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Sony Attacks Microsoft's Publishing Policies

winston18 writes "Sony's vice president of publisher relations has gone on record as saying that Microsoft is protecting an inferior technology with their policies regarding content on Xbox Live Arcade and multiplatform titles. The comments stem from Microsoft's admission that they reserve the right to deny titles on Xbox Live if they launch on the PlayStation Network first."

203 comments

  1. Wait, what did Sony just said by ge7 · · Score: 3, Insightful

    Sony, who is known to pay millions towards Rockstar (with GTA series) and other developers to make PlayStation exclusives and offering them special deals, is saying Microsoft's policies are wrong when they try to fight against this old stupid shit with consoles?

    I guess all the old OtherOS, PSN network hacking and other fiasco wasn't enough for Sony.

    1. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      Sony, who is known to pay millions towards Rockstar (with GTA series) and other developers to make PlayStation exclusives ....

      I'm pretty sure it's the other way around.

    2. Re:Wait, what did Sony just said by bonch · · Score: 1

      Are you kidding? Until recently, Xbox versions of games were sort of infamous for having exclusives.

    3. Re:Wait, what did Sony just said by Trepidity · · Score: 3, Insightful

      Well, this is sort of a reverse exclusive. It's an interesting question whether the same considerations apply.

      With an exclusive, the platform/publisher pays a developer $X, or otherwise gives them some special consideration, to only publish on the platform, or at least to publish there first. So e.g. Sony pays Rockstar something to launch first (or perhaps only) on PSX.

      But with this, a platform/publisher punishes a developer for publishing first on another platform, so they say that if you launched on PSX, well then you can't also publish here 2nd.

      What's particularly interesting is that in the case where a publisher wanted an exclusive, they shouldn't object at all to the 2nd one, because it's just giving them an exclusive for free! They don't even have to pay a dev to publish only on PSX, because Microsoft is exclusive-izing the release for them, by refusing to become a 2nd platform for it.

      However the dynamics are a bit different with smaller devs, where this sort of thing can feel like a minefield of blacklists.

    4. Re:Wait, what did Sony just said by myurr · · Score: 4, Insightful

      The dynamics of this are also different in that a publisher can choose whether to accept or refuse an offer of exclusivity and the competing vendors are welcome to offer more money to the publisher. In this case Microsoft are simply acting as a bully and attempting to leverage their platform to enforce desirable behaviours in publishers wishing to target that platform.

      If you want your game to appear on the XBox at some point then you have to follow Microsofts rules governing your game on OTHER platforms! That is anti-competitive and morally wrong.

    5. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      I guess all the old OtherOS, PSN network hacking and other fiasco wasn't enough for Sony.

      The PSN thing pissed people off because service was down for a while. If it had just been a data theft with no downtime, no one would have batted an eye.

      The vast majority of their customers didn't care about Other OS at all. Its removal was only a big deal in geek circles.

    6. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 1

      The vast uneducated majority saw OtherOS's removal as consumer protection against multiplayer game hacking.

    7. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      Yeah, Microsoft paid for DLC exclusivity that is more than Sony has ever given to Rockstar in its entirety.
      Pretty sure they paid something in the numbers of $50 million for 2 DLC packages. D.L.C.
      And Microsoft are the ones who were infamous for paying for exclusive content over Playstation releases ever since 360 came about.
      It was only after all this blew up that Sony began doing it as well because, well, you have to or people will flock to the competition, right?

      Yeah, neither of them are innocent in this at all, but Microsoft DO outright deny access to XBLA if they go PSN first. (unless the game was really popular, probably)
      It is a terrible policy. It just screams of "GO WITH US OR YOU'RE ON OUR SHITLIST". It is childish.

      -Not so important, skip if you want-
      Let's not even get in to the fact that most developers HATE Live and XBLA because of the stupid restrictions that Microsoft have forced on it and them.
      They are killing their own network by limiting developers creativity because of their lackluster network infrastructure "standards".
      Sony have every right to call them out on it, PSN is a fantastic service compared to XBL, especially when you consider the fact that it is free.
      The paid-for content is also mostly worth it, it is an actual example of premium content, besides a couple things.
      Microsoft really need to improve things, PSN has already caught up on XBL and considering the free part, technically surpassed.

      Every time I hear about XBL, XBLA and 360 in general, it just gets worse and worse. I think the last decent thing I heard out of the 360 side was the new consoles weren't blowing themselves up. After that, it was just KINECT KINECT KINECT KINECT KINECT all the way down.
      That E3 conference was embarrassing, worst one they have had. On levels as bad as Enemy Crab RIIIIDGE RACER Sony conference. (At least that one provided some hilarious memes across many communities that still last even till now, that even Sony referred to as well, they went with it)
      Eyetoy already showed off how terrible controllerless control-schemes were. Really. Terrible.
      And pretty much every game that has been adapted for it has shown that. Lack of depth, stupidly simple control schemes, AUTOMATIC control schemes, seriously, that video with that guy sitting on his bed and a Kinect game literally playing itself, that was the definition of everything that is wrong with the concept.
      Yeah, it certainly works for a limited number of games, but the control-schemes are horribly simple and, despite what Microsoft love to claim, not very precise at all, they are blocky simply because developing the systems to work precise is a lot of work. (and considering the "market" that they seem to be going after, most devs don't even want to waste time with making it precise)
      Wiimote and Move are the right way to go, a control system that is very precise and natural.
      If only they had revived their own wireless wand research for the PC, it would have worked well with Kinect. Oh well, maybe 720.

    8. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      That was true of the people who follow Playstation news. I remember reading many posts to that effect on the Sony forums.

      Overall though, I would be surprised if the average PS3 owner knew anything about Other OS or heard about it being removed.

    9. Re:Wait, what did Sony just said by ge7 · · Score: 1

      Seriously dude, it's even right in the summary. Learn to fucking read.

      It's even in the summary? The summary isn't some hard truth. It's comment part of the article and part from the submitter. This was my comment. Slashdot summaries aren't some exact truth. Sometimes they're actually pretty far from it.

    10. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 1

      Sony owns Polyphony Digital, just like Microsoft owns Turn 10 Studios.

    11. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 3, Insightful

      The whole INDUSTRY is anti-competitive and morally wrong, from the basic locking down of the hardware, to having to have all published works go through Microsoft / Sony / Nintendo in the first place.

      If they sell the hardware at a loss that's their problem. Having a monopoly built on top of that should be illegal, legitimate start-up developers are being locked out or forced to pay fees in order to have their games released and have their potential market share and exposure greatly marginalized if they can get a foothold at all (Microsoft have their Indie market albeit with crippled Managed code, Sony have nothing,)

      Somebody needs to drag them through the courts over this. It's ironic that many of the big players today started of by producing unlicensed software on consoles. Remember EA, Codemasters and unlicensed Sega carts? Unfortunately the system is so corrupt today they simply need to play the piracy card and they get off scott free.
       

    12. Re:Wait, what did Sony just said by artor3 · · Score: 1

      What are you talking about, "giving [the publisher] an exclusive for free?" They don't want an exclusive to be free, they want to get paid for it!

      Without Microsoft's approach:
      Make exclusive deal with Sony, get paid $X
      Release on PS, make $Y from sales
      (Months later) Release on Xbox, make $Z from sales

      With Microsoft's approach:
      Either forfeit $X and release on both consoles simultaneously, or forfeit $Z -- if you weren't planning on taking $Z, then none of Microsoft's policies matter.

      What MS is doing is good for customers (though that's not why they're doing it). It sucks when you're forced to wait several extra months to get a game just because the developer was handed a big bag of money by some mega-corp hoping to coerce you into buying their console next time around.

    13. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      As long as I can run to the store and pick up a copy of Halo for PlayStation.

    14. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      What MS is doing is good for customers (though that's not why they're doing it). It sucks when you're forced to wait several extra months to get a game just because the developer was handed a big bag of money by some mega-corp hoping to coerce you into buying their console next time around.

      Think about what you just said in the context of DLC... particularly with Bethesda games, for example.

    15. Re:Wait, what did Sony just said by Your.Master · · Score: 1

      The PC market sells hardware that is not locked down, and sells it at no loss. That's what a console without any lockdown, sold at profit rather than as a loss-leader, looks like.

      It's not reasonable to argue that three distinct curated video game experiences are each monopolies, when, first of all, there's three of them, and second of all, you don't have to participate in any of them to get video games.

      Given that there does not seem to be a monopoly or collusive oligopoly on the relevant market (video game entertainment, as opposed to "Sony-produced video game entertainment"), why should this be illegal? I don't understand why companies like Nintendo, Microsoft, and Sony, should not, in general, be legally permitted to offer for sale whatever they want to sell with whatever terms they want to attach to the sale, and an (informed) consumer able to accept or refuse such sales.

    16. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 1

      What somebody really needs to do is make a game that is compatible with the PS3 or X360 without going through the trouble of paying off those companies for the codes to make it work. Then they just have to prove that they should be allowed to do that in order to stop the anti-competitive practices already at work.

      MS and Sony would be limited to profiting only off of the hardware, their own first-party software, and subscription fees for higher-tier services (Live Gold/PS+). Third-party developers wouldn't have to give them a cut, and they'd be free to develop for any system.

      And didn't MS already get bashed on anti-competitive practices for trying to lock out 3rd-party flash drives from the 360? That could be a good starting point for the defense.

    17. Re:Wait, what did Sony just said by 10101001+10101001 · · Score: 2

      The whole INDUSTRY is anti-competitive and morally wrong, from the basic locking down of the hardware, to having to have all published works go through Microsoft / Sony / Nintendo in the first place.

      The thing is, that's just a general side effect of a free market and contracts. Specifically, the reason the industry has degenerated into three main companies is precisely because of issues like the inherently obfuscation of complex technology and contracts that further enforce that upon licensed developers who would wish to enlighten unlicensed developers, the economy of scale issues to make a profit on open hardware modeled on crippled closed hardware even if there were no DMCA, and the inability for other players to get a real foothold precisely because many developers are so invested, financially, into reaching a large audience they're unwilling to do much of anything to court small time open players until those small time open players become big through many years of being very lucky at getting hit games on their open platform. And once that point is reached, someone can just clone the platform and that small time player may go out of business. I mean, look at the PC industry and what happened to of all companies IBM; the PC might have won nearly all the battles, but it seems IBM basically lost the war.

      If they sell the hardware at a loss that's their problem. Having a monopoly built on top of that should be illegal,

      I disagree. I'm strongly tempted to say I don't think they should be allowed to sell their hardware at a loss, period; except in rare circumstances, like getting rid of obsolete stock, such an action is indicative of anti-competitive dumping in a market. Further, AFAIK Nintendo doesn't as a general point ever sell a console at a loss (which a few rare exceptions when Yen/Dollar fluctuations might have caused that to happen) yet Nintendo, even as far back as the NES was pulling the anti-competitive exclusivity crap with Sunsoft and Batman.

      legitimate start-up developers are being locked out or forced to pay fees in order to have their games released

      The thing is, I'm fairly certain the licensing fees are the least of their problems. The real issue is that a lot of gamers seem to expect $1+ million production games. It's the same issue with movies, really. Video cameras are incredibly cheap now, yet it's not like there has been a flood of movies on the market--even if movie theaters wouldn't show them, the internet would clearly be a place for them; that's because without the expected production value, most people view "indie" films as crap which really limits the non-mainstream movie market to "indie" films that cost a lot or the rare good directed/edited "indie" film that was done on the cheap. Instead, we've see a flood of short, free youtube clips and a flood of short, free flash games.

      and have their potential market share and exposure greatly marginalized if they can get a foothold at all (Microsoft have their Indie market albeit with crippled Managed code, Sony have nothing,)

      Unfortunately, that's life. It's hard having an advertisement reach millions of potential customers so that thousands will buy your high quality game for $1-$5*, just so you can earn enough to prove yourself to MS or Nintendo or whoever so you can make $50* games and be considered a "real" developer. I don't really blame MS or Sony or Nintendo for that.

      Somebody needs to drag them through the courts over this. It's ironic that many of the big players today started of by producing unlicensed software on consoles. Remember EA, Codemasters and unlicensed Sega carts?

      It makes perfect sense. Like above, they started out small until they proved themselves, then they joined the ranks of "real" developers and now are forced into a situation where they have to make big-selling titles to break e

      --
      Eurohacker European paranoia, gun rights, and h
    18. Re:Wait, what did Sony just said by JMJimmy · · Score: 1

      DLC sales are tiny in comparison to game sales.

