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BBC Tells World About The Warden

Anonymous Cowpat writes "The BBC is running a story about the Blizzard title World of Warcraft. Specifically an article about, 'The Warden', Blizzard's highly-invasive anti-cheating software, which some, including The EFF have labelled as spyware. Most of the people around here have probably heard of it by now, but it's interesting to see the story in the mainstream press and (at time of writing) on the front page of the BBC's technology news section, no less." From the article: "The watchdog program, called The Warden by Blizzard, has been known about among players for some time. It makes sure that players are not using cheat software which can, for example, automatically play the game and build up a character's qualities. However, knowledge of it crossed to the mainstream thanks to software engineer Greg Hoglund who disassembled the code of The Warden and watched it in action to get a better idea of what it did."

573 comments

  1. The Watcher? by Anonymous Coward · · Score: 5, Funny

    The watchdog program, called The Warden by Blizzard, has been known about among players for some time. It makes sure that players are not using cheat software which can, for example, automatically play the game and build up a character's qualities.

    Yes, but who watches the watchers?

    For those worried by what The Warden does, Mr Hoglund has produced a program called The Governor that reports on what it is watching.

    Oh.

    Well in that case, who watches the watchers of the watchers? Hmmm? Answer me that ... if you can!

    1. Re:The Watcher? by Anonymous Coward · · Score: 0

      The watchers of the watchers of the watchers. Duh.

    2. Re:The Watcher? by Anonymous Coward · · Score: 0

      Umm... spyware*... umm adware* and google**? *Does not technically educated users. **Does not apply to everyone.

    3. Re:The Watcher? by Kenja · · Score: 4, Funny
      "Well in that case, who watches the watchers of the watchers? Hmmm? Answer me that ... if you can!"

      I dont know... The coast guard?

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:The Watcher? by Stripe7 · · Score: 4, Interesting

      It will not be long before M$ "Trusted computing platform" will be used instead of all these spyware. That will be a few years away. For now however the only way I would play WOW is on a seperate boot image. Create a boot image for WOW and keep all your personal stuff in another closed off boot image. It means you have to reboot if you want to do other stuff but given that most guys playing WOW play for hours at a time that will not matter too much. Hmm, anyone try to run WOW in a virtual machine partition?

    5. Re:The Watcher? by Rei · · Score: 4, Funny

      To take out the Governor in case of abuse, they'll unleash wave after wave of Chinese Needle Snakes. Then, to get rid of the snakes, they'll use a fabulous type of gorilla that thrives on snake meat. Then - here's the beauty part - when wintertime rolls around, the gorillas will simply freeze to death.

      --
      "99 dead duelists of Dios on the wall. 99 dead duelists of Dios! Take one's ring, pass it around..."
    6. Re:The Watcher? by Anonymous Coward · · Score: 0

      I use a program called "The Little Slut Stephanie", which keeps both the Warden and the Governor busy while I do whatever it is my little heart desires.

    7. Re:The Watcher? by dilvish_the_damned · · Score: 1

      Intrusive Resident Systems (IRS)
      It watches everyone.

      --
      I think you underestimate just how much I just dont care.
    8. Re:The Watcher? by fossa · · Score: 1

      It's all very simple. The watchers stand in a circle. The watcher of the first watcher is watched by the watcher of the watcher of the watcher, who to the watcher appears as merely a watcher of a watcher. Thus every watcher is both a watcher of a watcher and a watcher of a watcher of a watcher and so on. No watcher is not watched, and no one is not watching a watcher.

      Ya know how a word starts to sound funny if you keep saying it...?

    9. Re:The Watcher? by just_another_sean · · Score: 1

      Well in that case, who watches the watchers of the watchers? Hmmm? Answer me that ... if you can!
      Homeland Security

      --
      Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
    10. Re:The Watcher? by dextration · · Score: 1

      A better question than that would be 'Who watches the Mac users?' Did Blizzard bother to make The Warden cross-platform?

      --
      http://www.mushoo.net/
    11. Re:The Watcher? by Anonymous Coward · · Score: 5, Informative

      You do understand how The Watcher works don't you?

      It looks at the name of the title bar of each program that is currently running and hashes it. Then, without transmitting anything over the internet, it compares the generated hash list with a hash list of known cheat programs.

      Now, here's the beautiful part... if it finds a match, something is transmitted back to Blizzard HQ: A flag on your account. An employee of Blizzard will then keep an eye on your character to look for any suspicious activity.

      If that's spyware...it's the poorest excuse for Spyware I've ever heard!

    12. Re:The Watcher? by Thomas+M+Hughes · · Score: 1

      Not quite a virtual partion, but I play World of Warcraft under Linux using Cedega. I assume that the Warden can only interact with other processes using Cedega (which isn't much).

      I wonder if it would be possible to run bot like processes independent of Cedega, outside of the view of the windows API, but still on the same machine.

    13. Re:The Watcher? by Tipa · · Score: 1

      I play WoW with Cedega under Ubuntu. The Warden: "Near as I can tell, there are no other programs on this computer besides WoW. WTF!? Not even Notepad!?"

      Just gotta stay a step ahead!

      Tipa & Kanda
      Kirin Tor server :)

    14. Re:The Watcher? by Anonymous Coward · · Score: 0

      Blizzard does not care about your collection of goatse porn.

      Rly.

    15. Re:The Watcher? by rebelcan · · Score: 2, Funny

      Thanks to you, my brain is now stuck in a 'watcher of a watcher...' recursive loop.

      It just keeps going. It hurts. Make it stop!

      --
      God is dead -- Nietzsche
      Nietzsche is dead -- God
      Zombie Nietzsche lives! -- Zombie Nietzsche
    16. Re:The Watcher? by thelost · · Score: 1

      haha, we're in international waters, coasties can't get us! Now, let the monkey knife fights begin!!!

      --
      Promote Charity on Myspace, Show Your Colours!
    17. Re:The Watcher? by kinnunen · · Score: 3, Funny

      "Who watches the watchers" is +5 Funny? WTF?

    18. Re:The Watcher? by thej1nx · · Score: 1
      Well in that case, who watches the watchers of the watchers? Hmmm? Answer me that ... if you can! Simple.

      The watchers of the watchers of the watchers.

      Next Question please.

    19. Re:The Watcher? by Anonymous Coward · · Score: 0

      Shouldn't it be just possible to run WoW on a restricted user account, if Blizzard accesses something outside, then it's ligitation time.

    20. Re:The Watcher? by Anonymous Coward · · Score: 0

      Do any bots work on Linux? I'm running openSUSE 10.1 + Cedega. Almost twice the fps of my windbloats install.

    21. Re:The Watcher? by Alsee · · Score: 1

      FEMA

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    22. Re:The Watcher? by Pxtl · · Score: 1

      Good god, that will take like 5 seconds to work around.

    23. Re:The Watcher? by LittLe3Lue · · Score: 1

      Yes, but what happens when, inevitably, the gorilla and the snake mate? ... ... ...

      The snake explodes, of course. Gorsh.

    24. Re:The Watcher? by Unnamed+Chickenheart · · Score: 1

      Almost twice the FPS?

      I'm somewhat sceptical to that claim... but I've become seriosuly interested!

      Now, I am very interested, as this is what I need to finally ditch windows, but Cedega seems to be buy before you try, and me being a Linux-newbie (n00b, noob, newb, nub), I fear incompability and frustration to get things to work.

      Does anyone non-AC have input on Cedega or wine fps and ease of use?

      I got nVidia card 6800LE, in case that matters.

      --
      urd
    25. Re:The Watcher? by Mysticalfruit · · Score: 1

      I have something worse happening to me...

      I'll start humming some small verse of a song and then I'll start switching back and forth between the original and the Weird Al version.

      Right now I've got "One Week" and "Jerry Springer" alternating in my head.

      Then again, I am writing perl code to interact with Oracle, so maybe it's fitting...

      --
      Yes Francis, the world has gone crazy.
    26. Re:The Watcher? by GrandCow · · Score: 1

      It means you have to reboot if you want to do other stuff but given that most guys playing WOW play for hours at a time that will not matter too much.

      Anyone else find it funny that he phrased it that way? Most people would say "when you want to play WoW you have to reboot" instead.

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    27. Re:The Watcher? by johnkoer · · Score: 1

      I think some people may find it amusing when you take a quote from a movie and use it some sort of context. This quote comes from Enemy of the State.

      I don't know how many times I've seen that Abe Simpson quote about 40 rods to the hogshead get modded funny.

    28. Re:The Watcher? by Sierpinski · · Score: 1

      Those responsible for watching the people who were watching the watchers, have just been sacked.

      A m00se once bit my sister...

    29. Re:The Watcher? by kaden · · Score: 1

      Wow, that would much better than my current tactic of encasing my hard drive in tin foil.

  2. Can I get this for online poker? by davidwr · · Score: 0, Offtopic

    I'm tired of losing to the poker robot overlords.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  3. ummm..ok by Anonymous Coward · · Score: 1, Interesting

    so if you dont like it -- DONT PLAY THE FUCKING GAME YOU MORONS. when enough people dont play the game, blizzard will get the message. real good.

    1. Re:ummm..ok by Southpaw018 · · Score: 1

      Yeah, dude, but this isn't a legal situation. If the cops busted into your house "just to check," you'd have grounds for a lawsuit hefty enough to retire. On the other hand, if you don't like what's going on with the game, then you don't play it.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    2. Re:ummm..ok by east+coast · · Score: 4, Insightful

      So, you would say it is ok for the Police to come search you house to make sure you have no drugs, stolen goods, kidnapped 3yr olds

      The difference is that you have the right to private property, WoW has the right to deny you access to THEIR private property based on their own criteria. If this you feel this criteria is too invasive then, by all means, do not use their software/services.

      This is like drug testing, you have the right to choose not to work for an employeer that does drug testing, you do not have the right to change their policy on drug testing.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:ummm..ok by theRiallatar · · Score: 2, Insightful

      Different entirely. You're agreeing to play the game, and even paying explicitly. Read the EULA/ToU and you'll see the Warden outlined plain as day. The Warden doesn't even report back to Blizzard what it sees unless a match is found. Blizzard asks "Do you see or ." and Warden answers either yes or no. If you want to use a public service analogy, a better fit would be "Do you want the Police to search the bags of everyone boarding an airplane to make sure noone's brought any bombs (hacks) onboard?" I think the answer would be a resounding freaking yes, and if you don't like it, don't fly.

    4. Re:ummm..ok by Luigi30 · · Score: 1

      They already do that, with the logic that if he refuses, he's hiding something, so they come in anyway.

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    5. Re:ummm..ok by Wingchild · · Score: 2, Insightful

      So, you would say it is ok for the Police to come search you house to make sure you have no drugs, stolen goods, kidnapped 3yr olds - anytime they want? Just because you are against druids, stealing and kidnapping doesn't mean that would be a good thing.

      No, I wouldn't say that's a good thing - but the rules are different out here. In the US the citizenry is guaranteed a certain measure of privacy and protection from egregious law enforcement by way of the Constitution. We have Amendments that protect against unlawful search and seizure, we have Amendments that guarantee a certain due process, etc.

      When you go to a foreign country, these rules do not apply. If you traveled to Spain, your United States civil rights would hold no water. You would be operating under the legal system of the region you were traveling into.

      So what on earth makes you think that the rules that govern US law enforcement apply, in any way, to whatever virtual world it is that WoW runs under?

      Blizzard built that environment from the ground up. They invested time, money, and countless man hours to make it into something real. They invited players like you to step in and enjoy their creation. Some jackasses feel the need to bend and break the few rules that exist. I feel Blizzard is entitled to end cheating by any means necessary.

      It is their product.

      As always, if you don't like how they enforce their rules, you are welcome to take your dollars elsewhere. Just don't make the mistake of thinking that you have some right to tell them how to run their show.

    6. Re:ummm..ok by XXIstCenturyBoy · · Score: 1

      They do for some parole criminals. I mean, Blizzard just assume that everyone wanna cheat. And knowing hardcore MMORPG player, they might not be wrong. Your analogy is not perfect anyway, as you can choose not to play the game if you don't like that policy (or for some asshat statement like the parent poster). But if life was that the police could search you place every other weeks, stopping living might not be an option.

      I'm sure that the number of new players they get based on the interest in a cheat free game (or disgust for a concurent game riddled by cheaters) will outstrip the number of people leaving the game because they feel spied upon.

      Judging by the web site you link in your profile, i'm surprised you would be against bot detecting software.

    7. Re:ummm..ok by crabpeople · · Score: 3, Funny

      "Just because you are against druids"

      damn right i am! they have a very quick flash heal/regen spell and also can turn into beast form which will rival a warriors tanking. not to mention the very annoying "root" spell. i dont even think you can blink out of root anymore. savages...

      i think i speak for everyone when i say nerf teh druids!

      --
      I'll just use my special getting high powers one more time...
    8. Re:ummm..ok by east+coast · · Score: 1

      If you want to use a public service analogy, a better fit would be "Do you want the Police to search the bags of everyone boarding an airplane to make sure noone's brought any bombs (hacks) onboard?"

      But flying is NOT a public service, these are private companies that have the right to ensure the safty of their passengers as they see fit. Hell, it doesn't even have to be for the reason of safty, as a business owner you could make any reason short of racial/sexual/religious bias to bar someone from flying in their corporate owned planes.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    9. Re:ummm..ok by shotfeel · · Score: 1

      If this you feel this criteria is too invasive then, by all means, do not use their software/services.

      And how does one get to this "feeling" if Blizzard is obscuring what they're doing?

      you have the right to choose not to work for an employeer that does drug testing,

      And if the company does the testing without your knowledge?

    10. Re:ummm..ok by east+coast · · Score: 1

      They already do that, with the logic that if he refuses, he's hiding something, so they come in anyway.

      If they do not have a warrent they must have your permission to search except for in the case of probable cause where their may be a situation of public endangerment.

      Otherwise a warrent must be obtained which not only takes time but it also takes more than "I have a hunch something is wrong there" to get one issued from a judge.

      If these steps aren't followed then you're rights have been violated and you should take it to the courts.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    11. Re:ummm..ok by drinkypoo · · Score: 2, Interesting

      Blizzard built that environment from the ground up. They invested time, money, and countless man hours to make it into something real. They invited players like you to step in and enjoy their creation. Some jackasses feel the need to bend and break the few rules that exist. I feel Blizzard is entitled to end cheating by any means necessary.

      This is a stupid, specious argument. If we were talking about something running on their servers, then you would have a point. However, we're talking about software running [and snooping] on the user's computer. Now, if all it sends back is hashes, I'm not worried about it; it might even send less than that (just an all-clear, or a warning flag) but the point is, your computer is your computer, it doesn't belong to blizzard.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:ummm..ok by east+coast · · Score: 1

      And how does one get to this "feeling" if Blizzard is obscuring what they're doing?

      Obscuring what? From what I'm reading from other posters this is part of the EULA. What's the problem? I'm sure if this was doing more than it's intended purpose you'd have someone who would have sniffed enough packets to uncover WoW's evil plans. If that's not good enough for you, if you don't trust WoW enough to satisfy you than why are you playing in the first place?

      And if the company does the testing without your knowledge?

      I've never heard of this nor seen it. I would think, and if anyone is a lawyer and can quote a law please do, that drug testing without the testee's concent is illegal.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    13. Re:ummm..ok by Kierthos · · Score: 1

      Wrongo. Unless they have a warrant to search, they can't come in unless you let them. However, if you let them in, and they happen to see guns and drugs lying out in the open, yeah, you're screwed.

      I don't see what the problem is with Warden. It's a real simple solution to deal with it.

      1) Don't cheat.
      2) Don't run anything else at the same time as WoW.
      3) If it bugs you that much, stop playing. (But give me all your items and gold.)

      Kierthos

      --
      Mr. Hu is not a ninja.
    14. Re:ummm..ok by Anonymous Coward · · Score: 1, Insightful

      well , unfortunately this information wasnt provided to me when i purchased this game.
      so if i didnt agree with it, i have a worthless $50.00 USD game sitting here that I can't return, because no1 will accept software returns these days.

    15. Re:ummm..ok by lgw · · Score: 1

      It sounds very easy to just hack the warden, by intercepting its "cheater" message and replacing it with a "non-cheater" message, much as hackers do on servers protected by punk buster. Don't write a game that rewards simple repetitive actions, and don't send the client data that the player shouldn't have, and you solve the whole problem.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:ummm..ok by F_Scentura · · Score: 1

      "the point is, your computer is your computer, it doesn't belong to blizzard."

      If you want to ensure the (relative) trustworthiness of others and consistancy of gameplay, you're going to have to start lending control temporarily for your gametime. I wouldn't say that it should be by any means necessary, but this particular implementation doesn't bother me very much.

    17. Re:ummm..ok by ThosLives · · Score: 1

      Woah!

      When I read "give me all your items and gold" I heard it in my head to the tune of "Buy all our playsets and toys!"

      Scary.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    18. Re:ummm..ok by ewhac · · Score: 1
      The difference is that you have the right to private property, WoW has the right to deny you access to THEIR private property based on their own criteria. If this you feel this criteria is too invasive then, by all means, do not use their software/services.

      That's reasonable as far as it goes, but it fails to take into account that Blizzard is also refuses to permit competitors to exist. Some server operators may take a more relaxed attitude on cheating, or at the very least find it ethically reprehensible to install a piece of spyware on a client's machine to ensure fair game play. But we will never get to know these alternate server providers, because Blizzard has had the Open Source server workalike 'bnetd' declared illegal on highly specious grounds. So it's either unethical spyware with your game, or no game at all.

      Me? I voted with my dollars; I don't own WoW. The last Blizzard game I played (and paid for) was Diablo II.

      Schwab

    19. Re:ummm..ok by lgw · · Score: 1

      I feel Blizzard is entitled to end cheating by any means necessary.

      I doubt you really feel that. The law limits what a seller of a good or service can require from those who purchase that service. Not all contracts are legal. Spyware, in particular, may soon become illegal. There are many things Blizzard might do to end cheating which would be neither legal nor, I suspect, approved by you.

      Further, Blizzard's software isn't particularly effective in stopping cheaters. Sure it does some good, but the warden software itself can be hacked, and anything at all can run on a second box which listens unobtrusively on the same ports the game listenes on, to display information to the player that the player isn't supposed to have. The latter sort of cheat is quite popular in every MMORPG with player-vs-player elements. I don't know of a single MMORPG with PvP where a second-box hack isn't available. You can also use a second box to automate your actions (by inserting packets into the conversation with the game server), but this requires a lot of sophistication and I've only heard of it being done for Lineage. Someone's probably doing it already for WoW, however, given the commercial potential.

      In short, spyware accomplishes little while being overly intrusive, and deserves to be outlawed: it's more than just a poor business practice.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:ummm..ok by east+coast · · Score: 1

      so if i didnt agree with it, i have a worthless $50.00 USD game sitting here that I can't return, because no1 will accept software returns these days.

      This is the first arguement that I have seen in which I feel that someone has a valid point and I feel that you should have a buyout option here. I don't know if Blizzard would honor such a thing but it is still valid.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    21. Re:ummm..ok by object88 · · Score: 1

      As always, if you don't like how they enforce their rules, you are welcome to take your dollars elsewhere.

      Er, if the notification of the spyware (or whatever it is) is buried in the EULA, and you've already spent your dollars before even seeing the EULA, isn't it too late to "take your dollars elsewhere"? I don't imagine that they're giving refunds, are they?

    22. Re:ummm..ok by east+coast · · Score: 1

      So it's either unethical spyware with your game, or no game at all.

      Exactly. Blizzard wrote the software, they have rights to it's use. You agreed to this in the EULA. Get over it.

      Me? I voted with my dollars; I don't own WoW.

      And that's the thing to do, if you don't like it don't support it. I agree with this completely.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    23. Re:ummm..ok by ronjeremysjohnson · · Score: 1

      I WOULD QUIT BUT I ALREADY PAID FOR THE GAME! They dont give a crap if I quit now I've already given them well over 100$. This is a *REAL* problem, if they want to change their license to something I cant agree with I should be refunded my money.

    24. Re:ummm..ok by secolactico · · Score: 1

      damn right i am! they have a very quick flash heal/regen spell and also can turn into beast form which will rival a warriors tanking. not to mention the very annoying "root" spell. i dont even think you can blink out of root anymore. savages...

      Working as intended.

      --
      No sig
    25. Re:ummm..ok by jahudabudy · · Score: 2, Funny

      And if the company does the testing without your knowledge?

      If a company can collect a urine or blood sample from you without your knowledge, maybe you need to lay off the drugs for a while, anyway.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    26. Re:ummm..ok by geekoid · · Score: 1

      First: they search my private property. My computer.
      Second: If every employeer insisted on drug testing, then what?
      Third: It is nothing like drug testing.
      Forth: Not buying sends a message that you are not interested in the product, it does not say why. If you want a company to know why you don't buy their product/service you have to complain.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    27. Re:ummm..ok by KevMar · · Score: 1

      Its not that easy. I will not go into the tech details, but blizzard protects against that.

      One bot was truly amazing and in the right hands was very realistic and hard to detect. They overcame Blizzards general tricks quickly. Once they started a pay service for the bot, they were Blizzards top target.

      It was a cat and mouse game. Warden would protect from something, bot writers would get around that, then Blizzard would fix that exact workaround. That happened several times. You know Blizzard was running that bot in its own labs.

      The final trick that got to the bot (besides the amount of time each hack was taking) was making the warden crippled while under a debugger and when the bot revision went to test, the test team lost there accounts.

      The debugger detail was figured out too late, one developer was looking at the assembly and recognised that the code was checking for a debugger. They were a very talented group and have released the bot open source now that the project is over.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    28. Re:ummm..ok by shotfeel · · Score: 1

      Obscuring what? From what I'm reading from other posters this is part of the EULA. What's the problem?

      Take a look here. Can you show me where it describes anything resembling what they're doing? I read through the headings of the Terms of Use also, and saw nothing directly relavent. The closest is

      7. Patches and Updates. Licensor may deploy or provide patches, updates and modifications to the Game that must be installed for the user to continue to play the Game. Licensor may update the Game remotely, including, without limitation, the Game Client residing on the user's machine, without knowledge or consent of the user, and you hereby grant to Licensor your consent to deploy and apply such patches, updates and modifications to the Game.

      I see references to patching/upgrading the game, not gathering information to check for cheats. Anyone else see something more to the point? Otherwise I'll stick to my previous statement.

    29. Re:ummm..ok by enrgeeman · · Score: 2, Insightful

      playing WoW isn't a public service either. Blizzard is a private company that have the right to ensure the safety(non-exploitation? I'm not sure of the word that would equate to safety in an online game) of it's paying customers.

      --
      sent from my slashdot browser.
    30. Re:ummm..ok by krunk4ever · · Score: 1

      Exactly. Just like how restaurants have the right to deny service to anyone. High class restaurants won't allow you to come in if you aren't dress appropriately.

      A good analogy would be your home alarm system. The alarm system scans every room (or every room/door/window you install a detector in) for movement. Some even have cameras/monitors. We can only trust that the alarm companies aren't stealing this information. They claim that all that information is only sent when the alarm goes off, but who really knows.

      I remember getting a call once and the lady told me that the front door of my house had been breached and asked if everything was okay. I wasn't home at that time so they went ahead and sent the police. Apparently, my grandma had forgotten the security code.

      But to use their service, some privacy must be given up, which in this case I believe is a good thing.

    31. Re:ummm..ok by Anonymous Coward · · Score: 0

      OT, but the "right" to refuse drug testing has always struck me as somewhat ridiculous if you're able to waive it. In many cases, refusing drug testing is tantamount to asking to be fired/not hired in the first place. What's the point of having this right if 95% of unskilled jobs ask if you'd agree to them right on the application?

    32. Re:ummm..ok by Anonymous Coward · · Score: 0

      "If these steps aren't followed then you're rights have been violated and you should take it to the courts."

      After you dig yourself out of the shallow grave the corrupt cops buried you in, right?

    33. Re:ummm..ok by Damvan · · Score: 1

      To repeat this for the thousandth time....

      If you don't like it, don't play!

    34. Re:ummm..ok by rhsanborn · · Score: 1

      I believe Blizzard is legally bound to reimburse you your money if you return the game to them because you disagree with their EULA, or the software, etc...unopened or otherwise. At least this is something I read some time ago.

    35. Re:ummm..ok by drinkypoo · · Score: 1

      So what you're saying is, you're -1 redundant? Anyway, I don't play. I think the game sucks and the system requirements are unnecessary (though my system runs WC3 just fine, so I'm sure it'd run WoW) and I don't have enough disposable time or income to blow either month after month. But regardless, if they are indeed retrieving data that doesn't belong to them, they're scum; and if they aren't, then I don't care. However, what's running on my PC is my business, and what's running on their servers is theirs.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:ummm..ok by rhsanborn · · Score: 1

      You agreed to both their Terms of Service and their EULA by installing the game and creating an account. If you had disagreed with either of these, you are, per the EULA, allowed to uninstall the game and contact Blizzard for a refund.

    37. Re:ummm..ok by Malc · · Score: 1

      What I do in my spare time is my business, not that of my employer. If what I do in my spare time effects my work performance, then maybe, just maybe, they have a case. If it effects my performance but I still get the job done then they can piss off. I'm not some kind of machine that they can tinker with to try to eke out every last bit of efficiency. Anybody who supports such an idea has lost touch with their humanity and I feel very sorry for them. I offer my time and services to my employer in exchange for money - I will not be a corporate slave though.

      Back to WoW: I think if I were playing, as a paying customer I have a right to play only against people who aren't cheating. If people want to cheat, they get what they deserve. Go and cheat amongst yourselves, but against me. Or refund me the money, time and emotional energy I've put in to the game.

    38. Re:ummm..ok by lgw · · Score: 1

      Good example of what happens everyday with rootkits, but not really what I meant. It does no good for the Warden software to detect a cheat if it doesn't communicate this fact to Blizzard. Just hack the authentication and run your own warden that always reports "no hacks". This has been done with other cheat protection/detection systems. Of course, now that public-key cryto is a well-known approach, it might take some serious reverse-engineering of Warden to pull off. Blizzard isn't exactly a security company, though, so it might not be so hard.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    39. Re:ummm..ok by mobilebuddha · · Score: 1

      itsokaylearn2play.

    40. Re:ummm..ok by ronjeremysjohnson · · Score: 1

      If they change either am I allowed to change my mind? Or do they get to use that catch all that they can change their mind whenever they want?

      Since they are allowed to change the agreement and ban us whenever they want should we be allowed to go back on our agreement and be refunded whenever we want?

      Was that confusing? Maybe it makes more sense by saying if they can sell us a game and take our money then take the game back without giving us our money back shouldnt we be allowed to buy their game and take a copy then get our money back without returning the game?

    41. Re:ummm..ok by mconeone · · Score: 1

      I don't really see where you're going with this.

      Don't write a game that rewards simple repetitive actions

      Why is this exactly, so you can't have bots? In FPS's, most people agree that a headshot on a moving target is neither simple nor repetitive, yet can easily be accomplished by a bot (and can be rewarding by allowing the player to grief others.)

      don't send the client data that the player shouldn't have

      No offense, but you obviously don't have much knowledge of client-server game programming, the goal of which is to send as little data between the two as possible. But players NEED to know where enemies are, and they already know the world geometry. There is literally no way to design a system that cannot be automated by a bot program. Even if the server sends every rendered frame to the user, a very slow and expensive progress (yet one where no information is sent other than what the player sees onscreen), a client program could still intercept the images, scan them for enemies and world geometry, plan and make moves accordingly.

      Now in FPS's, programs can be run to determine superhuman movements, but even still bot programs could be made that avoid being perfect in that aspect. The only 90% guaranteed way to detect hacks is to scan players' systems for running programs. And like Anti-Virus programs, they are reactive, meaning the initial uses of a new bot system may not be detected until the system is used more widely.

    42. Re:ummm..ok by harlows_monkeys · · Score: 1
      so if you dont like it -- DONT PLAY THE FUCKING GAME YOU MORONS. when enough people dont play the game, blizzard will get the message. real good

      Players generally approve of The Warden. Cheaters are a bigger problem to most players than the risk that Blizzard will somehow do something nasty with information they glean from The Warden.

      In fact, given two otherwise identical games, one that uses something like The Warden to stop cheaters, and one that does not, the one that uses it would do much better in the market.

    43. Re:ummm..ok by KevMar · · Score: 1

      Dear Blizzard
      I will give you my full name, home address, phone number, credit card info and $15.00 a month. But F$*& you if you look at my personal information and report only the hacks you find.

      To calssify something as spyware depends on its intent. Anti-virus, anti-spyware, and google bar send more info home than the warden does and the gamers have already given anything worth any farmable value to them. They are not profiling you, not logging anything about you, and not sending detailed reports to Blizzard.

      If you are that conserned with your privacy, I am surprised that you even use the internet.

      --
      Im a gamer, not a grammer major. This post is full of spelling and grammer mistakes.
    44. Re:ummm..ok by Martin+Blank · · Score: 1

      If they change either am I allowed to change my mind? Or do they get to use that catch all that they can change their mind whenever they want?

      Both. They can change the EULA at any time as long as they publish it. You have to agree to the EULAs (there are more than one, for those that haven't played it), including the original, after every patch installation. You also have the right to stop playing, to delete your account, and to stop giving them money. I expect that you have no right to a refund of the original game price, because you've been playing for several months now.

      --
      You can never go home again... but I guess you can shop there.
    45. Re:ummm..ok by Martin+Blank · · Score: 1

      When installing the game, you see the EULA and must agree to it.

      When patching the game, you see the EULA and must agree to it and all of its extensions individually.

      Within the game, there is a direct link to the Terms of Use.

      If you're playing the game, you have had ample opportunity to see the rules, and you have no excuse whatsoever to complain about what's in them.

      --
      You can never go home again... but I guess you can shop there.
    46. Re:ummm..ok by llefler · · Score: 1

      Here is the problem with their EULA/TOS. Like any other, it is full of legalese and more than a little wordy. Most people skip it for the same reason they skip all the others. Then to discourage people even more, you have to 'agree' to the EULA/TOS every time they send out an update. God forbid they post a diff so you can read just the part that changed from the last update. In my opinion, the frequent requirement to re-read the EULA/TOS documents as well as no indication of what has changed, if anything, are intentional actions to obscure changes in their policies.

      Some are saying that if you aren't cheating, you have nothing to worry about, the same could be said that if the changes in Terms are no big deal, why not announce them.

      FWIW, while the article states that WoW players have known about it for a long time, I have been asking around this afternoon and have yet to find anyone that was aware of this program. I guess none of us have been reading the Terms of Use.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    47. Re:ummm..ok by sik0fewl · · Score: 1

      You just don't have the right to know you're using it until months later..

      --
      I remember when legal used to mean lawful, now it means some kind of loophole. - Leo Kessler
    48. Re:ummm..ok by llefler · · Score: 1

      Exactly. Just like how restaurants have the right to deny service to anyone. High class restaurants won't allow you to come in if you aren't dress appropriately.

      You need a weasel word in there; 'have the right to deny service to almost anyone'. Denying service to certain protected groups for certain reasons will get you sued, no matter how private your restaurant is.

      The problem where that analogy falls down is with EULAs. Rarely can you read them before purchasing. While some companies might refund your purchase price, the retail industry has pounded it into everyone's brain that refunds on software will not happen.

      And to throw another kink into the system. I've been playing WoW for about a year. With every update you are required to re-affirm your commitment to their EULA/TOS documents. You cannot continue to play if you don't update. Suppose with the recent update one of those documents changed and I no longer agreed with it. Should I be expected to forfeit my original $50 and a years worth of subscription fees because they changed the terms?

      In your restaurant analogy, if you are refused service you are not required to pay for your dinner anyway. Suppose for instance, you ordered a hamburger and they refuse to omit the onions. But only tell you that on delivery, after payment. How do you get your refund if the restaurant doesn't care if you are a satisfied customer?

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    49. Re:ummm..ok by lgw · · Score: 1

      For an MMORPG, bots are commonly used to automate actions that require no skill, but give a reward in the game. Heck, in both Everquest and DAOC you could raise certain skills with a special mouse that would click repeatedly at an adjustable frequency. Doesn't really apply to the FPS world, where the skills are your own.

      Wall hacks only work if you tell the client the position of enemies behind walls. This is done today to give better response times for the transition from no line of sight to line of sight, assuming the client-side predictive stuff works OK. The alternative is to simply stop informing the client of an enemy's position as soon as you lose line of sight. Again, not so practical for an FPS, but quite practical for an MMORPG PvP environment, where an extra dozen ms of lag won't matter.

      You can always make bots. But you can make an MMORPG where nothing a bot can do is rewarded. And the *only* way to prevent wall hacks is to not send the position information for things the player shouldn't see to the client.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    50. Re:ummm..ok by rhsanborn · · Score: 1

      It's not confusing, and I'm not a lawyer so I don't know about refunds if you disagree with a change. The way the EULA is written, it appears that you cannot return the game for a refund unless it is within 30 days of purchase. This is of course why they have both an EULA and Terms of Use. The EULA pertains only to the software, and I'm willing to bet won't get changed too often. The Terms of Use on the other hand apply to only the online service, this basically says, 'If you don't like it, you are more than welcome to cancel your account.' This of course is crap, but I can't blame them. It would very bad business to have thousands of people all calling in and asking for a refund on the basis of disagreement with the ToS, but they actually just want to cancel their account and want their money back.

    51. Re:ummm..ok by Anonymous Coward · · Score: 0

      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward. The sig.
      Yet he (she?) replied to an AC. Interesting.

    52. Re:ummm..ok by spectral · · Score: 1

      no, they replied to a troll. Click 'Parent' and realize that slashdot's indenting of these things is wrong and confusing.

    53. Re:ummm..ok by spectral · · Score: 1

      There's a date on the document every time that EULA shows up. if it's been modified and that date hasn't been updated, then something else is fishy.

    54. Re:ummm..ok by Macgrrl · · Score: 1

      you forgot that fabulous new OOMkin form :)

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    55. Re:ummm..ok by object88 · · Score: 1

      If you're playing the game, you have had ample opportunity to see the rules, and you have no excuse whatsoever to complain about what's in them.

      I understand what you're saying, but if I plunk down $50 for a game which, say, let's me no-holds-barred wrestle against a skeezy lawyer, a week later they change the "rules" so you can't perform a double-neck-scissor-pinch, or skeezy lawyers are disallowed, then I think there's reason to be upset.

      Yes, that's a trivial example, and I'm not saying that people should be allowed to cheat. But I don't think it's necessarily fair to consumers to offer one thing, then later restrict or put conditions on its use.

    56. Re:ummm..ok by Martin+Blank · · Score: 1

      It's fair, because you agreed to it. You agreed to the EULA that has a provision saying that they can change the terms of service at their pleasure, not yours. If that makes you uncomfortable, you have your option.

      --
      You can never go home again... but I guess you can shop there.
    57. Re:ummm..ok by buck_wild · · Score: 1

      That's nice, but do they pay shipping costs too? I paid them when I bought the game, and I'm sure I'll have to ship it back to SOMEone. Yeah, I don't think so either.

