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Where Are the Joysticks For Retro Gaming?

Doctor O writes "With all those nice emulators for classic gaming around (such as MAME, VICE or Stella) I want to establish monthly retro gaming evenings with some friends. The problem is I can't find any good joysticks for that purpose. There's a new version of the legendary Competition Pro, but judging from the many one-star reviews on Amazon, it's terrible. I found the USB version of the classic Atari Joystick, but it doesn't seem to be available and would have prohibitive shipping costs to Germany anyway. So, Slashdot to the rescue — where are the suitable USB joysticks for retro gaming?"

262 comments

  1. Gravis? by Anonymous Coward · · Score: 1, Informative

    For anything older than Super Nintendo (SNES, Genesis, SMS, NES, GB, GG, etc) that mostly used a digital joypad (rather than analog stick), the Gravis Gamepad was pretty darn good, though they did wear out fast.

    1. Re:Gravis? by Anonymous Coward · · Score: 2, Insightful

      I'd go for X-Arcade sticks if money is no object, alternatively you could do what I did and get a console from an old street fighter II arcade machine (14 buttons and two sticks - I picked one up for about US $10 2nd hand) and connect it to something like the ultimarc i-pac. My SFII console is stuck to a cabinet, but it's not hard to make or modify a box to make it stand alone.

      These options give you the possibility of replacing faulty microswitches and buttons cheaply, and make them the only way to go if you and your friends clock up serious hours, and both options will work nicely if you decide to go to a full cabinet so you can really go to town on the joysticks like a real arcade machine.

      You can use an old keyboard but you'll be lucky to get more than about 6 buttons and one stick before you start running into conflicts, and you won't get the performance of X-Arcade or i-pac controllers.

      Hope this helps.

    2. Re:Gravis? by Basje · · Score: 1

      I second this. Or get the i-pac, some joysticks and buttons from the ultimarc site and put it in an mdf board. 2 hours work to create the joypad, many hours of bubble bobble fun to follow.

      I still intend to make a full mame cabinet, but for now just the joypad is finished.

      --
      the pun is mightier than the sword
    3. Re:Gravis? by Tetsujin · · Score: 1

      For anything older than Super Nintendo (SNES, Genesis, SMS, NES, GB, GG, etc) that mostly used a digital joypad (rather than analog stick), the Gravis Gamepad was pretty darn good, though they did wear out fast.

      Ugh, I always hated that thing. The way they recessed the buttons into the face of the controller? What were they thinking?

      There are good PC gamepads, arcade sticks, and so on... But for something with the basic specifications of, say, an SNES controller, I would use... an SNES controller. :)

      There are adaptors to use these controllers with USB... And you can buy modified controllers (sometimes, anyway) at places like Retrozone that have the adaptor built-in... I retrofitted one of my NES controllers for USB (and then tweaked it to work better at Mega Man 10 on PS3) and I have to say: the original NES controller is boxy and small, and way back in the day there were all the "Nintendo Thumb" complaints and so on, but it really is a damn good controller. The precise feel of a Nintendo D-pad, the response of the buttons, the overall ergonomic feel - most third-party controllers get some or all of that wrong.

      --
      Bow-ties are cool.
    4. Re:Gravis? by Toonol · · Score: 1

      One very simple replacement for the SNES is the modern Nintendo Classic Controller.

      http://en.wikipedia.org/wiki/Classic_Controller

      It feels VERY nice, is well suited for emulating a wide variety of past consoles, and the wiimote can connect via bluetooth to any PC, very easily. There are free drivers you can download.

    5. Re:Gravis? by Tetsujin · · Score: 1

      One very simple replacement for the SNES is the modern Nintendo Classic Controller.

      http://en.wikipedia.org/wiki/Classic_Controller

      It feels VERY nice, is well suited for emulating a wide variety of past consoles, and the wiimote can connect via bluetooth to any PC, very easily. There are free drivers you can download.

      I do like the classic controller - but I don't like the whole "tethered to the Wii remote" thing even when playing games on the Wii... And to get not just a brand-new classic, but a Wii remote, too? That's at least $30-$40 of controllers.

      Another option would be a PS2 controller and a USB adaptor. Even new PS2 controllers go for, what, $15 these days? PS1 dual shocks could probably be had for even cheaper. And adaptors are on E-Bay for like $3 or something. The one thing I hate about this kind of solution is the PSX controller connectors are huge... It's no fun having that bulky connector pair in the line. But apart from that, and the fact that it's not wireless, I'd say it's as good an option as going with the Classic Controller. (I don't think the Dual Shock is really the ideal option for classic gaming - but it is a very good controller IMO.)

      But, really, as I said - a real NES or SNES controller is better still...

      --
      Bow-ties are cool.
    6. Re:Gravis? by mrcriminal · · Score: 1

      You right man! i miss to old nintendo sometimes..

  2. Retro NES USB Controller by Straker+Skunk · · Score: 2, Informative

    Is this what you're looking for?

    --
    iSKUNK!
    1. Re:Retro NES USB Controller by Anonymous Coward · · Score: 0

      How does this compare with, for instance, the GP2x Wiz or a hacked PSP?

    2. Re:Retro NES USB Controller by Reed+Solomon · · Score: 2, Interesting

      interesting device. It'd be nice if they sold something like a motherboard that was just the software and video output. I've got an empty NES case sitting here, and while I could put an atom motherboard in it, it'd be neat to plug in a usb gamepad and an SD card slot into such a motherboard.

      that said, the "dingoo" seems to offer a mini usb plug. I wonder .. would it be possible to plug in a regular usb hub into that port and then use it with a usb controller or two?

    3. Re:Retro NES USB Controller by shimage · · Score: 1

      I think he wants a stick, but I could be wrong. MAME is an arcade emulator, after all.

    4. Re:Retro NES USB Controller by Dencrypt · · Score: 1

      oh, if that only were a joySTICK...

      Try searching 'joystick' and then 'joypad' on google images and you will see my point. Two very different things.

    5. Re:Retro NES USB Controller by Anonymous Coward · · Score: 5, Funny

      Don't be silly. If he had wanted a joystick he would have asked a simple unambiguous question such as: "where are the suitable USB joysticks for retro gaming?"

    6. Re:Retro NES USB Controller by Fumus · · Score: 1

      That's a gamepad, or joypad. He wants a joystick. Like this.

      Why go retro when you can just buy a nice one in Germany without the hassle of import taxes and high delivery costs? Just go buy it on amazon and you'll have two for the price of one of the retro ones.

    7. Re:Retro NES USB Controller by Doctor+O · · Score: 4, Informative

      OP here. I have seen the stick you offer (and many like it) on Amazon, but those a) usually are analog (digital sticks are much easier to operate) and b) can only be used standing on a desk etc., not hand-held. I'm going to connect the 'puter to my plasma and want to go for the "living room style" gaming. Even the old Quickshots were shitty in this respect because you'd need a book or something to put them on.

      And you're spot on - I want a stick, not a pad. At 35, I'm in the pre-pad gaming generation and despise pads to the very day. No matter how much I practice, I just don't get the level of control of a nice, handy digital joystick.

      --
      Who is General Failure and why is he reading my hard disk?
    8. Re:Retro NES USB Controller by X0563511 · · Score: 1

      So you want a modern variant of these:

      http://www.google.com/images?q=atari%20joystick

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    9. Re:Retro NES USB Controller by Fumus · · Score: 1

      I'm sorry, but I don't think you'll ever find a cheap, USB-enabled, old-school handheld joystick. There's just not much interest in those and the price thus stays high to make it at all profitable to manufacture and sell them. Not much you can do, I'm afraid. Unless you can make your own joystick or decide to pay for the imported stuff.

    10. Re:Retro NES USB Controller by Anonymous Coward · · Score: 0

      Note: I thought you needed an analog joystick. I personally see no needs for digital ones, since the same level of control you can achieve with the pc keyboard. BTW i hate gamepads too.

    11. Re:Retro NES USB Controller by dintech · · Score: 1

      I have USB converters for original N64, SNES and PSX controllers. I also bought a couple of chinese made SNES clone USB joypads from some store in Akihabara. Maybe rather than finding something new, you could look for USB adapters?

    12. Re:Retro NES USB Controller by Moryath · · Score: 5, Informative

      You want X-Arcade sticks.

      Actual arcade hardware. USB connector, or the option to stick in modular controllers for PS2, PS3, Xbox, Xbox360... you name it. Lifetime warranty and EASY user servicing, too. Shoot them an email if any component fails, they'll mail you the replacement part, you stick it in yourself, easy as can be.

      I bought a pair years ago, been upgrading them (very cheaply) as new systems came out. Love them and highly recommend them.

    13. Re:Retro NES USB Controller by Doctor+O · · Score: 1

      That would be fun, two Competition Pros would be even better as I'm a leftie and the button on the Atari joysticks was always a bit clunky to operate for me as I use my right hand for the stick and the left hand for the buttons.

      --
      Who is General Failure and why is he reading my hard disk?
    14. Re:Retro NES USB Controller by Moryath · · Score: 4, Informative

      Almost forgot: some people will say "yeah but those are expensive." My response: I've had over a decade of use on my pair, and they are still working flawlessly today. Just imagine the number of crap sticks (like those cheaply made piece of crap "Street Fighter IV Fighting Sticks" that wandered out from Crapcom for 360 and PS3, and ONLY work on their respective consoles) you'd buy over the years keeping up.

      Pay a little more up-front to have something high-quality, that has a lifetime warranty on parts, that you can easily repair yourself without voiding the warranty, and that is cheaply upgradable to work when you update your console. It's well worth it.

    15. Re:Retro NES USB Controller by dintech · · Score: 1

      After a little bit of searching, I would perhaps try this:

      Tekken 6 Arcade Stick coupled with this XBOX 360 Crossfire adapter to use it on your PC.

      Maybe not a bad solution for £39.98.

    16. Re:Retro NES USB Controller by gid · · Score: 1

      X-Arcade sticks look nice, but they're just too honking big. And I'd rather have two separate sticks so I'm not right up on my friends playing. That and I don't have a separate cabinet to put those in. I play games on my PC. I ended up buying one of these which fits nicely on my desk:
      http://www.amazon.com/PS2-PS3-PC-Universal-Fighting-Joystick/dp/B0015PHMFU/ref=sr_1_2?ie=UTF8&s=videogames&qid=1278680318&sr=8-2

      Nice stick for the price. Although I don't really use it that much, it works for my needs and didn't break the bank. All my gaming friends have either moved away and/or have kids so any kind of retro night for me isn't very realistic in the short term.

    17. Re:Retro NES USB Controller by skids · · Score: 2, Funny

      Though, it does have that "I'm an ergonomic train-wreck which is going to make your thumbs develop blisters and turn numb" quality to it, which is probably essential for a true retro-gaming experience.

    18. Re:Retro NES USB Controller by commodore64_love · · Score: 1

      >>>You want X-Arcade sticks.

      Bah Humbug. Real gamers use the cursor keys, and they are experts at it. -or- They buy a Commodore 64 or Amiga and play all the classic games just like we did back in the 80s (with actual Atari-compatible joysticks). We didn't have no fancy MAME software; we settled for the home ports.

      We also walked through heavy snowstorms to get them, or else downloaded them over our agonizingly slow 1 kbit/s modems. It was torture and we loved it.

      ;-)

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:Retro NES USB Controller by Anonymous Coward · · Score: 0
    20. Re:Retro NES USB Controller by Anonymous Coward · · Score: 0

      ^^^ i dunno what he's talking about. I've gotten both the 360 sf4 stick and ps3 sf4 stick to work on PC. Just takes a bit of know how, and xpadder :)

    21. Re:Retro NES USB Controller by suraklin · · Score: 1

      I have the more expensive edition of the madcatz SFIV stick and it has been a great stick. You are also incorrect that they only work on their own console. They also work as a USB PC joystick. I actually use mine more for MAME these days than playing street fighter.

    22. Re:Retro NES USB Controller by StikyPad · · Score: 1

      That's what he said, but what he's really looking for is an adaptor (even if he doesn't know it yet).

    23. Re:Retro NES USB Controller by Moryath · · Score: 1

      Uhm... I bought two separate, single-player X-Arcade sticks, instead of the 2-player model. I don't want to be hip-to-hip and trading elbow jabs on the couch either. Didn't make that much difference in cost.

    24. Re:Retro NES USB Controller by RyuuzakiTetsuya · · Score: 1

      You mean, the Tournament Edition sticks are *crap*? And only work on the consoles they were advertised for?

      Shocker to me, I've been using the same stick SF4 champion Umehara Daigo's been using on my MacBook for awhile now. Hint: It's the 360 that refuses to use standard USB HID devices; not the PS3.

      The X Arcade blows. Lousy chinese parts(Seriously, who plays on cheap Happ/iL knockoffs? Sanwa baby!), lousy layout(hint: Control panel layouts have evolved since 1988; see Taito Vewlix), and lousy PCB. Sure, you can get adapters of all kinds, but they largely have been lousy and laggy until about now.

      Gimme a HRAP V or a VLX or a MadCatz Fightstick TE. Screw this crap. I want a decent stick.

      --
      Non impediti ratione cogitationus.
    25. Re:Retro NES USB Controller by RyuuzakiTetsuya · · Score: 1

      By actual arcade you mean, "Lousy chinese knock off parts?"

      Seriously, most X Arcade gear doesn't ship with Happ/iL, and even if it did, i wouldn't consider it, "high quality."

      --
      Non impediti ratione cogitationus.
    26. Re:Retro NES USB Controller by Ohrion · · Score: 1

      But... This was a review posted at least 4 years ago, and the creators of the device actual sent an email that's posted on that page. They've fixed the biggest complaint of this user via built-in USB. So really, it looks like the X-Arcade is still about the best solution out there.

