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Why Natal Is a Big Deal

Kikizo has an editorial piece evaluating the Xbox 360's upcoming motion-control scheme, Project Natal, and discussing why it's a bigger step forward for interactive gaming than many people think. Quoting: "[Natal] accurately perceives players in 3D space, simultaneously tracking over 48 joints on your body, enabling it to accurately redraw your skeleton in real time as you move about. On a separate 'debug screen' in the closed-doors session, we could witness for ourselves the 'mind's eye' of Natal, visually showing how it completely understands where we are, how we're moving, where we are in 3D space, how far in front of my face my hand is, whatever. It can supposedly even track individual hand and finger movement when it switches into this more finely-tuned mode. ... There is a surprising feeling of tactility and iPhone-like fluidity and precision to the way Natal works." Another interesting bit of news about Natal is that Wii-hacker Johnny Chung Lee is part of the development team. We've discussed some of his creations in the past.

303 comments

  1. "I can't wait to throw a fireball." by dalmiroy2k · · Score: 5, Interesting

    Xbox Project Natal : Felicia Day
    "I can't wait to throw a fireball."

    http://www.youtube.com/watch?v=DYuJivFFa-c

    1. Re:"I can't wait to throw a fireball." by onion2k · · Score: 2, Interesting

      Excellent video demonstration of why Natal *will fail* (at least in the UK and Japan). Land is much less of a scarce resource in the USA so houses can have big open areas, but in countries with a higher population density people's houses just don't have that much space. Unless Microsoft can persuade people to rearrange their living spaces to make room by removing coffee tables, buying smaller sofas, etc Natal just won't be accessible for many people.

    2. Re:"I can't wait to throw a fireball." by Eponymous+Crowbar · · Score: 4, Insightful

      So the Wii is also failing in those areas? It requires a similar amount of space to play Wii Sports.... maybe a small amount less, but not much.

    3. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 3, Interesting

      Someone obviously never discovered you can play wii sports golf sitting down and swinging the wii-mote over your head. Although in all seriousness I do have quite a large / empty living room (for the UK), and a few of the more enthusiastic wii games do have space issues, there have been more than one wii tennis related injury in my household, also having a £1000 TV on the wall makes one a bit apprehensive about getting "too involved"

    4. Re:"I can't wait to throw a fireball." by Eponymous+Crowbar · · Score: 2, Interesting

      That's cool, but perhaps a tennis-based Natal game could be tuned to respond to simple flicks of the wrist instead of depending on an overhead slam motion? I would expect something along those lines.

    5. Re:"I can't wait to throw a fireball." by kieran · · Score: 1

      Goddamit! Now I'm going to have to buy a fucking 360...

      (I have a PS3 that I rarely play on, and decided to wait on the Wii until there was a game out I REALLY had to have - hasn't happened yet.)

    6. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0

      Please note: Xbox360 does not come with Felicia Day (much to our chagrin).

    7. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 5, Funny

      Or even better, they could convert it to take tactile feedback from the movement of one's thumbs and fingers. You could use a small controller. Oh, wait.

    8. Re:"I can't wait to throw a fireball." by hoooocheymomma · · Score: 1

      Um. This was a demo that simply shows that there is a one to one correlation between your human skeleton's movements, and natal's in-game skeleton that represents you.

      Nobody said that all games will require you to dance around a 20ftX20ft space in order to hit dodge balls. You CAN do that with the technology. That doesn't mean a game can't be calibrated to make your game much more sensitive to small movements...

    9. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0

      And this is the fatal flaw in Microsoft's plan.

    10. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 5, Funny

      Yep... I have real trouble typing in this cardboard box sized house I live in. Keep banging my elbows on opposing walls. And my head sticks out the roof.

      When you Americans come to visit on vacation, its a bit like Gulliver's Travels. With one misplaced Nike you can wipe out entire villages of tiny houses. One carelessly discarded Big Mac wrapper can block an entire river.

    11. Re:"I can't wait to throw a fireball." by Rogerborg · · Score: 1

      It requires a similar amount of space to play Wii Sports

      No, it does not "require" any more space than it takes to flex your wrist, at least if you're a fucking toolbox.

      There's a difference between enabling and requiring.

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:"I can't wait to throw a fireball." by Narishma · · Score: 1

      Or you can just buy the waggle wand thingy for the PS3 once it's released next year. It's basically the same as the Wii remote but more precise and with a camera. As seen in this here video: http://www.youtube.com/watch?v=gaQsXdKbUw8

      --
      Mada mada dane.
    13. Re:"I can't wait to throw a fireball." by lxs · · Score: 1

      I don't own a Wii because of space issues. No joke, my living room is tiny. I wonder how the Wii managed to become so successful in Japan where cramped housing is the norm.

    14. Re:"I can't wait to throw a fireball." by somersault · · Score: 1

      They're probably release the same games and controller for Vista/Windows 7? They will be desperate to get people to upgrade after the disaster they've had the last couple of years surely..

      If they do release the control system for PC I know it might encourage me to go back to Windows (at least for some gaming) rather than sticking with my Linux/PS3 combo, but I expect Sony will be able to do similar tricks with the eyetoy within a year or two anyway (if they haven't already been working on something like this).

      --
      which is totally what she said
    15. Re:"I can't wait to throw a fireball." by Barny · · Score: 1

      There was a second E3 vid showing yet more of the amazing technology at work.

      http://www.youtube.com/watch?v=XQZQCV40aK4

      --
      ...
      /me sighs
    16. Re:"I can't wait to throw a fireball." by Blakey+Rat · · Score: 3, Insightful

      Wow, I'm having flashbacks to when the first Xbox came out and people were saying it was doomed in Japan because its case was too big. As is the extra inch on the Xbox was just enough so it wouldn't fit through the door, or some shit. (Given, the original Xbox didn't do well in Japan, but I don't think it's physical size had anything to do with it.)

      Now you're telling me that in the UK apartments (flats) are so small, apparently, that people with 36" TVs have to sit no more than 2' from the screen? Yeah, right. I know bullshit when I smell it.

      The simple fact is that anybody who has a decent-sized TV in a comfortable-to-view location has enough space to use Natal. (Or Wii, or Sony's Eyetoy, since your argument applies equally to those.)

    17. Re:"I can't wait to throw a fireball." by kklein · · Score: 2, Interesting

      Here's a little N=1 for you, but I really enjoy Wii Sports (are there any other games for the Wii?), but my wife and I don't have one because we live in Japan, and even though we have the biggest place of any of my friends, there just isn't enough space for it to be fun.

    18. Re:"I can't wait to throw a fireball." by stonefry · · Score: 1

      Nadal Natal?

    19. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0

      Require? No... the Wii requires flicks of the wrist at the most.

    20. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0

      Looks like a piece of shit gimmick to me.

    21. Re:"I can't wait to throw a fireball." by nomadic · · Score: 1

      Or you can just buy the waggle wand thingy for the PS3 once it's released next year

      You mean the thing that is nothing like the thing he says he wants?

    22. Re:"I can't wait to throw a fireball." by StikyPad · · Score: 1

      I'd throw her some prenatal fire from my balls..

    23. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0

      You do realize you need about 1 square foot of clear space for full Wiimote usage, riiiiiiiiiiiiiiiiight? You can swing your entire arm and shake your ass if you want, too, but I'm afraid all of that is self-gratifying theatrics. And if that's what you enjoy, why do you need a video game system?

    24. Re:"I can't wait to throw a fireball." by hkmwbz · · Score: 1

      You don't have to swing your arms. A flick of the wrist works as well. You can choose.

      --
      Clever signature text goes here.
    25. Re:"I can't wait to throw a fireball." by khellendros1984 · · Score: 1

      How ironic then, that the country of its origin can't use it as well as the cowboys across the ocean ;-)

      --
      It is pitch black. You are likely to be eaten by a grue.
    26. Re:"I can't wait to throw a fireball." by Anonymous Coward · · Score: 0
    27. Re:"I can't wait to throw a fireball." by sixteenbitsamurai · · Score: 1

      Funny as this is, I do like my buttons. As far as running and jumping in a video game goes, I'd rather hold down the B button and press the A button as necessary. How would this be accomplished on Natal? My first guess involves the Power Pad for the NES. No thanks, I looked stupid enough doing that when I was eight.

      Don't get me wrong, I like motion control; I find the Wii remote to be intuitive and easy to learn and control, but at least it has buttons and triggers. It looks to me as though using Natal would be like shooting a gun without a trigger, or typing on a keyboard without buttons. How can you know for sure you pressed anything without tactile feedback? Without buttons to press, control in a lot of games would become sloppy or unmanageable. Fighting games like Street Fighter are right out, Same for FPS games like Halo, as well. And forget about any type of platformer or action title.

      Obviously Natal has the potential to bring a new class of motion control games to the market, but it's not a replacement for a controller for traditional gaming, no matter how impressive it's capabilities are. Nintendo has a better balance in it's control scheme, IMHO, as it has the best of both worlds. It can do a game like Mario or Zelda or Call of Duty where the Natal system would prove more difficult to use, yet also allows for intuitive motion gaming experiences like Wii Sports' and Wii Play's various games.

      Of course, I can't see Microsoft actually implementing a control scheme that doesn't involve users spending $40 or more to add additional player capability to their console, not to mention optional rechargeable battery packs and charge cables. Last I checked, Microsoft likes money.

      --
      Yeah, that just happened.
  2. The Gamertag Report by Drakkenmensch · · Score: 2, Interesting

    I could see myself controlling my Xbox interface like Tom Cruise in Minority Report. Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget ever.

    1. Re:The Gamertag Report by GeorgeStone22 · · Score: 4, Insightful

      Did anyone else get out of breath just watching the girl play breakout? I can only see Natal taking off as an exercise tool in regards to using it as a control system. If I could fight effectively using my body then I wouldn't be doing roundhouse kicks at a TV screen, I would be at my local martial arts center sparing. IMO the point of video games is to escape reality.

    2. Re:The Gamertag Report by slashmojo · · Score: 2, Interesting

      Well you could go to the local martial arts center to spar with a real opponent but that also comes with drawback of real brain damage when you get kicked in the head! ;)

      At least with the xbox you only have to worry about 'trivial' stuff like pulled muscles and heart attacks - unless players start trying back flips or something.

      Somehow I foresee many lawsuits coming out of project natal..

      Looks awesome though.

    3. Re:The Gamertag Report by WCLPeter · · Score: 2, Interesting

      I'm much more interested in Milo and the potential for a personal assistant.

      Wouldn't it be nice to come home and say something like, "Good afternoon Milo, did I get any new messages?" and then have him give me an itemized listing. Throw in some call display, my contact list, and the apparently impressive speech recognition, I could have something very unique and personal, "Hey Peter, welcome home. Your mom called, twice, and your sister wants to know if you're going to dinner with her and the kids next Saturday."

      Of course, being a geek, I'd want my assistant to look and sound like Lexa Doig. ;-)

    4. Re:The Gamertag Report by Anonymous Coward · · Score: 0

      Just because they're overdoing it in the video doesn't mean you'll be forced to use it that way. Natal looks sensitive enough that it can track very fine movements of your limbs, so little motion would actually be required.

    5. Re:The Gamertag Report by somersault · · Score: 2, Informative

      Did anyone else get out of breath just watching the girl play breakout?

      Haven't seen the video, but depending on what age she was and how much she was bouncing about, I'm guessing a lot of /.ers got out of breath watching her :P

      Anyway, I feel exactly the opposite when it comes to performing motions in computer games. I love that drumming at expert level on Rock Band actually needs real drumming skills. My drumming improved greatly within a couple of months of getting Rock Band (I've never had real lessons, just taught myself) and within maybe 4 months I had completed the whole thing on Expert, was well chuffed with that (Run to the Hills is insanely fast and it took a month or two just to be able to do it even after I had completed everything else).

      I was going to say that I'd much prefer being able to fight myself than using a controller, but using full force and speed of technique without actually having a target to hit is pretty bad for your muscles and joints, so you are kind of right that it's better to have a real partner. But I'd love a game that actually took control of a fighting robot or something so that you could spar anytime you wanted instead of having to pay a lot of money each month to a martial arts club (where yes you can do proper sparring depending on what you're learning, but most of the time it will just be practicing individual techniques and grading patterns etc). A robot of that quality would obviously be quite pricey, but so is joining a real sports club. If the robot also doubled up as a sex slave, then it would be a complete bargain!

      --
      which is totally what she said
    6. Re:The Gamertag Report by Have+Blue · · Score: 1

      If they do that, it'll be hugely ironic that they'd have essentially built a Knowledge Navigator.

    7. Re:The Gamertag Report by Zebedeu · · Score: 1

      Please excuse my cynicism, but speech recognition demos from Microsoft mean nothing until I see them being used live.

      Dear aunt, let's set so double the killer delete select all, indeed.

    8. Re:The Gamertag Report by Anonymous Coward · · Score: 0

      You can do that right now. I have a computer that I have fully customised for reading email, web pages, ebooks, whatever with a nice, human sounding voice. It can also playback music or films according to titles, names, genre and additional meta tags. All of this is controlled by speech recognition. The computer will even say "hello" and "you're welcome" if I say "hello" or "thanks" to it.

      It doesn't work flawlessly, but it does work very well.

    9. Re:The Gamertag Report by ink · · Score: 1

      Oh no! Microsoft Bob will come back?!?!

      --
      The wheel is turning, but the hamster is dead.
    10. Re:The Gamertag Report by digitac · · Score: 1

      Milo, the assistant formerly known as Bob.

    11. Re:The Gamertag Report by Anonymous Coward · · Score: 0

      Nobody cares about your opinion, fatass.

      Real games would jump at the chance to get into the action and dodge and dive while playing an FPS, it would be AWESOME.

      Big balloompas like you can stick to your joypads and STFU.

    12. Re:The Gamertag Report by StikyPad · · Score: 1

      Sounds great, but I got rid of my landline five years ago..

      Maybe you could think up some sort of robot to get up and rotate the channel knob on my television while you're at it. Oh wait...

    13. Re:The Gamertag Report by Matheus · · Score: 1

      Have you seen the boxing scene at the beginning of "The Island" There's a fine line between how much reality you maintain as the player and what you have in the game. Maybe I want to run around in a jungle hunting the enemy BUT I don't want to be literally filled with lead when the bullets start flying..

    14. Re:The Gamertag Report by T+Murphy · · Score: 1

      IMO the point of video games is to escape reality.

      Or extend it.

    15. Re:The Gamertag Report by Chris+Burke · · Score: 1

      A robot of that quality would obviously be quite pricey, but so is joining a real sports club. If the robot also doubled up as a sex slave, then it would be a complete bargain!

      Let's say I'm not into robots... are there any dojos/sports clubs that offer the same combination? I would happily pay whatever monthly fee they wanted.

      --

      The enemies of Democracy are
    16. Re:The Gamertag Report by Anonymous Coward · · Score: 0

      I could see myself controlling my Xbox interface like Tom Cruise when he was on Oprah. Jump on the couch!

    17. Re:The Gamertag Report by bitflip · · Score: 1

      I have an okay roundhouse kick. It is the getting kicked in the face part I don't like so much (especially since I've gotten oh-so-old), which is why I don't go to the local martial arts center to improve it.

      If the form of my kick affects how much "power" my virtual kick delivers, then I would get _really_ good at kicking.

      And I bet you would, too.

    18. Re:The Gamertag Report by Anonymous Coward · · Score: 0

      Simple solution - Various levels of "realism".

      The lowest level would allow for simple and easy attacks and combinations. Semi-Auto modes where you make specific movements which have pre-programmed actions. Want to do a roundhouse kick? Raise your leg slightly and do a decently fast twisting of your waist. The game would translate that as roundhouse kick.

