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Bill Van Buren Talks Half-Life 2

node writes "Pixel Kill has up a summary of the talk Bill Van Buren recently gave in London on the development of Half-Life 2. It's an interesting insight into some of the design decisions that resulted in such a fantastic game, plus there are some bits about the direction they're taking the upcoming expansion."

295 comments

  1. Can I play it by WormholeFiend · · Score: 2, Interesting

    without connecting to a remote server through teh internets yet?

    1. Re:Can I play it by Anonymous Coward · · Score: 0

      Because we know connecting to the internet is a major problem for most /. users.

    2. Re:Can I play it by xXBondsXx · · Score: 3, Informative

      Half Life: Aftermath is going to be a Steam-online-distribution-exclusive product, so you're going to have to connect to "teh internets" ;-D

      --
      The voice of the next generation. "In this tower, in my mind..." Babble - Tower
    3. Re:Can I play it by Anonymous Coward · · Score: 0, Troll

      What - are you on dialup?
      I don't even consider a computer which isn't attached to the internet to be a computer.

      You can play hl2 offline once you have gone through the initial install.

    4. Re:Can I play it by Anonymous Coward · · Score: 0
      AAAAAAAAAAAAAAARRRRRRRRRRRRRGGGGGGGGGGGHHHHHHH!!!!



      Khhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaannnnnnn!!!! !



      Die Steam! Die, die, die, die, die, die, die, die, die!!!!!

      //I really dislike Steam

    5. Re:Can I play it by Anonymous Coward · · Score: 0

      Yes you can play the game without buying it.

      but seriously if you can get to /. to moan bout it, you can play it.

    6. Re:Can I play it by Anonymous Coward · · Score: 0

      I don't even consider a computer which isn't attached to the internet to be a computer.

      Bill Gates has trained you well.

    7. Re:Can I play it by godders · · Score: 1

      Don't be stupid, It was pretty recently that the realisation that many people connect their windows pcs directly to the internet came as a complete shock to MS. The firewall didn't even appear until the latest version, they barely even recognised the existance of the internet before win2k (save for beating netscape into submission by forcing their browser on everyone..)

    8. Re:Can I play it by Anonymous Coward · · Score: 0

      Same here, I've got three different steam accounts from previous half-life packages but I'll stay away from valve so long as I need an ISP to install/play the game. They've lost some big time modders and many of the old diehard players (about 60 from our crew alone).

      For their betrayal, they lost a lot of sales, there's 4x more bots running around online maps than human players and they lost rerelease sales.

      I've played through the game and it's nothing reallly to write home about. The engine is pretty sweet but the physics are off, gameplay is lacking and the story could have been a whole lot better. (IMO) Doom3 engine eats it alive and still remains hungry, plus you can already play it patched without the cd.

    9. Re:Can I play it by Anonymous Coward · · Score: 0
      You may want to keep an eye on what processes access the internet when you do a local search with Windows:



      • Lock down your live virus scanning, program launch monitoring and firewall programs on Windows so they are ultra-sensitive.



      • Bring up the floppy eared dog and do a search for any kind of file you want.



      • Look perplexed when you find that the OS is phoning home for some reason.



      • ???



      • Profit.
    10. Re:Can I play it by PyroMosh · · Score: 1

      Nobody cares.

      No, really.

    11. Re:Can I play it by Anonymous Coward · · Score: 0

      He does.

      I do.

      Even Counter-Strike couldn't make me like STEAM.

    12. Re:Can I play it by Anonymous Coward · · Score: 0

      Relax, you'll be able to download it off any illegal pirate bittorrent site 3 hours after release, just like everybody else. Sheeis!

    13. Re:Can I play it by -Harlequin- · · Score: 1

      I was on dial-up. I bought the DVD thinking I could install it from the DVD like every other game. No, it took hours upon hours. Since I didn't have those hours all at once, and there were bugs, it was days until I could play.

      It would be legitimate if it just needed to authenticate, but no, it needed to download hundreds of megs to install - that's really REALLY frustrating on dial-up. You should have those hundreds of megs on the DVD. That's why people buy a media version. If you have broadband, you have less (or no) need to buy the physical media. Selling media that doesn't take the place of a massive download is just crappy.

      The frustration of the install ruined the first section of the game for me. As I see it, I hadn't done anything wrong, my only crime was having a dial-up internet connection. Not Cool.

    14. Re:Can I play it by KDR_11k · · Score: 1

      Not for most but for the few who are behind a HTTP-only proxy, yes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Can I play it by Anonymous Coward · · Score: 0

      Okay TMM, this whitespace love is getting ridiculous.

    16. Re:Can I play it by Nogami_Saeko · · Score: 1

      Did you buy it right when it was released, or afterwards? If you bought it right at release time, you should've been able to do a full install from the DVD with only a tiny download to unlock/authenticate it.

      If you got it afterwards, you'd have got all of the updates and bugfixes as well which would definately have caused a longer update process.

      The price of playing a game with the bugs pre-fixed for you (as opposed to having to manually download patches ala other game companies).

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    17. Re:Can I play it by Anonymous Coward · · Score: 0

      I've not bought it because of pile of steam. So you're wrong.

    18. Re:Can I play it by nutshell42 · · Score: 1
      The price of playing a game with the bugs pre-fixed for you (as opposed to having to manually download patches ala other game companies).

      Which gives you a choice if and when to patch the game you own and we can't have that, can we?

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    19. Re:Can I play it by 88NoSoup4U88 · · Score: 2, Informative

      I remember reading that they'll also publish it the 'old fashioned' way.

    20. Re:Can I play it by KDR_11k · · Score: 1

      Also some gaming magazines come with patches for popular games on the disc so you could get them up to date without using an internet connection.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    21. Re:Can I play it by Anonymous Coward · · Score: 0

      > I don't even consider a computer which isn't attached to the internet to be a computer.

      So a laptop is not a computer ?

    22. Re:Can I play it by arose · · Score: 1

      There seem to be quite a lot of us nobodies.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    23. Re:Can I play it by Anonymous Coward · · Score: 0

      Almost the same here. I never bought it, but I won't pirate it either.

      I just won't play it. There are dozen of others game with less invasive protection. Why should I care about this one ?

    24. Re:Can I play it by -Harlequin- · · Score: 1

      It was within a few days of release. The quickest I've ever bought a game.

    25. Re:Can I play it by heffrey · · Score: 1

      You can play HL2 in offline mode with no net connection. Always have been able to do so.

      You just need to authenticate/activate the first time.

    26. Re:Can I play it by Some_Llama · · Score: 1

      yah but not with hl2, there is no way to get the patches other than letting steam download them via teh internets..

  2. Did you know? by JeiFuRi · · Score: 5, Funny

    Half Life 2 = 1 whole life

    1. Re:Did you know? by Anonymous Coward · · Score: 5, Funny

      Yes, and two albums by 50 Cent = 1 dollar.

    2. Re:Did you know? by neonenergy · · Score: 1

      which equals the amount of time it took for me to install it of course.

    3. Re:Did you know? by mek2600 · · Score: 5, Funny

      You still overpayed.

    4. Re:Did you know? by Nasarius · · Score: 1

      Or 1/4 left of what you had at the beginning.

      --
      LOAD "SIG",8,1
    5. Re:Did you know? by Anonymous Coward · · Score: 1, Funny
      "Half Life 2 = 1 whole life"

      You'd think that would be true, but I got stuck with two left halves...

    6. Re:Did you know? by ciupman · · Score: 1

      Just imagine how many candy you could buy with one dollar!!

      (this is a very farfetched joke... )

      --
      I fuse with Mercer every single day...
    7. Re:Did you know? by Anonymous Coward · · Score: 0

      One dolla 4 Candy Samples...remember her?

      (really far-fetched)

    8. Re:Did you know? by Cornflake917 · · Score: 1

      Ohhhh, so that's why I have no life!

  3. Pixel Kill has up... by Anonymous Coward · · Score: 0

    Pixel Kill has thumbtacked up on the bulletin board in the halls of the Internet....

  4. In case of Slashdotting by Anonymous Coward · · Score: 5, Insightful


    Listening to Bill Van Buren talk about Half Life 2 I realised a key reason for its excellence - it shows you the story rather than telling you, just like a good author showing you rather than telling you scene details. it doesn't parade the story in a cut-scene but rather puts you right in the middle of it.

    It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player. The powerful scripting system did often allow the designers to create scenes without the assistance of animators or story boards - they just threw together a rough cut with existing animations and rough voice over files (apparently Marc Laidlaw created some great ones, so much so they were tempted to leave in his Father Grigory).

    As you may be aware they spent a lot of time getting eyes right - how they focus and even how your eyelids dip when looking down. They also used real people as character references (I wish I had a photo of the slide, it was really interesting to see the comparisons), though they ended up stylising them somewhat as having them too realistic was "just creepy" as Bill put it. They're continuing to move forward in the area of facial animation and have even hired Bay Raitt who worked on Gollum's facial animation.

    Their character animation system is particularly impressive too - at one point Eli Vance was running, looking to the side and typing (!), all blended in real time. To create a scripted scene you kind of layer things (an eyebrow movement here, a wave there and so on) and adjust line graphs to alter movement intensity. It's all extremely intuitive looking stuff so the designers can more easily get on with making the game.

    One thing I didn't realise was that Half life 2 rewarded the inquisitive - players who looked around not only saw newspaper clippings and photos but in doing so triggered revealing comments from other characters.

    Someone pointed out how much time was spent alone in Half Life 2. Bill replied that they were aware of this and were working on keeping NPCs with you for more of the time in Aftermath. This brings with it the problem of ever-present characters becoming irritating, but they're aware of that and working to address it so they're helpful rather than annoying.

    One final interesting detail - they narrowed the field of view from 90 to 75 in Half Life 2, narrowing it even further to around 50 during the final cut-scene with Breen.

    It's pretty evident just how much attention Valve pay to details and how eager they are to keep moving forward with new ideas. Aftermath can't come soon enough.

    1. Re:In case of Slashdotting by Banner · · Score: 1

      I tried to play this game. The install was painful, it took hours, and in the end Valve's suggested video upgrade prevented the game from ever running on my system. Which I then had to format and reinstall.

      All in all, what good is a game if you can't play it? At 50 bucks, and 4 to 5 hours just to install it, this game is a serious waste of money. And poorly designed to boot.

    2. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      Yeah, because everyone knows you only need one data point to judge something!

    3. Re:In case of Slashdotting by Alpha+Soixante-Neuf · · Score: 5, Insightful

      All in all, what good is a game if you can't play it? At 50 bucks, and 4 to 5 hours just to install it, this game is a serious waste of money. And poorly designed to boot. The game was made for newer retail technology. If you don't want to pay for the newest gadgets then don't expect to play the newest games without complications. You can play it in two years and it'll still be a great game then. I don't have a super great computer but it didn't take 4 or 5 hours to load and played just fine (albeit at a fairly low res to keep the frame rate up, but that's exactly what I was expecting).

      --
      "The world is a tragedy to those who feel, and comedy to those who think." -- Shakespeare
    4. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      Wow, I thought the game was really interesting. Lots of exploring and tons of details. The install was ok, and my system was under spec and still ran fine. Why would you need to format your computer for an uninstall? Perhaps the reason it didn't work for you because you didn't read the directions correctly?.
      Anyway my only problems with the games was the ending and the time when Valve's servers were down... nothing a crack didn't temporarily fix though. ... I love coding..

    5. Re:In case of Slashdotting by Banner · · Score: 0, Troll

      I do have the latest and greatest. It still took forever to install, then it had to download like TWO GIGS of updates (yeah where I'm currently living SBC won't give me a great connection), then on top of that they game tells me I need to load the latest video driver. If I -hadn't- loaded the driver the game would have played fine, but with the latest driver the game hosed itself.

      So I had to go install my backup and then -reinstall- the entire fucking thing all over again. That's like 6 hours right there and I haven't even started to play the game yet.

      Woo Fucking Hoo. It's coded like a piece of shit. And you can quote me on that.

    6. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      Worked fine for me and 2 million other guys.

    7. Re:In case of Slashdotting by Lehk228 · · Score: 1

      why didn't you just uninstall your video driver and install the old one again?

      --
      Snowden and Manning are heroes.
    8. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      "I tried to play this game. The install was painful, it took hours, and in the end Valve's suggested video upgrade prevented the game from ever running on my system."

      Funny, I installed it in less than a few minutes.

      You didn't miss much though, the game sucked and it was just another crappy FPS barely any different from any of the other 10,000 FPS games out. Until they come out with something truly revolutionary the FPS genre is just beating a dead horse. No matter how much you improve the graphics it still doesn't stop you from getting bored within the first 10 minutes (Doom 3 is another perfect example of this). Who really needs the graphics to be better than Half Life 2 or Counterstrike: Source anyways. If you really need to see the violence in a greater level of detail you have something seriously wrong with you.

    9. Re:In case of Slashdotting by 64nDh1 · · Score: 2, Interesting
      Seriously, nobody better tell you about Doom 3, a game that was designed for optimal performance on near future technology that was not yet available to the consumer/gaming enthusiast when it was released.

      The game [Half Life 2] is not poorly designed, quite the opposite IMHO. It's good, but not my ideal game. I still prefer Quake 3 for shit and giggles for example. But there's nothing to stop you reselling your copy to someone who can play it, so your money hasn't been completely wasted. Head to e-bay and see if you can recoup $20.

      I will sympathise with the installation woes. If you don't play Half Life 2 often enough then waiting an hour to load the game because the updates are being downloaded is a royal PITA, but thems the breaks.

      I wholeheartedly disagree with the lock-in to 'content providers' (read Steam activation on installation to play the offline 1 player mode, read the glitch that means I can't play the game without it first checking with a server that I am on an authorised pc or have a Steam account or whatever). I recognise software purchases are essentially a figment of a lot of consumers' imaginations, but extending the concept of licensing software instead of buying software to require a greenlight from Valve central for me to blow off some vapour from boiled water is pushing it a bit for my liking.

    10. Re:In case of Slashdotting by 64nDh1 · · Score: 1
      Please release your masterful crack that unlocks the better ending sequence to the rest of the slashdotting public.

      Yours,
      64nDh1

    11. Re:In case of Slashdotting by Mac+Degger · · Score: 4, Interesting

      Such a low /.id and so little luck with a simple gfx driver install/uninstall?

      Frankly, I'm stunned. First off, the only reason your install could possibly have taken so long was if you paid Valve on the day of release and tried to autheticate and download whilst half the world was doing the same. A single day of waiting (or buying retail, which meant a disk install which /can not/ take hours) and you'd've had no problems.
      And for all the idiots shouting 'yeah well, Valve should have expected that! I( had to wait hours on release day!': you should have expected that. Whining about it is like me whouting 'I wanna million dollars'; it just work that way in the real world.

      As for the reformat...I've gone through a couple of vidcards and numerous drivers...never have I had to re-format and I've never heard of anyone who had to do that for gfx drivers (well, maybe in winME, but that's winME :)).

      --
      -- Waht? Tehr's a preveiw buottn?
    12. Re:In case of Slashdotting by Jackmn · · Score: 2, Informative

      The game does not require you use the latest drivers.

      It is merely recommended you upgrade drivers when you try to play with older ones.

      I know this because I've played HL2 with older drivers, seen the warning, and managed to play anyways.

      I've never heard any stories of HL2 hosing the system or itself. Odds are something is up with your machine.

    13. Re:In case of Slashdotting by Sporkinum · · Score: 1

      I voted with my wallet. Unless they come out with a non-steam version, I won't buy it. Hell, at least Battlefield 2 will let you play on a lan or single player without authenticating back to the mothership.

      --
      "He's lost in a 'floyd hole"
    14. Re:In case of Slashdotting by Will+Sargent · · Score: 5, Informative

      A low slashdot id is not a sign of intelligence.

    15. Re:In case of Slashdotting by godders · · Score: 1

      You SHOULD have the latest drivers anyway, if they won't install or they break your system then it's either your fault, or the card manufacturer's fault. It most certainly is not the game's fault. It worked perfectly for me, took a little while to install, but then it's a lot of data to copy (make sure your dvdrom is set up properly and you have the relevant drivers installed and *up to date* for the interface if it's that slow)

    16. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      "I voted with my wallet. Unless they come out with a non-steam version, I won't buy it. Hell, at least Battlefield 2 will let you play on a lan or single player without authenticating back to the mothership."

