I'm very excited about this. Especially as a learning tool for my kids, I think that by seeing what is happening they'll get very excited about learning to program. I already have arduino boards, but it's not the same thing. Here we have a completely self-contained computer with great practical I/O interfaces.
Assuming the autonomy is good, having more cores means more multitasking without impacting the phone's snappiness and perceived user performance. As memory increases in phones, more cores will be quite useful for background apps.
The 2-weapon limit is utterly moronic and problematic for any game that doesn't try to be "realistic". And that's about 90% of the FPSes that should NOT have the weapon limit. I just finished Bulletstorm (had a bucketload of fun, first time in years with an FPS), and even with the myriad ways to switch weapons after pretty much each encounter, I still felt like if they'd given you all the weapons all the time it could have been even more fun. "Kill with skill" is good, but killing with skill by drilling a guy to the ceiling, shooting a timed exploding flare in his belly and then terminating him with massive 4-barreled buckshot is better. (yes, it's all doable in Bulletstorm, but not the buckshot... You can't have more than 2 weapons + the assault rifle)
The problem with Watchmen is really a US problem of mass perception. There's so much advertising for big budget movies that people come into the theater with certain expectations. Not expectations that the movie will be "good" or "bad", but expectations of a certain type or level of action, suspense, etc... IMHO Watchmen is a *great* movie. I use it to showcase my projector room whenever friends are over, and we constantly go through the whole Blu-Ray. Watching them stand in awe of the movie is a great feeling. The movie is really really good, the only gripe I've got with it is the love scene with the Owl. But hey, every movie has at least one useless scene.
No, the problem isn't R-Rated or PG13-Rated, it's that most people are given certain expectations too early before watching movies, and trailers can only convey a single emotion associated with a movie: love, laughter, violence, or eye candy, for example. And for a movie like Watchmen, it does it a major disservice.
No, they didn't steal the author's labor without payment, at least not originally with WinMTR. They made a derivative work, still using the GPL, so all is acceptable. It's only when they changed the license to commercial that they broke the contract with the original developer who specifically requires anyone using mtr code to provide their software under GPL (among others). So unless they can prove that there is no more mtr code in WinMTR, they must absolutely provide WinMTR under the GPL. Otherwise they have no right to use mtr code.
I 100% agree with everything you've said. Also one mustn't forget that as RB and GH have matured, the songs included in the games have become more and more esoteric, and that's generally not the best thing for someone who is learning an instrument. But with the RB downloadable songs, you can get some fun stuff to play and to learn on, such as Sounds of Silence or more of the Lennon/Beatles stuff, Hendrix and things that aren't trash speed metal. Not that speed metal isn't any interesting, but it's not really what someone should be playing to learn an instrument.
I started with RB1, knowing NOTHING about drums or pretty much any instruments really. By the time RB2 came along, I bought an electronic drumset (Alesis) that I hooked up via a custom wireless controller and started playing that pretty much exclusively (3 symbals, 4 pads, etc...). I got my first real drumset a month ago, and I can tell you that both beats and hand/feet independence carry perfectly well over. Perfectly. In fact, the acoustic drumset is in many ways easier than the electronic one: the "pads" are bigger, and the sound much fuller so you don't need to be as precise.
People saying that RB doesn't teach drumming are full of shit. In fact, not only does it teach you drumming, it teaches you different styles of drumming as well. From Keith Moon's footwork-as-symbals to Mitch Mitchell's technique, you can learn it all if you take the time. Yeah you're copying, but over time it becomes second nature and you pick up a number of different rolls, fills and other techniques from many drummers.
I just pulled up my DOS Civ 1 manual. Hard Disk on PC or not, it doesn't require it. It only needs "at least 640K of RAM" and a color monitor with at least EGA (256K memory) graphics. It also needs DOS 3.0 or above.
I think I haven't looked at real floppies in years. There they are, the 2 high density 5" 1/4 babies still in their plastic bag. Too bad nothing reads them any more.
That's because you didn't use the features of the terrain and the party players' positioning correctly. When you move in a fight to place a wall behind you (or better yet a corner) and place the tanks in a front line, then it becomes very manageable.
The thing with Wizardry 8 is that there was significant tactical expertise necessary, something "real" RPGs didn't use to require.
When he finished the DM granted the wish with two caveats: he was compelled to respond when anyone asked him a question and the only words the player was able to speak were "meteor shower".