      --
      If all you have is a hammer, everything looks like a nail.
    58. Re:ummm..ok by buck_wild · · Score: 1

      Simple. I means that you don't have to submit material for testing if you don't want to. The point is that you don't have to if you don't want to.

      It's kind of like not taking a field sobriety test when you've been pulled over for a DUI. If you elect not to take it, you'll be hauled in to jail. Luckily, if you elect not to take an employment drug test, the only bad thing that happens is that you don't get the job.

      If you will pass the employment drug test, why would you elect not to take it? Do you think they'll use your urine/blood sample for some other nefarious purpose? If you are afraid that you won't pass, then it's best that you simply move on to a place that doesn't require testing in the first place.

      --
      If all you have is a hammer, everything looks like a nail.
    59. Re:ummm..ok by buck_wild · · Score: 1

      "If it effects my performance but I still get the job done then they can piss off."

      Slipery slope, kinda. What if you got the basic job done, but shit on your customers (internal or external) due to you being too tired or whatnot? It's a bit slipery because not a lot of jobs are strictly objective driven. Some people have to complete their objectives AND work well with others. At my company, things like "Communication Skills" and "Teamwork" are also part of the annual review process.

      As far as tweaking you to be more efficient: If your company were looking to insource a business, cut costs, or simply be more competitive I could see that being an issue. If it's just the boss being a Pointy Haired Boss and trying to adjust you for no reason, then he can go screw himself.

      That's how I understood what you said. Please explain if I misunderstood.

      --
      If all you have is a hammer, everything looks like a nail.
    60. Re:ummm..ok by Deekin_Scalesinger · · Score: 1

      My OOmkin did just fine on mana, but a lot of int gear will help with that. Here's a mana saving tip for new droods - dont root MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF MF

      Point #2 - druids can heal well. All druids can heal well, assuming they have experience doing so. Lock a drood out of a group and you are the one who loses out (OK, so I'm partial to droods)

      Point #3 - I quit the game about two weeks ago. Played since launch day, but didn't see the point anymore. I don't miss it nearly as much as I thought I would.

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    61. Re:ummm..ok by Anonymous Coward · · Score: 0

      When you are playing WOW, it is not. It is part of a massively networked system called World of Warcraft

    62. Re:ummm..ok by raodin · · Score: 1

      How is that crap?

      If my cable company decides to drop the channel I had cable to see, after a year of service, am I entitled to a refund of the previous year? Not a chance. You're paying for a service, month to month. If you decide you're unhappy with the service, for any reason, you're perfectly welcome to stop paying for it. They have no obligation to give you a refund when you decide to cancel your service, whatever the reason. How many companies would offer *any* sort of service if a customer could ask for a refund on services already provided when they decide to cancel? It would be a financial nightmare.

    63. Re:ummm..ok by rhsanborn · · Score: 1

      I didn't mean a refund of the subscription. I meant a refund of the original software. I think it's fairly underhanded to change the rules of the service after you pay for the equipment (software) to use the service and not refund at least some of that original equipment.

      But as I mentioned above, there is good reason for doing just that.

    64. Re:ummm..ok by Malc · · Score: 1

      There's definitely a grey area as you point out. But I also think this is more profound than that: it's a societal issue. What are we prepared to accept as a society? Do we want a world driven by corporate profits where people don't matter, or are we prepared to sacrifice some profit in the name of humanity? These days humanity doesn't seem very high on the agenda. But nor am I proposing Soviet-style communism. If people don't matter, what do we have in life?

    65. Re:ummm..ok by jp10558 · · Score: 3, Insightful

      Ok, this is just specious:
      Should I be expected to forfeit my original $50 and a years worth of subscription fees because they changed the terms?

      What - did you suddenly lose the years worth of gameplay you already experianced? Do you call up HBO when they cancel a show you liked and demand a refund from the moment you subscribed with them?

      I mean, you can stop playing the game! And stop paying for it.

      I would hope people understand that subscription based games are going to be like any subscription service rather than like the old single player CD based games which were like books (sort of).

      Of course, this among other issues is exactly why I have yet to buy or play a MMORPG.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    66. Re:ummm..ok by buck_wild · · Score: 1

      Agreed. In defense of the company I work in, morale, teamwork, attitude, communication, etc. are all things that we believe strongly in. The work has to get done, but the goal to have a good work environment to do it in. "If those goals and soft-skills aren't part of what you also believe in, then maybe this position isn't a good fit for you." Unfortunately, I've had to spout those words more than once. I've yet to have to fire someone over it, though.

      I also agree that as a society we're continuously being 'stretched' as far as what we will take. Next thing you know, we'll all have to be dressed in those little blue paper gowns in order to board an airplane.

      The world is full of slippery slopes. My hope is that we don't fall down too many wrong slopes.

      --
      If all you have is a hammer, everything looks like a nail.
    67. Re:ummm..ok by Pofy · · Score: 1

      For every single patch, there is a heading stating that the EULA and ToS has changed and that you should review and agree to it again, yet the dates of one of the documents is still from 2004 and the other from summer 2005 (there has been several patches since then).

    68. Re:ummm..ok by Macgrrl · · Score: 1

      I play a balance specced Druid and have done since I started playing last year. :)

      A Moonkin weilding the Aurustone Hammer (and Penelope's Rose) is funny :)

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    69. Re:ummm..ok by krunk4ever · · Score: 1

      The restaurant was just a simple analogy referring to a case where others are allowed to deny you access to their own property.

      If you want to make a comparison, you should do it to my home alarm system analogy. If your home security system service provider decided to suddenly change the TOS on you which you no longer agree to, should you be getting a refund on your subscription service? Should you be getting a refund on the hardware that you invested to provide security for your home? I believe you certainly should be able to get part of your subscription fee back (pro-rated to the time you haven't used), but the hardware you purchased for the security system should not be refunded. It was an initial investment and you did in fact use it for some time. If you're allowed to get a full refund on it, that's no different than buying a cell phone and then when they change your TOS, you should be allowed to break the contract, but not get a refund for your phone.

      You can argue that WoW becomes useless after your subscription ends, but it's no more useless than security hardware w/o the service provider, or a cell phone without a service provider. You may than argue the latter two, you can probably reuse with a different service provider. Well, there's tons of private WoW servers you can use too and no one's forcing you to pay Blizzard to play WoW, though I'm not sure if that breaks the EULA.

    70. Re:ummm..ok by east+coast · · Score: 1

      First: they search my private property. My computer.

      With your concent by the terms of the EULA.

      Third: It is nothing like drug testing.

      But it is about your rights in the face of an environment where you have choices not to concede a right.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    71. Re:ummm..ok by llefler · · Score: 1

      Ok, more gray areas to make your point.

      Alarm systems: simple alarm systems are installed along with a contract for monitoring where the hardware is subsidized similar to cell phone service. If the alarm company changed their TOS during your contract period they would be in breach and you could require them to provide the contracted services or make you whole. More expensive alarm systems are not tied to specific monitoring companies, and in fact would be of some value even without monitoring.

      Cell phones: you have a contract with your provider. Again, a change of service is breach of contract. They won't change anything until your contract runs out, and rarely do they change then. They just put you on month-to-month under the same terms.

      I'm not saying either of the above couldn't happen, but if they did you would have legal remedies. (that may or may not be practical)

      And finally, WoW: I am not aware of ANY legal third party servers. Should someone be stupid enough to make one available, they should pay particular attention to the Bnetd case. Something about history repeating itself.

      The difference being that Blizzard could change their TOS on your first login to their game server (which is after the game purchase and account activation), and you could be stuck with terms that are unacceptable to you and virtually no recourse. In fact, they most likely DO change TOS on your first login. I doubt they have done a manufacturing refresh on their retail product, so the TOS in the box does not match the TOS you will have to agree to after the update on your initial login.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    72. Re:ummm..ok by llefler · · Score: 1

      Of course, this among other issues is exactly why I have yet to buy or play a MMORPG.

      Which is also why you have no concept of the way players feel about their characters. The type of games you prefer are the kind I play for a week or two, and then put back in the box to gather dust. There is no investment. You can't compare a saved game that took a few hours to a character that you have developed for a year.

      Regardless of whether your presence in their virtual world should have value, it has been proven time and again that virtual property does have value.

      Rarely do I give a second thought to changes in a MMORPG's TOS, because in most cases they don't affect me. I have no desire to cheat or exploit limitations in the game. But in this case they have basically said that it was too tough to secure their game, so they'll just scan your system for whatever they want. They are taking information that they are not entitled to because it's expedient.

      When you compare what they have done, and what they could do, you run into some pretty scarey scenarios. For instance, if I was in charge of a business network, I would absolutely refuse to allow any computer with WoW installed to be connected to the network in any fashion. It's a small step from monitoring your system to monitoring your network because they need to stop 2nd computer hacks.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    73. Re:ummm..ok by Deekin_Scalesinger · · Score: 1

      Aurastone Hammer

      Binds when picked up
      One-Hand Mace
      78 - 161 Damage Speed 2.70
      (44.6 damage per second)
      +10 Stamina
      +10 Intellect
      Durability 105 / 105
      Requires Level 60
      Equip: Restores 5 mana every 5 sec.
      Equip: Increases damage and healing done by magical spells and effects by up to 25.
      Sells for 10 Gold 21 Silver 78 Copper to vendors
      Item Level 69

      Wow (WoW?) - hadn't seen that one yet. Almost makes me wanna play again :)

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    74. Re:ummm..ok by fatboyslack · · Score: 1

      To save on costs, and so you don't get any value out of the game, they could just ask for the ID/code number that you need to create an unique account and play the game and then ban it.

      But that's logical.

      --
      Everyone thinks of changing the world, but no one thinks of changing himself. -- Leo Tolstoy
    75. Re:ummm..ok by krunk4ever · · Score: 1

      I'm not sure why you think there's no way around this...

      I think you're allowed to see the TOS before you actually start paying the subscription fee. and if the terms are unacceptable, just stop payment on your credit card account if they're not willing to refund your subscription because like you said, it was their breach of the contract. I don't get it when you say you're stuck with virtually no recourse. I guess I'm confused when you say there's no legal remedies when WoW changes their TOS. Is it part of their TOS that says they can change their TOS anytime they want. If it is, then that's enough proof for the judge to throw out that TOS all by itself.

      Blizzard being able to change their TOS any time they want, doesn't change the fact you can cancel the subscription any time you want. In fact, since they breached the contract first, it is in your favor to demand something in return, such as refund of the entire month's subscription + the cost of the game that you're no going to play. Not saying it's going to be easy, and might even need a class action lawsuit, but that's difinitely a plan of recourse.

      If you're pointing to the fact that you invested $x in a game and since it's opened box, you can no longer return it, there are STILL legal remedies for it. I'm not saying it's going to be practical, but the fact being since the TOS did change before you even started playing the game, you should be entitled to a full refund either by the store you purchased at or from Blizzard.

    76. Re:ummm..ok by cagle_.25 · · Score: 1

      Moreover, a bot that changed its own name (and the name linked to by the icon on the desktop) at every use would be undetectable.

      --
      Human being (n.): A genetically human, genetically distinct, functioning organism.
  4. No man is just a number by Nick+of+NSTime · · Score: 5, Funny

    In the next patch, all WoW character models will be updated with black suits bearing an individual number.

    1. Re:No man is just a number by Anonymous Coward · · Score: 0

      Finally! Someone else who's heard of The Prisoner (yeah, I'm sure that's a rarity on /.) That was my Hallowe'en costume and all it got was "Nice jacket. What are you supposed to be?"

      Be seeing you!

    2. Re:No man is just a number by Le+Marteau · · Score: 1

      That was my Hallowe'en costume

      Hallowe'en??? Is that what they call it in Hawai'i?

      --
      Mod down people who tell people how to mod in their sigs
    3. Re:No man is just a number by hal2814 · · Score: 1

      Ooooh, double referce bonus. Not only is The Prisoner referenced, but since we're talking about "Warden," Patrick McGoohan also plays a warden in Clint Eastwood's version of Escape from Alcatraz. Nice.

    4. Re:No man is just a number by Anonymous Coward · · Score: 0
      Hallowe'en??? Is that what they call it in Hawai'i?

      http://dictionary.reference.com/search?q=hallowe'e n

      Hallowe'en, short for All Hallow Even, so the apostrophe is to symbolise the missing letter. I see this spelling all the time.

      What's the apostrophe for in Hawai'i ?

    5. Re:No man is just a number by Le+Marteau · · Score: 1
      --
      Mod down people who tell people how to mod in their sigs
    6. Re:No man is just a number by burrows · · Score: 1

      Who do you work for?

  5. Not Again by stanmann · · Score: 1, Insightful

    This is the same sort of nonsense that almost sunk Everquest, except the Everquest API only scanned the task manager for names. This does that and also scans for running process "signatures". Yet another reason not to play WoW. Goes right along with needing a Credit card for a "free trial".

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    1. Re:Not Again by Southpaw018 · · Score: 3, Insightful

      Something tells me that disdain for providing your credit card info earlier than you'd like isn't what's preventing you from playing WoW, and neither is The Warden.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    2. Re:Not Again by AviLazar · · Score: 1, Informative

      Goes right along with needing a Credit card for a "free trial".

      A legit reason for a credit card is to make it harder for someone to just continue to get free trials by utilizing different e-mail accounts.

      --

      I mod down so you can mod up. Your welcome.
    3. Re:Not Again by stanmann · · Score: 1

      I went through all 13 steps of installing the free trial included in PCGamer 2 months ago up to the point where it asked for my credit card info. Given Blizzard's historic inability to keep hackers at bay, I don't want my credit card info stored on their server. In point of fact, I don't want my credit card info stored on anyone's server, which is why I'm glad I can turn billing of on EQ(for example) and have to re-enter my payment info the next time I wish to play. It doesn't make *MY* life easier to allow you to keep my payment info. It makes your life easier, and it also allows you to keep me paying if I forget to turn off my sub(something Iive done before which led to my current way of doing business).

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    4. Re:Not Again by stanmann · · Score: 2, Insightful

      Why should someone getting multiple free trials be a problem?? The "account key" should be the distinguishing factor there. And a free trial that is limited to 2Gold and level 20 isn't likely to be abused by someone wanting to chain free trials.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Not Again by Anonymous Coward · · Score: 1, Insightful

      go buy a gamecard with cash and stop crying.

    6. Re:Not Again by Buzz_Litebeer · · Score: 5, Insightful

      People agree to this when they sign up for the service. This is the only method to stop cheating, and thats to be invasive.

      The current top anti cheat for medal of honor allied assault is a third party program that makes the warden look like a freaking panzy on what it does.

      It checks memory to verify there are no spyware signatures, verifies all files before they run, locks the files, runs its own explorer shell so that a person cant alt tab and run things. The game can only be executed within the context of the anti cheat software, the hardware is checked to make a key that can be bannable even if the person re-installs or reformats.

      It locks the memory of itself, and the MOHAA software.

      Even at that point it isnt good enough, it also launches two other executables with similar protections built in that check each other to make sure that none of the executables is being shut down or altered by an outside program.

      People have to agree with this, because nothing else works, if you slip in one area, they write a cheat to exploit it. You slip in another area you get a cheat in another area. If you dont validate all files, even files with odd extensions, they write a kernal thingy that goes around it.

      Cheaters have too many dedicated fucktards trying to ruin the games for everyone else.

      When you sign up for World OF WarCraft, or use another type of anti cheat, you are saying that you agree to this kind of thing because you want to participate.

      In sports, umpires can watch the players and make sure that they arent cheating, in on-line games the umpires have to get right on the computer. AS LONG as those people only use information required to successfully stop a cheater (IE they arent going in and finding out what programs you have installed in your registry and uploading your outlook e-mail book etc...) then what is their to complain about?

      All of the stuff where it scans the URL of web sites, and views peoples MSn etc.. thats all tertiary to what its doing. It is scanning those because it is showing up as open windows processes, there is nothing for the anti cheat program to use to determine that the open windows ARENT cheats, until it checks there names to see if it matches the signature.

      I dont think people realize just how clever cheaters can be. One of the cheats turned in for MOHAA involved using a bug with MSN and video drivers for ATI. If a notification was up, you could see through the walls!

      Then people wonder at the lengths anti cheat software is beggining to take.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    7. Re:Not Again by Dachannien · · Score: 2, Informative

      SOE's problem was that they didn't notify the players about any sort of scanning. The WoW EULA includes notification, in all caps and in easy-to-read language, that they will perform these scans when you play the game. Since SOE's woes, gold selling (i.e., selling in-game gold for real cash) has become a pox upon MMOGs, and players are much more acutely aware of the misdeeds of other people in the game because of it, to the point where most players are happy to let Blizzard run these scans if it means that cheaters will be caught and banned.

    8. Re:Not Again by Anonymous Coward · · Score: 0

      Not too sure about him, but cost is keeping *me* away. I'd love to play it, but the game itself and the online fee are too much for me right now. ; (

    9. Re:Not Again by WormholeFiend · · Score: 1

      I don't play the game, but this seems rather obvious...

      If there,s a market for real-cash-for-virtual-gold, why doesnt WoW sell it and put the gold-farmers out of business?

    10. Re:Not Again by stlhawkeye · · Score: 1
      [quote]This is the same sort of nonsense that almost sunk Everquest, except the Everquest API only scanned the task manager for names. This does that and also scans for running process "signatures". Yet another reason not to play WoW. Goes right along with needing a Credit card for a "free trial".[/quote]

      Actually, what sunk EQ is that better games game out so people abandoned its ridiculous treadmill. I played EQ on Xegony from server launch until Dark Age of Camelot came out, and not once did I witness any major ripples in the EQ community regarding draconian invasions of privacy. We were far more irritated when guilds found ways to defeat EQ's shit-ass AI and got banned for exposing that Verant was releasing unfinished zones in their expensions with the assumption that nobody would find out about it until they could patch in the rest of the world. That's the kind of shit that almost sunk EQ. They already have my goddam credit card number, and most gamers shut down EVERY SINGLE application that could possibly be shut down before launching a game using a 3d graphics engine.

      I appreciate privacy concerns as much as anybody, but this one's a non-story.

      --
      "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    11. Re:Not Again by Dachannien · · Score: 1

      Er, actually, it's in the Terms of Service, section 13A. Sorry for any confusion :)

    12. Re:Not Again by gstoddart · · Score: 5, Insightful

      A legit reason for a credit card is to make it harder for someone to just continue to get free trials by utilizing different e-mail accounts.

      I have a hard and fast rule -- if I'm not actually paying you any money, I'm not providing you with sufficient information to subsequently bill me.

      I absolutely will not provide CC information to use a 'free' trial. I also typically refuse to allow people to take moneys out of my accounts in the future without my interaction. You may send me an invoice. You may not just decide to take what you need.

      But, I'm probably being unrealistic. Nobody would ever misuse that, right?
      --
      Lost at C:>. Found at C.
    13. Re:Not Again by Dachannien · · Score: 1

      That would probably prove wildly unpopular with the players.

      SOE has set up certain servers in EQ2 where they charge a small fee (of RL cash) to serve as an escrow for player-to-player transactions that cross the virtual/real border. I'm not sure how popular those servers are, as I don't play EQ2. But even SOE, which has managed to make a buck off of practically everything conceivable in MMOGs, hasn't started just outright selling gold (or, otherwise, progress in-game) yet. Something about maintaining the integrity of the game or whatever.

    14. Re:Not Again by stanmann · · Score: 1

      So I have to spend money to get something free... Woohoo you must work for one of those get free Ipod scam companies.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    15. Re:Not Again by loraksus · · Score: 5, Informative

      You know, they have these things called disposable credit card numbers now... Create a number, set the limit to $0.01 and freely give it out for "free trials". Even if they try to run it, the transaction fees will put them in the red.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    16. Re:Not Again by tcoop25 · · Score: 1
      "I have a hard and fast rule -- if I'm not actually paying you any money, I'm not providing you with sufficient information to subsequently bill me. I absolutely will not provide CC information to use a 'free' trial..."

      Then you absolutely will not be getting the free trial.

    17. Re:Not Again by The+Kow · · Score: 1

      Good for you, and welcome to the minority, but frankly I don't think anyone really cares. If the system and company in question (Blizzard) had no credibility, nobody else would do it either. Your unilateral refusal to ever provide a CC# for a "free trial" is nothing more than the opposite side of the spectrum from someone else's unfettered willingness to provide a CC# for a "free trial" at every porn site they bump up against.

      --
      Moo
    18. Re:Not Again by lgw · · Score: 1

      None of these anti-cheat programs do a thing to stop second-box cheats. Do other slashdotters not share my disdain for people who infect thier own machines with spyware just to play some silly game?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    19. Re:Not Again by dlt074 · · Score: 2, Insightful

      "Nobody would ever misuse that, right?"

      am i the only one with a credit card that has online fraud protection? i don't remember the last time i actually worried about my credit card number being stolen. every time i've disputed a charge that i didn't make or that i was not happy with, it was removed and i paid NOTHING.

      there are plenty of credit card companies out there! use the competition to your advantage! credit card companies are one of the few places where you can still get good customer service.

    20. Re:Not Again by AviLazar · · Score: 1

      Why should someone getting multiple free trials be a problem?? The "account key" should be the distinguishing factor there

      Why should it be a problem? Because the game owners don't want you hogging their bandwidth for free. As for the "account key"...it's not a unique enough identifier. You can swap account keys left and right - just find another one.

      --

      I mod down so you can mod up. Your welcome.
    21. Re:Not Again by AviLazar · · Score: 1

      I have a hard and fast rule -- if I'm not actually paying you any money, I'm not providing you with sufficient information to subsequently bill me. I absolutely will not provide CC information to use a 'free' trial. I also typically refuse to allow people to take moneys out of my accounts in the future without my interaction. You may send me an invoice. You may not just decide to take what you need. But, I'm probably being unrealistic. Nobody would ever misuse that, right?

      That's fine..it's your perfect right to refuse to provide a CC for free trial. It is also perfectly their right to refuse you access to their system. You also have the right to refuse auto-debit, and they have the right to refuse you service.

      You are not being unrealistic in your wants. That is what is great about this form of commerce - you don't have to have it.

      --

      I mod down so you can mod up. Your welcome.
    22. Re:Not Again by Anonymous Coward · · Score: 0

      This is a good policy. My gas company (Teco in FL) misread my meter and took over $1300, it should have been about $90.

    23. Re:Not Again by gstoddart · · Score: 1, Insightful
      You know, they have these things called disposable credit card numbers now... Create a number, set the limit to $0.01 and freely give it out for "free trials". Even if they try to run it, the transaction fees will put them in the red.

      Not all banks/credit cards have these. So unless you go out of your way to get one, it may not be available to you. Some places have maglev trains, that doesn't make it a viable alternative for my commute to work tomorrow since there are none nearby. Simply saying "there exists something you may not have" is hardly a helpful suggestion.

      And, the act of trying to track down a disposable set of credit card numbers means I'm getting ready to purchase from a bunch of vendors in whom I have no trust. My solution is not to find how I can safely interact with such vendors, but to stay the hell away from them in the first place.

      But, it is true, that for a subset of all people with credit cards, there is a non-empty set of people who have this available to them. However, I bet more people don't have this available to them than those who do.
      --
      Lost at C:>. Found at C.
    24. Re:Not Again by geekoid · · Score: 1

      The reason is they want to take reasonable precautions that the user is over 18.

      If someone does bill you CC, then you can always dispute it.

      I'm not trying to convince you to change what you do, just pointing this out.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    25. Re:Not Again by fandog · · Score: 4, Informative
      I bet more people don't have this available to them than those who do.

      http://www.simon.com/giftcard

      (Disposable Visa cards) Used them for years with no problems, and they'll mail you the card if you can't go pick one up.

      Just google on "Visa Gift Card" and you'll find any number of others doing the same.

    26. Re:Not Again by Southpaw018 · · Score: 2, Interesting

      Careful when opening mouth. You may be inserting foot. Who said anything about paying for something that's free? They collect your billing info at the beginning, then charge you at the beginning of your first month's normal play. It's a highly common practice, and if you don't like it, I suggest you avoid cable and satellite tv, internet access, and your local gym for starters.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    27. Re:Not Again by Anonymous Coward · · Score: 0

      You'll be missed.

    28. Re:Not Again by Damvan · · Score: 1

      The trial is free, they don't charge your credit card. But bitch some more, we really like to hear it.

    29. Re:Not Again by Jeff+Molby · · Score: 1

      Yeah, very insightful. --
      Helping schools order lunch online since 1937 [lunchworks.net]

    30. Re:Not Again by ildon · · Score: 2, Insightful

      If you honestly don't trust Blizzard with your CC number for a free trial, why on earth would you ever trust them for a paid subscription service? Your argument makes no fucking sense. You either trust a company with your CC number, or you don't. There is no "I only trust them if I want them to charge it".

    31. Re:Not Again by Buzz_Litebeer · · Score: 1

      It doesnts top windows magnifier glass either to get zooming when you shouldnt. It also doesnt stop people from putting marker on their screen to be a weapons dot on games that dont have crosshairs.

      It also doesnt stop people from using keyboards that have programmable macros, but you know, it has to stop somewhere, i cant visit your house and make sure you didnt get awsome with a sharpy.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    32. Re:Not Again by JhohannaVH · · Score: 1

      Ya know what..... screw all this crap. It's as bad, if not worse than DRM. At least DRM serves a purpose. Why don't they run this snoopware on their servers, not on my computer?

      I've never been a fan of MMORPGs, ever since I saw my friend lose his mind to Evercrack. Seriously.... he went into a mental hospital, and I haven't heard from him since.....5 years ago. I was intrigued by Half-Life 2 until the whole registration process became a nightmare. I loved WoW until I found out that I had to pay a monthly fee, etcetcetc.

      Screw the PC game designers and all their toys. That's what I have an XBox for... and I know what I'm getting for my $40.00 that I pay for a game. It's *worth* it. And yes, my XBox360 is on order for an even higher magnitude of yummeh. DISCLAIMER: Playstations don't support HighDefinition or 1080i. When you can get 8.92 frags a second in Unreal, let me know. :D

      Oh yeah, the cheats are built into the games and easy to find. And if not, well, then they aren't. :)

      Jho Jho

      --
      Sorry man... the Internet pooped on me.
    33. Re:Not Again by 10101001+10101001 · · Score: 1

      This is the only method to stop cheating, and thats to be invasive.

      Uh, no. There's really two steps to crack all such cheat-prevention software. One, read/disassemble any code that's on your HD and crack it. Two, sniff the connection, possibly using code from the program to decrypt it, and read/disassemble any code sent to your system. So long as there's a way to crack the programs themselves and the connection between machines is a simple data channel (ie, there's no way to verify something directly, but you have to rely on a program to not lie), it's possible to overcome any such protections. The real way to stop cheating is to never provide clients with more information than they should have and have the server run the state machine, allowing only verified relative changes--this is rather CPU-intensive and probably the reason why the invasive hack approach is taken. Hypothetically, though, with DRM it won't be necessary to do things the right way, and these hacks will have the backing of hardware to protect them. It still might not be enough, though, to prevent sniff/stuffing of packets, which could still allow cheating.

      --
      Eurohacker European paranoia, gun rights, and h
    34. Re:Not Again by llefler · · Score: 1

      I don't fear using my CC on the internet, I do it regularly. But having to replace a compromised card can be a pain. I have done it twice, the first was no big deal, I rarely used the card. All charges that were disputed were removed. In both cases new cards were issued. And in both cases all the online transaction history was wiped out because the new card was a new account. Transactions were tied to the card number, not the account owner. On the second card I spent a great deal of time 'fixing' automatic transactions so my monthly bills got paid. One card was VISA, one was MasterCard, although both banks offered either.

      BTW, the first card was compromised offline, I used it for vacations, not online purchases. It had to be either a gas station or motel. The second was the result of our friends at Card Services. Things could have been even worse if either of them had been my primary card.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    35. Re:Not Again by stanmann · · Score: 1

      I'm not giving my credit card info if it is a free trial. Period

      I'm not buying a game card either. The local gym doesn't collect my payment info until AFTER the free trial visit.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    36. Re:Not Again by stanmann · · Score: 1

      A "used" account key is "USED UP". end of story. If I can collect 100 free keys I should be able to "try" the game 100 times.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    37. Re:Not Again by Anonymous Coward · · Score: 0

      they'll mail you the card

      for the low, low price of $5.95...

    38. Re:Not Again by rtb61 · · Score: 1
      Oh bull. Blizzard are Vivendi Universal, they are data fishing with the free trial. They might, maybe, possibly not sell you info and gaming habits (they will definately share it in house and it is a really, really big house) but if you are not a customer then your info will likely be pawned all over the place (what king of physc profile can they generate after a month of gameplay?).

      For the majority of players opening up their private data to a well known pigopolist Vivendi Universal might not be considered the sanest thing to do. Do you suppose they might subject your in game playing habits, associations and preferences to a marketing engineered computer driven physcolgical analysis. Hmm, how the hook works, how to keep in imbedded and other possible exploitations.

      After reading this I will definately wait for an open server version of a MMORPG (that way I am not hooked to a particular server and can dump a naughty invasive server and swap to another at the drop of a hat or nasty bit of spyware), I will pay for a game and retain my privacy and my sanity or lack there of will remain my own.

      --
      Chaos - everything, everywhere, everywhen
    39. Re:Not Again by Deekin_Scalesinger · · Score: 1

      I got a Simon mall near me (it seems like all malls are Simon now, doens't it?) Fantastic idea - thanks!

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
    40. Re:Not Again by gstoddart · · Score: 1
      If you honestly don't trust Blizzard with your CC number for a free trial, why on earth would you ever trust them for a paid subscription service? Your argument makes no fucking sense. You either trust a company with your CC number, or you don't. There is no "I only trust them if I want them to charge it".

      No, it means you've completely missed my point. Allow me to clarify ...

      If I download your software for a free trial, I am not yet entering into a contract with you. As a matter of fact, I'm not promising you anything. I might give you an e-mail address to be able to reach me (and I don't promise to play nicely and not give you a disposeable e-mail), but I absolutely have not consented to providing any financial/identifying information to you.

      So, my point is, for what purpose do you require my CC info for something which is free to me? To make you happy? to prove I'm 18+ (as has been asked here)? Proving I'm 18 is useful if it's a "Rated M for Mature" game, but if I'm not entering into a financial contract with you, and I'm not legally required to be 18+, then what friggin' possible reason do I have to give you a credit card number? Hmm? To make your marketers happy? Certainly not to satisfy any legal condition if proof of age isn't needed.

      Companies ask for my personal ID all the time, but I choose to be very selective about when I should actually give it to them, or tell them to go fuck themselves (and believe me, I have -- the look on a store clerk's face when I challenge them on this is absolutely friggin' priceless because they have no idea what to say when someone say NO).

      Maybe you're too young to remember this, or maybe you've simply never thought about it, but handing out credit info, SSN, drivers license, or even your postal code isn't really something that everyone needs from you. And you do so at your own risk.

      You, of course, are free to hand over whatever you like. I choose to withold this until such time as I decide that: a) you are a company I would choose to do business with, and b) I actually like your product enough to consider entering into a contract with you.

      If I've never heard of Blizzard, and I don't know if they're a trustworthy company, I choose to evaluate their products without the possibility of leakage of personal information. Once I've evaluated the company and the products, I will decide if I am willing to enter into a business agreement with them. If the first time I've heard of your company is finding this 'free trial', I don't know shit about you. [ And if your response is "how can you not have heard of Blizzard", you're still not getting it ]

      If I directed you to some completely unknown site and expected to get your credit card information for my "free trial", I bet your first reaction would be "Who the fuck is this guy, and why the hell would I give him my credit info?"

      So, while I'm trying out your "free trial" I may be searching on the web to precisely find out if I think you might be a reputable entity and suss out if this is a scam or a trustworthy company.

      So, back to your original point that my argument makes no fucking sense. You either trust a company with your CC number, or you don't -- you've hit the nail on the head without understanding it. I could still be in the middle of deciding whether or not I trust you, and whether or not your product is worth me trusting you over.

      But, thank you, I don't believe I've been legitimately able to include the word fuck so many times in a single Slashdot post by quoting the person I'm responding to.

      It's a matter of deciding to which extent you trust the potential candidate with your financial information. Not knowing in advance that they already are a company I can trust.

      Cheers
      --
      Lost at C:>. Found at C.
    41. Re:Not Again by loraksus · · Score: 1

      Not all banks/credit cards have these. So unless you go out of your way to get one, it may not be available to you.
      Perhaps, but out of the 5 cards in my wallet, I know of 3 that have them. Check the website for your cards, odds are that they have it. Discover has it for sure.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    42. Re:Not Again by Mr2001 · · Score: 1

      Out of the 3 in my wallet (two Visa, one MC), zero of them have this feature. One of the banks offers that feature on some card types, but they don't say which types, and my card can't be converted to any of them.

      --
      Visual IRC: Fast. Powerful. Free.
    43. Re:Not Again by AviLazar · · Score: 1

      A "used" account key is "USED UP". end of story. If I can collect 100 free keys I should be able to "try" the game 100 times.

      I know what a used account key is...and well that's your OPINION. The people who OWN the game want you to have ONE account key to test try the game, not 100. ANd this really is a non-argumentative point; we are talking about opinions and since you don't own the game, you are not on the board of directors, or any other decision making body for the company you get ZERO say and their opinion means little more then the marketing card you might fill out.

      --

      I mod down so you can mod up. Your welcome.
    44. Re:Not Again by stanmann · · Score: 1

      Well, Since all of this is speculation anyway since blizzard HASN'T said why they want my credit card information, except for a one liner about making billing "easier" if I continue after the "free" trial. Then I call BULL on the bandwidth and age check claims.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    45. Re:Not Again by AviLazar · · Score: 1

      Well, Since all of this is speculation anyway since blizzard HASN'T said why they want my credit card information, except for a one liner about making billing "easier" if I continue after the "free" trial. Then I call BULL on the bandwidth and age check claims.

      You can call it all you like, in the end it is their policy and they have every right in the world to set the policy as they please. You have every right in the world to not pay and play. And yes, having the money debited from my credit card (or bank account if they offer that) is MUCH more convenient then having to write a check and mailing it out. Anybody saying otherwise is full of crap. One requires you to take steps of action each month and the other does not. Also, by not utilizing checks you are saving on the manual process. Imagine if Blizzard had to have a lockbox center to process checks...the game would cost more money. They would also have to deal with things like bounced checks from those who don't know how to balance their checkbooks...and godforbid if a check got lost or is late...people would cry bloody murder if they lost account access because their check didn't make it.

      --

      I mod down so you can mod up. Your welcome.
    46. Re:Not Again by ildon · · Score: 1

      You just made my argument for me. You don't trust Blizzard, so you don't give them your credit card. Only it took you half a page to say that. Further, it's hardly a "free trial" when you've already paid $50 for the box. It's more like "the first month is included in the game price".