      Yes because having it connect to steam once the first time it runs is such a pain for someone who bought the game..... Get a grip the only people this causes a problem for are pirates and imbeciles that are looking for something to complain about.

    17. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      "the only people this causes a problem for are pirates and imbeciles that are looking for something to complain about" ...and people who want to *own* a game they paid for, not just rent it until Valve gets cranky, or goes out of business, or decides to shut down all HL2 mods to "encourage" everyone to upgrade to Counterstrike 5.

    18. Re:In case of Slashdotting by Fusen · · Score: 1

      Maybe try updating your hardware? you going to moan when duke nuken forever doesn't run on a pentium 2? the only downside to this game when I finished it was the fact is was so short, I finished it in a couple of days playing through the night and will definitely get the expansion. first SP game I've enjoyed in a long time

    19. Re:In case of Slashdotting by Sparr0 · · Score: 1

      Once? Nice fantasy. Try "patching" at a LAN party. Or playing if you forgot to log^H^H^Hclose^H^H^H^H^Hquit^H^H^H^H do whatever contortions they require of you this week to be able to play offline after you turn your PC off.

    20. Re:In case of Slashdotting by xMilkmanDanx · · Score: 2, Insightful

      Valve predownloaded as much of HL2 as possible prior to release if you had steam and if you indicated your interest/intent. Everyone who got it direct sale from valve should've had steam before hand (but who knows, maybe somebody didn't play HL1 and really wanted HL2).

    21. Re:In case of Slashdotting by Ingolfke · · Score: 1

      Such a low /.id and so little luck with a simple gfx driver install/uninstall?

      Just goes to prove my theory that too much time on /. will lead to loss of basic brain functions.

    22. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      OTOH, having trubles with a driver is not a sign of stupidity..

    23. Re:In case of Slashdotting by Mozk · · Score: 1

      I bought HL2 Collector's Edition (which I think was a waste of money) and it wouldn't let me install HL2 without the DVD. The problem was that I didn't have a DVD drive. I looked all over the package and website and there was nothing that said it required a DVD drive. So I had to borrow one and after that it just started installing from the internet, not the DVD. HA.

      --
      No existe.
    24. Re:In case of Slashdotting by PyroMosh · · Score: 2, Insightful

      No, however slashdot is primarily a site for computer nerds. Especially the further back in it's history you go. There is a definate indirect corelation between low /. UID and computer nerd-dom.

    25. Re:In case of Slashdotting by topper24hours · · Score: 1

      My 11 year old son's PC has a GeForce 2 GTS w/ either 32 or 64mb of RAM and he manages to play well enough to be an Admin for the SITH clan and keep up pretty decent stats. They made this game able to run on pretty much ANY hardware (maybe not Intel integrated), but if your PC doesn't run HL2 shitcan it!!!

    26. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      And I bet your 286 ran it real sweet, too. ROCK ON.

    27. Re:In case of Slashdotting by Nimloth · · Score: 0

      He [b]is[/b] running WinME on a PII 300 MHz, you insensitive clod!

    28. Re:In case of Slashdotting by phorm · · Score: 1

      And in my case it didn't take nearly 4-5h to install. After the initial install, which was about 15 minutes, I think that the steam updates took maybe 30-45min. Not as quick as I'd like... and I'm not a big fan of the steam-authorization-required scheme (although I'd be a big fan of one that allowed you to authorize from one of either CD-ROM/steam)... but a far cry from 5h.

    29. Re:In case of Slashdotting by cHiphead · · Score: 1

      HL2 rapes Q3 any day of the week. Q3Arena was a ripoff and its a shame such potential was utterly wasted on a crappy version of Unreal Trounament. What crack do you Q3 players smoke, anyway? ;)

      But thats just my opinion.

      Disclaimer: I was a HUGE iD software fan from the original Wolfenstein-3d and on, Q3 was the WORST EVAR, imho. Doom 3 was interesting but, just like Q3 when it first hit shelves, it was made for the very tip top upper echelon of performance computing. Alas, after UT, TF, HL:TF, CS, Battlefield 1942 and BF Vietnam, anything that can't handle 32plyr multiplayr isnt worth playing as a multiplayer game. Even Q1 had 32+ maps.

      Cheers.

      --

      This is my sig. There are many like it, but this one is mine.
    30. Re:In case of Slashdotting by Anonymous Coward · · Score: 1, Interesting

      Actually, I found the storytelling perhaps the least impressive and immersive aspect of Half-Life 2. As far as I'm concerned, you can spend all the time you want building detailed character models and animating them, but it doesn't matter at all when pretty much every event in the game completely breaks immersion. How does this happen? Simple... for some idiot reason, we're still stuck with a mute main character.

      Now, in the original Half-Life, set in a secret installation in the hours after a major disaster, this was just about acceptable. Yes, it was silly at times, but the strength of the game was such that it could be over-looked. Now, in Half-Life 2, you have a game which is set largely in an "urban warzone" setting. Gordon Freeman is apparently now not just a research scientist, but also a charismatic resistance leader (which in itself seems a little implausible). Now, neither of those roles would traditionally imply a silent kind of guy, let alone a complete mute.

      Come on, Valve, don't give us that "Gordon Freeman *is* the player" line. We know what he looks like, he has a face, now give him a voice as well. Or continue having completely ridiculous dialogue scenes that resemble a particularly bad specimen of avant garde theatre.

    31. Re:In case of Slashdotting by fuzzybunny · · Score: 1

      Hell, at least Battlefield 2 will let you play on a lan or single player without authenticating back to the mothership.

      Yeah but try playing on a 32+ player server without the ridiculous "ranked" unique online ID crap (which won't even let you have spaces in your name--wtf?) For some reason I'm not too keen on 10-player LAN games in a game that's built for what, 64?

      In any case, I'm waiting for FH2 to come out; FH already blew BF1942 out of the water, and FH2 promises to do the same for BF2--and according to rumors, even without the online unique ID/ranking nonsense.

      --
      Cole's Law: Thinly sliced cabbage
    32. Re:In case of Slashdotting by Goodl · · Score: 1

      whats FH2?

      --
      I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
    33. Re:In case of Slashdotting by Goodl · · Score: 1

      Ah, as usual a little googling goes a long way - Apparently its Final Hope - a mod for the original Battlefield 1942

      --
      I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
    34. Re:In case of Slashdotting by Couldn'tCareLess · · Score: 1
      I agree that the unique online ID nonsense is annoying. However, complaining about playing 10-player LAN games on a 64-player map seems a bit odd - why not just play on a 16-player map?

    35. Re:In case of Slashdotting by Tim+Browse · · Score: 1

      I resemble that remark.

    36. Re:In case of Slashdotting by fuzzybunny · · Score: 1

      Sorry, Forgotten Hope.

      It's an utterly fantastic mod--one of my favorites so far. A lot of effort went into making it very realistic, and the skins/models are superb.

      Basically, it's a WWII history enthusiast's dream. My experience with it has also been very good, as I've played mainly on the HSLAN server, which has a generally more mature level of play due to good admins.

      I strongly recommend giving it a go--it makes BF1942 looks like a comic book.

      --
      Cole's Law: Thinly sliced cabbage
    37. Re:In case of Slashdotting by fuzzybunny · · Score: 1

      However, complaining about playing 10-player LAN games on a 64-player map seems a bit odd

      Easy answer--because part of the whole allure of Battlefield {1942,Vietnam,2} is that it's built around large maps and vehicles.

      For 10-player maps, I'd rather play CS or a similar small-group head to head game--there are plenty of these around. I like Battlefield because it introduces a greater factor of randomness into the game; 1-2 super '1337 kiddies can't dominate, because there's too much teamplay and coordination required in a good round for a highly skilled lone wolf to significantly affect game outcome. Tanks require infantry support, planes require AA support, battleships need subs, etc. Especially in BF2, which introduces the whole squad concept, this really stands out.

      --
      Cole's Law: Thinly sliced cabbage
    38. Re:In case of Slashdotting by Ford+Prefect · · Score: 1

      The game does not require you use the latest drivers.

      It is merely recommended you upgrade drivers when you try to play with older ones.


      It's definitely just a recommendation - it's got options like 'Go to manufacturer's driver website', 'Continue anyway' and a checkbox along the lines of 'Don't tell me again'.

      I've found it quite handy. Unlike some people, I don't check the Nvidia website on a daily basis for new software - and if a manufacturer's driver update hosed someone's machine, it's hardly Valve's fault...

      --
      Tedious Bloggy Stuff - hooray?
    39. Re:In case of Slashdotting by UltimateRobotLover · · Score: 1
      You can play it in two years and it'll still be a great game then.

      Assuming that Steam's still running then... Otherwise you're stuffed.

    40. Re:In case of Slashdotting by KDR_11k · · Score: 1

      Except HL2 DM is awful. Seriously, you spawn with that gravity gun in your hand and no spawn protection. The grav gun is completely useless until you have oriented yourself enough to find something you can pick up. That alone was the reason for about 50% of my deaths last time I played because by the time I had drawn the SMG I was already dead. The rest of the time I was cursing that idiotic weapon selection system where you'd never be sure what it would select when you press e.g. 3. Sure, you could take a few seconds and look at what it offers but I prefer to select my weapons with one press and knowing what I select. Especially when there's only one or two seconds before you're gunned down.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    41. Re:In case of Slashdotting by Ubergrendle · · Score: 1

      You're just envious of users #1-2750.

      ;)

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    42. Re:In case of Slashdotting by jimi+the+hippie · · Score: 2, Insightful

      "The game was made for newer retail technology."

      Actually, this game was really low end. Look at Farscape, released more than a year prior, it had better lighting, better vehicles, better water effects, and it showed in the min specs.

      For a "next-generation" engine, Source was EXTREMELY disappointing.

    43. Re:In case of Slashdotting by 64nDh1 · · Score: 1
      I'm always wary of getting into matters of opinion, but to defend mine:

      I own a Mac, quite a nice one with a good setup and 256 MB graphics card in there. Try playing HL2 on the Mac, Virtual PC is not going to handle it. Quake 3? Runs on Mac and is identical to the PC version.

      I own a copy of HL2 on my 2.26 GHz PC with teeny little 64 MB graphics card. It's not a very enjoyable way to play online. The fits and starts are fine one player, but online I'm dead before I can tell what is happening in a deathmatch, and Counter Strike plays okay, but, and this leads on to my next point, it's not my preferred game mode.

      HL2 is not designed for 1v1 in the way Q3A is. Certain maps in Q3A (campgrounds 2 - pro-q3dm6, the longest yard - q3dm17 anarki tourney - pro-q3tourney4, in fact, all the tourney levels) are really great 1v1 levels where the speed you can move to advance/retreat, whether you can strafe jump, whether you've got proper weapon binds, and whether you can aim while running away (and rocket jump if you play Clan Arena) all these things decide the winner.

      For quick thrills, I play the instaunlagged one-hit-kill rail-jumping mode on the longest yard, q3dm17. A game takes 2 minutes, normally with a 5 minute timelimit. First to 13, or 15 depending on the server. It's all reactions and unpredictable movement. There isn't anything I've found in HL2 that's like this. There are one-hit-kills, but that's not a good thing without the instant re-spawns and rail-jumping.

      You say Q3 was the WORST EVAR, but you have to judge it on what it was: a game simply designed to be multiplayer and nothing else, unless you take in the modding community. Quake 4 is going to suck, they're going to do a Quake 2 on it and focus on the 1 player version I think. It won't be a patch on Doom 3, so unless Quake 5 is going to be your dream 64+ player map game in 2010, I guess my attachment to the franchise may end later this year, the Q3 players would probably leave to play Q4 on its release.

      Your first point: "Q3Arena was a ripoff and its a shame such potential was utterly wasted on a crappy version of Unreal Tournament."

      ??????? Unreal Tournament, in as much as I've played UT 2004 on Mac was more a matter of luck and random bullshit than it was about gameplay, skill, consistency. That game was pants in a very, very bad way. For multiplayer DM and extendability (1v1, Team Deathmatch, Clan Arena, InstaUnlag, FreezeTag, Excessive, Custom Maps, etc etc), Quake 3 wins IMHO. For multiplayer team modes, CS:S is better, prettier, smarter, and has a wider player base. But there are loads of things about it that get on my tits. You need to download those pointless .WAV files to hear the server's stupid sound effects when you already have all the damn sound you need to play the game! You need Steam to update to get online, fine if it does it's job for making it harder for bot players to get an unfair advantage, but it is annoying to wait an hour to play a game, especially when you only want to play for an hour at that exact moment in time.

      Cheers.

    44. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      You can choose the fast weapon select or something in the Options to resolve that.

    45. Re:In case of Slashdotting by ghukov · · Score: 1

      anything that can't handle 32plyr multiplayr isnt worth playing as a multiplayer game.Battlefield 2 rocks! Up to 64 players with maps that scale according to the number of players.

      --
      ...because Plutonians are teh suck
    46. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      For some reason I'm not too keen on 10-player LAN games in a game that's built for what, 64?
      The maps scale for the amount of players in BF2.

    47. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      I play HL2 at 1600x1200 with all the detail cranked up, and it looks pretty damn good. If you turned up the detail, I'm sure it would look pretty decent for you too.

    48. Re:In case of Slashdotting by Ahnteis · · Score: 1

      I'm guessing you meant Far CRY?

      That game had a more doom3-like rendering approach which results in the "plastic" look some people dislike.

      However, FC had almost no physics interactions (back to the "everything is glued to the floor except these few items").

      Don't get me wrong, I liked FC a lot. But don't think that it does everything source does.

    49. Re:In case of Slashdotting by Cornflake917 · · Score: 1

      The physics of the source engine is EXTREMELY impressive. There's much more to an engine than just vehicles and lighting.

      I thought the vehicles in HL2 were pretty cool too.

    50. Re:In case of Slashdotting by Anonymous Coward · · Score: 0

      Indeed. I bought mine off of ebay! Oooh, look at the purty colours!

    51. Re:In case of Slashdotting by Some_Llama · · Score: 1

      " it shows you the story rather than telling you"

      What story?!?! Seriously.. the only story development was to tell you stuff about the original HL (expanded onthe characters from HL1) there was basically NO STORY for HL2, at no point do you know why these things are happening around you, why it got this way, or what you are actually doing to resolve anything...

      All you are told about the current HL2 universe is that you need to get to the the next point and everything wil be explained... you get to the next point and OH NOESS!!! there is a nother crisis and no time to talk...

      HL2 had NO STORY!!!

      OF course this is so people will buy the next expansion/version, which is pretty cheap IMO...

    52. Re:In case of Slashdotting by Some_Llama · · Score: 1

      "Q3Arena was a ripoff and its a shame such potential was utterly wasted on a crappy version of Unreal Trounament"

      Yah it was a rip off of a game that came out AFTER Quake3 yah ok that makes sense...

      Not to mention the fact that previously Unreal was a single player game and UT was a clone of the game model of Multiplayer first, and second player as a bot match/no story...

      Who ripped off who?

      Alos I might note that today there is still a strong Q3 community while UT has revived their community by releasing new versions of their game...

  5. Actually, overall the game sucks by Anonymous Coward · · Score: 1, Insightful

    The first several hours of game play are incredibly lame. First you have the 5 Cd's you have to put in your computer. Then when you START the game you have to wait an hour for it to do something. What, no one knows, but you just get to watch dialogue box after dialogue box.

    The reason?

    Valve is making fun of you for being such an ass as to buy their game. Then of course there is the TSR they put on your system that is always connected, whether you are playing or not. If MS did this, there's be lawsuits!!

    And then, when you finally get past all that crap, the game tells you to download the latest Nvidia driver, WHICH DOESN'T SUPPORT THE GAME AND CAUSES IT TO CRASH INSTANTLY!

