Next, ask them what's the difference between a Socket 478 and an LGA775. How long would it take until someone on the street can answer this?
In fact, I wouldn't be able to answer this question right now, and I'm a programmer/sysadmin who sets up several servers per year. We simply have hardware people, and I get a ready box where my intervention doesn't exceed attaching a disk.
Of course, the last time I built a computer myself, a P2-era Celeron 300A oc/ed to 375, I researched such issues. But nowadays, I simply don't have time to deal with the hardware -- other people are paid to do that. I wouldn't notice the scam in the article unless I happen to glance at the messages during a system boot or notice the discrepancy while resolving some driver problem (non-Windows), or somehow notice that the system is way slower than it should be.
So... if an experienced person who just doesn't deal with hardware wouldn't spot this scam on the first glance, how would a layman get it?
This is the same as XORring with a stream of random data (that is, if you use truly white noise). And as such, it is absolutely uncrackable as long as you don't use the same bit of noise twice.
Your check is pretty outdated -- newer kernels are named linux-image-*, since 2.6.12 or so. This change was done to reduce confusion on k{free,open,net}bsd and hurd systems.
They don't even have to introduce vulnerabilities. All they need to do is having a wide range of people make pages that can be viewed only with IE or with the plugin.
Of course, the plugin will be win32-only. And, it will include some patented crap just to make sure no one can reproduce it.
In single player mode, perhaps, and even then only if you are a "consumer" (ie, you only play what you can purhase, instead of creating your own add-ons, map builders and map themselves). But if you add in deathmatch, you'll get open-endness that far exceeds Diablo 2. And I'm speaking from own experience - ~3000 hours wasted for Doom.
Still, that's nothing compared with MUDding. 4500 hours on mortal (player) chars and 3000h of coding here. Beat the openness of _that_.
In the long term, Diablo provides you with nothing more than random drops from a preset list. The thrill there can last for several months, but it's not really an addiction you can keep for years.
But hey... note that the average member of the society spends 8-10 hours a day mindlessly watching TV. Collecting uniques and set items is some form of activity, it surely beats staring at the TV set or standing in a gate and guzzling beer.
While I haven't played any FPP games in quite a while, I know how much people hate aimbots. And, considering that AOL is evil and always up to no good, this seems a likely path for them to follow.
Uhm, I would say that this proves just that the game is terribly balanced.
Also, if you _have_ to use expendable characters (or abuse saves) to get a good start, that's bad. I see that my personal playing style leaves a lot to improve; I'm a good player with top-level characters vs top-level monsters, while most of experienced players prefer keeping themselves at very low level through all the game (avg monster level = (dungeon level+character level)/2) -- I suck at the early game. A good player won't roll 1000 characters to ascend one, he would ascend the very first char he starts with.
Beh. If you dare to even think about abusing savegames and rec.games.roguelike.nethack hears about it, you'll get chastised lower than dirt. But, in NetHack, you can reasonably protect yourself against anything bad -- so, if you suddenly lose 24h or so of your playing time, you were at least partially at fault yourself. Sure, in the hands of someone like me, low-level characters die like flies, but I've heard of someone who ascended 13 chars of 14 just to prove that any starting char is ascendable (well, his proof is still lacking...).
NetHack is console-mode, but not purely text. It does have some graphics, even if the graphics is on the tty level.
For a pure text game, try a MUD; I would say the Two Towers is the best one in existence.
Of course, note that around 99% of development time in a game goes into graphics and sound. If you take these two away, you suddenly get something with two times of magnitude more depth. And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.
Just compare NetHack and Diablo. Or, T2T and MMORPGs. If you're literate, the extra playability is worth a lot more than the graphical bells&whistles.
Yeah, they are going backwards, unfortunately, but are still among the few top most free countries. This can change if the anti-terror laws are not stopped, but save for this recent trend, the US is/was doing pretty well.
Whatever is going on with the Patriot Act, you can still criticize the ruling party. This is not the case in the likes of Canada or Poland. Recently, our beloved prime minister abused a law hole trying to disband the whole commission which was supposed to investigate his relations with a major corruption case. Also, when one of his former assistants brought up a proof against him (he replaced his earnings report), the assistant was prosecuted for "revealing a state secret". The proof (a photocopy of one of the versions of his report) was dismissed on dubious reasons.