      But, thank you, I don't believe I've been legitimately able to include the word fuck so many times in a single Slashdot post by quoting the person I'm responding to.

      Funny, you quoted the same thing twice, and used the word "fuck" on your own in two seperate places. Idiot.

    47. Re:Not Again by sporkmonger · · Score: 1

      Really, the solution (and this is going to sound weird at first) is to not keep sensitive information on your home computer's hard drive. I personally have a USB stick drive in a firebox.

      I hate the idea of WoW doing stuff like this (mainly because I don't play WoW myself, but it's on my computer to keep my siblings placated), but WoW is hardly the only program doing this, and with the security of Windows these days, you really can't afford not to take the precaution.

      Electronic bank statements, account numbers, etc, all should go on physically removable media. And if you want to be really careful, use a trusted off-site secure backup service like TextDrive's StrongSpace.

    48. Re:Not Again by stanmann · · Score: 1

      Yes, paying with a credit card is EASIER. WHEN I'M READY TO PAY. I'm not going to hand my credit card to a cashier when I walk into Walmart. Or to the hormel lady handing out the free weenies. I'll do it when I get ready to leave, with the can of weenies. When I walk through the food court at the mall and am accosted by the Cookie lady with the samples, and the chinese restaurant guy with the terriaki beef samples, They don't ask for my credit card until AFTER I order a meal.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    49. Re:Not Again by stanmann · · Score: 1

      We aren't talking about the free 30 days that you get with the retail box, we're talking about the "free" keys that came bundled with all 4 of the big PC game(cd included) magazines in july/august.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    50. Re:Not Again by AviLazar · · Score: 1

      Yes, paying with a credit card is EASIER. WHEN I'M READY TO PAY. I'm not going to hand my credit card to a cashier when I walk into Walmart. Or to the hormel lady handing out the free weenies. I'll do it when I get ready to leave, with the can of weenies. When I walk through the food court at the mall and am accosted by the Cookie lady with the samples, and the chinese restaurant guy with the terriaki beef samples, They don't ask for my credit card until AFTER I order a meal.

      So you are implying that Blizzard will charge you durng the test period before you agree to actually pay? Other then the times it happens by accident (since for millions of people it works fine I will assume user-error) I am pretty sure Blizzard is straightforward about their billing policy.

      Also, again, this is your desire and opinion and it does not override what the store owners want - the store owners being Blizzard.

      Just so you know, some stores do require you to pay before you get your service, including some restaurants I have been to (an IHOP after 10PM requires payment first).

      --

      I mod down so you can mod up. Your welcome.
    51. Re:Not Again by stanmann · · Score: 1

      Payment before service is NOT the same as payment before ORDERING. I walk into McRonalds, order a big mac, and pay. Thats not the same as walking in, paying $10 and deciding I don't want anything on the menu and walking out again.

      Asking for my payment information in order to get a free trial makes it non-free. and that is the point. Persisting my payment information when I'm not a customer is despicable and I choose not to put up with it.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    52. Re:Not Again by AviLazar · · Score: 1

      Payment before service is NOT the same as payment before ORDERING. I walk into McRonalds, order a big mac, and pay. Thats not the same as walking in, paying $10 and deciding I don't want anything on the menu and walking out again. Asking for my payment information in order to get a free trial makes it non-free. and that is the point. Persisting my payment information when I'm not a customer is despicable and I choose not to put up with it.

      Does blizzard charge you before the trial period is over? No. When you order a product online (say on Amazon) you pay before you get the product. When you order a big mac...you pay before you get the big mac. When you hire a contractor to fix your house, you generally pay before service is rendered. This is not new...and again, if you don't like it don't use it.

      The payment information is a good method to verify who you are. It is unique to you.

      --

      I mod down so you can mod up. Your welcome.
    53. Re:Not Again by Buzz_Litebeer · · Score: 1

      I actually keep an encyrpted folder, using a little cryptography tool i found, on my USB drive for just such information.

      And I have a backup of the files on gmail, encrypted, so that i can get to them easily from there.

      --
      If you don't vote, you don't matter, so don't waste your time telling me your opinion
    54. Re:Not Again by sporkmonger · · Score: 1

      I did the Gmail thing for awhile too and it works well enough, but I also like having Strongspace's rsync over ssh capabilities. And if you're already using it for that, might as well use it for everything, since that's its dedicated purpose.

    55. Re:Not Again by ACPosterChild · · Score: 1

      He doesn't need a disposable credit card, he needs a tinfoil hat and/or common sense.

      1) A company large enough to have thousands of subscribers isn't going to start running up your credit card bill. Worry about the wait staff at a restaurant, who can even record the numbers off the back, if you want to worry about that sort of thing.

      2) Most game free trials I've seen specifically claim that they won't automatically start charging your card. Even if they do, if you're so uptight about it then just make sure to cancell your trial before the deadline.

      3) It's very easy to tell your credit card company that you are contesting a charge and not pay it. Even without fraud protection it will cost the company more money than they charged you to get that single month's fee.

      4) So many people have access to your credit card info that it's not funny. Getting uptight about giving it to one more is inane.

    56. Re:Not Again by plover · · Score: 1
      The real way to stop cheating is to never provide clients with more information than they should have and have the server run the state machine

      Unfortunately the problem is more complex than this. Look at some of the cheats that are happening, and you'll see what I mean.

      "See through walls" cheats (like display driver hacks)? Well, if you wait till the client can "see" the opponent without walls before sending the opponent's information through the network, you'll have horrible lag problems. Enemies will appear randomly popping out next to corners. Network latency is always going to make that a tough problem.

      Aimbot cheats? If you can see your enemy to the point where you can fire your weapon, so can your aimbot. The server doesn't know who pulled the trigger.

      Gold-farming cheats? If a human can mouse and keyboard his way around your landscape, so can a program. Again, server side control has nothing to do with it.

      Ultimately it seems that every popular online game attracts people who want to cheat, and people clever enough to write code to do so. The only answer that's even remotely kept cheating to manageable levels has been the warden / punkbuster type of system scanners. Cheat authors constantly morph their products, trying to stay a step ahead of the wardens, and warden's authors must subscribe to every cheat author's websites, trying to keep up on the latest attacks.

      And now the WoW cheaters are using Sony's recently revealed rootkits to hide their cheat code from the warden! As if WoW didn't have enough problems with the cheaters, now Sony is providing tools to make cheating easier. I personally hope their rootkit shenanigans cause cheaters to damage EQ-II's reputation. Anything that spanks Sony is a just and karmic response.

      --
      John
    57. Re:Not Again by loraksus · · Score: 1

      Kind of odd, I got all my cards from college signup tables (so it isn't like I got teh bestest cards evar).
      Discover is kind of unfriendly to chargebacks, or so I hear, so if you are thinking of signing up, keep that in mind.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    58. Re:Not Again by 10101001+10101001 · · Score: 1

      >>The real way to stop cheating is to never provide clients with more information than they should have and have the server run the state machine

      >Unfortunately the problem is more complex than this. Look at some of the cheats that are happening, and you'll see what I mean.

      >"See through walls" cheats (like display driver hacks)? Well, if you wait till the client can "see" the opponent without walls before sending the opponent's information through the network, you'll have horrible lag problems. Enemies will appear randomly popping out next to corners. Network latency is always going to make that a tough problem.

      Yes, network latency is a problem. Never the less, what I'm saying is the only way to guarantee that people don't cheat from the above. There's always man-in-the-middle attacks if you provide more information than you should.

      >Aimbot cheats? If you can see your enemy to the point where you can fire your weapon, so can your aimbot. The server doesn't know who pulled the trigger.

      >Gold-farming cheats? If a human can mouse and keyboard his way around your landscape, so can a program. Again, server side control has nothing to do with it.

      These two do bring up an interesting point. As much as aimbots ruin the FPS experience (gold-farming possible also, though as a former MUD player such sounds more like scripting to overcome a mundane task), I'm reluctant to label all program assistance as cheating. Why? Because cheating fundamentally has to have an element of fraud. So, while certainly most aimbot users are taking part in fraud, I find it hard to believe most gold-farmers are doing anything intentionally to deceive others--the closest analogy I can quickly think of is many different companies selling donuts and the ones who make them by machine not differentiating themselves from the ones who make them by hand (ie, it seems to require a more personal context to ascertain if there was anything untoward involved). A less akward analogy would point out that there's nothing stopping someone from designing a robot to do effectively the same thing (though I imagine it'd be a lot harder), and any thoughts about the user on the other end being a human player all the time would become a simple presumption.

      But I can imagine the real complaint isn't with fraud or cheating. The problem is with the gaming experience (aimbots "force" everyone to use aimbots, and so differentiation on skill is removed in the competition; gold-mining bots likely cause an altered inflation rate, which demands the use of a gold-mining bot oneself just to stay competitive). Given that you, the user, are interested in enjoying the gaming experience, such considerations are very important. And certainly my suggestions do nothing to resolve these very complex problems. And there's no simple software solution, DRMed or otherwise, that can resolve such problems. But for those cases I was trying to address, primarily those of users peaking on the local game state to obtain more information than was intended or alterting the local game state in a non-standard fashion to cause the server's and others' game states to alter non-standardly as well, my suggestions do offer actual solutions.

      --
      Eurohacker European paranoia, gun rights, and h
    59. Re:Not Again by plover · · Score: 1
      Oh, I understand exactly what you mean about the man-in-the-middle cheaters. I've seen people with little "radar" programs that pinpoint gameplayers from a top-down viewpoint, and they've even run them on sniffer programs on boxes further up the route, making them 100% invisible to the legitimate box playing a legitimate copy of the game. The trick is even older than online gaming (go back and watch the classic movie "The Sting" for my favorite example of a MITM attack.)

      I think the biggest problem with your solution may actually be a lack of computrons on the server.

      Consider the technical difficulties of shooting a bad guy through a knothole in a wooden fence. You have to have full data at the server regarding the viewport of the player, and of the enemies. You obviously weed out the enemies that are not in the "potential view" of the player. But for those who are behind the fence, what do you do? It might surprise you to know that my CPU does not even know the answer to that question -- my graphics card's GPU that does the task of 3d rendering. For that matter, it doesn't really consider "what" I see, either. It just paints layers, and hides stuff. Behind the knothole, it might paint the front of the bad guy, or it might not. Once you pull the trigger, yes, trajectories are computed and fences either block shots or permit them to pass. But for every bad guy lurking behind every bush? That's a helluva server load.

      I don't see having the servers doing basically full-time rendering as an economical anti-cheat measure. If they implement it, players will quickly learn that by hiding behind fences the servers will be overwhelmed, and they'll start lagging horribly. And once you say "well, if we're starting to lag badly, let's transmit data for enemies in the viewport" you've completely opened yourself back up to cheaters. They'll instantly learn that lurking behind the "knothole fence" will cause lag and give them back their peeking cheats. Nothing gained, except now your cheaters are in more defendable positions than your honest players.

      It's a necessary trade-off. An FPS game that lags a lot will not be a commercial success, because the gameplay experience sucks. Jerky video and motion is no fun to look at, much less play. Not that it doesn't suck to have cheaters online, but I know from personal experience that I'd much rather take my chances with a cheating player than play on a laggy server.

      --
      John
  6. I've been following this... by sheepab · · Score: 4, Informative

    This is a comment from someone who has dissected the Warden client:

    The warden then uses the GetWindowTextA function to read the window text in the titlebar of every window. These are windows that are not in the WoW process, but any program running on your computer. I watched the warden sniff down the email addresses of people I was communicating with on MSN, the URL of several websites that I had open at the time, and the names of all my running programs, including those that were minimized or in the toolbar. Once these strings are obtained, they are passed through a hashing function and compared against a list of 'banning hashes' - if you match something in their list, I suspect you will get banned.

    1. Re:I've been following this... by MindStalker · · Score: 4, Insightful

      As other poster said, if you don't like it don't play the game. As well does it compare hashes client side? As long as its sending no information to blizzards server than "He's cheating!!" I really don't see why anyone cares what it sniffs.

    2. Re:I've been following this... by TheSpoom · · Score: 1

      So, in other words, all you need to do is make the cheating program come up with a random titlebar name every time it starts up? ;^)

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    3. Re:I've been following this... by sheepab · · Score: 1

      Not quite, the depth that warden goes into checking everything on your system is nothing short of amazing, the report this guy made on the warden client go on to say this:

      Next, warden opens every process running on your computer. The alpha version subverted the method used by warden which was GetProcessNext.Every process is read from in this way. I watched warden open my email program, and even my PGP key manager. Again, I feel this is a fairly severe violation of privacy, but what can you do?

    4. Re:I've been following this... by mayhemt · · Score: 0

      I know a turn around for this...

      1.open up couple of postings from slashdot (particularly MS Vs Linux or office apps discussions...) & the API would be in sniffing process for like 2 days...
      2. the host of banned list will get /.ed finally with all the validations od ./ users in a big loooop
      3. ???
      4. Profit!!!

    5. Re:I've been following this... by Iriel · · Score: 3, Insightful

      Screw the quotes about what information it goes through. The bottom line is the cheat flags that it looks for and sends back. Here's the million dollar question for almost every application that gets flagged as having 'spyware'**

      Do you want to play a fair game and a have a good time, or will tin foil hats get the best of you because you feel like you have big secrets to hide from the world?

      ** Yes, I realize that a number of those claims can be well founed, but a lot of it is just paranoia.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    6. Re:I've been following this... by kin_korn_karn · · Score: 1

      Again, I feel this is a fairly severe violation of privacy, but what can you do?

      You can stop playing the damn game. Blizzard has no reason to change their behavior until they've been hit in the pocketbook.

    7. Re:I've been following this... by Dachannien · · Score: 1

      The first small bit of code is read from each running process, hashed, and compared to a list of hashes downloaded to the client. AFAIK, only code segments are scanned, not data segments and not the stack, which means that PGP privacy and other such niceties are not violated.

    8. Re:I've been following this... by Glog · · Score: 1

      While I don't completely agree with Blizzard's anti-cheating methods I can kind of understand why they are doing it. They can't stop the truly determined cheaters, however. What's going to stop me from whipping my favorite hex editor and changing a few window title strings in my cheat executables?

    9. Re:I've been following this... by alphaseven · · Score: 2, Insightful

      I'm a little confused by the spyware allegations, like the program is looking at what you're running, but so does a virus checker or task manager, are those spyware programs too?

    10. Re:I've been following this... by Anonymous Coward · · Score: 0

      So this can't inspect Mac clients then, right?

    11. Re:I've been following this... by timeOday · · Score: 1
      As other poster said, if you don't like it don't play the game.
      An ridiculous defense of secret spying. "If you don't like it"... was Blizzard ever planning to reveal what it is?
    12. Re:I've been following this... by gstoddart · · Score: 1
      As other poster said, if you don't like it don't play the game. As well does it compare hashes client side? As long as its sending no information to blizzards server than "He's cheating!!" I really don't see why anyone cares what it sniffs.

      That's good if you know this is in place.

      But, more importantly, this is hugely invasive and acts as if it is their right to inspect everything on your machine. It isn't their right -- their EULA might claim so, but I would tend to disagree.

      And, since they've already gone to the trouble to write the software which does this, and it has now been described openly, what is to prevent more malicious stuff from piggy-backing on this mechanism and exploiting it? Or from them deciding in another version that, they might as well send info to Blizzard. Or, for the tin-foil hat crowd, if the government mandates that all software has such reporting stuff in it which will be made available to them.

      Not that I ever planned on playing WoW (or any other MMORPG), but I really dislike the series of precendents whereby software vendors feel free to install any and all pieces of software to watch over your shoulder and make sure you play nicely.

      If you install 50 pieces of software, and 25 of them install monitoring crap, eventually your machine will be so completely unuseable that you'll have to trash it. But, you'll inevitably install the same software and be in the same problem.

      The thing is, nobody wants to be forced to run a bunch of spurious/dubious shit on their machines. For the same reason, Sony installing rootkits is the exact same kind of scenario -- and it should be illegal to do so. This whole DMCA exemption for companies to supposedly do any sort of vigilante stuff they want to make sure you're not stealing is bunk -- because it puts everyone on the equal footing of being presumed guilty and spied upon.
      --
      Lost at C:>. Found at C.
    13. Re:I've been following this... by Anonymous Coward · · Score: 0

      "As other poster said, if you don't like it don't play the game."

      Right. So we paid our subscription fees then learned about this, and we should just stop complaining and forfeit the money? In fact, you say, we should just be quiet so that nobody else finds out, eh? Then people can keep buying the game, and keep getting screwed?

      I can't count the number of times I've read this ridiculous argument. When a company rips you off, abuses your trust, or sells you out, you should complain -- as loudly as possible.

      Blizzard is the same company that used a DMCA lawsuit to shut down bnetd, a software project written from scratch. It wasn't infringing any copyrights. Now it comes to light that Blizzard is running spyware on its subscribers' computers. (Argue as much as you like that it's not spyware, but by definition a program that surreptitiously reports details about external data/programs on your PC over the network to another host is spyware.)

      You are wrong to tell us "if you don't like it don't play the game." Blizzard deserves all the bad press it can be given. They're not going to get bad press if everyone just silently submits.

    14. Re:I've been following this... by digidave · · Score: 1

      I care what it sniffs because I didn't ask it to sniff anything. Blizzard may think that because I installed their game they have some sort of intrinsic right to run anything on my computer, but I don't think they do. They have the right to run game code. If they want to have a runtime anti-cheat app that's fine, but what they're doing is assuming that any time I'm on my computer I may be looking for cheats, so they're monitoring everything.

      Am I not allowed to read a web site that has linked to a cheat? What if my favorite blog linked to a cheat last week and this week I get banned for reading a completely different post on that blog? Blizzard is essentially saying that for as long as we want to be able to play their game, we are not allowed to visit certain web sites or read certain things.

      Blizzard should think about actually catching people who are cheating rather than worry that every one of their customers might be looking at something they shouldn't be.

      --
      The global economy is a great thing until you feel it locally.
    15. Re:I've been following this... by Fulcrum+of+Evil · · Score: 1

      what can you do?

      Run your cheats on another program. Any stubs that it requires on your current computer can be implemented as system processes that WoW can't read anyway.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    16. Re:I've been following this... by greycortex · · Score: 1

      Why does he have all that shit open while playing World of Warcraft anyhow? I've got a 3 ghz machine and still trim off any open process I can before playing. Oooh! Scary! GetProcessNext and GetWindowTextA! If they start dumping out heap data for processes (while I'm not playing) or scanning data straight out of my drive, that's when I'll start to complain. That kind of stuff can affect performance of the other stuff I do. Until then, I'll continue to improve on my VB app that does the same thing, except that it removes all of the maximize and minimize buttons, as well as making all frames immoveable and without handles. It's hilarious only to me.

    17. Re:I've been following this... by jrockway · · Score: 1

      Assuming this is legal.

      If a plumber comes to your house to fix your toilet, is he allowed to unlock your filing cabinets, look through your financial documents, copy what he wants, and report that to his employer or the government? Hell no -- that's stealing. So why should Blizzard be allowed to do this on your computer? Preventing cheating is not a legal right. They should engineer their protocols so that cheating is not possible. Never (!) trust the client.

      The real cheaters have written programs that run under UNIX and simulate the client. How does some virus^W anti-cheating software running on a Windows box help the situation? It doesn't. This is just designed to discourage n00bs -- who aren't the ones causing real problems.

      Fine with me though, I don't play games. I do need to get myself a windows box though -- UNIX is just too boring nowadays. All the fun malicious software (and IDA pro) runs on Windows, after all.

      --
      My other car is first.
    18. Re:I've been following this... by ildon · · Score: 4, Informative

      It was quite clearly revealed, in all caps no less, in the updated EULA/TOS/whatever it is with the first patch to contain the warden. In fact it's pretty much the only capitalized section of the terms. Further, WoW doesn't make you agree to the terms every time you log in. Only when you install a patch and/or the terms are changed. So it's not like it's something you click through every time you login and learn to ignore. Plus it shows the date of the terms prominently at the top right corner. So if you see the date updated, you can know to read them for changes.

      Blizzard is not trying to hide anything, and never was.

    19. Re:I've been following this... by twbecker · · Score: 1

      If you install 50 pieces of software, and 25 of them install monitoring crap, eventually your machine will be so completely unuseable that you'll have to trash it. But, you'll inevitably install the same software and be in the same problem.

      Except The Warden runs only while you are playing WoW. As so many others have said, if you don't like it, don't play. And I'm guessing most of you who are so up in arms over this don't. The bottom line is that people invest a lot of time and energy in these games, and they don't want the content trivialized and the economies ruined by cheaters. Talk to me when they actually send some of this data back to the server for analysis. Until then, I guess I'll put up with this "invasion of privacy". /sigh

      --
      "The problem with internet quotations is that many are not genuine" -Abraham Lincoln
    20. Re:I've been following this... by Taevin · · Score: 2, Insightful

      I think a major difference is one of expectations. When I install a virus scanner and tell it to look for virus, I have an explicit understanding that it is going to examine all of my files for traces of a virus. When I run World of Warcraft (or any other game) I expect it to be crunching numbers for physics, graphics, etc, not snooping around my system. Not only that, but the virus scanner will report back to me and will not send out data unless I explicitly agree to that. What makes these anti-cheat programs spyware is that they collect data, send it to another party, and perhaps most importantly, do so without first telling you that it is going to.

    21. Re:I've been following this... by p0rnking · · Score: 1

      "I care what it sniffs because I didn't ask it to sniff anything. Blizzard may think that because I installed their game they have some sort of intrinsic right to run anything on my computer, but I don't think they do. They have the right to run game code. If they want to have a runtime anti-cheat app that's fine, but what they're doing is assuming that any time I'm on my computer I may be looking for cheats, so they're monitoring everything."

      They do have the right to run anything on your computer, after you agreed to let them run anything they want on your computer. After reading their terms, and you don't like what it says, then click cancel or no.

      Also, this has been mentioned many times, the program is only running when WOW is running, so no, they're not monitoring your computer and your actions all the time.

    22. Re:I've been following this... by Seby123456 · · Score: 1

      Of course its legal - if you signed an agreement with your plumber to let him snoop about your house, copy your documents and report back to who ever he likes, he is perfectly entitled to do it. If you didn't like it, don't hire him. Blizzard seek permission in their Terms and Conditions. Not their problem if people don't actually bother to read it.

    23. Re:I've been following this... by ergo98 · · Score: 1

      You are wrong to tell us "if you don't like it don't play the game." Blizzard deserves all the bad press it can be given. They're not going to get bad press if everyone just silently submits

      If you vote with your dollars then Blizzard will get much worse than bad press - they'll be financially punished. Of course most of the complainers don't want to stop playing, they just want to have thei cake and eat it too.

      I've played several games that utilize the highly invasive punkbuster software, and as long as the operations are internal and it isn't sending my data up to headquarters, I don't care what it's doing. The net result is that the online games I play tend to have a vastly higher quality than in days of old, so I'm entirely willing to "Give up the right", as lame as that is.

    24. Re:I've been following this... by DaphneDiane · · Score: 1

      The scary thing with this is I can easily imagine how the warden could be used to grief players.

      Step 1 create a website that creates a hidden pop under with a magic window title. Perhaps a second hidden window that loads a verboten URL.
      Step 2 put something of interest to WoW players on the site.
      Step 3 advertise the site to the targets (disable step 1 for a short period around step 3 depending on how you announce it.)
      Step 4 laugh as the lag time starts to get better on favorite server.
      Step 5 watch the flood of complaints on the WoW forums begin to trick in giggling.
      Step 6 feel a nagging concern as people start to think about the problem.
      Step 7 Begin to panic as someone finds your website and post the whois information.
      Step 8 .... maybe this needs more thought. Berate yourself that this should have been step 0.

    25. Re:I've been following this... by Anonymous Coward · · Score: 0

      >> the email addresses of people I was communicating with on MSN

      > As long as its sending no information to blizzards server than "He's cheating!!" I really don't see why anyone cares what it sniffs.

      So, I can't even *communicate* with certain people? I can be banned for *that* and you don't have a problem here? What the hell kind of spying do they need to do for it to become a problem!?

      I'm not paying good money to someone to be treated like this. Screw Blizzard. I had a friend trying to convince me to come play WoW with her, but there's no way in hell I will now. And I was holding the box in my hand considering a purchase just a few days ago.

    26. Re:I've been following this... by RocketScientist · · Score: 3, Informative

      If a plumber comes to your house to fix your toilet, is he allowed to unlock your filing cabinets, look through your financial documents, copy what he wants, and report that to his employer or the government?


      If you for some stupid reason sign a document the plumber presents you with that says he is allowed to unlock your filing cabinets, look through your financial documents, copy what he wants, and report that to his employer or the government, then yes, he's allowed to do that.

      It's very clear in the agreement. The agreement that you have to read (or at least scroll the bar all the way to the bottom of) every time there is a patch (every month or so) with only one section in ALL CAPITAL LETTERS that spells out exactly what this program is going to do.

    27. Re:I've been following this... by MindStalker · · Score: 1

      Hu? No it just scans EVERYTHING you do and compares it to hashes of known cheating activity. So yes if your friend is a known cheater maybe. I'm guessing that the software doesn't care if its email or what, it just scans EVERYTHING. Its not sending it to the Blizzard server though, just comparing it to known cheats.

    28. Re:I've been following this... by timeOday · · Score: 1
      Like all legalease, it's just an open-ended statement that permits them to do whatever they want. They could do some absolutely ridiculous things which would be allowed under a literal interpretation of that agreement. So it boils down to the practical matter of how far they're going to take it, and that's why specific information about these spyware programs is useful.

      Of course you still have the choice of whether to play. And no, I've never played WoW or HL2 (which has Steam). But I would like to be a part of fueling popular sentiment against these things because it's all part of a general trend, such as the ruling that just by driving a car you submit to random alcohol checks without just cause.

    29. Re:I've been following this... by Damvan · · Score: 1

      "such as the ruling that just by driving a car you submit to random alcohol checks without just cause." You agreed to that when you signed for your driver's license. Fighting those seat belt laws too?

    30. Re:I've been following this... by fandog · · Score: 1
      but what can you do?

      Ok, so since Warden scans against known hashes, wouldn't that just mean if you REALLY wanted to cheat, you write your own cheat, and just DON'T SHARE IT? If Blizzard doesn't know about your cheating program's hash, they can't filter on it.

      Also, it occurs to me that since they're only going through part of the CODE section of a running process to generate their hash, (someone else here mentioned that), couldn't you program and run your cheat inside Cygwin? You'd have access to the same packets and everything as usual, and when they used the Windows API to look at what's running they'd see the Cygwin kernel dll and its hash?

      Seems like their solution really wouldn't keep anyone out who was really intent on cheating, just maybe the script kiddies...

    31. Re:I've been following this... by ildon · · Score: 1

      Then shut the hell up. You already made your statement in this debate by not buying the game(s). Most people do not agree with you. Deal with it.

    32. Re:I've been following this... by nosphalot · · Score: 1
      They do have the right to run anything on your computer

      I call bullshit. Just because its in the EULA, does not make it legal. Furthermore, as pointed out in a previous post, you can only read the EULA after you have purchased and installed the software, at which point you can not return the game. To further complicate the situation, another poster mentioned this came out in a patch, not the original release, so if you were an early adopter, and agreed to the original EULA, and purchased a yearly or 6 month subscription, you are SOL, as blizzard has changed the deal after you agreed.

      In the real world, you can't ammend a contract without the consent of both parties, so why is software different? If they want to spy on users, and do so in a legal manner, as I'm not even sure that this is legal, they should put it on the back of the box, so users can decide not to buy the product, or they need to offer full or partial refunds to current subscribers.

      As a subscriber, I plan to inform Blizzard I am not happy with the situation and would like to know what my options are for recieving a full or partial refund. I'm sure they'll tell me where to stick it, but that's already in the EULA most likely.

    33. Re:I've been following this... by Anonymous Coward · · Score: 0

      I agree completely. Sure, the swirly, magical background somewhat distracts from reading the text. And maybe their choice of decorative font isn't the most legible. Well, and I guess putting it all in that little tiny box wasn't such a good idea. But it's not like they're trying to hide anything. It's more like they're trying to obscure it.

    34. Re:I've been following this... by raoul666 · · Score: 1

      What makes these anti-cheat programs spyware is that they collect data, send it to another party, and perhaps most importantly, do so without first telling you that it is going to.

      Did you miss the part where Blizzard tells you this flat out in all caps, or are you just ignoring it for no reason?

      --
      When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl
    35. Re:I've been following this... by Iriel · · Score: 1

      Incorrect. They do tell you about these programs, you simply click "I Agree" in favor of reading it.

      Sorry, I had to vent that, but here's a serious point about what a game is supposed to 'do'. Yes it crunches numbers for physics, graphics, etc, and that's all fine and good. But what's the point in an age of gaming in which the word "mod" is as ubiquitous as it is misconstrued for personal gain? As I said earlier in this topic, I hated the day in Diablo1 online when I actually had to use a cheat for nothing other than to keep other people from cheating around me. Shouldn't it be a game's job to also create a level playing field for people to actually enjoy?

      Besides, do you really think that there are real people reading through all your computer's activities? It seems a little more reasonable that The Warden is programmed to decode all activities into hashes and only those that match ones of known WoW hacks would set off sirens. From the description of the program, it looks like it isn't doing anything more than scanning for a beefed up MD5 hash that matches WoW hacks. It monitors much more information, but if it doesn't match that WoW hack hash, then no human eyes ever see it beyond your computer.

      Anyway, if I ever join Wow, I'll have to thank Blizzard for trying to get rid of rampant cheaters at the expense of looking like spyware distributors to those who don't realize the purpose behind it.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    36. Re:I've been following this... by timeOday · · Score: 1

      Yes, seat belt laws are a sham.

    37. Re:I've been following this... by timeOday · · Score: 0, Troll

      Shut up yourself, since you already made your statement in the debate by buying the game. Or more likely, you simply bought it because the screenshots looked cool without any clue of what you were buying into.

    38. Re:I've been following this... by StikyPad · · Score: 1

      Blizzard is not trying to hide anything, and never was.

      You're right. And it could be argued that this is like entering a club/bar: Submit to a pat-down and walk through a metal detector, or go somewhere else. Of course, going somewhere else doesn't help because they do it everywhere, but that's another matter.

      And this will become ubiquitous, at least among multiplayer games -- which is most games currently sold. so the problem is that we then have 50 or 100 companies running around with unrestricted access to some percentage of home computers -- 50% let's say; could be more, could be less -- with nothing but the honor system to make sure they're using the information they collect in the manner they say they are. Seems like a pretty big gamble to ensure "an enjoyable gaming environment."

      But, you know.. have fun cutting off your noses while yelling, "I'll show you, face!"

    39. Re:I've been following this... by StikyPad · · Score: 1

      As I stated above, the problem isn't when one plumber does it, the problem is that all plumbers are going to start doing it because one plumber not only got away with it, but enjoyed amazing success in the process. When all companies are writing these clauses into their EULA's, then the only choice is whether or not to hire a plumber.

      That's assuming that such EULA's are legal to begin with.. I don't think that's yet been established.

    40. Re:I've been following this... by irc.goatse.cx+troll · · Score: 1

      My problem with this isnt the invasion so much as the stupidity. Thats how the very first(and a lot of the current) anticheat in counter-strike worked. Well, that worked for a whole 2 weeks or so before people just randomized all their names (exe, window title, etc). Now some of the more modern "undefeatable" cheats go a step further(laugh) and look for strings like "Aimbot" in memory and ban for that. It's funny what people put their faith in.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    41. Re:I've been following this... by buck_wild · · Score: 1

      We're WAY off topic now, but I also hate government 'nanny laws' like seatbelts and motorcycle helmet laws.

      What is the impact if I don't wear a seatbelt or a helmet? I get injured or die. But do I affect anyone else? Not in any way that I can think of.

      Speaking of motorcycle helmets (which I AM a fan of wearing, by the way) did you know that the ONE item that can actually help you PREVENT an accident is not required? Eye protection, in my state, is not required, but a helmet is. If a helmet is required, why not gloves, pants, a jacket, boots, etc.? Why just a helmet?

      Ok, I'm off my rant now. Carry on.

      --
      If all you have is a hammer, everything looks like a nail.
    42. Re:I've been following this... by batkiwi · · Score: 1

      Are you willing to sign a waiver stating that if you are in a wreck without a seat belt, public hospitals are allowed to refuse to treat you until they verify your insurance information and that you are able to meet your deductible?

      That could take a day or two once all the faxes go through.

      If not, then it does effect other people.

    43. Re:I've been following this... by Anonymous Coward · · Score: 0
      When I run World of Warcraft (or any other game) I expect it to be crunching numbers for physics, graphics, etc, not snooping around my system. What makes these anti-cheat programs spyware is that they collect data, send it to another party, and perhaps most importantly, do so without first telling you that it is going to.
      This one tells you what it's going to do though, so if you don't expect it you just didn't read the ALL CAPS notification.
    44. Re:I've been following this... by Breakfast+Pants · · Score: 1

      "What is the impact if I don't wear a seatbelt or a helmet? I get injured or die. But do I affect anyone else? Not in any way that I can think of."
       
      If you are a retired old foggie, I say go ahead and die. Otherwise what's wrong with seatbelt laws: society invests x dollars in educating people to be treadmill style workers; we wouldn't want any of them to die before they have paid off would we?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    45. Re:I've been following this... by ildon · · Score: 1

      Have fun not playing computer games.

    46. Re:I've been following this... by Taevin · · Score: 1

      Don't misunderstand me, I do realize that the activities "The Warden" engages in on your computer are described in the EULA. Not only that, but I play World of Warcraft regularly so I'm obviously at least accepting of the fact that spyware is running on my computer. My point in my original post is that this software should be considered spyware because of the fact that it collects 'personal' data (depending on your perspective) and reports it to another party without first asking you if it is alright. The other software I described would probably first pop up a dialog saying something like "You can send this information we collected to [insert company here] to help us better understand [insert problem here]. Would you like to do so now?" I would not expect a game to be snooping around my computer in the first place, and I don't believe hiding this in the EULA is an acceptable excuse. That's because I expect the EULA to be written in heavy legalese that basically boils down to "We give you and only you to use the software unless you transfer ownership completely, and we hold all rights except those explicitly granted to you by the laws of the country." If they are going to modify that basic EULA then I think there should be separate notices (perhaps in the form of a pop-up dialog box) saying "In addition to the license agreement you just accepted, we will also be running software to collect data about your system for the purposes of preventing cheating."

      That said, I'm just not convinced that monitoring a player's running processes is necessary to prevent cheating, especially in a MMORPG like WoW. In a large, persistent online gaming world, all important data should be verified by the server ("Don't trust the client" should be a basic and well understood concept for any sensitive client/server system). If the client said it just moved forward 2km in a couple of seconds and this violates the maximum speed for a character of that level, the server should flag this for inspection by a GM at the very least. Similar checking should be done for all important aspects of the game. Even if something important does slip through, it's quite simple to find out who was cheating and then ban/punish them.

