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John Romero's Doomy View On Android and Ouya

An anonymous reader writes "Romero is willing to give Ouya the benefit of the doubt, but he sees it filling a niche for neither gamers nor developers. 'I think it's cool that they're making a platform, but it's not really the answer that's coming from Apple about the next generation of consoles. Developers really want to invoke the spirit of the Apple II, Android isn't the operating system with which to do it,' Romero said. 'There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II, and then the other is Android, which is a piracy platform, and you're not doing anything new with it.'"

375 comments

  1. FUD by Anonymous Coward · · Score: 5, Insightful

    FUD. Ouya will keep a tab on piracy by storing the titles in the cloud, similar to iTunes and most likely selling subscriptions instead of individual titles.

    1. Re:FUD by tooyoung · · Score: 3, Insightful

      So, as an app developer, I could develop for iTunes, or an unproven solution that is just like iTunes, but without the user base?

    2. Re:FUD by bfandreas · · Score: 4, Informative

      You are developing for Android which has quite a bit of a user base.
      All you need to do is submit your thing to Google Play and be done with it.
      It also forces people to support game controllers for their Android games. Simulating twin sticks with a touch screen is pathetic when the system supports any USB game controller that would also work on a PC. Well, at least it does support it on ICS. Not sure about Honeycomb. It's not even going the extra mile but the extra inch.
      Riptide GP THD does also support 3D monitors with this nVision thing from nvidia. Works great, too.
      Now imagine what basically is an Android tablet without a touch screen, the need to be as slim as possible, quite a lot of manufacturers where to buy parts(chpsets, connectors and so on) and you will find that the Ouya is not only viable but also a neat idea.
      Sonic got ported to Android, there are Amiga emulators that work great with a controller, there is MAME and DosBOX. I bought Master of Magic from GOG(I still have the floppies but no drive anymore) and play it on my Transformer Prime.
      I think I recall distinctly that Apple doesn't want emulation in the AppStore.

      Userbase: [x]
      Parts manufacturers: [x]
      Already available popular games: [x]
      ???
      Profit.
      I propably won't buy one for myself because I already got a similar system. But it did cost substantially more than the Ouya. IMHO they should reconsider Google Play. Sooner or later somebody will hack it into the system.

      --
      20 minutes into the future
    3. Re:FUD by Anonymous Coward · · Score: 1

      Porting is free only if your time isn't worth anything.

    4. Re:FUD by bfandreas · · Score: 1

      The ??? could possibly be :
      Get Supergiant to port Bastion to Android. Or Legend of Grimrock. Hell, that thing should be able to handle Orcs must Die!

      --
      20 minutes into the future
    5. Re:FUD by Anonymous Coward · · Score: 1

      That's a good point, it would take me about a week. 2 grand in time and now i'm supporting two platforms.

    6. Re:FUD by Anonymous Coward · · Score: 1

      Why wouldn't i of seen the code before if i wrote the app in the first place? I'm just talking from experience, there are no doubt plenty of examples where it would take me longer (like if i was duct taped to a gorilla).

    7. Re:FUD by mr100percent · · Score: 1

      iOS also supports external (dock connector or Bluetooth) game controllers too.

    8. Re:FUD by Cinder6 · · Score: 1

      I think that would depend on how cooperative the gorilla was.

      --
      If you can't convince them, convict them.
    9. Re:FUD by Anonymous Coward · · Score: 3, Funny

      (like if i was duct taped to a gorilla).

      Why on earth would you want to develop for Microsoft phones?

    10. Re:FUD by Anonymous Coward · · Score: 1

      Why wouldn't i of seen the code before if i wrote the app in the first place?

      Fair enough. It wasn't clear if you were acting as the principal or a 3rd party.

      I'm just talking from experience, there are no doubt plenty of examples where it would take me longer (like if i was duct taped to a gorilla).

      Seriously, you are claiming two weeks for iOS / C to Android / Java? I don't think you are resurrecting your credibility. If you would like to retract "one of the platforms" and replace it with "another Andoid ICS device" then there is some plausibility. Still an unknown given the specific nature of the currently targeted Android devices, a different chipset under OpenGL ES could complicate your plan for example. If however you would like to stick with the iOS to Android claim I could further wreak havoc your credibility by bringing up an app targeting a native binary environment (iOS apps runs natively on the CPU) vs a Java environment. Oh, Android NDK you say. Well welcome to further device incompatibility issues with the Android family.

    11. Re:FUD by Anonymous Coward · · Score: 0

      I'm just talking from experience

      And what is your experience? What game/app have you ported from iOS to Android? (or vice versa)

    12. Re:FUD by Anonymous Coward · · Score: 0

      why, so you can go and give it bad reviews?

    13. Re:FUD by Anonymous Coward · · Score: 0

      Nope, there are millions of games already, the platform is oversaturated to be even mildly interesting.

    14. Re:FUD by Anonymous Coward · · Score: 0

      Believe me or not, i don't care. Maybe i should of said 2-12 weeks depending on complexity, but in the end 12 grand is worth it even if was only ever pirated (doubtful), the exposer alone makes it better than advertising.

    15. Re:FUD by NemoinSpace · · Score: 3, Funny

      Dear mods, This whole thread was much more entertaining than the stream of 0's it currently has. Even the insults traded back and forth remained on topic. Although I admit, I wouldn't let any of these guys in my production department.

    16. Re:FUD by Anonymous Coward · · Score: 0

      Why should I care about iOS and it's less than majority market share?

    17. Re:FUD by drkstr1 · · Score: 1

      You're doing it wrong. The business logic for your app should be written in a platform agnostic way, and will be trivial to port. The difference between building our app for iOS or Android is which ant task to run.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    18. Re:FUD by atlasdropperofworlds · · Score: 1

      If you start from the get-go with an eye to portability, you wouldn't use objective-C, and you wouldn't use Java. You'd use C, or C++, or even Actionscript 3/AIR, or HaXe NME, and just write the code once and change your compiler targets to the platforms you want. You can spend a week or so solving issues that may crop up on specific platforms, but to get into the big market (Android), it's well worth it.

    19. Re:FUD by Anonymous Coward · · Score: 0

      Because the "less than majority" is several million devices, and with a customer base that has proven far more willing to actually pay for their apps than Android freeloaders.

      You're acting as if there should be only one contender, in which case you should have not cared about Android back when it had a smaller install base than iOS...

    20. Re:FUD by Deorus · · Score: 2

      Believe me or not, i don't care. Maybe i should of said 2-12 weeks depending on complexity, but in the end 12 grand is worth it even if was only ever pirated (doubtful), the exposer alone makes it better than advertising.

      It's not worth it when you can spend the same amount of time developing something new for the actually profitable platform. You are wrong in every possible aspect, you demonstrate lack of experience, and your grammar sucks. Your claims of intelligence or competence are very hard to believe at this point.

    21. Re:FUD by Deorus · · Score: 2

      You're doing it wrong. The business logic for your app should be written in a platform agnostic way, and will be trivial to port. The difference between building our app for iOS or Android is which ant task to run.

      And who ports the abstraction layer that provides the platform-agnosticism? Here you have someone who actually does that questioning the merits of a specific platform, so if you can't convince these people to do the heavy lifting for you, how can you keep yourself platform-agnostic? Specifying and maintaining a proper abstraction layer takes an awful lot of time, and that's what this is all about.

    22. Re:FUD by Anonymous Coward · · Score: 0

      Why should you care about Android's low profit potential? Why should you care about Android's fragmented market? Why should you care about Android's majority share of feature phones influencing its market share numbers?

    23. Re:FUD by Anonymous Coward · · Score: 0

      John Romero is a fucking failure.

    24. Re:FUD by KDR_11k · · Score: 1

      That sounds like even bigger bull. What does "storing titles in the cloud" have to do with piracy? It's not going to be OnLive, the box itself will be running software which means the application has to be sent to the hardware at some point. At that point it can be taken and pirated.

      Hell, iTunes downloads stuff to your harddrive that can then be copied. How does any of that prevent piracy?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:FUD by Anonymous Coward · · Score: 0

      So angry birds shouldn't of bothered with the port.

    26. Re:FUD by ultranova · · Score: 1

      It also forces people to support game controllers for their Android games. Simulating twin sticks with a touch screen is pathetic when the system supports any USB game controller that would also work on a PC.

      Not bothering to support game controllers in a game meant for mobile devices is perfectly reasonable. Not only would you need to carry a controller with you, but the device would need to supply power to it, thus depleting the battery even faster - and battery life is already the most important limiting factor for mobile devices.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    27. Re:FUD by Anonymous Coward · · Score: 0

      Every time someone says "In the cloud" instead of "On a remote server" a kitten dies of AIDS...

    28. Re:FUD by KDR_11k · · Score: 1

      The controllers people use are often console controllers that use bluetooth, they come with their own battery that'll significantly outlast your phone on a charge. Also there's the Xperia Play, a phone with built-in control pad. Recently a Chinese PSVita knock-off was spotted that's actually an Android system with physical controls.

      The Xperia Play also has a separate game list in addition to the store that only lists games that support its physical controls, this list probably offers much more exposure than being limited to the regular Play store listings.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    29. Re:FUD by bfandreas · · Score: 1

      I beg to differ. Whenever I go on a longish trip I will take my trusty old Dual Shock with me. Also a big portion of those mobile devices are tablets. And a lot of gmaes already do support controllers. Shadowgun and Riptide spring to mind.

      A tablet CAN replace a console. It can fully replace a console if it is sufficiently beefy and has an HDMI port.

      For serious gaming you still will need a PC.

      --
      20 minutes into the future
    30. Re:FUD by Deorus · · Score: 1

      So angry birds shouldn't of bothered with the port.

      We'll never know about the projects they could have spent the same resources developing... What I said is that given the choice between porting and creating something new, it's dumb to port. Did Rovio had the choice to create something new? I don't know, so I can not answer your question.

    31. Re:FUD by Dalar_ca · · Score: 1

      Right, but your missing many key components of having a sustainable gaming audience. For one, its been demonstrated recently many Android owners don't use very many apps, most of them barely ever use the web browser and a significant number don't even know they have a web browser. As Android is the "low cost"/"low end" solution for many, it's just a phone to them, and they're a significant chunk of the "userbase". The gamer demographic of the userbase, however, tend to be power-users. They've rooted their system, know everything about it, and there's no doubt many of them are pirating the games they play because they know how. It's not like iOS where general-audience games do extremely well and the hardcore games are successful, but a slight niche when compared to other games. In iOS the average "gamer" doesn't know how to jailbreak, or pirate -- they probably don't even know it's possible. I do wish OUYA all the luck, but I'm concerned Android will drag them down over time. After years of Google's dilly-dallying I'd say the ecosystem is ripe for a new open source competitor to sneak in, like Tizen or one of the others in development.

    32. Re:FUD by Dalar_ca · · Score: 1

      Because market share is not all there is. It's how they use the device. Some number that have been released this year -- 60% of traffic from mobile devices are Safari/iOS. 70% of American Android users don't know how to turn on their Wifi, and only 7% of Android users have ICS or higher installed, meaning the vast majority of users are a couple OSes behind. Android users don't buy many apps, the percentage who do are way, way lower than in iOS. The huge numbers of Android users include an awful lot of people who use their phone as... a phone. And, a large number of them have phones so slow they probably can't run very many games anyways. Also, keep in mind "market share" estimates tend to be limited to the US only, where iPhone was limited to just AT&T for a long time. In the UK and Canada, Blackberry still dominates and relegates Android to third-party status, and iPhones are available on nearly every carrier and always have. Android isn't as big as it might seem, especially if you're a fan of the platform. In Android there's not just device and OS fragmentation, but fragmentation of use -- a lot of different people use it differently. On iOS (and BlackBerry), the use pattern tends to be more consistent.

    33. Re:FUD by Hognoxious · · Score: 1

      And who ports the abstraction layer that provides the platform-agnosticism?

      The code elves, you doofus. Who did you think all those unicorn chariots in the parking lot belonged to?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    34. Re:FUD by jedidiah · · Score: 1

      It's a phone app. By definition is is somewhat limited. You are not exactly talking about some PC monstrosity.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    35. Re:FUD by jedidiah · · Score: 1

      The sample of EA flatly contradicts you.

      The "safe" money is on doing the same thing over again. This includes porting Angry Birds to a new platform versus trying something new and interesting that could also fail to find a market.

      Of course thinking like bean counter is the death of art anyways.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    36. Re:FUD by jedidiah · · Score: 1

      > Android users don't buy many apps

      Neither do iPhone users. A lot of the download statistics at the Apple Store are skewed by freeware and adware. You need to stop drinking the kool-aid quite so much and have as much skepticism for the media darling as you do Android.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    37. Re:FUD by jedidiah · · Score: 2

      > John Romero is a fucking failure.

      Quite. He seems to be a bad person to take any sort of advice from.

      However, I at least know who he is. Most of the guys propped up to defend PhoneOS as a platform and declare Android users to be a den of pirates are people I haven't even heard of before.

      Although, the only know about John Romero because he's a laughing stock in the industry.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    38. Re:FUD by mr100percent · · Score: 1

      Citation needed. Meanwhile, the App Store has given out over 25 Billion downloads, more than Android. I think you mean a lot of the download statistics in the Android store are skewed by piracy and freeware.

    39. Re:FUD by drkstr1 · · Score: 1

      Many solutions for this exist already. QT, GWT, Phone Gap, AIR, etc. Most of these have the ability to extend with native code as needed. If you're reinventing the wheel, you're doing it wrong.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    40. Re:FUD by Anonymous Coward · · Score: 0

      You are the stupidest of the stupid.

      You have a very small brain.

      Please. They don't even sound the fucking same, you nigger.

    41. Re:FUD by Deorus · · Score: 1

      The sample of EA flatly contradicts you.

      No it does not.

      The "safe" money is on doing the same thing over again. This includes porting Angry Birds to a new platform versus trying something new and interesting that could also fail to find a market.

      Doing the same thing over and over again equates to reselling on the same platform. EA can afford to port because they're huge, but their falling market cap won't allow them to tank forever. They had a spike in 2011 resulting from the Star Wars: The Old Republic hype (a PC-exclusive title), but once that was revealed to not be a worthy competitor to World of Warcraft their shares returned to their falling tendency.

    42. Re:FUD by somersault · · Score: 1

      I wouldn't say Blackberry "dominates" in the UK. Blackberrys are still around, but they're fighting a losing battle. Because they're shit.

      --
      which is totally what she said
    43. Re:FUD by Anonymous Coward · · Score: 0

      I'd be posting AC, too, if I didn't know the difference between "of" and "have". Christ, that makes my head hurt.

    44. Re:FUD by stripes · · Score: 1

      The business logic for your app should be written in a platform agnostic way, and will be trivial to port.

      Sure except...

      ...different platforms have different optimal workflows, and capabilities. This frequently drives changes into what you would think of as platform agnostic code. This is especially true of games but is true of most software. The effects of this can vary from just having a bad port (maybe a non-natiave feel, or just plain a kooky UI), to needing to re-write large parts of the "agnostic" code. This can be costly, and time consuming. Also if you have future versions of the products you need to decide if you want to port these changes back to the orignal platform (or platforms), or hold them apart. Both have their own sets of issues.

      ...even code that can be made platform agnostic isn't always as simple to write or as fast in platform agnostic form. For example use of CoreData on OSX/iOS is very platform specific, but it is tied to how your objects persist across executions, and even how you represent the objects. It can save an enormous amount of effort (save/load is trivial, undo/redo can be close to trivial, and so on). When it is the perfect fit as much as a third of the code you would normally need to write goes away.

      Or if you look at Android, writing the "platform agnostic" part in Java gives you garbage collection so you spend very very little time hunting down memory leaks (you might end up with a few places that forget to nil out a pointer and end up pinning down extra memory for too long, but this isn't as common or painful as memory leaks in C/C++...). No debugging pointers that now dangle into the wring types of objects or to system heap structures. That can safe a whole lot of time.

      However a platform agnostic core (business logic, or game play engine, or whatever) won't be able to use any of that. You have to restrict yourself to the intersection of what every platform you want to port to will have. I would be surprised if it cost you as much as having to write it twice, but not if it cost you a good 33% more then writing it platform specific.

      Then you have the platform specific (UI?) part of your application. Could be pretty small for something like bug tracker, could be very large for a game or maybe a bike ride activity tracker. If making the core agnostic costs you 33% more, and then doing the platform specific part is significant the new platform has to be a very large percentage of the original platform's revenue before it is worth doing vs. making the faster, cheaper, but less flexible core logic and then moving on to a new project (or the next version of the current project).

      I know this is sad when the platform you love is the underdog, but economics isn't called the dismal science for nothing.

    45. Re:FUD by stripes · · Score: 1

      to get into the big market (Android), it's well worth it

      The market may be big, but does it pay? A lot of small developers have reported the android apps make a whole lot less then iOS apps ("an order of magnitude" sticks in my mind, but a quick google search shows a lot of 4x articles, and a smattering of 11%, but I didn't see an order of magnitude in the first page of results).

      Assuming the 4x number is true, is it worth getting $1.25/app and writing C/C++ for 80% of the app, and then writing the last 20% in ObjC and again in Java -- or are you better off writing it all in ObjC and then starting work on the next app? (I imagine the right answer depends on how well served your core logic is by ObjC and the available frameworks, and also the total sales involved, and if you have another app that would make similar money, or if you are "played out" of good ideas)

    46. Re:FUD by atlasdropperofworlds · · Score: 1

      Any articles I've seen regarding android revenue are around a year old. Android is a far larger market now, and with my eye on the ball, it has a long way to grow still. I'm a fan of cross-platform solutions. When I write something, I want it to hit as many targets as possible. This includes the desktop, which is still a 1bn install base. The Chrome store another target you can get if you code with multiple platforms in mind.

