The iPhone does not behave like OS X, either. The iPhone behaves like the iPhone, because Apple actually put in the effort to design the phone as a single thing, not as a box that runs an OS.
GIMP is not trying to be a clone of Photoshop. It's not doing a very good job at not being that. It's a near exact copy of (ancient) Photoshop, just with a worse GUI.
I am well aware of that, but that's not it. Looking at it, it doesn't make me think of a bland and sterile lab environment, it makes me think of a bland and sterile FPS. The first would be good (if done right), the second is bad.
Portal (like most of the orange box ) has a lot of subtle graphic enhancements. "Graphics enhancements" are not what I am talking about. I am talking about art direction. Everything you mention is technical details, which are merely tools used to create the look of a game. The tools themselves are worth nothing, artistically. It is what you do with them that counts.
But more importantly, you also need to do things with the old and tired technical aspects, like simple modelling and texturing. This is where Portal fails, because it looks incredibly bland.
No, I am not saying it needs "flashy new graphics". I am saying it needs graphics that look interesting. Right now it looks horribly boring, which means I am less likely to pick it up and play it, and that it is somewhat less enjoyable to play than if it looked good.
"Looking good" does not mean "flashy new graphics". "Looking good" means having some actual art direction, and a look that is its own.
(By the way, in US english, commas and periods should ALWAYS go inside the quotes.) This rule was create solely because of technical limitation of older printing presses. This reason has since been forgotten, and people cling to the rule even after its raison d'être has disappeared. Everybody would be better served if this rule was consigned to the pages of history, where it belongs.
Climatologists are making models and predictions 20 years or even 100 years into the future but yet somehow meteorologists can't make an accurate forecast 30 days into the future. Yeah, sheesh, those scientists! They can't even reliably predict a single coin toss, yet they still claim that they can predict that about 500 out of 1000 coin tosses will come up heads! That's utterly preposterous!
What is this, "proof by sarcasm"?
The iPhone does not behave like OS X, either. The iPhone behaves like the iPhone, because Apple actually put in the effort to design the phone as a single thing, not as a box that runs an OS.
Wow, that's some grasp on logic you have there.
Careful there - this is an open source kind of place, we don't want no heretics in here.
Wow, we have a master game designer in the house!
Well, he talks about social darwinism and how he's going to do the work of evolution by killing the failures...
And then he killed himself.
Did you forget to log out of your sock puppet account or something?
Says the man with square HTML tags.
Azureus is a joke. It's huge, bloated and ugly, the interface is an utter mess, and it has a long-standing history of horrible bugs.
I mean, it's a downloading app with a splash screen. That says a lot.
Wow, that started off reading like sarcasm, but it turns out you were serious?
What's the matter, is your beard itchy this morning?
Seriously. I've tried reading it several times now, and I always give up halfway through because it's just words in no particular order.
Thanks for the clarification, Captain Obvious!
RC0?
What the hell does that even mean?
I am well aware of that, but that's not it. Looking at it, it doesn't make me think of a bland and sterile lab environment, it makes me think of a bland and sterile FPS. The first would be good (if done right), the second is bad.
But more importantly, you also need to do things with the old and tired technical aspects, like simple modelling and texturing. This is where Portal fails, because it looks incredibly bland.
No, I am not saying it needs "flashy new graphics". I am saying it needs graphics that look interesting. Right now it looks horribly boring, which means I am less likely to pick it up and play it, and that it is somewhat less enjoyable to play than if it looked good.
"Looking good" does not mean "flashy new graphics". "Looking good" means having some actual art direction, and a look that is its own.
Too bad it doesn't really have the visual to match it. It looks like every other FPS distilled down to their most bland elements.
Oh look, a guy on the internet who is smarter than everyone else!
http://alt-usage-english.org/excerpts/fxvsxxxx.html
I never said it was not a solved problem. I said it was not trivial, like the original poster thought.
Let's take bets: How many more years before the "Nothing for you to see here. Please move along." gets fixed?