That is a groundless patent, with tons of prior art and such a basic part of the software industry that David Colvin has no business owning a patent on it any more than MS deserves ownership of the double-click. *sigh* I'm going to have to side with MS on this one.
Anyone else reminded of the "South Park" election episode, where the only available choices were a big douche or a turd sandwich?
In-game ads have been slowly creeping up on us for ages. There's no explosion, just a general slow creeping toward ad saturation. We've all seen it happen before on cable TV and satellite radio, and very quickly on the WWW.
I remember one or another of the old "Teenage Mutant Ninja Turtles" games for NES, where every so often you'd walk past a Pizza Hut ad. That wasn't so annoying, pizza was part of their schtick, whatever. I think they even gave you a coupon for a free pizza or something with the game. Fast-forward a decade or so, and I'm playing one of my favorite PS1 games, "Parasite Eve II," which would be my all-time favorite except for the fact that the ultimate life-replenishing power-up in that game was a can of Coca-Cola. It really takes away from the whole sci-fi survival horror thing when you're forced to be on a constant lookout for a damn Coke machine, or when vanquished monsters drop cans of Coke for you to drink.
There are more than enough situations in games where ads can be non-intrusive, and even add to the realism. Racecars, ballparks, and city settings wouldn't look as authentic if not plastered with the same insane amount of ads as their real-life counterparts. If you're in a virtual Times Square, New York, as with the genuine article it would actually look lame without all the billboards and neon. Of course, I reserve the right to ignore those virtual ads just as much as I do the real ones.
One more thing, from TFA: "Although the in-game advertising market is still relatively untapped, its promising business model will lead to swift market development," commented Yankee Group senior analyst Michael Goodman. "Effectively competing in the interactive gaming market for the video game and advertising communities requires careful attention to the intricacies of the industry."
It's not video games that make me violent. It's people who talk like this that make me violent.
I always wondered why governments cannot see the benefits without the help of any study.
Because the clueless people in control need a stack of official-looking paper full of things they don't understand in order to reassure themselves and others that some non-clueless people think it's a good idea.
Really, all these "studies" could be filled with nothing but Pink Floyd lyrics after the first few pages, and nobody would ever notice.
I've just gotten a job with the Department of Motor Vehicles, and while I know it's normally outside the DMV's jurisdiction, I'm a big fan of the death penalty for grouse hunters, hockey players, and Girl Scouts, and will use all my resources my new job to bully others into furthering my agenda.
VH1's influence is spreading.
on
Best of GDC 2006
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· Score: 2, Funny
This article is like all those bland VH1 shows where C-list celebrities remember stuff. "I Love the 80s," "I Love the 70s," "I Love Ten Minutes Ago," etc. Only, the article lacks attempted observational humor and ironic hairstyles.
That is exactly what's wrong with "certifying" someone as an "ethical" anything. Ethics are completely subjective, and if my personal ethics dictate that such things are okay to do I could be the standard Hollywood identity thief/virus spreader/nuke launcher and still happily and honestly call myself an "ethical hacker."
Also seized from his rooms were records for bookies operations filling several Barbie diaries with real plastic locks, and hit orders folded tightly into paper origami footballs.
Gamers from the age of the author down to about mid-twenties are part of the first-ever generation to grow up with videogames as part of their world. Sociologically, they're just one of the many recent indecipherable blips. Television, motion pictures, radio, cars, and so many more things take a couple of generations to really settle into what most of the population regards as average daily life.
I imagine old Grampa Ugg the caveman turned his nose up at little Grogg and his young pals' hunting with sharpened stones rather than blunt clubs.
Gaming is different from most other pastimes in that its source material is copyrighted by someone. Nobody gets royalty payments when a football is shown on screen, but what about if Mario or Lara Croft are?
There are a couple of possibilities here.. either game publishers can get paid for their work being featured, or they can consider it free advertising and give it up for free or (more likely) sponsor the competition somehow.
"Super Mario All-Stars" for the SNES contains this game, retitled "The Lost Levels." The Japanese version of All-Stars, called "Super Mario Collection," contains this game as "Super Mario Bros. 2" and the American Mario 2 as "Super Mario USA."
He pointed out that if they DID escape and somehow 'vanish' into the population, becoming a law-abiding citizen for the rest of their lives, then GREAT: that's in a sense what they are trying to accomplish with rehabilitory prison systems.
Not quite true.. technically they'd be committing a new crime every time they used whatever fake ID materials one would need to remain at large in society.
Anyone else reminded of the "South Park" election episode, where the only available choices were a big douche or a turd sandwich?
I remember one or another of the old "Teenage Mutant Ninja Turtles" games for NES, where every so often you'd walk past a Pizza Hut ad. That wasn't so annoying, pizza was part of their schtick, whatever. I think they even gave you a coupon for a free pizza or something with the game. Fast-forward a decade or so, and I'm playing one of my favorite PS1 games, "Parasite Eve II," which would be my all-time favorite except for the fact that the ultimate life-replenishing power-up in that game was a can of Coca-Cola. It really takes away from the whole sci-fi survival horror thing when you're forced to be on a constant lookout for a damn Coke machine, or when vanquished monsters drop cans of Coke for you to drink.