  2. Bullshit by Anonymous Coward · · Score: 5, Insightful

    I used to program the Apple II. All you had to do was turn it on. You didn't have to buy a second, unrelated, $1000 computer just to write programs for it, nor pay $100 per year to the company that makes it. You didn't have to submit to sudden, arbitrary and anticompetitive censorship of the programs you could RUN ON YOUR OWN COMPUTER.

    Apple may make many cool things, but lets not bullshit -- their devices are about neither creativity nor freedom -- they are about consumption, censorship, and control.

    1. Re:Bullshit by foniksonik · · Score: 1, Insightful

      And those are the walls that keep the pirates out. No not pirates, they will still make a profit. It's the brigands who just want an easy buck. The walls keep out the brigands and the freeloaders.

      It's no different than a midieval town. No walls and you are an easy mark. Walls and it takes much more effort.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    2. Re:Bullshit by gl4ss · · Score: 5, Informative

      And those are the walls that keep the pirates out. No not pirates, they will still make a profit. It's the brigands who just want an easy buck. The walls keep out the brigands and the freeloaders.

      It's no different than a midieval town. No walls and you are an easy mark. Walls and it takes much more effort.

      may as it be, but the comment is kinda strange coming from the dude who made his fame and money on a system that had bare metal access and loads of piracy - the dos pc. apple's ios doesn't offer that kind of access(you go outside the api's and the app isn't supposed to make it to the store) or freedom.

      maybe the comment about not doing anything new with it is in regards of ouya which is true: it doesn't really offer anything a generic 100 dollar android pc doesn't, in that regard ouya reminds me of some branded "gaming pc"'s that some brands advertised as the next coming of jesus back in the day while they offered nothing the generic pc didn't(usually they just came bundled with say sound card ready installed, but you could order pretty much any pc that way anyways).

      there's two things devs should consider usually: is it possible to port and is it possible to get enough users. that's how pc killed amiga etc. despite being much bitchier platform to code for and despite having the rampant home-copy piracy that consoles lacked. it just had such a large userbase and it offered things that weren't possible on competing platforms.

      and may as it be but for warez is easier to find for ios than randomly chosen android sw that doesn't happen to be in some pack.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Bullshit by AmazingRuss · · Score: 2, Insightful

      ... consumption and control are what makes it possible for me to make a living as a developer. I'm not going to make games for a device that I can't make money from.

      Free is great, but what you get for free (as far as games go) tends to be kind of.... well... un-polished, ugly, and kind of broken. People working for free just can't put the effort into a title that people who can devote all their working hours can.

      I haven't hit any creativity problems in iOS, and freedom is pretty pointless when you can't afford groceries.

    4. Re:Bullshit by mwvdlee · · Score: 5, Insightful

      that's how pc killed amiga etc.

      The PC didn't really kill the Amiga. Or the AtariST for that matter. Both pretty much committed suicide by failing to improve their hardware.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    5. Re:Bullshit by Tom · · Score: 1

      The Apple II was neither a smartphone, nor a tablet, nor a games console - and do you know what all of those have in common? No serious developer would consider actually writing his software one them, due to form factor, peripherals, screen size and basically everything else.

      You don't need a seperate computer to write software for a Mac - that would be the proper comparison. You also don't need to participate in the developer program if you don't want to distribute it via the App Store. And no filtering, either.

      There are parts of your criticism that are valid. You shouldn't waste them by putting them into a ridiculous argument that won't be taken seriously.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:Bullshit by oakgrove · · Score: 4, Insightful

      Ease of piracy is a large part of what made Windows into the juggernaut it is today. Just like Bill Gates said, they may not be able to charge pirates today but someday down the road they will. Android may be easy to pirate with today but it won't always be that way. Jellybean is already shipping with the ability to encrypt market downloads with a device specific key. More and more Android chews through the market share of the other OSs and at some point just like with Windows a tipping point will hit where the market share will be so overwhelming and the difficulty of pirating will be 'just so' that you won't help but be able to make money on the platform. In the meantime, make your money on iOS but keep an eye on Android. Don't forget to sharpen up those Java skills.

      --
      The soylentnews experiment has been a dismal failure.
    7. Re:Bullshit by MikeMo · · Score: 1

      You can still do this. The developer program is free here https://developer.apple.com/programs/register/ , as are the developer tools. The sand boxing requirements only apply if you want to sell your app through the apple store. You can do anything you want on your own computer.

    8. Re:Bullshit by Osgeld · · Score: 1

      I say let the pirates in, no money whore 99cent shovelware makers will be interested and you will end up with a thriving homebrew / indy community that people wont pirate cause the makers will be giving it away.

    9. Re:Bullshit by gl4ss · · Score: 5, Insightful

      oh fuck - I just realized that this is romero we're talking about and not carmack!

      he's a fucking idiot and can't apparently design for shit nor code for shit. the games on which he was designer we're pretty much built around what the engine could or not do anyhow(keens would have been shit without carmacks engine and so would have wolf3d been and so would doom). he's lost the ball if he had any over fucking 20 years ago.

      it totally makes sense that romero would say that android lacks apple II spirit and that iOS would have it because it's the total opposite. it totally makes sense too that he would be out of the loop of what's current gen(and what was last gen) in android tv boxes too so he's the last person you should ask for views on the whole matter.

      "John Romero, who 25 years ago practically invented the first-person shooter genre with Wolfenstein 3D" is just total bullshit too.

      --
      world was created 5 seconds before this post as it is.
    10. Re:Bullshit by Anonymous Coward · · Score: 1

      but can that app that you sold "any old way you like it" be installed by anyone that wants it without jumping through hoops?

    11. Re:Bullshit by Tough+Love · · Score: 2

      If John Romero had actually shown any sense of what gamers want then it might be worth listening to him. But he didn't, so don't.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    12. Re:Bullshit by tooyoung · · Score: 1

      Interesting, how did you distribute your apps back then? Was there an store that distributed your applications and took less than a 30% cut?

      Oh, wait, are you under the impression that you can only develop for Apple computers if you distribute through the app store and pay the $100 a year that you mention above? Are you under the impression that people can't download their apps from whatever store that you want without any interaction with the app store? Is there some sort of censorship that is applied to apps not downloaded via the app store? Or, do you think that Apple should be advertising your app through their store and handling transactions for free?

      Perhaps it is the recent sandboxing that is upsetting you. Are you under the impression that apps can't be downloaded from your store that aren't sandboxed? Are you thinking that Apple should provide iCloud services for you for free?

      I'd be curious of any solutions that you are aware of that provide a free store, free transaction processing, and free online storage of application specific data.

    13. Re:Bullshit by Anonymous Coward · · Score: 0

      i can only assume op was not talking about solely running just for himself, as that is where the control comes into play. apple could easily have their store and also let anyone openly develop and distribute their apps. it is a false dichotomy.

    14. Re:Bullshit by thetoadwarrior · · Score: 2

      Yeah he also made his money when a lot of people didn't have computers let alone net access so piracy was less of a problem and even when something was pirated it wasn't automatically available to the whole world. I suspect that makes a difference. That and it was cheaper and quicker to make a game compared to now. Making a Mario Bros clone is something one or two people can do. Making a GTA clone will take many more people or if only two people do it, it'll take a lot longer.

      It's not completely fair to compare the Apple ][ days to now and I don't blame him (or others) wanting some protection in order to able ot make money. Android should be a much more attractive platform than it is but it's not because piracy is much higher there and imo Google isn't that bothered about it. They don't care how much developers make and it benefits them more if you plug their ads into your game rather than just asking for a bit of money from people.

    15. Re:Bullshit by Anonymous Coward · · Score: 0

      No, you didn't have to buy another computer to program it, but let's be honest - it would have been a helluva lot easier if you could. A more powerful computer is always a benefit in programming for a smaller, less powerful computer.

    16. Re:Bullshit by Glarimore · · Score: 3, Insightful

      I agree. Romero hasn't been involved in any worthwhile game project since Quake 3.

    17. Re:Bullshit by antdude · · Score: 1

      I miss the old days of computing. :(

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    18. Re:Bullshit by Anonymous Coward · · Score: 0

      But his zombie movies rock!

    19. Re:Bullshit by Narishma · · Score: 4, Informative

      He wasn't involved in Quake 3. He was fired after they released Quake 1.

      --
      Mada mada dane.
    20. Re:Bullshit by Anonymous Coward · · Score: 1

      Android apps can be developed on OSX, Windows, Linux, FreeBSD, and even Android.
      Its pretty easy to program for the DVM if you are already an experience Java developer, like myself.
      The There are plugins that allow to to develop with the Eclipse IDE, which many Java developers are comfortable with, or you can develop with other IDEs or without an IDE at all. Its pretty easy to side-load and debug android apps through the IDE because the android device can be connected via USB. There's no $100 fee for the Google Store, as far as I know. (I've programmed a few apps but haven't submitted any yet)
      --
      With IOS, you are limited to programming on an Apple computer...I haven't seen any new computers in the Apple store that go for less than $1200...I suppose I could be wrong about that. However, I know the only good IDE for IOS development is Xcode which is only available for OSX. To my recollection, IOS devices do not have USB ports so, I've heard they're a little harder to debug.

    21. Re:Bullshit by Paul+Slocum · · Score: 1

      I've done quite a bit of Apple II, Commodore 64, Atari 2600 (I know my 6502) and I'm now an iPhone developer, and I agree with John Romero on this one. You can write and C and go pretty low level when you want to. I don't know exactly what it is, but it somehow has a similar vibe to programming those older machines -- I've thought the exact same thing myself many times.

      Adjusted for inflation, the cost of an Apple IIe is more than a Macbook Air and iPod Touch combined. In some ways I do hate how locked down iOS is, but jailbreaking is really easy and allows you to program your device without the developer fee.

    22. Re:Bullshit by Darinbob · · Score: 2

      PC was huge in business world that was reticent to adopt anything until IBM put their stamp on it. The market for non-business computers was essentially very small. The market was small enough that it was expensive to innovate. PC really didn't innovate until the competition lagged.

    23. Re:Bullshit by narcc · · Score: 2

      There are other ways to manage security and combat piracy without draconian rules, you know. Other companies have been doing it for years. Apples way is, well, quite possibly the worst way for both developers and users. Take a look at the options available on BlackBerry, for example. They seem to be able to manage security without imposing absurd rules or forcing users to only use their app store. Their app store does have a number of simple options for developers to mitigate piracy that are non-intrusive to the end user, something other platforms may what to emulate.

      Apple's way is not only bad for consumers and developers, it's also lazy and insecure. Android may not offer developers much protection, but it is absolutely no worse than what developers have been dealing with since, well, before Apple even existed.

      For developers, piracy is a fact of life. Get used to it or find a way to mitigate losses caused by it. If it's major concern for you, try switching to a platform that already takes piracy seriously, unlike iOS and Android.

    24. Re:Bullshit by mr100percent · · Score: 1

      iOS developers most certainly can develop and run apps on their own devices, the only limitation is sometimes Apple may reject your app for their store.

    25. Re:Bullshit by techsimian · · Score: 2, Insightful

      Total crap.

      The Amiga was an excellent machine that had plenty of hardware improvements over its lifetime. Their big failure was not finding a niche other than low-end video editing and games. The Amiga ran circles around both Macs and PCs, they just sucked as a business.

      The ST was litigated out of existence.

      Other than those two points you are totally correct.

    26. Re:Bullshit by ozmanjusri · · Score: 1

      Free is great, but what you get for free (as far as games go) tends to be kind of.... well... un-polished, ugly, and kind of broken.

      You mean, like Angry Birds?

      --
      "I've got more toys than Teruhisa Kitahara."
    27. Re:Bullshit by AmazingRuss · · Score: 1

      An obvious exception.

      See the use of the word "tends" in the post above.

    28. Re:Bullshit by Anonymous Coward · · Score: 1

      Then why was his portrait hanging up in the secret part of the final Quake 2 map? Memory's a bit fuzzy bit I seem to recall he got fired some time during the development of that game or shortly after its release.

    29. Re:Bullshit by binarylarry · · Score: 3, Informative

      That was doom, not quake.

      --
      Mod me down, my New Earth Global Warmingist friends!
    30. Re:Bullshit by perpenso · · Score: 1

      Seconded, another Apple II / C64 programmer here.

      Although I would recommend a Mac mini with a 4GB RAM upgrade ($650) for those who are uncomfortable with the idea of getting a Mac.

      If you are nostalgic another post may amuse you: http://games.slashdot.org/comments.pl?sid=3011761&cid=40804991

    31. Re:Bullshit by Anonymous Coward · · Score: 0

      To be fair, Doom was successful because of shareware and so many people pirated the series. The Internet killed shareware.

    32. Re:Bullshit by Anonymous Coward · · Score: 2, Insightful

      > The Internet killed shareware.

      Not true. It's still there, it's just shareware versions are now called "Free" or "Light", and full version - "Pro" or "Platinum". Otherwise it's all the same "Buy Platinum version to remove ads", "Free version limits single session time to 30 minutes", "Light version only supports one protocol" etc.

    33. Re:Bullshit by hairyfeet · · Score: 1

      Okay, no bullshit. Apple is about iMONEY and that is why everyone and their dog and their dog's rubber bone is developing for it, okay? Look up that interview with the head of Epic where he says their iOS game has made them more profits than anything they've ever put out. Like it or not folks Apple locking the living shit out of their systems have made it easier for devs to sell their wares, while Android being open means pirates run rampant.

      Now do I like this? No, I do not. I don't like it anymore than how Windows gets console ports because too many gamers get all their games from TPB, but pretending that ain't reality isn't gonna change it. I personally switch everyone I can over to Steam so they can get cheap games without piracy and maybe something similar will work on Android, who knows.

      But I do know that right now one can't blame devs for going with Apple anymore than you can blame 'em for going with the consoles because like it or not apple's walled gardens make it just enough of a PITA that John Average is more likely to buy that game than snatch it, just as he's more likely to buy that console game. The problem with "free as in freedom" is that too many prefer "free as in beer" and if its easy peasy to pirate then they will, as we've seen time and time again. Hell wasn't it on this very site not 3 weeks ago they were talking about Android games being made F2P because everyone was just pirating the shit out of them anyway?

      In the end if you want to make money you go Apple, simple as that. I hope this changes, i hope we find a way to have our freedom while not screwing over those making the software, but so far its been an either or kinda deal and I don't see that changing anytime soon.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    34. Re:Bullshit by Denihil · · Score: 2

      why is everything successfull "despite having the rampant home-copy piracy that consoles lacked"? maybe the piracy helped improve the size of the consumer base? maybe, just maybe?

      --
      WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    35. Re:Bullshit by Denihil · · Score: 3, Funny

      hey man, daikatana was a great game. /snicker never gonna let him live that one down.

      --
      WÌÌfÍ--ÍSÌÒÍ...Í...ÌHÌÍfÍÍÍ--ÍÍÍ
    36. Re:Bullshit by savuporo · · Score: 1

      But .. but .. but .. isnt he the one who brought us Daikatana ??? !oneoneelevenses!!

      --
      http://validator.w3.org/check?uri=http%3A%2F%2Fwww.slashdot.org Errors found while checking this document as HTML5!
    37. Re:Bullshit by hairyfeet · · Score: 2

      Oh c'mon now, didn't John "Make you his bitch" with Daikatana? I know that I certainly felt like crying like a little bitch when those damned AI sidekicks got hung on a wall or walked out right into the fire and caused me to redo the level!

      Old John was just so far ahead of his time you failed to appreciate him. Bad AI, uninspired level design, hell he beat EA to the punch by over a decade!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:Bullshit by ArhcAngel · · Score: 1

      Rovio went free on Android because they could tap the Google advertising engine and get revenue every time someone on Android played Angry Birds. So instead of $5 flat up front they had the potential to make money in perpetuity on every install. The key to making this pay off is having an app that people continue to use day in, day out. Angry Birds was a proven entity on iOS so it wasn't that big of a risk for Rovio but there are other apps/ISV's successfully employing this model.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    39. Re:Bullshit by Anonymous Coward · · Score: 0

      You exxagerate beyond accuracy.
      Xcode is free (which is refreshing to me having worked on Windows and WinCE), and you can develop on a $500 Mac Mini just fine (I do). Even without Xcode, OSX comes preloaded with Python PHP Apache and so many more dev tools than either the Apple 2 or Windows ever did.

      I won't disagree that IOS is a walled garden, but that is what customers want.... Apps that conform, are uniform, and don't lock up the OS or hog the CPU. Customers of you app don't car about open. (you could also argue that Apple shouldn police apps for misbehavior, but then technically the OS wouldn't be a lightweight tablet OS anymore... iOS screams).

      It is a small disappointment that you can't easily distribute your own iOS apps, but there IS a way. Even android makes it difficult to use 3rd party markets.

    40. Re:Bullshit by prowler1 · · Score: 3, Interesting

      It was Commodore mismanagement which killed the Amiga. In the end days, not improving their hardware was just a symptom of that mismanagement.