For your praise of state-owned institutions: yes, I do claim that all such institutions are useless. I have seen both terminal stages of communism and post-communism, and I can't name a single instance where state-owned services worked as good or better than their counterparts in more reasonable contries. This includes jobs, roads, mining, electricity, fuel distribution, housing -- anything I can think of. If something belongs to you, you try to make sure it thrives, and you make sure your minions are in line; if it belongs to no one ("the people"), you think just how to grab a piece for yourself.
Hold your horses, note what I said: "Believe me or not, but totalitarian states worse than the US still do exist.". I agree with you 100%, perhaps I just should have made the sarcasm in my last line more clear.
The US is near the top freedom-wise, even if we include the corporationism or the Patriot Act. And unlike most/.ers, I notice the flaws in places like Canada -- they have a lot of communistic concepts like state "free" medical care. We do have "free" medical care in Poland, too. This means, with most ills other than common cold, you get scheduled for the next year unless you have a friend whose family member has a friend in the medical or such. This is what happens if you let the government "protect you".
What other countries can we look at? North Korea? Try to even think about any contact with the outside -- you'll get shot on the spot. Cuba? Hardly a notch better. Belarus? Third place at the moment. Zimbabwe? Try to say anything against the Leader (german translation: Führer) and you get ejected from your property. Most of Africa? If you're not a member of the tribe that is currently holding power, you're screwed. Islamic states? Try to say anything that disagrees with the mullahs... Russia? They started to have something in the vein of Putinjugend... Most postcommunist countries? Things got a lot better, but try to build a house without appeasing a number of local officials...
Generally, problems that the US currently has are completely pale when compared with rest of the world.
The university, ~8 years ago, Concurrent Programming lab:
(talking about ftok) Me: But, what is done to prevent clashes if different programs use the same key? Prof: Nothing. Me: Eh? That's fucking sabotage. (I used "cholerous", but that was in Polish) Prof: And that's why we won't use SysV IPC in subsequent lessons.
Of course, using encrypted protocols is not only filtered (if it can be spotted), but also severely punished. I'm not talking about just a fine here -- you would be facing a prison term, or, if you try to start a group that spreads this knowledge, even a death penalty.
In Poland, in the 50s, my grandfather's bro was taken to a police station and this was the last time we heard of him -- all because he unknowingly walked near a place where an illegal printer was. China is about on this level now. Believe me or not, but totalitarian states worse than the US still do exist.
you can use Server Push with Microsoft Active Server Pages (ASP) What the hell? ASP is server-side, so how the server can matter?
Still, the page you quoted uses the first of the ways I suggested. Except for an annoyance of the browser permanently showing the page as still loaded, it will work just fine -- and you can push javascript calls instead of long pieces of html.
I would add some kind of keepalives to make proxies and certain firewalls happy, though -- sending a mere space every ten minutes should suffice, as far as I can tell.
Of course, that's known stuff, the docs warn against this. I don't use fbdev -- it's abysmal anyway. It's noticeably slow even on high-end graphic cards, and a server box I installed recently took around one freaking second to switch VTs or redraw the screen. I didn't bother to check what the workmate who built that machine stuffed inside, it doesn't matter for a headless box, so I guess it would be some integrated crap. I chose lightning-fast accelerated hardware text mode, thank you.
I find most X-terminals useless -- xterm is hard to read, gnome terminal is buggy like win32 console and konsole not any better. I'm used to real text, so unless I find a compelling reason, nothing forces me to move, at least while used 21' CRTs cost half the price of 14' LCDs.
Next, ask them what's the difference between a Socket 478 and an LGA775. How long would it take until someone on the street can answer this?
In fact, I wouldn't be able to answer this question right now, and I'm a programmer/sysadmin who sets up several servers per year. We simply have hardware people, and I get a ready box where my intervention doesn't exceed attaching a disk.
Of course, the last time I built a computer myself, a P2-era Celeron 300A oc/ed to 375, I researched such issues. But nowadays, I simply don't have time to deal with the hardware -- other people are paid to do that. I wouldn't notice the scam in the article unless I happen to glance at the messages during a system boot or notice the discrepancy while resolving some driver problem (non-Windows), or somehow notice that the system is way slower than it should be.