      Higher levels would promote more "shadow boxing" type of realism. The highest level would grant you complete control over your character, with all the faults and benefits. You'd be able to do some moves that a semi-auto player wouldn't be able to do, but as a manual player you'd have a hell of a time keeping up for long term play.

      And, of course, the lowest level would also allow you to have a controller plugged in and use button combinations instead of body movement to initiate moves.

    19. Re:The Gamertag Report by tingeber · · Score: 1

      At least with the xbox you only have to worry about 'trivial' stuff like pulled muscles and heart attacks

      And broken TVs. Remember the wiimotes? Now it's gonna be your foot.

      --
      oh my god... it's full of stars!
  3. Another Reason It's Important by eldavojohn · · Score: 5, Insightful

    After scanning this article, I'm kind of worried. Everyone's jumping into 3D immersive technology and that's great. Heck, I own a Wii myself ... but one thing I don't like about it is my inability to become really good at a game that relies on WiiMote motion. I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player. Now, I haven't gotten addicted to the WiiMote intensive games and I'm grateful that games like Super Smash Bros. don't rely on 3D motion of the WiiMote. It's just too complex and inaccurate. That said, this screenshot really worried me. No controller required or controller optional?

    I welcome this new technology but as an avid gamer I'm more than a little bit afraid that with this new technology everyone is going to be expected to take advantage of it on the XBox360. We might be jumping into a new dimension too fast for software and hardware to support it. I know a lot of people would argue with that statement but Wii games feel 'soft' when they are WiiMote intensive and I wonder if Project Natal will feel the same way. Don't get me wrong, they are great games for four people to play while getting loaded.

    I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?

    --
    My work here is dung.
    1. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      Sony demonstrated their "Wand" motion controller recently. That appears to use EyeTV and a wiimote-like device.

    2. Re:Another Reason It's Important by racerx509 · · Score: 3, Informative

      I guess Nintendo pioneered what is the next step in video games much like Sony pioneering the transition from directional pad to miniature joystick. My question now is really whether or not the PS3 will follow suit. They have to in order to attract these motion titles, don't they?

      Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.

      --
      13 year old white supremacists are shitty web designers.
    3. Re:Another Reason It's Important by __aamnbm3774 · · Score: 1

      This is Generation 1. Don't get your panties in a bunch just yet.
      Remember the NES? and *only* two action buttons?!
      It'll be alright, I promise.

    4. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      listen... the change is this, YOU actually have to move your body to be good. all the fat lazy AWESOME gamers hate this. i don't blame them. games are the way non-athletes feel cool (i being one myself) but this 3d stuff, if there is no remote, the athletic people start being better and then what are we left with? back to being a loser that 's not good at anything.

    5. Re:Another Reason It's Important by CastrTroy · · Score: 1

      Firstly, the N64 had a mini joystick before the original Playstation. The original Playstation controller from 1994 only had a D-Pad, The Dual shock was released later in 1997. The N64 came out in 1996.

      Also, how immersed do you want to be in your game? I have a Wii, but I find a lot of time I'd rather play a game like Mario Galaxy, where it does use the motion sensing, but doesn't require you go be standing up, and getting your entire body into it. It's really nice for certain games, like golf, to have a life like feel, but I don't think it works well for all games. A lot of times I'll just start up an old virtual console game, and use the classic controller. Then again, I find I get enough exercise away from my console, that I don't need to do more when I'm playing video games.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Another Reason It's Important by ergo98 · · Score: 1

      I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player

      The 98th and 99th???

      My 4 year old daughter bowled strike after strike after strike in Wii bowling, while my father-in-law -- a long-time bowler -- over-thought it and was trying to over-skill it, gutterballing endlessly.

      It is hard to master the Wii-mote because it is an inaccurate measurement device, which is why the vast majority of the games keep it to broad, coarse movements.

      The problem with controllers like this is the risk that they become gimmicky. Just look at virtually every port of games from other consoles to the Wii -- subtract most of the gameplace, downgrade the graphics, but add in a lot of hand shaking and call it gold.

    7. Re:Another Reason It's Important by budgemook · · Score: 1

      the playstations first analogue controller was not the dual shock, there was a non shock one first which was announced in 1995 and displayed some time in 1996. Nintendo might have been first but maybe not.

    8. Re:Another Reason It's Important by ThePhilips · · Score: 2, Insightful

      Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.

      I wish Nintendo also "pioneered" some new games... Motion controls are great, but useless if there are no new games to take advantage of them. WiiSports seems to be more of an exception.

      The only thing which "excites" me about Natal is that MS is known for pushing hard technology on developers. In other words once released, I expect better support for Natal on Xbox360 than that of WiiMote on Wii.

      Though there is also a probability that (similarly to WiiMote) Natal would degrade into some sort of "Waggle HD", when you need to waggle your limbs to trigger some action in a game. At least with WiiMote one waggles only with hands.

      --
      All hope abandon ye who enter here.
    9. Re:Another Reason It's Important by ThePhilips · · Score: 1

      games are the way non-athletes feel cool (i being one myself) but this 3d stuff, if there is no remote, the athletic people start being better and then what are we left with? back to being a loser that 's not good at anything.

      I guess that would be one of the reasons why WiiMote is widely known as "WaggleMote". To make games more accessible (read: wider audience, larger market) instead of full swing (what is already possible with WiiMote) most game reduced the actions to simple wagle/flip of the controller.

      To quote improperly, to "level the playing field."

      Expecting different reaction of publishers on Natal is silly.

      --
      All hope abandon ye who enter here.
    10. Re:Another Reason It's Important by Woodengineer · · Score: 1

      Sony have their own system..and personally I think it's better. The tracking is perfect point for point movement so it can definitely attract a more serious gaming crowd..I think Natal is going to be better for the casual gamer than for hardcore gamers. Youtube

    11. Re:Another Reason It's Important by DarkPixel · · Score: 1

      The problem you are having with the "feel" of the WiiMote based games is due to the inaccurate nature of the controller. I don't know if you're aware of this, but the WiiMote is not 1:1, therefore you lack much precision. The new WiiMotion Plus addon will solve many of these accuracy problems, unfortunately it will only be adopted by future titles. The PS3 motion controls that were announced are on par with WiiMotion Plus, they are 1:1 motion matching. The Xbox 360, while focusing a lot of it's energy on Project Natal, is also having a WiiMote like controller coming out although I believe it is a 3rd party device (google it, I'm lazy).

      Anyway, my point is don't use your past experiences with the Wii motion based games as a standard. That was just a tease, and a test. The real fun will pick up over the next couple of years as new titles take advantage of WiiMotion Plus, Natal, and PS3's motion controller.

    12. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      Nintendo pioneered the transition from d-pad to joystick. The PS1 analog controller wasn't even revealed until after the n64 launched.

    13. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      They have followed suit, they have motion control of their own thats a combination of camera and remote tracking.

    14. Re:Another Reason It's Important by Zebedeu · · Score: 1

      I wish Nintendo also "pioneered" some new games... Motion controls are great, but useless if there are no new games to take advantage of them. WiiSports seems to be more of an exception.

      I disagree. Nintendo has one of the best track records when it comes to developing not only interesting games, but also innovative ones.

      Sure, they have a few franchises going (Mario, Metroid, Zelda, etc.) but they keep innovating and reinventing them in new ways, and they do introduce great new games once in a while (Pikmin comes to mind).

      I think the biggest problem Nintendo has currently is that they're basically the only ones creating good games for their console. The DS seems to have better third-party titles, but on the Wii side it's almost only crap.

    15. Re:Another Reason It's Important by ThePhilips · · Score: 1

      Sure, they have a few franchises going (Mario, Metroid, Zelda, etc.) but they keep innovating and reinventing them in new ways, and they do introduce great new games once in a while (Pikmin comes to mind).

      My point was not that I'm not interested in the rehashed, sequeled to death Nintendo games (and I have tried number of them on my DS and Wii).

      My point is that none of the games are actually suited for WiiMote.

      Even Metroid Prime (FPA, First Person Adventure as they say) falls flat on simple reality that it is more about running around and jumping than pointing at something. And for running and jumping you do not need the WiiMote - classical controller is better at the tasks.

      I haven't played all the Wii games, but majority use it exclusively for waggle: convert motion pattern/gesture into virtual button press. Few use it as one big analogue stick. Finally, even fewer games (where WiiSports fall) use it as something everybody expected it to be used.

      --
      All hope abandon ye who enter here.
    16. Re:Another Reason It's Important by feepness · · Score: 4, Funny

      Nintendo pioneered the miniature joystick as well. The n64 had analog sticks more than a year before the dual shock debuted. Nintendo always innovates, while everyone else takes.

      I still remember when Nintendo first started using optical media and everyone else had to stick with those dusty cartridges...

    17. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      Who was the first company with a network connection integrated in the console? Who was the first company to make a video game console do more than just play video games? Who was the first company to put a hard drive in a video game console, rather than relying on people constantly purchasing memory cards to store everything on.

      Just because Nintendo innovated a lot of the ideas that have driven console development, doesn't mean they are the only ones.

    18. Re:Another Reason It's Important by Zebedeu · · Score: 1

      Actually I thought that Metroid was a solid implementation of the capabilities of the Wiimote.

      I usually hate to play FPS on consoles, but Metroid felt much more natural.

      The motion controls in Mario Galaxy and Zelda were also ok -- the games didn't depend much on them, but they appeared here and there.

      My opinion is that the output of the motion controls is too crude for depending too much on them, and Nintendo understands that (at least for some games).

      Some games tried to use the motion as we'd want it to be, not as it is, and the result was a frustrating gaming experience where you were never sure if a given motion would have the result you intended.

      For example, in the golf minigame in Wii sports: when you're on the green the game has a hard time distinguishing between regular movement and a soft stroke (and that was a Nintendo game, even).

      That was also the reason why I played the Gamecube version of Prince of Persia 2 thrones (I think) instead of the Wii version -- in the Wii version, the attacks were based on gestures. I never tried the Wii version, but I can only imagine how frustrating it would be to always pull the wrong attack in the heat of battle.

    19. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      Nintendo always innovates, while everyone else takes.

      Please. What about optical media, memory cards, online gameplay, persistent storage (hard drive), or multimedia playback? Those are all in the Wii, and somebody other than Nintendo had them first.

      Everybody takes the best ideas from everyone else. Nintendo is no different.

    20. Re:Another Reason It's Important by jackbird · · Score: 1
      I don't know what the deal is but the learning curve seems really easy yet once you get there there is no way to differentiate between the 98 percentile player and the 99 percentile player.

      What's your best in the breakout-style Wii Sports Tennis minigame where you hit the bullseyes against the wall? Can you bowl a 300?

    21. Re:Another Reason It's Important by genner · · Score: 1

      I wish Nintendo also "pioneered" some new games... Motion controls are great, but useless if there are no new games to take advantage of them. WiiSports seems to be more of an exception.

      I disagree. Nintendo has one of the best track records when it comes to developing not only interesting games, but also innovative ones.

      Sure, they have a few franchises going (Mario, Metroid, Zelda, etc.) but they keep innovating and reinventing them in new ways, and they do introduce great new games once in a while (Pikmin comes to mind).

      I think the biggest problem Nintendo has currently is that they're basically the only ones creating good games for their console. The DS seems to have better third-party titles, but on the Wii side it's almost only crap.

      Pikmin came out in 2001. What have they done recently?

    22. Re:Another Reason It's Important by The+End+Of+Days · · Score: 1

      Everybody took those ideas from general computers. I think the point is that Nintendo innovates in the game space, where they basically dominate so far as this particular facet of their company is concerned. Now if only the Wii had something worth playing...

    23. Re:Another Reason It's Important by The+End+Of+Days · · Score: 1

      The PS1 analog controller was a response to the N64 controller, just like the Dual Shock was a response to the Rumble Pak. Sony's entire gaming history is basically waiting for Nintendo to come up with something, then taking it for themselves and relying on marketing.

    24. Re:Another Reason It's Important by Toonol · · Score: 1

      Sega, Sega, and Microsoft.

    25. Re:Another Reason It's Important by Zebedeu · · Score: 1

      I thought Super Mario Galaxy was pretty innovative myself.

    26. Re:Another Reason It's Important by Chris+Burke · · Score: 1

      Bah, optical disks are just a fad, load times are something no gamer will tolerate and they'll demand a return to cartridges! And sure, Final Fantasy VII may not fit on a cartridge, but Nintendo gamers are lucky and should be glad they don't get to play that game! Yeah, they're GLAD!

      - from the "famous /facepalms in Nintendo Fan history" files.

      --

      The enemies of Democracy are
    27. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      "Nintendo always innovates, while everyone else takes."

      and improves with shitloads of marketing and way better games (let alone the graphics).

    28. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      You jest, but Nintendo started working on a CD drive add-on for the SNES, in collaboration with Sony. When that project didn't pan out, Sony turned it into the PlayStation.

    29. Re:Another Reason It's Important by genner · · Score: 1

      I thought Super Mario Galaxy was pretty innovative myself.

      Yeah...a new Mario game...that's so original.

    30. Re:Another Reason It's Important by Zebedeu · · Score: 1

      Well, did you mean a new franchise or innovative gameplay?

      Galaxy had the second IMHO.

      If you're looking for new franchises, then maybe you're right, but as a gamer I would argue that originality in gameplay is more valuable than new characters.

    31. Re:Another Reason It's Important by khellendros1984 · · Score: 1

      Playstation was originally going to be a CD-based add-on for the SNES, and Nintendo is the one that approached Sony about the idea. Sony took the idea and ran when Nintendo decided to back out when they were halfway through development.

      --
      It is pitch black. You are likely to be eaten by a grue.
    32. Re:Another Reason It's Important by Liquidrage · · Score: 1

      They've dominated "at times". They've also had years (a decade really) where they were behind. And it's hard to say they've really dominated. They're certainly ahead in consoles shipped. But in terms of games, the 360 has doubled Nintendo in sales.

      Why? It's easy. Nintendo has made a novelty device, one that is collecting dust in many more households then the 360 which is used as an active gaming device. As someone mentioned earlier, Nintendo has failed to make games that take advantage of the device as one might have expected. Wii sports is still the killer app that sells the system. And that gets boring in few weeks for most. After that it's not up to par with either of the two other systems.

    33. Re:Another Reason It's Important by Anonymous Coward · · Score: 0

      Analog controls were out before nintendo supposedly "invented" them. Discounting arcades and even machines like the Atari, sony came out with a dual analog flight stick for the ps1 around 1994 or 1995. Stop being a fanboy.

    34. Re:Another Reason It's Important by genner · · Score: 1

      Well, did you mean a new franchise or innovative gameplay?

      Galaxy had the second IMHO.

      If you're looking for new franchises, then maybe you're right, but as a gamer I would argue that originality in gameplay is more valuable than new characters.

      It doesn't even have that. Galaxy is simply the logical evolution of Mario 64. It makes no radical leaps in original game play.

    35. Re:Another Reason It's Important by CronoCloud · · Score: 1

      Nope.
      First integrated networking:

      Sega with the Deadcast

      But "the first company to make a video game console do more than just play video games?" That would be Mattel, with the Intellivision Keyboard component.

      "the first company to put a hard drive in a video game console," That would be Sony, the PS2 Hard drive predates the Xbox: The PlayStation 2 Hard Disk Drive (PS2 HDD) was released on July 19, 2001 in Japan

    36. Re:Another Reason It's Important by CronoCloud · · Score: 1

      You're forgetting the PSone's big huge giant Analog Joystick: http://en.wikipedia.org/wiki/PlayStation_Analog_Joystick

      It predates the N64.

      The Dual Shock is also superior to the N64 with rumble pack, it has two analog sticks, not one, and it's rumble does not require batteries. It is also much lighter and smaller, and the rumble doesn't take up the space used for memory cards.

