Not exactly open-source (according to most), but the Sun licence contains the following clause:
You acknowledge that Software is not designed, licensed or
intended for use in the design, construction, operation or
maintenance of any nuclear facility.
I do not know if it is feasible, but think of a serverless peering system that has transact-sql
transfers like banks use to reduce chances of hacking.
I've been thinking about p2p MMOGs lately.
AFAIK, TSQL does not offer anything to stop hacking. It works for banks because they use it to communicate between *trusted* peers over RSA encrypted links. If the user runs a binary on his/her (untrusted) system, hacked versions will appear, no matter how much Starforce style 'security' or online hash checks are built into it.
I've come up with two possible solutions for this problem:
1. Trusted Computing: This may be one of those rare cases where hardware based TC may actually be beneficial for end users.
2. Community review/page-rank like system: Each user would run his/her own 'shard'. Different shards would be linked together using some kind of ingame portals. If a shard behaves odd due to hacking, players could spend 'mod points' to affect the rating of said shard. This rating would also affect the rating of shards linking to the cheating shard. This would motivate the linking shard's operator to drop the link to the bad shard. When your rating drops beneath a certain treshold, your shard-running privileges are revoked.
If you're a game dev 'stealing' the latter concept, please send money;)
Maybe another 'net trained to recognize good/bad would work to filter the output of the noisy 'net.
From the article linked by the GP:
And Creativity Machines are their own best critics. In fact, they have critic networks built right in. The critics select the best ideas generated by the noisy networks and reward good work. The feedback helps the network dream up even better ideas.
The mechanism you discribe is being used in Thales's system. Someone still has to train the critic networks though.
I have not seen an equivalent of Window's Automatic Updates in any distro
Strange, both my home distro (ubuntu) as my work distro (redhat enterprise linux) have automatic update functionality. Well, not as automatic as Windows actually, but they prompt me to install updates from a little tray icon.
So, to come back to an important subject, that of
"Starforce", here is something that might be of
interest: It has been decided that the anti-piracy
tool to be used on all new UbiSoft games will not
be Starforce.
P.s. To answer the actual question: Yes, this
includes "Heroes".
You are right offcource. I'm from the Netherlands myself, so in my case it would be the AIVD. However,/. is a USA based site, so I picked the American equivalance.
So not securing your AP automaticly gives you Common Carrier status?
IANAL, but I think you'll still be responsible for any data being sent by your modem. Maybe you'll get off the hook if you can prove beyond doubt that it was someone else who downloaded the kiddy pron, but the feds will still be knocking on *your* door to take you and all your computer equipment downtown.
Personally, that's not a risk I'm willing to take.
The big question is why you would need anything so expensive for a "home theatre" setup.
From TFA:
But you don't want to sacrifice too much performance. There are a number of passively cooled Geforce 6200 based cards, for example, but they can't handle high-definition video decoding well.
So apparenty you'd need a fast GPU to decode HD video.
I've googled briefly but couldn't find any information on netrack's anti-cheating system.
I wonder how checksum based protection could work for an opensource game; If security depends on the client sending a hash of itself to the server for verification, one could just hack the client to send some hardcoded checksum, right? Am I missing something here?
...in the US of A. Most other countries don't have these ridiculous suppressive laws.
Not exactly open-source (according to most), but the Sun licence contains the following clause:
I've been thinking about p2p MMOGs lately.
AFAIK, TSQL does not offer anything to stop hacking. It works for banks because they use it to communicate between *trusted* peers over RSA encrypted links. If the user runs a binary on his/her (untrusted) system, hacked versions will appear, no matter how much Starforce style 'security' or online hash checks are built into it.
I've come up with two possible solutions for this problem:
1. Trusted Computing:
This may be one of those rare cases where hardware based TC may actually be beneficial for end users.
2. Community review/page-rank like system:
Each user would run his/her own 'shard'. Different shards would be linked together using some kind of ingame portals. If a shard behaves odd due to hacking, players could spend 'mod points' to affect the rating of said shard. This rating would also affect the rating of shards linking to the cheating shard. This would motivate the linking shard's operator to drop the link to the bad shard. When your rating drops beneath a certain treshold, your shard-running privileges are revoked.
If you're a game dev 'stealing' the latter concept, please send money ;)
Too late man! It already nested itself into your hardware! I'm afraid you'll have to burn your computer ASAP!
Strange, both my home distro (ubuntu) as my work distro (redhat enterprise linux) have automatic update functionality. Well, not as automatic as Windows actually, but they prompt me to install updates from a little tray icon.
You're not allowed to use the term "grammar Nazi" until you learnt to properly capitalize the word Nazi.
So, to come back to an important subject, that of "Starforce", here is something that might be of interest: It has been decided that the anti-piracy tool to be used on all new UbiSoft games will not be Starforce.
P.s. To answer the actual question: Yes, this includes "Heroes".
Anyway, as I said: IANAL.
IANAL, but I think you'll still be responsible for any data being sent by your modem. Maybe you'll get off the hook if you can prove beyond doubt that it was someone else who downloaded the kiddy pron, but the feds will still be knocking on *your* door to take you and all your computer equipment downtown.
Personally, that's not a risk I'm willing to take.
Yup, even IRC geeks seem to know that PIMPIN' AINT EASY
That's not the worst one! This is far worse (NSFW).
bash version:
Well, you can't plug links into it, but here is a translator.
Your "pseudo code" seems to infect the same machine n times.
No. Eclipse is the open-source version of Websphere Studio (the IDE), not Websphere (the application server).
A million to one, he said.
Bah, agression against computers... I bet you also smash your windshield with a baseball bat when your car has a flat tier.
I've googled briefly but couldn't find any information on netrack's anti-cheating system.
I wonder how checksum based protection could work for an opensource game; If security depends on the client sending a hash of itself to the server for verification, one could just hack the client to send some hardcoded checksum, right? Am I missing something here?
GP said the piece of dialog is obscure. Not the song.
A real shock you say? You poor, poor boy. You must have been brainwashed by some evil force.
More like 10.000 spoons when all you need is a knife.