    27. Re:Retro NES USB Controller by djdavetrouble · · Score: 1

      Those are awesome! There are some games that I love that don't feel right without similar controls.
      Robotron 2084 and Foodfight are two of the dual joystick games that come to mind. In robotron
      you had to frequently move one direction while shooting the opposite direction , the joysticks made
      this managable.

      Similarly, I can't imagine playing tempest without a spinny knob.....

      --
      music lover since 1969
    28. Re:Retro NES USB Controller by AmiMoJo · · Score: 1

      Choice of stick depends somewhat on which games you want to play.

      I prefer a Seimitsu stick for most stuff. With some hacking you can retrofit one to an X Arcade. Seimitsu sticks are stiffer than the very loose ones X Aracde use but have a much shorter throw (the amount they move). They also usually have Japanese style ball tops rather than the teardrop shape ones western sticks usually have.

      The other popular make is Sanwa. They are even lighter than the Seimitsu sticks, but I prefer the slightly more positive feel of the latter.

      Button wise most people prefer Sanwas and I have to agree with them. Again the Seimitsu buttons are a little bit heavier, but for buttons you just want something light and fast in most cases since precision is not that important compared to joysticks.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  3. Prohibitive shipping costs? by dwillden · · Score: 1

    The linked USB device costs $16.99 One shipping option to (I picked Bayern) Germany was 16.95. So you get a retro joystick for under $35. They also have another shipping option that runs $28 so you'd be looking at $45. Still not what most people would consider prohibitive.

    --
    I'm too lazy to compose a creative sig.
    1. Re:Prohibitive shipping costs? by vyvepe · · Score: 1

      That is not much. I got a quote on shipping costs from Germany (seller: Deluxecable GmbH) to Slovakia (air distance in the order of 550 km). It was 60 for about 1 kg item, size about 10 cm x 25 cm x 25 cm including packaging. Standard shipping. That was prohibitive. Shipping was significantly higher than the item price. I typically get quotes in the range of 5 - 10 for something like this.

    2. Re:Prohibitive shipping costs? by Dr.+Hok · · Score: 3, Informative

      The linked USB device costs $16.99 One shipping option to (I picked Bayern) Germany was 16.95. So you get a retro joystick for under $35. They also have another shipping option that runs $28 so you'd be looking at $45. Still not what most people would consider prohibitive.

      Plus import tax (14% IIRC) plus VAT (19%) plus "customs handling fee" (20%).

      That's what I had to pay (on top of both the price and shipping) when I bought stuff at thinkgeek and had it shipped to Germany. So this $17 joystick would cost you $52, over 3 times the price. OTOH, $35 might be under the limit, so you might get along without paying taxes at all.

      --
      Say out loud: I'm an Aspie and I'm somewhat proud, I guess. Uh. Can I write an email in all caps instead? Hm...
    3. Re:Prohibitive shipping costs? by Jesus_666 · · Score: 1

      The limit is fairly complicated. IIRC, anything below 20 EUR (~25 USD at the time of posting) is tax-free; beyond that it depends on how many different kinds of things things you order, how each of these things is taxed and some other factors. I had a 700 USD group order from ThinkGeek arrive without any additional taxes and for a similar one I had to pay more than 100 EUR in taxes and tariffs because we ordered too many different kinds of things.

      Importing stuff is complicated.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    4. Re:Prohibitive shipping costs? by Anonymous Coward · · Score: 0

      You wouldn't pay tax on the shipping cost though, right? So you would only pay tax on $16.99, not $35.

    5. Re:Prohibitive shipping costs? by Anonymous Coward · · Score: 0

      Ain't socialism a peach?

    6. Re:Prohibitive shipping costs? by Anonymous Coward · · Score: 0

      Get a friend in the US to buy it for you - have it shipped to his house then mail it to you. Pay him back through PayPal.
      Or - start your own damn company in Europe. The things are available - sorry it suck to ship things to Germany.

    7. Re:Prohibitive shipping costs? by KDR_11k · · Score: 1

      Those numbers seem high, when I imported games they were 3.5% duty, 19% VAT (I think the VAT was labeled as import tax instead but had the same rate) and that as a whole was called the customs fee (or was that a fee slapped on by your shipping company?). The tax free limit is 22€ but I'm not sure what conversion rate they use when determining that (I had Google show me 23€ for something that customs determined was below the limit). Keep in mind that all these fees apply to shipping costs as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:Prohibitive shipping costs? by wallsg · · Score: 1

      Plus import tax (14% IIRC) plus VAT (19%) plus "customs handling fee" (20%).

      Someone has to pay for the Glorious European Welfare State.

    9. Re:Prohibitive shipping costs? by Isquiesque · · Score: 1

      That's why you have a friend in the United States send it to you as a gift. Gifts under $20 are usually duty-free, right?

  4. I hear ya.... by cormandy · · Score: 5, Interesting

    How timely, as I have been asking the same question... I used to have an Apple //c, and although I have indulged in retro Apple // gaming on various emulators over the years, it was never quite the same without using a traditional Apple analogue joystick. I have since decided to tackle this obvious problem with some electronics hackery. I recently (as in last week) purchased an original Apple // analogue joystick at auction on eBay, and I plan on building an Apple-joystick-port-to-USB-human-interface-device adapter circuit using a microcontroller such as the Microchip PIC. Should be straight forward, and if I am successful I will publish a how-to online, with schematics, parts list, microcontroller source code and Gerber data for the PCBs. Wish me luck!

    1. Re:I hear ya.... by uvajed_ekil · · Score: 3, Funny

      I recently (as in last week) purchased an original Apple // analogue joystick at auction on eBay, and I plan on building an Apple-joystick-port-to-USB-human-interface-device adapter circuit using a microcontroller such as the Microchip PIC. Should be straight forward, and if I am successful I will publish a how-to online, with schematics, parts list, microcontroller source code and Gerber data for the PCBs. Wish me luck!

      Luck? I am wishing you a girlfriend.

      --
      This is a hacked account, for which the owner can not be held responsible.
    2. Re:I hear ya.... by somersault · · Score: 2, Funny

      First things first - where do you get the schematics for a girlfriend-to-geek-interface-device?

      --
      which is totally what she said
    3. Re:I hear ya.... by Anonymous Coward · · Score: 0

      Luck? I am wishing you a girlfriend.

      Ah, the clichèd put-down. Someone too stupid and incompetent to achieve anything of similar complexity or skill lashes out with the intellectual equivalent of "well, I didn't want to do that anyway... and you're a doody head"

      I'm even more concerned about the people who think it's funny, I mean it isn't like we've all heard it a million times before... oh, wait.

    4. Re:I hear ya.... by TheRaven64 · · Score: 5, Funny

      That's nice of you, but can you wait until after he's published the schematics? Girlfriends tend to have a terrible impact on geek productivity...

      --
      I am TheRaven on Soylent News
    5. Re:I hear ya.... by MerlinTheGreen · · Score: 5, Informative

      Devices based on V-USB (software only USB implementation for AVR microcontrollers) are probably worth a look because designs you can copy are so numerous.

      This is one of the most versatile. I doesn't support the Apple IIc yet but the BBC joysticks had a similar capability so the only difference is likely to be in the adapter lead:

      http://denki.world3.net/retro_v2.html

      Perhaps you don't want to make your own circuit board. If so, I had a quick look at the retro's schematic and reckon you should be able to get the retro firmware running on an off the shelf board such as the one adafruit sell.

      http://www.adafruit.com/index.php?main_page=product_info&cPath=16&products_id=174

      I've got one of these and its a great little board. I built a temperature logger using one and I got it running (hardware and software) in about four hours. That said I did spend another three building the programmer!

      Finally there a gallery of lots of HID devices made using cheap AVR controllers:

      http://www.obdev.at/products/vusb/prjhid.html

    6. Re:I hear ya.... by icebraining · · Score: 2, Insightful

      Exactly. And what's sad is that his "joke" has a better score than the original post. For shame, mods.

    7. Re:I hear ya.... by Spazntwich · · Score: 1

      Grass always being greener and all that, there are days when I'd gladly trade mine for a quality joystick.

    8. Re:I hear ya.... by Servaas · · Score: 1

      I have often thought of something similar (more SNES based though) but never got around to doing it but have you considered using a keyboard circuit? There are various how to's around the web that explain how to hook them up to a retro fitted joystick / pad.

    9. Re:I hear ya.... by Anonymous Coward · · Score: 2, Funny

      Funny, that's what she said!

    10. Re:I hear ya.... by L4t3r4lu5 · · Score: 2, Funny
      --
      Finally had enough. Come see us over at https://soylentnews.org/
    11. Re:I hear ya.... by evilandi · · Score: 1

      Luck? I am wishing you a girlfriend.

      Someone too stupid and incompetent to achieve anything of similar complexity or skill lashes out

      I can assure you that obtaining and maintaining a girlfriend is orders of magnitude more complicated than wiring up a PCB.

      Still, the PCB is cool and will provide enjoyment for years to come. The girlfriend, either or.

      --
      Andrew Oakley - www.aoakley.com
    12. Re:I hear ya.... by Eudial · · Score: 5, Funny

      You should have shipped with one. Look in your pants.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    13. Re:I hear ya.... by Anonymous Coward · · Score: 0

      Maybe he shipped with the male-to-male adapter.

    14. Re:I hear ya.... by Anonymous Coward · · Score: 1, Funny

      That? I thought it was a loopback interface.

    15. Re:I hear ya.... by AmiMoJo · · Score: 3, Informative

      Note: I am the creator of the Retro Adapter.

      As it happens I have just had a delivery of them from China where SeeedStudio partially assemble them. I was doing all the assembly myself but it was eating all my free time up so I asked them to do it. They are really good when it comes to supporting Open Source projects. They also did the PCBs and were very helpful.

      I have some kits available or fully assembled ones. The biggest issue is getting the connectors for old systems like the NES and Sega Saturn. I have some Saturn connectors but NES ones are damn expensive... As such I generally recommend people modify their controller (in a way that doesn't prevent it working on the original system) but even that is a bit tricky for NES pads due to the weird wire they use.

      Hopefully /. will generate some interest as so far there hasn't been much input on the code side. People have been helpful sending me controllers to support though.

      Oh, and on the BBC from, I have just about finished converting a BBC Master Compact into a USB keyboard for a friend. It has a Retro Adapter built in too and a little amplifier so that the internal speaker can be connected to the PC line out. I have not had time to do a web page for it yet though, but it is all open source.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    16. Re:I hear ya.... by elrous0 · · Score: 1

      I have heard rumors of geeks that ship with only an input instead of an output (supposedly called "Women"). But I've yet to see one of these models in any of my programming classes.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    17. Re:I hear ya.... by alexhs · · Score: 1

      Also got an Apple II joystick from bulky waste (cheaper than eBay, but you need some luck ;) )

      You can apparently make a DE-9 -> game port adapter relatively easily. That link isn't about an adapter, but a cable replacement. It might still be useful because the resistors are likely still needed when doing an adapter.

      That's where I will stop (as I have plenty of hardware with game ports), but you can find off-the-shelf game port -> USB converters for an easy solution.

      Good luck programming the PIC, I've heard that doing a proper USB interface implementation is quite challenging :)

      --
      I have discovered a truly marvelous proof of killer sig, which this margin is too narrow to contain.
    18. Re:I hear ya.... by LarrySDonald · · Score: 1

      One ghetto solution (which I've used) is to just wire it into a broken/old keyboard. The common ground often used on classic controllers (as opposed to the gridded polling on a keyboard) can get in the way but with a little creativity and a little "meh, so the rest of it doesn't work right" can get by that since there's usually only like 5-6 (or 10-12 with two) and you can usually map which keys represent them in the emu. Just follow the tracks, find sufficient keys that won't mess with each other (remember that things like "left and right at the same time" can't actually happen), solder in, tape down, solder to connector, done.

    19. Re:I hear ya.... by Hatta · · Score: 1

      You might consider contributing to an existing project. There's no Apple joystick support in the retro adapter yet, and the whole project is open source. The adapters are pretty cheaply available for those who don't want to solder, and plans are available for those who do.

      --
      Give me Classic Slashdot or give me death!
    20. Re:I hear ya.... by nacturation · · Score: 1

      Ah, the clichèd put-down. Someone too stupid and incompetent...

      Speaking of which, if you want to use accents to make yourself appear more intelligent than you are... it's cliché, not clichè.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    21. Re:I hear ya.... by Anonymous Coward · · Score: 0

      Be sure to check out some of the FTDI chips for making USB interfacing easier. Can be coupled with a PIC as well.

    22. Re:I hear ya.... by cormandy · · Score: 1

      Just checked out your site: Nice one mate! Very cool to see that you designed the Retro Gamer PCB to fit nicely into an existing adapter case. ...
      Thanks for everyone's valuable input, including the existing boards, and AVR. I am biased towards PIC as I am heavily invested in it (MPLAB PM3, Real ICE, PICC18 Pro compiler, etc...); the project is intended to be part fun, and part get-my-head-around-USB-interfacing-a-PIC for some real work I am doing. ...
      Microchip provide existing HID (Human Interface Device) PIC C code for the PIC18 family and I had a look at it. They even provide a Windows joystick testing tool (little GUI app). As interfacing 2 analog pots and 2 digital buttons (your typical Apple // joystick) to a PIC uCU, I thought it would be a peice-of-p**s to integrate it to USB using a PIC18 and the pre-written HID code. I would endevour to do a single sided PCB design with through-hole components as to make it easier for makers and hobbiests to run with. ...
      No commerical interests whatsoever. Open hardware sounds like the way to go... ...

    23. Re:I hear ya.... by AmiMoJo · · Score: 1

      I suck at making cases so I designed the Retro Adapter to fit a standard case, just like the SAT>PSX and SNES>PSX converters fit a Hammond enclosure perfectly :)

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    24. Re:I hear ya.... by Facegarden · · Score: 1

      Devices based on V-USB (software only USB implementation for AVR microcontrollers) are probably worth a look because designs you can copy are so numerous.