    37. Re:Another Reason It's Important by Tim+MacDonald · · Score: 1

      Technically, the Nintendo 64 Disk Drive -- N64DD -- predates the PS2 HDD by about two years. But thanks for playing, chumps.

    38. Re:Another Reason It's Important by CronoCloud · · Score: 1

      The 64DD is not a hard disk, and isn't used as permanently installed storage. It was intended as Nintendo's response to the larger capacity compact disc storage of the Saturn and PSone. Games come on 64DD cartridges, unlike the PS2's or Xbox's hard drives where you get games on disc and they install data to the drive.

  4. Oblig. by L4t3r4lu5 · · Score: 5, Funny

    http://www.penny-arcade.com/comic/2009/6/5/

    "SirWangALot hits you with his 'Pendulous Apendage of Pendulousnous' for 2 bashing damage, and you are afflicted with 'Point and Laugh Hysterically!' for 10 seconds.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  5. Only 48 Joints? by qpawn · · Score: 5, Funny

    They could release an adult version of Project Natal that tracks 49 joints. That would make for a VERY interactive experience.

    1. Re:Only 48 Joints? by Anonymous Coward · · Score: 1, Interesting
    2. Re:Only 48 Joints? by remmelt · · Score: 1

      No, over 48 joints.

      What do they mean? 49? 50? 300?

      At least it's more than 48! We know that much!

    3. Re:Only 48 Joints? by Anonymous Coward · · Score: 1, Funny

      Yours has a joint?

    4. Re:Only 48 Joints? by Translation+Error · · Score: 1

      Just what we need... Another rhythm game.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    5. Re:Only 48 Joints? by GrumblyStuff · · Score: 1

      Interesting. It does make for a lovely tech demo but how long will it last?

      Everyone bitched about the Wii but at least you could sit down and play. Can it scan images in high enough detain from 8+ feet away?

      Then there's the whole interaction with boy. How much is it scripted? If she swung at him, would he duck or get hit or just laugh? What about... telling him he doesn't have to do his homework 'cause terrorists blew up his school or his parents died or, you know, anything that he as a person wouldn't know and couldn't confirm (oppose to wishing him happy birthday or merry christmas which could be checked against the date)?

      I mean, no matter what, there will be a limited amount of responses possible. Interesting? Yes. ...depending on how scripted both of them are. Natal appears to be interactive the way Myst was 3d.

    6. Re:Only 48 Joints? by somersault · · Score: 1

      Possibly it recognises breasts as extra joints?

      --
      which is totally what she said
    7. Re:Only 48 Joints? by religious+freak · · Score: 1

      There is much more going on in the vid than just a simple tracking of movements (not to minimize the complexity of that task). There is speech recognition, semantic parsing of the actual meaning of words... true AI.

      I'm very skeptical, but it was still a fascinating vid to watch. If Microsoft has managed to accomplish even half of what that vid implies to have accomplished, my hat is off to them.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    8. Re:Only 48 Joints? by ar1550 · · Score: 1

      49? Fuck 49. We're going straight to 50. And an aloe strip.

      --
      I once shot a man in Reno 'cause they cancelled Firefly.
  6. Excited about it but there are still problems by grapeape · · Score: 2, Insightful

    Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems. A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical. Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.

    I can easily see it working in conjunction with a controller for those types of situations though and would still make the game more fun. The gesture recognition has me thinking about Fable 3, especially with Lionhead already playing with the technology. Fable 3 used a gesture menu that caused NPC's to react differently and say different things based on the "mood" or jesture your character portrayed. Just thinking about being able to talk (even with a limited amount of things be able to say) to the npc's, or to be able to sneer, growl or smile and get a reaction sounds extremely fun. I still see this as being a rather long way off but its undeniable that its a leap forward.

    I had the pleasure of playing with a Z-Cam at last years CES, Natal is supposedly based partially on that and partially on something MS has been developing for years, the Z-Cam was already impressive, if with the melding of technology this is actually an improvement its going to be something to behold.

    1. Re:Excited about it but there are still problems by BurzumNazgul · · Score: 1

      Completely capturing the act of walking in a game will have a dramatic impact on game design (duh). I'm not saying it's a bad thing but it will be interesting to see how it changes the play of first person shooters. Left 4 Dead is one that comes readily to mind, probably because I can't stop playing it. The characters do a lot of walking as they try to move through a zombie infested world. Their health level directly effects the speed they can move and attacks temporarily slow movement to a crawl.

      I don't doubt that one day we have games that support walking around and it will be a great step in fulfilling our holideck fantasies. I'd think that a useful interface for FPS games would be a combination of motion sensing for actions (aiming, looking, interacting with doors, objects, light switches) and current style controls for actually moving your character in the environment. It seems like a good balance for those 6 hour, Saturday afternoon gaming sessions.

      --
      I can say [REDACTED] anytime I want!
    2. Re:Excited about it but there are still problems by triffid_98 · · Score: 1

      Im really looking forward to Natal, I think its one step closer to total immersion, however its not without problems. A wand or some sort of controller is still going to be needed to effectively "walk" in a game the only other way to do it would be to use some sort of gesture to glide the player along or to walk in place, neither of which is very practical. Using a gesture to walk forward in an FPS or RPG for instance would not only be awkward but would also completely destroy the "immersion" they are going for and anyone who has played Final Fantasy would balk at the idea of having to "moonwalk" your way across the map.

      I don't think this is a huge issue. 1 Natal controller + 1 generic DDR pad = problem solved?

    3. Re:Excited about it but there are still problems by Eponymous+Crowbar · · Score: 1

      You are onto something that I think is important -- you can use Natal with a regular controller in your hand. See, a game built from the ground up to exclusively use gestures is one thing, and it could be very cool. But I can imagine uses for Natal in every other game that I currently play with a regular controller. Imagine fighting real-time in a dungeon crawler with your standard 360 controller, and being able to use your voice or quick gestures to cast spells or issue commands to the rest of your AI party? Voice controls could be huge in a lot of games. And I already make one-handed gestures to opponents in various games -- now, they can really mean something! So, don't think of this as a one trick pony. Consider other possibilities...

    4. Re:Excited about it but there are still problems by grumbel · · Score: 1

      Well, yeah, voice recognition is great, but why use Natal for that? A simple headset would work just as fine. And the spell-casting gets problematic very quickly, as you need to let go the controller, such application would make much more sense if Microsoft would release a split controller. As it, that stuff would just be awkward.

    5. Re:Excited about it but there are still problems by Xest · · Score: 3, Insightful

      This is the thing I've wondered about the most.

      As I've said in response to a previous article though, I feel even having a game like Gears of War controlled as normal but with the added ability to "physically" duck particles or move to cover would add a whole new level of immersion. Even if I had to walk and look with the controller I still see a lot of scope.

      Of course, one solution would be just to provide a cut down controller like the Wii nunchuck. Again another thing I pointed out in a previous thread is that Natal doesn't preclude the use of extra controllers - Guitar Hero can still use Guitars but give you extra points and extra interactivity for rocking like a true rockstar as you play ;)

      I think the best thing to take away from what Natal can do is that it adds a new dimension to interactivity, a dimension that can be used on it's own, or simply to enhance the experience of existing games. I think really it has to be taken in the context of what it can add to gaming, rather than the idea that it's a whole replacement or whole new way of doing things, but simultaneously that's not to say that it doesn't open doors for whole new styles of control as well.

      Despite all that I do not expect us to see much from it this console generation, I do not believe it will be released and then have time to really flourish until the next console generation, i.e. I think it'll be 2 years before we really see Natal come into it's own.

    6. Re:Excited about it but there are still problems by AXE7540 · · Score: 1

      I could see using space on the floor to indicate intended motion. Step forward and mimick a walk/run to move forward. Step back again to stand still. They could sell rubber color coded mats for people to use for a visual reference.

    7. Re:Excited about it but there are still problems by Anonymous Coward · · Score: 0

      You don't even need a pad. Since Natal can sense where you are, standing to the left could have you walk left, jumping to the right could have you dodge right, standing closer to the screen makes you go forward, etc. I'm looking forward to this platform!

    8. Re:Excited about it but there are still problems by somersault · · Score: 1

      Yep, I think the best controllers for this type of thing would be solidly (not with a strap like the wii-mote but with a proper plastic moulded mount) attached to your wrists so that there are a set of buttons accessible by your hands, but you don't need to keep a grip all the time, and they won't flail around or slide out of your hands if you wave your arms about.

      --
      which is totally what she said
    9. Re:Excited about it but there are still problems by ink · · Score: 1

      Yes, it would be nice to be able to look left and right during a racing game without having to use a button. I think Natal will be great for things like that, but it will not replace the controller.

      --
      The wheel is turning, but the hamster is dead.
    10. Re:Excited about it but there are still problems by ToasterMonkey · · Score: 1

      You don't even need a pad. Since Natal can sense where you are, standing to the left could have you walk left, jumping to the right could have you dodge right, standing closer to the screen makes you go forward, etc. I'm looking forward to this platform!

      Wow, you just made my old Power Glove sound awesome. Listen, this control scheme didn't work for Mario Brothers, and it won't work for L4D.

    11. Re:Excited about it but there are still problems by ToasterMonkey · · Score: 1

      Power Glove /facepalm

      Believing in yet another Microsoft promise of super cool technology real soon now; Priceless.

    12. Re:Excited about it but there are still problems by Anonymous Coward · · Score: 0

      Well, except turning your head wouldn't work as the screen is only ahead.

    13. Re:Excited about it but there are still problems by somersault · · Score: 1

      I did consider something like the power glove, but yes in addition to camera tracking it could work. People used the power glove as an example of why the Wii would fail, but it simply hasn't.

      And I am not too fussed about anything MS release, even if it worked perfectly I doubt I would get a 360. I avoided the 360 precisely because it was an MS product, and that has stood me in good stead so far. I do like the idea though (if it was mixed with other controller ideas - pure body language is a poor way to play a game), and I expect Sony and Nintendo will come out with something just as good for the next gen if it turns out to be worthwhile.

      I'm quite looking forward to the PS3's motion system though, and I don't see any reason to consider it vapourware seeing that they have already demonstrated it working rather well. Now we just have to see if they can make it available at a decent price point, and get some developers onboard to make some decent games for it. Developing games for a control system is kind of doing things the wrong way round though.

      --
      which is totally what she said
    14. Re:Excited about it but there are still problems by Toonol · · Score: 1

      Right. A lot of comments aren't thinking through the setup that a consumer will have. Any Natal game will need to account for the fact that the TV may be a 19" sitting on a nightstand, in a room with barely enough room to take a step left and right.

      Full body tracking will need to take into account that the tv needs to be viewed, and provide some way of moving and turning that aren't simply interpreting 1:1 the player's actions. Did you see the driving demo? Move your leg forward to accelerate, backward to break. That's fine, but it's NOT like driving. Maybe you can move around by pointing at the floor around you. That's fine, but now you're memorizing commands, which is just the equivalent to the 'waggle' that so many people complain about on the Wii.

      It's great technology, and I think it plays on Microsoft's strength; they really can be a powerhouse developing software/hardware hybrids like this. But it's also going to have strong limitations.

  7. Space Requirements? by earls · · Score: 2, Funny

    Haha, yeah, with multiplayer you can get punched out on screen AND in real life.

  8. iPhone-like fluidity, FFS by CubicleView · · Score: 5, Insightful

    "iPhone-like fluidity"

    gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.

    1. Re:iPhone-like fluidity, FFS by eldavojohn · · Score: 2, Funny

      "iPhone-like fluidity"

      gimmie a break. How and why did you manage to fit a reference to the iphone into the summary.

      No, no, that made up adjective was very informative. I now know that Project Natal will have the same viscosity as the iPhone.

      --
      My work here is dung.
    2. Re:iPhone-like fluidity, FFS by riffzifnab · · Score: 1

      This must be a new American unit of measure for viscosity. Water has .98 iphones at 80 degrees (on the hogshead).

    3. Re:iPhone-like fluidity, FFS by kieran · · Score: 1

      I've got an android phone, and I've tried out the hacked multitouch. I've never even wanted an iPhone, but I've played with the multitouch and it responds perfectly, fluidly, intruitively. The android multitouch hack feels very clumsy by comparison.

    4. Re:iPhone-like fluidity, FFS by Requiem18th · · Score: 1

      Dammit! I logged in to make that exact joke! And no water is at most 0.2 iphones

      --
      But... the future refused to change.
    5. Re:iPhone-like fluidity, FFS by Thaelon · · Score: 1

      By using marketing:

      marketing
      Pronunciation: \mär-k-tij\
      Function: noun
      Date: 1561
      1 a: the act or process of selling or purchasing in a market b: the process or technique of promoting, selling, and distributing a product or service
      2: an aggregate of functions involved in moving goods from producer to consumer
      3: (modern definition) getting paid to say or do anything you can get away with to convince, cajole, or surreptitiously trick as many people as possible by any means possible into buying your product/service

      --

      Question everything

  9. Off the couch. by Anonymous Coward · · Score: 0

    If you think that the Wii Remote waggling is work, wait till you see how so much more gimmicky Project Natal is. To think that only a few years back, both companies are lambasting Nintendo for its step forward.

    Why would gamers want something "refreshing" such as:

    --- "I-whine-about-waggling-my-wrist-but-I-would-definitely-get-off-my-couch-to-do-a-lot-more-work-for-5-minutes-on-a-gimmicky-game"
    --- FULL-BODY motion (hint: getting off the couch)
    --- getting off the couch

    1. Re:Off the couch. by theIsovist · · Score: 1

      See, the thing is that it doesn't have to be gimicky. There have been a lot of bad with motion capture control, but there have been a few gems. I remember there being an arcade shooter a few years back, where instead of pressing a pedal to duck, you literally had to duck to the side. It was incredibly immersive. Personally, I'd love to see a natal "Punchout" game, where you actually had to punch and dodge. I think the issue is that game developers have had a few decades of hand-only input. Give them a few years with this new technology, and we're bound to see something that will blow our minds.

    2. Re:Off the couch. by xtracto · · Score: 1

      y, I'd love to see a natal "Punchout" game, where you actually had to punch and dodge.

      I remember having seen similar type of games for Arcades (I *think* it was from Sega, although I am not sure) some time ago (maybe 7 years?).

      Aside from being an interesting gimmick, it gets old very fast.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    3. Re:Off the couch. by drinkypoo · · Score: 2, Funny

      I think the issue is that game developers have had a few decades of hand-only input.

      That explains how we got DOA beach volleyball...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Hardhack potential by Hogwash+McFly · · Score: 1

    This thing is crying out for applications beyond games (which will be interesting, don't get me wrong). Imagine hooking this up to your front door - you could use the gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle!

    --
    Mother, do you think they'll like this sig?
    1. Re:Hardhack potential by L4t3r4lu5 · · Score: 1

      gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle!

      Whatever turns you on, dude. I'm setting mine to "Big-Breasted Naked Lady with Case of Beer"

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    2. Re:Hardhack potential by oneirophrenos · · Score: 3, Funny

      Prepare to not getting a lot of visitors, then

    3. Re:Hardhack potential by Thanshin · · Score: 1

      gesture recognition to make it so that your door only unlocks for people when they do the Truffle Shuffle!

      Whatever turns you on, dude. I'm setting mine to "Big-Breasted Naked Lady with Case of Beer"

      I'd like to point out that the second system is backwards compatible.

    4. Re:Hardhack potential by L4t3r4lu5 · · Score: 1

      I just remembered... Prior art!

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:Hardhack potential by matt328 · · Score: 1

      Couldn't you go the other way with it as well and basically have a homebrew mocap system?

      --
      Check out the cave on the east side of lake Hylia. Strange and wonderful things live in it.
  11. Mouse? by robvangelder · · Score: 3, Interesting

    If this technology is as good as it sounds, this spells the end of the mouse.
    Seriously, my mousepad could be a touchpad.

