Because it would be an order of magnitude slower. As another reader commented, some letters in morse code have 5 or 6 dashes/dots associated with them. Worst case, on a regular phone, you only have to press a button four times to get the letter you need. Secondly, once you've spent a few weeks becoming accustomed to the letter layout on a standard cellphone, you don't even need to think about where the letters are; you know instinctively which button to press and how many times. You'd be surprised at how fast I can type a text message; the deafies are even faster. (Note: I attend Rochester Institute of Technology, which has 1,500 deaf students. "Deafie" is not a slanderous or degrading term.)
Anyway, it's all a moot point, because as the GP pointed out, T-Mobile Sidekicks are huge among the deaf community. And honestly, even featuring a full-size keyboard, the Sidekick is only about twice the size of a standard cellphone. It still fits in your pocket, and rests nicely on your hip in a holster. Plus, it's handy for techy-nerd types (like me) who need access to AIM frequently while on the go, without needing to break out a laptop and find Wi-Fi. The ~$250 price tag is the only reason I haven't sprinted out to buy one yet.
what are you, some sort of looser? i could care less about you spelling nazi's
It's "loser".
It's also nazis, not nazi's. And he didn't capitalize the first letter of his sentences, or use the correct number of spaces after a period. Which was completely the point of his post -- it was a joke. Excellent work, you missed it like a pro.
"I need to let out pent up aggression from being yelled at by my boss, but I don't want anyone to know who I am and I don't want to be directly accountable for anything I say. Is there any kind of discussion forum I can ridicule people for their questions?"
Sounds to me like you think all ten-year-olds are going around beating the shit out of each other like a crowd at a Slipknot concert.
Guess again, buddy, most kids are not as messed up as you imply. These are preteen children, not inmates battling for dominance of D-block. If your young son asks his older brother to calm down, and his older brother "gives him a fat lip" for it, there's somethoing psychologically wrong with the older son. Reason works fine with ten-year-olds, just as well as it works with adults -- the only time it isn't effective is when there is something mentally wrong with one of the two.
Hopefully, if you're been raising your kids right, and not telling them to "beat the shit out of someone if they threaten you," they won't have those kind of mental problems.
BTW where is that Billy guy...I could use a free beer.
By the way, you're the kind of asshole that makes society worry about violence at all.
If I leave my wallet on my front porch, if I put my social security number on the Internet, if I wear sleazy clothes into a bad kind of bar in a bad kind of neighborhood and flirt with bad, drunk people, I am putting myself in a bad situation. That does not, however, mean that I have done something wrong.
What is "wrong"? Well it's a complicated answer, but in this case we can say it means "something you shouldn't do." Leaving my wallet out, giving out my SSN, or any other situation you mentioned... those are all things you shouldn't do. Consider this: If I give a phisher my credit card numbers and he rings up a $10,000 debt, what will I say to myself? "Oh, that was stupid.. that was the wrong thing to do."
And what is the appropriate response to this situation? The police (hopefully) find the phisher, arrest him, and then I go on in my life to give out my credit card numbers again? No! Someone needs to teach me how not to be an idiot! If that means my credit card company takes away my credit card until I pass a basic information security test, so be it! I can't just go out and blow off all my responsibilities because I was a "poor little victim."
The GP stated that he was trying to teach his kids to keep themselves out of bad situations. Well, if 15-year-old Johnny gets in a shouting match with 12-year-old Billy, and then Johnny cracks Billy in the head, both parties ARE at fault here. Clearly, Johnny initiated the violence. Maybe Billy didn't fight back at all. However, at any given point in time, Billy had the option of defusing the situation, by:
1)Not yelling back 2)Asking Johnny what was making him upset, and trying to rectify the situation 3)Finding mommy and daddy before the situation got out of hand
I agree 100% with the GP's parenting philosophy, and I think a big problem is that most of the people responding are misinterpreting what he's saying. He's not saying that if two of his sons get in a fight, both of them sit in the corner for an hour and miss out on desert. He's saying that both sons are dealt with accordingly; Johnny is told not to start fights, and Billy is told how to avoid them.
Now when Billy is 25, in a bar, and some drunk guy picks a fight, Billy knows to buy the guy a drink, and walk away, rather than try to be Captain Macho Asshole. Result? Billy walks away with all his teeth, and sleeps in his own bed, rather than a jail cell.
Speaking of which: When is the last time you heard about a bar fight where BOTH of the fighters didn't spend the night in jail?
...and that's the way it'll always be, until we find a magic way of creating unlimited resources.
I wish I could find a link to this study I read about, done years ago. I can't find the proper credits, so you'll just have to take it on faith that this study was done.
Some researchers placed a group of chimps in a confined jungle area, large enough that confinement was irrelevant. Inside the confined area there was no natural food, but the researchers provided the chimps with just enough food to live. The food was placed in ways that the chimps had to scavenge to find it. The chimps actually worked together, helping each other find food, and through cooperation, survived.
