I guess when people are impressed and maybe inspired by the actual game, they're more likely to invest time in learning how the engine works, to build upon something they feel they already know somewhat.
As opposed to some random sf.net game with nothing to show but a vague description, an alpha that won't run and some screenshots off of the lead developer's machine.
A great way of cutting cost of analog pictures is developing the film yourself. After the initial investment in tools and chemicals you get pretty fast results.
It still isn't as convenient as digital, but a lot better than giving your precious pictures to some anonymous lab and waiting for them to screw up..
As far as I can tell you can get people to authorize almost anything. Have them click "accept" to a very long license agreement for a handy tool, or, failing that, offer some slim chance for them to get "free stuff"[tm].
Nowadays people give away their personal information for free stuff without stopping to think whom they're trusting with that information. It's not too big a step to throw in some bandwidth and cpu time too.
I think people invest too much in graphic cards, neglecting the rest of the system, especially RAM bandwidth.
For example I could play Doom3 reasonable well in medium quality on a 2500+ with fast dualchannel DDR RAM with a 9000Pro. After I got a new card I plugged the 9000Pro into a computer with SDRAM, but otherwisely comparative specs, on which Doom3 barely runs in low quality.
I don't know a lot about US public schools, but in german public schools (german kids didn't do very great on that test either) people keep asking how the stuff they're supposed to learn is useful in reallife.
Problem is, the schedule is already so tight teachers can't afford to start discussing ways to use those things, and it does get annoying being constantly asked about it.
Uhm, I think you misread or misinterpreted my post.
I tried both programs under unlikely circumstances, by making it hold a ~1300 pg file in memory.
Okay, I loaded it into soffice as a soffice file, and copypasted it into AbiWord. Maybe the conversion process took all that ram, but failed to free it. I don't think that's much better though.
Anyways, I did not want to belittle the effort and work the AbiWord team put into this program, sorry when it sounded like it.
I've just compared soffice and Abiword for win32 on "War And Peace" from Project Gutenberg.
soffice takes about 50 Megs of memory, and free()s most of it when minimized. A nice feature, imo.
Abiword on the other hand takes about 164 Megs, and constantly burns a few cycles for whatever, I don't know what. It also doesn't free() memory when minimized.
So, for that huge documents (~1300 pages) soffice seems to be a lot better, at least technically. AbiWords UI feels more intuitive though.
If cellphones were any danger to airplane equipment, how come they aren't collected by the crew before takeoff and given back after landing?
I've read somewhere that Airbus is actually working on a way to use cellphones on their airplanes, by having a small "basestation" or whatever they're called on board and transmitting the signal via satellite.
The same article mentioned that cellphones onboard an airplane are actually prohibited because it would seriously confuse the network when a few hundred cellphones move at a few hundred km/h across a city.
A much more likely explanation, imho. Though I wonder how Airbus fixes this..
Tell me, how are you going to develop software that runs on the lowest end (PS2 in this case) and on potentially the highest end (PC), and still make use of the potential of the more advanced hardware?
I guess when people are impressed and maybe inspired by the actual game, they're more likely to invest time in learning how the engine works, to build upon something they feel they already know somewhat.
As opposed to some random sf.net game with nothing to show but a vague description, an alpha that won't run and some screenshots off of the lead developer's machine.
A great way of cutting cost of analog pictures is developing the film yourself. After the initial investment in tools and chemicals you get pretty fast results.
It still isn't as convenient as digital, but a lot better than giving your precious pictures to some anonymous lab and waiting for them to screw up..
Thanks dude, that's the funniest thing I've seen today :-)
Well there are other factors that might have increased cellphone-cameras popularity you know..
I think they're pretty cool 'cause there's always someone around that has one, so they're readily available for fun pictures.
Few people carry their small format SLR around at all times, let alone some bulky medium or even large format "real" camera.
According to pg 47 of this document Apple will be abondoning the Open Firmware.