So... if an experienced person who just doesn't deal with hardware wouldn't spot this scam on the first glance, how would a layman get it?
You see, that's nothing. In my days, we used the bottom of tea mugs to etch random abstract art! Usually, the result was a series of displaced rings.
This is the same as XORring with a stream of random data (that is, if you use truly white noise). And as such, it is absolutely uncrackable as long as you don't use the same bit of noise twice.
Your check is pretty outdated -- newer kernels are named linux-image-*, since 2.6.12 or so. This change was done to reduce confusion on k{free,open,net}bsd and hurd systems.
Good, this means that my strategy is going to make everyone trust me.
They don't even have to introduce vulnerabilities. All they need to do is having a wide range of people make pages that can be viewed only with IE or with the plugin.
Of course, the plugin will be win32-only. And, it will include some patented crap just to make sure no one can reproduce it.
Eh? Doom beatable?
In single player mode, perhaps, and even then only if you are a "consumer" (ie, you only play what you can purhase, instead of creating your own add-ons, map builders and map themselves). But if you add in deathmatch, you'll get open-endness that far exceeds Diablo 2.
And I'm speaking from own experience - ~3000 hours wasted for Doom.
Still, that's nothing compared with MUDding. 4500 hours on mortal (player) chars and 3000h of coding here. Beat the openness of _that_.
In the long term, Diablo provides you with nothing more than random drops from a preset list. The thrill there can last for several months, but it's not really an addiction you can keep for years.
But hey... note that the average member of the society spends 8-10 hours a day mindlessly watching TV. Collecting uniques and set items is some form of activity, it surely beats staring at the TV set or standing in a gate and guzzling beer.
This one?
Works best if you run an emulator full screen...
While I haven't played any FPP games in quite a while, I know how much people hate aimbots. And, considering that AOL is evil and always up to no good, this seems a likely path for them to follow.
Uhm, I would say that this proves just that the game is terribly balanced.
Also, if you _have_ to use expendable characters (or abuse saves) to get a good start, that's bad. I see that my personal playing style leaves a lot to improve; I'm a good player with top-level characters vs top-level monsters, while most of experienced players prefer keeping themselves at very low level through all the game (avg monster level = (dungeon level+character level)/2) -- I suck at the early game. A good player won't roll 1000 characters to ascend one, he would ascend the very first char he starts with.
Beh. If you dare to even think about abusing savegames and rec.games.roguelike.nethack hears about it, you'll get chastised lower than dirt. But, in NetHack, you can reasonably protect yourself against anything bad -- so, if you suddenly lose 24h or so of your playing time, you were at least partially at fault yourself. Sure, in the hands of someone like me, low-level characters die like flies, but I've heard of someone who ascended 13 chars of 14 just to prove that any starting char is ascendable (well, his proof is still lacking...).
NetHack is console-mode, but not purely text. It does have some graphics, even if the graphics is on the tty level.
For a pure text game, try a MUD; I would say the Two Towers is the best one in existence.
Of course, note that around 99% of development time in a game goes into graphics and sound. If you take these two away, you suddenly get something with two times of magnitude more depth. And if a game has been developed for more than ten years (like NetHack or T2T), you get extreme results, a lot better than the typical sell&forget new-fangled stuff.
Just compare NetHack and Diablo. Or, T2T and MMORPGs. If you're literate, the extra playability is worth a lot more than the graphical bells&whistles.
A $50 PC may be louder and bulkier, but it's a whole hell more versatile.
Yeah, they are going backwards, unfortunately, but are still among the few top most free countries. This can change if the anti-terror laws are not stopped, but save for this recent trend, the US is/was doing pretty well.
Whatever is going on with the Patriot Act, you can still criticize the ruling party. This is not the case in the likes of Canada or Poland. Recently, our beloved prime minister abused a law hole trying to disband the whole commission which was supposed to investigate his relations with a major corruption case.
Also, when one of his former assistants brought up a proof against him (he replaced his earnings report), the assistant was prosecuted for "revealing a state secret". The proof (a photocopy of one of the versions of his report) was dismissed on dubious reasons.