      I've played many MMORPGs and there really has not ever been a problem with "rampant cheating." Sure, every once in a while something would pop up but the problem would quickly be fixed and the offenders punished (often with a permanent ban). Besides that, most of the big issues that happened (dupe bugs in particular) were caused by bugs in the game software, not some external hacking program. Going even further, not all external programs that modify the running software should be considered bad. I can think of one instance where such a program (IMO anyway), brought something valuable to the table that made the game more interesting, and that is the Decal program for Asheron's Call. Basically, it captured and interpreted data coming from the server and exposed events to loaded Decal plugins (just a basic COM object really). You can imagine that, at first, this caused a lot of concern among players and the developers. In time though, many useful plugins like navigation aids that would give you a route of portals to follow to reach your destination quickly, or improved communications between your allegiance appeared adding such functionality before it was implemented by the game developers. It became so ubiquitous that it was explicitly mentioned in some of the help and troubleshooting documentation.

      In any case, software that spies on customers is going to be moderately successful at best. As usual with these kinds of things, it will be the casual user that gets caught and punished. The kind of moron that just downloads and runs whatever some other moron said would give him an advantage. Naturally, the moron's actions will be blatantly obvious to everyone and will be punished quickly. The truly dedicated cheaters that use subtle cheating programs that are regularly modified (resulting in a differ

    47. Re:I've been following this... by Iriel · · Score: 1

      I fully understand your points, but I also think you put too much credit on those that monitor the game. It's pretty easy for Blizzard to take action against an entire guild that prides itself for cheating (yes, there is one if it still exists). However, random players using subtle hacks are much harder to monitor when there are as many people signed in as there are on WoW.

      Though I could be wrong about this, it doesn't look like The Warden actually does send all your computer use info to another company. From the descriptions I've read (please don't correct me with a torch if I'm mistaken), all that info stays on your computer. It seems like The Warden checks for hashes on your computer and those hack-hashes and only those get sent anywhere out of your computer. From the way it appears, all the computing to detect hacking is done by The Warden on your computer with regularly updated hashes to scan for. It'd be like saying that Symantic virus scanning sends a list of every file on your computer to the company for them to find viruses in. That just doesn't seem logical. Putting all that responsibility on the servers is a little when when the Dark Iron server used to be known for crashing due to the Penny Arcade vs. PvP raiding party battles. With all the costs that go into keeping the servers alive and kicking, I'd hate to see how expensive the game would become if they needed more servers just for 'rule compliance engines' to scan through everything as well. Besides, there would need to be error correction engines on top of the rules compliance checks so that you don't get booted for lag-aporting (for those who know what that is).

      Yeah, they should let you know that they have software to make sure that you're not cheating in a more plain to see format. But I guess I just assume that this should be built into online-games anyway. And if you've never seen a problem with rampant cheating in an online game, then I guess you never played enough Diablo 1 online. I had to use a hack to keep people with artificial Godly Plate of The Whale Armor and lord only knows what in(s)ane weapon/spell to town-kill me. And it wasn't just my server either. There were large problems with people hacking the crap out of Diablo online. Things are more refined now, but I still can't fault Blizzard for security measures.

      --
      Perfecting Discordia
      www.stevenvansickle.com
    48. Re:I've been following this... by rbarreira · · Score: 1

      My point in my original post is that this software should be considered spyware because of the fact that it collects 'personal' data (depending on your perspective) and reports it to another party without first asking you if it is alright.

      What if it just says "cheating detected" or "everything seems fine as far as I can tell" to the server? I ask this because I'm thinking that it's probably what it does...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    49. Re:I've been following this... by scott_jcp · · Score: 1

      perhaps this is beyond the knowledge-level of the average slash-dotter, but all of the quotes talk about Blizzard hashing title-bar info, and at most sending that (though it appears they just send a flag). They're not reading your email addresses or urls... if they wanted to do that, they'd just use the strings. the fact that they're hashing alone tells you they're not stealing your info.

    50. Re:I've been following this... by buck_wild · · Score: 1

      Hahaha! You make a good point. Let me start off by saying that I disagree with most 'nanny' laws. These, in my opinion, are two of them.

      My problem is that the laws only address part of the problem. They're poor attempts. Sure, a seatbelt is a good thing to wear while driving, but why aren't airbags required? A seatbelt is safe, but people are MUCH safer with an airbag. If there are front, side curtain and passenger airbags, everyone would be safer, right?

      Also, I'd never ride my motorcycle without a helmet, but why am I allowed to ride with nothing but a helmet (a german-style WWII design, no less), a swimsuit and sandals? What happens when I get into an accident wearing that crap? I'd think that head, with a bit of torso and spinal column, would surely cost more for society to support. :)

      Another gripe of mine is that in my state, the one thing that can actually PREVENT me from getting into an accident is NOT required: protective eyewear.

      Not sure exactly what you mean regarding society investing x dollars toward my education. That makes me think of grants, etc., but I paid for mine out of my own pocket. If I had waited until I was employed to get educated, the company I work for now would have paid for it.

      --
      If all you have is a hammer, everything looks like a nail.
    51. Re:I've been following this... by buck_wild · · Score: 1

      Interesting, but I'm not sure how the situation would be much different if I were wearing a seatbelt. I'd still be injured, and likely require at least some medical care. And in my state, the illegals already have better benefits than I do...for free.

      I'm not suggesting that seatbelts (or motorcycle helments) should not be worn, I just don't support what I call 'nanny' laws. The two I picked out (seatbelt and motorcycle helmet laws) are just easy examples.

      Sorry for the dupe, but here is my other reply that explains the same thing:

      My problem is that the laws only address part of the problem. They're poor attempts. Sure, a seatbelt is a good thing to wear while driving, but why aren't airbags required? A seatbelt is safe, but people are MUCH safer with an airbag. If there are front, side curtain and passenger airbags, everyone would be safer, right?

      Also, I'd never ride my motorcycle without a helmet, but why am I allowed to ride with nothing but a helmet (a german-style WWII design, no less), a swimsuit and sandals? What happens when I get into an accident wearing that crap? I'd think that head, with a bit of torso and spinal column, would surely cost more for society to support. :)

      Another gripe of mine is that in my state, the one thing that can actually PREVENT me from getting into an accident is NOT required: protective eyewear.

      Not sure exactly what you mean regarding society investing x dollars toward my education. That makes me think of grants, etc., but I paid for mine out of my own pocket. If I had waited until I was employed to get educated, the company I work for now would have paid for it.

      --
      If all you have is a hammer, everything looks like a nail.
    52. Re:I've been following this... by v1 · · Score: 1

      The law really can't care less about what you "expect" the program to do. As has been covered ad-nausium already, they print it out for you in black and white and you have to acknowledge that you've read it. (click agree) If you zombie out and just hammer the PgDn button until Agree becomes available and click it, heck, you may have just signed away your next year's pay to them. You said you have an "explicite understanding" with a virus scanner.... what makes it that way? It's just as explicite as the games are. The only difference is one is doing something you like, and one is doing something you like and also something you don't like. Just because you don't like it doesn't mean it should not apply to you. You agreed to it. Unless it violates a law or your civil rights, you agreed to it and have no right to whine.

      When I buy a car, I sign an agreement to get a car, AND to pay for it. Later do you think I can just say "thanks for the car but I've decided I'm not paying for it."? You agreed to be charged monthly in exchange for the car. You can't just decide later which terms of the agreement should apply and which should not. If you don't like getting a bill every month, don't sign the contract. Same thing, your choice.

      --
      I work for the Department of Redundancy Department.
    53. Re:I've been following this... by ockegheim · · Score: 1
      They could do some absolutely ridiculous things which would be allowed under a literal interpretation of that agreement.
      --
      I’m old enough to remember 16K of memory being described as “whopping”
    54. Re:I've been following this... by ockegheim · · Score: 1

      It all depends how much you can trust Blizzard. If they were found to be collecting and using information they shouldn't, how disgraced would they be? Would enough people cancel their subscriptions to make a dent in their profits?

      --
      I’m old enough to remember 16K of memory being described as “whopping”
    55. Re:I've been following this... by timeOday · · Score: 1
      If not, then it does effect other people.
      So, how far do you want to take this? Everything affects other people. A person who drives twice as much as another creates twice the risk of killing an innocent victim, what do you propose to do about it? People who drive large vehicles create extra risk for other drivers and pedestrians, should we allow that? There are more preventable deaths due to diet and exercise than seatbelt neglect, what shall we do about it? Some people want to live in areas where natural disasters are more common, what shall we do with them?
    56. Re:I've been following this... by setantae · · Score: 1

      So if you never played the game how do you know what it actually says in the EULA? Guessing again?

    57. Re:I've been following this... by timeOday · · Score: 1

      I looked it up on their website.

    58. Re:I've been following this... by Taevin · · Score: 1

      In this case (EULAs for clarity), I think the law does care about expectations. EULAs have appeared several times in court cases and, unless I'm mistaken, their enforceability is still unclear. Given that, courts are likely to use common sense for cases of EULA violations. If someone says "Oh I didn't know I couldn't pirate this on the Internet because I didn't read the EULA," the judge is unlikely to be lenient. If on the other hand the case is "I didn't know the EULA said I give the company the right to look at all of my personal data, I thought it just said the usual stuff," I would be willing to bet the judge might side with the end user given that the extra condition was unobvious and is shady in the first place.

      As far as the "explicitness" of the understanding of the operations of a virus scanner, I meant it in two ways. The first is that I deliberately install it, deliberately update the virus definitions, and (most importantly) deliberately click the 'Scan Now' button (or whatever it may be called). This is a far cry from "The Warden" which is not explicit installed or configured by me, and is not explicitly activated by me. The second point is the communication of data to another party. To my knowledge, most virus scanners do not send any data about your files or detected viruses detected. I believe that some corporate editions of these programs can send suspicious files to the anti-virus company to examine and determine if there is a problem and provide a fix. However, if it does this, it will ask the administrator before doing so or may even just flag the file and require the administrator to manually email it (I'm not sure how this process works - I don't deal with this kind of stuff for my job). Again, a far cry from "The Warden" which automatically sends out data it has collected (the form it does so in is irrelevant) and there is not even a notification that it has done so.

      Comparing a regular contract to an End User License Agreement is not a valid comparison. There is no control over the user's acceptance of the agreement. Almost all people just click accept because that's what they have been taught to do (after all you don't even need to read it if you are an 'honest' user, right? They're just there to keep the honest people honest, right?). Not only that, but there is no guarantee that the user of the application was the one that accepted the agreement (who ever installed it was the one to do that). The entire concept of a EULA is completely foreign to most people (I would wager even to those who understand them): You "agree" to them after you already payed for the product, and most of the time it's not possible or extremely difficult to find the terms of the agreement before purchasing and opening the software, upon which time you cannot return the software if you don't agree. In the case of software, the purchaser agreed to the contract of the original purchase from the retailer ("You give the software and I'll give you the amount of money you have specified"). This is the same kind of contract you agree to when you buy a car. You either pay with cash (or something similar), or you pay with credit. In either case, both sides of the contract are honored (the car dealer gets his money, you get your car). You can later decide not to pay your credit card bill (or loan) but that's a separate contract with a separate party that will just decide to collect your new car back from you to settle the tab.

      A EULA in the case of a car would be like driving home in your new car and finding a license agreement that says you've given the dealer the right to record audio and video in your car to make sure you aren't "cheating" (driving faster than everyone else). Oh, and by the way, you agreed to the license by driving the car home. I may have "agreed" to their terms in the license but, at the very least, it's deceptive. You'll also notice from my previous posts that I do understand that this is in the WoW EULA and I may have agreed to it, and

  7. The Warden... by vykor · · Score: 1

    I hope your character isn't a Night Elf named Illidan Stormrage.

    1. Re:The Warden... by JonTurner · · Score: 1

      I'm just hoping they don't ban a character named "Violated" or /. will never hear the end of it.

    2. Re:The Warden... by Olix · · Score: 1

      Damn, that guy is the coolest ever... (link)

    3. Re:The Warden... by Anonymous Coward · · Score: 0

      Warden's downloadable modules are named "Maiev.mod", a string that is present, but encrypted, in the client. Yes, you figured out the name. =)

      -- warden's developer reading /.

  8. nothing new by interiot · · Score: 5, Informative

    I really fail to see how this is any different from what other companies have done before. Half Life's Valve Anti-Cheat system scanned the whole system. Punkbuster, etc. also scanned the system (but were third-party add-ons). The only difference here is that Blizzard didn't disclose that they would be probing further, but I don't see further probing as evidence that Blizzard is doing anything wrong.

    1. Re:nothing new by starwed · · Score: 1

      That's exactly what I was thinking. Whether it's wrong or right, Blizzard isn't the first to have gone down this path. There really is little other recourse if you want a technological solution to the problem of cheaters.

    2. Re:nothing new by stanmann · · Score: 2, Insightful

      Punkbuster, HL2, etc all made it clear up front what was going on. Warden was stealth/sleazed in under the radar. Sort of like the latest Sony DRM/Rootkit. IF they want to prevent cheating, watch for behaviour patterns, NOT software running on *MY* computer.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    3. Re:nothing new by interiot · · Score: 1
      This is MILES away from the Sony rootkit. The Sony rootkit causes prolonged irreversible damage (eg. constantly takes up 2% of your processor, always runs even when you're not playing the CD, opens up the possibility for new security holes, isn't removable by mere mortals).

      Blizzard's code doesn't cause any damage. Other companies have shown that this is needed, and is not malicious. Yes, they should have disclosed it, but that's their only failure.

      Even the techie guys on the podcasts are getting ruffled over this, but I don't know why. It's not really a black mark against Blizzard.

    4. Re:nothing new by Zathrus · · Score: 3, Insightful

      Warden was stealth/sleazed in under the radar

      Under whose radar? Blizzard announced that they were going to be doing this near the beginning of this year, and they've been reasonably upfront about it. There have been multiple forum postings as well.

      IF they want to prevent cheating, watch for behaviour patterns

      They do that as well. But, funny thing, guess which is more effective?

      And, frankly, the amount of whining and tin foil hat complaining going on over this is just ridiculous. They do not expose any private data at any point in time. The sniffing occurs only while you are playing the game, it does not negatively impact any other programs, all "gathered" data is hashed and compared purely on the client side, and only if the hashed data matches a list of "known bad" hashes is an indicator (again, only an indicator -- not the raw, unhashed data) sent back to Blizzard.

      If you want to complain, then complain about the possibility of false positives. Hash functions, by their very nature, do not ensure uniqueness. Multiple values will hash to the same value. I haven't seen a technical discussion of the hashing function, so it may be exceptionally rare, but it's still possible.

      And no, I don't play WoW or any other Blizzard game at this time. And I'm not a fanboy. I'm just tired of people blowing this out of proportion -- it just dilutes the response against real privacy/security threats.

    5. Re:nothing new by rsmith-mac · · Score: 1
      Under whose radar? Blizzard announced that they were going to be doing this near the beginning of this year, and they've been reasonably upfront about it. There have been multiple forum postings as well.

      The Warden was activated in patch 1.6.1, at which point Blizzard did not mention that they had implemented it either in their patch notes or any other form of official communique. That's under the radar. People were running it without ever knowing that it was put in the game.

    6. Re:nothing new by iceperson · · Score: 2, Informative

      the EULA that you had to agree to says that they reserve the right to use such methods. the user has to agree to this every time they patch.

    7. Re:nothing new by ronjeremysjohnson · · Score: 1

      For most games that use Punkbuster I believe you are able to enable or disable it. For Half Life I dont believe VAC runs unless you go to a server which requires it.

      WoW does not give you a choice.

    8. Re:nothing new by RocketScientist · · Score: 1

      Bliz's community managers have been cagey about this, but generally it's believed that they don't immediately ban based on Warden reports. Usually a GM will monitor for a pattern of behavior before issuing the ban.

      In other words, the Warden system serves to figure out who to watch. If they had to have a person watch everyone for some mythical "pattern of behavior" the game's already high monthly fee would have to go up by a factor of 10 or so, making it somewhat untenable.

      How about this solution: Instead of being concerned about Blizzard being able to find you are cheating, go play another game? Nobody is forcing anybody to play WoW.

    9. Re:nothing new by interiot · · Score: 1

      Oh, and that's such a vital distinction. I now weep with anger towards Blizzard now that you've shown me the truth.

    10. Re:nothing new by buck_wild · · Score: 1

      Disclaimer: I do not play WoW.

      I think that the main complaint is that people have invested a lot of time (playing the game, developing characters) and money (purchase of game, monthly fees) and if they don't agree to an EULA that came after the 30-day (return the game no-questions-asked) grace period then they have no recourse other than the original cost of the game. And that doesn't include the cost of shipping the game back.

      So while I like that Blizzard is trying to wipe out cheating as a whole, I think that since they didn't announce their intentions withing the first 30 days users who do not agree to the new EULA should be able to get all their money back.

      --
      If all you have is a hammer, everything looks like a nail.
    11. Re:nothing new by stanmann · · Score: 1

      The police have the right to search my home with a properly obtained warrant, But when they exercise that right they have to let me know, even if its a note on my door when they leave.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    12. Re:nothing new by stanmann · · Score: 1

      Yeah, having the OPTION to not have punkbuster run is the difference. And for many of us, it is a big deal. I do have something to hide.

      It's called the 4th ammendment. And I know that that only works against the government, but its still an integral principle of our society. I don't have to be doing something illegal, immoral or fattening to want to NOT have my computer, car or home searched.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    13. Re:nothing new by interiot · · Score: 1
      1) you're a cheater

      2) 4th ammendment does not apply because you agreed to it in the EUALA.

      3) often, Punkbuster wasn't optional, depending on servers. Here, there's usually just one single server. And that server's policy is... bada bum... that you have to run the anti-cheat software.

      4) yes, you do have a choice. read the EULA, realize it'll scan your computer, and PLAY A DIFFERENT GAME, you dirty cheater

    14. Re:nothing new by stanmann · · Score: 1

      There are hundreds or thousands of CS/Quake/UT2k servers MANY of them don't require punkbuster, many do. I don't play any of those games online. and I don't feel any need to cheat either.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
  9. Much Like GameGuard .... by GoodOmens · · Score: 5, Interesting
    Seems to be a growing trend to use spyware based programs by large company's to extract information so they can "prevent" hacks.

    GameGuard used by NCSoft in Lineage2 is very similiar when it seems to create more problems then it solves.

    In fact GameGuard does not block one single hack I know of for Lineage .....

    1. Re:Much Like GameGuard .... by interiot · · Score: 1
      There's no reason the problems they create can't be solved.

      And there is absolutely a solid need for anti-hack programs like this. When you can hook into the DirectX .dll's to provide easy wall-hacking to games, that's a problem. When you can otherwise get in between .dll's or execute code in the game's process, then that causes Counterstrike to become a huge haven for script kiddies. Yes, you own your computer, and we don't Microsoft's Next-Generation Secure Computing Base to lock you of your own computer. But most of us also want reasonably playable multiplayer games where 99+% of people aren't able to cheat.

    2. Re:Much Like GameGuard .... by Anonymous Coward · · Score: 0

      But most of us also want reasonably playable multiplayer games where 99+% of people aren't able to cheat.

      I'd rather wallhack...

    3. Re:Much Like GameGuard .... by GoodOmens · · Score: 1
      The thing though with MMORPG if you study how hacking type programs work there is no easy way to detect client side on what hacking programs are on your computer.

      I can think of just about every single major hack for the above mentioned game that easily side steps GameGuard. They even have complety third party clients for the game that completly side step GameGuard entirely and instead are somehow emulating the authenication method it uses.

      A much easier solution and much less troublesome for the user would be to develop server side detection methods that would attempt to analize player behavior and attempt to make a logical choice on if its a human or a machine (And then of course have a human detect if it is really a bot or a player).

      Doing above is much easier then you think as I have done similiar data mining on computer log files to filter out machine users from human users to detect when a human was wrongly using a machine account. Granted my above method is aimed more at a MMORPG enviroment where you already have GameMasters on hand that can go and look at a player to see if he is cheating or not so mileage may vary.

    4. Re:Much Like GameGuard .... by interiot · · Score: 1
      Doing above is much easier then you think as I have done similiar data mining on computer log files to filter out machine users from human users to detect when a human was wrongly using a machine account.
      But also, that's an arms-race that (I think) hasn't begun yet, while the current .dll-scanning arms race is already somewhat matured, and we know where it works and where it doesn't. You can say that it's easy to write a bot-fingerprint-detector, but you don't necessarily know how easy it is for bots to counter your detector.
    5. Re:Much Like GameGuard .... by lgw · · Score: 1

      The only solution for wall-hacking is to not send the client data you don't want the player to see. Nothing stops a second-box hack. The best hacking defence for Counter-Strike was *always* allowing other players to watch your gameplay over your shoulder. Hacks are damn easy to spot this way.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:Much Like GameGuard .... by Pranadevil2k · · Score: 1

      GameGuard actually is now running on several other games including Gunbound and MapleStory, both of which were hacked extensively prior to picking up gameguard. The reason none of the hacks you know of are blocked by gameguard is because the ones that don't work ... don't work. Hackers don't tend to spread useless hacks around.

  10. Sources by LucBorg · · Score: 0, Offtopic
    Why is it that almost more and more news items on slashdot are derived from the BBC?

    Offtopic, I know.

    1. Re:Sources by klingens · · Score: 1

      Cause the NYT lost the last vestiges of decent journalism the last few years.

    2. Re:Sources by jspectre · · Score: 1

      'cause they don't feel like rehashing the canned "news stories" posted up in american news sources. nevermind the fact we're always "discovering" that some american reporter/news outlet "didn't check their facts/sources" or *gasp* "wrote a fake story!"

      --

      abcdefghijklmnopqrstuvwxyz

    3. Re:Sources by Carewolf · · Score: 2, Informative

      Because the online version of BBC news is getting better and better, and they have decent technology news, like NY Times and unlike CNN.

    4. Re:Sources by mopslik · · Score: 2, Funny

      Why is it that almost more and more news items on slashdot are derived from the BBC?

      Pfff, that's typical Slashdot Euro-centrism for you. Why are all of us North Americans constantly pushed to the side? Please, submitters, you must realize that the Internet != Britain.

    5. Re:Sources by Joehonkie · · Score: 1

      What do you want, news sources in French, Spanish, German, etc.?

    6. Re:Sources by Anonymous Coward · · Score: 0

      What do you want, news sources in French, Spanish, German, etc.?

      Now there's an idea.

      Actually, my post was trying to make fun of the "Slashdot is too US-centric!" trolls that used to frequent the threads. Maybe they're all long gone by now.

  11. The Warden Sucks! by Anonymous Coward · · Score: 0

    The executable randomly pops up an excel spreadsheet and forces you to manage the finances of Blizzard's nefarious illegal schemes and the only way you can escape is through a sewer line.

  12. The Warden? by loconet · · Score: 4, Funny

    BBC Tells World About The Warden

    Why is BBC telling the world about my girlfriend..

    --
    [alk]
    1. Re:The Warden? by majikenny · · Score: 1

      A /.'er has a girlfriend? Of course thats newsworthy!

      --
      No bastard ever won a war by dieing for his country. He won it by making the other poor, dumb, bastard die for his.
    2. Re:The Warden? by metlin · · Score: 1

      So, wait - let me get this straight.

      Your girlfriend probes you all over?

      Wow. It takes all kinds, I guess.

    3. Re:The Warden? by Anonymous Coward · · Score: 0
      A /.'er has a girlfriend? Of course thats newsworthy!

      Good one. How did you ever come up with such a fine joke? You must be some sort of comedic genius or something.

    4. Re:The Warden? by burrows · · Score: 2, Funny

      I called my gf "The Warden" once. She pointed out that my computer is the thing that's keeping me in, whereas she always wants me to go out.

  13. Old News by c_woolley · · Score: 0

    Blizzard shouldn't be using anything invasive, we all know that. People shouldn't be cheating, we all know that. World of Warcraft churns out a lot of money and people are relying on the software team to make sure that people's time spent playing can actually mean something to that person. Some people play the game pretty seriously and put a lot of time into their character. These people should not feel their efforts are for naught. On the flip side, Blizzard has no right to monitor what software I have on my (or anyone else's) computer. I am pretty sure that if someone wanted to bring this to a court, Blizzard would be paying for it.

    1. Re:Old News by ifwm · · Score: 1

      "I am pretty sure that if someone wanted to bring this to a court, Blizzard would be paying for it."

      Nope, you're completely wrong. It's in the EULA, so if you play, you agree to it.

    2. Re:Old News by PapaSmurf88 · · Score: 1

      I doubt it Im sure that they have already got some of the best legal minds running threw all the loop holes to make this perfectly legal

    3. Re:Old News by c_woolley · · Score: 0

      EULAs are not the end all be all of legal matters. If I write that I want the first born of every person who plays my game in the EULA agreement of a great game that I come up with, and someone plays it, I doubt the EULA will provide any constitutional merit. EULAs are a company's protective clause, but they are not without faults or flaws...Just ask Microsoft.

  14. Waaaah by Aexia · · Score: 4, Funny

    Blizzard sucks because they didn't prevent cheating in Diablo 2!

    Waaaah!

    Blizzard sucks because they prevent cheating in World of Warcraft!

    Waaaah!

    1. Re:Waaaah by Clay+Pigeon+-TPF-VS- · · Score: 2, Insightful

      How about blizzard sucks because they can't write code that is secure enough to not require invasive anti-cheat measures?

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    2. Re:Waaaah by Surt · · Score: 1

      While this is funny, the proper solution of course is to design a game in which client side cheating is impossible. While challenging, this is not at all impossible. Most of diablo 2's more serious problems were server side bugs. The only significant client side problems were loot/exp bots, a reflection of a design problem that we should have (and could have, but no one would listen to me) done better.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Waaaah by BushCheney08 · · Score: 1

      Remember kids, the moral of the story is that Blizzard sucks no matter what. ; )

      --
      Be a real patriot: Question authority. Think for yourself. Formulate your own conclusions.
    4. Re:Waaaah by NinjaFodder · · Score: 0

      Blizzard doesn't suck because they didn't prevent cheating in Diablo 2. They suck because Diablo 2 generally sucks.

      Anyone need a Stone of Jordan or two?

      --


      Cause everyone wants a free Xbox360
    5. Re:Waaaah by F_Scentura · · Score: 1

      "While challenging, this is not at all impossible."

      Feel free to release this any time now.

    6. Re:Waaaah by Anonymous Coward · · Score: 0

      Since you obviously can write such code, I suggest you submit your resume to Blizzard and make tons of money (since you are evidently the only one who can do such a thing, witness all the other software in the world which has these issues as well).

    7. Re:Waaaah by Silverstrike · · Score: 2, Insightful

      I seriously doubt that the problem is the security of their code. We're not talking about a program that edits your saved games (ie: like the "trainers" for single-player Diablo). They're trying to prevent programs from hijacking the keyboard/mouse control and automating the game.

      Something like that can only be controlled on the operating system level.

    8. Re:Waaaah by tnk1 · · Score: 1

      Wrong. Blizzard sucks because they don't use the mythical power of Detect Cheats via ESP. They they need actual empirical information to detect cheats, as opposed to using say mind reading or ouija boards or the vast power of their superhuman intellects to find them.

      n00bs.

    9. Re:Waaaah by Surt · · Score: 1

      Well, the closest I came was D2. But I couldn't convince people to take the steps necessary to really secure the server side, so there are a few problems there, and I could have but wasn't allowed to fix the gameplay issues that make client side bots an issue. Still, it came relatively close, and could have gotten there with only a relatively small amount of additional effort. WOW trusts the client too much (a tradeoff made to reduce server costs), but that's not a necessary part of the design.

      For smaller scale evidence that this is possible, check out my game (java 5 required) in my sig (or journal if you disable sigs). Cheating to get high scores is impossible. A program could be designed that would help you, but that's an expected and encouraged portion of the game design.

      It's unlikely I'll have a chance to do better than D2, as I'm now pretty much out of the industry except for toy projects in my spare time.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    10. Re:Waaaah by freshman_a · · Score: 1

      Using that logic, all software companies suck. I have yet to use a piece of software that was unhackable, uncrackable, and otherwise free of security issues.

    11. Re:Waaaah by F_Scentura · · Score: 1

      "WOW trusts the client too much (a tradeoff made to reduce server costs), but that's not a necessary part of the design.

      For smaller scale evidence that this is possible, check out my game (java 5 required) in my sig (or journal if you disable sigs). Cheating to get high scores is impossible. A program could be designed that would help you, but that's an expected and encouraged portion of the game design."

      The main issue here *is* the massive scale, players will appreciate the improved performance (and less outages) more than they will ever possibly concern themselves with this non-issue.

    12. Re:Waaaah by Anonymous Coward · · Score: 0

      Just ignore Bubba and George, they're going to watch you to make sure you don't cheat. No, we won't actually look for cheaters on the server side, we're just gonna spy on you to make sure YOU don't cheat. Despite the fact you'd think the server would notice someone running at five times normal speed or teleporting around, the server isn't up to the task, so instead you'll just have to have Bubba and George over each shoulder to make sure you aren't cheating.

      The problem isn't trying to prevent cheaters, the problem is that they're using spyware to prevent cheaters.

    13. Re:Waaaah by guhknew · · Score: 1

      One of blizzard's bigger problems with World of Warcraft is the fact that they broke one of the major rules of network computing: they decided to trust the client. This opens up all sorts of possibilities for exploits and issues that aren't even directly related to exploits, such as network latency making players jump across the screen and impossible to target.

    14. Re:Waaaah by Surt · · Score: 1

      Players don't need to see a performance tradeoff, the tradeoff can be made purely on the financial side by the game developer (buy more hardware to distribute the added load of trusting the client less). Though I do agree that if your players don't care, there isn't a problem. I think there is a suggestion, though, that farming bots are causing a problem for normal players, and that is a purely game design issue, not a client server issue.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    15. Re:Waaaah by Anonymous Coward · · Score: 0

      Actually it is quite impossible. All you can do is try to stay ahead of the cheaters. Any game with a *client* can be hacked/cracked by anyone with full access to the client machine and sufficient skill.

    16. Re:Waaaah by Surt · · Score: 1

      No, what I described is not impossible. I certainly understand: any client can be hacked (barring Trusted Computing). The point is, you can make your gameplay immune to client tampering. As an example, supposing that Diablo2 server had been completely secure (in other words, no dup bugs), then what cheats would remain for Diablo 2? Only client side robots for collecting exp/loot. Those can be defeated by appropriate game design that does not reward repetitive play.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    17. Re:Waaaah by Onan · · Score: 1
      A program could be designed that would help you, but that's an expected and encouraged portion of the game design.
      A mathematician, physicist, and engineer are asked to fence in a flock of sheep using the smallest amount of fencing possible.

      The engineer takes out a roll of fencing, and constructs a circle that just barely encompasses the space in which the sheep are currently grazing, and proudly declares that a circle has the lowest ratio of perimeter to area.

      The physicist sneers, and approaches the now-fenced flock. He tightens the fence circle, first eliminating all open space around the sheep in which they can move or graze, and finally squishing them into a dense mutton cylinder. This manages to reduce the needed fencing by 85%.

      The mathematician pulls out three feet of fence, plants it in a small circle around himself, and declares, "I define myself to be on the outside."

      In other words... it sounds as if you have "made cheating impossible" simply by defining the behaviour that everyone else finds to objectionable as not cheating. That's an interesting exercise, but it seems very disingenous to describe it as solving the fundamental problem.

    18. Re:Waaaah by Surt · · Score: 1

      It's an issue of design. There are, for purposes of this discussion, two primary classes of games:

      1) random (WOW)
      2) non-random (chess)

      I chose to make a game in the non-random class, ala chess. Any such game with computable outcomes is vulnerable to being played by a robot. I could easily make it random and thus not vulnerable to this particular class of attack, but since I do research in AI that isn't my interest. In fact, i've made a substantial effort in design to make the game easy for a robot to play, but difficult for a robot to play better than a human, but again, this is just my interest. It would be trivial to change the game to make it impossible for a robot to play better than a human(all I would do would be to move the computation of new tiles to the server, and use a secure RNG for their generation). That would move my game into class 1, which isn't my research interest, but which is much easier to make immune to robot play.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    19. Re:Waaaah by Myria · · Score: 1

      Can you imagine what kind of resources the server would need to have in order to check the X/Y/Z coordinates of every single client? The WoW client is barely able to do this on its own, with *1* user...

      Teleportation and speed hacking can be detected, but not things like swimming in the air or walking up mountains.

      Melissa

      --
      "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
    20. Re:Waaaah by Surt · · Score: 1

      Hmm, not satisfied with my other effort to express my point. Let me try again.

      There are limits to what you can do on the client side of a game. Ultimately, unless you are able to somehow prevent the user from having a robot type on the keyboard and push the mouse around, you are going to have a hard time making client side robotic play impossible. This leaves you with a couple of possibilities:

      1) Discourage robotic play with as much client side tech as you can. Unfortunately, this creates hassles for your legitimate users.
      2) Design your game so that robotic play is very difficult or ineffective compared to human play. The downside here is that you may miss something and wind up favoring robotic play without knowing it.
      3) Encourage robotic play, and give everyone access to robotic tools if they want them. The main downside here is making sure robots don't interfere with human play.

      Every solution has its problems. My game is mainly in 2, with a little bit of 3. WOW could easily do a much better job with #2, rather than going further and further down path #1. For MMOGs in general, #2 is where your efforts will pay off in the satisfaction of your normal user base.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    21. Re:Waaaah by AlexMax2742 · · Score: 1
      Name one game that's secure from cheats.

      No, I'm not talking about games that don't have cheats for it, that simply means that no cheats exist for it...yet. I'm talking about games where it IS IMPOSSIBLE to cheat at. Show your work.

      --
      I'm the guy with the unpopular opinion
    22. Re:Waaaah by Anonymous Coward · · Score: 0

      Not a Mac user, huh? Even now, like ten years later, the WebStar web server running on the classic Mac OS remains uncracked.

    23. Re:Waaaah by Anonymous Coward · · Score: 0

      I wasnt aware that the teleport hack was an automation...

  15. Torn.. by raeler · · Score: 5, Interesting

    I'm torn between my love for sticking it to cheaters, and my hate for spyware. I suffered through the speedhacks and scripters in UO, and every time the developers thought about a process scanner the players went nuts and the idea was dropped. In WoW you sign the terms of conduct each time there's a new patch, so technically you agree to let this warden thing run in the background. Is WoW a better game because of it? Probably.

    There are already some big problems with ebay gold farmers.. I'd rather they had to sit at the computer to make their gold, rather than just running a script.

    --
    This is my post. See sig above ^
    1. Re:Torn.. by Red+Flayer · · Score: 1

      "There are already some big problems with ebay gold farmers.. I'd rather they had to sit at the computer to make their gold, rather than just running a script."

      You mean, you'd rather have had them pay a pittance to a room full of workers than just running a script.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Torn.. by Anonymous Coward · · Score: 0

      Exactly - stimulate the local economy and lower unemployment!