That's really evil:) But I can think of a number of other "solutions" to this conundrum, least of which, assuming friendly fire on the meteor shower, the position of the meteor shower being.... centered around the player maybe?
Well I do have the 3 books of 4e and I don't think there's anything else that's necessary to have fun. Just ask my kids. Now of course considering that it's human nature to want more, people will flock to the additions and newest stuff that comes with more rules. But you really don't need it, and as you said in many ways just having HP, AC, To Hit and a couple of spells is more than enough to have a lot of fun with a well crafted story.
Or of course a night insertion by the phalanx special forces team that scales up the battleship with knives between their teeth and murder in their eyes. The rest is history.
Many years ago I was asked to look at a waterjet robot that was behaving abnormally. The robot's task was to cut plastic sheets into square tiles as they went through it. The problem is that after 30 minutes of activity the square tiles weren't so square any more, and it kept getting worse. The software engineers from the manufacturer came and went a number of times, and failed to solve the problem.
It was obvious to me that it was a compounding rounding error, so I looked at the robot's program. It said (simplified): 1- start at the set 0.0 coords 2- turn on jets 3- go forward 30cm 4- stop 5- go left 30cm 6- turn off jets 7- go right 30cm 8- goto 2
Essentially it never went back to the 0.0 coords and kept adding the errors of going left and right 30cm. It took about 30 minutes to get to the code, find the problem and solve it.
These specs are ridiculous. This is not a regular car, it's a commute car. I just rented the other day a 7-seater Peugeot 807 diesel, and drove 1,000km on one tank of gas. That's 30mpg with a 7-person minivan full of people and luggage.
You have to understand that this has absolutely NOTHING to do with Reznor or NIN.
Apple's approval system is COMPLETELY RANDOM, and depends on: - a set of vague rules - who is testing your product
There have been countless examples of apps rejected, resubmitted unchanged and accepted.
I have in fact gotten the perfect proof: I developed an open-source app. I submitted the app on day 0 and at the same time released the source code in its entirety under a BSD license. On day +7, the app was rejected because the tester couldn't log in, supposedly. On day +8, I resubmitted. On day +10, the EXACT SAME app was approved on the app store with slightly different graphics. Some guy had taken the source, compiled and submitted a few days after me. I went and bought (yes, the guy sold the app that I was giving away for free) the app, and noticed that it had all the issues that my app had, and he hadn't changed the code one bit.
To add insult to injury, my app got rejected another TWO times before finally being approved on day +35.
Conclusion: the App Store approval is completely random within a vague framework.
I liked what Obsidian did with NWN2:SoZ, the second expansion. It's significantly better at being more nuanced in abilities, good/evil, etc.. For example, you can be just a little evil in certain situations, behave in a less than nice way, get what you want, and not kill every poor guy. It's not just an intimidation roll, there's more to it than that.
Windows 7 is mostly a marketing play. It should have been Vista SP2 with the usual bunch of very useful cleanups, accelerations and simplifications (i.e. what Vista should have been). However, the name Vista is now such a disaster that they had to change the name.
Actually Gutmann updated his article by stating: the methods that applied specifically to the older, lower-density technology don't apply any more. Conversely, with modern high-density drives, even if you've got 10KB of sensitive data on a drive and can't erase it with 100% certainty, the chances of an adversary being able to find the erased traces of that 10KB in 80GB of other erased traces are close to zero.
Further in his later epilogue regarding the referenced article, he doesn't dispute the fact that article says exactly what he's saying (i.e. "one pass is more than enough"), he disputes the technique they used by saying it's totally flawed.
So yeah, even Gutmann says not to bother, and a single pass erase is more than enough in today's high-density drives.
If you really want to disconnect your ideas from the University, you have to make absolutely sure that you don't develop your ideas on university time or property. Therefore, document when and where you're working on your idea, and have evidence that can, as clearly as possible, make a case for your having worked on this idea on your own time, with your own resources.
It's the other way around. You get your.tel and you publish in it your sip, xmpp, voip, im, etc... Then when you meet someone and want to give him your info, you simply give him your.tel. He'll be able to see and choose which communication channel he prefers to use to communicate with you.
Exactly. And you can carry it around.
Think external applications, like checking soil humidity, motion sensors, etc...
I'm very excited about this.
Especially as a learning tool for my kids, I think that by seeing what is happening they'll get very excited about learning to program.
I already have arduino boards, but it's not the same thing. Here we have a completely self-contained computer with great practical I/O interfaces.
