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GIMP 2.4 Released

Enselic writes "After almost three years since the release of GIMP 2.2, the GIMP developers have just announced the release of GIMP 2.4. The release notes speak of scalable bitmap brushes, redesigned rectangle/ellipse selection tools, redesigned crop tool, a new foreground selection tool, a new align tool, reorganized menu layouts, improved zoomed in/zoomed out image display quality, improved printing and color management support and a new perspective clone tool."

596 comments

  1. GIMP 2.3? by bvimo · · Score: 3, Insightful

    How long since GIMP 2.3 was released or am I missing something important?

    --
    In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
    1. Re:GIMP 2.3? by ScislaC · · Score: 4, Informative

      2.3 was the devel branch leading up to 2.4

    2. Re:GIMP 2.3? by moderatorrater · · Score: 3, Informative

      I'm guessing they have the unix version numbering, where even numbers are release, odd numbers are development.

    3. Re:GIMP 2.3? by Raphael · · Score: 4, Informative

      The stable GIMP releases have even numbers. The last stable release before 2.4.x was GIMP 2.2.x, starting with 2.2.0 released in December 2004. So that was almost three years ago. There were several bug-fix releases in the meantime, up to 2.2.17.

      The unstable 2.3.x releases ended with the last versions becoming release candidates for 2.4.

      --
      -Raphaël
    4. Re:GIMP 2.3? by Anonymous Coward · · Score: 3, Informative

      I think the word you are looking for is 'linux'. The even/odd numbering convention is not used by any of the *BSDs, or by Solaris, or by plenty of unix targetted software projects.

    5. Re:GIMP 2.3? by scotch · · Score: 2, Informative

      Or even linux anymore.

      --
      XML causes global warming.
    6. Re:GIMP 2.3? by Anonymous Coward · · Score: 0

      [A]m I missing something important?
      You are missing the GNU versioning convention, which is to use odd fractions for software in development and even fractions for production releases. GIMP 2.3.x was only ever available to developers and people who didn't mind clearing up the bits when it broke.

      Actually, I'm surprised it wasn't included in Mandriva.
    7. Re:GIMP 2.3? by bvimo · · Score: 1

      Thanks for the clarification, I'm a Linux newb and there is still a huge amount to learn.

      It was only three months ago that I switched from Windows to Kubuntu.

      --
      In either case, here at Microsoft, we feel standards are important. And we have fun, too. Doug Mahugh, Microsoft
    8. Re:GIMP 2.3? by Xabraxas · · Score: 1

      I didn't know GIMP was linux only. I always thought it could be run on multiple operating systems, primarily unix based ones.

      --
      Time makes more converts than reason
    9. Re:GIMP 2.3? by pohl · · Score: 0, Troll

      That's just fucking great. The one project that had a uniform, predictable, internally-consistent versioning scheme is now well on its way to becoming "Linux2 EE 2009 UR1p1".

      --

      The "cue the foo posts in 3, 2, 1..." posts will commence with no subsequent foo posts in 3, 2, 1...

    10. Re:GIMP 2.3? by scotch · · Score: 1

      More like linux-2.6.314159265359

      --
      XML causes global warming.
    11. Re:GIMP 2.3? by jZnat · · Score: 0, Redundant

      Don't worry; only GNOME applications follow that version standard for the most part. The Linux kernel used to, but now they have their own crazy scheme which is stuck in 2.6.*. KDE, on the other hand, just does massive.major.minor releases.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    12. Re:GIMP 2.3? by pestario · · Score: 1

      Ahh the highly anticipated pi version.

      --
      :n
    13. Re:GIMP 2.3? by nawcom · · Score: 1

      be sure and re-read all the previous comments. they are talking about gimp version numbers and how it relates to linux version numbers. gimp is open source, so it is quite possible to build it for many gui OSs. i know for a fact that its been compiled for any X.org compatible OS, Mac OS X, and Windows.

    14. Re:GIMP 2.3? by doti · · Score: 1
      You mean, like Knuth's TeX?

      The intervals between such maintenance periods are increasing, because the systems have been converging to an error-free state. The latest and best TeX is currently version 3.141592 (and plain.tex is version 3.1415926); METAFONT is currently version 2.71828 (and plain.mf is version 2.71). All these systems are Y2K-compliant. My last will and testament for TeX and METAFONT is that their version numbers ultimately become $\pi$ and $e$, respectively. At that point they will be completely error-free by definition. (from http://www-cs-faculty.stanford.edu/~knuth/abcde.html)
      --
      factor 966971: 966971
  2. What about... by calebt3 · · Score: 5, Interesting

    CMYK colors and other functionality that keeps it from being able to replace Photoshop completely? Not to understate all the effort that has been put into it, but something like that does seem pretty basic for three years of development.

    1. Re:What about... by xtracto · · Score: 1

      Agree, although I am not a graphic designer (IANAGD?) I've got several friends who are (including my sister in law). Several of them have commented me that the lack of CMYK support is a *very* strong issue that prevents them from taking The GIMP seriously for their work. I do not know what exactly is although I believe it is related with the equivalence of the colors in the screen with the colors actually printed and without CMYK the equivalence is not accurate.

      What I wonder is that I know there are other open source applications that support CMYK like Scribus, and I know there is a hack-yourself-through rudimentary plugin for GIMP CMYK... why haven't it been integrated and made usable in The GIMP?

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:What about... by Sir_Kurt · · Score: 3, Informative

      CYMK (cyan magenta yellow black)IS a different colorspace model from rgb (red green blue) It is used in the print industry. These would be the color of the inks used to print ....everything. When mixed together, these colors will give a wider range of possible colors than Red Green Blue. Basically, if you are into graphic design you deal with CYMK for anything that will end up on paper.

    3. Re:What about... by chromatic · · Score: 2, Interesting

      I do not know what exactly is although I believe it is related with the equivalence of the colors in the screen with the colors actually printed and without CMYK the equivalence is not accurate.

      At a very basic level, your monitor produces colors with an additive scheme (where the base color is black and you add light to produce colors) and print uses a subtractive scheme (where the base color is white and you add colors to prevent reflection of various other colors). There are colors which one gamut can produce that the other cannot.

    4. Re:What about... by maxume · · Score: 2, Insightful

      How many people that care deeply about CMYK also care deeply about spending a couple of hundred bucks a year on software?

      GIMP needs to be better than Photoshop for those people to use it, not equivalent(because they feel a little safe with Photoshop).

      --
      Nerd rage is the funniest rage.
    5. Re:What about... by fatphil · · Score: 1

      Neither gamut is a strict subspace of the other. However, if you want to work in one of them, you generally don't want to work in the other. Different representations for different, erm, representations.

      --
      Also FatPhil on SoylentNews, id 863
    6. Re:What about... by JebusIsLord · · Score: 0

      True for CRTs, but LCDs have to add colour to an otherwise white backlight. Black is more energy-intensive than white.

      --
      Jeremy
    7. Re:What about... by jellomizer · · Score: 1

      Well I use Photoshop over the GIMP and I don't use CMYK very much as most of what I do is designed to be displayed on the screen. But before that I have used the GIMP and it seemed since I switched to photoshop my ability to make better graphics increased dramatically. It seemed that Photoshop has the right features available and the less needed features further away. The difference was dramatic for Using the GIMP for 4 years and just 1 year of Photoshop. There is defiantly a difference either it is the Interface or the features or the default settings, or just the algorithms are just right. So I would say in order for me to go back to the GIMP it will need to be Much better then Photoshop not just the same.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    8. Re:What about... by zippthorne · · Score: 1

      It really shouldn't be CMYK or RGB. It should allow you to define an arbitrary colorspace and transform. Then it should either do calculations in your colorspace or in its native colorspace by filtering through your colorspace twice. This behavior should be at the user's preference. With filters grayed out if they aren't defined for your colorspace.

      Then the whole colorspace thing could be handled by plugins. Obviously, only RGB would have to be included by default. The rest would be provided by the community.

      Color depth should also be arbitrary at the user's discretion. Filters and transforms which rely on a specific depth should be handled in the same way as color space.

      Perhaps what I'm describing isn't really the GIMP. But what is essentially a GUI front-end to a powerful suite of image manipulation functions is definitely in the spirit of OSS and UNIX. Photoshop doesn't even have arbitrary color{depth,space}.

      --
      Can you be Even More Awesome?!
    9. Re:What about... by wishmechaos · · Score: 4, Informative

      LCDs do not 'add colour': it's a substractive process. You start with white light, which contains every colour possible, and you filter it to only let through the colours you want to display (IE, if you put a red filter in front of a while light, you only let red pass, while blocking green and blue)

    10. Re:What about... by gringer · · Score: 2, Interesting
      Last time I checked (about 10 seconds ago, on a Debian unstable box, v2.4.0-rc3), it seemed like GIMP could do a few colour related things, such as:
      • Assigning a colour profile (*.icc, *.icm)
      • Converting to a colour profile (with interesting sounding words and phrases like "rendering intent, perceptual, relative colorimetric, black point compensation")
      • Decomposing an image into separate colourspace components (like RGB, CMY, CMYK, LAB, YCbCr ITU R470)
      • Recomposing an image that was previously decomposed (using the same channels)
      • Composing a series of monochrome layers into a colour image

      I'm not a graphic designer, so I'm not quite sure what all these phrases mean. Can you provide any more specifics as to what it is missing?
      --
      Ask me about repetitive DNA
    11. Re:What about... by LoonieMiami · · Score: 2, Funny

      Actually it's the other way around. RGB has a much bigger range of colors than CMYK. Just do the math, each channel in RGB goes from 0 to 255 and each one in CMYK goes from 0 to 100. When you convert from RGB to CMYK you always loose some color, images look "muddy". And then you get into the problem of color profiles, which only make things even more complicated. I've been trying to get people to use gimp at work (prepress and printing company) and as soon as they see there's no CMYK they dismiss it.......

    12. Re:What about... by Anonymous Coward · · Score: 1, Insightful

      That is so amazingly wrong that it's impressive.

    13. Re:What about... by CastrTroy · · Score: 1

      What I've always wondered is how do the graphic designers see what the output will actually be on their screen? Of the color that is printed is indeed different then what they are seeing, then how do they visualize what the printed result will look like?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    14. Re:What about... by fbjon · · Score: 4, Informative
      That's the precision of you're talking about, not range. The range in a colour space comes from which specific colours you are mixing. Losing colour when converting from one space to another is a consequence of the spaces not overlapping perfectly, i.e. some colours exist in one space but are completely outside another space (as in: no amount of mixing, bit depth and trickery will ever display that color).


      Since printing presses print with CMYK and not RGB, and CMYK is not equivalent to RGB, it makes perfect sense to use the same colour space, and hence it doesn't make sense to adopt a tool that can't do that.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    15. Re:What about... by Planesdragon · · Score: 2, Informative

      In order of effectiveness vs. expense:

      1: Proofs. A good graphics design shop will have a printer with commercial-level print quality, with, ideally, chemically identical ink and paper to what their usual print shop will use (offset vs. fully digital.)

      2: Very careful color matching. Photoshop can match colors exactly to a PANTOME color wheel, which is a selection of swatches of how a particular color will look.

      3: Fake it. Design with the expectation that "red" will range anywhere from almost-pink to almost-magenta, or whichever variety yo can get. You know, like how web designers sometimes limit themselves to "web-safe" colors.

      4: Don't bother. Go with black and white only, and don't mess with color. Make a design that relies more on contrast and design than color shading, thus leaving you both more flexible in your arrangements, and more tolerant of varying print quality.

    16. Re:What about... by socsoc · · Score: 1

      Who cares deeply about CMYK support?
      Anyone in the print industry that needs to watch a tight budget and enjoys using open source software. There are many struggling publications that utilize open source software. I have a dream of converting my shop to be Open Office, Scribus and GIMP, but until we can provide PDFs to the printer that are of the same quality as that same workflow in Adobe, we can't.

    17. Re:What about... by fbjon · · Score: 2, Interesting

      Of the color that is printed is indeed different then what they are seeing, then how do they visualize what the printed result will look like? By using software that supports CMYK and a colour calibrated monitor; this gives an approximation. Also, a good printer to test the final output.


      That said, I wonder why there are no CMYK TFT monitors? One layer of CMY that sets colour, and a K layer behind that for brightness.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    18. Re:What about... by calebt3 · · Score: 1

      IANAGD either, but using CMYK (Cyan, Magenta, Yellow, and Black) can create more colors than RGB (Red, Green, Blue). Kinda like the difference between choosing 16-bit colors and 24-bit colors in Windows. This is very desirable to professional graphics artists who need to create products with vibrant colors. You might be able to separate an image into it's CMYK equivalents, but it is one of the colors that both CMYK and RGB are capable of making. To elaborate on that: the colors Black (#000000) and White (#FFFFFF) are capable of being reproduced in a CMYK image, an RGB image, a Grayscale image, and even a monochrome image. CMYK is better than RGB in much the same way Grayscale is better than Monochrome. If an image is monochrome, a pixel is either white, or it is black. No other options. Grayscale is capable of being black, white, or 254 shades of gray in between. Graphics designers like having those extra shades.

      I am confusing myself and will now shut up. Hope this helped!

    19. Re:What about... by ColdWetDog · · Score: 2, Interesting

      Neither gamut is a strict subspace of the other. However, if you want to work in one of them, you generally don't want to work in the other. Different representations for different, erm, representations.

      Not necessarily. I'm a photographer (or so I'd like to believe). I work in RGB, LAB and, very occasionally, CMYK. Dan Margulis makes a pretty strong case for using all three color spaces on a routine basis. He also points out that using CMYK for professional level printing is complicated and difficult - a complexity that would be compounded by a photographer or graphics editor having to get used to whatever quirks a GIMP CMYK implementation would bring.

      So, for GIMP to replace Photoshop for professional level applications will take a long, long time. And for professionals, the price tag for Photoshop is just a drop in the bucket.

      I may look into this release myself since the lack of color profiles and layers has been the big hindrance for what I do. I'd still miss using LAB though...

      --
      Faster! Faster! Faster would be better!
    20. Re:What about... by hullabalucination · · Score: 1

      There's been a "separate" plugin available from the GIMP Plugin Registry for a couple of years now, which I've been using to convert my photos for professional high-end print jobs. Being a plugin, it's not as handy as built-in CMYK conversion but it's not difficult to use and gives decent results.

    21. Re:What about... by beoba · · Score: 3, Informative

      No. CMYK are subtractive colors, RGB are additive colors.

      With a piece of paper, you're reflecting light off the paper, and some of that is absorbed by the paper or by ink. The colors of the ink are determined using CMYK, because it measures absorption.

      On a display, you're blasting light at the user in the desired colors, which are specified using RGB. This is additive color, because it measures emission.

      --
      I am not a number - I am a free man!
    22. Re:What about... by calebt3 · · Score: 1

      ahh...

      Thank you for making that distinction.

    23. Re:What about... by Anonymous Coward · · Score: 0
      Yes it's wrong aside from this line,

      "Black is more energy-intensive than white."
      The natural state of LCD panels is transparent which of course means revealing the white backlight, so maintaining black would be more energy intensive This part is correct (although electricity usage for the panel is of little concern compared to the backlight... and LED backlights are where people should spend their money if they're after that)

      And yes I'm aware that Blackle is only any good on CRTs, and that a lot of energy usage info is bullshit.

    24. Re:What about... by jrumney · · Score: 2, Insightful

      Are these designers for whom RGB is inadequate using CYMK monitors, or are they designing outside the range they can see on screen?

    25. Re:What about... by BlueParrot · · Score: 5, Funny

      I'd like to suggest a colour space which treats every pixel as a small black-body, storing every colour as a long double precision floating point temperature value. It has probably already been done, and it is probably completely useless, but at least then I can troll the CMYK people by complaining that their colour-space doesn't properly support cosmic background radiation.

    26. Re:What about... by maxume · · Score: 1

      You still confirmed what I said; you aren't going to switch away from Adobe until the quality is better, despite your enjoyment of open source and budget concerns.

      --
      Nerd rage is the funniest rage.
    27. Re:What about... by slurry47 · · Score: 3, Informative

      We design outside the range of what our RGB monitors can display. The monitor just gives us a rough idea of what we're going to get. We go by the CMYK values and Pantone chip books. Pantone colors are specific, specially mixed colors -- not halftoned like CMYK. Color correction is a huge issue to say the least.

      --


      Dirt doesn't need luck.
    28. Re:What about... by ajs318 · · Score: 2, Insightful

      Oh, shut the fuck up about CMYK already. It's a piece of piss to convert between RGB and CMYK -- basically no more than an extension of de Morgan's theorem, or the star-delta transform in electronics. Your fucking printer driver does it on the fly in real time every time you print anything. And your eyes can't see more than 8 bits per colour per pixel. In fact, they can't distinguish more than four pixels per millimetre.

      As for the user interface, think about this: Reverse gear on a Ford is to the right and towards you. Reverse gear on a Vauxhall is to the left and away from you. And here's the thing: People get used to this and manage to move between cars without problems. You could get used to the GIMP's user interface if you could be bothered. In fact, if you understood the abstract concepts (like when the gear lever is in reverse, the car moves the other way) you probably wouldn't notice the user interface.

      --
      Je fume. Tu fumes. Nous fûmes!
    29. Re:What about... by klubar · · Score: 1

      For more accuracy you can add:

      * Proof prints (from a carefully colormatched printer); frequently using a chemical process

      * Print runs on test presses (sometimes used for very high volume catalogs printed on gravure presses)

      And finally, there is yet another opportunity to fix color on press (mostly for offset, difficult to do with gravure)

    30. Re:What about... by ajs318 · · Score: 3, Interesting

      You just made my day.

      If you hadn't posted that, I would have had to post about my idea for representing each pixel as a 256-bit floating point number representing the wavelength of light it emitted, and watching the CMYK proponents squirm and splutter when told their preferred colour space was unable to handle infra-red and ultra-violet. Hell, if you kept enough bits for the exponent, there's no reason why it couldn't reach comfortably into MW radio!

      Beside which, at the end of the day it's just an AND-OR transform. RGB is about ORing colours, CMYK is about ANDing colours (cyan reflects blue OR green, magenta reflects red OR blue, yellow reflects red OR green and black doesn't reflect anything; cyan and yellow mixed together reflect [blue OR green] AND [red OR green] = green.) CMYK support isn't the real issue, any more than religion is the real issue in Northern Ireland -- if the Roman Catholic Church and the Church of England re-merged, the Paddies would still be fighting over something.

      --
      Je fume. Tu fumes. Nous fûmes!
    31. Re:What about... by webrunner · · Score: 1

      This is precisely the mindset that lead to Gimp being so.. gimped in the first place. People in one industry, making the program, say, "They say they want this, but I don't think they do" and then refuse to implement it.

      Why do you think the Gimp interface is so terrible?

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    32. Re:What about... by jrumney · · Score: 1

      I asked a simple question. If you have the answer, please tell. Responding with unrelated speculation about the mindset of Gimp developers is not constructive.

    33. Re:What about... by jrumney · · Score: 1

      Thank you for confirming that the designers are not using either RGB or CMYK but Pantone colors. Now can you enlighten me on how CMYK support is so important to this process?

    34. Re:What about... by Arthur+B. · · Score: 1

      But then you'd only have something from black to infrared, red ... white. What you should really have is a list of coefficient describing the whole spectrum of the color. Also it'd be useful for tetrachromic people.

      --
      \u262D = \u5350
    35. Re:What about... by fbjon · · Score: 1

      Because RGB and CMYK are not equivalent. Converting from one to the other is a lossy process, in some cases unacceptably lossy. The final product must be in CMYK, because that's what ends up on paper.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    36. Re:What about... by fbjon · · Score: 1

      Yes, if the monitor is RGB, then they are (sometimes) designing outside of the range of the screen. That's what test prints and colour books are for.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    37. Re:What about... by wvmarle · · Score: 1

      That said, I wonder why there are no CMYK TFT monitors? One layer of CMY that sets colour, and a K layer behind that for brightness.

      Light mixes differently from ink. This has to do with the light receptors in the eye: we have receptors for red, green and blue - all three of them together are interpreted by our brain as white. That's why monitors, TV's, and the old-fashioned beamers have three colours. Those old beamers had three beams: one for each colour.

      Ink colour blending works different. There you need cyan, magenta and yellow to create all the colours, and black to make it darker. White is not included as paper is the white, the fifth ink you need to be able to create any colour. Apparently there is some colour intensity included in the CMYK stuff. I don't know about that.

      Wouter.

    38. Re:What about... by 4D6963 · · Score: 1

      my idea for representing each pixel as a 256-bit floating point number representing the wavelength of light it emitted

      That's fine and dandy, but only one figure isn't enough (try making white with that technique). However you could represent each pixel using an array of numbers (integers are fine) that would represent the portion of the light spectrum you're interested in.

      --
      You just got troll'd!
    39. Re:What about... by VE3MTM · · Score: 1

      This has to do with the light receptors in the eye: we have receptors for red, green and blue - all three of them together are interpreted by our brain as white

      Close, but it's not quite that simple. Here is a diagram showing the response curves of the photoreceptors in the eye. Coloured ones are cones, dotted one is the rods.

      Ink colour blending works different. There you need cyan, magenta and yellow to create all the colours, and black to make it darker.

      Ink is subtractive, light is additive. That's the difference. If you wanted to create an LCD for the CMYK colour model, you would have to first develop electrode elements that darken to cyan, magenta and yellow instead of the normal grey-black. I'm no chemist, so I have no idea if this is even possible (the fact that no such display exists tells me that no, this is not possible). If you developed these, then you could create a display where the pixels have layers that selectively filter out each of those colours, plus a grey-black one for the "K".

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Whoops, silly middle mouse button...
    40. Re:What about... by 4D6963 · · Score: 1

      Also it'd be useful for tetrachromic people.

      Sure, for tetrachromic women with tetrachromic displays. Oh wait.. ;-)

      --
      You just got troll'd!
    41. Re:What about... by webrunner · · Score: 1

      Well the simple answer is that they rely a lot on printing proofs and such. Color-corrected monitors do sometimes help as well (although they're not accurate).

      You're never going to get exactly the same view on a monitor anyway even if it was CMYK, due to the simple fact monitors are lit.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    42. Re:What about... by soliptic · · Score: 1

      Thank you for confirming that the designers are not using either RGB or CMYK but Pantone colors. He/she said nothing of the sort! In fact, they specifically said the opposite:

      We go by the CMYK values and Pantone chip books.
      Pantone does not replace RGB or CMYK.

      Now can you enlighten me on how CMYK support is so important to this process? Pantone specifies single, exact colours. Commonly used for logos, for example - a corporate colour which has to be EXACTLY on brand. It doesn't do a full spectrum of colours.

      For example, a brochure with a photo on the cover would print the photo in CMYK and then use a pantone spot colour for the logo.

      Disclaimer: I do do some design work, but only very rarely for print.
    43. Re:What about... by jZnat · · Score: 1

      Have you tried out Krita yet? As of the latest KOffice 1.6.3 release, I know for a fact that Krita supports several colour spaces including RGB (8-bit int, 16-bit int, 16-bit float, and 32-bit float per channel), CMYK (8-bit and 16-bit per channel), greyscale (8-bit and 16-bit), L*a*b (16-bit per channel), LMS cone space (32-bit float per channel), watercolours, and YCbCr (8-bit and 16-bit per channel). Apparently, Krita is designed such that supporting different colour spaces (and profiles along with each one) is trivial and thus supports all the common ones (as far as I can tell).

      Oh yeah, and the bit Krita has going over GIMP when it comes to competing with Photoshop: its interface is remarkably similar to Photoshop's.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    44. Re:What about... by JonathanBoyd · · Score: 1

      any more than religion is the real issue in Northern Ireland -- if the Roman Catholic Church and the Church of England re-merged, the Paddies would still be fighting over something.

      Well, the CoE doesn't have any presence here (it's the Church of Ireland) and most Protestants are actually Presbyterians, so I doubt it would make much difference :^) But you're correct in spirit.

    45. Re:What about... by Anonymous Coward · · Score: 0

      If you hadn't posted that, I would have had to post about my idea for representing each pixel as a 256-bit floating point number representing the wavelength of light it emitted,
      Even that would not be sufficient. The colors between violet and red on the color wheel are not a single wavelength (never mind "white"). And then there's metameres -- combinations of light frequencies that stimulate the eye in the same way. Sure, they may look identical, but pass them through a color filter and they look totally different! So you really need a 1D function of wavelengths per pixel... And even that wouldn't capture polarization or interference. And since most pictures are images of the real world, you should probably just give up on the 2D array of pixels and start with a 5D lightfield.

      And once you had all that, then you'd be able to gloat, "WHERE IS YOUR CMYK, NOW?"
    46. Re:What about... by Eponymous+Bastard · · Score: 1

      Wrong.

      I'm sitting in front of an LCD right now. If I lean in I can see the pixels (1280x1024 17" screen). I see columns red green and blue, separate pixels from each.

      Yes, each green pixel is made by putting in a green filter (subtracting all but the green) but that's not what additive/subtractive means in this case.

      Color is mixed in an additive process, whereby your eye optically blurs out adjacent pixels and then the colors from the different pixels are mixed. If you want white you light up the individual pixels, which creates three very bright dots of different colors, which are then added to create white. The fact that mechanically you light up the pixels by diasabling their absortion is of no interest to the discussions.

      Paints are substractive, for example.

    47. Re:What about... by wishmechaos · · Score: 1

      I never said LCDs are substractive. I just corrected the parent about his notion of 'adding colour to light'. Jeeze.

    48. Re:What about... by CastrTroy · · Score: 1

      However, everyone's eyes interpret the colors differently. Think about color blindness, only to a lesser extent. I'm pretty sure that everybody perceives colors differently. So what looks right to the graphic designer would look different to every single person looking at the design.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    49. Re:What about... by Anonymous Coward · · Score: 0

      If only this was the case then all web designers will use Gimp, because they don't need CMYK, but my brother told me that they use photoshop because it's more user friendly.

    50. Re:What about... by Anonymous Coward · · Score: 0

      I never said LCDs are substractive. I just corrected the parent about his notion of 'adding colour to light'. Jeeze.

      WTF? You said:

      LCDs do not 'add colour': it's a substractive process.

    51. Re:What about... by calebt3 · · Score: 1

      it's more user friendly. Beauty is in the eye(s) of the beholder.
      User-friendly is a matter of personal preference.
    52. Re:What about... by fbjon · · Score: 1

      If you wanted to create an LCD for the CMYK colour model, you would have to first develop electrode elements that darken to cyan, magenta and yellow instead of the normal grey-black. I'm no chemist, so I have no idea if this is even possible (the fact that no such display exists tells me that no, this is not possible). If you developed these, then you could create a display where the pixels have layers that selectively filter out each of those colours, plus a grey-black one for the "K". That's my point when I posed the question. A TFT works by having a fairly uniform, white backlight, which shines through subpixels that filter the light into RGB, and vary the brightness by various means depending on technology. A black pixel is achieved by completely blocking the light for all subpixels. Instead of RGB, why not CMY, then? An additional layer of non-filtered pixels behind or in front, with each pixel exactly covering the three subpixels of the other layer, would give better contrast as well. Perhaps I should patent this...
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    53. Re:What about... by fbjon · · Score: 1

      The difference is probably not that great in practice, however. At least not statistically.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    54. Re:What about... by VE3MTM · · Score: 1

      You could have a uniform white backlight for a CMYK LCD, too. The only differences are that the colour elements would be "in series" (to use an electrical analogy), rather than "in parallel" like an RGB, and that they would darken to the colours rather than to black (except for the "K", obviously). They would need to vary between transparent and cyan (or magenta or yellow) rather than transparent and black.

      It would be cool, but I don't know nearly enough about electrochemistry to pull it off.

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 Whoops, silly middle mouse button...
    55. Re:What about... by CastrTroy · · Score: 1

      No, but why spend hours figuring out how some color will look in a magazine when the color will appear different to the person based on many things such as their own eyes, lighting type (sun, fluorescent, tungsten, halogen), lighting levels, and so many other variables.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    56. Re:What about... by fbjon · · Score: 1

      The only differences are that the colour elements would be "in series" .... They would need to vary between transparent and cyan (or magenta or yellow) rather than transparent and black. I don't think they'd need to be in series. An RGB monitor only seems to display a range of colours because the pixels are too close together to discern at normal viewing distance. The same would seem to apply no matter what the colours are.


      You're right, however, about the transparent-colour rather than transparent-black part. I didn't think of that, and it kills the simplicity of the idea. I still think it should be possible though, with some modifications of current technology, to have the light filter to a colour instead of blocking out completely

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    57. Re:What about... by fbjon · · Score: 1

      The colour will be different in the absolute sense, but not that much relative to its surroundings.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  3. Most important thing by moderatorrater · · Score: 4, Insightful

    I hope they moved the gui closer to that of Paintshop. I can't tell you how many times I've been unable to edit an image for one reason or another, or the expected behavior is what happens. I know a lot of people love GIMP and its scripting abilities, but seriously, when they're trying to enter the market dominated by a few programs with that same gui and behavior, they should replicate it.

    1. Re:Most important thing by jklappenbach · · Score: 5, Informative

      I don't know about Paintshop, but there's a Photoshop-esque makeover for GIMP called Gimpshop. It has a couple of rough edges, but it's a testament to the modularity of design that a self-declared novice developer could take the existing GIMP framework and remake it in PS's image.

      The download link can be found here.

      http://www.gimpshop.com/download.shtml

    2. Re:Most important thing by domatic · · Score: 3, Insightful

      but seriously, when they're trying to enter the market dominated by a few programs with that same gui and behavior, they should replicate it.

      But then there is this other group of people who will complain that GIMP is just being a PhotoShop wannabe and not innovating. If one wants something that acts Just Like PhotoShop then the thing to do is suck it up and buy PhotoShop.
    3. Re:Most important thing by Blakey+Rat · · Score: 5, Insightful

      But then there is this other group of people who will complain that GIMP is just being a PhotoShop wannabe and not innovating.

      Yeah, but it's already not innovating. It's just not innovating with a crappy UI, as opposed to not innovating with a good UI.

      BTW, a good UI doesn't (necessarily) mean Photoshop. Paint.NET for Windows has a pretty damned good UI, and it's not much like Photoshop at all.

    4. Re:Most important thing by Jorophose · · Score: 0

      A lot of GUIs are shit. MSN Messenger, AIM, WMP11, IE.

      Should we go around and copy their UIs?

    5. Re:Most important thing by khellendros1984 · · Score: 3, Interesting

      Gimp's UI makes more sense on a XWindows system where you can set the individual sections of the UI to stay on top. For instance, I can keep the image full-screen on one monitor while using the editing tools on a second monitor. I'd like to see a single-window app like Photoshop do that!

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Most important thing by GiMP · · Score: 4, Insightful

      What exactly is wrong with the UI in the Gimp? I have always preferred the UI of the Gimp to Photoshop. I think the biggest complaint of users of Paintshop and Photoshop is that the Gimp does not use MDI. Yet, for many, this is an advantage as it works better with multiple monitors and allows for greater multitasking. (Linux and MacOS users tend not to maximize apps). Plus, if you really want MDI, just use a virtual desktop. Even Vista has them, and they offload the "window grouping" from the application to the OS, like it should be done.

    7. Re:Most important thing by Hennell · · Score: 5, Informative

      If you have actual ideas for the GIMP UI go mention them at http://gimp-brainstorm.blogspot.com/ rather then just complaining here. They are aware the UI is generally disliked, they just need the best ideas of how to change it.
      ---
      Did the Ancient Egyptians play stone, papyrus, scimitar?
      ---

    8. Re:Most important thing by blhack · · Score: 4, Interesting

      IMHO:

      Photoshop is going to soon suffer the same problem that i see for IBM. Open source is really starting to gain momentum. My fellow art nerds and I are all poor. We can't afford to go out and buy expensive software like photoshop; so what do we do? We go out and buy a wacom, get ourselves a copy of the GIMP and go to work. When we start getting ourselves into decision making positions, what are we going to choose? A very expensive and (imho) difficult to use piece of software like photoshop? Or a very familiar, and 100% free piece of software like the gimp?

      Similarly, IBM has really shot themselves in the foot with the OS/400 platform. Here you have a a really really rock solid piece of software, arguably one of the most stable operating system/platforms in existence today, but you have a problem. If I wanted to go out and learn OS/400, I mean REALLY learn it (the way that i can with Linux/BSD) I wouldn't be able to. It is FARRRR to expensive for a hobbyist like myselft to get into.
      Now ask yourself, if I, or my equally poor nerd brethren, go out into the job market and are tasked with building a database for whoever we start working for, what are we going to choose? Are we going to go with the familiar, very capable, and very FREE database called MySQL or Postgres (running on top of a *nix of course)? Or are we going to opt for a very cumbersum (I mean this from the perspective of somebody who has never developed on it before, it might be very elegant for all i know) very expensive, and VERY unfamiliar database such as DB2 (which is what runs on OS/400).

      Both IBM and adobe have shot themselves in the foot in this regard. Today's hobbyists are tomorrows decision makers, and they are going to choose what they are accustomed to.

      --
      NewslilySocial News. No lolcats allowed.
    9. Re:Most important thing by ArAgost · · Score: 4, Insightful

      Photoshop does this pretty well on my Mac :)

    10. Re:Most important thing by bendodge · · Score: 1

      GIMP needs a GUI makeover to be more like Krita.

      --
      The government can't save you.
    11. Re:Most important thing by necro2607 · · Score: 1

      Paintshop? You're joking, right? Or maybe you meant Photoshop? ...

    12. Re:Most important thing by Anonymous Coward · · Score: 0

      i think the interface is "fucking awesome!"

    13. Re:Most important thing by dbIII · · Score: 1

      when they're trying to enter the market dominated by a few programs with that same gui and behavior, they should replicate it

      If you get an almost exact copy the differences in an almost identical workflow would trip people up. It is a different program and does a few things differently. The largest complaint seems to be about multiple windows - something that is very useful in X windows even if it is a bit of a pain in MS Windows.

    14. Re:Most important thing by Anonymous Coward · · Score: 0

      GIMP isn't exactly that hard to get used to. Right click on an image, and every option is there organized in the menus. I can understand a person finding it different at first, because yes, it's different. But if you are unable to edit an image, then I really doubt you tried.

      "Get off my lawn" is not a feature request.

    15. Re:Most important thing by SuseLover · · Score: 1

      I have never used Photoshop so I have no pre-conceptions of what an image manipulation gui should be like. I don't find GIMP that hard to use at all. It has been able to do everything I have ever needed to do to images an for free to boot.

    16. Re:Most important thing by theheadlessrabbit · · Score: 1

      I have gimpshop.

      to be honest, its not very good, it is still quite unusable for my needs.

      how about some CYMK? honestly, photoshop has had that for how long now? 10 years?

      and what about the ability to load large files. why is it that i can load a 10 Gb File in photoshop, and edit it without too much slowdown, but loading a 10 Mb jpeg causes gimpshop to crash?

      I was reciently making a lame gif animation to use for a friends movie, of a red dot moving over a map of the earth. i couldn't do that with gimpshop. the 8Mb jpeg of the earth was too much for gimpshop. I had to edit the damn thing in paintbrush! if paintbrush can do something that gimpshop can't (in my case, load a jpeg file in a reasonable amount of time) then you have got a big problem.