    Would probably need a thimble to avoid friction burn though.

    1. Re:Mouse? by cr_nucleus · · Score: 1

      Mouse pads are sooo 90's.

      Go optical man, you never go back...

    2. Re:Mouse? by Colonel+Korn · · Score: 2, Interesting

      If this technology is as good as it sounds, this spells the end of the mouse.
      Seriously, my mousepad could be a touchpad.

      Would probably need a thimble to avoid friction burn though.

      The resolution isn't remotely close to being able to replace a mouse. Why do we use mice instead of touch screens?

      1) They allow us to interact with our screens with our hands in a neutral position. A simplified and reengineered Natal could do this.

      2) They allow us to move across a thousand pixels with only an inch of movement. It's going to be awhile before the precision of the mouse comes to motion recognition. Even then, motion recognition tends to have small jitter, and if it sees my hand with less than 0.001" precision (not that I can even keep my hand still on that length scale), the cursor will jump around.

      --
      "I zero-index my hamsters" - Willtor (147206)
    3. Re:Mouse? by Anonymous Coward · · Score: 0

      If this technology is as good as it sounds, this spells the end of the mouse.
      Seriously, my mousepad could be a touchpad.

      Would probably need a thimble to avoid friction burn though.

      Imagine the new types of mouse- arm/wrist/hand damages what would occur if officepeople should breakdance in order to open Excel.

    4. Re:Mouse? by qchan · · Score: 5, Interesting

      This technology seems kinda fake to me. If you refer back to E3 where they first showcased the device, there were several odd and unexplained things going on. 1) The twitchy avatar character shown (especially when the guy tried to show the bottom of his shoe and couldn't.) seemed to show that the technology wasn't really complete. 2) The other presenters wore dark clothing that seemed to contrast better with their surroundings. Yet, the people in the promotional video wore more colorful clothing. 3) The device only seemed to be able to detect only wide movement and not subtle movement like the promotional video suggested. 4) Most core gamers would like to take advantage of this technology. However, most gamers like to play in dark rooms. It seems to me that it'll be more difficult for this camera to adjust to harsh lighting conditions (dark rooms, lens flare, moving background lights, etc.). 5) It didn't feel as though the camera could decipher between more than one person, because no one (presenters or journalist in the closed room) tried to test it with that in mind. Sure it could detect more than one person; but could it tell the difference between the two? 6) Where are the games that utilize this technology? It seemed that all that was available were tech demos. I'd very much like to see this technology put to use in actual real time environments instead of controlled environments. It gives me the sense that this project is a little premature and may not see the light of day for a long time.

    5. Re:Mouse? by Zenaku · · Score: 1

      I'm sure it isn't ready for prime time yet, but you seem to be criticizing a tech demo for being a tech demo.

      Of course there are going to be glitches and limitations, and of course there are no games for it yet. It was just a tech demo. An exciting one if you ask me -- I want to know when it will be done so I can get it! You seem to be of the opinion that nobody should hear of its existence until it is production ready and hits store shelves with a dozen games along side it.

      Oh, and a dark room is not going to be a problem. Project Natal floods the room in infrared light, which its camera can see in, and you can't.

      --
      If fate makes you a motorcycle, you become a motorcycle.
    6. Re:Mouse? by Anonymous Coward · · Score: 0

      A precision of .0016 would actually only match the accuracy of older ball mice (600dpi).

      I'm used to my 2500dpi (0.0004) laser mouse now and for people like me you're going to have to do a lot better before getting us to switch.

    7. Re:Mouse? by qchan · · Score: 1

      But doesn't Project Natal need ambient lighting conditions in order to function properly? In a pitch dark room, I would imagine the device would be useless (even with infrared). Last I checked, infrared can't detect color. I also don't think it can tell the difference between two people in a dark room without being able to detect color.

    8. Re:Mouse? by polle404 · · Score: 1

      Not in a long while, if I'd have to venture a guess. The precision is too poor yet
      But i DO see useful applications for this outside the Wii/Xbox light gaming segment.
      If you could do a cross platform hookup, for the TV and the hifi/PC, i would love to be able to control my TV and DVD without the now 4 remotes just in my livingroom.
      hell, just the idea of flipping my tv the finger, and seeing it zap away from Fox? I'd pay good $ for that!

      imagine walking past your home entertainment center, do a simple (or complex) gesture to flip channel, change the song, etc?

      --

      ~men are from earth. women are from earth. deal with it.~
    9. Re:Mouse? by HappyClown · · Score: 1

      You either didn't RTFA or you're just trolling, because all these points are covered quite clearly.

    10. Re:Mouse? by Xest · · Score: 1

      I think you assume is geeks have more energy than we really do.

      I like slouching in my chair having to do little more than twitch my wrist and fingers like someone in a vegatitive state, none of that flapping your arms around for me, far too much effort in that ;)

      On a more serious note this is why the Wii never really clicked with me, do I play RPG that doesn't look as pretty and requires me to stand up and swing my arms around after a hard day at work or do I play the game that I can actually sit back, slouch in my chair and relax enjoying the super pretty graphics and equally good storyline?

      The Wii is great for a weekend when friends are over, but most the time I game is when I get home from work and just want to relax and I simply can't be arsed to deal with the Wii then.

      But similarly, this is why I don't expect touchscreen or gesture based computing to completely overthrow the mouse. Gesture based stuff like Natal would be nice for short computer based tasks like interacting with your DVD player or TV between just sitting back and watching but I don't think you'd want to use it day in day out if you're in say an office based job.

    11. Re:Mouse? by kenp2002 · · Score: 1

      Precision can be increased with reflective dots integrated for high degree of control. A simple set of elastic\velcro bands with a reflective dot (if their tech supports it) can increase a system like this to 1/4 inch resolution. By integrating more dots beyond just say ankles and wrists the software can inprove resolution by using more reference dots on the individual and measuring changes between all the dots against one another (swarm detection).

      Same tech that is used for MoCap. More dots (be they reflectors, emitters, etc..) means better resolution.

      As far as digital art, most artists I see use pressure sensitive touchpads\touchscreens not mice. I can only assume you are talking about CAD and enginneering type tasks.

      My rough guess (to the best of my understanding about mocap tech), at 1080p, to meet your precision requirement would take a dot (transmitter or reflector) about 1/2 inch at a distance from the TV about 3 feet with no more then 12 dots total.

      Another option would be to put a pair of reference dots behind the participant that the software can use for Z depth calibration to improve tracking the dots or tracking the player's extremities.

      It's a damn good start with only better resolution to come. The point though, due to a wide variety of body types and physical condition is to not have too high of a resolution, face it some of us aren't that flexible.

      --
      -=[ Who Is John Galt? ]=-
    12. Re:Mouse? by Rogerborg · · Score: 1

      Mouse pads are sooo 90's. Go optical man, you never go back...

      I believe the phrase that you're scrabbling for is "Once you go track you'll never go back."

      --
      If you were blocking sigs, you wouldn't have to read this.
    13. Re:Mouse? by Inda · · Score: 1

      I used to build engineering models to within 4 thou. Your precision is too much.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    14. Re:Mouse? by qchan · · Score: 1

      Are you kidding? The points weren't "covered" at all. The guy basically said, "Look. Shut up, take it up the butt and walk it off like a man." He said this to pretty much every criticism he decided to debate. Then he'd turn right around and do the very same thing he's criticizing people for. For example: He ranted at how people can't rate beta hardware since it's in the development stages. Yet, in the next paragraph, he goes and sings praises about how it's the next best thing since sliced bread. The article seemed more like an advertisement than a preview. He completely "forgets" to mention that the Milo demo was actually 'guided' by programmers behind a curtain. He also neglects to realize that without a release date, it's very possible we may not see Project Natal at all this generation. Concerning the "in a dark room" area. I was referring to detecting multiple people in a dark room.

    15. Re:Mouse? by vux984 · · Score: 1

      If this technology is as good as it sounds, this spells the end of the mouse.
      Seriously, my mousepad could be a touchpad.

      We've already had touchpads for decades. Other than a small following, they haven't caught on as a mouse replacement, except on laptops where a mouse surface isn't reliably available.

      Recent touch pads support multi-touch and gestures. And they still haven't upset the mouse.

      What does 'natal' bring to the touch pad idea that's new? (Except less precision than the existing touch pads already have.)

    16. Re:Mouse? by qazwer00 · · Score: 1

      ok jumping in. first it is still a demo and shown as such, and there's no availability dates. they'll have time to walk through bugs and add features... 2) the studio might have something to do with this, lightning, loads of people in the background... 4) my understanding is that it should be a non issue as the camera use an infrared sensor

    17. Re:Mouse? by Anonymous Coward · · Score: 0

      It actually uses a "time-of-flight camera" for the depth detection, which is sort of like a radar. The bar emits pulses of infrared light, and then detects how long they take to return to pixels in an imaging array. It's a lot like a camera in that it still uses optics and the sensor is similar to an infrared camera sensor, but it uses very precise timings to give you a reading of distance per pixel rather than brightness per pixel. They can apparently get sub-centimeter resolution. It's really a fascinating technology. If anything, it would work even better in the dark, because there is less ambient infrared.

      Note that this is only what it uses for depth measurement. It uses a different camera to detect color for facial recognition and so forth. It may or may not be able to discern the difference between two people in the dark, but it should be perfectly usable for one.

    18. Re:Mouse? by karstux · · Score: 1

      Even in a pitch black room, it will at least capture the depth image (and a monochrome camera image) - which I imagine is all that's needed for "controller input". So it can still differentiate between two people - dude on the left, dude on the right - and track their movement if they switch positions. No colors though, so any "scanning" functions as in the Milo demo won't work.

      But really, who would want to play in a pitch black room (except Doom)? It's bad for the eyes.

      --
      Don't whistle while you're pissing.
    19. Re:Mouse? by karstux · · Score: 1

      the Milo demo was actually 'guided' by programmers behind a curtain.

      Please cite your source... it's the first time I've heard this claim. I'd be genuinely interested. Anyway, I don't think the AI stuff from the Milo demo really pertains to the Natal technology very much.

      --
      Don't whistle while you're pissing.
    20. Re:Mouse? by Anonymous Coward · · Score: 0

      If you RTFA, it explains infrared is used and so it's not sensitive to lighting conditions.

  12. Movie industry knows better by nerd+brain · · Score: 1, Flamebait

    With all the multi-million dollar resources of the movie industry doing motion capture for films, it's a bit telling that they all use the ping-pong ball technique stuck to people. If this 'clever' Microsoft thing is so good, I think the movie industry would have already been using a similar system. Sounds like ping-pong balls are more accurate. Wait - that's what's on the end of the new PS3-mote.

    1. Re:Movie industry knows better by AmiMoJo · · Score: 1

      I think it's pretty clear what happened here: they got the technology from part of a cyborg chassis from the future.

      Obviously this cyborg has an excellent understanding of the human body and how it moves, so that it can kill them more efficiently. They don't call it the "red ring of death" for nothing.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Movie industry knows better by gad_zuki! · · Score: 2, Informative

      >If this 'clever' Microsoft thing is so good, I think the movie industry would have already been using a similar system.

      You dont need absurd accuracy for Natal to work. The film industry does. Not to mention people wont wear a suit of ping-pong balls.

      The Natal tech is actually very neat. It projects an infrared grid and can measure distance by how the distorted the grid gets. Sorry if it gets in the way of your knee-jerk MS bashing.

    3. Re:Movie industry knows better by TheRaven64 · · Score: 1

      While the tech is neat, it's not novel. I saw a system using the same design demoed in '98. It wasn't quite realtime, due to lack of processing power. The company was trying to sell it to clothes shops; you stood in front of the sensor and it created a 3D model of you and overlaid a model of the clothes you were interested, letting you see how you would look in them from all angles. The idea was that you could try on outfits in a few seconds. As I recall, they were trying to push the idea that you would have tailors somewhere where labour was cheap (e.g. India) and get bespoke versions made to your exact size, after picking the style you liked. This was an updated version of a previous model that used visible light and required the user to wear a special outfit.

      --
      I am TheRaven on Soylent News
    4. Re:Movie industry knows better by edremy · · Score: 1
      You don't need absurd accuracy? Maybe not, but having watched the Natal preview video, I noticed that the girl playing the F1 racing game never moved her feet Can Natal measure foot deflections to the centimeter level? If not, it's going to fail miserably for racing games, and having a racing game with *no* foot control at all is such a massive pile of failure I can't imagine anyone actually playing it. So why doesn't the video show it?

      1) Rigged demo (because they haven't coded that part to working yet) that they forgot to fully act out? -or-

      2) Natal can't measure accurate foot deflection?

      If Natal could do it, why isn't it in the video? If it can't, there's huge classes of games that simply won't work.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    5. Re:Movie industry knows better by grumbel · · Score: 1

      The way you accelerate/break in the racing game (Burnout) is by moving your whole leg forward or backward, it doesn't care about foot deflection.

    6. Re:Movie industry knows better by Spy+Hunter · · Score: 1

      The Natal tech isn't a simple infrared camera viewing a projected grid, it's actually even cooler than that. Natal uses an infrared laser that fires a picosecond-long pulse once per frame. The camera includes infrared-sensing pixels alongside the normal RGB pixels, but the infrared ones are different: instead of measuring the intensity of the infrared light, they measure how long it takes the infrared light from the laser to reflect off of the scene and arrive at the camera, to a precision of tens of picoseconds. Since we know the speed of light we can calculate the distance from the camera to each object in the scene from this time measurement, to about 1cm accuracy.

      The whole thing is similar to radar; in fact one name for this technology is LIDAR. Laser rangefinders work like this too; Natal basically has a laser rangefinder for each pixel of its camera. The coolest part of the whole thing is that none of this tech is expensive. Natal and devices like it shouldn't be any more expensive than your bog-standard webcam once they are manufactured in volume.

      This technology is going to change the world in a few years. Not only will it enable cool games and Minority Report-style human-computer interfaces, but it will finally solve the computer vision problems of robotics, enabling autonomous pathfinding robots to navigate the real world successfully for the first time.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    7. Re:Movie industry knows better by karstux · · Score: 1

      Are you sure it's a laser? Wouldn't a diffuse light source (like a simple IR LED) be more suited? After all, you want to illuminate the whole scene with IR, not just a spot with the laser...

      --
      Don't whistle while you're pissing.
    8. Re:Movie industry knows better by Spy+Hunter · · Score: 1

      You would put a diffuser in front of the laser to cover the whole scene. It might also be possible to use an LED. I don't know which Natal is using.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
  13. Endurance Gaming? by Weeksauce · · Score: 1

    How well is this going to work for hardcore gamers loging multi hour session? One of my favorite parts of video games is that I can kick back on the couch after work and zone out for hours of mindless entertainment. If I wanted a workout I'd go to the gym!

    --
    An inventor is a man who asks 'Why?' of the universe and lets nothing stand between the answer and his mind.
    1. Re:Endurance Gaming? by pankkake · · Score: 2, Interesting

      Exactly. I watched their commercial (it's not a demo, it's a commercial, and everything is faked) and when I saw the girl "driving" with her hands in the air it hit me : I couldn't last five minutes with this game. When you drive your hands are not in the air, the rest on the wheel. This product is incredibly stupid, and like Surface it will never exist in real life.

      --
      Kill all hipsters.
    2. Re:Endurance Gaming? by ThePhilips · · Score: 1

      BTW, in my personal experience, WiiMote suffers from the same problem, as sometimes you have to keep it pointed at screen for a long time. Right hand gets tired quite fast since you can't relax it, maintaining its position at right level all the time.