Assuming the autonomy is good, having more cores means more multitasking without impacting the phone's snappiness and perceived user performance. As memory increases in phones, more cores will be quite useful for background apps.
The 2-weapon limit is utterly moronic and problematic for any game that doesn't try to be "realistic". And that's about 90% of the FPSes that should NOT have the weapon limit. I just finished Bulletstorm (had a bucketload of fun, first time in years with an FPS), and even with the myriad ways to switch weapons after pretty much each encounter, I still felt like if they'd given you all the weapons all the time it could have been even more fun.
"Kill with skill" is good, but killing with skill by drilling a guy to the ceiling, shooting a timed exploding flare in his belly and then terminating him with massive 4-barreled buckshot is better. (yes, it's all doable in Bulletstorm, but not the buckshot... You can't have more than 2 weapons + the assault rifle)
The problem with Watchmen is really a US problem of mass perception.
There's so much advertising for big budget movies that people come into the theater with certain expectations. Not expectations that the movie will be "good" or "bad", but expectations of a certain type or level of action, suspense, etc...
IMHO Watchmen is a *great* movie. I use it to showcase my projector room whenever friends are over, and we constantly go through the whole Blu-Ray. Watching them stand in awe of the movie is a great feeling. The movie is really really good, the only gripe I've got with it is the love scene with the Owl. But hey, every movie has at least one useless scene.
No, the problem isn't R-Rated or PG13-Rated, it's that most people are given certain expectations too early before watching movies, and trailers can only convey a single emotion associated with a movie: love, laughter, violence, or eye candy, for example. And for a movie like Watchmen, it does it a major disservice.
No, they didn't steal the author's labor without payment, at least not originally with WinMTR. They made a derivative work, still using the GPL, so all is acceptable.
It's only when they changed the license to commercial that they broke the contract with the original developer who specifically requires anyone using mtr code to provide their software under GPL (among others).
So unless they can prove that there is no more mtr code in WinMTR, they must absolutely provide WinMTR under the GPL. Otherwise they have no right to use mtr code.
I 100% agree with everything you've said.
Also one mustn't forget that as RB and GH have matured, the songs included in the games have become more and more esoteric, and that's generally not the best thing for someone who is learning an instrument. But with the RB downloadable songs, you can get some fun stuff to play and to learn on, such as Sounds of Silence or more of the Lennon/Beatles stuff, Hendrix and things that aren't trash speed metal. Not that speed metal isn't any interesting, but it's not really what someone should be playing to learn an instrument.
I started with RB1, knowing NOTHING about drums or pretty much any instruments really.
By the time RB2 came along, I bought an electronic drumset (Alesis) that I hooked up via a custom wireless controller and started playing that pretty much exclusively (3 symbals, 4 pads, etc...). I got my first real drumset a month ago, and I can tell you that both beats and hand/feet independence carry perfectly well over. Perfectly. In fact, the acoustic drumset is in many ways easier than the electronic one: the "pads" are bigger, and the sound much fuller so you don't need to be as precise.
People saying that RB doesn't teach drumming are full of shit. In fact, not only does it teach you drumming, it teaches you different styles of drumming as well. From Keith Moon's footwork-as-symbals to Mitch Mitchell's technique, you can learn it all if you take the time. Yeah you're copying, but over time it becomes second nature and you pick up a number of different rolls, fills and other techniques from many drummers.
I just pulled up my DOS Civ 1 manual. Hard Disk on PC or not, it doesn't require it. It only needs "at least 640K of RAM" and a color monitor with at least EGA (256K memory) graphics.
It also needs DOS 3.0 or above.
I think I haven't looked at real floppies in years. There they are, the 2 high density 5" 1/4 babies still in their plastic bag.
Too bad nothing reads them any more.
That's because you didn't use the features of the terrain and the party players' positioning correctly.
When you move in a fight to place a wall behind you (or better yet a corner) and place the tanks in a front line, then it becomes very manageable.
The thing with Wizardry 8 is that there was significant tactical expertise necessary, something "real" RPGs didn't use to require.
When he finished the DM granted the wish with two caveats: he was compelled to respond when anyone asked him a question and the only words the player was able to speak were "meteor shower".
That's really evil :) But I can think of a number of other "solutions" to this conundrum, least of which, assuming friendly fire on the meteor shower, the position of the meteor shower being.... centered around the player maybe?