      The new version of Gimp did adopt a more photoshop style layout, and over all, 2.4 is a huge improvement, but it is still not of any use to me due to its missing features.

      --
      -I only code in BASIC.-
    17. Re:Most important thing by Blakey+Rat · · Score: 4, Funny

      Dude, your username is "GiMP". Would you seriously ever admit any shortcoming to a product so beloved you named your user account after it? Seriously.

    18. Re:Most important thing by Raphael · · Score: 4, Interesting

      GIMP needs a GUI makeover to be more like Krita.

      You might be surprised to learn that some GIMP developers and Krita developers have been talking with each other for a while.

      While the interface used by Krita is interesting, it is not suitable for everybody. In particular, several artists and graphics professionals using GIMP want to be able to use their dual-screen setups in the most efficient way, by distributing the image windows and the docks (with the tool options and other tabs) freely over both screens. This is difficult to do when everything is embedded inside a single large window.

      The current GIMP user interface is far from ideal and all developers know that. But it is not so easy to redesign it without breaking some of the features that some users came to rely on. Some major improvements to the user interface are planned for future versions, though.

      --
      -Raphaël
    19. Re:Most important thing by justin12345 · · Score: 1

      My fellow art nerds and I are all poor. We can't afford to go out and buy expensive software like photoshop; so what do we do? We go out and buy a wacom, get ourselves a copy of the GIMP and go to work. When we start getting ourselves into decision making positions, what are we going to choose? A very expensive and (imho) difficult to use piece of software like photoshop? Or a very familiar, and 100% free piece of software like the gimp?

      I agree. Back in the day, 'they' would just snag a copy of Photoshop off one of the computers at work or school. It was copyright infringment, but it ensured that later, when they had real money to spend, they would choose Photoshop as it was what they knew. Now that Adobe has CS locked down like a copy of Vista, I wonder if OSS or maybe a commercial company might come in and knock them off their cloud.

      --
      Cool art gallery, if you're into that sort of thing.
    20. Re:Most important thing by bendodge · · Score: 1

      I had another idea: the main panel and layers ought to be combined into a single tabbed window and stuck the side like Google Toolbar does on XP (it makes maximized applications think that the screen is smaller, so it is never hidden).

      But this probably wouldn't float because it has to work on so many platforms.

      --
      The government can't save you.
    21. Re:Most important thing by Bluesman · · Score: 5, Funny

      Maybe he just can't walk. Let's have a little class, and not make fun of people for their disability or odd sexual proclivities.

      --
      If moderation could change anything, it would be illegal.
    22. Re:Most important thing by MobileTatsu-NJG · · Score: 4, Informative

      "For instance, I can keep the image full-screen on one monitor while using the editing tools on a second monitor. I'd like to see a single-window app like Photoshop do that!"

      Despite popular belief, Photoshop's panels aren't stuck inside of the parent window. You can do exactly as you described in Photoshop, and it's been that way for at least two years.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    23. Re:Most important thing by fyngyrz · · Score: 2, Interesting

      Actually, my biggest complaint about the Gimp (v2.2 on the Mac), and the biggest single time-waster, is that it doesn't remember many user settings. For example, I open the program, go to open an image, it's forgotten - again - where I was (in my image directory, where else?) when I closed the program. Time to navigate the filesystem tree... again... I go to scale an image, and it's forgotten I want bicubic, that I want percent, not pixels - and this is inside the very same session. A whole bunch of UI interactions ensue that are entirely unnecessary.

      Well, that and the "window isn't active, and so ignores your mouse operation and simply activates, instead" issue, but that's not strictly the Gimp's fault, or at least, that's my impression. Lots of programs have that problem on the Mac.

      Well, I look forward to 2.4. Hopefully usability has been looked into.

      --
      I've fallen off your lawn, and I can't get up.
    24. Re:Most important thing by Jeff+DeMaagd · · Score: 1

      Talk about obsolete information. Photoshop is no longer "stuck" as a single window or single display app, and it hasn't been for some time now.

    25. Re:Most important thing by maxume · · Score: 1

      It would be ugly as shit, but with the extended desktop in windows XP, you could just make the main photoshop window take up all the space on both monitors and then arrange the child windows as you saw fit.

      --
      Nerd rage is the funniest rage.
    26. Re:Most important thing by Mr+Z · · Score: 4, Interesting

      I can tell you some things that drive me nuts in GIMP 2.2. (I haven't tried 2.4 yet.)

      • Pet Peeve #1: Image selection in the layers dialog

        The Layers dialog has two modes for deciding which image's layers it'll tell you about: Either you have to explicitly select it from a drop-down, or have it auto-switch to the last image which had focus. Either way, more often than not, it seems to have the wrong image selected for me. Why?

        If I'm hopping back and forth between images, say, cutting things from one and pasting them in the other, the drop-down selection will be wrong almost 100% of the time, simply because I'm hopping back and forth between images. So even though I've raised the imagine I'm interested in, and perhaps pasted something into it (which I now need to go anchor to a layer), the layers dialog points at the image I cut from, not the image I'm pasting into. So what about automatic mode?

        That one sucks too. I have my window manager set to "focus follows mouse." I have only so much screen real estate. In all likelihood, the image I cut from or yet some other image lies on the path between the image I pasted in, and the layers dialog. In some cases, it can be next to impossible to move from the image I'm working with and the layers dialog without brushing past another image--thereby causing the layers dialog to select the wrong image. Again, it loses.

        What I really want is the layers dialog to pick up the image I most recently interacted with. Gaining focus does not count as interaction. I should have to click something (even dead-air) or press a key to send an event into a given image's window before the layers dialog switches over to that image.

      • Pet peeve #2: Layer naming in the layers dialog

        If you want to rename a layer in Gimp, you can double click its name in the layers dialog and start typing. So far, so good. BUT, if you don't hit [Enter], but instead just move along and click elsewhere, it'll revert your edit. This makes editing a large number of names really tedious and error prone.

        (I've got a few other pet peeves with the layers dialog, such as lacking a way to select a layer AND make it the only visible layer in one go, or locking subgroups of layers together for motion rather than only having a global "lock together", or selecting groups of layers to act on simultaneously with a filter, or raising/lowering layers as a group, but I'll stop there.)

      • Pet peeve #3: Editing at image boundaries.

        If your image is smaller than the image window, you can over-stroke an image, which is great. You can even do point-to-point strokes with both endpoints outside the image. This is fairly handy. You can't do this, though, if the image is greater than or equal to the visible area. There's no overstroke zone around the image. You either have to zoom out, or make an oversized canvas to center your image in.

        Ok, suppose I go the oversized canvas route... oversized by how much? It really depends on how zoomed in or out you are. In reality, the amount of overstroke zone you need remains fairly fixed regardless of zoom level, so this isn't really an ideal solution.

      • Pet Peeve #4: Getting the wrong layer when trying to move things

        If a given layer has a lot of "thin" structures in a sea of transparency, the move tool often grabs the layer behind rather than the layer intended, even if the intended layer is the currently active layer. GIMP should "fuzz" the opaque areas out a little bit to make them more grabbable, because chances are that's what the user wishes to move. I don't remember a time when I accidentally grabbed a layer that was too high on the Z-ordering. I curse endlessly when I grab the layer below the one I wanted though, and that happens regularly.

      • Pet Peeve #5: Not actually selecting the tool I just clicked.

        If I click on a tool and move away too quickly, the tool gets a highlight box around it, but doesn't actually get se

    27. Re:Most important thing by MobileTatsu-NJG · · Score: 1

      "I think the biggest complaint of users of Paintshop and Photoshop is that the Gimp does not use MDI. Yet, for many, this is an advantage as it works better with multiple monitors and allows for greater multitasking."

      Photoshop's windows are not stuck inside of their parent, so you actually do get the multi-monitor support. However, not everybody working in Photoshop wants all the shit underneath Photoshop on the screen when they're working on the image. I don't know if the GIMP is like that or not, but if it doesn't actually have a full-screen mode, that sucks major ass for some people.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    28. Re:Most important thing by animalmindreader · · Score: 1

      It's been that way since PhotoShop 6 came out in 2001.

    29. Re:Most important thing by dbcad7 · · Score: 1

      I believe he asked YOU what you thought was wrong with the UI.. whether or not likes Gimp doesn't mean that what he might say in response to your answer would be biased.. he might agree with you, or he might point out something you didn't know... For all you know, he may have the power to fix the dang thing to your liking... but you can't get past his username, so who knows.

      --
      waiting for ad.doubleclick.net
    30. Re:Most important thing by moosesocks · · Score: 4, Interesting

      The single-window paradigm is a limitation of Windows, and not necessarily Photoshop. The mac version handles multiple monitors gracefully, and always has. The tool palettes also disappear when the app's not in focus -- there's no reason why they need to be separate windows, or even visible when the app's not being used.

      Photoshop is also one of the few apps where the "Menus at the top" scheme makes sense virtually all the time. There are cases in which I don't like it, but for applications like Photoshop or the GIMP, which commonly manage several windows at once, there is absolutely no doubt that Apple's windowing paradigm is the best of the bunch. It certainly accounts for a good portion of Apple's dominance in the creative design industry dating back to the 90s.

      I believe that recent versions of PS gained the ability to pop the canvas and pallets out of the main "root" window on Windows. You've still got the root window hanging out somewhere with the menubar in it, but you don't actually need to have anything in it. It's not optimal, but it's a limitation of the OS more than anything else.

      (Disclaimer: I'm not suggesting Apple's got the best scheme overall. There are certainly situations where Windows or X are clearly more efficient, and there are a lot of aspects of the OS X GUI that "bug" me. My "ideal" GUI would probably be some combination of Windows 2000, Mac OSX, and Xfce)

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    31. Re:Most important thing by moderatorrater · · Score: 2, Insightful

      That's actually not useful in the slightest, because they're not interested in becoming more like Photoshop, they require a reason for changing the UI. Apparently they don't realize, completely ignore or have too much of a chip on their shoulder to admit that sometimes "because everyone on the fucking earth already knows how to do it this way" isn't a valid reason.

    32. Re:Most important thing by Anonymous Coward · · Score: 0

      the GIMP's UI Sucks; it's a throwback to the old days when people only used a single app at a time. IF (and that's a HUGE if), you're ONLY running the GIMP, then it doesn't matter to you that it's near damn impossible to switch properly between apps. But for the majority of users, you need to be able to Alt-TAB to switch...

      If only they gave us the choice between this piece of **** of a GUI and something more useable...

    33. Re:Most important thing by osu-neko · · Score: 1

      Re #4: This one used to bug me until I figured out I could set the GIMP move tool to always use the active layer and not to switch which layer I'm working on based on where I click the move tool. Of course, this makes moving multiple layers around more cumbersome (you have to first select the layer, then move it) but if you were with transparent layers a lot, it's the only way to not go stark-raving mad.

      --
      "Convictions are more dangerous enemies of truth than lies."
    34. Re:Most important thing by bberens · · Score: 1

      How about making it skinnable or theme-able. Lots of apps have it and allow customization of look/feel to varying degrees. It's not THAT hard to make duplicate forms, one an MDI client and the other a standard window...

      --
      Check out my lame java blog at www.javachopshop.com
    35. Re:Most important thing by fyngyrz · · Score: 4, Interesting

      Interesting. Have you tried WinImages (if you're working under Windows)? It addresses all those issues, and many more. The UI is not like Photoshop's or the Gimp's, and is demonstrably more efficient in terms of what gets done per UI interaction count.

      Sounds like you're a real layers fan; WinImages has more layering power than anything else out there, hands down. 70+ blend modes, non-destructive geometric edits including scaling and rotation and a lot more.

      I know this because I wrote a lot of it. ;-)

      --
      I've fallen off your lawn, and I can't get up.
    36. Re:Most important thing by Anonymous Coward · · Score: 0

      The stupid thing always had "it's own" clipboard on Windows too; all other apps on Windows use the Windows clipboard - but not GIMP. So you could never copy/paste between other apps and the GIMP. That one killed GIMP for me. I used to always load it up, but I don't even bother anymore.

    37. Re:Most important thing by lahvak · · Score: 1

      That's easy to do with GIMP. Simply use a tabbing window manager to make a tabbed window out of the two panels, configure your window manager so it will always stick this window at the same place of the screen, and so that it will never maximize a window to cover it.

      --
      AccountKiller
    38. Re:Most important thing by noldrin · · Score: 1

      Thank you, I've always hated the UI for Photoshop. I'm told it makes sense if you are a photographer, but I've never liked it personally. I thought Aldus Photostyler had a really good GUI. The GIMP has a pretty good GUI, and I find it easier to do things than in Photoshop.

    39. Re:Most important thing by lahvak · · Score: 1

      I don't know. i always thought that since the market leader is Photoshop, they should make the GUI somewhat close to that of Photoshop. And I think they did that quite well. There are couple of quirks, but the overall feel is pretty close to Photoshop, as far as I can tell.

      --
      AccountKiller
    40. Re:Most important thing by Anonymous Coward · · Score: 0

      Regarding Pet Peeve #1: Have a look in the "Window Management" section in the preferences. There you can control if focussing a window makes it active or not.

      This option unfortunately is necessary, since click-to-focus users expect the image to become active when they click the window managers title bar...

    41. Re:Most important thing by lahvak · · Score: 1

      I don't know, but wasn't it that way in Photoshop, like, always?

      --
      AccountKiller
    42. Re:Most important thing by bendodge · · Score: 1

      GIMP is not just for Windows, remember.

      --
      The government can't save you.
    43. Re:Most important thing by arodland · · Score: 1

      1) A decent suggestion but probably not one easily implemented. Personally I think the problem is focus-follows-mouse, which is like, so last century. If you had to interact with a window to focus it, there would be no problem. :)
      2) Some valid (if, I think, pretty minor) criticisms. Tell the request tracker about them, and meanwhile, learn to press enter, or to make the two clicks necessary to do something.
      3) I'm not sure if I'm interpreting this right, but basically you just want the scroll bars to be able to go "past" the edge of the image so that you can see some of the "dead space" like you get when the image view is smaller than the image window? Okay, yeah, that'd be useful.
      4) Non-issue, as already pointed out.
      5) Affects every computer program ever made that uses a mouse. A drag is not a click. If you leave the widget before you release the mouse button, you don't register a click. The solution is to not do that.

    44. Re:Most important thing by Cal+Paterson · · Score: 1

      GTK is theme-able. There is no reason for GIMP to rewrite that stuff.

    45. Re:Most important thing by garett_spencley · · Score: 1

      I feel the exact opposite about the multiple windows, especially when it comes to multi-tasking. I don't have multiple monitors, however.

      When I've got a dozen apps open I need my image editor to work as ONE APPLICATION. Not 5. With photoshop and it's MDI it's dialogs are always visible and if they get in the way I can disable them until I want them. With the Gimp when I need something I have to go searching for it. That means going to my task bar and reading a list of windows that I need rather than just clicking on the Gimp's task and up comes everything where I left it and ready to resume my image editing. That is a HUGE pet peeve of mine and one that can really only be solved with a dedicated work space for The Gimp. I find Photoshop to be so much more productive in that regards.

    46. Re:Most important thing by Anonymous Coward · · Score: 0

      In some cases, it can be next to impossible to move from the image I'm working with and the layers dialog without brushing past another image--thereby causing the layers dialog to select the wrong image. Again, it loses.

      File->Preferences->Window Management->Activate the focused image (deselect!)

    47. Re:Most important thing by thealsir · · Score: 1

      Sorry, I just can't tolerate the whole cluttered-mess look of things. I like it when things are "docked" into one window. Makes it easier to multi-window anyway IMO.

      Multi monitors, different story - I like the space benefits of having all the widgets on monitor two with a huge empty workspace on the main monitor.

      --
      Do not downmod posts "overrated" simply because you disagree with them.
    48. Re:Most important thing by Cl1mh4224rd · · Score: 1, Insightful

      . . .but it's a testament to the modularity of design that a self-declared novice developer could take the existing GIMP framework and remake it in PS's image.

      That's great. Now all we need is an expert UI designer. Hell, at this point I think I'd even settle for a novice UI designer.

      Seriously. Enough with the thousands of icon sets and makeovers. FOSS projects like The GIMP need to seriously recruit (or listen to) UI designers.
      --
      People will pass up steak once a week, for crap every day.
    49. Re:Most important thing by pizzach · · Score: 1

      Gimp's UI makes more sense on a XWindows system where you can set the individual sections of the UI to stay on top. For instance, I can keep the image full-screen on one monitor while using the editing tools on a second monitor. I'd like to see a single-window app like Photoshop do that! You can on Photoshop on the Mac. The GIMPs little toolbar windows resemble the Photoshop toolbar windows except that the Photoshop windows are much smarter. They automagically always float above the document and automatically hide themselves when no document windows of Photoshop are active so as not to cause unneeded clutter. I wish GIMP would do this, but I don't think linux has this class of window.

      Don't they have a striking resemblance?
      http://www.thinksecret.com/archives/photoshopx.jpg
      http://developer.gimp.org/screenshots/gimp-svg-import.png

      Personally don't like the single window mode of Photoshop on windows. Its like an odd hack of the program to get it to be usable on an operating system that doesn't group windows by application. But if they didn't do it, then Photoshop on Windows would probably have the same usability problems as the gimp.
      --
      Once you start despising the jerks, you become one.
    50. Re:Most important thing by Fallingcow · · Score: 1

      Which window managers support tabbing?

    51. Re:Most important thing by NMerriam · · Score: 1

      What exactly is wrong with the UI in the Gimp?


      Pretty much every person I've ever shown the GIMP to has the same issue, which is that the window behavior is insane and baffling. Yes, if you use specific window managers with specific settings, you can make it less insane, but that doesn't make it any less of an issue. First off, because most computer users don't have the slightest clue what a window manger is, much less have the ability to change it, and secondly because no other program on any system behaves like the GIMP.

      It's one thing to come up with new window behavior because you think you have a usability improvement, but the GIMP devs seem to have developed the application behavior to spite any user that doesn't run X with the dev's choice of window manger. The idea that it should be functional out of the box on all supported systems just seems to be something they can't comprehend despite the years of criticism.
      --
      Recursive: Adj. See Recursive.
    52. Re:Most important thing by Anonymous Coward · · Score: 0

      isn't a valid reason.

      It's only a valid reason for Photoshop fanboys who refuse to admit that holding down a button to get more buttons was not a good UI choice. Or that adding the little black dot in the corner didn't make it better.

    53. Re:Most important thing by vondo · · Score: 1

      I just tried this. In Krita you can tear off any tool you want except for the top toolbar/menu.

      I don't have a dual monitor setup at the moment, but I assume you can relocate those to a different screen.

    54. Re:Most important thing by lahvak · · Score: 1

      Just from the top of my head, of course twm, then fvwm and compiz-fusion (with appropriate modules). These I am sure of. I seem to remember hearing about one of the other window managers, like fluxbox or windowmaker or one of those having a tabbing support, too.

      --
      AccountKiller
    55. Re:Most important thing by LurkerXXX · · Score: 0, Flamebait

      Wow, you can have the tools on one monitor and the image on another!!!

      It's JUST LIKE PHOTOSHOP!

      I guess Photoshop makes more sense on XWindows too then eh?

      Seriously, don't bash software if you've never used it and don't have a clue about it. Photoshop already has the feature that you say makes your app superior.

      Mod this yahoo down.

    56. Re:Most important thing by Anonymous Coward · · Score: 0

      Where can I send a copy of the Photoshop manual?

      Seriously -- say what you will about Adobe, but they still ship big, correct, *useful* manuals. I didn't understand Illustrator at all when I first tried it, but after reading the first 10 pages of the manual, I totally got it. They explained not only how the program works, but why it's more useful to me that way.

      The corresponding Adobe manual should be required reading for anybody working on a similar program.

    57. Re:Most important thing by Rutulian · · Score: 1

      I suggest posting some of your ideas here. They already have some analysis up on the first submissions. It seems like they are open to just about any new idea, but they are generally looking for a consensus among submissions. A lot of people complaining about toolbox clutter, for example, has prompted them to look into alternative ways of organizing it. I noticed a few people suggested a Blender-like gui, but I think that is pretty unlikely to be adopted. They might take some aspects from it, though.

    58. Re:Most important thing by SeaFox · · Score: 1

      On the Mac, yeah. I used to use Photoshop 3 on two monitors like that. I think it's more a Windows not supporting multiple monitors right problem than it is a Photoshop issue.

    59. Re:Most important thing by sdhoigt · · Score: 1

      > Linux and MacOS users tend not to maximize apps

      Wow... where on Earth did you pull that little nugget of wisdom from!?

    60. Re:Most important thing by lahvak · · Score: 1

      This is finally someone who comes up with a list of specific issues, rather than completely useless rant about how "GIMP UI sucks" and how "GIMP should work more like PS" (when, in fact, it's GUI is pretty close to the one of Photoshop, most of the differences being in number of little but important details like the ones you described).

      As other's pointed out, #1 and #4 can be configured in preferences, and I never ran into #5, and my computer is pretty old and slow. You are right, the tools selection is based on "button up", and it could easily be based on button down, except perhaps that most of other buttons in pretty much any GUI have the "button up" behavior, and I can see plenty of people complaining that GIMP is "inconsistent with other applications":)

      And I agree with you on Photoshop. I haven't seriously used photoshop in years, and every time I have to use it for 10 minutes or so, I get frustrated about bunch of small things, partly because they seem to be done in some particularly annoying and braindead way, and partly because "it does not work like GIMP":).

      --
      AccountKiller
    61. Re:Most important thing by Mr+Z · · Score: 1

      I used to use that setting, but having it pick layer-under-cursor is more effective. Feathering out the opaque areas just a little would make it near perfect.

    62. Re:Most important thing by British · · Score: 1

      When I first tried GIMP(Many moons ago), I was looking for the central "canvas" window(like in PSP, Photoshop, everything else). I coudln't find it.

      I really don't want my Windows desktop peeping through the large array of palettes, toolbars, menu bar. etc. That turned me off the app in an instant. Shame, really.

    63. Re:Most important thing by MobileTatsu-NJG · · Score: 1

      "I don't know, but wasn't it that way in Photoshop, like, always?"

      I cannot say this with the utmost authority, but I think version 5 and below were trapped inside the window on Windows machines.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    64. Re:Most important thing by Mr+Z · · Score: 1

      Unfortunately, I use Linux as my primary setup, though I do use both. Is there a particular reason WinImages is Windows-centric? Does it ditch GTK and use Windows-native widgets or something?

    65. Re:Most important thing by Mr+Z · · Score: 1

      I guess the semantic I want is "This window will become focused the moment I do something more than hover my mouse over it." Already I find myself frustrated by behaviors where the window under my mouse doesn't get my keystroke. The flipside is that the window ought to have received some other interaction besides having my mouse hover over it to be considered "important."

      As for #5, there are plenty of things where button-down initiates the action, not button-up. I think I've been sensitized to this due to having written a button-mashing video game, and had to handle both semantics based on context in order to get the most natural feel.

      Certain types of inputs feel most natural registering on key-down, others on key-up. Mode selects feel most natural triggering on key-down. For example, suppose you press [ALT]-[Fn] or whatever to switch virtual desktops (Linux, or Windows w/ VirtuaWin)... Does it switch on key-down or key-up? When you click the [Start] menu, does it open on button-down or button-up? When you press [M] in GIMP, does it engage the Move tool on key down or key up? Should there be a different semantic for mouse click vs. keypress in this case?

    66. Re:Most important thing by masdog · · Score: 1

      Well...its not that hard to snag a copy of photoshop. With CS2, you could download the 30-day trial from Adobe and use an activation code generator to install the full version.

    67. Re:Most important thing by Anonymous Coward · · Score: 0

      Fluxbox does. I'm told that kwin (the KDE window manager) will include this functionality for KDE4.0 as well.

    68. Re:Most important thing by GiMP · · Score: 1

      > Well, that and the "window isn't active, and so ignores your mouse operation and simply
      > activates, instead" issue, but that's not strictly the Gimp's fault, or at least, that's my
      > impression. Lots of programs have that problem on the Mac.

      That is an issue with OSX's X11.app, specifically I believe with the window manager it ships with. It doesn't do that on Linux, and I don't believe on Windows either.

    69. Re:Most important thing by Just+Some+Guy · · Score: 1

      Lots of programs have that problem on the Mac.

      Pretty much all Mac programs have that "problem" since its window manager uses click-to-focus. It's not a bug; it's a feature.

      --
      Dewey, what part of this looks like authorities should be involved?
    70. Re:Most important thing by fbjon · · Score: 1

      3) ... Okay, yeah, that'd be useful. Not sure if you're being sarcastic, but it is indeed a very useful feature.

      5) Affects every computer program ever made that uses a mouse. A drag is not a click. If you leave the widget before you release the mouse button, you don't register a click. The solution is to not do that. On the contrary, these toolbar buttons don't have a 'drag' action, so being able to drag-select, as opposed to immediately activating the button regardless of any dragging going on, is a bad design. I humbly note that Photoshop has exactly this behaviour: any click (left or right) over a toolbutton immediately selects that tool, dragging has no effect. (the submenu that opens is a result of holding down the button, not dragging)
      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    71. Re:Most important thing by fyngyrz · · Score: 1

      It was designed for Windows starting with Windows 3.1. Still works with anything as far back as 98. So it has used Windows OS calls as a historical matter, at least since we ported the core engine from the Amiga in the late 1980's. There are a few calls that are pretty specific, like font glyph rotation, skewing and scaling. The software does use a minimum of them, though, we've always been pretty concentrated on writing as much of our own functionality as possible. I've always wondered if it'd run under wine; but I run RH9 at home myself (as legacy support for a commercial system, can't upgrade), and most modern things (like recent Gimps, in fact) won't compile under my RH9 and the last time I tried to get wine working at all - with anything - it was a complete FUBAR event. So I'm not really qualified to say wine or no wine. I think you might need a current Linux to make all that stuff work. Sure would like to know, though. :-)

      Our current development focus is building something for the Mac Leopard that uses our core competence in image manipulation but is built with deep (32-bit) channels and is a Mac-native application from the ground up. We won't be looking at major changes to the Windows stuff until the Mac project bears fruit. But for what it is (an 8-bit/channel image manipulation system) the Windows software is quite strong as is.

      We just need a Mac GUI maven right now. Sigh.

      --
      I've fallen off your lawn, and I can't get up.
    72. Re:Most important thing by Assassin+bug · · Score: 1

      Photoshop 7 does this pretty well on my PC.

    73. Re:Most important thing by macshit · · Score: 4, Insightful

      they're not interested in becoming more like Photoshop, they require a reason for changing the UI. Apparently they don't realize, completely ignore or have too much of a chip on their shoulder to admit that sometimes "because everyone on the fucking earth already knows how to do it this way" isn't a valid reason.

      You seem to be under the mistaken impression that the earth is populated entirely by whiny photoshop fanboys.

      This isn't the case.

      --
      We live, as we dream -- alone....
    74. Re:Most important thing by fyngyrz · · Score: 1

      There's no technical reason the click that focuses the window can't also be used to do whatever it would do contextually within the window; press a widget, draw a line, etc. For a "feature", it sure doesn't do anything that makes me happy, that's all I can say about it. You'd think they'd at least put a prefs switch in to let you choose.

      --
      I've fallen off your lawn, and I can't get up.
    75. Re:Most important thing by asylumx · · Score: 1

      Thank you for mentioning this. I *hate* GIMP's UI. It's evil that it fills up my taskbar completely with buttons for every damn toolbar, and it's a bitch to find anything when half your toolbars manage to hide themselves behind another window.

    76. Re:Most important thing by Mr+Z · · Score: 1

      Well, my point is in #1 that there two modes selectable, and I want a third. The preferences allow either selecting manually in a drop-down (meaning it doesn't follow focus), or selecting based on what had focus last. Both options lose, for somewhat different reasons. I want "Select based on whichever had a meaningful interaction most recently" which is somewhat close to "whichever had focus," but requires an additional quanta of interaction.

      #4 is similar. I actually like that I can grab a layer without first going and selecting it in the layers dialog. (The misbehavior in #1 makes that doubly true.) I just want a fuzzy zone to bias clicks towards layers with higher Z-ordering, perhaps hard-clipped to the layer's actual dimensions.

      It'd be interesting to pose the "activate on button down" vs. "activate on button up" thing as a config option. My personal hunch is that for tool selection, people would gravitate towards the former, since it matches many other select mechanisms. This isn't the same as dismissing a dialog OR selecting a menu item. It's selecting a mode.

      Someone pointed to a GIMP brainstorming forum. I think I'll try to collect my thoughts there. I appreciate the reasoned dialog.

    77. Re:Most important thing by Anonymous Coward · · Score: 0

      Not really. Today's hobbyists are usually tomorrow's hobbyists. When you get out into the real world, you'll use real software given to you by your employer. You won't be a poor student anymore and after you've learned Photoshop or OS/400 or whatever then you won't care about the free alternatives anymore.

    78. Re:Most important thing by lahvak · · Score: 1

      Hmm, I still use 2.2, maybe it is different in newer versions, but when I deselect the "Activate focused image" in the Window management preferences, each image becomes active when I interact with it, like if I paint on it, or right-click on it to open a menu. I can also change the active image manually in the layer dialog drop-down. The only thing that may be somewhat unexpected is that the focussed image becomes active if it receives ANY keypress, including modifier keys, which I wouldn't consider "meaningful interaction". That means that the active image WILL change if you switch the focus using keyboard (Alt-Tab in many window managers). Other than that, it seems to me that it works exactly the way I would expect it.

      --
      AccountKiller
    79. Re:Most important thing by Mr+Z · · Score: 1

      Do you have "focus follows mouse" set? I do... Just glancing a window with another image is enough to activate it in the Layers dialog. I'm using 2.2 also.

      If you have click-to-focus or some other setting, it may have a higher threshold of interaction.

    80. Re:Most important thing by LunarCrisis · · Score: 1

      If I understand what you are saying, then it is already possible (minus managing maximized windows). In fact, I submitted a description of my setup, which is very similar, here.

      One thing to add, after I submitted that I discovered the window hint setting in the preferences (file -> preferences -> window management). If you set the main dock and the other docks to "utility" then they will usually be kept above the images and will not appear in the taskbar. (I have only tried this in xfce, I don't know if it works in windows. I'd be interested in knowing, though, so please reply if you test it)

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    81. Re:Most important thing by LunarCrisis · · Score: 4, Informative

      Oh, you mean like this?

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    82. Re:Most important thing by LunarCrisis · · Score: 2, Informative

      Gimp's UI makes more sense on a XWindows system where you can set the individual sections of the UI to stay on top. For instance, I can keep the image full-screen on one monitor while using the editing tools on a second monitor. I'd like to see a single-window app like Photoshop do that! Photoshop does this pretty well on my Mac :) Photoshop isn't a single-window app on Mac.
      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    83. Re:Most important thing by LunarCrisis · · Score: 1

      Considering I've noticed that in almost every Mac application I've used (not that many, I'll admit), I think that's probably a property of the Mac's window manager. I know that it doesn't behave like that on my machine (in xfce, set to "click to focus").

      --
      Mr. Period: Nine is the one that's right by ten!
      Nine: One day I will kill him. Then, I will be Ten.
    84. Re:Most important thing by msuarezalvarez · · Score: 1

      When I first tried GIMP(Many moons ago), I was looking for the central "canvas" window(like in PSP, Photoshop, everything else). I coudln't find it.

      So you started app A expecting it to behave like app B, and it did not. And you were surprised and disappointed. Gee.

    85. Re:Most important thing by Dolly_Llama · · Score: 1

      Thank you bluesman. I feel totally vindicated in my.. oh nevermind.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    86. Re:Most important thing by antiMStroll · · Score: 1

      Maybe, but the PShop bitching about the Gimp interface has been going on much, much longer than that. So PShop finally surpassed it's Win 3.1 paradigm. Golf clap.

    87. Re:Most important thing by mixmasta · · Score: 1

      I just pasted an image from gimp 2.4 to paint ...
        I don't know if it is a new feature because I've never tried it before!

      --
      #6495ED - cornflower blue
    88. Re:Most important thing by Anonymous Coward · · Score: 0

      Photoshop is still very visible to college students, whether working in the school's labs or simply stealing and sharing it across dorm networks. Which program will an unscrupulous student take? The free one, or the other free one that the professionals use? Honestly, all the art and design students know Photoshop when they come out of college, and most of them have never heard of GIMP. And the ones who go out and buy a Wacom tablet automatically get a copy of Photoshop Elements in the box anyway. That's how Adobe will keep their dominance in the arena. It's nothing like the database software, because the largest target market selects the software for entirely different reasons.

    89. Re:Most important thing by mqduck · · Score: 1

      Yeah... with BitTorrent, pirating has become easier than ever. Probably have the users of Photoshop are pirates. As far as I and probably the rest of them are concerned, there's nothing immoral about pirating a piece of software you'd never possibly pay for anyway. (Having said that, I still use Gimp, in case you're interested.)

      --
      Property is theft.
    90. Re:Most important thing by gaspyy · · Score: 1

      Sorry, but this is just wishful thinking.
      Most people will simply get a photoshop trial version and a crack off the net. Can't do that with a OS/400 :-)
      Not ONE artist I know has ever used Gimp professionally.

      Oh, by the way, when you buy a Wacom tablet that you mention, you already get a bundled software like PS Elements or Paintshop, which are at least as capable as Gimp. And if you're looking to put your Wacom to good use, you should look into Corel Painter anyway.

    91. Re:Most important thing by BigSven · · Score: 1

      For your peeve #1, the solution is simple. Go to the Preferences dialog and uncheck "Activate the focused image" in the Window Management section. The gimprc manual page explains this setting:

              (activate-on-focus yes)

                  When enabled, an image will become the active image when its
                  image window receives the focus. This is useful for window man
                  agers using "click to focus". Possible values are yes and no.

      Peeve #4 is also simple to adjust to. Just change the Move tool to "Move the active layer" instead of "Pick a layer". This can be conveniently toggled with the Shift key (as shown in the tool options).

      There's a patch for #2 (Editing at image boundaries) in the bug-tracker (bug #362915). It has issues but I very much hope that we can fix them and get it in for 2.6.

    92. Re:Most important thing by martin-boundary · · Score: 1
      Err, I think you're confusing the commercial market with the open source "market". Yes, in the commercial market there's pressure to follow the current leader. If it doesn't, an upstart company won't survive the relevancy test except perhaps in a niche if they're lucky.

      Open source is different: the GIMP will be around long after nobody remembers photoshop anymore. All the GIMP needs are some programmers who enjoy bolting on new functionality in their spare time.

      Ideas such as following some other program's GUI layout in the open source world are basically silly: in the long run, all this does is cripple potential excellence based on erroneous marketing paradigms, by accepting the irrelevant compromises made by "competitors".

