I could beat it in less than an hour, maybe less than a half hour. I forget how you did it, but you get the rocketship bean, fly to the other planet, do some trivial dodging, then throw some beans at this boss. Really simple to do. Its not suprising the game is from the guy who made pitfall, as the levels are quite similar.
I said they'd add GPS to them, and they just added them. Next step is coordinating buses and taxis so you can page them to get where you want to go. It could even spawn a transportation revolution as public transportation costs go down, and more people find they're easier to use.
Try offering your programming talents at minimum wage, you won't get hired. Post Carnegie Mellon Degree, I've found the best way to make money is selling MMOG items on ebay for 2-3$/hr.
Man I'm making fun of this game already and haven't downloaded it. I must say open beta slashdot posts are one of my favorite types of slashdot posts.
One of my first memories
on
Pac-Man Turns 25
·
· Score: 2, Insightful
Was when I was 3 years old and my dad hoisted me up to the pac man machine. First thing I did was eat a ghost, and died. I realized then that video games like to rip you off by suprising you with dangers. I also thought that a better video game than pacman could be made by adding buttons that did something.
When you do that client side stuff, you need to put checks on hackers. I won't get into much detail because maybe.01% of people who read this care, but you can pull off anti-hack tricks. Its important not to allow players to know the anti-hack tricks because they'd work around them. But if you make people pay for the game, and ban them, the overhead of loss will prevent most hackers.
For example: Have every client connect to the main server to track stats. If a stat gets modified faster than it could be changed in game, then an alarm goes off.
If you set up tons of trip wires like this, and institute a player based police system such as Halo 2 has, then you're set. If you don't protect a client side game against hacks, then if it gets popular, it will be hacked into the ground.
Asheron's Call 2 did suck. It had a horrible combat system. Asheron's Call 1 was fun though, and the action elements found in that game can't be found in other MMOGS. I feel action MMOG is just the beginning of something big you'll see over the next 10-20 years.
It seems like they put a lot of work into their graphics, but in the end its not fun. The only thing you can do in the game is level up. The best way to level up is to run from point A to B to C. Its all waypoint running. I played through one of their live events, it was so dumb it doesn't get justified an explaination.
I have this study I want to perform. It won't be easy, it will require me to be behind a computer for 18 hours of the day, for 4 years straight. All I ask in return is standard pay, and snackfoods.
When will IGE get a television show
on
IGN TV?
·
· Score: 1
I'd imagine it'd have the same format as the home shopping network. It'd be funny to watch them pawn off gold, and clothing. If they were smart, they'd show a character they're selling dominating in the game.
Nah, I meant guildwars and other games that have necromancy in them as dark. You need to admit there is a trend in games to be as bad as possible. I think it stems from the long hold cultural phenomena that the bad boy is cool.
But it was an RPG for little kids to learn math. Basically they start in a town, that teaches them the basics about math and pointers about that section. Then they walk around the wilderness, being challenged with math problems. Eventually they face a boss that gives them several math problems they have to solve. When they complete an area, they move on to the next. Maybe have them choose their adventuring buddies that may give them hints in math-battles. It'd works because the way math builds on past math foundations. Start with counting, and if you put enough levels in, you could have them up to calculus.
CrystalSpace also has a vibrant community willing to help you if you have any questions. I coded with CrystalSpace for a while, and I would never have gotten as far as I did without a lot of help.
"Yet you seem to have no problem with Guild Wars. What powers the SPELLS in GW, hmm?"
Yeah, you're right. I quit my guild war playing a day after I got it. They have false gods in it too, in addition to necromancy. I'm finding it difficult to find a game that doesn't cross the line in some aspect.
Maybe I am a zealot. And maybe to an unbeliever, it seems strange to see a man with convictions.
Yes, I try and read the bible, and I try and out reach to people as all Christians are charged to do. My main goal in life is to consume as little of the pie as possible, while making it bigger for other people. I loved video games when I was young because of this, they cost so little and provided valuable hours of entertainment. But video games have become quite dark indeed. So what am I going to do in my free time now? Maybe I'll experiment with new farming techniques. Today I plan on experimenting with water purification techniques. I guess I'll kick my lifetime video game addiction, and start to make a difference in the real world. I'll still game if something good comes out that isn't sacreligious. But we all have to admit that its rare for a good video game to come at all, let alone one that meets extra qualifications.
I liked the idea of a ball gathering up stuff as it rolled about, but what killed the game for me was its depiction of a fake god. One of my friends insisted the dialogue was quite funny, but I skipped it to just roll things up in a ball.
I'm just trying to err on the side of caution. I'm really having a difficult time evaluating what video games are ok to play. I'm sure you can come up with a million reasons why its just fantasy and doesn't matter. Yet there is good and bad fantasy, with shades of grey.
