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Final Fantasy XII Review

The Final Fantasy series is almost twenty years old. When Square developed the first title in the series, the game's name was meant to coincide with designer Hironobu Sakaguchi's retirement. Instead, the game's popularity set the stage for a series that has now reached twelve 'main' titles and more than half a dozen offshoots. Almost everything about the series has changed over the years, except for popularity and a generally high level of quality. Final Fantasy XII has changed almost everything from the series norm, except the quality. The result is a game that very well may be considered the best Japanese RPG in years. It's a smarter, more adult, and absolutely beautiful title; the perfect balm for anyone not taken with The Elder Scrolls IV: Oblivion . Read on for my impressions of the newest and most ambitious chapter of the Fantasy that's never quite Final.
  • Title: Final Fantasy XII
  • Publisher/Developer: Square / Enix
  • System: PS2
If there's a consistent criticism leveled against games in the Final Fantasy series, it's that most of more recent games center around a big-hair protagonist, usually angsting in a very teen-like fashion. The sweeping political story told in Final Fantasy XII combats every negative story stereotype the series has, and brings the tone of the game into a much more 'adult' space than previous titles. We primarily follow the exploits of street-kid Vaan and the motley crew that falls in with him, consisting mostly of fallen royalty and sky pirates. The story itself, though, deals with the rocky political and military issues facing a war-bent empire. The king is dying, his sons are being manipulated by a corrupt senate, and the toll of many years of combat is beginning to tell in the hearts and minds of the empire's citizenry. The best part here is that it makes sense. The story is complicated, to be sure, and you'll definitely find yourself wondering what's going on at some points. Your questions will be answered, though, and not by silly responses like 'the planet is angry', or nonsense like that. Events in the game have real, human emotions and logic driving them, and it's a pleasure to behold.

With a game as lengthy as Final Fantasy XII, a decent story would quickly become boring if you had to slog through the gameplay. In my estimation, though, the originality breathed into the tried-and-true combat system has transformed this series. Taking the best elements of the older turn-based battles and the auto-attacking tendencies of Final Fantasy XI, FFXII offers a welcome new approach to RPG combat. For starters, there are no 'random' attacks in FFXII. Monsters wander around dungeons in all their beautiful graphical glory, and whether to engage an enemy or flee is up to you. It's a welcome change, forgoing the frustration of random encounters dogging your steps on an overworld map.

The real innovation here, though, lies in the 'Gambit system'. Each character has a certain number of Gambit slots. Each Gambit slot can be loaded with a specific command, with an extremely simple programming-like syntax allowing for some surprisingly complicated maneuvers. When loaded up, these Gambits dictate the actions of the characters within the game world. A Gambit could say 'If an Ally's HP is less than 80%, cast cure on them.' As you progress through the game, more esoteric criteria become available. Some allow you to target enemies based on their weaknesses, while others look for allies with detrimental conditions. This combat system can be overridden at any time with the simple push of a button, allowing the precision of a turn-based approach and the speed of the Gambits. Taken as a whole, Gambits allow the player to leave more of the 'nitty gritty' to the rules you've laid out. You don't have to make sure every character is healed up after a battle; they'll take care of that themselves. This frees you up to stay appraised of the whole battlefield, and in general means more fun per moment for the player. If this sounds like things are 'too easy', it should be pointed out that Gambits should either be heavily tweaked or turned off before boss battles. These non-stereotypical fights almost require a return to the series' turn-based roots, so that each character can execute the most efficient set of instructions possible. Gambits allow a wonderful blend of control and gameplay, and definitely aid in making the title the powerhouse that it is.

Other gameplay elements should be familiar to Final Fantasy players, but have received some additional tweaking. Each character can have their abilities focused by gaining new abilities and permissions on 'the license board'. License board points are obtained by defeating monsters, similar to but separate from the traditional experience points. While gaining levels does make a character stronger, it's the application of license points that makes them more versatile. A character focused on casting spells, for example, fills in the spellcasting part of the board with their points. There are board areas for weapons of varying types, armor, spells, simple stat buffs, and unique abilities called 'Technicks'. These last are non-magical moves that can produce a variety of quirky effects. One throws money at enemies to cause damage, while another damages opponents randomly based on what time of the day it is. These abilities, spells, and equipment are trained on the license board, but are unusable until actually purchased. While gil (the game's currency) is obtainable 'straight' from monsters, the most common way of paying the bills is by selling loot. Loot drops from monsters, and exists for no other purpose than to be sold for money. Entertainingly, you can increase your chances of gaining loot by 'Chaining'. Slaying several monsters in a row, all of which are of the same creature type, will allow you to start a loot chain. The more creatures you kill in a row of the same type, the better and more copious amounts of loot you'll receive. I've gotten chains up over 150 creatures, and by engaging in this entertaining activity it becomes easy to get the money you'll so desperately need.

Graphically, Final Fantasy XII may be one of the finest titles ever to grace the PS2. There are, of course, some jaggies and obvious pixilations. Despite that, the unique art style utilized to show off the world of Ivalice is absolutely breathtaking to behold. Character designs are iconic and memorable, while very distinct architectural styles makes it easy to understand where you are and differentiate from where you've been. They don't pull out the stops with well-imagined location concepts either, moving you from rotting tomb to scorching desert to a city floating on an island in the sky. Weather effects change locations you've been to previously, adding additional layers of complexity to an already quite dense graphical palette. Musically, the game stands shoulder-to-shoulder with the works of Nobuo Uematsu, the traditional composer for the series. Despite not being done by the master, Sakimoto's work has the same haunting weight and presence we've come to expect.

Given that the PS2's successor launched commercially in the U.S. today, it's fitting that the last-gen Sony system would see titles such as this be published on the way out the door. Along with titles like Okami and Bully, FFXII is the last gasp of a true winner in the world of videogames. The PS2 won the last generation exactly because of games like this. At the end of the day, it's not marketing or hype that makes a game great; it's solid gameplay, an engaging story, and an attractive presentation. Final Fantasy XII proves that you don't have to be 'next-gen' to be a truly great game. I only hope that the lessons learned in these late-generation titles transfer into the games of the next generation. It's always frustrating relearning things again.

The game elements of Final Fantasy XII, laid out separately, sound solid but fairly routine. Gambits are new, to be sure, but it's all pretty standard stuff. The key here is that it doesn't play like the standard stuff. Moving through the actual game in Japanese RPGs has gotten to be a real chore over the years. Unlike the freedom valued by American games in the same genre, the boxed-in storylines and gameplay have gotten mostly fairly stale. Even exceptionally good examples of the genre suffer from a a case of the been-there done-thats. All this makes Final Fantasy XII that much more enjoyable in aggregate. By stepping outside of series norms, the game's creators have had the chance to reintroduce us to the very gameplay and storytelling concepts which made the Final Fantasy series a powerhouse in the first place. I highly recommend this title to any fan of Japanese-style roleplaying games. If you've been put off by the stodgy nature of the genre in the past, I would even go so far as to say this may be the title that allows you to finally enjoy these games. Final Fantasy XII is a triumph for the series, and I sincerely hope marks the direction future games will be heading.

261 comments

  1. More adult? by Hubbell · · Score: 1

    The main character's face is modeled after a 14(right age?) year old japanese GIRL. He wears skimpier clothes than ANY of the female characters in any of the other Final Fantasy games.

    1. Re:More adult? by Anonymous Coward · · Score: 2, Funny

      It's apparent, from most media from over there, that all people from Japan want to be asexual, genderless, white teenagers.

    2. Re:More adult? by AKAImBatman · · Score: 1
      It's apparent, from most media from over there, that all people from Japan want to be asexual, genderless, white teenagers.

      Ever hear of Puffy AmiYumi? They're both in their 30's.

      *shrug* It's a Japanese thing.
    3. Re:More adult? by DaEMoN128 · · Score: 1

      uhh... it is more adult. Fran walks around in a thong. Her butt is hanging out there for all to see. I never saw any other ff character actually show skin (even if it is only butt) before. Riku is the closest to that and she was always fully covered (spandex is still coverage).

      --
      Stop signs are only Suggestions
    4. Re:More adult? by Kozar_The_Malignant · · Score: 3, Funny

      Michael Jackson is Japanese?

      --
      Some mornings it's hardly worth chewing through the restraints to get out of bed.
    5. Re:More adult? by Cecil · · Score: 1

      Sorry to say, but if you look closely, it's actually a pair of tan shorts.

    6. Re:More adult? by Synic · · Score: 1

      The gratuitious cleavage shots from Lulu in FF X are probably more memorable than anything Rikku wore or did.

    7. Re:More adult? by Kazzahdrane · · Score: 1

      Even the FMV where you meet her (during the main journey) and she takes off her Al Bhed suit? Suit yourself ;-)

  2. Well.. by MyLongNickName · · Score: 4, Funny

    ... I was about to ask for a link in the article, but that is from Zelda, right?

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  3. If it is more adult, where's the adult? by Anonymous Coward · · Score: 0

    Last time I checked, you can't even get to beat up (or hire) prostitutes, working for drug lords, or make hot coffees in FFXII. Besides, the game is rated Teen.

    1. Re:If it is more adult, where's the adult? by alexgieg · · Score: 5, Funny

      Because we all know that maturity and adulthood are all about sex, drugs and $MUSIC_GENRE.

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  4. FF XIII: NOW WITH MORE AIRSHIPS by Anonymous Coward · · Score: 0

    Here's some good quality control on the originality of a Final Fantasy game:

    If it mentions Airships in the discription of the game, don't even think about it.

    You'll thank me later.

    1. Re:FF XIII: NOW WITH MORE AIRSHIPS by Meagermanx · · Score: 1

      FF5 4eva.

  5. It's a damn good game so far by rob1980 · · Score: 3, Informative

    I'm still just 30 hours in, but I'm enjoying just about every minute of it. For a change there are actually things about it that are new and not giving me the impression I'm playing an updated version of a game I've already played.

  6. Level grind still a pain by Anonymous Coward · · Score: 1, Interesting

    Although the Gambit system automates the combats, from what I've learnt from FFX is that most of the combat time is wasted on displaying special effects during one of those big attacks. Good luck on maxing out the Aeons to beat hidden bosses...

    1. Re:Level grind still a pain by Akvum · · Score: 1

      Thats why I never use magicians in FFs. Especially since in FFX, the sphere grid allowed whatever character you wanted to be as phsically beefy as you wanted them to be, with the added bonus of quick fights. Hopefully the system can be abused to the same magnitude in this FF.

    2. Re:Level grind still a pain by Anonymous Coward · · Score: 0

      Actually there are no stats to levleing the espers, they level with you

  7. A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 4, Interesting

    It is some six years into the PS2's lifespan having sold some 105+ million consoles and it's successor has already launched. Since Sony completely controls the hardware and is able to continuously shrink the PS2 components over the life of the console, they are still able to sell the console for a profit for cheap to huge numbers of new console gamers who never bought the PS2 at its higher price points. And console developers don't have to throw away all that code they worked on over the past six years due to the fact that there is still a rapidly expanding market for both the PS2 platform and the fact that every new PS3 sold is able to play FF XII on their new system. Creating a seamless unified market for both gamers and developers.

    That is the way you support developers.
    That is the way you support gamers.

    And that is one of the major reasons Sony has sold 200+ million consoles over the past decade and gamers are camping out in the rain and rioting over Sony's new system.

    1. Re:A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 0

      EA is really good at milking money out of people as well.

    2. Re:A Perfect Example Of Why Microsoft Is Failing by Rufus211 · · Score: 1

      Microsoft has learned the lesson. They own all of the IP in the Xbox360. IBM and ATI created the chips for them and then sold them the *design* - Microsoft entirely owns the resulting design. They send them out to be fabbed where they want, they can do anything they want with it. This includes at a next generation being able to use the previous chips, just like the EE+GS (PS2 chips) in the PS3

      Notice this is completely different from the original Xbox where Intel and Nvidia created the chips for them and then sold them the *chips*. There was a lawsuit because Nvidia was able to shrink the original design to the point that it cost them next to nothing to manufacture anymore, but Microsoft was stuck paying the same price because of contracts. Intel and Nvidia owning all the internals for the original Xbox is backwards compatability on the 360 is so much harder than on the PS3.

    3. Re:A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 0

      Owning the IP is of little value when you can't control the entire manufacturing process. The absurdly high cost of the first Xbox was due to the fact that it was a brute force design and little to do with Microsoft not being able to find other manufacturers to make the components.

      The 360 has basically the same brute force design as the first Xbox - basically desktop CPU, unified memory, and a x86 pc graphics card. Microsoft's options for finding cheaper ways to manufacture those parts in almost non-existant. All owning the IP means for Microsoft is if there ever is a followup to the 360 they don't have to pay royalties to include the hardware in the new machines.

      Ballmer's most recent talk about 360 break even keeps getting pushed back. It is now out in 2008. That is just like the first Xbox. Break even kept getting pushed farther and farther out each year until they finally gave up and pulled the plug on the system.

    4. Re:A Perfect Example Of Why Microsoft Is Failing by DeeDob · · Score: 4, Insightful

      But Microsoft took a different approach than Sony that is just as valid, and perhaps more (at least in my opinion).

      Microsoft made the 360 similar to the architecture of a regular PC. Meaning that games can be easilly ported to both platform.

      For example, Square, the makers of the Final Fantasy franchise, have said that it took them around two months of coding to port Final Fantasy XI to the 360 (from it's PC version). They have also said that the same job would have taken them around 2 years to port it to the PS3s architecture since it is entirely new and "alien" to anything already existing. The entire core of the game would need to be re-written.

      This means a bigger library of games for both the PC and the 360 platform. That compatibility has a tendancy to attract numerous different games based on numerous engines instead of making more similar games that uses engines adapted to a singular platform like those made by Sony.

      Also, i think the fact that people are camping out for a PS3 is more due to the massive shortage of it than any "good" design made by Sony...

    5. Re:A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 0

      If you are going to design a modern piece of multimedia hardware the last thing you want to do is model after the horrendous x86 desktop computer architecture. One of the main reasons pc gaming costs so much is you have to use that much extra silicon to overcome the wimpy CPU and shitty bus design.

      The PS2 hardware was finalized around three years before the Xbox was and was able to have almost identical performance(multi-texture advantage for the Xbox/fillrate and floating point advantage for the PS2) for roughly half to a third the cost to manufacture. And the PS2 is still on the market cranking out amazing looking games like God of War and Shadow of the Colossus. While the Xbox's expensive and brute force hardware had to be pulled early from the market due to the 4-5 billion in losses it generated.

      Microsoft has gone down the same dumb design route with the 360 in it's essentially desktop CPU with a pc graphics card bolted on. And Microsoft keeps pushing back how long the 360 is going to be in the red. Microsoft no longer has the crutch of having two to three years of process tech save them like they did with the first Xbox. There are already at least six PS3 launch titles running at 1080p, some of which are already running at 60fps. And this week we are learning that Microsoft is allowing more developers to run at sub-720p framebuffer sizes because they can't get enough performance out of the 360 and its gimped EDRAM setup.

      And what does Microsoft get out of that mess? The ability for pc developers to dump their titles onto the system for easy ports. PC gaming is in a longterm decline. No one in the console market is looking for a console that has the very same pc games they arent' buying for their home pcs just because they are now on a console.

    6. Re:A Perfect Example Of Why Microsoft Is Failing by RzUpAnmsCwrds · · Score: 3, Interesting

      Gamers are waiting in the rain for PS3s because Sony launched with too few consoles. And your argument about how Sony is making consoles more accessible seems particularly ironic considering that the PS3 is $200 more expensive than the 360.

      The Cube was the most affordable systm of the last generation. And, for most of its life, the XBOX was the same price as the PS2 - and it included a hard drive and NIC.

      The PS2 was one of the most expensive consoles ever when it launched. It was (and is) hard to develop for.

      Is the PS3 an excellent product? Absolutely. But so is the 360. The XBOX had a unified online expeience and downloadable games 2 years ago. The level of functionality that the 360 had a year ago is in many ways superior to what the PS3 has now.

      Sony hopes to impress us with the PS3. But the 360 is here, now, in quantity, and for $100 less than the cheap PS3. Is the PS3 a solid product and an excellent value? Yes. But Sony is selling to the wrong market. $500 is just too damned expensive. All Microsoft needs now is a $200 core system.

    7. Re:A Perfect Example Of Why Microsoft Is Failing by aegzorz · · Score: 1, Insightful
      And console developers don't have to throw away all that code they worked on over the past six years ...
      Both the xbox1 and the xbox360 uses some version of DirectX afaik. So as far as making it easy for developers to reuse old code I'd say Microsoft has an advantage over Sony. From what I understand developers can use pretty much the same code base for Windows games as xbox360 games, that has to be a big advantage.
    8. Re:A Perfect Example Of Why Microsoft Is Failing by HAKdragon · · Score: 1

      The PS2 was one of the most expensive consoles ever when it launched.

      The PS1 (like the PS2) launched for $300. The Sega Saturn launched for $400. The 3D0 was $700 at launch. For some people, $300 might be a lot of money, but I wouldn't say that that the PS2 was one of the most expensive consoles at launch.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    9. Re:A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 0

      Microsoft did not make the architecture of the Xbox 360 similar to a PC at all. It uses a PowerPC processor for crying out loud. Windows hasn't been running on a PowerPC since NT 3.51.

      Yes, Microsoft's APIs are similar between Windows' DirectX and the Xbox 360, the 'X' in Xbox is the same 'X' that's in DirectX. But that is not the architecture per se. It is merely a software abstraction layer.

      NB. The original Xbox architecture was basically an eMachines with a controller. Heck the controller was even USB protocol with a nonstandard adapter. It used a Celeron-style Intel processor and GeForce 3-alike GPU basically taken right off the retail shelves.

    10. Re:A Perfect Example Of Why Microsoft Is Failing by Anonymous Coward · · Score: 0

      I already have a pc.. I don't need to play pc ports on a 360.. That said gears of war looks fantastic.

    11. Re:A Perfect Example Of Why Microsoft Is Failing by Raenex · · Score: 1
      The PS2 hardware was finalized around three years before the Xbox was and was able to have almost identical performance(multi-texture advantage for the Xbox/fillrate and floating point advantage for the PS2) for roughly half to a third the cost to manufacture. And the PS2 is still on the market cranking out amazing looking games like God of War and Shadow of the Colossus.