    19. Re:Wait, what did Sony just said by xero314 · · Score: 1

      What MS is doing is good for customers (though that's not why they're doing it). It sucks when you're forced to wait several extra months to get a game just because the developer was handed a big bag of money by some mega-corp hoping to coerce you into buying their console next time around.

      So what you are saying is that it is better for consumers if the producers make less money and delay all versions until they are all complete. With the current exclusive model, publisher get additional funds, and often additional support, which helps them get a product available sooner for at least one platform. Ultimately this also means it will be released sooner for all platforms as there will be additional revenue for resources. Exclusivity rarely means waiting longer than you would have otherwise, but it does often mean that at least one subset of consumers gets the product sooner than they would have otherwise. If you are in that subset then you benefit, if you are not then you neither gain or lose.

      The MS approach here is even worse for small developers, as no one is going to be offering them exclusive bonus or technical assistance. The MS approach just means that the small developers must either complete the xbox version first, screwing playstation owners, or delay both versions until they are both complete. Or worse yet, in the developer is only familiar with the Playstation then they can never have their product ported to the XBox, screwing XBox owners, or again delaying both until the Xbox port is complete (ports take time), screwing everyone.

    20. Re:Wait, what did Sony just said by The+Dawn+Of+Time · · Score: 1

      It's just a child (or childlike person) who doesn't realize their personal greed for entertainment is not a compelling moral system.

    21. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      millions towards Rockstar?
      That's Microsoft
      http://n4g.com/news/522348/gta-iv-cost-microsoft-75-million

      and that's for timed exclusive content

    22. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      Are you retarded or what? Sony owns the developer of GT. That's like asking why Halo isn't on the PS3.

      You should probably go find a xbox specific forum if you want to make complete retarded uneducated comments about Sony.

    23. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      Jesus you MS fanboys are fucking stupid. It was Microsoft that paid millions for GTA content. http://www.eurogamer.net/articles/take-two-refuses-to-clarify-usd-50-million-gta-iv-deal

      Don't comment on things you have absolutely no fucking clue about or I will be forced to knock your mother's teeth out next time I'm making her squeal like a pig.

    24. Re:Wait, what did Sony just said by Ecuador · · Score: 1

      I imagine you only got modded up because you bash Microsoft and this is Slashdot.
      Microsoft is not the big bully in the console gaming arena, they seem to have a good product (I am not a console gamer so this is from what I read) that got a decent market share. However, they are a distant third in market share (yeah, even if you don't count handhelds).
      What they do have going for them, is that, again according to what I read, their current gen console is perhaps the best (for casual gamers), especially when you consider their online platform. So, if I had a good platform and some game dev was bought as an exclusive by a competitor, I would certainly feel within my rights to deny them access to my platform. Sony bought your game, it's theirs, I don't want it on my console.
      As simple as that. You choose to either make money off the exclusivity deal, or take advantage of the Xbox market. You can't have both! And to remind you, that is the definition of exclusivity.
      If you are not convinced, I have to tell you that on other markets, a manufacturer giving an exclusivity to a retailer can seriously piss-off other large retailers and have trouble selling to them in the future (unless you have a popular product of course!). And nobody complains, that's what exclusivity entails.

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    25. Re:Wait, what did Sony just said by Narishma · · Score: 2

      Gran Turismo is made by Polyphony Digital, which is one of Sony's first party studios.

      --
      Mada mada dane.
    26. Re:Wait, what did Sony just said by halowolf · · Score: 1

      Which funnily enough, back in the day, was going to debut on Apple Macs until they were bought out by Microsoft. Even back in those days it was looking like a great title, and i was a bit miffed that it was coming out on Macs only at the time. Well, we all know the rest of what happened...

    27. Re:Wait, what did Sony just said by ewibble · · Score: 1

      It's also childlike behaviour not to share your toys even if you are not using them

    28. Re:Wait, what did Sony just said by Gravatron · · Score: 1

      No, this is bad for customers all around. This means no ports of popular games on other platforms. This means burdening developers with multi-platform, simultaneous releases if they ever, maybe, intend on releasing on the Xbox. This prevents developers from taking advantage of features that might only be found on other platforms for those versions of the game.

      MS is trying to make it so any other platform cannot have any exclusive content. It was force the 360 to be the lead platform for any and all games.

    29. Re:Wait, what did Sony just said by Kalriath · · Score: 1

      PSN? Fantastic? As a Playstation 3 owner, I have to object to that statement - it feels like an afterthought bolted on at the last minute.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    30. Re:Wait, what did Sony just said by rtb61 · · Score: 1

      It might be wrong to leverage lock in to create anti-competitive practices but that is basically what the console market is and always has been. It does seem like M$ is desperate to squeeze as much profit out of the 360 as they can, as they attempt to push off the upgrade to the next console for as long as possible. Of course cheap general purpose PCs are eating up the capability gap with the added benefit of really low priced games.

      So the big profit panic, is it being driven by this console being the last console with no upgrade future. Cheaper more powerful computers battle with the fact they result in bigger and far more expensive computer games and of course a huge number of existing very playable titles.

      Digital big screen TVs with the build in capability to play existing game titles and browse the internet etc will kill the console (Sony can last longer by adding playstation built into their TVs).

      --
      Chaos - everything, everywhere, everywhen
    31. Re:Wait, what did Sony just said by Anonymous Coward · · Score: 0

      that's why you make a "hd" or "summer" or "the next gen" version on the other platform then. pookeemoon, gotta have 'em alll!

      even if the sw market provider paid you for exclusivity, you can still do that.

    32. Re:Wait, what did Sony just said by znerk · · Score: 1

      DLC sales are tiny in comparison to game sales.

      [citation needed]

      No, really. Microtransactions seem to be where the money is, right now, in the market space. "Goofy little phone games" are cleaning up, making millions per month for doing almost nothing, now that their product is on the appropriate app stores.

      "Free game, that you spend $5-10 a month on microtransactions" makes much more money (eventually) than "$60 game that you buy once and then never pay the publisher again".

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    33. Re:Wait, what did Sony just said by JMJimmy · · Score: 1

      Here's an example of what I mean:

      Gears of War - absolutely huge title, ~71.5% of 360 gamers have started it. Yet only ~18.6% of those who have it also started the 'Hidden Fronts' DLC.

      M*cro-transactions are also a bit of a red-herring. They often are able to rack up large dollar values but there's very little information as to whether there's large scale adoption overall or whether a small group of people are spending an inordinately large amount on a single title. Take Age of Empires Online as an example, using the same data set ~2.2% players have started the game. ~16.4% of those have started the 'Greek' premium pack ($20), ~6.2% the 'Egyptian' premium pack ($20) and ~0.2% the 'Crete' booster pack ($10).

      Disclaimer: these numbers will be somewhat skewed as some may have purchase the game or DLC but never 'started' it ie: earned an achievement in it. And is also skewed to those who go after achievements. Sample size, 154,336. Sourice: http://www.trueachievements.com/

    34. Re:Wait, what did Sony just said by znerk · · Score: 1

      Ok, I think we're talking about two separate ideas, here. I was actually talking about the phone game market (which I guess is slightly off-topic), where microtransactions account for something like 80% of certain software houses' income. The question, apparently, isn't whether someone is willing to pay $5.00 vs $0.50, it's more whether an individual is willing to make a microtransaction in the first place. The numbers I was reading (sorry, can't find the link now) said something like 20% of the people making microtransactions are worth %70 of the microtransaction income. If that subset of people is willing to spend any money whatsoever on the microtransactions, then they haven't got any qualms with dropping twenty, fifty, or even more on a single game's purchasable content.

      You're giving specific numbers on specific content on a specific platform, whereas the data I was working with suggested that it was an overarching study (at least, they were talking about multiple phone platforms, rather than one specific OS).

      Oh, and just so we can stay on the same page, I'm not sure that $20 for a single piece of downloadable content counts as a microtransaction (although the study I am referencing apparently thinks it's ok, so I guess it's a moot point).

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    35. Re:Wait, what did Sony just said by JMJimmy · · Score: 1

      While platform specific, those numbers do give an indication of purchasing behaviour. The phone based market is slightly different in that the initial cost for these games is usually very low and the focus is on much smaller bits of content (a handful of levels for Angry Birds as an example). A $1 "microtransaction" purchase on a $2.99 game will result in much higher % of income for the software houses even if the purchasing patterns are similar to those found on a specific platform. There will obviously be differences between the two as the console market is far different than the phone market in terms of the types of customers, but I wouldn't be surprised if the numbers are only 5-10% different in terms of % of adoption of a specific DLC.

    36. Re:Wait, what did Sony just said by brkello · · Score: 1

      Not really. Microsoft is a private company that can do whatever it wants. If you publish with their competitor first, they have every right to deny you the ability to publish on their platform. I am not sure why Sony would care...it means they can get an exclusive on that game. Well, I know why Sony cares...because it is weaker than MS (at least in the U.S.) so a lot of publishers will make sure to follow MS's rules so the can publish on other platforms as well. It isn't anti-competitive, since you can still publish on Sony if you want. It isn't really being a bully either (no more than any business move). MS wants games to be released on their console first or at the same time as PS3. This ensures that it is the case.

      --
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    37. Re:Wait, what did Sony just said by znerk · · Score: 1

      I think I managed to wander off-topic in my rambling, but the gist of what I was attempting to put forth was that a small subset of the people willing to make micro-purchases are responsible for a large amount of the actual currency flow. The study's main thrust was that it appears it is not the price of the additional content that drives the purchase decisions, but some other factor; while the price point does have an impact, it is not as great an impact as whatever drives people to spend money on a game's downloadable content in the first place.

      If I recall correctly, the study was attempting to correlate data on what drives microtransaction-style purchasing in the first place. More to the point, it was an attempt to discover whether price actually meant anything to the consumers who were actually making the purchases. The conclusion was that some users seem to just be bigger spenders than others, by enormous margins. They considered those users to be the "cash cows", so to speak, because once they decided to purchase additional content for a given game, they seemed to purchase almost indiscriminately... as opposed to the remaining 80% of the users, who (by and large) only purchased specific content.

      They didn't appear to have a clue what made those users purchase orders of magnitude more of the additional content than the other users, although they seemed highly interested in obtaining that information...

      --
      This work is licensed under a Creative Commons Attribution 3.0 Unported License.
  2. Xbox Live by bonch · · Score: 2, Interesting

    A lot of developers have been publicly complaining about Xbox Live, calling it too closed. Even Gabe Newell of Valve--who used to work at Microsoft--criticized Live for being too restrictive because Microsoft wouldn't allow Valve to use Steam. Meanwhile, Sony not only allows Steam but lets Valve offer a free copy of the PC and Mac version to buyers of the PS3 version of Portal 2.

    Microsoft has ridden the success of Halo and Gears of War, and the 360 was easier to develop for when people were learning how to work with the PS3, but sales of the PS3 are surpassing the 360 this year, and PS3 developers have caught up. In addition, the poor reception to Microsoft's focus on motion gaming as well as a lack of an answer to mobile gaming signals a diminishing of the their position to third place.

    1. Re:Xbox Live by Kreigaffe · · Score: 1, Funny

      On the other hand, PSN hands your CC data over to russian mafioso.

      So... do you want to be hanged, or shot?

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    2. Re:Xbox Live by bonch · · Score: 1

      On the other hand, PSN hands your CC data over to russian mafioso.

      No, it doesn't.

    3. Re:Xbox Live by Anonymous Coward · · Score: 1

      Thats true.. they just leave their security wide open for anyone to take it

    4. Re:Xbox Live by Kreigaffe · · Score: 1

      Oh HI Mr. Pedant!

      You know very fucking well what I meant. Forgive me for expressing it in a brief and humorous sentence referencing an incident the details of which we all are very fucking aware of, rather than providing a detailed blow-by-blow recount of the entire PSN incident complete with sourced quotes and references.

      Go blow it out your uptight corporate shill of an asshole.

      And that's something you CAN take literally.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    5. Re:Xbox Live by Opportunist · · Score: 1

      Depends on your jurisdiction. If I leave my car unlocked and it's used for criminal activities, I'm partly liable.

      So I'd say... they're partly handing them over. ;)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Xbox Live by Mad+Leper · · Score: 1

      First time I've had to resort to bad language in a forum post (really!), so here goes..

      "You Sir,are full of shit"

      No evidence that PSN credit card numbers were ever taken, used, decrypted, stolen or used. But I understand an Anon shill such as yourself would never admit to the facts..

