For me the experience of watching a movie is usually so far removed from that of playing a game that I can't directly compare them. While a movie can use a particular character or characters as surrogates for the audience, youre essentially watching things happen to other people. You can be sympathetically scared for them, but you don't really feel scared for yourself.
When you're playing a game, that avatar on the screen is, for all intents and purposes, you. You're not just watching some movie star go down the stairs to their doom, you have to choose to go down those stairs yourself. The experience of that sort of scare is very different, and to me much more personal, than the one-sided character/spectator relationship in films and such.
The only experience that for me sort of blurs that line between those two types of scares is listening to an audio play, such as radio drama or Big Finish Productions' audio CDs. When I'm listening to one of those I usually have my eyes closed and my imagination turned up high, and thus tend to see things from more of a first-person perspective in my mind's eye. A good horror story on audio can therefore approach the levels of immersion that a good video game provides, without being interactive.
I think eBay's reasoning behind preventing modchipped consoles from being auctioned is that they're often used to play pirated games. This iPhone hack allows one to use a different operator, which is not illegal AFAIK. Chipped consoles are also used to play backups and homebrew, though, and are not in themselves (AFAIK/IANAL) illegal to own. They are, however, strongly discouraged by the big corporations who make the consoles, and who have aquarium tanks full of lawyers at the ready... as do ATT and Apple.
This seems to be the phone equivalent of a modchipped game console, which eBay has explicitly banned from their site. Given the insane amount of attention this is getting and will continue to get, is it likely that they'll simply pull the auction, possibly after receiving a nastygram from AT&T and/or Apple?
You're completely missing the point. It's not about whittling down a pile of celebrities or game show contestants, it's about making sure a group of intelligent people with a common goal of research can exist in the psychological environment they would need to on Mars. Once you've got that major factor nailed down as much as possible, then you can go to the trouble and expense of simulating the other physical variables.
Haha!! I remember in the 1980s older relatives giving me "Pac Man tapes" for my Atari. (No matter what game it was, they still called it a "Pac Man tape," as in "Here's the Pac Man tape of 'Pitfall' you wanted!" Later I would collect "Nintendo tapes" for my NES.
Nowadays my mom still calls DVDs "CDs." Baby steps..
Couldn't they just create some type of shield such as teflon or some other strong material to be placed a short distance from them covering their backs? I would assume that the spacecraft covers their front. The faster meteoroids might be travelling at roughly 30-40 km/sec. (*) In comparison, here on Earth the fastest bullets cruise at around 1.2 km/sec, with slower bullets loping about in the neighborhood of 0.3 to 0.6 km/sec. (*)
All the strong layers of whatever you want to strap onto an astronaut in addition to all the crap s/he's already got to wear and maneuver through won't help all that much against a small particle moving at that speed.
Generally speaking, American schools haven't managed to do much about good old-fashioned regular bullying for generations. Now they're supposed to solve cyber-bullying as well?
I for one can't wait until this hits advertising. The prospect of insanely expensive, bleeding-edge display tech that even my social conscience thinks I should steal excites me greatly.
That's a good point, but there is such a thing as being too close to a subject to provide proper NPOV, especially with controversial subjects such as most of those in TFA. A good contributor will recognize this and either distance themselves from the article, propose their edits or new sources on the talk page for someone else to go over and possibly add into the article (or at least start a discussion,) or - and this is the big one - at least make the edits from home or from a named account or something so as not to reflect badly on who they represent every time they go out and stamp that organizational IP on something. It's one thing when a person's User Contributions page identifies them as biased about something, but it's quite another when a corporation is manipulating an article that has anything to do with their own PR, and leaving a trail of IPs that anyone can follow.
The scary downside of this is that it does seem that the DARPA guys spend most of their time trying to create stuff that was on Star Trek. It could be worse; at least they're Trekkies instead of Pokemon fans. Imagine if instead of this stuff, all they had to show for their research was a billiard ball you could suck your pets into.
