Marathon had a superior engine and a real story, but that's missing the point of FPSs. Doom II is the correct choice because it had the most intense and exciting action of any game of its time. A good FPS is about fast paced relentless violence. Any breaks for story only water that down.
Marathon should be compared to System Shock and Deus Ex (which are more adventure games than FPSs), and it's inferior to both of them.
And despite the good choice of Doom II, most of this list is terrible. Flower and Flow aren't even games.
No >60Hz TV support true high frame rate input, they only interpolate slower inputs. It's possible that your BluRay player is outputting 24fps but your TV only supports interpolating 60fps. It's also possible your BluRay player is converting the 24fps to 30fps before it reaches the TV, which will add its own motion artifacts.
I'm using a ViewSonic VX2268wm, but if I was buying a 120Hz LCD for the first time now I'd probably get a LG W2363D.
Human brains turn 24fps into barely tolerable motion, or in the case of fast motion, completely unacceptable motion. Go watch some Showscan. Arguments about "film look" are just sour grapes used to justify inferior technology.
It has everything to do with latency. Most software takes more than one frame to react to input, so halving frame time noticeably reduces latency. I'm also an "old school quake head", and I'm just as sensitive to latency. I stuck with a CRT until true 120Hz LCDs became available, because they are the first LCDs that aren't an obvious step down from CRTs. Even so, in a side by side comparison the CRT has slightly better motion quality, so we really do need 240Hz LCDs.
Note also that CRT flicker is a good thing if you're displaying fixed framerate 60Hz content (and there's a lot of that out there), because it's the only way to avoid sample-and-hold blur without adding more latency and motion artifacts with interpolation.
How many ordinary computer users reformat new external HDs when they buy them? They come preformatted, and I expect the space faking firmware only works with the exact filesystem the drive was sold with. That makes the programming much easier.
I had problems with Pulseaudio breaking mplayer on a clean install of 10.10. Solution was to revert back to ALSA, which I've never had any problems with. Pulseaudio has never worked perfectly for me.
If you care about quality you should care about arcades. Arcades force ruthless competition between games. Only the best earn enough to be worth their floor space. Developers are forced to innovate, and good ideas spread to the rest of the industry.
In type 2 the beta cells are intact, but various other cells aren't responding to insulin normally. You can't just replace missing cells because the cells are still present.
I recently did a clean install of Ubuntu 10.10. I thought I'd give PulseAudio another chance but mplayer slave mode was broken. I removed PulseAudio, installed the audiohacks ppa to restore ALSA, and now everything is working perfectly. PulseAudio has never worked properly for me.
The big problem with stop motion is the lack of motion blur. Film is still shot at 24fps, so there's normally a huge amount of blur, and stop motion looks very different without it. It's possible to simulate motion blur by moving the models while photographing each frame (Robocop did a reasonably good job with this), but most films don't bother and the stop motion looks unnatural.
First I had to get up and retrieve it from its special storage shelf. I was surprised at how heavy it was. It didn't have any search functionality, so I had to manually find the index, and then find my search term in the index. The pages didn't have any backlighting, so I had to move it to face the light so I could read it easily. The contrast ratio was rather poor. Most of the words in the book were not indexed at all, but luckily my search term was present. I couldn't click it, and I had to manually find the correct page again. There wasn't any highlighting either, so I had to manually search the page too. I read my information, and them put the book back onto its storage shelf where it uses a ridiculously huge amount of space.
On the plus side, the resolution was high, but that's not enough to make up for all the other annoyances. Books are obsolete.
Phosphor decay is exponential, so you'll see a faint glow for a long time after the beam moves on, but this isn't enough to cause visible sample-and-hold blurring. Even on old televisions the phosphors will have decayed to less than 10% brightness in a few hundred microseconds. Blurring caused by LCD switching delay is completely different.
The article mentions attempts at simulating CRT display artifacts, but it doesn't mention the most serious problem. CRTs light up each pixel for a very short time as the beam crosses them. LCDs keep all pixels lit constantly. This makes a big difference to motion, especially scrolling as found in 2D games. The CRT will always look sharper because there is no error with respect to time for each frame. Each frame is shown as single point in time, and the human visual system is very good at reconstructing motion from that kind of sampling. With the LCD style sample-and-hold display you can think of each frame as being composed of many samples spread over time, all except one of them being incorrect (shifted into the past or future). Visually this shows up as blurring. It's completely independent of the response time of the display. Even with instant pixel switching speed you'd still see this kind of blur.