Then came stage two. The researchers began have crates upon crates of bananas brought in, more than the chimps could ever need. You know what the chimps did? They began killing each other, stealing food, and hoarding it.
So, even unlimited resources aren't a solution to our human nature problem. And in fact, human nature ISN'T the problem.. it's our animal nature. No matter how evolved we become, our human instincts are still wrapped around our baser animal instincts, and those animal instincts have priority in our brains, not the other way around.
whoosh Audio pronunciation of "whoosh" ( P ) Pronunciation Key (hwsh, wsh, hwsh, wsh) also woosh (wsh, wsh)
n.
1. A sibilant sound: the whoosh of the high-speed elevator.
2. A swift movement or flow; a rush or spurt.
3. The sound of a joke going right over your head
Half of me wants to agree with you, and the other half wants to disagree.
Initially, I was on the same train of thought you were on. All the actual in-game interactions develop a sense of connection with the characters, specifically Aeris, who dies, and Cloud, who catches her in his arms when she collapses. Up until this point in the game, you'd played with Cloud as the main character throughout the story (or close to it), and it's almost like you ARE Cloud, watching Aeris die. (stretch your imagination a little, people)
But on the other hand, how much interaction is there with this game, really? Sure, there's long conversations between the characters, and they go deep into their past... but it's all forced. You don't get to make-up Cloud's past, that he thinks he's a SOLDIER and that he likes Aeris, etc. It's all forced upon you, just as much as the story of any movie is forced upon you. (Exception: You get to "pick" who you're going on a date with in the Golden Saucer. Sort of. Can this be enough to justify a more "connected" feeling with the characters of a game than the characters of a movie? Maybe, in someone's opinion.)
So what's my point? I don't think I have one, other than to say that I can understand and argue both sides of this debate. In the end, I think it comes down to how much you LET yourself feel like you're part of the world you're playing in. People cry in movies because they let themselves feel like they're in shoes of the person watching their war buddy die, or seeing their true love pass away of cancer, or whatever you cry about when you watch a movie. Just the same, if you feel like you're standing in front of Sephiroth, watching a 7 foot sword stab through a girl you like/love, you are probably more prone to feel emotion than if you think "it's just a game."
You should also have to pay for the copy of the lyrics that you keep in your head. And if you sing the song out loud, well, people might hear you! And then they could write down those lyrics. Clearly, singing a song out loud should require induce a fee.
Which brings back memory of another post I recently made...
That one is so nerdy and funny that it hurts. It hurts so good.
That's the first time the "..." step was ever truly accurate.
Cue Apple copyright infringement lawsuit in
5... 4... 3...
Because it would be an order of magnitude slower. As another reader commented, some letters in morse code have 5 or 6 dashes/dots associated with them. Worst case, on a regular phone, you only have to press a button four times to get the letter you need. Secondly, once you've spent a few weeks becoming accustomed to the letter layout on a standard cellphone, you don't even need to think about where the letters are; you know instinctively which button to press and how many times. You'd be surprised at how fast I can type a text message; the deafies are even faster. (Note: I attend Rochester Institute of Technology, which has 1,500 deaf students. "Deafie" is not a slanderous or degrading term.)
Anyway, it's all a moot point, because as the GP pointed out, T-Mobile Sidekicks are huge among the deaf community. And honestly, even featuring a full-size keyboard, the Sidekick is only about twice the size of a standard cellphone. It still fits in your pocket, and rests nicely on your hip in a holster. Plus, it's handy for techy-nerd types (like me) who need access to AIM frequently while on the go, without needing to break out a laptop and find Wi-Fi. The ~$250 price tag is the only reason I haven't sprinted out to buy one yet.
Disclaimer: I am not a sales rep for T-Mobile.
Or until he's finished, whichever comes first.
Whichever comes first! That's a two-fer!
"I need to let out pent up aggression from being yelled at by my boss, but I don't want anyone to know who I am and I don't want to be directly accountable for anything I say. Is there any kind of discussion forum I can ridicule people for their questions?"
Especially because earthworms have ten hearts each. It's like killing ten beings per worm, those dirty vegan scum.
Funny how you were able to pick up on the reference, then.
Thinking is for heretics.
Tidus was an integral part of the story and a major hinge character, but it could have worked out without him.
You might want to reconsider your use of the word "integral", then.
freecandyyesiwouldlovesome
Actually, he added on to the joke by providing a more concrete example that a specific group of people could relate to, therefore making it funny!
Don't be an asshat.
Yes, but will it run Vista?
Guess again, buddy, most kids are not as messed up as you imply. These are preteen children, not inmates battling for dominance of D-block. If your young son asks his older brother to calm down, and his older brother "gives him a fat lip" for it, there's somethoing psychologically wrong with the older son. Reason works fine with ten-year-olds, just as well as it works with adults -- the only time it isn't effective is when there is something mentally wrong with one of the two.
Hopefully, if you're been raising your kids right, and not telling them to "beat the shit out of someone if they threaten you," they won't have those kind of mental problems.