    93. Re:Most important thing by Bemopolis · · Score: 1
      If you're complaining about what I think youre complaining about, then turn on Focus Follows Mouse in X11.app. Quit X11, open Terminal, and type

      defaults write com.apple.x11 wm_ffm true


      Et voila.
      --
      "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
    94. Re:Most important thing by Anonymous Coward · · Score: 0

      You're wrong.
      Your database and operating system decisions will be based on business needs and requirements, not technology coolness or what you are necessarily most familiar with. Sorry to burst that bubble.

    95. Re:Most important thing by arodland · · Score: 1

      3) ... Okay, yeah, that'd be useful. Not sure if you're being sarcastic, but it is indeed a very useful feature. No sarcasm.

      5) Affects every computer program ever made that uses a mouse. A drag is not a click. If you leave the widget before you release the mouse button, you don't register a click. The solution is to not do that. On the contrary, these toolbar buttons don't have a 'drag' action, so being able to drag-select, as opposed to immediately activating the button regardless of any dragging going on, is a bad design. I humbly note that Photoshop has exactly this behaviour: any click (left or right) over a toolbutton immediately selects that tool, dragging has no effect. (the submenu that opens is a result of holding down the button, not dragging) Okay, maybe that's nice, but Photoshop is being nonstandard in that regard, and you can't automatically assume that GIMP is braindead because it doesn't follow suit. Go ahead and "drag" the Submit button while replying to me -- you won't send a message. The buttons in GIMP's toolbox are no different.
    96. Re:Most important thing by Mr+Z · · Score: 1

      Well, as I mentioned in peeve #1, both modes—focus selects and manual select—lose for different reasons. I want a third mode, "interaction selects." This is approximately what "focus selects" does when your window manager is set to "click-to-focus," but still works for "focus follows mouse" and its variants.

      As for peeve #4, "move active layer" is certainly more consistent, but is significantly less useful than "pick a layer," since for many-layer images, it requires many trips to the layer dialog solely for the purpose of changing the active layer. Even with its fussy Z-ordering issues, I find "pick a layer" much more useful than "move active layer." Growing the opaque regions (for purposes of this tool) to give them slightly larger handles (I'm thinking by a mere 2px to 4px), though, would fix my primary complaint with "pick a layer," and retain the functionality. The biggest offender in this space? Text or text-like layers.

      --Joe
    97. Re:Most important thing by Mr+Z · · Score: 1

      At first I thought you were talking about a different GUI front end for GIMP (hence my seeming non-sequitur regarding GTK). I do recall looking at WinImages before, now that my memory's kicked in, aided by my lagging reading comprehension skills. ;-) (I had seen it in your sig, actually, well over a year ago.)

      And yes, I'm a layer junkie. I think in terms of composition, and layers in GIMP are a mechanism (albeit somewhat hamfisted) for stating a set of operations for composing an image. Layers are the closest i can get. Seriously, if you can describe the steps required to create an image out of pieces, then many uses for "undo" evaporate, and many decisions can be deferred until the final "flatten to bitmap." This is especially true if various "layers" represent filters, transformations and the like.

      If GIMP ever bites onto GEGL, or if some other tool adopts GEGL and exposes its mechanisms in an easy to use fashion, I'm there dude. (Not a big fan of measuring out coordinates and manually instantiating XML, except as part of demoing the infrastructure.)

      As far as WinImages and Wine... Well, I'm at a loss there too. I run 64-bit Linux. Wine doesn't play there last I heard, though I'd happily accept corrections on that front. On the Mac side of things--you might finally give me a reason to upgrade my aging G3. ;-)

    98. Re:Most important thing by chris_sawtell · · Score: 1

      OTOH, Speaking as a GIMP user since the 0.54 version, I find the fact that the menus and default key encodings seem to change a often as I change my socks absolutely infuriating. One just gets to the point of being slightly efficient and then, blow me, all the the key-bindings and menu layouts change yet again! Please stop doing that, and tell the users who want GIMP to be a clone of something else to just get used to the fact it's a _different_ program which works in _different_ ways.

    99. Re:Most important thing by Mr+Z · · Score: 1

      Thank you for the suggestion. I've opened it up in a new tab, and I'll probably get to it tomorrow when I'm a little more coherent.

      The 5 peeves I listed above are just the tip of the "peeve-berg" as it were. (Don't get me started on the font selector... ;-) Who thinks seeing "Aa" is enough to distinguish amongst most typefaces?)

      I love GIMP. I love it enough to be critical of it in a constructive manner, so it grows up to be the best possible GIMP it can be. ;-)

      --Joe
    100. Re:Most important thing by gi.net · · Score: 1

      Today's hobbyists are tomorrows decision makers, and they are going to choose what they are accustomed to.

      I totally agree. This is the way Microsoft made its success, but using the dirty way. Many people (myself included) have been using crappy MSDos + Windows 3.11 and Windows 95 pirated copies, got used to it and now are using the last versions for their company.

      But does it mean that easy availability of a product is the only way to success, better that the quality of it ?

    101. Re:Most important thing by ArAgost · · Score: 1

      My brother did the same exact thing on his pee-cee when he had one. Photoshop isn't a proper one-window app on any OS ;)

    102. Re:Most important thing by TheThiefMaster · · Score: 1

      I play 32-bit EVE Online under 64-bit Wine on 64-bit Ubuntu. Works pretty nearly perfectly.

      http://www.winehq.org/site/download

      You have to add Wine's own repository to Ubuntu's "Software Sources" (System->Administration) that's all. If you're not using Ubuntu, then do the equivalent for your OS. Wine has both Debian-style and Redhat-style repositories available.

      Enjoy.

    103. Re:Most important thing by BigSven · · Score: 1

      Actually, it used to work like this at some point. Pressing a modifier key is not supposed to change the active image. What you are seeing is just a bug and we can probably fix it.

    104. Re:Most important thing by jesterpilot · · Score: 1

      Simple. Use multiple desktops. Go to Kcontrol and for taskbar deselect "show windows from all desktops". Now do all your GIMP on one desktop and use Compiz-Fusion to have some fun while switching. If uou don't want to use it the way it's meant to be used, you're not guaranteed to have all of the fun.

      --
      Trust me, I work for the government.
    105. Re:Most important thing by fyngyrz · · Score: 1

      Seriously, if you can describe the steps required to create an image out of pieces, then many uses for "undo" evaporate, and many decisions can be deferred until the final "flatten to bitmap." This is especially true if various "layers" represent filters, transformations and the like.

      Yeah, I'm right with you, and that's the idea behind the layering system I designed. Also, you never have to "flatten", as there is a composite image available at all times, viewable separately from the layer(s) you are working on, including multiple views and multiple scales, if you like. You can take a clone of the master composite image at any point without flattening the layers, ever. All the geometrics and layer adjust modes are live, as are the color keying modes and a bunch of other stuff. Compositing isn't just a tool, it's actually a mindset for me. I know this isn't something you can use at this point, but I just like talking and speculating about layered image editing. Pretty much hooked on it.

      --
      I've fallen off your lawn, and I can't get up.
    106. Re:Most important thing by asuffield · · Score: 4, Insightful

      Similarly, IBM has really shot themselves in the foot with the OS/400 platform. Here you have a a really really rock solid piece of software, arguably one of the most stable operating system/platforms in existence today, but you have a problem. If I wanted to go out and learn OS/400, I mean REALLY learn it (the way that i can with Linux/BSD) I wouldn't be able to. It is FARRRR to expensive for a hobbyist like myselft to get into.


      They don't care. If your budget doesn't have a minimum of six zeros on the end of it, IBM is entirely disinterested in your existence.

      IBM big iron is designed for those people who cannot use anything else. They have no competition. It doesn't matter if you prefer mysql or whatever - it cannot handle those kinds of loads, because it can't scale up to clusters of hundreds of thousands of CPUs. You, as a person who uses things like mysql, probably have no conception that those kinds of loads even exist. There are probably only a few hundred users in the world who need it. Nonetheless, their problems are real and have to be solved. IBM mainframe hardware is the only way to do it, so they pay a premium measured in millions. We are talking about problems that cannot be solved without filling an entire BUILDING with hardware. Most of them are related to the financial industry, who have to be able to process all the transactions in the world in real time, and where any failure of the system would cause irreparable damage to the world economy. This is up in the space where a system failure really could throw large countries into a recession overnight, so it absolutely has to be missile-proof.

      This is not a consumer industry. Hobbyists are irrelevant. The consumer industry will always continue to grow and occupy most of the world, but it is never going to be able to supply those few hundred at the top, and there is always going to be a need for IBM (or somebody very similar to them) to service their needs. And there's nothing wrong with that.
    107. Re:Most important thing by JohnBailey · · Score: 1

      Thank you for mentioning this. I *hate* GIMP's UI. It's evil that it fills up my taskbar completely with buttons for every damn toolbar, and it's a bitch to find anything when half your toolbars manage to hide themselves behind another window. Hence the number of buttons on the task bar. Open Gimp on a seperate desktop and away you go. Press the Tab button to hide all toolbars, and press it again to reveal. How hard is that?
      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    108. Re:Most important thing by TheNetAvenger · · Score: 1

      The single-window paradigm is a limitation of Windows

      That is not correct...

      Windows has handled multi-monitor going back as far as proprietary displays on Win3.1 days.

      XP added the ability to split output from one video card to multiple monitors easily, for example a laptop with TV, external VGA and an internal display using two or more of the displays at the same time as one single display context. (Applications can appear on both monitors at the same time as if they were a single display.)

      Vista added several new multi-monitor features so that you can even use external devices like a network projector as an extention of the desktop seamlessly.

      Vista also added native multi-monitor abilities so that you can run OpenGL or DirectX applications or games that span several monitors without any distinction, and this can also span several video cards as well if they have the same WDDM driver family, so you could have an onboard Geforce 6150, and two Geforce 7900 video cards, all with dual outputs, and create a single display desktop that spans six or more monitors as if it was a single display context.

      So there is NO limitation with Windows, and with Vista you can do things with multi-monitor/multi-displays that no other OS can currently do natively because of the shared 3D context specifications of the WDDM in Vista.

      I'm also not sure where the Photoshop not being able to span several displays myth comes from. I have for years put my tools or that portion of the Application window on one monitor and used my second or third display for my editing space, and yes on Windows.

      And to demonstrate what I'm talking about, right now I have City of Heroes (An OpenGl/hybrid game) running in a window on Vista, with Aero enabled. Part of the City of Heroes window is sitting on my right monitor and the rest of the game is displayed on my old 32' analog television that I normally use for watching media center content in my office. I often slide my games to other monitors when I am waiting on friends or taking a break, so that I can see when my friends show up in game.

      It is also fun to run games like Flight Sim or a racing game on three monitors, which makes it a wrap around visual experience.

      So I can assure you Windows has no problems with multi-monitor support or spanning applications across multi-monitor and/or multiple video cards.

      BTW I agree with you on other observations mentioned in your post.

      Take Care...

    109. Re:Most important thing by moosesocks · · Score: 3, Interesting

      Ah. I suppose I was a bit unclear.

      Windows' problem is not a technical one. IIRC, Windows 98 "properly" supported multi-monitor displays out of the box, and the support subsequently improved in Win2k and XP. I used to use Windows in a Multi-Monitor configuration all the time, and agree that it's about on par (if not superior) to Apple these days. There were also various extensions that ATI and nVidia added with their drivers that made the experience a bit smoother (ie. they did a better job of "remembering" where windows are supposed should be placed if an application is quit and re-opened).

      Windows' problem is a conceptual one. The whole concept of "root" windows is arguably the Operating System's greatest limitation. Office did away with it in 2000 IIRC, and just gave each document its own window and item on the taskbar. Windows' metaphor of a document originally assumed that a given document will only ever need to interact with documents of the same type within the same application, hence the root windows. Apple took a more "multimedia" approach, giving us applications like ClarisWorks, which is still more or less unparalleled in its ability to seamlessly integrate dissimilar media types and sources into a single document. History has more or less proven that Apple's approach was the better of the two, and the whole "one app does it all" paradigm (ie. Microsoft Works) fell into obscurity.

      I'd also peg this as the reason why Apple does drag-and-drop between applications SO much better. Microsoft's system of inter-application objects never really worked properly -- try embedding a not-officially-supported media file into powerpoint, and you'll see what I mean. Apple (and Quicktime especially) handle this much better -- if you install the proper (FOSS!) codec, you can seamlessly embed Flash (FLV) videos into any application that supports the Quicktime framework, which is virtually all of them -- iMovie, Final Cut, iTunes, Keynote, etc.....

      Since then, Microsoft's been tweaking their "Window" metaphor to more closely match Apple's, and have been largely successful with it. However, vestiges of the "old way" are still seen in Applications like Photoshop. Because of the menubar issue, Adobe can't efficiently port Photoshop to Windows without ditching the root window (even though the technical limitations requiring the window were removed years ago). In order to do so, each canvas would require its own menubar, which would be hideously impractical unless the number of menu options were significantly reduced so that they'd fit (which wouldn't necessarily a bad thing in its own right).

      As is its nature, X has of course had this capability since its inception, but like virtually every other aspect of X, it's so difficult to use and configure, it hardly ever gets used.

      Multi-monitor support is one of the coolest and tragically underused technologies out there, and it's useful across the board -- have your source open on one monitor while writing a paper on the other, edit video on one monitor and preview on the other, canvas on one monitor - pallete on the other, code on one monitor, web preview on the other, presentation on one monitor, lecture notes on the other, and the list goes on and on and on.

      Big honking LCDs are dirt-cheap these days, and the productivity increase you'll see by adding an extra monitor (or just having one big high-res monitor) are incredible. I've been cursing the heavens for the past few months, as I've been stuck on a tiny 12" 1024x768 PowerBook for the past few months -- great machine, but I find myself considerably less productive without a big screen (or more than one)

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    110. Re:Most important thing by carpe_noctem · · Score: 1

      My fellow art nerds and I are all poor. We can't afford to go out and buy expensive software like photoshop; so what do we do? We go out and buy a wacom, get ourselves a copy of the GIMP and go to work. When we start getting ourselves into decision making positions, what are we going to choose?

      Erm, not really. In my experience, it usually ends up that the poor students pirate a copy of photoshop, because it actually does the things that you need. After years of using said pirated copies, most of these students don't end up buying the software themselves (though some certainly do), but when they end up working in a design or advertising firm, they get a legal copy via a site license.

      Oh yeah, also, if you are actually a poor design student, I would at least expect that your university would provide you with educational copies of the software you need. Otherwise, I would seriously consider transferring schools, since you one day risk walking into a job interview with "the gimp" listed on your resumé, and getting a very puzzled look from the HR lackey who is interviewing you. Your comparison to IBM is totally ridiculous here, and I think history shows that adobe has been leveraging the edu/piracy angle for years, which is exactly how they came to be known as an "industry standard".

      The fact that gimp is free isn't everything. You'll understand once you graduate. :P

      --
      "Quoting famous computer scientists out of context is the root of all evil (or at least most of it) in programming." - K
    111. Re:Most important thing by ajs318 · · Score: 1

      You'd think they'd at least put a prefs switch in to let you choose.
      Allowing the user to choose between two different paradigms would be distinctly un-Mac-like behaviour, and potentially would confuse the hell out of users who might be expecting someone else's Mac that they may be using for whatever reason to behave the way they were used to. None of the many preferences settings on a Mac actually alter anything of any real consequence, and this is for a reason. If you can alter a heap of ultimately-really-pointless shit such as the DVD drive's eject speed or the colour of the power-on LED, you might not notice how constrained you really are.
      --
      Je fume. Tu fumes. Nous fûmes!
    112. Re:Most important thing by Lobais · · Score: 1

      [quote]The tool palettes also disappear when the app's not in focus -- there's no reason why they need to be separate windows, or even visible when the app's not being used.[/quote]

      So all subwindows disappear when you unfocus or minimize the main window?

      So if I have brought a picture and a toolwindow to another virtual desctop, to work with them there, they simply disappear because I don't have focus on the mainwindow?

    113. Re:Most important thing by Anonymous Coward · · Score: 0

      QFT! GIMP's GUI is horrible and they still haven't fixed it. If not a revamp why can't we have a plug-in GUI for it. Why do they keep issuing new releases without fixing what most sucks?

    114. Re:Most important thing by moosesocks · · Score: 2, Insightful

      1) There are no virtual desktops on OS X. Yet (ie. tomorrow). Nevertheless, this is irrelevant because....

      2) The concept of a "mainwindow" has never existed in Mac OS, even going back to the 80s. Every document gets its own window, and there is a permanent menubar for whatever application is in focus at the top of the screen. This is probably the single most distinctive aspect of Mac OS. As long as one of the documents is in focus, the whole application is in focus (X11 is perhaps vaguely similar in this regard)

      3) When Photoshop loses focus (ie. you're working in something that is distinctively NOT Photoshop), the pallets disappear, but any open documents stay visible. This is standard behavior for all Mac OS applications -- even MS Word hides its toolbars when it loses focus. Think about it -- why would you want to see another application's tool pallets when you're not working in it? Restoring focus restores the pallets to their previous location.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    115. Re:Most important thing by ajs318 · · Score: 1

      You can install 32-bit libraries on a 64-bit Linux -- that's how Red Hat and SUSE do it. Debian (and, I believe but this is unconfirmed, Gentoo) install only 64-bit libraries by default.

      BUT, with a 64-bit processor, once you have enabled 64-bit mode, there are a few 32-bit machine instructions that don't work anymore. GCC -- at least, versions since the launch of 64-bit processors -- is aware of this and avoids these instructions altogether, so 32-bit libraries built with a modern version of GCC are "safe" on a 64-bit processor.

      However, not everything was built with GCC ..... Some Windows applications and libraries do use these "dead" instructions and will fail on a 64-bit processor in 64-bit mode. Real Windows (at least, up to XP) only ever runs in 32-bit mode even on a 64-bit processor, so the problem won't arise. Now there's 64-bit Vista, these programs will have to be rewritten; but Wine isn't yet TTBOMK emulating 64-bit Vista API calls.

      --
      Je fume. Tu fumes. Nous fûmes!
    116. Re:Most important thing by Anonymous Coward · · Score: 0

      Hobbyists who learn to use photoshop do so on pirated copies. Graphic designers generally learn how to use it in school. I've never met a graphic designer who worked in a corporate environment that didn't go to school for it.

      As an aside, even as a hobbyist I find gimp to be very limiting.

      OS/400 is a niche platform primarily used for financial services in very big business, and IBM realizes this. It's primarily purchased because it's a "known". (I'm glad that my bank tends not to go with unknowns.) Even if something else was under consideration, non-technical or partly technical Managers crunch numbers and listen to sales pitches to determine what is used. There are preferred vendor contracts to adhere to, compatibility issies with their legacy apps to consider, existing expertise of staff, retraining expenses, etc etc etc. When you're talking about a University IT department, or maybe a medium sized business Sys Admin, then maybe you might have a former hobbyist making the decision, and IBM isn't going to get the sale... but IBM wouldn't even try to sell them OS/400, they'd immediately go the Linux route because it's what will fit their needs. From a marketing perspective, the fact that it's expensive and doesn't fit the niche market is probably actually comforting to the technology managers purchasing it.

      Not to be negative but what you're saying just isn't realistic. As someone who has unfortunately worked in big business for a very long time, I can virtually guarantee you that their inattention to the hobby market has not affected the market for OS/400.

    117. Re:Most important thing by ajs318 · · Score: 1

      Just increase your number of virtual desktops, and keep one just for GIMP. Works for me.

      BTW, GIMP 2.4 is in Debian Sid already. I "apt-got" it this morning. However, the documentation is still only 2.2 -- expect some package maintainer is still building that.

      --
      Je fume. Tu fumes. Nous fûmes!
    118. Re:Most important thing by blhack · · Score: 1

      Okay, you win....that was a really good post :)

      I agree with you 100%....it just pisses me off that AS400 is IMPOSSIBLE for me to get my hands on.....because I REALLY want to play with it :). It would be nice if IBM had a virtual copy of OS/400 that i could run in qemu or vmware or something so that i could learn how it works......
      Maybe i'm just bitter because all the nerds that i grew up around taught me that BSD/Linux was THE operating system for the server.....then when i found out how amazing OS/400 was, i really wanted to buy it....but i didn't have 30k just burning a hole in my checking account.

      --
      NewslilySocial News. No lolcats allowed.
    119. Re:Most important thing by Just+Some+Guy · · Score: 1

      IBM big iron is designed for those people who cannot use anything else. They have no competition. It doesn't matter if you prefer mysql or whatever - it cannot handle those kinds of loads, because it can't scale up to clusters of hundreds of thousands of CPUs.

      Very true. I remember when Google used to use MySQL on Linux to power their searches but gave up in despair as the whole thing collapsed around them.

      --
      Dewey, what part of this looks like authorities should be involved?
    120. Re:Most important thing by Anonymous Coward · · Score: 0

      DB2 is used for completely different reasons then MySQL. Tinkering around with a database in your spare time won't give you enough knowledge/experience to make an informed decision about what database system a company should use, especially one that would actually choose a DB2 setup. Believe it or not the people at IBM and the people at the companies that purchase things from IBM know more about DB2 then someone who has never used DB2.

    121. Re:Most important thing by bucky0 · · Score: 1

      To me, that's the backwards way to look at it. "This program does something weird, so the users should work around it." It'd be much better to say, "This program does something weird and our users complain about it all the time. Why don't we try to cater to their feedback and fix the issue"

      Besides, my virtual desktop accelerator is ctrl+alt+[left|right], which means I have to take my keyboard off the mouse, which hurts productivity.

      --

      -Bucky
    122. Re:Most important thing by bucky0 · · Score: 1

      The windowing.

      I work on a laptop with a small resolution, and having 4-5 GIMP icons in the taskbar clutters out all my other applications so I can't find them easily. It also makes alt-tabbing a chore. Who wants to alt-tab to just the layers panel?

      I usually keep firefox full screen when I'm doing web stuff because that's the resolution I'm targeting (1024x768). If I alt-tab to firefox to look at something, then alt-tab back to the GIMP, the toolbars/pallettes don't come with me. I know that if you use certain window managers with certain settings, it can be worked around, but I like my window manager, I like how things are set up. It would be great if the GIMP did the smart thing and brought its child windows to the front.

      If for some reason, that's not some people expect, at least put an option in to offer it. Every time a conversation comes up about the GIMP, people always complain about the windowing problem. If it got taken care of, then it'd be that many more people who could use the gimp daily.

      --

      -Bucky
    123. Re:Most important thing by Abcd1234 · · Score: 1

      If a given layer has a lot of "thin" structures in a sea of transparency, the move tool often grabs the layer behind rather than the layer intended, even if the intended layer is the currently active layer. GIMP should "fuzz" the opaque areas out a little bit to make them more grabbable, because chances are that's what the user wishes to move. I don't remember a time when I accidentally grabbed a layer that was too high on the Z-ordering. I curse endlessly when I grab the layer below the one I wanted though, and that happens regularly.

      Regarding this particular issue, just hold down the shift key when click-dragging the layer. That modifier ensures you don't switch layers when grabbing/moving something.

      Yeah, I know, it's another example of an undocumented, yet useful, GIMP hotkey, but hey, at least it's available. :)

    124. Re:Most important thing by sgholt · · Score: 1

      I do recognize several of the glitches/errors you mentioned. I hope you sent that to the GIMP developers...cause it isn't gonna do much good here.

    125. Re:Most important thing by lahvak · · Score: 1

      I do have "focus follow mouse", or, in fact, "sloppy focus", but that should not make any difference. When "activate focused images" is set, images whose window receives focus when mouse cursor enters them will get activated, which is annoying. But with "activate focused images" unset, the focused image will not get activated until it receives a keyboard or mouse click event.

      If you have "activate focused images" unset and your active image still get change with the mouse cursor, something is wrong, because that's not how it's supposed to work, and that's not how it works for me. Which window manager do you use? Perhaps it is your window manager doing something weird when focusing windows?

      --
      AccountKiller
    126. Re:Most important thing by Blakey+Rat · · Score: 1

      The part where he asked me (defensively!) what I think is wrong with the UI was 10 words:

      What exactly is wrong with the UI in the Gimp?

      The part where he discussed how great the Gimp's UI is was 90 words:

      I have always preferred the UI of the Gimp to Photoshop. I think the biggest complaint of users of Paintshop and Photoshop is that the Gimp does not use MDI. Yet, for many, this is an advantage as it works better with multiple monitors and allows for greater multitasking. (Linux and MacOS users tend not to maximize apps). Plus, if you really want MDI, just use a virtual desktop. Even Vista has them, and they offload the "window grouping" from the application to the OS, like it should be done.

      Somehow I don't think he actually cares what I think about it. I think he just used the question as a launching pad for providing his own opinion. It's a pretty common tactic, for instance, I could have started this whole post with the line "what are you, blind!?" then I'd be using it too. ;)

    127. Re:Most important thing by bbc · · Score: 1

      How about making it skinnable or theme-able.

      GTK, the graphical toolkit that the GIMP uses to draw its windows, sliders, buttons and so on, supports skinning. That part of GTK never worked under MS Windows though. I don't know if the GTK porter has fixed this; I've stopped looking for it when GIMP 2.0 was launched.
    128. Re:Most important thing by MikeBabcock · · Score: 1

      The fact that everyone knows how to do something a certain way doesn't make it implicitly the right way, does it?

      Personally I'd like to see a completely themeable UI for GIMP like XMMS or Mplayer, etc. Then you Photoshop lovers can have your UI and leave the rest of us alone.

      --
      - Michael T. Babcock (Yes, I blog)
    129. Re:Most important thing by Mr+Z · · Score: 1

      You know what... a huge mea culpa from me and a giant helping of crow. Mmmmmm, tasty, tasty crow. :-)

      I use a mix of Gimp versions, and I didn't realize that that's been fixed, and has been for years. Once upon a time, you had to select between images with a drop down in the Layers menu if you didn't have "activate focused images." That drop-down is gone, and has been since 2.0. Sadly, I was still using 1.2 up until recently on one machine. (Yes, I was using Gimp 1.2, 2.0 and 2.2 depending on which machine I sat at.)

      I feel like a dumbass. Thank you for your (and everyone else's) patience. I'm now on the path to significantly less frustration. :-D

      --Joe
    130. Re:Most important thing by Mr+Z · · Score: 1

      Actually, it just turns out I'm a dumbass. Oops. :-)

      As for the modifier thing, I'm not hung up on that. It turns out I was complaining about behavior that was fixed as far back as 2.0, but I kept bumping into because I still ran 1.2 on some machines.

      --Joe
    131. Re:Most important thing by Mr+Z · · Score: 1

      Interesting. Thanks!

    132. Re:Most important thing by ajs318 · · Score: 1

      This program does something weird
      Well, you see, actually, it's not that weird. It's quite sensible -- if you're coming from the idea that multiple virtual desktops are normal and the way everybody does things.

      I think the real problem is Microsoft Windows and early Macs only having one virtual desktop, and therefore convincing people that one desktop is all there is. X has supported multiple virtual desktops since ..... well, I can't remember when it didn't, only that they used to be called "workspaces". Even the Amiga had multiple screens (after a fashion).

      As a long-term X user, and someone already used to multiple workspaces, this just seemed the normal way of doing it. Both the desktop environments I use -- KDE and WindowMaker -- let you switch virtual desktops with a mouse click (I just learned never to let anything get in the way of the clip).

      What you could do, if you need speedy switching, is get a keyboard with extra "multimedia" keys -- they generate xkb events -- and assign something like "rewind" and "fast forward" to switch desktops. But you've already got used to things the way they are now.
      --
      Je fume. Tu fumes. Nous fûmes!
    133. Re:Most important thing by oliderid · · Score: 1

      Personnally I use GIMP twice a week. Mainly for little prof. work (web design stuffs when a web designer isn't available).

      I guess don't know the right shortcut (?) When I want to create a new image based on the the clipboard captures, I have to create a new image in GIMP and then I have access to the "paste as a new image" feature. You have no access to paste as a new image in the main window.

      Each time you save something it keeps reminding you that this format doesn't support layer, you will loose quality and so on...They should add an option to disable all these alerts for guys like me who have 10 years of experience with all these different formats (gif, jpeg, and all). You always need 3 clicks each time you save something.

      You always have to click on "more directories" or something when you have to open/save a file, because it always lost in the default MS directory /images...A directory rarely used by professionals. I don't understand why they need to "over simplify" this part of the process. They should stick to the standard Open/Save window that we all know.

      When you screen isn't that big (1024 width), your tools are always hidden behind image windows.

      Anyway I don't think it is that bad...It only needs few improvments.

      Olivier

    134. Re:Most important thing by bucky0 · · Score: 1

      Well, you see, actually, it's not that weird. It's quite sensible -- if you're coming from the idea that multiple virtual desktops are normal and the way everybody does things. I understand that, but that's a gigantic caveat. The point I was trying to make is that every time there's a discussion of GIMP here (or anywhere for that matter), there's always a chorus of people who don't think that multiple virtual desktops are normal (or hell, use windows/mac where it's not possible AFAIK) and wish that there was a way to do what I mentioned earlier. Instead of the developers trying to force the users into new paradigms, they could add a configuration option and knock off one of the largest (or at least most vocal) complaints about the program. More users means that a percentage of the users who can code will jump in on the project and they could eventually get more manpower behind the project. Instead, the developers stick their fingers in their ears and insist that their way is The One True Way, end of discussion.
      --

      -Bucky
    135. Re:Most important thing by JesseMcDonald · · Score: 1

      Think about it -- why would you want to see another application's tool pallets when you're not working in it?

      This behavior would interact poorly with the UNIX-standard "focus follows mouse" window management policy. Your pallets would tend to disappear whenever you happened to move the mouse across one background window or another to get to them. (The same issue applies to displaying the focused applications' menubar across the top of the screen.)

      I suppose one could compensate by using the z-order instead of focus, assuming that information is readily available on all the platforms the GIMP was designed to run on.

      --
      "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
    136. Re:Most important thing by Anonymous Coward · · Score: 0

      Photoshop is also one of the few apps where the "Menus at the top" scheme makes sense virtually all the time. There are cases in which I don't like it, but for applications like Photoshop or the GIMP, which commonly manage several windows at once, there is absolutely no doubt that Apple's windowing paradigm is the best of the bunch. It certainly accounts for a good portion of Apple's dominance in the creative design industry dating back to the 90s.
      And I think that to always have the menues available through a right click, as in GIMP, is even better. And if are in a situation where you use one menue repeatedly, then tear-off menues make life much easier.
    137. Re:Most important thing by TheNetAvenger · · Score: 1

      Ok good, I undestand where you are coming from.

      I would like to note a couple of things I would disagree with you on though...

      - Better Drag and Drop - embedded content
      I actually give the thumbs up to Windows here, because of not only intrinsic content type understanding, but generic packaging, and ActiveX/OLE based inclusion. I'm not saying OS X sucks, but Windows has more options and mechanisms for dealing with cross application drag and drop or data embedding.

      For example a CorelDraw image can be placed in Winword as an Image/Text/WMF/Native Corel format. Word has no idea what a native CorelDraw Image is, but it handles it as if it was designed to be a part of Winword, even doing things like inplace editing that launches the hosting application if it can.

      As for your powerpoint example, just to be sure I wasn't missing something, I just dropped a FLV, FLA, DIVX, MPEG4, WMV, and MPEG2 video into a presentation. Powerpoint didn't flinch, even though it has no idea what anything but WMV is inherently. The reason this works is that on OSX everything is filtered though Quicktime wrappers and codecs, on Windows a similar type of mechanism is in play, and either via AVI or via OS level codecs, all applications can access audio and video formats they were never designed to do.

      This is why open source level codecs are very popular on Windows, as you can install a xvid codec, etc and all application that know whow to handle video automatically get the ability to both play and if the 'encoder' codec is suppled even create the format it knows nothing about.

      The other area you are arguing is the desktop metaphor and application construct differences between Mac and Windows.

      Macs originally had only a single application interface with the exception of applets. Macs also focused on mutli-function applications because of this, as in early days you had to close the current application to launch another application. So even with the Mac GUI, it was still a single application OS interface, kind of like DOS was.

      Other Window interfaces, especially in the *nix world didn't limit themselves to this type of interface, and multi concurrent applications were seen as the most productive. Windows adopted the multi application UI concepts basically from the begining.

      The multi 'window'/application interface is what gave Windows 3.x a lot of the success it had, especially when being compared to Mac System OS at the time.

      The *nix world and Microsoft knew that 'component' conceptual applications were more efficient than a large monolithic application that tried to do everything, but simply could never be achieved.

      This did lead to MS adopting the MDI interface concepts, and like Mac applications, MS Word on Windows left all documents as 'child' windows of the main application. At the time it was one of the better ideas, but as technology progressed and Microsoft's work on UI design, they realized how poorly this worked when users were running several applications at a time and combining information between them.

      Win95 doesn't get a lot of credit, but the UI was very simple and brought forth a new paradigm that many Windows geeks today don't even fully understand, as they are stuck in older UI mindsets. Win95 was the fist real docu-centric OS interface, as the concept of applications became abstracted, and even the use of Open/Save dialog boxes were no longer necessary if people new how to use the Docu-centric paradigm.

      When Mac came to OS X, it was the first time they were able to truly use an OS that offered real multi-tasking, so in this respect Apple was catching up, and their UI Application concepts suffered from this transition, and still do to some extent sadly.

      Other OSes, especially Windows, moved away from single application running a long time ago, yet OS X still has ties that go back to this era. The dynamic menu bar being the prime link to the past. As this is still a staple of the OS X UI, at a time when Microsoft is in the process o

    138. Re:Most important thing by Piata · · Score: 1

      You seem to be under the mistaken impression that the earth is populated entirely by whiny photoshop fanboys.
      You seem to be under the mistaken impression that the target market for this product isn't entirely whiny photoshop fanboys.

      This isn't the case.

      The fact of the matter is Photoshop's UI and functionality is infinitely superior to that of the gimp and no amount of whining from open source fanboys will get designers who make a living off this kind of software to switch over to something which is, to put lightly, gimped.
    139. Re:Most important thing by 4D6963 · · Score: 1

      My fellow art nerds and I are all poor. We can't afford to go out and buy expensive software like photoshop

      Hold on, are you trying to say that some people actually BUY Photoshop?

      so what do we do?

      Err, you go to the Pirate Bay like everybody else?

      --
      You just got troll'd!
    140. Re:Most important thing by Anonymous Coward · · Score: 0

      No offense, but talk about an antiquated design! I wouldn't touch that software with _his_ 10 foot pole.

    141. Re:Most important thing by Anonymous Coward · · Score: 0

      What exactly is wrong with the UI in the Gimp?

      Everything.

      I have always preferred the UI of the Gimp to Photoshop.

      Some people also like gnawing off their own limbs.

      I think the biggest complaint of users of Paintshop and Photoshop is that the Gimp does not use MDI.

      My biggest complaint is that using 'the Gimp' (what an awful name for an image editor, it doesn't even work as a joke) drives me into a mindless rage.

      Seriously, none of the UI makes any sense at all. It was designed by Martians. Or something. I am a reasonably competent user of software, and I can never figure out how to do anything with this program. Even if I weren't a relative ignoramus when it comes to editing images in a multilayer image editor (I'm no PS wiz either), I would hate hate hate the way it is difficult to do anything at all without navigating through a billion menus trying to find the random place any given function is put.