      Remember kids, whenever a robot or a script does something, it's one more thing a poor Indonesian child won't be underpaid to do.

    3. Re:Torn.. by Anonymous Coward · · Score: 0

      Scripts stay out of people's way because they're paranoid about being caught. Poor chinese gold farm employees stomp all over people because they're paranoid about being under quota.

    4. Re:Torn.. by raeler · · Score: 1

      Actually yes, in a fairly significant way I think that having to find people willing to work in those conditions, as cheap as they may be, limits the overall number of active farmer accounts. The costs for space/labour are a limiting factor, even if it seems that they are working for a pittance. If it was possible to just script away, the number of farmer-script accounts would go way up in comparison to the number now.

      There was a case in UO a while back where a player had a rack of computers running hundreds (thousands?) of accounts at one time. All script mining on various shards.

      --
      This is my post. See sig above ^
    5. Re:Torn.. by ZachPruckowski · · Score: 1

      Yeah, I agree. At $600 at least for a good enough computer, plus $50 for each copy of WoW. That's a lot of money down, and you need to work for a while before you make those profits back. then when you figure in subtracting wages, you are making like half the profits for each hour.

    6. Re:Torn.. by geekoid · · Score: 1

      "There are already some big problems with ebay gold farmers"

      oh? name three problems.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:Torn.. by geekoid · · Score: 1

      why? just get a programmable keyboard. Now your timed keystrokes come right from the keyboard.
      About 10 years ago I had a keyboard you could put a floppy into and it would run macros from there using RAM in the keyboard.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    8. Re:Torn.. by Red+Flayer · · Score: 1

      Yep -- paying people to farm changes the economy, but doesn't necessarily break it. Scripting would allow basically infinite inflation. Although, scripts would have to be pretty darn complex to not be caught by statistical analysis.

      Interesting what Runescape did -- random events limit scripters pretty well. They call them a gameplay feature, but really they're an anti-scripting security feature.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    9. Re:Torn.. by Red+Flayer · · Score: 1

      That's where server-side monitoring gets er done. Statistical analysis and action logs would identify that pretty easily. Or random events that make the script useless.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    10. Re:Torn.. by jafiwam · · Score: 1

      It seems to me that unless the program actively re-installs itself, or actively resists being uninstalled that it shouldn't be called "spyware".

      Search2020 is spyware. Try to uninstall it and it comes back. Uninstall WoW and it's gone.

      Yes, WoW anti-cheat anti-bot measures do spy on the computer, but then again, so do anti-virus programs. We don't call THEM spyware do we?

      I see all of this is a total non-issue. I freaking LIKE them taking down the cheaters. I LIKE it when PunkBuster punks some cheating jerk.

      If you don't like what the housecleaner knows about you, don't hire one! If you don't want Blizzard searching stuff on your computer, don't play! It's not like they installed shit on your computer through a security hole simply because you visited their home page.

    11. Re:Torn.. by Anonymous Coward · · Score: 1, Informative

      Lag - Some of them chain run so many instances that they are generating an abnormal amount of lag due to resource useage.

      In-game Economy is adversely affected by the accelerated entrances of items into the economy. Only solution is to reduce the drop rates which hurts regular players far more than the farmers.

      Spawn Camping - Some of the best areas are farmed 24/7 by hundreds of these people collecting gold and goods. This adversely affects players who are forced to move elsewhere or fight for it.

  16. As a player .. by Frag-A-Muffin · · Score: 4, Insightful

    of more than one multiplayer online game, I have to say, cheaters playing the same game as you suck. Have you ever played CS with cheaters? Really doesn't make it fun at all. Although I'm not 100% thrilled at HOW they're preventing cheaters, so far, they have proven to be not-that-evil(TM). For now, maybe because I like WoW so much, I will give them the benefit of the doubt.

    --

    AirSpeak - http://itunes.com/apps/AirSpeak
    1. Re:As a player .. by Guysmiley777 · · Score: 1

      Have I ever played against cheaters in CS? Probably. But I've also been accused of cheating in CS when I don't. Some people are way too quick to play the "hack" card. "Oh, you're 11 and 1 because you're a stupid h4x0r".

      As far as what Blizzard is doing, I say bravo, keep it up! And if the tinfoil hat crowd and exploiters don't like it, well they can uninstall WoW. They won't be missed.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    2. Re:As a player .. by 88NoSoup4U88 · · Score: 1
      The problem with CS isn't really if you're playing against (obvious) cheaters : You just disconnect, and try to find a better (adminned) server and hook it to your favorites.

      The thing that -does- spoil CS for me is that, since I've tried cheats myself to see what they're capable off, sometimes it's just too hard to see if someone really -is- cheating, or is just very good.
      Whereas I am not someone who likes to shout 'cheater' on every headshot delivered through a wall, the sheer knowledge of the availability/abilities of cheats make my overall game experience very lousy.

      I still have to refrain from light chuckling when I compare VAC to Punkbuster : Punkbuster is much better to catch cheats than VAC(2) is, and it's a shame VALVe started to develop their in-house solution when Punkbuster was at their hands.

    3. Re:As a player .. by Krater76 · · Score: 1

      I didn't play CS much, only locally on LANs, but I really got into the Rainbow Six games. As a specific example, Raven Shield (the third game in the series) was a ton of fun at first. I was fairly good, not great, but was near the top on occaision when things went my way and I knew the map really well. I took a break from it to play something else and when I came back about a month later I was just getting pwned. I mean seriously pwned. It was as though players knew where I was at all times. Hacks. See-through walls. Enemy positions on the level map. Nothing new, just new to me since I wasn't a regular FPS player.

      It was a serious problem and I almost stopped playing for good but just before that happened they put in PunkBuster and it all turned around almost instantly. Although hacks are less game modifying in a MMORPG, although equally frustrating, this is going to make a nice difference in the game.

      --
      "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
  17. Rookit Blog Link by sfranklin · · Score: 1

    http://www.rootkit.com/blog.php?newsid=358

    This is where I originally heard about this, from Greg's blog. I don't see this link on the BBC article, so I figured I'd post it.

    --
    Skip Franklin
    It's always darkest just before it goes pitch black. -- despair.com
  18. Oh for pitty's sake. by GearheadX · · Score: 5, Interesting

    The sad thing is, this whole deal was started because one of the WRITERS for the very programs that the Warden was sniffing around for discovered how he kept getting caught and started to whine loudly and constantly.

    Consider the source.

    1. Re:Oh for pitty's sake. by loose_cannon_gamer · · Score: 3, Interesting
      Well, I have to disagree with you a bit, or at least, what I perceive to be underwriting your comment. I don't think people who write these kinds of tools that Blizzard is trying to stop are necessarily bad.

      I've played a few MMO games, and many of them are very repetitive. I myself have considered trying to write some macroing programs, because hey, I'm paying for the time, and I believe in automation. :) Besides, trying to write something to automate such a complicated game system as most MMOs provide is a nontrivial, and tempting, challenge (for me).

      Point being, these kinds of tools are in demand, and there is nothing morally wrong with using them, other than a license agreement that says no -- you pay for the bandwidth to their servers, a log on, and the right to interact with their servers according to their well defined, well hidden within a beautiful graphical interface, protocol. The fact that Blizzard expects you to initiate all of those interactions manually with a human interface device is somewhat artificial to maintain some notion of 'fairness' within the game world -- which I certainly understand, by the way.

      I think these kinds of 'cheating' tools ruin the games, certainly, they take the fun out of it, and that's one reason I don't use 'em / don't write them. But it is hard for me to get mad at someone who produces and sells these tools, because I think they're using their skills to solve interesting problems to make a dollar, in a perfectly legitimate (meaning 'not against the law') way.

      --
      In Soviet Russia, us are belong to all your base.
    2. Re:Oh for pitty's sake. by Dachannien · · Score: 4, Insightful

      and there is nothing morally wrong with using them

      You agree not to cheat. Then you cheat anyway. What's not immoral about that?

    3. Re:Oh for pitty's sake. by Morinaga · · Score: 1

      It's the old Socratic question teachers have asked for years. Is it morally wrong to steal if you're hungery? There are two sides to this argument that boil down to jusitifcations about intentions rather than concrete results of your actions. I've never heard a convincing arguement from a cheater that convinced me they have moral jusitifcation.

    4. Re:Oh for pitty's sake. by smashin234 · · Score: 2, Interesting

      "I've played a few MMO games, and many of them are very repetitive. I myself have considered trying to write some macroing programs, because hey, I'm paying for the time, and I believe in automation. :) Besides, trying to write something to automate such a complicated game system as most MMOs provide is a nontrivial, and tempting, challenge (for me). "

      But, this software also keeps hacks, cheats and duping programs at bay. Those are the true things that ruin games such as diablo 2. You can macro all day and hurt no one at all. But a cheat (or hack) can ruin someone else's game experiance. Duping programs are the worse of the bunch as they will ruin trading completly and that in itself will ruin the game for everyone.

      Macroing is only a small part of what this software prevents, and is the lesser of the evils it prevents.

      " I don't think people who write these kinds of tools that Blizzard is trying to stop are necessarily bad. "

      Some may not be. I would be willing to bet that most people who write programs to macro will also write programs to cheat, hack or dupe. I have no sympathy for them. These items do ruin the game for everyone else, and there is no way anyone can defend those types of programs.

    5. Re:Oh for pitty's sake. by Toasty981 · · Score: 2, Interesting

      I think the OP is saying what Blizzard says is cheating is not really cheating.

      OP mentions some repetitive tasks, and I have to agree with him. I used to play Ultima Online, and trying to gain skill points in tasks such as blacksmithing without macroing was extremely annoying, repetitive, and would cause your wrist to hurt.

      Origin considered automation of such tasks in any manner to be cheating. After a while, they changed it to "Unattended". So you could run the macros, as long as you were paying attention to the game. They did scan player actions for repetition, and would send GMs out to ask if you're there, etc.

      So in this case at least, cheating became redefined. I haven't regularly played a MMO game since UO, but I hope developers are at least willing to listen to the userbase with regards to automating some of the more repetitive tasks and officially approve such behavior.

    6. Re:Oh for pitty's sake. by earnest+murderer · · Score: 1

      When you are in school it is called cheating.

      After you graduate it's called being competitive.

      --
      Platform advocacy is like choosing a favorite severely developmentally disabled child.
    7. Re:Oh for pitty's sake. by Surt · · Score: 1

      You are cooerced to agree not to cheat. You cheat anyway, thus modelling resistance against coercion for others. That's one of the strongest moral actions you can take in this life.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    8. Re:Oh for pitty's sake. by Damvan · · Score: 1

      "there is nothing morally wrong with using them" What?! Wow, nothing morally wrong with cheating? What is up with kids these days?

    9. Re:Oh for pitty's sake. by Dachannien · · Score: 1

      Ah, yes, coerced - because humans need World of Warcraft to survive, and it threatens your life or health when they withhold it if you refuse to agree not to cheat.

      You're not coerced. You're given a choice. "Don't cheat, and be able to play WoW" or "Don't play WoW". There's no coercion there, any more than "No shirt, no shoes, no service" coerces you into covering your shame before you go to McDonald's.

    10. Re:Oh for pitty's sake. by Damvan · · Score: 2, Insightful

      Well, it is their game, so they get to decide what is cheating and what isn't cheating. Don't agree with them? Don't play. I am sure lots of professional baseball players don't think steriods is cheating either, but MLB does so it is.

    11. Re:Oh for pitty's sake. by tshak · · Score: 1

      Assuming you truely agree not to cheat and that the definition of what cheating is not subject to interpretation, I think it's hard to say that deception (a quality that lends to an upper hand in many games) is immoral. Whether it's deception about how you're getting the upper hand (game hacks) or social deception, I'm not sure how one can prove that such an act is immoral.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    12. Re:Oh for pitty's sake. by Surt · · Score: 1

      Coercion involves threat of deprivation of life, liberty, or property. In this case it is the threat of deprivation of property in question.

      No shirt no shoes no service requires you to agree to the appropriate terms before you hand over your money.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    13. Re:Oh for pitty's sake. by Dachannien · · Score: 1

      You're not being deprived of property when you make the agreement because you have no (relevant) property before you make the agreement.

    14. Re:Oh for pitty's sake. by Surt · · Score: 1

      You've paid for the game. Most people cannot return opened games for a refund. They also change their terms during updates, with no possibility of recovering your initial purchase or your monthly fees.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    15. Re:Oh for pitty's sake. by Dachannien · · Score: 1

      If you actually read the EULA, you can send back your game (as long as you haven't used the account key to create an account, in which case you would have acceded to the TOS anyway) directly to Blizzard for a full refund. You also agree that Blizzard can change the EULA or TOS at will, as long as they notify you (they make you agree to the TOS and EULA every time they patch the game, whether the agreement is updated or not, and the copy of the agreement on your computer only gets updated through the patch process, ensuring that you will be notified before the next time you play the game).

      As for losing value in your purchase once you start using it, hell, once you drive a new car off the lot you can't expect to get your money back (excepting the lemon law, if your state has it). Why should WoW be any different? If you can even claim damages (which I suspect you can't) for canceling your contract early, it would be limited to the prorated amount of the unused subscription fee. It wouldn't invalidate the entire contract and thus allow you to cheat.

      Like I said, no coercion.

    16. Re:Oh for pitty's sake. by mrbooze · · Score: 1

      Yes, thank you. It's curious how the news article neglects to mention that Greg Hoglund is the primary developer of Wowsharp, a *subscription-based* Wow cheating tool. How curious that he seems so strenuously opposed to anti-cheating tools.

      Also, he details a great bit about what the Warden client *reads*, but he doesn't appear to document what it *sends*?

      I'm admittedly not a programmer, isn't it normal when certain MS DLLs are loaded for those DLLs to scan various system resources, such as web pages, MSN status, etc?

    17. Re:Oh for pitty's sake. by Anonymous Coward · · Score: 0

      It got real quiet in here all of a sudden. Is that how it goes around here when somebody wins an argument? The other guy just slinks off? No "Good show, chap" or "Well done" or "You got me there?"

      Lame.

    18. Re:Oh for pitty's sake. by GearheadX · · Score: 1

      When you agree to the EULA, you are signing a legally binding contract that you aren't going to be using programs like Wowsharp. Argue the ethics all you want, but it's Blizzard's game and their rules.

      Personally? I think it's not only unethical but also a sign of a lack of skill.

    19. Re:Oh for pitty's sake. by GearheadX · · Score: 1

      I do not trust a python to give me advice on how securing my chicken coup is morally wrong.

    20. Re:Oh for pitty's sake. by lachlan76 · · Score: 1

      And if they change the EULA after a patch? Is it reasonable to not get a refund then?

    21. Re:Oh for pitty's sake. by Anonymous Coward · · Score: 0

      I don't know if you know this or not: But if you think that applies to World of Warcraft, you really are full of shit. You're not convincing anyone out of middle school with that argument.

    22. Re:Oh for pitty's sake. by loose_cannon_gamer · · Score: 1
      If you recall my original statement, it was something to the effect of 'there is nothing morally wrong with using them, other than violating the licensing terms'. My only point with the above sentence was that it is wrong because blizzard has declared it to be wrong, not because it leads to an inherent decay in the moral fiber of the universe (examples of inherently wrong actions: kicking babies, pushing old ladies in front of buses, that kind of thing). Blizzard could turn around tomorrow and declare all such 'cheat program' practices legitimate (I doubt they will) and still the world would continue to function.

      Otherwise, I agree with you. If one agrees not to cheat with the EULA and then does so anyway, indeedy, one is a person of lesser integrity.

      --
      In Soviet Russia, us are belong to all your base.
    23. Re:Oh for pitty's sake. by llevity · · Score: 1
      This is where the current MMORPG model makes things a little muddy, IMHO. If it were a simple subscription cost billed monthly, then I would say it would be reasonable for you to be able to get a refund prorated for how much time is left this month.

      But with their $50 up front cost, a free month, then a monthly subscription, what exactly would you get refunded? All of your $50? But you played the game some amount of time, so surely a prorate is reasonable. But what does that $50 cover? Is that a balloon payment for the first month, that you could only get prorated if you canceled within the first month? Is it the cost of the media, box, manuals, and such that you never get back? How should that work?

  19. Why I don't support the EFF by antifoidulus · · Score: 2, Insightful

    I know they are a god like organization here on /., but them calling this anti-cheating software "spyware" is just plain stupid. You don't like the software? It ain't all that hard to cancel you subscription and uninstall the software. There, you aren't being spied on. You can't tell Blizzard what to do with their servers just because you don't like it. Either use the free market and don't use the software or shut up.

    1. Re:Why I don't support the EFF by Anonymous Coward · · Score: 0

      I think the point is that maybe Blizzard doesn't make it apparently obvious there is monitoring software included with the game. Like most software, the label spyware usually denotes that they are doing it while trying to keep this fact hidden from you (whether it's obscuring it deep within the EULA or some other place)..

      Disclaimer: I've never played WoW, so I don't know if that is true in this case, but wanted to bring up that distinction just in case.

    2. Re:Why I don't support the EFF by shotfeel · · Score: 1

      You don't like the software? It ain't all that hard to cancel you subscription and uninstall the software.

      And that's the crux of the problem. The EFF's point is that the software is snuck in under the radar -the user is prevented from making that choice. All that's needed is for Blizzard to be up-front with what they're doing. Let the user decide.

    3. Re:Why I don't support the EFF by freshman_a · · Score: 1

      You agree to it in the EULA. They aren't sneaking anything under the radar. The user can decide. If they decide they don't like it, then they shouldn't install WoW.

      The EFF also said "Blizzard could get away with using The Warden because information about it was buried in licence agreements that few people read."

      That's just stupid. People that have acutally played WoW know that Blizzard makes you scroll through the entire EULA before you can click "Accept". That's all they can do. It's not Blizzard's problem if said user doesn't actually read it.

    4. Re:Why I don't support the EFF by JofCoRe · · Score: 1

      You can't tell Blizzard what to do with their servers just because you don't like it. Either use the free market and don't use the software or shut up.

      Except that they aren't running this on their servers, it's being run on your computer. Taking your computer resources and sniffing what else you may be using your computer for. If you have a window title that even resembles one of the programs they have blacklisted, you can get banned... even if you weren't cheating. Not to mention that it's looking through all kinds of other personal information like email addresses, IM conversations, etc. Sure, they say they don't use that info for anything, but the fact that it's looking at it is kind of disturbing in and of itself.

      For the record, I don't play WoW (can't afford any game that has a subscription fee), and if I did I wouldn't be cheating. I also believe that cheaters ruin the game for everyone, but I think there are better ways to combat it then spying on your users' computers.

      Your response sounds strikingly similar to "if you don't like the USA, then you can geeeeeeeet oooooouut!" :)

      --

      Place sig here.
    5. Re:Why I don't support the EFF by Anonymous Coward · · Score: 0

      I guess you oppose to calling this a worm, as well.
      The Warden is a program that collects data covertly and "phones home". How it got on the computer is irrelevant to what it does.
      It IS spyware. You know... spying on your activities, like a spy would.

      antifoidulus (807088) writes : You can't tell Blizzard what to do with their servers just because you don't like it.

      The Warden is installed clientside, not "their servers".

    6. Re:Why I don't support the EFF by RocketScientist · · Score: 1

      If you have a window title that even resembles one of the programs they have blacklisted, you can get banned... even if you weren't cheating.


      Where did you get that? Not from TFA. The Community Reps have said that Warden is generally used as a trigger for intensive GM monitoring, not as an immediate ban. There is generally thought to be a person in the loop here.

      I remember when slashdot actually had people who knew what a hash function was reading it.

    7. Re:Why I don't support the EFF by JofCoRe · · Score: 1

      Where did you get that? Not from TFA

      Sorry, I didn't read the linked article, it's true. I was getting that from an article that I had seen on p2pnet.net yesterday: http://p2pnet.net/story/6799.

      I was assuming that since the BBC article was on the same topic and drawing from the same source, it would say similar things. Guess my assumption was wrong -- my bad.

      Here's the quote I was referring to, if you're interested: "If you have a window titled 'WoW!Inmate,' "regardless of what that window really does, it could result in a ban. If you can't believe it, make a dummy window that does nothing at all and name it this, then start WoW. It certainly will result in warden reporting you as a cheater."

      and for the record, I do know what a hash function is :)

      --

      Place sig here.
    8. Re:Why I don't support the EFF by captaincucumber · · Score: 1

      This "tough luck" line - if you don't like the software don't use it; if you didn't read the EULA, too bad for you, etc - gets kind of old.

      You see, it's like this. What if someone wants to play WOW but doesn't want spyware on their computer? Well, you say, find another MMORPG that doesn't have spyware. Then one day all of them do. Then what? Then one day every game you buy, every utility you buy - from tax prep to antivirus - installs it's own little bit of spyware and rootkits. It's all in the EULAs, and you always have the option of not using that software, but pretty soon you can't do anything on your computer if you want to stick to your principal of my computer is my computer because everything has rootkits and DRM and spyware.

      So what reasonable people are doing is fighting this shit whereever it pops up. We say fuck this EULA nonsense, fuck this "if you don't like it don't use it attitude" no software should ever install spyware or rootkits, that crosses a line that just shouldn't be crossed.

      So that's how I see it, and it's part of why I donate quite liberally to the EFF.

  20. Only problem here... by praksys · · Score: 1, Redundant

    ...is lack of notification. Blizzard should just be upfront about the fact that the Warden watches everything else your machine is doing while the game is running, and that people who are worried about privacy should (a) not run anything else while the game is running or (b) not play the game.

    1. Re:Only problem here... by lbrandy · · Score: 1

      This is exactly where the game industry is headed. Essentially companies will pop up a new window that says

      To prevent cheating, we will be scanning your process list, and comparing hashes to known cheating programs. We will also will ninja-patch this hash table without asking your permission. If you don't like it, don't play

      And most people will play and happily be spied upon, including myself. There is obviously room for abuse... but I've trusted blizzard with my credit.. and the contents of my computer, already... so if all I need to do to gaurentee less cheating is give up my process list, then fine by me. This seems to be the one and only solution to a host of cheating problems (especially maphacking in RTS games).

  21. "the warden" is a misnomer by JonTurner · · Score: 1

    Should have been named the Panopticon. A warden can watch only one person at a time. The Panopticon was designed to watch all prisoners at all times, without that prisoner's knowledge.

    Either way, F that. Either the software makers tells me exactly what the hell they're doing within very well-defined boundaries, or their anti-cheat code never gets installed. So what's allowable? Watch the gameplay for typical cheats/exploits? Yeah, sure. Take snapshots of the video buffer? Yeah, for the game window. Snapshots of the whole desktop? NO way. Keylogger? Hell no.

    Of course, this is going on faith (or what the game maker tells us) since, without reverse engineering (surely a violation of DMCA?) no one but the maker knows what the code can do and there's no technological way to enforce limits on the roles the software performs.

    DotNet has some degree of component permissions but nothing this fine-grained. I want more control over my PC. Not less. I want each app playing in it's own well-controlled sandbox.

    In short, on my system I want to be The Warden, to prevent apps like "The Warden" from watching *me*.

    1. Re:"the warden" is a misnomer by theRiallatar · · Score: 1

      The problem is, Windows doesn't have well-controlled sandboxes. If Blizzard could get WoW to run completely isolated, inaccessible by any other processes or memory hooks, they'd do it, and the whole Warden point would be moot.

  22. Once money enters the game... by Nijika · · Score: 1

    I play Second Life exclusively online, so I don't run into this sort of thing. There's no leveling, etc, so running a cheat bot is kinda dumb. On the other hand there's a lot of intrigue and politics in the exchange of Linden dollars that kills the atmosphere of SL for me sometimes. Most if not all cheating for advancement is for monitary gain. It's always funny when real world politics and cash corrupts a purely fantastical plane that doesn't even exist. Does that speak to eternal human nature, or is this just a product of the times we live in?

    --
    Luck favors the prepared, darling.
  23. Definite article by obli · · Score: 0

    It added that the Blizzard could get away with using The Warden because information about it was buried in licence agreements that few people read.

    "Warden" instead of "the warden" is a grey zone, but it's definitely not "the Blizzard"

  24. The Warden for Mac? by darkCanuck · · Score: 2, Interesting

    When will "The Warden" get released for my iMac?

    Actually, in all seriousness, I assume this is built into the Mac version as well? Overall, I don't care. I'm glad there's no (less?) cheating and I don't run anything else when I play anyhow.

  25. Spilt milk, but make some cheese from it by Red+Flayer · · Score: 3, Insightful

    FTA: "[The EFF] added that the Blizzard could get away with using The Warden because information about it was buried in licence agreements that few people read."

    Didn't read the license agreement? Sorry, but that's not Blizzard's problem. It would be nice if Blizzard had made it more obvious that they would be doing this.

    But you know what? Tough titties, you agreed to it.

    That said, it's good that people are drawing attention to this -- maybe next time around, Blizzard will be faced with losing revenue should they try to implement the same kind of solution.

    What MMORPGs need to do is implement better server-side analysis to identify cheaters. Difficult? Yes. Expensive? Yes. But probably less difficult and less expensive that losing craploads of clients, and hiring craploads of lawyers. Then they won't need to have the invasion clause in the license for their games.

    Spread the word, and maybe we won't have to deal with this next time.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Spilt milk, but make some cheese from it by GearheadX · · Score: 1

      Hit the nail on the head here. The notification of the Warden WAS given, in the EULA. If you don't read all of the terms of the contract you're signing, you have no right to whine about it later.

    2. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      Furthermore, you entered the contract under false pretenses, since you signed that you read and understood the agreement.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Spilt milk, but make some cheese from it by shotfeel · · Score: 1

      Didn't read the license agreement? Sorry, but that's not Blizzard's problem. It would be nice if Blizzard had made it more obvious that they would be doing this.

      But you know what? Tough titties, you agreed to it.


      And that's exactly how the majority of spyware out there gets installed. Is it OK for Blizzard, but not OK for a P2P or web utility company to do?

    4. Re:Spilt milk, but make some cheese from it by Infernal+Device · · Score: 1

      If you don't read the licensing agreement and are not aware of the terms, then that is your problem. What you choose to do afterwards is also your problem. This applies to any software you use. It's not more or less right based on who's doing it.

      --
      "My God...it's full of trolls!"
    5. Re:Spilt milk, but make some cheese from it by stanmann · · Score: 1

      With a major change to the license agreement like this, There should be more warning than usual. Sony at least got that part right, and had a special patch warning.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      "And that's exactly how the majority of spyware out there gets installed. Is it OK for Blizzard, but not OK for a P2P or web utility company to do?"

      It's OK for anyone to do it, if they get your permission. The question is whether the permission is valid, i.e., has the signatory party "read and understood" the terms of the agreement? Is the knowledge base sufficient for the person signing away their protection to really understand what rights they are granting?

      As consumers become more versed in spyware, and how it is installed, vendors will need to start making their EULAs plain-speech. Or need to not include such clauses in the EULA. As a (normally) savvy consumer, such a clause in a EULA is a make-or-break condition when I purchase/install software.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      What's the major change to the EULA? I just checked the current EULA, looks pretty standard to me, I can't see any big difference from the original EULA (haven't been able to find a copy online, but I know I read it a couple weeks ago -- someone on a blog somewhere had it up).

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    8. Re:Spilt milk, but make some cheese from it by 0xABADC0DA · · Score: 1

      Yes, but what Blizzard is doing far worse than most spyware. If you are playing the game, every patch requires you do agree to several EULAs all over again. Sometimes a server reset also causes this. Typically you need to click "I agree" to a 20+ page agreement several times a week. Furthermore, there is no indication given that the agreement changed; there certainly isn't a promenint "changes since previous agreement" at the top or a version number.

      It's the same thing any of those repeated questions, like "Do you really want to delete this file?". People just click yes out of habit and end up deleting the file they wanted to save. So in this respect not only is Blizzard trying to slip one past you by writing a long and complicated EULA, but also they are actively using your human nature against you.

    9. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      Current EULA available at:

      http://www.worldofwarcraft.com/legal/eula.html

      In its entirety. A quick read. Easy to copy and paste into a word processor for your records. Easy to see if it has changed. If they ask you to agree to the EULA again, open up a new browser window if a bunch of little screens is a pain.

      The problem is not with the EULA, in this case. The problem is that people do not understand that they are entering into a legal contract, and how serious the implications are. At my business, I go over contracts with a fine-tooth comb. Why would I do any less at home?

      One problem I have with the EULA is that you do not have to certify that you are the owner of the computer, or that you are authorized to make decisions on behalf of the owner. Once this happens (and it will, should this go far in the courts in the US) then WoW will lose business if they want to implement a EULA allowing something like this. The answer? Don't have terms in the license that require the consent of the owner of the computer. Do "Warden-like" activities server-side.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    10. Re:Spilt milk, but make some cheese from it by object88 · · Score: 1

      Didn't read the license agreement? Sorry, but that's not Blizzard's problem. It would be nice if Blizzard had made it more obvious that they would be doing this.

      I'm not trying to single you out, but this comment seems to crop up more than a few times.

      The "didn't read the EULA; tough luck" argument doesn't sit right with me. When Gator (or whatever it was called) got installed with certain P2P apps, and was specifically mentioned in the EULA, people were upset. In this case, (many / most?) people aren't. You can't have it both ways.

      Spyware is spyware.

    11. Re:Spilt milk, but make some cheese from it by Trolan · · Score: 1

      > there certainly isn't a promenint "changes since previous agreement" at the top or a version number.

      There's a nice little thing called a timestamp at the very top of the file.

    12. Re:Spilt milk, but make some cheese from it by east+coast · · Score: 2, Insightful

      it's good that people are drawing attention to this -- maybe next time around, Blizzard will be faced with losing revenue should they try to implement the same kind of solution.

      Actually, it may raise revenue because I, for one, like the idea. It's not real spyware and it's keeping some script kiddies from twinking. That's fine in my book and frankly I'd feel better about playing a game where the attitude of the host(s) was more "we keep a level playing field for our users" then the "we got your cash now, sucker. Get use to it."

      As far as I'm concerned the whiners are complaing for a small number of reasons: they lost out in cheating, they want to cheat but fear the warden or they've fallen victim to FUD by the use of the word "spyware".

      I feel no pity for these people.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    13. Re:Spilt milk, but make some cheese from it by NivenMK1 · · Score: 1

      What MMORPGs need to do is implement better server-side analysis to identify cheaters. Difficult? Yes. Expensive? Yes. But probably less difficult and less expensive that losing craploads of clients, and hiring craploads of lawyers. Then they won't need to have the invasion clause in the license for their games.

      Perhaps yes, but with the multitude of people playing and the varying playstyles makes ruling out cheaters from a server perspective inadequate, impossible and unfeasable. Most all decisions in game are made or at least adjudicated through the server. Try getting disconnected while running/fighting/crafting and you'll see what I mean.

      The bits that the warden appears to be combatting are things which monitor for elements of the game in memory. Remember ShowEQ from about 5 years ago? It would scan the memory and show you every NPC or PC in the zone you were currently in. This was a huge boon for gamers who were targeting specific toons/characters.

      One must also take a look at the extensive interface modifications available for the game, there is the potential that an inept user could incidently install something malicious from an interface package ("Oh, it's a self-extracting executable, nothing bad could ever come in one of these...") which could steal account information.

      If you want to be really open minded about it, this malicious program could be designed to make the installation of WoW it's installed to appear to be cheating, and thereby get banned. It's not too-far fetched to think that DoS attacks could initiate/propigate at this level, I think we all are aware that social engineering is the greatest damage spreading tool in history. Once they are discovered and processes are known to Blizzard, this would be an ideal use for the warden.

      It's my belief that the warden exists to protect both Blizzard's interests as well as the players. It works towards providing them with a fair play environment and, as expressed above, could be used to protect players from themselves to an extent.

    14. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      "Perhaps yes, but with the multitude of people playing and the varying playstyles makes ruling out cheaters from a server perspective inadequate, impossible and unfeasable. Most all decisions in game are made or at least adjudicated through the server."

      I happen to disagree. Inadequacy would depend on the extent to which the monitoring is done. Statistical analysis + human observers might cost some cash, but would IMO be adequate.
      Impossible? I don't think so. Blizzard has a ton of resources at their disposal.
      Unfeasable? You mean you think it would cost too much for Blizzard? Or hamper gameplay too much? If Blizzard loses more business through client-side monitoring than they would spend on server-side monitoring, then they'll do server-side monitoring.

      "The bits that the warden appears to be combatting are things which monitor for elements of the game in memory. Remember ShowEQ from about 5 years ago? It would scan the memory and show you every NPC or PC in the zone you were currently in. This was a huge boon for gamers who were targeting specific toons/characters."

      The end result of which would be statistical anomalies that are relatively easy to detect. Have an observation team "follow" anomalous characters for a while, take action based on observations.

      "One must also take a look at the extensive interface modifications available for the game, there is the potential that an inept user could incidently install something malicious from an interface package ("Oh, it's a self-extracting executable, nothing bad could ever come in one of these...") which could steal account information.""

      That's a red herring. Any executables a user installs from anyone other than Blizzard has nothing to do with Blizzard's EULA, or whether Blizzard does server- or client-side monitoring. Anyone who installs a third-party interface is asking for their account info to be stolen.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    15. Re:Spilt milk, but make some cheese from it by shotfeel · · Score: 1

      OK, you read the licensing agreement and tell me where it says they are monitoring your system for cheats. The closest is maybe from the linked Terms of Use where it says

      6. Consequences of Violating the Blizzard Entertainment Code of Conduct.

      Blizzard Entertainment may, in its sole and absolute discretion, take whatever action it deems necessary to preserve the integrity of World of Warcraft.


      Other than that, and their statements about automatically upgrading the game, I'm at a loss. AFAICT they never state that their software is doing any of the things mentioned in the article.

    16. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      Good points. The question is, how much do you trust Blizzard to not take advantage, and to not inadvertently allow someone else access?

      As long as they are flush with cash, I trust them... but what happens when their revenues are poor?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    17. Re:Spilt milk, but make some cheese from it by LurkerXXX · · Score: 1

      The other big problem is that the warning that they are installing spyware on your machine IS NOT IN THE EULA!!! It is at the bottom of a long separate document, the TERMS OF USE AGREEMENT that the EULA links to. If you just read the EULA you will have no clue that the are installing spyware on your machine. Something that intrusive should be directly stated in the EULA.

    18. Re:Spilt milk, but make some cheese from it by Ibag · · Score: 2, Insightful

      "What MMORPGs need to do is implement better server-side analysis to identify cheaters. Difficult? Yes. Expensive? Yes. But probably less difficult and less expensive that losing craploads of clients, and hiring craploads of lawyers. Then they won't need to have the invasion clause in the license for their games."