2nding this. I have an XBox 360 Mad Catz SFIV Fightstick modded with real Seimitsu arcade parts and it works great. It's tough and responsive and it works on Linux. Best controller I've used.
In the US and Japan you can buy a Hori Real Arcade Pro EX-SE with Seimitsu parts already included, but with import taxes it would have been too expensive for me. Or if you prefer you can use Sanwa parts, the other popular brand.
Assuming he doesn't already play, Lance Armstrong would get a workout because he's got no idea how to move efficiently. The key to high level DDR play is moving just enough to trigger the switches. Beginners waste a lot of energy so they get an intense workout even on easy songs.
It's not all that difficult, and it's not fast paced. This game is a slow battle of attrition. Can you collect enough shields/extra lives to make up for the unavoidable damage you'll gradually accumulate? What's more, it runs at 50fps, which guarantees jerky scrolling on any common monitor. This is a very bad game.
The first step to defeating corporate personhood is convincing people to think of corporations as plural entities. Despite being British I usually write in American English, but this is a notable exception.
No. RawTherapee uses dcraw only for decoding of the raw files. It is not commonly known, but dcraw is the basis of the decoding engines of almost all raw converter software (including Photoshop, LightZone, RawShooter, etc.).
All the algorithms of the image processing steps (including the demosaicing) are RawTherapee's own methods.
Some filters are restricted to working on 8 bits per pixel per channel images, so that's 24 bits per pixel for RGB images, typically padded out to 32 bits for memory alignment. Calling them "8 bit" is very misleading.
New Apple mice don't detect right-clicks, they detect secondary clicks. It's not a true right-click because it's not independent of the left-click. It's not possible to hold one of the buttons while clicking the other.
Hydroelectric power has killed far more people than nuclear ever has:
http://en.wikipedia.org/wiki/Banqiao_Dam
This was a worse disaster than Chernobyl but hydroelectric power is "green" so people forget about it.
The biggest reason: you were younger and had lower standards back then.
Marathon had a superior engine and a real story, but that's missing the point of FPSs. Doom II is the correct choice because it had the most intense and exciting action of any game of its time. A good FPS is about fast paced relentless violence. Any breaks for story only water that down.
Marathon should be compared to System Shock and Deus Ex (which are more adventure games than FPSs), and it's inferior to both of them.
And despite the good choice of Doom II, most of this list is terrible. Flower and Flow aren't even games.
No >60Hz TV support true high frame rate input, they only interpolate slower inputs. It's possible that your BluRay player is outputting 24fps but your TV only supports interpolating 60fps. It's also possible your BluRay player is converting the 24fps to 30fps before it reaches the TV, which will add its own motion artifacts.
I'm using a ViewSonic VX2268wm, but if I was buying a 120Hz LCD for the first time now I'd probably get a LG W2363D.
Human brains turn 24fps into barely tolerable motion, or in the case of fast motion, completely unacceptable motion. Go watch some Showscan. Arguments about "film look" are just sour grapes used to justify inferior technology.
It has everything to do with latency. Most software takes more than one frame to react to input, so halving frame time noticeably reduces latency. I'm also an "old school quake head", and I'm just as sensitive to latency. I stuck with a CRT until true 120Hz LCDs became available, because they are the first LCDs that aren't an obvious step down from CRTs. Even so, in a side by side comparison the CRT has slightly better motion quality, so we really do need 240Hz LCDs.
Note also that CRT flicker is a good thing if you're displaying fixed framerate 60Hz content (and there's a lot of that out there), because it's the only way to avoid sample-and-hold blur without adding more latency and motion artifacts with interpolation.
How many ordinary computer users reformat new external HDs when they buy them? They come preformatted, and I expect the space faking firmware only works with the exact filesystem the drive was sold with. That makes the programming much easier.
I had problems with Pulseaudio breaking mplayer on a clean install of 10.10. Solution was to revert back to ALSA, which I've never had any problems with. Pulseaudio has never worked perfectly for me.
If you care about quality you should care about arcades. Arcades force ruthless competition between games. Only the best earn enough to be worth their floor space. Developers are forced to innovate, and good ideas spread to the rest of the industry.