      The environments in God of War on the PS2 were amazing. However, besides Kratos, the rest of the characters looked poor, especially the harpies. Compare God of War on the PS2 to a game like Odd World: Stranger's Wrath on the XBox. Hands down, the XBox wins.

    12. Re:A Perfect Example Of Why Microsoft Is Failing by MemoryDragon · · Score: 1

      Well the problem is less the sold PS2 numbers more, the numbers actually owned by the people, a lot of people already are at their second or third console due to the failurs the thing had. I would wonder if more than 40 million PS2s are really owned by the people. As for the camping, a lot of people camp there to sell of the consoles at ebay, and the camping would be unnecessary if sony would be able to produce a decend number of consoles.

  8. this game is terrible by Anonymous Coward · · Score: 0

    Every character is designed with giant boots, the combat system plays like a bad mmorpg, and the story lacks all immersive qualities that other ffs had.

    This review is terrible. It praises a bad rpg with a huge budget.

    But hey if you like a single player mmo, where all the characters have giant boots while living in the desert, and the story is terrible and boring because you play no role in it; go ahead and jump right in.

    1. Re:this game is terrible by rochi · · Score: 1, Insightful

      Ok, so your big issue with the game is: a)boots b)not yet another mmo c)not playing a role in the story that last one is actually valid, but you don't get much of an ability to affect wow either now do you? The only game where I've ever had real ability to affect the world is in a mud, you might want to try them some time.

    2. Re:this game is terrible by exp(pi*sqrt(163)) · · Score: 2, Insightful

      Well, yes, you could play wow and join the hordes of other people down the same cave as you all fighting copies of the same respawning monster as you in a world where no matter what anyone does, everything looks exactly the same every day. Give me a real RPG any day over games like World of Groundhog.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:this game is terrible by Time_Ngler · · Score: 1

      What is a single player mmo?

    4. Re:this game is terrible by oc255 · · Score: 1

      Some perspective first. I'm taking a break from WoW (fun but um, need a break), hated FFXI, I'm not an elistist (cept Apple stuff), I loved FFVII, I hated FFX-2, I loved FFX, I meh'd FFVIII and I've played a few other RPGs but I like the idealism-feel that FF has. So now that's out of the way.

      First few days, I was literally jumping up and down in my seat as I played it. FFVII was good maybe because of the timing and "firsts". FFXII is good in this same way because it feels like an anti-MMO. A few times, I've wanted to go back to FFXI (online) just to if anything has changed, but 12 has filled that need to see the Mandy/Yag mobs (similar looking and acting creatures). So in a way, I think 12 plays a little bit like 11 does but obviously you progress faster because they don't want a monthly fee from you. MMOs are what they are, 12 can't replace it but 12 does feel a little bit like 11 in some respects.

      Now that I'm 30 hours into it, my guys are starting to develop a little bit more. I'm trying to keep everyone in their typical rpg roles (healer, nuker, tank, etc) and it's a lot of fun doing that. And as the story moves on, you realize that you don't have to grind too, too much (unless you are super-OC about these things) and you also begin to see how 12 is going to go down in the history books. It's a rapid departure, sure, but it's really cool. I'll try to get more specific here:

      - Selling loot takes on a whole new dimension. When you sell the right combos of things, vendors make things out of them and then you can buy these special items from them. This new feature has me wondering what the FF1-11 vendors were doing with the trash loot you funded yourself with. :)
      - The gambit system is not annoying. It is not easy-mode. It is what you were going to cast/use anyway. I turn it off or micro-manage it in boss-fights.
      - There is zoning. There is aggro range. There are adds. I've had 4 mobs aggro me and I zoned like in 11. Annoying sometimes but not nearly as bad as in MMOs. You can strategize and save up abilities to clear out zones pretty quick as you get farther in the game (quickenings/summoning).
      - The story is really great so far. This isn't Tolkien material but I'm paying attention and not chuckling at forced drama or overly fantasy-styled acting. The story is approachable and thought-out.
      - I know this is minor but the crystals (where you teleport and save) just floor me. I love the little bit of black opacity on the edges. I hope they keep this style for the PS3. I can almost touch it, looks very glassy and exactly what a huge crystal-minereal shard should look like. Yum.
      - When you pause the game, all sound instantly cuts out and it goes to a very black and simple pause screen. This needs to be standard in video games. Don't continue to play the music. Cut out instantly. FF12 has the best pause I've ever seen (I know, so minor).
      - You can skip cutscenes.
      - They try to warn you when a long cutscene is coming up (so it seems), they might ask "are you sure you want to talk to King Blah?". That's kind of a hint that the story is going to progress and don't continue if you're about to go out to a movie, etc.

      Now, the bad.
      - I really wish I could customize or even see my gear. Vaan is a paladin in my game and I want him to be in all shiney-white armor like the guy in the opening scene! I hear lots of people saying this.
      - Spells I can't use in the menu. Again, Vaan is my Pally. He can't cast black magic (mmm Satan \m/). So hide the black magic menu please! It's an extra thing I have to navigate.
      - Music volume. I want to listen to my own music, kthx.

      A real blast. I hope FF13 stays in this style.

    5. Re:this game is terrible by Anonymous Coward · · Score: 0

      I guess you're not too bright. It's a game that's exactly like an mmorpg, expansive seamless world, dungeons, real time combat, etc...., but designed for a single player. Much better since I don't have to deal with morons such as yourself in the game. It's fun!

    6. Re:this game is terrible by Afrosheen · · Score: 1

      One thing that struck me as cool about this game was that when you change weapons, your character does also. If you equip an ice shield, you can see who has it and you know by looking at it what it is. One cool thing is equipping the bombs, whatever character carries it attaches it to their belt on the back left side and you can see the logo on it representing what type of bomb it is. It's this level of detail that is really different.

        I, too, wish that if you put Golden Armor from head to toe on a character that he'll be all golden and shiny (and maybe even take damage and show that) but that detracts from the character recognition. How could you know if Vaan is in your party if he's covered head to toe in Golden Armor and 2 of your other characters are too? I guess someone could wear a cape but you get the point.

    7. Re:this game is terrible by Time_Ngler · · Score: 1

      Oh I see, a "Massive Multiplayer Online" is like a "Massive Multiplayer Online Role Playing Game", except without the "Role Playing Game" and only for a single player.. and you said something about morons?

    8. Re:this game is terrible by rinoaheartily · · Score: 1

      Well this is not, if you think it is you are sorely mistaken

    9. Re:this game is terrible by Anonymous Coward · · Score: 0
      I loved FFVII, I hated FFX-2, I loved FFX, I meh'd FFVIII

      And you totally skipped FFIX, which is tragic.
    10. Re:this game is terrible by Aladrin · · Score: 1

      Please, please share with me the MUD you found. With the exception of DragonRealms, my ability to 'affect the world' has been nil. Even if DR, it has been minimal. (Mainly I'm affecting other people, and occasionally they have a huge campaign where the outcome of the battles decides the plot... But -I- don't affect it directly... Only in concert with many many others do I have any effect.

      And I've never played another MUD that even has this much that I can affect.

      So please, list them off so that I might try them.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    11. Re:this game is terrible by Anonymous Coward · · Score: 0

      Whoosh!!!

    12. Re:this game is terrible by Anonymous Coward · · Score: 0

      actually what I meant was it IS like an MMO. Final fantasys should not be mimicing mmorpgs. things like seeing monsters on screen, huge dungeons for no reason, auto attacking those are mmo traits, large and boring.

      It's just one of the many non- traditional final fantasy elements in this game that I really disliked.

    13. Re:this game is terrible by oc255 · · Score: 1

      I jumped rope in 9 for a bit but just recently bought it. I think I might wait for the PS3 because my mem card is kinda flaky. 9 started off bad but I need to give it a shot. :)

  9. Non-90210 Final Fantasy. by RyanFenton · · Score: 4, Informative

    I've been playing this one on-and-off for the past few weeks, and I've really been loving it. My main complaint about many of the recent Final Fantasy games has been what I think of as the 90210-teen style use of emotions at the core of the character interaction and story.

    Thankfully, FFXII has done away with that. There's still deep emotions, angst even, but it's more than showing a dozen characters with emotional hangups and occasional epileptic fits, and calling these annoying mishmash of shortcomings mixed with superpowers a story. Perhaps it is just my taste for use of emotions in stories - but I do find the determined use of emotions driving, while avoiding cliches, in the FFXII storyline.

    The only downside is the music - not that it is bad, but it is intentionally ambient while being well-orchestrated. That same ambience, though, means that you never really remember or anticipate the music except in the rare cases where the music is an allusion to previous games. The reasoning for this musical shift was to allow the sounds and many well-done voices in the game to be clear throughout, never drown out by music that is too strong. It's a bit of a shame for my tastes - I loved the strong music in some of the games. But it's certainly a lesser concern than the gameplay and the storyline, which are overwhelmingly good in comparison.

    Ryan Fenton

    1. Re:Non-90210 Final Fantasy. by Astarica · · Score: 1

      As far as the music goes, I think it is simply weaker than the other games. So far Old Archades is the only place in the game I can think of where the music actually establishes the mood instead of just being some filler stuff to listen to as you go from one location to another. The battle music is your standard 'pretty good but not awesome' like most Square games. FF12 is on track to beat FF9 as the FF game I remember the least, music-wise (FF9 I only remembered the overworld theme).

      So far as the non-drama goes, it reminds me of the non Squall part of FF8. Everything is handled quite professionally. Just like when Raijin and Fujin abandoned Seifer but there's no sudden burst of outrage, and they departed peacefully. The same happens with FF12 with Vossler and Basch, or Judge Darce and Gabaranth. Bad things happens but people handle it like adults, instead of crying "WHY ME? WHYYYYYYY?" which, ironically, is started by the recent Square games. The party in FF12, at the very least, has the emotional strength necessary to save the world. This cannot be said for a lot of other games where you wonder how your rage-filled group of adolescent misfits will ever get to the next town without being consumed by melodrama.

    2. Re:Non-90210 Final Fantasy. by Rei · · Score: 2, Insightful

      From the description (complex plot, manipulated and fallen nobles, "Ivalice", etc) it's sounding an awful lot like Final Fantasy Tactics. Which is a good thing. :) Tactics was a great game. Even the bugs in the game were great -- they let you continue the game long after you normally would have been able to go little further (such as the level up/level down).

      Hopefully, however, this is translated better. Summon: "Rich"

      --
      Rock Us, Dukakis.
    3. Re:Non-90210 Final Fantasy. by _xeno_ · · Score: 1

      Close. It's based on Final Fantasy Tactics Advance, which was sort of like FFT with all the things that were fun about it removed.

      No job points. A total of something like 8 jobs per race. Abilities were earned by equipping different weapons, exactly like FFIX. A plot that made little to no sense. (The main character was sucked into Ivalice from "the real world" or something like it.)

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:Non-90210 Final Fantasy. by alphaseven · · Score: 1, Interesting

      I like it too, while Vaan and Penelo are typical teenage Final Fantasy characters, the rest of the cast has a very "western" feel to them, Balthier and Basch would be at home in Oblivion. While I like the characters, have you noticed all the parallels to Star Wars? Like this was inspired from another forum:

      Vaan - Luke
      Ashe - Leia
      Balthier - Han Solo
      Fran - Chewie
      Basch - Aragorn (okay two sources)
      Judge - Darth Vader
      Bounty Hunter Bangaa - Boba Fett

      At one point in the game you even visit a "Cloud City" type place that is being tolerated by the "Empire" and run by someone who may or may not be working for them.

    5. Re:Non-90210 Final Fantasy. by lokiomega · · Score: 2, Informative

      Creators of Final Fantasy XII are the same people who made Tactics. Which is why it feels very "Tactics-ish"

    6. Re:Non-90210 Final Fantasy. by lokiomega · · Score: 1

      Funny you say that because I was watching the opening scenes and my girlfriend said "This is exactly like Star Wars and Lord of the Rings together!"

    7. Re:Non-90210 Final Fantasy. by bogjobber · · Score: 1

      I'm about 80 hours into the game, and I think it is fantastic. However, don't let people describing the plot as complex and mature throw you over too much. I think what most people mean is that it is complex and mature for a video game. Some of the stuff is still really, really cheesy and occasionally the dialogue is really bad. If the plot was translated to a novel format, it would probably be mediocre. Overall, however, it is a huge step up for storytelling in video games.

    8. Re:Non-90210 Final Fantasy. by Astarica · · Score: 1

      I'd say the Judges are more like the Inner Sanctum guards or whatever those special Imperial agents are. None of the five judges fit any of the Star Wars personality except maybe Bergan. Also Daifacted Nethicite = Death Star, and Mist = The Force.

      Both stories have the Imperial Senate dissolved too!

    9. Re:Non-90210 Final Fantasy. by namekuseijin · · Score: 1

      Yes, exactly: Final Fantasy Tactics 2 it is. Even character designs feel somewhat similar. The music composer is also the same, but truth be told, FFT Wagnerian soundtrack is much, much better! :)

      --
      I don't feel like it...
    10. Re:Non-90210 Final Fantasy. by adespen · · Score: 1

      so would you recommend it to a newbie to FF? should I buy this one or is there a better one? thanks Ade

    11. Re:Non-90210 Final Fantasy. by RyanFenton · · Score: 1

      Can't know what to truly recommend to you, actually - but I do think that most people I know would enjoy both the story and the gameplay, so long as they can accept 'video game role playing' conventions in the first place.

      Each of the Final Fantasy games have a drastically different enough story that you can really try any of them without ruining the others, in any order.

      Ultimately, there are no games that everyone 'needs' to play, they're only there for you to enjoy if it is something you want to explore, just like movies. If you're short on cash or time, new games, and long RPGs may not be the most practical choices.

      But if you're just looking for some nice leisure time, FF12 is a fine game in the series. You might not take much from it, long term, but it offers nice moments of interesting challenges that you can learn to plan for, then excel at, without the instant-all-or-nothing feel of an action game.

      If you want an RPG you can play once, and take something from, more long term, try Planescape: Torment, if you can find it. A wonderful game, with a fascinating range of philosophies and captivating stories threaded through it. The Final Fantasy series has some interesting philosophy on occasion, but it's never explored in meaningful terms beyond allowing a big fight or sacrifice from story-related characters.

      Ryan Fenton

    12. Re:Non-90210 Final Fantasy. by adespen · · Score: 1

      thanks, I havent played RPG before but I like to watch and learn and think and sometimes rev engineer. I teach interactive design so all is fair. I will look out for some FF in the stores near me as well as the Planescape: Torment. thanks I appreciate it.

    13. Re:Non-90210 Final Fantasy. by Rei · · Score: 1

      That's my biggest problem with most of the FF series (with the exception of FFT): the dialog is bad. Really, really bad. FF9 is the worst that I've seen (I never played past it; that game ruined it for me). Pretty much everything writers are warned against, they do -- excessive exclamation points (even crazy things like "!?!"), nonstop angst, Mary Sues to the extreme (and not just in combat skills, which can be justified in video game), characters who always have "witty" dialogue and are always right, and enemies who use rage to cover up their lack of well-formed motives, etc. FF9 is really bad about this -- it's full of dialogue like:

      Zorn: "Look at them!"
      Thorn: "They're just puppets!"
      Zorn: "Mindless puppets!"
      Zidane: "Look at yourselves. You're no better than they are."
      Zorn and Thorn: "WHAT WAS THAT?!?"

      Aarg, poke out my eyes, why don't you.

      --
      Rock Us, Dukakis.
  10. PS3 Compatible? by Anonymous Coward · · Score: 2, Informative

    Nice review! I'm only a few hours into the game myself, but so far I am impressed and I especially do not miss the random battles. The game is graphically gorgeous and in fine old FF tradition has plenty of bishonen (pretty boys). Sometimes I wonder if the male models get more work than the female ones.

    Now with the PS3 launching in the US today, I wonder if FFXII is fully PS3 compatible. It should be as I understand the PS3 includes PS2 hardware on a chip for this. I also wonder though if the game gets any kind of graphical boost from playing on the PS3.

  11. in aggregate? by PaulMorel · · Score: 1

    "All this makes Final Fantasy XII that much more enjoyable in aggregate"

    Exactly what are we aggregating here? I thought it was just a single game... Or did you pull out your thesaurus on the word 'sum'?

    --
    burrocrisy
    and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
  12. High Quality by Anonymous Coward · · Score: 0

    "...Almost everything about the series has changed over the years, except for popularity and a generally high level of quality. Final Fantasy XII has changed almost everything from the series norm, except the quality..."

  13. Doesn't start off well, but gets better by Metasquares · · Score: 1

    It doesn't start off all that exciting (one of your first tasks is to kill a tomato, of all things), but it seems to be getting better further into the game, probably because the first few tasks seem to be an in-game tutorial. My only major gripe at this point is that all of the "augmentation" slots are contiguous on the license board. Wouldn't it make more sense to scatter them according to the other things in the area? They should have stuck with FFX's sphere grid system, IMO.

    1. Re:Doesn't start off well, but gets better by Prien715 · · Score: 1

      "My only major gripe at this point is that all of the "augmentation" slots are contiguous on the license board. Wouldn't it make more sense to scatter them according to the other things in the area? They should have stuck with FFX's sphere grid system, IMO."

      Unlike FFX, you actually get levels so your stats go up naturally. Now, there's a choice to be able to choose between learning a cure or adding 200 pts to your HP. If you decide you want to 200 HP at some point, just buy it later (not possible in the sphere grid, you'd have to go all the way back if I recall correctly). In FFX, there were maybe 2 choices between possibilities I have at any one time (most of the time, there was no choice, unless I used an exceedingly rare item). FFXII gives me more choices the more stuff I've bought. Much more. I have 100 choices right now with each character. My fighter can become paladin-like and I don't have to use a mega-rare item to do it.

      There's a lot more interesting choices in the FFXII system that rely much less on mega-rare items.

      --
      -- Political fascism requires a Fuhrer.
  14. Licenses? by fatty+ding+dong · · Score: 5, Funny

    Each character can have their abilities focused by gaining new abilities and permissions on 'the license board'. License board points are obtained by defeating monsters, similar to but separate from the traditional experience points. So now we have Licenses and Permissions instead of our own experience points? What is this? Final Fantasy Vista?