      This is one of the most versatile. I doesn't support the Apple IIc yet but the BBC joysticks had a similar capability so the only difference is likely to be in the adapter lead:

      http://denki.world3.net/retro_v2.html

      Perhaps you don't want to make your own circuit board. If so, I had a quick look at the retro's schematic and reckon you should be able to get the retro firmware running on an off the shelf board such as the one adafruit sell.

      http://www.adafruit.com/index.php?main_page=product_info&cPath=16&products_id=174

      I've got one of these and its a great little board. I built a temperature logger using one and I got it running (hardware and software) in about four hours. That said I did spend another three building the programmer!

      Finally there a gallery of lots of HID devices made using cheap AVR controllers:

      http://www.obdev.at/products/vusb/prjhid.html

      Also look up LUFA and using atmel's true USB line of microcontrollers. I just made something with the at90USB82 AVR chip, and it was super easy. This is only my fourth circuit board and it works great. You need to have a hot air gun for soldering though. Alternatively, you could buy atmels USB dev stick.
      -Taylor

      --
      Worldwide Military budgets: $2100 billion. Worldwide Space Exploration budgets: $38 billion. Really, world? Really?
    25. Re:I hear ya.... by noidentity · · Score: 1

      that is a bit tricky for NES pads due to the weird wire they use.

      Tell me about it. It's like a coiled copper ribbon around some string, a real bitch to solder because it's so damn delicate. I guess it makes the cable more flexible, but it's hell to deal with.

    26. Re:I hear ya.... by RyuuzakiTetsuya · · Score: 1

      now that you have Maple Bus *de*coding working, how difficult would it be to start getting maplebus *en*coding working?

      You know how nice it'd be to build a dreamcast PCB?

      BTW, you mentioned the SRK Tech Talk forum. I'm guessing you're aware of the UPCB and Cthulhu project. Going to share your Dreamcast secrets with Toodles? :)

      --
      Non impediti ratione cogitationus.
    27. Re:I hear ya.... by AmiMoJo · · Score: 1

      I have both master and slave device emulation on the Maple bus working actually, I just need to find the time to actually merge it into the Retro Adapter code.

      I am working on a joystick controller PCB as well which will make use of it. Things are in limbo at bit at the moment though as I have come to realise that the V-USB framework, although fantastic for most stuff, has a couple of limitations. The main one is that it seems that emulating a PS3 pad is not possible. The Retro Adapter works on the PS3, as do all USB gamepads, but it does not support the Home button. With V-USB there is probably no way to make it work.

      As such I am going to switch to a USB AVR. Again I need to find the time to work on it. This could easily be a full time job :)

      As for Toodles' hardware, while my code is open source he can't ever support the Dreamcast because the PIC microcontroller he uses is far, far too slow. It is simply impossible without additional hardware. I note that his latest controllers are not open source any more and only support the main consoles... I guess he found the same thing as me, that this kind of thing is a massive time sink and so he wanted to take it commercial to make it worth while. I am still doing it all as a hobby... In fact due to arthritis I don't even play games much, I just like the electronics side :)

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    28. Re:I hear ya.... by AmiMoJo · · Score: 1

      1980s technology I guess.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    29. Re:I hear ya.... by wallsg · · Score: 1

      You should have shipped with one. Look in your pants.

      That doesn't help those of the female persuasion though. They come equipped with the those little "pointing sticks" at the base of their touch pad.

    30. Re:I hear ya.... by Eudial · · Score: 1

      Yeah, you need to buy a female-to-female adapter. Alternatively, the coaxial plug for energy intake supposedly works as well.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
  5. Madcatz Arcade by Mantle · · Score: 2, Informative

    http://gear.ign.com/articles/765/765614p1.html

    These were going for around $10 on ebay a while ago.

    1. Re:Madcatz Arcade by brandorf · · Score: 1

      I have one of these sticks, which I picked up on clearance, unfortunately it's an analog stick, which means it's not terribly useful for many classic games.

      --


      Bork Bork Bork!!
  6. If you want *good* - arcade controllers by sznupi · · Score: 4, Informative

    http://en.wikipedia.org/wiki/Arcade_controller#In_the_home
    http://en.wikipedia.org/wiki/Namco_Arcade_Stick
    etc. (there are also resources to build them)

    Generally quite close to classic joysticks, only much better. They are slightly on the expensive side, but OTOH will be, most likely, the only link with you for your great-great-great-great-grandchildren / etc.

    --
    One that hath name thou can not otter
    1. Re:If you want *good* - arcade controllers by Mprx · · Score: 3, Informative

      2nding this. I have an XBox 360 Mad Catz SFIV Fightstick modded with real Seimitsu arcade parts and it works great. It's tough and responsive and it works on Linux. Best controller I've used.

      I followed these instructions: http://pineconeattack.com/2009/08/06/how-to-mod-the-madcatz-fight-stick-with-seimitsu-parts/

      In the US and Japan you can buy a Hori Real Arcade Pro EX-SE with Seimitsu parts already included, but with import taxes it would have been too expensive for me. Or if you prefer you can use Sanwa parts, the other popular brand.

    2. Re:If you want *good* - arcade controllers by hal2814 · · Score: 1

      Speaking of arcade controllers in the home, here is a pic of the controllers I built myself for MAME (and later SFIV). I'm using real arcade parts (some scavenged off a dead cabinet and some obtained from Happ) wired to an ultracheap USB digital gamepad. You pull the inndards of the gamepad out of its casing, solder your buttons to where the gamepad buttons would press, and you have a nice joystick using authentic arcade parts that works anywhere a standard USB gamepad would. I've also built one of these using a 360 controller's innards for SFIV tournaments, but you have to make sure you get a 360 controller with a common ground (not all of them are).

    3. Re:If you want *good* - arcade controllers by jonwil · · Score: 1

      I bought an OzStick USB joystick for MAME (its got a standard joystick, 2 rows of 3 buttons for street fighter plus 3 buttons at the top that I can map to coin/start/etc

      Its GREAT for playing most of the MAME games I wanted it for.

    4. Re:If you want *good* - arcade controllers by DaneM · · Score: 1

      Here are some links to (1) a really nice, (and not *too* pricey) arcade console controller for USB; and (2) a modern gamepad with a port for plugging in original Atari controllers.

      http://www.viperlair.com/reviews/misc/input/misc/xarcade/dual/index.shtml

      http://www.geekalerts.com/usb-retro-arcade-controller/

  7. So where are the suitable USB joysticks... by dimethylxanthine · · Score: 0

    On Google?

  8. xgaming by Anonymous Coward · · Score: 0

    http://www.xgaming.com/ Been thinking about those ever since the dreams of my own little arcade heaven in the basement started :)

  9. The one and only joystick ... by Anonymous Coward · · Score: 0

    ... is The Arcade

    .... Question is just if you can get something jury-rigged with a serial-to-USB converter or something.

    1. Re:The one and only joystick ... by keeboo · · Score: 1

      If you have a parallel port, an adapter is trivial to build for old joysticks using only passive components.
      There are Linux drivers for such adapters. I guess there are drivers for Windows aswell.

    2. Re:The one and only joystick ... by ytm · · Score: 1

      If you have a parallel port, an adapter is trivial to build for old joysticks using only passive components. There are Linux drivers for such adapters. I guess there are drivers for Windows aswell.

      A Windows driver exists, you can find it if you google ppjoy (parallel port joystick).

    3. Re:The one and only joystick ... by Tetsujin · · Score: 1

      ... is The Arcade

      .... Question is just if you can get something jury-rigged with a serial-to-USB converter or something.

      The DB-9 connector used on Atari, Commodore 64, Sega Master System/Genesis and so on wasn't an RS-232 connection... Pins 1-4 were used for directional controls, pin 6 was the fire button, and pin 8 was ground... That doesn't correspond to 9-pin RS-232. If you changed the wiring, you could maybe use the five input lines of the RS-232 port to read the joystick - or something like that...

      But, really, why bother? Who wants to mess around with that kind of stupid hack, or connect joysticks to a parallel port, when you can just get cheap adaptors to connect them via USB?

      --
      Bow-ties are cool.
  10. Great site! RetroUSB by Anonymous Coward · · Score: 0

    Has nice stuff for almost any system from USB joysticks and adapters, plus much more:

    http://www.retrousb.com/index.php?cPath=21&osCsid=f1647d5dde457e9508ed04cd632c0dcb

  11. Another one by mvar · · Score: 1

    This is something i've been looking for a while too, i had a serial-interface joystick labeled "multijoy" by Micro-Technica, which for some weird reason stopped responding a few years ago. Unfortunately i can't find any info for this or its maker on the web. I'm planning to try the following: http://www.wired.com/gadgetlab/2007/05/decent_cheap_us/

  12. Where Else? by Bob_Who · · Score: 0, Offtopic

    ....My pants. Silly question.

  13. Keyboard may be best for some things by VShael · · Score: 2, Interesting

    I use Mame quite a bit for the classic arcade games of my youth.
    Those old games had every type of joystick. From the wireframe starwars game, which had a double handed pivotal 4 button thing, to the Outrun steering wheel and pedals, to the 6 button knob and stick Mortal Kombat. (And the track and ball of Missile Command, but I never did play that)

    No one USB joystick controller is going to be suitable for every game you want to play.

    On the other hand, I've found that keyboard and mouse are sufficient for about 95% of my gaming needs, with only the slightest hint of a readjustment to my style of play.

    1. Re:Keyboard may be best for some things by rq7 · · Score: 1

      I agree some part of your words but USB joystick controller is the best part of enjoyment ricardo quaresma

    2. Re:Keyboard may be best for some things by Anonymous Coward · · Score: 0

      From the wireframe starwars game, which had a double handed pivotal 4 button thing

      That was an awesome controller. Playing Star Wars on Mame without that doesn't capture the same thrill of speeding down the Death Star trench. Now if only I could get one of those controllers for the PC...

    3. Re:Keyboard may be best for some things by tepples · · Score: 1

      On the other hand, I've found that keyboard and mouse are sufficient for about 95% of my gaming needs

      The other 5% being when you have a friend over, right?

    4. Re:Keyboard may be best for some things by Doctor+O · · Score: 1

      Submitter here. I'm mainly going for 2600, C-64 and some MAME (alas, my childhood's games and those of my friends), and if you remember early home gaming, there were only a handful of joysticks every one had, and it was no problem, ever, for any game. They were made for 8-direction digital joysticks, and if you had one, you were ready to go.

      I already have an adapter to use my PS2 pads via USB, but it just feels wrong, plus the obvious downside of being a pre-pad gamer who never started to actually like pads.

      As for your keyboard suggestion - I'd like to see you gaming with the guys, playing multiplayer games with just one keyboard. ;-)

      --
      Who is General Failure and why is he reading my hard disk?
  14. USB Digital Joysticks Suck by DNS-and-BIND · · Score: 1

    I've tried several USB joysticks - not joypads, joysticks. The only kind I can ever find are optimized for playing Street Fighter type games and they totally suck for arcade gaming. They only have 8-directional movement which absolutely cripples you in some games. The joystick registers a mechanical "click" whenever it engages. It's either on or off, no middle ground. This is fine for Pac-Man but absolutely sucks at Joust and Gyruss. I've never seen a good analog stick, those are all optimized for flight sims. I did once see a nice arcade two-stick set with an integrated trackball for a sky-high price, advertised as the ultimate arcade stick...again, the same digital joystick optimized for Street Fighter.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    1. Re:USB Digital Joysticks Suck by Bob_Sheep · · Score: 2, Informative

      There are a few analogue joysticks of the type you are looking for here:
      http://www.gremlinsolutions.co.uk/arcadejoysticks.php

      The best joysticks for this sort of gaming are the ones intended for use in proper arcade cabinets.

    2. Re:USB Digital Joysticks Suck by serviscope_minor · · Score: 1

      The only kind I can ever find are optimized for playing Street Fighter type games and they totally suck for arcade gaming.

      What does that even mean? SF2, SF2CE and turbo all ran in a standard Capcom CPS-2 cabinet with the same joystick and button types as all other contemporary Capcom arcade games. Basically, streetfighter cabs and parts were more or less the same as everything else out there at the time. In other words, a joystick suitable for streetfighter will work well for many, many other games.

      Exceptions may include defender, missile command and tempest.

      Or perhaps you are referring to much newer arcade games?

      --
      SJW n. One who posts facts.
    3. Re:USB Digital Joysticks Suck by cgenman · · Score: 3, Interesting

      Weren't Joust and Gyruss purely digital inputs? I'm trying to think of any non-trackball / non-wheel / non-paddle stick-based arcade games that used analog controls from a retro time-period, and the only one I'm coming up with is Afterburner.

    4. Re:USB Digital Joysticks Suck by shimage · · Score: 1

      I thought most arcade sticks were 8-way digital ones? I was going to say that maybe analog sticks became more common after I stopped playing at arcades, but my experience covers most of the games that run well on MAME. Most of those games were designed with 4 or 8-way digital sticks in mind, so I'm not sure what the problem is. For example, I find it difficult to believe that Gyruss uses an analog stick, given that basically all shoot 'em ups (even the new ones) use 8-way digital sticks.

    5. Re:USB Digital Joysticks Suck by xtracto · · Score: 1

      That is a really good option.

      This being slashdot, I would recommend GP constructing his own joystick. This one (from parent link) is an analog joystick with USB interface. It supports 8 buttons and has 360 degree sensing capabilities (not 4 or 8 axis).

      With that, 8 cheap buttons and some woodwork you can have the ultimate joystick

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    6. Re:USB Digital Joysticks Suck by CharlyFoxtrot · · Score: 1

      If he wants to play emulated C64 or Amiga games that's what he'll want. Those were the sticks we used in those days. In fact microswitch joysticks were a godsend after years of crappy rubber contact pad sticks most companies made previously.