      I'm sure that there are lots of things that Blizzard does server side to detect cheating. The problem is, their view of cheating is broad enough that it cannot be completely detected server side. Consider the following (real) example:

      During the WoW Beta, in game fishing was fairly easy to do. It was so easy, in fact, that people were able to completely automate the process. So Blizzard changed the mechanics of fishing so that you had to cast your line, observe a small splash if something got caught in your lure, and quickly click to reel your fish in before it escaped. People then wrote more elaborate fishing macros which had an external program constantly scanning sections of the screen for certain kinds of pixel changes that would indicate a splash. Blizzard then responded by slashing the prices of fished items that are sold to vendors. Macroing fishing went from highly profitable at a low level to unprofitable at all levels.

      The point of all this is that macroing fishing was completely within game mechanics. Except for noting the time that someone spends fishing (which may or may not be a good indicator of cheating), there was no way to detect this "cheating" server side. But it was cheating. It caused a few people to create wealth for themselves with no effort, which leads to an imballance in other areas of the game (like equipment).

      People are (almost) not stupid enough anymore to use hacks that would change game mechanics for them. They would get caught very easily and they know it. With very few exceptions, cheating in WOW is limited to botting. There are small differences between how a human might play as opposed to a decent bot, but I'm not entirely sure that it is the kind of thing that can be detected server side.

      Do I want them scanning my computer? Not if it can be helped. However, if they are nice about it (reasonable disclosure, plus scanning only hashes and file sizes but not actual text, and not sending back any information that isn't absolutely necessary), it seems the best solution. Cheating is a serious problem in a game like this, and I'm not sure there is another viable approach to stopping botting.

    19. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      Plent of contracts have appendices. The EULA doesn't specifically mention the software, but it is allowed according to the general terms. Doesn't the EULA stipulate that you have read and agree to the TOS, anyway?

      Why is it so hard for people to make a little effort? The need for instant gratification amazes me.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    20. Re:Spilt milk, but make some cheese from it by ildon · · Score: 1

      1. As far as I can tell, not a single person who wasn't also attempting to write or use bots and cheat tools has quite over this. I have never even HEARD of someone quitting over this. In contrast, I know tons of people who are HAPPY that there is an anti-bot/cheat mechanism in place.

      2. "Next time around" has only shown that more and more companies are implementing systems like this. Just look at Valve Anti-cheat and Punkbuster. Punkbuster is now a part of Quake4, Doom3, Battlefield 2, Farcry, Call of Duty, and Rainbow Six 3. Soon to be a part of every sequel to these games, too, including Call of Duty 2 and Enemey Territory: Quake Wars.

      Players want anticheat clients. They want a fair game.

    21. Re:Spilt milk, but make some cheese from it by LurkerXXX · · Score: 0
      Why is it so hard for someone to write a game that simply runs as an application rather than install spyware on my machine? Why can't they make a little more effort when the write the application?

      Seriously, hiding bad stuff in multiple appendices and small print is an old trick to hide stuff you don't want to come right out and say. Adding spyware is NOT a normal part of a game contract and the existance of such should be listed clearly up front. The need to make excuses for Blizzard amazes me.

    22. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      "Except for noting the time that someone spends fishing (which may or may not be a good indicator of cheating), there was no way to detect this "cheating" server side."

      Toss in random events that break the cycle and require human input, like Runescape had to do. Botting became much less effective once they did -- if you die & lose inventory every time you run a bot for 5 or 10 minutes, the problem kinda goes away. Of course, one person could monitor several bots (which IIRC happened all the time) operating different scripts, but there are ways to limit that as well.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    23. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      Well, then, no complaints about the Warden, eh?

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    24. Re:Spilt milk, but make some cheese from it by Red+Flayer · · Score: 1

      There's no need to make excuses for anyone.

      Maybe the games you want to play are complex enough that they simply can't run as "just an application." After all, we are talking about online games, which implies some kind of communication.

      People spend thousands of dollars on a computer, and then don't make the tiny effort to read what they are signing? Honestly, the need to make up excuses for people who are too lazy to maintain their own property amazes me.

      If you read through the comments on this thread, you'll understand why people are happy that the Warden is installed. You'll also understand why the Warden isn't really spyware.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    25. Re:Spilt milk, but make some cheese from it by LurkerXXX · · Score: 0
      I've never uses WoW, and after reading this I never will, or trust any Blizzard apps on my machine. I read my EULAs, but I'm not arrogant enough to assume that most people will read the EULA plus appendice 1, Part 13, subparagraph 1, just to install a friggin game on their system. Any notice that you are going to install something as obtrusive on a machine should be spelled out right upfront. Not hidden a few links away.

      I've read the comments on the thread. Some folks are happy. It's still spyware.

    26. Re:Spilt milk, but make some cheese from it by StikyPad · · Score: 1

      Didn't read the license agreement? Sorry, but that's not Blizzard's problem. It would be nice if Blizzard had made it more obvious that they would be doing this.

      It's funny how a comment like that gets modded up in this discussion, but they get modded down during any MS/Adobe/MessengerPlus++/Kazaa article. (Of course that's just a coincidence and it's not that people have double standards at all, it's just completely different people posting/modding today. I know, I know.)

      The real problem is that people care too much about what other people are doing. This isn't the Olympics, or Las Vegas. There's no prize involved here. You don't stand to lose a mortgage payment. If you enjoy "killing" 100 bees so you level and get more HPs to kill 150 wasps, so you can level and get enough HPs to kill 200 monkeys, ad nauseum, then by all means.. What difference does it make if someone else uses a script to harvest spider monkey fur? If you enjoy doing it manually, then enjoy doing it manually.

      That said, people should not have to waive their expectation of privacy for any reason other than public safety, and even then only in limited circumstances. "If you don't like it, don't play," is a cop-out.

      The only difference between this particular piece of spyware and any other is that people are currently enjoying the effect, or the perception of an effect, with no thought as to the long-term effects, the broader perspective, or the precedent it establishes.

    27. Re:Spilt milk, but make some cheese from it by NivenMK1 · · Score: 1

      I happen to disagree. Inadequacy would depend on the extent to which the monitoring is done. Statistical analysis + human observers might cost some cash, but would IMO be adequate. Impossible? I don't think so. Blizzard has a ton of resources at their disposal. Unfeasable? You mean you think it would cost too much for Blizzard? Or hamper gameplay too much? If Blizzard loses more business through client-side monitoring than they would spend on server-side monitoring, then they'll do server-side monitoring.

      If you've been keeping up with WoW news since release, you can see evidence of their server side monitoring, this is what caught the dupers shortly after release who saw their accounts closed. The server is pointless without the clients, and to ensure the best possible gaming environment, some steps must be taken to assure nobody has a particular advantage over anyone else, both from the client perspective and the server perspective.

      The end result of which would be statistical anomalies that are relatively easy to detect. Have an observation team "follow" anomalous characters for a while, take action based on observations.

      Apparently not, it took Sony over a year to realize that some players could see if the big boss was up without actually going in to look.... And they only did that because the application got so much popularity that it made front-page on several gaming news sites. Passive applications may affect player behavior, but in no way do they define player behavior beyond a reasonable doubt. All you have to do is start banning people based on trends-and-analasys and you have a mass desertion waiting to happen when you ban someone who was doing nothing wrong but happened to fit your cookie-cutter. (you can follow a player with showEQ running all around the world and it will look like he's running randomly from here to there, popping into places then poping out, then again, you don't know if he has showEQ unless you can see whats on his computer, who can say that he's not simply mucking about of his own volition?)

      That's a red herring. Any executables a user installs from anyone other than Blizzard has nothing to do with Blizzard's EULA, or whether Blizzard does server- or client-side monitoring. Anyone who installs a third-party interface is asking for their account info to be stolen.

      Red herring indeed, The Warden is there to protect the players and the game from foul play. There is nothing which says for or against banning players based on anything running on their system; But if one person got their account, and thus their personal information, ganked by a program this person installed, it's likely they would blame Blizzard for it. The really sorry thing is that without any client-side monitoring, there is no way for Blizzard to remove itself from the shadow of doubt; Doubly so given today's cut-throat media.

      In the end it comes down to protecting one's interests. The Warden is not the first and will not be the last client-side anti-cheat utility. It is a good solution in that its nature is clearly mentioned in the EULA and it does not overstep it's bounds IMO of a good threat monitoring application as well as cost effective method of mitigation.

      Wonderfull that you can essentially tell any tin-foil-bodysuit fool who dosen't like it that he should have read the terms of service, as it was clearly spelled out in plain f'in english.

      INAL, you have 3.5 million people to monitor. You can do it through a) paying your programmers to make an automated program to do this for you or b) paying people decent money to follow other folks around that you may be suspicious of, all the while assuming increased risk of blowing your own foot off and banning an innocent because he fit the profile... I'd vote for a hybrid of the two, which is exactly what Blizz has done, autonomous program doing the bulk monitoring on both ends, people double checking the facts from all monitoring, then making decisions based on that.

    28. Re:Spilt milk, but make some cheese from it by east+coast · · Score: 1

      As long as they are flush with cash, I trust them... but what happens when their revenues are poor?

      Let's not beat around the bush here, what do you really think they are going to do? The fact that if I were a player on WoW i'd probably already be trusting the company with my credit card/debit card number should be enough of a statement of my length of trust.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    29. Re:Spilt milk, but make some cheese from it by ildon · · Score: 1

      Every time you install a patch it posts both the original, game release agreement, as well as the most recent agreement.

  26. Not spyware, but there is a reason this won't die by Dachannien · · Score: 5, Informative

    By definition, spyware sends back personal information concerning the user. Warden does no such thing, even going by the analysis of Hoglund (the author of a rootkit.com article, and a developer of cheat software for WoW). Hoglund uses FUD to scare the reader into believing that WoW is snooping around their e-mail addresses and IM friends list, but in actuality, the first thing Warden does when it scans a string is to hash it, thus removing all personally-identifiable information. It compares the hashes to a list of hashes sent from Blizzard's servers, and sends a notification to Blizzard if a hash matches one on the list. That's the only information it sends back.

    Yes, it does scan window titles, and yes, coincidentally, those window titles may contain URLs or e-mail addresses. But Warden only works with hashes of those strings and doesn't phone them home. The paranoid can easily close other windows while running WoW (or, for that matter, uninstall), but the majority of the game-playing public wants anti-cheat measures in place.

    Note that this anti-Warden crusade is perpetrated by people who will benefit financially if Blizzard is humiliated into discontinuing the use of Warden. The folks over at WoW!Sharp, the most well-known cheating/botting program for WoW, were selling subscriptions to their software, right up to the point where Warden caught them using their cheat software and led to them being banned. They realized that if they continued selling subscriptions to their software, they could be sued, so they released it as open-source, essentially to shove the problem of liability off onto their users.

    If Warden were discontinued, they would, quite literally, be back in business.

  27. OMG! Spyware - What else is there? by governorx · · Score: 1

    You think thats bad. Try buying quake4, choosing not to install punkbuster on installation. Finishing the game (after the game kills my Ti500, btw radeon 9800 works nice and its dualhead). Deciding to play online. Find out you cant join without punkbuster. Cant find punkbuster install. Find a line in a the help file that reads like this:

    "To install punkbuster you need to uninstall and reinstall quake 4."

    Sry pal. Thats 4 cds, I rather not spend another hour re-installing it.

    This is why I got into win32 app dev. So that I had some idea of wtf programs im running on my computer are doing (excluding linkages that i cant control). Sry, MMORPG is flawed because people cheat, people will look to cheat, and people enjoy cheating. MMORPG includes people. QED.

    I rather run a safe box offline and play a single player title with an excellent story. Because, game developers, story is important not graphics.. makes we want to break out ff6 or chronotrigger and give 'em another go.

    1. Re:OMG! Spyware - What else is there? by drmarcj · · Score: 1

      Sry, MMORPG is flawed because people cheat, people will look to cheat, and people enjoy cheating. MMORPG includes people. QED. Yeah, I guess it's like in real life: there two kinds of people who cheat: (A) folks who are jerks who think they can get away with it; and (B) folks who think that everyone else is cheating and they need to 'even the odds'. As a college professor I have first hand experience with both mindsets. The minority are in category "a", but they wreck it for the rest of us because they cause reasonably honest people to decide to join catgory "b". If you want cheating not to happen, you make it hard for people in category A to do their thing. It does involve balancing rights of privacy, meaning that people are going to have to make the decision to either play the game and get spied on, or not play. If anything, Blizzard's sin in this case is they weren't sufficiently informative with their users about the extent of the spying they were doing (before you shell out the $50 for the game etc.) But ultimately anti-cheating measures, like police officers, are a necessary evil.

    2. Re:OMG! Spyware - What else is there? by 88NoSoup4U88 · · Score: 1
      Why would you choose to not install Punkbuster anyways ? (since you can also turn it off, in-game)

      And one hour to install a 4 CD game would be due to your own incompetence... or your own exaggeration.

  28. Doesn't that violate EULA? by Lead+Butthead · · Score: 1

    I am under the impression that most EULA prohibits disassembly of the software binaries. Whether or not the EULA is enforceable however is another matter..

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
  29. Hyperbole by phorm · · Score: 4, Insightful

    Hoglund noted that the text strings in title bars could easily contain credit card details or social security numbers.

    Since when would a site submit a URL in the title? I assume this is for sites which don't have a <TITLE> tag, and just display the URL as the title. Even in that case, any website that submits a document with such information in the GET string is asking for trouble. It would allow it, among other things, to be viewed in the document history etc.

    We need to stop jumping every perceived violation. There seems to be a witch-hunt on for privacy/security violators, and often the assumptions of what 'could' create a security risk falls into the realm of pretty silly...

    1. Re:Hyperbole by OzPeter · · Score: 1

      I'm sorry,
      But you seem to underestimate the stupidity of people who create systems on the internet. The place is littered with tombstones marking a huge number of "WTF?? They did what?!?!?!??" type moments. So I wouldn't discount the idea that someone would put private information on a windows title bar. (However, this doesn't support TFA which seems to be a bit FUD related.)

      One of my favourite websites is the RISKS list which catalogues general computer stupidity. You should check up on it sometimes, some of the reported situations are mind numbing in their stupidity.

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re:Hyperbole by eMartin · · Score: 1

      "Since when would a site submit a URL in the title?"

      Since when are browser windows the only ones that have title bars?

    3. Re:Hyperbole by phorm · · Score: 1

      It's more likely in a browser, but as stupid as if not more stupid to have it shown in the title bar of a normal applicaton.

  30. You've missed the point by Weaselmancer · · Score: 1

    The software in question checks a lot of things, none of which are known to the user. From TFA:

    I watched the warden sniff down the email addresses of people I was communicating with on MSN, the URL of several websites that I had open at the time, and the names of all my running programs, including those that were minimized or in the toolbar.

    Now, if this thing told you up front that it was doing all of this, it would be simply an anti-cheating program. But it doesn't. It does all of this without notifying the user. Therefore, it is spying on you actions without your knowledge. Software + spying = spyware.

    --
    Weaselmancer
    rediculous.
    1. Re:You've missed the point by Red+Flayer · · Score: 1

      "Now, if this thing told you up front that it was doing all of this...
      Therefore, it is spying on you actions without your knowledge. Software + spying = spyware."


      For it to be spying, it would need to be dialing home with your info info. Which it doesn't. Furthermore, it is not without your knowledge... or it shouldn't be, if you read and understood the EULA, which you indicated that you had when you installed the game.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:You've missed the point by Weaselmancer · · Score: 2, Insightful

      Well, I actually don't play the game so I haven't read the EULA. But I really have to wonder - does the EULA mention all the screwy stuff that this client checks? I'm guessing not since someone had to disassemble the sucker to find out what all this thing does.

      Mind you, I'm not against it at face value. I just think that consumers should be able to make informed decisions. If the EULA says the client software will probe your IM and figure out your friend's email addresses and you install anyway, then no problem. But that's probably not the case here.

      --
      Weaselmancer
      rediculous.
    3. Re:You've missed the point by iceperson · · Score: 1
      I really have to wonder - does the EULA mention all the screwy stuff that this client checks?
      it doesn't need to. everything that it has been accused of checking falls within the parameters stated in the EULA.
    4. Re:You've missed the point by Weaselmancer · · Score: 1

      Well, if that's the case then this is probably ok. Unless it breaks some sort of DCMA provision or wiretap law to do its deed, of course.

      BTW, since you have the EULA and I do not, could you post the part that covers this? I'd really like to see how they worded it to make this kind of thing ok. So I can keep an eye out for similar clauses in the future.

      --
      Weaselmancer
      rediculous.
  31. of vigilantes by Iriel · · Score: 3, Insightful

    Whatever happened to the good ol' days of Diablo 1 online when I had to use a hack for the sole purpose of disabling everyone else's hacks around me?

    --
    Perfecting Discordia
    www.stevenvansickle.com
  32. Who uses/trusts downloadable cheating programs? by wgaryhas · · Score: 1

    This is why you don't use download cheating programs, you make them yourself and don't share them so that the name of your program isn't in their hash.

    --
    "For every complex problem, there is a solution that is simple, neat, and wrong." - H.L. Mencken
    1. Re:Who uses/trusts downloadable cheating programs? by Nom+du+Keyboard · · Score: 1
      This is why you don't use download cheating programs, you make them yourself and don't share them so that the name of your program isn't in their hash.

      What? You mean cheaters have to become programmers too?? What fun is that???

      --
      "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  33. How ironic. by Anonymous Coward · · Score: 0

    2 feet behind me I have two computers running a meph bot on diablo ^-^.

  34. Holy Grail 2 by moviepig.com · · Score: 5, Insightful


    A cheater-robot gets caught because it plays a game better than any human could... right? So then, the real challenge for a human player is to be mistaken for a machine... a kind-of reverse Turing test...

    --
    Seeing bad movies only encourages them. Watch responsibly
    1. Re:Holy Grail 2 by Surt · · Score: 1

      It doesn't get caught playing better, but perhaps just more persistently. A lot of these bots are just designed to play 24 hours a day for weeks to accumulate money/items/exp. If a human could put in the same amount of time, they would likely do better.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:Holy Grail 2 by moviepig.com · · Score: 1
      If a human could put in the same amount of time, they would likely do better.

      You're right... and I did somewhat realize that. But I was thinking also of the recent row over masquerading poker-bots...

      --
      Seeing bad movies only encourages them. Watch responsibly
    3. Re:Holy Grail 2 by thesandtiger · · Score: 1

      They don't get caught for playing better, just different.

      For example, take some repetitive activity that requires frequent clicking of many boxes over and over (crafting). A human will mess up every once in awhile, or will have widely varying click speeds and so on. Most of these scripts don't ever make mistakes, and usually don't vary click speed and timing, etc.

      For the most part, bots in combat/grinding situations play REALLY badly. ANYTHING out of the ordinary wrecks them.

      Full disclosure: I made scripts in WoW (using python, and not detectable by the Warden methods mentioned) that would have my stealthed rogue run into an instance, head to the spots where chests can spawn, try to open (if anything was there) and wait for a time, then grab all loot, and move to the next. It worked brilliantly. I'd come back every 2-3 hours and empty out my inventory of junk, and mail stuff to an alt to auction at the bank. For me, it was the "challenge" of automating stuff, as opposed to financial gain, but if I can figure it out with no incentive, surely the guys getting paid can come up with better solutions.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  35. Why no bots? by Grendel+Drago · · Score: 1

    Y'know, I'm real fuzzy on why users can't use bots to do the endless level grind. I mean, Progress Quest would be way, way, way less fun if I had to click on a little box for every enemy I slew...

    --
    Laws do not persuade just because they threaten. --Seneca
  36. Pertinent quote from "Terms of Use" by kcurtis · · Score: 5, Informative

    Blizzard does say they will probe your computer.

    From Terms of Use:
    =================
    In order to assist Blizzard Entertainment to police users who may use "hacks," or "cheats" to gain an advantage over other players, you acknowledge that Blizzard Entertainment shall have the right to obtain certain information from your computer and its component parts, including your computer's random access memory, video card, central processing unit, and storage devices. This information will only be used for the purpose of identifying "cheaters," and for no other reason
    =================
    So they can look at anything in RAM, or even your hard drive. And you agree to this. As other posters note, you can either not play, or not run other apps, since they don't seem to scan your drives.

    I, for one, think Blizzard is doing something positive here, and the complainers are probably cheaters or farmers -- or non-players. Cheating ruins the experience for honest customers.

    1. Re:Pertinent quote from "Terms of Use" by interiot · · Score: 1
      It's not just cheaters who are complaining about it. The story got very highly rated on Digg, got mentioned on Diggnation and those guys were really complaining about it. Some other podcast was complaining about it too, I don't remember.

      It's kind of weird how this grass-roots stuff can turn so ugly sometimes, in somewhat illogical ways.

    2. Re:Pertinent quote from "Terms of Use" by ObsessiveMathsFreak · · Score: 1, Insightful

      I, for one, think Blizzard is doing something positive here, and the complainers are probably cheaters or farmers -- or non-players. Cheating ruins the experience for honest customers.

      You're right. The benefits of not meeting the odd player expoliting holes in Blizzard's own software, far outweighs the essential complete annexation of your entire personal and private computer system by Blizzard entertainment, the creator of said exploits.

      I could draw parallels to the whole War on Terrorism keeping us all safe thing here, but I think it speaks for itself.

      --
      May the Maths Be with you!
    3. Re:Pertinent quote from "Terms of Use" by geekoid · · Score: 0, Flamebait

      First off, in WoW 'cheating' has almost no effect on players.
      Second, Blizzard give the user no chance to prove otherwise.
      Third, I don't use bots, and farming is ENCOURAGED by Blizzard. Why else would you need to do the same instance ad-nauseum to get certian loots?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Pertinent quote from "Terms of Use" by Damvan · · Score: 1

      "the essential complete annexation of your entire personal and private computer system by Blizzard entertainment" You forgot the raping of your children and the kicking of your dog.

    5. Re:Pertinent quote from "Terms of Use" by Anonymous Coward · · Score: 0

      Oh, sorry. Cheaters and WHINERS.

    6. Re:Pertinent quote from "Terms of Use" by QuantaStarFire · · Score: 1
      I could draw parallels to the whole War on Terrorism keeping us all safe thing here, but I think it speaks for itself.

      The main problem with that analogy is that terrorist actions typically aren't going to have any more of an impact on society than they did a decade ago, or the decade before that, or the decade before that, and so on.

      With MMOs, however, actions such as hacking and gold farming are going to have far-reaching effects on everybody who plays the game. A number of people will shrug it off until they have to go buy something they want/need and find that the price has skyrocketed because Players X, Y, and Z used their hacking programs to gain large amounts of gold in a short amount of time while they were out getting wasted or working at their real jobs.

      All of a sudden, the efforts of legitimate players are immediately trivialized because some loser with nothing better to do made a tool that does most of the work for him. The money that I pay every month to actually sit down and play the game isn't really worth as much as it was when I started, and tomorrow it's going to get even worse. And it's not like I can pick up and leave for another game, because the exact same shit is going to happen there, and there's nothing I can really do about it.

      Then you have the losers who shell out large portions of their real-life income on in-game items and characters, then turn around and say "I don't have the time that others do, this is the only way I can enjoy the game." I call bullshit, on the grounds that by buying a max-level account, you've essentially skipped the game. It's like buying a movie you really wanted to see, then fast-forwarding thru the whole thing and watching the ending because the first 10 minutes were boring. Then you watch the ending and go "WTH? I don't get it. Why did that guy marry that chick?," without clueing in that you probably should've just waited it out so you knew what the hell was going on.

      Now then, if Blizzard wants to do something to prevent these assholes from trivializing my gaming experience, then they're welcome to employ whatever methods are necessary to make them sit down and actually play the game instead of resorting to 3rd-party programs or eBay to get ahead. A game's a game, but you gotta play within the rules.

    7. Re:Pertinent quote from "Terms of Use" by ObsessiveMathsFreak · · Score: 2, Insightful

      Your argument is coherant and persuasive in the context of the game. However it falls apart under the simple realisation that the integrity of your person, property and privacy is more important than your expieriences in an online game.

      That is, if you want them to be more important.

      --
      May the Maths Be with you!
    8. Re:Pertinent quote from "Terms of Use" by QuantaStarFire · · Score: 1

      You speak the truth, of course. Therefore, it's up to the individual to decide whether they trust the company enough to use their product. I trust Blizzard enough to play World of Warcraft feeling that my information is safe. Someone else might not though, but that's their problem.

      This whole Warden business is an extremely slippery slope. Some people will slide down more than others. I can't say I blame them, but then again, when you consider that any and all software we download has the potential to steal sensitive information without our knowledge (anti-virus/firewall/automatic updates), can you really trust any piece of code? Hell, for all I know, Linux could collect information on who I am, where I live, how many times I've said "lol" and transmit that information to a central server where penguins will assess the information and decide on the best method to raid my home and take my things. I'm not about to go searching thru the source code either, because it'd be like finding a needle in a long, blocky, hard-to-read haystack. Will it stop me from using Linux though? Nah, not really.

  37. Oblig. Simpsons by spuke4000 · · Score: 0, Redundant

    Lisa: Yes, but who will police the police? Homer: I dunno. Coast guard?

    --
    This post cannot be rebroadcast without the express written constent of Major League Baseball.
  38. Stupid stupid Blizzard by Arthur+B. · · Score: 1

    Of course when people are not available to play 24/24 they don't want to be idle, they want to progress in the game. Forbidding botting is absurd. They should instead INCLUDE botting in the game by providing scripting facilities to players when they are away. Of course you'll tell me, not everyone knows how to write script... that is true. But many scripts could be exchanged between players, software that produce script with a wizard could appear etc. They should embrace it, not fight it.

    --
    \u262D = \u5350
    1. Re:Stupid stupid Blizzard by Dachannien · · Score: 1

      You might be interested in this game then.

    2. Re:Stupid stupid Blizzard by symbolic · · Score: 1

      If you have to rely on botting, one of two things is wrong: either you're not interested in the game the way it was designed, or it was designed incorrectly by insisting that you "work" for the resources and advancement that you earn during gameplay. If botting is necessary, why don't they just hand out uber characters at the start, allowing players to forego the grind altogether?

      The reason they don't do this is because the games are about character development as much as anything else. Deciding that you do not want to participate in a tedious portion of the development process by using a bot, is like going for a college degree while having someone else take the tests for you. In both cases, you gain the reward, having done little of the required work. That's typically called "cheating."

  39. NEVER trust the user input by Spy+der+Mann · · Score: 3, Insightful

    This is what PHP programmers have known for a LONG time.

    Just as you can hack some javascript to prevent validation, what makes them think we can't run some remote control software whose client happens to run on... *GASP* your own machine!

    But what are they gonna do next? Introduce captchas into the game every 5 minutes?

    No, sir. The answer is changing THE GAME RULES (the equivalent of validating user input in the server, not the client) so that quick advancement is not done. i.e. restrict repetitive training to N hours, and such.

    Trying to control the client is nonsense.

    1. Re:NEVER trust the user input by Anonymous Coward · · Score: 0

      PHP Programmers have known for a long time. Yah, ok. Not sure what being a PHP coder has to do with it.

      Dude, not to rain on your 'php parade', but anyone that coded web pages in anything had BETTER be aware that you can't trust user input. No idea how long PHP has been around, but I don't think it was the first web coding language.

  40. Emulating WoW on Linux by ahpx · · Score: 1, Interesting

    What effect would The Warden have when playing WoW via Transgamings Cedega under Linux. Wouldn't it just not show any running processes? What does The Warden do then?

    1. Re:Emulating WoW on Linux by Anonymous Coward · · Score: 0

      I run WoW on cedega, and never had any problem with it.

      It's pretty logical really, i mean it's looking for stuff to hash and send to blizzard so they can determine if it's bad.

      So with any luck it will find itself, and perhaps WoW and that will be it. (perhaps some cedega spawned windows processes?) now it would be pretty bizzare if they would block people whom have suspiciously little processes running.

      OH NOES he isn't running msn he must be a cheator!

  41. Re:Not spyware, but there is a reason this won't d by Surt · · Score: 1

    What I can barely understand is: how hard can this be to dodge?

    Warden strategy: hash window titles.
    Defeated by randomizing the window title.

    Warden strategy: hash running processes' file image.
    Defeated by modifying the executable during launch.

    Seriously, assuming blizzard is unwilling to demand that all running processes be terminated before play, how can they possibly expect to beat the cheaters. Frankly, I don't understand why the cheaters don't just try about 10% harder, they'd be unbeatable.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  42. Re:Not spyware, but there is a reason this won't d by sgant · · Score: 1

    Your logic and insight are not welcome here!

    Don't you know that this is Slashdot, everyone has to go off half-cocked and just condemn Blizzard for trying to stop anything like cheating.

    Next you'll hear that some of the authors of the cheat codes put the code into open-source, so that Slashdot will have a headline "Blizzard against open source!"

    This is Slashdot dude...don't try to explain things to these idiots because they've already made up their mind and their minds say "Blizzard Bad! Bad Blizzard!".

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  43. Paranoia by SilentJ_PDX · · Score: 4, Insightful

    Mr Hoglund noted that the text strings in title bars could easily contain credit card details or social security numbers. ... even though he knows that - in the astonishingly massive world of Windows commercial software, shareware and freeware - there's not a single program out there that does this.

    Mr. Hoglund is an idiot.

    1. Re:Paranoia by Scoth · · Score: 1

      While I can't say I agree with him on everything, it would be entirely possible. Many e-mail clients include the subject line of an open message in the titlebar, and it would be possible for someone to have a CC number or SSN in the subject line. Granted, this is stupid in and of itself, but I'm just saying it's possible.

      Then there are the various form-filler programs like Gator(bleh), Roboform, etc. that may well do something like that at some time. Don't use them myself.

      Or how about a badly written commerce site that sticks it up there in a title?

      Then there are other private information that while not as critical as CCs and SSNs, you might not want to be in public. Diseases, passwords, etc. I know of at least one poorly written chatsite that puts the username and password in the URL, and then sticks the whole URL in the title. Certainly are ways of getting private info into title bars. Most of them involve already unsafe behavior, but it can happen.

    2. Re:Paranoia by tehwebguy · · Score: 1

      lol they pass the user/pass via GET ? that is retarded, and you should keep in mind that your user/pass for that site will likely be stored in your history as well.

      --
      -- lol pwned
    3. Re:Paranoia by TheAwfulTruth · · Score: 1

      Well, except that the program hashes the content and it is impossible to get the original plain text back out of a hash. So the CC info (assuming that ever happened in the history of computers) would NOT be sent over the net! It's a 100% complete and total non-issue.

      --
      Contrary to popular belief, coding is not all free blow-jobs and beer. Those things cost MONEY!
    4. Re:Paranoia by Scoth · · Score: 1

      Yeah, I know. They touted it as a feature because they say it lets users make direct bookmarks. So not only do people get their un's and passes in history, but in bookmarks too. I'm currently helping the owner with a redesign, so I'm hoping I can convince him to go with a GETless design. I'm not sure I'll be successful, but we'll see :)

    5. Re:Paranoia by glitch0 · · Score: 1

      Napoleon, like anyone could even know that!

      --
      -Glitch "We all know Linux is great...it does infinite loops in 5 seconds." - Linus Torvalds
    6. Re:Paranoia by Anonymous Coward · · Score: 0

      Online banking / credit card stuff. Could easily have that info in the title bar.

    7. Re:Paranoia by Malizar · · Score: 1

      I work in a tax office, and while I would never be stupid enough to install this game on a business machine, most tax software includes SSN and/or name on the title bar of the window containing the tax return.

  44. Macs? by Dvinn · · Score: 1

    I was quite excited to see Blizzard bring WoW to the Mac. Does this mean that this spyware is one of the first targetted at Macs? Or does this mean that all cheaters should switch to Mac to avoid "The Warden?"

    1. Re:Macs? by John+Muir · · Score: 2, Interesting

      Bingo.

      Anyone know what the comparative difficulty involved in making spyware like this is between Win and Mac?

      I presume it's possible to make a Mac Warden - but it would probably involve a system password prompt (like people wouldn't fall for that). Software installation gets the privileges it needs...

      But for the time being here's to betting there's no Mac version. And surely Mac WoW has a few cracks and trainers of its own, right?

    2. Re:Macs? by Anonymous Coward · · Score: 0

      I did a packet log of WoW on my Mac Mini using a WoW-specific proxy server and sure enough Warden packets are being sent back and forth. They stand out in a packet dump because they are encrypted with the stream cipher RC4 (which means every packet is encrypted differently).

  45. Re:Not spyware, but there is a reason this won't d by Dachannien · · Score: 1

    Some more insight into how Warden works (and how it caught the WoW!Sharp developers) is available here.

  46. lol CC # in title bar?? by tehwebguy · · Score: 2, Interesting

    "Mr Hoglund noted that the text strings in title bars could easily contain credit card details or social security numbers."

    are you joking me? sure title bars COULD contain that data, but i think anyone here would be hard pressed to find an actual example of that happening.

    if some company website or program is too ignorant to keep a CC or SSN off the title bar, they probably have a lot more problems on their hands.

    ALSO, is it just me or is the EFF going a little nuts here? i'm a firm believer in freeing up information for the benefit of the consumer, but i think this is stupid. maybe they should try playing in a world (of warcraft) where there are no cheat protections.

    there have been hacks for games as long as i've played them, and they always ruin the game. well, unless i'm the one doing it! [myg0t]tehwebguy pwnz j00!1

    --
    -- lol pwned
  47. Wine? by kidcharles · · Score: 2, Interesting

    What about if you play WoW using Wine or Cedega? I assume that "The Warden" would be limited in some way if not totally crippled. Does anyone who knows more than I do have any thoughts? And what about Macs?

    --
    Ceci n'est pas une sig.
  48. Cheating is fun. by Anonymous Coward · · Score: 0

    The whole point of cheating is to piss off as many people as you can. That being said, I don't cheat in the normal sense of the word. I don't use bots or scripts or any kind of hacks. In UT2k4, for example, I team kill as much as possible and fuck with the vehicles. Why? Because I am an asshole.

  49. Re:Not spyware, but there is a reason this won't d by MilenCent · · Score: 0

    Interesting point there, although it has to be said, yet again, that just because the motivations of someone telling you something important are suspect, it is not necessarily a reason to discard what they're saying out of hand.

    Is it possible that something like Warden is acceptable? Here are what I consider to be some relevant questions:

    1. How likely is Warden to give a false positive? If you happen to have a Word window open with a document's name in the title bar that happens to match a cheating tool, what happens?

    2. Does Warden run when WoW isn't running? Programs are "allowed" to start up extra processes as part of their running, but are supposed to vanish from memory when the program is shut down. Sony's recently-discussed rootkit-ish DRM software soaks up system resources even when you're doing something that has nothing to do with sharing music.

    3. When you uninstall World of Warcraft, does Warden get uninstalled too? Secret software pieces like this tend to get left behind by various programs.

    Consider this to be #4, although I know the answer already:
    4. Warden DOES appear to snoop around a user's machine, thus using his hardware for purposes against him. Who is to know exactly what Warden sends back to the mothership, without an in-depth disassembly? We know that if it finds something suspecious, Blizzard will probably know about it; isn't that intrusion upon privacy right there? Software has been used for this for quite some time now (expiring software, shareware nag screens, all flavors of DRM, Windows activation codes, all these are different permutations of it), but this is quite definitely a disturbing new step.