    --
    -Now I may be an idiot, but there is one thing I am not sir, and that, sir, is an idiot.
    1. Re:Licenses? by 7Prime · · Score: 1

      Lol, I love the license system, but I do keep thinking: "so I'm fighting a life and death battle here, and I have with me one of the most powerful swords a guy can get, and you're telling me I can't use it because I'm not licensed to do so? What?! I'm in the middle of a fucking dungeon, who's gonna know?" ;)

      The term definitely doesn't fit. Materia Slots was physically understandable, Junctioning was complicated (I loved it, though) but still understandable. Weapons containing hidden powers in FF9, while fantastical, is a cool idea. But FFX and FFXII sees the characters carrying around big boards with symbols and slots on them.

      So, I'm in the middle of battling a huge boss, when Balthier suddenly says, "hold on a minute, gotta add a skill", and whips out his giant checkerboard to place a few more tiles down, folds it up again, and says, "Okay, time in." The imagery is just kinda funny, if you think about it.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    2. Re:Licenses? by Prien715 · · Score: 1

      Nope. There's almost always been exp and "something else", except in FFX. FF7 you got points which levelled up materia. FF6 your points earned points toward learning spells (much like FF9).

      Experience makes you tougher. LP lets you learn new abilities/use new armor.

      Nice attempt at humor;)

      --
      -- Political fascism requires a Fuhrer.
    3. Re:Licenses? by Alistar · · Score: 1

      Hah, you actually have an interesting point.

      And I've done that. I was in the middle of a boss battle, he was dealing some elemental damage, so I as going to switch armors to half it, well I didn't have the licenses for it, but I had tons of points in getting up to the boss so ...

      I opened up the board, got the few slots I needed and re-equipped them.

      I found it very useful.
      Also very useful is to switch armors and accessories in the middle of battles to absorb, counter whatever the boss is doing; he's casting confuse - bowline sash, darkra - bone mail, firaga - fire shield, etc.

      All right so changing armor weapons and shields in the middle of a "frozen time" moment is stretching the suspension of disbelief a bit, but hey thats strategy.

    4. Re:Licenses? by echocharlie · · Score: 1

      Materia had the advantage, I think, because you could create materia combos. I long for a return of a system that allowed for such stacking.

    5. Re:Licenses? by Sinbios · · Score: 1

      Think of the licenses as more training than "permission". Say in real life, you have a nunchaku. Sure, nobody knows that you don't know how to use it... but it's probably not a good idea to just pick it up and start flailing it around.

      --
      Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
    6. Re:Licenses? by iq+in+binary · · Score: 1

      FF6 didn't really have that affect in this particular context. You didn't bank your points. You had espers equipped and earning sp helped you learn the spells that particular esper gave you.

      When you learned all the spells, however, SP was wasted. In X and XII, you bank your points.

      --
      Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  15. Good review by elihu252 · · Score: 1

    I haven't played it yet, I'm buying a PS2 just for this game. I hear it plays a lot like FFXI.

  16. I still prefer Dragon Quest by teko_teko · · Score: 1

    Call me old fashion, but I still prefer the Dragon Quest (Dragon Knight) series better.

    I played FF12 until level 30-32, and now I feel bored. I find the story is over complex and progresses slowly. Maybe I'm just not so interested in all the politics in the story, and more into old fashion fantasy story. The only thing I love in FF12 is the graphics.

    As for the fighting system, as soon as you can master the gambits, fighting is so easy. I can grind while eating, reading books, or playing Nintendo DS. Only the boss fights are challenging (well, some of them were).

    1. Re:I still prefer Dragon Quest by BenoitRen · · Score: 1
      Dragon Quest (Dragon Knight)

      Eh, what? I assume you meant to place the title of the localised series between brackets, which is actually Dragon Warrior. Dragon Knight is an ero RPG.

    2. Re:I still prefer Dragon Quest by Anonymous Coward · · Score: 0

      I believe that this was fairly intentional. The "random" battles are not supposed to be hard given that you've been fighting them the whole time as your progress. Is one of the most powerful forces in the world going to struggle with the wild dogs that attack them as they wander around? If you prefer a challenge, you can easily run through areas without fighting the monsters so you are a couple levels behind for the next area. This has the unfortunate effect of leaving you with far too little money (which I find you have to grind for much more in this game than in the others, not that I disagree with this).

      Additionally, the bosses can be rather hard if you don't kill all the monsters leading up to them to get exp and lp and you don't needlessly grind. I am reminded of the Elder Dragon (Elder Wyrm?) battle in which I could not dream of defeating him with my current party (I had ran through a number of areas prior to it). Unlike most FF games, I was able to bypass this boss fight (albeit by running through an incredibly dangerous area, for my level) by going a different way and running for life and limb to the next town. When I returned after a little bit of the storyline (after Bur Omi-sace, for those that know the game), I was practically able to beat him with one character (if it weren't for the fact I had to bring Penelo in to Raise Ashe once, I would've had it) due to the licenses she had picked up (most all the MP on X ones) and the incredibly strong sword I gone out of my way to gain, in a much higher level area from a rare monster. Without being several levels higher than I was supposed to be, I couldn't even dream of defeating him with one character, unlike in many other games. At the same time, I did not have serious issues leveling up in farther areas. Unlike some FF games, I do not start seeing monsters as hard as the bosses I fight an area or two past said boss. This, in my opinion, is much better.

      The battle system is revolutionary for FF games. It is much faster paced if you choose to have it be and you can have as much or as little interaction with it as you desire. This is logical as the party should pretty much know what they're doing when they're fighting wild animals and weak soldiers. They do not need complete coordination in the average battle as they do when they fight bosses.

      The Mist Quickenings, while extremely strong, do not really have to be used at all in the game. They are interesting when used as they should be (last ditch efforts before you are annhilated), but can make boss battles far too easy when used liberally (combined with many ethers).

      Additionally, while the license board does not make the most sense in some cases, like when you are in the middle of a dungeon, it is not a horrid system. It is understandable that a character cannot make effective use of a weapon he has not learned how to use, and it is understandable that a character would not break the law when they are in the presence of authoritative figures (rightful princess, head knight, ex-J...never mind that one, spoiler); however, I do not see why they cannot make an attempt to use weapons they are not trained in and licensed to use while in the midst of an epic dungeon, which few Judges would dare enter, let alone monitor, even if it is with reduced damage or speed. Even if Ashe did half damage when using the sword before being trained and licensed in it (how I see the license system as working), it would have been an improvement over the old sword she was using.

      Also, Vaan is not really the main character of the story. He is not the protagonist, he is not the antagonist, he is simply accompanying those that he meets. It seems as though FF has been going this way. In FFVII, while Cloud was clearly the leader for much of the story, he was, more or less, just sharing in a common goal that Avalanche already believed in.
      In FFVIII, Squall was also clearly the main character and leader of his squad and the story did most certainly center around him.
      In FFIX, Zi

    3. Re:I still prefer Dragon Quest by rinoaheartily · · Score: 1

      First off, you compare this game to another. Second off it seems you would have an entirely short attention span which is saddening but apparent in the fact that his game now caters more to the casual gamer - which leaves you at a rather sad place. Less that average gamer.

    4. Re:I still prefer Dragon Quest by teko_teko · · Score: 1

      I probably shoulnd't argue about Final Fantasy with someone nicknamed "rinoaheartily".

      Anyway, it's just the matter of taste. I tried it. Played 44 hours into the game, but not so interested in the storyline. I find the political contents in the story not so interesting to my taste. I might pick up the game again one day when I have nothing to do.

      As for the short attention span comment... I finished Dragon Quest 8 in 121 hours at level 43. I'm not hardcore enough to finish the Dragovian Challenge, but I won't call it short attention span either.

    5. Re:I still prefer Dragon Quest by teko_teko · · Score: 1

      You're right, my bad. Dragon Knight was "interesting" too, in it's own way :P.

    6. Re:I still prefer Dragon Quest by Evanisincontrol · · Score: 1

      Tidus was an integral part of the story and a major hinge character, but it could have worked out without him.

      You might want to reconsider your use of the word "integral", then.

  17. DQVIII? No, sorry, try again... by __aadzjv6747 · · Score: 1

    My first exposure to FFXII (which I'm currently about a quarter of the way through and am thoroughly enjoying) was on the demo disc with DQVII (which I bought after being impressed by THAT game's demo). FFXII is, I think, an excellent game; the weakest point for me is the music, which is definitely not up to the level I've come to expect from the series. The most surprising part is that I've come to enjoy the battle system, which I did not initially like because of my preference for old-school turn-based games. This is in no small part due to the gambit system.

    Dragon Quest VIII, though, is definitely not a game to compare with XII. Its allure faded after about 5 hours. Yes, the animation is great; I hate DBZ and that artwork style, but still found the game enjoyable and well done until I realized that, no, the story is NOT going anywhere and no, there really is no challenge to it. It lacked anything beyond "well, that's too strong, level up a few times and you'll be able to beat it." No strategy. No thinking. Fail once; level twice, success assured. It was boring, and the story was utterly pathetic -- RPG's are not just about combat. If not for the story, the role you're playing doesn't mean anything, and there's no immersion.

    These reviews seem to be stuck on the yes side of the bit... *runs off to play more FFXII, then watch Tron*

  18. Re:Final? by blueZhift · · Score: 4, Interesting

    The first Final Fantasy game was supposed to be Hironobu Sakaguchi's last game before leaving the industry. His previous work hadn't done so well, or something like that, so he was planning to get out of the games business. Final Fantasy ended up being a big hit, and the rest is history.

  19. RPG Concepts by VorpalRodent · · Score: 5, Interesting
    One of the things that I've always failed to understand about RPG's, and which may simply be the skillful application of suspension of disbelief, is the idea that these characters can possibly be taken seriously.

    A 17 year old street-kid, who (as the game begins) is training himself on rats, quickly progresses to the wanton slaughter of the undead, not to mention elite Imperial guardsmen (in whichever order common sense would indicate with regards to their difficulty).

    Many of the FF titles I've played have centered around remarkably young characters...who are capable of causing death and destruction. In some cases, they do so using rather improbable weapons (by which I do not mean sci-fi things like gunblades...I refer to things like blitzballs in FFX).

    While I applaud the improvement of the plot in this FF over some of the previous iterations, I still find some of the things that are just taken for granted to be highly unlikely, such as the foregone conclusion that someone with extensive experience as a pirate (or as a soldier) would join with a young urchin, regardless of how many times their paths cross.

    Further, I have never understood why the experience level of ones comrades does not accurately represent their life. If my character has lived on the street all his life, and someone who has been a professional soldier joins my party, he starts at the same level as I do (excepting that I can steal...since I'm a pickpocket).

    I say all this not to be overly critical. I understand that some things must simply be accepted for the sake of the gameplay mechanics. However, with a little more attention to the detail in the story, I think that the game could go from something that is already very good to something superb.

    --
    Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
    1. Re:RPG Concepts by dannycim · · Score: 1

      Final Fantasy

      You have to embrace a little bit of suspension of disbelief, ya know? :)

    2. Re:RPG Concepts by Virtualtaco · · Score: 0

      Dude, those rats are pretty big...

    3. Re:RPG Concepts by Anonymous Coward · · Score: 0

      Final Fantasy ...

    4. Re:RPG Concepts by Wilson_6500 · · Score: 1

      It's almost pointless to argue about this, since every game does things along these lines. Some are even more absurd than others, such as a scientist in a "scientific" suit defeating hordes of highly-trained soldiers, aliens, and alien soldiers using a crowbar. Games aren't meant to be taken seriously.

    5. Re:RPG Concepts by VorpalRodent · · Score: 2, Funny
      I totally agree, which is why I don't intend to criticize many of the titles on the whole. But then again, if the characters were older or fit the situation better, I suppose I'd find other things to complain about.

      For example, Vaan (in XII) probably doesn't work as a 45 year old drunken homeless man, fighting off enemies with his "Pint of Alcohol (Atk - 5)" or his "Double of Tequila (Atk - 15)". His new technique..."Drunken Rage".

      This would, of course, mean that Penelo would have to be a hooker...I don't want to contemplate which weapons would be appropriate in an FF game for a hooker.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
    6. Re:RPG Concepts by Astarica · · Score: 1

      If the character strenghts are supposedly to roughly reflect reality, the only party you'll ever use is Fran, Basch, and Balthier because these are clearly the only people with any real fighting experiences on their belt. Penelo, Ashe, and Vaan will most likely be killed in one hit by the first imperial elite you ran into. It also wouldn't make a very interesting game that way. Note that they try to reflect this somewhat with the guests. Basch is very strong relative to your characters as a guest at least in attacking damage. Vossler again is considerably more powerful than your characters of the same level. Larsa is a medicore fighter but makes up for having infinite gil to burn on supplies, which suits his position as the son of the Emperor quite well.

      But even if that is not possible from a gameplay point of view, it does establish this quite well in the story. You really get the idea that Penelo and Vaan, the two who shouldn't have anything to do with world-saving, are just there for the ride. Ashe, if not for lineage, would be merely another bystander as well.

    7. Re:RPG Concepts by _xeno_ · · Score: 3, Insightful

      That's his point, though, they stress suspension of disbelief to the breaking point.

      People are willing to suspend disbelief for fictional stories as long as they remain internally consistent. If you create a world which contains a "highly trained" army of soldiers, and some 17-year old street urchin can out-class them after fighting various creatures for a couple of weeks, you're severely stretching the suspension of disbelief.

      When you have people wielding swords that are as tall as a person that are about as effective in combat as someone chucking some form of neutrally-buoyant sports ball, you're stretching the suspension of disbelief.

      So, yes, a game can stress the willing suspension of disbelief past the breaking point. In video games, though, you generally have to add a willingness to ignore completely illogical things that are done to prevent the game from sucking. So people accept the medkit being able to magically heal a guy instantly because it would suck otherwise. People accept the idea that your characters can become immensely powerful just by beating up random monsters along the country side because being forced to grind at a training dojo for a month would suck.

      The suspension of disbelief required for a fantasy story may not be enough to get over the completely illogical concepts a game has for gameplay reasons, but for the game to be fun, you have to accept some compromises for realism. I don't know how Solid Snake manages to carry 20 guns, three cardboard boxes he can hide in, and assorted equipment, on his person, but it's more fun that way.

      --
      You are in a maze of twisty little relative jumps, all alike.
    8. Re:RPG Concepts by Rhys · · Score: 1

      And how old were any of the non-hobbits who were part of the fellowship of the ring? I'm seeing ages cited that are probably 4-5 times the hobbits age, or far, far more for Legolas.

      The same problem happens in D&D campaigns too. You start at 1st level as a X year old foo. You go explore a dungon or few and suddenly you're 5-6th level and more powerful than anyone in the podunk town you started in. How long has passed? Maybe a month? A past DM of mine ran a game that spanned a couple RL years, but in terms of in game years, it was less than one. Probably only a half-year actually. The game ran from starting at 6th to ending at epic around level 25+.

      FF is actually pretty good about the age thing in some of their games. FF Tactics comes readily to mind... You in fact start as a total peon with a promising royal military future. Then you lose it and have to start fighting for yourself. Most folks who join you aren't out-and-out gods (other than Cid of course). Actually nobody who joins you is ranked much of anything other than a generic "knight" type rank. Even when Cid joins you, he's lost his rank so despite being "powerful" he comes into the party in a reasonable way.

      --
      Slashdot Patriotism: We Support our Dupes!
    9. Re:RPG Concepts by SuiteSisterMary · · Score: 1
      When you have people wielding swords that are as tall as a person that are about as effective in combat as someone chucking some form of neutrally-buoyant sports ball, you're stretching the suspension of disbelief.

      You, sir, have obviously never played a proper game of Dodgeball.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    10. Re:RPG Concepts by shrykk · · Score: 2, Interesting

      A 17 year old street-kid, who (as the game begins) is training himself on rats, quickly progresses to the wanton slaughter of the undead, not to mention elite Imperial guardsmen[...]

      You've got to admit FFVII got this almost right. Cloud, supposedly an elite SOLDIER working as a mercenary, is a fair bit tougher than his half-assed AVALANCHE buddies. (Barret looks tough but he's basically an angry cafe-owner). It later turns out *spoiler alert! :D that he never quite made the grade in SOLDIER and was just a Guard Lvl 3 or some such (whereas we get to see just how tough Sephiroth is when we briefly play as him) so there's plenty of room for him to level up. Flower-girl Aeris is utter crap except but has great magic skills due to her heritage as one of the 'Ancients'.

      Leveling up and becoming stronger is a satisfying gameplay mechanic. Crafting a believable plot while still letting your character start at level one could be quite difficult, but would aid us in suspending our disbelief and getting into the story.

      --
      #define struct union /* Reduce memory usage */
    11. Re:RPG Concepts by sarahbau · · Score: 1

      Ashe does have fighting experience. When you first run into her, she's soloing the same dungeon you took 3 people to. She's part of the "resistance," so she's probably the most experienced fighter after the three you mentioned. I'm glad that this FF doesn't force you to use the "main" character. I can't stand Vaan, so I've let him sit at level 9, while Ashe, Basch, and Penelo are at level 36. lol. I'm going to be hating it when I'm forced to split my group in 2. It's happened in just about every FF game if I recal.

    12. Re:RPG Concepts by silentounce · · Score: 0

      "A 17 year old street-kid, who (as the game begins) is training himself on rats, quickly progresses to the wanton slaughter of the undead, not to mention elite Imperial guardsmen (in whichever order common sense would indicate with regards to their difficulty)."

      I refer you to Audie Murphy and Alexander.
      Those are the first few I could think of off the top of my head. Yeah, neither were street kids, and Alexander was far more accomplished, but I think you get my point. Besides, it is just a GAME after all.

      --
      There are many tongues to talk, and but few heads to think. -Victor Hugo
    13. Re:RPG Concepts by Fallingcow · · Score: 1

      Suikoden III kind of does what you're talking about.

      There are, IIRC, 3 parallel storylines, and you play a bit of one, then a bit of the next, etc. Each set of characters that you play are at different levels, reflecting their prior experience. One group is a bunch of knights, so they're at high levels and start with strong equipment (only time I've ever seen that happen, in any game--WTF is up with strong kindgoms and government agencies and such giving their top agents/soldiers shit for equipment?); another is led by a kid from some village, and kind of sucks at fighting; and the third is a set of rogue-ish scouts, who are seasoned soldiers, but not ones who specialize in front-line fighting so much, so they're pretty good, but not as well-equiped as the knights. Other characters that join with you have fighting abilities that are, if not wholly realistic, at least proportional to that of others, i.e. the young, inexperienced knight from some petty kingdom, who's never seen combat, is not nearly as strong as the experienced knights and soldiers.

      Pretty good RPG. Don't play Suikoden IV, though. It's really, really bad.