By the way, you're the kind of asshole that makes society worry about violence at all.
What is "wrong"? Well it's a complicated answer, but in this case we can say it means "something you shouldn't do." Leaving my wallet out, giving out my SSN, or any other situation you mentioned... those are all things you shouldn't do. Consider this: If I give a phisher my credit card numbers and he rings up a $10,000 debt, what will I say to myself? "Oh, that was stupid.. that was the wrong thing to do."
And what is the appropriate response to this situation? The police (hopefully) find the phisher, arrest him, and then I go on in my life to give out my credit card numbers again? No! Someone needs to teach me how not to be an idiot! If that means my credit card company takes away my credit card until I pass a basic information security test, so be it! I can't just go out and blow off all my responsibilities because I was a "poor little victim."
The GP stated that he was trying to teach his kids to keep themselves out of bad situations. Well, if 15-year-old Johnny gets in a shouting match with 12-year-old Billy, and then Johnny cracks Billy in the head, both parties ARE at fault here. Clearly, Johnny initiated the violence. Maybe Billy didn't fight back at all. However, at any given point in time, Billy had the option of defusing the situation, by:
1)Not yelling back
2)Asking Johnny what was making him upset, and trying to rectify the situation
3)Finding mommy and daddy before the situation got out of hand
I agree 100% with the GP's parenting philosophy, and I think a big problem is that most of the people responding are misinterpreting what he's saying. He's not saying that if two of his sons get in a fight, both of them sit in the corner for an hour and miss out on desert. He's saying that both sons are dealt with accordingly; Johnny is told not to start fights, and Billy is told how to avoid them.
Now when Billy is 25, in a bar, and some drunk guy picks a fight, Billy knows to buy the guy a drink, and walk away, rather than try to be Captain Macho Asshole. Result? Billy walks away with all his teeth, and sleeps in his own bed, rather than a jail cell.
Speaking of which: When is the last time you heard about a bar fight where BOTH of the fighters didn't spend the night in jail?
I wish I could find a link to this study I read about, done years ago. I can't find the proper credits, so you'll just have to take it on faith that this study was done.
Some researchers placed a group of chimps in a confined jungle area, large enough that confinement was irrelevant. Inside the confined area there was no natural food, but the researchers provided the chimps with just enough food to live. The food was placed in ways that the chimps had to scavenge to find it. The chimps actually worked together, helping each other find food, and through cooperation, survived.
Then came stage two. The researchers began have crates upon crates of bananas brought in, more than the chimps could ever need. You know what the chimps did? They began killing each other, stealing food, and hoarding it.
So, even unlimited resources aren't a solution to our human nature problem. And in fact, human nature ISN'T the problem.. it's our animal nature. No matter how evolved we become, our human instincts are still wrapped around our baser animal instincts, and those animal instincts have priority in our brains, not the other way around.
Your Mom/5.5 = 4.36 inches => Oh yeah? Well my.... nevermind.
whoosh
Audio pronunciation of "whoosh" ( P ) Pronunciation Key (hwsh, wsh, hwsh, wsh) also woosh (wsh, wsh)
n.
1. A sibilant sound: the whoosh of the high-speed elevator.
2. A swift movement or flow; a rush or spurt.
3. The sound of a joke going right over your head
Half of me wants to agree with you, and the other half wants to disagree.
Initially, I was on the same train of thought you were on. All the actual in-game interactions develop a sense of connection with the characters, specifically Aeris, who dies, and Cloud, who catches her in his arms when she collapses. Up until this point in the game, you'd played with Cloud as the main character throughout the story (or close to it), and it's almost like you ARE Cloud, watching Aeris die. (stretch your imagination a little, people)
But on the other hand, how much interaction is there with this game, really? Sure, there's long conversations between the characters, and they go deep into their past... but it's all forced. You don't get to make-up Cloud's past, that he thinks he's a SOLDIER and that he likes Aeris, etc. It's all forced upon you, just as much as the story of any movie is forced upon you. (Exception: You get to "pick" who you're going on a date with in the Golden Saucer. Sort of. Can this be enough to justify a more "connected" feeling with the characters of a game than the characters of a movie? Maybe, in someone's opinion.)
So what's my point? I don't think I have one, other than to say that I can understand and argue both sides of this debate. In the end, I think it comes down to how much you LET yourself feel like you're part of the world you're playing in. People cry in movies because they let themselves feel like they're in shoes of the person watching their war buddy die, or seeing their true love pass away of cancer, or whatever you cry about when you watch a movie. Just the same, if you feel like you're standing in front of Sephiroth, watching a 7 foot sword stab through a girl you like/love, you are probably more prone to feel emotion than if you think "it's just a game."
Which brings back memory of another post I recently made...
Haha, yeah right. Everyone knows that there are no girls on the internet.
Cue the FF7 Vs. FF3 Vs. I-HATE-ALL-SQAUREZ flamewar.
The correct legal phrasing is "not resisting arrest," since he didn't.