Having it in dedicated silicon is more power efficient than doing it on the general purpose shaders. It may also be faster and/or produce better quality depending on whether the workload is suited to the shaders' architecture or not.
That's complete BS. It only has 1 Cell processor, which contains 1 hyper-threaded PPE and 8 SPUs, one of which is disabled for yields, another one is reserved for security and a third one can be requisitioned by the OS from time to time. Games really only have access to 6 SPUs (or 5.5, depending on how you count them).
Where did you get those figures? They seem fishy. There was recently an article somewhere that said the PS3 passed the 60 million units sold worldwide, and before that there was another article that said they were only a couple of million units behind the Xbox 360.
The reason to use an i686 version is if you have a CPU that doesn't support x86_64, such as the first few models of Atoms or older CPUs that predate AMD64's introduction.
I think Crysis 1 had higher system requirements than Crysis 2. Remember, Crysis 2 is a console port. It only received a mostly useless DX11 patch a few months after release.
Only the one model using a PowerVR GPU has driver problems under Linux. The rest use the crappy Intel IGPs but at least they work fine with the open source drivers.
It is US only, and it's not just Sony, at least AT&T, EA and Microsoft have clauses like that in their recent updated terms of use. Microsoft doesn't even give you the option of opting out of it like the others.
You single out Broadcom, but all the other SoC providers are just as "tight-fisted" as you call them. They all require a proprietary firmware and closed source drivers to work with their GPUs. The only companies that release the specs of their GPUs are Intel and AMD, and they don't make embedded stuff.
Gamers in general don't want realistic gameplay, just realistic graphics. Else you'd see niche games like America's Army, Operation Flashpoint and ARMA outselling the Call of Dutys and Battlefields.
The E-350 blows Atom away only in terms of graphics, it has about the same CPU performance with Atom better at some things and E-350 at others. If you pair the Atom with an Ion GPU they become about equal.
The WASD + mouse control scheme started in the Quake competitive community, and was adopted in Quake 2 as the default, a year before Half-Life came out.
That's not why you're getting modded down. You're getting modded down for being obnoxious.
Will this affect the upcoming SpaceX launch? IIRC it was already delayed for a couple of months last year when they had Soyuz troubles.
Having it in dedicated silicon is more power efficient than doing it on the general purpose shaders. It may also be faster and/or produce better quality depending on whether the workload is suited to the shaders' architecture or not.
And what games will you run on your ARM gaming rig?
That's complete BS. It only has 1 Cell processor, which contains 1 hyper-threaded PPE and 8 SPUs, one of which is disabled for yields, another one is reserved for security and a third one can be requisitioned by the OS from time to time. Games really only have access to 6 SPUs (or 5.5, depending on how you count them).
Where did you get those figures? They seem fishy. There was recently an article somewhere that said the PS3 passed the 60 million units sold worldwide, and before that there was another article that said they were only a couple of million units behind the Xbox 360.
The reason to use an i686 version is if you have a CPU that doesn't support x86_64, such as the first few models of Atoms or older CPUs that predate AMD64's introduction.
Does Gnome 3 even work on BSD? Doesn't it depend on some kind of Linux-only functionality or library? Or am I thinking of some other project?
Broadcom, not Qualcomm, makes the Raspberry Pi's SoC.
By weeks I suppose you mean months or years.
As long as Clippy isn't their prophet we are safe.
I think Crysis 1 had higher system requirements than Crysis 2. Remember, Crysis 2 is a console port. It only received a mostly useless DX11 patch a few months after release.
You can't take that 14% figure seriously as it only applies to one territory and doesn't include digital distribution sales.
Those figures are misleading as they only count retail sales in the UK.
Only the one model using a PowerVR GPU has driver problems under Linux. The rest use the crappy Intel IGPs but at least they work fine with the open source drivers.
It's not a sequel, it's a reboot.
It is US only, and it's not just Sony, at least AT&T, EA and Microsoft have clauses like that in their recent updated terms of use. Microsoft doesn't even give you the option of opting out of it like the others.
The Vita will cost $250 when it launches, the same price the PSP and 3DS started with. The $500 you're seeing is for devices imported from Japan.
You single out Broadcom, but all the other SoC providers are just as "tight-fisted" as you call them. They all require a proprietary firmware and closed source drivers to work with their GPUs. The only companies that release the specs of their GPUs are Intel and AMD, and they don't make embedded stuff.
The WiiU is already confirmed to use a proprietary optical disc (probably based on blu-ray).
Some Xbox 360 games are already shipping on 2, 3 or 4 discs and it doesn't seem to bother people that much.
Gamers in general don't want realistic gameplay, just realistic graphics. Else you'd see niche games like America's Army, Operation Flashpoint and ARMA outselling the Call of Dutys and Battlefields.
All major browsers (and even most minor ones) can do that.
The E-350 blows Atom away only in terms of graphics, it has about the same CPU performance with Atom better at some things and E-350 at others. If you pair the Atom with an Ion GPU they become about equal.
The WASD + mouse control scheme started in the Quake competitive community, and was adopted in Quake 2 as the default, a year before Half-Life came out.