Seems like sour grapes to me. Microsoft picked Asus, Lenovo, Toshiba, and Samsung to launch Windows RT tablets (they also picked HP, but HP declined, and decided to focus on x86 tablets instead). Acer is not on that list, so these words are no surprise. You don't hear any of those companies selected speaking out against the Surface.
Don't worry, you will hear from them if (once?) Surface starts outselling their tablets.
Are you talking in general? Because for this specific series of games, it has all those features in the PC version. Two players can play on the same screen with any combination of keyboard and/or gamepad controls. Same thing with PC versions of the fighting games I've played.
My i3 (330M @ 2.13 Ghz) can't quite do that. I've only tested with a couple of games (FF12 and God of War) but I'm only getting 60 fps when there's not much happening, like in menus and cut-scenes and simple scenes). As soon as stuff starts happening it plummets down to 30 fps or less. That would be fine if it was skipping frames, but apparently it can't do that reliably due to the nature of the PS2's graphics pipeline and the game slows down to a crawl.
I don't know about the older games, but Quake 3, Doom 3, Quake 4 and ETQW were all available for Linux either at launch or a couple of weeks later. I know because I bought all of them.
It's unlike anyone will use the Doom 3 engine (technically id Tech 4) for example in a commercial game as it's been superseded by modern engines
If somebody wants to make a commercial game with id Tech 4 (or the previous ones) they will still have to license it from id Software, unless they're happy releasing the game under the GPL.
Well, for a while in the early 90's it was looking like it would go that way. There were about half a dozen closed services like Compuserve, AOL or Genie with a relatively large number of subscribers each. Thankfully they were quickly overtaken by the open Internet.
Man, it seems like every other sentence in that article is a link to another Phoronix article. I count 14 Phoronix links in there, and the actual link to the Intel docs is buried in the middle of that. http://intellinuxgraphics.org/documentation.html
Anybody knows why Metro apps are restricted to screen resolutions of 1024x768 or higher? Is it just an arbitrary limitation or is there a technical reason for this?
Yes, this is the only way to dock the Dragon, as well as the Japanese HTV and the upcoming Cygnus spacecrafts. The European ATV and the Russian Soyuz and Progress spacecrafts use an automatic docking system. The Shuttle used to dock manually but without the use of the robotic arm.
As things currently stand, the SoC they're using is even less documented than the Broadcom one on the Pi. The only thing I could find about it is the block diagram someone linked in the comments above. (http://www.wondermedia.com.tw/en/products/platform/soc/wm8750/)
Re:Most programs don't need a 64-bit address space
on
Linux 3.4 Released
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· Score: 1
Because most applications don't need to address more than 4GB of RAM, not now and not in the future. For the few applications that need to, they can be compiled for x86-64 and used on the same system, just like you can already use x86 and x86-64 apps at the same time.
Re:Most programs don't need a 64-bit address space
on
Linux 3.4 Released
·
· Score: 4, Insightful
The problem is not the memory but the CPU cache. No reason to clog it with bloated 64 bits pointers when 32 bits pointers will do.
Well, the benchmarks disagree with you. The HD4000 IGP in the Ivy Bridge processors are DX11 that can run recent games at low to medium settings quite well. The Anandtech review for example shows that on some games like Batman Arkham City, Dirt 3 and Skyrim, the HD4000 even outperforms this new AMD APU. It loses on the other 4 games tested but it's still competitive. I'm only talking about gaming performance here, not video decoding where Intel wins by a large margin. Since Sandy Bridge, Intel GPUs have stopped sucking as bad as they used to IMO. They're at least now comparable to the integrated AMD GPUs.
Microsoft beat them to it.
Yes, SF4 is the one I have.
SFxTekken was also recently released on PC.
Seems like sour grapes to me. Microsoft picked Asus, Lenovo, Toshiba, and Samsung to launch Windows RT tablets (they also picked HP, but HP declined, and decided to focus on x86 tablets instead). Acer is not on that list, so these words are no surprise. You don't hear any of those companies selected speaking out against the Surface.
Don't worry, you will hear from them if (once?) Surface starts outselling their tablets.
