It's interesting that frequencies above 20kHz have been almost completely ignored since the CD standard of a 44.1kHz sampling rate was introduced (encoding frequencies up to 22k). The latest high-end audio gear can sample at 192kHz, so would be able to encode almost all of the high frequency energy mentioned in the article, if there was a way of delivering it to the consumer, which is looking less and less likely as the likes of mp3 become standards.
I've wondered for a long time if exposure to high frequency audio could do harm. Even if your ears can't pick it up, the energy is there in the air, and it could be turned up very loud without you realising it. On the other hand, people don't seem to go crazy in televizsion shops.
I've been cleaning up some 78s at work. Firstly one pass gets rid of the clicks, then another pass gets rid of crackle. Even after that there is a lot of white noise which you can remove with a denoiser, but only to a certain extent before artifacts appear in the program material. The goal is to remove as much extraneous material as possible without affecting the program material, so by this philosophy it's best to have a "true" sound with a bit of noise that the brain can filter.
I love how we can hear and see things from 100 years ago even though all the participants are (probably) long dead.
Indeed, I listened to a Vocaloid demo and was suprised at how good it sounded. The idea of synthesised voice has rested in the "too difficult to do well" category of my mind for years and years. Nevertheless, any synthesised performance that's actually musical will require a lot of tweaking, to avoid sounding like every other performance on the same synthesiser. A film composer with lots of time and no money may be willing to do this, but I'd be much happier spending a couple of hundred dollars and getting a live vocalist I trust.
Taking The Sims as an example, the houses, the people, their possessions and the music are all art, but subservient to the whole. The real artistry was coming up with the concept of simulated families (dollhouses on computers maybe) and implementing it well. This brought the gaming genre to many, many people that would otherwise never have considered gaming, especially women.
The fundamental reason I want to play RPGs instead of WoW is because I will be sitting at a real table with real people that I can see.
One of these shops opened recently in Melbourne, and there are almost always plenty of people (OK, men- women go to other shops and do beading) painting their figures and playing their games. And while I as a WoW player think "nerds" to myself as I go past, they're interacting and gaming with real live people, and I'm gaming with 14 year olds from god knows where.
Back in the day, when I memorised a particular method, it only fixed one or two of the cubes at once. Can these guys (and girls?) just look at the cube and work out what's necessary to solve it in one big conceptual tour de force? Or do they still have (albeit more sophisticated) intermediate steps?
People will schedule two hours "just in case" and indeed we'll have talked about everything useful in 10 minutes, but the meeting will last 135 minutes anyhow.
It all depends how much you can trust Blizzard. If they were found to be collecting and using information they shouldn't, how disgraced would they be? Would enough people cancel their subscriptions to make a dent in their profits?
Of course, both of these are probably under the radar for the copyright and trademark holders.
When I was very young, a friend of my parents made me a Mickey Mouse pillowcase. Though I enjoyed it for many years we never had Disney's lawyers breathing down our necks. I would suggest that the cartoon characters on computer chips have a similar intended level of exposure than my pillowcase, and were not intended for profit either.
Photorealism is difficult and technically demanding, and doubtless brings out the nerd in many game producers. If they're not careful, other aspects of gameplay will be lost. Titanic was a visually spectacular movie, but could have been taken to a whole new level if James Cameron had thought of spending a couple of hundred thousand dollars on editing the script. I've been in a musical theatre production where the director spent 80% of the time working on the lighting and 0% of the time actually directing the chorus. Maybe something as technically demanding as a photorealistic game requires someone high up who doesn't know (or at least doesn't care) what a polygon is.
Japan's Docomo system features an always on connection which is ideal for all sorts of gaming and chatting applications. So I read years ago. It will be interesting to see how this system does now it's finally in Australia, known as iMode.
I might be happy to amuse myself on the train with a game on my mobile, but not if I don't know how much it's going to cost. Instead for the fixed price of $1.20 and mild depression I can buy a newspaper, find out what's been going on in the world, do the crossword and attempt the sudoku. Or even better, borrow one of my flatmates hundreds of books for free.
That's the sort of advertising I'll click on. Or in this case copy and paste the URL. Even though I did the same thing months ago and was disappointed by the paucity of coeds and nakedness and the propensity of Linux (not being a Linux person myself). But I liked his content and found the catchphrase intriguing, so for effective advertising I'd recommend associating it with good content.
If we don't, in a matter of just a few years, we'll get to the point where nobody can understand anything.
People have been saying this for hundreds of years.
Languages that simplify in one area will become more complex in others to compensate. Two examples I can think of off the top of my head are the way the word 'like' became an inflected word in Valley Girl talk in the 80s- "I don't like, like him!", with many different uses. The other is that when vowels shift and become similar to each other (as in English around the 15th and 16th centuries), other vowels will start to differentiate to compensate.
But the small installed base of Macs makes them an unexciting, low-visibility target for the bad guys, and so the weaknesses don't get exploited much.
Au contraire, the first Mac virus to infect more than ten machines will be given coverage worthy of an appearance of Elvis or Godot. That's something for the l33t hax0r to aspire to.
Amen. Unfortunately, the chances of the likes of Dubya and John Howard (don't worry, you don't want to know) learning anything from history are akin to the chances of Donald Trump learning something at a George Eliot book club. Also discussing ideas that differ from the government's is unpatriotic. Away with thee, bleeding-heart liberal!
...to tell the difference between HD and SD you have to sit uncomfortably close to your HD set?
Vertex Operator posted his page which includes a 7x7 Dutch square.
Admittedly English has more words than Dutch, but last summer, with nothing to do at work, my girlfriend came up with
FLIGHTLINEAR
INCISE
GEISHA
HASHED
TREADS
...unaided by a computer. I was very proud of her.
