Ah, but in the case of Valve's Left 4 Dead sale, there was no physical media involved. The sale was on Steam only, meaning you purchased the game online, and then downloaded it. Meaning the only cost was bandwidth, which is dirt cheap compared to physical media and packaging.
When I said that Microsoft "originally intended" for 2k to kill the 9x line, I meant while it was still in early-to-mid development. Yes, M$ changed it's tune prior to it's release, and consequently rushed the POS the was ME out the door, AND pushed the merger back to XP.
No no, Hawaiian717 is correct. Microsoft had originally intended Windows 2000 to be compatible enough that it could replace the 9x line. It's just that they abandoned that prior to it's release; Windows XP was the OS that finally combined the two product lines.
As far as the "XP was for home", that's not quite right, either. XP Home was meant for personal use, XP Pro was meant for business use. Yes, XP Pro is commonly used for home use, but that wasn't the original intention.
Everything is functioning as intended, it's just that people are accessing functions that they aren't supposed to be able to. That makes it a hack, not a bug.
No, see above.
There are files left in the PC demo (might still be there in the final, I didn't look) that are specifically for the 360 version, and although the PC version isn't supposed to support it, early in the demo you could do two player splitscreen; later, they patched that out.
What I'm trying to say here is that it looks like both versions were built simultaneously off of the same code base, so it stands to reason that the cheats that work in the PC version still exist in the 360 version. The fact that the cheats shown in the video are identical in function to the PC cheats kinda proves that.
My bet is that Valve turned sv_cheats on for the 360 version at some point in the development cycle for testing purposes, and simply didn't turn it off, considering that they didn't see any conceivable way to enter console commands in that version.
No, they're dedicated servers, as the article stated.
Most L4D games are on dedicated servers, yes, but it is still possible to play locally hosted games. Specifically, when you play system link (read:LAN only) games, or when the game can't find a dedicated server for your lobby to join.
For the record, this fix is on dedicated servers only. These cheats can still be preformed on locally hosted games, although Valve HAS stated that they intend to fix that.
Actually, they only fixed this when playing on dedicated servers, meaning there hasn't been an actual update on the user's end. The update stop this from happening on local games hasn't actually been released yet.
They probably just put "sv_cheats 0" in the config files...
And yeah, they SHOULD have updated MMC to be UAC-aware. It should function exactly like Vista's Windows Update does: just fine with standard permissions, give a UAC prompt when it NEEDS admin permissions.
You know, people always use this quote to point out something ridiculous... After all, how can my morale improve if I'm being beaten?
But that isn't the point. The point is to improve the morale of the person performing the beatings...
MacGyver, is that you?
I, too, am quite interested in their native tongue...
Ah, but in the case of Valve's Left 4 Dead sale, there was no physical media involved. The sale was on Steam only, meaning you purchased the game online, and then downloaded it. Meaning the only cost was bandwidth, which is dirt cheap compared to physical media and packaging.
TROLL FIGHT!
http://tvtropes.org/pmwiki/pmwiki.php/Main/DidAKoreanPersonDie
When I said that Microsoft "originally intended" for 2k to kill the 9x line, I meant while it was still in early-to-mid development. Yes, M$ changed it's tune prior to it's release, and consequently rushed the POS the was ME out the door, AND pushed the merger back to XP.
Except that Windows 95 really DID come out in 1995. August 24, 1995, to be exact.
No no, Hawaiian717 is correct. Microsoft had originally intended Windows 2000 to be compatible enough that it could replace the 9x line. It's just that they abandoned that prior to it's release; Windows XP was the OS that finally combined the two product lines.
As far as the "XP was for home", that's not quite right, either. XP Home was meant for personal use, XP Pro was meant for business use. Yes, XP Pro is commonly used for home use, but that wasn't the original intention.
Did you miss the part where he said he was switching FROM Vista? The whole "Moajve Experiment" is about people who've never used Vista.
Not paying someone for something that they contribute while knowing full well that they won't be payed is NOT the same as stealing.
Nice troll, though.
FPS's probably don't meet the "scalability" part of the patent, though...
"vagina=clown car"
Seriously, I know we're talking about an AC here, but this NEEDS to be modded funny...
Pfft, that only means that it'll be real sometime in the future...
Everything is functioning as intended, it's just that people are accessing functions that they aren't supposed to be able to. That makes it a hack, not a bug.
There are files left in the PC demo (might still be there in the final, I didn't look) that are specifically for the 360 version, and although the PC version isn't supposed to support it, early in the demo you could do two player splitscreen; later, they patched that out.
What I'm trying to say here is that it looks like both versions were built simultaneously off of the same code base, so it stands to reason that the cheats that work in the PC version still exist in the 360 version. The fact that the cheats shown in the video are identical in function to the PC cheats kinda proves that.
My bet is that Valve turned sv_cheats on for the 360 version at some point in the development cycle for testing purposes, and simply didn't turn it off, considering that they didn't see any conceivable way to enter console commands in that version.
Most L4D games are on dedicated servers, yes, but it is still possible to play locally hosted games. Specifically, when you play system link (read:LAN only) games, or when the game can't find a dedicated server for your lobby to join.
For the record, this fix is on dedicated servers only. These cheats can still be preformed on locally hosted games, although Valve HAS stated that they intend to fix that.
Actually, they only fixed this when playing on dedicated servers, meaning there hasn't been an actual update on the user's end. The update stop this from happening on local games hasn't actually been released yet.
They probably just put "sv_cheats 0" in the config files...
Naw, jocks don't use birth control...
No, that honor belongs to Scientology.
Uh... they already did...
http://www.livegameauctions.com/CharityAuction.jsp
You should look into Windows Server Update Services...
http://technet.microsoft.com/en-us/wsus/default.aspx
Now, see, proper punctuation would've prevented this bout of confusion. "RADIUS" was the one word, and "cracking RADIUS" was part of a follow-up.
It's rather trivial for an attacker to de-authenticate your systems and force a reconnect...
No idea. I found a link to the eBay auction, but that's long since dead...
I touched on that when I made this comment: http://slashdot.org/comments.pl?sid=991967&cid=25332701
And yeah, they SHOULD have updated MMC to be UAC-aware. It should function exactly like Vista's Windows Update does: just fine with standard permissions, give a UAC prompt when it NEEDS admin permissions.
There IS no UID 666. You must be new here...