Are you talking in general? Because for this specific series of games, it has all those features in the PC version. Two players can play on the same screen with any combination of keyboard and/or gamepad controls. Same thing with PC versions of the fighting games I've played.
My i3 (330M @ 2.13 Ghz) can't quite do that. I've only tested with a couple of games (FF12 and God of War) but I'm only getting 60 fps when there's not much happening, like in menus and cut-scenes and simple scenes). As soon as stuff starts happening it plummets down to 30 fps or less. That would be fine if it was skipping frames, but apparently it can't do that reliably due to the nature of the PS2's graphics pipeline and the game slows down to a crawl.
I'm pretty sure there are PC versions of Winning Eleven (or rather Pro Evolution Soccer as it's called outside of Japan). No need for emulators.
I don't know about the older games, but Quake 3, Doom 3, Quake 4 and ETQW were all available for Linux either at launch or a couple of weeks later. I know because I bought all of them.
Rage locked the framerate at 60fps and automatically adjusted image quality on the fly to keep it smooth. Everybody hated it.
Haven't you heard? Consoles are dying too. Everybody is playing Facebook and mobile games.
Yes, it's mentioned in one of the replies in the comments.
As I said, he was involved in all their games up to and including Quake 1. His portrait was in a Doom level, not Quake.
He wasn't involved in Quake 3. He was fired after they released Quake 1.
MIPS also produced the processor at the heart of the N64.
And the PS2 and PSP and multitudes of routers and set top boxes.
PlayStation Mobile.
Granted, it's still in beta and isn't yet available for PS3, but better late than never.
Here's what the "controller" (really just a TV remote) on mine looks like.
As for the games, it's mostly smartphone-type games (Angry Birds, Bejeweled, Gameloft's stuff, etc...).
It's unlike anyone will use the Doom 3 engine (technically id Tech 4) for example in a commercial game as it's been superseded by modern engines
If somebody wants to make a commercial game with id Tech 4 (or the previous ones) they will still have to license it from id Software, unless they're happy releasing the game under the GPL.
Well, for a while in the early 90's it was looking like it would go that way. There were about half a dozen closed services like Compuserve, AOL or Genie with a relatively large number of subscribers each. Thankfully they were quickly overtaken by the open Internet.
Man, it seems like every other sentence in that article is a link to another Phoronix article. I count 14 Phoronix links in there, and the actual link to the Intel docs is buried in the middle of that.
http://intellinuxgraphics.org/documentation.html
Anybody knows why Metro apps are restricted to screen resolutions of 1024x768 or higher?
Is it just an arbitrary limitation or is there a technical reason for this?
Yes, this is the only way to dock the Dragon, as well as the Japanese HTV and the upcoming Cygnus spacecrafts.
The European ATV and the Russian Soyuz and Progress spacecrafts use an automatic docking system. The Shuttle used to dock manually but without the use of the robotic arm.
As things currently stand, the SoC they're using is even less documented than the Broadcom one on the Pi. The only thing I could find about it is the block diagram someone linked in the comments above. (http://www.wondermedia.com.tw/en/products/platform/soc/wm8750/)
Because most applications don't need to address more than 4GB of RAM, not now and not in the future. For the few applications that need to, they can be compiled for x86-64 and used on the same system, just like you can already use x86 and x86-64 apps at the same time.
The problem is not the memory but the CPU cache. No reason to clog it with bloated 64 bits pointers when 32 bits pointers will do.
Well, the benchmarks disagree with you. The HD4000 IGP in the Ivy Bridge processors are DX11 that can run recent games at low to medium settings quite well. The Anandtech review for example shows that on some games like Batman Arkham City, Dirt 3 and Skyrim, the HD4000 even outperforms this new AMD APU. It loses on the other 4 games tested but it's still competitive. I'm only talking about gaming performance here, not video decoding where Intel wins by a large margin. Since Sandy Bridge, Intel GPUs have stopped sucking as bad as they used to IMO. They're at least now comparable to the integrated AMD GPUs.
No, but here we are talking about integrated GPUs, and in this category, Intel GPUs are competitive with AMD's.