    Glad I didn't buy this game and borrowed a friend's to check it out first. I not only will NOT buy it now, but I'll -never- buy anything from these twits again,

    (Anon because I know all the Half Life slaves will mod this troll! But be advised, don't buy this game, you'll just end up formating and reinstalling)

    1. Re:Actually, overall the game sucks by Decessus · · Score: 2, Insightful

      It seems like your major beef with the game has more to do with the installation process then the actual game. I don't know how far you actually got into the game, but perhaps checking out the Xbox version will be a lot more user friendly for you. ( If you own an Xbox that is. )

    2. Re:Actually, overall the game sucks by Anonymous Coward · · Score: 0

      Wow, it's been forever since I've heard the term "TSR" used (which by the way is used incorrectly here, since a TSR refers to a DOS program). I've even had to look up what the acronym means. I was thinking along the lines of "Time sharing ..." rather than "terminate and stay resident".

      How the time flies. I recall those days when I've mucked with Turbo Pascal, modified the interrupt vector table to keep TSR programs running, etc. It's been over ten years.

    3. Re:Actually, overall the game sucks by -Harlequin- · · Score: 1

      It seems like your major beef with the game has more to do with the installation process then the actual game.

      This is my beef too, and I imagine it's probably the most common beef - loved the actual game, but would have enjoyed it more if my mood wasn't twisted into a black thundercloud by the time I could play it :-)

    4. Re:Actually, overall the game sucks by Guido+von+Guido · · Score: 1

      Tell me about it. I bought the damn game, then my motherboard goes out.

      So, since the old one was getting pretty old anyway, I decide to go all out and upgrade the CPU, too. By the time I get around to deciding what to buy, it's a couple of weeks later.

      Then I can't get it to work, so I open an RMA with AMD. AMD has me ship the CPU to them, they test it, tell me it's fine, and that my motherboard is probably hosed. Oh, and that they're shipping it back to me.

      Great. I get an RMA on the motherboard, and head off to Beijing for two weeks on vacation.

      When I get back I've got the motherboard, but no CPU. I can't get any info on my RMA from AMD's site, but they tell me it's on the way.

      Fine. I'm pretty busy with work, so I wait a couple more weeks before calling again. Turns out they've sent my CPU to a G. von Guido in Florida. Unfortunately, I don't live in Florida.

      After a few days, they send me a better CPU, which works in the new motherboard on the first try. I can't get my DVD-ROM drive to play the media at all, but that's another matter.

      What's that? You were talking about installing the game itself? Oh, never mind.

    5. Re:Actually, overall the game sucks by Nogami_Saeko · · Score: 3, Informative

      Hmm... I had quite the opposite experience.

      I purchased it via steam - entered my credit card number, and the game was streamed to my HD over the course of a few weeks leading-up to release without me having to do anything (except reload the steam client occasionally to trigger a download).

      On release day, the game unlocked itself at 12:01am and was ready to play about 10 minutes later. No problem.

      I'm quite happy with how it works. I have steam installed on my office computer now too and I can play CS/HL in my office when I get bored and have some time to kill. Fully authorized and patched just by logging-in from another location.

      So for me, steam worked just fine. And now that they've started to ban asshat cheaters FOREVER from secure servers using VAC2 (no debates, no account unlocks - if a cheat is detected, you never play a source game on a secure server online again unless you pay for a completely new copy and create a new steam account), it's making things even more desireable for us honest players...

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    6. Re:Actually, overall the game sucks by the+grace+of+R'hllor · · Score: 3, Funny

      "The first several hours of game play are incredibly lame. First you have the 5 Cd's you have to put in your computer."

      This is why god invented the DVD, which fixes this problem.

      "Then when you START the game you have to wait an hour for it to do something. What, no one knows, but you just get to watch dialogue box after dialogue box."

      Your hyperbole is the worst thing ever.

      "Then of course there is the TSR they put on your system that is always connected, whether you are playing or not. If MS did this, there's be lawsuits!!"

      I stopped starting Steam, until the game is started. Works fine for me.

      "And then, when you finally get past all that crap, the game tells you to download the latest Nvidia driver, WHICH DOESN'T SUPPORT THE GAME AND CAUSES IT TO CRASH INSTANTLY!"

      That would be an NVIDIA problem, wouldn't it, not a Half-Life 2 problem?

      I've installed the game, I played it happily, and it's a fantastic game. You have posted no problems with the game.

    7. Re:Actually, overall the game sucks by inquisitor · · Score: 1

      You can turn off run-Steam-on-startup from the Steam options menu. And it's not an hour, it's more like two minutes, and much of that is HL2's graphics initialisation. Since NVIDIA wouldn't dare release a driver without testing it on HL2 and/or getting it WHQLed, it's obviously either a bad driver install (which isn't all that improbable, you should uninstall previous drivers before running the NVdriver.exe) or a troll. Since this is Slashdot, and people here seem to hate Valve for creating an effective yet user-centric product activation system (as opposed to corporate-centric c/p systems like StarFORCE or SecuROM which are evil, Steam doesn't stop you from backing up the DVD) it's almost certainly a troll.

    8. Re:Actually, overall the game sucks by JThundley · · Score: 1

      Actually, cheaters caught on VAC servers are banned for 1 year, not life. So they could buy another account, and then in a year give one to a friend I suppose.

      That being said, I've seen a good number of cheaters in VAC servers. I went to the steam forums to find out what to do (since they refuse do anything about cheaters on non-vac servers). They say to tell the server admin. I'm about to become a server admin again and I don't know what to do about cheaters.

  6. Re:I'll be waiting by JeiFuRi · · Score: 1

    ill be wasting my life playing it

  7. Field of view by The+Amazing+Fish+Boy · · Score: 4, Interesting

    One final interesting detail - they narrowed the field of view from 90 to 75 in Half Life 2, narrowing it even further to around 50 during the final cut-scene with Breen.

    Anyone know why this would be? For artistic purposes? I don't play first person shooters, so I don't really understand why someone would want this...

    1. Re:Field of view by the_weasel · · Score: 5, Informative

      My guess (without having played) is for dramatic impact. A shorter field of view means you are more focused on what is in front of you. You have to turn more often, and you get paranoid about your surroundings.

      Take it too far and its just annoying - done right, and its super scary.

      The scariest scenes in Alien (and other horror movies) take place in tight narrow hallways and crawlspaces for some of the same reasons.

      --
      - sarcasm is just one more service we offer -
    2. Re:Field of view by SteevR · · Score: 2, Informative

      The first thing that comes to mind as a graphics programmer is that since there are theoretically fewer polygons/shader effects/character models/etc. onscreen at any time, one can spend more time rendering those things, thus making them look nicer; or render it at the original detail at a higher framerate. As poor as the engine performs in outdoor areas, this might have been a technical decision. What if it wasn't? The wannabe game designer in me puzzles. For one, it allows you to more easily target specific parts of an enemy because the enemy occupies more pixels on the screen... on the other hand, the player has a less complete view of the surroundings vs. a wider view aspect. Players these days, with optical mice and whatnot, do not suffer not being able to aim quickly due to technical reasons (poor framerate, sticky mouse ball) anymore though. The only motive I can puzzle out is that it may make interacting with the NPCs (Alex) more realistic- when we are talking to someone in the real world, eye contact and all, we are truly only looking at the area around their face. Going to a narrower perspective could possibly increase immersion in this way, by providing this focus.

      --
      Performing sanity checks on your own beliefs is vital in avoiding poisoned koolaid.
    3. Re:Field of view by Turn-X+Alphonse · · Score: 1

      TBH I didn't even notice it. It wasn't a HUGE thing to me. I think it was "cut down" though to show the final events. Theres a lot of effects and then a huge explosion (followed by more effects).

      Maybe it's so they didn't render so much sky box needlessly?

      --
      I like muppets.
    4. Re:Field of view by DigitalBubblebath · · Score: 1


      Narrowing the field of view creates a zoom-in effect. There may have been technical limitations (polygon count, sfx etc), but it could have been to create a sense of claustrophobia.

    5. Re:Field of view by leathered · · Score: 1

      It's because a fov of 90 made all the models look really thin, Gabe Newell got jealous and demanded it be set to 75.

      --
      For all intensive porpoises your a bunch of rediculous loosers
    6. Re:Field of view by Anonymous Coward · · Score: 0

      I've read somewhere that the normal 90 deg fov would distort the models too much for the designers to like it. Just try switching to fov 120 or more sometime and look at all the lovely distortion.

      Also when in the boat or buggy the fov is back to 90 again to lessen motion sickness.

    7. Re:Field of view by Sabalon · · Score: 3, Funny

      The exact opposite effect can be seen in Monty Python and the Holy Grail when Lancelot comes to rescue Prince Herbert. Due to the very wide field of view, you can see him coming for quite a few of the camera shots leading up to his surprise attack on the guards. It really ruined the effect for me and killed most of the suspense that had been building up.

    8. Re:Field of view by sznupi · · Score: 1

      And it can be irritating for someone who has vision of ~180 degrees...(fully effective smaller of course, but still)

      --
      One that hath name thou can not otter
    9. Re:Field of view by datafr0g · · Score: 1

      Another recent example of this kind of "claustraphobia effect" is done in Kill Bill 2 during the lead up to the burial scene - nice effect - especially in the cinema.
      The screen changes from the typical widescreen view to a cut down (kinda 4:3) view - black bars down the sides of the screen for a few moments.

      Just thought I'd mention it as it is effective and very easy to spot for anybody interested in these sorts of things.

      --
      "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
    10. Re:Field of view by SScorpio · · Score: 1

      I haven't kept up with too much information on the game; however, I did experience motion sickness playing. I also heard of other people that were having the same problem. I guess this explains it, maybe I'll have to put a fov hack in and complete the game now.

    11. Re:Field of view by danila · · Score: 1

      But it breaks immersion. Your normal real life FOV is huge, compared with that. When you are looking through the small "window" you can't see the world as a whole.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    12. Re:Field of view by Ford+Prefect · · Score: 1

      Anyone know why this would be? For artistic purposes? I don't play first person shooters, so I don't really understand why someone would want this...

      The section they're referring to is presumably the long scripted sequence near then end when Gordon has been captured - I imagine the low field-of-view was mainly so the player could actually see the characters' faces.

      A FOV of 90 degrees, while supposedly 'standard' amongst first-person shooters, will make things look horrendously mangled. One problem in the original Half-Life for modders was that first-person weapons models would basically look awful unless they had some perspective-breaking distortion applied to them. A chunky-looking shotgun could otherwise look like a pea-shooter and so on.

      To counteract this in HL2, the weapons models are rendered with a FOV of 54 degrees, apparently - this is meant to be roughly how things should appear if you treat the monitor as a true 'window' into a 3D world, given a typical screen size and seating position. The 75 degrees for the full view is presumably a compromise between peripheral vision and realism, and it's definitely something I appreciated in the game...

      --
      Tedious Bloggy Stuff - hooray?
    13. Re:Field of view by cttforsale · · Score: 1

      I remember that final scene with Breen. I played it through twice (you're strapped into some alien restraint thingy and can only turn your head too). The 1st time I was watching Breen then Dr. Vance and Alyx Vance started talking so I watched them, but then I missed them part where Dr. Mossman started turned on Breen. I watch it again the second time and it was interesting to the the progression of characterization that Mossman went through before deciding turn on Breen and help Freeman and Dr. Vance. Watch that scene again and watch her (Mossman). That is attention to detail...

    14. Re:Field of view by glesga_kiss · · Score: 1

      The movie Pleasantvile does something similar, or so I've heard (not seen it). It starts up in 4x3 then switches to widescreen when it arrives at a certain location. The Wizard of Oz probably kicked the whole idea off; it started in black and white then switched to the brand-new "technicolor" process when they got to Oz.

    15. Re:Field of view by joshuao3 · · Score: 1

      Monty Python and the Holy Grail was a comedy. The fact that you could see him coming for so long was part of the (British) humor. What a grand movie.

      --
      Monitor bandwidth usage on IIS6 in real-time: http://www.waetech.com/services/iisbm/
    16. Re:Field of view by -brazil- · · Score: 1

      Hey look, what's that?

      Is it a bird? Is it a plane?

      No, it's irony flying way over your head!

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

  8. Too Much Realism? by Lemurmania · · Score: 5, Interesting
    In the article, they recound how they had to tone down some of the facial tech since too much realism was "just creepy." I would be fascinated to see it in action. How, exactly, does it creep the gamer out?

    Would I hesitate to kill a combine soldier if the face was too real? Would I develop a pathetic geek crush on Alex? I'm really curious about this. And I want to see this level of realism that they deemed to be too much.

    1. Re:Too Much Realism? by aliens · · Score: 4, Interesting

      I think people had the same reaction to such animated movies as Polar Express. The animation was very close to looking real, but there is always something lacking in the models.

      I've heard multiple people complain/mention this, best way I've heard it described is that they seemed like zombies.

      I guess there is something in the mind that no matter how realistic something looks the fact that you know there isn't a heart inside the thing invokes something of a disgust. Making it harder to form attachments to the character and ruiing the story.

      It should be an interesting study for some post-grad.

      Oh, and I am sure there are plenty of geeks with a
      crush on Alex regardless.

      --
      -- taking over the world, we are.
    2. Re:Too Much Realism? by Anonymous Coward · · Score: 0

      Google the "uncanny valley"

    3. Re:Too Much Realism? by Hockney+Twang · · Score: 5, Informative

      Have a look at this rather in-depth analysis of the topic you mention. Not certain if the author is a post-grad or not. I'm also fairly certain that this is only one of a growing body of works on the subject.

    4. Re:Too Much Realism? by Bane1998 · · Score: 2, Interesting

      They tone it down for the suspension of disbelief factor. If the characters are extremely human-like, then small little artifacts look strange. Imagine walking down the street and seeing someone in real life have a small glitch like a framerate drop or something. You would be very creeped out. Not in a good way, in a bad way. You would question if you were in the Matrix or something. It would be disturbing.

      When you see glitches like this in a game, it doesn't interrupt your suspension of disbelief as much if the characters still look like game characters rather than real people.

      The more 'real' your characters/environment is, the stricter it has to be perfect. Imagine any human you've ever seen animated. It's easy to see flaws. We are intimate with how humans move and behave. We see it every day (well, unless you're a slashdotter). Now imagine an out-of-this world monster. You can't see flaws as easily, we don't have pre-conceived notions of how these other beings would move or behave, so we are more open to nuances.

      Hope that sheds some light.

      Keith

    5. Re:Too Much Realism? by markh1967 · · Score: 4, Interesting
      This is a problem in robotics known as the uncanny valley.

      Basically, people have no problems with robots that are reasonably similar to real people but tend to react negatively to robots that are very realistic but subtly wrong.

      --
      Input error. Replace user and press any key to continue.
    6. Re:Too Much Realism? by Decessus · · Score: 1

      Isn't there a theory about this? I tried to do a quick Google, but I don't even have the slightest idea what it is called. I just remember it has something to do with a valley. Their comes a point where the closer a robot or artifical life comes to looking like a human, the more put off real humans are to it. I'm sure someone else knows what I'm refering to.

    7. Re:Too Much Realism? by Have+Blue · · Score: 4, Insightful

      It's called the "uncanny valley". As depictions of humans get more and more human, they look better and better- but only up to a point. Between "kinda like a human" and "exactly like a human" there's a space where people start to get creeped out. The depiction resembles a human corpse more than it does a real live human, since it's missing subtle things like eye movements or breathing. You wouldn't develop crushes or sympathies but you'd be uncomfortable while playing the game, which is not something Valve wanted.

      The Polar Express is a good example, as someone else said. So is the Final Fantasy movie. This is the reason Pixar, for example, does not try to create photorealistic humans even though their artists are quite capable of it.

    8. Re:Too Much Realism? by Smiffa2001 · · Score: 4, Interesting
      I've often pondered this one too, and noticed from friends and relatives watching characters like Gollum from LOTR, there's more of an 'impressed' reaction. It's something I think I've noticed in most CG-based non-human characters, the less human they look, the more 'accepted' they seem to be. With all the sub-surface scattering and all that Weta used, Gollum's relative different to 'human standard' meant that they probably got the balance right there. After all, objects like vehicles, landscapes and stuff seem easy to be able to pull the wool over peoples eyes. Other little effects I've seen are the CG characters affecting the 'camera' more, with the best example recently in War of the Worlds where at some point a tripod's gushing fluid everywhere and it splatters the 'camera'. Nice touch I thought.
      Oh, and I am sure there are plenty of geeks with a crush on Alex regardless.