      I'm sure that if you retrain your mind to fit it, you can use 'the Gimp' with a reasonable degree of efficiency. Me, I have less than no desire to do that. Instead, I would deeply like to find all copies of it in any form -- binary, source, cuneiform tablets -- and, cavorting madly and cackling with glee, fire it all into the Sun. I could win the Nobel Peace Prize for this, I think. Surely it would be a worthwhile contribution to civilization's progress to blot out the Gimp. It'd be like eliminating polio all over again, only better.

      (I'm being more than a bit flippant, but maddening doesn't even begin to describe the experiences I have had trying to use GIMP. There were times I realized I just had to stop because I was going to break something sooner or later, either some part of my computer or the bones in my fist from punching the table. And that is a very uncharacteristic reaction for me; I'm normally quite patient with working around UI quirks in software.)

    142. Re:Most important thing by fyngyrz · · Score: 1

      No offense taken. That "antiquated" design is quicker and more efficient than any of its competitors, starts (a lot) faster, works across more versions of the operating systems it was designed for, has a smaller executable yet offers more features... I'm actually very proud of it, just as it stands. If the age of the glyphs or some other cosmetic issue stops you from using it, then that's your choice - it is certainly no reflection on the capability of the software to do useful work, efficiently. It is just a reflection on your ability to make rational choices. :-)

      --
      I've fallen off your lawn, and I can't get up.
    143. Re:Most important thing by asuffield · · Score: 1

      Google's workloads are insignificant compared to the kind of things that IBM's big iron is designed to do - it's just not the same scale. Also, Google has a lot of hardware because they have a lot of users, but it's an embarrassingly parallel system - each user uses only a very small part of it, and there's no interconnect. Your search query doesn't run on all their hardware, it runs on one very small server for about a second, and has no effect on any of the other queries that are running. This just isn't a complicated problem to solve.

      IBM deals in problems that are not embarrassingly parallel, and so need serious hardware and software to solve them. Google deals in problems that can be solved by very simple hardware and software, repeated a million times.

      Oh, and Google have never used mysql to power their search engine - that's pure custom software. You're thinking of adwords.

    144. Re:Most important thing by ajs318 · · Score: 1

      [T]here's always a chorus of people who don't think that multiple virtual desktops are normal (or hell, use windows/mac where it's not possible AFAIK) and wish that there was a way to do what I mentioned earlier. Instead of the developers trying to force the users into new paradigms, they could add a configuration option and knock off one of the largest (or at least most vocal) complaints about the program.
      Because that way lies bloat. Once you start mucking about with things outside your bailiwick, who knows where it will end? GIMP is a graphics editor, not a window manager; and it sticks to what it knows, which is editing graphics. If you want your windows managed differently, use a different window manager.

      Just imagine what it would be like if a text editor re-implemented whole chunks of the OS and GUI layers for itself -- for instance, sanity-checking its own filenames instead of using a system call (thus running afoul of future changes in allowable filename syntax), or implementing its own version of the file requester with the icons just ever-so-slightly different!
      --
      Je fume. Tu fumes. Nous fûmes!
    145. Re:Most important thing by bucky0 · · Score: 1

      It's a bit of a stretch to stay that implementing that functionality would be rewriting the OS. Calling toolbarWindow.setZValue( Z_FRONT ); isn't a bloat-enhancing idea.

      GIMP is a graphics editor, not a window manager; and it sticks to what it knows, which is editing graphics. If you want your windows managed differently, use a different window manager.

      Why should I have to change my window manager because of one program that behaves backwards? I like metacity, and like you said, GIMP is a graphics editor, not a window manager. Dictating that users should change their entire workflow/window manager because of a graphics editor is silly to me.

      Check out GIMP's brainstorm site for the UI redesign every other suggestion people make is for a more sensible window handling. I don't think think should throw out the baby with the bathwater and go to MDI, but they could at least make an attempt to resolve what's been the largest complaint about the program.

      --

      -Bucky
    146. Re:Most important thing by Phoenix+Rising · · Score: 1

      That assumes that everyone likes the Photoshop UI. I don't, and I use it for just about everything I do as a photographer. Admittedly, as Adobe's most popular program, it's better than their other product UIs - but it's still not good.

      The GIMP has some major shortcomings that will be hopefully resolved through GEGL in the near future, but the UI is no worse nor better than any other tool I've used for photo editing.

      --
      Let us live so that when we come to die, even the undertaker will be sorry -- Mark Twain
    147. Re:Most important thing by MobileTatsu-NJG · · Score: 1

      "So PShop finally surpassed it's Win 3.1 paradigm. Golf clap."

      Yeah because if there's one app out there that's the shining beacon of state-of-the-art interface design, it's the GIMP. Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    148. Re:Most important thing by arose · · Score: 1

      I wish GIMP would do this, but I don't think linux has this class of window.
      File/Preferences/Window Management set Window Manager Hints to Utility window.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    149. Re:Most important thing by Anonymous Coward · · Score: 0

      That is a flawed argument. There are free versions of DB2 on many different platforms including Windows and Linux that have existed for years. If somebody really wants to develop on DB2, there is nothing stopping them.

      I develop mostly for MSSQL and Oracle, not because I want to but that is what our customers demand. I originally developed on DB2 because that is what we had available at the time. That is a key difference between personal use and business use.

      I'm a software engineer, not graphic artist so I cannot tell you what each software product does better, but IMHO, choosing a graphical design tool is similar to choosing an IDE. The final output should be the result of the person using the tool, not a result of the tool used to produce it. I choose to develop under Eclipse (which is free) vs. IntelliJ, which is quite expensive. You choose GIMP, which is free, vs. Photoshop, which is quite expensive.

  4. No 16bit support by Anonymous Coward · · Score: 1, Informative

    No 16bit per pixel support unfortunately. Cinepaint has added that, but Cinepaint is not as good for what gimp does. So the whole thing is kinda bad.

    1. Re:No 16bit support by Anonymous Coward · · Score: 0

      Kinda bad? presumably the thing that's most kinda bad is the fact that you, dimwitted individual that you are, don't know the difference between 16 Bits Per Pixel and Bits Per Channel, and not appearing to know i suspect that it makes little or no difference to you anyway.

      There are dozens of imbeciles who demand features like CMYK support and 48bpp drawables without having any reason to need them, it's depressing.

    2. Re:No 16bit support by drgonzo59 · · Score: 1

      What's depressing is cowards like you who really don't know the difference between 16 bpp and bits per channel. 16 bits per channel is useful for many things that idiots like you will not understand. Stuff like information loss during transformations, HDR and the ability to preserve the 12 bits/channel of RAW images in order to have a better exposure adjustment range.

    3. Re:No 16bit support by Anonymous Coward · · Score: 0

      Lol, try again, the GP was talking about 16bpp when he obviously meant 48bpp or 16bpc, the guy isn't going to be making sensible use of 16bpc editing anytime soon, he may even struggle to make effective use of a knife and fork, those of us with at least half a brain cell know the difference and the potential uses, i don't know what you're getting upset about.

      If i need 64bit float editing i'll use Cinepaint, if i need to do anything general purpose to an image in 24bpp RGB then i'll stick to the GIMP.

      The most entertaining thing about Photoshop is the number of completely inept users out there who have convinced themselves that they're pr0 because they use expensive software to USM or adjust the brightness of their images, it's like amateur photographers buying high end cannon cameras and L lenses and still producing mediocre results, no surprise to anyone but the buyer ;-)

    4. Re:No 16bit support by bbc · · Score: 1

      Lol, try again, the GP was talking about 16bpp when he obviously meant 48bpp or 16bpc, the guy isn't going to be making sensible use of 16bpc editing anytime soon, he may even struggle to make effective use of a knife and fork, those of us with at least half a brain cell know the difference and the potential uses, i don't know what you're getting upset about.


      You seem to be thinking that making a typo somehow disqualifies you as an intelligent member of the human race. By the way, "LOL" is spelled all-caps in the English language, as is the personal pronoun "I". According to your own metric, you are a retard squared. Please, please, for the love of God and all that is holy, and assuming the minuscule risk that you'll ever get the opportunity: do not breed!
    5. Re:No 16bit support by Anonymous Coward · · Score: 0
      To be honest it's starting to look like posting to /. takes care of that, no typos necessary.

      No 16bit per pixel support unfortunately. Cinepaint has added that, but Cinepaint is not as good for what gimp does. So the whole thing is kinda bad. So, where's the typo? Read his post and ask yourself if he's missing out due to a lack of 16bpc support in the GIMP, if you're honest, rather than just belligerent and argumentative, you may well come to the same conclusion that i have.
      This user almost certainly doesn't want or need to use 16bpc editing for anything but has become convinced by hundreds of flamebait slashdot posts over the years that when editing snaps of his work christmas party he needs it, oh, and CMYK support if he wants to print them on his consumer inkjet.

      So, you identify yourself as the lowest form of /. scum, the grammar troll, and then go on to use the term "retard squared", you sir are a legend, please, go forth and multiply!
    6. Re:No 16bit support by bbc · · Score: 1

      So, where's the typo?

      The point still stands; you conclude from one mistake that the person making the mistake is not fit to participate in the discussion. That means you either have amazing powers of deduction, or you are a retard. I'm lazy; guess which of these two possible conclusions I drew?
  5. Layers? by machineghost · · Score: 0, Flamebait

    Nope, still missing. Guess I'm still stuck with Photoshop ... :-(

    1. Re:Layers? by Anonymous Coward · · Score: 0

      it's had layers for years. Have you used it ?

    2. Re:Layers? by moderatorrater · · Score: 1

      It's got layers currently, or were you needing something more specific?

    3. Re:Layers? by Fry-kun · · Score: 1

      Gimp had layers for as long as I can remember.
      You must be thinking of MS Paint :)

      --
      Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
    4. Re:Layers? by Ankh · · Score: 1

      Gimp has layers, although not (yet) adjustment layers.

      No other program will every be exactly like PhotoShop, so if you judge (as many do) other programs by how like PhotoShop they are, all other programs will fall short. The other programs may still be useful in their own right, though.

      Best,

      Liam

      --
      Live barefoot!
      free engravings/woodcuts
    5. Re:Layers? by machineghost · · Score: 1

      Sorry, I meant layer styles (end of the day = brain fried)

    6. Re:Layers? by MarcoAtWork · · Score: 2, Interesting

      adjustment layers, which are one of the most important editing tools IMHO and have been missing from the gimp despite years and years of people begging for them (together with cymk and a more 'standard' gui) but as usual in the OSS world features developers care about are done first, not features important for users: I will be sticking with my CS2, thanks, and given Adobe's earnings I think others are as well (I don't think CS3 is worth $200 to upgrade btw, but that's just me).

      --
      -- the cake is a lie
    7. Re:Layers? by machineghost · · Score: 3, Informative

      Sorry all, I meant layer styles, those incredibly useful things that let you add various effects like outlines and shadows and then adjust them dynamically later. My brain was somewhere else when I wrote the original post.

    8. Re:Layers? by Anonymous Coward · · Score: 0

      Krita! Just don't save as JPEG if there's bright orange in the scene.

    9. Re:Layers? by dbIII · · Score: 1

      My main complaint about photoshop was first total lack of undo and then a fairly limited undo. Different programs have different features and since I'm not a graphic designer the main stumbling block is trying to justify the price and since as a computer wrangler I get people asking for photoshop so they can crop photographs of their grandchildren when they should be working. The gimp is really useful for casual use - cropping, resizing and all the other bits xv used to be used for in addition to being able to do minor changes or simple web graphics. It is not photoshop.

    10. Re:Layers? by MobileTatsu-NJG · · Score: 1

      "The other programs may still be useful in their own right, though."

      That's the part nobody's ever sold me on with the GIMP. I have Photoshop CS3. I'd love to be able to expand my toolset. What can Gimp do that Photoshop can't, OR, what can GIMP do better/faster so I can get more done in a day?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    11. Re:Layers? by Sparr0 · · Score: 2, Interesting

      GEGL, the new back end for GIMP, will add adjustment layers, deep color support, and all sorts of other awesome features that PS doesn't have. I am being patient, you should too.

    12. Re:Layers? by Ankh · · Score: 1

      Possibly nothing - GIMP has no obligation in that regard :-)

      On the other hand, it is scriptable. I find it better at some things than CS2 (not tried 3) - e.g. I can be working on one image, scanning another, and saving a third, all at the same time. The grid preview for rotating I find more useful in GIMP. My primary work environment is Linux or Unix, and the Linux version of PhotoShop isn't very good :-) Whether any of those things (or many more) matter to you when you already have a tool that works for you, I can't say.

      Best of all, the Gimp is Free Software. You're guaranteed to be able to get at the source code and change the program.

      Liam

      --
      Live barefoot!
      free engravings/woodcuts
    13. Re:Layers? by Anonymous Coward · · Score: 0

      There is a script to add layer effects to GIMP.
      It works pretty well.

    14. Re:Layers? by asretfroodle · · Score: 1

      Maybe he is being patient. Being patient doesn't mean putting up with inadequate tools though, he's just using Photoshop until the gimp catches up.

    15. Re:Layers? by fyngyrz · · Score: 0, Troll

      What can Gimp do that Photoshop can't, OR, what can GIMP do better/faster so I can get more done in a day?

      Speaking as an author of WinImages, maybe you should give WinImages a try. Because the answer to both those questions would be quite extensive. Just as a teaser, non-destructive geometric layer modes including scaling, rotation, all manner of other things from skewing to water effects that may be stacked (in layers) over each other for real-time geometric interactions. Many more very useful layer blending options. Takes fewer mouse operations to do any kind of repeated image editing (like removing blemishes.) WinImages is a lot faster to start up, basically instantaneous on any reasonable machine today. It offers random access to multiple layers at once as well as the final, blended image. It can animate, or batch, almost any operation, including the area selections, over time or an image sequence. And play back the result for you in a filmstrip. It runs w/o copy protection or "DRM" of any kind from Windows 98 on up (and under Bootcamp and Parallels on a Mac), and there are no limitations on how many machines, or by how many users, or under what virtualization conditions, it may be used. It might even run under Linux's "wine", but I don't actually know either way. Free to try; and it isn't expensive. :-)

      --
      I've fallen off your lawn, and I can't get up.
    16. Re:Layers? by Frosty+Piss · · Score: 1

      adjustment layers, which are one of the most important editing tools IMHO and have been missing from the gimp despite years and years of people begging for them
      Dude, come on. It's Open Source. Get off your ass and learn to code. Write the mod yourself if it's that important to you! It's not brain surgery, you know.
      --
      If you want news from today, you have to come back tomorrow.
    17. Re:Layers? by bigstrat2003 · · Score: 3, Insightful

      Best of all, the Gimp is Free Software. You're guaranteed to be able to get at the source code and change the program. And to the average user, this means nothing. Even though I'm a programmer, I have no desire whatsoever to work on most of the programs I use. Some, maybe. Most, no. And I'm the sort of person who's supposed to care about having access to the source! To the vast majority of people, GIMP must appeal to them on features alone (price may or may not be a feature, depending on a person's willingness to yarr-harr). Bringing up the "free software" line in a discussion on said features is pretty meaningless.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Layers? by Anonymous Coward · · Score: 0

      Save you $650?

    19. Re:Layers? by Ankh · · Score: 1

      Best of all, the Gimp is Free Software. You're guaranteed to be able to get at the source code and change the program. And to the average user, this means nothing. For the average GIMP user? I don't know. Freedom of speech doesn't mean much to most people either. Until they lose it.

      Liam
      --
      Live barefoot!
      free engravings/woodcuts
    20. Re:Layers? by bigstrat2003 · · Score: 1

      Perhaps, but the person asking what the GIMP who can do for him is obviously not a GIMP user.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    21. Re:Layers? by siDDis · · Score: 1

      Mod parent informative! I guess a lot of Gimp users want this =)

    22. Re:Layers? by bbc · · Score: 1

      Save you $650?


      I the parent is using Photoshop professionally, replacing it with a cheaper program is not necessarily going to save him money.
    23. Re:Layers? by westlake · · Score: 1
      he's just using Photoshop until the gimp catches up

      Ouch!

    24. Re:Layers? by bbc · · Score: 1

      What can Gimp do that Photoshop can't, OR, what can GIMP do better/faster so I can get more done in a day?

      I've been a professional client-side web delevoper for 7 years now, and I've been using GIMP during the entire period. Sometimes customers ask me to come and work on location, which is when I have the opportunity to work with the Photoshop version of the day. Usually I decline that opportunity, not so much because the GIMP is better, but because Photoshop has had problems that are real deal breakers for me.

      For instance, until recently (CS 2 got it right, I believe), Photoshop would save the wrong gamma information whenever you saved a PNG. And something that scared me even more, though that was before I started looking for a tool to use professionally, was when Photoshop would crash every time you tried to save as GIF.

      I also like the GIMP's support for animation slightly better.

      Another reason that I use GIMP is because it only supports one colour space. I know that sounds stupid, but it makes it harder for me to make mistakes. With Photoshop you need to keep reminding yourself to check that the program doesn't do weird things to your colours. Anything that saves me work is better for my customers, because they get the same quality at a lower price.

      When I first saw Save for web/Imageready I thought that was the way forward, but I notice that whenever I have to use Photoshop, I use the special features of Imageready less and less, and the presets don't seem to make much sense.

      Quite frankly I believe that the Adobe competitor to the GIMP for web people is not so much Photoshop, but Fireworks.
    25. Re:Layers? by asretfroodle · · Score: 1

      I don't really have anything against GIMP, I use it far more often than Photoshop. The only time I use Photoshop now is when I need to help someone else do something with it.

      Paint.net, Krita or the GIMP are easily able to do everything I've needed. I'm not a very demanding user though, most tasks I do can be accomplished with something like Irfanview.

    26. Re:Layers? by Anonymous Coward · · Score: 0

      not if i'm shooting photos with a decent camera, since 8-bits per channel doesn't really cut it these days.

  6. needs better tablet support by Fry-kun · · Score: 3, Interesting

    I've recommended some artists to try gimp instead of proprietary stuff. The major complaints were about drawing tablet support. Gimp has tablet support, but the options available to the artist are very limited. Also, there are no smoothing algorithms for tablet-drawn strokes - a pretty major drawback if you draw on the computer instead of scanning things in.
    Other than that, gimp is awesome - and almost everything you can think of is available as a plugin - I've already tried the new context-sensitive resizing plugin (context-sensitive resizing has been mentioned a few months ago on /.)

    --
    Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
    1. Re:needs better tablet support by Anonymous Coward · · Score: 0

      Gimp has tablet support, but the options available to the artist are very limited. Also, there are no smoothing algorithms for tablet-drawn strokes Damnit, I was hoping that my relative was getting a poor tablet experience in Gimp only because I hadn't helped with going through all the settings yet - something which I was planning to do in a few days. But if the tablet support really is that bad, it's very unfortunate. The tablet support in Krita is quite nice, but unfortunately Krita is not good enough to replace Gimp yet.

      You made me sad :/
  7. Grabbing my copy before it gets slashdotted by szyzyg · · Score: 2, Interesting

    I do hope they've added support for colour depths greater than 8 bits....

    1. Re:Grabbing my copy before it gets slashdotted by szyzyg · · Score: 2, Informative

      WEll now it loads by 48bpp images without warning me that it's converting them to 24bpp images... and it converts them anyway. so a step back if anything in this department.

    2. Re:Grabbing my copy before it gets slashdotted by Trogre · · Score: 1

      Sorry no such luck. That functionality is reserved for GEGL[1], or pretty much every other photo editing program.

      [1] A new graphics engine that was supposed to go into GIMP 2.4 but has been pushed back to 2.6.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    3. Re:Grabbing my copy before it gets slashdotted by spitzak · · Score: 1

      Maybe they will skip all that nonsense and use 16 bits for half float data. 16 bit integers is a total waste of data space. Even in sRGB there are far too many samples at the bright end and not enough at the dark end, and it is still limited to the 0-1 range. Floating point data would allow an unlimited gamut as well as allowing lossless brightening/dimming of the image. The only useful and efficient forms for image data are 8-bit sRGB, and 16-bit half or 32-bit float linear representation. I have some hope that at least Gimp will realize this and not give in to the clueless people asking for 16-bit integers, any time wasted doing that would be better spent on float representations.

    4. Re:Grabbing my copy before it gets slashdotted by Anonymous Coward · · Score: 0

      GEGL does support floats. Quote:

      Features:
              * 8bit, 16bit integer and 32bit floating point, RGB, CIE Lab, and Y'CbCr output.

      http://www.gegl.org/

  8. Huh? by FridayBob · · Score: 0, Flamebait

    This isn't really breaking news: GIMP 2.4 was installed on my Debian sid machine along with yesterday's update.

    1. Re:Huh? by necro2607 · · Score: 1

      Yeah guys, you are ONE DAY LATE. This is UNACCEPTABLE!

      I wish to speak with a manager!

    2. Re:Huh? by Anonymous Coward · · Score: 0

      Well, it took YOU 29 whole minutes to respond! YOU'RE FIRED!

    3. Re:Huh? by fyngyrz · · Score: 1

      Pot... Kettle... Mr 32 whole minutes late dude.

      --
      I've fallen off your lawn, and I can't get up.
  9. Why bother reading? by domatic · · Score: 5, Insightful

    Maybe 5 of the posts will have something actually illuminating. The rest of them will be GIMP and Photoshop fanbois going at each other. Let me save everybody the trouble.

    GIMP has an unprofessional name! Waaaaaaaaaaah!
    GIMP only does 8-bit color! Waaaaaaaaaaah!
    GIMP isn't UI identical to PhotoShop on every menu 3 levels deep! Waaaaaaaaaaaah!
    GIMP manages windows sucky! Waaaaaaaaaaaaaaah!

    Does not! Does too! Does not!.................

    1. Re:Why bother reading? by Anonymous Coward · · Score: 0

      You forgot to mention all the posts predicting/deriding the contents of the other posts. ;)

    2. Re:Why bother reading? by IcarusMoth · · Score: 1

      You also forgot the ever-present "CYMK Circle Jerk".

    3. Re:Why bother reading? by bucky0 · · Score: 1

      Why the fuck is it that every time someone points out that the GIMP is absolutely braindead when it comes to how it handles the windows, it's disregarded as PS fanboi-ism? It's been the primary complaint of users for years, just put a damned option in a menu to allow it.

      --

      -Bucky
    4. Re:Why bother reading? by domatic · · Score: 1

      Because UNIX (primary dev environment) has extensive window handling options and GIMP isn't hard to manage there. I'm not even saying many of the criticisms against GIMP aren't valid. It's just that articles about GIMP are like articles about RMS: more heat than light.

    5. Re:Why bother reading? by bucky0 · · Score: 1

      I'm probably naiive, but could you explain to handle what I'm looking to do (I'm using the latest GNOME)

      I'd like to have only the document windows and the toolbar show up in the taskbar/alt-tab box. When I give focus to one of the child windows, I'd like to have all the other tool-windows move to the front (but not the other document windows). That way, I can alt-tab back and forth between firefox to see the page I'm designing and my document window in the GIMP. Without the toolbars recieving focus, I have to manually bring the others to the front and that's lost productivity.

      Difficulty: using multiple workspaces is out because a) the accelerator makes me take my hand off the mouse (takes time) b) I need to keep firefox beneath the document window while I'm working on it so as I draw I can make sure that what I'm drawing matches the page I'm putting it into.

      --

      -Bucky
    6. Re:Why bother reading? by domatic · · Score: 1

      I'm a KDE man myself and would use "Window Specific Settings" in KWin and/or pager with virtual desktops. I'm not saying GNOME is lame in any way but since I'm not a GNOME guy, I don't know what the equivalents are.

  10. Ask artists, not geeks by Anonymous Coward · · Score: 1, Insightful

    for feedback when you develop a paint program. The GUI is horrible, and it only takes a five-minute interview with a Photoshop user to understand what needs to be done. I think GIMP is suffering from a serious case of bad focus.

    1. Re:Ask artists, not geeks by Fry-kun · · Score: 3, Insightful

      Ask artists, not geeks for feedback when you develop a paint program. Agree 75%
      Artists are not the only people who ever use Gimp. Many users only use it to crop/resize images and maybe tweak the color balance a little bit. In other words, make artists your primary target, but don't ignore geeks' opinion, either.

      The GUI is horrible, and it only takes a five-minute interview with a Photoshop user to understand what needs to be done. Disagree 100%
      Here's why: just because Photoshop is the "industry leader" doesn't mean it's perfect - nor does it mean that the UI is perfect. What it means is simply this: it's the "industry leader".
      Gimp UI is actually pretty well thought out and is highly customizable. You can learn the UI inside and out in a day, even if you're really lazy/slow.

      I think GIMP is suffering from a serious case of bad focus. Agree 100%
      As with many other open sourced projects, the developers don't follow the same common path, but instead spread out into their areas of interest. A perfect solution would be if some company used Gimp as a base and polished it to suit the most demanding users. Just like what CrossOver Office does with Wine.
      --
      Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
    2. Re:Ask artists, not geeks by Raphael · · Score: 2, Insightful

      it only takes a five-minute interview with a Photoshop user to understand what needs to be done

      If you ask a Photoshop user, you will mostly get answers that suggest to copy Photoshop. GIMP is not trying to be a clone of Photoshop.

      On the other hand, if you ask artists who have not been involved too much with Photoshop or graphics professionals who are able to dissociate the desired functionality from one implementation that they already know, then you can get a set of very useful ideas that can bring GIMP forward without being a copycat. Especially if these interviews and analysis of the user interaction are performed by experienced interaction architects.

      And this is exactly what has been started for GIMP... Several professional artists, photographers and designers have been interviewed. Some of this analysis has already led to a redesign of the rectangle selection tool and crop tool in GIMP 2.4. Further changes will find their way into future GIMP versions.

      If you want a program that behaves like Photoshop, then please use Photoshop. I am happy to point people towards Photoshop when it is obvious that what they need is Photoshop. But if you want a Free Software program that can be used for high-end photo manipulation and that is easily extensible with plug-ins and scripts in various languages, then maybe GIMP is the right choice for you. Different people have different needs, and GIMP does not try to please everybody.

      --
      -Raphaël
    3. Re:Ask artists, not geeks by moderatorrater · · Score: 0, Redundant

      just because Photoshop is the "industry leader" doesn't mean it's perfect - nor does it mean that the UI is perfect. But it does mean that it's the standard.

      You can learn the [Gimp] UI inside and out in a day, even if you're really lazy/slow. I would disagree. I've learned the Photoshop UI in a couple of hours, the Fireworks UI in about one hour, and I've used Gimp for over 20 hours and still find the UI frustrating and stupid and completely ass-backwards.
    4. Re:Ask artists, not geeks by logicassasin · · Score: 1

      I must wholeheartedly agree with this. I've been using Photoshop for about 14 years (first few years were on IRIX, then moved to Win32 in '97) and must say that it has a very functional interface where I can get things done quickly. The basics of the interface haven't changed much over the years, so I'm just as comfortable on, say, 4.0 as I am on 8/CS (which was the last version I upgraded to).

      Using The Gimp, however, always ends up with me scratching my head wondering "why did they do it like this???". I use it on Linux and Windows, but limit my time in it if I need to do more than a quick resize or something like that. Stuff like a simple copy and paste is frustrating in The Gimp. In PS, I can select a random sized area, copy it, and hit new, and it will have populated the dimensions of the image I have on the clipboard to the dialogue. Not so with The Gimp.

      I really hope they can get the UI issues worked out, I can see The Gimp being a powerful tool, but it needs to be made for artists, not techies.

      --
      Fifty watts per channel, baby cakes.
    5. Re:Ask artists, not geeks by noewun · · Score: 1

      On the other hand, if you ask artists who have not been involved too much with Photoshop or graphics professionals who are able to dissociate the desired functionality from one implementation that they already know, then you can get a set of very useful ideas that can bring GIMP forward without being a copycat.

      This doesn't make sense. Trying to find a digital artist who doesn't use Photoshop would be like trying to find a writer who doesn't use a keyboard. And getting a graphics professional to switch away from the best program Adobe makes will be an exercise in frustration. The only reason to switch away from Photoshop would be to use a tool which does a better job. There is no other reason. Doing things this way sounds, to me, like a plan to keep the GIMP constrained to a tiny niche forever.

      high-end photo manipulation

      "High-end"? Without the ability to work in, or convert to, a printable color space, or without full support for ICC profiles? I'm not sure what your definition of "high-end" is.

      --
      I am a believer of momentum and curves.
    6. Re:Ask artists, not geeks by Goaway · · Score: 0, Troll

      GIMP is not trying to be a clone of Photoshop. It's not doing a very good job at not being that. It's a near exact copy of (ancient) Photoshop, just with a worse GUI.
    7. Re:Ask artists, not geeks by Maxo-Texas · · Score: 1

      Yes but just because microsoft word is the standard, doesn't mean that some OOo interface changes are not intuitive (such as page setup- why is it on the file menu? because it always has been... really it should be on the formatting menu).

      However, I find Gimp very painful after using Corel and Picture Perfect which both use more similar metaphors to Adobe I think.

      I'll try gimp again with 2.4 but I expect to bounce off again.

      I wish there was a way to select the features you want active and ONLY those options would display.

      For example, today I want to color balance and morph. Tomorrow, I want to cut and paste parts of the picture around (which is where GIMP is most often painful for me- somehow the cut and paste model isn't intuitive to me).

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    8. Re:Ask artists, not geeks by Fry-kun · · Score: 1

      But it does mean that it's the standard. And IE was the standard web browser. And most people lived with its UI. Except that Firefox came along and popularized tabs.

      [I] still find the UI frustrating and stupid and completely ass-backwards. Name one thing.

      --
      Did you know that "FTW" ("for the win") is a direct translation of "Sieg Heil"?
    9. Re:Ask artists, not geeks by Raphael · · Score: 2, Informative

      high-end photo manipulation
      "High-end"? Without the ability to work in, or convert to, a printable color space, or without full support for ICC profiles? I'm not sure what your definition of "high-end" is.

      Did you have a look at the release notes linked from the article? Did you see the section titled "Color Management and Soft-proofing"? There is even an extra page of the release notes that focuses only on color management in GIMP 2.4.

      In case you did not read it, GIMP 2.4 does support ICC profiles and allows you to convert images to the appropriate color spaces. You can also identify the areas using colors that are outside your printable gamut, etc. It looks like GIMP is able to do more than you think.

      --
      -Raphaël
    10. Re:Ask artists, not geeks by moderatorrater · · Score: 1

      And IE was the standard web browser. And most people lived with its UI. Except that Firefox came along and popularized tabs. And, except for tabs, their UI was identical to IE's. Their menus are the same, the buttons are to the left of the address bar, the title is displayed in the title bar next to the icon for the program while the icon for the page is displayed to the left of the URL. It even renders most of the html like IE would (closer than opera or safari). What it did was add really good functionality without breaking the UI.

      Name one thing. Copying, pasting, rotating, cropping, changing colors, drawing fucking lines and boxes, the buttons and their layouts, having everything in a separate window and not being able to dock/undock at my leisure, not having the layers window pop up automatically and not being able to do some operations on a gif unless I copy and paste it into a new window. Most importantly, the look/feel of the program isn't the same as photoshop, which is a pain in the ass and the most important thing to people.
    11. Re:Ask artists, not geeks by Anonymous Coward · · Score: 0

      Agree 75%

    12. Re:Ask artists, not geeks by Anonymous Coward · · Score: 0

      Stuff like a simple copy and paste is frustrating in The Gimp. In PS, I can select a random sized area, copy it, and hit new, and it will have populated the dimensions of the image I have on the clipboard to the dialogue. Not so with The Gimp.

      I don't get this example. Creating a new image canvas through copying an image's area to clipboard implies obviously enough that you intend to have this copy in the new canvas. The GIMP does just that just fine.
    13. Re:Ask artists, not geeks by fyngyrz · · Score: 1

      Name one thing.

      Speaking of Mac version Gimp 2.2:

      • Doesn't remember where in the filesystem I was across invocations
      • Doesn't remember what scale type (bicubic) I want across uses
      • Doesn't remember what scale amount or type (percent) I want across uses

      These are really aggravating on the one hand, and easily fixed on the other. They're also painfully obvious the first time you run into them.

      --
      I've fallen off your lawn, and I can't get up.
    14. Re:Ask artists, not geeks by fyngyrz · · Score: 1

      In PS, I can select a random sized area, copy it, and hit new, and it will have populated the dimensions of the image I have on the clipboard to the dialogue. Not so with The Gimp.

      In the Gimp, select the random sized area, copy it, (ctrl c) and select "edit / paste as new" and you don't even have to open a dialog - there's your image. Don't see what is causing you problems, really.

      --
      I've fallen off your lawn, and I can't get up.
    15. Re:Ask artists, not geeks by noewun · · Score: 2, Informative

      In case you did not read it, GIMP 2.4 does support ICC profiles and allows you to convert images to the appropriate color spaces. You can also identify the areas using colors that are outside your printable gamut, etc. It looks like GIMP is able to do more than you think.

      I said "printable" color space and "full support" for ICC profiles. Given that GIMP doesn't support CMYK, how do you intend to print the files? And I have read about the GIMP's ICC support. It doesn't match Photoshop's.

      --
      I am a believer of momentum and curves.
    16. Re:Ask artists, not geeks by BigSven · · Score: 3, Informative

      You can create CMYK TIFF files with GIMP (Separate plug-in), doing a color separation based on the printer's ICC profile Shouldn't that be enough to get your work printed?

    17. Re:Ask artists, not geeks by johnsie · · Score: 0

      "____ does not try to please everybody" Most people use this phrase to try and defend software with bad interfaces. It is of course like the infamous "Linux, isn't for everyone" phrase which has been used umpteen times to try and justify the fact that Linux wasn't user friendly. Luckily things have changed now. GIMP not only needs to replicate Photoshop, it needs to be better than photoshop. Right now most professional photographers are using photoshop because there is nothing else as good for working with photos. That's all fine and well if you support proprietry software or can afford to fork out for photoshop, but not everyone has access to photoshop. If free software is to be taken seriously it needs to be competitive. 'Gimp' needs to change it's name into something socially acceptable, the interface needs to be made more professional and it generally needs a good tidy up. The developers and fans need to quit making up excuses and get the finger. The rest of Linux is moving on but GIMP is being left behind.

    18. Re:Ask artists, not geeks by bucky0 · · Score: 1

      Converting RGB->CMYK at the last moment is a LOT different than having the data always be stored in CMYK to begin with. There's not a one to one correlation between the two, so there's going to be some error in the mapping. It'd be like converting from .mp3 to .ogg. Sure, you could do it, but the fidelity's going to be much worse than if you just stayed with ogg the whole time.

      --

      -Bucky
    19. Re:Ask artists, not geeks by Phoenix+Rising · · Score: 1

      You use a lot of CMYK in your high-end photo work, then? I have yet to run into a professional photo printer that wanted my images in CMYK. I know a lot of photo pros that will drop into LAB color, but none that use CMYK.

      Personally, I haven't been using GIMP for my photo work because it didn't have 16-bit support and ICC support. But with the release of 2.4 I can at least use GIMP for some of its unique tools and stay within my ICC-profiled workflow; most printers don't support >8-bit printout, so provided I don't do any major color adjustments within GIMP those tools are now useful...