That is a useful feature, but I'm sure is is less complex (error prone) software that does this.
At least there should be..
Of course there's software running on hardware routers, I was refering to the "personal firewalls" running on workstations. Weren't you?
Uhm, what's the software firewall for?
Check out this text, I think it makes some very good points against the use of such software.
As far as I can tell you can get people to authorize almost anything. Have them click "accept" to a very long license agreement for a handy tool, or, failing that, offer some slim chance for them to get "free stuff"[tm].
Nowadays people give away their personal information for free stuff without stopping to think whom they're trusting with that information. It's not too big a step to throw in some bandwidth and cpu time too.
LOL, you get modded insightful for stating that you think your post is insightful?
At least I can't think of another reason..
That smil file is human readable, in it are links and one of them is playable with mplayer when you have the correct codec installed.
Installing mplayer is a good idea anyways, before it gets taken down by european software patents..
Well, running an 1998 OS on a modern PC of course doesn't prove this emulators 'Near-Native Performance'.
You seem to be implying that enjoying Doom3 and Doukutsu are somehow mutualy exclusive, which I strongly disagree with. At least I like both games.
The original poster might not have given the game enough of a chance, but that's no reason to discredit Doom3 and its players :-/
I think people invest too much in graphic cards, neglecting the rest of the system, especially RAM bandwidth.
For example I could play Doom3 reasonable well in medium quality on a 2500+ with fast dualchannel DDR RAM with a 9000Pro.
After I got a new card I plugged the 9000Pro into a computer with SDRAM, but otherwisely comparative specs, on which Doom3 barely runs in low quality.
sid?!
might just as well include midi then..
Supposedly, it will be, soon. Like maybe still this year soon, though I wouldn't count on it.
At least that's what JC said after Doom3 was released.
I don't know a lot about US public schools, but in german public schools (german kids didn't do very great on that test either) people keep asking how the stuff they're supposed to learn is useful in reallife.
Problem is, the schedule is already so tight teachers can't afford to start discussing ways to use those things, and it does get annoying being constantly asked about it.
Uhm, I think you misread or misinterpreted my post.
I tried both programs under unlikely circumstances, by making it hold a ~1300 pg file in memory.
Okay, I loaded it into soffice as a soffice file, and copypasted it into AbiWord. Maybe the conversion process took all that ram, but failed to free it. I don't think that's much better though.
Anyways, I did not want to belittle the effort and work the AbiWord team put into this program, sorry when it sounded like it.
I've just compared soffice and Abiword for win32 on "War And Peace" from Project Gutenberg.
soffice takes about 50 Megs of memory, and free()s most of it when minimized. A nice feature, imo.
Abiword on the other hand takes about 164 Megs, and constantly burns a few cycles for whatever, I don't know what. It also doesn't free() memory when minimized. So, for that huge documents (~1300 pages) soffice seems to be a lot better, at least technically. AbiWords UI feels more intuitive though.
Luckily, the posts filled in the gaps :)
If cellphones were any danger to airplane equipment, how come they aren't collected by the crew before takeoff and given back after landing?
I've read somewhere that Airbus is actually working on a way to use cellphones on their airplanes, by having a small "basestation" or whatever they're called on board and transmitting the signal via satellite.
The same article mentioned that cellphones onboard an airplane are actually prohibited because it would seriously confuse the network when a few hundred cellphones move at a few hundred km/h across a city. A much more likely explanation, imho. Though I wonder how Airbus fixes this..
Aren't we lucky you're not developing games ;)
Tell me, how are you going to develop software that runs on the lowest end (PS2 in this case) and on potentially the highest end (PC), and still make use of the potential of the more advanced hardware?
My guess was they didn't want to compete with quake4 , at least not in multiplayer. :-/
Then I found out quake4 probably won't be out 'till 2006
Anyway, there surely will be a mod that addresses this shortcoming soon..