I'd guess they make money from the embeded Opera mini web browser or whatever it's called now. It's on things like the Nintendo DS and Wii and some PDAs and smart phones.
On the other hand - Microsoft is coming out with the Natal motion system and I wouldn't be surprised if the PS3 had something in the works too (does it??).
Or you can just buy the waggle wand thingy for the PS3 once it's released next year. It's basically the same as the Wii remote but more precise and with a camera. As seen in this here video:
http://www.youtube.com/watch?v=gaQsXdKbUw8
In some aspects it's better, in others it's not. For example I prefer the combat system and the art style and graphics, as well as the instant reload system (ie: no dying) of the new PoP, but like the story and linearity of the Sands of Time more.
I can't really say that one is better than the other as I enjoyed both of them (as well as the other ones in the Sands of Time trilogy).
The difference in power between the PS2 and the Xbox isn't as drastic as it is between the Wii and the PS3/Xbox360. You could relatively easily port games between all 3 last gen consoles without removing features or downgrading graphics too much. That's not the case anymore.
Things are still the same as they have always been. The current generation consoles still have a lot of exclusives. The Xbox has Halo, Gears of War, Mass Effect, Fable and Forza for example. Sony has all the games it's dozens of studios produce like God of War, WipEout, Rachet & Clank, Uncharted, Gran Turismo, Killzone, Resistance and more. All these franchises are exclusive to their respective consoles and are as big if not bigger than those you listed.
That's what defines a netbook for you. Everybody seems to have his/her own definition of what a netbook is. For me it's any laptop that's less than $500 and less than 15".
bit-tech: Has the launch of Istanbul been brought forward in response to Nehalem EX's updated launch date?
Patler: Istanbul being pulled in by five months is a result of excellent execution by our design and manufacturing teams who were about to take it from first stepping of silicon to production. Also, the fact that Istanbul is based on our existing socket infrastructure, enables our OEMs to save time on validation cycles that are normally associated with a new processor that delivers the performance Istanbul can.
I'm sure they'll give you a 2nd stick in the PSP2. Which thing thing isn't. It's just a redesigned PSP. They can't go around adding or removing stuff that affects gameplay without alienating both the current users as well as the developers who'll have to support different revisions of the same console with different capabilities.
wxWidgets is not a major toolkit in any way, especially compared to GTK and Qt. Very few applications use it (I can only think of Code::Blocks and the official bittorent client). Some like VLC recently ditched it in favor of Qt.
As they explained multiple times, they choose GTK because that's what the team doing the Linux "port" is familiar with. However their architecture allows to easily use different toolkits and they are willing to accept patches to support Qt or whatever else. They just don't have the resources necessary to support more than one toolkit.
KDE 4 isn't slow on old hardware, it's slow on hardware with bad drivers. It runs smoothly on my netbook so there's no reason it shouldn't on a Celeron.
And I never suggested otherwise, did I? No. What I said was that one *should* be able to expect a.0 release to be a) feature complete, and b) ready for general consumption. No other major software project that I can think of has released an x.0 while not intending it for general consumption. KDE broke the rules, no matter how much you may try to justify it.
KDE didn't break these rules because KDE has never followed them in the first place. Every major version of KDE has been handled the same way. There was less breakage in 3.0 because they didn't change much in the codebase compared to KDE 2.x, it was mostly just a port to Qt 3. The reason there was much bickering when KDE 4.0 was release is because the community is very different from what it was during the KDE 2.0 or 3.0 times. It now has a lot of people who come from the Windows world and expect things to be the same, then start crying when it's different.
And by the way Gnome does the same thing, remember Gnome 2.0?
If everyone was smart, who would work at mcdonalds?
Robots obviously.
I'd guess they make money from the embeded Opera mini web browser or whatever it's called now. It's on things like the Nintendo DS and Wii and some PDAs and smart phones.
They call them cards but that's just to differentiate them from the integrated GPUs. I don't think you can actually replace them.
On the other hand - Microsoft is coming out with the Natal motion system and I wouldn't be surprised if the PS3 had something in the works too (does it??).
It does.