      An examples that quickly comes to mind is the A3000+ with the AGA chipset http://www.amigahistory.co.uk/prototypes/a3000plus.html where they had the technology ready but put off releasing it for 2-3 years.

    41. Re:Bullshit by Anonymous Coward · · Score: 1

      If pirates are the price that we have to pay to avoid the centralization and control that Apple is pushing, then I say bring on the pirates. I personally think it would be better to have no app industry at all than accept centralized management and control of the world's mobile computing infrastructure.

    42. Re:Bullshit by rtb61 · · Score: 1

      No those walls are just like the cages of battery chicken. Apple customers better keep laying those eggs or they get cut off, no free content for you, can't pay, then it's the chicken nuggets line for you.

      The whole idea of an open system is it allows many players to create different content and distribute with different income methods. Whether you create content to directly promote and give it away free or attempt to directly charge for it or sell advertising space and give away the content or you just decide to give it away free.

      Patents, lawyers, one way contracts, treat customers like suckers, PR=B$ saturation marketing, forum trolling, blah, blah, blah. Apple are a bunch of dicks, screw 'em.

      --
      Chaos - everything, everywhere, everywhen
    43. Re:Bullshit by Solandri · · Score: 3, Interesting

      Piracy is also what made the Apple II the juggernaut it was. At least none of my friends and I (young teens at the time) would've talked our parents into buying an Apple ][ if we know we wouldn't be able to get hundreds of pirated games for it.

    44. Re:Bullshit by Lisias · · Score: 1

      It was Commodore mismanagement which killed the Amiga.

      That too.

      However, keep in mind that Commodore was a threat to every the other players on the market.

      I have a acquaintance tagging around Silicon Valley in that era. He told me that everybody's concern at some point was "We must kill these guys..."

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    45. Re:Bullshit by Anonymous Coward · · Score: 0

      Yes, if atari and commodore were smarter they would have kept their market as a niche just as apple did in the time.

    46. Re:Bullshit by Xest · · Score: 3, Informative

      Hehehe, Daikatana.

      Bwahahahaha, god, it still makes me laugh to this day.

      Romero, with his massive ego, sat in his highly expensive Dallas office, certain that he was the king of computer games, basically telling the world this, telling them how all the money he'd spent on his fancy office was to create a culture and environment to create the greatest game ever known... ...and he comes out with what is probably still the biggest most overhyped flop in the history of computer games.

      Yeah, I think I'll take anything he says and continue to believe the opposite, because if there's one thing Romero is a fucking genius at, it's being completely and utterly wrong. When it comes to computing he has one of the best CVs on the planet for incorrect predictions.

    47. Re:Bullshit by Anonymous Coward · · Score: 0

      ... while living off their parents. Or having programming as a hobby and something more worthwhile as a job.

    48. Re:Bullshit by Anonymous Coward · · Score: 0

      I agree. We should throw more money at people like Notch.

    49. Re:Bullshit by arkhan_jg · · Score: 2

      he's a fucking idiot and can't apparently design for shit nor code for shit

      Evidence for the prosecution : "John Romero's Daikatana". Yes, he did put his own name in the title.
      The prosecution rests, your honour.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    50. Re:Bullshit by ardeez · · Score: 1

      >He wasn't involved in Quake 3. He was fired after they released Quake 1.

      and id hasn't released a decent single player first person shooter since.

      Not saying that's due to Romero not being there, but Wolf, Doom, Doom II and Quake I were good games to play as a single player. I really don't feel as if id have bettered them since.

      Quake II was not that bad, but everything since ...

      --
      don't be a spelling loser
    51. Re:Bullshit by Monoman · · Score: 1

      What about sharing their rejected app with friends and family?

      --
      Keep the Classic Slashdot.
    52. Re:Bullshit by drinkypoo · · Score: 1

      I used to program the Apple II. All you had to do was turn it on. You didn't have to buy a second, unrelated, $1000 computer just to write programs for it, nor pay $100 per year to the company that makes it. You didn't have to submit to sudden, arbitrary and anticompetitive censorship of the programs you could RUN ON YOUR OWN COMPUTER.

      And just in case anyone is thinking that this is the situation with Android as well, not so much.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    53. Re:Bullshit by mr100percent · · Score: 1

      Easy, they're called provisioning profiles.

    54. Re:Bullshit by macshome · · Score: 1

      You can get a Mac mini to use for around $600 and it works just fine for development.

      Not sure if you are joking about the USB thing or not. You just plug the device into a USB port and then can run the debugger, profiling tools, packet capture and all that directly on the device.

    55. Re:Bullshit by Grieviant · · Score: 2

      By your definition of "not bad". A lot of players actually care more about multi-player instead of single player, and Quake III is still regarded as one of the most competitive and well designed games in that respect.

    56. Re:Bullshit by Anonymous Coward · · Score: 0

      I could have sworn he was involved with Q1, and why it became such a incoherent mess.

    57. Re:Bullshit by Anonymous Coward · · Score: 0

      One stop shop for programming Java on Android:
      https://play.google.com/store/apps/details?id=com.aide.ui

    58. Re:Bullshit by Anonymous Coward · · Score: 1

      Do you remember all the crazy stuff he promised for quake 1? He said it would be a seamless world where you would walk from server to server like you were passing through rooms in game. Also that there would be a giant hammer that would split the earth... Even then (1996) my friends and I thought he was just kept around to act insane and stir up the press.

    59. Re:Bullshit by Anonymous Coward · · Score: 0

      I actually saw his faggot company on craigslist trying to find people to doodle his little facebook buy our shitware add-on farmville crap. Real fucking innovative shit coming out of silicon fucking valley these days. I"m going to play minecraft now faggots. Suck my dick.

    60. Re:Bullshit by expatriot · · Score: 1

      Several things hurt Amiga: poor resolution screens (unless you paid more), no PC SW (more cost for 86 board), and lots of piracy. Every user had boxes of copied apps. Most developers failed or went to other platforms. And the viruses did not help.

      Apple seems to prefer a different route. X86 HW runs OSX and Windows. ARM HW runs iOS and has good copy and virus protection (not perfect, but good enough).

    61. Re:Bullshit by Chibi+Merrow · · Score: 1

      Free is great, but what you get for free (as far as games go) tends to be kind of.... well... un-polished, ugly, and kind of broken. People working for free just can't put the effort into a title that people who can devote all their working hours can.

      Ugly and unpolished... Like League of Legends? Tribes: Ascend? Spiral Knights?

      Really?

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    62. Re:Bullshit by Narishma · · Score: 1

      As I said, he was involved in all their games up to and including Quake 1. His portrait was in a Doom level, not Quake.

      --
      Mada mada dane.
    63. Re:Bullshit by PCM2 · · Score: 1

      Yeah he also made his money when a lot of people didn't have computers let alone net access so piracy was less of a problem and even when something was pirated it wasn't automatically available to the whole world. I suspect that makes a difference.

      Strange that you would equate people not having computers with there being less piracy. People who don't have computers don't buy software, either, so it hardly seems relevant.

      But I can assure you, back in the 8-bit days we didn't have the Internet and a lot of folks I knew didn't have modems, either, but there was plenty of game piracy.

      --
      Breakfast served all day!
    64. Re:Bullshit by thetoadwarrior · · Score: 1

      I don't think the internet killed shareware. It just because impossible to do. I remember the Kingpin demo and everyone complaining because it was like 600mb.

      I even waited for the PC gamer disc and the Kingpin demo was awesome but I think we just had a weird period where demos, let lone a 1/3 of the game as a demo just wasn't possible. We could probably go back to that but no one asks for it.

    65. Re:Bullshit by thetoadwarrior · · Score: 1

      No one said piracy didn't exist. It was much slower for people. yes you could be university or happen to have loads of friends into PC gaming too which would allow you to acquire plenty of games for free but it's not the same as virtually every customer having access to the pirated version on the day of release. I know if I want a game for free now it's certainly easier to do than the days before the internet.

    66. Re:Bullshit by jedidiah · · Score: 1

      What situation on Android?

      Android is no more infested than MacOS and it hasn't ever really needed a draconian lockdown either. This kind of nonsense wasn't advocated by Apple Fanboys before but they're suddenly advocating it now.

      You're argument only make sense if we all suddenly have collective amnesia.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    67. Re:Bullshit by Intrinsic · · Score: 1

      Money is a byproduct of what you do to enrich the lives of others, no by controlling peoples consumption. Consumption is just a word to demean the experience of the customer finding things they like while compensating the creator for there direct contribution to their own experience.

    68. Re:Bullshit by Perky_Goth · · Score: 1

      And the DS and the PS1 and the PS2 And the Wii...

    69. Re:Bullshit by DaveV1.0 · · Score: 1

      You seem to be mistaking "speaking the truth" with "advocating". Also, it seems to me that Romero is saying that in today's climate of "give it to me for free", games on Andriod will not be able to make any money because it is so open.

      If the game developers of the 80s couldn't make money off their first games, none of the other games would have followed.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    70. Re:Bullshit by AmazingRuss · · Score: 1

      How far do you get without paying in those games?

    71. Re:Bullshit by DaveV1.0 · · Score: 2

      You are mistaking technical acumen with business acumen. From what I read, he is not talking about the technical merrits, but rather about the realities of business.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    72. Re:Bullshit by Anonymous Coward · · Score: 0

      Which Amiga and which PC? Even the hardcore Amiga demoscene groups who used to badmouth the PC started leaving the Amiga for the PC in droves when they realized how much faster the PC was advancing.

    73. Re:Bullshit by MrNiceguy_KS · · Score: 3, Funny

      Alternate headline for the article: John Romero Makes Ouya His Bitch

      --
      Redundancy is good And also good.
    74. Re:Bullshit by Anonymous Coward · · Score: 0

      He was and you can thank him for making it the dull, boring muddy brown pile of fecal matter that it is.

      After he was fired, he started up Ion Storm with Tom Hall and Warren Spector (all hail the king of game design!). Even with great initial games like Deus Ex and Anachronox, Romero managed to bankrupt Ion Storm with frivolous purchases and the release of the oft-delayed, egocentric crapfest titled "Daikatana".

    75. Re:Bullshit by Anonymous Coward · · Score: 0

      And yet id is still in business, John Carmack is still there and they still produce groundbreaking game engines (yes, I did find Rage to be fun). Meanwhile, John Romero was fired from id, formed and subsequently tanked at least two companies and now works on Facebook games.

      To condense it to a couple of pictures we have id Software and we have whatever nameless web app company Romero now works at

    76. Re:Bullshit by Chibi+Merrow · · Score: 1

      Pretty darn far. In LoL and Tribes: Ascend, in particular, not only are all gameplay affecting "purchases" available without paying cash, a large chunk of them can't even be bought with cash (Runes in LoL, equipment upgrades in T:A). The only things that are available "cash only" are purely aesthetic changes to your character.

      The deal is, if people like your stuff, they're generally more than willing to see you get compensated for it. No amount of worrying about people playing your stuff "without paying" is ever going to put more money in your pocket.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    77. Re:Bullshit by AmazingRuss · · Score: 1

      ...which makes it "not free".

    78. Re:Bullshit by stripes · · Score: 1

      The ST was litigated out of existence

      Wikipedia and google don't show anything on that story. I had a 520ST and later a 1040ST, but later "found Unix" and lost touch with the ST. Do you have any pointers to this story?

    79. Re:Bullshit by Chibi+Merrow · · Score: 1

      What part of playing the game without paying a cent to the developer makes it not free?

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    80. Re:Bullshit by AmazingRuss · · Score: 1

      The part where you pay them because you like the game.

    81. Re:Bullshit by Chibi+Merrow · · Score: 1

      That's your choice. That doesn't change the price of the game.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    82. Re:Bullshit by AmazingRuss · · Score: 1

      Weak.

    83. Re:Bullshit by Chibi+Merrow · · Score: 1

      Your mom.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  3. Windows is a piracy platform too by Anonymous Coward · · Score: 1

    Microsoft ripped off lots of Mac OS features, and made their OS available to many hardware vendors. Look where it got them.

    1. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 5, Insightful

      a 93% market share?

    2. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 1

      Only in Windows and Office

      Vista - oh dear

      Bing - irrelevant

      Xbox - money pit

      aQuantative - 6.2 million loss due to inability to use it properly to challenge google

      Zune - ha ha

      Kin - two weeks of stupidity

      Surface - No price, no availability, don't look behind the curtain, don't look at Apple, - look at us!

      Monkey boy - Broken chairs

      ------

      Fat 32 - Motorola ban in Germany

      Support Micorsoft, buy Android - thanks for the licences

    3. Re:Windows is a piracy platform too by Chas · · Score: 2

      Sweet flipping Cthulu.

      Decades ago, company A copied stuff from company B. And even though look and feel can't be patented or copyrighted we're going to whine and snivel about it until the end of time!

      WAAAAH!

      Just as an FYI, Apple did the same to Xerox. And don't start with the revisionist "Apple paid for that...years and years and years later" crap.

      As a consumer, you shouldn't give a shit WHERE a given appearance or feature comes from. So long as it benefits you and other users.

      Only stupid fanboys who never leave mom's basement continue to harp about ancient history.

      --


      Chas - The one, the only.
      THANK GOD!!!
    4. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 0

      In the last four years, Microsoft has made around $1 billion from Xbox sales. Granted, it still has another few billion to pay off before it becomes profitable overall, but any business starts out in the hole. I wouldn't call it a money pit.

    5. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 0

      What and you can't make a longer list of failed apple products? go back to ilovemacs or whatever website you lot pray too.

    6. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 1

      Here's some facts for you dimwit

      http://www.mackido.com/Interface/ui_history.html [mackido.com]

      Your link conveniently ignores Visi On.

    7. Re:Windows is a piracy platform too by oakgrove · · Score: 1

      Is that billion revenue or profit?

      --
      The soylentnews experiment has been a dismal failure.
    8. Re:Windows is a piracy platform too by Anonymous Coward · · Score: 0

      The Apple II was a piracy platform, too. There just wasn't nearly as much of an internet to facilitate it like there is now.

    9. Re:Windows is a piracy platform too by multicoregeneral · · Score: 1

      Right. And for that matter, so was the Apple IIe. There was no DRM, or anything to stop you from moving games from one machine to another. Not only had DRM not been invented yet, but neither was activation.

      --
      This signature intentionally left blank.
    10. Re:Windows is a piracy platform too by Chas · · Score: 1

      Like I said. Revisionism.

      It's the very soul of hipocrisy.

      --


      Chas - The one, the only.
      THANK GOD!!!
    11. Re:Windows is a piracy platform too by Osgeld · · Score: 1

      I wouldnt call those exactly facts, it does get some apple shit right, but it then goes off on a near rant about microsoft despite other companies visited PARC around the same time, including microsoft, and that microsoft was not the only company developing a GUI, or the fact that they did play nice with apple in regards to the development of windows, though Jobs in his arrogance had a hissyfit because he didn't bother to understand a contract he signed.

      Thats where MS ripped apple really stems from, dumass said MS could release a GUI for the PC under terms after a certain amount of time, and got his timeline wrong.

    12. Re:Windows is a piracy platform too by Xest · · Score: 1

      It's actually better for them than he points out.

      Microsoft has been making a profit on this division for some years now, and their entertainment and devices division has made enough to make back the losses it took for some years, such that even over the last 10 - 12 year period it could now be deemed to be entirely profitable. The money pit argument comes from the supposed $6bn or so black hole Microsoft had from the R&D costs of developing the original two XBoxes and the $1bn warranty write off from the RROD fiasco. Obviously Microsoft's profits frim this division probably aren't quite up to the $6bn mark yet, but the $6bn number came from Sony fanboys wanting to troll Microsoft and was simply a combination of Microsoft's large lump sum costs like those mentioned above, without any consideration of how much of that was absorbed into revenue. The answer was quite a lot, so the real loss on the division was much much lower.

      It's not entirely uptodate as it doesn't cover sales so far this year, and unfortunately they seem to have gotten rid of some of the more useful historic charts they used to have, but this site is quite useful:

      http://www.tannerhelland.com/3958/microsoft-money-updated-2011/

      You can see entertainment and devices is not the weak division now - it's online services that's the issue. E&D looks set to earn about $2bn in profit this year I believe.

      My personal feeling on it is that I suspect a lot of it is driven by XBox Live subscriptions, I believe Microsoft have about 35 - 40 million gold subscribers (may even be higher now, this figure was from a few years ago IIRC), and they don't really provide anything for that service as all gaming etc. is peer to peer. It costs around £40 a year RRP, but you can get it for about £32, however even at this lower price I suspect all those subscribers are going to equate to about $1bn in sheer profit when you do the £ to dollar conversion, and remove costs of providing the service. Take this away, and the E&D division doesn't look so healthy making maybe only £200mill - £300mill, which is nothing to cough at, but still small in big boy terms. Effectively it seems they're not making as much on console sales/games/digital content outside of XBL subscriptions as they really might hope to be.

    13. Re:Windows is a piracy platform too by Patch86 · · Score: 1

      I was going to say something similar, but not in a negative way.

      TFA appears to be arguing that Android will fail because it doesn't follow Apple's highly restrictive business model. The other big company to follow an non-restrictive business model like Android was Microsoft- and they've had an almost completely dominant position in the OS space for decades. If Android has a similar experience to what Windows has had, they can count themselves lucky.

    14. Re:Windows is a piracy platform too by bhtooefr · · Score: 1

      There were certainly attempts at copy protection, though, largely relating to either weird disk track stepping mechanisms, disk defects that copying software didn't properly copy, and the like. I think there was the odd dongle, too.

