It's more similar to Doom than Quake, though it's less fast paced than either and more focused on story from the couple of hours I've played of it. Doom supported LAN play as well, BTW.
The only other games that use this engine that I know of are Quake 4, Prey and ETQW, all of whom have Linux versions available already. Wolfenstein 2008 and Brink use modified versions of the engine with different renderers, so they shouldn't be compatible.
Just FYI, none of those games you mentioned use or are based on Quake 3's source code. Warsow is based on QFusion, a modified Quake 2 engine and Cube and Sauerbraten used their own engines developed from scratch.
If your machine is so old it can't boot from DVD or USB, I don't think you should be trying to install Ubuntu on it. There are far better suited distros for that.
Those are only 4k if you don't count the megabytes of libraries and drivers they require to run. Not to mention that they usually consume a ton of memory while running.
They also seem to have doubled the number of registers to 32 (+32 SIMD registers) in the 64-bit mode, like AMD did with x86-64. I don't know if it'll provide much performance increase though since they already had a decent amount, unlike x86.
Noob tubes generally refers to all kinds grenade launchers and RPGs found in most first person shooters because they deal a lot of damage and don't require much aiming skill.
The stuff on Nintendo's website is pretty vague, it just says it has an IBM CPU and an AMD GPU. Engadget is just speculating. The sources they cite don't have any specifics either. The GameWatch article says the GPU is based on the R700 (Radeon HD4000 sereies of cards) but aren't specific as to the particular model. They even say it could be anything from the HD4350 up to HD4890, but they guess it's more likely to be something in the middle.
The PS3's OS is more bloated than the Xbox 360's. You get about 480MB of usable RAM on the 360 and 460MB on the PS3. Even worse, the PS3 has a split memory architecture, so you only get about 210MB of system RAM whereas on the Xbox 360 you can use all of it however you want.
As for you last point, there aren't that many games that release on both the 360/PS3/PC and Wii. Those few that do are usually outsourced to external developers so they're basically a different game altogether.
The guy didn't port the TF2 engine to WebGL since he doesn't have the source code. What he did is make a map loader that can partially load a TF2 level and display it with WebGL, but you can't actually play in it.
That's also how it works in France. You pay your internet subscription every month. But it's explicitly stated in the HADOPI law that you'll have to continue to pay the subscription even when you've been disconnected.
It was supposed to happen in November, but it all depends on how quickly the Russians fix their Soyuz problems. The astronauts with the training to handle the Dragon still aren't on the ISS, and they can't launch before that. I wouldn't be surprised if it's pushed to next year.
That's a misconception. There are 2 versions of bsnes, one that's very accurate and requires a lot of power and another that works for most games and will run fine on even low end Atoms while still being more accurate than most other emulators.
BSNES by its very nature is going to consume a lot of power, its focus is accuracy, not optimization.
That's inaccurate. bsnes' focus is accuracy then optimization. In other words, it doesn't sacrifice accuracy for speed, but it's still pretty well optimized. And that's only talking about the accuracy profile. There's also a compatibility profile that works very well even on my first generation Atom netbook.
It's more similar to Doom than Quake, though it's less fast paced than either and more focused on story from the couple of hours I've played of it. Doom supported LAN play as well, BTW.
I don't know why you're lumping Atoms with ARMs. Just because they're slow (for some definitions of slow) doesn't mean they're RISC processors.
The only other games that use this engine that I know of are Quake 4, Prey and ETQW, all of whom have Linux versions available already. Wolfenstein 2008 and Brink use modified versions of the engine with different renderers, so they shouldn't be compatible.
Just FYI, none of those games you mentioned use or are based on Quake 3's source code. Warsow is based on QFusion, a modified Quake 2 engine and Cube and Sauerbraten used their own engines developed from scratch.
Indeed, an ATI Rage with 4MB of ram should be a good upgrade for you.
The article talks about servers, not desktops.
If your machine is so old it can't boot from DVD or USB, I don't think you should be trying to install Ubuntu on it. There are far better suited distros for that.
Those are only 4k if you don't count the megabytes of libraries and drivers they require to run. Not to mention that they usually consume a ton of memory while running.
You mean that com.
Good thing then that they are a charity, not a company.
128 MB of RAM should be enough for anybody.
They also seem to have doubled the number of registers to 32 (+32 SIMD registers) in the 64-bit mode, like AMD did with x86-64. I don't know if it'll provide much performance increase though since they already had a decent amount, unlike x86.
Noob tubes generally refers to all kinds grenade launchers and RPGs found in most first person shooters because they deal a lot of damage and don't require much aiming skill.
The stuff on Nintendo's website is pretty vague, it just says it has an IBM CPU and an AMD GPU.
Engadget is just speculating. The sources they cite don't have any specifics either. The GameWatch article says the GPU is based on the R700 (Radeon HD4000 sereies of cards) but aren't specific as to the particular model. They even say it could be anything from the HD4350 up to HD4890, but they guess it's more likely to be something in the middle.
As far as I know, Nintendo hasn't released the WiiU's specs. Where did you get those numbers?
You must have only checked the US numbers.
The PS3's OS is more bloated than the Xbox 360's. You get about 480MB of usable RAM on the 360 and 460MB on the PS3. Even worse, the PS3 has a split memory architecture, so you only get about 210MB of system RAM whereas on the Xbox 360 you can use all of it however you want.
As for you last point, there aren't that many games that release on both the 360/PS3/PC and Wii. Those few that do are usually outsourced to external developers so they're basically a different game altogether.
The guy didn't port the TF2 engine to WebGL since he doesn't have the source code. What he did is make a map loader that can partially load a TF2 level and display it with WebGL, but you can't actually play in it.
That's also how it works in France. You pay your internet subscription every month. But it's explicitly stated in the HADOPI law that you'll have to continue to pay the subscription even when you've been disconnected.
People disconnected will still continue to pay their ISP contract.
It was supposed to happen in November, but it all depends on how quickly the Russians fix their Soyuz problems. The astronauts with the training to handle the Dragon still aren't on the ISS, and they can't launch before that. I wouldn't be surprised if it's pushed to next year.
Already done:
http://www.youtube.com/watch?v=xqMVg5ixhd0&feature=player_detailpage#t=54s
That's a misconception. There are 2 versions of bsnes, one that's very accurate and requires a lot of power and another that works for most games and will run fine on even low end Atoms while still being more accurate than most other emulators.
BSNES by its very nature is going to consume a lot of power, its focus is accuracy, not optimization.
That's inaccurate. bsnes' focus is accuracy then optimization. In other words, it doesn't sacrifice accuracy for speed, but it's still pretty well optimized. And that's only talking about the accuracy profile. There's also a compatibility profile that works very well even on my first generation Atom netbook.
Gran Turismo is made by Polyphony Digital, which is one of Sony's first party studios.