You pay 5$ into a pool. You gain 10c for each +1 insightful mod on your posts. You lose 10c for each -1 mod on your posts. You can't gain more than 10$. Once all the money runs out, people need to pay another 5$ for the next round.
"I personally only role play characters who have basically good motivations since I find attempting to role-play a purely self-motivated evil character uncomfortable and emotionally draining. "
This is something that I've been analyzing myself as of late. In the gaming community, its widely accepted that the game isn't real life, so whats the deal with killing innocents, slinging drugs, or torturing? A moral Christian view comes from the idea that what we feel in our hearts matters. There is a differnce between the following GTA players, but not the game:
A:Player just wants to maximize the high score in the game, so he does what the game favors most. If its killing bad guys, or sleeping with a prostitute, then killing her for his money back.
B:Player B is a real life gangsta, and likes a game that grooves with his actual lifestyle.
C:Player C is a wanna be gangsta, and does everything he can to emulate being a real gangsta.(I'm sure you've seen these clowns before). Someday he may actually break into the racket.
Its may be hard to understand this outside of a Christian spiritual context, but you should analyze why you find a game fun. The role you play in a game is something you'd like to experience. If something you like to experience is something thats acting out evil fantasies then you should really consider your desires.
When society is selling sex, drugs, and immoral behavior, of course Christians would not want to indulge in it. I used to like GTA:Vice City, but since God spoke to me, I threw it away and didn't buy GTA:San Andreas. There are definately video games out there that God doesn't want you to be playing. The trouble is that they're not always easy to spot. You could be playing an RPG, and then towards the end it could force you to worship some false god to continue. Video games are notorious for suprises popping up. Thats why it would be nice for some Christian games. Games a morally straight person won't have to worry about sinning in the heart to play.
I was thinking,"A nice Starcraft picture would work well in this article." and I scrolled down a paragraph to see one.
Its amusing to see people trying to unlock the science behind what is fun. You play enough video games, and you know what they should do to make the next big game. And at the same time, its like comedy, once you hear the joke, its not funny anymore, but give it to someone else and its amusing. Theres only so many actual types of games, many games are the same as another: River Raid/Gradius/Rtype/UN squadron/etc
Ok, I'm buying Guild wars for real, for one reason
on
Guild Wars Launches
·
· Score: 3, Interesting
Its like other MMORPGS, but only takes 5 seconds to log on. Thats right, no stupid logo screens, no loading screens, just instantly in the game.
I could beat it in less than an hour, maybe less than a half hour. I forget how you did it, but you get the rocketship bean, fly to the other planet, do some trivial dodging, then throw some beans at this boss. Really simple to do. Its not suprising the game is from the guy who made pitfall, as the levels are quite similar.
You click a multi-user message as marked as spam, then it turns into spam for everyone else too.
I said they'd add GPS to them, and they just added them. Next step is coordinating buses and taxis so you can page them to get where you want to go. It could even spawn a transportation revolution as public transportation costs go down, and more people find they're easier to use.
I sense a disturbance in the labor force. Its as if a million people all called in sick.
Try offering your programming talents at minimum wage, you won't get hired. Post Carnegie Mellon Degree, I've found the best way to make money is selling MMOG items on ebay for 2-3$/hr.
Man I'm making fun of this game already and haven't downloaded it. I must say open beta slashdot posts are one of my favorite types of slashdot posts.
Was when I was 3 years old and my dad hoisted me up to the pac man machine. First thing I did was eat a ghost, and died. I realized then that video games like to rip you off by suprising you with dangers. I also thought that a better video game than pacman could be made by adding buttons that did something.
When you do that client side stuff, you need to put checks on hackers. I won't get into much detail because maybe .01% of people who read this care, but you can pull off anti-hack tricks. Its important not to allow players to know the anti-hack tricks because they'd work around them. But if you make people pay for the game, and ban them, the overhead of loss will prevent most hackers.
For example: Have every client connect to the main server to track stats. If a stat gets modified faster than it could be changed in game, then an alarm goes off.
If you set up tons of trip wires like this, and institute a player based police system such as Halo 2 has, then you're set. If you don't protect a client side game against hacks, then if it gets popular, it will be hacked into the ground.
Asheron's Call 2 did suck. It had a horrible combat system. Asheron's Call 1 was fun though, and the action elements found in that game can't be found in other MMOGS. I feel action MMOG is just the beginning of something big you'll see over the next 10-20 years.
It seems like they put a lot of work into their graphics, but in the end its not fun. The only thing you can do in the game is level up. The best way to level up is to run from point A to B to C. Its all waypoint running. I played through one of their live events, it was so dumb it doesn't get justified an explaination.
If so, I think Taco deserves the Xbox.
I have this study I want to perform. It won't be easy, it will require me to be behind a computer for 18 hours of the day, for 4 years straight. All I ask in return is standard pay, and snackfoods.