      --
      If all else fails, immortality can always be assured by spectacular error.
    7. Re:USB Digital Joysticks Suck by Doctor+O · · Score: 1

      Sorry to break it to you, but classic gaming *was* 8-directional on-or-off with clicks. Actually that's pretty exactly what I'm looking for.

      As for Joust and Gyruss, I have no idea what you're talking about, we played both just fine with our standard Atari controllers.

      Of course the best joystick was the Competition Pro (apart from The Arcade, obviously), but the remake has shitty switches and even manages to have so much latency that it's impossible to use.

      --
      Who is General Failure and why is he reading my hard disk?
    8. Re:USB Digital Joysticks Suck by Chelloveck · · Score: 1

      Weren't Joust and Gyruss purely digital inputs? I'm trying to think of any non-trackball / non-wheel / non-paddle stick-based arcade games that used analog controls from a retro time-period, and the only one I'm coming up with is Afterburner.

      Yes, they were digital. I have an original Gyruss cabinet; it uses a bog-standard 8-way digital stick. Joust is a 2-way digital stick. I think Tailgunner (an ancient vector game) used an analog stick, but that's the only one that comes to mind. Sinistar and a few others mimicked a low-resolution analog stick by using a funky 49-way digital stick.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
    9. Re:USB Digital Joysticks Suck by Boiling_point_ · · Score: 2, Informative

      I'm trying to think of any non-trackball / non-wheel / non-paddle stick-based arcade games that used analog controls from a retro time-period, and the only one I'm coming up with is Afterburner.

      MAME can answer that question, more or less.

      Under the MAWS deluxe search, change 'controls' to 'stick' which is MAME-ese for analogue joystick/yoke. You get this list including things like 720, Enduro Racer, Paperboy, SW/TESB/ROTJ, Space Harrier and Thunder Blade to pick a few classics.

      To respond to the original question about joysticks, a lot of people build their own arcade sticks. The parts are readily available and the build doesn't need to be hard.arcadecontrols.com is a great resource and community for scratching that itch.

      The truth is though that every type of home system is/was different, and the controls that suit a Commodore 64 and nothing like what suits a SNES, or an N64. If you're trying to recreate original-feel controllers for even a handful of emulated systems, it's going to be a lot of hassle obtaining them all, let alone getting them to work. A decently-made fighter stick plus an X360 controller should be enough to cover most bases most of the time.

      --
      "If you create user accounts, by default, they will have an account type of Administrator with no password." KB Q293834
    10. Re:USB Digital Joysticks Suck by aardwolf64 · · Score: 1

      That Star Wars game... Could be played well with a decent flight yoke perhaps...

    11. Re:USB Digital Joysticks Suck by AmiMoJo · · Score: 1

      I have been looking into using authentic controls in MAME and have discovered some issues. The biggest problem is that similar looking games often use different types of controller.

      For example Arkanoid uses a rotary encoder for the arcade version. You can turn it clockwise or anti-clockwise as much as you like. The home versions often used positional encoders though so they can only turn through say 360 degrees. Because the arcade game needs rotate left/rotate right signals (actually Grey code) you can't use the home version controllers via MAME.

      Analogue controls can be similarly problematic due to the many different ways arcade games, particularly early ones from the 80s, implemented their hardware.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:USB Digital Joysticks Suck by RyuuzakiTetsuya · · Score: 1

      Street Fighter wasn't ever an arcade game?

      Really?

      --
      Non impediti ratione cogitationus.
  15. 360 fight sticks, or build your own by deweyhewson · · Score: 1

    If you're looking for plug and play, this, or similar fight sticks, could work nicely as they are plug and play with Windows: http://www.amazon.com/Xbox360-Fighting-Stick-EX-Xbox-360/dp/B000V02P6Q
    If you're wanting a bit more genuine experience, though, and are willing to put some time in to build your own panel (it's easier than it sounds), Ultimarc makes some of the nicest controls around. The owner, Andy, is one of the greatest guys to deal with when it comes to support, as well.

    ~Someone whose built his own arcade specifically for the purpose of reliving the classic.

    1. Re:360 fight sticks, or build your own by Thyamine · · Score: 1

      I was going to say build it too. I built a MAME cabinet as a project, and really you can get away with just building the joystick/button housing if you wanted. It isn't as cheap as some random USB joystick, but so much nicer (and better geek cred if you care). You need to order the controller to handle the input, two joysticks, and a few buttons. It plugs into the PS2 port of the computer I use for handling the MAME software.

      This is the book I used for a guide: http://search.barnesandnoble.com/booksearch/isbnInquiry.asp?z=y&EAN=9780764556166&itm=2

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  16. what an odd coincidence by Reed+Solomon · · Score: 1

    I was attempting to use a Nintendo Wii controller with a NES emulator under ubuntu the other day.. mednafen .. but I got frustrated and put it on hold for a bit. linux recognizes it alright, but mednafen is looking for something in /dev/input/js*, and the wiimote is of course a bluetooth device.

    mednafen is the only nes emulator I tried that ran mario adventure, a hacked SMB3 rom with new levels so thats why I didn't just try a different emulator.

    I'll probably try again later.

    1. Re:what an odd coincidence by Anonymous Coward · · Score: 0

      Use cwiid, it's in the repositories. I map the wiimote to keyboard presses though. Works well for me.

    2. Re:what an odd coincidence by tepples · · Score: 1

      mednafen is the only nes emulator I tried that ran mario adventure

      That's because one of the hacks used in Mario Adventure actually makes the game incompatible with the NES. If you were to desolder the mask ROMs from a Super Mario Bros. 3 PCB, burn Mario Adventure onto UVEPROMs, and solder them on, you'd get the same glitches. An accurate emulator will reflect this incompatibility.

  17. My old Atari... by fph+il+quozientatore · · Score: 1

    Why do you need a USB joystick? My Atari console has no USB port.

    --
    My first program:

    Hell Segmentation fault

    1. Re:My old Atari... by imakemusic · · Score: 1

      Read the fifth word of the summary.

      --
      Brain surgery - it's not rocket science!
    2. Re:My old Atari... by hedwards · · Score: 1

      I'm guessing for emulation. Personally, I've been using my XBox 360 controller with xpadder for basic play and it does a fair job. Well for games that use a gamepad. I doubt that such a solution would work well for games that were designed for play with an analog joystick.

  18. XArcade. by serviscope_minor · · Score: 2

    I have a dual XArcade joystick. It acts as a old fashioned PS-2 keyboard and you need to buy their keyboard to USB adapter, since most generic ones can't deal with many simultaneous key presses.

    It's built like an arcade cabinet and is quite expensive as a result.

    It's absoloutely fantastic. It can take a real punishing.

    --
    SJW n. One who posts facts.
    1. Re:XArcade. by Tobias+Lobster · · Score: 1

      Very much agree about the XArcade, it's a really nice bit of kit. The only downsides are the price and the amount of space it takes up. I bought one years ago with the intention of using it as a removable controller on a Mame cabinet that I never built.

    2. Re:XArcade. by Anonymous Coward · · Score: 0

      I also play with the X-Arcade Tankstick. However,

        - if you play Frogger, tapping it hard right or left will cause the stick to bounce back enough to get you a counter-movement and die
        - if you play Track'n'Field, it runs too wide from center to left and right to allow top performance play
        - 4-way movement for Crazy Kong / Donkey Kong is more difficult as the Tankstick has 8-way movement
        - its buttons tend to be a bit hard to press for my own taste

      It's basically true that no single joystick will allow you the best absolute play style.

      [post by the current (still unofficial) WR holder of the fastest hour of MAME Frogger - played on my laptop's buttons]

    3. Re:XArcade. by Doctor+O · · Score: 1

      Wow, that look insanely great. Unfortunately, as a leftie I can't just use the other hand for the stick like I can with an old-school joystick. A pity, really, those things look pretty awesome.

      --
      Who is General Failure and why is he reading my hard disk?
    4. Re:XArcade. by A+Non-MS+Coward · · Score: 1

      Yeah, I can also vouch for the X-arcade stuff it is fantasic, and can even be used on game consoles.

      If you really want to get into it, they're compatible with real arcade parts (which you can order from other places), and can be used in something custom. I gutted an X-Arcade Dual for the circuit board (before it was available separately) and made some Mortal Kombat arcade controllers (that work with both the classics in MAME and the newer console games). ...Probably not within the original poster's budget. ...wasn't in my original budget either, but I couldn't resist.

    5. Re:XArcade. by brunascle · · Score: 1

      4-way movement for Crazy Kong / Donkey Kong is more difficult as the Tankstick has 8-way movement

      I was going to say the same thing. I bought it specifically for Ms. Pacman, Donkey Kong, and Frogger, and unfortunately it's unusable in all 3. A keyboard works much better.

    6. Re:XArcade. by Hatta · · Score: 1

      I have an X-arcade, and it's great for mid level arcade gaming. It works great for my purposes. However, people who compete in Street Fighter tournaments and go for high scores in Cave shmups complain about a small amount of lag, and difficulty hitting diagonals. The sticks aren't authentic arcade parts, and who knows what the PCB is doing. If I didn't find the X-arcade for real cheap, I would have built my own stick from Happ parts and an I-Pac. I don't think these issues affect play at my level, but it would be nice for peace of mind to know for sure they are not.

      --
      Give me Classic Slashdot or give me death!
    7. Re:XArcade. by A+Non-MS+Coward · · Score: 1

      If hooked up to a computer over USB or a PS/2 keyboard port, the X-Arcade controllers can have up to 3 custom keyboard mappings.(you need a PS/2 keyboard to plug into the X-arcade itself to assign them). The computer just sees the X-Arcade as a keyboard, and the mapping happens in the X-arcade hardware, not as software on the computer. You could assign the right stick to the same keys as the left stick.

    8. Re:XArcade. by Anonymous Coward · · Score: 0

      Yea I picked up one of these a few years ago. A few companies make them although I have the xgaming one. For the old school arcade games it kicks ass. I also have a usb nes controller and some others. For most console games though I end up using a xbox 360 controller. Handles most games great.

    9. Re:XArcade. by Anonymous Coward · · Score: 0

      How fast is your hour?

  19. Get something ergonomic and do yourself a favor. by JDeane · · Score: 1

    Just buy a nice Logitec Playstation 2 style USB pad and enjoy 99% of the games if you set it up right.

    MAME works well on it, some games will require fiddling with no matter how good your controller is.

    As some one who remembers when the 2600 was still on the shelves... I can honestly say, just buy a newer style controller, don't torture your hands like that and if you use a pad like the NES do not do it!!! You will end up with Nintendo finger like I did... lol (At least it hasn't seemed to effect me in any really bad way that I can tell, now if I get bad arthritis in just those 2 fingers I might complain a little)

  20. PS3 Controller by lwatts · · Score: 1

    There are plenty of tuts for getting a PS3 controller working on a PC.

    1. Re:PS3 Controller by Rennt · · Score: 1

      At 20 bucks for a turnkey version, why bother?

    2. Re:PS3 Controller by Anonymous Coward · · Score: 0

      Except the Playstation's controller is a horrible, anti-ergonomic piece of junk. In fact, that was the main reason I never got a PS2 -- I just can't stand that controller!

      So, for a fine gamepad, I'd instead suggest a wired Xbox 360 controller; but an arcade-style joystick is usually the best way to play old-school 2D games. I have a cheapo generic one, and it's pretty sweet (search for "wrestle joystick").

    3. Re:PS3 Controller by icebraining · · Score: 1

      Because round, all-in-one digital direction buttons are awful. I much prefer Playstation's 4 different direction buttons. I just got a $10 pre-made adapter.

    4. Re:PS3 Controller by icebraining · · Score: 2, Informative

      N64's gamepad was the best ever made, imho. And it even has the NES gamepad-like directional cross. Now, if I could just stop being lazy and build an adapter :|

    5. Re:PS3 Controller by Anonymous Coward · · Score: 0

      how about $8.72, delivered ?

      http://www.dealextreme.com/details.dx/sku.618

      or for $5.90, just plug the real McCoy in http://www.dealextreme.com/details.dx/sku.11707

    6. Re:PS3 Controller by Anonymous Coward · · Score: 0

      N64 gamepad?! Are you ACTUALLY serious?? Ye gods, THAT abomination was so unwieldy, so oversized, so...so...so WRONG, that it was a primary reason why my N64 has spent the last 5 years collecting dust on a shelf, whereas I've actually used my XBox pretty routinely since I bought the thing. Not to say the stock XBox controller wasn't much better, IMO, I very quickly got my hands on a MadCats Xbox controller (smaller profile, better ergonomic design) in an effort to correct the problem as soon as I could.

      The point of these console systems from a user perspective is that they are supposed to be fun. I'd have more fun sticking a rabid weasel down my shorts than using Nintendo's N64 gamepad, and I'm not too fond of weasels, either.

    7. Re:PS3 Controller by SwordsmanLuke · · Score: 1

      Ah yes, the N64 gamepad. The first gamepad to require three hands to operate. :)

      --
      Any plan which depends on a fundamental change in human behavior is doomed from the start.
    8. Re:PS3 Controller by icebraining · · Score: 1

      It's actually two gamepads in one. Perfect for emulation, I'd say.

    9. Re:PS3 Controller by icebraining · · Score: 1

      For me it was the opposite. I rarely played with my Playstation with dozens of games, while my N64 with only seven games was in constant use (nothing could beat Mario Kart for multiplayer fun - especially as the N64 had 4 ports vs 2 for the PS).

      I've never found it to be oversized - on the contrary, I now find the PS gamepad to be cramped, I can't get a nice grip without getting my thumbs pounding each other. I've never used the xbox's extensively, though.

      I also loved the NES pads, although I was quite young at the time. They're probably too small for my hands, now.