It's interesting that frequencies above 20kHz have been almost completely ignored since the CD standard of a 44.1kHz sampling rate was introduced (encoding frequencies up to 22k). The latest high-end audio gear can sample at 192kHz, so would be able to encode almost all of the high frequency energy mentioned in the article, if there was a way of delivering it to the consumer, which is looking less and less likely as the likes of mp3 become standards.
I've wondered for a long time if exposure to high frequency audio could do harm. Even if your ears can't pick it up, the energy is there in the air, and it could be turned up very loud without you realising it. On the other hand, people don't seem to go crazy in televizsion shops.
I have yet to see documented evidence of any brain activity in Bush II.
Wow, I feel like I did the time I found out some grown up people enjoy playing with other people's poo.
I guess one's son wouldn't be allowed to install broadband over power lines.
I've been cleaning up some 78s at work. Firstly one pass gets rid of the clicks, then another pass gets rid of crackle. Even after that there is a lot of white noise which you can remove with a denoiser, but only to a certain extent before artifacts appear in the program material. The goal is to remove as much extraneous material as possible without affecting the program material, so by this philosophy it's best to have a "true" sound with a bit of noise that the brain can filter.
I love how we can hear and see things from 100 years ago even though all the participants are (probably) long dead.
Indeed, I listened to a Vocaloid demo and was suprised at how good it sounded. The idea of synthesised voice has rested in the "too difficult to do well" category of my mind for years and years. Nevertheless, any synthesised performance that's actually musical will require a lot of tweaking, to avoid sounding like every other performance on the same synthesiser. A film composer with lots of time and no money may be willing to do this, but I'd be much happier spending a couple of hundred dollars and getting a live vocalist I trust.
Taking The Sims as an example, the houses, the people, their possessions and the music are all art, but subservient to the whole. The real artistry was coming up with the concept of simulated families (dollhouses on computers maybe) and implementing it well. This brought the gaming genre to many, many people that would otherwise never have considered gaming, especially women.
One of these shops opened recently in Melbourne, and there are almost always plenty of people (OK, men- women go to other shops and do beading) painting their figures and playing their games. And while I as a WoW player think "nerds" to myself as I go past, they're interacting and gaming with real live people, and I'm gaming with 14 year olds from god knows where.
Back in the day, when I memorised a particular method, it only fixed one or two of the cubes at once. Can these guys (and girls?) just look at the cube and work out what's necessary to solve it in one big conceptual tour de force? Or do they still have (albeit more sophisticated) intermediate steps?
Wow. You're living my worst nightmare.
It all depends how much you can trust Blizzard. If they were found to be collecting and using information they shouldn't, how disgraced would they be? Would enough people cancel their subscriptions to make a dent in their profits?
Even so, satellite internet would mean very high ping times for "state approved" internet activities such as WoW.
I can't say this for sure, but I don't imagine you'd spoiled for choice as far as phone companies in Riyadh.
When I was very young, a friend of my parents made me a Mickey Mouse pillowcase. Though I enjoyed it for many years we never had Disney's lawyers breathing down our necks. I would suggest that the cartoon characters on computer chips have a similar intended level of exposure than my pillowcase, and were not intended for profit either.
Photorealism is difficult and technically demanding, and doubtless brings out the nerd in many game producers. If they're not careful, other aspects of gameplay will be lost. Titanic was a visually spectacular movie, but could have been taken to a whole new level if James Cameron had thought of spending a couple of hundred thousand dollars on editing the script. I've been in a musical theatre production where the director spent 80% of the time working on the lighting and 0% of the time actually directing the chorus. Maybe something as technically demanding as a photorealistic game requires someone high up who doesn't know (or at least doesn't care) what a polygon is.
Japan's Docomo system features an always on connection which is ideal for all sorts of gaming and chatting applications. So I read years ago. It will be interesting to see how this system does now it's finally in Australia, known as iMode.
I might be happy to amuse myself on the train with a game on my mobile, but not if I don't know how much it's going to cost. Instead for the fixed price of $1.20 and mild depression I can buy a newspaper, find out what's been going on in the world, do the crossword and attempt the sudoku. Or even better, borrow one of my flatmates hundreds of books for free.
That's the sort of advertising I'll click on. Or in this case copy and paste the URL. Even though I did the same thing months ago and was disappointed by the paucity of coeds and nakedness and the propensity of Linux (not being a Linux person myself). But I liked his content and found the catchphrase intriguing, so for effective advertising I'd recommend associating it with good content.
Would the explosion at the end have be when the majority of the neutron star mass hits the black hole's event horizon?
I hate it that 'cunt' the worst way to abuse someone. It's so friggin' mysogenistic.
Those of us who know one well or have one would agree that they're fantastic. Likewise the Dalai Lama.
Languages that simplify in one area will become more complex in others to compensate. Two examples I can think of off the top of my head are the way the word 'like' became an inflected word in Valley Girl talk in the 80s- "I don't like, like him!", with many different uses. The other is that when vowels shift and become similar to each other (as in English around the 15th and 16th centuries), other vowels will start to differentiate to compensate.
Au contraire, the first Mac virus to infect more than ten machines will be given coverage worthy of an appearance of Elvis or Godot. That's something for the l33t hax0r to aspire to.
Amen. Unfortunately, the chances of the likes of Dubya and John Howard (don't worry, you don't want to know) learning anything from history are akin to the chances of Donald Trump learning something at a George Eliot book club. Also discussing ideas that differ from the government's is unpatriotic. Away with thee, bleeding-heart liberal!