Nothing is overpowered when you're playing against a live DM whose intelligence and creativity are on par with the player.
Well I do have the 3 books of 4e and I don't think there's anything else that's necessary to have fun. Just ask my kids. Now of course considering that it's human nature to want more, people will flock to the additions and newest stuff that comes with more rules. But you really don't need it, and as you said in many ways just having HP, AC, To Hit and a couple of spells is more than enough to have a lot of fun with a well crafted story.
Or of course a night insertion by the phalanx special forces team that scales up the battleship with knives between their teeth and murder in their eyes.
The rest is history.
That's actually rather normal. The phalanx unit hunkers down, digs foxholes and caves. Good luck mr. battleship.
(the problem of course being how the phalanx ends up sinking the battleship)
But why would you want ENUM when .tel already does it in much more generalized way, and with encryption to boot?
This is exactly what the .tel TLD is for, and it's already live.
Many years ago I was asked to look at a waterjet robot that was behaving abnormally. The robot's task was to cut plastic sheets into square tiles as they went through it.
The problem is that after 30 minutes of activity the square tiles weren't so square any more, and it kept getting worse. The software engineers from the manufacturer came and went a number of times, and failed to solve the problem.
It was obvious to me that it was a compounding rounding error, so I looked at the robot's program. It said (simplified):
1- start at the set 0.0 coords
2- turn on jets
3- go forward 30cm
4- stop
5- go left 30cm
6- turn off jets
7- go right 30cm
8- goto 2
Essentially it never went back to the 0.0 coords and kept adding the errors of going left and right 30cm. It took about 30 minutes to get to the code, find the problem and solve it.
These specs are ridiculous. This is not a regular car, it's a commute car. I just rented the other day a 7-seater Peugeot 807 diesel, and drove 1,000km on one tank of gas. That's 30mpg with a 7-person minivan full of people and luggage.
You have to understand that this has absolutely NOTHING to do with Reznor or NIN.
Apple's approval system is COMPLETELY RANDOM, and depends on:
- a set of vague rules
- who is testing your product
There have been countless examples of apps rejected, resubmitted unchanged and accepted.
I have in fact gotten the perfect proof: I developed an open-source app. I submitted the app on day 0 and at the same time released the source code in its entirety under a BSD license.
On day +7, the app was rejected because the tester couldn't log in, supposedly. On day +8, I resubmitted. On day +10, the EXACT SAME app was approved on the app store with slightly different graphics. Some guy had taken the source, compiled and submitted a few days after me.
I went and bought (yes, the guy sold the app that I was giving away for free) the app, and noticed that it had all the issues that my app had, and he hadn't changed the code one bit.
To add insult to injury, my app got rejected another TWO times before finally being approved on day +35.
Conclusion: the App Store approval is completely random within a vague framework.
I liked what Obsidian did with NWN2:SoZ, the second expansion.
It's significantly better at being more nuanced in abilities, good/evil, etc..
For example, you can be just a little evil in certain situations, behave in a less than nice way, get what you want, and not kill every poor guy. It's not just an intimidation roll, there's more to it than that.
Windows 7 is mostly a marketing play. It should have been Vista SP2 with the usual bunch of very useful cleanups, accelerations and simplifications (i.e. what Vista should have been).
However, the name Vista is now such a disaster that they had to change the name.
Actually Gutmann updated his article by stating:
the methods that applied specifically to the older, lower-density technology don't apply any more. Conversely, with modern high-density drives, even if you've got 10KB of sensitive data on a drive and can't erase it with 100% certainty, the chances of an adversary being able to find the erased traces of that 10KB in 80GB of other erased traces are close to zero.
Further in his later epilogue regarding the referenced article, he doesn't dispute the fact that article says exactly what he's saying (i.e. "one pass is more than enough"), he disputes the technique they used by saying it's totally flawed.
So yeah, even Gutmann says not to bother, and a single pass erase is more than enough in today's high-density drives.
If you really want to disconnect your ideas from the University, you have to make absolutely sure that you don't develop your ideas on university time or property.
Therefore, document when and where you're working on your idea, and have evidence that can, as clearly as possible, make a case for your having worked on this idea on your own time, with your own resources.
It's the other way around. .tel and you publish in it your sip, xmpp, voip, im, etc... .tel. He'll be able to see and choose which communication channel he prefers to use to communicate with you.
You get your
Then when you meet someone and want to give him your info, you simply give him your