  4. Strange comments ... by Grieviant · · Score: 4, Interesting

    But perhaps not that surprising considering Romero has moved to 'social' game development. Considering the dreck that falls under that category, such as Zynga's games, you might ask whether it really is all about the money now? That is, at least until he decides to do something else entirely different next year - his Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

    1. Re:Strange comments ... by 93+Escort+Wagon · · Score: 2

      his Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

      Way to keep it classy, guy.

      --
      #DeleteChrome
    2. Re:Strange comments ... by Hal_Porter · · Score: 1

      is Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

      Well the ad did say he's make you his bitch.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    3. Re:Strange comments ... by Hal_Porter · · Score: 0

      Don't call him guy, buddy.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    4. Re:Strange comments ... by BanHammor · · Score: 0

      Don't call him buddy, dude.

    5. Re:Strange comments ... by Anonymous Coward · · Score: 0

      He's not your buddy, pal.

    6. Re:Strange comments ... by Anonymous Coward · · Score: 0

      I'll try and remember that chum

    7. Re:Strange comments ... by Anonymous Coward · · Score: 0

      Thanks mate

    8. Re:Strange comments ... by gl4ss · · Score: 1

      his Wikipedia bio suggests he changes gaming studios and wives about as often as he changes underwear.

      Way to keep it classy, guy.

      well the wikipedia bio does suggest that. that's quite peculiar too.
      can't comment on the cheesy cartoon games he's making nowadays since it's only a google+ app.
      http://www.insidesocialgames.com/2012/06/15/pettington-park-review/ if you're wondering, yes you buy tokens with real money or by spamming your friends(so it's kind of peculiar that he disses ouya for being viable for micro transaction games.. which is sort of bullshit since if that's true then it's viable for making games that require you to do a not-so-micro transaction to play).

      anyhow, i'm puzzled, couldn't they find anyone more related to apple II to guest?

      --
      world was created 5 seconds before this post as it is.
    9. Re:Strange comments ... by Anonymous Coward · · Score: 1

      You're sure he changes underwear that often?

    10. Re:Strange comments ... by multicoregeneral · · Score: 0

      Don't call him dude, son.

      --
      This signature intentionally left blank.
    11. Re:Strange comments ... by Lisias · · Score: 0

      Don't call him son, kiddo.

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    12. Re:Strange comments ... by geminidomino · · Score: 1

      Don't call him buddy, dude.

      Shut the fuck up, Donny.

    13. Re:Strange comments ... by MobileTatsu-NJG · · Score: 1

      C-C-C-Combo Breaker!!

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    14. Re:Strange comments ... by BancBoy · · Score: 1

      Don't call him kiddo, friend.

      --
      [UID-HeinzIntel]
    15. Re:Strange comments ... by Anonymous Coward · · Score: 0

      Don't call him friend, pal.

    16. Re:Strange comments ... by Lisias · · Score: 1

      Don't call him pal, guy!

      Repeat!! :-)

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    17. Re:Strange comments ... by BitwizeGHC · · Score: 1

      To be fair, Romero is in a relationship with a grown-up now -- Brenda Braithwaite, who's actually a year older than him and a game designer in her own right. (Both the video kind and the kind involving actual pieces you can pick up.)

      It's not like his last two girlfriends -- skanks he found on a game server and spent a lot of money case-modding.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  5. Do NOT feed the TROLL! by Anonymous Coward · · Score: 5, Insightful

    This article is nothing but FUD / misdirection / bullshit from a jackass that only cares about his own agendas... Shame on Slashdot for posting this flamebait.

    1. Re:Do NOT feed the TROLL! by bfandreas · · Score: 4, Informative

      Ummm, John Romero lost all credibility AGES ago.
      The first person who said it was a piracy platform was a guy who sold his free to play game for 1$. It still got pirated because it was a pay-to-win game that honestly wasn't worth the admission fee. Romero is again making you his bitch. And Slashdot too as it would seem.

      The Ouya is a valid platform. I have hooked up my tablet to my monitor/a friends TV a couple of times and played quite a few very good games on it. At the price point those games usually sell piracy is indeed a service problem.

      Not sure if troll or stupid.

      --
      20 minutes into the future
    2. Re:Do NOT feed the TROLL! by Anonymous Coward · · Score: 0

      Android _is_ a piracy platform

      And you're unable to distinguish openness from faulty security, which makes you a complete idiot as well as a troll.

    3. Re:Do NOT feed the TROLL! by oakgrove · · Score: 1

      Yes, you do have to jailbreak your iDevice device to do it but once you do that you will find no platform that offers the ease of pirating that iOS does. Once you load Installous it's on like Donkey Kong(TM). Get it?

      --
      The soylentnews experiment has been a dismal failure.
    4. Re:Do NOT feed the TROLL! by Anonymous Coward · · Score: 0

      The first person who said it was a piracy platform was a guy who sold his free to play game for 1$.

      He was by no means the first, and unless Google come up with a valid solution he won't be the last either.

      The Ouya is a valid platform.

      At this stage it's still pure vaporware.

    5. Re:Do NOT feed the TROLL! by tgd · · Score: 1

      Slashdot sells ad impressions.

      Flaimbait drives ad impressions.

      You must be new here if you expect anything less.

  6. Can anyone explain... by Darundal · · Score: 2

    ...Why Romero or anything he says is still relevent?Yeah, he used to be kind of a big deal, but the last time he did anything relevant was Red Faction. If you really want to stress it then you could put down Area 51 but honestly Romero just seems to be a name these days.

    1. Re:Can anyone explain... by Anonymous Coward · · Score: 1

      Why Romero or anything he says is still relevent?

      Well, those zombie movies are pretty bitchin'.

    2. Re:Can anyone explain... by Anonymous Coward · · Score: 0

      As much as I like Red Faction, I'd hardly call an NGage port of it 'relevant'.

  7. Checking... by Anonymous Coward · · Score: 0

    No, still haven't been made Romero's bitch yet.

  8. I feel a great disturbance in the force... by 93+Escort+Wagon · · Score: 1, Insightful

    As millions of Slashdotters' heads kerploded attempting to reconcile their love for Romero with their love for Android and disdain for Apple...

    --
    #DeleteChrome
    1. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      Why does /. love Romero?

    2. Re:I feel a great disturbance in the force... by macshit · · Score: 5, Informative

      No, no, it's Carmack that slashdot loves, 'cause he was the smart one.

      Romero is the other guy, the one who was trying to look like Fabio.

      --
      We live, as we dream -- alone....
    3. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      My guess is that someone got their Doom Johns mixed up and thought this was Carmack.

    4. Re:I feel a great disturbance in the force... by phantomfive · · Score: 4, Insightful

      Um, I don't think there are many people who love John Romero. John Carmack, yes, but.....
      The public is fickle, and as soon as you act like an ass in public, will turn its love away from you.

      Uh, there's also a huge Apple-loving faction on Slashdot. Slashdot isn't a monolithic entity, people have different views.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:I feel a great disturbance in the force... by fredprado · · Score: 1

      I was going to ask this. Romero is and always were an idiot... Nobody likes him.

    6. Re:I feel a great disturbance in the force... by bfandreas · · Score: 1

      Well I only have one view but I object to be called a monolith.

      --
      20 minutes into the future
    7. Re:I feel a great disturbance in the force... by Hellmark · · Score: 1

      Uhm? What good games has Romero done since he left id back in '96 or '97. Last good game he had any part of was the original Quake.

    8. Re:I feel a great disturbance in the force... by AbRASiON · · Score: 3, Insightful

      John Romero is often given unnecessary shit due to a marketing campaign someone else conjured up and he just said "ok sure" too. He's pretty much a very very nice and enthusiastic guy. John also had a HUGE amount to do with the design of episode 1 of Doom, which gets him mucho credit.

      I will say I agree with the posters here, regarding the closed platform with an arbitrary cost to developers and how Apple isn't all roses.
      It's a bit of a shitty and surprising thing for John to say. Especially the piracy, I'm sure that was the case when Android was new and it was mostly nerds using it, however it's very mainstream now and I'm not convinced the evil piracy Android system is anything like that anymore for the average user. Poor showing John.

    9. Re:I feel a great disturbance in the force... by oakgrove · · Score: 1

      I have to agree. With the mature market share Android enjoys I find it extremely unlikely that any but a small fraction of users even know piracy is possible much less how to do it. I mean, first you have to find Android apps to pirate which, yes, they are all over piratebay but before you can get those on your phone easily, you have to download the bittorrent client. Barring that, you have to hook the phone to your computer etc. No freaking way normal people are going through that in large numbers. I would buy that Android users just aren't purchasing and using apps in the first place. The cure for that is better apps and Google making buying through the play store as easy as possible.

      --
      The soylentnews experiment has been a dismal failure.
    10. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      You might also ask what good games id has done since then.

    11. Re:I feel a great disturbance in the force... by multicoregeneral · · Score: 1

      It's easy to reconcile. I love android, and am not crazy about apple. Therefore. I don't care if he's Jesus Christ. If he hasn't done anything for me lately, he's kind of inconsequential.

      --
      This signature intentionally left blank.
    12. Re:I feel a great disturbance in the force... by artor3 · · Score: 1

      Even leaving aside the marketing campaign, there was nothing about Daikatana that should lead anyone to believe that Mr. Romero is particular competent. It was repeatedly delayed, ugly, buggy, and all-around uninspired. Basically the ur-DNF.

    13. Re:I feel a great disturbance in the force... by Hsien-Ko · · Score: 1

      The real guilty behind that one particular game is Mike Wilson and Shawn Green.

    14. Re:I feel a great disturbance in the force... by binarylarry · · Score: 1

      Why because they didn't market it like:

      "THIS GAME IS GONNA SUCK ASS! Daikatana from Ion Storm... Coming Soon"

      "The huge clusterfuck abomination of a game you've been waiting for... by John Romero and Ion Storm!"

      --
      Mod me down, my New Earth Global Warmingist friends!
    15. Re:I feel a great disturbance in the force... by binarylarry · · Score: 1

      Better ones than Romero, that's for sure.

      Id's games are great but Romero's aren't event mediocre.

      --
      Mod me down, my New Earth Global Warmingist friends!
    16. Re:I feel a great disturbance in the force... by dithered · · Score: 3

      Isn't it amusing, though, that the company John Romero started after leaving id Software actually produced more good games than id has produced since Romero was forced out? I realize that Romero didn't work directly on the "good" Ion Storm games, but it's still interesting. Ion Storm put out Deus Ex, Anachronox, and Thief: Deadly Shadows. These are three well regarded games. The quality of id Software's post Romero releases is debatable at best. Quake II was basically a map pack for Quake with insipid level and monster design. Quake III was a stripped down multiplayer only game that never appealed to wide audience of gamers like Doom and Quake (hint: people actually like good single player campaigns and expect them in addition to multiplayer components). Nobody bought Quake III's expansion pack, and the servers were empty from day one. Doom 3 failed to capture the magic of the original games. Rage was a commercial and critical disaster. John Carmack might be a brilliant software engineer, but Rage was a mess even on a technical level. The game's texture pop-in was horrible; it's the first game where you can look at a technical direction Carmack went and confidently state that he made a bad decision. It's staggering that they took seven years to develop such a mediocre, technically flawed game. The upcoming Doom 3: BFG Edition will be a poor seller; who wants to pay almost full price for an eight year old game? Unless their next game is a huge hit, id Software is in major trouble.

    17. Re:I feel a great disturbance in the force... by Deorus · · Score: 1

      The public seems to disagree a lot with you, especially when it comes to Deus Ex.

    18. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      Deus Ex is great, but what does Romero have to do with it except for giving money to produce it?

    19. Re:I feel a great disturbance in the force... by KDR_11k · · Score: 1

      Installing the APKs you transfer onto your phone via USB isn't trivial either, when I bought an indie game bundle with android games I had to look up a description of how that works.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    20. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      Romero is a bit of a sleezebag who has been fired from companies such as Midway, because he shows up with his 'rockstar' attitude and then does absolutely fucking nothing because he's coasting on his own name.

      He's the sort of person to register domain names for other people's indie titles and CNAME them to lemonparty.org, which is both lazy and uninspired, but certainly happened in the case of him deciding to register Gubble3d.com to disparage the works of a former Atari programmer responsible for games like 720 and Crystle Castles.

      In fact, said programmer recently had the following to say about this: As a result of this horrible event we have shut down the kickstarter project and cancelled gubble 3d. I've tried to contact John about this but he hasn't responded. Thank you for letting me know, whoever you are. This is truly the darkest day of my 30 year career. I feel like a rape victim right now, unable to report the crime because that would make things even worse.

      Romero is the sort of person who makes other people in the industry say things like 'I feel like a rape victim'. 'Nuff said.

    21. Re:I feel a great disturbance in the force... by Stormwatch · · Score: 1

      Daikatana was flawed, yet it was still more enjoyable than Doom 3. And it was a COMPLETE game, unlike Rage.

    22. Re:I feel a great disturbance in the force... by binarylarry · · Score: 1

      I love Deus Ex but it was Warren Spector and Harvey Smith's baby.

      It's probably a good thing that Romero worked at a separate Ion Storm group, which was totally fucked up. It was so bad employee staged rebellions and walk outs.

      Check out Masters of Doom, it goes into the whole Ion Storm/Romero cluster fuck. I quite enjoyed the book.

      --
      Mod me down, my New Earth Global Warmingist friends!
    23. Re:I feel a great disturbance in the force... by Anonymous Coward · · Score: 0

      Well I only have one view but I object to be called a monolith.

      Well, you may not be full of stars, but you are definitely made of star stuff...

  9. Attention whoring. by starblazer · · Score: 1, Flamebait

    It's great when you've fallen from Grace. What's next? Daikatana for iOS?

  10. John Romero? by Anonymous Coward · · Score: 5, Funny

    Oh that's cool, maybe next we can get Rico Suave's view on current music trends as well...

  11. I can already see the marketing slogan by Anonymous Coward · · Score: 2, Funny

    "John Romero's About To Make Ouya His Bitch"

  12. Piracy is not the problem - incumbency and bugs ar by Qwavel · · Score: 4, Interesting

    Piracy is not as big a problem as some devs are making it out to be. The vast majority of Android users wouldn't have the slightest idea of how to pirate an app. The main group involved in piracy is young, techie gamers, but even then it is not a huge portion of users, and I believe that these users buy some games too.

    I think the piracy problem is over-blown by game developers who are dissapointed with their Android sales, often due to (a) their game just isn't that good, or (b) Android users are more cost conscious then iOS users and generally spend less online, or (c) they are coming to Android late and the apps that got their earlier have the advantage of incumbency (which I find to be a huge advantage, though less so with games).

    Moving away from games (where the Android test suite does better) to general apps the big problem is bugs. Android has tons of bugs (and a very lacking test suite). Since phones don't get update regularly, developers must work around old bugs indefinitely. Look at the average Android app and you will see various users complaining that the app simply doesn't work on their platform. That's the bugs.

    Check out the Android bug list
    http://code.google.com/p/android/issues/list
    and you will see an astonishing # of bugs, and lots of comments from frustrated developers who are shocked that important bugs can take years to even be acknowledged by Google, let alone fixed (sorry for the bad grammer).

    The most recent release (4.1.1) still has lots of bugs, but it appears to be much more solid then previous releases (like 4.0 and 2.3.0 which were shameful, in my opinion), so I hope this is an indication that Google is moving to get the bug infestation under control.

    Finally, let me add that this problem has nothing to do with openness, open-source, or fragmentation. If Google would just start focussing on killings bugs, and extend the Android Compatibility Test Suite (the official test suite) so that manufacturers will stop introducing so many new bugs, then fragmentation would become diversity, developers would become more productive, and users would have a better experience.

  13. No, he's correct. by Anonymous Coward · · Score: 0

    People, including me, use Android because it's not Apple, Open Source and not Apple.

    However, Android is extremely flawed as developers constantly point out as a platform to generate money. It's also a pain to develop for Android due to the slow crawl to an API capable of dealing with all of the various hardware configurations.

    With that said, the App market isn't that interesting on any phone. Applications fall between being completely useless and somewhat useful but poorly programmed, resource eating monsters that consolidate every feature known to man. Do we really need Hangman in a Dictionary program? Do we really need megabytes of graphics to take up memory too?

    I'm still sticking with Android, hopefully once the turbulent mobile market cools down we'll have a healthy ecosystem of programs not developed by your average College graduate.

    1. Re:No, he's correct. by oakgrove · · Score: 0

      How is this steaming pile of shit modded up?

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:No, he's correct. by multicoregeneral · · Score: 1

      It was me. I've come up with a mind control scheme that involves satellites and pinpointing people with mod points.

      --
      This signature intentionally left blank.
    3. Re:No, he's correct. by Anonymous Coward · · Score: 0

      Someone with mod point and a different opinion than yours selected a positive category in a dropdown associated with the post.

  14. Oh, John Romero... by fredprado · · Score: 5, Insightful

    So speaks John Romero. He should know what he is talking about, things like making money and such, right? Oh wait. He was the guy who managed to bankrupt his company and failed to deliver several games for which he had received money in advance, and the games he did delivery were failures.

    He also bought offices with marble floors, opening ceilings and all kinds of ostentation whilst trying his very best to destroy his company.

    The only thing he did right in his life was trusting John Carmack in the beginning.