      Sorry about that...
    9. Re:Too Much Realism? by Peter+Cooper · · Score: 1

      You might want to Google on this, but there was either a major story in Wired or on Slashdot about this phenomenon. Supposedly people are more forgiving when the virtual character is less perfect, and extremely damning when they're a lot more "realistic". It demonstrated how imperfections are more noticeable when the representation is trying to be 100% realistic, yet the imperfections are not noticed when the representation has more flaws.

    10. Re:Too Much Realism? by Anonymous Coward · · Score: 0

      Hey you jealous bastard, my girlfriend's name is spelled Alyx.

    11. Re:Too Much Realism? by GMFTatsujin · · Score: 1

      This makes me wonder if there is a way to use that subtle, overly-real creepiness as a game device. For instance, there might be a Bladerunner-type scenario in which the Replicant is a little "too" perfect. The game engine might model the rest of the world in acceptably-flawed mode, but the Replicant would be turned up to 11 as a turn of the screws to the player's psyche.

    12. Re:Too Much Realism? by StikyPad · · Score: 1

      I don't think it's because the viewer knows they're watching an animation and thus rejects it, but because there are entirely too many details that we do notice, without noticing that we notice. Just look at something as simple as a finger. As you curl your finger, notice how the skin only stretches slightly at first? Notice how it stretched the most in the middle, and how it widens or fattens slightly? How the skin gets lighter and slightly more translucent at the joints? The little wrinkles, and the changing texture of the skin along the length of the finger? How you tend to curl the ends of your fingers first? How you can't easily curl one finger without moving the one next to it? And that's just one little part of an entire person. There are a mind-boggling amount of minute details that we may not notice, but when they're missing our minds say, "Something's not quite right." A stance might be a little off, or center of gravity, or friction, or movement might be too fluid, or too jerky, or anything. The tiniest details will ruin the illusion.

    13. Re:Too Much Realism? by TheRealMindChild · · Score: 1

      They need to unfreeze Disney and talk to him about him animatronics. Sure, they look like terrible 70's robots, but their facial movements, mouth, eyes, cheeks, ears, the works looked completely human. Ive often wondered if they had real people with eletrodes hooked up to their face to get them looking that good... and if they did, why can't we do that 10000000x better now?

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    14. Re:Too Much Realism? by droptone · · Score: 1

      They need to unfreeze Disney

      You'd think Slashdot would be free of such urban legends, but then again it is Slashdot. Snopes to the Rescue!

      --
      Every post I make begins with the assumption P=~P.
    15. Re:Too Much Realism? by snomi · · Score: 1

      Pathetic? Damn.

    16. Re:Too Much Realism? by Ingolfke · · Score: 4, Funny

      Would I develop a pathetic geek crush on Alex?

      I can't speak for you, but I know Netcraft has shown that 82% of regular /. readers will develop a geek crush on as little as two flesh-colored pixels.

    17. Re:Too Much Realism? by Anonymous Coward · · Score: 0
      Most of me wants to see these pixels, but the fantasy I've got right now might be even better..... Damnit!

      Okay, I've only got two questions:

      Where are the pixels?
      And show me the pixels!

    18. Re:Too Much Realism? by sznupi · · Score: 1

      Maybe because the things that scare us most are the ones almost normal...but not quite? So if models were uber realistic our minds would take them for real for some time and then...BANG! Who knows...somebody would have to check that hipothesis...

      And as for crush on Alex - highly unlikely that was the reason. I've seen research (well...mostly playing with topic, not true research) which revealed that when playing Silent Hill (yes, 1, on PSOne) males developed very strong emotional connection to Cybil (the policewomen). And even though the grpahics weren't that great. Most probably because affect and emotions work on in large part (initially at least) on pretty "primitive" level in the brain; sentient seeing hasn't that much to do with them.

      --
      One that hath name thou can not otter
    19. Re:Too Much Realism? by Zerth · · Score: 1

      The uncanny gap/valley.

    20. Re:Too Much Realism? by modecx · · Score: 1

      Judging by his obsession with furries--of mediocre quality (oh shit, am I scrutinizing furries?! That's just wrong), including furrie pron--well he just needs to get the hell outside and stop worrying about anthropomorphism.

      Goddamn freaky people.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    21. Re:Too Much Realism? by Black+Pete · · Score: 1

      Pretty much, yep. When people in robotics are trying to make robots more human, they either end up creeping themselves out, or realize that the general population wouldn't stand for it, so they scale back on everything before they hit the general populace...

      Remember how many sci-fic books dealt with how humanity would react to life-like androids? Well... that's pretty much what's starting now -- the general populace is now seeing life-like bots in video games and CGI movies that we're now struggling to figure out just what make humans "human" in the video games industry (and in render farms for Hollywood).

      It's all the billions of "small things" -- slight squaring of the eyes, a certain facial tic in response to something insulting, etc. Stuff like that are still missing in today's "androids" yet would take far more resources and time to create and animate models, so it's easier to go the less realistic way to solve the "creepiness" problem.

    22. Re:Too Much Realism? by danila · · Score: 1

      As a matter of fact, there is no growing body of works on the subject. It's just references to the single study by that Japanese researcher, which is not even applicable to CGI characters, because it was done about robots. There is no empirical evidence that realistic CGI (game) models are creepy. Most people enjoyed Polar Express and beside a few smartasses that wanted to seem cool by ditching it, noone talked about zombies. I watched it in IMAX and even though animation is not perfect 100% of the time and there are some moments that weren't as good as the rest, it is in no way "creepy". There was no negative emotion reaction and I haven't heard any viewer comment negatively after the film.

      Check out Half-Life 2 renders with realistic lighting. Is there anything creepy?

      Of course, PR folks are using this to boast about their product. Half-Life 2 guys did it, Shrek guys did it before. Of course, if you stick a high-poly realistic model in a low-poly rough environment and have it interact with other low-poly models, it will look wrong. Kind of like if you place Alyx from HL2 into the original HL. Also, if you create a great model, but do not do as good a job with animation, it will look wrong again. But what is creapy about it? It's just lack of polish and lack of consistency.

      Furthermore, gamers are willing to go very far to suspend disbelief. Anyone, who played GTA knows what I am talking about. Stumps instead of hands, rectangular breasts, models that have 1998 written all other them. The effect is compounded by often realistic rather high-res facial textures, although there is absolutely abismal lighting and they look worse than plastic. Heck, Rockstar even put sex mini-games there with such horrendous models. If people can (and are expected to) handle that, they will handle a-bit-too-realistic Alyx.

      All this talk about creepyness is 100% pure refined bullshit.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    23. Re:Too Much Realism? by TheRealMindChild · · Score: 1

      Would the comment been different if I said "They need to dig up Disney"?

      Not Really. A generic "Bring Disney back to life" simply isnt colorful

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    24. Re:Too Much Realism? by Durzel · · Score: 1

      Would I hesitate to kill a combine soldier if the face was too real? Would I develop a pathetic geek crush on Alex? I'm really curious about this. And I want to see this level of realism that they deemed to be too much.

      Actually it's Alyx. If you're going to talk about super-hot babes like her at least do her the service of spelling her name right.

      Oh, darn.

    25. Re:Too Much Realism? by KDR_11k · · Score: 1

      The most important problem is the lack of subsurface scattering which is an important part of how you judge materials. Standard lambert shading makes anything look like concrete, in reality light passes through the upper skin layers and alters the shading on the surface. That's why games don't look realistic even in still shots. At least up until now, the next generation will be able to fake SSS to a certain degree as the Unreal Engine 3 shots show.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    26. Re:Too Much Realism? by reidbold · · Score: 1

      If only they had a snopes that dealt with common sense.

      --
      -Reid
    27. Re:Too Much Realism? by reidbold · · Score: 1

      The Uncanney Valley, http://en.wikipedia.org/wiki/Uncanny_Valley, is what's being referred too. That is the source of the creepiness that you don't understand.

      --
      -Reid
    28. Re:Too Much Realism? by grammar+fascist · · Score: 1

      With all the sub-surface scattering and all that Weta used, Gollum's relative different to 'human standard' meant that they probably got the balance right there. After all, objects like vehicles, landscapes and stuff seem easy to be able to pull the wool over peoples eyes.

      I'm pretty sure it's the physics and facial expressions, actually. If something looks real, it's got to act real. We spend our whole lives processing visual input and understanding how things about us move. We can tell other people apart because we spend our whole lives scrutinizing facial features. If something's body or face looks right but moves wrong, it seems very out-of-place.

      Gollum was a special case because everything Serkis did was motion-captured for either direct translation to movement or as a hint for the animators. Vehicles are easy to fool people with because the rigid-body physics underlying their movement is very well-understood. These squishy human bodies are much more difficult.

      --
      I got my Linux laptop at System76.
    29. Re:Too Much Realism? by Scudsucker · · Score: 1

      Except Snopes doesn't seem to disprove it either. i.e. no autopsy, burial, cremation date etc.

    30. Re:Too Much Realism? by danila · · Score: 1

      The Uncanney Valley is a load of bollocks. What I wrote in my original post still stands.
      * The research was done by ONE researcher. It was not reproduced.
      * It was done a long time ago, when we could not make reaslistic robot faces at all.
      * It was done for robots, not for CGI characters
      * No professional roboticist or CGI artist supports this ridiculous idea.
      * The whole idea sounds very cool, so luddites repeat it without actually bothering to check out the status.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
  9. Whatever by Anonymous Coward · · Score: 4, Informative

    Is it just me our was that article about as informative as something not very informative?

    More interesting to most slashdoterd would be the recent completion of the Alyx nude skin. You can get that here http://www.hl2world.com/bbs/160-vt16821.html?postd ays=0&postorder=asc&start=2385.

    1. Re:Whatever by JeiFuRi · · Score: 1

      I agreee...even your comment is more informative than the article.

    2. Re:Whatever by toddestan · · Score: 4, Informative

      Since this thread is otherwise worthless without pics, here are some I found in the forum from the parent's link:
      (By the way, Captain Obvious says, "Not work safe!")

      One
      Two
      Three
      Four
      Five
      Six
      Seven
      Eight

    3. Re:Whatever by apoc06 · · Score: 2, Funny

      this got modded up to four? what is the slashdot world coming to?

      anyways, am i the only one highly disturbed by nude digital characters in white socks? nudity i can handle, but the socks just kills it for me.

      guess the socks were too hard for the modding community, at least they got the important parts right, huh?

    4. Re:Whatever by Anonymous Coward · · Score: 0

      Ye gods, that's ugly.

    5. Re:Whatever by Kpt+Kill · · Score: 2, Funny

      Am I the only one that saw an *anything*.cx and thought a minute or two about actually clicking on it?

    6. Re:Whatever by icedcool · · Score: 1

      Quit your bitchin... there just boobs. Jeez no big deal. Not that bad either.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    7. Re:Whatever by hugo_pt · · Score: 1

      Yes. I smelled free porn and clicked right away, but well, it wasn't the kind of porn I was expecting. I'll think these two minutes next time tho.

    8. Re:Whatever by lactose99 · · Score: 1

      could be worse

      she could be wearing sandles with them

      --
      Fully licensed blockchain psychiatrist
  10. Wonder if there will be bargain bin... by (H)elix1 · · Score: 2, Interesting

    Valve attempted to change things by setting up direct download rather than buying from the shelf. Interesting as it changes delivery, but there was no compelling reason to buy it on-line once it hit the shelves. (Compelling to me would have been a couple bucks savings) Starting to see some of the retail box versions sold off in the bargain bin, but with the expansion set probably getting positioned as a steam delivered game - I may never see it. I'm not holding my breath for a $4.99 version at Office Max in a couple years.

    1. Re:Wonder if there will be bargain bin... by Pseudosapiens · · Score: 1

      To me, the compelling reasons were to put more of my money in Valve's pockets, and to support a content delivery system built around the same idea. I also think the Steam Silver package was the best deal out of the bunch as it came with the complete back catalog of Valve games, Half-Life: Source, and a free copy of Day of Defeat: Source when it's released -- for the cost of the retail game (HL2 and CS:S only), a fast food meal and a pack of smokes.

    2. Re:Wonder if there will be bargain bin... by HD+Webdev · · Score: 1

      Valve attempted to change things by setting up direct download rather than buying from the shelf. Interesting as it changes delivery, but there was no compelling reason to buy it on-line once it hit the shelves. (Compelling to me would have been a couple bucks savings)

      Valve couldn't do that. After all, they were in the middle of a lawsuit with Sierra...Sierra claiming that Valve was dodging retail sales with online purchasing and Valve suing about Internet Cafe licenses. And, of course, a zillion other claims vs each other with other parties involved.

      If Valve charged less online, they would have been shooting themselves in the foot.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    3. Re:Wonder if there will be bargain bin... by glesga_kiss · · Score: 1
      I also think the Steam Silver package was the best deal out of the bunch as it came with the complete back catalog of Valve games, Half-Life: Source, and a free copy of Day of Defeat: Source when it's released

      Yup, that's 100% why I got it online rather than in the shops. Day of Defeat is quite possibly the best Half Life community mod (WW2, focus on realism). The next one promises to be up to modern standards in FPS, though in the grand tradition of DoD releases, patience is important! (release date is always "when it's ready").

      The back catalogue I have already. It's funny, I download most games but I don't mind paying for Half Life. Seems to be one of the few "platforms" I actually play enough of to justify a purchase. Own at least three copies of the first one.

  11. How about the... by BAILOPAN · · Score: 5, Interesting

    ... state of current Half-Life development?

    While Valve has always liked people developing closed source mods for their messy, buggy, and poorly organized SDKs, they've been downright evil with mod-independent development for Half-Life 2. (Note: I'm talking about engine plugins, not entire mods).

    With Half-Life 1, the engine was very "open" in terms of API and functionality, and because of this, tons and tons of mini-mods sprung up for popular games like Counter-Strike. In fact, you could attribute the massive success and continuing livlihood of Half-Life 1 to this.

    However, Valve's new stance with HL2 is that mods shouldn't be, well, moddable. They've threatened developers and locked out hugely potential functionality. The level of PR Valve does to ease this over makes my blood boil. They've been uncooperative, rarely listen to the community, and let _known bugs_ go unfixed for months and months, even after numerous release cycles. Read the hlcoders mailing list sometime. You'll hear Valve employees like Alfred Reynolds say that mod developers are "hackers holding Valve hostages", with regards to trivial things like printing to the screen. I'm not kidding.

    It's not fun. Before Half-Life 2, I was a Valve fanboy. Now I can't stand them. I've had Doom 3 mod developers brag to me about the level of control they have with the Doom 3 SDK. Maybe I'm programming for the wrong game.

    Also, with regards to the expansion... they've released one screenshot, and an onlooker realized it was actually a screenshot from HL2 Single Player. Oops. I guess we can file the expansion with VAC2 and DoD:S, which will be released on the Tweltfh of Never.

    My name is Bail, and I'm a distressed Half-Life modder. *sits back down*

    --
    If you say "here goes my karma" I will bite you!!!
    1. Re:How about the... by Anonymous Coward · · Score: 0

      Please go and kill yourself.

    2. Re:How about the... by QuantumG · · Score: 1

      It's amazing to me that people still do this stuff. Yeah, hacking on games is fun, but why do most modders keep their software proprietary? Why do they find it "cool" to hack on proprietary games but not on open source games? It's like they enjoy being enslaved to this corporations that see them as just another one of their "community assets".

      --
      How we know is more important than what we know.
    3. Re:How about the... by Mac+Degger · · Score: 2, Interesting

      It's 'cause OS game engines just aren't there yet in terms of functionality and user friendlyness. Not that modding is in any way userfriendly, and not that engines like OGRE aren't impressive...but making an actual game with OS engine is much more time consuming than laying a mod on an existing game (engine).

      Plus there's the installed base. HL2, NWN and Doom have large install bases, so more people will play their mod.