      --
      All hope abandon ye who enter here.
    3. Re:Endurance Gaming? by CronoCloud · · Score: 1

      I think that's why many Wii games are designed with the "Living room party" in mind, where individuals won't be using the wiimote themselves for super long periods of time, but passing them around and taking turns.

      Also through personal experience, browsing with the PS3's web browser is a more "comfortable" and better experience than browsing with the Wii's browser.

    4. Re:Endurance Gaming? by Virtual_Raider · · Score: 1

      When you drive your hands are not in the air, the rest on the wheel. This product is incredibly stupid, and like Surface it will never exist in real life.

      I disagree. I have both Mario Kart and the Speed Racer game (hey, it IS fun!) on Wii, and my fiancee and I play them with the wheel attachment. That makes it weigh more than our arms by themselves, and more than just holding the controller. Guess what? we love it, and we don't get tired of holding the thing. In fact you don't steer with your arms outstretched, you just bend them at the elbows, in a similar* way that most people drive cars.

      What's more, the biggest problem with the controller is thumb sore from accelerating, and white knuckles from gripping the wheel with a lot of force from excitement (we get very into the races). Also, there are always hundreds of people to race against in the worldwide Kart competition, so I can confidently say that a lot of people don't find it stupid. I don't thing either Natal or this style of gaming are analogue to Surface.

      * Similar != same. I know in a real car your arms can rest on the wheel. This is a game, not a real car, so it resembles it but differs [/dispell_nitpick]

      --
      +Raider of the lost BBS
  14. Not a "Big Deal" by zombietangelo · · Score: 0

    Natal is a gimmick.

    There, I've said it. While the technology is undeniably incredible (the implications for game customization are very attractive, as shown in the E3 spot, and intelligent recognition is an exciting emerging technology), I cannot imagine a scenario in which I would even want to apply this to playing video games. What many people seemingly do not realize is that controllerless input for video games has been tried and it has failed several times over the years. (Do you even remember the Sega Activator? U-Force? Probably not, because they were utter failures!) I don't want to have to jump around my living room to play the latest Super Mario incarnation. Stop making us wave our arms and legs around like idiots just to play a game. (Plus, if we all give up controllers, my huge thumbs will be genetically undesirable! D:)

    1. Re:Not a "Big Deal" by drinkypoo · · Score: 1

      I don't want to have to jump around my living room to play the latest Super Mario incarnation.

      Enjoy the ass-print on your couch, potato.

      Having spent entirely too little time jumping around, I for one welcome our new House of Pain overlords.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Not a "Big Deal" by Crookdotter · · Score: 1

      Think about this - you CAN have a controller as well you know. Imagine a FPS with a johnny lee style 3d effect, without having to wear any headgear. Natal seems to provide this out of the box. Now imagine a gun controller where you have fps controls embedded, but like left 4 dead you can also shove opponents away, and you can actually shove them.

      What about some LCD glasses and headtracking? That's immersive VR right there.

      There is a lot of potential in this.

    3. Re:Not a "Big Deal" by Xest · · Score: 1

      The same could be said for the Wii but plenty are happy to jump around, although I agree, it's not my cup of tea. If I want exercise I go for a run, walk the dogs, do some gardening, that sort of thing.

      When I came I just want to sit back and relax, but as has been said I believe Natal can be used in this manner you just wont get the full benefit out of what it can provide. That doesn't mean it can't add more depth to classic controller based games though such as maybe the odd hand signal to give your squad orders or simply using the voice recognition to issue commands on top or even just to exploit headset free voice chat playing online with mates.

  15. The real reason Natal is a big deal... by Anonymous Coward · · Score: 0

    Microsoft thinks it can get a piece of the Wii fad pie. Just like the Wii, it won't revolutionize gaming, it will just be a great marketing tool for parents and 30 somethings.

    Mom: I don't know son, this new game thingy looks just like your current game thingy with a bigger price tag
    (enter Wii/Natal)
    Mom: Oh wow! Futuristic game thingy is surely worth my money!
    Nintendo/Microsoft: *snicker*

    1. Re:The real reason Natal is a big deal... by xtracto · · Score: 1

      Microsoft thinks it can get a piece of the Wii fad pie. Just like the Wii, it won't revolutionize gaming, it will just be a great marketing tool for parents and 30 somethings.

      Mom: I don't know son, this new game thingy looks just like your current game thingy with a bigger price tag
      (enter Wii/Natal)
      Mom: Oh wow! Futuristic game thingy is surely worth my money!
      Nintendo/Microsoft: *snicker*

      Yup, this completely reflects on an Uncle who is completely computer illiterate and is one of those guys who only let his daughter see 1 hour of TV a day.

      He says that he does not let his kids play videogames... except for Wii which has some real value.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
  16. Natal is a big waste of cash by Anonymous Coward · · Score: 0

    I predict it will be expensive and be a flop. If anything only because casual gamers like the Wii and "core" gamers do no want Wii-like motion based games.

    1. Re:Natal is a big waste of cash by ThePhilips · · Score: 1

      [...] and "core" gamers do no want Wii-like motion based games.

      Core gamers want 3D motion controls.

      Core gamers do not want waggle, to which WiiMote was reduced by flood of quick-and-dirty ports from other consoles.

      --
      All hope abandon ye who enter here.
  17. Depth sensing camera by Anonymous Coward · · Score: 4, Interesting

    The project Natal is indeed different for an Eye tool of a wii mote. This is a depth sensing camera (you have a RGB image and an image with the distance to the camera). This camera is made by Primesense (you can check theirs patents), it works by projecting a grid (infrared so you can't see it). By analyzing the deformed pattern with a camera, the depth is computed.
    Having the deep information is really useful because you get the 3d cloud of the user and with some math, you can guess where is the user and what he is doing. For example you can find the biggest cluster of point (the user). The mass center of these points will give you the position of the user (this is already enough to to a lot of thing).
    But the technology is not perfect. It will never be a full replacement for motion capture because it's subject to occlusions and there are a lot of ambiguous cases so the system will always need to cheat.

    1. Re:Depth sensing camera by Timmmm · · Score: 2, Interesting

      "This camera is made by Primesense (you can check theirs patents), it works by projecting a grid (infrared so you can't see it). By analyzing the deformed pattern with a camera, the depth is computed."

      Wrong on two counts. Firstly, the Primasense camera works using speckle imaging, not by triangulating a projected pattern. Secondly Natal actually uses technology from 3DV Systems which uses infrared time-of-flight to measure distance.

    2. Re:Depth sensing camera by Anonymous Coward · · Score: 0

      both wrong. Notice there are two lenses. Stereoscopic camera. By comparing the two RGB image pixels one can make a depth image. There's no infrared projection of grids, etc. I have a working stereoscopic camera tracking system here at home for my PC (i wrote it myself).

    3. Re:Depth sensing camera by Locke2005 · · Score: 2, Informative

      Couldn't it be made more accurate and less susceptible to occlusion problems by having multiple cameras on different sides of the user? Seems like building a different model based on the dimensions of each individual player would also help; don't know if it already does that. If done correctly, the more you use it, the better it should get at determining your real position and eliminating ambiguity.

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    4. Re:Depth sensing camera by PaintyThePirate · · Score: 1

      Timmmm was right. The reason there are two lenses is that one is for the IR camera and one is for the RGB camera. The IR camera is used for time-of-flight to find depth, while the RGB is used to texture that data and just for general camera use.

      Also, while 3DV did have that technology, I think Microsoft developed theirs independently, and bought 3DV for their patent portfolio.

    5. Re:Depth sensing camera by Anonymous Coward · · Score: 0

      Yes sure, having multiple camera can help. But unfortunately it's not practical for video games because of the cost of the cameras.
      You also lost some flexibility because you have to setup correctly the environment (with only one camera it's already not easy. Simply because you need enough space to play).

    6. Re:Depth sensing camera by Anonymous Coward · · Score: 0

      The camera used by Microsoft for at E3 is definitly the Primesense sensor. If you look at the camera, you can see it's a bar with three holes and that there are some distance between them. It's because in needed by the technology. But if you look at the 3DV camera, it only need a objective and a lot of infrared LED.
      In fact 3DV is dead. Their technology was lagging in comparaison of the others time of flight camera (Canesta, Mesa, PMDTec...). Microsoft bought them because it was cheap, maybe for the patents but as far as I know they don't plan to use the technology.

  18. Another gimmick by mc+moss · · Score: 1

    I don't see this replacing the mouse and keyboard or controller. It may be fun for a few minutes but I'm sure it will get tiring playing games such as rpg's and having to swing your arm every time to attack. Or holding your hands in the air when playing a racing game.

  19. Natal IR detection won't work in your living room by Anonymous Coward · · Score: 0

    From the demo picture, it looks like you need a closed room with air conditioning for the IR system to function properly. This will perfectly feat you current geek basement room (at least for the absence of windows), but what about the average user ?

  20. Not so much a big deal in and of itself... by Anonymous Coward · · Score: 1, Insightful

    ...but it's a great step towards touchless interfaces. I'm pretty sure we'll eventually have touchless interfaces based on gestural controls along with enhanced voice recognition technologies for our computers. It's the next logical step really. How close that is to reality, however, is a matter of debate. I don't think it's coming as soon as we'd expect, but I also believe that it's going to come about in our lifetime.

    1. Re:Not so much a big deal in and of itself... by Zoidbot · · Score: 0

      "I'm pretty sure we'll eventually have touchless interfaces based on gestural controls"

      http://en.wikipedia.org/wiki/EyeToy

  21. No thanks. by Anonymous Coward · · Score: 0

    Natal is cool, but it looks mainly to be gimmicky for people that will never play games with a controller. Not for gamers.

  22. Re:Natal IR detection won't work in your living ro by xtracto · · Score: 1

    From the demo picture, it looks like you need a closed room with air conditioning for the IR system to function properly. This will perfectly feat you current geek basement room (at least for the absence of windows), but what about the average user ?

    And worse yet, what about playing in the day... when the sun is looking directly at the windows... or with fluorecent lamps. More than once I have had to close the curtains of my living room while trying to play with the Wii.

    --
    Ubuntu is an African word meaning 'I can't configure Debian'
  23. Not for cat people by El_Muerte_TDS · · Score: 5, Funny

    Project Natal adds a new dimension for your cat to bother you while playing games.

    1. Re:Not for cat people by Anonymous Coward · · Score: 1, Funny

      oh hai! i r in ur natal occlooding ur depth senzer

    2. Re:Not for cat people by PingSpike · · Score: 1

      Now, not only can the cat block the television causing your in game avatar to die...but he can trip you while playing causing you to bash your skull open on the coffee table.

      Perhaps the solution is to capture the motion of the cat as a second party and represent him onscreen alongside you.

    3. Re:Not for cat people by kenp2002 · · Score: 1

      and a new way for your pets to play with you and play with it themselves.

      My cats already play with a DVD of nothing but butterflies on the screen. An interactive version could keep my cats happy for hours while I am at work.

      Games for Pets... theres a niche market there...

      --
      -=[ Who Is John Galt? ]=-
    4. Re:Not for cat people by El_Muerte_TDS · · Score: 1

      "Interesting"!? WTH!?
      Two days ago I received a "Funny" for the same comment.

  24. What about people with disabillities? by MaXMC · · Score: 3, Interesting

    Say you only got one arm? or One leg?
    Will Natal still work correctly?

    EA: Sports 2010
    Requirements: Xbox 360, Natal system, no physical disabilites

    What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?

    1. Re:What about people with disabillities? by drinkypoo · · Score: 1

      Say you only got one arm? or One leg?
      Will Natal still work correctly?

      Say you only got one hand. Will a gamepad still work correctly?

      What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?

      Since the system handles occlusion, probably not.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:What about people with disabillities? by Xocet_00 · · Score: 2, Insightful

      I understand the point you're trying to make, but the question is a bit silly. While I acknowledge that this eliminates more physical disabilities from gameplay than traditional console designs, I don't think that a one-armed person could play, say, Halo on a normal XBox 360 controller either. Further, the much-loved Nintendo Wii has plenty of games that also require the Wii-mote attachment and therefore two hands, including Boxing which ships with the console (part of Wii Sports).

      It is unfortunate that people with certain physical disabilities are being excluded from gaming by these new controller designs, but to suggest that game companies shouldn't innovate in this way lest some people be excluded by unfortunate circumstances sounds a lot like a Vonnegut short story to me.

    3. Re:What about people with disabillities? by jgostling · · Score: 0

      Say you only got one hand. Will a Wiimote still work correctly? Oh, wait!

    4. Re:What about people with disabillities? by Icegryphon · · Score: 1

      What you forgot to think about was there are prosthetics available.
      Some people can do amazing things with the very limited capability of them.

    5. Re:What about people with disabillities? by Anonymous Coward · · Score: 0

      How else do you expect to play Goro in Mortal Kombat 2013?

    6. Re:What about people with disabillities? by Anonymous Coward · · Score: 0

      What happens if I stand just behind my friend and it looks like we have four arms? Will Natal work that out?

      You unlock Goro in Mortal Kombat?

    7. Re:What about people with disabillities? by brkello · · Score: 1

      What about them? I have no idea if it will work fine or not with people with disabilities, but let's pretend it doesn't. So what? Should it not be made because some tiny subset of the population can't play it?

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:What about people with disabillities? by drinkypoo · · Score: 1

      Say you only got one hand. Will a Wiimote still work correctly? Oh, wait!

      It will, but you still won't be able to play Zelda, or Wii Boxing, or...

      By the same token, you can use a gamepad one-handed enough to play a turn-based strategy game. But you're not going to be able to do everything.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:What about people with disabillities? by RyoShin · · Score: 4, Funny

      What happens if I stand just behind my friend and it looks like we have four arms?

      What if you jump on your friend's shoulders to form Mecha-Shiva?

    10. Re:What about people with disabillities? by Anonymous Coward · · Score: 0

      I want to see you play ANY game on Xbox 360 or PS3 with one arm. Please.

    11. Re:What about people with disabillities? by Anonymous Coward · · Score: 0

      Quit being so silly and sensitive. Of course if a game needs all appendages to work a disabled person wouldn't be able to play. This should be obvious and a warning shouldn't be needed. They could even add images on the box that displays a person playing making it even more obvious. I'm also sure you and your buddy could mess up the system easily enough, but thats not the point. Is the game broken because you and your silly friend feel the need to create 4 arms?

    12. Re:What about people with disabillities? by Anonymous Coward · · Score: 0

      And get a mortal kombat-like game for this and that way Goro can REALLY live!!

  25. iPhone-like subject line here by mdwh2 · · Score: 2, Insightful

    I agree! It's bad enough trying to turn "iPhone" into a generic noun to replace the perfectly good word we already have: phone - now we get to use it as an adjective? (Although perhaps we should - if successful, Apple lose their trademark!)

    I honestly can't even fathom what he means by it - although I suppose it's true that Natal doesn't have a keyboard, and probably doesn't have copy/paste...

    Anyhow, now I'm off to iPhone-like read the rest of the ipHone-like Slashdot on my iPHone-like computer (it can access web pages, see! Although mine has a keyboard).

    1. Re:iPhone-like subject line here by Anonymous Coward · · Score: 0

      (Although perhaps we should - if successful, Apple lose their trademark!)

      Apple doesn't have a trademark on iPhone. Cisco does. Apple licenses it. Remember?

  26. Of 2 minds by Aladrin · · Score: 1

    I'm of 2 minds about this. On 1 hand, this is really neat and could lead to some nice games. On the other hand, the Wii has produced the crappiest set of games of any console I've ever owned. No console of mine has ever had so much off-time before. The Wii showed the same promise that this does...

    Also, the driving games... They insist they will be perfectly responsive and all that, but there's no way that much processing can go on and add no lag whatsoever. And any time it glitches and thinks my hands are in the wrong spot, I'll go out of control.