    1. Re: Oh, John Romero... by IrrepressibleMonkey · · Score: 1

      Argumentum ad hominem? I watched the linked video and it didn't make me angry. But he has got stupid hair, so...

    2. Re: Oh, John Romero... by fredprado · · Score: 4, Insightful

      It is not an argument at all. I am just appreciating the irony of someone who has no clue about how to manage a business giving lessons on the subject.

    3. Re: Oh, John Romero... by IrrepressibleMonkey · · Score: 2

      Did you watch the video? The guy was asked a question at an Apple II nostalgia fest and he gave his opinion on the statements of the Ouya CEO. I understand why you don't like his opinion, but a well thought-out rebuttal would have been more useful than your repeated bashing of the man himself.

    4. Re: Oh, John Romero... by fredprado · · Score: 2

      I never tries to rebut his statement. I was just saying he should stay quiet in matters he does not have a clue about.

      Now if I wanted to rebut his argument, I would say that Android is increasing in sells worldwide and taking iOS market relentlessly. More and more developers are developing for it each day, and many of them are quite successfully making money with it.

      Piracy is mostly a non issue. The low prices of apps in both platforms is a good enough deterrent to piracy. If someone will pirate instead of paying 2 dollars for an App this person wouldn't buy the App anyway even if it was impossible for him to pirate it.

    5. Re: Oh, John Romero... by Anonymous Coward · · Score: 0

      I would like to see some numbers comparing the amount of Android subscribers vs iOS subscribers. I've read that the sales figures are higher for Android, but the few Android users I know tend to replace their phones a lot... Far more than the iPhone users I know. So, if your typical Android user buys a phone a year, and the iPhone user waits 2 years, the of course the sales figures will be higher. There always seems to be a better Android phone coming out every month, so upgrading can happen often.

    6. Re:Oh, John Romero... by thetoadwarrior · · Score: 1

      Considering how many games companies have gone bankrupt over the years you can hardly act as if his company going bankrupt is unique.

    7. Re: Oh, John Romero... by hey! · · Score: 4, Interesting

      Alright, lets clear up this business about when ad hominem is a logical fallacy. Using ad hominem to impeach an argument is a fallacy. Using ad hominem to impeach evidence is perfectly valid.

      If Romero makes an argument, drawing from generally accepted truths, that "Android is a piracy platform," you can't dismiss the argument because this is Romero talking. If, however, it is reported to you by a reliable that "Romero says that Android is a piracy platform," in the absence of any information on his argument (or if he is simply making an unsupported statement), you can take your opinion of his reliability on that subject matter into account when deciding how much credence to give that statement.

      Imagine how much thinking you'd get done if you were obliged to hunt down and evaluate the arguments made by any nutcase with an ax to grind. Since nonsense can be generated instantly as needed, you'd spend all of your time trying to pick sense out of nonsense. Yes, when the argument is right there, or in special circumstances you do have an obligation to give even a nutcase's arguments a fair hearing. But in general if somebody has a track record of unreliable reasoning, you don't owe his arguments a hearing before dismissing them if the conclusion sounds unreasonable.

      I once had a dear friend who believed anything. He stored his razor in a pyramid because "pyramid power" would keep it sharp. He didn't know anything about electronics, but following instructions in a book he built a UFO detector circuit which he asserted worked because "it goes off all the time." He believed in fairies, ghosts, bigfoot, and sentient clouds that lived in the stratosphere. I found his notions about cryptozoology particularly charming, because they *might* be true, and a tramp in the woods to hunt hoop snakes and Pukwudgies was harmless amusement. But I didn't feel the need to give his theories about "pyramid power" a fair hearing.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    8. Re:Oh, John Romero... by Anonymous Coward · · Score: 0

      Oh wait. You never had a company yourself. Faggot.

    9. Re:Oh, John Romero... by antsbull · · Score: 0

      Hold on, wasn't his company responsible for Deus Ex? And didn't Daikatana covers its costs and sell close to a million copies? Yep, you don't know what you're talking about, and yes YOU ARE A DOUCHE.

    10. Re: Oh, John Romero... by Anonymous Coward · · Score: 0

      Bingo! I was reading the comments before even watching the video and I'm glad you mentioned that.
      Too many times on slashdot, I go ahead and make an opinion without reading the article first.

      After watching the video I changed my opinion completely on john romero. I didn't find his comments arrogant it's his honest opinion. I can't agree with his comments completely though, I think ouya might work, but still making any money on Android isn't easy.

      Please guys, watch the video and read the article first.

    11. Re: Oh, John Romero... by martin-boundary · · Score: 2
      The main problem is that English is a weak language for precise reasoning. When someone says "blah is true because, according to X, blah blah implies blah", this is an ambiguous statement. Does it mean that blah is true because X gave an argument supporting it? Or does it mean blah is true because there is an argument supporting it, that happened to be stated by X? The original statement can be interpreted in many ways, and depending on the interpretation, it can express either a fallacy (the truth of a statement is not implied by the person who initially argues the case) or a valid argument (when the information about X is merely stated for attribution and the argument itself is completely reported).

      Of course, in any sufficiently large readership there are two people whose interpretation differs as above, so that a complaint about fallacious reasoning always occurs, when such statements are made. I blame Shakespeare.

    12. Re: Oh, John Romero... by fredprado · · Score: 1

      I can see the enthusiasts upgrading more, but I don't really know if the Android average user upgrades more or less than the Apple average user. If I had to bet I would say less, though.

    13. Re:Oh, John Romero... by BobNET · · Score: 1

      Hold on, wasn't his company responsible for Deus Ex?

      Yeah, at Ion Storm Austin. Romero himself was at Ion Storm Dallas. That's like saying you worked at IBM in the early 1980s without mentioning that it was on the PCjr.

    14. Re: Oh, John Romero... by Lisias · · Score: 1

      Making money is hard. Very hard.

      A lot of companies go down every year for not being able to make enough money. It's surprising that the same happens on software developers?

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
    15. Re: Oh, John Romero... by fredprado · · Score: 1

      No, it is not surprising for any business not to succeed. The problem with Romero is that he already had money, as the result of Doom becoming a megahit (in great part because of piracy).

      Then he let his ego talk him into breaking with his partners, decided to start a new company, took a lot of money from investors, promising things he didn't have a clue how to deliver and failed miserably, becoming increasingly irrelevant to the game market until the only way for him to appear on news is to play the attention whore role, as in this case.

    16. Re: Oh, John Romero... by antsbull · · Score: 0

      Doom was released as shareware you muppet. You can't pirate shareware, they WANT you to copy it.

    17. Re:Oh, John Romero... by antsbull · · Score: 0

      He was the founder of Ion Storm. Ergo you can say that. Its like saying the founder of IBM had nothing to do with IBM Hong Kong, because he was based in the States. Your argument is horrible.

    18. Re: Oh, John Romero... by Lisias · · Score: 1

      The parent is pretty right. Doom was release as shareware, with the first level being free.

      By buying the full version, you get a new WAD (data file, as the binaries are the same) with the full game.

      Why the parent was modded down?

      --
      Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  15. Not just Android by bluescrn · · Score: 2

    Piracy is a big problem on iOS, too. Maybe not quite as Android - but it's certainly pretty bad. The real advantage of iOS is it's not as ridiculously fragmented as Android. It's quite practical to test an iOS app on most/all supported devices. With Android, where there's hundreds and hundreds of devices, the best you can do is test on a few and hope for the best...

    1. Re:Not just Android by Anonymous Coward · · Score: 0

      I haven't used an iphone since my 3G, and I haven't really played much with Android piracy, but from my experience piracy on iphone OS was much, much simpler than Android. Android you need to find the apk (which can be a hassle if it's not a popular app) and use adb to push and install it. In ye olde' days, all you needed on an iphone was cydia and the hackulous sources and you had something that worked virtually identically to the apple app store with thousands of pirated apps. This has probably changed (on both sides), but iphone piracy was always easy as hell anytime I tried it.

    2. Re:Not just Android by Anonymous Coward · · Score: 0

      No ADB needed.

      Larger problem is that some games download their data from within the game, not from Google Play. Anything from 200mb to 1000mb. This data needs to be found as well as the APK.

  16. What is this "piracy platform" FUD again? by Anonymous Coward · · Score: 0

    Does a regular phone user go to the lengths as to root his/her phone to get access the hardware? Would a regular user feel comfortable with this? Considering all the big fat red notices that it will void the warranty, and that they certainly do not know if they are right now installing malware on their phones in the first place.

    There are of course people who do this, just to pirate. Also, there are people doing exactly this in the ios platform..

    So my question is, what generates this talk about high numbers of piracy on android?

    On my own account, i might see android users as a bit more price-conscious, and that there are a lot more hackers.. But what are the news?

    1. Re:What is this "piracy platform" FUD again? by bfandreas · · Score: 1

      ...and you don't get automatic updates. I don't know how cheap a pirates time is but mine isn't.
      Chances are a person who pirates a 5$ game isn't going to be a customer anyway.
      Instead of calling PIRATE and cowering in the corner I would rather expect from a respectable and sage person of John Romero's repute to take a look why anybody would pirate a 5$ game.
      Is it because it's a kid with no bank account/credit card? As a kid I more than once skipped lunch and bought comic books with the money. Because I had the cash. If I could only buy the comic books with a credit card I would propably had eaten instead.

      In this case I'd rather go with Newell who says that piracy is a service problem. Newell makes a killing selling games at 10$ or less. Could be he is on to something.

      Posting this I've already put more thought into this issue than Romero has. Could it be that he is living up to his reputation? Just a wild stab in the dark. Banish the thought.

      --
      20 minutes into the future
    2. Re:What is this "piracy platform" FUD again? by oakgrove · · Score: 1

      ...and you don't get automatic updates. I don't know how cheap a pirates time is but mine isn't. Chances are a person who pirates a 5$ game isn't going to be a customer anyway.

      This times a million. Yes, in my younger and broker days I did pirate Windows applications. As a matter of fact it was quite the habit. But now with Android, there is no way I'm going to put the time and effort into chasing down a 5 dollar app on thepiratebay. There aren't enough hours in the day. I'd rather just buy it and if I don't like it within 15 minutes I can get a refund. If I keep it and it still ends up sucking, whoopdey freaking do. It was five bucks. If the dev puts anything else up, I just won't buy from him/her again. Speaking of which, Google should put something in the play store to where you can keep track of devs you like and be alerted to new stuff by them and also be able to note devs you don't like so you don't accidentally buy from them again. Maybe I should patent that shit.

      --
      The soylentnews experiment has been a dismal failure.
    3. Re:What is this "piracy platform" FUD again? by bfandreas · · Score: 1

      ...or keep track of companies you don't want to do business with.
      For instance Gameloft, which is reputedly nothing but a sweatshop. Go to their web page(which I conveniently didn't link) and take a look at the number of games they have. They crank out stuff like crazy. Crunch time follows crunch time. And I haven't yet met any of their devs in the underground billionaires club. They also very much don't show up at Ascot or adorn their arms with a Paris Hilton on both sides.

      --
      20 minutes into the future
  17. Bleh by Hellmark · · Score: 1

    He makes it seem like people don't buy anything on Android. While piracy may be relatively easy, being legal is still easier. I know quite a few who pirate stuff on PC, but no one I know bothers with Android piracy. One of the top reasons? Mobile apps get tons of updates, and being legal gets all those updates for free. That said, I actually know more people who've jailbroken and run pirated apps on iPhone. Also, there are plenty of things that can be done by the developers to stamp out piracy on their own. For instance Madfinger games, who recently claimed the reason they dropped the price of Dead Trigger from 99 cents to free was because of piracy, had every install phone home. Ok, if you're having the app phone home for approval on install, then you can deny approval. (Also of note, their claim may be somewhat skewed, since they have sold 250k copies on android before the release, and require in app purchases to progress in the game.) Also, Google has decided that with Jellybean, the apps from Google Play market will be signed, and only work on the device it was downloaded on. I wouldn't be surprised if that feature gets backported to older versions (wouldn't be the first time they've backported market updates to older versions). I dunno, to me just seems like he's not putting much effort into things, or thought. Plus, he's bitching about Android being so piratable? Romero is the king of PC gaming, where shit is pirated way more often (partially due to cost. People will pirate a $60 game way before pirating a dollar game).

    1. Re:Bleh by bfandreas · · Score: 1

      This is Romero, not Carmack.
      Romero is not the king of PC gaming. He isn't even the queen of PC gaming. I always wondered why he is known at all since everybody else did the really heavy lifting and smart-making.

      While I believe that this "make you his bitch" stunt wasn't his idea or authorized by him I didn't even understand why his name carried any weight 15 years ago.

      You are spot on the convenience thing for using the PlayStore. I get at least 10 updates per week.for my apps. And I bought(sorry "licensed") quite a few games. Those cost about as much as a packet of cigarettes in my neck of the woods. Why should I:
      -search for the right version of the APK
      -install it
      -keep an eye open for updates
      When I simply can kick back, look for interesting stuff I heard about, press download, say yes once or twice and play the thing a couple of minutes later and up to date ever after?
      The only scenario I can think of where somebody pirates a game at this price is
      -so poor that 5$ means eating this week or not
      -has not got a credit card or other electronic payment system(possibly a kid; find another way to pay like for instance bill per telephone bill => a service problem)
      -is unsure if it runs on his system(woefully problematic depending on the device)
      -somebody who pirates out of principle
      Those are platform or service issues that cost you customers. And the rest have not been and never will be your customer anyway. Why worry about them?
      To somebody with a steady income the thought of jumping through flaming hoops to pirate a 5$ game should be ludicrous.

      --
      20 minutes into the future
    2. Re:Bleh by oakgrove · · Score: 1

      For the dev shops that keep track of piracy (like Madfinger does obviously) I'd be interested in knowing what the country of origin the breakdown of pirates is. I know that Android has a ton of Marketshare in China and I also know they aren't buying any games from the Play Store.

      --
      The soylentnews experiment has been a dismal failure.
    3. Re:Bleh by bfandreas · · Score: 1

      Isn't Dead Trigger "pay to win"? In-app purchases for anything but vanity items is something I don't find very attractive. But at 1$ I'd guess that that is their main revenue stream. So going free(as in no initial cost) was propably a smart move anyway.
      I bought Shadowgun and one of their Samurai games which have not yet steered me to in-app purchases so it could be thei are trying a new way to generate revenue. Also f2p + in-app purchases is at the moment en-vogue. Isn't Valve in the hat-making business and quite successful with it? The era of the 60$ game may very well be over.

      --
      20 minutes into the future
    4. Re:Bleh by oakgrove · · Score: 1

      Yes, dead Trigger was pay to play and pay to win which is a slap in the face to legal purchasers of the game. I bought shadowgun as well and if I would have had to pay in-game to progress I would have incensed. My understanding is that Ouya is going to the free to play model with micro transactions so assuming they deliver the console we'll definitely get a first hand account on whether the model works.

      --
      The soylentnews experiment has been a dismal failure.
    5. Re:Bleh by Anonymous Coward · · Score: 0

      Romero did make most of the best part of Doom (episode 1, Knee Deep in the Dead). He grasped the fundamental ideas of good level design before anybody else did. This was probably just as important as Carmack's engine.

    6. Re:Bleh by Hellmark · · Score: 1

      I miss spoke on that, I merely was trying to get the point across that he was only known for PC gaming, not that he was really any royalty (closest you could say is that he was the PC gaming court jester)

    7. Re:Bleh by Hellmark · · Score: 1

      Not totally free to play. They can be pay to play, but they at least have to have a demo.

  18. Ion Storm: Great company, or GREATEST company? by Anonymous Coward · · Score: 0

    Who is John Romero again? Oh yeah, he's the guy who ISN'T John Carmack. The guy who after leaving id drove his new company into the ground because he is so astute at making business decisions.

  19. LOL by Anonymous Coward · · Score: 1

    Samsung with their record 5.9B profit is laughing all the way to the bank.

  20. Oh it's just Romero by Anonymous Coward · · Score: 0

    At first I thought it was someone worth listening to such as John Carmack.

  21. That's FanBOIDS.... by AmazingRuss · · Score: 0, Redundant

    ...and I see they've already downvoted you into oblivion, as is their way when they feel threatened.

    1. Re:That's FanBOIDS.... by BanHammor · · Score: 3, Informative

      The meter shows me the mods' absolute indifference.

    2. Re:That's FanBOIDS.... by Anonymous Coward · · Score: 0

      bleh. as if fapplebois are any better..

    3. Re:That's FanBOIDS.... by Anonymous Coward · · Score: 0

      Let's wonder if the GGP was downmodded by somebody who really thought it was flamebait or by somebody who just wanted to "disprove" your point.

      (When BanHammor wrote his post the GGP was not modded down, AmazingRuss did not seem to know that AC posts start at zero.)

  22. Mixed feelings by joeflies · · Score: 1

    On one hand, I find it hard to think Romero has something meaningful to say, as he has not been meaningfully involved in driving innovation in the gaming business for over 16 years

    The Apple II was one of the biggest piracy platforms, so I find his choice of comparison to be somewhat faulty.