    7. Re:Xbox Live by Kreigaffe · · Score: 1

      I'm not Anon, bro. There's my name. It's.. it's right there.

      You also need to get the stick outta your butt.

      There's absolutely no way my post could have been interpreted as anything but a joke. It's referencing the PSN incident in a way that's so inaccurate that anyone who heard anything about it would understand both that I was referencing that incident and that I was exaggerating and fabricating the story with the intent of eliciting a laugh from the allegedly tech-savvy readership here at Slashdot.

      Of course I'm not going to admit to the facts, MY POST WAS NOT INTENDED TO BE FACTUAL. I have no reason to rescind what I said, as what I said WAS NOT INTENDED TO BE FACTUAL.

      Good god, do you call up Leno every time he takes an actual occurrence and fabricates details to make it funny? Are you an alien who has never come into contact with the concept of human comedy before?

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    8. Re:Xbox Live by Anonymous Coward · · Score: 0

      Do you require assistance removing that xbox out of your ass? It seems like its making you rather cranky.

    9. Re:Xbox Live by Anonymous Coward · · Score: 0

      Actually, there was a lot of evidence that they were used. Google it yourself, but plenty of people found their credit cards being fraudulently used after the PSN breach.

      Me, personally, I didn't have to worry: my bank changed my credit number for me before I had a chance to ask. Which still meant a ton of cleanup on my behalf to update my credit card number with a dozen different vendors that never gave it away to the world.

      But still, even if YOU don't believe that people's credit card numbers were stolen, my BANK does. And I know which of the two I trust.

    10. Re:Xbox Live by Kreigaffe · · Score: 1

      I'm glad you're brave enough to respond to my refutation of my post to -- oh, nevermind, you came back anonymously.

      Not that it matters, but I don't own an XBox, or XBox360, and will never load GFWL on my computer, and will never participate as a consumer or producer in XBLA. I don't much care for Microsoft and their shoddy Steam-knockoff products.

      None of that changes the fact that PSN was porous as all hell, was hacked, exposed sensitive information of thousands -- millions -- of their users, and was down for weeks. And none of that changes the fact that XBLA is a very closed-down place, and Microsoft's business practices are draconian -- if you're being *kind* to them.

      So do you want to hang, or be shot?

      Yes, clearly, me comparing a black kettle to a black pot.. CLEARLY that makes me a M$ FANBOY! Fuck you're clever, guy!

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    11. Re:Xbox Live by Aqualung812 · · Score: 1

      In addition, the poor reception to Microsoft's focus on motion gaming

      You define "poor reception" as making the world's fastest selling consumer electronics device?

      sales of the PS3 are surpassing the 360 this year

      PS3 is surpassing Xbox in sales? Not according to NPD, which says Xbox 360 has been outselling other consoles for 5 months now.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    12. Re:Xbox Live by Gravatron · · Score: 1

      Pulling out the 'I was just joking!' defense eh? Rush would be proud.

    13. Re:Xbox Live by Gravatron · · Score: 1

      NPD only covers the US you know.

  3. Pot, meet kettle by Omnifarious · · Score: 2, Insightful

    I can't see this as anything other than one giant who uses customer hostile strategies to profit complaining about another giant using customer hostile strategies to accomplish the same goal. Boo hoo, poor Sony.

    1. Re:Pot, meet kettle by dintech · · Score: 1

      Inferior technology? As far as I know, xbox live has never been down for a month...

    2. Re:Pot, meet kettle by Anonymous Coward · · Score: 0

      yeah, it was down for a month, but many many Xbox 360 owners got a box that was down FOREVER. http://en.wikipedia.org/wiki/Xbox_360_technical_problems

    3. Re:Pot, meet kettle by Maestro4k · · Score: 1

      I think he was referring to the on-disc content part of Microsoft's policy with that remark. Requiring on-disc parity means that the PS3's Blu-Ray storage advantage is wiped out in favor of the inferior DVD discs the Xbox360 uses. Storage-wise there's a definite inferiority there, and MS appears to be using policies to try to negate this disadvantage. I doubt any of the big publishers are terribly amused by this.

  4. So, make Linux the next OS for PS4! by G3ckoG33k · · Score: 1

    So, make Linux the next OS for PS4!

    That would help discussions with Microsoft.

    1. Re:So, make Linux the next OS for PS4! by Anonymous Coward · · Score: 0

      Yeah, sure, let's play only Quake clones (to be fair, that's not much different from now).

  5. Microsoft Has No One To Blame But Themselves by VisibleSchlong · · Score: 3, Insightful

    They have been in the console market for ten years now and they still think they can buy/bribe/threaten their way to beating Sony and Nintendo.

    Sony has some 21 first party studios.
    Nintendo has about 10.

    Microsoft has only 3 or so first party studios.

    So Microsoft is forced to play the bribe and threaten crap with publishers since they have almost nothing in the way of exclusive games to compete with Sony and Nintendo's huge first party lineups.

    No wonder they went from distant 2nd place last gen to last place this gen.

    1. Re:Microsoft Has No One To Blame But Themselves by Billly+Gates · · Score: 2

      They have been in the console market for ten years now and they still think they can buy/bribe/threaten their way to beating Sony and Nintendo.

      Why? It worked on the PC didn't it?

      Thats how the inferior Windows won and how Office beat the better Lotus 123 and Wordperfect. It is why the green screen ugly, slow, 640 k ram limited, pc speaker beeping, single tasking, CLI OS DOS won over the supperior Amiga and Macintosh at the time to dismay over people who had multimedia 10 years earlier.

      The only reason IE still doesn't have 90% marketshare in the US is because other browsers are free. In Asia no SSL is why IE still has 90% marketshare.

      Bribing your way is how to win and what made Microsoft a monopoly by strong arming OEMs and software developers. I think the only reason MS is not so powerful today compared to 10 years ago is because Balmer is much nicer than Gates and they do not strong arm and corrupt things to get their way anymore.

    2. Re:Microsoft Has No One To Blame But Themselves by Pop69 · · Score: 1

      I think the only reason MS is not so powerful today compared to 10 years ago is because Balmer is much nicer than Gates

      I always thought it was because Ballmer was a fucking idiot ?

    3. Re:Microsoft Has No One To Blame But Themselves by Anonymous Coward · · Score: 0

      Spoken as someone who wasn't there. Word, Excel, even Multiplan where a joy to use compared to 123, wordstar, aand their ilk.

    4. Re:Microsoft Has No One To Blame But Themselves by Anonymous Coward · · Score: 0

      Total BS.

      The Mac was an inferior platform to develop games on, and only shrugged this off when STEAM came to it. Until then, the Mac was a a steaming pile of API layers. With the removal of Rosetta and "Classic" mode, kiss goodbye the ability to play ALL old Mac games.

      The Amiga was a decent platform for games, but suffered from the same problem Windows 3.x and Pre OSX MacOS's did, steaming piles of API BS in the way. The Amiga pretty much ran things like DOS did, but without the memory management issue.

      It's only become worse. The Xbox360, Wii and Playstation 3 all have the same CPU's, but run without all the API BS in the way. Meanwhile we still have to program against two sloppy API's on the PC and one on the Mac/Linux with so much inefficient API.

      So this is where things break down, Games don't need and don't want all the "common user interface", hell even Adobe doesn't use it for their software.
       

    5. Re:Microsoft Has No One To Blame But Themselves by Anonymous Coward · · Score: 1

      No wonder they went from distant 2nd place last gen to last place this gen.

      Uhhh... what?

      You must be seriously, rabidly anti-Microsoft to believe that. A quick glance at Wikipedia shows that the Xbox 360 has sold 55 million units through June 31st of this year, while the PS3 has sold 51 million units. Also, the Xbox 360 currently the fastest selling console, which means its lead is growing compared to the PS3 (and is currently outselling the Wii by a margin of two-to-one).

    6. Re:Microsoft Has No One To Blame But Themselves by shutdown+-p+now · · Score: 1

      In Asia no SSL is why IE still has 90% marketshare.

      I've re-read this bit several times, and it makes less sense with every try. Care to explain?

    7. Re:Microsoft Has No One To Blame But Themselves by Billly+Gates · · Score: 1

      Since SSL was banned to foreign countries, Japan, China, and South Korea standardized on ActiveX controls for banking and any e-commerce.

      It is no longer banned but if you go to sites that measure browswer marketshare you get a marketshare that heavily favors Microsoft. It is why Apple left the Korean market a decade ago with Macs as they were useless for anything internet related in Asia. IE 6 and XP marketshare are much lower than what you hear on slashdot because China and much of Asia skew the results.

      I do admit this was a bad decision on government encryption export controls more than it was on MS being abusive forcing itself on others with OEMs as Netscape/Firefox did not have an answer to ActiveX and encrption other than relying on SSL.

    8. Re:Microsoft Has No One To Blame But Themselves by westlake · · Score: 2

      Thats how the inferior Windows won and how Office beat the better Lotus 123 and Wordperfect. It is why the green screen ugly, slow, 640 k ram limited, pc speaker beeping, single tasking, CLI OS DOS won over the supperior Amiga and Macintosh at the time to dismay over people who had multimedia 10 years earlier.

      WordPerfect was a DOS era product ported to every platform known to man - each with its own little fiefdom within the company. It was late to see Windows as a threat - it was late to get credible product on the market for Win 3.1 and Win 95.

      The MS-DOS PC was positioned as an office workhorse. The natural upgrade path from the eight-bit world of CP/M. Sold with an industrial strength keyboard and a large - readable - 80 column display. It would prove equally at home on the shop room floor .

      The modular design of the PC meant that audio and video upgrades could be easily installed and competitively priced.

      No single vendor.

    9. Re:Microsoft Has No One To Blame But Themselves by bakarocket · · Score: 2

      That's a bit misleading. You say that the PS3 is in last place worldwide, and then you say that the 360 is the fastest selling console right now. Then you make the conclusion that the 360 is increasing its lead on the PS3.

      However, you left out the part from TFA that mentions that it's the fastest selling console in the US. You can make no conclusion about worldwide sales figures based upon the sales figures in the US. You can't just mix data samples like that.

      I don't care about the whole console war or anything, I just like my statistics to be honest ones.

    10. Re:Microsoft Has No One To Blame But Themselves by xero314 · · Score: 1

      Just to quote the article you linked to: "That’s nearly double the next closest console, the Nintendo Wii, which saw sales of 273,000 units. Sony PlayStation 3 numbers were not available." Gee, yes MS is doing great compared to the Wii, to bad there is no evidence it is outselling the PS3, even in the US since they don't have the PS3 numbers.

    11. Re:Microsoft Has No One To Blame But Themselves by SilentChasm · · Score: 1

      I might be wrong but I think the poster is talking about crypto export restrictions which made it illegal to export strong encryption in software for a while. They developed a way around it using ActiveX controls that were downloaded by the site rather than built into the browser, that of course only work in IE. When everyone else was switching to other browsers, all the infrastructure used IE only stuff (for encryption, internet banking, etc) therefore IE didn't lose it's spot at the top because no other browser worked with all that stuff.

      Again, this is just going by memory, but I think that's about what happened.

    12. Re:Microsoft Has No One To Blame But Themselves by Xest · · Score: 2

      "No wonder they went from distant 2nd place last gen to last place this gen."

      Except they haven't.

      They're still a clear 2nd place in terms of consoles sold, a clear first place in terms of games sold, and a near 1st place in terms of total profits (thanks to XBL subscriptions etc.). Even the historically very pro-Sony VGChartz.com accepts that the 360 is still ahead of Microsoft in terms of total units sold.

      By what metric that puts them at last place in your world I've no idea, but their strategy has worked.

      Still, Slashdot modded you up because you slagged off Microsoft, even though you're completely wrong. So well done on exploiting Slashdot's idiot group think that mods up what they would like to be true, over what is true.

      The fact is they have beaten Sony, and they did it again with Kinect, shifting far more units and far more games for it than Sony did Move. Sony is enjoying a resurgence with it's price cut, but whether it'll be enough to shift it over the 360 in terms of units sold before Microsoft releases a new console is anyone's guess, it'd take some doing, but you may be right in a year or so's time by that metric I suppose, but right now, you're still just completely wrong.

    13. Re:Microsoft Has No One To Blame But Themselves by RightSaidFred99 · · Score: 1

      Lol - "compete". Uhh, who exactly do you think is winning the console war? Right now - not 1 year ago, btw, and here's a hint: It's not Nintendo.

    14. Re:Microsoft Has No One To Blame But Themselves by Anonymous Coward · · Score: 0

      They have been in the console market for ten years now and they still think they can buy/bribe/threaten their way to beating Sony and Nintendo.

