The difference is just price of the hardware. But most families have a computer anyway.
That the kids aren't allowed to tinker with because it may have important documents in it. The whole point of the Raspberry Pi is to be cheap enough that the kids can do whatever they want with it, and if they break it you just re-image the SD card. If they break the board, it's not expensive to replace.
The PS3 wasn't released simultaneously worldwide. It was first released in Japan, then a week later in the USA, then four months later in the UK, then a week later in the rest of Europe.
The only binary blobs there are those I mentioned (the firmware that runs on the GPU and the user-space OpenGL ES, VG and MAX libraries). Everything else is open source. The kernel doesn't have any close source parts.
If you are talking about the firmware, you don't have to integrate it into your code. In fact, it's executed on the GPU before your code gets to run, before the ARM CPU is even started. Think of it as the BIOS on a PC.
If you were instead talking about the OpenGL ES, OpenVG and OpenMAX closed source libraries, these are user-space libraries that you don't need to have a functional operating system. You only need them if you want hardware accelerated video decoding and 3d rendering, and there are no alternatives that are open in the ARM SoC space that I know of.
There are no plans for upgraded hardware. The most they will probably do is move to a 512MB RAM chip when it starts being less expensive than the 256MB chip they are using now.
It's as open as any other ARM SoC with an integrated GPU. There's nothing stopping you from writing your own operating system. Many people already are in the process of doing that. The closed bits are only needed if you want hardware-accelerated 3d rendering and video decoding, which aren't necessary for an operating system to work.
The Beagle Board also has a GPU with closed source binary drivers, I don't see how how it's any different from the Raspberry Pi.
That list is a bit misleading. It lists any game that has support for DX10 or 11, even if it also supports DX9. What you should look at is the last column. If it says that the game only supports DX10 or 11, then it won't run on Windows XP.
You missed his point. He didn't say consoles had better versions of the games compared to expensive high-end PCs of the time. He said console games look and perform better than they would running on PCs with similar specs.
That might have been the case in the distant past, but for the last decade (since Morrowind) they make Xbox games first and then try to port them to other platforms.
That has nothing to do with it. It's mainly because x86 is too expensive that it isn't used in consoles. And the reason for that is Intel won't sell them a license to make the CPU themselves, so they're tied to Intel's high prices. When they use PPC or MIPS or whatever, they get a custom processor and a license to make it themselves (or hire a 3rd party to make it for them), and so can have more leeway in reducing prices in the future.
I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied.
Q: Is sideloading separate.apk flies to install apps not in the ouya store something that is possible without having to root and lose access to the ouya store? A: Yes, we will allow installation of your APKs.
That's Shadowgun, a GoW clone for iOS and Android.
As for the hardware; I think it's sufficient. Just because it's outputing at 1080p doesn't mean the games have to render at those resolutions. Most Xbox 360 and PS3 games render at 720p or less.
It's not 1994 anymore, ram is dirt cheap.
Only some types of RAM.
What would those reasons be? It's the same price as the 256 MB version. If you don't want the extra RAM, nobody is forcing you to use it.
Microsoft put it in all those Xbox consoles.
The difference is just price of the hardware. But most families have a computer anyway.
That the kids aren't allowed to tinker with because it may have important documents in it. The whole point of the Raspberry Pi is to be cheap enough that the kids can do whatever they want with it, and if they break it you just re-image the SD card. If they break the board, it's not expensive to replace.
It doesn't come with a box. You can make your own, and have it any colour you want.
Well, their project leader is like 17 or something. That might explain things.
Why stop at 5, when they can go all the way to the Playstation 9.
This is a remake, not a port like Valve did.
The PS3 wasn't released simultaneously worldwide. It was first released in Japan, then a week later in the USA, then four months later in the UK, then a week later in the rest of Europe.
The GMA500 is not an Intel chipset. It's a rebranded PowerVR SGX something or other.
nVidia knows this too. As you can see, they've been focusing in on advanced 3D gaming and super computing.
And mobile stuff (Tegra) where they have their own (licensed) CPU and GPU.
The only binary blobs there are those I mentioned (the firmware that runs on the GPU and the user-space OpenGL ES, VG and MAX libraries). Everything else is open source. The kernel doesn't have any close source parts.
Depends on what you mean by binary blob.
If you are talking about the firmware, you don't have to integrate it into your code. In fact, it's executed on the GPU before your code gets to run, before the ARM CPU is even started. Think of it as the BIOS on a PC.
If you were instead talking about the OpenGL ES, OpenVG and OpenMAX closed source libraries, these are user-space libraries that you don't need to have a functional operating system. You only need them if you want hardware accelerated video decoding and 3d rendering, and there are no alternatives that are open in the ARM SoC space that I know of.
There are no plans for upgraded hardware. The most they will probably do is move to a 512MB RAM chip when it starts being less expensive than the 256MB chip they are using now.
It's as open as any other ARM SoC with an integrated GPU. There's nothing stopping you from writing your own operating system. Many people already are in the process of doing that. The closed bits are only needed if you want hardware-accelerated 3d rendering and video decoding, which aren't necessary for an operating system to work.
The Beagle Board also has a GPU with closed source binary drivers, I don't see how how it's any different from the Raspberry Pi.
What purchase?
No Xen is a feature, as far as I'm concerned.
That list is a bit misleading. It lists any game that has support for DX10 or 11, even if it also supports DX9. What you should look at is the last column. If it says that the game only supports DX10 or 11, then it won't run on Windows XP.
Here's a cool video generated from pictures taken by the probe as it orbited the asteroid.
You missed his point. He didn't say consoles had better versions of the games compared to expensive high-end PCs of the time. He said console games look and perform better than they would running on PCs with similar specs.
That might have been the case in the distant past, but for the last decade (since Morrowind) they make Xbox games first and then try to port them to other platforms.
That has nothing to do with it. It's mainly because x86 is too expensive that it isn't used in consoles. And the reason for that is Intel won't sell them a license to make the CPU themselves, so they're tied to Intel's high prices. When they use PPC or MIPS or whatever, they get a custom processor and a license to make it themselves (or hire a 3rd party to make it for them), and so can have more leeway in reducing prices in the future.
I asked developers whether Ouya will run games sold outside the official store (without having to root the device, like with to Android's "unknown sources"), but they never replied.
They replied in Reddit's AMA.
Q: Is sideloading separate .apk flies to install apps not in the ouya store something that is possible without having to root and lose access to the ouya store?
A: Yes, we will allow installation of your APKs.
That's Shadowgun, a GoW clone for iOS and Android.
As for the hardware; I think it's sufficient. Just because it's outputing at 1080p doesn't mean the games have to render at those resolutions. Most Xbox 360 and PS3 games render at 720p or less.
It's still more powerful than the Wii, which has no problem dealing with the Wii-motes.