This essay explains the greatness of arcades:
http://insomnia.ac/commentary/arcade_culture/
Totally legit, but you need frame accurate timing to pull it off. Most of these glitches are impossible for unaided humans to do.
In type 2 the beta cells are intact, but various other cells aren't responding to insulin normally. You can't just replace missing cells because the cells are still present.
I recently did a clean install of Ubuntu 10.10. I thought I'd give PulseAudio another chance but mplayer slave mode was broken. I removed PulseAudio, installed the audiohacks ppa to restore ALSA, and now everything is working perfectly. PulseAudio has never worked properly for me.
The big problem with stop motion is the lack of motion blur. Film is still shot at 24fps, so there's normally a huge amount of blur, and stop motion looks very different without it. It's possible to simulate motion blur by moving the models while photographing each frame (Robocop did a reasonably good job with this), but most films don't bother and the stop motion looks unnatural.
Newsprint has a contrast ratio of about 10:1. Even a TN panel LCD far exceeds that.
First I had to get up and retrieve it from its special storage shelf. I was surprised at how heavy it was. It didn't have any search functionality, so I had to manually find the index, and then find my search term in the index. The pages didn't have any backlighting, so I had to move it to face the light so I could read it easily. The contrast ratio was rather poor. Most of the words in the book were not indexed at all, but luckily my search term was present. I couldn't click it, and I had to manually find the correct page again. There wasn't any highlighting either, so I had to manually search the page too. I read my information, and them put the book back onto its storage shelf where it uses a ridiculously huge amount of space.
On the plus side, the resolution was high, but that's not enough to make up for all the other annoyances. Books are obsolete.
Phosphor decay is exponential, so you'll see a faint glow for a long time after the beam moves on, but this isn't enough to cause visible sample-and-hold blurring. Even on old televisions the phosphors will have decayed to less than 10% brightness in a few hundred microseconds. Blurring caused by LCD switching delay is completely different.
The article mentions attempts at simulating CRT display artifacts, but it doesn't mention the most serious problem. CRTs light up each pixel for a very short time as the beam crosses them. LCDs keep all pixels lit constantly. This makes a big difference to motion, especially scrolling as found in 2D games. The CRT will always look sharper because there is no error with respect to time for each frame. Each frame is shown as single point in time, and the human visual system is very good at reconstructing motion from that kind of sampling. With the LCD style sample-and-hold display you can think of each frame as being composed of many samples spread over time, all except one of them being incorrect (shifted into the past or future). Visually this shows up as blurring. It's completely independent of the response time of the display. Even with instant pixel switching speed you'd still see this kind of blur.
You can see diagrams explaining the problem here:
http://www.microsoft.com/whdc/archive/temprate.mspx
2nding this. I have an XBox 360 Mad Catz SFIV Fightstick modded with real Seimitsu arcade parts and it works great. It's tough and responsive and it works on Linux. Best controller I've used.
I followed these instructions: http://pineconeattack.com/2009/08/06/how-to-mod-the-madcatz-fight-stick-with-seimitsu-parts/
In the US and Japan you can buy a Hori Real Arcade Pro EX-SE with Seimitsu parts already included, but with import taxes it would have been too expensive for me. Or if you prefer you can use Sanwa parts, the other popular brand.
Assuming he doesn't already play, Lance Armstrong would get a workout because he's got no idea how to move efficiently. The key to high level DDR play is moving just enough to trigger the switches. Beginners waste a lot of energy so they get an intense workout even on easy songs.
If you're buying a 3TB HD you probably already have a SSD boot drive so it doesn't matter.
It's not all that difficult, and it's not fast paced. This game is a slow battle of attrition. Can you collect enough shields/extra lives to make up for the unavoidable damage you'll gradually accumulate? What's more, it runs at 50fps, which guarantees jerky scrolling on any common monitor. This is a very bad game.
For a Free shooting game that's actually fun, try rRootage:
http://rrootage.sourceforge.net/
The first step to defeating corporate personhood is convincing people to think of corporations as plural entities. Despite being British I usually write in American English, but this is a notable exception.
Some filters are restricted to working on 8 bits per pixel per channel images, so that's 24 bits per pixel for RGB images, typically padded out to 32 bits for memory alignment. Calling them "8 bit" is very misleading.
New Apple mice don't detect right-clicks, they detect secondary clicks. It's not a true right-click because it's not independent of the left-click. It's not possible to hold one of the buttons while clicking the other.