    Another reason I am so down on this is the 360's current camera based games. They all suck. I bought a camera just for them and they are horrid.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  27. Quake by idigitallDotCom · · Score: 1

    I'd be interested in seeing how you play Quake/Prince of Persia (Climbing walls and jumping around) on it......probably have to run around the room - get a lot exercise that way - but what if you don't have the space? I like not having to move much to get things done.

    What I like more is not the gaming aspect, but the VR aspect. I'd love to see the first networked virtual worlds that come out of this system...

    --
    blog.idigitall.com
    1. Re:Quake by ifrag · · Score: 1

      Well, as far as Quake goes I don't see much difference, camping the rocket launcher spawn point isn't gonna change much.

      --
      Fear is the mind killer.
    2. Re:Quake by cptnapalm · · Score: 1

      With regards to playing Quake with it, I suppose that it will mostly consist of muttering about wanting a keyboard and mouse.

    3. Re:Quake by Anonymous Coward · · Score: 0

      Virtual mouse. I can already do 360 degree spins by simply moving my hand (controlling the mouse) in an arc. If Natal can track the movement of my hand, you can use the same motions sans physical mouse.
      WASD can be replaced by your weak hand movement - slide it forward to go forward. The distance you move your hand forward controls your speed, not the actual distance moved so you don't have to be continualy slidding it around and around. Forward, like a throttle. Side to side, back, etc. For jumping you can simply bouce the hand up, to duck lower it.
      No crazy movements, no wild gyrating, you can still sit on the couch.

  28. Re:Wii ripoff by Colonel+Korn · · Score: 1

    Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo? Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.

    So now they're trying to build "Wii without the Wiimote." This is a "meeee toooo" play, which is Microsoft's usual way of doing business. YAWN.

    You're commenting on motives. I think the "big deal" in the story is referring to potential. Clearly precise tracking of 48 joints is a lot more interesting and powerful than fuzzy tracking of 1-2 clunky controllers.

    --
    "I zero-index my hamsters" - Willtor (147206)
  29. Re:Wii ripoff by Anonymous Coward · · Score: 0

    ...a way for Microsoft to steal market share from Nintendo?

    What? Does Nintendo keep its market share hidden away in its sock drawer? I'm not exactly keen on Project Natal myself, but if this pushes Ninty to further develop and improve the Wiimote, more power to them.

    This is a "meeee toooo" play, which is Microsoft's usual way of doing business.

    No, this is SOP for millions of businesses around the world.

  30. Infra-red is a color, you nitwit. by Cordath · · Score: 1, Interesting

    "Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red "

    Gah! Willful, unthinking ignorance like this really yanks my chain. When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot. There are several mistakes like this in that article, and the continual invoking of "magic" is particularly bad. There is quite a fair bit known about how Natal works. If you somehow missed it at E3, look it up slacker! If you really want to persuade people, sound like you were paying attention at E3 for chrissake.

    As for addressing the claim that hardcore gamers don't want to jump around in front of their couch rather than sitting on it and twiddling their thumbs...

    Fail.

    There's something truly awesome about sitting back, taking a piece of clunky plastic in your hands, and gaming the night away with some good ol' fashioned haptic feedback. Maybe Natal is precise enough to read your finger positions without needing a controller, but it still can't give you tactile feedback. Incidentally, spinning your hands in the air to control a car is actually a step further away from total immersion as compared to spinning a steering wheel in the air, because real cars have steering wheels!

    Don't get me wrong. Natal is still an epic achievement, but hardcore gamers should probably realize it's more for their mothers than them. Take a look at the Wii. It's sort of a gimmick. A lot of people get one, play it for a couple months, and then pull it out only for parties. Why just parties? For one thing, it has a lot of games that are easy to learn and offer little advantage to the master, meaning almost anyone can win by the end of a session. It's also fundamentally enjoyable watching people spaz out in front of the thing before they realize it's all in the wrist. Given the Wii's relative lack of depth, why has it outsold the PS3 and Xbox360 combined several times over? Broad appeal. Your mom doesn't see the point of yet another game about saving Master Chief's undies from alien zombies, but air-golfing? Score.

    Look at how MS operates and you'll figure out what's going on here pretty quick. Natal isn't the next generation of hardcore gaming. It's the Internet explorer of casual gaming come to dethrone Nintendo's Netscape. The Wii showed Sony and MS how monolithically massive the casual gaming market is, and now they want in. Natal is a slash aimed squarely at Nintendo's jugular, and they're going to have to innovate our pants off and then fellate us to stay in business.

    So, will Natal ever do anything for hardcore gaming? I don't know. Natal, or something like it, will someday. It really is in the hands of the software developers though. I applaud MS for giving us a whole new bag of tricks, but I honestly don't expect a hardcore gaming Nirvana to come out of the mist like the author of that article does. I expect Wii-type gimmicky crap that will be a whole lot of fun at parties, and for your mom, but not that fantastic for late night fragging. Emotional AI and speech recognition is bloody impressive, but Turing test passing AI is still very bloody hard stuff. They can put this stuff into games, but at some point you'll probably feel like you're trapped in a world full of Dr.Sbaitso's. Scripted dialogue trees (Mass effect is a great example of doing those well) aren't going to go away for quite some time. In reality, the tools MS is giving us will take years or decades to refine on the software side of things. Existing input methods, like mice or gamepads, have been around for several decades and are heavily optimized. They're not going to be replaced in one generation.

    1. Re:Infra-red is a color, you nitwit. by Anonymous Coward · · Score: 0

      The sentence is saying that players do not have to be wearing different colours for the system to distinguish them.

    2. Re:Infra-red is a color, you nitwit. by Anonymous Coward · · Score: 0

      No... actually infra-red isn't a color, as color is a perceptual property. The statement "Natal does not track players by colour (although we know from Milo commenting on my blue shirt that it can if it wants to); it tracks them by infra-red" might be a bit imprecise, but the meaning is clear if you RTFA: it uses some sort of IR distance scanning instead color differences within it's field of view.

    3. Re:Infra-red is a color, you nitwit. by kaputtfurleben · · Score: 1

      Most people associate color with the visible light spectrum. Infra-red is not in the visible light spectrum.

    4. Re:Infra-red is a color, you nitwit. by Chris+Burke · · Score: 2, Informative

      "Infra-red is a color, you nitwit"

      Yeah? So what does it look like? Is it like red, but darker? More "infra"? Oh what, you've never seen it, even though your eyes are right now being bombarded by infra-red radiation?

      What's the color of X-rays?

      Infra-red is a frequency of light just like the visible spectrum is. Maybe that's the nitpick you meant to make but couldn't because they didn't make that mistake, so you had to make one of your own instead.


      Gah! Willful, unthinking ignorance like this really yanks my chain. When you get things like this wrong it makes me want to ignore you completely, because you're probably an idiot.

      Indeed. "blah blah casual market but what about hard core gamers?" Whatever. There are "hard core" games for the Wii, there may be for Natal but it's less likely in this generation simply because it's an add-on. Either way this is as much about the casual market as it is about realizing that the technology is there to make motion controls work and it has a lot of potential for all gamers.

      --

      The enemies of Democracy are
    5. Re:Infra-red is a color, you nitwit. by feepness · · Score: 1

      why has it outsold the PS3 and Xbox360 combined several times over?

      The Wii has just recently surpassed one time.

  31. Peripherals fail by Anonymous Coward · · Score: 0

    The problem with the natal is that it's a peripheral. Further more, it's not a peripheral built for a game, but it's a peripheral built to have games made for it. Can anyone give an example of such a peripheral that has been a huge success? I can't think of any. Any developer wanting to make a game for it is going to come to the realization that maybe only 10% of xbox owners will ever have the natal. The reason the wii has so many games that use the wiimote is because it's not a peripheral. Any developer wanting to make a game for the wiimote knows that 100% of wii owners have a wiimote.

    The only way I see it being successful is if they package it (or a better version of it) with their next console.

  32. Re:Natal IR detection won't work in your living ro by drinkypoo · · Score: 1

    More than once I have had to close the curtains of my living room while trying to play with the Wii.

    You should probably do that anyway, just to be considerate.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Re:Wii ripoff by HertzaHaeon · · Score: 1

    Sony are much closer to the Wii with their motion control wand they showed off at E3.

    But I don't really care about who was first. I care only about who does it best. Nintendo have done a great job with the Wii, but they seriously need some competition in the casual market.

  34. Re:Wii ripoff by destroyer661 · · Score: 1

    With how good Natal *allegedly* is I highly doubt this development started as soon as the Wiimote dropped out of the womb. This is far from a me too play, the Wiimote is like a shitty sawed off magic wand you use to control things like tennis rackets, golf clubs and boxing gloves. Project Natal could provide actual running/walking around on a treadmill like interface which could allow virtual worlds (See RPGs) to be so much more real and involving.

    --
    #define true false // Have fun debugging!
  35. The new Wii Fit by grumbel · · Score: 4, Insightful

    I always see Natal being compared to MotionPlus and Sonys Motion sensing, but I think that isn't really correct. Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added. Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.

    Natal on the other side features no controller at all, thus no buttons and analogsticks, making navigation through pretty much any normal game impossible or at least really cumbersome. On top of that Natal doesn't put emphasis on the wrist/hand, but on the whole body, so you lose a lot of the small movement precision that MotionPlus and Sonys solution have. So Natal really isn't an improvement over other motion sensing solution, as it can't do what those can.

    So what is it? Pretty much the same thing as WiiFit or EyeToy, just in an improved form and those didn't exactly turn out as hardcore gamers best friends either. Natal will fail for the same reason. Positional information on where your arms and legs are just aren't enough for precise gameplay, you need buttons for that. Look for example at Ricochet, you have to punch the ball into the game instead of doing the more natural thing of throwing it. Why? Because there is nothing in Natal that could give the game a clear idea when the player let the virtual ball go.

    Unless somebody comes up with some actual interesting gameconcepts instead of the full-body-waggle, that Ricochet is, I remain highly skeptical on the future of Natal. At this point it looks like an interesting techdemo, not like a way to control future games.

    Natal might be the first step towards the next gaming revolution, but so was the Powerglove, that alone doesn't turn it into a useful peripheral.

    1. Re:The new Wii Fit by TheLink · · Score: 1

      "On top of that Natal doesn't put emphasis on the wrist/hand, but on the whole body, "

      From the E3 painting demo, I saw that the hands were highlighted.

      How much resolution you get, I don't know.

      To me I'm just wondering how much lag the whole system has. Lots of games are still possible with 250ms lag, but the "feel" is just so much better if the lag is 1/10th that.

      --
    2. Re:The new Wii Fit by umberleigh · · Score: 1

      If it can track 48/49 joints then it's not hard to conceive of using finger gestures instead of buttons. eg. touching your first finger to your thumb to walk, or opening a closed fist while making a throwing motion in order to trigger the game to release a ball. I guess whether this would be accurate enough depends on how good Natal is, but it's certainly not hard to think up alternatives to button presses.

    3. Re:The new Wii Fit by grumbel · · Score: 1

      This article mentions 48 joints, which I think is a misunderstanding, as most other mention only 48 points, which would result in far fewer joints after detection is done.

      Of course when Natal could really recognize fingers precisely, that would be quite revolutionary, but considering that Natal glitched in quite a few demos just recognizing arms and legs and no demo showed finger detection I have some very serious doubt that it will get anywhere near that amount of precision.

    4. Re:The new Wii Fit by RyoShin · · Score: 1

      Actually, I'd say that it's far more likely to fail for a non-technical reason: It's not standard. At least in America, there has never been a highly-successful peripheral. Some do reach high use, mainly when bundled with games that also sell well (such as the Game Boy Adapter for the N64 that came with Pokemon Stadium), but none reach a wide enough audience that games can be made without much worry about players having them. Unless Microsoft starts to pack this in as standard equipment with 360s, like Sony's update to the PS1 controller in the middle of its life cycle, not enough people will buy it to make it worthwhile to major publishers. Maybe some will include the potential for Natal functionality, but will focus the game on using the normal controller.

      If the tech holds for Natal, we'll likely see something in the XBox 3 that is Natal+Wiimote. Simple wireless controllers that have an IR sensor for pointer functionality (it will be far more precise than trying to register the exact angle of the hand and fingers), and then the camera does the actual motion sensing.

    5. Re:The new Wii Fit by Chris+Burke · · Score: 1

      Both MotionPlus and Sonys solution feature more or less classic controllers, but with motion sensing added. Both of them also have heavy focus on wrist movement, while ignoring the rest of the body.

      Well, only if you choose to play that way.

      I guess you're one of those folks who doesn't hold the wiimote on their head and move their whole torso when WarioWare tells you to.

      --

      The enemies of Democracy are
    6. Re:The new Wii Fit by T+Murphy · · Score: 1

      Natal combined with a Sony/Wii controller-based scheme would provide a more complete motion capture. Too bad the competition won't likely allow such a blend for at least a few years yet, but it would be interesting to see the two ideas blended coherently.

    7. Re:The new Wii Fit by Anonymous Coward · · Score: 0

      maybe you were too dumb to rtfa or any of the other links there, but if you did you'd see you're totally wrong.

      at worst its going to be n-2 joints so 46 joints supported which is still your ankles, your knees, your shoulders, neck, elbow, wrists, fingers etc.

      i dont know why you think natal is glitched the demos all show it working just fine, but then i guess maybe you're just an ignorant idiot sony or nintendo fanboi or something looking to troll as what you say is wrong which you would know if you read tfa.

    8. Re:The new Wii Fit by Anonymous Coward · · Score: 0

      On the burnout demo where they got some random guys to have a go on it they said they were amazed at the fact there was no input lag at all when racing round corners.

  36. Gimic by Anonymous Coward · · Score: 0

    Standard interfaces have nothing to fear from this.

    The accuracy and resolution are probably very poor compared to your standard 800dpi mouse.

    Standard console controllers have buttons, so the only way control could be achieved in the same manner would be gesture control, and that is a huge pain in the ass.

    You have to remember the gestures and then get them exactly how the sensor wants them or else it will do nothing, or worse the wrong thing.

    This isn't a step towards true virtual reality, IE. the "matrix". Without a direct neural interface you will never have a true, full immersion, virtual environment.

  37. in the end by markringen · · Score: 1

    in the end people don't care how something works.

  38. Re:Wii ripoff by Spatial · · Score: 2, Insightful
    'Steal' it? It's called competition.

    Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene.

    When Sony or Microsoft do what you praise Nintendo for, it's bad? Their technology is clearly innovative and different to the Wii.

    The fact is they can have their high end processing power and graphics, and fun motion controls on top of that. They'll probably be better able to utilise them because of that power and make more fun games that wouldn't be possible with the Wii's hardware limitations. As someone interested in games, and not Sacred Nintendo's market share, it seems like a good thing to me.

    [/Wii owner]

  39. Way beyond just gaming by SolarStorm · · Score: 1

    First I would write games that combine the standard or specialized controllers with Natal. This will give new meaning to games like Guitar Hero as you try and press the keys behind your back!

    But I can see this extending way beyond gaming. I coach high level amature sports (soccer and hockey) one of my favorite tools is the video camera. Now what if you could put a player on a skating treadmill infront of an XBox and and provide real time stride analysis.

    Imagine a golf game with a REAL club. How long will it be before some adds "prop" recognition to their games.

    Think of the other controlling aspects from controlling the TV set, phone, security system, automatic window shades. All with a gesture.

    Excersize games/videos can take on a whole new dimension with interactive feedback. Heck games themselves can become a workout instead of a thumb bruise.

    Now what if this technology is also converted to your PC, Your Car, or imagine a buisness that can react to customer motion! Think about a business that can start profiling body posture. I can think of a few car dealerships that would pay heavy for that.

    I grant you that this is still in the future, but the first mouse was nothing more than a block of wood with a .15 cent button drilled into the top.