    14. Re:RPG Concepts by Karaman · · Score: 1

      That is why it is a FANTASY GAME, bro!

      Please, I dont think you are a moron, dont make others do!

      --
      sex is better than war!
    15. Re:RPG Concepts by Sinbios · · Score: 1

      You know in Lord of the Rings? What's up with the elves and dwarves and whatnot? How believable is THAT? Would never happen in real life.

      --
      Anyone can "stand up for what they believe", but it takes a very brave individual to change what they believe. - Loundry
    16. Re:RPG Concepts by iq+in+binary · · Score: 1

      Believe it or not, the writers did a good job of tying up the loose ends that things like that tend to leave.

      Balthier let Vaan tag along because he didn't know the city of Rabanastre. He knew Vaan was a street kid, and saw that he was capable of getting through a slew of Imperial Gaurds and architected safeties and traps to get into a vault. When you're in unfamiliar territory, you want a guide.

      Basch's weakness is explained exactly as it is. The poor bastard was starved and in shackles for a prolonged period of time. You could tell just by the looks of him that he was emaciated and wasting. Of course he's going to be weak, or, in this instance, at about the same capability as a 17 year old street kid.

      There are flaws mind you, but there are explanations, even within the plot. This makes things a little more palateable.

      --
      Of all the Universal Constants, here's one I know: Nice guys finish last ;)
    17. Re:RPG Concepts by Astarica · · Score: 1

      Ashe has some fighting experience but clearly 3 of those imperial guys was too much for her to handle. It is clearly implied Vossler and Basch, presumably the strongest warriors in Dalmasca, are supposed to be keeping her protected at all times. The game has some obvious parallels to Star Wars and Ashe is indeed quite similar to Princess Leia. She can pick up a blaster rifle and shoot a Stormtrooper but that doesn't mean she's supposed to be doing bulk of the fighting.

    18. Re:RPG Concepts by staticdaze · · Score: 1

      Speaking of the youth in this game, did anyone else notice that the prince (don't remember his name, but here's a pic ) looks like he's 12 but has the voice of a 30 year old man? Come on Square...

      ...though I still love this game so far, 39 hours into it...

  20. STOP "READING ON" by StocDred · · Score: 0, Flamebait

    Dude, can you stop ending every teaser paragraph with some lameass variation of "read on for my awesome review." We all understand what the fucking "read more" link means.

    1. Re:STOP "READING ON" by revlayle · · Score: 5, Funny

      I thought it just meant to read more in general. I read the teaser... then I saw "read more", so I picked up a random book and started reading. "Moby Dick" sucks, just to let you know!

  21. PC? by alexhard · · Score: 1

    silly responses like 'the planet is angry'
    someone didn't like FFVII :P

    Anyway..why can't we get the FF titles on the PC? I absolutely loved FFVII but I don't own any consoles, the PC is my gaming device of choice...why the hell can't they just port to the PC?

    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    1. Re:PC? by Thansal · · Score: 1

      we did get FFVII on the PC.

      I think we might have gotten another, thoguh I am not sure.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:PC? by VorpalRodent · · Score: 1

      VIII was also available on the PC. I don't believe any others were released for the PC.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
    3. Re:PC? by Politburo · · Score: 1

      VII was on the PC, although my save games got corrupted on the switch from Disc 2 to Disc 3 and that ruined it for me..

    4. Re:PC? by OmniChamp · · Score: 1

      FYI, Final Fantasy VII and VIII were ported to the PC back in the hay day, so it was not exclusive to the console. I would provide the links, but you can google it for yourself. Time to get back to work...

    5. Re:PC? by Anonymous Coward · · Score: 0

      While FFVII and FFVIII are available on the PC, don't try to play them on a PC nowadays. FFVII uses a really old Directx and some crazy "driectAVI 1.0" driver that doesn't play well with current directx drivers. I tried to install it on a winXP machine and the textures wouldn't load and FMV wouldn't play either. I think I was able to get FFVIII to work, though.

      If you have a machine still running Win98, you might have a chance of playing FFVII. Otherwise, I think running a PS1 emu is your best bet.

      I bought both PC copies because I refused to buy a PS/PS2. FFVII came out around a year after the PS version came out (in US), I think FFVIII took even longer.

      BTW, the in-game graphics are greatly improved over the PS1 version, making me think it wasn't a direct port.

    6. Re:PC? by mqduck · · Score: 1

      Actually, I've got VII to run on XP, with alot of work. Check here: http://www.qhimm.com/

      However, with enough filters and tricks, VII can actually look better emulated. And best of all: the cutscenes are seemless like they're supposed to be (the PC version had the lowest quality FMVs imaginable).

      --
      Property is theft.
    7. Re:PC? by PoderOmega · · Score: 1

      I think the FF7 FMV for the PC was just the PS1 video ripped and resized or something (the aspect ratio looks off). The static backgrounds looked like they were just the PS1 version as well, and the aspect ratio looks off there too. FF8 FMV the PC looked waaay better, they must have gone back to the source and exported the content specificly for the PC resolutions.

    8. Re:PC? by Lorkki · · Score: 1

      Only if the porting quality is far better than it was with FF7 and FF8, thank you very much.

      Both were big enough pains even back then, with a computer and OS of the same era - trying to get them to run now on a modern box with 3D-acceleration is... well, hardly worth the trouble, since Playstation emulators do quite nicely for both and actual PSones are quite cheap on the second-hand market.

      The bundled Yamaha software synths were a nice touch, though.

    9. Re:PC? by mqduck · · Score: 1
      I think the FF7 FMV for the PC was just the PS1 video ripped and resized or something (the aspect ratio looks off)


      I don't know about the aspect ratio being off, but try comparing the videos to each other. The PC ones were grainy as all hell in comparison (to anything, actually).
      --
      Property is theft.
    10. Re:PC? by Eto_Demerzel79 · · Score: 1

      http://www.epsxe.com/news.php

      You will need:
      1. a copy of the bios
      2. all of the plugins http://www.pbernert.com/
      3. patience to set up the plugins to work with your hardware

      You're Welcome (maybe)

    11. Re:PC? by Carnildo · · Score: 1

      Actually, it doesn't take much. A good doubling filter on the backgrounds and antialiasing on the polygon models, and FFVII looks better at 1280x960 than it ever did on a console. FFVIII doesn't do as well, though: I think it was the extensive use of textured polygons that causes problems.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    12. Re:PC? by Anonymous Coward · · Score: 0

      FFXI

    13. Re:PC? by Anonymous Coward · · Score: 0

      You bring up a point that I think the parent may have underestimated: PC hardware and software lifespans and cycles mean that you can't just publish a game for the PC. You publish it, support it, patch it, and (especially for older games) find a way to make it work with new hardware. Unless, of course, you want your game to be forgotten once it grows old.

      FF7&8 were great games, IMO, and I own them both for PC. If it was as simple as installing them again on my computer, I'd have them loaded and with me. It's been something like 9 years since they were put out, though. How many OS's have passed since FFVII came out? 98, ME, 2000, XP... how many graphics cards? I could do no justice to their number or the quality of their evolution. PC software, and especially libraries, now has to be designed to be abstracted and backwards compatible for exactly this reason.

      This isn't one of those "PC Gaming is dead!" rants. But if you're going to design a game and stake your reputation on it, you'd better make sure people can still play it in a year, five years, maybe even ten or a hundred. Compare: who keeps old video game systems around, compared to old PCs? How much work does it take to keep them functioning? How much of a hassle will it be to get it working to run your software?

      I don't own FF7 or 8 for PS. I should, though, because every now and then I want to go back and play them. Right now, I can't, because I have the PC versions. Food for thought.

    14. Re:PC? by walnutmon · · Score: 1

      it's ok, disc 3 was where it all went to shit...

      disc one and two were the greatest of all time though! Woo Ha, got you all in check.

      --
      You take it, I don't want it...
  22. Gambit System by joeflies · · Score: 3, Interesting
    I found the gambit system to operate similar to games like Robot Odyssey. Essentially you are programming the non-player characters in your party to do an activity instead of directing them yourselves. You grow more powerful with the gambit system by earning new conditionals for your "IF" statement, and they can perform new activities based on your abilities.

    There's way too much stuff that's going on in intense fights to tell each character what to do for that round (the concept of a round doesn't exist).

    It's also a fun programming exercise to figure out how to get someone to do something without leaving them stuck in a loop. For instance, do you want to steal from a enemy but only try it a few times? set the gambit to steal when the enemy is below 20% health and about to die.

    The license system is very confusing at first and it takes quite a bit of time to manage equipment, licenses, and gil. Like FFVIII, you can make any player become anything with the appropriate licenses, but unlike FFVIII, you don't switch abilities from one player to another, you have to build the characters up smartly.

    Great game so far, but I've got a ways to go!

    1. Re:Gambit System by SnarfQuest · · Score: 1

      For instance, do you want to steal from a enemy but only try it a few times? set the gambit to steal when the enemy is below 20% health and about to die.

      What works for me, set the main character to steal when the foe=100%, and have the others follow the leader on their attacks (and nearest otherwise). Slap in a cure when characters 70%, and you end up with a lot less finger mashing. The main character steals once, the other characters hit that enemy, and then the main character moves on to the next enemy=100% available to steal from. You do occassionally try to steal twice from one foe, but its rare. Add in a regular attack to the main character when there's nothing to steal. You can also set a character to poach when the foe=critical, for even more loot, but it's not much better than getting dropped loot.

      --
      Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
    2. Re:Gambit System by Webz · · Score: 1

      I'm hesitant to post about it since I love the idea so much but... The gambit system has made me wonder. Is there a market/arena/research about human-assisted artificial intelligence? That's what I see the gambits as. They allow the other player characters to make smart decisions on their own, in the event you don't explicitly tell them what to do. You can make characters that take care of the post-battle nitty-gritty, you can make characters that use normal attacks intelligently, or you can aim to make fully automating parties, where your only role is to acquire a target by proximity and the gambits handle the rest.

      I'm completely fascinated by the idea and anything resembles it. And I'd love to hear anyone's opinions on it or where I can find more resources about this type of AI.

    3. Re:Gambit System by lkeagle · · Score: 1

      There are several AI techniques that have been around for decades that the gambit system is based on. They're generally called "Rule-based expert systems", but there are several variations. Once you read up on the power of these systems, you'll find the gambit system incredibly limiting (no && rules???). At least they let you set precedence, but they really need a hierarchical gambit system to bring it to the next level.

  23. A Quality, Solid Final Fantasy by EXTomar · · Score: 4, Insightful

    Although it will freak out many of the "hard core" Final Fantasy fans, this is a solid game and gives me a good feeling on the general direction of the franchise.

    The reason why the "old guard players" balk at FF12 is that unlike the games before it, this one doesn't want you to micromanage the battles which gives these "old guard players" the sense they aren't doing anything. The trick is that previous games the tatics where actually fairly limited where you ended up duplicating what Gambit ends up automating. You tell your melee attackers to attack. You tell your healers to heal occationally. You tell your spell casters to zap stuff. Difference between FF12 and the others is that the game automates this for you instead of "rinse repeat" of the previous games. In the end it just degenerated to a lot of repeat actions anyway which is what computers are actually good at doing.

    Gambits in themselves are interesting because it tickles the programmer in me. Given the API and resitrictions, what is the best way to "program" your party? There are several of solutions to some of the issues your party will face because just like software there are often different ways to tackle the same problem. A certain beauty can come from the correct Gambit strategy where they just do the right thing when they run into a challenging fight where it would be frantic if not hard handling the fighting yourself using the old fashion "Turn Base" or "ATB". A good Gambit order is like whiping up a good algorithm to solve a complex, somewhat losely defined problem.

    This isn't a perfect game mind you. Just like FF9 it strattles "generations" and becomes an example of "what could have been". This is a glorious game pushing the envelope for PS2 where the problem is it screams for HD treatment on a more powerful machine. The weakness in the Gambit System is that it doesn't handle "one shot" actions easily. When the situation does change, you are often force to take over in an emergency situation.

    Overall I'm very pleased with this game and I'm glad it is one of the "swan songs" for the PS2. From the way FF12 looks I can't wait for the next one even though most of it will be an entirely different game anyway.

    1. Re:A Quality, Solid Final Fantasy by SuiteSisterMary · · Score: 1

      I'd have been terribly happy if I could define sets of gambits; here's my exploration gambit, here's my anti-fire-monster set, here's my victory at all costs, last man standing wins set, here's my protect the party at all costs set, and so on.

      That and auto-acquiring licences when you buy stuff. "Basch requires Heavy Armor 5 to equip that. Spend 150 of 291 LP to acquire Heavy Armour 5?" (assuming it's been revealed on Basch's license board.)

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:A Quality, Solid Final Fantasy by Daetrin · · Score: 1
      Difference between FF12 and the others is that the game automates this for you instead of "rinse repeat" of the previous games. In the end it just degenerated to a lot of repeat actions anyway which is what computers are actually good at doing.

      I'm about ten hours in and am undecided about the combat so far. However take a moment to consider things from the perspective of the "old guard." For example imagine a slightly different case, "In the newest Street Fighter you program your fighters to perform specific moves under certain conditions. If your oponent is jumping you always want to do an uppercut, if your oponent attacks you at close range you always want to block. By using the Gambits in SF Beta Prime the game will automate this for you intead of the 'rinse repeat' of the prebious games. In the end it just degenerated to a lot of repeat actions anyway which is what computers are actually good at doing."

      Yes i know you can identify a lot of areas in which the two cases would not be the same, particularly the fact that one is dexterity based and the other isn't. However i think a game in which you programmed an AI for a fighting game could be fun, and a lot of people might enjoy it. That doesn't mean however that the fans of the previous Street Fighter games would be unreasonable in wanting to have a game where you actually control the fighters directly. If that contingent was told that they were getting the programming AI game _instead_ of a standard fighting game i expect they'd be rather put out.

      As someone who has very little interested in MMORPGs i was rather peeved when FF11 was announced to be one. When FF12 was announced I was alternately glad that there was going to be another single player FF game and then annoyed when i learned that a lot of the gameplay elements had been lifted from a style of RPG i'm not particularly fond of. I haven't decided yet where the balance falls out.

      --
      This Space Intentionally Left Blank
    3. Re:A Quality, Solid Final Fantasy by xenocide2 · · Score: 1

      I played the old Final Fantasy games, on the systems for which they were designed. I guess this makes me an "old guard player". But I stopped playing FF for exactly the reasons the Gambit system makes clear: the minor battles are boring and repetitive. At the time I was enthusiastic at how FF6 included the option to "remember" the commands you gave out last time; I was less focused on the reason why this was useful - you do the same damn commands most of the time to level up. character 1 fight, character 2 fight, character C special melee attack, character 4 heal.

      Essentially, you the game player, can be replaced by a disturbingly small shell script. I believe the "game" Progress Quest proved how fun that is.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:A Quality, Solid Final Fantasy by iq+in+binary · · Score: 1

      Don't worry, your faith will be restored when you hit the Demon Walls.

      One of the beauties of the gambit system is that it doesn't take too particularly well towards time constraints. When you hit the Demon Wall (don't bitch at me for spoilers, you know you were excited to hear that there is one ;)), you will know exactly what I'm talking about and appreciate how much the gambits might be able to compliment your strategy in some ways, and detriment it in others. (Bitch at me for spoilers now:) There are 2 Demon Walls. The first one you had MUCH less time to beat, and most people often ran away from it, as you did have the option. I beat it, without doing any extra leveling up before hand, and I had to work WITH the gambit system to do so. That you can interrupt the gambit system by issuing your own command is excellent. You can even turn them off, or edit gambits on the fly. I can switch my party to heavy hitters, keep one caster in the brood, know that the swordsmen will keep swinging while I go about making them more capable of dealing damage. I can turn the heal gambits off so that the party focuses on dealing damage, and turn the status gambits on to get rid of Blind automatically. Then I can focus on keeping everybody glowing red (HINT!) and healed manually, so that maximum effort is put towards damage dealing in the 90 seconds I have to beat this particular boss. 90 seconds will seem impossible the first time. You might barely get him to half health the second. Then you'll start to thinking............I'll admit sometimes the effort will drive you berserk (WINK!), but when you finally beat the fucker after dying 5 times trying to figure out a way to kill him; you'll have faith in the gambit system.

      And in case it isn't obvious yet, keep one of your heavy hitters updated on arcane magic.........oh fuck it, Berserk is your friend!!

      --
      Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  24. Uh, WHAT?! by _xeno_ · · Score: 0, Flamebait
    With a game as lengthy as Final Fantasy XII, a decent story would quickly become boring if you had to slog through the gameplay.

    Wait, WHAT?! Apparently I'm one of the unenlightened few who mistakes video games as, well, games. What do you mean "if you had to slog through the gameplay?" I understand not wanting to play boring gameplay, but that makes it sound more like you're talking about skipping the gameplay altogether, removing it from a "video game" and turning it into a video.

    When loaded up, these Gambits dictate the actions of the characters within the game world.

    So you do mean you get to skip almost all of the gameplay. You don't actually have to do anything distracting like play the game to move through the story. So it's a what, 40+ hour movie? With truly mindless gameplay that was so boring they had to automate it to make it palatable?!

    These non-stereotypical fights almost require a return to the series' turn-based roots, so that each character can execute the most efficient set of instructions possible.

    Oh, goody, so you can be pumping through menus in real-time now. Having played the demo, I know just how stupidly unwieldy the menus are. Having to select options is real-time is an effort in frustration, considering that most commands are at least three menus deep.

    I think I'll stick with video games where the idea is to play the game and not watch an overly-long story. If I want to watch a 40-hour long story, I can always go out and get the first couple of seasons of the new Battlestar Galactica. Except if I did that, I wouldn't be shackled to a Sony console.

    --
    You are in a maze of twisty little relative jumps, all alike.
    1. Re:Uh, WHAT?! by Anonymous Coward · · Score: 0

      >I think I'll stick with video games where the idea is to play the game and not watch an overly-long story.

      Enjoy your Pong, dude

    2. Re:Uh, WHAT?! by east+coast · · Score: 1

      Pong rocks, jerkoff.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    3. Re:Uh, WHAT?! by _xeno_ · · Score: 1

      Yes. Because Pong is the only example of a game that's a game.

      Apparently the only part of FFXII that you're expected to play are the boss battles. Everything else is fluff between cutscenes and other boss battles. What's the point behind "playing" a game that you don't actually play?