      --
      Let us live so that when we come to die, even the undertaker will be sorry -- Mark Twain
    20. Re:Ask artists, not geeks by noewun · · Score: 1

      You use a lot of CMYK in your high-end photo work, then?

      Yes, because the work I do is all printed work, so it's offset presses, either four color or more. Can't print a book or magazine with an additive color model.

      --
      I am a believer of momentum and curves.
  11. I use photoshop v5 from 2000 by Anonymous Coward · · Score: 0

    It's still better than Gimp. And I keep trying Gimp because I have to use windows if I want to use Photoshop.

    1. Re:I use photoshop v5 from 2000 by aussersterne · · Score: 2, Informative

      It's still better than Gimp. And I keep trying Gimp because I have to use windows if I want to use Photoshop.

      Crossover Office has run Photoshop (through PS7, which I routinely use, *alongside* GIMP) in Linux for something like six or seven years now. That people still say "I have to use Windows if I want to run Photoshop" is beyond me.

      --
      STOP . AMERICA . NOW
    2. Re:I use photoshop v5 from 2000 by kcbanner · · Score: 1

      I'm running photoshop 7 under wine. Its worked forever.

      --
      Obligatory blog plug: http://www.caseybanner.ca/
    3. Re:I use photoshop v5 from 2000 by DiscoLizard · · Score: 1

      What's so hard to understand? People want to use the latest features in the newer versions of photoshop. I own a dslr, I use PS as a tool for all sorts of things in the office, and at home. It's a hugely flexible and powerful program, and every iteration I've used is streets better than the one before it. GIMP is ungainly, and lacks anywhere near the same amount of functionality. What would be really nice would be for Adobe to provide linux-friendly versions of it's Creative Suite. Why doesn't this happen? Seriously, I have no idea (the cynic in me suggests that Microsoft/Apple and Adobe have some interesting arrangements). Many graphic artist friends of mine use Macs (surprise), but I know many of their bosses would be quite happy to switch to a lower cost operating environment (not to mention hardware) if they could keep the CS3 functionality.

    4. Re:I use photoshop v5 from 2000 by Anonymous Coward · · Score: 0

      Not only that, but there's a dozen and a half virtual PC programs floating around out there these days. I run photoshop in virtualbox just fine whenever it's needed.

  12. I tried a release candidate and was annoyed by tepples · · Score: 1

    I tried a release candidate of GIMP 2.4. It's clearly optimized for photos, not pixel art such as icons or sprites. I use the rectangle tool to drag out a selection. Then I try to drag the selected area to move the pixels inside the selection, which is a common operation in pixel art when making something bigger or smaller. Instead of moving the selected pixels like every single other paint program on earth, it makes another selection! In order to actually move pixels, I have to move my right hand from the mouse, press Ctrl+Shift+L, then move my right hand back to the mouse.

    Is there an easier way to nudge the pixels in a selection in the final release?

    1. Re:I tried a release candidate and was annoyed by Blakey+Rat · · Score: 1

      In order to actually move pixels, I have to move my right hand from the mouse, press Ctrl+Shift+L, then move my right hand back to the mouse.

      Is there an easier way to nudge the pixels in a selection in the final release?


      Keep your left hand on the keyboard and hit ctrl-shift-L with it? ;)

    2. Re:I tried a release candidate and was annoyed by Anonymous Coward · · Score: 0

      no, sadly, it's optimized for bad snapshots, not general photo editing. It needs higher bit depths and Lab mode to be optimized for photography work. And I'm sure the prepress folks will tell you it needs CMYK too.

    3. Re:I tried a release candidate and was annoyed by BigSven · · Score: 1

      Commit your selection by pressing Enter, then Ctrl-Alt-Drag to float and move the selected pixels.

    4. Re:I tried a release candidate and was annoyed by Anonymous Coward · · Score: 0

      It needs higher bit depths and Lab mode to be optimized for photography work

      I have read that higher bit depths will be the goal of GIMP 2.6, based on the GEGL library. So the high-end photo editing is definitely a goal for GIMP.

      And I'm sure the prepress folks will tell you it needs CMYK too.

      Well, CMYK is only needed for the final output. Before that, you are only interested in color management and soft proofing to ensure that whatever you are editing will be printed in the right way. And for the CMYK output, there is a nice Separate plug-in (or maybe Separate+) that provides fine control over the CMYK rendering, the amount of black pull, etc. The main feature that would still be missing for some types of printing jobs is the lack of support for spot colors. But apart from that, I think that most of the support for high quality print output is already there.

  13. Tools are much improved. by je+ne+sais+quoi · · Score: 2, Informative

    I've been using this in the debian unstable repo for a few weeks now and I've found the redesigns are both intuitive and useful. I especially like the new selection tool, it's much easier to select an area and then change the selection after you realized you didn't hit the right pixel. Kudos to the GIMP team!!

    P.S. Although the GTK2 (i.e. GIMP Tool Kit) file picker is still slow as molasses in directories with large numbers of files. I had to hack firefox to get it to use it's native file picker once again because I got tired of waiting 30 seconds or more each time I wanted to save a file.

    --
    Gentlemen! You can't fight in here, this is the war room!
    1. Re:Tools are much improved. by Hatta · · Score: 1

      I had to hack firefox to get it to use it's native file picker once again because I got tired of waiting 30 seconds or more each time I wanted to save a file.

      Holy shit, how do you do that?

      --
      Give me Classic Slashdot or give me death!
  14. + .2 in 3 years by Anonymous Coward · · Score: 0

    It took 3 years to go from 2.2 to 2.4? And the new features are underwhelming compared to closed source products. Where's the innovation? They can't even play catch-up at a decent speed.

    Great poster child for OSS. :(

  15. Adjustment layers by tepples · · Score: 5, Interesting

    It's got layers currently, or were you needing something more specific?

    Adjustment layers. If you're not familiar with the adjustment layers that Photoshop 5 software introduced, they're layers that copy pixels from layers below them and run a filter on them, and they automatically update when the layers below them are changed. It's been said that GIMP is one of the best Photoshop 3/4 clones around.

    1. Re:Adjustment layers by nuzak · · Score: 4, Funny

      > It's been said that GIMP is one of the best Photoshop 3/4 clones around.

      Except Photoshop 3 supported CMYK.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Adjustment layers by Bob54321 · · Score: 4, Funny

      >> It's been said that GIMP is one of the best Photoshop 3/4 clones around.

      > Except Photoshop 3 supported CMYK.

      He wasn't talking about Photoshop 3. He was talking about Photoshop 0.75. That has a lot less features...

      --
      :(){ :|:& };:
    3. Re:Adjustment layers by Anonymous Coward · · Score: 0

      and The GIMP is still stuck at CMY?

  16. Re:Awesome new features! by immcintosh · · Score: 1

    The rhetoric of this post is a little overstated. ANYTHING you'd want a serious tool for? Please, there are plenty of "serious" activities that do not require such color channels. Sure it's a drawback, but to call the program worthless over this one shortcoming is going a little overboard.

  17. patents by Anonymous Coward · · Score: 5, Interesting

    A lot of the key algorithms, particularly for color space conversion, are patented. Guess who holds a bunch of those patents?

    1. Re:patents by Anpheus · · Score: 4, Insightful

      And they can't release a non-US version that people in the US will "accidentally" download?

    2. Re:patents by Anonymous Coward · · Score: 0

      Krita? :) Ohhh, or maybe CinePaint? Seriously, seems like other open source projects can do it. Is it hard to copy their code? CinePaint is even based on Gimp.

    3. Re:patents by calebt3 · · Score: 1

      Micro$oft!

      (no that was not a serious answer)

    4. Re:patents by gh5046 · · Score: 1, Insightful

      Fortunately that functionality can be obtained through a plugin:

      http://cue.yellowmagic.info/softwares/separate.html

    5. Re:patents by Have+Brain+Will+Rent · · Score: 1

      Well converting from one coordinate space to another has been a staple of math and physics for centuries so I doubt there is any defensible patent on simply converting from one space to another.

      --
      The tyrant will always find a pretext for his tyranny - Aesop
    6. Re:patents by Anonymous Coward · · Score: 1, Insightful

      Americans?

    7. Re:patents by 808140 · · Score: 3, Funny

      What part of "patent" do you not understand?

    8. Re:patents by lahvak · · Score: 1

      Yes, but there are about infinitely many different "CMYK" coordinate systems that corresponds to the standard RGBA system. Which one should we convert to? That's the hard question, and that's what Adobe most likely has bunch of patents in. And these patents are not trivial.

      --
      AccountKiller
    9. Re:patents by drgonzo59 · · Score: 4, Informative

      It's not just converting from one coordinate system to another that is tricky, it's what do you do with the mismatched and non-existing colors in the other color space.

    10. Re:patents by kimvette · · Score: 1

      What part of "patent" do you not understand?


      My guess? The part where prior art, algorithms, business methods, and inventions obvious to those skilled in the art became patentable.
      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    11. Re:patents by westlake · · Score: 3, Insightful
      And they can't release a non-US version that people in the US will "accidentally" download?

      in our metro newspaper there is not one job opening in photography that does not include expertise in Photoshop as a requirement.

      these shops have no interest in a program that increases their legal exposure. no interest in a program that can't deliver basic functionality and live within the law.

    12. Re:patents by Anonymous Coward · · Score: 0

      Comcast?

    13. Re:patents by NMerriam · · Score: 4, Informative

      A lot of the key algorithms, particularly for color space conversion, are patented. Guess who holds a bunch of those patents?


      Oh please. That is not and never has been the problem. The problem is that the program was initially created with the assumption that all images would be 8-bit RGB, and then a huge amount of code was built on top of that silly assumption.

      Yes, you can run into IP issues with things like Pantone, DIC, Toyo, or a particular set of CMYK transforms, etc, but that has nothing to do with the limitations of the GIMP. There are plenty of other image editors that have no problem doing color space conversions or dealing with >8-bit images because they were written by programmers who actually listen to graphics professionals.
      --
      Recursive: Adj. See Recursive.
    14. Re:patents by Anonymous Coward · · Score: 0

      Well, not if GIMP developers live in U.S. Which most of them do.

    15. Re:patents by sgtron · · Score: 2, Informative

      The paper I shoot for doesn't require squat. Just shoot pictures. If they're good, they use them. We have editors that use Photoshop to crop, resize and color correct if necessary. But. If they wanted to use the gimp they could do that too. No one holds a gun to their head and says use Photoshop. It's just the "industry standard", but if you can do the job with different tools then go for it.

      --
      No todo lo que es oro brilla
    16. Re:patents by theshowmecanuck · · Score: 3, Interesting

      World population: 6.6 billion
      U.S. population: 0.3 billion

      --
      -- I ignore anonymous replies to my comments and postings.
    17. Re:patents by ozmanjusri · · Score: 5, Informative
      What part of "patent" do you not understand?

      No, that's not the problem.

      CMYK and spot colors by themselves are not patent encumberd. They are actually part of the open published standards for Postscript and PDF. Anyone saying anything different is clueless or spreading FUD and/or openly demonstrating their ignorance of the fact. http://rants.scribus.net/2006/06/03/why-no-cmyk-in-gimp-is-a-good-thing-now/

      The Gimp developers do intend to bring CMYK to the app, but the underlying graphics engine is based around 8bpp RGB. Rather than hack the old engine to work with CMYK and higher bit depths, they decided to build the future Gimp on a generic graphical library called GEGL. That meant waiting until GEGL had a stable API and worked well enough to be better than the existing 8bpp engine in production use.

      GEGL will most likely be in 2.6, along with the new MMIWorks-designed UI UI

      --
      "I've got more toys than Teruhisa Kitahara."
    18. Re:patents by terrymr · · Score: 2, Insightful

      There's patents for RGB->CMY(K) conversion ?

      Crap I must have violated those a bunch of times when I bought my first color printer and had to write software to drive it ... this was probably nearly 20 years ago. You'd think that if there were such a patent it would have expired long ago given that computer driven CMYK printing has been around for a long time relatively speaking.

    19. Re:patents by Quarters · · Score: 1
      The part that no one ever seems to reference this mythical patent when they put that out as the end-all-be-all reason for GIMP's in ability to fill a need of graphic professionals. What's the patent #? When was it granted? What does it cover, exactly? These items are never mentioned.

      It's also never mentioned that it's the underlying 8 bpp assumptions throughout the GIMP that are the biggest hindrance to making it handle higher bit depth images. The FilmGIMP/Cinepaint guys managed to add high color depth support but the Gimp developers didn't want their solution. Instead they wanted to make an all new processing engine themselves. They promised that years ago and it's still nowhere to be found. It's the GIMP developers' stubbornness, inability to accept work they didn't write, and lack of desire to listen to users that keeps GIMP from achieving parity with even something as basic as Paint.NET or Paintshop Pro. It's not patent issues over CMYK...if that really is a problem at all.

    20. Re:patents by MadnessASAP · · Score: 0, Flamebait

      Doesn't work quite like that, a rediculously vast majority of the worlds population doesn't give a rats ass about photo editing programs. Of the ones who are left that do car I think you will find a majority of them live in the USA where the US law does matter regardless of how silly you think it is.

      --
      I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
    21. Re:patents by Anonymous Coward · · Score: 0

      Welcome to government-enforced monopolies over obvious things like expressing and mapping colour.

    22. Re:patents by Anonymous Coward · · Score: 1, Insightful

      um .. and when they go to press, what kind of software do they use to convert to cmyk or spot inks?

    23. Re:patents by Anonymous Coward · · Score: 0

      The part that they only apply to the United States which is not a huge majority of the world's population. Economically still important but sinking fast. The most 'in debt' nation in the world. Why not market to the up and comers instead of the soon to be 'used to be's.

    24. Re:patents by theshowmecanuck · · Score: 4, Insightful

      That is a little egocentric. To make my point let's just take "industrialized" countries/regions other than the U.S. You would have to agree that they would have a lot of graphic artists in that these are predominantly capitalistic based economies where advertising is important. Using population as a roughly equivalent measure of market base (numbers are rough but pretty close):

      European Union: 500,000,000
      Japan: 127,000,000
      Russia: 143,000,000
      Ukraine: 46,000,000
      And throw in Canada: 33,000,000
      and Australia: 21,000,000

      Those total about 800,000,000 people.

      America: 300,000,000

      Of the ones who do care, the majority are not in America. Of any one country sure, but that doesn't really matter. Companies and people buy software. And anyway, even if there aren't as many advertising agencies in those other places (and I would think there would be comparable numbers) the overwhelming population advantage of the other industrial countries still says you are very likely wrong.

      And then there are the up and comers like India. Even if only a fraction of their population can be considered at an 'industrial level' (recognizing that there are still areas of poverty and ignorance), given the population size, that still represents a lot of people who care. And as their country gets more advanced that will only increase. So for arguments sake let's add another say 250,000,000 million people to draw from. I'd include China, but they would probably just pirate whatever someone else made anyway. :D

      And like I said, the rest of the world is rising economically while the U.S.A. seems to be shrinking. Probably due to stupidity like software patents and over emphasis on stock holders profits instead of long term growth of companies (short term gain instead of long term steady performance... a tortoise and the hare algorithm :) ).

      --
      -- I ignore anonymous replies to my comments and postings.
    25. Re:patents by mrchaotica · · Score: 1

      Exactly! The real question is, what the heck is taking GEGL so long?!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:patents by random0xff · · Score: 1, Funny

      That's just math right?

    27. Re:patents by LingNoi · · Score: 1

      I think the fact that not many people know about the project and it isn't really that sexy to hack on have delayed GEGL?

    28. Re:patents by Raphael · · Score: 4, Insightful

      The real question is, what the heck is taking GEGL so long?!

      The answer is unfortunately very simple: not enough contributions. The number of active GIMP and GEGL developers is probably much smaller than you think.

      Most developers work on GEGL during their spare time and this is not always easy. When you only have a handful of active developers and they can only spend a few hours per week on improving the code or discussing enhancements, it is difficult to do everything quickly. Also, there was a gap of several years during which almost nobody worked on GEGL.

      I think that if only a few percent of the people who complain about GIMP or GEGL would try to start contributing to the projects, then GIMP would have had perfect support for 16 bits per color channel since several years. Note that there are many ways to contribute and there is room for everybody. Besides programmers who help with the code, the contributions to the documentation, translations, bug reports, web site and tutorials are always appreciated.

      --
      -Raphaël
    29. Re:patents by Anonymous Coward · · Score: 0

      Rubbish, that excuse won't wash. Even KDE's Krita handles CMYK. It also has real adjustment layers. Face it, gimp is shit these days.

    30. Re:patents by trifish · · Score: 1

      You forgot about many European countries that aren't members of the EU. Norway, Switzerland, many East European countries (former Yugoslavia, etc.). They could be around at least 200 million people in total.

    31. Re:patents by afd8856 · · Score: 1

      I fully agree. Isn't GTK the Gimp ToolKit? Yet another example of "not invented here". I appreciate the indirect results of this work (for example the Gnome desktop), but I can't help thinking that maybe all this effort could be better focused on bigger issues then reinventing yet another piece of low level component.

      --
      I'll do the stupid thing first and then you shy people follow...
    32. Re:patents by CarpetShark · · Score: 1

      Krita can do this stuff just fine.

    33. Re:patents by kryptkpr · · Score: 1

      How can you patent a coefficient matrix? That's all color space converters are.. matrices mapping one vector (color) space to another.

      --
      DJ kRYPT's Free MP3s!
    34. Re:patents by Anonymous Coward · · Score: 0

      Why don't the lazy Europeans get off their asses then and implement CMYK in GIMP. The GIMP developers in the US have no use for patented code in the official release since it cannot be distributed to anyone in the US.

    35. Re:patents by aichpvee · · Score: 0

      Or, iirc, it is because the gimp developers were too stupid and arrogant to take contributions from CinePaint when they added support for greater than 8bpp images. Of course, this is the story of gimp. It is constantly held back by developers who either don't know how to do it right, refuse for no reason to do it right, or think that doing things wrong is the best way to go about things.

      --
      The Farewell Tour II
    36. Re:patents by westlake · · Score: 3, Insightful
      You would have to agree that they would have a lot of graphic artists in that these are predominantly capitalistic based economies where advertising is important.

      It isn't just advertising and it isn't just print.

      You are irrelevant to the commercial artist and designer anywhere in the world if you can't match Photoshop point-for-point.

      In January 2003, the Scottish Parliament debated a petition...to refer to the blue in the Scottish flag (saltire) as 'Pantone 300'. Countries such as Canada and South Korea and organizations such as the FIA have also chosen to refer to specific Pantone colors to use when producing flags. U.S. States including Texas have set legislated the PMS colors of their flags. Pantone

    37. Re:patents by Anonymous Coward · · Score: 1, Insightful

      And it comes full circle.

      Guy 1: Why doesn't GIMP do CMYK?
      Guy 2: CMYK is patented.
      Guy 3: Why doesn't someone implement CMYK anyway?
      Guy 4: Professionals won't use a patent-infringing product.
      Guy 5: I'm a professional and I don't care; why should others?
      Guy 6: Because GIMP doesn't do CMYK.

      And every one modded interesting, informative, or insightful. I love Slashdot.

    38. Re:patents by Maxo-Texas · · Score: 1

      I think the problem is more basic.

      The US used to run to the next advanced area to stay ahead. Now there are very few areas where that is true.

      So people are commodities. Even rocket scientists are increasingly common.

      As a result our economies are averaging out. The chinese rocket scientist makes twice as much this year and is up from $15000 to $25,000 this year. The US rocket scientists wages stagnate and go from $103,000 to $102,000.

      Another problem we face is-- the US is safe and you can own property. So people will pay lots of money for california property, colorado property, etc. As more people get rich, the US is competing with the rich of the entire world to live in the US. California housing prices are a perfect example-- $700k for a house is ridiculous if you net $50k a year after taxes.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    39. Re:patents by theshowmecanuck · · Score: 1

      Here is another thought: Can't the developers in the U.S. support a product being used elsewhere and make money from the support. The code they are using can be running on a server/machine located in another country and accessed remotely. So why not increase the user base elsewhere so they can make more money while living in the U.S.?

      --
      -- I ignore anonymous replies to my comments and postings.
    40. Re:patents by jZnat · · Score: 1

      GTK was created for a reason; back then, the leading open source GUI toolkit used by KDE, Qt, was not actually fully free or open source. Due to that, some people came together (or however it started; I don't remember) and wrote a fully free graphical toolkit licensed under the LGPL. Later on, however, Qt was dual-licensed via the GPL and QPL, so the original need for GTK vanished. The only need I see nowadays from GTK is that it allows proprietary software to be developed using the toolkit without needing to pay expensive license fees like one would have to do with Qt.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    41. Re:patents by ozmanjusri · · Score: 1
      Or, iirc, it is because the gimp developers were too stupid and arrogant to take contributions from CinePaint

      The CinePaint extensions were to the original codebase, not to GEGL.

      Anyone who needed them could use CinePaint. GEGL was intended to be useful for more than just Gimp.

      Why the animosity anyway?

      --
      "I've got more toys than Teruhisa Kitahara."
    42. Re:patents by bbc · · Score: 1

      What's the patent #?


      4,500,919 Schreiber, # 4,941,038 Walowit and # 5,343,311 Araz.

      It's the GIMP developers' stubbornness, inability to accept work they didn't write, and lack of desire to listen to users that keeps GIMP from achieving parity with even something as basic as Paint.NET or Paintshop Pro.


      That's a bit simplistic. Everytime somebody post something about the GIMP at Slashdot, we get a lot of frothing at the mouth about the same old, same old. The people that complain obviously have a problem they want resolved, or they would not complain so loudly. However, they never take steps themselves to solve the problem.

      Why should the GIMP's developers change their program just to suit you? How is that going to better their own lives?

      And why don't the complainers fork the GIMP, or start a new program from scratch, or buy Photoshop? I am guessing they have equally valid reasons to not do anything as they have to complain. It would be interesting to find out what these reasons are. (It would be too simple to just assume everybody who compains is a jerk.)
    43. Re:patents by Anonymous Coward · · Score: 0

      You obviously have no idea of what you are talking a about. There is one american contributor that doesn't even contribute much code anymore.

    44. Re:patents by aichpvee · · Score: 1

      The animosity is because the gimp developers continuously deliver a sub-par paint package for no apparent reason other than to do so. But they are also the only game in town for general purpose photopaint on Linux because everyone else steers clear because the gimp is already established in that category.

      --
      The Farewell Tour II
    45. Re:patents by Quarters · · Score: 1
      However they never take steps themselves to solve the problem. Yes they do. They gravitate towards other OSS or commercial software that provides the tools they need.

      Any why don't the complainers fork the GIMP, or start a new program from scratch, or buy Photoshop? You answered your own question. The target audience for the GIMP is not inclined to work on the GIMP. They're graphics folks. If the GIMP doesn't fill their needs they'll ignore and/or deride it and use other software. The problem most people see is that the GIMP is held up as some sort of shining example of how OSS works and is filling needs for people. In that respect the GIMP is an absolute failure. It's only filling the needs of the people who work on it. The people who would use it and propel it to wide exceptance are either chided or ignored when they point out that it's not a good fit for their tasks. If the developers want a pet project that's fine. Get it out of the headlines and stop talking it up like it's the second coming then, though.

    46. Re:patents by bbc · · Score: 1

      You answered your own question. The target audience for the GIMP is not inclined to work on the GIMP. They're graphics folks. If the GIMP doesn't fill their needs they'll ignore and/or deride it and use other software. The problem most people see is that the GIMP is held up as some sort of shining example of how OSS works and is filling needs for people.

      It is? I have heard the argument before, but not often, and not here, today. And even if people say that the GIMP is a shining beacon of the Free Software movement, that still doesn't explain the vehemence with which every mention of the GIMP at Slashdot, a site notoriously unfriendly to non-programming graphics folk, is attacked.
    47. Re:patents by Anonymous Coward · · Score: 0

      Or, iirc, it is because the gimp developers were too stupid and arrogant to take contributions from CinePaint when they added support for greater than 8bpp images.
      Rather they were smart enough not to, witness the lack of features and large number of bugs in Cinepaint. Gimp may be limited to 8bpp, but at least it does it well instead of being a hacked up pile of shit.
  18. Re:needs better tablet support ... inkscape? by pbhj · · Score: 3, Interesting

    Have you tried inkscape for tablet support? This appears to come from GTK so YMMV but is stated to support pressure and angle sensitivity.

    I haven't, but I love the app. They've made considerable advances in the last couple of releases. I know there's a tutorial by a guy who draws and shades comics using it. Also that you can simplify lines or using some (built in python) scripts add jitter or add jitter as you draw.

    If you've not tried it recently it's worth a punt.

    I'm using Slackware 12 and installed the development release via autopackage (http://inkscape.org/download/?lang=en).

  19. Re:Awesome new features! by Anonymous Coward · · Score: 0

    And instead of helping them get there, you bitch and moan about it on slashdot. This is the great irony of the Gimp, those people who bitch the loudest about it to not being as good as Photoshop have absolutely no desire to help them get there.

  20. Moving pixels within a selection by tepples · · Score: 1

    especially like the new selection tool, it's much easier to select an area and then change the selection after you realized you didn't hit the right pixel. But what's the fastest way in GIMP 2.4 to select an area and move the pixels within the area by a distance of a few pixels? In GIMP 2.2.17, this involved dragging a rectangle around the area and then dragging inside the area by the distance that I want the pixels moved. I really want to upgrade from 2.2.17, but I tried a release candidate and it felt clumsy for the pixel art that I do.
    1. Re:Moving pixels within a selection by BigSven · · Score: 1

      Select the area, press Enter to commit it, then Ctrl-Alt-Drag to float and move the selected area.

      Yeah, this is somewhat more clumsy than in previous versions. But we found that moving the selected pixels is not the common operation for most users and so we optimized the tool for the more common workflows.

  21. Compare Linux 2.6 by tepples · · Score: 1

    It took 3 years to go from 2.2 to 2.4? Linux 2.6 is two months shy of being four years old, and Linus doesn't seem to want to fork a 2.7 any time soon.
    1. Re:Compare Linux 2.6 by Anonymous Coward · · Score: 0

      Linux is mature, feature-rich and mission-critical.

      Gimp is old, playing catch-up with Photoshop and NOT used by anyone who requires a state-of-the-art graphics app for professional work.

      You can hardly compare the two.

    2. Re:Compare Linux 2.6 by deftcoder · · Score: 1

      It'd be 2.8 for the next version.

      2.7 would be the internal development branch.

      --
      Peace sells, but who's buying?
  22. Re:Still needs a critical update... by nuzak · · Score: 1

    I think as long as the program remains unattractive to professionals, they may as well keep the unattractive name. All the more incentive to fork the project, I guess, and it's got a built-in incentive to give it a new name.

    Oh hey, they put in a new scheme interpreter, good for them. Clearly artists have been clamoring for THAT feature for ages now.

    --
    Done with slashdot, done with nerds, getting a life.
  23. Re:Awesome new features! by Anonymous Coward · · Score: 0

    8 bit color is fine for online graphics and CMYK is only needed for prepress. If I wanted to process digital photos I'd use filmgimp, if I want CMYK I'd not use a raster image editor anyway. Perhaps you should get a DTP package (eg: scribus) and decent RIP?

  24. Re:Awesome new features! by deftcoder · · Score: 1

    "All generalizations are false, including this one."

    --
    Peace sells, but who's buying?
  25. Still no white-balance function by Burz · · Score: 1

    ...that you can control with a sample area. Instead we still have that mickeymouse auto-white balance thing which is useless.

    I am constantly amazed how consistently this project misses the mark on the most basic qualities and features, even while trumping up some of their arguably less desirable additions. Show me their requirements and use-case documentation and blow me over with a feather ('cause I'd swear they never used such a thing).

    1. Re:Still no white-balance function by BigSven · · Score: 2, Informative

      GIMP has had this since version 2.2. Go to the Levels dialog, select the gray color-picker and use it to select an area that is supposed to be some shade of gray.

    2. Re:Still no white-balance function by Anonymous Coward · · Score: 0

      And, no white balance slider.

    3. Re:Still no white-balance function by Burz · · Score: 1

      That is exceedingly stupid. How is the user supposed to judge what in the picture is precisely medium-gray?? White I can understand, and the way PS does it you don't even have to worry about picking the absolute brightest object since the whole intensity range will be handled. The way Gimp does it, the picked area must be exactly medium-gray in order to fit correctly the levels histogram.

      The closest you can expect to get for proper white balance in Gimp is to color-pick white AND a black in the Levels dialog while leaving the grey one alone. It doubles the difficulty, and its incomplete, but will pass for casual stuff (only).

      The program is almost useless in terms of features. As for UI, they are making big noises about usability while still using X11 on Macs! WOW.....

    4. Re:Still no white-balance function by BigSven · · Score: 1

      Sorry, but you are plain wrong. You don't have to pick a precisely medium-gray pixel. The brightness is actually irrelevant. You can pick a white spot if there is one. Or in lack of something white, use something that you know is gray. All the gray color picker does is correcting the color cast, it won't adjust for the brightness. That is what the white and black color pickers are for.

  26. Fake! by DigitAl56K · · Score: 3, Funny

    The linked site looks 'shopped.

    1. Re:Fake! by tepples · · Score: 1

      The linked site looks 'shopped.

      Adobe's site and Corel's site are even more obviously shopped. Corel even managed to use the same initials as PlayStation Portable ;-)

    2. Re:Fake! by Anonymous Coward · · Score: 0

      Yeah, the reflections are all wrong. Definitely photoshopped.

  27. Needs lolcat mode, SRSLY! by Glowing+Fish · · Score: 1

    The gimp should have a lolcat mode where you can automatically append impact text to pictures.

    Perl script to automatically garble grammar and mispell would be nice, too.

    --
    Hopefully I didn't put any [] around my words.
    1. Re:Needs lolcat mode, SRSLY! by deftcoder · · Score: 1

      "Mispell"?

      Why don't you just contribute the one that you're already using?

      --
      Peace sells, but who's buying?
  28. GEGL by Anonymous Coward · · Score: 0

    This is coming. The devs have previously stated that once 2.4 was released they will start integrating GEGL which will add the ability to do adjustment layers, as well as lots of other stuff. So just hang on.

  29. Re:Awesome new features! by arashi+no+garou · · Score: 4, Insightful

    Despite your lame attempt at humor, you make a very good point. Photoshop is a tool, and a very versatile one at that, which is used by professionals to get the job done right. It's expensive and complicated, and for good reason.

    The GIMP, on the other hand, is a comparatively simple tool, though still very useful and quite versatile in its own right. It is what us amateurs use because the pro tools are overkill and/or too expensive. It also happens to be free, in more than one sense of the word, which makes it ideal for its target audience. For example, I do web graphics sometimes. Why in the world would I spend close to US$500 for something that is rarely used and would be overkill to boot? I'd rather use my free image program with more tools in its toolkit than I would ever need for that task.

    This is why I will never understand the PS vs. GIMP debate. GIMP will never be a Photoshop killer because there is no need for a Photoshop killer. Those who need the power of Photoshop will buy it (or steal it), those who don't will use GIMP or another simple tool.

  30. SIOX ! by DrYak · · Score: 2, Informative

    On the other hand, Gimp 2.4 has SIOX builtin, the single best tool for manipulating photographs.

    (For those who don't know : you make a coarse free-hand circle around your object, then you scribble on the object, and SIOX takes care to extract the object from the surrounding).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:SIOX ! by nottoogeeky · · Score: 1

      This feature has been available in photoshop for years :)

    2. Re:SIOX ! by JackieBrown · · Score: 3, Insightful

      For only $649

      http://www.adobe.com/products/photoshop/index.html

      I know if I was just starting which one I would try first. (And I mean try very very hard)

      I hate to bring in price as a selling point but that's almost two weeks (after tax) wage for me.

    3. Re:SIOX ! by moosesocks · · Score: 1

      Can you say "Killer App"?

      I was skeptical until I started poking around, and 2.4 looks like it just might be GIMP's time to come into the limelight. I've always hated it pretty strongly, but if they can pull together decent Mac/Windows ports, they'll likely have a winner on their hands.

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    4. Re:SIOX ! by Trillian_1138 · · Score: 1

      I'm using Gimp 2.4 rc3 (on Ubuntu 7.10) and can't for the life of me find SIOX! I'd love to play with it, but am getting frustrated trying to figure out where the heck it is (or if it's included at all). Do you know where it's hiding?
      Thanks!
      -Trillian

    5. Re:SIOX ! by Trillian_1138 · · Score: 1

      Nevermind! It's in as Foreground Select.
      -Trillian

    6. Re:SIOX ! by westlake · · Score: 1
      For only $649

      and how much of that functionality is in Photoshop Elements or on older versions of Photoshop?

  31. Re:sick of gimp :( by Anonymous Coward · · Score: 0

    They are using some junk javascript which doesn't even resize even properly.

    That javascript doesn't even work for me, the only way to view the screenshots is to right click and open in a new window. I'm using Firefox 2.0 on RHE4.

  32. But is GEGL like Spore? Or more like DNF? by tepples · · Score: 1

    The devs have previously stated that once 2.4 was released they will start integrating GEGL which will add the ability to do adjustment layers, as well as lots of other stuff. They said this about 2.0. Did they also say this about 2.2 and 2.4?
    1. Re:But is GEGL like Spore? Or more like DNF? by swillden · · Score: 2, Insightful

      The devs have previously stated that once 2.4 was released they will start integrating GEGL which will add the ability to do adjustment layers, as well as lots of other stuff. They said this about 2.0. Did they also say this about 2.2 and 2.4?

      No, they never said that about 2.0. 2.0 was focused on revitalizing GIMP development, restructuring and modularizing its rather messy internals, plus a few features.

      A few people theorized about GEGL in 2.2, but no one with a clue ever really expected it. 2.2 did add some nice new features, but it was still primarily about fixing the code up -- largely so that potential contributors wouldn't take one look at it and run screaming.

      GEGL *was* expected to be in 2.4. Various things took longer than expected, though, and the developers decided it was better to release another version without GEGL to get some of the features they had in the works out there, and to avoid delaying 2.4 for another year or so.

      GEGL is not only expected for 2.6, but GEGL integration is the primary goal for 2.6. Sven Neumann recently said that 2.6 may well turn out to be functionally almost identical to 2.4, the only difference being the fact that GEGL is used as the internal graphics representation. If you don't know who Sven is, suffice it to say that he's a guy whose opinion carries a lot of weight in the GIMP developer community.

      Time will tell, but between the vastly cleaned-up and modularized internals, and the power and simplicity of GEGL, I expect GIMP development to really take off after 2.6. Most of the code is now improved to the point that a reasonably competent developer can dig into it and start making productive changes very quickly, and GEGL will make doing really cool stuff very easy, which should encourage its use as a test environment for people doing innovative things with graphics. The new XML-based file format that comes along with GEGL should facilitate all sorts of other little tools, too -- you'll be able to reimplement most of Imagemagick with XSLT if you want. All of this should not only make GIMP development easier and faster but should *also* increase the GIMP developer population.