For your praise of state-owned institutions: yes, I do claim that all such institutions are useless. I have seen both terminal stages of communism and post-communism, and I can't name a single instance where state-owned services worked as good or better than their counterparts in more reasonable contries. This includes jobs, roads, mining, electricity, fuel distribution, housing -- anything I can think of. If something belongs to you, you try to make sure it thrives, and you make sure your minions are in line; if it belongs to no one ("the people"), you think just how to grab a piece for yourself.
Hold your horses, note what I said: "Believe me or not, but totalitarian states worse than the US still do exist.". I agree with you 100%, perhaps I just should have made the sarcasm in my last line more clear.
/.ers, I notice the flaws in places like Canada -- they have a lot of communistic concepts like state "free" medical care.
The US is near the top freedom-wise, even if we include the corporationism or the Patriot Act. And unlike most
We do have "free" medical care in Poland, too. This means, with most ills other than common cold, you get scheduled for the next year unless you have a friend whose family member has a friend in the medical or such. This is what happens if you let the government "protect you".
What other countries can we look at?
North Korea? Try to even think about any contact with the outside -- you'll get shot on the spot.
Cuba? Hardly a notch better.
Belarus? Third place at the moment.
Zimbabwe? Try to say anything against the Leader (german translation: Führer) and you get ejected from your property.
Most of Africa? If you're not a member of the tribe that is currently holding power, you're screwed.
Islamic states? Try to say anything that disagrees with the mullahs...
Russia? They started to have something in the vein of Putinjugend...
Most postcommunist countries? Things got a lot better, but try to build a house without appeasing a number of local officials...
Generally, problems that the US currently has are completely pale when compared with rest of the world.
The university, ~8 years ago, Concurrent Programming lab:
(talking about ftok)
Me: But, what is done to prevent clashes if different programs use the same key?
Prof: Nothing.
Me: Eh? That's fucking sabotage. (I used "cholerous", but that was in Polish)
Prof: And that's why we won't use SysV IPC in subsequent lessons.
The authors here use a static key of 0x1234...
If you embezzle those billions and are too damn greedy to spare some for the lawyers, you deserve to rot those 5 years in prison.
Say that again: encryption. China.
Of course, using encrypted protocols is not only filtered (if it can be spotted), but also severely punished. I'm not talking about just a fine here -- you would be facing a prison term, or, if you try to start a group that spreads this knowledge, even a death penalty.
In Poland, in the 50s, my grandfather's bro was taken to a police station and this was the last time we heard of him -- all because he unknowingly walked near a place where an illegal printer was. China is about on this level now.
Believe me or not, but totalitarian states worse than the US still do exist.
Like, Pegasus?
I owned one as a kid. They used cartridges that were incompatible with real NES, but the ROMs inside were direct copies of genuine NES ones.
In other words, a vegetarian restaurant chain exec disparages meat products as "harmful".
I initially learned this from this example, and it uses onload instead. And indeed, the event gets called every time.
In the page you mentioned... holy cow. Active wait on the server. Schweet :p
you can use Server Push with Microsoft Active Server Pages (ASP)
What the hell? ASP is server-side, so how the server can matter?
Still, the page you quoted uses the first of the ways I suggested. Except for an annoyance of the browser permanently showing the page as still loaded, it will work just fine -- and you can push javascript calls instead of long pieces of html.
I would add some kind of keepalives to make proxies and certain firewalls happy, though -- sending a mere space every ten minutes should suffice, as far as I can tell.
1. The good ancient way.
....
Try this:
#!/usr/bin/perl
print "Content-type: text/plain\n\n";
$|=1;
(print '.'),sleep 1 while 1;
2. With XMLHttpRequest:
var req = new XMLHttpRequest();
req.multipart=1;
and the server-side part uses content-type: multipart/x-mixed-replace
Of course, that's known stuff, the docs warn against this. I don't use fbdev -- it's abysmal anyway. It's noticeably slow even on high-end graphic cards, and a server box I installed recently took around one freaking second to switch VTs or redraw the screen. I didn't bother to check what the workmate who built that machine stuffed inside, it doesn't matter for a headless box, so I guess it would be some integrated crap. I chose lightning-fast accelerated hardware text mode, thank you.
I find most X-terminals useless -- xterm is hard to read, gnome terminal is buggy like win32 console and konsole not any better. I'm used to real text, so unless I find a compelling reason, nothing forces me to move, at least while used 21' CRTs cost half the price of 14' LCDs.