I'd imagine it'd have the same format as the home shopping network. It'd be funny to watch them pawn off gold, and clothing. If they were smart, they'd show a character they're selling dominating in the game.
Nah, I meant guildwars and other games that have necromancy in them as dark. You need to admit there is a trend in games to be as bad as possible. I think it stems from the long hold cultural phenomena that the bad boy is cool.
But it was an RPG for little kids to learn math. Basically they start in a town, that teaches them the basics about math and pointers about that section. Then they walk around the wilderness, being challenged with math problems. Eventually they face a boss that gives them several math problems they have to solve. When they complete an area, they move on to the next. Maybe have them choose their adventuring buddies that may give them hints in math-battles. It'd works because the way math builds on past math foundations. Start with counting, and if you put enough levels in, you could have them up to calculus.
CrystalSpace also has a vibrant community willing to help you if you have any questions. I coded with CrystalSpace for a while, and I would never have gotten as far as I did without a lot of help.
"Yet you seem to have no problem with Guild Wars. What powers the SPELLS in GW, hmm?"
Yeah, you're right. I quit my guild war playing a day after I got it. They have false gods in it too, in addition to necromancy. I'm finding it difficult to find a game that doesn't cross the line in some aspect.
Maybe I am a zealot. And maybe to an unbeliever, it seems strange to see a man with convictions. Yes, I try and read the bible, and I try and out reach to people as all Christians are charged to do. My main goal in life is to consume as little of the pie as possible, while making it bigger for other people. I loved video games when I was young because of this, they cost so little and provided valuable hours of entertainment. But video games have become quite dark indeed. So what am I going to do in my free time now? Maybe I'll experiment with new farming techniques. Today I plan on experimenting with water purification techniques. I guess I'll kick my lifetime video game addiction, and start to make a difference in the real world. I'll still game if something good comes out that isn't sacreligious. But we all have to admit that its rare for a good video game to come at all, let alone one that meets extra qualifications.
I liked the idea of a ball gathering up stuff as it rolled about, but what killed the game for me was its depiction of a fake god. One of my friends insisted the dialogue was quite funny, but I skipped it to just roll things up in a ball.
I'm just trying to err on the side of caution. I'm really having a difficult time evaluating what video games are ok to play. I'm sure you can come up with a million reasons why its just fantasy and doesn't matter. Yet there is good and bad fantasy, with shades of grey.
I'm going to wait until theres more gravity to this before they pick me up.
You pay 5$ into a pool. You gain 10c for each +1 insightful mod on your posts. You lose 10c for each -1 mod on your posts. You can't gain more than 10$. Once all the money runs out, people need to pay another 5$ for the next round.
"I personally only role play characters who have basically good motivations since I find attempting to role-play a purely self-motivated evil character uncomfortable and emotionally draining. "
This is something that I've been analyzing myself as of late. In the gaming community, its widely accepted that the game isn't real life, so whats the deal with killing innocents, slinging drugs, or torturing? A moral Christian view comes from the idea that what we feel in our hearts matters. There is a differnce between the following GTA players, but not the game:
A:Player just wants to maximize the high score in the game, so he does what the game favors most. If its killing bad guys, or sleeping with a prostitute, then killing her for his money back.
B:Player B is a real life gangsta, and likes a game that grooves with his actual lifestyle.
C:Player C is a wanna be gangsta, and does everything he can to emulate being a real gangsta.(I'm sure you've seen these clowns before). Someday he may actually break into the racket.
Its may be hard to understand this outside of a Christian spiritual context, but you should analyze why you find a game fun. The role you play in a game is something you'd like to experience. If something you like to experience is something thats acting out evil fantasies then you should really consider your desires.
When society is selling sex, drugs, and immoral behavior, of course Christians would not want to indulge in it. I used to like GTA:Vice City, but since God spoke to me, I threw it away and didn't buy GTA:San Andreas. There are definately video games out there that God doesn't want you to be playing. The trouble is that they're not always easy to spot. You could be playing an RPG, and then towards the end it could force you to worship some false god to continue. Video games are notorious for suprises popping up. Thats why it would be nice for some Christian games. Games a morally straight person won't have to worry about sinning in the heart to play.
I bought an xbox so I could play Halo2. I admit there are no other games for the system I am interested in, nor will I be buying maps for it.
I was thinking,"A nice Starcraft picture would work well in this article." and I scrolled down a paragraph to see one.
Its amusing to see people trying to unlock the science behind what is fun. You play enough video games, and you know what they should do to make the next big game. And at the same time, its like comedy, once you hear the joke, its not funny anymore, but give it to someone else and its amusing. Theres only so many actual types of games, many games are the same as another: River Raid/Gradius/Rtype/UN squadron/etc
Its like other MMORPGS, but only takes 5 seconds to log on. Thats right, no stupid logo screens, no loading screens, just instantly in the game.