For me the experience of watching a movie is usually so far removed from that of playing a game that I can't directly compare them. While a movie can use a particular character or characters as surrogates for the audience, youre essentially watching things happen to other people. You can be sympathetically scared for them, but you don't really feel scared for yourself.
When you're playing a game, that avatar on the screen is, for all intents and purposes, you. You're not just watching some movie star go down the stairs to their doom, you have to choose to go down those stairs yourself. The experience of that sort of scare is very different, and to me much more personal, than the one-sided character/spectator relationship in films and such.
The only experience that for me sort of blurs that line between those two types of scares is listening to an audio play, such as radio drama or Big Finish Productions' audio CDs. When I'm listening to one of those I usually have my eyes closed and my imagination turned up high, and thus tend to see things from more of a first-person perspective in my mind's eye. A good horror story on audio can therefore approach the levels of immersion that a good video game provides, without being interactive.
Best. Slashdot comment. Ever.
...sorry, reflex.
Actually, I'm just mildly curious how eBay will handle this issue considering how they handled a related issue I'm interested in.
You, possibly like some people from wherever it is you're from, assume quite a lot. </sarcasm>
This seems to be the phone equivalent of a modchipped game console, which eBay has explicitly banned from their site. Given the insane amount of attention this is getting and will continue to get, is it likely that they'll simply pull the auction, possibly after receiving a nastygram from AT&T and/or Apple?
Don't worry about them, their main concern is getting away from those angry boxers.
We have the technology.
Wikipedia has a decent article on the Loudness War, complete with interesting graphics of the same song from newer and older releases.
You're completely missing the point. It's not about whittling down a pile of celebrities or game show contestants, it's about making sure a group of intelligent people with a common goal of research can exist in the psychological environment they would need to on Mars. Once you've got that major factor nailed down as much as possible, then you can go to the trouble and expense of simulating the other physical variables.
Due to this gum's extreme age, the baseball cards sold with it were all rookies.
Haha!! I remember in the 1980s older relatives giving me "Pac Man tapes" for my Atari. (No matter what game it was, they still called it a "Pac Man tape," as in "Here's the Pac Man tape of 'Pitfall' you wanted!" Later I would collect "Nintendo tapes" for my NES.
Nowadays my mom still calls DVDs "CDs." Baby steps..
This is also offtopic: Happy Birthday!
All the strong layers of whatever you want to strap onto an astronaut in addition to all the crap s/he's already got to wear and maneuver through won't help all that much against a small particle moving at that speed.
Generally speaking, American schools haven't managed to do much about good old-fashioned regular bullying for generations. Now they're supposed to solve cyber-bullying as well?
They have to find someone who can not only design a vital high-traffic network and maintain it... but who didn't have fish for dinner.
I for one can't wait until this hits advertising. The prospect of insanely expensive, bleeding-edge display tech that even my social conscience thinks I should steal excites me greatly.
Damn! That's mad cold, yo.
That's a good point, but there is such a thing as being too close to a subject to provide proper NPOV, especially with controversial subjects such as most of those in TFA. A good contributor will recognize this and either distance themselves from the article, propose their edits or new sources on the talk page for someone else to go over and possibly add into the article (or at least start a discussion,) or - and this is the big one - at least make the edits from home or from a named account or something so as not to reflect badly on who they represent every time they go out and stamp that organizational IP on something. It's one thing when a person's User Contributions page identifies them as biased about something, but it's quite another when a corporation is manipulating an article that has anything to do with their own PR, and leaving a trail of IPs that anyone can follow.
...as they snoop onto us.
These must be those "viral internet videos" I've heard so much about.
"Terrorism" is only about making people afraid something bad will happen to them. You know, "terror."
If you actually pull that disco stunt, it's nothing to do with terrorism. It's assault, plain and simple.
"Please state the nature of the medical emergency."