      Or not. But I think things are going to get much more interesting in GIMP-land after GEGL is integrated.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    2. Re:But is GEGL like Spore? Or more like DNF? by tepples · · Score: 1

      The devs have previously stated that once 2.4 was released they will start integrating GEGL They said this about 2.0. Did they also say this about 2.2 and 2.4? No, they never said that about 2.0. Here's my citation for the 2.0 assertion. At the 2000 GIMP Developers Conference, the target for integrating GEGL was apparently 2.0.
    3. Re:But is GEGL like Spore? Or more like DNF? by swillden · · Score: 1

      Here's my citation for the 2.0 assertion. At the 2000 GIMP Developers Conference, the target for integrating GEGL was apparently 2.0.

      I was going from my memory of conversations on the gimp-dev list but I just went back and reviewed the archives and you are correct. Or were correct, for a while. Early in the 2.0 development process, GEGL was intended to be in 2.0, but that notion didn't last long as it became clear that GEGL wasn't ready. It looks like by mid-2001 it was understood that GEGL was going to be later. 2.2, if you remember, was a very quick release, out about 9 months after 2.0, and everyone knew then that 2.2 wasn't going to use GEGL. 2.4 was seriously expected to contain GEGL, up until about a year ago.

      Much of the confusion here comes from the fact that the GIMP project has never had any sort of roadmap. When we talk about what was "planned" for which releases, we're really just talking about what developers were thinking might happen, and that expectation shifted over time. Sven has begun pushing to get a clear roadmap for defined, for 2.6 and a little beyond, so hopefully the process will get a little more disciplined.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    4. Re:But is GEGL like Spore? Or more like DNF? by bbc · · Score: 1

      Here's my citation for the 2.0 assertion. At the 2000 GIMP Developers Conference, the target for integrating GEGL was apparently 2.0.


      I was going from my memory of conversations on the gimp-dev list but I just went back and reviewed the archives and you are correct. Or were correct, for a while. Early in the 2.0 development process, GEGL was intended to be in 2.0, but that notion didn't last long as it became clear that GEGL wasn't ready.


      Actually, you're both correct. What is now called 2.0 was in the days of the 2000 devcon coing to be called 1.4. Sven and other developers however felt that they had put so much work in 1.3, that it deserved a larger version number change.
  33. Meh by nrgy · · Score: 2, Interesting

    Like many will say where is greater then 8bit support, where are the layer filters and so on. I won't lie for the average joe and minor tasks gimp is probably just fine.

    My beef is that as of the present day Linux utterly blows when it comes to anything that fits the bill of a Photoshop style of application. And I say Photoshop because quiet frankly its the dominate player for what it does.

    I will admit however that I am a little surprised at Krita. If any OSS application has me wishing that it has good fortunes its Krita. Better then 8bit support and the UI is a SDI not a MDI like gimp. One thing I've never liked about gimp is that when you click on a window that belongs to gimp all the other windows don't come forward as well on the desktop. If there is an option for this I would gladly welcome to hear where it is.

    I don't personally use gimp. I either use Photoshop 7 running under Crossover Office or Krita. However the times I have played with the filters etc I couldn't help but notice some of them are mind numbingly slow and work in weird amount of passes. I went and looked through the source code for some of the filters and I must say some of them are writen with performance not in mind. I write plugins for a film compositing application that works strictly in float. Import a jpg and it is converted to float for working in the compositor. Working with 2k film plates and huge compositing trees I work at the speed gimp idles at. If I wasn't so busy with work, personal life and my own plugins for the compositing application I use, I would probably pick up gimps source code and fix all the slowness that the current filters work at. Its a shame really. Why an 8bit applications filters go so slow you can actually watch the application doing the work is beyond me.

    So in the end I'm cheering for Krita. It's already got greater then 8bit support, a great looking UI, and its part of KDE so hopefully it has some backing. Gimp is an ok tool and I'm sure some people have put there hearts into it. But that doesn't mean that it just isn't up to par for where it should be. Gimp isn't some year or two old application, it has been around a while yet its progress moves at a snails pace. For the average Joe gimp is ok and probably is all they need. For us power users on the other hand we are still waiting for a decent fully featured image manipulation application for Linux. I could care less about the year of the desktop, just give me a bloody image tool I can use for all things on Linux. :/

    1. Re:Meh by Rutulian · · Score: 2, Informative

      Like many will say where is greater then 8bit support, where are the layer filters and so on. I won't lie for the average joe and minor tasks gimp is probably just fine.

      Well, since you are about the tenth person to ask this, which gets brought up in every forum where Gimp is mentioned, I'll reply with the same answer that has been repeated time and again, but doesn't seem to stick....

      GEGL is going to be the new image processing backend for Gimp. It will provide deep color support, more color spaces, and other niceties that will make things like adjustment layers easier to implement. Gegl has been slow to develop. It was decided that the work on Gimp 2.4 should be finished before shifting to Gegl. Now that 2.4 is out, the developers will be focusing on transitioning to Gegl for the Gimp 2.6 release.

      There. Now, can we stop asking about this?

  34. It's still a contortion by tepples · · Score: 1

    Keep your left hand on the keyboard and hit ctrl-shift-L with it? Pressing Ctrl and Shift with my left pinky and L with my left thumb is still a contortion. What is so compelling about GIMP 2.4 compared to the GIMP 2.2.17 that I already use that would justify making such a common operation into 1. an extra step, and 2. an extra step that's such a contortion?
    1. Re:It's still a contortion by pklinken · · Score: 0

      why not use the shift and ctrl on the right side of the keyboard? pinky -> L middle finger -> shift index finger -> ctrl ?

    2. Re:It's still a contortion by tepples · · Score: 1

      why not use the shift and ctrl on the right side of the keyboard? pinky -> L middle finger -> shift index finger -> ctrl ? Three objections:
      • Blindly moving my hand back and forth across the keyboard means I'll hit a lot of "Ctrl+Shift+K" and a lot of "Ctrl+Shift+;".
      • The keyboards of laptop computers do not always have right Ctrl keys.
      • Even this extra step slows things down vs. 2.2.17.
    3. Re:It's still a contortion by pklinken · · Score: 0

      Yea i had thought of that, it was only a suggestion..
      I can think of another even:

      Instead of moving the right hand you now have to move the left hand, it's hardly progress really.

    4. Re:It's still a contortion by Fri13 · · Score: 1

      Use dynamic keyboard shortcuts and change ctrl+shift+L to other combination what you like.

      To move copy of selection

      1. R to retancle (or other selection tool)
      2. select area
      3. press enter
      4. press M to move tool / press ctrl+alt
      5. drag selection

      To move selection

      1. R to retancle (or other selection tool)
      2. select area
      3. press ctrl+enter
      4. press M to move tool / press ctrl+alt
      5. drag selection

      With mouse

      1. select selection tool with mouse
      2. select area
      3. right click to get menu > selection > float (one click)
      4. move your selection and move cursor outside of selection and click to anchor it or press "new layer" button to set it as new layer.

    5. Re:It's still a contortion by Anonymous Coward · · Score: 0

      Ok, contort your hand into this shape
      L with your pinky,
      Shift with your middle finger,
      and Control with your pointer finger.

      Seriously.

    6. Re:It's still a contortion by Anonymous Coward · · Score: 0

      That's exactly what someone else suggested, and it doesn't work on a laptop's built-in keyboard.

  35. No more GIMP vs Photoshop, please! by Erikderzweite · · Score: 4, Insightful

    GIMP was NEVER intended to replace, duplicate or mimic photoshop. Neither was it created to draw users from photoshop. Unfamiliar doesn't mean bad or uncomfortable. They go their own way. Some like it, some don't. You are free to use gimpshop if you like to. I really see no points in this interface discussion.

    1. Re:No more GIMP vs Photoshop, please! by nrgy · · Score: 1

      I understand your argument to a point and can see how it can get annoying. However that being said lets face it GIMP isn't exactly portrayed as you speak. Almost every time someone mentions moving over to Linux you will see "Oh and it has this awesome Photoshop style clone called The GiMP and its just as good as Photoshop".

      I think another reason you see the GIMP vs Photoshop comparisons is that quit a few people who deal with graphics are going to ask about what types of image manipulation applications does Linux have. There are quiet a few places that run Linux on desktops in the film and video industry. The problem is that those in the graphics industry are FEVERISHLY wishing for some type of Linux application to fill the void that currently exists when it comes to image manipulation applications on Linux.

      3D applications and compositing applications for the most part have the support by the industry. Autodesk, Softimage, The Foundry, Apple and most other vendors have Linux ports. What is missing is a image application like Photoshop as well as video editing applications like After Effects, Sony Vegas, etc. These two voids in Linux can make life a little tough. Even for someone not dealing with 3D or film such as a photographer would be hard pressed to switch to Linux with its current offerings of image manipulation applications.

      Sure you have small tools that come with Gnome, KDE or even Picasa but those are NOT professional grade applications and thats where part of the GiMP vs Photoshop comparisons come from aside from people pushing GiMP as a Photoshop on Linux clone. Currently Linux really only offers image and video editing applications that are for the mildly retarded and not someone who wants some form of control. Also the current offerings are extremely limited, have horrible looking hard to navigate interfaces, and just plain stink of poo poo. I don't run Photoshop 7 under Crossover Office because I WANT to, I do it becuase I wouldn't be able to work if I didn't plain and simple.

      So while I agree with you to a point you have to see WHY do people consistently make the comparisons to fully understand where people are coming from.

  36. Ubuntu by ePlus · · Score: 0

    As I am already on Ubuntu (7.10) and GIMP is already installed and the version (at the moment) is only source code, do I have to uninstall the old version and then compile the new one?

    1. Re:Ubuntu by ajs318 · · Score: 1

      No. If you install from source, the mail executable will go into /usr/local/bin; whereas if you install from a precompiled package it will go into /usr/bin. So there is no conflict.

      All you have to do is sudo aptitude build-essential to make sure you have a complete build environment, then do the usual tar xvzf ... ./configure ... make ... sudo make install business. If it complains that you need some package foo that you know for sure you do have, what it probably really means is you need foo-dev. When you get it to make properly, then do sudo make install. Now just go into your desktop menu editor, and create an application link to /usr/local/bin/gimp. And there you have it ..... gimp 2.2 and 2.4 coexisting in harmony.

      --
      Je fume. Tu fumes. Nous fûmes!
  37. Re:Awesome new features! by Anonymous Coward · · Score: 0

    A skilled operator will get decent results with the gimp, a bad operator will get poor results with photoshop. While Lack of support for >8bpp image formats is a definite show-stopper for photographers, I suspect very few of those who moan about gimp lacking CMYK actually work in prepress, understand color space or ever set eyes on an offset printer.

    But let's not be too harsh; how else are idiots to justify paying for Photoshop and all these professional features they'll never need?

  38. Will this improve windows releases? by damn_registrars · · Score: 2, Interesting

    I'll probably catch some flack for this one, as I suspect that GIMP is primarily by *nix people, for *nix people. Indeed, I use it primarily on my FreeBSD boxes.

    However, I had to set up a windows 2000 box for myself at work, due to some specific tools that I need that I don't have time currently to get running in anything else. As I also needed image manipulation software on there, I figured why not save the $400 cost of photoshop and install GIMP instead. Being as I use it often enough in FreeBSD, I figured it should be familiar...

    However, I then realized that the windows distribution of GIMP is in some ways less complete than what I got from the FreeBSD packages version. Namely, if you don't manually install the prerequisite libraries in windows, you don't get support for some common image formats (PNG and GIF, IIRC).

    I suspect there is a reason why this is so, but it would be nice if they could resolve it. I have installed photoshop on windows boxes before, and never had to install anything for those formats to open.

    Otherwise, I will say I very much love having GIMP 2.2 on my windows box, and I'll up it to 2.4 when I get a chance later on. But this little catch did make it exceedingly difficult to explain to a colleague how to install it on her machine (she "came up" with a copy of photoshop instead).

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Will this improve windows releases? by springbox · · Score: 1

      The Windows version should be exactly the same thing as on other OSes. It has had support for PNG and GIF formats since forever. 2.4 is even nicer since now it comes in one installer instead of two. I noticed the GIMP Animation Package has been integrated in 2.4, making editing animated GIFs easier.

    2. Re:Will this improve windows releases? by damn_registrars · · Score: 1

      The Windows version should be exactly the same thing as on other OSes. It has had support for PNG and GIF formats since forever.
      Take a look at what you had to do to install 2.2 in windows:
      http://gimp-win.sourceforge.net/old.html/

      If this is the first time you're installing GIMP, you will also need GTK+ 2 Runtime Environment below.
      Even if GIMP itself was prepared to deal with GIF and PNG, version 2.2 didn't know how to deal with them unless GTK was present. As I said, it was a problem with the windows version. It does look like 2.4 is distributed as just one download now, so it looks like they've resolved that: http://gimp-win.sourceforge.net/stable.html/
      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    3. Re:Will this improve windows releases? by proxy318 · · Score: 1

      I just installed 2.4 on my windows box from http://gimp-win.sourceforge.net/ , it was one installer, I had to click next like twice, and it was done. No extra libraries or anything, everything was included. The only thing that's not included is GAP, and that's a second installer, I would imagine just as easy as the main program.

      --
      Saying your "phone ran out of batteries" is like saying your "car ran out of gas tanks".
  39. Software freedom is better. by jbn-o · · Score: 4, Insightful

    Respecting your software freedom to share and modify the program has never been an option with Photoshop, no matter how much you pay. Freedom has always been a part of the GIMP.

    Why stress software freedom? I want the social solidarity that you only get in freedom; I want to be independent from masters and make sure my computer only obeys me. I'd rather have less functional or powerful free software than a more powerful or reliable proprietary program because I can hire people to improve the free program or I can ask the community to help me improve the free program. I can't free Photoshop. The catch here is that most people haven't been taught to value their software freedom, so they don't know to look for it and they haven't been taught to think of the consequences when their freedom is absent. I aim to change this by teaching people to value freedom for its own sake. I hope you will too.

    1. Re:Software freedom is better. by bigstrat2003 · · Score: 2, Insightful

      That's great that you value your ideology that highly, but most of us, on the other hand, want whatever gets the job done best, most easily, or some combination of those two. In many cases, this software will be proprietary software, so your fight, if you really want to continue your fight, should be to get the development teams to make their stuff better. Until the free alternative is better, easier, or some combination than the normal, proprietary product, you are engaged in a hopeless battle.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    2. Re:Software freedom is better. by batkiwi · · Score: 1

      I want to edit pictures.

    3. Re:Software freedom is better. by FishWithAHammer · · Score: 3, Insightful

      But what if you value a piece of software that actually works? The GIMP simply doesn't do what many, many professional artists need. If it did, it'd do really well and eat Photoshop's lunch. Most professional artists know of the GIMP--and they know it simply isn't up to snuff.

      It also is intentionally perverted when compared to the industry standard, Photoshop. If it worked similarly, the market share would probably be higher even with the whole "free" price tag.

      Hell, I strive to use open-source software whenever I can, and quite frankly the GIMP is useless for me. Why not make the software work better, then proselytize when you have something worth bragging about? Take Linux for example--I have used Linux since about 1998, but it was only when I first tried Ubuntu 5.10 that I felt comfortable recommending it to others as a primary operating system, because at that point it had reached a stage where it was useful.

      (And a side note: Most people I know would still shoot themselves in the foot before using something called "The Gimp" in a professional environment.)

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    4. Re:Software freedom is better. by westlake · · Score: 1
      I'd rather have less functional or powerful free software than a more powerful or reliable proprietary program because I can hire people to improve the free program or I can ask the community to help me improve the free program.

      You are not thinking like a professional who has deadlines to meet and whose livelihood and reputation are based on the quality of his work.

      $650 buys Photoshop retail boxed.

      $650 buys something much less from the freelance programmer who charges by the hour.

    5. Re:Software freedom is better. by CastrTroy · · Score: 4, Insightful

      If you're a professional, than the $600 price tag probably won't phase you . That's probably what you'd bill your clients for a days work. $600 is nothing. However, for the hobbyist and basic home user, GIMP probably does just about everything then need it to do, and is increasing in functionality all the time. It also comes with a price tag of $0. So while I think it's important for GIMP to strive to be as good as Photoshop, being not quite as good, but very good and free still makes it a very good tool.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:Software freedom is better. by Lumpy · · Score: 2, Informative

      speaking of which....

      http://gimp-win.sourceforge.net/stable.html is where you get the windows version. do not get suckered by the asshats that "sell" wingimp for an insane price.

      Get the real thing from sourceforge.

      That way your windows friends can have it as well, it's another step in breaking their addiction.

      --
      Do not look at laser with remaining good eye.
    7. Re:Software freedom is better. by droopycom · · Score: 1

      Did you start hiring those people to help you improve the free program yet? I like free software too... But apparently, nobody else think its worth it to support GIMP with developers and/or money.

    8. Re:Software freedom is better. by Azghoul · · Score: 0, Troll

      Some folks are noble, some are whores. I know where you stand.

      Isn't this world great that we can both stand here and bitch about the same stuff every time there's a GIMP story? It'd be something to celebrate, if it weren't so pathetically dorky.

    9. Re:Software freedom is better. by davygrvy · · Score: 1

      RMS wants his soapbox back.

      --
      -=[ place .sig here ]=-
    10. Re:Software freedom is better. by bigstrat2003 · · Score: 1, Insightful

      Some folks are noble, some are whores. I know where you stand. ...wanting my software to do what I want it to, and in a manner convenient to me, makes me a whore? I'm sorry, but computers are merely a tool, and there's nothing wrong with wanting to use them in the way most effective to you. The stupidity in suggesting that someone is a "whore" for wanting that is profound.

      Isn't this world great that we can both stand here and bitch about the same stuff every time there's a GIMP story? It'd be something to celebrate, if it weren't so pathetically dorky. I don't generally think that people who post enough on slashdot to have a karma bonus have a right to criticize debates for being dorky.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    11. Re:Software freedom is better. by msuarezalvarez · · Score: 1

      ...wanting my software to do what I want it to, and in a manner convenient to me, makes me a whore? I'm sorry, but computers are merely a tool, and there's nothing wrong with wanting to use them in the way most effective to you. The stupidity in suggesting that someone is a "whore" for wanting that is profound.

      You make it sound like the act of picking a tool is completely devoid of moral implications and you seem to believe that the possible efficiency gained by a particular choice automatically trumps the consequences that that choice might entail. Even within the extremely specific realm of computer software, it is easy to provide examples that you are wrong on both accounts.

    12. Re:Software freedom is better. by Khaed · · Score: 1

      Some folks are noble, some are whores.

      Wait, seriously? GIMP sucks, and so people use Photoshop, and that makes them whores? Wow, I finally met one of those elitist free-software people that I always hear about.

      I use Linux almost exclusively. It's the only OS on my laptop, and I only use Windows if I absolutely have to (which is less and less...). Most of my software is free software. I love the GNU GPL (well, v2, I haven't decided on V3 yet). I love the whole freedom thing, and the community, and giving back, and all that.

      But if I was expected to do a job, I'd use the tools for that job, and GIMP loses to Photoshop in a big way, especially on the UI and CMYK fronts. And, for the love of God, the name is horrible. Fortunately, I don't have to make that choice; I'm not a photo-editor or in any way graphically inclined.

      To suggest someone is a whore because GIMP sucks is pretty much the most absurd thing I've seen today, and if you knew how my day had been up to this point, you'd understand just how insane that statement really is.

    13. Re:Software freedom is better. by bigstrat2003 · · Score: 0
      Provide one, please. Let's assume an extreme example of a corrupt corporation, Microsoft (I like their software, but they can be real bastards). By using their software, I don't harm anyone else. I'm not using Microsoft software to kill people or anything like that. I don't buy the argument that I'm doing wrong by supporting Microsoft. In my opinion, moral responsibility ends at your actions. If Microsoft does wrong, then they are the ones doing wrong, not me by proxy.

      Not to mention that usually when people talk about free software and the moral benefits thereof, they talk about in terms of the ability to use your software for free, and be able to modify it whenever/however you like... which, in my not-quite-humble opinion, is related in no way to morality.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    14. Re:Software freedom is better. by gomoX · · Score: 0, Troll

      In my opinion, moral responsibility ends at your actions. If Microsoft does wrong, then they are the ones doing wrong, not me by proxy.

      That's just a lame excuse for not caring about the outcome of your actions, because such an outcome doesn't matter to you ultimately. By your reasoning, voting for fascists or giving money to terrorists is just fine because, "hey, you didn't move from your house, it's not like it's *you* killing those guys". There is no line dividing your actions from their outcome. Where is the boundary? At your brain, at your fingers, at the barrel of the gun you are holding?

      It's fine that you don't care about Photoshop and Gimp and whatnot, it's not like everyone has the time to care about every single detail in life. But for some people, free software is a really big deal. So just let others care without bitching about it.

      Back to the topic, you might want to know that actually most Gimp users don't give a crap about CMYK, because the main use for Gimp is a) graphic design and b) photographic edition that is printed from RGB files. In this sense, the colour calibration and proofing options are much more of a deal than CMYK. And, down the line, so it 16-bit color depth. Yes, including CMYK would expand the user base, so it's coming along. But it's not like people will ditch serious publishing-oriented software for the Gimp just like that, because it is more of an integrated workflow. Until (and if) it goes mainstream, Gimp will remain a freelance guy kind of tool. Press printing isn't really handled by freelancers.

      --
      My english is sow-sow. Sowhat?
    15. Re:Software freedom is better. by bigstrat2003 · · Score: 0

      Where is the boundary? At your brain, at your fingers, at the barrel of the gun you are holding? Exactly. All boundaries are arbitrary, what makes mine worse than anyone else's?

      So just let others care without bitching about it. I wasn't bitching about it. All I did was point out that for free software to succeed, it needs to be better than (whether actually better or just perceived to be better) its competition. I only got off on this morality tangent when someone called me a whore for that, which I feel is a highly unjust accusation. I feel that pointing out that free software needs to be good to succeed, and defending myself against unjust accusations, are not bitching in the least.
      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    16. Re:Software freedom is better. by sharperguy · · Score: 1

      I'm just wondering that if everyone that payed the $650 cost of photoshop had payed $650 to someone to add a feature to GIMP, then would the combined effort create a program much better than photoshop?

      --
      "sudo rm -rf your-face"
    17. Re:Software freedom is better. by kklein · · Score: 0, Troll

      Hear hear. This is actually true of all FOSS in my opinion. I use a lot of it for things I don't really need that much (Inkscape is plenty good vector for when I need it; GIMP is plenty good raster, etc.). However, when I'm dealing with work-related things, there really are certain pieces of software I'm required to use. More than that, though. I'm not just using them because some mean boss or The Man told me to; I'm using them because they are the best tools for the job, all told. Sorry, but it's true.

      I get accused of hating on FOSS 'round here all the time, but actually, I use lots of it and evangelize it to death at work. Just... not for anything critical.

      Things like the GIMP, though, really make one's computing life easy and productive.

    18. Re:Software freedom is better. by FishWithAHammer · · Score: 1

      The GIMP doesn't do what I need it to do. Photoshop does, and as companies go Adobe's quite reasonable and I've never had a single bit of trouble with them, nor are they patent trolls or anything else that the Slashdot groupthink hates (except, of course, being closed-source).

      Adobe's not going to open Photoshop if I stop using it, and GIMP isn't likely to improve to the point I need it to be at in order to use it simply because I adopt it. Hell, if I donate the price of Photoshop to the GIMP developers, I'm still not going to get the tools that I need.

      Make a product worth using, and people will use it. Compete on features.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    19. Re:Software freedom is better. by FishWithAHammer · · Score: 1

      But not everyone will, and the single person who donates just gets it in the ass.

      Hell, if everyone who wanted GIMP to work like Photoshop donated $650, do you honestly think the we-know-better-than-you GIMP developers would actually take their wishes into account at all?

      And I don't know about you, but I'm not going to essentially fork a project and hire developers to make changes. It's cheaper to buy Photoshop.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    20. Re:Software freedom is better. by FishWithAHammer · · Score: 2, Insightful

      How much do I have to donate in order to get a Photoshop-esque UI without the GIMP brain damages?

      How much do I have to donate in order to get Photoshop-compatible CMYK?

      How much do I have to donate in order to get them to change that fucking name?

      I'm guessing it's more than the cost of Photoshop.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    21. Re:Software freedom is better. by Slashamatic · · Score: 1

      If you're a professional, than the $600 price tag probably won't phase you . That's probably what you'd bill your clients for a days work. $600 is nothing.
      Adobe is quite aggressive with pricing for updates. A small graphics design shop has a lot of costs and up to date licenses for Photoshop isn't one of them. Generally they function with a mixture of older licensed versions and new pirate versions.
    22. Re:Software freedom is better. by Anonymous Coward · · Score: 1, Informative

      You can donate less to help organizing Gimp related conferences, so you and Gimp developers can share some time, sometimes a beer is more valuable than money to motivate someone to implement something.

      http://www.gimp.org/donating/

    23. Re:Software freedom is better. by LingNoi · · Score: 2, Interesting

      I get accused of hating on FOSS 'round here all the time, but actually, I use lots of it and evangelize it to death at work.
      You mean like your piece on linux?

      Linux doesn't work at all without a lot of time and effort put into tinkering.
      Yeah you sound like the biggest evangelist of FOSS.

      and that, my friend, is why Linux will never take hold on the desktop. It's made by people for whom the CLI is no problem, to solve their problems and meet their needs.
      Here's a cluestick, try FOSS and Linux out before you comment on it. Your ignorance on the subject is bewildering.
    24. Re:Software freedom is better. by bytesex · · Score: 2, Insightful

      Didn't RedHat package postgres as the RedHat Database Engine for a while ? Changing the name is easy - just fork the code, change the name of the executable in the Makefile, change the picture in the popup, change the window-title... Basically your average "find . -type f | grep -i 'gimp' | sed -e " job. Feed back to the original developers and upload into sourceforge. Done. Won't get you a lot of credit with the gimp-boys-and-girls, though.

      --
      Religion is what happens when nature strikes and groupthink goes wrong.
    25. Re:Software freedom is better. by marcello_dl · · Score: 1

      > most of us, on the other hand, want whatever gets the job done best, most easily, or some combination of those two.

      And thats equals to proprietary software in the imaginary world where software makers are competing in a free market to provide the best experience to the user.

      It appears most of you have forgotten how a proprietary only ecosystem used to lead to slower, more bloated stuff with arbitrarily redefined UI.

      So your requirement leads to a combination of free software and commercial apps competing in the feature/service area and not in the "I patented it" way, if you're really pragmatic. Else you're simply myopic.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    26. Re:Software freedom is better. by Anonymous Coward · · Score: 0

      Well, I'm no graphics or photographic pro, but my digital camera shoots 48-bit color RAW files. Other Linux apps work with 48-bit color, where I can do a lot in the way of recovering blown highlights, bringing detail up out of shadows, etc. But with GIMP I have to either have a plugin like UFRaw convert it, or just let GIMP throw out half the color information.

      As digital SLRs spread, the number of people shooting RAW will only grow. So here's hoping GIMP gets it's act together when it comes to 48-bit colo!

    27. Re:Software freedom is better. by Jon+Peterson · · Score: 1

      "and as companies go Adobe's quite reasonable"

      Except, sadly, that they were responsible for asking the Feds to arrest Dmitry Sklyarov. While out of character for the company, the enormity of this is such that I have to think of them as scum for ever after, at least until they actually confess that they were wayyyyy out of line.

      http://en.wikipedia.org/wiki/Dmitry_Sklyarov

      --
      ----- .sig: file not found
    28. Re:Software freedom is better. by Anonymous Coward · · Score: 0

      I'm a Flickr nut and do a lot of post in the Gimp. It does a hell of a lot for $0 if you can live with 8bit RGB. I still say someone should fork this project just to change its name.

    29. Re:Software freedom is better. by webrunner · · Score: 1

      I like using free software, but I agree, that absurd forced-freedom thing is so hypocritical I wonder how they get along in real life. What also bugs me, is the "Well if you want it, CODE IT YOURSELF" thing. Somehow it's worse actually having a often-requested and vitally important feature then it is having the potential ability to add it yourself (even if you aren't a coder)

      GIMP's a graphics program for people that don't really need graphics programs. Nobody really wants to fess up to that.

      --
      ADVENTURERS! - ANTIHERO FOR HIRE - CARDMASTER CONFLICT
    30. Re:Software freedom is better. by CastrTroy · · Score: 1

      Another tool that I find really good from the closed source world is Visual Studio. While it has some of it's own problems, I find that overall, it's a really great IDE. Probably in the top 3 on all IDEs out there. Even VS.Net 2002 is beyond where most open source ones are. So while free tools can be nice for those of us who just want to use them for hobby purposes, paying money for the closed source alternative, can save you a lot of time, and let you turn out a much better product.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    31. Re:Software freedom is better. by CastrTroy · · Score: 1

      Does your license expire if you don't renew it often enough? Does it lose some of it's functionality as time goes on? I would think not. If the new version doesn't justify the price, you don't have to pay for it. Even $600 a year for software would be nothing if the tool is really as great as everyone says (I've tried photoshop, as an amateur, I can't say I like it that much, but to each their own).

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    32. Re:Software freedom is better. by Slashamatic · · Score: 1

      Mandatory disclaimer: I'm not a professional graphics designed but I have helped some out in the past. Personally I prefer to use GPLed software because licensed design software is generally isn't that stable (whether on Win or a Mac).

      First, a professional graphics/designer shop probably has a number of expensive packages. They have to be kept relatively up to date so it means a few thou per desk just on software. You are always needing latest versions for compatibility with whatever your customers are doing. Yes, you may have up to date licenses for one of each of the main packages at any time but maybe not more if you are small. The other three systems you run with out-of-date software (officially) and in reality have pirated copies of the up to date software. Gnerally the anti-piracy dongles on some packages are enough of a disinsentive.

    33. Re:Software freedom is better. by Ticklemonster · · Score: 1

      You do realize when it was first created, it was PIMP? I don't think it was ever actually known by that acronym, but the name could have been called PIMP.

      --
      Karma: Bad is the liberal way of saying this guy won't drink the kool aid here on slash dot. I wear my Karma with pride
    34. Re:Software freedom is better. by Blakey+Rat · · Score: 0, Troll

      If you're a professional, than the $600 price tag probably won't phase you . That's probably what you'd bill your clients for a days work. $600 is nothing. However, for the hobbyist and basic home user, GIMP probably does just about everything then need it to do, and is increasing in functionality all the time. It also comes with a price tag of $0. So while I think it's important for GIMP to strive to be as good as Photoshop, being not quite as good, but very good and free still makes it a very good tool.

      The problem is that Photoshop Elements is under $100, and it's still better than GIMP for image editing. Or Paintshop Pro, for that matter. And doesn't Corel have something at that price point? Oh, and if you set the price point to $0, and own Windows, then Paint.NET is *still* better than GIMP at the same price.

    35. Re:Software freedom is better. by Khaed · · Score: 1

      Generally, anyone who says "code it yourself!" is a useless troll. Unless they're responding to an asshole, there's no reason to say that. I don't know why some people want to be elitist, condescending assholes, but it doesn't help open source in the least.

    36. Re:Software freedom is better. by typicallyterrific · · Score: 1

      Why the fuck are you comparing it to Photoshop?

      If you fucking need photoshop, go out and buy it. Case closed.

      If you're really that concerned with the Gimp's feature set, either check out the latest-trunk and get cracking, or fucking come to terms with the fact that thousands of highly educated man-hours doesn't come cheap.

      Honestly, people, what's with bashing software people are releasing for free? I personally think it'd be nice if everything were open source, but there are only two solutions when FOSS software can't compete for your specific use case:
      - Put your money where your mouth is, and code it
      - Go out and buy the software that does do what you want.

    37. Re:Software freedom is better. by arodland · · Score: 1

      I do value a piece of software that actually works -- and GIMP does everything I want when it comes to photo processing and web graphics, with an interface that I happen to really like, thank you very much, and which doesn't hide the useful features behind a ton of cutesy useless crap. (Actually these days I use it in conjunction with Bibble, which has a similar no-nonsense attitude toward raw development and photo adjustment, plus some pretty good workflow stuff.)

    38. Re:Software freedom is better. by SiChemist · · Score: 1

      In what ways are these programs "better" than the GIMP?

    39. Re:Software freedom is better. by kklein · · Score: 1

      Thanks for your comment. I installed and set up Ubuntu 7.10 on Wednesday of this week. It went really, really smoothly, for the first time ever with my many Linux installs. 23min from brand-new, unpartitioned, unformatted hard drive to fully-installed system! Bravo to the Ubuntu team.

      After getting more video codecs (so slick and easy with the package management system!) and setting up Firefox the way I like it, I went to install my M-Audio Firewire 410 audio interface. Oops. No drivers.

      No drivers for my audio interface, and my beloved ProTools won't run on it, and none of my work software (mostly stuff for item response theory analysis of tests), and of course no games.

      Back to Windows, which runs all of that, and the Mac, which runs most of it and is less stupidly designed than Windows.

      What is bewildering is why I'm constantly accused of ignorance of FOSS when I'm one of the few people outside of the IT world who even know what it is and use it. Here's my FOSS list:

      • The GIMP
      • Inkscape
      • VLC
      • PDFcreator
      • Ghostscript drivers (Mac)
      • OpenOffice.org (for opening corrupted MS Office files)
      • Lyx (okay, I haven't really done much, but I'm very excited about the prospect)
      • Azureus
      • Cabos
      • Firefox
      • Thunderbird

      --And there are probably a few I'm forgetting. How I can be accused of ignorance of FOSS is beyond me. I use it all the time. I dabble with Linux, because I like the idea of it. It just doesn't do what I need it to do. Simple as that.

      Finally, the reason I'm so vehement on Slashdot with my anti-Linux/FOSS arguments is that you people need to hear them. You're off in your own little IT world with your Slashdot echo chamber. You don't know anybody else and you don't hear anybody else. There is an entire world of people to whom these products are not suited at all. That doesn't make them stupid or ignorant; that makes them enlightened enough to know what they do for a living.

      In truth, it is the Linux fanatic whose ignorance is bewildering. You don't know what I do for a living; you don't know what software tools I'm required to use; you don't know my interests and hobbies; yet for some reason you seem to be the world's top authority on what computing platform is best for me? Get off it.

    40. Re:Software freedom is better. by Azghoul · · Score: 1

      "but most of us, on the other hand, want whatever gets the job done best, most easily, or some combination of those two"

      Yep, that's what you said. That's what whores say - "whatever gets the job done". Some of us care about HOW the job gets done.

      Hell, I'm a software guy these days. I could be a whore for MS and use Visual Studio. I could jump on the Clearcase bandwagon. I could get an MBA to move my career forward and hell, just "get the job done".

      But I value who I am more than that. Sorry if you don't and that fact is offensive to you bub.

    41. Re:Software freedom is better. by Azghoul · · Score: 1

      "Wait, seriously? GIMP sucks, and so people use Photoshop, and that makes them whores? Wow, I finally met one of those elitist free-software people that I always hear about."

      Please. The idiot I responded to was ripping on people who DO value more than just "whatever gets the job done". That attitude is the attitude of a whore, sorry if that's offensive to you.