      --
      -- Waht? Tehr's a preveiw buottn?
    4. Re:How about the... by BAILOPAN · · Score: 2, Interesting

      You hit the nail on the head. Commercial games are usually far more functional and better looking, simply because they have to be to stay competetive. And if you develop on a commercial game, you automatically have a userbase of potentially tens of thousands of users.

      Not to say OSS is bad (my mods are open source), but I don't think there is an F/OSS engine or game that can compare with the top FPSes on the market.

      --bail

      --
      If you say "here goes my karma" I will bite you!!!
    5. Re:How about the... by neumayr · · Score: 2, Insightful

      I guess when people are impressed and maybe inspired by the actual game, they're more likely to invest time in learning how the engine works, to build upon something they feel they already know somewhat.

      As opposed to some random sf.net game with nothing to show but a vague description, an alpha that won't run and some screenshots off of the lead developer's machine.

      --
      Truth arises more readily from error than from confusion. -Francis Bacon
    6. Re:How about the... by Anonymous Coward · · Score: 0

      Summary of above: OMG I SUCK VALVE'S COCK! La la la, lameness filter.

    7. Re:How about the... by Anonymous Coward · · Score: 0

      " It's 'cause OS game engines just aren't there yet in terms of functionality and user friendlyness."

      There is no 'there'

      Shipping a gold master game is more work than anyone who writes some open source game engine can imagine.

      Having tested almost every major open source game engine and having been exposed to more commercial game engines then probably 95% of real world game developers out there, I can honestly saw that, despite the on the surface similarities, every open source engine I've personally been exposed to I would estimate at roughly %10 the way to a what would be a GM shrinkwrapped game.

      Keeping up with commercial game development is a moving target that open source programmers are unlikely to ever be able to mach. And that is really just talking about your standard home computer with a AGP GPU based games. The stuff us commercial developers are doing with the PS3/Cell stuff is really a quantum leap beyond anything game developers have ever done before. All the people claiming the PS3 is just using pre-rendered movie demos are going to be in for a shock.

      Without access to modern hardware like Cell, open source game developers are going to be left far behind. Much farther behind than they are now over the next few years, until home computer game programmers get their hands on Cell based systems. Intel and AMD really have nothing to compete with Cell on the horizon.

    8. Re:How about the... by QuantumG · · Score: 1

      Blah. You're just another dude forecasting the end of PC gaming. It's never gunna happen.

      --
      How we know is more important than what we know.
    9. Re:How about the... by Anonymous Coward · · Score: 0

      All the people claiming the PS3 is just using pre-rendered movie demos are going to be in for a shock.

      I'm sure the PS3 will be very pretty when it comes out. I'm also sure it'll be nothing special after a few months.

    10. Re:How about the... by ionpro · · Score: 2, Informative

      Umm.

      VAC2 was released a few days ago, dude. If you are going to try to straw-man an argument, at least do it with facts, not fiction.

    11. Re:How about the... by Scudsucker · · Score: 2, Insightful

      Shipping a gold master game is more work than anyone who writes some open source game engine can imagine.

      Yeah, and the employees get paid good money to do so. What are you going to put more effort into - an open source project in your free time as a hobby, or a job that puts food on your table and puts your kids through college?

      Having tested almost every major open source game engine and having been exposed to more commercial game engines then probably 95% of real world game developers out there

      Suuuure you have.

      every open source engine I've personally been exposed to I would estimate at roughly %10 the way to a what would be a GM shrinkwrapped game.

      And how many games that are released as GM actually should be GM? There have been many games like Sin and Myst III that weren't at all playable until a few months after their release because they shipped with so many bugs.

      Much farther behind than they are now over the next few years, until home computer game programmers get their hands on Cell based systems.

      Pfft. With every new generation of consoles, this crap about "leaving PC's in the dust" get's trotted out, and each and every time it's turned out to be just that - crap.

    12. Re:How about the... by thebagel · · Score: 2, Insightful

      Don't forget about Team Fortress 2.

    13. Re:How about the... by BAILOPAN · · Score: 1

      You're right, the previously beta VAC2 is now default in server startup. I missed that in the last Steam update - probably because they've been promising it "soon" since CS:S debuted.

      However, I don't think this invalidates my claim at all. Want more facts? Valve has had a noted history of taking forever to finish any product. When it does come out, after months of "real soon now", it's a shoddy, incomplete implementation that is patched heavily for months over Steam.

      Case in point: Condition Zero. It was promised for years as the single player sequel to Counter-Strike. Finally, instead of a whole new set of weapons and maps, we got new player skins and useless single player "missions" with the same old de_dust and friends. An update this paltry should have been CS 1.7, but Valve sold the game at $39.95 in stores.

      Tack on HL2 (remember the delays?), both VAC versions, Steam itself, and DoD:S, Valve does not have an impressive delivery history.

      --
      If you say "here goes my karma" I will bite you!!!
    14. Re:How about the... by Ford+Prefect · · Score: 2, Insightful
      Read the hlcoders mailing list sometime. You'll hear Valve employees like Alfred Reynolds say that mod developers are "hackers holding Valve hostages", with regards to trivial things like printing to the screen. I'm not kidding.

      Way to 'quote' out of context. Here's the original email:
      That is part of the leaf code of the mod, not an exported API. Assuming that CS:S uses the same code that we ship in the SDK is wrong (because they won't match). Injecting network messages and assuming the same implementation in a binary you don't control is not going to work. We have provided a stable, consistent (across all mods) API for plugins to message users. We have already added new functionality to this interface at the request of plugin authors, a quick email discussion with us and I am sure we can find a middle ground. Also note that plugins already use the exported API for HL2MP (and other 3rd party mods I suspect).

      We are not going to be held hostage to 3rd party programmers using triggering out of date and unused game code that isn't part of a published API (i.e part of an exported interface function).


      OH NOES!!!1 THEY'RE BEING EVIL BY CHANGING UNDOCUMENTED, UNUSED, NON-EXPORTED LOW-LEVEL FUNCTIONS!

      Also, with regards to the expansion... they've released one screenshot, and an onlooker realized it was actually a screenshot from HL2 Single Player.

      Hmm. Presumably I've been imagining things... ;-)

      --
      Tedious Bloggy Stuff - hooray?
    15. Re:How about the... by BAILOPAN · · Score: 3, Insightful

      FYI, You'll see it's not out of context at all if a)You're an HL2 developer and b)You read the entire discussion.

      The API was:
      a)Exported, otherwise we couldn't have used it
      b)Used, every mod plugin was using it
      c)Documented, in cl_dll\menu.cpp

      And the actual issue at hand was that Valve was not providing adequate API to do the task, while claiming to the public that they were.

      That particular debate incited hundreds of messages on HL2 boards. It enraged so many developers, players, and server administrators, all at once, that Valve was forced to reverse the decision. They don't admit they're wrong tot often, so the reversal was a footnote in an e-mail: "we won't change this for now". So, in the end, they decided to do nothing rather than fix the root of the problem.

      The screenshot in question was this one:
      http://www.gamespot.com/pc/action/halflife2afterma th/screens.html?page=7

      I said "one" because when I saw it, it was the only one on the Steam page ;]

      Thanks for playing Internet.

      --
      If you say "here goes my karma" I will bite you!!!
    16. Re:How about the... by Anonymous Coward · · Score: 0

      Oh dear. Someone who actually bought the PS3/Cell hype, or a marketter.

      All the people claiming the PS3 is just using pre-rendered movie demos are going to be in for a shock.

      No they won't, because the PS3 is using an nVidia GPU which you can get for a regular PC. Let's not forget SLI systems.

      Without access to modern hardware like Cell, open source game developers are going to be left far behind. Much farther behind than they are now over the next few years, until home computer game programmers get their hands on Cell based systems. Intel and AMD really have nothing to compete with Cell on the horizon.

      Apart from AMD's quad-core and Intel's new CPU range next year. Sorry, but the PS3 will fall behind PC gaming either before or very shortly after it is released.

    17. Re:How about the... by CaseM · · Score: 1

      It's pretty obvious why the original HL was far more moddable than HL2: HL was built off an iD engine, HL2 was one of Valve's own doing. Your experience with Doom 3 over against HL2 only validates that fact, sadly.

    18. Re:How about the... by Ford+Prefect · · Score: 1

      That particular debate incited hundreds of messages on HL2 boards. It enraged so many developers, players, and server administrators, all at once, that Valve was forced to reverse the decision.

      I hadn't actually heard about this situation before your post, so I wasn't aware of the level of impact on third-party CS:S mods. But I do still sympathise with Valve people to a degree, especially after reading up on it a bit more - it seems someone got rid of an unused (by Valve) function from CS:Source, and was a bit surprised to discover that many other people were depending upon its presence.

      Highly annoying if you're one of those people, but I don't think the highly confrontational nature of typical gaming communities really helps in issues like this. Like the upcoming Day of Defeat port to Source - initially there was bitching about some screenshots with rather modest graphical changes over the original, and then when the release was delayed for a massive art pass over everything? Cue yet more bitching about promised release dates.

      Basically, they're screwed whatever they do, and any mistakes or short-tempered comments by employees are taken as massive slights against, well, everybody...

      An apparently unused function was removed. It broke a lot of third-party mods. It was put back again. If this 'enrages people' or makes your 'blood boil', I think you're all taking it a bit too seriously... :-)

      The screenshot in question was this one: [snip]

      What, the one with the previously unseen Combine soldier variant? That's no standard HL2 screenshot! ;-)

      --
      Tedious Bloggy Stuff - hooray?
    19. Re:How about the... by yaweh · · Score: 1

      i dont really understand this issue too much. but isn't it currently illegal to create free software designed to work with commercial products? http://www.eff.org/IP/Emulation/Blizzard_v_bnetd/ so any modding that goes on, and is distributed, valve is allowing. valve doesnt make it easy for modding of hl2? im not surprised, they release the junky stuff like counter strike as a platform for independent modders to go ape on. why not, instead, pool these communities to create your own games? i know that valve physics and graphics engine are kinda the reason everyone flocks around their stuff. i have a bootleg copy of hl2, that i did not buy btw, and it is pretty amazing, for a while anyway. but its not soo great that it couldnt be competed with by a group of determined modders. think about all those independent valve modders that could be creating their own stuff. organize that and you'll make a million dollars.

      --
      "There was no sex." - hoggoth
  12. Ignorant person wants to know: by dkellis · · Score: 2, Informative
    The article mentions that HL2 "shows you the story rather than telling you", and then says:

    It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player.

    Out of interest, is this true? I'm not entirely experienced with such games in particular, but I felt that at least the System Shock series (off the top of my head; I haven't finished the Marathon series yet, so I'm not sure about those) also did it "properly". Is the article-writer exaggerating a mite?

    --
    !sig
    1. Re:Ignorant person wants to know: by Lisandro · · Score: 2, Insightful

      Not only properly, better. To this day, System Shock 2 is the most inmersive FPS ever made - long steps ahead of HL2 if you ask me.

    2. Re:Ignorant person wants to know: by Anonymous Coward · · Score: 0
      System Shock did indeed do a very good job of delivering the story to players. For the most part it was not told in cutscenes, but rather given to the player piece by piece as they explored the world. However, it wasn't nearly as interactive a delivery as Half-Life. In Half-Life you can frequently walk in and around the scenes as the story is being delivered...almost like an interactive cutscene. System Shock mostly did it through email and things like that - less interactive.

      Marathon, in my opinion, has one of the best continuing storylines of any FPS game - ever. But, again, Marathon delivers all its story through computer terminals. It isn't terribly interactive.

      Another game with a great storyline and good delivery is Clive Barker's Undying. For the most part the story is delivered very similarly to Half-Life, with largely interactive cutscenes. However, several of the more dramatic moments fall back on oldschool static cutscenes that you just sit back and watch.

      I certainly don't think I would call Half-Life the first of its kind... But it certainly did things a lot better than many other games have.

    3. Re:Ignorant person wants to know: by Jonny_eh · · Score: 1

      It's a matter of opinion. System Shock 2 was very immersive and amazing in general, but you still had to pause the game to read journal entries and audio logs (like how Doom 3 did it). Half-Life 2 explained story and characters through NPCs though, which is a lot more difficult technically. Which is more effective, I don't know. With the logs you can skip them if you want, but reading is HARD!

    4. Re:Ignorant person wants to know: by Anonymous Coward · · Score: 0

      In Half-Life you can frequently walk in and around the scenes as the story is being delivered...almost like an interactive cutscene. System Shock mostly did it through email and things like that - less interactive.

      In System Shock 2, there are also ghosts (a.k.a. "self-hypnotic defects in the R-grade cyber rig") which provide the same kind of scripted sequences (or 'interactive cutscene') that you see in HL, HL2, etc.

      The main difference is that in System Shock 2 you can walk directly through the ghosts.

      In HL2, you cannot walk through the actors in a scripted sequence -- however, when they walk, they push you and arbitrarily heavy objects out of the way, so you cannot screw up the sequence by blocking the actors. Also, I think most (maybe all) of the characters involved in scripted sequences are unkillable, at least during the sequence.

      But the sequences still have to consider a number of things to really work well. (For example, if you put on the HEV suit early, the sequence still flows in a way that makes sense.)

  13. What I liked most about the game's story... by Anonymous Coward · · Score: 0

    is that the protagonist, Dr. Gordon Freeman, is a theoretical physicist. Even geeks can kick ass, whether it be with MP7's or plasma pulse rifles.

    (Unfortunately, the Wikipedia entry does not mention Dr. Freeman's work at the University of Innsbruck.)

    1. Re:What I liked most about the game's story... by Ingolfke · · Score: 4, Funny

      Why yes it's true... even geeks can kick ass in the video games and movies created by geeks. Why just the other day I imagined I took out an entire cell of terrorist ninjas who had formed an alliance w/ alien invaders.

      W. Mitty

    2. Re:What I liked most about the game's story... by IntricateEnigma · · Score: 1

      Whats cool about Wikipedia is that if you wanted it to mention something about Dr. Freeman's work at the University of Innsbruck, it could.

    3. Re:What I liked most about the game's story... by Anonymous Coward · · Score: 0

      Did anyone else go through the whole of hl2 (and hl1 for that matter - I didn't play any of the expansions) not realising the combine were a 3rd alien group altogether (apart from humans and the xen)?
      Seems they could have explained it a bit more in the game (I always wondered why the vortigaunts were on your side all of a sudden)

      Theres a great explanation at http://members.shaw.ca/halflifestory/timeline.htm

  14. Valve treats their fans badly by Danathar · · Score: 2, Insightful

    I've read all the excuses about why valve acts the way it does about the state of their games. Frankly its a load of crap.

    Other companies have had their development of games WIDE open practically like Never Winter Nights and the fans appreciated it MUCH more.

    Everytime Valve talks it smells like a snow job with lies. Take the current development of Day of Defeat. They SOLD that game to people as part of the Half-Life 2 package implying that it would be out "soon" almost a year ago and it still is'nt out. I don't mind waiting, in fact if they would of said something like "we really have'nt put many resources into it because we've been working on half-life 2. Don't look for it anytime within the 6-10 months" I would of said "OK", respected them a bit more and patiently waited. Only recently did they talk about it once the Public Beta came out.

    Now it's just a game and I don't get real worked up over these things (sounds like it though). But this arrogant attitude they have sucks.

    1. Re:Valve treats their fans badly by rpozz · · Score: 2, Insightful

      With the blatent lying about the release dates of HL2 and DoD, the stuttering bug which went unfixed for months, and Steam being an annoying bastard for a single-player game, it's absolutely amazing that they manage to still sell so many copies. They are probably the most badly-behaved company in the games industry, with the possible exception of EA.

    2. Re:Valve treats their fans badly by Blublu · · Score: 1

      So they did eventually fix the stutter bug? Hmm, maybe I could play the game (again) now...

      --
      meh
    3. Re:Valve treats their fans badly by prefect42 · · Score: 1

      Still stutters on my machine (2700+ ATI 9600XT 512Mb).

      --

      jh

  15. Half Life 2 and the Rights of Users by Zombie+Ryushu · · Score: 5, Insightful

    My big beef with Half Life is the restrictive level of its liscence. I realize its just game, but I hate the dangerous precident it states in showing how easily the entertainment industry can control us. They can actually convince us to pay money to take our digital rights away from us, and the population will not resist.