    Wii broke the ground, now comes the assault of the new technology. I wont just stop at gaming.

  40. Re:Natal IR detection won't work in your living ro by Zoidbot · · Score: 0

    You also need white skin, and red jumpsuits for it to work.

  41. Real Application by kenp2002 · · Score: 1

    While many are missing the practical application of this in gaming is not so much just full body games.

    As several readers pointed out Minority Report gives us an excellent idea of how it can be used. In addition for those that remember Black and White's gestures a wide variety of discrete tools come along with this.

    Flipping through button bars, resizing things, and a wide variety of gesture controls will have a major impact in an area many of you are missing.

    Carpel Tunnel and other Repetitive Stress injuries.

    By distributing the "interface" or "input" beyond just the hands the stress could be much lower over all.

    In addition by integrating minor physical activity you are adding additional burned calories (even if it is just 1 or 2 additional a day) you are improving health and using the human body the way it was mean to be used, as a multi functional device.

    Many have pointed out my weird typos, the fact it I use voice dication mostly at home now (hands aren't so good anymore) and the Wii was a nice break since the thumb\analog stick that most consoles use now can give me stabbing pain after about 30 minutes now. Imagine Punch Out redone with the full body detection!

    But even taking sport games out of it (why typecast an inteface) top down shooters for instance and Space Harrier\Top Gun behind the ship type games can be piloted by your hand (who hasn't done that as a kid?!)

    Unlike the Wii controller, by removing the physical controller you are also reducing the risk fo damage to the controller.

    This also opens up a wide variety of aids for people learning martial arts (practicing a kata for instance), learning to dance, and the applications for hospitals for physical therapy (which is tearfully boring) would aid in what is usually called Occupational Therapy (doing things).

    The innovation is actually more then I think even the developers realize.

    Think of an MMO + Gesture Controls

    It opens up games to people that also may not even have hands! Athritic people may have better access to games (spefic to hands). I see this alot in retirement homes. The Wii controller + an elastic band glove gives some arthritic people the ability to play several of the games, bowling is popular.

    This is gesture control without having to have a touch screen people.

    Bigger then I think the developer realize...

    --
    -=[ Who Is John Galt? ]=-
  42. Precision? Did you actually see the demo? by setien · · Score: 2, Insightful

    http://video.google.com/videosearch?hl=en&safe=off&q=microsoft%20e3&um=1&ie=UTF-8&sa=N&tab=wv#

    Seriously, has anyone actually paid attention to the stage demo?

    Take a look at the first bit with Ridiculous Sunglasses Guy and his avatar - he makes little, uncomplicated poses and the avatar twists itself into pretzels.
    It's _extremely_ glitchy.

    Then they change to the girl playing ricochet, which is something like 500+ ms lagged and it seems clearly impossible to control with any kind of precision. The lag indicates to me that they are using a tremendous amount of smoothing to try and avoid some serious jitter problems.

    It looks like it will fall as short of their glitzy marketing video promise as the wii controller did.
    Any game that is not frustrating to control with this technology will basically be playing itself with small cues from you.

    I think it's great that there is work being done in these areas, but I am just astounded that so many people are so readily regurgitating the marketing promises for this technology, when they can even demonstrate it halfway convincingly under completely controlled conditions.

    --
    Give me liberty or give me kill -s 9
    1. Re:Precision? Did you actually see the demo? by ivan256 · · Score: 2, Insightful

      This is the power of Microsoft's marketing department.

      Like no other company in the world, they have the ability to stop the presses and get ever news organization on the planet to talk about their products. CNN? New York Times? Sure, even if it's obscure gaming technology. Tech sites? Obviously. Linux news? Anti-MS sites? Slashdot? They're first in line.

      I don't know what they pay the marketing guys over there, but they deserve a raise.

    2. Re:Precision? Did you actually see the demo? by Anonymous Coward · · Score: 0
      http://www.wat.tv/video/microsoft-360-project-natal-1jiq7_1f7e6_.html

      Does Microsoft go out of their way to hire people who come across as douche bags? He should have also worn a polo and popped his collar while he was at it. His attitude in this presentation (including the shots at the Wii) really mimic those of the demographic they already represent which makes me wonder if these guys even get it at all (e.g. the Nintendo approach to gaming).

      The bit about seeing the bottom of his avatars shoe is hilarious; boy did that fall flat. Microsoft can take shots at the Wii's software all day, but in the end they're the ones showing half-baked tech demos and more than a few years late to the party.

  43. Remember PDC2003 by rbanffy · · Score: 4, Insightful

    By watching:

    - all that "movie magic" (as one put it) in the non-live demos
    - the highly choreographed demos given on stage
    - Microsoft saying this is a very early in development
    - Microsoft saying there is no shipping date
    - the Milo video suggests a very capable AI far beyond what we could expect today, with reactions to facial expressions and broad-domain speech recognition
    - how Vista looked great in that early video when it was called Longhorn and what a dog it is.

    I call it bullshit.

    This is Microsoft showing a non-product in order to damage sales of its competitors who are selling obviously less-advanced technology (of course - because they can ship a real product right now) than the fantasies they depict in their promotional videos.

    Wake me up when they have a product.

    1. Re:Remember PDC2003 by Anonymous Coward · · Score: 0

      Yes, most of the videos of the trailers are fake but the technology is already working.

      There some others company that use similar technology. For example Softkinetic:

      http://www.youtube.com/watch?v=6v15_uzntrE&feature=channel_page

    2. Re:Remember PDC2003 by Anonymous Coward · · Score: 0

      This exactly. Cairo? Longhorn? The most thing amazing about these demos? People still tongue-wag at the company who invented vaporware and used it to stifle superior SHIPPING products.

      Ship a fscking product and GTFO with your staged demos.

  44. Peter Molyneux... by Vohar · · Score: 2, Insightful

    I can't trust anything associated with Peter Molyneux anymore. The man has over-hyped some of his games as a mighty revolution in gaming; the released product then falls far short(Black and White, Fable). This article is just a part of that hype machine rolling on.

    I'd love to be proven wrong, but I'll believe this when I see it.

  45. Re:Microsoft desperately flogigng dead horse by ThePhilips · · Score: 1

    It's quite ironic that list of consoles ranked by tech power matches perfectly to reversed list of consoles ranked by popularity.

    --
    All hope abandon ye who enter here.
  46. Don't Lose The Controller by CopaceticOpus · · Score: 1

    I can certainly see the potential here, but I think they're making a mistake if they try to ditch the controller entirely. Some games will simply function better with more precise controls. And motion sensing will not work well in every situation. Someone who is disabled, or fat, or in a small space, or wearing a funky shirt that messes with the motion recognition, or just tired after a long day, might prefer traditional controls. Ideally, games will be designed so that they can be controlled by motion and/or with the controller, according to the user's preference.

    As a side note, the end of this demo video is unintentionally creepy. The young married couple at the end finish watching their movie and turn off the system. It looks as if they're probably going to make love and go to bed. The camera switches to a close up on the twin eyes of the 360, still watching intently despite being turned off. Fade to black.

  47. Singularity will come from game AI by ponos · · Score: 1
    Singularity will come from game AI. Let it be said that I was the first to predict this. That Milo dude was ... too close to passing the Turing test. WTF, Xboc LIVE will become sentient in 2020...

    P.

    1. Re:Singularity will come from game AI by Lord+Bitman · · Score: 1

      Milo can use the camera to maintain eye-contact with the player. It's a nice use of the technology, but that's the most revolutionary thing about it.

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    2. Re:Singularity will come from game AI by pwfffff · · Score: 1

      How is that revolutionary? The Mona frickin' Lisa maintains eye contact as you move around it.

  48. Re:Microsoft desperately flogigng dead horse by Zoidbot · · Score: 0

    It's not just consoles.

    Mercedes sell less cars every year than Ford do, however I know which one I want to drive...

  49. Re:Wii ripoff by Xest · · Score: 1

    "Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?"

    Oh my, god forbid two companies fight over marketshare, how could they!

    Apple be damned for trying to take marketshare from Microsoft, damn you GM for trying to take marketshare from Ford and curse you Dyson for stealing marketshare from Hoover, bad companies, bad companies! How dare you!

    Why didn't anyone notice this before, why did no one realise that companies compete with each other. This fascinating and insightful revelation has painted the world in a whole new light for me.

  50. Tracking finger movements, eh? by tjonnyc999 · · Score: 1

    track individual hand and finger movement

    Great feature for multiplayer games.
    Not only do you get to tell the idiot teamkiller how you feel, you can accompany it with the actual gesture.
    Awesome.

  51. No Release Date ? by eulernet · · Score: 1

    As usual, Microsoft uses the policy "announce early, release late".

    Compare this to Apple's policy: "announce late, release early"

    Microsoft's policy worked several years ago, when they crushed their competitors.
    But, seriously, who will wait several months to get a console that *may* be better than the current ones ?

  52. You hit the nail on the head by diskofish · · Score: 1

    This also opens up a wide variety of aids for people learning martial arts (practicing a kata for instance), learning to dance, and the applications for hospitals for physical therapy (which is tearfully boring) would aid in what is usually called Occupational Therapy (doing things).

    You hit the nail on the head. This type of control is so new no one knows what to do with it yet. It would be a mistake to try retrofitting existing gameplay styles. Take your martial arts sim for example, Imagine if they combined this with "force feedback" bracelets so you could feel your foot hitting the side of someones face. I've always wanted to learn Tai Chi, and I think this type of simulation would be a perfect way for a beginner to learn the basics or a master to go back to the basic motions and mechanics of form.

    1. Re:You hit the nail on the head by kenp2002 · · Score: 1

      As Mr. Smith said, "Kata's build disciple and control. Throw 5lbs wrist and ankle weights and Kata's burn fat and tone muscle."

      I can see it now: "Mr. Wushu's Kata Challenge" where players must master 23 Katas to earn an audience with Mr. Wushu.

      --
      -=[ Who Is John Galt? ]=-
  53. Re:Wii ripoff by ergo98 · · Score: 1

    Doesn't anyone else see this for what it obviously is: a way for Microsoft to steal market share from Nintendo?

    Wow, so you're telling us they're being competitive? Thanks for the brilliant insight.

    Sony and Microsoft battled it out over pixel pushing, while Nintendo actually innovated (something Microsoft talks about a lot but never does) and built something new that people really liked -- something that actually got non-gamers onto the scene

    And they kept being non-gamers after they shelved their Wii. I have a Wii -- I bought it when it first came. I have a Wii fit. I have a bunch of the games. I have three young children, perfectly in the demographic.

    The console sucks. It is grossly overrated by people who bought it and stuffed it away, then making it their mission to present it as the second coming.

    Then I bought an XBox 360 which cost me $100 less and is 100x the unit, and have been enjoying non-gimmicky, deep games since. Of course it did lack some of the family games, but is moving quickly in that direction, so it's becoming a unit that the whole family loves.

    So now they're trying to build "Wii without the Wiimote." This is a "meeee toooo" play, which is Microsoft's usual way of doing business. YAWN.

    This is nothing like the Wiimote, and the idea that the Wii has some sort of hold over the idea of physically interactive games...holy shit, you need to tone down the Wii-fanaticism. Guess what -- this has been the goal in games for decades, and certainly didn't suddenly come into existence the moment the Wii came out.

  54. Not even SciFi could come up with this shit by Lord+Bitman · · Score: 1

    Minority Report, well known as a huge SciFi future-wank that did pretty much nothing but act as an excuse to show off random imaginings of what the neato future might hold, had Tom Cruise using a stupid awkward light-up glove when using a motion-tracking input device. Natal can easily do the same thing simply by looking at you, today

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  55. No one else thinks this is vaporware? by overlordofmu · · Score: 1

    Does this look interesting?

    Yes. . .

    But I will believe it only when I see it available in the retail world. Until then:

    VAPORWARE

  56. I whish my brother good luck by El+Lobo · · Score: 0, Troll

    While this is all cool and dandy, I think my one armed brother is wishing that this technology will fail. Imaging if every platform out there would use this kind of body recognition. How could *he* play when the system is expecting to recognize a "normal" body? Or maybe he will be limited to play solitaire games (if the system doesn't expect you using 2 hands there as well).

    --
    It's time to realise that Abble's products are the biggest abomination these days. Just say NO to the dumb iAbble way!!
    1. Re:I whish my brother good luck by Cornflake917 · · Score: 1

      Are you friggin' kidding me? How the hell does your one-armed brother even play on a standard controller in the first place!? It seems to me that if I were him, I would be really excited about Natal. It seems there would be much more possible control scheme's available that would cater towards his disability as well other disabilities.

    2. Re:I whish my brother good luck by N1AK · · Score: 1

      And how does your brother currently use a Xbox 360 controller? The current control interface for computer games is poor for people without two 'standard' hands. It'd be much easier to modify a piece of software to accept alternative gestures than produce alternative input devices (if not easier then more likely due to decreased cost).

      At the moment people with many disabilities will have major problems using console controllers, using movement/gesture recognition would make supporting them easier, not harder.

    3. Re:I whish my brother good luck by grumbel · · Score: 1

      Maybe by using an alternative controller? There is for example the Xbox360 Access Controller

    4. Re:I whish my brother good luck by Anonymous Coward · · Score: 0

      I'm not usually the grammar nazi type but as you're likely to repeat this mistake I'd like to suggest you use the correct form, "one-armed", if only to keep people from wondering why your other brothers aren't armed.

    5. Re:I whish my brother good luck by brkello · · Score: 1

      And why couldn't their be an alternative control scheme with Natal that would take in to account someone with a missing limb?

      --
      Support a great indie game: http://www.abaddon360.com
  57. Sad Sad Sony by huckamania · · Score: 1

    There were a couple of moments that seemed kind of cool, like the fan opening up to cover the guys face. But where are they going with this? What game will you be playing where you're going to be looking at your yourself for more then a few seconds? Hall of Mirrors? SimPerson? When they did switch to an outward looking view, it looked like a wall in a men's room.

    It might be precise, but the guy couldn't hit a ball with a racket, a bat, a golf club and just barely managed to touch the ball with the stop sign. They need to get out a better video, if they have one, and soon.

    I could understand if they were in 1st place, but they're still millions of consoles away from 2nd. At least for this generation of consoles.

    1. Re:Sad Sad Sony by LazyBoot · · Score: 1

      They need to get out a better video, if they have one, and soon.

      well, that link was just a poorly shot video from a press-conference. here's a link to a better version http://e3.gamespot.com/video/6211130/sony-motion-controller-demonstration?hd=1

  58. Re:Microsoft desperately flogigng dead horse by thePowerOfGrayskull · · Score: 1

    It's not just consoles.

    Mercedes sell less cars every year than Ford do, however I know which one I want to drive...

    Me too

  59. Natal is already flushed by HikingStick · · Score: 3, Interesting

    Relying on cameras and sensors, the players are still stowed if something crosses between them and the sensors. At least with the Wii, if you see someone coming, you can raise the Wiimote or slide it to the side. If Natal is watching your whole body, and someone needs to cross in front of you to get to the bathroom (or if a large dog or smaller siblings come into the play space), you're stowed. Until they describe how they will compensate for environmental disruptions, I'll put this in the "useless hype" category.

    I'm not saying the tech isn't cool, and I definately can see uses for it (the manipulation of 3D models alone would be awesome), but you're more likley to find uses for this in commerce and industry where dedicated manipulation zones can be established. Of course, it would also work if the game system is in someone's bedroom or another space where no one will bother the player, but those households are not going to be as broad an audience as that reached by the Wii. Hardcore gamers do have funds to spend, and I'm sure many will buy, but they will hit a market saturation point.