      I have no argument with people who say that GIMP cannot do job X for them and thus they must use Photoshop (or whatever). But waving a hand of dismissal at those who make moral judgements about the tools they use is stupid, and I don't mind having pointed it out.

      "To suggest someone is a whore because GIMP sucks"

      You might want to work on your reading comprehension mad skillz. Or maybe you just had a bad day. Either way, that wasn't my point in the least.

    42. Re:Software freedom is better. by FishWithAHammer · · Score: 1

      I didn't know about this. That's pretty troubling, and I don't think I'll be buying CS4 unless I see that apology you mentioned.

      That said...Photoshop still does what I need better than the GIMP. :-/

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    43. Re:Software freedom is better. by FishWithAHammer · · Score: 1

      Let me quote the great-grandparent poster, the one I originally replied to:

      Did you start hiring those people to help you improve the free program yet? I like free software too... But apparently, nobody else think its worth it to support GIMP with developers and/or money.

      And then, the parent to that post, which I also replied to:

      Why stress software freedom? I want the social solidarity that you only get in freedom; I want to be independent from masters and make sure my computer only obeys me. I'd rather have less functional or powerful free software than a more powerful or reliable proprietary program because I can hire people to improve the free program or I can ask the community to help me improve the free program. I can't free Photoshop. The catch here is that most people haven't been taught to value their software freedom, so they don't know to look for it and they haven't been taught to think of the consequences when their freedom is absent. I aim to change this by teaching people to value freedom for its own sake. I hope you will too.

      I think you misunderstood me, sir. I did buy Photoshop. I like Photoshop a lot, it does what I need it to do. My point is that there are things the GIMP cannot do, and Photoshop does well.

      I don't have the time to work on The GIMP, and I don't really have the inclination to get involved in a project with the kind of horrific-management stories I hear about. Would I rather use an open-source tool than a closed-source one? This is an unqualified yes. All other things being equal (or even close), I pick the open-source tool over the closed-source; I use OpenOffice instead of Microsoft Office and I use Firefox over IE or Opera, even though Opera is arguably a better browser. Hell, I develop open-source software (and really need to get cracking on getting my Google Summer of Code project, WPM, into a releasable state; school's been kicking my ass).

      Here's the thing. Since I don't have the time to work on it, I'd gladly donate money to the GIMP project. But I want assurances of returns. The "bounty" system seems to work well for open-source programming, after all. It doesn't work so well with a large-scale group, though; you can't really offer a bounty to an entire team. But you can turn it around. If the GIMP developers said "pay us $X and we'll implement CMYK", I'm sure they'd get that money from various sourcess who also value open-source software. I would not pay for that; I don't personally need CMYK except in very rare cases.

      "Pay a non-GIMP dev" doesn't work very well for this sort of thing, because they lack commit access. If I pay Joe Dev $Y to change the GIMP user interface to ape Photoshop exactly, I can't upgrade because I'd risk breaking Joe Dev's patches (and that's assuming that I want to go through the hassle of compiling new versions myself. It needs to be a GIMP dev with source access, or it needs to be a group willing to commit to a long-term fork of the GIMP. (GIMPshop is a nice try, but it's not really even close to Photoshop. I'm very tempted to say that it's not really possible for GIMP to function like Photoshop, and a large part of it's GTK+, which works okay on Linux and badly elsewhere. But that's my own personal Qt bias showing.)

      You can't just say "donate money." I won't donate money when I don't know how it'll be used, and I don't think many other people will either. But when that money will be used for a purpose? I can see them getting the funding they need.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    44. Re:Software freedom is better. by Anonymous Coward · · Score: 0

      The problem is that Photoshop Elements is under $100, and it's still better than GIMP for image editing.

      Whuhahahahaha!
  40. Damn... by Derek+Loev · · Score: 1

    I just installed Photoshop CS2 using Wine on my new Ubuntu box. And surprisingly, it works great. Should I still check out Gimp?

    1. Re:Damn... by Whatsisname · · Score: 1

      If you don't like being a thief or using proprietary software then yes.

  41. Two (still?) missing features by afidel · · Score: 1

    I just used the Gimp again for the first time in a couple years and was reminded of where it can really lack for even non-professional users. Font support sucks completely, both from a looks perspective as well as from a feature perspective (kerning, strength, etc). The other feature I had an immediate use for that wasn't there was text along a path, if you can't apply an object like text to a path how useful are they?

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:Two (still?) missing features by Almahtar · · Score: 1

      You can export text to a path in Gimp. It's a bit tedious - make the text, select it with the magic wand, and "selection to path".

    2. Re:Two (still?) missing features by BigSven · · Score: 1

      Or just hit the "Path from Text" button in the text tool?

    3. Re:Two (still?) missing features by afidel · · Score: 1

      Exporting text to a path is not the same as having text follow a path! I'm talking about being able to create a path along a curve or outside of an object and have the text follow that path.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Two (still?) missing features by bbc · · Score: 1

      Sven, one of the text functions in 1.x had some sort of crude kerning. I remember you could not work in all text functions on time for 2.0; have you managed to work on text for 2.4?

    5. Re:Two (still?) missing features by Almahtar · · Score: 1

      I knew there was a way to do it, but I couldn't remember it (haven't used gimp in years) so I just replied with the closest thing I could find. As someone else replied, there's a "path from text" button in the text tool.

    6. Re:Two (still?) missing features by BigSven · · Score: 1

      At least we added support for adjusting letter spacing. There is still a lot left to be done though and people shouldn't expect me to do all this myself...

    7. Re:Two (still?) missing features by Almahtar · · Score: 1

      THANK YOU. I knew there was a way to do it but last night I could not for the life of me remember how. I feel dumb now :-)

    8. Re:Two (still?) missing features by bbc · · Score: 1

      people shouldn't expect me to do all this myself

      Oh no, not at all. I seem to remember though that you wanted to tackle the text tool yourself. But I may have misremembered, in which case I apologize.
  42. Re:Awesome new features! by Anonymous Coward · · Score: 1, Informative

    Running photoshop under Linux is not supported. That is a problem for many.

  43. Re:sick of gimp :( by Salsaman · · Score: 1

    Exactly. Considering how much we have to pay for Gimp, it's surprising they can't hire more professional web designers.

  44. Yes, but does it have... by dotancohen · · Score: 1

    ... a single document interface yet? It's not a chat program, why can't it have a single document window that I can alttab into and out of? And no, I don't like Gimpshop, thank you very much. I really, really, like the Gimp and find it no less intuitive than Photoshop for most jobs. Unless I need to alltab into a browser or PDF tutorial. In those cases it has me pulling my hair out.

    --
    It is dangerous to be right when the government is wrong.
    1. Re:Yes, but does it have... by Anonymous Coward · · Score: 0

      That's a job for your window manager. If your window manager can't group all the windows of an application it's time to get a new one.

    2. Re:Yes, but does it have... by Whatsisname · · Score: 1

      Yeah, I wish it had an option that raising one window raised them all.....

      I supposed I could patch it myself but thats too much work :(

    3. Re:Yes, but does it have... by dotancohen · · Score: 1

      Let's assume that KDE has this feature. How would one go about activating it?

      --
      It is dangerous to be right when the government is wrong.
    4. Re:Yes, but does it have... by Anonymous Coward · · Score: 0

      If you have Linux or OSX, you probably already have multiple Virtual Desktops that you can use to get around this problem easily. If you have Windows, you can install one of the many Virtual Desktop solutions for Windows. Switching between the desktops shouldn't be any harder than alt+tabbing.

    5. Re:Yes, but does it have... by Zelos · · Score: 1

      IIRC, there's a window management option in GIMP that makes the tool windows behave like that. I don't have GIMP installed, but have a look around in the preference window.

    6. Re:Yes, but does it have... by ajs318 · · Score: 1

      Move all the GIMP windows to one virtual desktop. Right-click on the taskbar; choose configure panel, taskbar, and set "group similar tasks" to "always". This will group all GIMP windows together under a single taskbar entry which, when clicked, allows you to focus any one of them. If you need to, right-click on the group of mini-desktop icons; select "configure desktops" and increase the number of desktops.

      --
      Je fume. Tu fumes. Nous fûmes!
    7. Re:Yes, but does it have... by dotancohen · · Score: 1

      I do not like virtual desktops. That's what the taskbar is for: helping get to the app I need quickly. I tried configuring the taskbar to show all apps regardless of desktop, but that doesn't help me alttab between a fully spread Gimp and Firefox.

      Gimp is good enough that I use it instead of opening a legal copy of Photoshop 7 in wine, but it frustrates me with the MDI.

      --
      It is dangerous to be right when the government is wrong.
  45. Now corrects barrel distortion! by samwichse · · Score: 3, Insightful

    Probably the most useful thing in this new release is the barrel distortion correction abilities and red eye tools. I haven't gotten to play with it yet, but I hope it enables setting/saving lens parameters for different cameras.

    This will definitely streamline my photo editing, as I had to go to panotools and hugin to correct the barrel distortion in my point-and-shoot cameras, but the gimp for color correction, cropping, etc. The improved color menu layout and cropping tools will be great (I always hated that alternate-diagonals cropping system it had before).

    The 16 bit color and CMYK, I couldn't give half a crap about. I mean, what proportion of gimp users need that stuff anyway? One percent? Half a percent? I think most gimp detractors just like panning something for the sake of it.

    Signed,
    A GIMP user for years.

    1. Re:Now corrects barrel distortion! by Anonymous Coward · · Score: 1, Informative

      You don't use layers much do you? Try to start compositing a more complex image, use any of the choices of blend modes available, and notice the clipping and banding that you start getting with 8bpc. Then there's 32bpc, i'm sure that would seem excessive, but that's enough to deal with a vaste exposure latitude/dynamic range. The purpose of this? To create HDR images, to use them for image based illumination in 3d renderers. Another possibility? To compress the dynamic range back to a smaller dynamic range to get rid of backlight situations and dark shadows (google for tone mapping operators, like pfstmo).
      Then there's film scanners, i mean slide/negative scanners. You might be able to scan at >8bpc but all that tonal range will just be discarded somehow, when scaling the data to 8bpc range.
      You won't notice, or need any of this, for icons, even for web design work, but for everything else, being limited to 8bpc RGB is an extremely severe limitation. Notice that there are other colorspaces as well, HLS, HSV, CIE LAB, etc...
      As much as i apretiate gimp, which i do, after all these years, i'm beginning to realize that gimp users won't see >8bpc anytime soon, and by soon, in the next 10 years or so. I hope i'm wrong...

    2. Re:Now corrects barrel distortion! by bbc · · Score: 1
      I am currently using the Panotools plug-in for the GIMP to correct barrel distortion, but I would definitely welcome something that involved less fiddling about.

      The 16 bit color and CMYK, I couldn't give half a crap about. I mean, what proportion of gimp users need that stuff anyway?

      You're kidding right? 16-bit is essential for anybody who performs more than a few operations on a single photo or scan. It is the one true improvement that is actually missing from the GIMP. All the other stuff? Meh; it's either improved interfaces (I'd love to have something like Layer Groups) or things that indeed almost nobody uses (CMYK; a lot of people claim they need it, but very few actually do).

    3. Re:Now corrects barrel distortion! by samwichse · · Score: 1

      And you seem to be missing the point:

      I don't even know what "HLS, HSV, CIE LAB" are, and you are correct, I don't use many layers.

      Like probably 99% of gimp users.

      Works great for me, and anyone else I've ever shown it to. Honestly, they're just excited to get a relatively featureful photo editor for free. As am I.

      Sam

    4. Re:Now corrects barrel distortion! by Phoenix+Rising · · Score: 1

      16-bit is a necessary feature for any serious photo editor. Admittedly with UFRaw in front of GIMP it's less of a necessity than it might otherwise be, but you can't expect to do any major color editing or layer compositing if you're serious about your photos.

      If you're using GIMP for minor touch-up work, or for web buttons, you don't need it. Otherwise, you should have it...

      CMYK is of more limited use for most GIMP users, and for the public in general. Unless you're in the print publication business, CMYK is a non-factor in today's world. Color printers take RGB-profiled data (even though they're some variant of CMYK internally), and digital cameras use RGB for their sensor data representation. Even many digital printing presses deal with RGB now. I no longer have to soft-proof my magazine submissions to CMYK (the magazine editors do that final work...), I can get business cards and brochures using RGB files...

      --
      Let us live so that when we come to die, even the undertaker will be sorry -- Mark Twain
  46. my experience by scottied · · Score: 1

    I have been watching the 2.4 development for months. In my experience it is quite a visible improvement from 2.2 in many aspects. I e it for my work daily, and would find it very difficult to revert back to the last version. Comparisons to photo$hop aside, the gimp is shaping up quite nicely.

  47. Still No Color Separations by Anonymous Coward · · Score: 0

    or CMYK. Surprise!

  48. Gimp was never intended to be a PS clone by ChrisA90278 · · Score: 1

    What people really want is Photoshop without having to pay for it.

    All these Windows/Photoshop users will complain because Gimp is not an exact clone of PS so the user interface sucks. What's happened is that they have invested years learning Adobe's horrible interface and don't want to learn something new. Gimp is easy to use if yo are not already trained in Photoshop.

    Very few of these winers care anyingh about Open Source or freedom they just want a free (as in free beer) Photoshop clone.

    Well it's Open Source so you can fix it yourself if you like.
    If you want Photoshop then just go and get Photoshop.

    That said Gimp does lack some features I'd like. First off is "deep color". Would be nce if they could do some "exotic" formats like Cinepaint. Floating point color would be outstanding.

    1. Re:Gimp was never intended to be a PS clone by chammy · · Score: 1

      You are my hero. It's always struck me that the people who complain always act like it's such a chore to learn a new program. I believe that it's good to have more than one take on a UI, especially when there is such a gigantic "industry leader" dominating the market. As for myself, I think the GIMP UI is vastly superior to Photoshop. It's flexible in all the right spots (you can set shortcuts in menu items on the fly!) and get to pick exactly what dialogs are hogging my screen space. There are a few funny spots that need polishing, but that's true for any program. If only you had spelled "winers" as "wieners."

    2. Re:Gimp was never intended to be a PS clone by Computershack · · Score: 1

      What people really want is Photoshop without having to pay for it.

      All these Windows/Photoshop users will complain because Gimp is not an exact clone of PS so the user interface sucks.

      Err no. I don't care about Photoshop and I have a paid for version of Paintshop Pro yet I still think the GIMP GUI sucks. So instead of promoting GIMP, I tell people to get Paint.NET. Sure, Paint.NET is nowhere near as feature filled but people can easily get to grips with the UI.
      Perhaps the GIMP Dev team would've been better spending time on the main thing people have been complaining about for HALF A DECADE.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    3. Re:Gimp was never intended to be a PS clone by AmaranthineNight · · Score: 1

      The problem, of course, is that GIMP is missing features that I use constantly in Photoshop. I'm not even going to complain about color depth, color profiles, or lack of CMYK support. Just give me adjustment layers, please?

      Even worse, I'm a linux user and the lack of a photo editor that does what I need it to do means that I have to run Photoshop under Windows in a VM. I wouldn't mind learning how to access the features I'm accustomed to using in a new way, assuming those features exist, unfortunately they don't and I'm stuck running Photoshop.

      I find it interesting how many people are saying that GIMP doesn't need to copy the features of photoshop, and that all the people whose needs aren't met by the GIMP should just stop whining and use Photoshop. I just think that a serious free alternative to Photoshop would spur linux adoption among graphics artists. I know damn well that Photoshop is one of the only things left tying me to Windows, I have to assume that's the same for a lot of other people too. Linux needs a Free alternative to Photoshop, the GIMP is trying, but it's not there yet and at the current rate of development, won't even be close for another 3-5 years. That's just too bad.

    4. Re:Gimp was never intended to be a PS clone by bbc · · Score: 1

      I still think the GIMP GUI sucks

      That's probably because you're an idiot, not because the GIMP UI actually sucks (it doesn't, not much anyway).
    5. Re:Gimp was never intended to be a PS clone by bucky0 · · Score: 1

      I'm not trained in photoshop, and I still thing the GIMP's interface is terrible. Earlier, I was trying to make a quick placeholder banner for a site I'm working on. I placed a text-box and type in text/formatted it to look pretty, but then I tried to move the text around. I tried right clicking, ctrl-clicking, middle clicking and I gave up because apparently the gods that designed the interface thought that noone could possibly want to move some text around.

      I ended up just asking a friend to whip it up in Photoshop for me.

      --

      -Bucky
    6. Re:Gimp was never intended to be a PS clone by Anonymous Coward · · Score: 0

      Using the MOVE tool on the text layer never, ever occurred to you?

      I swear, I am nowhere near an expert on image manipulation, yet the Gimp makes things very easy and intuitive to me so that even I can fix up images and such very simply. It's not that hard, guys.

      Also:

      * Please stop crying about the interface. Just because it's not all in one window must confuse the hell out of some people. I don't get it.

      * CMYK: Yes, when you print things out, things look a little different. DEAL WITH IT. I can adjust colors so that it prints them out properly, and as I said, I suck at image manipulation stuff. How damn hard can it be? All the whining that RGB isn't the same as CMYK and how it can't represent colors, whatever. Just seems like you "professionals" are just picky and/or lazy.

      * X-bit color, where X > 8: Enjoy not being able to tell the difference AT ALL when editing the image. And there's not any real difference in color shades either, and if you say there is, you're just like these audio nuts that get $500 gold-plated cables and swear they can hear the difference.

      The GIMP is more than enough for any need, and if you think different, you are deluded or a liar. Although this sounds like a troll, you need to understand that the TRUTH can be harsh and troll-sounding sometimes, especially truths that people don't want to hear, and the people promoting the lie are worse trolls (like the person I'm responding to that didn't take 2 seconds to think "hmm, there might be A MOVE TOOL THAT MOVES TEXT!" and therefore trolls that Gimp sucks) than the truth-tellers ever could be.

      But I'll be Anonymous Coward anyway, because /. mods are idiots.

    7. Re:Gimp was never intended to be a PS clone by chammy · · Score: 1

      Just give me adjustment layers, please? Funny you should say that. It's almost like you paid the GIMP devs for their product. Oh wait...
    8. Re:Gimp was never intended to be a PS clone by AmaranthineNight · · Score: 1

      And do you think I'd get that feature any faster if I did pay them? I hear they're going to be a part of GIMP 2.6, and in a few years when that releases, maybe I'll be able to use it. Maybe then I'll decide to send them a couple bucks as a donation for a job well done.

      The point, of course, was not to complain about the GIMP, but to address the issue that people are saying that the GIMP doesn't need to have the same featureset, or at least a comparable one, to Photoshop. That's just obviously not true. The Free Software world needs a tool that can be used for professional graphics and photo editing. Eventually it may have one in the GIMP, only time will tell. But claiming that the GIMP is good, and in fact better, than Photoshop just because it's free is just silly.

    9. Re:Gimp was never intended to be a PS clone by bucky0 · · Score: 1

      Why would there be an outline on the screen if you couldn't drag to move it? Clicking and dragging does nothing now.

      I don't care about CMYK and 1,000 bit color, I don't do print. But I work with a lot of photographers and people who do know these sorts of things and apparently it's a gigantic deal for them. Additionally, someone mentioned that 8 bit color is limiting if you start compositing effects on each other because you quickly start losing significant figures to the point that you might only have 5 or 6 significant bits.

      I didn't say the GIMP sucked, despite your vitriolic rant. I'm not a moron, I can handle interfaces that handle more than one window. It could be better though, and I don't see a problem in posting things that I think should be done.

      --

      -Bucky
  49. Loads faster by treeves · · Score: 1

    It loads much faster than the previous version I had, 2.3.18 I think. That's a good improvement, if nothing else.

    --
    ...the future crusty old bastards are already drinking the Kool-Aid.
  50. Truth by HangingChad · · Score: 1

    I had to spend a lot of frustrating time learning to do things GIMP's way. It takes longer if you're used to working with other programs. But if you stick with it over time it starts to make its own kind of sense. Now I have to think about how to do the same thing in PS.

    Blender is the same way. If you learn other 3D programs, you'll be tearing your hair out with Blender. If you learn it the other way around, Blender has its own logic about how to do things.

    I do still wish the GIMP team would change the name.

    --
    That's our life, the big wheel of shit. - The Fat Man, Blue Tango Salvage
    1. Re:Truth by Erikderzweite · · Score: 1

      GIMP and Blender have something I call "intuitive interface". You try to do something, you fail once, twice and eventually you'll intuitively understand that you have to read the manual :-)
      To be serious, if you manage to get through the learning curve, you'll see that it is indeed comfortable.

  51. Not CMYK, Something Simpler by colourmyeyes · · Score: 2, Insightful
    Yeah, but can you draw a circle? You can follow these directions, and even they require you to create a new image to make the circle, wherein you get to guess about how big the circle needs to be on the original image, so you can cut and paste it there after you're done following the five or six steps it took to make a circle.

    I know GIMP isn't supposed to be everything to everyone, so it's not fair to say "Well program X can do it, so why can't GIMP?!?!?"* But seriously, should it be this hard to make a freaking circle?

    *BTW, "program X" in this example is MS Paint.
    --
    My grandmother used anecdotal evidence all the time, and she lived to be 120 years old.
    1. Re:Not CMYK, Something Simpler by As_I_Please · · Score: 3, Informative

      Those are some awful, needlessly complicated directions directions for drawing a circle.

      1) Use the ellipse drawing tool while holding down Shift to define the circle.
      2) Under the Select menu, choose "To Path"
      3) Under the Edit menu choose "Stroke Path..." where you can define line width, brush style, etc.

      You could replace steps 2 and 3 with Edit -> Stroke Selection, but converting to a path results in a smoother line.

      Still to complex? You only need to get the location and size of the circle right once. Then you can experiment with line, color, etc. with the stroke menu.

    2. Re:Not CMYK, Something Simpler by ozmanjusri · · Score: 2, Informative
      You can follow these directions

      Last updated: Monday, 28-Jan-2002 01:00:05 CST Um, no thanks...
      --
      "I've got more toys than Teruhisa Kitahara."
    3. Re:Not CMYK, Something Simpler by colourmyeyes · · Score: 1

      Ha, point taken. By way of explanation, it's the first Google hit for "gimp draw circle."

      --
      My grandmother used anecdotal evidence all the time, and she lived to be 120 years old.
    4. Re:Not CMYK, Something Simpler by Skrapion · · Score: 1

      That's not the easiest way to draw a circle in GIMP, by the way. The 'Paths' tab has tools to let you turn any selection into a path, and to trace any path (which offers tonnes of options for how you want your path to look).

      I know, that's two extra steps, and you shouldn't have to do that. However, it is far more flexible, and a circle tool is really of pretty limited usefulness. If you find yourself drawing a lot of shapes, you would do best to learn how to use paths anyway, because you'll probably get bored of circles sooner or later. Alternately, you could use another program which is more suited to drawing shapes, like Inkscape.

      The thought behind adding a circle tool is usually "There's no reason not to put something so simple in your program!", but that argument doesn't hold water, otherwise it would be inexcusable not to have a tool that draws smiley faces. A very good argument against a circle tool would be "It's almost as easy to make a circle with the path tools as it would be with a circle tool, and people don't draw circles that often anyway, so there's no reason to clutter the toolbox with another tool."

      --
      The details are trivial and useless; The reasons, as always, purely human ones.
    5. Re:Not CMYK, Something Simpler by tubapro12 · · Score: 1

      Well, that's the complex way to draw an anti-aliased circled. I can draw an anti-aliased circle in MS Paint too though, trouble is, it takes about pi px*diameter px*anti-aliasing repetitions*about 4-some big number depending on your preferred style of anti-aliasing in Paint.

  52. Re:Awesome new features! by mark-t · · Score: 1

    Photoshop will kill itself when Adobe decides to move to a raw subscription model that requires a network connection to use the application. And the thing is, for the types of people and organizations that are inclined to shell out the money for photoshop in the first place as opposed to pirating it, this sort of setup would probably work quite well for them.

  53. Re:needs better tablet support ... inkscape? by icegreentea · · Score: 1

    when your trying to paint, a vector program is not ideal. in fact, it just plain blows. there are certainly other options for digital painting (corel painter for example is in many ways far more powerful than photoshop), but GIMP/inkscape absolutely blows at it.

  54. 16 bit RGB support is more important than CMYK by Teilo · · Score: 3, Informative

    The digital color world is slowly but steadily shifting to an RGB workflow. The one thing that has impeded this move is the use of 8-bit color, which effectively means mapping a 32-bit color space to a 24-bit space. This mapping is a cube-hypercube mapping done via an ICC colorspace conversion. The cube-hypercube mapping is subject to error. This error is trivialized once the RGB colorspace is in 16-bit. Then the conversion is 48-bit to 32-bit, relegating conversion errors to noise that is below the threshold of vision, or even of the output devices.

    Furthermore, RGB colorspaces almost always have a wider gamut than standard CMYK colorspaces such as ISO, SWOP, and GRACoL. Here again, the 8-bit problem comes into play. When RGB color is converted to a standard CMYK colorspace, the conversion is not really even 24->32 bit, since part of the RGB space is outside the gamut of the CMYK colorspace. Effectively, this means that instead of getting a 256-step gradation in any given channel, you get a smaller gradation, sometimes (for instance in the case of Adobe98 RGB -> SWOP) a MUCH smaller gradation. This leads to stepping problems in gradiants and a loss of detail in images, particularly in shadows. Once more, the move to 16-bit RGB color eliminates these problems.

    So, here's the point: By working in a 16-bit RGB color space, one can effectively do anything that they could in a CMYK colorspace. (Yes, the extra channel is nice for color correction, but not necessary). The final step, conversion to CMYK, has already been implemented in at least two open source engines: ArgyleCMS and LCMS. The conversion to CMYK in an RGB workflow, is the final step. (Unless, of course, you are printing to a lightjet, lamba, etc). The CMYK colorspace that would be used is the colorspace of the output device.

    In professional color, this is not even an issue, for the most part, since most modern RIPs do this conversion for you. 16-bit color support is now starting to become universal in the RIP world. As that happens, the Gimp becomes a viable tool for professional color work.

    --
    Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    1. Re:16 bit RGB support is more important than CMYK by Anonymous Coward · · Score: 1, Interesting

      except (suprise!) not every job is done on a 4-color press. can GIMP handle pantone or process-inked duotones? what is it's ink management capabilities beyond that?

    2. Re:16 bit RGB support is more important than CMYK by paulwomack · · Score: 1

      what you say is complete and correct for "natural" photographs.

      However, for vector like work (e.g. text, lines, grads) CMYK (which is what the presses finally use) has interesting wrinkles with regards to choke, bleed and spread, which simply cannot be expressed in RGB.

      For this reason "native" CMYK is most certainly important in vector tools (e.g. freehand, illustrator, inkscape) and fairly important in raster tools.

            BugBear (aquainted with pre-press)

      --
      Ignorance is curable. Stupid is forever.
    3. Re:16 bit RGB support is more important than CMYK by mgblst · · Score: 1

      Why don't they just work with 16-bit colour. Use this internally, and it should solve all the problems. Sure there will be a performance hit, but how much does that really matter with programs such as this? And it would be a lot easier than dealing with 24-bit or 32-bit...just change all the bytes to words. (OK, it won't be that easy, but a lot more possible)

    4. Re:16 bit RGB support is more important than CMYK by bbc · · Score: 1

      Why don't they just work with 16-bit colour.

      Good question. The answer is that for years now the GIMP developers have been putting all their eggs in the GEGL basket. GEGL is a library that should allow them to chain all kinds of complex operations, but development on it has been slow.
    5. Re:16 bit RGB support is more important than CMYK by Teilo · · Score: 1

      Regarding duotone, you are correct. Gimp can't handle it. However, as for ink management, that should not be a function of a raster editor in the first place. That's for RIPs.

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    6. Re:16 bit RGB support is more important than CMYK by Teilo · · Score: 1

      Ink management should never be done in your raster editor. That is, and should always be, a function of the RIP. In an RGB workflow, it HAS to be.

      For Pantone monochrome, duotone, tritone, etc., RGB can't be used. But who works with spot colors even in Photoshop? It's done, but it's rare.

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    7. Re:16 bit RGB support is more important than CMYK by Teilo · · Score: 1

      That is true enough with the older tools. However, I am used to using very modern RIPs where trapping has become so bloody good that we never ever have to touch it. On our DI press, the dot gain is so consistent that we do not even think about it anymore.

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    8. Re:16 bit RGB support is more important than CMYK by Ankh · · Score: 1

      16-bit in this context means 16 bits per channel. That is, 16 bits for each of C, M, Y, K and transparency. This gives you 80 bits per pixel.

      Gimp already works with 8 bits per channel, for each of R G B and alpha/transparency, giving 32 bits per pixel.

      Liam

      --
      Live barefoot!
      free engravings/woodcuts
  55. Re:Awesome new features! by arashi+no+garou · · Score: 1

    Another excellent point. I'm a musician, not a visual artist, so regardless of whether it's GIMP or Photoshop on my computer, my results are limited by my own skill. And I suppose I never thought about it but you're probably right about most of these folks screaming about missing features that they would never use anyway.

    Don't get me wrong, I'm sure there are a few professional artists and photographers on here who really can justify the expense and trouble of using Photoshop based on those advanced features. It's just that most of the whiners here are probably spoiled on Photoshop from using it in college or getting it from their favorite warez site, and they fear change. I used Photoshop in college before I ever heard of GIMP, and my first contact with GIMP was indeed awkward. I've learned to utilize it for my rare graphic needs though, as I cannot afford Photoshop and I refuse to obtain it illegally.

  56. Idea! by Anonymous Coward · · Score: 0

    Next time I post anything pro-gimp I'll do it under the username pHoToShOp0wNs.

  57. Look, people... by greyhueofdoubt · · Score: 1

    (forgive me if I'm not the first to bring this up):

    I have read several people extolling the virtues of FREE software. Free is better, right? Well, free as in speech: Yes. Free as in beer: Not so much.

    Read one of the posts on this thread about how users should use free software. Then imagine a less technical user reading that. OK, now imagine that less-technical user getting frustrated when their tech buddy yells at them for installing free software. Bonzi buddy is free. "Awesome Free Desktops!" is also free. Do you see where I'm going with this?

    I would never tell my mom to use free programs; I would tell her to use Open Source software. Open source is good because it's open, not because it's free. That is an important distinction to make.

    Sorry I'm so off-topic, but I had to say it.
    -b

    --
    No offense, but I've stopped responding to AC's.
    1. Re:Look, people... by compro01 · · Score: 1

      yes, one of the occasions when i hate english is with the word "free" and its double-meanings in this context.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:Look, people... by weighn · · Score: 1

      (forgive me if I'm not the first to bring this up): ... Open source is good because it's open, not because it's free. That is an important distinction to make. not the first, but you raise a good point. Alternative terms for free software
      --
      Mongrel News all the news that fits and froths
  58. Common practice. by SanityInAnarchy · · Score: 2, Interesting

    Not everywhere, but in enough places that I'd think people would notice.

    For example: The Linux kernel. I'm running 2.6.22. The 2 is most likely incrementing normally, since there was a 1.0.0 release, that was considered "stable", or as much as it can be. The 22 also increments normally, I think -- though I may be wrong about that.

    But I did upgrade directly from 2.4 to 2.6. This is because Linux 2.5 was a development branch. Highly unstable, but it went on for quite awhile, with the most essential parts backported to 2.4. When it was stable enough, 2.6 was released, starting with 2.6.0_rc1 (I think) -- but 2.4 is still maintained, maybe even 2.2 (or did they finally drop that?)

    --
    Don't thank God, thank a doctor!
    1. Re:Common practice. by poopdeville · · Score: 2, Informative

      The practice has been abandoned for the kernel. The problem was that backporting 2.5 developments to 2.4 wasn't much less work than writing 2.5 in the first place. This process change is a big reason why they put so much effort into finding the "right" distributed version control system.

      --
      After all, I am strangely colored.
  59. Re:sick of gimp :( by xonicx · · Score: 1

    Free software doesn't mean "inferior quality".

    My point is that most of the free softwares doesn't need more features but more QA.

    One year back, once i wanted to use GIMP and had not Internet. I recollected that I have one ubuntu live CD and it should have GIMP for windows. I was correct, it had GIMP but no GTK. So i couldn't install. Why Ubuntu couldn't do a simple QA if someone can install GIMP from live CD or not. Why they assumed that people will be having GTK installed. I don't think they target audience with GTK installed with windows version of Linux programs.

    Why are people deviating from Unix philosophy "Do less but do it well"?

    PS: I am a big Linux fan and run ubuntu 7.10 on my new dell vastro 1500 laptop.

  60. Re:Awesome new features! by sdhoigt · · Score: 1

    Well stated. I've never once felt held back by all the wonderful functionality available in GIMP.

    SD

  61. Re:Awesome new features! by Harik · · Score: 1

    yes, but we're talking 5 years since filmgimp/cinepaint forked to make 32bit because it was needed for professional work then. Why is gimp competing with MS-Paint in 2007, when in 2002 it was obvious that 8bit-channels were obselete?

  62. Spelling nazi warning by achurch · · Score: 2, Insightful

    If you're a professional, than the $600 price tag probably won't phase you .

    I think you mean "faze", unless you're worried about the price tag synchronizing you with a waveform.

    (Sorry--you just happened to overflow my patience counter for this mistake.)

    1. Re:Spelling nazi warning by multisync · · Score: 1

      Shit, you're too easy going. He lost me at "If you're a professional, than the $600 price tag probably won't phase you ."

      --
      I don't care why you're posting AC
  63. User response? by grilled-cheese · · Score: 1

    What I'm wondering is how much their user response program aided in the changes in 2.4 and if it will continue to help shape future releases.

  64. Free as in Porn by ireallylovelinux · · Score: 0

    Now I can make free porn of my fictional girlfriend on my fictional website. Itchingmyballs.com

  65. CMYK color spaces in TheGimp by thtrgremlin · · Score: 3, Informative

    there is a CYMK plugin for the gimp called separate+ @

    http://cue.yellowmagic.info/softwares/separate.html

    it is, as many solo projects, has always been in beta, but it worked well for me (though I am not really a graphic artist).

    And as screwed up as the whole patent system is, you still can't patent something like CYMK because it is something fundamental to nature. What would be patentable would be the process. Two things can have the same end result as long as they don't use the same method, unless of course that method is fundamental to nature.

    So yeah and stuff. Enjoy.

    What I really want to see in TheGimp is a Python script recording tool! Since the toolkit itself is the fundamental part of the program with a graphical front-end, shouldn't a macro recorder be insanely simple to implement?

    --
    Want Big Business out of government? Take away the incentive and start by getting government out of big business!
  66. Top menus suck by Anonymous Coward · · Score: 1, Interesting

    Photoshop on the Mac is horrible for use on multimon setups. Why? Because the menu bar is stuck to the top of your primary monitor. What if you want to edit your image on an auxiliary monitor? You have to keep moving your mouse between the two. Odds are you have a huge monitor if you're doing serious PS work, and that makes the trek between the menu bar and the image all that much more cumbersome. On Windows I rarely ever have to use the mouse to access Photoshop's menus because they almost all have keyboard accelerators (the underlined letters), but on the Mac there's no such convenience. As a matter of fact, I suspect that if Photoshop was originally written for Windows, it would be far easier to use with the keyboard.