    On the other hand, I can't help but think that the Ouya will not be successful for other reasons. I get the impression that it will produce more tablet-style games for the tv set rather than the rich gaming experience that's worthy of the living room

    1. Re:Mixed feelings by oakgrove · · Score: 1

      On the other hand, I can't help but think that the Ouya will not be successful for other reasons. I get the impression that it will produce more tablet-style games for the tv set rather than the rich gaming experience that's worthy of the living room

      That's where I think you're wrong. Te reason tablet games lack some of the depth found on the consoles is people frankly don't want it. Nobody wants to be sitting on the train waiting through a 10 plus minute cut scene. tablets are a dip in dip out device and debs generally cater to that. As soon as you put the hardware in the living room, provided Ouya can attract developers, you will see much more immersive games. The Tegra3 is certainly capable. There are even some tablet games that offer a PC like experience the excellent Aralon for the iPad being a prime example.

      --
      The soylentnews experiment has been a dismal failure.
    2. Re:Mixed feelings by Anonymous Coward · · Score: 0

      So when you say that nobody wants games with depth, you're referring to yourself and assuming the rest of the world thinks just like you, right? If not, maybe you should do some consulting for the multi-billion dollar console game industry to let these poor saps know that they are putting out games that NOBODY wants (in spite of selling them)!

    3. Re:Mixed feelings by oakgrove · · Score: 1

      Actually I say that despite being attracted to the exact opposite. The fact that I mentioned Aralon which is a game that I would put practically on par with Aralon should have been the first clue. But you're right, I am making a big assumption here and I hope that I will be proven wrong. I'd love to sink my teeth into a fps on Android that is on par with something like Deus Ex or half life.

      --
      The soylentnews experiment has been a dismal failure.
    4. Re:Mixed feelings by oakgrove · · Score: 1

      Practically in par with Morrowind. Preview dammit!

      --
      The soylentnews experiment has been a dismal failure.
  23. Thoughts by Anonymous Coward · · Score: 0

    The Ouya is likely not the device that will have any impact on the console market (with those funds they can't even design a proper controller).
    But it is part of the idea that has potential to revolutionize the whole gaming industry.
    At the moment the industry consists of pure exploitation of everyone creatively involved and also the customers.
    If we eliminate the idiots who profit the most from game development by funding the developers directly everyone will be happier.

    Also:
    People LIKE to own things.
    See steam.
    People LOVE to pay for things more than they have to.
    See the humble bundle.
    People HATE being restricted.
    Don't you?

  24. Hey.... by Anonymous Coward · · Score: 0

    Remember that time John Romero made something good? That was, what, 2003? LISTEN TO THE MAN!

    http://en.wikipedia.org/wiki/John_Romero#Games

  25. Old Apple retread by Tough+Love · · Score: 1

    Id started on Apple and no doubt John Romero has always wanted to go back there. Better luck than last time, John, you'll need it.

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  26. Re:Piracy is not the problem - incumbency and bugs by Anonymous Coward · · Score: 0

    Secondly, to add a point: Another problem with Android is that a there is no mandatory upgrade. Meaning that a device might be stuck with a version that never will get a proper bug fix, which introduces its own issues. Its a problem Google has not solved... yet.

  27. Re:Piracy is not the problem - incumbency and bugs by PsychoSlashDot · · Score: 5, Insightful

    Piracy is not as big a problem as some devs are making it out to be.

    I agree. The real "problem" is that (many) developers just don't get it that their fart app really isn't worth $.99 to most people. Clue: your weather widget... it's a fart app. Your uber-mega-clock? It's a fart app. Battery Gauge Max++ Professional Edition is... a fart app. If you really dig on Google Play, you're going to see thousands of "apps" almost all of which are just superfluous fluff. Even most of the games are roughly equivalent to the freeware of the Windows platform circa 1990.

    Developers... get this: unless you're making either a top-tier game or a truly powerful app like Documents to Go or Repligo PDF Reader, you're making crap we don't need. Some of your fart apps we might kinda-sorta want, a little bit, maybe. And sometimes someone of us might bother with your token microtransactions because we're bored. But don't think counting on that income is a valid business plan. It's not. There are five other stock-ticker apps out there that are actually free instead of almost-but-not-quite-free. Sure, maybe yours comes with a blue icon and sure, maybe that's enough motivation for someone to pirate yours instead of using one of the free ones with green icons, but don't kid yourself... you didn't get pirated because Android blah blah platform for piracy blah blah. No. You got pirated because your product really, truly isn't worth $.99 (With the notable exceptions mentioned earlier.)

    --
    "Oh no... he found the .sig setting."
  28. The bad piracy on iOS by Snaller · · Score: 1

    Just ask this developer how he feels about the (nonsense) claim that there isn't piracy on ios - Romero is just clueless.

    http://blog.gameized.com/2011/07/12/the-huge-success-of-an-appstore-failure/

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:The bad piracy on iOS by Anonymous Coward · · Score: 0

      "As of this writing, FingerKicks has sold only 1163 legitimate copies but there are at least 15,950 pirated copies being played on a regular basis on Apple’s Game Center. That equates to an astonishing 91% of downloads that are pirated."

      No noooo but Android is a piracy platform....

  29. Like the apple II my dickhole by Anonymous Coward · · Score: 0

    The Apple // had expandable memory & 7 expansion slots. iOS devices doesn't even have removable storage let alone a removable battery. On top of that, if the average person can't execute unsigned apps on iOS, IT'S NOWHERE NEAR SIMILAR TO THE APPLE //.

  30. Daikatana by Frater+219 · · Score: 1

    Well, I suppose Daikatana will be coming out for iOS but not for Android, then?

    1. Re:Daikatana by Anonymous Coward · · Score: 0

      Nah, it'll come out for Android and kill it as a gaming platform

  31. Re:Piracy is not the problem - incumbency and bugs by antime · · Score: 1

    Finally, let me add that this problem has nothing to do with openness, open-source, or fragmentation.

    Well it's kind of related to fragmentation, because even if Google fixed all the bugs ever it would mean fuck all as long as the device manufacturers refuse to update their devices.

  32. Ouya will do good by Anonymous Coward · · Score: 0

    Why does Apple seem like a cult?
    All of Apples followers are trying to destroy Android because their leader told them too?
    He has a vested intrest in Apple obviously. Same reason I basiclaly disagree with him is because I have a somewhat vested intrest in Android. Now don't get me wrong, I have a 17" Macbook Pro and could jump ship at any time. I stay with android because it's essentially open, not to make money. Thats why Steve Jobs was such a great leader, money was not his highest priority.
    I don't care if anything "wins", it's the competition which benefits us all. Just like OS X came from pieces of BSD, Android could be the basis for some future OS. PS the Ouya will do good, the kickstarter proves it, even if its a fad like the Wii - the Wii did good!

  33. Apple ][ = piracy all day long ;-] by Anonymous Coward · · Score: 1

    Shame on Romero for not knowing about Copy ][ Plus. Half-tracks, variable-density tracks, tracks past the "official" end of the disk, screwed-up clock data, Copy ][ Plus did it all. I pirated SO MUCH stuff on my //GS...

    I didn't pirate Infocom anything, however, because their packaging was super awesome. Maybe if Daikatana included a few Zorkmids in the box, it would have sold a few more copies. Also, it wouldn't hurt if it would have been, you know, playable.

    1. Re:Apple ][ = piracy all day long ;-] by secolactico · · Score: 1

      Shame on Romero for not knowing about Copy ][ Plus.

      Whoa, nostalgia attack! I haven't thought of that name in ages!

      --
      No sig
  34. Tom Hall by Anonymous Coward · · Score: 0

    Why does Tom Hall keep following Romero around? He was actually able to design a great game after leaving id Software, but hasn't done anything of note since then. He should really split from Romero and do his own thing.

    1. Re:Tom Hall by Anonymous Coward · · Score: 0

      Romero made Tom his bitch a long time ago.

    2. Re:Tom Hall by Anonymous Coward · · Score: 0

      Another Edison/Tesla relationship?

  35. Apple and consoles? by Anonymous Coward · · Score: 0

    "it's not really the answer that's coming from Apple about the next generation of consoles"

    WTF is Romero doing looking to Apple for the next gen of consoles? If you want to put out a game a week that sells for $2, yeah, iOS and Apple are for you, but consoles?!?

  36. I'm a game developer, and Romero, YOU FAIL! by Anonymous Coward · · Score: 0

    If you can't develop a business model that works in REALITY... you know, the one where information is not a tangible good, and can't be owned, sold, or stolen... that's your own damn fault, and nobody cares for your death cries.

    Your game development is a SERVICE. Treat it like one!
    If you make something, have people pay that service, BEFORE any copies go out.
    Because after that, all you can do, is hope for donations. Your time of demands will be over forever.
    And the nice thing about the service model is: You don't have to make up evil words like "pirate" about those oh-so-evil people who don't live in your delusions, but can use file sharing as a form of advertisement to rake people in for your next project.

    Try kickstarter.com. Or something similar. Or any of the bazillion service-based business models out there. Like e.g. what *every craftsman out there* uses. You'll like it. Especially because the only other option is to go bankrupt. Maybe after a period of whining and criminal activities (read: ACTA). But you *will* go bankrupt.

  37. What an idiot by Anonymous Coward · · Score: 0

    I used to respect Romero, but after seeing this I've lost all respect for him. I thought he was more intelligent than the idiot he portrayed in that video.

  38. Re:Piracy is not the problem - incumbency and bugs by multicoregeneral · · Score: 3, Insightful

    What's always amazed me about all of this is the idea (and I've heard some really bad app developers tell me this) that all you have to do is put your product in an app store, be it iTunes, Android, or anywhere, and just sit back and collect the money. On what planet do these people come from? It's a fair question, because here on earth, the paradigm for selling software hasn't really changed a lot since the 1990's. You have an app to sell? Awesome. Get online, get yourself listed everywhere, build a support ecosystem where you engage your users and make them feel like the product was worth it, be awesome, and then collect the money. You see it time and time again. Those that succeed do some variation of this. Those that don't... well, they're rightly upset that they're stuck with a bunch of eggs that never turned into chickens. That's what you get for counting them before they hatch.

    --
    This signature intentionally left blank.
  39. What a troll by devent · · Score: 1

    > "There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II, and then the other is Android, which is a piracy platform, and you're not doing anything new with it -- you're making a bigger phone that connects to your TV."

    Just like Windows is a "piracy platform", but last time I checked there are plenty of games for Windows. And despite efforts like SecureROM and other DRM crap, it's still is a "piracy platform".

    Nothing new? Except a gaming console. Have fun try to do that with the iPhone and iOS. The iPhone is also nothing new, just a PDA with a better interface.

    > And with all Ouya games being free to play, "you have to basically make a microtransaction game to make any money on it."

    So he is just afraid that with all the free games he can't compete and can't make as much money.

    --
    http://www.mueller-public.de - My site http://www.anr-institute.com/ - Advanced Natural Research Institute
  40. Re:Piracy is not the problem - incumbency and bugs by ganjadude · · Score: 1

    I think the misconception may be that when android first came out, "pirates" knew it was the better platform, for them. Therefore from the beginning android has had the rep.

    However, after the early adopters, the pirate issue probably leveled out. I would wager that "piracy" has remained fairly even in the playstore and its predecessor even though devices accessing said store has risen massively since then.

    --
    have you seen my sig? there are many others like it but none that are the same
  41. Re:Piracy is not the problem - incumbency and bugs by ganjadude · · Score: 1

    Is that a problem or a feature? I hear horror stories about people with 2 gen old iphones getting forced upgrades, and being slow due the the hardware not being able to handle the new software.

    --
    have you seen my sig? there are many others like it but none that are the same
  42. Are you feckin' kidding me? by Anonymous Coward · · Score: 0

    iOS is still very programmable? Developers really want to invoke the spirit of the Apple II? WTF is he talking about and has he been relevant since 1995?

    Everything Apple is anathema to actual software developers. Fuck them and the idea that I'll pay them $100 a year for the "privilege" of installing software on an iPhone.

  43. A Mac mini is perfectly fine for iOS development by perpenso · · Score: 1

    I haven't seen any new computers in the Apple store that go for less than $1200...I suppose I could be wrong about that.

    The Mac mini is $600. It is perfectly fine for iOS development. But lets go wild and spend $650 to get the RAM to 4G. I used a 2008 era MacBook of similar configuration for a few years. Technically the mini would be better since the CPU and RAM are of more recent designs.

  44. Apple II software distribution ... by perpenso · · Score: 1

    Interesting, how did you distribute your apps back then? Was there an store that distributed your applications and took less than a 30% cut?

    Up front costs:

    1. You bought a second floppy drive so that you could more easily duplicate a floppy.
    2. You had a local print shop print stick-on labels and 8.5x11 heavy paper stock for cover and manual.
    3. You bought a case of blank floppies and and a case of zip lock bags.

    Manufacturing:

    1. You duplicate the floppy and apply the stick-on label.
    2. You put a floppy and a page or three of cover art and instructions into a ziplock baggie.
    3. Repeat 1-2 as necessary.

    Distribution:

    1. You load up the car with 50 to 100 baggies.
    2. You drive to a mom-and-pop computer store.
    3. You do a demo for mom or pop.
    4. You offer the product at 50% off retail, mom or pop probably insists on 60% off.
    5. Repeat 2-4 as necessary, until you run out of baggies or all the stores are closed.

    6a. In the evening you use phone books, newspaper ads, magazine ads, word-of-mouth, etc to locate mom-and-pop stores beyond driving range.
    7a. Mail a demo copy to long distance mom-and-pops.
    8a. Repeat 6a-7a as necessary.
    9a. Check for orders in the mail.
    10a. Arrange for UPS pickup on days you are doing development. Drive by UPS drop-off on days you are on the road selling.

    OR

    6b. In the evening attend local user group get togethers, well those whose copying parties don't include pirated software.
    7b. Do a demo/presentation for the group.
    8b. Offer to sell directly to attendees at 25% off retail.
    9b. Repeat 6b-8b as necessary.

    OR

    6c. Get a publisher/distributor.
    7c. Collect 10-15% royalty on what the store pays. Remember the 50-60% off retail, so maybe you get something more like 5-7.5/4-6% of retail.

    1. Re:Apple II software distribution ... by tooyoung · · Score: 1

      I don't quite follow. In your examples you are providing a 50-60 percent discount, or providing a 25 percent discount and doing a decent amount of side work to get your product out there. In the publisher/distributor case, you are collecting 6%. Even in these examples, your end scenario is getting your product out in some mom and pop stores. How is this preferable to giving a 30 percent cut for national distribution with no demo work?

    2. Re:Apple II software distribution ... by perpenso · · Score: 1

      Stores got the 50-60% discount when you were doing things yourself.
      The 25% discount was to an individual at an event when you were going things yourself, incentivizing the person to buy direct from you now rather than go to a store later.
      In the 4-7.5% royalty scenario, when you were not doing things yourself, the distributor is reaching a national audience that includes mom-and-pop shops and larger retailers that you would not have access to in the doing things yourself scenario.

      I never said this was preferable to a pure digital distribution channel where you give 30% to the channel provider. I am perfectly happy to do so. I was just describing what individuals and groups of friends did in the Apple II era.

    3. Re:Apple II software distribution ... by perpenso · · Score: 1

      By the way, I am not the AC you responded to. I am a different former Apple II developer.

  45. Re:Piracy is not the problem - incumbency and bugs by kamapuaa · · Score: 1

    I agree. Surely some random guy on Slashdot with no experience developing games must know more about the subject than a lifetime game developer with numerous classic titles under his belt and who made John Carmack's tech demos fun to play.

    Because, Android has bugs! Therefore, piracy isn't a problem!

    --
    Slashdot: providing anti-social weirdos a soapbox, since 1997.
  46. Nor do you with iOS by SuperKendall · · Score: 1

    I used to program the Apple II. All you had to do was turn it on. You didn't have to buy a second, unrelated, $1000 computer just to write programs for it, nor pay $100 per year to the company that makes it.

    With iOS you don't have to either. You can jailbreak and develop right on the device. On you can run a hackintosh. Or if you already have a Mac (very likley for the younger members of the technical crowd) you can develop on that and again deploy to a Jailbroken phone all day long.

    If you're technical, you can do ANYTHING on iOS with the permission of no-one - AND the iOS system is way more hackable in the real sense of the word, thanks to the jailbreak mobile substrate you can add small bits of code to other apps in the system with great ease.

    This notion that iOS is not for the technical is something that rabid Apple haters cling to with all thier might, ever repeating as you have the falsehoods long shattered - why is it people like you cannot learn?

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Nor do you with iOS by walshy007 · · Score: 2

      With iOS you don't have to either. You can jailbreak and develop right on the device.

      And with android you don't have to jump through that hoop, even if it can be an easy hoop to jump through.

      Why should developers support a system that purposefully makes life harder for them for no technical reason?

      This notion that iOS is not for the technical is something that rabid Apple haters cling to with all thier might, ever repeating as you have the falsehoods long shattered - why is it people like you cannot learn?

      Anything can be for technical people.. if they are sadistic. I mean hell some people take joy in finding flaws with systems that are locked down completely etc like the ps3/wii etc which is why you can even jailbreak ios in the first place. After the first person has broken it it's easy, but should we _have_ to go through those efforts. Should we encourage this behaviour? Your answer is yes.

      I for one very much prefer tinkering when the system isn't actively fighting against me, I don't like things to be harder than they need to be for no good reason.

      Non-technical people don't encounter this fight, which is why people tend to think ios is for them. If you are technically oriented and like having artificial barriers put it front of you go ahead, but if you enjoy that kind of thing you really aren't doing yourself any favours in getting work done.

    2. Re:Nor do you with iOS by Anonymous Coward · · Score: 0

      The answer's easy if you're technical: The walls keep the unwashed masses from spoiling our fun; they fund our pleasure!