    At a time when we are facing an orwellian future of DRM, the cost of our digital civil rights is: Playing a game.

    This is tragic in nature. Its a betrayal of free thinking principals by the population itself. The popuation of people who were willing to - without a second thought, buy this game when the full knowlege of what buying and installing this game meant as far as DRM goes is an unpardonable crime.

    Half Life 2 proved that the public was willing to suffer major digital freedom loss to play a game. The evidence was right in front of the viewing public and the consumer ego mass still made the bad choice anyway.

    I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.

    The choice that the consuming public makes affects everyone by what is availible in the future. I'm sure HL2 is an excellent quality game, but the terms of the game are simply cruel and malicious.

    Again, its not about whether or not *I* choose to buy the game or not, its about what the majority of the consuming public was willing to do, and it is with the consuming public the fault lies.

    There was a choice. They made the wrong choice and we will all pay for that choice years down the road.

    1. Re:Half Life 2 and the Rights of Users by Anonymous Coward · · Score: 2, Insightful

      Just because the choice of the public doesn't match yours does not give you a right to judge it as a "wrong" choice like some kind of consumer overlord. For my needs, I had no problems, so I bought it. Like most people, if I buy a game for my PC I'm simply looking to play it on the PC I have it on, and do nothing else fancy with it.

      The marketplace will decide what's acceptable, not an individual person or fringe group.

    2. Re:Half Life 2 and the Rights of Users by DoktorSeven · · Score: 0, Troll

      You do know that public opinion can be horribly wrong, correct?

      Just because a buttload of Americans (and those are some pretty big butts)* decide that it's good that their privacy and freedoms are being taken away does not make it right.

      And what is worse is that people will defend this position by going to the "Everybody Does It!" argument, and ridicule those who don't agree.

      Hell** in a handbasket.

      * Disclaimer: I'm an American, and my butt is huge
      ** Disclaimer 2: I'm an atheist, and don't believe in Hell.

      --
      This is a sig. Deal with it.
    3. Re:Half Life 2 and the Rights of Users by Anonymous Coward · · Score: 1, Insightful

      Same cowaard here, no way I'm logging in from work.

      Anyway, it's just your opinion that it's a wrong decision. The main problem I see is that they don't realize they're just finding their own opinion as well. I think it's fine, you don't. Both are opinions and neither one can be inherently right due to the nature of an opinion. The real world will sort out which one is the one society will take.

      If you don't like it, but other people don't care, this does not make them stupid or anything of the sort. It means they disagree with you, nothing more.

    4. Re:Half Life 2 and the Rights of Users by zulux · · Score: 0, Offtopic

      Just because the choice of the public doesn't match yours does not give you a right to judge it as a "wrong" choice like some kind of consumer overlord.

      The public can be horrably wrong.

      The America public tolerated slavery.
      The German public condoned mass murder.
      The Islamic public praises the famlies of suicide bombers.
      The Japanese public diden't care about the rape of Nanking.
      The Soviet public watched in silence at millions died.
      The French public enjoyed the fruits of it's Empire.
      The public likes WalMart, McDonalds, Toyota and Microsoft.

      Sometimes, the public sucks.

      --

      Moneyed corporations, non-working 'poor' and criminal prisoners are turning productive citizens into tax-slaves.

    5. Re:Half Life 2 and the Rights of Users by Ingolfke · · Score: 1

      How many ways can you say that you didn't buy the game and you don't like having to register software to run it?

      Make a point and support your point, done restate the same thing 8 times.

      Restating your conundrum using big words and faux-intelectual sentance structures does not ameliorate the problem or illuminate your point. It only serves to obfuscate what it is that you're trying to communicate.

      There was a choice. A choice not to post. The wrong choice was made, and we are all worse off because of that choice.

    6. Re:Half Life 2 and the Rights of Users by dubl-u · · Score: 2, Insightful

      Half Life 2 proved that the public was willing to suffer major digital freedom loss to play a game.

      Well, Valve's shennanigans around that game certainly hurt them some. The bitching about Steam was colossal.

      And not realizing what bullshit they were up to, I tried borrowing a friend's copy some months after he was done with it to try out a new system. I spent for-fucking-ever installing it, another hour downloading updates, and then discovered that I COULDN'T PLAY THE GODDAMN GAME.

      Had Valve treated me nicely, I would have been very willing to buy other games or add-ons through Steam. Had Half Life 2 kept my interest for more than a few days, I would have even bought my own copy. But after hours of frustration, I'd rather play Minesweeper than give them nickel.

      So hopefully others will learn from their mistakes. People like to do business with companies that treat them well. Valve's uptight DRM stupidity convinced me they are not one of those companies.

    7. Re:Half Life 2 and the Rights of Users by yaweh · · Score: 1
      to the two of you who are critical of the parent post i would have to say that you are flat out, straight up WRONG. and you dont even realize it. he is correct when he says that your freedoms are being stepped on, and he is also right when he criticizes YOU for allowing it to happen. american consumers are historically a super-stupid breed. they are suckers for anything, like mice in a maze. americans made the ford mustang, for example, one of americas most sold cars and the pos is a death trap with its blasted drop-in-gastank. yes, american consumers, on the whole, are indeed unaware of the power they wield and make decisions with little knowledge about the product. in this case they are being tooled by digital big-business dictating the terms of THEIR rights as consumers. it is these consumers, for example, who have also allowed the software companies to restrict installation of their products to one machine. i hate this, i have 2 desktops and a laptop. i will be damned if im going to buy 3 copies of the same thing, damned. and im not currently a student, i dont get educational packages, i get professional editions.

      so the answer is "YES" many, many american consumers are wrong and unaware of the fact that they are americans first, consumers second.

      --
      "There was no sex." - hoggoth
    8. Re:Half Life 2 and the Rights of Users by Osty · · Score: 2, Insightful

      The public can be horrably wrong.

      The public can right its horrible wrongs, too.

      The America public tolerated slavery.

      And they fought a war, and declared slavery evil, and have been atoning for it ever since.

      The German public condoned mass murder.

      You assume that the German public knew what was happening. They failed by voting the Nazi party into power, but I doubt even your infinite wisdom would've allowed you to see at the time what would eventually transpire.

      The Islamic public praises the famlies of suicide bombers.

      No, Islamic radicals praise suicide bombers. I really doubt all 1+ billion Muslims in the world (or even a majority of them) believe that suicide bombers are good. But feel free to go on believing that all Muslims are terrorists, while you continue to use your watch, soap, paper, cloth, wind-generated power, telescopes, algebra, glass, etc (Islamic inventions).

      The Japanese public diden't care about the rape of Nanking.

      Again, you're assuming that the Japanese public actually knew what was going on. During war time, there are certain things that happen that may be unsavory in peace-time, but did the Japanese public really know that 80,000 Chinese women and girls were being raped? Probably not.

      The Soviet public watched in silence at millions died.

      Not to belabor the point, but you're assuming that the public always knows what's happening. That's not often the case with respect to these kinds of events.

      The French public enjoyed the fruits of it's Empire.

      And why shouldn't they? Imperialism is a valid form of government. Of course, they did have a nice little revolution (you might remember it from your history classes; it was just a little bit after the American revolution).

      The public likes WalMart, McDonalds, Toyota and Microsoft.

      That's the first time I've ever heard of Wal*Mart, Toyota, or even Microsoft being related to mass murders. But whatever. There's a reason why people like these things:

      • Wal*Mart's prices are exceptionally low. You complain that they drive out local businesses, but it's pure economics. Would you really buy a gallon of milk at $4 from your local mom & pop shop when you could get the exact same milk at Wal*Mart for $2? What if you have a limited income, or you can't get a job above minimum wage? As evil as you think Wal*Mart may be, they're doing nothing but following economic rules -- the firm that can sell its goods at a lower price (while following competitive practices, such as not selling below your cost) will get the business. If other firms can't follow suit on price, it sucks to be them.
      • While McDonald's may not be the height of cuisine, it fills a niche (sadly, a niche that has become all too often the norm) -- decent food at a decent price, quickly. As well, McDonald's has made an attempt to be healthier (better salds and such), while competitors like Burger King and Carl's Jr were launching extremely high calorie menu items.
      • I'm not a huge fan of Japanese cars (for purely selfish reasons -- they just don't "feel" right compared to the German and American vehicles I drive), but Toyota is certainly not evil. Along with Honda, they're the only company really pushing hybrid technology (to the point where many other manufacturers are licensing Toyota's Synergy drive for their own future hybrids). They provide cheap, reliable cars (but are now being beat in this arena by Korean manufacturers like Hyundai and Kia). That American companies like GM can't compete with Toyota or Honda is not the f
    9. Re:Half Life 2 and the Rights of Users by Ingolfke · · Score: 1

      tooled by digital big-business dictating the terms of THEIR rights as consumers. it is these consumers, for example, who have also allowed the software companies to restrict installation of their products to one machine.

      You seem pissed because a company that owns something you want will not give it to you on the terms that you want. The law allows for software licenses (of which the GPL is one by the way). If you don't like the law, go through the legislative process like everyone else has to and get a law passed granting more fair use rights to consumers. As things stand today, most people don't have a problem w/ the current licensing sturcture. As you said, they'll happily pay $49.95 or whatever for a copy of a game for a single computer. Note that they are not being coerced into purchasing the game, the freely hand over their money in order to use the software. If media companies continue to push the DRM thing it is likely that consumers will become frustrated enough that they will legislate additional rights for themselves, or more likely, businesses will see the risk of having their business models dictated to them by law and will work to accomodate consumer demands.

      My big problem w/ the parent post, and the point I made, was that it was a stupid incoherent rant. He stated the same thing over and over again without actually supporting any of his arguments. It was just repitition of a point.

    10. Re:Half Life 2 and the Rights of Users by Ingolfke · · Score: 1

      So what's the alternative... take away the freedom of the public and hand it over to you, me, a few wise benevolent overseers? We're talking about SOFTWARE LICENSES here... not the suicide bombers or The Holocaust. The market and our FREE society will sort out the software issue.

    11. Re:Half Life 2 and the Rights of Users by emohawk · · Score: 1

      I got a cracked version of hl2 and finished it took 2mins to copy the game over to my hd. When i wanted to play cs:source i paid $15 for an account and used that. I had a whole stack of drm'ed movies i have a 7day licence for. I cracked them too and now can play them for free netime. Ultimately ppl will always find a way around copy protection. Its really just a big waste of resources on both sides.

    12. Re:Half Life 2 and the Rights of Users by Ingolfke · · Score: 2, Funny

      Sir,

      Your reply to the parent post was measured and straightforward offering the facts of your experience and your conclusion that Valve's business decisions would likely keep you from purchasing from them in the future. Please do not post like this again.

      In the future, USE MORE CAPS, when you want to make a point (acronymns like DRM do not count). Also call the public "stupid", anyone who disagrees with you "stuipd", anyone who responds to you should be an "asshat", and the moderation system should be attacked as well. Also, in this particular instance you should have called for Valve to GPL all of their software, and for the government to sieze their assetts and distribute them of Open Source gaming projects to rectify their attempt to steal some sort of fundamental rights to have other people's software property on your terms, not theirs. In the future sir, please write like you are mentally unstable, uninformed, and possibly suffering from some sort of brain infection.

      Kind Regards,
      A Concerned /. Poster

      All kidding aside, nice post. :)

    13. Re:Half Life 2 and the Rights of Users by Zombie+Ryushu · · Score: 1

      Its more about fair Use than anything else. I might have bought the game if it did not contain any DRM system to infringe upon my fair use rights, as well as being cross-platform portable to Windows and Linux,

      But they didn't - they appealed to DRM and fair use rights infringement of private citizens. Whether the game will be pirated or not has nothing to do with it.

      I'm not asking for it to be GPLed, or even Open Source, just not treated like I'm something below Human.

    14. Re:Half Life 2 and the Rights of Users by OurCompliments · · Score: 1

      Mod parent up! Wish I had mod points for this post.

    15. Re:Half Life 2 and the Rights of Users by Da+Fokka · · Score: 2, Insightful

      I didn't buy HL2. (Don't Run Windows) but the fact that I made the choice not to really doesn't matter. It was the fact that the majority of computer using consumers who will buy freedom destroying software did so.

      Freedom Destroying Software? I've heard Half-life 3 will eat babies.

      But seriously... Why on earth do you think you have the god-given right to free software. I do agree that in some cases free software will be beneficial to both its users and its developers. But that choice is up to the developers. If a developer chooses to charge for their software, it's their right. And if they choose to validate the software using an online authentication scheme, they'd better make sure that a) the game is worth the $50 I have to shell out for it and b) the authentication scheme works flawlessly. This holds true for Half-life 2 and the Battlefield series. And it's not freedom destroying, no, it's a business model. If you don't like it, buy someone elses software or develop your own. But quit whining about software destroying your freedom.

    16. Re:Half Life 2 and the Rights of Users by JohnFluxx · · Score: 1

      Oh come on. What God-given right do you have to minimum wage laws or minimum health and safety standards in companies? Rights and freedoms are whatever we decide we want them to be. Some freedoms we (society) give up (freedom to kill someone) and some we don't (freedom for companies to have whatever safety they want).

      The question is whether we want to give up the right/freedom to play games without continually asking their server for permission or not.

      In your case, it's a freedom you don't mind giving up, in the parent's case it's a freedom he isn't willing to give up.

      Personally I'd rather err on the side of 'too many' freedoms than too little, and strongly dislike steam. That and I don't have an internet connection which means I can't play it at home, but that's beside the point. :)

      Anyway, we as a society chose which freedoms we want. You can chose your way and the parent can chose theirs. Time will tell which way it swings.

    17. Re:Half Life 2 and the Rights of Users by 88NoSoup4U88 · · Score: 1
      that a) the game is worth the $50 I have to shell out for it and b) the authentication scheme works flawlessly.

      I agree with your post, but would like to complement with another point :
      c) The customer being able to -see- (on the box) that online activation is part of the package.

    18. Re:Half Life 2 and the Rights of Users by yaweh · · Score: 1

      yeah, it kinda pisses me off that american consumers mess things up for everyone. i, for one, am not happy to settle for shit, like so many americans seem to be. i suspect that if they actually knew better, they would change their buying habits. this is not a rant, its an arguement youve been unable to counter. you merely attack me on a personal level, saying, "im pissed", "im ranting", what ever. if you actually had the arguement to counter my point about american consumers being unable to make responsible choices, you would be making it. the closest you come to it is to essentially say, "well, if people are happy with it, then its ok". ever hear the expression, "ignorance is bliss"? its NOT ok, and remains as my assertion that there IS something wrong. people should wake up, and stop making foolish purchases with money they may or may not have to burn and supporting a fluffed up corperate economy that treats the needs and wishes of american consumers as irrelevant.

      --
      "There was no sex." - hoggoth
    19. Re:Half Life 2 and the Rights of Users by Ingolfke · · Score: 1

      yeah, it kinda pisses me off that american consumers mess things up for everyone.

      Why is it just the American consumers you don't care so much for? Wouldn't it be any consumer of software? Or is it b/c the Americans constitute so much of the market? And if so, then wouldn't you also want to thank the Americans for establishing a market large enough to justify the invesment in the software in the first place (and the hardware advances to run it).

      i suspect that if they actually knew better, they would change their buying habits.

      I doubt it. Sure some would bitch about it more than they do today, but a lot of people would still choose to give up the right to install the software on more than one box, or would be willing to register it in order to play the latest hotest game. That said, more education about options and license agreements can't hurt and companies that chose to offer less restrictive licenses would have a competitive advantage in the market place.

      "well, if people are happy with it, then its ok"

      There is not right or wrong with this. The point is that software companies have the freedom to sell products they have created using their own investments funds any way they choose and may choose to create whatever sort of licensing agreement they like. The software company has to select a licensing agreement that people will actually like, if it's too restrictive they're going to lose customers (like they've lost you). The more people you educate, maybe they lose more customers, maybe others just don't care.