      If you're not actively doing anything, then it's not a game. There are plenty of examples of games that involve actually playing something and still having a story. Things like Half-Life, Metal Gear Solid, Final Fantasy VI, Oblivion, and so on.

      Apparently with FFXII they realized that forced random battles are boring. Instead of replacing them with something fun, they automated them. A nice thought, but I'd prefer they replace the boring parts with something not boring, rather than just making it so you don't have to play them.

      --
      You are in a maze of twisty little relative jumps, all alike.
    4. Re:Uh, WHAT?! by tourvil · · Score: 1

      I don't know why the parent is modded flamebait... I haven't played FF12 yet, but when I first heard about the gambit system it did trouble me somewhat.

      It sounds like they automated the boring, repetitive parts of gameplay you see in older FF games. But that seems kind of silly to me. If that gameplay is boring and repetitive, why not replace it with something that's not boring and repetitive?

      But like I said, I haven't played the game, so I can't fairly evaluate it. But that was my first reaction to hearing about the gambit system.

    5. Re:Uh, WHAT?! by Anonymous Coward · · Score: 0

      Call it a hunch, but it's probably because it's flamebait.

      There are a core of people out on the Internet who have mindless launched onto the "it plays itself" meme and trash the game at every possible moment, despite the fact that it's received universely positive reviews.

      Anyone who's been paying any attention is well aware that it does not, in fact, OMG PLAY ITSELF!!11!!111!111111 any more than World of Warcraft "plays itself" because your character auto-attacks instead of requiring a click per attack ala Diablo II.

      So, yes, the GP post is in fact flamebait. Has the GP poster ever actually played the game? Saying you played the preview demo that came with DQ8 DOES NOT COUNT since the demo barely showed anything off and was an early gameplay preview, NOT a full-fledged game demo.

      Seriously, read the TON of absolutely glowing reviews about the game - almost none of them indicate that the game plays itself. It automates certain actions, but that's hardly a new thing.

      Unless you've actually played the game, you have no right to be claiming it "plays itself".

    6. Re:Uh, WHAT?! by GhaleonStrife · · Score: 1

      I own the game, and I can indeed testify that the battles play out by themselves, without any interaction from me. The gameplay, in my experience, is this: "Move from point A to point B. Watch cutscene, Learn location of point C. Move to point C. Boss fight, make minor changes to Gambits, watch boss fall over, repeat." Everyone else may like it, but I don't. To each their own, right?

      Give me Shin Megami Tensei any day.

      And I almost forgot... is it just me, or are Vaan's abs painted on?

    7. Re:Uh, WHAT?! by TacNuke · · Score: 1
      Mod up I say. I think the flamebait mod was a bit harsh. I too think that most of the "game" has gone from video games. I have not played FF12, but from what I have read in reviews and these posts it sounds like FF12 involves robot movement through a story where you are given the illusion of choice. Random battles were what is needed to make choices seem less like an illusion (not that this will completely destroy the illusion; see FF7). For example: when you get to point X in the story you know EXACTLY how many xps you will have (if this game even uses xps). You will be EXACTLY level Y. Every time. It will never change. Whats the point?

      In FF7 or games like Balder's Gate, if I wanted to cruise around and kill monsters all day in the forests I could. I could be level 10 for the next story element even if the "game" has it at level 5. Thats fun. Thats what computer/console RPGs are all about.

      --
      I am not a number. I am a free man!
    8. Re:Uh, WHAT?! by Anonymous Coward · · Score: 0

      I said you had to have PLAYED the game in order to comment on it. Obviously you have not. The game does have some automated actions, but the only way you could be playing through like that is if you're taking FAR too much time to level up. Yes, if you go out of your way to make the game boring, you can succeed. That's been true with every Final Fantasy.

    9. Re:Uh, WHAT?! by Fallingcow · · Score: 1
      It sounds like they automated the boring, repetitive parts of gameplay you see in older FF games. But that seems kind of silly to me. If that gameplay is boring and repetitive, why not replace it with something that's not boring and repetitive?


      It's worse than that: the added even more boring and repetitive gameplay.

      I swear to god, if they make me go through another 5+ hours with no storyline, I quit. Fuck it. It was fun for about 10-15 hours, then it's like they realized that they wouldn't have enough story for a game of "normal" FF length (just make it shorter, Jesus, short is better than boring as hell) so they started rationing the cutscenes and character interactions more charefully, and by "more carefully" I mean, "1-2 minutes after every 1-5 HOUR long dungeon and/or travel-between-towns sequence".

      I would also like to, quite off-topicly, take this moment to note that the summons and magic in this game are so crappy as to be nearly worthless. Casting, "cure" does so little good, and takes so long, that it is just not practical in a boss battle, EVER. Hi-potions only. If you're in a boss battle where you can afford to use "cure" consistently, then you're in a battle that the gambit-system can win for you, which means that you probably WAY over-leveled previously. Also, my "magic users" all do better with physical attacks (and preserve MP for the lottery of the Mist Charge Attack) through no effort on my part. I didn't try to make them better at physical attacks; they just are. WTF? I'm at 50 hours, and have cast offensive magic less than 10 times, and regretted it EVERY time that I did.
    10. Re:Uh, WHAT?! by danaris · · Score: 1
      I have not played FF12, but from what I have read in reviews and these posts it sounds like FF12 involves robot movement through a story where you are given the illusion of choice. Random battles were what is needed to make choices seem less like an illusion (not that this will completely destroy the illusion; see FF7). For example: when you get to point X in the story you know EXACTLY how many xps you will have (if this game even uses xps). You will be EXACTLY level Y. Every time. It will never change. Whats the point?

      Way to talk about something you know absolutely nothing about.

      "No random battles" isn't exactly the right way to put it: there are still plenty of random battles. It's just that you can see them, and thereby, if you choose, avoid them. All enemies are visible as you walk around, and there's no transition between "walking" and "battle." If you want, you can loop through a half-dozen connected areas cleaning them out over and over again and racking up the XP and license points. Better than that, it seems from what I've seen of the game so far that you the flexibility to start some of the sidequests much earlier than you would in most such games. (You're likely to die unless you level up a lot, a fact to which I can personally attest, but you can do it, if you really want to.)

      And yes, I, in fact, have played the game (just saved and put up the controller 5 minutes ago), so I know what I'm talking about.

      Dan Aris

      --
      Fun. Free. Online. RPG. BattleMaster.
  25. Obviously you never played FF Tactics :-/ by Anonymous Coward · · Score: 0

    This game (and Tactics) is supposed to take place in a microcosm of Europe (run through the Squeenix filter) during its early imperial-istic (sp ?) period. So, you've got all white people, and some other non-integrated people of other races with whom you are at odds or otherwise don't interact closely.

  26. It's a hard balance. by Ayanami+Rei · · Score: 1

    You want to have a game with an interesting story and something resembling character development, and an excuse to throw you a tutorial mission or two. (Bonus points to FFXII for making the initial fight training be a different character completely so you get to experiment).

    But you don't want to drag the player down into a lengthy storyline where they're ability to affect the plot is relative to their current EXP. Most casual players would be turned off by this.

    Otherwise you throw them in at level 15 into the middle of the story, and pepper the plot development with flashbacks or unlockable CGs to backfill your past.

    I don't like Vaan's character either, I think he's a little weak. It's evident that they just plopped him into the story in the place of a stronger individual who would make more of an impression on Balthier ... to respond to public demand that wanted the typical effeminate teenage hero.

    Then it wouldn't seem so unlikely he could overpower an Imperial guard (also considering the ones on duty in Dalmasca were soldiers looking for an easy post-war deployment, some NPCs said so themselves).

    FFXII almost had it right. They should have scrapped Vaan's character altogether and just made you play Balthier or Fran as the main character. Bingo, bango, bongo.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:It's a hard balance. by VorpalRodent · · Score: 1
      Bingo, bango, bongo.

      ...and Irving.

      --
      Take it to the limit, everybody to the limit, come on, everybody fhqwhgads.
  27. Re:Final? by My+Iron+Lung · · Score: 1

    It's also stated in the second sentence of the summary.

  28. Gambits? by BenEnglishAtHome · · Score: 1

    Kinda sounds like something from my long-gone youth.

    Believe it or not, this sort of thing (along with a really bad review in my local newspaper) is actually making this oldtimer consider buying a console. I haven't done that since I picked up a $50 Dreamcast solely for the purpose of playing Tetris.

  29. If It's Called "Final Fantasy"... by eno2001 · · Score: 0, Redundant

    ...then why in the HELL are there 12 versions of it!!!? ;P

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  30. I wonder if that reviewer actually played it. by Ayanami+Rei · · Score: 1

    I was wary of Gambits when I heard of the game. I played the demo and liked the graphics but didn't know how I felt about the new active battle system.

    Then I started playing the game from the beginning. And I realized that I couldn't enjoy the game as much as I did without Gambits. Part of these games is trying to explore and see what you can do, getting neat loot, sidequests, whatever, and in order to do that you're going to have to grind and take on tough fights before you're "supposed to". You have to learn to manage your gambits, when to turn them on and off, when to use the menu button to take a break for a second and maybe re-equip your characters... all of that.

    If you want to float through the game, going from hilighted area to hilighted area, and just watch all the CGs, you can. And then complain the game is too easy and too linear.

    It's the challenge you make of it. That's why it's fun.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:I wonder if that reviewer actually played it. by BenEnglishAtHome · · Score: 1

      If you want to float through the game, going from hilighted area to hilighted area, and just watch all the CGs, you can. And then complain the game is too easy and too linear.

      It's the challenge you make of it. That's why it's fun.

      That sounds good. I'm a hopelessly inept gamer and if I don't have options to make a game "too easy and too linear," I probably won't enjoy it. It's beginning to sound more and more like I should try to play this game.

  31. They didn't make any others... by Ayanami+Rei · · Score: 1

    because Eidos sucked ass at doing it. :-p

    If we're lucky, the engine is more portable than first blush (if based on XI) and it could actually come to the PC sometime in the next century before PS2 emulators can tackle it.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:They didn't make any others... by alexhard · · Score: 1

      kinda off-topic, but how are PS2 emulators these days?

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    2. Re:They didn't make any others... by mqduck · · Score: 1

      Wow... I was about to send you some links and tell you "not too well" but...
      http://www.pcsx2.net/compat.php?&c=f&s1=1&s2=1&s3= 1&s4=1&s5=1&p=3

      Fucking sweet.

      --
      Property is theft.
    3. Re:They didn't make any others... by alexhard · · Score: 1

      woohoo! thanks! ;)

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
  32. Flamebait, maybe... but valid by Petersko · · Score: 1

    "Dude, can you stop ending every teaser paragraph with some lameass variation of "read on for my awesome review." We all understand what the fucking "read more" link means."

    I see you've been modded flamebait, but I'll go down the negative karma path with you. It's lazy. "It was a dark and stormy night."

  33. You know, you're right. by Ayanami+Rei · · Score: 1

    And Basch, Fran and Balthier can carry the storyline. They are interesting characters with interesting backgrounds, and motivated to do big things. Ashe to a certain extent as well.

    I think Vaan and Penelo are just there to act as the player-at-home's eyes. They represent (the self-imagined version) of your typical male and female game player.

    FFXII didn't need that though, with the ominpresent-camera CGs and the gambit system, having a main character at all was irrevelant. They should have just let you pick anyone as the party leader, and if your team needed to split up you could follow either group (and the game would have you doing different tasks depending on who's storyline you chose to follow... hell they could let you switch back and forth in some spots).

    Ah well.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:You know, you're right. by mchale · · Score: 1

      Er... you can pick anyone as the party leader.

    2. Re:You know, you're right. by HoboMaster · · Score: 2, Insightful

      People like to have a "main character" in movies, books, and games. It helps them to identify with the situation much better. Most of the strongest games (from a storytelling perspective) are ones with a strong lead character. Vaan is a good one because, as ou say, they represent the normal person. Most people would have trouble identifying with a Sky Pirate or Princess, but identifying with a 17 year old orphan is easy. This is why most fantasy books start off with the main character being a commoner who, unknown to him has magical powers/is prophesized/etc. It starts you somewhere you're familiar (bein a normal person) and greadually works you into being someone special. It makes you feel as if it could really happen to you.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    3. Re:You know, you're right. by Astarica · · Score: 1

      In FF12, Penelo and Vaan are more like the eyes of the player as opposed to actually being a traditional 'main character'. You can clearly tell by the dialogue that neither offer any real insight or have any stake in the ongoing conflict because they're not supposed to. They're just 17 year old kids who got dragged along. Balthier would probably be the real main character as far as story-importance. If Ashe wasn't the descendent of the Dynast-King one could make an argument that Fran and Basch are both more important than she. Similar to FFX the 'main character' is just the character who you see the world through. Like Tidus, Vaan is definitely not the most important guy to the story of FF12, but you see the world through his eyes.

  34. Wonderful game, wonderful story by Frostclaw · · Score: 4, Informative

    I'm over 40 hours into this game. It's amazing. Visually breathtaking, with a combat system taht suddenly feels fun. Grinding mobs doesn't feel tedious at all with several great incentives to do so (mob chains that raise drop rates and experience and licence point gain). It's executed far better than I had expected from my earlier dealings the DQ8 demo.

    After playing the demo included in DQ8, I was actually very worried about the new style. My fiance didn't like the camera at all and was disinterested in the game. Now he manopolizes it and I'm stuck waiting for the opportunity to get more involved.

    While a lot of the combat is pretty simplistic, this isn't anything different from previous FF games. In fact, even random mob combat is a bit more involved than before. Sure a lot of it is automated, but now you can use it as opportunity to experiment and tweak gambits. Gone is the repeatative process of "combat load, repeated attacks, money/exp screen, world map load".

    The story is like crack for RPG fans. It feels huge. The characters are deep and involved. The villains are equally deep and involved. As stated in the review, none of the plot points are given half-arsed metaphysical/spiritual explanations.

    It's an epic on the scale of original Star Wars trilogy, and in fact invokes a lot of the same feel.

    1. Re:Wonderful game, wonderful story by twosmokes · · Score: 1

      he manopolizes it

      That was intentional, wasn't it?

  35. Fran == Barett, your token black. by Ayanami+Rei · · Score: 1

    (please don't mod me down for language... but it's true)

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Fran == Barett, your token black. by Anonymous Coward · · Score: 0

      First of all, "black" is not a bad word. If you said "nigger," sure, maybe. Of course, you probably really meant "black person," because "black" by itself is just a color.

      And I fail to see how Fran is a "token" character. She's hardly a stereotypical black woman.

    2. Re:Fran == Barett, your token black. by slicknick1986 · · Score: 1

      Fraan isn't "black" nor is she "white", either. She's a dark-skinned female of the Viera race.

    3. Re:Fran == Barett, your token black. by Anonymous Coward · · Score: 1, Funny

      Fran = Chewbacca

  36. Re:I can't be alone in hating this game... by Frostclaw · · Score: 1

    I'd take gambits and no load times over "load-attack repeatedly-xp screen-load". It's only automating what was already a mindless robotic function and removes the load times. And while VII was good, it the plot was riddled with gaping holes and nonsensical points. While the end game opened up to allow you to explore and do side quests, most of those quests broke game difficulty and offered nothing of a challenges short of defeating the various weapons. At least XII does well in dispursing the sidequests throughout the game's entirety and the world is open to you from the start, allowing you to wander and explore and your own content and risk.

  37. Re:Ooh, Another Rail Playing Game by bunions · · Score: 1

    ok, thanks for keeping us up-to-date on the games you're not playing. If you don't play any other games, be sure to let us know!

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
  38. My Impressions by jschmerge · · Score: 3, Informative

    I've personally made it about 20 hours into the story (including quite a bit of that time spent mindlessly leveling up :), and I have to say that I am really enjoying this game. While there are some things about the game that I could criticize, overall I think that this is one of the finest Final Fantasy games that I've played (and I've played all but XI and the Japanese only releases for the NES).

    In terms of story, things do start off a bit choppy and the gambit system takes a while to get used to, but as you settle into the game you really start to have fun. You start to realize that your job in combat is to give general direction to the party, rather than direct every action of every character; this leads to some rewarding battles in which you just watch your characters kick ass on their own. In some ways, I think that this is somewhat better than with previous FF's, in that you don't just stupidly hold down the 'action confirm' button after setting up the cursor to always go to the last selected action.

    Up until this game, I would have said that my favorite Final Fantasy would have been FF8, but I'm not so sure of that anymore. Like FF8, this one strives to make all of the various RPG elements (leveling, weapons upgrades and various magical abilities) somewhat believable. The fact that combat takes place in the same environment as the rest of the game play really adds an immersive and seemless quality to the game... A very welcome change.

    As for the things that I don't like; there are not many... First and foremost would probably be that the license grid system is somewhat difficult to manage. Unlike other FF's, in order to use anything that you've bought (weapons, armor, spells, etc.), you must also have unlocked the license for that piece of equipment or ability; this leads you to sometimes sit in a weapons shop jumping back and forth between each character's license grid (to see whether its worth buying the weapon now) and the shop's merchandise list. Another thing that I've found to be somewhat annoying about the license grid is that it's really a lot of leveling up to get to the point where you've started to unlock the abilities that you really need, and oft times you have to unlock a bunch of abilities that you really don't care to unlock to get to the ones that you want. A good example of this is that you have to unlock a bunch of healing bonuses to level up the strength and HP of a character that you're trying to turn into a physical fighter. This doesn't make a whole lot of sense to me.

    All and all though, a very lovingly crafted game... I might not give it a perfect 10/10, but its pretty close.

    1. Re:My Impressions by PitaBred · · Score: 1

      Didn't notice that the character's bust up top gets highlighted in the shops if they're able to equip that item? Took me a few switches until I saw that ;) Makes buying much easier. Only problem is if you need to see what license you want to get due to availability of equipment. I've gotten some relatively useless licenses because I didn't know what equipment was coming up. Oh well. Just a little more grinding.