    10. Re:PS3 Controller by Bluebottel · · Score: 1

      Except they wear down incredibly quickly. The gamecube pads are far superior, imo, for this reason. The downside is that they are pretty small.

    11. Re:PS3 Controller by icebraining · · Score: 1

      Yeah, the joystick is flaky, but I still have a gamepad with a tight joystick, luckily.

  21. They're making a comeback by kanto · · Score: 1

    A product I recently heard of (haven't tested myself, bought the speedlink competition pros); basically an adapter for atari compatible joysticks http://atariage.com/store/index.php?l=product_detail&p=267. So just dust of the good old grenade joystick from the attic, bring it down to the basement where you live and let the games begin.

    p.s. The competition pro clones are alright for the occasional SWOS-match, a bit clunky compared to the working order original but that may pass with time.

    1. Re:They're making a comeback by Dogtanian · · Score: 1

      I bought a Competition Pro here in the UK from Amazon about 18 months ago. There seemed to be two licensed versions from two different companies- the Powerplay-made one got very poor reviews, and the Speedlink version (AKA Speed-Link) version seemed to be much better built. However, some people have complained that the microswitches on the Speedlink are harder work than the switch type used on the original Competition Pros (apparently the later Competition Pros *did* use microswitches, so it *is* arguably an authentic reproduction).

      I think I had an original Compeition Pro, but I can't remember enough about it to confirm if this was true- (it was never my main joystick, as I usually used the Quickshot II Turbo).

      That said, the Speedlink version *is* much better regarded than the Powerplay one, at least as far as Amazon UK's reviews go.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    2. Re:They're making a comeback by kanto · · Score: 1

      You can take the original by the base and shake it to easily make the switches click, not happening on the remake. But it's still hard to say how much of that is all the thousands of hours of decathlon/track&field/blood&guts.

      I opened up both the original and the Speed-Link Competition Pro remake; remake is all microswitches whereas the original's buttons use a spring resistance which keeps two metal plates apart. They also don't make them like they use to since all the wiring in the remake is soldered on vs. old style having these quaint push-in-place metal connectors.

      Looking at how simple they both seem makes me think you could just pop a d-socket in the remake version and attach an original C64 joystick to it. Probably still easier to buy one of those adapters if you want to the original feel.

    3. Re:They're making a comeback by Dogtanian · · Score: 1

      You can take the original

      That assumes you mean the "original" original, as since I pointed out, some people claim that later versions of that *did* use microswitches.

      Personally, I wasn't fanatical about the feel- though, as I pointed out, that was probably more because I was used to the QS2 Turbo (which ironically *did* use microswitches too).

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  22. The Same Answer as for Any Game System by nz17 · · Score: 1

    The answer is the mighty (expensive) X-Arcade joystick. Buy two of the two-player models or four single-player models and you'll be set for four players: from one-button games to eight-button games and trackball games like Millipede. And they have plenty of adapters, so you can use them with non-serial or non-USB systems as well. I know they have adapters for Dreamcast (out-of-stock, *sigh*), GameCube/Wii, XBOX/360, PS2/3, etc. I wish I knew of a superior - cheaper or "more universal" (NES, Genesis/MegaDrive, SNES, and such) quality joystick - but as with most goods, the high-quality gear requires high-caliber materials, workmanship, knowledge, and engineering, so you have to pay the price for them.

    --
    Most men are not thought unwise until they speak.
  23. x-arcade joystick or diy from an old cabinet by Anonymous Coward · · Score: 0

    This is pretty expensive, but it seems like what you're looking for
    http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-dual-joystick/

    of course you could always find an old arcade cabinet and gut it and wire the controls to a serial cable or some other connector to your PC but that's a bit beyond me.

  24. Competition pro is not that bad. by Knoeki · · Score: 1

    The competition pro is decent as far as I know. I've seen it survive a rough game of Decathlon. If you know that game, you'll know what I mean.

    --
    [ irc.p2p-network.net -> #zomgwtfbbq ][ http://zomgwtfbbq.info ]
  25. Wii Remote by Windwraith · · Score: 1

    I use a Wii remote + Classic pad for most PC gaming purposes, while not "retro" it works for most games and works for Linux/Windows using a small app and a USB bluetooth adapter. I guess it works with Mac too.
    Except for N64(which I rarely play) games, it kind of works for all. For most consoles you just need a d-pad and a few buttons, and after years of physical labor my hands aren't as agile to hold a square/flat pad like when I was a kid, so this is a good solution for me. It being wireless helps a lot with "party"/hotseat gaming, too.
    I used to have a PSX/PS2 pad with an USB adapter for two pads before that, but all the wires were a bit of a pain when passing the pad around.

  26. www.dealextreme.com has a lot of controllers and n by Anonymous Coward · · Score: 1, Informative

    www.dealextreme.com has a lot of controllers and no shipping cost.

  27. You can't beat the originals. by lightversusdark · · Score: 1

    The original is always the best.
    I bought all the adapters I need from Lik-Sang before Sony shut them down, but there must be other retailers.
    Probably a bunch of original controllers plus adapters will cost less than any fancy "Arcade" stick anyway.
    For convenience' sake, a PS2 controller covers almost all bases.
    Points to note if you are on a Mac:
    Most emulators (i.e. Richard Bannister's stuff) won't enumerate multiple identical adapters. Neither will the various joypad-to-keypress utilities I tried that I forget the name of.
    I have a 4-way PS2-USB adapter that doesn't get around this either. Perhaps buying different adapters will help, unless as is likely, they are the same guts inside.
    Finally, PS3 Bluetooth controllers simply wouldn't work on OS X due to a limitation of the OS X Bluetooth stack. It is possible to get them to work cabled over USB.
    This may be different in Snow Leopard, but I wasted so long trying to help code around it I swore I would never go back to it.

    --
    "There is nothing nice about Steve Jobs and nothing evil about Bill Gates." - Chuck Peddle
    1. Re:You can't beat the originals. by Doctor+O · · Score: 1

      Submitter here. I have bought my PS2-USB adapter from Lik-Sang a few years ago, and while that adapter was only 10 USD, it cost me about thrice as that because of all the taxes, customs and fees.

      Good point about just using original controllers, I hadn't thought of that because I don't have mine any more. I just had a look at eBay, there are pairs of original Competition Pros going out for 15-25 EUR, plus 2 adapters at 4,50 each, that would be really cheap. :-)

      Thanks for the hint about the Mac, indeed I'm typing this from one of those newfangled iMacs. Was that under OSX only? (I.e. do you think it's a software or a hardware problem? I have a boot camp partition for gaming, that could run the emulators just as well.)

      --
      Who is General Failure and why is he reading my hard disk?
    2. Re:You can't beat the originals. by lightversusdark · · Score: 1

      It's purely a software problem. You will trade these problems for a different known set of software problems under Windows, starting with the OS ;)

      It's been a while, but as I recall the emulators would not show multiple HID's when multiple devices with identical USB hardware ID's were connected.
      I think I mailed Richard Bannister about this at the time, but I may just have thought about it.
      It should be an easy fix, but consistent identification of Player 1 and Player 2 will be down to chance.

      I have a huge basket of controllers and adapters, but end up using the PS2 controllers most of the time.
      The layout is ideal for NES, SNES, Master System and TG/PCE. It's not too bad for N64, Neo Geo, MD/Genesis, and obviously perfect for PSX.

      This ars thread seems to suggest that the Bluetooth stack received the necessary overhaul in Snow Leopard for Sixaxis support.
      Certainly, it was filed as a bug with Apple since a few years ago, and would have had more consequences than just the Sony compatibility.
      I'm now motivated to check that out, as I think it's the neatest solution.

      For computer gaming as opposed to console gaming, I still have my original Cruisers from the 80's, which says a lot about their build quality (2x neons and a translucent :)
      I love the adjustable tension, and they're micro-switched as opposed to leaves.
      I have a couple of Competition Pro's, but other people get more excited about them than I do, I think because so many people had them themselves. They're not bad.
      Occasionally I'll dig out my Konix Speedking (the short stick is the best for "waggling"), and I have a soft spot for my QuickShot IX (the trackball that wasn't, and the only QuickShot product that wasn't absolute crap).

      The beauty of all of these is that they use the Atari DB-9 standard. For legacy computer gaming, you just want a bunch of Atari adapters.

      --
      "There is nothing nice about Steve Jobs and nothing evil about Bill Gates." - Chuck Peddle
  28. He wants a JoySTICK, not a JoyPAD by Mr+Stubby · · Score: 1

    Many are missing the point here...

  29. Avoid that joystick by cgenman · · Score: 1

    If that is the USB joystick that I purchased a few years back, it is roundly terrible. Sticky and unusable. Avoid.

    If you're really into sticks and emulation, remember that Xbox 360 controllers basically out of the box all work as PC controllers. A solid fighting stick would give you a great ball for Pac Man. If that doesn't suit your fancy, building a stick setup for your games is a time-honored tradition that doesn't require much skill, but always comes out looking badass.

    Of course, you'd need a stick, a trackball, a ring, etc... But those are solvable.

  30. Re:I'd just like to interject by Reed+Solomon · · Score: 1

    No, it is Linux. Which I pronounce as leenooks.

  31. Re:I'd just like to interject by Reed+Solomon · · Score: 1

    that is to say, even if I cared one way or another about terminology, I was in fact clearly referring to the kernel itself in my original post.

  32. Pinouts.ru by cloudscout · · Score: 1

    Check out the Videogame Connector Pinouts at Pinouts.ru. Many of them include suggestions for connecting them directly to a PC.

    You could also get something like the Ultimarc U-HID or I-PAC. Many MAME users have been using these for years to adapt the controls in their arcade cabinets to work with PCs. You'll have to wire up a connector to let you plug in whatever kind of joystick you want but the flexibility means you can use it with several different controller types.

  33. PS3 arcade sticks by mattbee · · Score: 1

    Well if you want a digital stick & buttons like an arcade machine of yore any wired PS3 peripheral will do as it has a USB connector and presents itself as a joystick e.g. I bought one of these the other day and it has a great feel. The only weirdness is that the buttons come up in an unexpected order, so you need to be able to reprogram your emulator to recognise that - MAME certainly supports that though.

    --
    Matthew @ Bytemark Hosting
  34. make yer own... by Anonymous Coward · · Score: 0

    Buy your prefered original joystick on ebay or whatever and then get:
    http://www.legacyengineer.com/storefront/index.php?main_page=product_info&cPath=35&products_id=86

    You should be able to hook it up pretty easily....

  35. Clear USB Atari-style joystick Made in USA by pfignaux · · Score: 1

    They're on pre-order for the next batch, but if you're looking for a nice retro controller, then check this one out... http://www.reflexaudio.com/products_joystick.htm

  36. Competition Pro by myspys · · Score: 1
  37. Whats wrong with the USB Competition Pro? by bickerdyke · · Score: 2, Interesting

    I own one and it gives exactly the same gaming experience as back in the good 'ol days of my beloved C64. (From the time I got rid of those floppy Quickshots IV)

    --
    bickerdyke
    1. Re:Whats wrong with the USB Competition Pro? by CharlyFoxtrot · · Score: 1

      FWIW I think the USB Competition Pro is OK too. It's got those annoying extra buttons near the shaft (don't mess with a classic!) but is otherwise fine. Hey if it can survive me playing Speedball II on it, it's ok by me.

      --
      If all else fails, immortality can always be assured by spectacular error.
    2. Re:Whats wrong with the USB Competition Pro? by Anonymous Coward · · Score: 0

      The problem is it's low sample frequency. The USB Competition Pro polls axis/buttons only 12.5 times per second, which is 1/4th of the frequency of an original C64 (50 times/seconds).

      It's impossible to play games like Decathlon or other games, where quick reaction is needed, with thr USB version.

    3. Re:Whats wrong with the USB Competition Pro? by Ravenger · · Score: 2, Informative

      It's not bad, but it can't handle rapid joystick waggling. Try playing Wizball on a C64 emulator and waggle the stick to activate a power-up. It doesn't work half the time.

    4. Re:Whats wrong with the USB Competition Pro? by ninjakoala · · Score: 1

      I have both the original competition pro joysticks as well as the USB versions. The stick is fine in the USB version, but the buttons are simply awful. They don't have the same level of responsiveness as the original (or any other high quality microswitched joystick) and after a while they get even worse. I gave up and just hooked up the wired Xbox 360-controller instead in the end.

      --
      Against the grain
    5. Re:Whats wrong with the USB Competition Pro? by Anonymous Coward · · Score: 0

      Can't agree more - they seem very much like the joysticks I can remember from the late 80s, early 90s. Maybe those leaving comments on Amazon are expecting the kind of features you'd find on a modern analogue joystick, rather than what was available back in the day. One thing I would say is the buttons are hard to get to (but this is how it used to be) and they are missing the suction cups on the bottom.

  38. Make Your Own! by yerktoader · · Score: 1

    Seriously, you guys:

    Listen to CMDR TACO: http://cmdrtaco.net/jubei/

    However, you don't have to build an entire cabinet-

    According to Slagcoin.com: "What matters most is the gaming experience. You should be open to using parts and settings that may be different from the familiar standard."

    Now-

    I have the Interact Dreamcast Alloy Arcade Stick. It's not as popular as other normal Street Fighter Sticks, but I'm a Soulcalibur guy. I preferred 8-way action to 4, and the Interact stick never let me down. Whooped many an ass with this bad boy: http://www.google.com/search?hl=en&client=firefox-a&hs=IRo&rls=org.mozilla%3Aen-US%3Aofficial&q=interact+dreamcast+alloy+arcade+stick&aq=f&aqi=m1&aql=&oq=&gs_rfai=

    Point being, people are divided on what stick is best for them. The only thing I find consistent in arcade sticks is that basically everyone loves a real arcade stick to an aftermarket. Accordingly:

    http://en.wikipedia.org/wiki/Arcade_controller
    http://www.slagcoin.com/joystick/attributes_brands.html
    Sanwa: http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fwww.sanwa-d.co.jp%2F&sl=auto&tl=en
    http://www.happcontrols.com/
    MAKEZINE! http://www.google.com/search?hl=en&client=firefox-a&hs=Ut8&rls=org.mozilla%3Aen-US%3Aofficial&q=happ+site%3Amakezine.com&aq=f&aqi=&aql=&oq=&gs_rfai=

    No matter everyone else's opinion, find what controller works for you. 4Way, 8Way, find what you like best. Maybe you can buy an old console arcade stick and convert it. Maybe make one from arcade parts. Put in the effort and you will not be disappointed.