    --
    I use irony whenever I can, but my shirts are still wrinkled...
    1. Re:Natal is already flushed by SpinyNorman · · Score: 1

      Right, and someone blocking your view of the screen (or the screen's view of you) isn't normally a problem when you're playing games. You can just keep on playing while they are blocking you, eh?

      How on earth did this crap get modded up?! :-(

    2. Re:Natal is already flushed by HikingStick · · Score: 1

      If your TV screen is on the floor, or a very small screen, yes, they'd block it too. More and more lately, the screens are larger and either on a stand or mounted to a wall. With traditional controllers, even if someone or something temporarilyi blocks the screen, you typically can compensate (e.g., continue to key combos, block/parry, hit the pause button). Since Natal will be designed to watch for movement from head to toe, and since your body is the controller, you will be subject to a greater level of interference than simply when your line of sight is blocked.

      I've played many times where someone temporarily blocked my line of sight. I either moved to one side to see around, or simply kept playing. I'm not talking about someone parking in front of the screen. I'm talking about a temporary, transient interruption.

      --
      I use irony whenever I can, but my shirts are still wrinkled...
  60. Disagree on definition of "work" by SuperKendall · · Score: 1

    You dont need absurd accuracy for Natal to work.

    But what does "work" really mean?

    The demos they showed (talking about live demos not the video) showed only very crude movement recognized, like whole limbs...

    The advantage controller based systems have is that you can have a finer degree of control from your hands (where we are used to having a final degree of control) and even more precise positional data.

    It's cool they know where your body is so well, but for many games people care more about input being exactly recognized - which is why controllers have traditionally been such a source of frustration.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  61. Slashvertisement press release. by Hurricane78 · · Score: 1

    The one team that got access to the internals of Microsoft's new device, has only good things to say about it?
    Who'd have thunk of that? ;)

    Seriously. I bet my next set of moderation points on the fact that they had to agree to create this article, and spread it, in order to gain access to the device's internal infos.

    Why Natal Is a Big Deal.
    Why Microsoft Are a Bunch of Criminals.
    Why Slashdot Is an Advertisement Site.
    Why You and I Are the Two Hottest and Coolest People On the Planet. (Sorry, I don't know this strange uppercase style, as I'm no native speaker.)

    Do you see the suggestive pattern here? ^^

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:Slashvertisement press release. by Anonymous Coward · · Score: 0
      No, but your pattern likely suggests there's a connection to Johnny Chung Lee and all the azz-kissing at the end of the OP.

      Johnny's now officially the poster boy for all things motion tracking & control.

  62. The biggest problem will be latency... by 0x537461746943 · · Score: 1

    The video demo that was linked to on a previous slashdot article shows a guy waving his arms up and down(not very fast). The display was not able to follow his movements very quickly. It showed his arms as up when they were already down. If you look at the PS3 video demo they were able to quickly move the wands back and forth VERY quickly and the wand appeared to track the movement without any apparent latency.

    1. Re:The biggest problem will be latency... by CityZen · · Score: 1

      There's a BIG difference between the two examples:

      Natal: compared latency between live person and rendered result.

      Sony: compared latency between rendered (video of) person and rendered result.

      In other words, the Sony example had latency as well, but if you're only looking at the rendered result, you won't see it.

  63. Supplement Not Replace by EXTomar · · Score: 1

    I could have sworn Sony (maybe Nintendo as well at an ancient E3?) dabbled in this (camera oriented motion tracking) before and the public rejected it. I wonder why suddenly think it is an awesome idea when Microsoft does it....

    But as a technology feature, this isn't a bad thing to add for free. I can see this as a great way to control media features: Instead of using a remote or a controller to select which movie to play do a "cover layout" and have the user reach up and grab the one they want. If they don't like any on presented, swipe their hand left/right or up/down to scroll through. I'm not entirely sure it is a solid way to make beyond some of the toys we've already seen. I can't see this replacing games that have been designed around keyboard + mice or controller but I can see this for other things.

  64. Natals.... by Anonymous Coward · · Score: 0

    Am I the only one who read it as Natols and instantly thought Zero Wing?

  65. World of Warcrack: TNG by golden.radish · · Score: 1

    Pretty sure a significant percentage of current WoW players are thinking: Man, I wish I could control my character like that! Imagine the shape I'd be in if I played like that...!

    Yeah, if this reaches the market and allows for seamless integration into any/some/many/one MMO, talk about a runaway hit.

    "Kill epic monsters, get a workout!" Where's the downside?

  66. Sorry to rain on your parade... by Xest · · Score: 2, Informative

    1) It's probably not, that's why it's not due out for at very least a year, probably 18 months minimum.

    2, 3, 4) It uses an infrared projector and monochrome camera, so low light isn't actually an issue. I'm not sure which site I read it at, but the reports coming back from E3 said most the demos were actually done in dark rooms. Regarding subtle movements, the racing movements are much more subtle, they have to be as not every race track is a sharp corner. It's also worth pointing out that even existing camera tecnhology such as cheap logitech webcams can handle subtle movement and that's without anything as precise as Natal and is simply image parsing so there's no reason this would be an issue.

    5) Supposedly this is one of it's strong points, it can track multiple people round the room. The paint demo kinda showed it and the promotional video shows it, but it'd be nice to see something more solid here for sure.

    6) Well, Microsoft stated at E3 they only sent the dev kits out the day they announced it so of course games aren't around yet. No one can make a full blown game in just a couple of days. That said, Microsoft themselves had at least released some demos such as Ricochet and their modified version of Burnout paradise at least so for a technology so early in it's lifecycle it's clearly not totally devoid of application. Ricochet and Burnout were certainly real time environments and certainly were not controlled.

    Most of this information has been widely mentioned and shown already in run of the mill E3 coverage. Certainly there are a lot of questions about it, but those you pose in your post have already been pretty much entirely covered and demonstrated already bar perhaps point 5 which could do with more demos for sure. I'd imagine Microsoft will release more over the coming year and now developers have the devkits (apparently they sent 1000 out) we'll probably start seeing demos of actual games using it in a year or so. Perhaps the most obvious point that arises from your questions though is that Natal is clearly nowhere near release - as I stated in another post, I don't even know if we'll see it fully exploited this console generation. I think it'll be at least 2011 before we see it really doing it's stuff in live games as that gives 2 years for the first round of AAA titles to be built for it.

  67. Natal? by z4ckpete · · Score: 0

    When they named this thing, were they wanting people to think of childbirth?

  68. Sign language by belrick · · Score: 1

    Can you imagine when they develop the ability for the computer to read sign language? I bet an adept person can sign faster than most people can type.

  69. Re:"I can't wait to throw a fireball.".. If we had by davidsyes · · Score: 1

    a red, glowing suit and jump around in it like Hapkido/Jujitsu, and if we had as many JOINTS as we have BONES, then we *could* look like a fireball. Wait, would that be a conundrum? Joints count keeping up with bones count...

    --
    Previously: "Linux... Toward the Sunrise..." Now: "Linux... Toward the-- No, now, part of Every Sunrise"
  70. Latency. Latency. Latency. by Anonymous Coward · · Score: 0

    The lag you see in the Ricochet demo seems like quarter of a second, maybe more. It also seems it works only if the incoming ball is far enough that you do have time to put your arm in position to block the ball and keep it in place. But if you have to react more quickly, the lag prevents you and you can only flail your limbs in a hope that it will be in the ball's path when it reaches your avatar. As a novelty it's still amazing, but to actually use it for hours the lag makes it unacceptable.

    Think about it this way: when you press the fire button on a wired controller the game software gets this bit of information it in microseconds. On a wireless controller like the Wiimote it knows it after 5ms avg. But with a camera, the system needs to haul at least 640x480x4 (RGB+depth) = 1.2MBytes of information from the camera to memory, and then the work only begins -- it has to apply all those sophisticated algorithms and filters to analyze such a vast matrix of pixels to figure out how your 48 joints moved, so that finally some flag "user_pressed_fire" is raised.

    Because humans' nervous systems seems to have a threshold at around 30ms (one frame for video and audio sync), I think Natal can't possibly be used for fast-response-needed games. (The driving demo shows it -- you move your hands and the wheel moves considerably later; good luck driving like that. Not to mention how unnatural it is to *stand* and drive.) And the Xbox 360 isn't getting any faster. Natal can be used for slow games and apps though. And it can be used for eyetoy-like games where very simple analysis of the user shape is performed, i.e. if your hand touches a virtual point on screen, since the depth info makes user shape extraction easy in more varied light conditions, so the latency would be reduced to 50-100ms (still too much for fast games).

    That said, if Microsoft comes with a single killer app, maybe like interactive Sims or something, people will buy it just like they buy Guitar Hero games and controllers.

  71. No big deal. by Anonymous Coward · · Score: 0

    The "big"ness of the Natal "deal" is completely subjective to the person evaluating it. Is Natal a big deal to (digging in cliche drawer) an 85-year-old woman who doesn't play video games and will probably die before any non-gaming application that would improve her life arises out of this? NO. So it's not a big deal to everyone - just to those who know about it and believe they will be majorly affected by it. Personally, it rates a "mhhh... yeah" from me. Why? I want to play games while sitting on the couch moving only my fingers and thumbs.

    So... sorry to burst your "this is so awesome for the planet" bubble, but it's actually quite inconsequential.

  72. Re:Microsoft desperately flogigng dead horse by Anonymous Coward · · Score: 0

    Bleh.

    I could name 10 foreign cars off the top of my head that would whip the shit out of that.

  73. Natal equals WiiFit or Wiimote? by Relden · · Score: 1

    Will the Natal be just a peripheral that is brought out and dusted off when curious company comes over, sort of like the WiiFit? Can it be a core controller for the X-Box, the way the Wiimote is for the Wii? The Wiimote can function as a traditional controller. Smash Brothers, for example, has almost no motion sensing functions at all and the Wiimote works just fine for that. Or it can use motion sensing as an enhancement to the traditional controller. MaroKart would be an example of this. Now if you want to get up and do something, you can put WiiSports in (actually we play WiiSports sitting down, but never mind that for now) or dig out the WiiFit. But how often do gamers really want to do that? Do gamers really want to get off the couch to play their games? If they just want to sit down and relax while they play, can they use the Natal, or will they have to put the Natal away and get out the traditional controller?

  74. That would be ... by Anonymous Coward · · Score: 0

    ... the new Godwin's Law.

  75. May be used for much more than games by Anonymous Coward · · Score: 0

    Given that no controller is needed, this technology has applications that goes far beyond gaming. My guess is that in the future we'll see 2.5D "touch" displays in notebooks: With Âtwo stereo cameras (and the infrared grid) mounted to observe close-to-screen motion this could conceivably be used for touch in more than 2 dimensions and even without smudging the display. You'll be able to "pick up" objects by pinching them and lifting then out from the screen. Smaller touch screens can give a clear visual feedback on exactly *where* you will press - just by hovering the fingers. More advanced gestures such as waving, shaking, wiping etc. Possibilities are endless. I'll expect to see that in Windows 8. ;-)

  76. What a load of rubbish by Latinhypercube · · Score: 0

    We have all seen how 'accurate' Natal is ie. NO VERY. This thing is a gimmick and is useless as a game controller. Gaming needs split second responses not a 1 second lag. There is always going to be a delay and average accuracy with this technology. By all means use it to transform someone into mickey mouse, but adding it to a games console seems backwards and more of an advertising STUNT.

  77. Not games - *Interaction*! by StCredZero · · Score: 1

    I could see myself controlling my Xbox interface like Tom Cruise in Minority Report. Granted it wouldn't add much to the functionality, but damn if that wouldn't be the coolest gadget ever.

    Actually, it would do some things much better than your PC ever could. There's a reason why CRC cards, implemented with dead tree 3x5" cards, is still one of the most effective design tools -- they're great for interacting with other people. Natal opens up the possibility of writing interfaces that are really great for interacting with other people over digital media. The user interface suite we have today -- keyboard, screen, mouse -- is meant to soak up all of your attention! There's a reason why it's called a Workstation! A meeting room and 3x5 cards are great for interacting with other people and exchanging ideas and acting out workflows or APIs. An interface like "Reactable" would be extremely cool for making music. (And that would actually work across high jitter Internet connections!)

    Reactable: http://www.youtube.com/watch?v=WEDia3CFdfg

  78. It's not one or the other by Namarrgon · · Score: 1

    Dunno why people keep saying this. The 360 controllers aren't going anywhere - you can still use them to play all the games that benefit from a controller.

    In fact, you can use a controller and Natal at the same time, for additional expression and control. How is that not a useful thing?

    So long as devs don't force Natal-style controls on people, just for the sake of the gimmick, but I think Lair taught them that lesson.

    --
    Why would anyone engrave "Elbereth"?
  79. Not much use for *existing* games, no by Namarrgon · · Score: 1

    This is the point I think many people are overlooking. We've seen this before with mice/keyboards vs dual-analogue sticks. Most existing games (and game genres) are designed to use traditional controllers, because that's what's available, so why would you want to replace them to use a completely different control method? Just keep using traditional controllers, they work well.

    However, there are entirely new game genres out there waiting to be discovered, games that require free-form multi-limbed or full-body control, advanced facial/voice recognition etc, and where twitch control isn't quite so crucial, plus of course hybrid control schemes. These games will play on different strengths, and will suit Natal far more than hand-held controllers alone.

    There's obviously a market for such games, as Nintendo proved, and the resulting shovelware is just something we'll have to deal with until development matures. I for one don't doubt that face/voice/gesture control will be a part of the future of games and indeed UIs in general, and Natal is a big step to that end, but dual-analogue controllers aren't going away any more than them replacing mice & keyboards.

    --
    Why would anyone engrave "Elbereth"?
  80. Useful for other applications by nghiaho12 · · Score: 1

    One of the sensors used in Natal is a 3D camera, developed by 3DVsystems, which they bought out. I was a conference about 2 years ago and saw some Korean PhD students using it for 3D reconstruction. Have a search on google for ZCAM (www.3dvsystems.com). The videos are quite impressive. Unfortunately, they weren't selling any because it was apparently still in development, so they said. When I emailed them about cost, they said they expect to sell it for a few hundred dollars and target home user. My supervisor was interested because it would have been very useful for robotic applications. There aren't any affordable sensors on the market than I'm aware of that can capture range and colour information in real-time. A small laser range finder already cost at least $2000.

  81. I like by beeezo · · Score: 1

    I watched the demo that I downloaded on my Xbox and I am excited about what this technology will do. This will definitely renew my interest in my Xbox 360... I still play it but not on the fanatical level that I used to play. I also like the interactive features like movie sharing.

  82. The EyeToy by RazorSharp · · Score: 0

    Sony and Microsoft both built off of the EyeToy but they seemed to have gone in different directions. Looks to me like the Microsoft engineers have been watching too much Minority Report. Sony's, on the other hand, appear to have been playing too much Wii :)

    --
    "From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
  83. This seems interesting, but... by OnomatopoeiaSound · · Score: 1

    I'm out of shape, and my reflexes aren't the best. If I wanted to punch for real everytime I played Street Fighter, I'd take up martial arts. Maybe I should anyway. Anyway, what I'm saying is I don't want to waggle my hand around to control my character. That's why I have no interest in the Wii. Even the games that I would love to play (Such as Mario Galaxy, for one) I feel would have been better if the main control scheme had been a joypad. The Wii games I enjoy the most, Brawl and Mario Kart, are easier to play with old GameCube controllers than with the Wiimote. I know that some people like the wiimote, but I'm not one of them. This whole Natal thing could be awesome, if only they have it as an option to use instead of mandatory. I mean, that's why I didn't really like Heavenly Sword or Lair all that much on the PS3 - a mechanic that I didn't enjoy was mandatory. As long as they keep releasing traditional games, I'll give it a go, but if all that's available is Natal powered games, I'll stick with the Xbox 360 and the PC thank you.

    --
    +++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++