    And a quick #5:
    5. Now that details of Warden are known, how easily will hackers be able to get around it? That is to say, is its protection scheme trivial to defeat for anyone looking out for it?

  50. Guild Wars by Phantasmo · · Score: 1

    It seems like Guild Wars is the only thing I post about sometimes. :P
    But why doesn't GW use/need a program like The Warden? There are no cheats that I know of, apart from exploiting in-game bugs, and even those get fixed within a couple of days.
    Botters are reported by players, monitored by GMs and then banned.
    Was Guild Wars just designed better?

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Guild Wars by Killjoy_NL · · Score: 1

      No, just like microsoft products that are more popular/widely used, WoW is more popular.

      --
      This is the sig that says NI (again)
    2. Re:Guild Wars by Anonymous Coward · · Score: 0

      Why are there no/few virii for Macs? Same line of reasoning: fewer clients (relatively, that is). As more people use more Macs/GW, the more likely will there be virii/bots, cheats or scripts, etc.

    3. Re:Guild Wars by WhiteWolf666 · · Score: 1

      No, I'm guessing Blizzard's just being more aggressive.

      In GW, someone needs to report a cheater. GM's investigate, then take action. Doubtlessly, people are getting away with it.

      In WoW, it used to be that someone would report a cheater. GM's investigate, then take action. People get away with it.

      Now, Warden reports suspicious programs that interfer with WoW to Blizzard, and closes the game if its memory is being violated. It files a GM report, who investigate, then they take action.

      It's possible to get around it, but much more difficult. What it does is really no different than, say, punkbuster. It's also no more invasive than a virus scanner, or MS Windows update.

      The main problem with the 'Warden' client is that Blizzard sprung it on players without saying anything. Although there are some references to it in the EULA, they aren't particularly clear, and most people don't read it anyway. It changes on a weekly basis or so, and the document is fairly dense, and not very comphrensible.

      If you don't run any other software while you play, it cannot get any of your data.
      It cannot get any of your data while you aren't running WoW (its not a rootkit).

      It remains to be seen if it insures the integrity of the game. If so, I'm all for it. It's no fun playing WoW against cheaters- in fact, it really sucks to be in BG against people who are speed hacking.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  51. How should companies stop cheating? by NinjaFodder · · Score: 0

    Obviously this isn't just a problem with Blizzard. Is there anything that the gaming community would be okay with concerning anti-cheating software?

    --


    Cause everyone wants a free Xbox360
    1. Re:How should companies stop cheating? by Pxtl · · Score: 1

      Real ultimate solution:

      design games that an AI can't be good at.

      Ultimately, a player could wire up a second PC with a video capture card and male-male cables for keyboard and mouse to control the other PC. At that point, the AI cheater is 100% indistinguishable from a human. On operating systems where a process can pipe into the keyboard/mouse buffers and access the video buffer (or wrap the 3D driver) you can do this on client.

      The fact is that in any game a human is just providing input and output into the game. A software program can do this just as well. Unless a game requires thought processes that an AI cannot simulate, AI players will always be possible.

  52. They have ported it to old games like Diablo 2 by Kilz · · Score: 1

    I can see how it might not matter with WoW because they already have the information like credit card numbers. But Warden has now been ported to Diablo 2 a 5 year old game. The eula for that game dosnt say one thing about warden when you install the program.
    Some of the people that still play Diablo 2 do so because thats all their computer can play. The specs for the game are real low like a pentium 233 and 64 megs of ram and dial up connection, and thats for the optimum settings. Since the patch that installed Warden there has been a ton of lag. Blizzard claims it has nothing to do with warden , but there wasnt as much lag before it was added to the game.
    Im all for stoping cheating. But this is going just a little to far when it is added to a game that is 5 years old.

    --
    I trust Microsoft as far as I could comfortably spit a dead rat
  53. Time for a new concept? by Control+Group · · Score: 1

    What you'd really like to do is move all the data processing off the gamer's PC, so that the PC never needs to receive any more information than the person behind the KB "deserves" according to game logic.

    The biggest problem with this, of course, is that you're shifting the computational burden from the client PC to the server, which means you need more horsepower on the server side while simultaneously failing to utilize the computing power on the client side.

    So here's my back-of-the-napkin concept: have the gamer's PC doing the processing for a different gamer's PC. You'll have far fewer cheaters if the cheats only benefit a randomly-selected person somewhere else on the server.

    Obviously, you can't just have a one-to-one exchange like that for a variety of reasons, but if you think about it sort of like a massive distributed computing project, I think it could be reasonably implemented.

    As I'm sitting here thinking about it, several problems leap to mind. For example, video processing, in many cases, has to be done client-side. Also, you're comparatively penalizing owners of powerhouse systems relative to owners of low-end boxes. You'd have to have a way of ensuring that critical data don't get lost because someone drops off the net. And a few other problems, also.

    But everything I'm coming up with seems to me like a technical limitation that could be addressed by people cleverer than me, rather than fundamental flaws with the idea.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
  54. No, you've missed the point by kcurtis · · Score: 1

    It takes what you are running/have in RAM, hashes it, and compares the *hash* to hashes of known cheat programs.

    Even if they send the data back to WoW, it isn't really the data, it is the hash. And the whole point of hashes it that it is tough to reverse-engineer the hash back into the original data -- which is why Unix and Windows both store your password as a hash. I can't comment on the strength of this hash because I don't know what they're using.

    As it is, they don't appear to send any personal data back to WoW. The DLL may find that data, but it just hashes it and compares it to a database of known cheats. Is there really any legitimate chance that your private data, in hash, matches a cheat app's hash?

  55. Not much of a challenge at all by SuperKendall · · Score: 1

    Have you played many online FPS's? Because if you get to be any good at all, people will all the time accuse you of being a bot.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not much of a challenge at all by moviepig.com · · Score: 2, Insightful
      ...if you get to be any good at all, people will all the time accuse you of being a bot.

      I take your point. But people are easy to fool. The irony (re the Turing reversal) is to get a machine to think you're a machine.

      --
      Seeing bad movies only encourages them. Watch responsibly
  56. Lack of Trust Will Drive Innovation by 99BottlesOfBeerInMyF · · Score: 1
    I think programs like the Warden will be a big part of the incentive that drives the adoption of better security tools for home PCs. Virtualization and jails are already being developed and researched by the OSS community and MS but users who cannot trust software vendors are going to be the driving force behind their implementation. Nice, application level ACLs that tell your OS exactly what WoW can and cannot do on your machine would be pretty darn welcome for a lot of users right now, especially pre-configured ones for different types of applications. Assuming Blizzard implemented their spyware to only allow WoW to run when given enough permission, a virtual machine will easily solve that problem.

    Note, I'm not saying anything Blizzard is doing is nefarious, only that no one really knows for sure and a lot of people would rather not blindly trust all the software manufacturers and random shareware they grab from the internet. I certainly hope these technologies become common kit soon, because I'm tired of waiting for decent security against malware, trojans, etc. Sooner or later remote exploits will become hard to do, and we'll need security against this type of vector.

  57. agreed, but by JeanBaptiste · · Score: 1

    There are lots of stupid users. Really stupid users. I bet somewhere in the world, someone named a file with their credit card number or SSN as all or part of the title. I bet its even happened more than once, in the course of human history.

    Now if you open that file in say, notepad or MSword or I believe even open office, there the filename with the 'sensitive information' is in the title bar.

    Thats one example off the top of my head. I could probably think of more.

    But yeah Mr. Hoglund's argument is pretty weak.

  58. Re:Not spyware, but there is a reason this won't d by F_Scentura · · Score: 1

    "1. How likely is Warden to give a false positive? If you happen to have a Word window open with a document's name in the title bar that happens to match a cheating tool, what happens?"

    Nothing, it wouldn't.

    "2. Does Warden run when WoW isn't running? Programs are "allowed" to start up extra processes as part of their running, but are supposed to vanish from memory when the program is shut down. Sony's recently-discussed rootkit-ish DRM software soaks up system resources even when you're doing something that has nothing to do with sharing music."

    It doesn't.

    "3. When you uninstall World of Warcraft, does Warden get uninstalled too? Secret software pieces like this tend to get left behind by various programs."

    I haven't checked this, but there's no reason for them to code this in. I significantly doubt that Blizzard would waste their time with this as you're not utilizing their servers or providing them any money for doing so.

  59. International subjects are covered internationally by lightyear4 · · Score: 1
    >Why is it that almost more and more news items on slashdot are derived from the BBC?
    Pfff, that's typical Slashdot Euro-centrism for you. Why are all of us North Americans constantly pushed to the side? Please, submitters, you must realize that the Internet != Britain.

    Actually, as a North American myself, I would beg to differ. Most North American news sources have an agenda - either political or corporate or altogether removed from the preferred presentation of unbiased news. Granted this happens the world over. Granted also, there is a great deal of good information out there, but I prefer having access to multiple sources of good repute. Surely a more complete picture of issues and happenings is a positive thing?

    And besides, WoW is an international game, is it not? Well then, it seems that the Brit gaming community is just as concerned as those across the pond.

  60. Ignorant moderators by VP · · Score: 1

    The parrent is referring to the Prisoner, a TV show, where the Warden was one of the main characters... This is a funny post, not a troll...

  61. Sigh. by keyne9 · · Score: 1

    Welcome to posting the same biased drivel as everyone else. Worse than that, the bias is clearly misinformation, as Hoglund's full report discloses further how the program doesn't really do anything interesting or wrong. Instead, he uses his rootkit article to set some truly phenominal spin on the capabilities of Warden in order to (successfully) stir up morons who don't bother to do their own research (or even read his original documentation).

    It's FUD of the best kind. One day, I really do hope that journalists won't base stories on work that is, at best, pure deception.

  62. Is this really spyware? by archer,+the · · Score: 1

    Yeah, maybe it's a silly question. But *anything* we install on our systems could be reading this stuff. Heck, my tax software reads my SSN yearly. Excel reads my monthly income, well... monthly. But what does The Warden do with this information? Does it send it back to Blizzard? Or just report cheating violations? I'd sure as heck like cheaters kicked. It's a pain in the butt to get these characters to level 60. (I wouldn't mind being able to create level 60s outright tho... then I could run instances with my friends more.)

  63. a bit of hysteria by Anonymous Coward · · Score: 0
    Mr Hoglund noted that the text strings in title bars could easily contain credit card details or social security numbers.


    Oh, come on. That's stretching a bit, dontcha think?


    It's a bit drafty in here after Hogland's credibility broke the window on its way out.

  64. Re:Not spyware, but there is a reason this won't d by Dachannien · · Score: 5, Informative

    1. Not very. They use cryptographic hashes, and the chances of an accidental hash collision (i.e., you're not trying to cause one) are negligible (depending on the size of the hash, of course). The rumor is also that Blizzard doesn't ban based solely on the outcome of the scan, but has a GM monitor you in-game to determine what action should be taken.

    2. No, Warden only runs while WoW is running.

    3. Yes. There is a default version of Warden that is part of the patched version of the game. When you run WoW, Blizzard can push another version of Warden to your machine that exists in memory only while you are playing the game. When you uninstall WoW, the basic Warden software is deleted along with it.

    4. You can still use a proxy to monitor what data is sent across the connection, and such a proxy (as long as it doesn't try to alter any data) is pretty much undetectable. Blizzard has made general statements about their monitoring, but they haven't given any specifics on what is transmitted. The cheat authors, however, have been fairly verbose about what Warden does. (See http://www.wowsharp.net/forums/viewtopic.php?t=702 4).

    5. Hard to say. Warden is polymorphic, and a new version can be pushed from the server at arbitrary times while you play, so it's fairly slippery. It's tough enough to beat that the WoW!Sharp developers decided that continued development and sales of their software was too risky, after they got caught. I suspect that Warden faces the same set of challenges that virus scanning programs face. At the same time, the cheat authors, because their game accounts are on the line when they test their software, could potentially get socked for $50 every time they get caught - and while a little cheating here or there doesn't damage the game too much, Blizzard only has to nail the cheat developers once in order to ban them. (And Blizzard can always take extra steps to try to prevent them from resubscribing.)

  65. Mr Hoglund by Anonymous Coward · · Score: 0

    Thanks to the saviour of the community Mr Hoglund for saving us from the evil Blizzard!

    Oh, did Mr Hoglund also tell you he writes BOTs to play WoW and exploit the game code where possible? No, I thought not.

  66. Create a World for Hacks by Nom+du+Keyboard · · Score: 3, Interesting

    They ought to just develop a World/Server where all the hacks can play against each other and see who hacks best. Even the people with the hacks themselves might find that more interesting.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Create a World for Hacks by tehwebguy · · Score: 1

      well, there are 3 kinds of people who use game hacks: 1) those who want to ruin others' gameplay, 2) those who want to appear better at the game than they are, and 3) those who "just want to try it".

      (the people in group 3 are really in 2, but they are lying to themselves so i will go along with it)

      so yeah, your plan makes sense to people who don't deal with cheaters, but it doesn't work in reality :/

      --
      -- lol pwned
    2. Re:Create a World for Hacks by Surt · · Score: 1

      The problem there is that such a server will serve to hone the hacks so that when they migrate to non-hack servers, they are that much more powerful.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    3. Re:Create a World for Hacks by Feanturi · · Score: 1

      We can even put it on TV along with the Steroid-Mandatory version of the Olympics, that would be cool! Pumped-up atheletes pole-vaulting into the spectators alongside of a screen where some script-kiddie's character is pwning a whole gang of high-level mobs using basic equipment. Put it on Pay Per View. Profit!

  67. Oye -- So much left out!! Real story inside. by Direwolf20 · · Score: 1

    I created a copy/paste response for the Blizzard forums because of the morons over there propegating this, but I'll write it a little more politely for the people over at /.

    The warden scans your active window titles. Thats it. I know Hoglund IMPLIED that it is scanning websites and email addresses, but if you read what he said carefully, its GETTING this information ONLY from reading window titles, it doesn't scan any files or look at anything else.

    It then HASHES the text it scans. You guys mostly know what a Hash is, so I'll leave out the explanation that I gave to the WOW forums.

    It then compares that HASH with the built-in list of hashes. If you are using a program that matches the name of one on the list, it sends an alert to Blizzard. If you are NOT, then no information is transmitted, no data is sent.

    The other thing this article left out is who Greg Hoglund is. Hoglund is a developer for a piece of software called WoWSharp. Look it up. Its outdated now, so don't bother trying to use it, but its a program specifically designed to HACK World of Warcraft. Thats right, the guy who wrote the anti-warden propeganda was actually a programmer who USED to write software to hack the game Warden protects. Guess why he only USED to write the software?

    Warden beat him. He COULD NOT stop it. He couldn't figure out how to stop warden from blocking him all the time. He gave up, and this "article" was actually part of his "goodbye" letter.

    Alterior Motive? You betcha!

    1. Re:Oye -- So much left out!! Real story inside. by Anonymous Coward · · Score: 0

      To me it does not seem as if a work-around for this WatchDog program would be terribly hard. If its getting its hash comparible data ONLY from the window title, have your hack randonly generate its title each time, tada, problem solved. I wonder if somthing like this would work... title being: MyHack + {Random data}. Id imagine that would work fine till blizard figure it out then they could just compair the first X bits of the hash with the cheat table. Probbly better to have all random data of a random length ;-) or am i missing somthing here?

    2. Re:Oye -- So much left out!! Real story inside. by Direwolf20 · · Score: 1

      Not sure, I also thought that, but Hoglund wasn't able to find a way past it. Theres probably something else happening, but whatever it is we don't really know about it. However, I doubt its malicious in any way. After all, its still hashing the data.

  68. Always Watch the Watcher... by Toloran · · Score: 1

    but let them be if no harm is done. I've been playing MMOs and various other online games ever since i got my first DSL connection (about 5-6 years ago). I've been through all the crap of Diablo 1, D2, Ragnarok Online, Maple Story, GunBound, and others. Hacking/botting ruins the game. It got to the point in D1 that you pretty much had to either have an anti-hack hack or only play with people you knew didn't cheat (which kinda defeated the whole purpose of online play). Some of those games made valiant efforts to stop cheating but most of the time it just bugged the non-hackers and the hackers were mostly unaffected. New patch that stops the latest cheating software? 30 min later it was already bypassed (this happend almost daily at some points in maple story). I think that as long as this program doesn't transmit anything more then a "oh noes! this player is cheating message!!1!1!!11one!" there shouldn't be any problem. In fact we should be thanking Blizzard for making an anti-cheat program that actualy works and doesn't mess up your computer. But, as always, It is always prudent to keep an eye on what ever anti-hacking measures Bliz takes.

    --
    Speaking is NOT communication
  69. Nematodes eat gorillas, even if frozen! by NRAdude · · Score: 0

    One problem... nematodes will feast on the Gorilla. Nematodes are the only Worms that thrive in the coldest of desert environments (even GNU HURD); and I mean Antarctica and Arctic continents! Search Nematodes in this Google cache USA TODAY article

    We all know what Nematodes did to Bikini Bottom. None would suspect the nematodes... To arms!

    --
    without prejudice
  70. Re:Not spyware, but there is a reason this won't d by Surt · · Score: 1

    That pretty much all seemed to agree with what I expected. It definitely seems like with a little more work they could have dodged the warden. As long as Blizzard isn't willing to really lock down the users computer in a painful way, it will be hard to defeat bot writers.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  71. Really tried of this crap by avik42 · · Score: 1

    I rather have an Warden that makes sure all the L33T uber rz0r pwn 0ur Azz people abides by the same rules that us normal people do. I am tired of good games like DAoC be destroyed by RADAR. EQ1 suffered from similar things too. If you don't like it .. QUIT fucken playing the game. Really, we won't miss you that much. WoW is NOT perfect but it is still one hell of a game. And to keep it that way, if Bliz needs to monitor that some low life who can't even play a fucken game without cheating then I am all for it. This fake sense of privacy is really really annoying. If you have a credit rating you don't have privacy, GET USED to it. Now if Bliz decides to abuse my trust, I would be the first one to thrust my foot up their ass so far that their head pop out their neck. Until then make my WoW please.

  72. What Blizzard can do, Sony can do better by Anonymous Coward · · Score: 0

    Taking into account this warden software 'only' computes a hash of the running program and the effects are narrowed to WoW players, I think the software Sony installs on windows computers while running one of their DRM protected CD's is more troublesome. More info can be found at http://www.sysinternals.com/blog/2005/10/sony-root kits-and-digital-rights.html

  73. If I Were W.O.W. by LifesABeach · · Score: 1

    I just can't help but wonder if there isn't a market for the kinds of data the Warden is looking at. Things like web history, register entries, email addresses, cookie data, personal data like credit card numbers, that kind of stuff. Naaaaaa; No decent person would want to buy that kind of stuff.

  74. The point being? by RoffleTheWaffle · · Score: 1

    Okay. Now, what the Warden seems to be doing according to the article and other sources is invasive by nature, but the information doesn't appear to be moving anywhere it shouldn't. The only Call-Home ability it posesses is the 'ban flag', which it sends to Blizzard if it discovers a process that it doesn't approve of. Not such a big deal, unless it's actually sending this information to Blizzard as it updates. (Then it most definitely could be considered spyware.)

    The real issue here is the fact that, given WOW's track record, there's no doubt in my mind that there's at least one way to exploit the Warden in order to glean information off of players while they play WOW. (Which is likely when they're most vulnerable - they won't notice a thing!) Just as an example, let's imagine that somebody wrote a virus and attached it to, let's say, an image or something on a popular WOW site or through a WOW mailing list. (Any highly accessable medium will do.) This virus is designed to attach itself to the Warden and send the information the Warden gathers to a third party. Whenever WOW starts and the Warden goes to work, the virus activates.

    The information gathered isn't exactly benign. If a third party gathered player E-mail address books, for example, it could be sold to spammers. If any personal information is gathered, it could be used to perpetrate an act of identity theft or fraud. However, I feel that this isn't bad enough, so I'll play the devil's advocate. Let's say this virus in question here modifies the operating parameters of the Warden to gather more and more detailed information in the same manner it harvests data from running programs. The problem just got bigger. Now we can start throwing browsing habits, passwords, credit card numbers, and other lovely stuff into the mix. (Maybe even an opportunistic strain of the virus that can snag your credit card info from Blizzard's site if you access their services while playing WOW!) Fun, huh? That's gotta suck.

    I'm not aware of any security attached to the Warden, so the probability of this being immediately possible can not be determined. This is, after all, only a theoretical situation. I would like to see someone investigate the Warden with greater detail, however, and see if there aren't any security holes in the Warden or WOW that someone could exploit. The issue here shouldn't be the invasive nature of the Warden; it should be what someone else could do with that information to royally fuck your day up. A data mining scheme involving 4.5 million individual people could be very profitable for an interested party or parties, so now that this is out in the open, we should be on the lookout for any instruments that could take advantage of what the Warden already does.

  75. Don't play the game if you don't like The Warden by Anonymous Coward · · Score: 0

    It's really that simple. You do have a choice.

    I'd rather see Blizzard dispatch a group of burly men to fuck you in the ass whenever the Warden detects cheating. By GOD, get some real deterrence in there.

    Don't want burly men to fuck you in the ass? Don't play the game.

  76. Re:Not spyware, but there is a reason this won't d by ewhac · · Score: 1
    Yes, it does scan window titles, and yes, coincidentally, those window titles may contain URLs or e-mail addresses. But Warden only works with hashes of those strings and doesn't phone them home.

    Bullshit response. Just because the data's hashed doesn't mean it can't be reconstructed. Yes, there are multiple source data that can yield a given hash value, but if you get the hash value 0xB29AF45E taken from a window title, it's a fair bet that the title was more likely to have said "http://blizzardareassholes.org/", and not "?*(2Bks*81(y3Ddn39@*&1nzb82".

    Schwab

  77. No Problem! Sony to the rescue! by WhiteWolf666 · · Score: 1

    Use Sony's Ring0 rootkit to hide your WoW-cheat

    Heh.

    http://www.wowsharp.net/forums/viewtopic.php?t=725 1

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  78. Caveat Installor by Red+Flayer · · Score: 1

    "The 'didn't read the EULA; tough luck' argument doesn't sit right with me. When Gator (or whatever it was called) got installed with certain P2P apps, and was specifically mentioned in the EULA, people were upset. In this case, (many / most?) people aren't. You can't have it both ways."

    I don't want it both ways. I sincerely believe that if you don't agree to the terms of the EULA, don't sign it. If you don't understand the terms of the EULA, then don't sign it. If you don't understand the implications of the terms of the EULA, then don't sign it.

    There are quite a few pieces of software I would have installed, except I felt the EULA was overreaching, and would leave me vulnerable, and I did not trust the source. I returned WoW without installing it for this very reason. There is other software that I installed, despite my misgivings about the EULA, because I fully trusted the source.

    Caveat Emptor. Or, rather, Caveat Installor.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    1. Re:Caveat Installor by object88 · · Score: 1

      I returned WoW without installing it for this very reason.

      That's great! I was under the impression, though, that the EULA was in the installer, and that software vendors generally don't accept returns on opened software. Am I wrong about that?

      I'm not familiar with WoW, so bear with me. Where does "I don't accept the EULA" leave someone who purchased the software before the patch was released and expected to play online? Does this break their $50 investment? Can they play without patching their software?

    2. Re:Caveat Installor by Red+Flayer · · Score: 1

      "That's great! I was under the impression, though, that the EULA was in the installer, and that software vendors generally don't accept returns on opened software. Am I wrong about that?"

      I read the EULA before opening the box. I do that with all my software purchases, they are normally available online. Kind of a PITA, since I had to go through the hassle of returning it, but that's what I get for not reading the EULA before I made the purchase.

      "Where does "I don't accept the EULA" leave someone who purchased the software before the patch was released and expected to play online? Does this break their $50 investment? Can they play without patching their software?"

      The initial EULA grants Blizzard the right to change the EULA at any time, without conditions.

      Yes, it does leave the user out $50 if they don't agree to the new EULA but want to play online... but then again, they accepted that risk when they signed the original EULA.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    3. Re:Caveat Installor by Darby · · Score: 1

      If you don't understand the terms of the EULA, then don't sign it.

      I have never in my life signed a EULA for a game. I doubt you or anyone else here has either.
      I have signed contracts for services, support, and even software but clicking ok is not a signature and the legal status of EULAs is still up in the air.

      Argue your point as you like, but please don't lend them legitimacy they neither have nor (IMHO) deserve.

    4. Re:Caveat Installor by Red+Flayer · · Score: 1

      Regardless of the debatable legality of click-through EULAs, no one should claim that they weren't told about possible software being installed on their computer, when they clearly were.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Caveat Installor by Darby · · Score: 1

      no one should claim that they weren't told about possible software being installed on their computer, when they clearly were.

      Fair enough, but I would argue that while they clearly were told, they weren't told clearly.
      I think they shouldn't have just buried the information in a secondary link off of a click through EULA. It's just a question of integrity really. An extra dialog popping up saying that this update will install spyware that works in such and such a way, collecting such and such information for these particular purposes would have prevented the appearance of shady behavior.
      Given Blizzard's previous major asshattedness with regard to bnetd and the like, I really don't think it's the least bit unreasonable to expect.

    6. Re:Caveat Installor by Red+Flayer · · Score: 1

      "An extra dialog popping up saying that this update will install spyware that works in such and such a way, collecting such and such information for these particular purposes would have prevented the appearance of shady behavior."

      I agree.

      However, Blizzard doesn't need to avoid the appearance of shady behaviour as long as there is still strong demand for their product.

      All they need to do is avoid civil and cirminal liability. Most corporations will always do the minimum required by law.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    7. Re:Caveat Installor by Darby · · Score: 1

      True enough.

      I guess you're talking more about what's legal or illegal whereas I'm talking more about what's right or wrong.

      Cheers

  79. Slashdot Only Reports the Mainstream? by Anonymous Coward · · Score: 0

    I submitted a story a week ago about the Warden client in WoW and it was rejected. But now that a news organization is posting basically the same thing I submitted, it is worthy of being posted on Slashdot?

  80. Re:International subjects are covered internationa by Anonymous Coward · · Score: 0

    Oh dear, it seems as if my "in-joke" has been disastrously misinterpreted. That'll teach me for not using tags.

  81. Fix the core problem(s) by Gr8Apes · · Score: 2, Interesting

    The real issue is to create a game that has good gameplay, not the rather sordid and boring task of collecting "Super Vampire Slayer Sword +3", only to find out a week later that there's now a "Super Duper Vampire Slayer Sword +4 that also makes coffee in the morning", which, btw, costs 3 times as much. Coincidently, tomorrow, all mobs (mobiles, otherwise known as monsters or nasty things out to kill or abuse you) will only be attackable by +4 weapons....

    That's the crap that makes MMORPGs boring and prone to cheating. Well, that and the endless camping (sitting around waiting for a mob to spawn, ie, reappear) so you can kill a mob again and again, ooo - what fun! Or, and these are my favorites, "quests" that involve a minimum of 8 hours of continuous online time so that you can travel from point A to B to retrieve an arbitrary piece of crap to deliver to C to retrieve another arbitrary piece of crap so you can hike back across the entire planet 3 times to get your +1 dagger gilded, so there are now 59,142 +1 gilded daggers in the world.

    So, how to fix it? First off, electronic real estate is essentially free. Therefore, why do houses, castles, or Ogre swamps keep going up in value with time? MMORPGs are mostly fantasy worlds, use a little fantasy and fix the core issue. (If I have to explain this, you shouldn't be dabbling in fantasy...)

    Secondly, if game play becomes the attractant, and the collection of equipment etc becomes secondary, then you'll have a truly decent world without ebay gold miners, because there won't be any point to it. To make most equipment even less attractive, some breakage rules and such should be instituted. Since it's a fantasy world, make every change of ownership degrade the eq in question, in some way, perhaps raising its "breakability" rating. People would want to get their own eq, as you could never be sure how far down the hand-me down chain the eq has survived.

    Lastly, if the game is properly setup, you can't "cheat". RPGs aren't inteded to be FPS's, so server driven play isn't necessarily "bad". The graphics et al can be handled on the client side, with the server controlling all portions of it. For user server networks, using an MD5 routine to generate a hash based on client requested specifics could be used for authentication? (This could also be gotten around, but it gets harder, basically, user controlled servers always put security at greater risk than hosted systems.) A trusted registration system could also be used, with automatic downloads of code snippets that would modify an executables signature to verify that the executable truly is unaltered. This would be harder and not be 100% user based, but is a possibility.

    You should note I love the concept of RPGs, but the execution of most games falls far short of what RPGs are meant to be. These are just some rambling thoughts that've gathered over the years.

    --
    The cesspool just got a check and balance.
  82. Where is that quote from again? by Anonymous Coward · · Score: 0

    Wait, wasn't that investigation/quote from someone who is part of the hacking/exploit/game play disrupting/etc community?

    OH NOES, THEY ARE WATCHING HIM! The poor little h4xx0r like others just wants to cheat and disrupt the online game play of others, why is Blizzard and other game developers picking on them????!!!

  83. If this were litigated... by Artifakt · · Score: 1

    If this somehow got into a court, a lot of the legal questions involved would boil down to reasonableness tests. Blizzard could point to the record re. cheating in Diablo 2 online and earlier games to show what sort of problems they were addressing with this software, and could easily show how proportionately many customer complaints this heads off in the newer game. So it would be reasonable in the eyes of the court for them to be using this overall type of software for the stated goal. The hash function part of the design means it is equally reasonable to say Blizzard has tried to avoid possible abuses by their own employees or 3rd parties, so most of the legal precidents from recent distributed filesharing program cases wouldn't be remotely applicable to Blizzard. The EULA issue would be equally easy - it's reasonable that most consumers could fully understand that anti-cheating software was included in the EULA's definitions and still agree, since there's a sizable userbase that has complained about past cheating.
                Legal complaints would thus be pretty limited. Instead of complaints that Blizzard failed to inform consumers of the very existence of the "anti-cheat" software, they'd be complaints the Blizzard failed to really spell out, in sufficient detail to satisfy the complainant, secondary aspects of the programs. Even if that stood up in court, with the judge siding totally with the complainant, Blizzard would be unlikely to have to pay damages OR remove the software - instead, their penalty at the very worst might be to add a little more explanation to the EULA, or they might have to put stickers saying something like "Contains cheat-detection software which must be installed with the game" on the unsold boxes, or something like that. I won't say there's no real issues here, but they simply are not on the level of most "your rights online" cases.

    --
    Who is John Cabal?
  84. Confidential info in TITLE bar?? by DroopyStonx · · Score: 1

    If you visit sites or use programs that display this personal information in the TITLE BAR, then you are stupid.

    Sounds like this guy is preying on people's ignorance of technology to get all eyes pointed to Blizzard.

    I'd like to see the program/website that displays such confidential info right up there in the title bar...

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
  85. The real problem is it wont work by ronjeremysjohnson · · Score: 2, Interesting

    The Warden runs in enemy territory so it can be altered just like WoW can be altered. It will not solve anything. All hacks I know of are warp and dupe which can only truly be fixed on the server. Log scanning can indentify bots.

    Blizzard is making tons of money, the least they can do is come up with a real solution. The Warden just provides piece of mind for those who dont realize it too can be hacked. So in the end all the are really doing is installing spyware.

  86. No future for anti-cheating software by Sloppy · · Score: 1
    This anti-cheat software may work ok right now, but long-term, it is a doomed approach. Cheaters will just run their games inside some sort of virtualization, so the anti-cheat stuff will only see what the user wants it to see.

    You can't trust the client. They are attempting to trust the client, and they'll eventually get tricked.

    OTOH, if RIAA/MPAA get their way... Nah, they won't.

    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    1. Re:No future for anti-cheating software by Myria · · Score: 1

      At some point, you *have* to trust the client. The speed and teleport hacks in WoW work because of a tradeoff. It would be extremely expensive for the server to be doing world geometry collision checking for 3000+ characters and who knows how many objects.

      Sure, you could do things like prevent moving more than a certain amount of distance in a game tick. In fact, we know the server *already* does this, because people got banned for teleporting even before Warden (which according to WoW!Sharp was 1.6.1). Even with this, you can still do things like walk through walls, swim in the air, and walk up cliffs, because the server has no concept of the world geometry.

      The ultimate limit of implementing things on the server would be for the server to render the game for you and stream it to you over video. But even then you're not safe. You can write bots that read the pixels and react accordingly. Now your only two options are to place Turing tests into your game, or modify the reward structure so that automated processess aren't worth it. (Turing tests could be something blatant, like the captcha on this Slashdot "reply" page, or something less obvious, like randomizing colors and textures so that human object recognition is required for analyzing the position of game objects.)

      Melissa

      --
      "Screw Sun, cross-platform will never work. Let's move on and steal the Java language." - Visual J++ Product Manager
  87. Work-around for that Warden; interception & tr by Anonymous Coward · · Score: 0

    Part of the Virtual Property guilds, selling Titles to virtual and information property on eBay for equally fictitious UNITED STATES currencies, is to run automated navigation and turring programs to mimic a physical end-user. All the intellectual properties seized or assumed in the virtual environment is then scrutinized for its value to others.

    Quickening -- I could see another program, we'll call it This Warden, incercepting the Microsoft API GetWindowTextA [or by whateve sneak of the day is used] and simply returning the title of the program making that library request. The Warden(TM) has now defeated that Warden. It could be further improved by virtualizing the Win32 API to mis-report the available RAM for allocation, so to prevent any direct requests of data in areas a program had not allocated -- in other words, we have a fucking Windows XP multi-user multi-tasking operating system that isn't worth a shit when programs aren't run with a fine-grain clean-room optimization. This like IPC with X on POSIX, or re-implementing the wheel Group in an already POSIX group wheel, and everyone uses the artifice of non-system libraries to compel a form of security over such internal standards. I think it somewhat in likeness of user-mode device drivers -- shame.

    The next thing they'll do is have you answer a riddle in the game, and while your keyboard is locked-out and your virtual NPC is being violated, you have no choice but answer the riddle; because in the past, developers have done such as request a certain word of a certain page in the program documentation, or mach a symbol in a mini-game of memoery, et al.

  88. By the time you get to the EULA, it's too late... by Anonymous Coward · · Score: 0

    You've opened the box and installed the program and created an account. You can't return it now, and if you don't agree with the EULA and don't want to use the software, you're out $50 because you can't return it (stores will NOT accept returns on opened Online games with account keys). And Blizzard sure as hell isn't going to give you the time of day.

  89. The cheaters only normal people playing mmorpg's by Anonymous Coward · · Score: 0

    The cheaters in these games are the only normal ones. The way these games are all set up, the only way to do really good is play 8 hours a day or more, every day, every week, all year long. Normal people just don't have that kind of time to give to a game, so they cheat, with an idle bot, or power level with the help of others. They should install a system where it averages how many points per hour you are gaining, and auto give you 80% or so of that while you are away. That way you could take a few days off, go on vacation without getting way behind, and there would be a lot less reason to cheat. Since you would only be gaining 80% of what you gained while playing, people who actually played more hours would still be rewarded for their extra effort.