    1. Re:Make Your Own! by MistrBlank · · Score: 1

      Finally! I almost posted this myself. Build your own, there are tons of resources on the web for building your own arcade cabinet. Building just the control module is easy.

    2. Re:Make Your Own! by RyuuzakiTetsuya · · Score: 1

      Ugh.

      All fighting game sticks are 8 way. I can't name a single non-8 way digital stick meant for fighting games. Street Fighter uses 8 way sticks.

      Yes, Sanwa sticks are 8 way too. And they're far superior to Happ, or in your case, that silver monstrosity you posted. God that thing *is* horrible. I owned one. They're the worst sticks ever.

      --
      Non impediti ratione cogitationus.
    3. Re:Make Your Own! by Anonymous Coward · · Score: 0

      Glad that fat fuck chose some pedo anime theme for his shitty emu-cabinet. Buy a proper JAMMA cabinet and stop stealing games you commie fucks.

  39. JoyAdapter by Anonymous Coward · · Score: 0

    Use the original, you only have to build an adapter. http://www.student.uni-kl.de/~dittrich/joyadapter/index.html

  40. A couple of options I use by necronom426 · · Score: 2, Informative

    I use one of my original Zipsticks with a Stelladaptor (http://www.stelladaptor.com/), so you could get an old Zipstick, Comp. Pro, etc. from eBay, then use the Stelladaptor to connect it to your computer with a USB lead.

    The other thing I use (for games that require more than one button) is my home-made arcade controls (http://homepage.ntlworld.com/paul.a.kitching/mamecp/cp1.htm).

  41. Re:I'd just like to interject by Anonymous Coward · · Score: 0

    Sorry dude, but you got trolled. I was one of the idiots who replied to him :-(.

  42. You didn't look hard enough. by Narcocide · · Score: 1

    If this doesn't work for you then I recommend that you hunt down a USB version of any Thrustmaster controller, such as the Thrustmaster Firestorm.

    1. Re:You didn't look hard enough. by Anonymous Coward · · Score: 0

      If this doesn't work for you then I recommend that you hunt down a USB version of any Thrustmaster controller, such as the Thrustmaster Firestorm.

      YOU didn't read hard enough - that was already suggested, and responded to.

    2. Re:You didn't look hard enough. by Narcocide · · Score: 1

      Well, sorry then. Perhaps it's worth noting that I also have a hand-made game port controller for MAME purposes.

  43. Mad Catz or Hori by shimage · · Score: 1

    Off the shelf, these have the best reputation. The Mad Catz ones are pretty easy to mod, if you don't like the parts. That said, the Mad Catz Tournament Edition and Hori Real Arcade Pro sticks come with real high-end arcade parts. I think they are all designed with consoles in mind, but some come with a USB plug. I have Mad Catz's TvC stick and Hori's Wii Fight Stick and they both work fine for me (via cwiid). The Hori stick is one of their "cheap" ones, so it doesn't have good parts and they aren't easy to replace, but probably it's better than anything off of DealExtreme, and it wasn't that expensive before it was discontinued. The X-Gaming ones are probably ok too (though impressions seem more mixed), but I didn't want two sticks attached to each other (the solos have been listed as out of stock for some time now).

  44. This might do the trick by Anonymous Coward · · Score: 0

    Designed for the retro games on Xbox Live, it's USB compatible, the Mad Catz Arcade Gamestick:

    http://gear.ign.com/articles/765/765614p1.html

  45. Use ORIGINAL joysticks! by Per+Wigren · · Score: 4, Informative

    The best joysticks for retrogaming are of course the original ones with a Retro Adapter.

    It has support for most original joysticks and gamepads: C64/Amiga, Atari 8-bit computers and consoles, Spectrum, Amstrad CPC, Sega Master System, Sega Genesis/Megadrive, Saturn, Neo Geo, MSX, BBC Micro, PCE/TGFX, NES, SNES, N64, PSX, PS2, 3DO, CD32, PC Gameport, you name it.

    --
    My other account has a 3-digit UID.
    1. Re:Use ORIGINAL joysticks! by Per+Wigren · · Score: 2, Informative

      I forgot to add: Their new page is here. I can't find a link to the new page from the old one.

      --
      My other account has a 3-digit UID.
    2. Re:Use ORIGINAL joysticks! by miggyb · · Score: 2, Informative
      --
      This signature serves no purpose other than to help you see which posts were made by me.
    3. Re:Use ORIGINAL joysticks! by Anonymous Coward · · Score: 0

      There's also raphnet, a Montreal chap who offers a USB adapter board for a big chunk of the old joysticks. He also offers the schematics for those who wish to roll their own.

    4. Re:Use ORIGINAL joysticks! by Hatta · · Score: 1

      I've seen these, and similar devices elsewhere. One thing that bothers me is the potential for the introduction of input lag. I would really like to see some tests done to measure the time between when the adapter receives input and when it outputs a button press.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Use ORIGINAL joysticks! by spinkham · · Score: 1

      Did you ever use the original Atari 2600 controllers? Horrible crap.

      Some of the rest of those were pretty good though ;-)

      --
      Blessed are the pessimists, for they have made backups.
    6. Re:Use ORIGINAL joysticks! by Per+Wigren · · Score: 1

      Yes, agreed and agreed. :)

      --
      My other account has a 3-digit UID.
  46. Get an Arcade Cab by mooterSkooter · · Score: 1

    Honestly, getting an arcade cabinet and sticking a PC inside was the best (gaming related) move I ever made. Obviously you need the space but it results in a 99% perfect arcade gaming experience. I bought mine over a year ago and I've yet to become bored with it (unlike every other (purely) gaming device I've ever owned, WII, XBOX etc). Having the correct controls for arcade game is simply unbeatable. Bombjack, for instance was simply not designed for DPads or keyboards it works so much better using a proper arcade stick.

    Another factor in recreating the genuine experience is the monitor. You have to have an old style, low-res 15Khz display. Again, the old arcade were designed with the blurryness of these displays in mind. Some games look awful on an LCD or razor-sharp CRT yet look incredible on a 15Khz arcade monitor

    I love my cab and will be very sad when the monitor eventually and inevitably dies...and CRT's are becoming as rare as hens teeth.

  47. Amazon reviews? by Anonymous Coward · · Score: 0

    Amazon reviews?

    Well, if you believe them, shame on you.

    The USB competition pro is really quite good. Remember it's a fast 8/16-bit home computer style click-click joystick, not a mushy slow arcade stick designed to stand up to abuse from drunkards though.

  48. I've always wondered... by Kuukai · · Score: 1

    Why did joystick buttons switch sides? On old sticks like this one, the buttons (in this case button) are generally on the left side (in this particular case it's easily re-positionable if you run the cable from the right side rather than the back, but the general design of old joysticks has buttons on the left), but for modern arcade sticks and joypads all the buttons are on the right. It's kinda weird, isn't it? One would think that since most people get better fine motor control out of their right hand it never would have changed...

    --
    Sendou Wave Kick!!
    1. Re:I've always wondered... by Anonymous Coward · · Score: 0

      Maybe modern players don't have the required strength to do proper button-mashing with their off hand?

    2. Re:I've always wondered... by Anonymous Coward · · Score: 0

      I was wondering the same thing until several years ago when I found this: http://www.cmsco.gr/home/index.php?option=com_content&view=category&layout=blog&id=4&Itemid=6&lang=En

      But the problem with this specific joystic is that the 4 smaller buttons on the side are unusually hard to press, making it a bad choice for most of the beat'em up games :-/

  49. Help for Sidewinder Force Feedback Pro? by cbhacking · · Score: 1

    Related, if perhaps not quite so retro:

    I recently recovered my old MS Sidewinder Force Feedback Pro joystick (PC gaming joystick, not meant for console use). It's a wonderful joystick, but only offers a GamePort connection and the driver CD is 32-bit only.

    Is it worth trying to get it working on a modern 64-bit Win7 laptop that doesn't have a GamePort? I know there are GamePort/USB adapters, but from what I've read the Sidewinder joysticks used both digital and analog signals, plus had to receive signals from the PC (for force feedback), and apparently most (all?) adapters can't support the full functionality. Are there any that are worth getting? Beyond that, drivers are of course a concern; if I can get enough driver support for flight sims that's fine, although the full analog control + lots of buttons + force feedback experience would be very nice, and ideally the configuration utility would be available (to account for the fact that a lot of games don't actually have direct support for joysticks anymore).

    Thanks for your help, seriously. I'd love to get this thing working again, and I can't be the only person with a similar hardware/software situation.

    --
    There's no place I could be, since I've found Serenity...
    1. Re:Help for Sidewinder Force Feedback Pro? by Anonymous Coward · · Score: 0

      Not at all helpful, I'm afraid... but I've very recently found myself in this exact situation. Any feedback will be eagerly observed and devoured as appropriate.

      Thanks for posting.

      -R

    2. Re:Help for Sidewinder Force Feedback Pro? by NJRoadfan · · Score: 1

      Someone else seems to be working on that problem: http://code.google.com/p/sw3dprousb/

  50. Build your own? by Hellahulla · · Score: 1

    In the days gone by when I was really into retro gaming I had no trouble finding designs, work-logs and ideas for building my own joysticks for MAME gaming. They usually used a hacked keyboard controller or cheap joypad board built into a wooden case with arcade quality buttons. Search engines seem to still return plenty of results for "mame controller" or "arcade controller".

  51. Rewire a usb keyboard controller Re:I hear ya.... by Anonymous Coward · · Score: 0

    Edmontonian traveled around the world and couldn't leave my geek behind...

    I took apart a usb keyboard ( the flexible one.. it was crap as a keyboard ) and fit the usb controller inside a 'classic' non-analogue joystick and wired it up so I could play mame games on my N800 on the 9 hour 100km bus rides in India ( or was in Indonesia... whatever ).

    As an aside.. I remember walking into a hostel in Kuala Lumpur wondering if I'd be too out of place taking out my soldering iron in the common room. I was shocked to see a guy sitting there working on a circuit board.

  52. USB to game port convertors..... by Ponder+Stibions · · Score: 1

    Used to see loads of these being offered fairly cheaply a few years back. Surely there's someone still making them or 2nd hand via ebay? Then plug in an old joystick, buying one if you have to, but try looking at your local freecycle group and you can probably get a free one! Then simply plug and erm play.

  53. Hack a PS3 pad by Datamonstar · · Score: 1

    It's hard to do your first time, but if you're really having trouble there are forums for it. Try Shoryuken.com's tech/hardware section. There are many people who will build a custom controller for you. Happ controls has pretty much any arcade joystick part you could ask for. As for compatibility, I don't have a clue, ask an expert.

    --
    The eternal struggle of good vs. evil begins within one's self.
  54. Blue adapter :D by velja27 · · Score: 1

    Well i like playing some of the old games from my psx and i use the playstation joysticks with a very cheap adapter which has ports for two joysticks(with annoying red light that shines through a blue see through plastic. If you have pair of these laying around that would be a very good substitute for original ones. I know they have served me well for my emulator needs, and as each emulator has key configuration i gather that any kind of joystick with as much buttons possible is the best one(not the one you have to bend your fingers like a freak to use all of the buttons the joystick has).

  55. 4-way or 49-way by tepples · · Score: 1

    SF2, SF2CE and turbo all ran in a standard Capcom CPS-2 cabinet with the same joystick and button types as all other contemporary Capcom arcade games.

    Maybe someone wants to play games not published by Capcom.

    Exceptions may include defender, missile command and tempest.

    Or anything that uses a 4-way guide, such as Pac-Man and Tetris The Grand Master 2+. Or anything that uses the so-called 49-way joystick, a predecessor of the N64's digital proportional thumbstick.

  56. Mod Parent Up Re:XArcade. by Anonymous Coward · · Score: 0

    Got the X-Arcade for my mame needs; the thing is built like a tank and fully microswitched - wonderful to play; much better than the good old Commodore josticks. By simulating keypresses the thing will work on practically any game too. Within mame, simply passing "-ctrlr xarcade" as cmdline makes all buttons work the way you expect them (including coin-slot and start buttons.) Simply amazing. But yes, it is a bit expensive, esp. if you have to ship it to Europe.

  57. They sure are there !! by dreez · · Score: 1
  58. Just Make Your Own... by Anonymous Coward · · Score: 0

    Just built my own USB arcade joystick a few weeks ago. It was crazy using real arcade machine parts to build the thing. Works like a charm and since you are making it yourself you can setup the configuration any way you like. Total time to make it took maybe 2 hours or so and ran me about $60 dollars.

    This site will give you all the info you could ever want to know about arcade joysticks:
    www.slagcoin.com/joystick/introduction.html

    I bought the parts from here:
    http://groovygamegear.com/webstore/

    Tons more info here at NeoGaf:
    http://www.neogaf.com/forum/showthread.php?t=207393

  59. Advice for Stella users by sa666_666 · · Score: 1

    Oh, be still my heart; someone has mentioned Stella on Slashdot :) For development and testing in Stella (as the main developer and maintainer), I tend to use the following:

    1. 1) RetroZone SNES adaptor with a genuine SNES controller: http://www.retrousb.com/index.php?cPath=21&osCsid=4cb4c37fdb37abf33bab1d89cecaa79e
    2. 2) Stelladaptor with various genuine Atari controllers, such as joystick, paddles, etc: http://www.stelladaptor.com/
    3. 3) USB Atari joysticks: http://www.legacyengineer.com/store.html
    1. Re:Advice for Stella users by Doctor+O · · Score: 1

      As the submitter, may I say (for many more people, I'm sure): Thank you so much for your time and love in making a great emulator. Many people tend to forget about the 2600 because in its later days there was just *so* much crap, but it was my first home gaming experience, and I loved it. I still own my 2600 and some games (got some more via ebay), but both the console and the games tend to stop working, so Stella is probably going to be the only way of preserving those games in a decade or two.