    3. Re:Nor do you with iOS by SuperKendall · · Score: 1

      Why should developers support a system that purposefully makes life harder for them for no technical reason?

      Because more non-technical people can use the products they create.

      If you are creating software only for non-technical users I might agree. Possibly.

      But then since you have to root some Android systems to update them, in the end I'd say it's six of one and half-dozen of the other.

      If you are technically oriented and like having artificial barriers put it front of you go ahead

      The point is the barriers are VERY slight to a technical person, and then the benefits are greater.

      Who doesn't want to write software to reach the widest range of people possible?

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:Nor do you with iOS by walshy007 · · Score: 1

      But then since you have to root some Android systems to update them, in the end I'd say it's six of one and half-dozen of the other.

      To the app developer it doesn't matter too much, pick a minimum api level (os version) and write for that, it and all newer ones will run it. They are app deveopers, not firmware developers.

      The point is the barriers are VERY slight to a technical person, and then the benefits are greater.

      But by working with this system, you are encouraging the behaviour. If someone treats you badly it doesn't matter if you can work around the damage, if you want the behaviour to stop you just shouldn't deal with it.

      To some people freedom (to develop, etc) matters more than a little profit, to others the profit matters more. Where you sit is up to you.

    5. Re:Nor do you with iOS by SuperKendall · · Score: 1

      To the app developer it doesn't matter too much, pick a minimum api level (os version) and write for that, it and all newer ones will run it. They are app deveopers, not firmware developers.

      If you arbitrarily pick an API level many will not be able to use your app if you choose higher than 2.x...

      But by working with this system, you are encouraging the behaviour.

      The behaviour that makes life better for non-technical users?

      Yes in fact I AM encouraging that behavior. You do not understand this is PARAMOUNT for the next wave of truly everyday computing for everyone.

      I have no interest in highly technical bitch-fests any longer. I want the most people to be able to USE the amazing technology that is being created, and if ONE TIME I have to spend fifteen minutes to unlock my device as the cost, well is that too much to bear to bring truly useful technology to billions in a way that protects most from harm?

      I don't think so.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    6. Re:Nor do you with iOS by jedidiah · · Score: 1

      > This notion that iOS is not for the technical is something that rabid Apple haters cling to with all thier might,

      No. That's the Apple Fanboy rhetoric.

      According to your garden variety Apple Fanboy, "geeks" and other sorts of technical people don't matter any more. History has shifted and left us all behind.

      Apple is specifically marketed based on being usable by the willfully ignorant.

      If you can swim against the current, then that's just you.

      --
      A Pirate and a Puritan look the same on a balance sheet.
  47. Re:A Mac mini is perfectly fine for iOS developmen by Jeremy+Erwin · · Score: 2

    it comes with 2 gb by default? That's insane. I suppose it's cheaper to get the 2 gb version, and buy your 8 gb from someone who charges 66% less than apple.

  48. False by SuperKendall · · Score: 2

    Okay, no bullshit. Apple is about iMONEY

    This attitude is exactly why you will never understand Apple's success.

    It's a dangerous attitude to have, because it totally blinds you to where the computer market as a whole is going (well, dangerous if you are in any kind of technical field for a living).

    Does Apple enjoy making money? Sure. But if Apple were only about money they would be having the same level of success all the other greedy companies are enjoying currently - i.e. not much.

    The rapid growth Apple has seen and continues to enjoy derives from the people inside Apple really being into building great projects, with money being a side effect of building something really cool that people enjoy using.

    That's the truth of it, you will deny it but the proof is there plain to see for anyone that uses and enjoys Apple products, in success that multiplies long after a marketing push would have faltered with no substance behind it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:False by hairyfeet · · Score: 2

      Oh Good Lord, drank a little heavy on the iKoolaid did you? I mean did you even read what you wrote? You sound like a fricking press release! Seriously do you work for Apple? Because if not you should really apply, since all you did was spout flowery BS for half a dozen lines without saying anything other than PR crap.

      Apple sells because its FASHION, okay? Do you think Air Jordans sell crazy money because it" derives from the people inside Nike really being into building great projects"? fuck no, its a status symbol, that is why people will kill you for a pair of Air Jordans. Guess what else people will kill you for? An iPhone or an iPad, wonder why that is? Couldn't be because its fashionable to have those things, would it?

      Face it friend, having last year's iPad is about as cool as wearing last year's Jordans, aka lame. People buy them for the same reason they buy Prada, Gucci, and Starbucks, its because of the brand. Steve Jobs spent his whole life building and nurturing that image, and the fact that so many such as yourself act like its a magical hippie factory in Cupertino just shows what a master showman Steve Jobs really was.

      I bet you're the same type that was sitting there telling everyone how Altivec made X86 a bad joke, right up until Steve switched to X86 and then you sang Intel's praises. There is a reason why they call it "The Cult Of Mac" you know, and if you look in the mirror you'll see a member! Of course all those Appleites that got bit by bumpgate just weren't true believers, why they didn't have Steve in their heart! Now please go buy yourself another highly overpriced X86 laptop, or another walled garden and tell yourself how wonderful that sandbox you're allowed to play in is, you know you'll feel better about yourself when you do.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:False by bhtooefr · · Score: 1

      Of course, Bumpgate hit all the x86 business laptops with discrete graphics, too. ATI didn't have anything competitive performance-wise at the time, so everyone went with 8000 series Nvidia stuff.

      Basically, 2007-2008 was a bad time to buy a new laptop with discrete graphics.

    3. Re:False by jedidiah · · Score: 1

      > This attitude is exactly why you will never understand Apple's success.

      Nonsense. That attitude PERFECTLY sums up Apple's success and always had. They have always been the overpriced option even back when they claim that they created the home computer market. Even back then they were being undercut by pretty much everyone.

      Hell, I remember when their 8-bit machines cost more than everyone else's 32-bit machines.

      Apple has always been the boutique for people that can't be bothered to know what they're buying. This leads to them having a "spendy" user base that tends to pay for things that might be considered shocking with PCs.

      Their the biggest conspicous consumers in the market so they get to take advantage of higher margins and people who don't really value money. They've got the biggest collection of loose spenders.

      That can certainly be an advantage if you are an Apple developer and Apple's market share is big enough.

      However, Apple may lose early adopters that have no particular brand loyalty, or who don't need to show off, or who see Apple as yesterday's news.

      Something else might become the new hot thing.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:False by hairyfeet · · Score: 1

      Except plenty of other OEMs like Asus and Acer manned up and didn't try to screw their customers while Apple swept it under the rug. And ATI discrete mobiles were just as nice at the time, in fact they had less heat issues than Nvidia, yet again Apple? No choice, it was that or...well just that. Sure you could get Intel on the bottom o' the line but Intel is a bad joke when it comes to IGPs.

      In the end Apple is NO different than any other OEM....except for the branding. There is a reason why they make every Apple store into this white walled counterculture thing, with posters of guys like Lennon on the walls, because its all part of the brand image. There is a reason why the classic Apple stereotype is a latte sipper at Starbucks with an iPad, its because the average Apple user makes $100K+ a year and just like their car or their clothes Apple is part of that "upwardly mobile" lifestyle identity. Its just not cool to be seen with an HP or Dell notebook, while that Apple symbol is. Kinda ironic so many had a shitfit over the "I Have Money!" iPhone app when all they were doing is targeting what has always been a part of the Apple brand, showing you are somehow "better" than those around you.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  49. Re:A Mac mini is perfectly fine for iOS developmen by perpenso · · Score: 1

    it comes with 2 gb by default? That's insane. I suppose it's cheaper to get the 2 gb version, and buy your 8 gb from someone who charges 66% less than apple.

    Actually 2GB works. At one client we have a 2GB Mac mini as a build system for ad hoc releases and app store submissions. It exists to make sure we have moved all necessary assets (code, art, etc) from our systems to theirs. I've used it on occasion for a couple of hours at a time, iOS and Android development, and it seems fine.

    Still I'd recommend popping the extra $50 to go from 2GB to 4GB to be safe.

  50. Re:Piracy is not the problem - incumbency and bugs by BobNET · · Score: 1

    John R. probably annoyed that the initial port of Doom to Android -- that was added to the Android Market -- included the Final Doom iwads by accident (the person porting it assumed they were free).

    On the other hand, about all he had to do with Final Doom was calling the developers a day before they were set to release Evilution online and offer them a deal...

  51. Are you kidding me? Android is more open!!!! by Anonymous Coward · · Score: 0

    Android isn't perfect. It's less than great. Although it beats the pants off Apple's crap. Android has the market share and there is potential for another platform. What we need though is a free platform. Not Android, not Apple, not even Firefox OS (the core might be 100% free although the hardware vendors are going to badger it with dependencies of non-free drivers/firmware).

    We need a completely free phone to really make progress that can be attached to prepaid data-only plans. Then we can start talking about a revolutionary device.

    I can't turn off the tracking features of my phone. I should be able to although I can't.

    What we need is a phone that doesn't contain any of the restrictions current devices posses. Then we could do things like integrate one way receiving. While phones today need to be “on the network” to receive calls it doesn't have to be that way.

    We had one way pagers. We have GPS devices. We have other types of devices that aren't reliant on two way communications to receive data. Or at least we did at one time.

    The user should be informed of an incoming call via the one wage receiving modem. That data is a itty bitty piece of info that cold be sent to every single phone in a given region. Only after the user has pressed the pick up button should the two way modem even be turned on. A caller could easily be put on hold for a minute until the phone's two way modem connected.

    It is not a perfect solution although it is a better one. The two way connection could then be encrypted to eliminate the eavesdropping which makes modern cell phones so vulnerable. Be it this is a hacker or a 'phone tap' by a government agency.

    We do need more protection from the government. Not more government “protection”. And this is notjust one government. It's all governments. It's also your ex. Your ex's lawer shouldn't be able to go to a court and order the toll-bridge to hand over records of your vehicle and the time its passed through in order to determine that you were cheating. Cheating might be bad. It's not justification for an invasion of ones privacy though. Nothing justifies tha..

  52. Ouya Lies by Anonymous Coward · · Score: 0

    Why is no-one talking about that fact that Ouya's promotional video feature fake in-game footage and that the board they have doesn't match their published specs and doesn't even have a Tegra3 chip on it. Also, how can they have so little published specs so close to release date? They have to have firm specs this close. They also have no published company details and the domain name was only registered in June, how have they talked to suppliers, their gmail accounts? I call massive delays or fake.

  53. Re:Piracy is not the problem - incumbency and bugs by Anonymous Coward · · Score: 0

    Really?? No one knows how to pirate on android? The other day my nephew told
    Me he uses an app called rapid share to find games for his phone that he really wants but can't afford. This is on a no rooted phone. He is only 11.

  54. John Romero ? I smell troll. by aepervius · · Score: 1

    John Romero of "dai kaitana will make you his bitch" fame ? John romero the guy which went to social gaming like Zynga ? OK, normally attacking the guy bringing a message rather than the content is a fallacy, ad hominem. But in this case there got to be status limitation on this fallcy, and can we make romero our bitch and ignore him ?

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  55. Also tons of "me too" shit by Sycraft-fu · · Score: 1

    Some company will make a game that is amusing. Nothing revolutionary, but an amusing title and it'll be worth a buck. Then 10,000 other developers will release their half-assed knock off versions of it. "Oh people like that kind of game so clearly ours will do well! We don't need to spend any time actually having even a semi-original thought, just copy someone else!"

    Phone app markets are some of the lowest quality shit I've seen out there in a long time. There are good apps, but there are just an amazing amount of completely shitty ones. It seems many people just want to slam something out with minimal effort and then feel entitled to millions of dollars.

    1. Re:Also tons of "me too" shit by Anonymous Coward · · Score: 0

      That has always been the case: The Java-based games for feature phones were/are also mostly copycats of other games. Only the distribution differs. (Typically through shady SMS-based services that write in the small print that by buying a game you agree to a weekly expensive "subscription")

    2. Re:Also tons of "me too" shit by CronoCloud · · Score: 1

      The Java-based games for feature phones were/are also mostly copycats of other games. Only the distribution differs. (Typically through shady SMS-based services that write in the small print that by buying a game you agree to a weekly expensive "subscription")

      I've been a "feature-phone" user up till two weeks ago. In some ways I think the term "feature-phone" is a slur, since for many years feature-phones had "Apps", and "app stores" even before the iPhone existed. I know that Cingular/AT&T did/does, and has for years. Their "app store" for their feature phones predates the one on iOS or Android. My late mother bought a freakin bowling game from AT&T's "app store" for her feature phone in 2005! There was no need to deal with shady websites (like Jamster) at all, because app/game/ringtone ;buying was built in via a Cingular/ATT store.

  56. Ammm ... iOS Vs Android by giorgist · · Score: 1

    We are talking about Android a platform that uses free software to program on on any platform and runs on devices that are sub $50. Skip 5 years where hundreds of millions more in third world countries will have access to phones of all manner of designs (as well as TVs and stupid little multimedia spheres and "chrome" computers) All these seem to be converging.

    Just consider the following simple fact.

    Android: You have open access to the actual source code all the way to the metal and no restrictions writing any manner of apps.

    iOS: You are not allowed to write an app that will compete with an existing apple app.

    1. Re:Ammm ... iOS Vs Android by Anonymous Coward · · Score: 0

      You usually do not have access to the Android source "all the way to the metal". Google wants you to believe that you do, but sadly it's not true. Pick your favorite Android device and look whether you can find all the necessary drivers. Chances are at least some of them are closed source. You only have access to the rest of the OS, but not all the delivered apps.

    2. Re:Ammm ... iOS Vs Android by PuZZleDucK · · Score: 1

      Android: You have open access to the actual source code all the way to the metal and no restrictions writing any manner of apps.

      I say this as an Android developer, and an Android developer who has _never_ writen an app that even uses the NDK, let alone is concerned with bare metal... but I'm sure that "all the way to the metal" is a bit misleading as the drivers (esp graphics, network) use binary blobs. This is a problem for the Replicant ppls who are trying to build the "to the metal" openness you mention.

      --
      Can a person program a new solution to a problem? Why should anyone be able to stop such a thing? -Richard Stallman
  57. Re:Piracy is not the problem - incumbency and bugs by Swampash · · Score: 1

    Apple has almost 100% of the market that counts - people who spend money. See: http://brianshall.com/content/are-android-users-simply-cheap

    how come, with its huge market share, with the (well promoted) 10 billionth Android Market app download and the millions and millions of Android users, that there's so little actual *money* for Android app developers? Yes, I know Google doesn't like to share, but still, not even a few pennies for developers?

    I mean, there's almost no money in the Android app business.

    So developers develop for the platform where they can make money. That's iOS. See: http://scobleizer.com/2011/12/12/viral-coefficients-store-feature-branding-influencers-cool-apps-on-ios-first/

    Right after (Schmidt's speech) an entrepreneur walked up to me with his app, which looked like Instagram. He wondered why the press doesn’t cover apps not designed on iOS. I said “come with me.”

    We walked around the street at LeWeb. First person I ran into was Ayelet Noff. She is one of Israel’s top community connector types. Runs a blog called “Blonde 2.0.” But that doesn’t really explain her role in the tech scene.

    “What kind of phone do you use?” “iPhone.”

    Next up? Cathy Brooks, who does the same thing in SF? “iPhone.”

    This continued with person after person until we got about 10 people. I think we saw one Android phone, nine iPhones, and no WP7s. This was a crowd of European entrepreneurs and tech passionates.

    “Had enough yet?” I asked the entrepreneur.

    This matches what I have seen at conference after conference.

    It's a self-sustaining cycle. People who have money and are happy to spend it gravitate to the platform that has the coolest apps. The coolest apps get made for the platform from which developers can make the most money. Apple ensures that the developers can write the coolest apps by supporting old hardware for YEARS after obsolescence, and maintaining a system whereby most users upgrade to the latest version of iOS within days of release. What's ICS userbase now - has it made double figures yet? Hell, it's already an OLD version of Android.

    Until Android stops being a fragmentation fuckfest, it's always going to be the platform of choice for poor people, hackers, and freeloaders. That's not a market that matters to a business. Therefore, while Apple has a minority share of the overall phone market, it totally dominates the segment of that market that counts. People who have and spend money.

  58. John Romero - the Lars Ulrich of Game Development by c0d3g33k · · Score: 1

    The classic pattern repeats itself.

  59. Re:John Romero - the Lars Ulrich of Game Developme by ebeckers · · Score: 1

    Our company is developing apps for ios, android and windows phone In my opinion all 3 platforms are in its infancy. windows phone : only allows silverlight & xna apps (no native apps?) android : too many SDK and OSversions, too many different devices and very bad development toolchain ios: lacking a good OS community Erwin

  60. Low latency audio by Anonymous Coward · · Score: 0

    There's currently a huge problem on Android which makes it a bad platform for a lot of games (and multimedia apps): missing low-latency audio. The issue is old and well documented but still not solved. If you shoot and the sound is played 100ms later you'll notice it. Lots of people will even notice it if the delay is 20ms, but Android is nowhere near that. By comparison, on iDevices, the latency is just 5ms. Google really needs to do its homework here if it wants to become a viable gaming platform since this is a major issue that has a huge impact on the experience.

  61. Re:Piracy is not the problem - incumbency and bugs by Lisias · · Score: 1

    I'm pretty capable of piracy. To tell the true, I "pirated" the MegaDrive emulator the same exact day that Sega managed to withdraw it from Market. (bastards).