  90. An idea... by Greggen · · Score: 1

    A good idea might be to have servers where the invasive software is required, and servers where it is not. Players will then have the choice between less cheaters or greater privacy.

    A better idea would be to design a game where mindless repetitive behaviour is not rewarded. It is easy to create scripts for and rarely fun anyway. I say this without knowing how repetitive this particular game is, as I haven't played it.

    1. Re:An idea... by NBarnes · · Score: 1

      But it's a boring question. The vast majority of players want a clean game experience and, for better or for worse, trust Blizzard to use the info they gather to step on cheaters and leave everybody else alone. 90% of the server population will play on the no-cheat realms. That's why Blizzard created this software in the first place; they know full well that the number of people who'll be truly upset and cancel their accounts over The Warden will be vastly less than the people who'll be upset and quit over widespread cheating.

  91. Witch Hunt by smf.ack · · Score: 1

    I for one am glad that /. users are showing some common sense and not just screaming 'WITCH!' at Blizzard. If you dont like their methods, dont freakin play the game. I dont want to play with bots myself, so if they need access to hashes of processes running on my WoW terminal, more power to em.

  92. Re:Not spyware, but there is a reason this won't d by Dachannien · · Score: 1

    Maybe, but do you really think that Blizzard is putting resources into reconstructing strings from hashes when the value of the recovered data will in almost all cases be negligible?

  93. Re:Not spyware, but there is a reason this won't d by Zaediex · · Score: 1

    Here's an md5 hash of a string: ab4d9e92ac8645abd68c26970bb3e965

    If you can tell me what string created that hash, then I'll believe it's trivial to easily yield the hashed data.

    I'm betting that it's not as trivial as you're asserting.

    Z...

  94. Re:Not spyware, but there is a reason this won't d by Anonymous Coward · · Score: 0

    So what you're saying is, no matter what, "Blizzard good! Blizzard good!" Great. Thanks for that. Why don't you keep your blunt wit to yourself or actually contribute to the conversation like the parent poster. Wanker.

  95. Situation ripe for abuse. by Fantasio · · Score: 1

    Essentially Blizzard has properly installed a Trojan with WoW.
    There is strictly nothing to prevent Blizzard to get more information than they say they do, nothing to prevent them from processing this information for any other purpose than prevent cheating, nothing to prevent an unscrupulous Blizzard employee to sell this information to spammers or any kind of criminal. All this could happen without your knowledge.
    And worse, WOW servers will now be targeted by all possible hackers. The first one who succeeds will be instantly rewarded with a goldmine of information and the largest botnet he could ever dream.
      I don't think that Blizzard has realized the risk they are taking with The Warden. At the first incident Blizzard will get hell in the press and in court, EULA or not EULA.

    1. Re:Situation ripe for abuse. by slappyjack · · Score: 1

      I don't really see how you could call it a Trojan. People are saying that it's mentioned in the EULA, and thats disclosure of its existence. We now even know exactly what the Warden is doing, and its fairly innocuous. Now, if Blizzard flips out and sudenly grabs every online user's machine and uses it to start attacking Valve's Steam system, the that would be something worth bitching and moaning about.

      Not to mention the fact that it would bring some real heat down on Blizzard.

      Either way, the cat is out of the bag, and for the most part there's no real harm done beyond all of the frantic arm waving and yelling about "IT COULD POSSIBLY BE TRANSMITTING MY CREDIT CARD NUMBER ON THE NETWORK". Hell, it could possibly be finding naked images on your machine and building the biggest porn collection in the world for Blizzard, but that would hamper your speed and affect gameplay, so they probably arent doinig that.

      The main thing here is this: If you dont want that shit on your computer, don't play the game.

      If WoW's subscriber base goes in the toilet, you can bet they'll build a patch that yanks warden right out of the game, they you can rejoin only to qut in two months because chaters have spoiled yet another game, which will give you SOMETHING NEW to bitch about. Yay!

      Another thing to consider - where are all the guys that have been playing things like Counter-Strike and Day of Defeat in VAC protectes servers? Or the guys that willingly use things like PunkBuster while gaming? I also agree that all of these measures will eventually be beaten, and that assholes will ruin multiplayer games wherever they go, but I'm glad they're in place to slow down the "casual" cheater.

    2. Re:Situation ripe for abuse. by Fantasio · · Score: 1
      I don't think that we should minimize this. It is certainly not innocuous.

      Blizzard has certainly the right to prevent cheating, it has even to do it for respect to all its customers, however they should not be using these methods (tools like "The Warden")>

      Several points:

      OK, stealing the credit card details or social security numbers on the title bars, I don't really believe it.

      However, only the fact that the tool can pick and process an email address on a window title makes this a serious privacy breach and is totally unacceptable. I leave the rest to your imagination

      It is trivial to change the name of an executable and it is relatively easy to change the title of any window or any signature of an executable. Therefore, as it is reported, The Warden is totally useless to detect cheating tools or to stop them except from stupid / uninformed cheaters. I can only conclude that The Warden does a bit more than sending the flag "I'm cheating"

      It should be called a Trojan : it has all the functionalities and I don't think that it is installed with informed consent. The content of the EULA is =deceptive= and any knowledgeable person aware of the functionalities of this software would never accept it on a PC containing personal information. It is a security hole deliberately installed by Blizzard, it's collecting and processing personal information, and if any criminal third party succeeds in using it, Blizzard will have a huge responsibility.

      I don't imagine Blizzard deliberately breaking the law. however a Blizzard employee : YES ! A criminal piggybacking on this functionality : YES !

      If you don't want that shit on your computer, don't play the game.

      Right ! Typical situation(fortunately : not mine!): Tell that to your son who's a teenager and who've been screaming for months to play WoW on the family computer, and try to explain him why you refuse.

      Regarding the EULA, there are several articles which ( I hope ) wouldn't stand very long in court in case of a problem.

      The fact that Valve or certain other companies do this kind of thing is no excuse. Blizzard ( as others ) has taken a great risk

      ...Let's wait for a test in court.

      Blizzard is just collecting/processing a large amount of more or less personal and traceable information with strictly no control or accountability ( unlike banking and medical information for which there is some level of accountability, though still inadequate ). In these circumstances I cannot imagine any company or employee sitting on this amount of data and not using it sooner or later for other purpose.

  96. What this is really about by ildon · · Score: 1

    I think part of the reason this is getting so much attention, is because of non-players. Well I am a gamer. Games are optional software. There is nothing forcing you to play them. They are entertainment. When I play a competitive game, that I pay a monthly fee for, I like to make an agreement with the company. The agreement is that they will put forth a certain minimal amount of effort to prevent cheats. For my part of the agreement, I agree not to cheat. If it means that anonymous hashes of information stored on my computer is sent to Blizzard, so be it. If I did not agree to this, (and this is key here) I would not play the game.

    I for one, applaud Blizzard on their pro-active approach to preventing cheats. There was nothing covert about this program. It was clearly stated in the EULA/TOS/Whatever you agree to whenever a new patch is released. If you are concerned about the EULA contents, read it instead of skipping over it. If you do not agree to it's contents, click decline and cancel your account.

    Simple.

  97. recourse by geekoid · · Score: 1

    What if someone gets banned because they have a program the has the same name as a program blizzard claims is a cheating program?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:recourse by egburr · · Score: 1

      Using that new AIM virus, start a program with one of the banned names and watch WoW membership disappear overnight! Shows just how stupid depending on the process name is.

      --

      Edward Burr
      Having a smoking section in a restaurant is like having a peeing section in a swimming pool.
  98. Re:Not spyware, but there is a reason this won't d by RocketScientist · · Score: 1

    Bullshit response. Just because the data's hashed doesn't mean it can't be reconstructed.


    No, I think you've got the bullshit response.

    The nature of hash functions, real hash functions, is the same as a one-way cipher. It takes an arbitrarily long string and turns it into an arbitrarily short string in a fashion that cannot be reconstructed. This is how passwords are stored securely. It's proven, documented, and usually open technology. There are flaws in some hashes (Schneier's writing on some right now actually on his blog), but generally most hashes are thought to be secure, and even the vunlerabilities he's concerned about are with respect to hash collisions, not reversability. Nobody sane questions tha hashes are irreversible.

    For more information, please read what a hash function is before posting.
  99. Sony DRM by Anonymous Coward · · Score: 0

    So with the Sony DRM rootkit installed it should be possible to rename the process of any cheap program to be $sys$(cheap program) and the Warden will not be able to see it...

  100. Great NextGen episode by Anonymous Coward · · Score: 0

    Offtopic:

    Star Trek the Next Generation - "Who watches the watchers?"
    Featuring Leland from Twin Peaks....."You are....The Picard!!"

    1. Re:Great NextGen episode by Anonymous Coward · · Score: 0

      I know. It was the second thing that came to mind as I was posting.

      What was the first, you ask? Highlander: The TV Series. "There can be, ONLY ONE!" ;-)

  101. Really lame software by FIT_Entry1 · · Score: 0

    That's pretty lame anti-cheating code, all you would have to do is run SetWindowText([hwnd for window], "Fsck you") to change the title bar.

  102. Linux client/ cedega by Anonymous Coward · · Score: 0

    I wonder if the presence of watcher is why there isn't/wont be, a linux client for WoW? If cheaters use a linux box and cedega, will they be exempt from warden's probing?

  103. Poker as well by travdaddy · · Score: 2, Informative

    I believe poker sites like PartyPoker does something similar.

    --
    Adidas To Bring Back Sneakernet
  104. I don't get it by Experiment+626 · · Score: 1

    The warden then uses the GetWindowTextA function to read the window text in the titlebar of every window. These are windows that are not in the WoW process, but any program running on your computer.

    I'm not really familiar with how The Warden works, but if all it is doing is checking the titlebars of windows, wouldn't someone just make the title bar of their app say "Document1 - Microsoft Word" instead of "7337 G0ld Farm B0t Script"?

  105. Re:By the time you get to the EULA, it's too late. by freshman_a · · Score: 1

    So go read the EULA on their website before you buy the game.

    Here's the link: http://www.worldofwarcraft.com/legal/eula.html

    There, I saved you $50.

  106. I just gotta ask: by cpu_fusion · · Score: 1

    As someone who played WoW extensively for months after its launch... wtf are people still playing for? It really isn't that interesting a game. Really. It's definately not worth having some program sit on your computer and sniff what you're doing, to report back to the mothership.

    Vote with your feet. There have GOT to be better things to do with your time than playing a game which is simply "EQ done right."

    As a long time EQ player, and a former end-game WoW player, THIS GAME HAS NOTHING WORTHWHILE TO OFFER. It is crap. It is far less original than many of the MUDs out there; it simply has a (dated) 3d interface.

    Walk away from the game; walk away. Don't log in for a week. YOU CAN BREAK THE HABIT.

    Your life will thank you. And blame it on "The Warden" if it helps.

  107. It IS Spyware by LanMan04 · · Score: 1

    It compares the hashes to a list of hashes sent from Blizzard's servers, and sends a notification to Blizzard if a hash matches one on the list. That's the only information it sends back.

    Not quite. If they send back a hash of something on your machine and it matches a hash they have on file, then that IS personally identifiable information. Is they know uberhaz0r@msn.com is a big time cheater and they get a hash of that email address from your computer, then they know you talk to him....sounds personally identifiable to me!

    What if they hashed the word "kiddie pr0n" and put it on their giant list, and a hash that matched came from your machine. Game over. How about they hash every word in the english language and keep it on their server? Then it basically becomes a form of enrcyption....BAD.

    --
    With the first link, the chain is forged.
  108. Cedega?? by d3ac0n · · Score: 1

    According to the Transgaming website, WoW runs great under Cedega on Linux. I wonder if anyone has tested it with the new Warden software. If they have, I have a couple questions;

    1) Does it run at all?
    2) Does the Warden software function?
    3) If the Warden software functions, can it read what you might be running in another Linux Window? (I suspect not)

    --
    Official Heretic from the "Church of Global Warming". Proven right thanks to whistle blowers. AGW = Flat Earth Theory
  109. Re:Not spyware, but there is a reason this won't d by ildon · · Score: 1

    It's cat and mouse. The difference is they have massive amounts of revenue and much greater cause to continue the fight than your average cheat developer. This is unfortunately the situation that has befallen any game company that wants to have a cheat-free online game. See: Punkbuster, Valve Anti-cheat.

  110. Re:Not spyware, but there is a reason this won't d by sgant · · Score: 1

    So what you're saying is, no matter what, "Blizzard good! Blizzard good!" Great. Thanks for that. Why don't you keep your blunt wit to yourself or actually contribute to the conversation like the parent poster. Wanker.

    No, didn't say anything about that. Nor did I hide behind an anonymous coward post. I was referring to the mentality here at Slashdot that no matter how intelligent or insightful the parent poster tried to explain things, there would always be idiots like yourself that won't be swayed in their crowd-mentality.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
  111. I was wrong. by shotfeel · · Score: 1

    OK, finally found it, on the terms of use page under "Acknowledgements", which I didn't read becasue I didn't think that's what would be there.

    13. Acknowledgments.
    You hereby acknowledge that:

    A. WHEN RUNNING, THE WORLD OF WARCRAFT CLIENT MAY MONITOR YOUR COMPUTER'S RANDOM ACCESS MEMORY (RAM) AND/OR CPU PROCESSES FOR UNAUTHORIZED THIRD PARTY PROGRAMS RUNNING CONCURRENTLY WITH WORLD OF WARCRAFT. AN "UNAUTHORIZED THIRD PARTY PROGRAM" AS USED HEREIN SHALL BE DEFINED AS ANY THIRD PARTY SOFTWARE, INCLUDING WITHOUT LIMITATION ANY "ADDON" OR "MOD," THAT IN BLIZZARD ENTERTAINMENT'S SOLE DETERMINATION: (i) ENABLES OR FACILITATES CHEATING OF ANY TYPE; (ii) ALLOWS USERS TO MODIFY OR HACK THE WORLD OF WARCRAFT INTERFACE, ENVIRONMENT, AND/OR EXPERIENCE IN ANY WAY NOT EXPRESSLY AUTHORIZED BY BLIZZARD ENTERTAINMENT; OR (iii) INTERCEPTS, "MINES," OR OTHERWISE COLLECTS INFORMATION FROM OR THROUGH WORLD OF WARCRAFT. IN THE EVENT THAT WORLD OF WARCRAFT DETECTS AN UNAUTHORIZED THIRD PARTY PROGRAM, BLIZZARD MAY (a) COMMUNICATE INFORMATION BACK TO BLIZZARD ENTERTAINMENT, INCLUDING WITHOUT LIMITATION YOUR ACCOUNT NAME, DETAILS ABOUT THE UNAUTHORIZED THIRD PARTY PROGRAM DETECTED, AND THE TIME AND DATE THE UNAUTHORIZED THIRD PARTY PROGRAM WAS DETECTED; AND/OR (b) EXERCISE ANY OR ALL OF ITS RIGHTS UNDER SECTION 6 OF THIS AGREEMENT, WITH OR WITHOUT PRIOR NOTICE TO THE USER.


    You really do need to sit down for 30-60 minutes and carefully read through these things.

  112. I missed it. by shotfeel · · Score: 1

    It is in section 13 (acknowledgments) of the Terms of Use (linked from the EULA). I never would have guessed it would be there of all places. Oh well. Guess that's why IANAL. And it also shows why people don't read theses things. It takes 30 minutes of reading to get there. Thank goodness board games don't come with EULAs like that. Can you imagine the agreement for just a deck of cards?

    1. Re:I missed it. by Martin+Blank · · Score: 1

      I just moved into a new apartment over the weekend. The manager there told someone who came in that she could meet with them in about 20 minutes, after we'd signed the paperwork. I'm fairly certain that she missed the amused look on my face as I looked at her over my glasses.

      We finished things up about 90 minutes later, after I spotted a grammatical error and asked three clarifying questions.

      --
      You can never go home again... but I guess you can shop there.
    2. Re:I missed it. by shotfeel · · Score: 1

      I guess I'm just a little disappointed that one has to read a mult-page leegal agreement for a $50 game. For an apartment, house, car, or other major puchase or investment, yes. I just don't want to think of a world where I have to read a legal agreement every time I make even a small purchase.

  113. Who cares? No really. by Anonymous Coward · · Score: 0

    Unless you're a terrorist or a kiddy porn cowboy, no one cares about you.

    Sure, a sneaky marketer could grab a hold of your 'desktop habit's', but then again WHO CARES.

    You hippies.

  114. In general what they say is... by thrill12 · · Score: 1

    In order to facilitate in cutting down on (name your favorite piece of mischief here), you acknowledge by reading this, that (name your favorite company here) reserves the right to peek your RAM, peek your harddrive or any other storage medium connected to your computer. This information will only be used to cut down on (name your favorite person that performs a piece of mischief here).

    For all it matters they could have said that when caught cheating, they own the house you live in.
    In my PC however, they do not have the right to dictate what their program wants to see.
    Anti-cheating software is, although noble in design, stepping on a turf that is already occupied by all the spyware we have seen lately.
    Every program that is spyware contains similar stuff like the above in their EULA, but that does not make it legal nor just.
    Apart from that, EULA's like this are not legally binding in most countries (!US), making their software seem even more questionable.

    --
    Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
    1. Re:In general what they say is... by kcurtis · · Score: 1

      Methinks thou dost exaggerate.

      They aren't taking anything. They aren't even looking at the data they gather -- just the hashes of the data. Besides, even if the EULA says they can take your house, they cannot.

  115. "The Warden" vs. virtual machines? by Captain+Perspicuous · · Score: 1

    Can anybody say whether "The Warden" could detect anything if WoW would run inside a virtual machine and the forbidden tools would run outside this virtual machine? It could probably not do anything, while a well programmed tool could peek inside the vm-memory, detect what's going on and deliver key presses and mouse clicks invisbly, rendering all of Blizzard's efforts moot, right? So, is there already such a tool there?

  116. Re:The cheaters only normal people playing mmorpg' by OldeTimeGeek · · Score: 1
    'Power Leveling' is in no way related to using a 'bot. You actually have to play the game when you are being helped by a stronger player - you still have to learn all of the peculiarities of race/class/profession in order to be successful. 'Bots 'play' (and I use the term in the loosest possible sense) the game completely without human interference - a player using one will know nothing more about how to play a character when their character is in the highest levels than they did when they created it.

    I guess if the object of someone's game play is to have the most level 60 characters, then using augmentations like 'bots makes perfect sense. I much prefer just playing the game - it is, after all, what I am paying for...

  117. Like many others... by Duncan3 · · Score: 1

    NCsoft has a similar program for their games (Lineage 2, etc)... It runs when you run the game client, and can really hose up a Windows 2003 system good since it tries to be a service without any privs to do so. Of course, the cheaters don't run the official game client.

    Net effect on players = really bad.
    Net effect in cheaters = zero, none, nada.

    Just another example of all the game companies missing the point completely.

    --
    - Adam L. Beberg - The Cosm Project - http://www.mithral.com/
  118. Any game that can be scripted, deserves to be by Anonymous Coward · · Score: 0

    Two things:

    1) Any game that is a glorified Skinner Box deserves to be scripted. It obviously doesn't require human interaction. A game that is actually interesting won't be scripted because you'd miss the experience. Mindless hack 'n' slash and gold farming is not a basis for a game, it's a basis for kiddie crack.

    2) The Warden is very easy to get around, via any method that compartmentalizes the game install.

    Bonus item:

    The only way to make sure your game experience is exactly the way you want is for you to control it. Of course, it loses a lot of flavor, much as if you could magically control every event in your life. (Just like Quake in God mode, it gets old pretty quick because there is no challenge, or because it's too predictable, obviating the main purpose of your brain: as a future-predictor.)

    That said, the only way to really get around "cheating" is for each person to have hir own personal MMORPG instance with "good" AI. For practical purposes, people who can spend much more time playing than you or are much more skilled in real life have an unfair advantage, and hence, from your viewpoint, are cheating, because they can do things you can't! The only way to make things "fair" is to have an entire copy of the game tailored to each individual that adjusts itself to present you with only level-playing-field competition from AIs.

  119. Relevance to online poker? by kichiguy · · Score: 1

    There's a general agreement that there is a lot of cheating on the online poker sites. There people are playing for real money, sometimes substantial amounts. Any word on how this technology coould be used there? Perhaps it's already being used.

  120. Cheating and eBay by phlamingo · · Score: 1

    I really don't understand this mentality. For me, the fun of an MMO is the journey. Sure, it gets repetitive sometimes. But the game designers are still groping towards the right balance, and I am willing to cut them some slack.

    I've often said that buying an MMO character (or goods) on eBay is like paying a stranger to make love to your wife. Automating the game play is like buying a robot to make love to your wife.

    --
    I had forgotten how much cooler teenagers look when they are smoking. Oh, wait ...
  121. Diablo II by Jugalator · · Score: 1

    Actually, since Patch 1.11, Warden is also part of that game to aid catching Maphacks better.

    --
    Beware: In C++, your friends can see your privates!
  122. Terms of Abuse by rotterdarned · · Score: 1

    yeesh we're gettin sick a' this. you, he, she, it and they cannot ever "shall" anything. only i and we can shall. attornies you dickwads! my bill is in the mail. :)

  123. Here's the problem by Sycraft-fu · · Score: 2

    You have to have a number of things done on the client, otherwise it just gets too slow. One of the mandidates for a game like this is that it works over nearly all connections, including those with very high latency and very low bandwidth. That being the case, if you take a pure "don't trust the client" approach, you find that you can't effectively communicate what you need to for the game to work.

    You can see this in old games like QuakeWorld. Your client does very little other than render the graphics, it relies on the server for constant, timely updates for everything. If you try to play on a modem, you discover that you have to aim not at your target but at where you think your target is based on the latency. So if it takes data 200ms to get from the server to you, or vice versa, you have to adjust your shots by almost half a second. Where you see people will be 200ms behind where they are, according to the server, and they will have moved for another 200ms by the time it registers your shot.

    All this is for just like 20 players too. It's made much worse in a game with thousands per server.

    So, to cope with this, the client has to start doing things, and has to be trusted for some things. It sucks security wise, but if you don't you'll be religating your game to the low-latency, high bandwidth folks only and that really cuts your market down.

  124. Re:The cheaters only normal people playing mmorpg' by Anonymous Coward · · Score: 0

    But they are both cheating, and make the game totally unfun for the average user, sitting for hours , killing rats while someone pumps you up with spells to keep you alive so you can be strong enough to actually do something other than kill rats, shows how poorly designed these games are. Powerleveling and bots do excatly the same thing, they let you advance in the game with out having to make the game your life. Developers of these games need to figure out that most players don't want to spend x months getting a player to level 60, only to have to spend another x months to get a player of another race to level 60, hince the bots and powerleveling crap. If they would just put in a couple of simple tweaks to allow you to change race/class/etc without the major hit of having to start over, and let your char continue to live/gain experience while you weren't playing, 99% of the reason to cheat would go away.

  125. You should read more than just the Beeb's blurb. by Anonymous Coward · · Score: 1, Informative

    It dumps all text strings from running programs (actually, anything starting with 'MZ', which signals the start of PE headers), not merely titlebars. It opened his GPG keyring, among other things per his report. And I'm more inclined to believe him than you because he's actually run this program to spy on their program (the source of which I was just looking over) and you have not even claimed to have ever played WoW.

    So you might want to read the actual report on which things it accesses more carefully, rather than drawing quick conclusions from an incomplete BBC blurb.

    -----
    This post's captcha: humbled.

  126. Who cares? by Anonymous Coward · · Score: 0

    "ACs are modded -6. I don't read you, I don't mod you, I don't see you."

    (rolling eyes)

    A pimple on the butt of the video games won't see this whooooooo! That's gotta hurt!

  127. I think its way easier by tkrotchko · · Score: 1

    "This is the only method to stop cheating, and thats to be invasive."

    I think its easier, but game companies are lazy.

    1) Encrypt the conversation between the client and the server using PKI

    Okay. Now I've secured the data channel

    2) Design the program so that when it starts, it runs in a VM of some sort. Grab the source for VMWare, as its GPL'd and mod it to suit as one suggestion. There may be simpler answers if you think about it for 15 minutes.

    Okay. Now I've secured the program

    3)Design the server so that it runs specific checks on the client so that if the client or surrounding VM are hacked, then it exits

    Okay. Now I've secured the program against hacks.

    Note that I didn't put in a lot of frivilous checks to secure an environment that can not be secured (i.e. Windows). I simply created a good environment, checked that the environment is as I created it, and then secured the data.

    I realize this kind of development doesn't lend itself to the kind of hit-and-run programming that these guys like to do, and it requires these guys to think of architecture, which sounds like a 4-letter word to these companies.

    Its not hard. But it requires you to think of what you're doing first.

    Okay, now I've isolated the program from the influence

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:I think its way easier by jp10558 · · Score: 1

      VMWare isn't GPLed... It's rather expensive propriatery software, though there is that new free (as in beer) player program.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  128. Did I miss something by mikefe · · Score: 1

    Why don't they just name the window title: "Slashdot: News for [...] - Mozilla Firefox"?

    --
    There: Something at a specific location.
    Their: Owned by someone.
    Please make sure your english compiles.
  129. Irony? by satanami69 · · Score: 1

    I'm sure the metamods will take care of it.

    --
    I really hate Dan Patrick.
  130. Sony has helped me with the warden! by Anonymous Coward · · Score: 0

    True story,

    I recently used the rootkit from Sony's release 'Get Right with the Man' CD to hide my upper HID device drivers that type and click happily for me during the wee hours of the morning. My inventory and auto-sale php scripts also take advantage of the rootkit.

    Thank you Sony for making my world an easier and automated place. :P

  131. Competitors by Dire+Bonobo · · Score: 1

    >>> WoW has the right to deny you access to THEIR private property
    >
    > That's reasonable as far as it goes, but it fails to take into account
    > that Blizzard is also refuses to permit competitors to exist.

    Really? So when did they shut down Ultima Online and Everquest?

    Sure, the only way to play World of Warcraft is via Blizzard, but the only way to get an Apple computer is via Apple. There's plenty of competition---other games/MMORGs or computers, as appropriate---unless you're using some radically different definition of the term I'm not familiar with?

  132. If a script can play it... by DrVomact · · Score: 1

    How challenging is a game that can be played by a script? If that's the kind of exploit the Governor is supposed to prevent, then WoW can't be much of a challenge. Maybe game designers should concentrate on creating games that are subtle enough so that characters can't benefit by mindless, repetitious actions, instead of installing spyware.

    --
    Great men are almost always bad men--Lord Acton's Corollary
  133. Re:Not spyware, but there is a reason this won't d by patio11 · · Score: 1

    Has Blizzard gone on a hiring-binge of disgruntled NSA employees who were ready, willing, and able to steal technology which if it existed would be the holy grail of the agency? Or are you just talking out of your hindquarters? Two gold pieces say its #2.

  134. Souldn't be possible by Anonymous Coward · · Score: 0

    Really this kind of invasive scanning should not be possible for a user space application. You should need administrator rights to do this. (And then we should have a some way that prevents companys for requireing a program to run as adminstrator - unless that software is security software itself...) Well the point is a game should not be allowed to have this much control over your system and your information, and that should be enforced by law so that the company does not have the option of makeing scaning your computer a requirement of thier ELUA. (I do understand the technical challanges involved in this, and the ever greater challange of making lawmakers understand how a computer works well enough to properly document and enforce the rights of an individual human being(as in somthing differnt from a corperate entity) should have in regards to computers and the privacy of their data stored on their computers.)

    Police need a warent to listen in on my phone, but Blizzard can examine all the personal data on my computer just becuase of some leagalise and something as trival as people cheating in a video game? They should not have the right to require I give them the right to access my data!

    Now lets say we trust Blizzard.. ok, do you trust ever single person at blizard who has access to modify the code of warden? Do you trust thier safeguards for checking that that code does only what is intended. The possibiliy of a disgruntaled employee sending that information to an outside locationa and useing it for nefarious purposes does exist. A small risk but the potential damage is large.

  135. Finally.. by Whatistehmatrix · · Score: 1

    I've submitted a couple stories on warden and blizzard, including when warden was first disscected. It's quite nice knowing it FINALLY made it to /.

    Oh, it's also implemented into Diablo II and i think Starcraft. That always seems to get overlooked though.. probably because it is a second generation game and not as many people play it, since it isnt new anymore.. [but still fun as hell ;)].

    This goes out to everyone who is looking at warden who isnt just on WoW, but on DII and Sc and others... keep researching, keep up the good work ;)

    ~Neo~

    --
    visitor from www.slashdot.jp
  136. I'm not torn by dmauro · · Score: 1

    I hate spyware as much as the next guy, but I love the Warden. I have agreed to install this program, just like Blizzard's other four million users, and it makes my WoW experience better. For everyone that didn't catch it in the article, WoW players have been aware of this spyware for sometime without a problem, and there is only a fuss about it now that news of it has leaked to the mainstream.

    If you have problems with this software, there is a good chance you a) do not play WoW or don't mind the experience going to shit, b) cheat in some fashion, c) are wearing a tinfoil hat.

  137. Re:International subjects are covered internationa by LucBorg · · Score: 1
    Meh. I'm from England and I still find it annoying.

    Please don't assume the BBC is unbiased though.

  138. Expect anticheat on all online popular games by challlen · · Score: 1

    I'm a little surprised at the lack of insight at the BBC in this article.

    Anyone who has enjoyed online games will have already made a decision on this issue.
    Its fairly simple.
    Cheaters generally ruin an online game.
    Just think of the Diablo games or Counter Strike or online poker.
    It is never fun to play against a cheater.

    Serverside cheat detection does not always work because of macro programs that play within the rules of the game mechanics.
    So game companies must do something to ensure minimal anticheat protection on the clientside.

    This obviously involves looking for modifications to the client program.
    And that information will be communicated to the servers.
    It is a slight invasion of privacy, but it is well worth the results.

    Expect these anticheat programs in all decent online games.
    And expect cheaters if these anticheat programs do not coexist with the game.

  139. Re:International subjects are covered internationa by lightyear4 · · Score: 1

    Please don't assume the BBC is unbiased though. I dont. I'm more of the belief that several biased news sources, when compared, each provide pieces of the picture. Average it all out, and you get a good approximation of what really happened.

  140. Here's the thing... by Lurgen · · Score: 1

    You buy the game, and agree to the EULA. Unlike most of these agreements, this one is pretty clearly worded. The bit where it says you can't "bot" is in all caps, is dead obvious, and if you missed it that's your own stupid fault.

    There are regular posts on the WoW forums on the subject too. You're not allowed to run external programs that interact with the game, it's that simple. Programs that walk you places, kill things for you, whatever, are all clearly against their rules.

    Now this is the bit that shits me the most: if you play a game of basketball, you agree to abide by a bunch of rules. There are a lot of these rules, but you can't be stuffed reading the manual (equivalent to an EULA). Fortunately the main rules are common knowledge and obvious enough for you to survive. Of course, you can't dribble to save your life. It's a hassle, because you can run a lot faster if you just carry that ball. So you don't bother dribbling. What happens next do you think?

    Everybody knows where to find the EULA for WoW. They all know that botting is against the rules of the game. But no, they're too lazy to actually play the game so they cheat. Then they get caught. Then they get sent off the court.

    Another important thing to understand: most of these articles about how the "Warden" is spyware, about how it sends personal information to Blizzard, are written by paranoid, ignorant conspiracy freaks. The Warden takes a hash of a bunch of attributes of your computer - window titles, memory locations, filenames, etc. A HASH. This is Slashdot, so I shouldn't have to explain this, but the very definition of a HASH is that it is non-reversable. That hash is then compared in-memory to a list of known "bad" hashes. It finds a match, and presumably that hash gets sent back to Blizzard. I dunno, because I don't cheat so I haven't triggered this end of the process.

    So Blizzard gets this hash once you cheated, but for the sake of the tin-foil-hats out there let's assume that every 15 seconds the Warden is actually sending the hashes back regardless of whether or not you were found cheating. Window title, memory location, DLL listing. For every window. Think about the traffic. Seriously, think about it for just one second. You have maybe 50 "windows" open at a time on a Windows PC. Again, I shouldn't have to explain this but the term "window" does not just refer to applications visible in the task bar. All those tray icons have windows associated with them, not to mention tons of other invisible programs. Every 15 seconds all this data gets pushed to Blizzard from your machine. That's a lot of data. So they use a hash instead. They take this big chunk of data (one chunk per window), hash it down to a smaller size, and either process it in memory or send it.

    Still, can Blizzard use that hash for anything? Can they extrapolate your credit card number from it, or your bank balance? If you believe they can, then you might be better off reading CNN because Slashdot isn't the place for you. Hashes are non-reversable. Duh.

    Finally, the Warden is not spyware. It does not get to you unannounced - it's clearly explained in the EULA (even down to roughly what it scans). It is not left behind if you uninstall WoW. If you block WoW from talking to the Internet, the Warden stops working. It does not "spy" on you, because it doesn't send any useable information back to it's owners. No demographic data, no browsing habits, no credit card numbers, and no - it won't even reveal to your mother that you spend half your evening browsing through kiddie pr0n sites. Spyware? Not bloody likely. It's part of the game you idiots, and this isn't the first time companies have used this technology. PunkBuster has been around a whole lot longer and does roughly the same thing. Microsoft do something like this for product activation. They do it for Microsoft Update. DVD-XCopy used to scan window titles for .NFO, and hunt for known keygens during registration.

    I know it's fun to sling shit at "the man", b

  141. Funny. by Anonymous Coward · · Score: 0

    I like how the article refers to Blizzard as "The Blizzard." I also like how the author claims its common for an open program to have your ssn or cc number in the titlebar. Ignoring the fact that no webpage I've ever been on since I first got online ever put my cc info or SSN in the titlebar. In this paticular instance the company that might "steal" your cc number already has it. It's a bit like giving someone a copy of your test after you finish, but then being afraid that they might look over your shoulder at the answers they already have. Paranoia at it's best.

  142. I miss the days of ShowEQ... by mcguyver · · Score: 1

    ...back when life was simple and cheating only involved sniffing packets with a spare linux box. You didn't have to worry about spyware or invasive programs on your client PC... Can't say I blame Blizzard with policing their users. Worst case scenario, a few serious cheaters can exploit the game and ruin it for everyone.

  143. Same bullshit as gmail critics by rbarreira · · Score: 1

    This is exactly the same bullshit "logic" that we once saw from the gmail critics, who were apparently shocked by the fact that gmail algorithms were scanning their emails in order to serve them targeted ads. What those people don't think about is that there are already thousands of other algorithms which are going through the text of your mails, starting with the mail server which has to receive it and store it...

    Here, the case is the same - there are already many other algorithms going through the data which this program accesses, starting with MS Windows code... What do I care if an algorithm is reading my data? As long as it doesn't send enough information to Blizzard for them to recover that same data (in this case it probably only sends a boolean value saying CHEATING or NOT CHEATING), I don't care! Algorithms are not people...

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F