      Why? It worked on the PC didn't it?

      Thats how the inferior Windows won and how Office beat the better Lotus 123 and Wordperfect. It is why the green screen ugly, slow, 640 k ram limited, pc speaker beeping, single tasking, CLI OS DOS won over the supperior Amiga and Macintosh at the time to dismay over people who had multimedia 10 years earlier.

      The only reason IE still doesn't have 90% marketshare in the US is because other browsers are free. In Asia no SSL is why IE still has 90% marketshare.

      Bribing your way is how to win and what made Microsoft a monopoly by strong arming OEMs and software developers. I think the only reason MS is not so powerful today compared to 10 years ago is because Balmer is much nicer than Gates and they do not strong arm and corrupt things to get their way anymore.

      A lot of revisionist history there, lotus and wordperfect lost because they dropped the ball and were late to the party with a windows compatible version, even they admit that. Amiga and mac also failed under their own steam at the time, remember at the time MS did not have any clout and certainly weren't a monopoly, there strong arming came well and truly after the products you mentioned failed on there own merits.

    15. Re:Microsoft Has No One To Blame But Themselves by Anonymous Coward · · Score: 0

      This is only true for South Korea, which decided to standardize on ActiveX for online banking in late 1990s due to the SSL issue which you described. For whatever reason, Japan never latched onto ActiveX on the same level the Koreans did. (probably not because we were any smarter than the Koreans; just a lucky accident.) With the notable exception of a few government sites and video streaming services, I have not encountered a problem browsing the web in Japan on a Mac since, oh, 2005 or so.

    16. Re:Microsoft Has No One To Blame But Themselves by brkello · · Score: 1

      I don't really know what you are talking about. All three consoles are great and have their own decent titles...why I have all three. People use selling statistics like it matters. 360 has some great games, the best controller, and I am glad I purchased it.
       
      If you think all the companies don't do the buy/bribe/threaten, than you are being serious naive. All the companies are giant that do all kinds of evil things. As long as they are all competing and keep putting out quality, I could care less.

      --
      Support a great indie game: http://www.abaddon360.com
  6. "Exclusive" Titles should be illegal by msobkow · · Score: 2

    Personally I think "Exclusive" title arrangements should be illegal. But as long as developers can get a premium fee for making their work platform-exclusive, we'll have to put up with the practice.

    Then again, given the shitty quality of some ports, maybe it'd be better if all developer's focused on one platform first and got it right before they tried tacking other development environments.

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:"Exclusive" Titles should be illegal by Pharmboy · · Score: 2, Insightful

      Personally I think "Exclusive" title arrangements should be illegal.

      On what grounds? If I develop software, and some company offers me an extra sweet deal if they get an exclusive, you want to tell me that I shouldn't legally be able to accept the offer?

      Why stop with software? Should all companies that have exclusive deals be banned from continuing with those exclusive deals? Apple must sell phones through all carriers? Selena Gomez must ditch her exclusive clothing line at Kmart? Same with Kathy Ireland? Why would clothing or phones be any different than software?

      Dig a little deeper into this, and you find that the suggestion is pretty absurd, even if your heart is in the right place.

      --
      Tequila: It's not just for breakfast anymore!
    2. Re:"Exclusive" Titles should be illegal by Billly+Gates · · Score: 2

      The idea to ban exclusives deal with anti trust laws.

      Sure you might get a sweet deal, but the point is it hurts consumers who want to play the games and are stuck without buying 3 different consoles because of agreements by the makers to limit compeition. The other argument if one console starts winning like Nintendo did earlier than you no longer get such sweet deals and if anything you have to pay them for the privledge to develop. It serves your best interest as a developer to have heavy competition too as all three companies would fight over you and your product.

    3. Re:"Exclusive" Titles should be illegal by PaladinAlpha · · Score: 1

      Are you seriously suggesting forcing developers to develop for multiple, independent platforms? You'd kill all but the largest studios, since a guy eating ramen isn't going to live long enough to get his game done for PS3 and XBox360 and Wii.

      For that matter, if you're going to legally force people to not just make one version of a game, how do you decide what counts as a platform, and how many they must develop for? If I make a PS3 game, can I port it to a different model of PS3? Do I have to make a 3DS version?

      It's nonsense. Regulation is always inefficiency, and only necessary when pre-awareness threats to health are concerned. All your idea would do is kill every independent developer and triple the price of games -- and completely homogenize hardware, killing innovation. No thanks.

    4. Re:"Exclusive" Titles should be illegal by Lehk228 · · Score: 1

      not must sell or must publish, it should be illegal for the platform controller to offer or accept such deals as they are inherently anti competitive.

      --
      Snowden and Manning are heroes.
    5. Re:"Exclusive" Titles should be illegal by Pharmboy · · Score: 1

      Anti-competitive isn't illegal, per se, in the USA. We already have anti-trust laws, which wouldn't apply here since there isn't a monopoly in consoles, oh yea, AND ITS A GAME. You don't have to buy it. Your law would open the door so that no store could ever have an exclusive deal with anyone. See my examples above. No exclusive clothing lines, etc. Absurd and anti-American/Capitalist as anything I've heard in a while.

      --
      Tequila: It's not just for breakfast anymore!
    6. Re:"Exclusive" Titles should be illegal by shutdown+-p+now · · Score: 2

      Are you seriously suggesting forcing developers to develop for multiple, independent platforms?

      No, he's not. He's suggesting to force developers to not take money for developing for a single platform only. If a developer targets a single platform for reasons other than someone paying them, that's okay.

    7. Re:"Exclusive" Titles should be illegal by vux984 · · Score: 2, Insightful

      Are you seriously suggesting forcing developers to develop for multiple, independent platforms?

      No he didn't suggest that at all. So the rest of your argument is irrelevant.

      All he said was the console manufacturer shouldn't be allowed to pay a developer to prevent them from releasing on another console.

      If the console developer doesn't wish to release on a particular platform that's entirely up to the developer. He just can't accept a bribe from the console manufacturer to help him to come to that decision.

    8. Re:"Exclusive" Titles should be illegal by artor3 · · Score: 1

      Clothing is different because you don't need to pay $300 up front before you can shop at K-mart.

    9. Re:"Exclusive" Titles should be illegal by Anonymous Coward · · Score: 0

      You are short-sighted. If it should be illegal for platform controllers to secure exclusives, we might as well outlaw advertising and promotional sales. Then while we're at it, let's force all game makers to sell their product at the same price point and set a cap on production budgets. After all, it wouldn't be "fair" for anyone to have greater resources or sell at a different price or sign an exclusive...

      At some point you have to grow up and realize that no playing field is ever truly level. Just because you don't like something doesn't make it "anti competitive" or even unfair. Securing platform exclusives is very much a competitive angle, so preventing it would actually be the anti-competitive move. Instead of thinking that you know The One True Way that platforms should compete and promoting artificial constraints to make it so, why not let the free market decide?

      Videogames are a luxury item. Nobody is harmed if a particular game is not available to them. There is no downside to platform exclusives other than the fact that it is more expensive to play them if you do not already have access to that platform - and a marginal cost increase for a luxury item is a terrible motivation for creating legal constraints on business.

    10. Re:"Exclusive" Titles should be illegal by aztracker1 · · Score: 1

      Can a console mfg buy the exclusive rights to a game? I think so.. this frees a developer from having yo port to multiple platforms early on, and as such, raises cost, risk and extends time to market or lowers quality/craftsmanship.

      --
      Michael J. Ryan - tracker1.info
    11. Re:"Exclusive" Titles should be illegal by Anonymous Coward · · Score: 0

      It certainly does sound anticompetitive.

      Not for the fact that they are offering an exclusive, or whatever, but in stating "if you release x for the PS3, we won't let you sell it on the XBOX". I dont know about the US, but surly the EU would have something to say about it. Eventually...

    12. Re:"Exclusive" Titles should be illegal by RightSaidFred99 · · Score: 1

      Jesus Tapdancing Christ. You're seriously wanting to apply monopoly laws to fucking _games_? We truly live in an era of entitlement, it just amazes me. Now a developer can literally have a "monopoly" on a single god damn game?! Some of you people are nucking futs.

    13. Re:"Exclusive" Titles should be illegal by Anonymous Coward · · Score: 0

      Yeah... its the exclusives that cause consumers to buy 3 different consoles. Not the fact that there are ... 3 different consoles. But its a good idea to nix exclusive software arrangements? W.. T.. F.

    14. Re:"Exclusive" Titles should be illegal by brkello · · Score: 1

      Horrible idea. It would appeal to me as a little kid...since I want all the games on my console since I wasn't going to buy all three. But now, why not be exclusive if it makes sense financially? It is just business.

      --
      Support a great indie game: http://www.abaddon360.com
  7. Water is Wet? by Bob9113 · · Score: 1

    A giant corporation with huge market power is pointing out that another giant corporation with huge market power is creating a barrier to entry that, gasp, favors inferior technology?

    Does Sony not know what barriers to entry are? Do they think barriers to entry are used to protect superior goods and services? (hint: superior goods and services do not need protection) What -- if not such barriers -- do they think is the cost of entrenched incumbency?

    Let me present the rough outline of the economic cost of entrenched incumbency: The problem with entrenched incumbents is that they use their market biasing power to create barriers to entry that favor their inferior-value goods and services over superior-value competition (eg: disruptive competition). That is what an entrenched incumbent is. It is the definition. Water is wet. Vacuums suck. Entrenched incumbency implies protection of inferior-value goods and services.

    OK, perhaps I am being too hard on them. Well done, Sony: Typically entrenched incumbents avoid pointing out the fundamental problem with entrenched incumbents for fear that their own entrenched incumbency will be threatened. Bravo, Sony, for pointing out that the kettle is black. Would that it were truly self-sacrifice; I suspect they simply believe the public and/or government will not grasp that Sony is a pot.

  8. Ahh by Dunbal · · Score: 1

    This reminds me of the late 70's and the Cola/Burger wars. I guess a lot of it has to do with the current economic climate and declining(?) revenue, just like back in the Carter days.

    --
    Seven puppies were harmed during the making of this post.
  9. Xbox Live Indie Games by tepples · · Score: 1

    The online multiplayer in Xbox Live may be too closed for some well-known developers, but not all services in the Xbox Live brand are "too closed". Sony still has no counterpart to Xbox Live Indie Games that I know of. I tried to check Sony's TPR web site, but it's been down for over four months.

  10. Customer Hostile...Sony? by Anonymous Coward · · Score: 1

    Let's just sum up Sony and the PS3:

    * Free online for every gamer instead of forcing gamers to pay online fees every year

    * Cheap and easy harddrive upgrades with off the shelf laptop drives

    * Have spent their profits on building up a gargantuan first party array of developers instead of using that money to gimp content on other platforms

    * Have spent their money on the highest quality engineering and manufacturing instead of rushing out the door shoddy and poorly designed hardware

    Yeah, big bad Sony. Really sticking it to console gamers...

    1. Re:Customer Hostile...Sony? by Omnifarious · · Score: 2

      Yeah, and then they remove features after they've sold you the hardware, and it's fatally crippled by insane DRM that treats you as if you're a suspect instead of the device's owner.

    2. Re:Customer Hostile...Sony? by bonch · · Score: 1

      In what way is any PS3 owner or their content "fatally crippled by insane DRM?"

    3. Re:Customer Hostile...Sony? by devleopard · · Score: 1

      Forgot a few points:

      * Remove a feature that you marketed to customers via firmware updates

      * Have your online network down for a month

      * Have a security infrastructure that allows for 77 M customer records to be accessed

      * Sue and harass those who modify the device they paid for

      --
      The best thing about a boolean is even if you are wrong, you are only off by a bit.
    4. Re:Customer Hostile...Sony? by devleopard · · Score: 2
      --
      The best thing about a boolean is even if you are wrong, you are only off by a bit.
    5. Re:Customer Hostile...Sony? by Anonymous Coward · · Score: 0

      This may come as a surprise to you but only points 2 and 3 have any relevance outside of slashdot. Out of those point 2 pas already been forgotten by most and 3 may have been a feature for some as it may have required a credit card # change.

    6. Re:Customer Hostile...Sony? by fanningj · · Score: 0

      The amount of new features added via the playstation firmware upgrades far outweight losing the OtherOS "feature" which virtually no one in the grand scheme of things actually used.

    7. Re:Customer Hostile...Sony? by MikeBabcock · · Score: 1

      You've been drinking the koolaid I see. Give that back to the xbot fanbois and do some research.