      You have a particular viewpoint about what is fair, right, wise, etc. Most people don't agree with you enough to not purchase software. That maybe because they are ignorant, and if so education could help (although calling everyone who purchases HL2 or other software products names doesn't make it easy to swallow your argument).

      I'd be interested in understanding exactly what you think your digital rights should be an why? My stance is that they are whatever is sorted out by the market, existing copyright laws, and when necessary legislation.

      ever hear the expression, "ignorance is bliss"?

      No that's a new one, thanks for that.

      they may or may not have to burn and supporting a fluffed up corperate economy that treats the needs and wishes of american consumers as irrelevant.

      If they treated the needs and wishes of consumers (forget the American part, this software is sold all over) then people wouldn't buy the product. What we see is that people actually want the product and are willing to pay for it. Sure, the companies charge a lot more than some people want to pay, but they still pay for it b/c it's worth it to them... because the software offers some value to them.

    20. Re:Half Life 2 and the Rights of Users by yaweh · · Score: 1
      "What we see is that people actually want the product and are willing to pay for it."

      What we see is that people buy whatever is available, and big business sees it too.

      ok, so we're in it now for the long haul it seems. im american, first off, it gives me the right to criticize americans because i know what they are interested in and what they could care less about. just because people are willing to accept mediocrity, or worse, doesn't make it good. why do you think there exists govt regulation of private industry at all? why is not the govt's role strictly to legislate law and regulation that controls aspects of govt funded industry? if private industry is so much the product of what the populace demands of it, then why are there so many laws, regulations, etc that impose restrictions on said private industry? the answer, BECAUSE CONSUMERS DONT KNOW WHAT THE HELL THEY ARE DOING! imagine a populace of educated people who actually understood the power they wielded as consumers, they would be able to dictate terms to private industry, things like pollution, food with high cholesterol, unsafe automobiles (mustang, corsair), you name it, would be non-existant. is this such an outlandish idea because it's impossible, or is it so outlandish because fat americans suck up mediocrity like so much 86 octane?

      "Sure some would bitch about it more than they do today, but a lot of people would still choose to give up the right to install the software on more than one box, or would be willing to register it in order to play the latest hotest game. That said, more education about options and license agreements can't hurt and companies that chose to offer less restrictive licenses would have a competitive advantage in the market place."

      i am not fond of the notion that big business dictates the terms of my rights as a consumer, huh uh. i would rather see industry bust its ass to please my picky, self rightous, self. wouldnt you? i mean, thats the name of the game, why dont more people play? our toys, and tools would be far superior, safer and our lives, more convenient. as it stands now, i feel i can do without so much of the trash thats readily available to me now. i find myself with nothing to do with my money, other than to throw it at women, lol, i guess thats not so bad ;)

      --
      "There was no sex." - hoggoth
  16. Half Life 2 wasn't that fantastic by mikapc · · Score: 1

    Seriously, Half Life 2 was good but it wasn't at all revolutionary like half life 1. The gameplay was very linear, the ai wasn't all that great, and I didn't like the weapons all that much with the exception of the gravity gun. I would rate Half Life 2 as a great game, but I would also rate Far Cry as a great game.

  17. Re:shIT? by Anonymous Coward · · Score: 0

    Do you trolls even realize that all there is at that link is a pumpkin?

  18. Re:Formula For Success by AlexMax2742 · · Score: 1
    At least it wasn't as bad as that piece of crap Halo 2. I have to wonder just how much cash MS had to hand out to get that turd the high reviews it got.

    And those tens of thousands (arguably hundreds or thousands) of people that still play Halo 2, almost a year after release online. It must just be ten thousand clones of Bill Gates. Or casual gamers, becasue everyone knows PC's are the only way to enjoy FPS's.

    Or you know....it could have actually been a good game that a few people just happen to not like for some reason.

    --
    I'm the guy with the unpopular opinion
  19. Fantastic? by Anonymous Coward · · Score: 0

    It's an interesting insight into some of the design decisions that resulted in such a fantastic game

    This is Slashdot, it can't possibly be a "fantastic" game if it's only for Windows!

  20. Re:Formula For Success by Anonymous Coward · · Score: 0

    "And those tens of thousands..."

    What the fuck else are they going to play on the xbox??

    Fable?

    Sorry Halo, especially Halo 2, is a joke in the fps community.

  21. I think I speak for all of us when I say.... by Anonymous Coward · · Score: 0

    Er...

  22. Re:Formula For Success by godders · · Score: 2, Insightful

    halo 2's single player mode was just a multiplayer game with a vague storyline. They put in level after level that consisted of nothing more than running down identical corridors shooting at various things. I'm sure the counterstrike players loved it, and I'm sure it makes a fine multiplayer game. But it's a shit single player game. HL2, on the other hand, I absolutely loved. some of the outside scenes are amazingly realistic and fun to play. Riding the airboat down the canal system and finding random deserted buildings with huge landscapes was great.

  23. Hyped AI by @madeus · · Score: 4, Insightful

    From the article:

    "It's little surprise only Valve have really gone down this path properly as it clearly took a lot of work making the "cut-scenes" unbreakable by the player." Rather, they just ignore you and run through the script regardless (even if you shoot them, drop heavy objects that should kill them onto them or block their path with items they should not be able to move).

    For example, if you block a path the game doesn't want you to (including dynamically 'in game', not just 'in cutscenes') the game would completly disregard the usual rules of physics and simply walk through pushing aisde any and all obstacles like they were made of cardboard (making setting interesting traps impossible in some area's, it's clear your supposed to 'stick to the rails' - like so many games thinking outside the box is not encoraged).

    Of course playing with things like grary's modshows this isn't a limiation of the HAVOK physics engine - the best thing about Half Life 2 IMO, and which is entirely 3rd party - it's just the way Valve implimented it.

    Half Life 2 is nowhere near as impressive as the origional was for the time IMO. Admittedly the origional had lots of distinctly tedious jump puzzles towards the end, but in the first half it had far more atmosphere and felt much more immersive to me. This is not just a case of seeing it through rose-tinted glasses either, I've played it through again recently and it's still head and shoulders above HL2 IMO.

    To me, it just seems like Half Life 2 is riding entirely on it's use of the HAVOK physics engine, which of course lots of other titles have used (Halo 2, Ghost Recon, Max Pane 2, Full Spectrum Warrior, and many more) it's just that Half Life 2 use it _so_ extensively and happen to give the player a really fun toy to use to manipulate objects.

    Sure I think the artwork in HL2 was okay, but the underlying engine quality was poor IMO - with kludges like the use of 2 sprites and careful map design used to try to cover up problems with a lack of proper LOD handling (with large objects like whole ships just appearing and disappearing at random in front of you on the beach, and things like tree's being redered as 2D sprites - Yuck!). The lack of a decent lighting model was pretty prevolent in some areas (something well discussed), though I was equally urged by dodgy map design featuring such delights as points where enemies could infinately spawn from points apparently in mid air (the sort of crap Doom 3 pulled and that is a big no-no in my view).

    I found it particularly disappointing because we know they are capeable of better.

    1. Re:Hyped AI by @madeus · · Score: 1

      Oops lots of typo's in that, perhaps best not to post at 2 AM on a Monday morning.

    2. Re:Hyped AI by Scudsucker · · Score: 1

      In addition to all the technical issues that you mentioned, the other thing that didn't do it for me was how much HL2 felt like a rat tunnel. The first one was like this as well of course, but that made sense because almost all of the game took place in an underground base, so some claustrophobia was to be expected. The sequel, however, takes place almost entirely above ground, so the rat tunnel effect stands out a lot more, and not in a good way. They could have at least had a few levels where you were presented with more than one way to accomplish your goal/get to your desitnation.

    3. Re:Hyped AI by SparksMcGee · · Score: 1

      Some good points about the linearity of the engine. On a personal note: remember the part in Nova Prospekt with the "set up the guns and survive" motif? Though it wasn't too difficult by setting up blocxking boxes, what I really wanted to do was get up on the railing above the hole thing--which, using every single available barrel and box, was possible by building a tall (if rickety) pyramid. After doing all that work, that invisible wall up there remains the most frustrating one I have ever encountered. I realize we can't expect every game to be Deus Ex, and for the most part linearity is helpful in a game with expansive environments--anyone remember looking around frantically for the next way to go in Dark Forces?--but when they place such an emphasis on physics and environment manipulation, and then do their best to limit what you can do with it, it makes you lose a great deal of faith.

    4. Re:Hyped AI by danila · · Score: 1

      Far Cry proves that you can build non-linear levels and that script and AI can easily be written to handle that. This looks more like a strange blunder on behalf of some members of the HL2 team, who thought that a Gordon-on-Rails game would be fun and interesting. I am sure they have considered non-linearity and real interactivity (it's what they promised at E3, after all), but in the end they dropped all that. There is a nice video about AI in Half-Life 2 that gives an example of barricades (such as shown in one of the trailers) being impossible. Someone intentionally made it possible for Combine soldiers to go through any barricade. Someone intentionally blocked all exits from the linear path. And they must have had some reason for that, though I'd be damned if I know what it was.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    5. Re:Hyped AI by Tim+Browse · · Score: 1
      it's clear your supposed to 'stick to the rails' - like so many games thinking outside the box is not encoraged

      It is actually reasonably hard to cope with infinite input possibilities and do something sensible with all of them without imposing a few rules or shortcuts. Valve could always have done better but if you remember millions of frustrated fanboys were screaming and bitching that they ship the damn game (along with infantile talk of betrayal, etc).

      Sure I think the artwork in HL2 was okay

      Okay? Okay?!

      This sort of comment makes me feel that some people's expectations are way too high.

      (The best facial animation ever seen in a video game is 'okay'?)

    6. Re:Hyped AI by reidbold · · Score: 1

      On the other hand, Far Cry had binoculars in multiplayer such that you could locate anyone, anywhere, and snipe them. A game based in expansive jungle levels where you can hide anywhere shouldn't have this, bad design decisions can come from anywhere.

      Oh, and I succesfully barricaded the combine in the level in question, until they used grenades to blow up the stacks of boxes, seemed clever enough to me.

      --
      -Reid
    7. Re:Hyped AI by Senzei · · Score: 1
      Actually the artwork was only 'okay'. Yes the facial animations were awesome, but a large majority of the rest of the artwork was not much more than passable. Portions of it seemed very rough. (The struts on the bridge scene after you ride the buggy come to mind)

      The point is that valve seemed to focus in on a few big things (facial animations, physics, the materials system) and did not do some of the basics as well as they could. Why give the player an awesome physics system then put invisible walls in small rooms? Why go through all the trouble with the facial animations but do substandard work on a lot of basic inanimate objects? It all smacks of poor design choices to me.

      Hopefully if anyone ever manages to finish a mod for hl2 they can fix these things, as the majority of them are (hopefully) within the realm of things that can be fixed in a mod.

      --
      Slashdot: Where anecdotes and generalizations can be freely substituted for facts, logic, or intelligence
    8. Re:Hyped AI by EnglishTim · · Score: 1

      thinking outside the box is not encoraged

      I like this post. You've done a lot of spelling outside the box.

    9. Re:Hyped AI by @madeus · · Score: 1

      I particularly liked "I was equally urged by dodgy map design" (I think the word I was looking for was 'irked'.)

      In my defence, it reads a lot better if you're tired and you've had a few cans of cider, as such they are the minimum requirements for reading it. If your system does not meet these requirements you are in violation of the EULA for this post, and should cease and desist from further viewing.

    10. Re:Hyped AI by Specter · · Score: 1

      Actually, this is possible, just probably not where you were trying.

      If you were trying to get back up on the 2nd floor railing that you originally jumped down from, then I'd be willing to believe you've been prevented from doing that by an invisible wall.

      However, If you look down the right (as opposed to left) hallway and go about 1/2 way down you'll notice that there's a railing and a ledge up there. With only 6 of the available boxes you can make a nice stair way up there and move all the guns up to that railing. There's a hallway that runs back from there which is out of grenade range, so you can setup your guns and all you have to do is run up and set them up again every once and a while.

      Note that no matter how long you take, the "bad guys" don't come until you pick up the last of the automatic guns, so there's plenty of time to get everything in place. Just don't fall of the boxes on your last run up to the balcony. (I'd carried one in from the previous scene as well so I had a nice little setup.)

      I don't know of the AI was smart enough to climb the boxes as well (I assume not) but just for good measure I tossed a grenade over the railing to blow up the stack of boxes.

      Like a lot of other posters I was very disappointed by the "Gordan on Rails" aspect of the game, but here's one scenario where you can make the tight scripting work for you.

  24. mod parent down flamebait by Anonymous Coward · · Score: 0

    nt

  25. Work on your contractions! by Anonymous Coward · · Score: 0

    is'nt
    would of (x2)
    have'nt

    Damn! "<Verb> not" is contracted as "<verb>n't," with the apostrophe between the 'n' and 't', not before the 'n'. It's "isn't", not "is'nt". "Would of" is not even a valid phrase ("of" is a preposition, "have" is a verb), much less a valid form of "would have". You had two chances to get it right and still missed "would've" on both accounts.

  26. Valve vs Distributors by Anonymous Coward · · Score: 0

    lets see...independent game company using its own distribution channels and getting sued by vivendi for doing so.

    i think i'll support the semi-independent company and new distribution channels instead of giving my a$$ to the fucking middleman, aka brick and mortar, aka distributors, aka sony online entertainment, aka vivendi.

    I'd much rather give me money to Valve and let them evolve into _possibly_ a decent distribution company than let companies like SOE develop and patent online distribution technology and stifle creativity by controlling the market with their plans to becoming the Cable TV/Phone company of interactive entertainment. Multiple games, poor service, monthly 'package deal's' where you don't actually own the new content, nickle-and-dime extra features and items. Valve's system seems much more reasonable, could help independent developers, and isn't nearly as evil as slashdot makes it out to be.

    1. Re:Valve vs Distributors by Scudsucker · · Score: 1

      The whole developers vs distributers argument would have gained some sympathy with me if Valve wasn't every bit as greedy as Vivendi. Of the sale of a $50 game at Best Buy, the developer might see seven bucks out of the purchase. It's great the Valve can cut out the middleman now and sell directly to the consumer, but it's ludicrous to pay the same price for the same game when you get no book or media with it. Digital-only purchases should have been priced at $40 or less - as it was I said to hell with Valve and bought the retail box at Sams Club. So greedy Valve got 7 bucks instead of 40.

    2. Re:Valve vs Distributors by SeekerDarksteel · · Score: 0

      Valve was legally bound to not set their online verison price lower than the box version price because of their contract with Vivendi. Any publishing company working with any game company will have similar clause in the contract stating that the game company may not undercut the price of the box version. The publisher simply is never going to agree to any other situation in order to protect their profits. If they let Valve sell HL2 for $40 when they have to sell for $50 no one is going to purchase the box version. Don't expect this to be any different in the future either. You will never see an online distributed game sell for less than a box version of the same game.

      --
      The laws of probability forbid it!
    3. Re:Valve vs Distributors by Massif · · Score: 1

      Just thought I should point out that the reason Valve matched Vivendi's price was that they were legally obligated to do so. If they undercut Vivendi's price, Vivendi would have sued.

      As for the distribution method, I think it's great. I do agree that digital only versions SHOULD cost less since you get less. If they start doing that, I'll buy all my games online. I used to be the kind of person who liked having hard copies of everything I owned, but then I realized that games are different. I usually play them once to completion and then sell them back to EB for about $10. This way, I get the same value as if I had re-sold it and I still get to keep the game.

  27. "fantastic game"? by CAIMLAS · · Score: 2, Insightful

    Half-Life 2 is not a "fantastic game". It is a good game, but there is nothing revolutionary, spectacular, or all that above what should be the norm about it. This is not 1995, and we should not still be expecting the par to be only slightly above a twitch-and-shoot FPS.

    No, quite simply put, HL2 is a good game, but not a fantastic game. The only reason it shines is because there's such a slew of mediocre or plain bad games out there these days. Too little flash and not enough substance.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:"fantastic game"? by Anonymous Coward · · Score: 0

      How far did you get in it? I ask because I am a very jaded gamer. I have been playing games for far too long, and I hate just about everything.