    But that was the only occurrence.

    I had brought some of the (few) games I have on my Android phone (the others being free or shittywar^w adware), and I have very few games on my smartphone (paid or not) because a smartphone is a shit of a gaming system - just like that.

    It's nice to be able to play in in some little "emergencies", but consider that I must rely to the same battery to make some weird things as making and answering phone calls, I choose to have a PSP tagging around to do the playing thing.

    --
    Lisias@Earth.SolarSystem.OrionArm.MilkyWay.Local.Virgo.Universe.org
  62. the real piracy platform by kenorland · · Score: 1

    The real piracy platform is iOS: you get shafted first by Apple hardware sales (50% profit margins on the hardware), then by Apple's inflated iTunes prices ($30 for a TV season you get included in Netflix), and then by iOS's "app store", where you pay top dollar for tiny little apps with tons of restrictions. Oh, and Apple "pirated" most of the technology and design of iOS from other companies.

    (However, having said that, Android does need better support for native software development.)

  63. Romero? Really? Who cares what he thinks? by Anonymous Coward · · Score: 0

    He was ousted from id because he sucks. Daikatana was a horrible mess because he sucks. It's great that slashdot helps keep Carmack's opinions relevant, but for the love of god.... Romero shouldn't even be seen...much less heard.

  64. WTF is a "piracy platform"!? by Anonymous Coward · · Score: 0

    What does that even mean?

    Is Windows a piracy platform? OS X? Linux? MS-DOS? He just... decides on his own which systems are "piracy platforms", or... ?
    The Apple II was very hackable, and android is much more hackable by developers than iOS, especially on systems where you can easily modify the ROM itself. iOS is much more difficult, and at any rate not supported outside of Apple's devices.

  65. Right by Anonymous Coward · · Score: 0

    He's giving that dirty piracy platform that stole from Apple the benefit of the doubt? Two-faced bullshit.

    Romero is an remitted jackass. He stopped being relevant over a decade ago; his ego simply hasn't caught up to reality.

  66. Im gonna sing The Doom Song now! by Cyko_01 · · Score: 1

    Doom doom doom doom doom,
    doom doom do DOOM,
    DOOOM doom do-doom,
    DOOM do-doom doom doooom,
    doom doom dooom, do-do-DOOOM!

    (6 months later)

    Doom doom doo doom doom,
    DOOMY-DOOMY-DOOM,
    doom do do DOOM,
    Do do DOOM,
    doomy-doomy-doomy,
    Doom doom doom THE END

  67. Re:Piracy is not the problem - incumbency and bugs by KDR_11k · · Score: 1

    Low sales on Android aren't just down to bad games, the payment methods for Android are very restrictive (credit card or bust) and not remotely competitive with something like iTunes, Amazon or hell, even the Nintendo eShop. iTunes and all console download stores offer gift cards in retail stores, Amazon, iTunes, Steam and a few others allow direct debit and some other regional payment methods. Most of Europe uses some non-CC method for paying online and most Europeans have no CCs. That means a paid app on Android is practically off-limits to most of Europe. I don't know how prevalent credit cards are in other countries but even then you have issues with teenagers and such.

    Which is harder: Figuring out how to pirate on your phone or getting a credit card?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  68. Android is not a piracy platform by Anonymous Coward · · Score: 0

    Android is an open platform. That lets you do what you like with what you own. John's got an agenda (*cough* taking money from you even if he doesn't deserve it *cough*) or he's not thought this through very well.

  69. Re:Piracy is not the problem - incumbency and bugs by KDR_11k · · Score: 1

    What can he afford? You can't pay on Android without a credit card, does he even have one of those?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  70. Romero hasn't been relevant in a long time. by Junta · · Score: 1

    I'd expect Ouya to move to JellyBean before launch, and likely embrace the facility to encrypt purchased apps and bring technical barriers to copyright infringment on par with iOS. Ouya may be able to do better than Apple, in Apple illegal copies can participate in the leaderboard facility with impunity. I could see Ouya linking things such that social gaming is precluded by server-side awareness of the actual purchase.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  71. Highly romanticized view of Apple // by rdean400 · · Score: 1

    If Romero thinks piracy is a reason why Android is not like Apple // he'd better start talking to a doctor about the possibility of early onset dementia. Piracy was rampant on all those early microcomputers.

  72. huh? by Hognoxious · · Score: 1

    John Romerwho?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  73. Who the fuck is John Romero by Vryl · · Score: 2

    No, seriously, who the fuck is John Romero?

    1. Re:Who the fuck is John Romero by ckurtm · · Score: 1

      I'd like to know why he;s opinion matters too

  74. Listen to the man by Anonymous Coward · · Score: 0

    He knows of what he speaks. Daikatana would have been awesome if those blasted pirates hadn't ruined things.

  75. Use the NDK by tepples · · Score: 1

    What if that platform is iOS, you are going to port from Objective-C/C/C++ to Java in two weeks?

    A port of an application whose application logic is written in a C family language (C++ or Objective-C) won't take long because Android has the NDK. You'll probably have to write a little Java code to handle some of the UI, and then you can just call the native code.

  76. Port and something new in parallel by tepples · · Score: 2

    What I said is that given the choice between porting and creating something new, it's dumb to port.

    Different skills are required for porting vs. creating something new. Because different personnel tend to have different skills, it becomes easier to have one team do the ports, have another team creating something new, and do that in parallel. That's how the fighting game market worked back in the early 1990s: one team would make an arcade game, and another team would port it to Super NES and Sega Genesis while the first team would make the next arcade game. Or what am I missing?

    1. Re:Port and something new in parallel by Deorus · · Score: 1

      Different skills are required for porting vs. creating something new. Because different personnel tend to have different skills, it becomes easier to have one team do the ports, have another team creating something new, and do that in parallel. That's how the fighting game market worked back in the early 1990s: one team would make an arcade game, and another team would port it to Super NES and Sega Genesis while the first team would make the next arcade game. Or what am I missing?

      Actually, "ports" only started to happen when the Saturn and the PlayStation came out, and since SEGA was a hardware vendor they could pretty much make it feasible to actually port stuff from the arcade without requiring a huge investment. This, however, was not the case for Nintendo or the PC, which were totally different platforms with totally different games, even if in some cases those games shared similar names you can think of them as completely new products since they were always complete rewrites. After the Saturn and the PlayStation (which still had a lot of exclusive games), you started to see some ports, but it wasn't until Microsoft entered the game (not pun intended) and made it easier to port stuff from/to the PC, that ports became common, and even then many developers still tried the best they could to distance themselves from the PS3 initially.

    2. Re:Port and something new in parallel by Anonymous Coward · · Score: 0

      Actually, "ports" only started to happen when the Saturn and the PlayStation came out, and since SEGA was a hardware vendor they could pretty much make it feasible to actually port stuff from the arcade without requiring a huge investment. This, however, was not the case for Nintendo or the PC, which were totally different platforms with totally different games, even if in some cases those games shared similar names you can think of them as completely new products since they were always complete rewrites. After the Saturn and the PlayStation (which still had a lot of exclusive games), you started to see some ports, but it wasn't until Microsoft entered the game (not pun intended) and made it easier to port stuff from/to the PC, that ports became common, and even then many developers still tried the best they could to distance themselves from the PS3 initially.

      Ports were made possible by development moving away from machine language to more portable languages like C. In older days, you pretty much had to write your games very close to the metal to get any decent performance at all. Around the Saturn/Playstation generation, the hardware was powerful enough with graphics coprocessors that you no longer had to count cycles to produce a game.

      Of course, counting cycles and optimizing is still important if you want to really break away from the pack... but there's a reason why there's a million ports of Disney movie games and really great games don't.

    3. Re:Port and something new in parallel by ScienceofSpock · · Score: 1

      Actually "Ports" started to happen in the C64/Atari 800/Apple II/BBC Micro days, All of them used the 6502 processor, which meant in many cases, code was reusable and only the graphics and sound needed to be recreated or converted. I realize you're talking about porting arcade games to consoles, but porting has been around basically as long as programming has.

  77. But not as a standard feature by tepples · · Score: 1

    An iPod touch, iPhone, or iPad doesn't come bundled with a $62 iControlPad. An Ouya console or Xperia Play phone, on the other hand, does come with a game controller. So if you develop a game designed for an external controller for iOS, your market is people who have bought a Bluetooth game controller for an iPod touch, iPhone, or IPad. But if you develop a game designed for an external controller for Android, your market is people who have bought a Bluetooth game controller for an Android phone or tablet plus Ouya and Xperia Play owners.

  78. iControlPad by tepples · · Score: 1

    The iControlPad accessory for iPhone and iPad doesn't have much user base either, as I understand it. But I'd love to see sales figures to the contrary.

  79. Fragmentation is inability to upgrade the OS by tepples · · Score: 1

    Jellybean is already shipping with the ability to encrypt market downloads with a device specific key.

    A commendable step, but not yet a bullet point for the platform as long as most potential customers' devices are still running Froyo or Gingerbread.

  80. A Mac in addition to your current computer by tepples · · Score: 1

    Well most developers typically tend to own the platform that they program on.

    For people who currently program on a PC running Windows or Linux, iOS development requires them to own a Mac in addition to the PC on which one normally programs.

    XCode can be had for free.

    If your Mac OS X is outdated, you can't get the latest Xcode that targets the latest iOS. Then you have to upgrade to a new version of Mac OS X, and with pre-2009 Mac mini models not supporting Mountain Lion, that's likely to require buying a whole new Mac.

  81. True of Mac OS X but not iOS by tepples · · Score: 1

    There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II

    installing an application on OS X is simpler than any other platform I can think of

    True. It's far simpler than installing an out-of-App-Store app on iOS, which is the subject of the article.

  82. Mac mini is also the quickest to get EOL'd by tepples · · Score: 1

    The Mac mini is $600. It is perfectly fine for iOS development.

    So what should you do when Apple is no longer making new versions of Xcode for your version of Mac OS X nor new versions of Mac OS X for a not even four-year-old Mac mini? That's between $150 and $200 a year (amortized over three to four years) to keep your Mac mini current in addition to the $100 a year for a license to run programs that you wrote on a device that you own.

  83. Mac OS X != iOS by tepples · · Score: 2

    There are two platforms: [iOS] makes money [and] is still very programmable, like the Apple II

    You don't need a seperate computer to write software for a Mac

    You do for a device running iOS.

  84. Re:Bullshit: Revision by Intrinsic · · Score: 1

    Money is a byproduct of what you do to enrich the lives of others, no by controlling peoples consumption. Consumption is just a word to demean the experience of the customer finding things they like while compensating the creator for there direct contribution to that experience.

  85. GPU differences by tepples · · Score: 1

    To the app developer it doesn't matter too much, pick a minimum api level (os version) and write for that

    Unless a particular device model's GPU doesn't support, say, the complexity of one of the vertex or pixel shaders or one of the texture compression formats that your game uses.

  86. Apple drops support for not even 4 year old Macs by tepples · · Score: 1

    you can develop on a $500 Mac Mini just fine (I do)

    Apple's cheapest Mac mini lists for $599 new. If you buy used, you run the risk of Apple very quickly dropping support for your older computer: a pre-2009 Mac mini can't run Mountain Lion.

  87. BREW developer restrictions by tepples · · Score: 1

    In some ways I think the term "feature-phone" is a slur

    Could people working at home develop applications for so-called "feature phones"? They couldn't for phones that ran BREW; those had to come from the carrier unless the developer bought a (very expensive) unlocked developer phone and the (also very expensive, even more so than iOS) testing certificate.

  88. Countries with no paid apps by tepples · · Score: 1

    If someone will pirate instead of paying 2 dollars for an App this person wouldn't buy the App anyway

    In the early days of Android Market, phones were sold in countries in which paid applications were unavailable. So in order to reach users in those countries, application developers had to make their applications ad-supported. This expectation of a zero price lingered in Android Market, and I'm not sure whether it's gone today.

  89. Look and feel copyright is back as of last month by tepples · · Score: 1

    And even though look and feel can't be patented or copyrighted

    I thought Tetris Holding defeated Xio in court about a month ago.

  90. Strong U.S. dollar; iTunes gift cards; trials by tepples · · Score: 1

    so poor that 5$ means eating this week or not

    Or living in a country where the $ itself is expensive because the country's export industry has not yet matured. (Balassa-Samuelson predicts that economies without a lot of exports will have undervalued currencies.)

    has not got a credit card or other electronic payment system(possibly a kid; find another way to pay like for instance bill per telephone bill => a service problem)

    Anyone with cash can buy an iTunes gift card at retail price. Google Wallet, on the other hand, requires a MasterCard or Visa gift card, and those carry service fees.

    Another that you forgot: trying before you buy. Consider a customer who doesn't know whether a particular game will be fun, whether he can accustom himself to the input method used to work around the completely flat touch screen of a phone or tablet, etc.

    1. Re:Strong U.S. dollar; iTunes gift cards; trials by antsbull · · Score: 0

      So...how do you explain them not having $5 for food, but they have a mobile phone worth hundreds of USD, and a mobile account with a data plan? Sounds like a cherry picked story that is nothing close to reality.

  91. Old macs run new Xcode, they are fine for dev work by perpenso · · Score: 1

    The Mac mini is $600. It is perfectly fine for iOS development.

    So what should you do when Apple is no longer making new versions of Xcode for your version of Mac OS X nor new versions of Mac OS X for a not even four-year-old Mac mini? That's between $150 and $200 a year (amortized over three to four years) to keep your Mac mini current in addition to the $100 a year for a license to run programs that you wrote on a device that you own.

    You were misinformed. Various 4+ year old machines with old Intel video chipsets are ineligible for Mac OS X 10.8 (Mountain Lion), it is not Mac mini specific. Mac OS X 10.7 (Lion) has not been end-of-lifed. It is still supported and patched. The newly released Xcode 4.4 does not require 10.8, it runs just fine on 10.7. My 2008 MacBook is running Mac OS X 10.7 and Xcode 4.4 works just fine. A Mac mini at work is also running 10.7, has been upgraded to Xcode 4.4, and is working just fine. There is currently no need to upgrade an old Mac running 10.7.

  92. Re:Piracy is not the problem - incumbency and bugs by Anonymous Coward · · Score: 0

    I'm an indie developer. I have released a few games, 1 to Android and the other 3 to iOS. I chose Android initially for all the righteous reasons of freedom etc.
    In the end, over 90% of downloads were pirated. The 10% that I got in revenue wasn't enough to justify further supporting Android for future releases. I received approx $2000 in revenue for a game that took me 9 months of full time work. I risked quitting my job to do what I've always dreamed of to get punched in the gut by 'young techie gamers'.

    My other 3 iOS games have a combined revenue of over $300k for a similar amount of development time for each.

    Piracy IS an issue. And its hurting the little guy the most.

  93. Re:Piracy is not the problem - incumbency and bugs by Anonymous Coward · · Score: 0

    Um, where's iOS' open bug tracker?

  94. Re:Piracy is not the problem - incumbency and bugs by coxymla · · Score: 1

    There are no forced updates on iPhones.

    Not that I support Apple's IOS versions making older phones unusably slow, which did happen.

  95. Re:Piracy is not the problem - incumbency and bugs by Anonymous Coward · · Score: 0

    At least Android has a public issue tracker. Compare that to Apple's stupid "radar" system, nothing is more frustrating that complaining in Apple's forum and get a "please file a radar". Sorry, there is something more frustrating: filing a radar and never get any comments about the issue other than "duplicate", or "Apple is aware of the problem", if that.

  96. Re:Piracy is not the problem - incumbency and bugs by Agent0013 · · Score: 1

    What's always amazed me about all of this is the idea (and I've heard some really bad app developers tell me this) that all you have to do is put your product in an app store, be it iTunes, Android, or anywhere, and just sit back and collect the money. On what planet do these people come from?

    I don't know about that. I put an app on the Android market and then I am just sitting back and collecting the money. After I make a couple more games I would be surprised if I don't make even more money. It's not enough to quit my day job yet, but it's a start. And the game has only been out there a year and I have done no advertising at all. The reviews average out to 5 out 5 stars, so quality and addictiveness helps.

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    -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
  97. Re:Piracy is not the problem - incumbency and bugs by multicoregeneral · · Score: 1

    Dude. That's awesome. What's your secret?

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  98. Re:Piracy is not the problem - incumbency and bugs by Agent0013 · · Score: 1

    No secret. I just made a game that I wanted to play.

    I had a game on my previous phone, a Palm Treo, that I played often. It is similar to the free and open source Einstein. When I couldn't find a similar game on Android I decided to make it myself. By the time I finished the book on learning Android from the library, I had the game done. It helped that the main example in the book was a Sudoku game and mine is also a grid based logic game. Change the numbers to pictures and add a horizontal scroll view and first pass at it was done. Check it out, Einstein's Logic. I find that many of the comments from people show that they are as hooked on it as I was. It is a niche game though as not everyone likes logic puzzles. Plus, there is a bit of a learning curve to understand the clues. I could use some sort of tutorial mode to help people learn to play.

    Recently I did find my game out on some Android piracy site. Rather than cry about it, I figure I should be proud that my game is played enough to have made it into the piracy world. It's not like the pirates would have bought it anyway. I have payed for apps that were free with a donate version in the market and I have pirated apps that I did not think were worth paying for. Assassin's Creed to name one - crappy company policies and no fun on an Android device anyway. So glad I didn't buy that one.

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    -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.