    If you ask me, if would be much more convenient to allow the user to place the menu bar where they see fit, or at least allow the user to access it with a command-click or something. This is definitely a feature that they should have kept from NeXT.

    dom

    1. Re:Top menus suck by 666999 · · Score: 0

      on the Mac there's no such convenience.


      Control-F2 gives you keyboard access to the menubar in all OS X applications.
  67. Thank you GIMP! by Max_W · · Score: 2, Informative

    I like GIMP http://www.gimp.org/ and use it a lot. My work requires treating several hundred photos per day. GIMP adds to a photo some magic. No other soft does it to my knowledge. Thank you guys. Thank you Spencer Kimball and Peter Mattis. Thank you Jernej Simoni for Windows installer http://gimp-win.sourceforge.net/stable.html

  68. Repost with non-broken formatting by arodland · · Score: 1

    3) ... Okay, yeah, that'd be useful. Not sure if you're being sarcastic, but it is indeed a very useful feature. No sarcasm.

    5) Affects every computer program ever made that uses a mouse. A drag is not a click. If you leave the widget before you release the mouse button, you don't register a click. The solution is to not do that. On the contrary, these toolbar buttons don't have a 'drag' action, so being able to drag-select, as opposed to immediately activating the button regardless of any dragging going on, is a bad design. I humbly note that Photoshop has exactly this behaviour: any click (left or right) over a toolbutton immediately selects that tool, dragging has no effect. (the submenu that opens is a result of holding down the button, not dragging) Okay, maybe that's nice, but Photoshop is being nonstandard in that regard, and you can't automatically assume that GIMP is braindead because it doesn't follow suit. Go ahead and "drag" the Submit button while replying to me -- you won't send a message. The buttons in GIMP's toolbox are no different.
  69. Buy Photoshop, then by Anonymous Coward · · Score: 0

    Yes, Gimp is not perfect, yet. Please go ahead and buy Photoshop.

    I'll use Gimp and spend the thousand+ euros for something else.

  70. It's the interface what's wrong by Wiseman1024 · · Score: 1

    Who gives a fuck about CMYK? If you need it that badly, you can convert the image once done and ready for turning it into dead tree. It's not important at all during editing, save for, maybe, channel splitting, which is something you'd rarely do with a useless colour model such as CMYK.

    GIMP's real problem is its interface. Its toolboxes suck. They can't be made fat and short or thin and tall, they can't be docked into anything, they'll get in the way all the time, your image file will overlap with them, you can't possibly accomodate them in any decent fashion, a lot of screen space gets wasted, and its stupid windows such as the crop window will pop in right in front of the image you were trying to edit. You need an hour of KWin tweaking to get it working half decently, and still waste screen space. On top of that, some of its tools suck (such as the way gradients work or the poor control for transparency and antialiasing), the right mouse button is wasted, and zoom sucks (though this is getting fixed in this release, as far as I can see).

    I think they should take Paint Shop Pro 9 or later as a model of a proper interface and proper design for tools. It allows you to be more productive than you are with other software, it has a nice dockable interface which, after 15 minutes of tweaking, can get reduced to a minimum (and you show/hide tool options or select tools with keys), it treats colours, gradients, patterns, textures, etc. as attributes, you have a foreground and background colour to paint with the left and right mouse buttons, can easily navigate through your image with the mouse wheel, and unlike Photoshop or GIMP, it supports vector drawing as well, so you don't need separate programs for vector and bitmap draw; in PSP you can have bitmap and vector layers intertwined.

    --
    I was about to say 13256278887989457651018865901401704640, but it appears this number is private property.
    1. Re:It's the interface what's wrong by Anonymous Coward · · Score: 0

      You are talking about GIMP 2.2, the news is that GIMP 2.4 is out. Btw, you can dock dialogs, RTFM.

  71. Hopeless battle? by jotaeleemeese · · Score: 4, Insightful

    The tool in question is improving with each iteration. Eventually it will get to a level when it is usable by professional people, as it is it is good enough for many people.

    We had *nothing* 10 years ago.

    Some people simply don't understand the dynamics of open software and how the cumulative improvements are not lost and will eventually get you where you need to be.

    --
    IANAL but write like a drunk one.
    1. Re:Hopeless battle? by Taagehornet · · Score: 1

      Eventually it will get to a level when it is usable by professional people

      Assuming of course that their requirements are the same ten years from now.

    2. Re:Hopeless battle? by Blakey+Rat · · Score: 1

      That doesn't help if the competing tools (both open source, like Paint.NET/CinePaint and commercial like Paintshop Pro or Photoshop) are also improving at the same, or greater, rate.

      That's the problem that OpenOffice has had in the past. Maybe now that there's more focus on it, they can help resolve it, but OpenOffice is still working on stuff that Microsoft Office decided was good enough so that they can move to developing new tools like Sharepoint.

    3. Re:Hopeless battle? by muuh-gnu · · Score: 1

      > competing tools are also improving at the same, or greater, rate.

      Maybe they are, but they can not improve to no end, and will after a specific time go into maintenance mode where there is just nothing left to add, or the additions will be so exotic, that in most cases and for most users, they simply will not matter any more. (Office 2007 suffers a similar fate, where the application already is so mature, that MS obviously has nothing to change any more and has to "pretend" to innovate by reordering menus and changing colors.)

      While the competing tools are in maintenance mode, the Gimp and other free software will in relation be catching up at a faster pace. The Gimp is today already much more than many people doing photography will ever need, and with each iteration there are even more of those people for whom the Gimp is "good enough". Once it has real support for CYMK, which is planned for the next version 2.6, a slew of new potential users will not have to rely exclusively on photoshop any more. As with many other OS apps, the development is slow, the features may be not on par with the commercial offerings, but its steadliy getting there, and the adoption rates are growing from day to day. The future may be long ahead, but its bright.

    4. Re:Hopeless battle? by tehcyder · · Score: 1

      Eventually it will get to a level when it is usable by professional people
      Jam tomorrow is not much use if you need to eat jam today.
      --
      To have a right to do a thing is not at all the same as to be right in doing it
  72. You have no idea what you are talking about by spitzak · · Score: 4, Insightful

    You seem to think CMYK is somehow 32 bit (8 bits of each?) and that because 8-bit rgb has 24 bits it can't represent it, but because 16-bit rgb has 48 bits it can.

    This is wrong. CMYK has FOUR dimensions. It is completely impossible to represent it in a 3 dimensional space. You claim is like saying that if I put finer graduations on a ruler, it can suddenly measure 2 dimensions rather than one!

    The converters you talk about (and incidentally are in Gimp already, and in printer drivers when you send them rgb colors) map the 3-D space into the 4-D space. But they cannot fill the 4-D space, any more than you could fill a room with a piece of paper (while keeping the paper's shape a non-fractal). Thus there are CMYK colors that are not output. This has NOTHING to do with color resolution. No useful RGB->CMYK converter will produce both CMY=0,K=1 and CMY=1,K=1 output. Even if the CMYK device was 1 bit per ink and thus only capable of printing 16 different colors, you could not represent all those 16 possibilities with 24, or even 48, or 96 bits, or an infinite number of bits of rgb!

    In reality the highest quality CMYK printing devices available have much less than 8 bit resolution in how much ink they lay down (once you take into account errors in ink delivery and spread). The resolution is so low that the volume represented by the RGB->CMYK conversion is over-sampled by many times when the source is 8 bit rgb. So actually 16 bits does not help one tiny bit in the area you are asking for.

    The reason for more than 8 bits is for processing in the digital realm. For instance if your picture is 1/4 as bright as you want it, and you multiply by 4, then you lose two bits of resolution (as the bottom 2 will be zero). If your screen shows 8 bits and the original was 8 bits, you have effectively reduced your screen to 6 bits. If the original was 16 bits (and your screen was showing the top 8 bits) then after the multiply your screen is still showing an 8 bit image (the top 8 bits of the remaining 14). (that is not real accurate, a correct program with knowledge of sRGB would do something more complex and you would lose more than 2 bits at the bright end, less at the dark end).

    Also more than 8 bits should absolutely use 16 bit half float data. 16 bit integers is a total waste of effort. Float data has the advantage that it is not clamped (this eliminates gamut limitations), and that a vastly larger range of useful data. Even 16 bit data would start to lose resolution on an 8 bit screen if multiplied by more than 256 (actually somewhat larger if sRGB is correctly followed). But 16-bit float would allow a multplication by 65540 or so before there would be loss. The only reason for 16-bit integers was that older computers could not do float fast enough, but this is not a problem now, modern graphics cards even take half-float data directly.

    1. Re:You have no idea what you are talking about by hankwang · · Score: 4, Informative

      The reason for more than 8 bits is for processing in the digital realm. For instance if your picture is 1/4 as bright as you want it, and you multiply by 4, then you lose two bits of resolution (as the bottom 2 will be zero).

      There are other advantages of 16+ bits. 8-bit RGB images are usually in sRGB space, which means that the luminance of a pixel is not proportional to the pixel value, but rather something like the 2.2'th power except for a small range near zero. That is convenient for encoding a large contrast range in just 256 values, but sucks for operations that are inherently linear operators on the luminance, such as background substraction and blurring. With 16+ bits, all operations can be done in linear space without loss of resolution at the darker colors.

    2. Re:You have no idea what you are talking about by spitzak · · Score: 1

      Quite right. The ability to represent linear light levels is another reason for using floating point (such as 16-bit half float).

      Using linear light levels in 16 bit integers is not recommended. The resolution near zero is too coarse and up near 1 is much too fine, and multiplying by 2 halves your resolution (while is sRGB you need to multiply by more than 4 to halve your resolution, and in float you have to multiply by about 32000). So if you want linear light levels, I strongly recommend using 16-bit half float.

    3. Re:You have no idea what you are talking about by stdarg · · Score: 1

      CMYK has 4 components but not 4 dimensions because I don't think you can consider C, M, Y, K linearly independent. For instance, if you have a gray, you can select either (50, 50, 50, 0) or (0, 0, 0, 50). The only reason K is there is that in real life, the inks don't mix perfectly and (100, 100, 100, 0) ends up looking not quite black. But the K is entirely unnecessary in a theoretical sense and doesn't add anything to the color gamut.

      I agree that for the most part, when it comes time to actually print something, 8 bit versus 16 bit doesn't really matter. But theoretically, again, since RGB has a wider color gamut than CMYK, you do need more bits to provide an equivalent "color density" (for lack of an established term that I know about). If we imagine just a single dimension, then compare:

      [ a b c d e f g h ]
      [ ABCDEFGH ]
      [ abcdefghijklmnop ]

      I used 3 bits to represent the top two lines and 4 bits for the bottom. When converting from RGB to CMYK, you'll have some colors that are out of range, and some others that aren't. The out-of-range colors will probably be clamped but the in-range colors have to find the closest available match. See how for the top line, a matches to A and b matches to C, but nothing matches to B? In the 3-bit example, we only have about 2 bits' worth of matches due to the spacing. But in the 4-bit example, we get a full 3-bits of matching (the most possible).

      It obviously won't be that stark with RGB->CMYK since the gamuts aren't *that* different, but it's definitely possible a 16-bit RGB will convert more accurately than an 8-bit, especially with things like gradients.

    4. Re:You have no idea what you are talking about by Teilo · · Score: 2, Insightful

      You know, there is always somebody on Slashdot who reads too fast, hits reply, and starts his posts with "You have no idea what you are talking about".

      I Am Not An Idiot. I work with CMYK color all day every day. 4 color DI presses. Wide format digital ink jet. (4 and 7 color). Short run toner-based crap. I have profiled every device in this shop, most of them several times over. I have done the same for other shops on contract. I know color.

      Your talk of integer math vs. half-float math is irrelevant in the real printing world. 16-bit ICC profiles are expressed in unsigned integers. 16-bit RGB images are store as unsigned integers. Whatever math you use to get there, you end up at an integer representation.

      Did you catch the part about "cube-hypercube" conversion in my post? That's the same as saying 3D-4D. (duh!)

      As to your comment about printing devices, that's true enough for presses, but not true at all for ink jet. Presses are sloppy, even the best of them. Small errors blend in. You can't see them anymore. Modern ink jet is so precise that small errors become very evident. Stippling from shadows to highlights. Uneven gradiants. Loss of detail in shadows. Move into the 7 channel HIFI color world (CMYK+ RGB, OG, GB, etc.), and you really notice the limitations.

      In the end, you and I are talking apples and oranges. There are two different processes here at work: The math which generates the Lab CMYK tables, and the conversion of a given Lab color to CMYK (In this case it is RGB -> LAB -> CMYK). The former is not 3D-4D at all. The latter is.

      It is the Lab -> CMYK conversion that is from a 3 coordinate system to a 4 coordinate system. Because the profile would be so large as to be unusable if it contained a value for every possible Lab combination, interpolation must be done. It is that interpolation where the 3D-4D math comes in, and it is there that the precision problem is introduced. It is for this reason that when doing CMYK-CMYK conversions, device link profiles are the preferred method, since there is no intermediate conversion to LAB, and 4D-4D math is less prone to errors.

      The math which generates the LAB -> CMYK conversion LUT is another animal entirely. This is not cube-hypercube, because the problem is separated into two separate operations. The color component of any given pixel is separated from from the grayscale component. A black generation method is then applied whereby a certain amount of CMY is replaced with K. Here is where the finesse comes in the production of color profiles. RBG images have no black generation method. Black is black is black. CMYK images throw this out the window. It is your black generation curve that is going to give you that added contrast and detail that is device dependent.

      Using four channels does give you a finer degree of control. The same image expressed in 8-bit RGB lacks this precision, and it lacks it in a manner that is visible to the naked eye. Again, this is because of gamut. Your typical CMYK image does not not map to the full gamut of a given RGB color space. In an 8-bit space, a CMYK image does not get to use all 256 steps in any given channel. As I said at the beginning, 16-bit precision eliminates most of these issues. Precision errors are relegated to noise. Gamut compression becomes irrelevant. Are you listening now?

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
    5. Re:You have no idea what you are talking about by Anonymous Coward · · Score: 0

      16 bit half float, is that one sign bit, 10-bit mantissa and 5-bit exponent?

    6. Re:You have no idea what you are talking about by spitzak · · Score: 1

      So you are saying there is no reason for a painting program to support CMYK, because if it has enough precision the conversion to RGB is sufficient? I wish you would explain that to all the people who say "gimp has no CMYK support and is thus useless for professional work". It sounds to me that if what you are saying is accurate, Gimp is "supporting" it just fine, because it does convert from RGB to CMYK on output, and that improving this conversion is all that is necessary. I always read "Gimp needs CMYK support" and "Photoshop has CMYK support" to mean that the actual buffer holding the image as it is edited has four channels in it, please correct me if wrong.

      Having done quite a bit of work, but in film, which is rgb, I just want to make sure any attempt to support 16 bit integers is headed off. Any such effort should be put into supporting 16-bit floating point numbers, which can easily support all the useful values of 16 bit integers (it loses a few bits at the bright end, and gains many many bits at the dark end), plus it allows linear light levels to be efficiently represented and does not clamp to the 0-1 range and thus eliminates any gamut issues.

    7. Re:You have no idea what you are talking about by Teilo · · Score: 1

      I do not mean to say that CMYK is irrelevant. Not at all. CMYK workflows are still the norm, and as long as this is the case, we will always need CMYK editing tools. I meant to say that as the shift to 16-bit processing, and RIP-centric color takes place, many of the reasons to stay in CMYK are eliminated. Thus, in the long term, good 16-bit support is more important than CMYK support.

      And you're not wrong. In CMYK workflows, it is very common to have your artists doing work on profiled monitors, in the CMYK colorspace of your output device, be it press, ink jet, etc. In that case the tools must support CMYK channels for all editing. That works great for shops with one or similar presses. It is a pain in the ass when you are working with a variety of output devices. It is completely wrong if you are working with HiFi color (more than 4 channels). The "right" way to do it is RGB-centric. Do your work in a neutral RGB colorspace that best represents your workflow. Standardize on this. Then let each individual device's RIP handle the RGB->CMYK conversion for you, and invest in some very good color profiling software and keep your devices calibrated so the output from device to device is consistent. This is where the digital color world is heading.

      As to the question of 16-bit integers vs. floating point, the battle was never fought in the first place, so there is nothing to head off. Pixels in RGB documents are almost always expressed as either 8 bit (256 level) integers, or 16-bit integers (actually 32K levels in Adobe Photoshop, but 64K in theory). Don't get me wrong. 16-bit floating point is still possible. TIFF supports it, for instance. Most of the tools do not, or if they do, they convert to integer channel data first (Which in the older Adobe products really screws things up, since their filters are aften doing floating point math on integer data, and introducing errors which leads to color shifts.)

      The ICC profile standard expresses conversions in the same way. CIELab color can easily be done in floating point. In fact Apple's colorsync engine uses 32-bit per channel CIELab calculations to eliminate errors. But the end product is still expressed in integers.

      The biggest problem with 16-bit RGB presently seems to be Adobe's half-assed way of implementing it with 15-bit math. This has probably improved in CS3. Not sure yet.

      See here: http://www.rags-int-inc.com/PhotoTechStuff/ColorCalculator/AdobeMath.html

      --
      Mir tut es leid, Menschen daß Einfältigfehlersuchenbaumfolgendenaffen sind.
  73. I have UI designer expertise. by jotaeleemeese · · Score: 1

    And the GIMP UI is perfectly adequate.

    The problem is that people want the GIMP to mimic some other application they have already learned.

    I call that the "Windows eye candy syndrome" where it is assumed that if something does not work as in MS Windows then it is badly designed.

    --
    IANAL but write like a drunk one.
  74. That is not a good reason. by jotaeleemeese · · Score: 1

    If what people want is a Photoshop clone, they should really go and get the real thing.

    Usability reasons should point out why a procedure is clumsy and how to improve it, how to make an interface predictable and on ocasions how to make it simpler.

    Pointing out about how another product does the same thing is completely pointless because it ignores the context in which each application is designed and intended to run.

    --
    IANAL but write like a drunk one.
  75. The GUI is perfectly fine..... by jotaeleemeese · · Score: 2, Insightful

    .... and it only takes a UI expert 30 seconds to tell you so (I am telling you now).

    The problem you are referring to is familiarity with another UI (in this case Photoshop's one), this problem is not intrinsic to the GIMP, the developers can't do much about people unwilling to try new things, nor should they.

    People happy with other tools should keep using those tools, people trying to use a new tool (for whatever reason compelling them to do so, perhaps a different set of features, or in this case perhaps about legitimate concerns with openness of the source code, or the price) should at least make an effort to understand the idiosyncrasies of a new tool (sorry, but 10 minutes of biased assessment is not good enough).

    This problem is normally overcomed by abundant, easy to understand documentation, you would have a point if you were highlighting this problem.

    --
    IANAL but write like a drunk one.
    1. Re:The GUI is perfectly fine..... by bucky0 · · Score: 1

      No, it's not. My prime beef with it is that it's braindead with how it works with all the windows. They wanted it to use SDI, fine, whatever, they should at least make it so that if you give focus to one window that it brings the tool windows into focus too. If I'm alt-tabbing between the GIMP (which has 3-4 windows in the alt-tab menu) and firefox (for instance, to look at a place in my site that needs a graphic to get a good view), it brings up just the document window, which does nothing for me because the tool Palette/Layers window doesn't come with it. What should be a simple alt-tab back and forth becomes a retarded 3 alt-tab sequence, or I could put the gimp in it's own workspace, but the damned "change workspace" accelerator is a left+right hand motion which means I have to take my hand off the mouse to do it.

      How in the hell is that fine? It's mediocre at best, and it's ingrained by whoever's making the UIs giant ego. I've heard this same complaint for years, going way back to the early 1.x revisions and STILL it seems like the dev team doesn't get it, and doesn't care to get it.

      --

      -Bucky
    2. Re:The GUI is perfectly fine..... by Tack · · Score: 1

      [...] but the damned "change workspace" accelerator is a left+right hand motion which means I have to take my hand off the mouse to do it.

      You can change it. I haven't used the default change workspace shortcut for years. I have 8 workspaces, 4x2, and I use ctrl-alt-1 through 4, and ctrl-alt-q through r. (Note I use Caps as another Ctrl key, which makes this shortcut much simpler.)

      New shortcuts are awkward at first, but they quickly become second nature. And this one requires very little extra movement of my left hand and it carries well with different keyboard layouts.

    3. Re:The GUI is perfectly fine..... by bucky0 · · Score: 1

      Why would I want to change my accelerator keys for one program, when it could just as easily just bring its own windows to the front intelligently? Not to mention, there's plenty of people under windows that don't have the option for virtual desktops. What's the workaround for them?

      If people like the old behavior, fine, make it user-configurable, but for tons of people, the current way it's handled is awkward. A while back, the dev team took suggestions for what a new interface should look like. Tons of them suggested exactly what I said. Some of them even drew mockups and made it a point to get rid of the taskbar clutter/infinite window problem.

      --

      -Bucky
  76. Crap UI by gborland · · Score: 1

    Is the UI still as horrendous and unintuitive?

    1. Re:Crap UI by Computershack · · Score: 1

      Is the UI still as horrendous and unintuitive? Yes. Despite half a decade of extremely prominent complaining about it, it still sucks.
      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    2. Re:Crap UI by Fri13 · · Score: 1

      >> Is the UI still as horrendous and unintuitive?
      >Yes. Despite half a decade of extremely prominent complaining about it, it still sucks.

      Then call to Adobe and tell that you want better UI for photoshop.
      It could help more to speak than send those emails....
      I called and i were told to wait CS3

    3. Re:Crap UI by erroneus · · Score: 1

      To me, driving on the other side of the road feels unintuitive. Have you ever driven in a country that drives on the left when you drive on the right? Or vice versa? If feels "unintuitive."

      The first time I tried to use Photoshop, I was VERY lost. And even now, I would be a little lost were it not for my experience with using GiMP. Without a doubt, things are laid out differently. But your sense of "intuitiveness" relies heavily on prior experience. And since the majority of my experience is with GiMP, I could complain that Photoshop has a non-intuitive and crappy UI just like you.

      Stop complaining about the UI and focus on functions. The functions are there, it's often just about finding out 'their way' of making the same function happen. The fact that you find it uncomfortable to learn another way of doing things is actually more telling of you than that of which you complain.

    4. Re:Crap UI by gborland · · Score: 1

      I'm sure the Gimp has the functionality to shift a rectangular part of an image 1 pixel to the right. But despite wasting over an hour (yes, really) trying to figure out how the hell to do it, I just couldn't. I tried Paint.net instead, having never used it before, and did the job in 20 seconds.

    5. Re:Crap UI by Max_W · · Score: 1

      If you had to handle 200 - 300 photos per day you would appreciate the UI of GIMP.

  77. Sol you're a GIMP developer? by Anonymous Coward · · Score: 0

    Or did you pull that one out from where the sun shines not? CinePaint uses 16-bit but the GIMP developers didn't take it on for a good pragmatic reason: they were going to HAVE to take the colour system out anyway to implement other colourspaces. So why put out something that "just about works" just to have to whip it out later? Add in that, although this could be there for a year or two, the work would take time from people working on the proper solution, delaying the final work.

    And what about the Script-fu work out there, the API will either have to make 8-bit colour transparent (and hope there's no jiggery-pokery going on in the memory contents in the script) or break it completely so that you can't accidentally call the 16-bit-colour API in an 8-bit expectant script (and breaking all the cases where this isn't a problem...).

    Mind you, if it's so simple, work on a transparent plug in yourself.

    1. Re:Sol you're a GIMP developer? by mwvdlee · · Score: 1

      You mean script-fu doesn't notify the host application of it's capabilities, so the host can do conversion or blank out the script like Photoshop plug-ins do? Script-fu is actually designed to ONLY work with 8-bit RGB? To make the internals of a program a specific limited way is one thing, but to lock API's/interfaces to that limited set of possibilities is the very definition of "defective by design".

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Sol you're a GIMP developer? by bbc · · Score: 1

      So why put out something that "just about works" just to have to whip it out later?

      Because between the time this magical library was conceived and the time it will have been implemented, a decade will have passed?

      the proper solution

      Hm, let's see, train to become a gourmet chef so I can eat proper food in five years, or eat now and not starve to death?

      Under circumstances, an adequate solution IS a proper solution. For instance, when your only choices are between adequate and bad.
  78. What makes GIMP the best (imho) by Ticklemonster · · Score: 1

    The one thing that makes GIMP better than Photoshop for anyone who is not a professional is that it's free. I would rather have a mutt than a full blooded dog any day. Let the bluebloods and the pros have the inbred dogs, I'll take a free range (OMG, I can't believe I said that) mutt any day.

    --
    Karma: Bad is the liberal way of saying this guy won't drink the kool aid here on slash dot. I wear my Karma with pride
  79. And it IS as good as Photoshop by Anonymous Coward · · Score: 0

    That doesn't mean it IS photoshop. If you want photoshop on Linux, talk to Adobe.

    The reason why GIMP is brought out is that it's a decent shorthand. How many ordinary people know the difference when you talk about "raster graphics editing"? How many know about "Photoshop"?

    So GIMP is a raster graphics editor. It is optimised for workflows involving photo/image manipulation. It therefore does the same task as Photoshop. CMYK is the last process and you can take the output of GIMP and process it in something that is designed SPECIFICALLY FOR such preprint work.

    Maybe the graphics industry should (if they really are feverish) is pay for some coders to work on GIMP. Or tell Adobe to get their arse in gear and get a linux client working. Nonlinear video editing has some closed applications that you can PAY for that work well on Linux and if you must have a FOSS version, pay for some coder time working on them, but the gap IS filled and you have no worse an option than you do on Windows: pay for the commercial application to edit your movie.

    Oh, for Hanging Chad, what should they change their name to? Firebird? (oops, database company that already sued a browser of that name). GIMP is not going to be taken, so keep it.

  80. GIMP website looks all screwed up using NoScript by TractorBarry · · Score: 1

    Now if only they'd written their website so that it didn't depend on scripts to get the CSS files imported. Being a user of Firefoxs NoScript extension I went to look at their website and found a right old mess !

    Until I looked at the source, and temporarily allowed "gimp.org", I actually thought this might be some strange GIMP GUI idea for a website ?

    n.b. you'll need to view the site with "NoScript" to get the joke !

    --
    Sky subscribers are morons. They pay to be advertised at !
  81. When will GIMP do CMYK? by Anonymous Coward · · Score: 0

    That's one feature that would be really important. Not all of us do just web graphics.

  82. Content-centric design by brunes69 · · Score: 1

    Everything is not in one window. Krita is not MDI, it is like Photoshop, a content-centric design rather than a control-centric design like the Gimp.

    All the tools for editing one image are in that image's window. If you are working on two images with one on each monitor, like you suggest, then you have two sets of tools, one for each image.

    I fail to see how this is inferior to the Gimp over multiple monitors. IMO it is far superior. With the Gimp for example because there is only one set of tools you would have to move your mouse from one monitor to the other all the time to use the tools.

    When you are talking about editing a piece of content, it only makes logical sense to tie the tools being used intrinsically to that document.

    1. Re:Content-centric design by Abcd1234 · · Score: 1

      I fail to see how this is inferior to the Gimp over multiple monitors.

      And yet, some people prefer it. Go figure. Maybe it comes down to *gasp* personal taste!

    2. Re:Content-centric design by Raphael · · Score: 1

      All the tools for editing one image are in that image's window. If you are working on two images with one on each monitor, like you suggest, then you have two sets of tools, one for each image.

      ...which is a problem if you are working on 10 images (e.g., fine-tuning several icons) and you do not want to have 10 copies of all tools attached to each image.

      Even when working with a single image (e.g., a large photograph), some designers prefer to use a whole screen for a single image with a minimal amount of decorations, so that they are not distracted by parasite colors from the GUI. Then the tools can be on one screen and the image on the other screen.

      Maximizing the screen space available for the images is always useful for graphics designers. This often implies minimizing the space taken by the various widgets used by the application. One idea would be to let the tools follow the active image and move from one window to another, but there are many problems associated with that behavior. So there is no easy, one-size-fits-all solution.

      But the GIMP user interface will improve in future versions. It may still take some time until we find the best set of options, though...

      --
      -Raphaël
  83. Linux and MacOS users tend not to maximize apps? by pbhj · · Score: 1

    I've noticed that Mac users often don't maximise but instead have windows laying like a lot of clutter on the desktop. I think this is something to do with historically better management of application focus and memory (but I don't know).

    Linux users? Don't know haven't had the pleasure of seeing any other linux users at work!

  84. Re:Awesome new features! by snotex · · Score: 1

    Corel PhotoPaint beats them all! - imho I have both PP and PS. PP can do all that PS does and is a lot easier to use doing it. I know PS has the rep as being for professionals but the truth is there are a lot of professionals using PP. They just don't want to argue with the PS snobs. I know, I'll probably get stomped for saying this but as long as its only on the web it won't hurt too much. I will start using GIMP when I have to totally quit using XP but I think that will still be a few years away. Who knows, by then GIMP may be what everyone says it should be.

  85. Re:Awesome new features! by Blakey+Rat · · Score: 1

    Why in the world would I spend close to US$500 for something that is rarely used and would be overkill to boot?

    You wouldn't. You'd use Paintshop Pro, or Photoshop Elements, or Corel whats-its-name or any of a dozen other graphics programs designed specifically for that use. If Photoshop is overkill for you, buy something with fewer features than Photoshop, and for a hell of a lot less than $500. You're putting forward a kind of goofy argument, as if Photoshop is the only image editing program ever made.

    I'd rather use my free image program with more tools in its toolkit than I would ever need for that task.

    You mean Paint.NET? Yeah, it's a lot better than GIMP, isn't it.

  86. Informative? No, wrong. by spun · · Score: 1

    Each subpixel subtracts from white to give a particular color of red, green or blue. But those are added together to create any other colors. So LCDs are in essence additive, not subtractive.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  87. Lanczos resampling by Chris+Shannon · · Score: 1

    Gimp 2.3 and above now does Lanczos resampling optionally on all its operations.

    This resampling method approximates the ideal sinc filter, and provides an excellent balance between ringing and antialiasing. For downsampling, it removes frequencies about Nyquist rate (antialiasing), and for upsampling it correctly interpolates between sample points based on the Whittaker-Shannon interpolation formula. Resampling allows subpixel accuracy so I'm very happy to see they've included the Lanczos resampling kernel.

    It's briefly touched upon on this link from the summary under "Improved display when zooming in or out".

    I've implemented a 3D Lanczos filter for CT scan data (to eliminate staircasing when reconstructing an isosurface from marching cubes) and it was cool to view the Gimp's code for inspiration.

    --
    "Follow me" the wise man said, but he walked behind.
  88. Re:Still needs a critical update... by Anonymous Coward · · Score: 0

    Oh hey, they put in a new scheme interpreter, good for them. Clearly artists have been clamoring for THAT feature for ages now.

    And some versions of PhotoShop has JavaScript support. If you are a serious digital artist, you should know your tools well enough to do some programming. As well as if you are a serious traditionall painter/photographer, you should know some chemistry.

    Sooner or later you reach a level where premade tools is not enough. Or your favorite tool gets discontinued.

    I use mostly premade paint for oil paintings and watercolour paintings. Knowing exactly how these paints work, give me an extra edge. And there are rare occations where I can't use premade paint. Despite it's convinience, premade paint is technically very, very limited compared to your own, fresh, homemade paint (and usually result in less durable paintings). Do I use premade egg tempera. Hell no! Premade egg tempera sucks.

    I use mostly premade tools for GIMP. Knowing exactly how they work, give me an extra edge (the wonders of open source). As of today, I've only made some small modifications in already existing plugins. Knowing that it is easy to create my own plugins the day when I will need them, give me confidence. Do I use PhotoShop for creating images. Hell no! PhotoShop sucks. It's only useful for preprint corrections.

    (And the reason I took interest in programming and math, as a small kid, was that I wanted to do pretty pictures on my VIC 20.)

  89. Re:Awesome new features! by arashi+no+garou · · Score: 1

    Well actually I think you missed my point entirely. I wouldn't buy a program for very light web graphics use at all, be it Photoshop, PSP, PhotoPaint or whatever else is out there. To me, spending any money at all on a tool when I can get a free tool that is more than enough is quite silly. It's also quite silly to argue whether Photoshop or GIMP is the better editor, when they have completely different target audiences.

    As for Paint.NET, I'm not sure where that comment came from. I didn't bring up that program because I don't use it. If you do, and it does the job for you, then that is great and I wish you luck with it!

  90. Re:GIMP website looks all screwed up using NoScrip by LiquidFire_HK · · Score: 1

    I disabled JavaScript and opened it and it looked fine (it was the same, in fact, except that the fade-in effect on the nav-menu was missing and there were no rounded corners). Does NoScript do more than just block JavaScript?

  91. Re:Awesome new features! by Anonymous Coward · · Score: 0

    There don't have to be only two types (super expensive & powerful vs. free & limited). There's plenty of room for mid-range stuff that gets the job done without being really annoying (the way that GIMP is to some people).

    Also, not that this has much to do with the above but, even though everyone says "GIMP isn't meant to be a Photoshop clone", it seems to me that it definitely is meant to be that. Maybe the active developers have an identity crisis.

    Anyone used XARA? XARA Xtreme & 3D are both great products, don't feel like Adobe clones, and have a decent interface. Similarly, Macromedia was making good products that were awesome, and though expensive, not CS-expensive. Of course, we all know how that ended.

    If you take a look at the other graphics programs out there, you will see that there are many of varying prices, that have different UI styles, some of which are easy and intuitive. GIMP, by comparison, definitely appears to be a PS clone, and an extremely mangled one, at that. It's too bad, too. But then, I use CS, I like it, it works, and I have no need to switch, so there you go. I'm not asking for a free-as-in-beer PS or AI.

    That said, it is getting better. I wish everyone involved with it the best of luck. It will be nice when there's a killer open source photo editor, if only to increase competition and sustain awareness of the FOSS ideals. Also, let's consider it to be insurance, because Adobe will eventually buy everyone else that matters. Goodbye CoolEdit, goodbye FreeHand. *Sniff* you shall be missed, but not forgotten.

  92. Re:sick of gimp :( by Anonymous Coward · · Score: 0

    it's not that they aren't professional, it's just that they can't afford better graphic design software. it's a vicious cycle, actually.

  93. What is this "paper" of which you speak by patiodragon · · Score: 1

    ...and why would I want it on my computer?

  94. What is this "computer" of which you speak by fbjon · · Score: 1

    ...and how can you make it produce adequate imagery on cellulose sheets?

    --
    True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
  95. Color conversion IS supported by Anonymous Coward · · Score: 0

    Well, this is more in response to all the replies claiming "patents" than anyone else -- but, Gimp DOES have color conversion. It has CMYK and sRGB for sure. It uses lcms library to perform color conversions. It also supports icc printing and display profiles. I don't do prepress or whatev, I can't comment if it's CMYK internally.. but I can't comment if Photoshop is truly CMYK internally either. But it will input and output files in whatever colorspace you want.