  39. Perhaps it's worthwhile to notice by lbbros · · Score: 1

    ...that FFXII, save for a few changes (such as Gambits) is basically an offline version of FFXI. There are many features that are in common (monster aggressivity, or as FFXI players know, "aggro", the auto-attack and in general the battle system, the hunts that resemble the Notorious Monsters...). This is no surprise as Matsuno was a big fan of FFXI.
    It's a shame that even Square Enix is trying to hide this fact (check the interviews on the extra DVD, if you have the collector's edition)

    --
    A CC-licensed illustrated horror novel
  40. Re: magicians. by Ayanami+Rei · · Score: 2, Informative

    Thankfully spell animations are less intrustive this time around and do not eat up battle time (the rest of your party is still doing stuff). The spell caster and targets are singled out for a timer interruption. Even your Espers are realtime, they fight as a guest party member. The exception are Mist Knacks -- but unless you start chaining they're short sequences.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  41. Tactics Advance was fun... by Ayanami+Rei · · Score: 1

    provided you didn't think of it as related to the original. At least it wasn't so easy to get completely ass-raped as it was in FFT if you messed one turn up. A good fit for a play-for-30 minutes here and there type thing on the GBA. (I eventually completed all 300 missions and the judge hunts... hooray for me)

    Also, I understand that FFTA was a testing ground for certain elements and art assets that would eventually become FFXII. I'm glad they kept the Viera and didn't go with Mithra in this installment.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  42. Re:Final? by Prien715 · · Score: 1

    I know this is not the historical answer, but they're in no way continuous. No shared characters or ability systems. Each one is the "Final" one in their given universe. Like reading novels by the same author.

    --
    -- Political fascism requires a Fuhrer.
  43. Re:I can't be alone in hating this game... by Xeriar · · Score: 1

    You call 8 a part of the glory days and expect to be taken seriously? And don't mention 6?

    And the series has seen some truly abysmal runs. The Japanese version of 2 comes to mind (for the NES). Somehow, I doubt FFXII is -that- bad.

  44. Re:I can't be alone in hating this game... by Theoden · · Score: 1

    Definately. The new combat system makes leveling/grinding much more pleasure than previous random battles. I always hated the fact that you'd have dozens of random battles when trying to exit a dungeon. The ability to see enemines on screen, clear out certain areas (although monsters do respawn in some areas) to do some treasure hunting without nusances.

    Enjoying the game a hell of a lot. Everything in Final Fantasy has changed, almost. The beauty of the game is where it sticks to its roots, including running from battles, summons, chocobos.

    This is the first ps2 game I've played since the 360 was released, and I have to admit it feels like a 360/PS3 rpg sans over-the-top graphics. I agree with the reviewer wholeheartedly, definately worth playing.

  45. Worst copy ever by Anonymous Coward · · Score: 0

    Almost everything about the series has changed over the years, except for popularity and a generally high level of quality. Final Fantasy XII has changed almost everything from the series norm, except the quality.

    This site really cracks me up. I can't believe they pay Zonk to write crap like this. Good God man, how about a quick high-school level composition class instead of playing games for a while?

  46. Re:I can't be alone in hating this game... by Prien715 · · Score: 1

    You can't hate it that much, you finished it;)

    FF8 was much more mindless. A friend of mine would set a coffee cup on his controller and the cursor on memory and draw from an enemy whenever there was a new spell. FF8 had a crappy ability system that penalized magic use by making magic like throwing rocks at an enemy. If you drew 99 of most every spell when you found it, it was also trivially easy.

    Also, it is very much part of the series as someone who started with FF1 in 1985;) Go play FF Tactics if you fail to see continuity (it's much less repetitive/more challenging). It's by the same team. I beat that without ever "leveling up" my first time through. This game is similar.

    --
    -- Political fascism requires a Fuhrer.
  47. "Last Gasp" ? Hardly. by codyk · · Score: 1

    God of war II comes out next February. There were PSX games being released well into, what, 2004 ? Expect the ps2 to be around for a while, unlike the xbox.

    Oh, and zonk? You might want to learn what "pull out the stops" means.

  48. Adult... by TrilateralRegression · · Score: 1

    As in a more sophisticated storyline and world setting, not as in adult content (though as to your point, I'm certainly not complaining...)

  49. FFXII = Star Wars by VoidWraith · · Score: 2, Interesting

    And Rabanastre is Mos Eisley. Bhujerba is Cloud City. I haven't got to other cities yet so I can't compare them. Rabanastre is surrounded by deserts, has a whole bunch of different races of things all living in close proximity. Balthier is Han Solo, and Fran is Chewbacca. He's a sky pirate, which is similar enough to Han's role as a smuggler. In one of the deserts, there are very Jawa-like creatures, the Uru-tans.

    There are other references too, but I can't remember them at the moment.

    1. Re:FFXII = Star Wars by Necroman · · Score: 1

      There is a Deathstar type ship in FF12 as well (the big video when you go into it felt a lot like Return of the Jedi). It did seem to follow the Star Wars idea quite a bit.

      --
      Its not what it is, its something else.
    2. Re:FFXII = Star Wars by 0racle · · Score: 1

      Since Star Wars itself is hardly original, you do know that you can make this argument for just about every fantasy story or for that matter any story that involves 'good' vs 'evil.'

      --
      "I use a Mac because I'm just better than you are."
    3. Re:FFXII = Star Wars by An+Onerous+Coward · · Score: 2, Funny

      > and Fran is Chewbacca.

      This is the exact point where the milk went out my nose and hit the screen. Damn you!

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:FFXII = Star Wars by analog_line · · Score: 1

      You have no idea. One of these days I'm going to get off my rear and work out a complete list of the Star Wars parallels and references in FFIX, completely aside from the fact that it feels like they merged Knights of the Old Republic with a FF game to get the game as it is (not that it's bad, there are just tons of obvious similarities).

      The opening cutscene might as well have been patched from Episodes 1-3 of the Star Wars movies. The cutscene where Balthier's ship lifts off from Rabanastre is damn near frame for frame the Millenium Falcon's escape from Mos Eisley, even in manner the ship takes off into the sky. The capital city of the Empire is so obviously Coruscant. You have Cloud City, with the apparent cooperation of the leader of it that's actually secretly helping the rebels. And those are just the blatantly obvious parts. So much for just having two characters named Biggs and Wedge somewhere in there. I'm not sure if it's homage or theft, but I'm leaning toward homage.

  50. Re:I can't be alone in hating this game... by rabbot · · Score: 1

    There was nothing glorious about FFVIII. It has a horrible excuse for a FF game.

    My guess is the first FF you ever played was VII.

  51. Re:I can't be alone in hating this game... by Kyru · · Score: 1

    I also dislike this game a great deal. The combat system drives me nuts, keeping your characters alive in a fight is a chore in itself as they go about using their gambits. In any real fight you have to control everybody individually anyways, simple making the change in the combat system pointless. Licenses are another huge problem for me. The beauty of a system like that is being able to customize your character exactly how you want them to work and not having to waste too much LP on extra skills. The reason this doesn't work in FFXII is that the license board doesn't give you any information about the abilities you can gain unless you have a square directly next to the ability already filled. It's like your given a map with no labels and told to drive to some random town, you can see the roads, you can see the towns, but you don't know which one is the one you actually want until you are right up near it. I honestly do like the story so far in the game, and that's what has gotten me to play it as long as I have, but the combat and skill system is just to much for me anymore.

  52. If nothing else, I applaud the lack of blitzball by kneel · · Score: 0, Flamebait

    The game is awesome, but seriously the best part is the lack of blitzball. That shit was HORRIBLE in FFX. Did anyone figure that shit out?

    Its so bad that some friends of mine and I decided to stop referring to stuff as gay, and start calling it blitzball.

    Like you know, Rick Santorum is soooo blitzball.

    --

    indierock / punkrock band photos and more... http://www.digitaldefection.net

  53. Re:I can't be alone in hating this game... by ibsteveog · · Score: 1

    Well, then I can't be alone in finding 7 and 8 to be relatively boring. I'll grant that FF3 was great, FFX was great, FFXI was horribly boring, but thankfully FFXII is bringing the series back to greatness (and so far, it's even better than FFX, I think, thanks to lack of childish emotions in the main characters).

    Anyhow, level grinding is only necessary if you are trying to do all the optional/side quests the moment they become available. Virtually all of the FF games have optional/side quests that need grinding to complete. Think of the FF7 weapons, FFX bestiary proving grounds, etc.

    But those are just for people who feel a need to make uber-characters and do 100%. It's pretty, its fun, and if by "short" you mean that "you can keep the plot moving rapidly by not grinding for sidequests", then you are right there, too. Being able to sprint through an area and not fight anything really helps in that regard.

    The only thing I find obnoxious in the game is not being able to wear a piece of armor because of the license board. And worse, you don't even know *where* the armor you just acquired is located at on the board, so you don't even know exactly how to work there. You end up blazing a trail through an area hoping to find it. They should have either made it so you can retract license points on occasion or so you could see what's on squares that aren't necessarily next to your current licenses. I shouldn't have to look at a crappy text-version of the License Board on GameFAQs to figure out where I need to go on the board. With all that said, it's hardly a show stopper - it's just inconvenient to be blind on the Licenses.

    And holy $@!@ the game is pretty.

  54. Best Post-SNES Titles? by mqduck · · Score: 1

    I lost track of Final Fantasy somewhere after VII or VIII, since the Playstation is the last console I bought. I have a deep love for Final Fantasy VII and would hate to disappointed by an inferior game. Has another VII-quality been made since? Or, what's the best one?

    --
    Property is theft.
    1. Re:Best Post-SNES Titles? by Anonymous Coward · · Score: 0

      12 is clearly the best game since 6. And thus obviously the best PS FF.

    2. Re:Best Post-SNES Titles? by My+name+is+Bucket · · Score: 1

      The best one? Depends on who you ask. There are people who say that FF10 is the best FF. These people are girls. The people who say every FF since 7 sucks are the ones who started with 7. These are the people clamoring for FF7 sequels and make knee-jerk comments about the "pretty boy" quality of the main characters. Ironic, since their hallowed game started the trend. But generally, the consensus is that 9 is the best for the technology. 12 seems to be a good match for it, though. If you want to go back some more... Then there are people who say the best one is 6. They're slightly more believable than the people above, because at least they have the patience to sit and play the 8- or 16-bit era games, all of which have a certain unmistakeable quality. There are also people who say 4 or 3 was the best. Less trollish than the 7 crowd, less subjective than the 6 crowd. Will not hesitate to tell you that Cecil could kick Sephiroth and Cloud's ass simultaneously while spinning plates on his forehead. Then there are the guys who say 1 was the greatest game ever. They're either posing or haven't seen daylight in years.

    3. Re:Best Post-SNES Titles? by Anonymous Coward · · Score: 0

      That's not entirely true, however. I've played through FF6, and still say FF7 is better. FF6 is surely quality, but FF7 is just a better game, imo. There's a disturbing tendency among FF fans to assume that anyone who likes one of the newer FFs is automatically not man enough to play one of the older ones. If you like one of the older ones, more power to you. Same if you like one of the newer.

      Me? I like FF7, followed closely by FFX.

    4. Re:Best Post-SNES Titles? by mqduck · · Score: 1

      Thanks! I'm gonna give IX a shot. At one point I decided to play the games in order, starting with I, but I eventually got bored with it. So now, I figure I'll just play the "best" ones (as subjective as that is) since the point is to have fun, right? And I know I'd never get through them all anyway.

      Also, I enjoy spreading the good Word of the Final Fantasy VI Retranslation Project (or whatever they're calling it now). In case you didn't know, http://www.rpgone.net/modules.php?name=Projects&op =ShowPage&pid=12

      --
      Property is theft.
  55. Re:I can't be alone in hating this game... by ibsteveog · · Score: 1

    I agree with the License Board bit - it's truly an annoyance. But you should have no problem tuning your gambits so that your characters keep themselves alive.

    Just put an "Ally: HP "Cure" or something as your first priority on your healers... and I typically put "Ally: HP "Potion" above the cure. I find myself never even bothering to push a button unless I'm fighting something more than 10-15 levels above my chars with what I think is a fairly normal gambit setup.

    Once I realized that putting "Ally: Any" -> "Blindna" would cause them only to cast blindna on an ally *when the ally had been blinded*, I realized the gambit system really was a thing of beauty and would be working for me, not against me.

  56. Fill in the blank: by mqduck · · Score: 1

    Suspension of _________ ;)

    --
    Property is theft.
  57. Re:If nothing else, I applaud the lack of blitzbal by rinoaheartily · · Score: 1

    Yes, with the jecht shot and jecht shot two blitzball was quite easy

  58. Re: magicians. by Afrosheen · · Score: 1

    Yeah and the Mists are kinda worthless. They're usually a one-shot deal unless you possess some hidden knowledge of when to mash R2 and when to hit one of 4 controller buttons when it prompts you. I still haven't figured it out..sometimes I chain 4 or 5, sometimes I get 1 in and a Time's Up! Plus, it completely blows out all your MP which can be critical for Gambit-enabled healing during battles. There's nothing worse than being out of potions and MP at the end of a boss battle, though it does add excitement.

      Personally I miss FFVII and FFX's summons. I *liked* seeing Ifrit throw flaming meatballs and rip up a gigantic chunk of the earth to hurl at a dangerous boss. I couldn't care less about their entrance, but the spell effects were *satisfying*. I can't say that about the Mists in FFXII. It just seems like some disconnected, mp-robbing eye candy and you never know until it's over how much damage was done (and consequently if it was worth the MP you just spent).

      Overall I'm about 40 hours into the game and having a ball. The graphics are breathtaking although they would be better at 480p, they're good enough on my 32" LCD hdtv. Widescreen and Dolby Digital FTW!

  59. What I'm actually weary of... by Gnostic+Ronin · · Score: 1
    What I and the other so-called "old school FF fans" are leary of is a game in which I'll spend 80% of my time watching my ps2 play the game. I know that programming AI might be fun, but at the end of the day, what you'll end up doing is setting up AI at the start of a new area and then leaving the machine to auto-battle for you. Maybe they should have added auto-run as well so the player can set the controller down and watch, without having to do boring things -- like play the game.

    That's what I don't like about the direction that FFXII is taking. It's like they finally realized that the normal (non-boss) battles are boring as hell, and rather than go to the trouble of making the battles hard enough to be interesting, they allow the player to set up AI, and then watch while the ps2 fights. What they should have done is make the regular battles harder or more strategic. What they decided to do instead seems almost like an insult. I buy games to play them, not to watch as my computer or gaming console plays them for me. If I don't want to play, I'll pop in a DVD instead.

    If they keep this retarded system for future FFs, I'm not buying them.

  60. (unrelated) by Ayanami+Rei · · Score: 1

    I was mometarily astonished and was going to reply and ask how you got "FTW" past the "wordfilter"... then I remembered where I am.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  61. Another week by Anonymous Coward · · Score: 0

    and more worthless crap from Zonk. Face it - you're not a game journalist, and you never will be. Your pathetic use of your moderator position to treat slashdot as a captive audience is transparent and indicative of your misplaced self confidence. Do the world a favor and die.

  62. I too.. by Junta · · Score: 3, Informative

    am frustrated with the game.

    On a general level it just seems to move away from the aspects of traditional J-RPGs, but for the most part not to be original, but to mimic western-style RRGs, particularly MMORPGs.

    The battle system is the most blatantly MMORPG-ish aspect. I admit random encounter rates could be maddening, but I would have much preferred a chrono-trigger style system, where encounters are obvious, and battle transition is natural, but action is more traditional J-RPG. I know a lot of people say "you don't want to admit all those selections can be distilled to a nearly equivalent set of rules" or "it's the same thing, just allowing automation". I find it difficult to distill rules that would act as I would all the time. A prime example is healing, the health level I wait for before I heal depends not on the proportion of current to max health, but to the approximate damage per hit the enemies are doing compared to remaining health. If I see an enemy that can do 90% worth of damage on occasion, my strategy for healing will me more aggresive, whereas if an enemy that does 11% of damage per hit, rules needed for the 90% case cause excessive unneeded healing. If I try to do it manually, there's no way for it to at least designate a default action, so you have to be mindful to hit x and select each one to start attacking by default. Also, in previous games if I was in a precarious fight, I might choose to leave a character with their 'action' gauge full, but skipping to other characters so they could heal instantly, but know action gauge starts filling specifically for the action being taken. Now the ability to turn on auto-attack might have been fine, because in random battles at least I would frequently just hammer attack, but the system just is frustrating.

    The general UI is too MMORPG as well. To their credit, they filled the town with a lot more 'people' to make it more realistic than the huge cities with maybe 9 or 10 people common before, but they didn't want to bother making dialog for all the characters, so they put little 'talky' icons or 'shop' icons over people's heads to distinguish actual NPCs from mere decoration. This is jarring to me. Similarly, in the fields where enemies could be encountered, the health bar over every character's head is annoying to, having it off the screen in a status area solely was less distracting.

    The graphics are mostly great (though the character design is not to my liking), but the music is merely 'not bad' to me, it doesn't stand out like some of the themes from previous games did. Same for the story and characters, fairly uninspired and flat (23 hours into the game at least). I didn't like FF5 or FF8s stories/characters for much the same reasons, but I still remember some of their music.

    The level grinding is ridiculous in this game, absolutely have to run around in circles most of the time, rarely had to do that before.

    The world layout is fine and more realistic than most 'world-map' style settings, but does allow the freedom that was lacking in FFX even early on. When I get what I'm sure is inevitable, an airship, I suspect the interface will be more like FFX, and that will disappoint me too. There was a nice sense to actively flying over the world map. Particularly after it being so tedious, experiencing the ease of flight is kinda cool.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:I too.. by king-manic · · Score: 1

      The level grinding is ridiculous in this game, absolutely have to run around in circles most of the time, rarely had to do that before.

      If you have to level to finish the main storyline then you aren't very good at these games. If you are tyring to level by just grinding then you aren't very intelligent. You can level a lot faster by using mist knacks on higher level monsters. A 3-4 chain on a werewolf at lvl 10 will kill it and give you a level.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:I too.. by brkello · · Score: 1

      I don't think it was trying to be a system that would act like how you would act all of the time. It just has general rules for your typical random encounters. On more difficult encounters it expects you to take control. Unless you are fighting in an area that typically knocks off 90% of your health, I really don't see the problem. And if you WERE in an area like that, you could tweak the gambits to cover that. But I view gambits as what you should do in general and for the exceptions I need to take control.

      --
      Support a great indie game: http://www.abaddon360.com
  63. Best game in the series? yes, but still stuck. by kinglink · · Score: 2, Interesting

    My list used to be FF6, then FF4 and then other games for the final fantasy series, it's stayed like that through the last 5 iterations, however FFXII has changed that, now I don't know where it lies, it's certainly one of the best, (though FFIII is playing well too). However it's still got some pretty major flaws.