      Aside from the obviously-secondary-use of the OtherOS feature, what on earth are you talking about?

      --
      - Michael T. Babcock (Yes, I blog)
    8. Re:Customer Hostile...Sony? by Omnifarious · · Score: 1

      I'm not an X-Box fanboy. I refuse to own one, for similar reasons to the reasons I so intensely dislike the PS3.

      My PS3 is a full computer. I should be able to treat it as such. The fact that it's so hard means that there is a ridiculous level of DRM attempting to control my behavior. The same goes for the X-Box.

      The same goes for the Wii BTW.

      I think these game 'appliances' are all about controlling the behavior of the consumer so it maximally profits the corporations who own the hardware. It's wrong. Sony, Ninetendo, and Microsoft are all equally guilty, and I have no sympathy for any of them complaining about the 'anti-competitive practices' of the other. They are all so far in the wrong that it makes not one tiny bit of sense to say that one is more in the right.

    9. Re:Customer Hostile...Sony? by The+Dawn+Of+Time · · Score: 1

      You can of course not buy a product that doesn't meet your needs. I know that contravenes your right to have everything you want, but hey! that's what happens when you try to apply "morality" to something as unsuitable as video games.

    10. Re:Customer Hostile...Sony? by Gravatron · · Score: 1

      Sony only cares if your mods let you pirate content. Otherwise, they have always been cool with what you do.

    11. Re:Customer Hostile...Sony? by Omnifarious · · Score: 1

      And that is relevant to the discussion in what way? Does the fact I can avoid being their customer make them any less customer hostile than before? You sound like some kind of weird libertarian chatbot who has a set of canned lines they spout off when anyone sounds like they're complaining about something.

    12. Re:Customer Hostile...Sony? by MikeBabcock · · Score: 1

      People who have the attitude you seem to portray confuse me. You believe its your right to purchase a gaming device which happens to be quite capable as a computer with some modifications and hope the company that sold it will support you doing so despite having lost money on the sale?

      If you really want to do that, go buy PS3 devkits. They're basically the same hardware, sold at a profit. Or buy some blade servers from IBM with Cell chips on them. Those are also sold at a profit for good old fashioned computing usage.

      The PS3 was released, like many gaming consoles, at a loss, because they were sold on the presumption that the consumer would buy games to play on their gaming device, which would compensate for said loss. As someone outside that standard circle of gaming users, I don't see how you believe your specific needs should be met.

      --
      - Michael T. Babcock (Yes, I blog)
    13. Re:Customer Hostile...Sony? by Omnifarious · · Score: 1

      People who have the attitude you seem to portray confuse me. You believe its your right to purchase a gaming device which happens to be quite capable as a computer with some modifications and hope the company that sold it will support you doing so despite having lost money on the sale?

      I believe that it's my right to do whatever I please with the stuff I supposedly own. As soon as that's not the case, corporate power has reached too far into my home.

      The PS3 was released, like many gaming consoles, at a loss, because they were sold on the presumption that the consumer would buy games to play on their gaming device, which would compensate for said loss. As someone outside that standard circle of gaming users, I don't see how you believe your specific needs should be met.

      Yeah, and when I buy stock I generally hope it goes up in price too. Just because it doesn't doesn't mean I have the right to sue the person I bought the stock from. Sony's desires regarding how people use the hardware that Sony sells them don't require that people use the hardware in that way. Just because I bought a cuecat scanner doesn't mean I have to use their software or scan their little marketing messages.

      Besides, that's completely and totally irrelevant to the question of whether or not Sony is customer hostile or not. And has absolutely nothing to do with the original point of my post. I don't understand why you want to bring up irrelevant side discussions as if somehow you've made a telling point when in reality it's like trying to claim that because I think capital punishment is wrong, I have no right to claim that Ted Bundy is a horrible example of humanity.

      Go ride your personal little hobby horse somewhere else.

  11. Sony Hypocritical conduct at its finest. by hinesbrad · · Score: 1, Insightful

    Wow. The kings of closed-source hardware that have done everything possible to attack home-brew development and hacking efforts have the audacity to attack another closed platform for closed platform behavior. This is the same company that has the nerve to consider a 250GB hard drive system a premium product. The same company that used Nintendo R&D to come up with a 32bit platform and weaseled the development away from Nintendo with legal maneuvers leaving Nintendo without an up-to-date console for nearly 5 years. (S)ome (O)ld (N)intendo s(Y)stem. This company's conduct makes me want to puke.

    1. Re:Sony Hypocritical conduct at its finest. by Nemyst · · Score: 1

      Wait, what? At least Sony's hard drives are user-replaceable out of the box, whereas Microsoft's are housed in special cases and arguably much more expensive. Sony also includes a wireless adapter within the console that Microsoft charges you 100 bucks for as a dongle.

      Also, Sony might've made the headlines for removing Other OS functionality, but comparing that to other consoles is disingenuous considering they all never offered the option at all. Sony's console might still be the most open of the lot, all things considered (not saying they're a shining beacon of openness, but they're sure better than the other two).

      As for your last point, it is well known that Nintendo broke the partnership, not Sony. They couldn't agree on profit distribution and just dropped Sony for Philips instead. Sony did the only logical thing and used all the effort they'd put in the partnership into a console of their own. If there had been any doubts about intellectual property or patents within this joint R&D, you can be sure Nintendo would've sued Sony and the legal battle would've made the headlines.

      But nice try anyways.

    2. Re:Sony Hypocritical conduct at its finest. by MikeBabcock · · Score: 1

      Shall I feed the troll? Maybe.

      Sony, who offered any form of Linux ever on two of its consoles, who allows you to rip CDs to your PS3 hard drive without DRM, who allows open outside connections from the PSN (such as to Steam) and who allows importing of mods from the PC (Unreal Tournament), is the closed platform?

      Pop quiz, which console shipped with industry standard HDMI, industry standard USB, industry standard SATA user-replaceable hard drives, and previously chose to offer industry standard Firewire (PS2)? Sony's not a closed shop. You're confused and think Sony Music is the world.

      --
      - Michael T. Babcock (Yes, I blog)
    3. Re:Sony Hypocritical conduct at its finest. by Anonymous Coward · · Score: 0

      It's true that they fight homebrew, but they're actually quite "open" in other ways. For instance, the 250GB hard drive you refer to is a standard 2.5'' SATA that is user-replaceable (unlike the proprietary Xbox hard drive). The PS3 also supports any Bluetooth headset (unlike Xbox's proprietary mic), any Bluetooth or USB keyboards and mice, and DLNA, which allows users to stream video and audio from any DLNA device directly to the PS3, bypassing Sony's video and music stores.

      If you're an average user like I am, with no interest in hacking, the system doesn't seem very "closed source" at all.

      And don't forget that Sony went out of their way to include Linux compatibility with PS3. They only removed it because it was used for pirating games.

    4. Re:Sony Hypocritical conduct at its finest. by Anonymous Coward · · Score: 0

      And don't forget that Sony went out of their way to include Linux compatibility with PS3. They only removed it because it was used for pirating games.

      I see this remark over and over, and yet no one seems to understand that it wasn't used for pirating games until after Sony removed it with their firmware update.

  12. Since 1985 by tepples · · Score: 1

    Barriers to protect entrenched incumbency have been the rule in TV gaming since 1985, when Nintendo introduced the NES with a lockout chip. The biggest theoretical hope to fight it is probably the home theater PC, but none of the major PC makers appears to want to launch its HTPC brand with the kind of promotion with which a console maker launches a new console.

    1. Re:Since 1985 by Gravatron · · Score: 1

      Show me a HTPC maker who is willing to sell a product that will not change spec wise for 5+ years, has a standard development library, and offers the sort of developer assistance consoles do.

  13. What The Hell Are You Babbling About? by Anonymous Coward · · Score: 0

    Fanboy, you're trying to hard.

  14. Inferior, like Sony's customer protection? by Anonymous Coward · · Score: 0

    Cuz when it comes to inferior, few know it like Sony.

  15. Bad name? by Anonymous Coward · · Score: 0

    Microsoft needs to hire some real whiz engineering geeks, like gates himself was back in the days and need to follow that. Its too damn busy protecting the assets it has with dirty business practice. Its a win-lose situation I guess: Be nice and loose some market segments and have a good name... OR loose some segments and bring the reputation up.

    Microsoft has been preying on other markets and segments that *others* are targeting while having no regard for the market they control. It has the most powerfull weapon in the world: the most commonly used operating system in the world and STILL it tries to take other markets in a completely stupid way (lawsuits, patents, buyout and destroy,...).

    Even the main product: Windows, its development model is completely flawed. Where in the software-world do you see developers chucking out all their code ever 3 -4 years and starting over? If they had kept the main code of xp and kept improving it they would have reached a stage with the OS by now that I'd be glad to switch back from linux... But heck, lets make something visually more appealing, throw out all our old stuff and reinvent the wheel every 3 years because you can sell it off AGAIN as completely innovative... meanwhile lose the people that kept(keep) this windows community alive: the hardcore geeks who are TIRED of random bsod, hangs, unresponsiveness, hardware issue, driver issues, security flaws, ....

    Guess its time for new, real, geek leadership at microsoft. Someone who inherently understands this market... not some faker MBA :)

    1. Re:Bad name? by cyber-vandal · · Score: 1

      the hardcore geeks who are TIRED of random bsod, hangs, unresponsiveness, hardware issue, driver issues, security flaws

      Only the last one still applies, and that applies to all OSes with the possible exception of OpenBSD. Windows has many flaws in UI design but its core is pretty solid these days and yes I am amazed to be writing these words.

    2. Re:Bad name? by Shoe+Puppet · · Score: 1

      Where in the software-world do you see developers chucking out all their code ever 3 -4 years and starting over?

      It's not true that Microsoft would be doing this. Wordpad in Windows 7 still offers you to insert a Paintbrush image.

      --
      (+1, Disagree)
    3. Re:Bad name? by dakameleon · · Score: 1

      I think the classic was the Windows Add New Font dialog in Vista. That was a freaking zombie from 1991.

      --
      Man who leaps off cliff jumps to conclusion.
  16. Dicks, but superior dicks. by Sarusa · · Score: 1

    Microsoft are being dicks here, but XBL is head and shoulders above PSN precisely because it is a fully walled and controlled garden.

    Or perhaps PSN is just overwhelmed by all those mandatory system update downloads to remove more PS3 features?

    1. Re:Dicks, but superior dicks. by Tonyd0311 · · Score: 1

      Agreed- Microsoft knows its software, just as Sony knows its hardware. What it comes down to is that Microsoft while having slightly less powerful hardware delivered an amazing environment for gaming (Xbox Live) years before Sony could provide even a close to similar experience, and they are still playing catch up. Microsoft made a bet, by not including HD-DVD or Blu-Ray in the console and having slightly lesser specs, the software developers would be required to develop for the common denominator... meaning that all of the fancy hardware and storage space that Sony was relying on meant next to nothing on top of this Sony introduced a completely new architecture (the Cell processor) that simply couldn't just be ported between consoles, and was definitely not the norm in game development. People calling Kinect a ripoff of the EyeToy are simply ignorant, it not only includes far better hardware, but Microsoft did what it does best in the software department and made its API work and work well. They made it easy for developers to get into it and get going fast, and to push out high quality titles that just work. I don't know of any person who has tried both that is able to say that the EyeToy provides an easier or more fun experience.

    2. Re:Dicks, but superior dicks. by Mad+Leper · · Score: 1

      Wait, are you saying that Sony offers a more open platform than Microsoft?

      And features plural? What other that OtherOS has been removed from the PS3 by way of a system update?

    3. Re:Dicks, but superior dicks. by Sarusa · · Score: 1

      Yes, Sony has a more open platform than Microsoft for online. Because it displaces the cost of bandwidth and servers to the publisher. That also lets the publisher enable cross-platform play if they want, but also means they don't have the sheer bandwidth MS has arranged for, so pluses and minuses.

      Valve now loves PS3 for that reason. The PS3 hardware is a gigantic pain in the ass except for the capacity of the Blu-ray disk, which really made ports to PS3 like Orange Box awful. But Valve has craploads of bandwidth for Steam, so they can enable PS3/PC play and do other things on PS3 that MS won't allow because they're control freaks.

      As for removed features, how about PS2 software emulation? Crippling the USB ports (since those could be used to hack the system and provide unlicensed peripherals)? OtherOS is obviously the Big One, but there are a whole lot of forced updates that are nothing but Sony trying to stop hackers by locking the system down further.