      Again, thanks so much. :-)

      As for the Stelladaptor - do I need it if I don't want to use my paddles? Won't any USB-to-serial do? The former will be at least EUR 80 (shipping, taxes, customs, fees...), while the latter will be 4.50.

      --
      Who is General Failure and why is he reading my hard disk?
    2. Re:Advice for Stella users by sa666_666 · · Score: 1

      Good to get some (positive) feedback on Stella. As I'm the only one working on the project now, I don't really collaborate with anyone, and I don't know if the project is accomplishing what people want.

      The Stelladaptor is needed if you want to use geniune Atari 9-pin joysticks, paddles, or driving controllers. For the latter two, the emulator must be 'Stelladaptor-aware' to function (as Stella, MAME, and most other emulators are). If you only need joysticks, then of course you won't need the Stelladaptor, as there are other, cheaper solutions.

      I'm not sure if a normal USB-to-serial adapter will work or not; I've never tried it. You'd probably have to install 3rd party drivers such as the ones from FTDI, since that's the chip used in most of those devices. In any event, if you can get the operating system to 'see' the joystick, then Stella should be able to use it.

      Finally, there are currently some issues in Stella with certain analog sticks, particularly the XBox 360 controller. I'm working on fixing these for the next release (3.2), hopefully sometime this month.

    3. Re:Advice for Stella users by sa666_666 · · Score: 1

      Sorry to reply to myself, but I want to be clearer on the USB-to-serial thing. Most of those devices are for presenting a serial port to the operating system. As such, after installing the drivers, the OS will see it as a new serial port (COMx in Windows, /dev/xxxxxx in Linux and OSX). Most/all emulators won't be able to use that as a joystick, since it won't be registered in your OS's joystick control panel. Certainly Stella won't work in this case, and I don't suspect any other emulators would either, unless they've been specifically coded for it.

      In fact, that's what the Stelladator is doing internally; converting the signal from serial to USB, but presenting the device to the operating system as an actual joystick device, not a serial port device.

    4. Re:Advice for Stella users by LWATCDR · · Score: 1

      I don't think you are right about that.
      Atari joysticks and paddles do not use a serial interface. Just because they use a DB-9 does not mean that they are serial devices.
      The Atari Joy stick uses four digital switches for the direction and one for the fire button.
      The paddles use pots that must be read using and analog to digital converter.

      Here are the pin outs for the Atari port http://pinouts.ru/Inputs/JoystickAtari2600_pinout.shtml
      And here are the pin outs for the DB-9 serial port http://www.quatech.com/products/images/db9pinout_male.gif
        Yea I built my own joystick using mercury switches and PVC back in the early 80s so I hacked these bad boys way back when.
      I also built a wireless one using DTFM encoder decoders chips and two cheap walkie talkies back in the day as well.Not legal but I don't think anyone cared.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    5. Re:Advice for Stella users by sa666_666 · · Score: 1

      Yes, that's why I corrected my message. A serial-to-USB converter works exactly as a I described, though. I know, since I had to work with it when adding AtariVox/Savekey support to Stella.

      However, I was wrong on the second part. The Stelladaptor converts the Atari signals to USB joystick events. The signal itself could be considered parallel, not serial, as each pin is independent. I forgot about this, since I'm usually removed from the hardware, working on software emulation and all.

      I forgot that while an Atari can use a serial device (AtariVox/SaveKey, which will work in Stella with a USB-serial converter), it supports more than just serial mode. In fact, the port is quite versatile, as each pin can be configured as input or output on the fly.

    6. Re:Advice for Stella users by LWATCDR · · Score: 1

      Not a problem. And yes I too like Stella. Being an old guy it is fun to play with now and again.
      Never even though about using a game pad... Maybe I will try it sometime. Thanks for your hard work.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  60. USB Atari RetroPort by tepples · · Score: 1

    I'm mainly going for 2600

    Then plug your 2600 joystick into a USB port.

    I'd like to see you gaming with the guys

    I agree with you that a keyboard is suboptimal for this, but plenty of other Slashdot users have recommended a LAN party for "gaming with the guys".

    1. Re:USB Atari RetroPort by Doctor+O · · Score: 1

      Then plug your 2600 joystick into a USB port.

      I'm not interested in paddles (even though I have a pair lying around in the basement), can I just use any old USB-to-serial (USB Sub-D 9 pin) adapter? Those come at 4,50 without tripling their price for taxes and customs and fees, and I guess most of the price for the retroUSB thing comes for a logic board detecting paddles and converting them to something usable.

      Slashdot users have recommended a LAN party

      That would require me to set up electricity, networking (apart from the 10-port switch on my desk), tables... when all I want to do is sit on the couch in front of the plasma and enjoy some 8-bit goodness. :-)

      --
      Who is General Failure and why is he reading my hard disk?
    2. Re:USB Atari RetroPort by tepples · · Score: 2, Informative

      can I just use any old USB-to-serial (USB Sub-D 9 pin) adapter?

      No. Atari 2600 joysticks are not serial; they're 5-bit parallel. It would be possible to solder something to plug it into a standard parallel port, but that would need a parallel to USB adapter compatible with bidirectional bit-banging (most are optimized for printers and nothing else), a specialized driver, and a certificate to sign this driver (if using 64-bit Windows). The RetroPort adapter turns the parallel signal from the joystick into something that any game that takes DirectInput joysticks can recognize, using a driver built into every PC operating system since Windows 2000.

      tripling their price for taxes and customs and fees

      Ordinarily I'd be thinking to myself "get your ___ the ____ up out of Brazil already", based on my experiences on nesdev.com/bbs, but now it appears Brazil isn't the only place with prohibitive import duties.

      [A LAN party] would require me to set up electricity, networking (apart from the 10-port switch on my desk), tables

      Thank you for the ammo that I can use against LAN-party fanboys in future Slashdot discussions.

      when all I want to do is sit on the couch in front of the plasma and enjoy some 8-bit goodness

      I agree, with two caveats: With a plasma, you see afterimages of the 8-bit games' HUD. The burn-in effect, though it's apparently less pronounced than with older plasma, is one reason why I prefer LCD. And most home PCs are next to a desk, not in a TV cabinet.

    3. Re:USB Atari RetroPort by Doctor+O · · Score: 1

      No. Atari 2600 joysticks are not serial; they're 5-bit parallel.

      Fück! I already called an electronics store and asked the exact question, and the guy told me that joysticks are serial and should work, no problem. It's a good thing I haven't ordered already. Looks as if I either have to see whether I can get some of the mentioned adaptors here in Germany or go the DIY way. Given that I haven't soldered in 20 years, I'd rather do the former. ;-)

      I just called the local computer store and they said they'd give me an adaptor for testing. I'll report back later, after a trip to the basement. :-D

      BTW, most adaptors support bidirectional xfer.

      What is this Windows 7 thing you're talking about? Is that what they did after XP? I upgraded from Windows 2000 to Linux and OSX. ;-)

      Ordinarily I'd be thinking to myself "get your ___ the ____ up out of Brazil already", based on my experiences on nesdev.com/bbs, but now it appears Brazil isn't the only place with prohibitive import duties.

      Well, it seems Germany isn't any better. Plus, it seems to be like pure chance whether you make it through customs only with VAT + customs handling fee (which would make a combined 30-40%) or if other charges apply. It doesn't usually make any sense, really.

      Thank you for the ammo that I can use against LAN-party fanboys in future Slashdot discussions.

      Had you ever hosted one, it would have been easy for you, too. ;-) Once you're married with three children, you don't happily re-arrange the furniture to invite a handful of mid-aged geeks to put their boxen in your house, drink soda and beer, watch porn, trade warez and order buttloads of pizza. Instead, you tell the wife "we're just playing in front of the TV", which will be approved, whereas the first variant, well, I don't want to spoil it for you. Being married is great in many aspects, really. But not in all. ;-) Plus, I'd really be too lazy to organize a LAN these days.

      With a plasma, you see afterimages of the 8-bit games' HUD. The burn-in effect, though it's apparently less pronounced than with older plasma, is one reason why I prefer LCD.

      I hope that wont be too prominent. My plasma is pretty recent, I got it as a present two years ago and don't even have burn-in from the stations' logos.

      And most home PCs are next to a desk, not in a TV cabinet.

      Ha. My TV cabinet is self-contained (running off DVB-T, all media stuff in it, but only 1 power cord coming out, nothing more) and has wheels so that I can push it wherever I want. Also, my computer is an iMac which can be put anywhere easily, too. And finally, my office is next to the living room, and they share huge sliding doors (the house is from 1914 and has some fancy features indeed *g*). So I'll just open the doors, connect the Mac and the TV via HDMI and enjoy.

      I'm off, looking for an ancient joystick to test with VICE, Stella and MAME. :-)

      --
      Who is General Failure and why is he reading my hard disk?
    4. Re:USB Atari RetroPort by greed · · Score: 1

      If you have some minor skill at soldering, and a crappy USB game pad, and a DB9 male connector, you can just hack the game pad. More fun and possibly cheaper.

      I made one, and the leads on the controller chip inside were long enough I could solder to them. So it actually still works as a gamepad, but that wasn't what I had in mind when I grabbed it out of the discount bin.

      Plug in my old Wico Command Control bat-handle stick and fire up Power64 and find out I still suck at Jumpman.

  61. I know this one by Anonymous Coward · · Score: 0

    Where Are the Joysticks For Retro Gaming?

    In a tattered cardboard box at the back of the closet...

  62. WICO joysticks by Anonymous Coward · · Score: 0

    If only WICO was still in business. I loved their joysticks!

    1. Re:WICO joysticks by BitterOak · · Score: 1

      I second that. I used their sticks with both my Atari 2600 and Commodore 64. I seem to have lost both of them, unfortunately. They'd be ideal for retro gaming with MAME on my PC.

      --
      If I can be modded down for being a troll, can I be modded up for being an orc, or a balrog?
  63. Speedlink Competition Pro USB by Anonymous Coward · · Score: 0

    I was for a long time on a hunt for a proper USB Joystick for emulators as well. I settled with the Speedlink Competition Pro USB and I'm pretty happy with the feel of it. Works nicely with the emulators I've tested in Windows and OS X and of course, no drivers are needed since it's just a plain digital controller.

    The Speedlink is quite easy to find in online stores here in the Nordic, not sure about other markets.
    URL to manufacturer's page about it: http://www.speed-link.com/?p=2&cat=313&pid=18089&paus=1

    I juust need to get a second one now, for some serious multiplayer fun ;)

  64. Buy used // old by qe2e! · · Score: 1

    Lots of interesting old input devices can be found with goodwill or craigslist. The price isn't bad, either.

  65. You want this by SpinningCone · · Score: 1

    if its MAME you're mostly looking at you want this:

    http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-solo-joystick/?utm_medium=shoppingengine&utm_source=googlebase&cvsfa=2340&cvsfe=2&cvsfhu=58474d2d534f4c4f

    expensive but appears to have a nice arcade style joystick its pretty expensive though. personally i think my joypad works fine for MAME, an old atari pad would stink for something like street fighter or mortal Kombat anyway

  66. Use a REAL joystick by Anonymous Coward · · Score: 0

    Start here: http://www.happcontrols.com/joysticks/joysticks_amusement.htm

    These joysticks will outlast your computer. You could will it to your grandchildren.

  67. Build your own... by CoolCash · · Score: 2, Insightful

    Get a USB Arcade Controller and go to Happ Controls. For a total of about $60 in parts you can build any arcade control design you want. These are real arcade buttons and joysticks so they will last.

  68. Shipping to Germany by Anonymous Coward · · Score: 0

    There are two separate limits: If the value of the shipped item is less than 22EUR (excluding shipping), then customs isn't involved at all. If the value of the item is between 22EUR and 150EUR, then you have to pay "Einfuhrumsatzsteuer" (VAT so to speak, currently 19%) on the value of the package (including shipping). Straight from the horse's mouth. If the value of the item is more than 150%, you also have to pay applicable customs fees (depends on the category of the product: database lookup). All limits are in EUR, the exchange rate is fixed once per month and can be looked up here. For the rest of July it's $1.2271 per euro, so to avoid all surcharges, the value must be below $27. (Supposedly customs does not invoice amounts below a certain threshold which is higher than the 19% on 22EUR, so the limit may be a little higher in practice, but don't count on it.)

    A note to people sending stuff to the EU: Don't incorrectly classify shipments as "gifts". This only results in shipping delays as customs checks the packages.

    In the example, $16.99 device plus $16.95 shipping, you'd end up paying just the $33.94 (ca. 27EUR at the moment). 16.99/1.2271 is less than 22. If you order two (2*$16.99+16.95), the value is more than 22EUR, so it would cost you (50.93/1.2271)*1.19=49.39EUR plus any customs handling fee leveraged by the shipping company. Unless handling surcharges are less than 5EUR, it's cheaper to ship the two items in separate packages.

    Btw., $16.95 shipping is a ripoff for a small and light electronic item. I get stuff shipped from China for next to nothing.

    1. Re:Shipping to Germany by KDR_11k · · Score: 1

      Shipping costs may also depend on the regular shipping throughput between the countries, China ships a lot of stuff to the rest of the world so there's likely some cargo plane the packet can be added to cheaply. I doubt Slovakia has as much "bandwidth".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:Shipping to Germany by Anonymous Coward · · Score: 0

      Slovakia? The shop is in the US and the item is sent from the US. (BTW, Slovakia is an EU country, so no customs.)