Or you can just buy the waggle wand thingy for the PS3 once it's released next year. It's basically the same as the Wii remote but more precise and with a camera. As seen in this here video: http://www.youtube.com/watch?v=gaQsXdKbUw8
In some aspects it's better, in others it's not. For example I prefer the combat system and the art style and graphics, as well as the instant reload system (ie: no dying) of the new PoP, but like the story and linearity of the Sands of Time more. I can't really say that one is better than the other as I enjoyed both of them (as well as the other ones in the Sands of Time trilogy).
The difference in power between the PS2 and the Xbox isn't as drastic as it is between the Wii and the PS3/Xbox360. You could relatively easily port games between all 3 last gen consoles without removing features or downgrading graphics too much. That's not the case anymore.
In your alternate reality maybe. In this world the Wii has sold 50M consoles. PS3 and Xbox 360 combined have sold 55M. PS2 alone has sold 120M.
In your opinion maybe. I for one enjoyed the game greatly. Just goes to show that fun is completely subjective.
Things are still the same as they have always been. The current generation consoles still have a lot of exclusives. The Xbox has Halo, Gears of War, Mass Effect, Fable and Forza for example. Sony has all the games it's dozens of studios produce like God of War, WipEout, Rachet & Clank, Uncharted, Gran Turismo, Killzone, Resistance and more. All these franchises are exclusive to their respective consoles and are as big if not bigger than those you listed.
That's what defines a netbook for you. Everybody seems to have his/her own definition of what a netbook is. For me it's any laptop that's less than $500 and less than 15".
Is that width (74 characters) really ideal or just some relic of old printers' limitations or some such?
You forgot the [sarcasm] tag.
Aren't you tired of copy-pasting the same crap in every article?
Not when Microsoft and Intel are limiting the number of cores on netbooks to 1 for fear of them competing with their more lucrative OSs or CPUs.
They already did: http://cache.gizmodo.com/assets/resources/2007/11/20071108-bsod-DSC_3386.jpg
bit-tech: Has the launch of Istanbul been brought forward in response to Nehalem EX's updated launch date?
Patler: Istanbul being pulled in by five months is a result of excellent execution by our design and manufacturing teams who were about to take it from first stepping of silicon to production. Also, the fact that Istanbul is based on our existing socket infrastructure, enables our OEMs to save time on validation cycles that are normally associated with a new processor that delivers the performance Istanbul can.
The PS3 has a more advanced version of the EyeToy called the Playstation Eye and it can do a lot of these things. http://www.youtube.com/watch?v=KTarqm4FCDY
That's easy. The PS3 has an install base of around 25 million units while the PS2 is around 125 million.
I'm sure they'll give you a 2nd stick in the PSP2. Which thing thing isn't. It's just a redesigned PSP. They can't go around adding or removing stuff that affects gameplay without alienating both the current users as well as the developers who'll have to support different revisions of the same console with different capabilities.
Yes someone can but nobody seems to be interested enough to do it. Besides there are already Webkit-based browsers written with Qt (rekonq and arora).
wxWidgets is not a major toolkit in any way, especially compared to GTK and Qt. Very few applications use it (I can only think of Code::Blocks and the official bittorent client). Some like VLC recently ditched it in favor of Qt.
As they explained multiple times, they choose GTK because that's what the team doing the Linux "port" is familiar with. However their architecture allows to easily use different toolkits and they are willing to accept patches to support Qt or whatever else. They just don't have the resources necessary to support more than one toolkit.
KDE 4 isn't slow on old hardware, it's slow on hardware with bad drivers. It runs smoothly on my netbook so there's no reason it shouldn't on a Celeron.
And I never suggested otherwise, did I? No. What I said was that one *should* be able to expect a .0 release to be a) feature complete, and b) ready for general consumption. No other major software project that I can think of has released an x.0 while not intending it for general consumption. KDE broke the rules, no matter how much you may try to justify it.
KDE didn't break these rules because KDE has never followed them in the first place. Every major version of KDE has been handled the same way. There was less breakage in 3.0 because they didn't change much in the codebase compared to KDE 2.x, it was mostly just a port to Qt 3. The reason there was much bickering when KDE 4.0 was release is because the community is very different from what it was during the KDE 2.0 or 3.0 times. It now has a lot of people who come from the Windows world and expect things to be the same, then start crying when it's different. And by the way Gnome does the same thing, remember Gnome 2.0?