  17. No wonder xbox 360 is in last place by Anonymous Coward · · Score: 0, Troll

    It really is amazing just how badly microsoft has failed in the console market.

    > They blew 4 billion for what was effectively a tie for distant last place with on their first attempt

    > They had to pull the first xbox from the market because it was nothing but a bunch of overpriced desktop pc parts thrown in a big ugly black box

    > They rushed out the door the poorly designed and defective xbox 360 a year early

    > The xbox 360's graphics hardware was so weak that it was called the xbox 1.5

    > They piss off their only major first party developer bungie so bad they leave the company

    > They are left with just rare(a basketcase), lionhead(and their constant unfulfiled hype), and turn 10(microsoft's failed attempt at creating a gran turismo killer)

    > Even with millions of duplicate xbox 360 sold from the rrod fiasco, they still end up in last place in worldwide sales this gen

    > And now in 2011 the only thing microsoft has to hype is some piece of crap sony eye toy ripoff

    No wonder microsoft is so desperate.

    1. Re:No wonder xbox 360 is in last place by Anonymous Coward · · Score: 0

      > Even with millions of duplicate xbox 360 sold from the rrod fiasco, they still end up in last place in worldwide sales this gen

      ...except... they're not in last place. The PS3 is... by several million.

    2. Re:No wonder xbox 360 is in last place by Anonymous Coward · · Score: 0

      The US is not the world.

      Worldwide, the PS3 has been far more popular than the Xbox since release.

  18. The Xbox 360 Is In Last Place by Anonymous Coward · · Score: 0

    So no, it isn't working.

  19. Fanboy Meltdowns by Anonymous Coward · · Score: 0

    always hilarious...and sad.

    1. Re:Fanboy Meltdowns by hinesbrad · · Score: 1

      I don't know who you are. But I find you to be hilarious and witty. Thank you.

  20. Re:Sonyfail by Anonymous Coward · · Score: 0

    Wow, this guy's reply wins the Internet. He's comparing the Libyan's (yes that's how you spell Libya) fighting and dying for their country against a foul dictator to a Console where you get called a fag within 5 minutes of joining any game of COD... oh, and you pay for the right to be made fun of by a bunch of prepubescent children.

  21. Console Gaming will decline anyway. by Salvo · · Score: 2

    Console Gaming is on the decline anyway.
    While the PS3, XBox360 and Wii are great systems on their own, Sony, Nintendo and even Microsoft are still dinosaurs of the Gaming industry.

    PS3 sales have been inflated by the fact that it was the best value BluRay Player on the market for years. Now, sub-$200 BluRay Players are making the $400 PS3 look more like the niche product that it is.

    While the Kinect has boosted XBox sales almost as much as the Red-Ring-Of-Death did, it is still a fad. People are using their Kinect for niche tasks like 3D-imaging rather than gaming. The Kinect was one of Make:Magazines most Hackable Gadgets, and that could a major factor in driving sales of what is still a niche product.

    Wii Fit has made the Wii the "housewife's second-best-friend" of gaming consoles and has inflated sales as well. Once again, it is turning out to be just a fad. It is the most consumer-friendly gaming console of the big three, which explains it's much higher sales figures, but it is still of limited appeal to the average consumer.

    While their always will be Dead-beat stoners who spend their profits from their hydroponic operation to continue buying XBox's and PS3, as well as high-pressure professionals who want some mindless downtime when they get home from work, Console gaming is not where it's at at the moment. I doubt their will be much of a Console Gaming comeback in the future either.

    1. Re:Console Gaming will decline anyway. by Ant+P. · · Score: 1

      Wow, after reading that I'm just pissing myself in anticipation to run out and buy a $1000 vacuum cleaner that can run console game ports and Norton at the same time!

    2. Re:Console Gaming will decline anyway. by Nemyst · · Score: 1

      Selling games and peripherals on which you turn a profit is not what I'd call inflating. It's just business sense. The music game fad is dying out, but there was still mad profit made in there. Is that inflation or just taking advantage of a popular product?

      Also, the PS3 is actually 250 now, not 400, and Microsoft's sales disregard RRODs because they were all covered by the extended warranty. In fact, the RROD affair hindered Microsoft by giving them huge losses for replacing faulty hardware, it didn't boost their sales numbers or install base.

    3. Re:Console Gaming will decline anyway. by Dutch+Gun · · Score: 1

      Console Gaming is on the decline anyway... I doubt their will be much of a Console Gaming comeback in the future either.

      We're just seeing the typical slowdown closer to the end of product life cycles. Most everyone who wanted a current generation console has one (or two) by now - the market is becoming somewhat saturated. I'd wager that gamers will be just as excited when Sony and MS start talking about their next console offering. Besides which, sales of consoles is not really the best way to judge the health of the overall market. The real issue is: are games still being created and published for it? For all three major console platforms, the answer is still 'yes', of course.

      I keep hearing wannabe pundits declaring the "death" of all the existing gaming platforms: PC gaming, console gaming, handheld gaming... just because iPhone/Android gaming is the hot new thing doesn't mean it's going to kill every other market. It's the current media darling, and we're just seeing the initial explosion of a new market. It's ridiculous to think that a phone can give the same gaming experience a console hooked up to a big screen TV can, or a PC game with it's vastly superior input devices and processing power.

      No, sorry, console or PC gaming will not be going away, any more than the TV room in people's homes is going away. Markets will shift, of course, but I think what you're going to see is a general expansion / broadening of the entire market, not necessarily one market stealing from another, which is right in line with general technology adoption trends.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    4. Re:Console Gaming will decline anyway. by Anonymous Coward · · Score: 0

      Eh?

      Seriously dude, just because you are not a gamer doesn't mean it's dying out. At all.

      Go to vgchartz.com and read a bit of history and present. Then project and try to repeat your dim statement.

    5. Re:Console Gaming will decline anyway. by xhrit · · Score: 1

      >PS3 sales have been inflated by the fact that it was the best value BluRay Player on the market for years.

      Just like how the ps2 was the best value dvd player for years, and the ps1 was the best value cd player on the market for years. Remember what we were using before the ps1? cartridges. The ps3 is going to bury the 360 the same way the ps2 buried the xbox.

    6. Re:Console Gaming will decline anyway. by Anonymous Coward · · Score: 0

      Last I checked the PS3 was $249 for a 160GB system while you can get a cheap low-end Bluray for $100ish but a WiFi and 3d Bluray similar to a PS3 you need spend around $150 on sale but the normal price is around $200 which makes the $50 extra worth it.

    7. Re:Console Gaming will decline anyway. by Anonymous Coward · · Score: 0

      Translation:
      I play games on my PC.You should all play games on PC, consoles suck anyway.PS3, XBox 360 and Wii is crap. Only 'dead-beat stoners' and people who want 'mindless downtime' use consoles. Console gaming is not the right kind of gaming because i said so.

      Are you really this stupid or did i get trolled ?

    8. Re:Console Gaming will decline anyway. by Anonymous Coward · · Score: 0

      Are you really this stupid or did i get trolled ?

      Yes.

    9. Re:Console Gaming will decline anyway. by brkello · · Score: 1

      ...just no. Console gaming is fine. PC gaming is fine. They aren't going anywhere.

      --
      Support a great indie game: http://www.abaddon360.com
  22. Fail by Anonymous Coward · · Score: 0

    Fucking amateur.

  23. Is posting an article about Sony trolling? by Anonymous Coward · · Score: 0

    I am glad that on Slashdot people can talk rationally about anything that relates to Sony and Microsoft.

    1. Re:Is posting an article about Sony trolling? by Anonymous Coward · · Score: 0

      I agree. Say ... which do you prefer, iOS or Android?

  24. Little fucking late by Osgeld · · Score: 2

    Sounds like sony is just sucking sour grapes. its perfectly fine when they do under the table deals to keep publishers from releasing multiplatform games sometimes up to a year later but no one else.

    You lost this race sony, quit making excuses for your own doing. You have a white elephant that was more expensive than a neo-geo, took years to get your cost down, bet on blu-ray that most people dont give a shit about, took fucking forever to get games out, other OS, and the psn CC leak

    yea its Microsoft's fault, and that had a what 90% failure ratio?

    1. Re:Little fucking late by Shados · · Score: 1

      It would be interesting to see a parallel world where the 360's early runs didnt have such high failure rates, if Sony would still be in the race at all.... That microsoft was able to stay in the race themselves with such an insane failure rate says something...

    2. Re:Little fucking late by Anonymous Coward · · Score: 0

      Makes a change to sit back, relax, and watch the fanboi hissy fits.

    3. Re:Little fucking late by Anonymous Coward · · Score: 0

      It says more about the mentality of US consumers (buy cheap shit, it breaks, get a new one) than anything else, since that's the only region where the xbox lead is quite large.

      People often call the Japanese biased against foreign products because they refuse to buy xbox 360, but I think the real reason is that they just don't like poor quality products

  25. Minecraft? More like Microcraft! by DJHeRobotExVV · · Score: 4, Interesting

    I'll explain the title of my post towards the end. Regarding the two digital-distribution marketplaces that Microsoft maintain, however, Microsoft are so schizophrenic with regard to how they operate both XBLA and XBLIG that it's rather stomach-churning.

    The fact of the matter is that when the Xbox 360 originally came out, you would see maybe 1 to 2 titles every 1 to 2 weeks released on XBLA. XBLA was touted as the way for smaller, more "indie" development houses to develop games on the X360 platform without having to deal with all of the ins and outs of manufacturing, distribution, and more restrictive technical certification requirements that come with a disc-based game. Microsoft were highly selective over the titles that would be released on XBLA, and for good reason - they needed an online marketplace with many "strong" titles and few "weak" ones.

    After so many "indie" development houses complained that they were not being allowed to market such obvious smash hits as "Try Not To Fart" or "Controller Vibrator 2000" - note the intended sarcasm - Microsoft created the XBLIG marketplace, touting that as the new place for smaller, more "indie" development houses to put games onto the X360 platform.

    This went well for perhaps 6 to 12 months, with a few particularly good indie games making their way to the top of the XBLIG charts, and all of the undeserving fluff and blatant cash grabs fell to the bottom of the pile, at which point the wheels fell off. Microsoft felt the need to take things in a third direction, now choosing to "upgrade" specific XBLIG dev houses to XBLA contracts.

    In doing so, they signed the death warrant for both XBLA and XBLIG. Removing the more polished indie dev houses from the XBLIG marketplace ensured that XBLIG continues to play second fiddle to XBLA, but more importantly, it means that the XBLA marketplace is now flooded with "lesser" games that would otherwise have remained on the XBLIG marketplace (and for good reason). Now, it is much more difficult to separate the wheat from the chaff on the XBLA marketplace, and there is no wheat on the XBLIG marketplace.

    Despite all of this, Microsoft insist that they are "top dog" regarding their digital marketplaces, to the point of taking blatant advantage over dev houses they perceive as "smaller" when those dev houses come a-knocking to try to get their games released on XBLA. In the case of Minecraft, the sad fact is that the Xbox 360 is the only console (handhelds excluded) on which it will be released, specifically because Microsoft forced Mojang into an exclusive contract. The entire matter is sickening.

    1. Re:Minecraft? More like Microcraft! by ArundelCastle · · Score: 2

      Eh?

      specifically because Microsoft forced Mojang into an exclusive contract.

      I'm reasonably certain that Mojang is wealthy enough that nobody forces Markus into nuthin'. The man wants to settle legal disputes with Bethesda in a Quake 3 match. What the hell kind of power do you think Microsoft has over him, with their 25 million users that can't even plug in a mouse? He's outsourcing the port, it's not even important enough to handle internally!

      From Notch's August 30th blog about why MC is not going to be on Steam:

      We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. There’s a certain inherent incompatibility between what we want to do and what they want to do.
      So there’s no big argument, we just don’t want to limit what we can do with Minecraft. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release Minecraft on.

      I have purchased several XBLIG, and I enjoy the little snippets of time I steal away to check out the offerings. But I recognize it for what it truly is to individual developers. A "published" line on a resume, a demo reel, and a big foot in the door to getting on Steam. Minecraft is now too big for Steam (but probably not their future games), so I'm pretty sure Mojang is not being bullied by Microsoft. You're full of crap, but it's probably just bitterness. Go channel that into a new game and it might be interesting.