There are more than enough situations in games where ads can be non-intrusive, and even add to the realism. Racecars, ballparks, and city settings wouldn't look as authentic if not plastered with the same insane amount of ads as their real-life counterparts. If you're in a virtual Times Square, New York, as with the genuine article it would actually look lame without all the billboards and neon. Of course, I reserve the right to ignore those virtual ads just as much as I do the real ones.
One more thing, from TFA: "Although the in-game advertising market is still relatively untapped, its promising business model will lead to swift market development," commented Yankee Group senior analyst Michael Goodman. "Effectively competing in the interactive gaming market for the video game and advertising communities requires careful attention to the intricacies of the industry."
It's not video games that make me violent. It's people who talk like this that make me violent.
The fossil was evidently found near the ancient remains of two mushrooms and several badgers.
I've suddenly got a new, wonderful idea for a stupid "Pimp My Ride" car customization.
Across the abundant natural forms of light-conducive media like atmosphere or empty space, very much so.
I hear it too. As though a million venture capitalists cried out, and were silenced...
Because the clueless people in control need a stack of official-looking paper full of things they don't understand in order to reassure themselves and others that some non-clueless people think it's a good idea.
Really, all these "studies" could be filled with nothing but Pink Floyd lyrics after the first few pages, and nobody would ever notice.
Watching massive things merging.. jiggling like jell-o... Good heavens, space is a pervert!!!
I've just gotten a job with the Department of Motor Vehicles, and while I know it's normally outside the DMV's jurisdiction, I'm a big fan of the death penalty for grouse hunters, hockey players, and Girl Scouts, and will use all my resources my new job to bully others into furthering my agenda.
This article is like all those bland VH1 shows where C-list celebrities remember stuff. "I Love the 80s," "I Love the 70s," "I Love Ten Minutes Ago," etc. Only, the article lacks attempted observational humor and ironic hairstyles.
That is exactly what's wrong with "certifying" someone as an "ethical" anything. Ethics are completely subjective, and if my personal ethics dictate that such things are okay to do I could be the standard Hollywood identity thief/virus spreader/nuke launcher and still happily and honestly call myself an "ethical hacker."
Luckily, Norton Internet Security filtered out the IRS' notice before anyone at Symantec could read it. I won't tell if you won't...
Why?
Also seized from his rooms were records for bookies operations filling several Barbie diaries with real plastic locks, and hit orders folded tightly into paper origami footballs.
That's no experiment! Any hardcore gamer will tell you, sleep deprivation is absolutely necessary for the full experience.
Interesting gear, but where do you connect up the telephone and the girl from "Footloose?"
Not if you keep reading Slashdot at work, you slacker you.
Gamers from the age of the author down to about mid-twenties are part of the first-ever generation to grow up with videogames as part of their world. Sociologically, they're just one of the many recent indecipherable blips. Television, motion pictures, radio, cars, and so many more things take a couple of generations to really settle into what most of the population regards as average daily life.
I imagine old Grampa Ugg the caveman turned his nose up at little Grogg and his young pals' hunting with sharpened stones rather than blunt clubs.
In the 1980s there was a Nintendo Entertainment System gadget called Miracle, later ported to the PC, but it cost a pile back then.
Something like that could be done much more cheaply these days. "Mavis Beacon Teaches Synthpop," anyone?
(yes, she plays video games)
Does she have a sister?
And perhaps most important, Mr. Lucas has no plans to make any more 'Star Wars' movies.
So nobody's told LucasArts about the upcoming TV series? I'm sure something based on that will be thrown at us when the time comes.
Gaming is different from most other pastimes in that its source material is copyrighted by someone. Nobody gets royalty payments when a football is shown on screen, but what about if Mario or Lara Croft are?
There are a couple of possibilities here.. either game publishers can get paid for their work being featured, or they can consider it free advertising and give it up for free or (more likely) sponsor the competition somehow.
"Super Mario All-Stars" for the SNES contains this game, retitled "The Lost Levels." The Japanese version of All-Stars, called "Super Mario Collection," contains this game as "Super Mario Bros. 2" and the American Mario 2 as "Super Mario USA."
He pointed out that if they DID escape and somehow 'vanish' into the population, becoming a law-abiding citizen for the rest of their lives, then GREAT: that's in a sense what they are trying to accomplish with rehabilitory prison systems.
Not quite true.. technically they'd be committing a new crime every time they used whatever fake ID materials one would need to remain at large in society.
What?? Next thing, you'll be telling me I'm not learning real rapping skills from "Parappa the Rapper!"
Kick! Punch! Chop! Pose!