    The biggest is synposis system, or basically "what the fuck was I doing"? Maybe it's that I'm older, or maybe it's that I've played Tales of series games but I expect a lot from my RPG, and the bare minimum I deserve is a system where I don't have to remember exactly what I was doing before I moved to another game. I don't have 60 hours to beat a game unless it's beyond exceptional, Tales of The Abyss wasn't (though it was close) FFXII is great, but I have other stuff to do.

    It would be more text but it would be incredibly useful to implement this feature. In fact any game that takes more than 20 hours should be required to do a synopsis or at least an easy mission system so you can get caught up. I don't want to come to a game and say "ok time to kill... wait who am I against? Oh yeah Kefka's my buddy, I'll kill banon".

    It's likely because I'm older and don't have time to play games from front to back, but it's more than that, it keeps the story solid and allows you to replay the story in your mind so you don't have to keep saying "I forgot what happened". The story in FFXII is one of the best but moves entirely too fast. Names are meantioned in 1-2 lines of text then dropped completely.

    That's not to say this is only FFXII's fault, every game does it for the most part, but FFXII should be better than all the others. FF's series has more games than most companies have ever made, so why don't they wise up and allow the gamer who can't beat their games in one sitting to have an easier time to pick up the game again.

    1. Re:Best game in the series? yes, but still stuck. by Anonymous Coward · · Score: 0

      Well if thats what you really want, you should check out the xenosaga series. You can watch everything thats happened in the last game of the series, and there are synopsis dvds for the previous two I believe

    2. Re:Best game in the series? yes, but still stuck. by Anonymous Coward · · Score: 0

      The biggest is synposis system, or basically "what the fuck was I doing"? Maybe it's that I'm older, or maybe it's that I've played Tales of series games but I expect a lot from my RPG, and the bare minimum I deserve is a system where I don't have to remember exactly what I was doing before I moved to another game. I don't have 60 hours to beat a game unless it's beyond exceptional, Tales of The Abyss wasn't (though it was close) FFXII is great, but I have other stuff to do.

      I was hoping this game would implement the synopsis system they had in Tactics Ogre and FF Factics, both of which were made by Matsuno, the mastermind behind XII. In those games, there was a character bio for the every character which updates with new info depending on what has happened in the story. Plus you could replay every cutscene in the game up to that point.

  64. Except Chewbacca/Solo slash is gross... by Ayanami+Rei · · Score: 1

    ... and while it's accepted by some as a star wars fandom "fact", it ain't canon.
    Fran slash _is_ canon (see my journal).

    Also, Fran contributes heavily to the story, while Chewbacca was there for deus-ex-muscle and so Jim Henson could get paid more.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  65. (to clarify) by Ayanami+Rei · · Score: 1

    If the characters leave the party, you have to play as Vaan. They could have dropped that requirement, and ... Vaan.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  66. think of us in the UK :( by Anonymous Coward · · Score: 0

    We have to wait till the end of february before we can play it. :'(((

  67. Real Review by Saxerman · · Score: 1
    I'm a long standing fan of the Final Fantasy series, which includes the Japanese releases. I'll admit to not playing FF9 as it seemed a little too childish, and my friends did not highly recommend it. I was more than a little disappointed they put the Final Fantasy name on the movie, as it didn't have any of the classic RPG elements which have come to represent the franchise. I was equally unhappy they called the MMORPG as the FF11 release. (Would it have been so hard to just call it FF Online or something?) I didn't play FFX2 as the brief moments of watching my friends playing Pretty Princess Dress Me Up was more than enough to turn me off from the title. I've come to disparage the aparent decline of the Final Fantasy name as little more than a name to pay for and slap haphazardly on new titles. I couldn't bring byself to submit to the Disney in Kingdom Hearts, regardless of how highly my friends spoke of the titles. Although I must admit Advent Children was still awesome and I was among the strange ranks of those who went to see the "Dear Friends" performance.

    So, based on my snobbish opinion, would I enjoy FFXII?

    --

    A steaming cup of soykaf would be real wiz right now.

    1. Re:Real Review by Anonymous Coward · · Score: 0

      would I enjoy FFXII?
      Yes. It's the perfect FF title for you. I know because I had extremely similar experiences with all the other games you mentioned.

    2. Re:Real Review by Anonymous Coward · · Score: 0

      Heh, you sound like me. You'll love it.

  68. Re:Final? by HoboMaster · · Score: 1

    Not completely true, there was FFX-2, but we don't like to talk about that game. =P

    --
    Remember kids, tin foil doesn't work, so use LeadHat.
  69. Re: magicians. by Flame0001 · · Score: 1
    Personally I miss FFVII and FFX's summons. I *liked* seeing Ifrit throw flaming meatballs and rip up a gigantic chunk of the earth to hurl at a dangerous boss.

    You mean to say that you haven't seen a single summon do it's ultimate ability? They generally happen when it's low on health, or the timer's about to expire.

    --
    Slashdot, the only place where intellectuals can act like idiots... and still sound intellectual.
  70. Re: magicians. by king-manic · · Score: 1

    Yeah and the Mists are kinda worthless.

    Mists are essential for early power leveling and item aquisition. I'm lvl 38, do 400-600 dmg on a normal enemy and have not been to the nabina fortress dungeon yet.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  71. Re: magicians. by mink · · Score: 1

    It took me a while to figure it out.

    Each character can license up to 3 mist techniques.
    Each mist tech. learned gets you an extra chunk of magic bar.
    Each chink of magic bar is a guarantee of a successful mist tech at level 1. I notice that you seem to have to hit the button twice to get it to register for the next part of the chain.
    As an example:
    One party member starts off with a level 1 mist tech.
    Another with 3 levels of mist tech can either be guaranteed of firing level 3 mist tech, a level 2 mist tech or a level 1 mist tech. What they can do is random and symbolized by the golden oval (or several) after their name. As long as they have at least 1 full magic bar they will at a minimum show up as being available to launch a level one mist tech with no wait or r2 pressing.

    Another example:
    3 person party each with 3 mist licenses.
    Fran starts off with a level 3 mist tech, this will completely deplete her magic bar. During her animation you will see her name with no golden ovals.
    You hit the button for Vaan which has a single golden oval next to his name. This will use 1/3 of his magic bar and during his animation Farn will still show no golden symbols while he and Balflear will have some. Vaan will at max now show 2 ovals (due to randomness he might show 1).
    Lets say you hit the button for Balflear during Vaans animation and he had 2 golden ovals after his name.
    Party status is now:
    Fran no MP chunks left
    Vaan 2 MP chunks left
    Balflear 1 MP chunk left

    Each time an animation is playing any character who has a full MP chunk will always show up as an option to chain to.

    The max chain I managed to get so far was 14 and I did 22K damage to some sphere of electric death in the desert (only half it's life bar).

    The trick to making massive chains and getting the higher bonus affects is that any time you get the count down bar and a character who has no golden ovals after their name has a button show up to press, press it. This is a free magic recharge of a random amount (you get to do a free level 1 or 2 or 3). During this free mist tech, you get another chance, all the characters who still have a MP chunk will always be there to select so the chain can not die. The trick is to take advantage of every one of those time where someone who is out of MP gets a free chance.

    Once all 3 characters are out of MP chunks for mist techs (if you use the above strategy), chances are the time bar is moving so fast you will not get a chance to effectively hit r2 and then a button twice before you get "OUT OF TIME". It sucks major when you hit the first button hear the sound and then the time runs out before the second press registers.

    Luck plays a HUGE role in this. sometimes it just sucks and 5 presses of r2 never give you a chance, and other times every time you press r2 several people can go. Thats why I take advantage of every free go I get before people are out, they are kinda a backup to keep things going. I also always choose level 1 items for the people who still have MP because that means I will get more tries at free charges before I am out. Sometimes you don't get the choice of a Level 1 and you choose the character who will use the least.

    I hope this helps out, because when I first got a mist tech for 1 character and no one else had any it was so frustrating to figure out why things seems to not work the way videos and web sites showed.

    --
    Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  72. Re: magicians. by Fallingcow · · Score: 1

    They also seem to do less damage than Basch does with a single physical attack.

    All that time and animation, for nothing. Very disappointing. Been true since I got my first one, up to present (50-ish hours), and I've been keeping everyone leveled almost equally. The MP is ALWAYS better spent on the lottery that is Mist Charges. Cycle character the right way and keep trying, and you're bound to get at least one good chain out of it. Reload if it screws you over. Repeat. *YAWN*

    I also miss getting good items and, you know, maybe a level or two after beating a boss. I don't miss the summary screens for little fights (kind of unnecessary with the new battle system), but after boss fights, it'd be cool. As it is, I strongly suspect that most or all bosses give some LP, but ZERO XP, as I've never leveled from a boss fight. Anticlimactic to say the least; some of the most intense fights in any RPG I've played (also some of the most ridiculously one-sided, with one boss sometimes being WAY easier than one that I fought just minutes earlier), but then, NO reward except getting to continue on to the next part of the dungeon (seemingly, in this game, there's ALWAYS more dungeon. Ugh.)

  73. I'm trying to figure out if I'll like it... by robson · · Score: 1

    I've never enjoyed a Final Fantasy game before, and I far prefer Western-style RPGs. However, I'm intrigued by the promise of an engaging political storyline. And the programmable AI sounds interesting.

    Are those features executed well enough that the game is worth checking out? Even for someone who normally hates linear Japanese RPGs?

    1. Re:I'm trying to figure out if I'll like it... by KyolFrilander · · Score: 1

      The thing that I've noticed is that while there are chunks of linearity (escape from the prison! Go through this dungeon!), there are a lot of sections of the game where you aren't obliged to do anything in particular. Go hunt some minibosses. Explore the land. Find new equipment. Go down this side quest chain. Etc etc etc. You _can_ just plow through from point A to point B and ram along with the story, but even with only 20 hours in, I have a bunch of things to do on the side when I want a diversion from the story.

          Plus, there are reminders of where you want to go next in the story, which is nice for getting yourself back on track after fiddling around in the desert for a while. Some might complain that this tells you where you need to go next, but to this older gamer, the stuff I've noticed has been places that your character would _know_ without wandering aimlessly around their hometown trying to find their old friend Dalan's place.

          Is it as open-ended as Oblivion? I don't know, really - that's an awfully high mark. But is it as godforsakenly linear as FFX? Not so far.

      --
      Buddha says, "Shut your karma hole."
  74. Re:Final? by Frozo · · Score: 1

    Yes, but it isnt exactly true. It was mainly called "Final Fantasy" because Square was losing so much money that it was going to go under if the game didnt sell. So they called it FINAL fantasy because it was most likely going to be Square's FINAL game (which consequently meant Sakaguchi would be out of a job).

  75. Re:I can't be alone in hating this game... by Anonymous Coward · · Score: 0

    I have a huge piece of 25mm square graph paper tacked to my wall for exactly this reason :)

  76. Minor nitpick by Daetrin · · Score: 1
    License board points are obtained by defeating monsters, similar to but separate from the traditional experience points. While gaining levels does make a character stronger, it's the application of license points that makes them more versatile.

    You _have_ played the earlier Final Fantasy games right? You compare the license points to the "traditional experience points" as if they're some of new fangled idea the likes of which have never been seen before. Ability Points under one name or another have been a staple of the game since at least FF5 for sure and I believe they made an appearance in FF3. (I remember that FF3 features jobs but I don't remember the exact system.) Offhand i can think of six previous FF games that have used the "gain special not-experience points to unlock abilities" system in one form or another and using various different names. Fundamentally they are all pretty similar however.

    This wouldn't be a big deal except you seem to do be doing a fair bit of comparing FF12 to the previous games in the series. As such you really shouldn't be giving people any reason to doubt your credentials for making such comparisons.

    --
    This Space Intentionally Left Blank
  77. Re:I can't be alone in hating this game... by brkello · · Score: 1

    I don't understand you. You state that it is a great RPG and then you say you want it to be the Final game in the series. If they are still making great games...then let them make great games. As far as it being the great game ever...who really listens to hype except morons? I don't think hype is even generate by the company...just hordes of rampant fanboys infecting the net. I am sure it isn't a perfect game and there are flaws...I just don't get this whole "it doesn't meet my personal standards for an FF and therefore they should stop making them". Really, you aren't the center of the gaming universe.

    --
    Support a great indie game: http://www.abaddon360.com
  78. Re:I can't be alone in hating this game... by Anonymous Coward · · Score: 0

    FF8 had a crappy ability system that penalized magic use by making magic like throwing rocks at an enemy. If you drew 99 of most every spell when you found it, it was also trivially easy.

    That's cuz you and millions of other players have entrenched the idea in your mind that you need to cast the spells in order to be effective. The point of spells in VIII is not mainly for casting, but rather, for fortifying your stats and status effect. 100 death spells junctioned to status effect is far more effective than you casting it 100 times.

  79. Re: magicians. by Nathgar · · Score: 2, Informative

    I beleive the reason boss fights only give LP is so that people can try the low level "no leveling" challenges they do. Appearently you can beat ffx without using your levels once.

  80. As a Final Fantasy fan......... by iq+in+binary · · Score: 1

    I stopped playing the franchise very soon after X came out. I heard 11 going MMO, and decided I was quits from Final Fantasy for awhile. I was almost disgusted when I heard about X-2. I envisioned Square as another of of EA's drooling lap dogs and almost swore off not only the Final Fantasy series but the company in general.

    That is until I heard about what they did with XII.

    Picked it up, I thought maybe it could possibly have some redeeming qualities that could perhaps restore my faith in Square. I was very pleasantly surprised to find out the entire game was a redeeming quality. It hit on every level a Final Fantasy is supposed to hit on and even accomplished some things that none other had. The most important is the story. Final Fantasies are operas, let's not kid ourselves. FFIV, VI, VII and VIII are very popular examples of this, empires are rising and falling, romances flourish and are tragically ended. Armies clash, the alliance and enslavement of great and powerful beings to aid or detriment the protagonist are occurring, you are affecting change on a world-wide level. The way in which XII tells its story is classic, classy, and every bit as intrigueing as a Grecian Epic.

    Even the music lets on to the scope you are supposed to be on, deep and heart-wrenching. Bass kicks in when you're in danger, treble when you're coming out of a situation the victor. The music is supposed to make you feel as if the whole world depends on your actions, as the world DOES depend on you. They made a wise move by letting the music fade to the background a little and let the sound effects, the ambient sounds of the world around you help do the job. It's alot like the Rise of the Valkyries is heard softly in the distance as you hear the gnashing and clangs of combat, the entire Division of Imperial swordsmen draws near as klaxons sound.

    Another level that this particular installation hit home on was showing you just the level of scope you're dealing with. In previous installations, you didn't particularly get a feel for just how menacing your foes are. Behemoths seemed to be caricatures, your party merely felling another foe as you continued on your path. The genious of the battle system they are implementing (Which is from KOTOR, BTW) is that now you know JUST how menacing a behemoth is. He's huge, he makes your party look like stick figures. Demon Walls are now exactly as their name implies, and actually seem capable of crushing the party to death if you don't defeat it in time. Espers are giant, their weapons mighty and powerful, seemingly appropriate for the amount of damage they do. The legendary weapons you procure that somehow have to justify the vast differential in damage output now do so graphically. Of course the Zodiac Spear is going to hit hard, look at the damn thing! You're seeing both the weapon and how it is used now, in previous installations you merely saw your party line up side by side, with your opponent in the distance. Now you see actual combat, not some spikey haired blonde with an emo outfit disappearing in midair and materializing 5 feet over an enemy with his sword pointed downwards. A man with an affinity for the deadly arts charges, raises his weapon and brings it down with devastating affect.

    In all, FFXII got back to FF's roots. Telling an epic story, and getting you involved. Something I hope will be SOP for Square-Enix for the foreseeable future.

    --
    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
    1. Re:As a Final Fantasy fan......... by An+Onerous+Coward · · Score: 1

      Remind me, which game was it that Behemoth was not a massive tower of fur and fangs that left your party needing a change of trousers? I mean, he's always filled up about half the battlefield. What more do you want?

      --

      You want the truthiness? You can't handle the truthiness!

  81. So turn the gambits off. *shrug* by Fallingcow · · Score: 1

    Meh, it's really the same as the other FFs I've played. Instead of hitting "X" over and over while you eat pizza and read a book, you're just keeping the controller next to you while you eat pizza and read a book.

    And it's not like anyone's stopping the player from playing the game like it's turn-based; you can turn all of the gambits off, and hit "X" to your heart's desire. Have fun with that.

    My only complaint is that, while they made trivial fighting easier (a very good thing), they also tripled the amount of trivial fighting required to complete the game (a very bad thing). The time between storyline and/or interesting fights is WAY too damn long, and the amount of grinding required between some sections is insane. Add to that some of the longest, most annoying dungeons ever, and you've got a recipe for not-fun.

    My point is, this game would not be better with a classic fighting system; it'd be EXACTLY the same, except instead of having hours on end of boring play with 1/2 of the player's attention focused on the game, you'd have hours on end of boring play with 3/4 of the player's attention focused on the game (hitting x, occasionally healing or changing a target. Whee.)

    I think that they got the battle system dead-on. You can even still play it as if it were turn-based, with no gambit system at all. Yay for choice. The problem is that they got (the story+interesting fights)/(grinding and walking around in dungeons) ratio WAY the hell off. I'm at ~50 hours, was super-excited for the first 10 hours of that, and have slowly become more and more bored with it. I'm sorely tempted to just read the damn story online somewhere, and go sell the piece of crap. It's that bad.

    Mind you, I've liked other FFs, but always hated the encounter/battle systems, and played in spite of them. This one somehow fixed that, while fucking up almost everything else. The only things keeping me hooked are a couple of the characters, who are pretty well-crafted.

    1. Re:So turn the gambits off. *shrug* by Gnostic+Ronin · · Score: 1
      I can see you're point, and yes most of the time you end up pressing X for most battles over and over. But that's not true with all turn based rpgs. You can do plenty of things with the combat system that don't involve auto-battle. You could do what was done in the early FF and have some monsters that can only be killed with magic. You can break up regular battles with duels or RTS style battles (both are done by suikoden). Judgement rings (Shadow Hearts) or even making battlefield positioning matter (something like tactics). You could add a charge time to magics or other special moves. I can think of any number of things that could be done with the battle system that don't involve "let the ps2 fight for me".

      I'm glad you can turn off the gambits, and I'll probably end up trying it that way. Still, to my mind, it speaks to the view that a lot of game companies seem to have for their players. Just give them the purties, and if the game is too hard, it's better to have the machine handle the hard stuff. The dumbasses will get all flusterated if they have to think, especially if it ain't a boss battle.