      But Half-Life 2 blew me away. The scripted sequences were so far ahead of everything else in gaming and made the original HL look amateurish. The physics were so far ahead of everything else, and the way you could toy with everything was awesome. Before HL2 practically the finest example we had of interactivity was pressing the use button next to a soda machine and watch a soda come out. The gunplay was slow, methodical, and tense. The game threw in so many little different gameplay elements and it never got boring. Ravenholm was the creepiest survival horror Ive ever played, the car section with the checkpoints to break the driving up, Sandtraps with its Antlion control was great fun, Entanglement's turrent trap scenes were ridiculously tense, and so on. From Anticitizen One to the end the game just threw everything at you, it was a ridiculous orgy of everything good in gaming. The missiles firing from the sky, fighting the planes, then the striders, it was just unbelievable, and then you got to the last level, just an amazing culmination.

      The only thing I didnt like was the ending, but that can be forgiven in the face of such an immersive, cohesive, tightly wound game. It really felt like Valve labored over every single second of the game because nothing was throwaway. 10/10 easily, and it takes a lot for me to say that.

    2. Re:"fantastic game"? by NotBorg · · Score: 1

      I don't play many games beyond Spider solitaire but here are my thoughts on the game:

      The storyline seems a bit repetitive a bit repetitive. You meet up with the hot chick and get separated. You meet up with her again... and get separated. Total tease, but then most women are.

      The game would be more interesting if there was more than exactly one way through the game. Hell even Mario Bros had more than one way through the game. Now that I've beaten the game, I probably won't play it again. The game's value is depreciated at this point. (This is one reason I like Rockstar's GTA games despite the fact that the software is plagued by bugs and is lacking in 3D rendering capability.)

      Games are like pornos you just can't find one with a good storyline.

      Despite graduating MIT, the dude never speaks. I don't care if it's a "feature." It's annoying listening to the other characters put words in the main character's mouth because he can't speak. One could argue that the storyline is weaker because you have no idea what's on his mind.

      Aside from some lighting issues, the graphics are stunning when played on expensive hardware (lucky for me).

      --
      I want this account deleted.
  28. Why I Like Half-Life 2... by __aaclcg7560 · · Score: 1

    The best of Half-Life 2 for me was the boss area of the mud flats where I had to shoot the boss down (I forgot what it was). I destroyed the boss in mid-air directly above me in the game. While I savoring the victory, I came to a cold realization that a big chunk was coming down in my direction. Put the boat in reverse and flew backwards like a bat out of hell. The big chunk that came down landed exactly where I was a few moments before. What a great game.

    1. Re:Why I Like Half-Life 2... by Fallingcow · · Score: 1

      I doubt the chunk would have hurt you anyway.

      I know you can walk through debris from the flying machines once they crash. I *think* I had one go through me as it was crashing, but it may have just hit very, very close to me.

      Probably done so you can't get stuck by unmovably-heavy aircraft parts on the road when you're driving the buggy.

    2. Re:Why I Like Half-Life 2... by Nos. · · Score: 1

      I doubt the chunk would have hurt you anyway. If we're talking about the boat scene where you take out the helicopter, you're mistaken. The first time I actually managed to kill the helicopter, it landed on me and killed me. Annoying, but I still loved the experience.

    3. Re:Why I Like Half-Life 2... by Fallingcow · · Score: 1

      Huh, all the ones that I'd taken notice of seemed to become insubstantial after being killed. Guess the Boss 'Copter is an exception.

  29. Re:I'll be waiting by DerKwisatzHaderach · · Score: 0

    No no, that would be Team Fortress 2.

  30. Art book by xihr · · Score: 2, Informative

    For those that found this interesting, there's actually a good deal of this in the book Half-Life 2: Raising the Bar , including the side-by-side character references.

  31. Unbreakable? Uhh... not quite. by Anonymous Coward · · Score: 0

    This guy is not entirely correct, don't get me wrong, I thought HL2 was absolutely incredible and the story delivery was excellent, but the scripting is not completely unbreakable. I've broken it, no cheating, no modding, and, importantly, not while trying to break the scripting or glitch anything. Just in the course of normal gameplay. Maybe I thought outside the box too much as far as tactics went, but it sure as hell made one challenge easier by taking advantage of the physics. And, it wasnt a scripting problem that irreversibly broke anything. Just made Alyx act funny. And, NO, I'm not saying what I did, just take my word for it that it can in fact be done even without explicitly trying to do so.

  32. Work on your shut the fuck up! by Anonymous Coward · · Score: 0

    Nothing to see here, please move along.

  33. Normal (average) human field of view is by spineboy · · Score: 1
    Most people have a verticle field of view (FOV) of about 135 degrees, and normal binocular vision is about 180 degrees in the horizontal plane. One of my fellow med school classmates had a brain aneurysm, that after treatment, reduced his FOV to only 90 - so you could sneak up on him from his right side easily.

    A 90 degree view is quite limited - try limiting yourself to it - it adds to the paranoid feeling and suspense.

    --
    ..........FULL STOP.
  34. I bet it's for frame rate by Anonymous Coward · · Score: 0

    When you have to render fewer surfaces, then your render time speeds up.

  35. Wait for console by SuperKendall · · Score: 1

    That's why I'm waiting for a console version, should be out for the 360 and the PS3.

    Life is just simpler when most gaming on a console.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Wait for console by Anonymous Coward · · Score: 0

      If HL2 is your main goal, this is probably a good idea.

      Most PC games about 6-12 months after release will have dropped in price to around $10-$20. The console equivalent games will still cost $40-$50.

      In addition, the hardware needed to run the PC games will also be.. well, not cheap, but at least less expensive than when the game came out. So if you're willing to play a year or so 'behind the curve', and if you play more than a few games per year, then PC gaming is actually pretty price-competitive with console gaming.

      But HL2 I expect will be an exception. I doubt it will have any significant price drop for 2 years or perhaps even more. So I think it would be crazy to upgrade with HL2 alone in mind.

      Two caveats here:

      First, there's no absolute guarantee that XBox360, PS3, etc. will be able to run the game well, since it is tuned for PC architecture. But realistically, I'd bet that at the very least, xbox could do a pretty acceptable job.

      Second, Valve has spent so much effort pushing Steam, and HL2 is an integral part of this. Now, the console platforms are pretty successful at suppressing widespread piracy. But piracy aside, I still have to wonder if Valve is willing to see HL2 offered without forcing the user to also install Steam.

      The whole goal is to get gamers using Valve's content distribution network, but this is kind of antithetical to the console marketing system. I mean, you're never going to be able to sit down at your friend's xbox, key in your steam login, and play all of your steam games.

  36. No bargain bin possible, Valve can EOL anytime by SuperKendall · · Score: 1

    The great thing about Steam (for Valve) is that anytime Valve wants, those boxes become worthless. So if priced drop below a price Valve is happy with those boxes become worthless, since Steam can be set to not let you register them.

    Indeed you were really better off buying online as it was a truer representation of what you were actually buying.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. Re:Formula For Success by FireballX301 · · Score: 1

    And those millions, no tens of millions, of people that still use a Windows variant, years and years after it became outdated.

    Or you know....it could have actually been a good OS that a few people just happen to not like for some reason.

    Oh wait.

  38. Re:I'll be waiting by Infinity+Salad · · Score: 1

    Of course, silly, you are thinking of Duke Nukem Forever!

  39. Van Buren? by goodenoughnickname · · Score: 1

    I hear if you see this guy around you have to hold up 8 fingers -- 5 extended on one hand, 3 on the other, with the thumb and forefinger making an "OK" sign.

    Steven: That's not the sign.
    George: It was when I was banging!

  40. Not even a landing strip? by goodenoughnickname · · Score: 1

    Where does she find the time to shave? I'd imagine she'd at least have a five o'clock shadow.

    I am sad.

  41. Not for me by KlausBreuer · · Score: 2, Interesting

    Well, I *loved* HL1. Played it a lot, spend (much too much too much) time designing maps and generally having fun with it. Played it through several times since then, too.

    HL2 blew me away. I was amazed, loved it. Played all the way through it slowly, enjoying each place.

    Steam irritated me, though. And then, when I was through and wanted to play with maps and the like, it became a Major Hassle. Every time I loaded up a map, I got into trouble. I couldn't simply apply a crack and play and edit and design away. I couldn't design on my laptop, sitting outside somewhere (no WiFi). It was never a 'just fire it up quickly and do something for a few minutes'.

    And so... I just stopped. Lost my interest. Haven't played it again. Haven't designed any maps. Haven't even looked at it for a long time, and am probably not going to.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  42. ok, I have to ask by wildchild978 · · Score: 1

    what's wrong with steam? I mean aside from the random crashes and not starting up - don't all windows programs do this? are you not going to purchase any software, ever? Or is the real reason you dislike it because you couldn't pirate it?

    1. Re:ok, I have to ask by stanmann · · Score: 1

      I could easily pirate HL2, I haven't because I KNOW I'm not going to buy it EVER. I will at some point be purchasing Doom3 because it is an enjoyable and playable game, but I will not be purchasing HL2 even for 2.99 from the discount bin, because I refuse to go ONLINE to play a single player game.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    2. Re:ok, I have to ask by Anonymous Coward · · Score: 0

      I bought HL2. And the fact that you had to download hundreds of megs of data and have a permanent connection pissed me off. I will never buy another product with steam. I currently play 3 MMO's. I understood what I was getting when purchasing these products. Steam is spyware/adware that you buy.

    3. Re:ok, I have to ask by DanielNS84 · · Score: 1

      Not trying to go offtopic but I'll bite...there has been a single player version not requiring an internet connection to play available for piracy since a couple days after HL2 came out...I won't say the name or any sources where you can get it, but given the publicity it got I find it surprising that everyone is complaining about how you can't play it offline. Personally, I bought a retail copy where I work, then downloaded the offline copy to play when I'm at my cousins house with my computer and don't have an internet connection. True, I can't play counterstrike offline, but botmatches aren't all that great anyways. Just my 2 cents...

    4. Re:ok, I have to ask by Derek · · Score: 1

      I bought the game and have regretted it ever since. Not from a gameplay standpoint, but because of the myriad of STEAM related problems.

    5. Re:ok, I have to ask by stanmann · · Score: 1

      Point I was making is that I won't pirate a game I KNOW I won't buy.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    6. Re:ok, I have to ask by stanmann · · Score: 1

      Let me elaborate.

      I bought Diablo 2 and LOD because I borrowed a copy from a friend and the gameplay blew me away
      I bought Warcraft 3 and Frozen throne because I borrowed a copy from a friend and the gameplay blew me away
      I bought HL1 Platinum because I borrowed a copy from a friend and the gameplay blew me away
      I bought rtCW because I borrowed a copy from a friend and the gameplay blew me away
      I bought Windows 2K because I borrowed a copy from a friend(online during beta) and the usability blew me away. I actually waited in LINE for the store to open for Win2K


      I will not buy HL2 because of their onerous installation and use policy, so I WILL NOT borrow a copy from a friend.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    7. Re:ok, I have to ask by DanielNS84 · · Score: 1

      Admittedly I would not have bought the game unless I knew I could play it offline as well. I don't consider it piracy if I already own a copy...but that's just me. The offline copy doesn't even require steam to be installed. It simply starts HL2 from an executable.

    8. Re:ok, I have to ask by stanmann · · Score: 1

      Me giving them money whether I need their software or not is validating their business model. And keeping their software without paying violates my ethical model.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    9. Re:ok, I have to ask by DanielNS84 · · Score: 1

      I understand your point completely :) I personally don't mind it so much but I could see how others might.

  43. Loading times by thallgren · · Score: 1

    I really like HL2, but the loading times are taking away the fun. My computer has 1.5GB of RAM, 3.4GHz P4 and a hard-drive that does 85MB/s. How come it takes like 30-60 seconds in the middle of the game?

    Regards, Tommy

  44. nonono! by Anonymous Coward · · Score: 0

    you're getting it all wrong! they write it half-life^2 - so it's more like quarterlife. some geek you are!

  45. The Actual Interview with Bill Van Buren by demiurge11 · · Score: 2, Informative

    I was disappointed to find that the interview was not present at the link, only a short discussion about the interview. For the actual interview see here: http://www.xsibase.com/articles.php?detail=66

  46. Did they fix the..... by Anonymous Coward · · Score: 0

    Sttttutttterrrring B-b-b-b-b-b-bug yetyetyetyetyet?????

  47. Anyone know of any new SP levels? by ZipR · · Score: 1

    One thing that's really surprised me about both HL2 and Doom 3 is the lack of user-created single player levels. There doesn't seem to be any for HL2, and just a handful for D3.

  48. Nova Prospekt... by OmniGeek · · Score: 2, Interesting

    Oddly enough, I solved that "set up the little tripod turrets and try not to get overrun" in a different way, that shows some interesting details.

    In that scene, you trigger the Combine attack by jumping down off a balcony. I did 2 things very different from the designers' expectations: 1) I laboriously dragged the first two tame tripods I got with me through many rooms, all the way to that balcony (there are some FUN things you can do with the tripods, even before Alex hacks them, such as pointing one at the king ant-lion in the big shower room and letting the tripod take him out, or hiding safely behind a crate while the tripod I'm holding shoots the attacking mob of Combine toughs). 2) I then set up a tripod-crossfire trap at the top of the stairs leading up to the balcony with my "extra" tripods, remotely built the stack of boxes-to-climb using the gravity gun (before jumping off the balcony), and finally threw a tripod up onto the balcony as the attack started and climbed up after it (with no invisible barrier - different balcony than the one you were trying for, I think.)

    The *really weird* thing was that, now being in a hallway with *one* very defensible entrance (especially with two extra tripods for crossfire), Combine soldiers kept spawning out of thin air in a dead-end dark corner behind me. (Stand a tripod in that corner and they're hosed, as they can no longer knock it down before it whacks them). Spawning baddies outta thin air in a cul-de-sac kinda breaks the illusion, methinks, so I was clearly supposed to be downstairs getting hammered.

    Further proof that I was not supposed to solve the scene like this came when I whacked the last Combine soldier -- the Alex NPC appeared out of thin air in the upstairs hall I was in, right before my eyes, and failed to "see" me until I jumped down and away onto the first floor, at which time the scripted sequence continued.

    Overall, I noticed several places throughout the game where I outwitted the scripting and went "behind the scenes", as evidenced by walkways with no top textures, round tanks with no back sides, and Combine soldiers I could see and shoot (at) but could not damage until I passed a certain point and they activated.

    I found these interesting rather than annoying for the most part, and unlike some posters, I think I definitely got my money's worth out of the game.

    --

    "My strength is as the strength of ten men, for I am wired to the eyeballs on espresso."
    1. Re:Nova Prospekt... by Anonymous Coward · · Score: 0

      So.. You're saying that HL2 did _not_ rape your grandmother, then? Huh. You contrarian bastard. :)

  49. Van B. Boy? by mcmonkey · · Score: 1

    This man and his gang were unavailable for comment.

  50. Not fair by uberjoe · · Score: 1

    Where are the nude pics of Eli Vance?

    --

    The days of the digital watch are numbered.

  51. wtf?? by kaffiene · · Score: 1

    I don't understand how anyone could think HL2 was a good game. It took hours to install and when you did get to play, it tooks hours to load and paused for loading every minute. Even ignoring the perma-loading phenomena, the game was nothing more than a pretty shooter on VERY tight rails.

    HL2 Sucks and I'm pissed off I wasted my money on it. I will never by anything over Steam or from Valve again.

  52. Re:Formula For Success by Anonymous Coward · · Score: 0

    don't pretend to speak for the fps communtiy you faggot, you have an opinion just like everyone else

  53. Re:Formula For Success by AlexMax2742 · · Score: 1
    Stupid analogy. Xbox is not the undisputed console leader. People are somewhat forced to use Windows due to several reasons (compatability, not knowing any alternatives, being the only viable way of playing PC games without shoving your games down cedega's throat), none of which pertain to the Xbox.

    To my knowledge, the only reason people are 'forced' to play the XBox are if they want to play a certain game that's not avalable on other systems. For example...Halo.

    Please, think about your analogies for two seconds before you use one.

    --
    I'm the guy with the unpopular opinion