  69. DIY by Anonymous Coward · · Score: 0

    I've always thought of Happ being a good place for building your own joystick, which in the end should fit your needs since you built it yourself. http://www.happ.com/pc/pc.htm

  70. Make your own. by jellomizer · · Score: 1

    When I was a kid, I took apart an old Atari (broken) Joystick and realized that it was very simple wiring, Just contacts so I got some plexiglass and some radio shack buttons and made my own game pad from the cable. It worked like a charm.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  71. DIY! by Anonymous Coward · · Score: 0

    You can build one (like the namco arcade stick mentioned previously) for about $30 if you've got an old keyboard lying around. I bought replacement (aka "real") arcade joysticks (one 4-way, one 8-way) and buttons (8 of 'em) from some website a couple years back. I believe they were $12US and $2US each; respectively. Fairly simple to wire up to the PCB of the keyboard. With some careful planning (read: testing EVERY 2 leg combo on the IC) you can avoid the ghosting and masking issues (limitations) of the various keyboard manufacturers. Then you'll wind up with something like this:

    http://stafney.com/~tstafney/gallery1/mame_circuit.jpg

    Yes, I'm quite proud of it even though it's ugly, and yes that's my old-assed ASCII chart covered mouse pad underneath it. Feel free to get creative! All those gray wires are connected to a 50 PIN (internal) SCSI cable I had lying around. The joysticks and buttons are wired up to the other end. So I have a nice, easy quick-connect. Plan was to attach other controller styles. But the 4 and 8 way joysticks seemed to quench my MAME thirst enough that I never wired up anything else. If you've got any questions just contact me via my crappy website URL'd above.

    regards,
    t

  72. RetroZone by Anonymous Coward · · Score: 0

    You have an old NES/SNES/Genesis/N64/whatever console controller just lying around waiting to be used? Go to http://www.retrousb.com/ and grab a controller to USB adapter for it.

    Playing retro games on a SNES asciiPad is the perfect way to spend a day or three.

  73. Shameless Suck-up by mdielmann · · Score: 1

    CmdrTaco has a page outlining his building of a MAME cabinet. If you want an arcade-style joystick with new components (up to and including Golden Tee-style trackballs with licensed technology from Atari), his page is a good place to start.

    --
    Sure I'm paranoid, but am I paranoid enough?
  74. Hori's 360 Stick by jrronimo · · Score: 1

    I have a Hori Xbox 360 USB pad: http://www.buy.com/prod/hori-xbox-360-fighting-stick-ex2-uhx3-07/q/loc/108/205483240.html -- $50, and any Windows XP+ machine can run it just fine. I imagine it's doable in linux, but I don't know for sure. Anyway, it's perfect for MAME. Digital joystick and enough buttons for most arcade games.

  75. N64 to USB by Anonymous Coward · · Score: 0

    There's about one or two Adaptoids on Ebay per week. Since the company which produced them has disappeared, they tend to go for about $80-$120 US.

    1. Re:N64 to USB by icebraining · · Score: 1

      I rather use my $30 Arduino.

  76. USB Arcade Joystick by Anonymous Coward · · Score: 0

    Madcatz built a controller for the Xbox 360 (also 100% pc usb compatible) a couple years back that just might match all the original posters requirements.

    http://reviews.cnet.com/game-accessories/mad-catz-arcade-gamestick/4505-10110_7-32028594.html

    I believe this device is the most similar to the items linked to in TFA. He doesn't appear to want a giant arcade control deck, just simple (yet modern) joystick units vaguely reminiscent of the Atari 2600, Odyssey 2, or Commodore VIC-20. Will all the extra buttons and functions on this controller, you'd be hard pressed to find an old-school arcade game that wouldn't play well on it.

  77. Re:XArcade is the REAL DEAL. by MindPrison · · Score: 1

    Yep, there's NOTHING like the Xarcade sticks.

    Build like a tank, uses the original arcade sticks as used in the arcade-machines,
    comes with 21 micro-switch buttons (also the same round buttons used in the arcade machines) for the 2 player version.

    You can even get one with a TrackBall in the middle for (Marble Madness, Crystal castles etc.)

    Very VERY expensive, but it'll take the bashing your friends will give it, since it's built like the arcade machine, same wood, same rubber-corner protection etc.
    Heavy, not easy to move around. It'll pretty much take anything you throw at it.

    --
    What this world is coming to - is for you and me to decide.
  78. If you want something done right... by John+Pfeiffer · · Score: 1

    No joke. The only way to ensure you get what you want is to build it yourself.

    Buy an arcade stick and buttons from the nearest Suzo/HAPP distributor, these are what the arcades in the US and most locales outside of Asia have been using for decades. Then you just need a way to interface it. You can buy USB controller interface boards, like GroovyGameGear's GP-Wiz series of boards, or design and build your own using an opensource microcontroller firmware like V-USB. Just stay away from older boards that do keyboard emulation, they suck. Turning a bunch of inputs into a proper USB HID is much more reliable and easy to work with than mapping them to keyboard input.

    I've made my own US-style arcade stick, a Japanese-style stick using Sanwa parts, and even interfaced an actual arcade cabinet 2-player control panel. All worked great! :)

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  79. Amazon ratings by b00m3rang · · Score: 1

    Maybe you're forgetting that for the most part, the old joysticks /were/ lousy. I would have given them one star on Amazon, too.

  80. X-Arcade... obvious.... by Anonymous Coward · · Score: 0

    The answer to your question is quite simple: X-Arcade. It's bulky (now it looks like no single stick edition exists anymore, I bought the "solo" version a long time ago) and it's expensive... BUT.. you get the real deal... it's got top-notch arcade quality components, sticks, buttons, you can get the best from your gaming playing on those beasts. The sticks are awesome, incredibly sturdy and with top responsiveness, even the most complicated SNK fighting game is perfectly playable with these. As for sticks, I've never found anything better in my whole player life. It's better than the legendary WICO sticks at the Commodore 64's times, better than the Neo Geo arcade sticks, and God knows if those were good, I found such a construction quality only in the best arcades. Got with it, and you'll get to play with any emulator at the best of the (emulated) machine's possibilities.

    http://www.xgaming.com/store/category/arcade-joysticks-and-game-controllers/

  81. Build your own by Anonymous Coward · · Score: 0

    It's very easy. Find all the info you need here: www.arcadecontrols.com

  82. Make your own by Bluebottel · · Score: 1

    I suggest you build one on your own as most purchesable stuff is pretty flimsy with a few notable exceptions (Madcatz SFIV tournament edition is damn nice, for example).
    I built mine using mdfboard, glue and some lexan glass and it is very sturdy. It has taken quite a beating from frustrated gamers and mashing beginners as
    well as enduring an occasional kick without looking too shabby.

    Anyway, making your own ranges from pretty simple to pretty difficult. With the simplest possible design you will finish it in a single day with a bit of effort.
    Buttons, pcb and stick can be bought from the akihabarashop or lizardlick. Help can be found on the shoryuken forums' tech section.
    I suggest reading through the faqs you find there, they are worthy of your time.
    A note on joysticks: most american joysticks, Happ sticks for the most part, comes with a octagonal (eight sides or corners) restrictor gate.
    What this means is that it has a piece of plastic shaped like an octagon that restricts the joysticks' movement. However they only come with four actuators.
    Further note that the actuators are digital, on or off, nothing in between. Japanese sticks such as Sanwa and Seimitsu most often come with the square restrictor gate.
    The restrictor gate is easy to swap out on the Seimitsu models and there are, for example, two way restrictor gates avaliable.
    Another note on the joysticks: Happ sticks are very stiff. It will require quite a lot of force to move them about. The same is true for Happ buttons. Sanwa buttons activate
    very easily whereas Seimitsus requires slightly more force.

    Once you have the box ready you will need some form of joystick -> gaming device interface. I chose an old $5 playstation one pad which i got from ebay and soldered
    some wires directly on it and then connection them to the buttons and the stick. Soldering on the PS1 pad can be tricky but there are plenty of guides and pictures floating
    around on the shoryuken forum to guide you in the process.
    Quick disconnects are highly recommended that you use since they are easy to remove should a button wear out. You can probably pick up a few for next to nothing at the local gas station.
    Unless you plan on playing on your playstation this solution isnt all that great as it is. A PS1 to USB converter isnt that difficult to get though, heres a list of converters that doesnt cause input delay.
    If you dont have a soldering iron or a playstation one pad handy the Chtulu/ChImp board might be of interest.

    Slagcoin is a very good source of information, i highly recommend it. Byrdo takes orders from time to time and you can browse joystick vault for inspiration.
    Here is my own workhorse creation. Protip: measure twice, cut once.

    Good luck and please consider posting some pictures of your creation in the Show off your stick thread.

  83. Check Logitech by thethibs · · Score: 1

    http://www.logitech.com/de-de/search?q=joystick Just about everything you could want.

    --
    I'm a Programmer. That's one level above Software Engineer and one level below Engineer.
  84. Help, my family spins (the paddle)! by tepples · · Score: 1

    I already called an electronics store and asked the exact question, and the guy told me that joysticks are serial and should work, no problem.

    I'll give him the benefit of the doubt and assume he was thinking of NES and Super NES controllers, which use a serial protocol. But even NES and Super NES controllers use clocked serial, like SPI and Game Boy link cable, not RS-232-style serial. In short: DE-9 doesn't always mean RS-232.

    I upgraded from Windows 2000 to Linux and OSX.

    Does the HID Manager in Mac OS X even support devices other than USB HID Class (and possibly ADB on PowerBooks)?

    Had you ever hosted one, it would have been easy for you, too. ;-)

    I have only been to one in my life and never hosted one, which in the mind of some other Slashdot users disqualifies me from commenting. A lot of Slashdot users appear to live in university housing, where network play is the norm with a similar feel to Internet play (one player per room) and the performance of a LAN. And even some Slashdot users who have kids appear to have set up a permanent LAN in their household, with one gaming PC for each resident and one spare gaming PC for the kids' play date.

    Once you're married with three children, you don't happily re-arrange the furniture

    The Slashdot stereotype is not to have even a girlfriend. To them, "married with children" is a sitcom, dubbed as Eine schrecklich nette Familie and remade as Hilfe, meine Familie spinnt in your market. But "single-screen multiplayer has a higher wife acceptance factor" has a nice ring to it.

    my computer is an iMac which can be put anywhere easily, too.

    The stereotype is also that Mac OS X has no notable games. Windows itself has few single-screen multiplayer games without the Wine incompatibility getting in the way. And besides, a lot of iMacs have entry-level 17" monitors, not the 27" Big Mac that you'd need for 4-player action. People aren't going to spend $600 on a Mac mini just to connect it to a TV with HDMI if they can get a 360 with a year of Live and five games for that price. And people who still game on an SDTV (and there are a lot of them in my experience, especially in households with children) aren't even going to know about VGA-to-composite converters, let alone buy one, because they aren't sold at Best Buy.

  85. Help on IDing an old stick by swordgeek · · Score: 1

    This has got me all nostalgic for the days that I was an Atari junkie - the 2600 first, then the 400, where I first learned to program.

    However...

    After running through a big pile of Atari joysticks, I decided I needed something better. One company that was better known for arcade sticks made a standard handheld one for the Atari. I spent a fortune on them, but they were great. Problem is, I can't remember what they were!

    They had a steel stick, a black knob, a pale blue 'top cover', and a black base/housing. The buttons (two of 'em, although I can't remember if they were different triggers) were on the front of the stick, rather than on the top. Oh yeah, and the mechanism used leaf-spring contacts.

    Any guesses folks?

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  86. Retro USB controller ports by mishaneah · · Score: 1

    You should definitely check out www.retrousb.com They've got all kinds of console adapters and kits.

    --
    Sand People code single file to hide their line count.
  87. PS1/2 to USB Adaptor by Viperpete · · Score: 1

    I know you are looking for retro joystick. But, I have been using:

    http://www.amazon.com/Dual-Controller-Adapter-Converter-Playstation-2/dp/B001AATQ0Y

    for quite a few years now. Plug and play and I use Joy2key free software to do the keyboard and mouse emulation, macros and more.

    Works great for emulators and flash games.

    --
    loose: not fitting closely or tightly != lose: to suffer the deprivation of
  88. The Competition Pro USB isn't that bad actually by Anonymous Coward · · Score: 0

    The Competition Pro USB I've bought isn't nearly as bad as the Amazon reviews tell. And I used that stick a lot, both on C=64 and AMIGA. The USB variant which I've bought works exactly as expected. The buttons have micro switches, just like the *better* later revisions of the old original Competition Pro. I always hated the old ones with their metal strip buttons, which you had to fix every few month to keep it working. The micro switches always lasted at least two years (much longer than the cheap, small micro switches used in other controllers back then).

    I had bought the CP USB one or two years ago, so perhaps the quality has decreased since then. But the one I've bought definitely lives up to the original.

  89. Cheap DIY adapter for Atari-style joystick by zzarko · · Score: 1

    I bought an extra-cheap gamepad (Gmax, made in China, around $4), 2 transistors, 4 resistors and a 9-pin connector (around $1) and made an Atari-to-USB adapter out of it. Gamepad had all the USB logic that I needed (I just needed to connect transistors on two directions to make a +5V contact). I even managed to put all inside its original case, so I can use it as a gamepad if I wish (not likely, though, it's really bad). Anyway, if you're looking for a cheap Atari adapter, this is something that is cheap and it works :)

  90. RetroZone by Achra · · Score: 1

    I can't believe that nobody has mentioned the USB kits for classic controllers sold by RetroZone. http://www.retrousb.com/

    --
    Each processor would proceed sequentially as if it had been better for them not to rise against Saul.