    2. Re:Minecraft? More like Microcraft! by Anonymous Coward · · Score: 0

      Notch let himself get himself locked into an exclusivity contract. He certainly could have tested the waters before agreeing. It's not Microsoft's fault that he's in an exclusive contract. It's in Microsoft's best interest to do so and every other console manufacturer would probably try to do the same.

    3. Re:Minecraft? More like Microcraft! by DJHeRobotExVV · · Score: 1

      I'm reasonably certain that Markus, being pretty green as far as being in the engineering driver's seat of a multi-million dollar company goes, could very easily be led to believe that a blanket exclusive contract for consoles would be standard when in fact it is not. The port is likely being outsourced to 4J Studios because 4J has experience in cross-platform development, and as such would be more than equipped to handle porting a relatively small codebase from Java and OGL to C++ and a DX-like API.

      With regard to your snide comment about Microsoft having "25 million users that can't even plug in a mouse", it's readily apparent that you were spoiling for some kind of nerd-fight. The entire remainder of your post is nothing more than nerd-rage directed at a straw man that you constructed (Steam) that has nothing to do with the matter at hand (exclusivity to consoles), following anecdotal evidence as to the fact that you enjoyed a few XBLIG games, therefore the market is clearly not that bad.

      Regarding being "full of crap" and being "bitter", it sounds like you're just projecting. I've seen things from the inside of EA, I've seen things from the inside of Activision, and I've seen things from the standpoint of an indie developer. Overall I have over 10 titles under my belt, the majority of which were not done as an indie developer, so I do know what I'm talking about. It's unfortunate that you're so insecure that the fact that someone might actually know more about a subject than you sends you into an accusatory froth. I pity you.

  26. Where did you get those numbers? by supersloshy · · Score: 2

    They have been in the console market for ten years now and they still think they can buy/bribe/threaten their way to beating Sony and Nintendo.

    Sony has some 21 first party studios.
    Nintendo has about 10.

    Microsoft has only 3 or so first party studios.

    Woah, wait a second. Where the crap did you get that? Wikipedia says that Sony has sixteen first-party studios, Nintendo has eighteen, and Microsoft has eleven. Some of the games that are made by studios like Level-5, Next Level Games or Insomniac are actually second-party studios that are not directly owned by the companies they collaborate with (especially Level-5, who releases games pretty much everywhere).

    I don't know where you did your research, but that's REALLY misleading (and a little biased towards Sony, there). Microsoft publishes quite a bit of first-party content, even though it's not as much as Sony or Nintendo (especially Nintendo, even more so if you count their HUGE list of second-party studios).

    --
    "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    1. Re:Where did you get those numbers? by InsaneLampshade · · Score: 1

      Not to mention "No wonder they went from distant 2nd place last gen to last place this gen." is incorrect too!

      The PS3 is in fact in last place in terms of sales figures: https://secure.wikimedia.org/wikipedia/en/wiki/Console_wars#Worldwide_sales_figures_6

      gp obviously pulled some numbers from magical fairy land. :D

    2. Re:Where did you get those numbers? by Baloroth · · Score: 1

      To be fair to the OP, only about 3 of those MS studies produce something I would call AAA titles. Those three are Lionhead (fable etc), 343 (Halo), and Turn 10 (Forza Motorsports). The others make games like Kinect Adventures or South Park Let's Go Tower Defense Play! (I wish I made that last one up). Most of the Sony ones, on the other hand, produce games like Gran Turismo, SOCOM, Killzone, Shadow of the Colossus, God of War... I could go on, but you get the idea. Not all of them, mind, but many many more than Microsoft's. Microsoft's first-party studios are lacking in good quality IP and games. Nintendo is so focused on casual gaming I won't even mention them.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:Where did you get those numbers? by Nemyst · · Score: 1

      Actually, 343 has done nothing so far. They're a dev that formed up when Microsoft lost Bungie to keep milking out Halo, but they've yet to release a game and have only announced Halo Anniversary, a 360 upgrade of Halo CE.

      Lionhead and Turn 10 are the sole good first party developers (and even that is open to interpretation, with Lionhead mostly looking like they're not sure what they want to do) that Microsoft has specifically because they've been shutting down all the others. ACES, Digital Anvil, Ensemble and FASA were all first party devs that got shut down for no apparent reason despite all making exceptional releases.

      Microsoft tends more to publish third party games like they've done with Epic and Bungie.

  27. Infamous Xbox 360 December 2007 Outage by Anonymous Coward · · Score: 0

    The Xbox 360's online was down for all of December 2007...

    Way to make a complete fool out of yourself fanboy.

    Microsoft forcing people to pay 60 dollars a year for laggy P2P based online gaming is a sad joke. No wonder Microsoft is in last place this gen.

    1. Re:Infamous Xbox 360 December 2007 Outage by dintech · · Score: 1

      Whatever you say, scrotum.

    2. Re:Infamous Xbox 360 December 2007 Outage by jo_ham · · Score: 1

      I'm not the AC, but my goodness this is funniest thing I've seen all week.

      You made yourself look like a total fool.

    3. Re:Infamous Xbox 360 December 2007 Outage by dintech · · Score: 1

      Oh, a person on slashdot thinks I'm a fool. However will I continue with my life...

    4. Re:Infamous Xbox 360 December 2007 Outage by jo_ham · · Score: 1

      Keep moving forwards in time, that's how life works.

      This is even more hilarious that you felt compelled to respond rather than slinking off, defeated. It's that urge that you just have to try and save face by getting the last word in! I suppose it was inevitable, since your *first* debate technique is going right for "scrotum" and the ad hominem. Still funny though, keep it up.

    5. Re:Infamous Xbox 360 December 2007 Outage by dintech · · Score: 1

      Save face? On an anonymous forum? Wow, astute. Based on how hilarious you find everything, your lobotomy must have left with little wit since you chortle like a retard at every comment. Thanks for providing that insight.

      As engrossing as it is to tweak your moronic funny bone, I'll undertake your offer and discontinue my contribution here. For your idiot pleasure, feel free to conclude the proceedings with your own snide little quip, undoubtedly while grinning and masturbating yourself like a gibbon. Have fun!

    6. Re:Infamous Xbox 360 December 2007 Outage by jo_ham · · Score: 1

      Oh so original, going for the lewd humour. I was hoping you'd at least try to raise the bar. You clearly care enough to try to craft those daringly original and cutting comebacks.

      Pity. You've not come off well here at all, have you?

  28. LOL - Fanboy Sales Numbers by Anonymous Coward · · Score: 0

    A fanboy quoting wikipedia edited by other fanboys posting fake sales numbers!

    Hilarious!

    1. Re:LOL - Fanboy Sales Numbers by supersloshy · · Score: 1

      I would love to see the other statistics you reference.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
  29. devleopard - idiot of the day by Anonymous Coward · · Score: 0

    Polyphony is a first party Sony studio dimwit.

    It is no surprise that someone so fucking stupid would be a fan of the biggest piece of shit console in history, the RRoDbox 360.

  30. How About Fake vgchartz.com Numbers? by Anonymous Coward · · Score: 0

    Hey, while you're at it, how about some fake vgchartz.com numbers made up by the 20 year old Xbox fanboy who runs the site?

    Rushing the piece of shit Xbox 360 out the door a year early.

    200 dollars cheaper than the PS3.

    Millions and millions of duplicate Xbox 360 sold from the RRoD fiasco and other hardware failures.

    And the Xbox 360 still ends up in last place.

    Epic Fail Microsoft.

    1. Re:How About Fake vgchartz.com Numbers? by Anonymous Coward · · Score: 0

      "Hey, while you're at it, how about some fake vgchartz.com numbers made up by the 20 year old Xbox fanboy who runs the site?"

      Actually VGChartz was extrapolating PS3 sales numbers and keeping 360 sales numbers static for a long while based on press release- i.e. keeping 360 numbers artificially low and inflating PS3 sales figures artificially high. I'm not sure in your world what kind of fanboy specifically boosts his rival system's sales figures whilst specifically cripples his preferred systems. If anything this was evidence of Sony bias- certainly he's always given Sony far higher sales figures than actually proper research firms like Nielsen, but hey, keep telling yourself what you want to believe, if that's how you console yourself when your pissy little pet brand loses then go for it.

      "200 dollars cheaper than the PS3."

      Oh my god, someone sold something for less than Sony did, how dare they! Fucking Nintendo too what cunts, they sold their console for less than the 360 AND the PS3!!!

      "Millions and millions of duplicate Xbox 360 sold from the RRoD fiasco and other hardware failures."

      This doesn't add up in terms of XBox Live Subscriptions, if it were true and people didn't just get replacements then it would imply that people have multiple paid XBox Live accounts when they replaced their console too, which is nonsensical, so in reality the vast majority of faulty consoles were merely replaced under warranty and didn't count towards sales stats. The PS3 with it's widespread YLOD issues though which Sony refuses to fix under warranty, well, that's a different story, but even if your theory were true, the fact people would be willing to pay to get another 360 after it broke on them? That's a damn good illustration of how much people enjoy the console that they think it's worth that hassle.

      "And the Xbox 360 still ends up in last place."

      And the PS3 still ends up in last place. Cry more.

      P.S. How's Sony doing nowadays? Suffering massive consumer hatred and terrible financial results? Awwww, sucks to be a Sony fanboy, but maybe you're one of those types who loves the abuse they give you as a consumer.

  31. Xbox Fanboys On Wikipedia Have Been Busy by Anonymous Coward · · Score: 0

    Microsoft's first party console developers are:

    Rare - basketcase
    Lionhead - unfulfilled hype
    Turn 10 - failed Polyphony wannabes

    and I guess the people who have taken over the Halo crap after Bungie bailed on Microsoft.

    Everything else is just padding to try to hide Microsoft's joke of a first party lineup.

  32. Holy Crapping Crap!!! by Anonymous Coward · · Score: 2, Informative

    As a former console developer I would like to know what that Sony asshat is smoking.

    The SPUs, which have considerable processing power, do not make up for the rest of the crappy architecture of the PS3.
    The OS is crap, the GPU is crap, the APIs are crap (except for gcm) and the security is crap. I was the guy who wrote the graphics engines and a lot of the SPU code (for the devloper I worked for) and I can tell you that the PS3 is a boat anchor for cross platform developers.

    Here's an example; The SPUs seem very fast at 3.2GHz compared to the VUs from the PS2 at 300MHz. That is until you actually try to do anything like multiply a vector by a matrix. PS2 could do it in 4 cycles dispatch, and 3 additional cycles latency. So you could do vector times matrix every 4 cycles in a tight loop. PS3 needs at least 10 cycles dispatch with a total latency over 50 cycles. If you really bust your ass interleaving loops you can get down to 15 cycles or so per vertex because Sony forgot both masked writes and broadcast math in the SPU architecture. Idiots, it was there in the PS2! Where you high when you signed off on the SPU design?
    I could spend hours ragging on the design of the PS3 but I'll just say Sony really dropped the ball on the PS3 design as a whole. While it stomps the 360 on total CPU power it's much easier getting the games where you want them on the 360.Why should anyone develop for the PS3 when it costs at least double for the same finished quality?

    I'm glad I don't have to deal with their shit any more.

  33. It's fairly normal in retail by Sycraft-fu · · Score: 3, Informative

    If you go and tell Target that you'll sell them something exclusively for awhile before you sell to other retailers, you may well find that Walmart, Best Buy and so on blacklist you. They don't like you trying to give a competitor an advantage so they'll say "Ok you want to go exclusive with them, you do that, but it is a permanent thing. We aren't going to let you give them a boost, and then give yourself a sales boost by using our store space."

    Same shit with pricing. You generally can't give highly preferential pricing to one retailer or the others will retaliate.

    Remember: It is 100% your right to determine who you do and do not wish to sell to. However it is 100% the stores' right to determine what they do and do not wish to stock. If you do something that they believe hurts them, they are within their rights to tell you to fuck off.

    Similar deal here. If Sony bribes you to release your content first on PSN, ok that is their right, and your right to accept the deal. Nobody is going to say you can't. However MS is not then interested in carrying your product. They don't want you trying to boost Sony's platform by releasing there first, and then to improve your sales by going to MS's market later.

    1. Re:It's fairly normal in retail by macshit · · Score: 1

      Similar deal here. If Sony bribes you to release your content first on PSN, ok that is their right, and your right to accept the deal. Nobody is going to say you can't. However MS is not then interested in carrying your product.

      That doesn't appear to be what MS is saying though (you didn't read the story, did you?).

      MS are refusing to carry titles that launch first on the PSN for any reason -- e.g., a developer has limited resources and can't develop all platforms simultaneously (or runs into problems in the Xbox version, delaying it). There is no "exclusivity" money involved.