      Some parts of the system seem like an improvement. I like the flexability of the liscence grid, I like seeing the monsters on the map, and even that money is made by doing quests rather than finding gold in the slime's pockets.

      The story sounds pretty decent as well, more political rather than "teens save the world, hero gets a girl" cliche.

    2. Re:So turn the gambits off. *shrug* by Fallingcow · · Score: 1

      I think that we agree on this, really; I like the gambits as something to fall back on for boring fights (hard to make sure that there are no boring fights at all) but in addition they need to reduce the number of boring fights. Gambits can even be handy if you have someone who you will always want to attack no matter what, or always heal no matter what, even in the bigger, tougher fights. They're a good idea, but they shouldn't be the only solution.

      It bothers me that they got so much right with this game, but managed to make enough mistakes that it's not been that fun for me. I loved it for 10-15 hours, but it got dull fast. Storyline dropped off to a minute or two every hour or so (at best), the dungeons are so long that it's hard to just sit down and play a bit without dedicating a huge chunk of time to it (especially if you want to see even ONE significant story advancement occur during your session), and the characters are intersting and interact well, but they do it far too infrequently.

      And yeah, Suikoden (III, at least, I've only played it and IV, and IV was horrible) rocked. Excellent gameplay.

    3. Re:So turn the gambits off. *shrug* by Manmademan · · Score: 1
      And yeah, Suikoden (III, at least, I've only played it and IV, and IV was horrible) rocked. Excellent gameplay
      I noticed you didn't mention suikoden V at all. In case you missed it, it's easily the best of the series since II (which is sadly really, REALLY hard to find) and very much worth your time. Don't expect a greatest-hits reissue of this one though! Grab it while you can before it's out of print.
  82. Different viewpoint: by jouvart · · Score: 1

    I found it strange that the review concluded by comparing the new battle system to traditional turn-based RPG gameplay (i.e. interesting vs. tedious). When I played through the game (months ago with the Japanese version), I found the real-time battle system was far more tedious than the traditional turn-based stuff. The main reason is the great increase in micromanagement. FFXII has relatively tough bosses (compared to the other playstation FFs), so there's a lot of micromanagement involved in healing and reviving characters. Gambits do help manage that aspect of the game, but I still found the micromanagement to be a boring chore. Plus, since characters will go about continuing their past actions (or Gambit actions) automatically, there are long periods of detachment from the battle (aside from the previously mentioned micromanagement). This made battles really boring for me, as I was either staring at battle menus or bored out of my mind while the characters attacked.

    Plus, I found the lack of any real character development in FFXII to be extremely distressing. What's the point of an RPG that plays like a movie if the characters and plot are boring? The ending to the game was so badly executed that I was left wondering who they'd pull out for a final boss until the ending cutscene started rolling (my reaction was: "Huh? You're kidding..."). In my opinion, FFX was leaps and bounds better than FFXII (for the record, my favorite was FFVIII).

  83. Re:Final? by iq+in+binary · · Score: 1

    Don't forget this particular installment of FF, either. XII is a continuation of the FF:T storyline. 700 years later if I remember correctly.

    --
    Of all the Universal Constants, here's one I know: Nice guys finish last ;)
  84. Re:I can't be alone in hating this game... by nmaster64 · · Score: 1

    I mentioned VII because I get obligatoraly flamed when I don't. I couldn't even finish VII, I find it highly overated.

    VIII was my favorite, but besides that I really only truly love the 2D games...

  85. Re:I can't be alone in hating this game... by nmaster64 · · Score: 1

    Dear god thank you, it's about time I met somebody else who understood this concept...

  86. Re: magicians. by Anonymous Coward · · Score: 0
    Mists are indeed weak--until you manage to get 3 or more of the same level Mist in a single chain. Then you get a great bonus attack at the end: not only is it an area attack--a rarity in FF12--but its damage is scaled relative to the enemy's own level! One or two successful chains are enough to finish off a boss's entourage in many cases, if not the boss himself. Properly used, Mist is a powerful tool--at least that's the consensus among Japanese gamers, who've had nine months to play FF12.

    Summons, though...I've never heard of any Japanese gamer who've found much use for them. The very first one is useful for a short while after after you get it, and the very last one is actually pretty powerful--although you'd be a lot more powerful than it is by that point. The rest are of very limited interest, if at all. Oh well.

  87. Re:I can't be alone in hating this game... by nmaster64 · · Score: 1

    Hmmm, I should restate my position a bit clearer...

    The game annoys me in numerous ways, but like I said, it's still a good RPG overall. It's much more than the couple things I mentioned, as everyone seems to think those are my big beefs with the game or something. My biggest beef IS the combat system, which, while a good change of pace, I find either boring or too ridiculous in just trying to keep your guys alive. But overall I wouldn't say there's any major flaw, more like a LOT of minor ones.

    So, I lied when I said I'm "hating" the game. I'm just "hating" it compared to all these bulls**t glowing reviews and people talking like the game is actually something big. It's a solid RPG, nothing more, nothing less. Maybe like, 8 out of 10...

    Oh, and the Summons and "Limits", suck, HARD. And that's a big turnoff for me. Yeah, stupid reason, I know, but that's one of my things...

    Yes, I loved VIII. I'll defend it to my death, best Final Fantasy ever. I've cosplayed Squall, he's the best. Don't care what you think, that game just did it for me. I find VII horribly overated. Maybe if they did a remake, but I can't get into the original. Honestly, the 2D games are where my true love for the series lies, especially in VI...

    Yeah, I said the series should "finalize" already. That's just my disdain at the idea of 3 FFXIII's releasing. It's becoming more about whoring out the franchise than making a quality RPG IMO.

  88. Gunblades aren't sci-fi by chris411 · · Score: 1

    They were inspired by flintlock pistols that were built into an oversized bayonet, which was shaped somewhat like a cutlass. Mind you, they were not meant to be fired at the same time as you cut someone with the blade, like in Final Fantasy VIII. Historically, they were simply two weapons built into one.

  89. so this is. by Truekaiser · · Score: 0

    basically final fantasy 11 but single player, new story, and a customizable ai?

  90. Re:I can't be alone in hating this game... by Anonymous Coward · · Score: 0

    DAMN!!! I've been waiting for like a hundred hours of gameplay for gambits Ally:blind, Ally:silence, etc... And I had that functionality all along! Next you'll tell me that they automacally prioritize who they cure, and I don't need a huge block of Ally:HPx% Cure where x = 10, 20, 30, 40, 50...

    Off to go buy like five more gambit slots for each of my characters...

    Mod parent up!

  91. True to the roots by WilyCoder · · Score: 1

    Every true FF fan has waited for this. Its the best since 6. 12 is a multiple of 6. Coincidence? I think not. I wondered how the game would fare without Sakaguchi. Strong as ever.

  92. Re:I can't be alone in hating this game... by superpulpsicle · · Score: 1

    If you absolutely despise the game in this many ways yet give it a 8 out of 10, this game must be spectacular.

  93. Re:DQVIII? No, sorry, try again... by Nightspirit · · Score: 1

    I totally agree. I put about 30 hours into that thing and the entire time I just wanted to backstab the king. I got so bored I unplugged my ps2 and havn't touched it since (may pick up ffXii after winter).

  94. Re:I can't be alone in hating this game... by FishWithAHammer · · Score: 1

    I've always been a fan of FFVIII. My first FF game was when I was about six, playing FF1 on my brand spankin' new Nintendo. I beat it around the time I was 8, by which time I was getting into the SNES (FF6...FF3...whatever it happens to be this week). Knew about the others (I was on the intarwebs, back before the trucks clogged all the tubes) in Japanese, couldn't play them.

    Then I got a Playstation, and FFVII.

    It was "meh." The storyline was bland and pretty uninteresting, even then; I've played through it a few times since then and found it still "meh." It hasn't aged well, in story or in gameplay.

    FFVIII was the first game I ever bought with my own money from working, and I slapped that thing straight into my PSX when I got it. It blew me away, and its story is still the best, I think, of all the 3D Final Fantasy games. (FFIX gets points for being one big nostalgia trip.) FFVIII was the first one to tell a more mature story. It was the first one where Square's English translators didn't entirely bone the whole thing up. This may sound mildly puerile, but they'd taken the gloves off, at least to an extent. In earlier games, hell, the main character had never told $LOVE_INTEREST "I love you," or even "I like you." The earlier games felt a bit prudish in that regard.

    Other ways the FFVIII story came out more mature than those that preceded and succeeded it...take Raijin and Fujin, for example. Seifer's gone off the deep end, and they're tired of it. So they leave. They don't try to change his mind, they know they can't. They don't fight him. They just go their own separate way. In previous games, the "villain" would have gone all power-trippy and OMFGBLAAAASTED them or the like. Instead, they just go. It shows, to me at least, a level of maturity that the series hasn't returned to since. (In FFX, Tidus whines like a girl whenever something doesn't go his way. How lame is that?)

    -Ed

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  95. To those with complaints about the license board by Anonymous Coward · · Score: 0

    You can easily switch between every character to find that special item/spell - and once you find it, then make a direct line for it with the character you want to have it. Its just not that hard.

    And if you don't like gambits, don't use them.

  96. System is best in series. Story SUCKS. by patio11 · · Score: 0

    This is a repost of my impressions from playing the Japanese version (yay for living in Japan -- oh wait, you mean we get the Wii 2 weeks late? Drats.)

    I have more affection for some of my non-plot characters in Disgaea ("Noooo, don't hit Margaret with the fireball, she only has 250 hp and is weak against OH YOU BASTARD YOU WILL PAY FOR THAT") than I do for any of the characters in FFXII. Not a single one of which I can name at the moment, incidentally. Vann or something? Vash? Whatever, whinny effeminate boy who is dating forgettable Japanese girl (who wears both the pants and the shirt in that relationship) and fated to rescue princess in distress, who currently hates his guts but we all know that will change. Throw in bunny-rabbit-who-looks-like-Storm, tank-straight-out-of-WoW-raid, and Air Pirate to round out the cast. They're trying to save the dutchy of whocares from the empire of whatever, which they can only do by gathering... what was it, I forget. Probably crystals. Thats generally a safe bet for a FF game, isn't it? I remember they spent some time in a mine. Was I trying to find a crystal? Or was I just trying to find the next cutscene? I don't know.

    I've heard folks say there is no main character, which is more or less true -- I was equally bored with all of them. The only time one shows a spark of that old Square spirit is when Air Pirate says, ironically, "I'll tell you who I am: I am the main character of this story!" And for a period of perhaps 15 seconds I was thinking "Alright, I have passed the boring prologue, now we are going to get to some ADVENTURE". Nope.

    It was about 10 years ago when I played FFVI for the first time, and you can see how low Square has fallen in the plot and memorable character department. Compare Air Pirate Dude with Edgar. The very first time you meet Edgar, he shows more panache than the entire party has in the time I've played FFXII. I remember his lines from a decade ago ("First, I'm captivated by your beauty. Second, I'm dying to know if I'm your type. I suppose your... abilities are a distant third consideration.") FFXII, I swear, its been maybe two months and I would have to wrack my brains to dredge up anything related to the plot or characters. Marle? Marsh? Whoseherface, the princess. I remember her skill readout like it was yesterday (I was aiming for white mage with a sword). Can't remember a thing she ever said.

    Anyhow, I put 15 hours into it in the last week after writing this review, out of the hope that the story would improve. Yeah, thats a no. On the plus side, playing with the license board is actually quite fun, and the game is the prettiest thing I've ever seen, even without the cutscenes.

  97. I can't get that image out of my mind by patio11 · · Score: 1

    Thats it, I'm stopping giving Michael any black magic and switching him to a white mage. (Scary as this is, thinking of him as Michael Jackson actually makes him a more appealing character than the one thats actually in the game. Distilled water has more flavor than that cipher.)

  98. A better console might help by cakilmer · · Score: 1

    Here's a place where you can sign up for a chance to get a free Nintendo Wii Console. They give one away per day.
    http://nintendo---wii.notlong.com/

    1. Re:A better console might help by nmaster64 · · Score: 1

      Someone please mark the spam down! I'm gettin' my Wii tommorow anyway...

  99. Working emulators for the whole series by Anonymous Coward · · Score: 0

    ePSXe makes episodes VII,VIII & IX of Final Fantasy completely playable on the PC.
    And, PcSX2 plays X and XII reasonably well on a high end rig.

  100. Re:I can't be alone in hating this game... by nmaster64 · · Score: 1

    Like I said, I shouldn't say I "hate" it. It's a solid RPG, I've got enough review experience to see that. It's just, I really hate people talking like it's flawless like a lot of the reviews I've read.

  101. Re: magicians. by KDR_11k · · Score: 1

    That and in many RPGs only the active and surviving party gets experience which forces you to revive characters before dealing the killing blow on a boss to avoid uneven levelling.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  102. anime == pedophile, nuff said by __aalwyc6372 · · Score: 1

    many anime productions show very young faces, huge boobs and much much skin. it seems that the age old preconception that japanese men tend to like under aged girls and boys isn't too far off anyways. even sailormoon falls into that category imho and if you still can't believe it (or if you are so full of it yourself and just can't admit it), try to watch some hentai from time to time, where it's really more than obvious. many animes are walking a pretty fine line there and i'm not sure, what to think of it really.

  103. Re:I can't be alone in hating this game... by archivis · · Score: 1

    Not as lame as the whole imaginary blitzball player thing.

    --
    In July O7, I got a mac pro. There's no punchline. Just endless joy and wonder.
  104. Not that good.. by Junta · · Score: 1

    For example I'm level 20 going into some place with several level 38 monsters. When they die, they give about as much experience as three easier-to-kill things on par. I can either sit with a whole lot of enemies (getting more money) using just attack, or go after a high level, do the 'quickening' attacks a handful of times, then run away to recharge MP.

    As far as not very good, maybe so, but going onto various forums I'm consistently lower than other people. One example was at Raithwall's tomb, my average member level was 13 or so, and people on forums were saying they were about level 18 or so. I didn't have to level then, though it was tough, but when I was level 16 going against Tiamat, that just was overwhelming and got devastated.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  105. Without rehashing this six ways from Sunday... by Ayanami+Rei · · Score: 1

    I agree that it helps for stories to have an identifiable main character. However, there are many popular games where you do _NOT_ identify with the main character -- you become someone you are not and live through the avatar.

    Prince of Persia, Perfect Dark, MDK, Final Fantasy VI, God of War... just a few examples of engaging games that have heavy story elements where you take control of powerful/specialized characters and experience the game through their eyes.

    There are certain situations where a game becomes detached, impersonal, or confusing without an end-user sympathetic individual. This character can 'grow' with the game to adjust to increasing difficulty, and external characters can explain the goings on to this person as they are the "rookie", such that they are told everything they need to know about backstory or game mechanics in a natural way.

    My point is that FFXII is not one of those games that needs this kind of avatar. A narrator gives you backstory. Optional CGs establish character relationships. And they could have expanded the role of the introductory sequence in which you take the role of a soldier during the "treaty signing" at the beginning of the game to learn additional game mechanics. Plus, all your characters are flexible (and largely undifferentiable) in growth, the total number of players just gives you extra life expetancy during boss fights.

    From what I understand they wanted to introduce two stronger characters, hardened theif or ex-soldier resistance individuals to round out the cast to 6 (this allowed for 3 to play, and then 3 to swap in during boss fights). But the current Vaan and Penelo are entirely the product of marketing... I would have been happy if they dropped them and just let you have 4 active party members.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:Without rehashing this six ways from Sunday... by HoboMaster · · Score: 1

      I agree that there are a lot of good games that don't have the one main character. FFVI is a great example. It's my favorite video game ever.

      Having a strong main character makes it easier to write an engaging story. Writing a story with diverse characters that still pulls the player in is difficult, because you have to give them a clearer reason to identify with all of the characters. It's doable, but is more difficult. My guess is that they were having trouble making the story work without Vaan and Penelo, so they wrote them in. That adding two more caracters for battles was just an added bonus.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
  106. Re:I can't be alone in hating this game... by FishWithAHammer · · Score: 1

    You could at least imagine a halfway cool one. The characters who saved FFX were already dead.

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  107. Revolutionary Game, but not a Final Fantasy by Anonymous Coward · · Score: 0

    I just wanted to make it clear that Final Fantasy was a series created by Japanese people, and one of the primary characteristics of the Final Fantasies in the past and Japanese animation (rather anime) alike is the unrealistic, melodramatic hero-centric storylines where what would be considered grains of sand grow to become gods on earth.

    A large majority of media from Japan, psychologically is very hero-centric. Dreams can come true, hopes come to fruition, and the underdogs always win. The past Final Fantasies each have very memorable characters that we all know and love -

    FFIV had Cecil, Kain, Rosa, Rydia
    FFV had Bartz / Galuf / Lenna / Faris, and their mishaps and adventures together
    FFVI had Celes / Sabin / Locke / Terra / etc.
    FFVII had Cait Sith, Red XIII, Tifa, Yuffie, Sephiroth, etc.
    FFVIII had Squall, Rinoa, Seifer, etc.
    FFIX had Steiner / Beatrix / Vivi / Eiko / etc.
    FFX had Rikku / Tidus / Wakka / etc.

    Each of the Final Fantasies had very distinct personalities, and invoked undertones of warmth, friendship, and companionship that created the magic of the Final "Fantasy". I see replies above have noted that FFXII is more "realistic" and "makes sense", however fantasies aren't meant to make sense.

    To many, video games become an escape from the world into something that isn't real, an escape from the droll redundancy of everyday life, waking up to go to your 9-5 job, then going home to sleep, and repeating for day and day on end until you grow old and die.

    To many, that melodramatic and overemotional character development and storyline proves to be one of the key points that was consistent throughout the FF series that many knew and love.

    However, FFXII doesn't have that, so to me, it's not a Final Fantasy, but it is still a great game.

    I have to say I love FFXII. The plot is indeed very intricate and political, full of deception, tact, and whatnot, and the battle system is quite innovative. It is a game that will revolutionize how video games will produce games in the future. The gambit system is neat, allowing programmable AI, the seamless transition is less annoying than random battles, and suffice to say it is an enjoyable game that consists of over 60 hours of game play easily.

    Although I love FFXII, and think it's an awesome game, it's just not a Final Fantasy. Nobuo Uematsu didn't even do the score. It doesn't touch my heart in that special way that FF's usually do, but just because it's not an FF traditionally, doesn't mean I'm going to say it's a crappy game, because it's not.