      By contrast, Sony don't appear to care if you release a title on the PSN that first appeared on Xbox live.

      --
      We live, as we dream -- alone....
    2. Re:It's fairly normal in retail by ge7 · · Score: 1

      Wouldn't it make sense to develop first to Xbox360 in that case, then?

    3. Re:It's fairly normal in retail by macshit · · Score: 1

      Wouldn't it make sense to develop first to Xbox360 in that case, then?

      That's certainly the conclusion MS wants developers to come to, but it doesn't make it any less of a douche move on MS's part.

      Developing for the Xbox first may be a real hardship for some (especially small) developers -- for instance, a Japanese developer, whose main market is the PS3, but who wants to eventually sell to U.S. Xbox users as well. Or consider a big developer who does develop simultaneously, but runs into serious problems with the Xbox port, delaying it by a few months; they then have to simply not sell the PS3 version for months, until the Xbox version is ready...

      --
      We live, as we dream -- alone....
    4. Re:It's fairly normal in retail by Anonymous Coward · · Score: 0

      The problem is, if you are a small developer, you really don't have the time or resources to release on both platforms simultaneously. So given the choice of, xbox first then psn, or psn first then NOTHING, you will do xbox first, since psn isn't as douchey about it. If psn were as douchey as xbox, then you would basically be forced to be exclusive to one or the other, since, again, simultaneous release just wouldn't be feasible.

  34. Corporations in glass houses, Sony... by Trilkin · · Score: 2

    Just saying.

    --
    Nobody cares what the CAPTCHA for your post was.
    1. Re:Corporations in glass houses, Sony... by Gravatron · · Score: 1

      Really? Show me where Sony has said that if you offer any exclusive content on the 360/wii you can't publish on their console. I'll wait.

    2. Re:Corporations in glass houses, Sony... by Trilkin · · Score: 1

      Abstaining from doing one evil thing doesn't make them innocent of the other fifty.

      --
      Nobody cares what the CAPTCHA for your post was.
  35. NPAPI by tepples · · Score: 1

    Netscape/Firefox did not have an answer to ActiveX

    Of course it did: NPAPI.

  36. Bob's Game by tepples · · Score: 1

    Are you seriously suggesting forcing developers to develop for multiple, independent platforms? You'd kill all but the largest studios, since a guy eating ramen isn't going to live long enough to get his game done for PS3 and XBox360 and Wii.

    A single guy eating ramen is going to develop for the PC running Windows because Nintendo is known not to want individual developers working from home (source: warioworld.com). Case in point: Bob's Game, whose developer was denied a devkit solely due to working from home. I assume Sony is the same way, given its removal of Other OS from the PS3 system software. (I'd check for PS3 developer qualifications, but Sony TPR appears to have been down for four months.) So only large enough studios can afford to develop for consoles in the first place.

    1. Re:Bob's Game by Gravatron · · Score: 1

      Not really, Sony has in fact supported smaller studios before, Look at Everyday shooter and sound shapes for example.

  37. Cartel by tepples · · Score: 1

    there isn't a monopoly in consoles

    But there is a cartel: all three platforms are allegedly over-curated, and it's hard for indie developers to get on board. If there weren't a cartel, why wouldn't a PC maker try to make its home theater PC offering into the fourth console by promoting it to non-geeks?

    1. Re:Cartel by Gravatron · · Score: 1

      Except there is nothing to prevent a new console maker from offering a product. Sony entered into the market in the 90's, and MS in the 00's.

  38. No such thing as PSN Indie Games by tepples · · Score: 1

    Also, Sony might've made the headlines for removing Other OS functionality, but comparing that to other consoles is disingenuous considering they all never offered the option at all.

    What is Sony's counterpart to Xbox Live Indie Games? Apple's counterpart is the App Store.

    1. Re:No such thing as PSN Indie Games by Gravatron · · Score: 1

      Right now just PSN, although PlayStation Suite is on the way.

  39. In favor of what? by tepples · · Score: 1

    Console Gaming is on the decline anyway.

    In favor of what? PC gaming? Let me know when a PC maker starts selling a home theater PC that appeals to people other than geeks and I'll agree.

  40. Sony V Microsoft grudge match: GO! by symbolset · · Score: 2, Insightful

    The best we can hope for is "no survivors".

    --
    Help stamp out iliturcy.
  41. Sony attacked! by Anonymous Coward · · Score: 1

    Am I the only one who got the headline wrong in the first attempt?

  42. Nazis by Anonymous Coward · · Score: 0

    Americans are the nazis who won the war and nothing else.

  43. It is all meaningless anyway by SmallFurryCreature · · Score: 1

    With the Wii we know a console sold does not equal market share as it may be gathering dust in the closet. For the 360 we know they got an insane failure rate and especially American customers seem to think it is perfectly normal to buy a second one instead of insisted the first one be repaired for free.

    Meanwhile Sony is not above a little channel stuffing and their hardware is of course used in super computers by the US. Since the US army can build cheap super computers out of them, why wouldn't others?

    What market share do the consoles really have? Impossible to tell. You mention kinect vs move. However the real story is both suck donkey balls and just what percentage of kinect sales went to people wanting to play with it on their PC?

    I think this round of the console wars has no clear winner and could teach us all a really valuable lesson if we stopped wanting to pick favorites.

    There is no way to win a round on a single metric. Profit? MS costs are more then 360 development, they need to recover the original xbox sales too as WELL as the hurt to their other product line, games for windows. Great going MS, you cannibalized you Windows platform for games to be made exclusive to the x-box but that means I can now run OSX or Linux on my desktop since there are no games left to play that force me into having a Windows OS around (Check how much the OSX offering of games has become recently). Also, might it console sales have something to do with how easily it is cracked? How are the software sales? World wide?

    Nintendo outsold everyone easily yet that didn't lead to gigantic software sales and with their next console they seem to desperately want to win the hardcore gamer back who wants a bit more then a gymnastics game. So... how do we count that one? Huge win in hardware sales, lost core audience, lost on software sales... winner of most consoles gathering dust? Whoot!

    Meanwhile Sony has launched the most expensive console, yet one of its flagship and must have products, FF MMORPG, still doesn't run on it but a humble cheap PC can run it for free? Guess as expensive as the PS3 was, it was beat nearly at launch with the most powerfull PC's of the time and now you can get the cheapest dell and beat the pants of cell (that rhymes!). Might have helped performance more if they had put an ordinary DVD in it and put the money towards a faster HD or even just plain more memory (biggest limit to the PS3 at the moment according to a dutch developer I talked to, you spend a lot of the computing resources just trying to get data in to the fucking machine). Yes Sony is increasing the sales now it has made a price drop but so what? The next race about to start and do they really want to be known as the console maker that you can best buy half a decade after release because it only starts to get decent then?

    Meanwhile Blizzard and Valve been making hand over fist on the humble PC, making friends and not enemies. The biggest upcoming games are MMORPG's and they just don't seem to be able to exist on the consoles for some reason... The PC is dead, long live the PC.

    Oh and Mac is now in the race as well with more then a few good games on OSX and of course all those iOS games.

    Meanwhile the 3DS bombed like only a Nintendo 3D product can bomb and the next PSP is... well we talk about that when it actually launches shall we?

    Basically, if you are not a fanboy this console war has no winners. A lot of times a single article will claim one by using a single metric while ignoring all other evidence or even use that single metric world wide.

    Be interesting to see what the next generation will bring. The WiiU or whatever it is name is seems to ditch the two handed motion devices. Or do they want you to wave that huge screen around because people so love looking at a screen that they got to wave about at the same time? Might motion actually be dead for the next generation? They certainly can't tag it on again after a few years, that would like a money grab.... oh wait like Sony

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It is all meaningless anyway by Xest · · Score: 1

      Good post, nice to see some objectivity for once, that's a very rare thing on Slashdot.

      FWIW:

      "There is no way to win a round on a single metric. Profit? MS costs are more then 360 development, they need to recover the original xbox sales too "

      Microsoft actually managed this about a year back just about, their venture into the console world has now made a net profit. The key driver was XBL subscriptions which have been netting them $1bn of pure profit a year for the last few years because there's relatively very few costs to running the service so it's a massive money spinner.

      I agree about MMOs, I think this is really the PC's killer app. You just can't do MMOs well on a PC, or a mobile device for that matter, so I think this will always be somewhere the PC can look to as a safe haven, unless we start seeing consoles with mice and keyboards, but even then when consoles are better suited to the living room than a desk, and MMOs are, IMHO better played a desk I'm not even sure that'd work. I think PCs are in a real safe haven with MMOs.

      I think the mobile gaming thing on both tablets and smartphones at least is somewhat overrated. There's been a lot of success selling small simple games people can play on the train etc., but I still see no hope for many long in depth RPGs, FPS games and so forth. Effectively I think mobile gaming creates it's own market, rather than taking from the existing ones. It brings gaming to more places, without taking away from the living room and the desk.

      I'm not too concerned that this console generation hurt gaming in terms of innovation and such, on the contrary I think it's done more for it in years- frankly I think the Wii's motion controllers were actually the catalyst for the smartphone revolution. I think it was the realisation that gesture and movement based games could work that really pushed touch smartphone gaming. Also, I think this generation has seen a massive resurgence in indie development, thanks to the likes of Live Arcade and so forth showing that small games can be pretty fucking good, coupled with some excellent indie releases on Steam etc.

      Personally, I think the biggest threat to gaming is the whole DLC thing, the fact you now only get half a game, are expected to pay even more for the rest of it, and then when you have, find you can't sell it on second hand to buy other games afterwards. I think that is the biggest downside of the era covering this console generation. It's getting worse each year too- first it was okay, it really was just fair addons for the game, then it became stuff that frankly should've been in the release, then it was to unlock stuff that was already on the disk you paid for, and now in games like CoD it even lists DLC in the map selection in multiplayer and waits for you to select the list map then jumps out and says "Hahaha, fuck you, you need to give us another £10 if you want to play this one".

  44. Well, then DIG a little deeper yourself, twit by SmallFurryCreature · · Score: 1

    I can go into any of these stores you mention at WILL and buy these clothes from exclusive lines. NO prior investment needed. To play a game exclusive to a console I need to buy that console first.

    So your examples have nothing in common with the situation.

    Smart move kid.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  45. According to Notch, Minecraft isn't on Steam by CNTOAGN · · Score: 1

    "In the case of Minecraft, the sad fact is that the Xbox 360 is the only console (handhelds excluded) on which it will be released, specifically because Microsoft forced Mojang into an exclusive contract."

    According to Notch, the creator of Minecraft, they aren't on Steam for a completely different reason, not because MS forced their hand.

    Why No steam notch

  46. Jeez can we stop this now by Anonymous Coward · · Score: 0

    Both sides are clearly fanbois in disguise, like what we need is another flamewar

  47. How about... by Anonymous Coward · · Score: 0

    When Sony can secure a goddamn network, THEN they can start bitching about other companies. As far as I'm concerned, Sony needs to just STFU for I dunno... a DECADE or so after the debacle of their lack of security. I'll NEVER buy a Sony product again. New OR used. Period.

  48. No first party developers by Anonymous Coward · · Score: 0

    Microsoft has also closed many of their internal development studios, and are no longer partners with Bungie. Naturally they want to solidify their third party lineup and prevent any kind of exclusives on other platforms, so they can draw attention from the lack of their own first party exclusives, and this way they may wind up with third party exclusives to make up for that.

  49. An uncharacterized entry barrier by tepples · · Score: 1

    Except there is nothing to prevent a new console maker from offering a product.

    The fact that the major PC makers aren't willing to commit resources toward building a stable, supported home theater PC platform (as you suggested in another comment) shows that there's still some entry barrier that none of us on Slashdot have yet been able to characterize.

  50. TPR down by tepples · · Score: 1

    Sony has in fact supported smaller studios before

    So how does one sign up? As I said above, the TPR web site linked from this press release has been down for four months.

  51. Xbot Faggot by Anonymous Coward · · Score: 0

    LOL, what a fucking loser.

    Nothing but downgraded PC ports for games.
    Shitty Sony EyeToy style shovelware.
    The shitty Xbox controller.
    Shitty Xbox 360 level graphics.
    Forced to pay 60 dollars a year for laggy P2P based online.

    Golly, can't imagine why the RRoDbox ended up in last place this gen.

    Hilarious to imagine this fuckstain brkello waving his faggot hands around in the latest piece of shit Kinect turd of a game.