That's not 'disturbing', that's just shitty and vaguely insulting. Assuming I were the teacher, this would warrant a low grade, and depending on how I was feeling that day, maybe a trip to the office and likely a suspension.
So, if this is any indication, I can now be arrested for writing a bad, vaguely insulting missive? If that's the case, I'd be on death row by now.
I don't care about increased polygon counts, vector shading, whatever they're using in the Lost Coast thingy for Half-Life 2. Okay, I DO, but mostly from a technical standpoint and an "oh wow" factor.
I've said it time and time again. I'd rather play a game with beautiful hand-drawn sprites rather than crappy (but beautifully rendered) 3D characters. That said, I'm also a realist-if you can make something that looks bad in 2D better in 3D, then do so. There's also the limitation of genre. Most adventure genres don't need 3D rendering (and a few fringe subgenres absoulutely DEMAND hand-drawn art). However, racers and FPSes just don't look as good with Mode 7. Of course, there's always games that can only work in 3D but look crappy because of tech (read: Starfox). I could go on all day about it, but I won't.
That said, I believe that environments, done well enough, look far better in fully interactive 3D. Or maybe that's just me:P
For those who want good art direction AND visuals, pick up a GBA and get some of the higher-rated titles (and Sigma Star Saga, because it's underrated), and virtually every half-decent RPG. Almost all of the best GBA games have stunning art direction, and pixel-pushed goodness.
You know, if the people who steal the kits HAVE ALREADY STOLEN KITS, you'd think they would be less...you know, DUMB.
Still, this is good news for the HAXX0R crowd who gives us all our neat stuff like Linux on Xbox and the like.
Oh, and first post.
It's the exploitation of their characters in non-standard games that they're talking about, there. Nintendo IS the one who does this the most (though you bring a valid point, considering how each of those franchises except GTA and arguably Final Fantasy has made a kart racer or other non-standard game), and they get the most scorn for it.
On the other hand, how hard is it to make a non-(insert franchise here) game that will sell on its own merits, without tossing in the franchise elements? Although some genres demand it and even manage to rest on their own merits as well (kart racers, party games, and pinball games), but things are just getting out of hand. A Mario DDR game? I'd like to smack the person who thought of that around a few times...
Also, just because there are a lot of remixes for a game doesn't mean it doesn't deserve it (Megaman 2 in particular)...but it does mean that they aren't often GOOD remixes. I mean, finding a decent mix of the Chrono Trigger theme is like pulling your hair out with tweezers...VERY painful. And there's not one mix of the Wily Castle theme from MM2 I like, despite it being my favorite song of the game.
In Canada, having beer WHILE doing something is implied. I'm tired of this stereotype, like how we pronounce aboot "about" and how we don't live in igloos. It makes me SICK,
Now, to avoid the flames, I will not argue his position (even though I could). But, a lot of things he says are just plain stupid.
For example:
"Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition?
I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None."
Right here, he's dodging the question. He said GTA, not games in general. And he also said basketball, not sports in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.)
Now this isn't THAT stupid, but let's continue...
"Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle?
Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits."
Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.) Now, here's a statement that is logistically flawed, and very stupid because of it.
"Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content?
No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first."
INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya.
More flawed stupidity:
"According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs?
The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age." I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age".
Now HERE'S a huge nugget of unforgivable stupidity.
"Do you think the interactivity of game violence makes it different
Now, to avoid the flames, I will not argue his position (even though I could). But, a lot of things he says are just plain stupid.
For example:
"Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition?
I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None."
Right here, he's dodging the question. He said GTA, not games in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.)
Now this isn't THAT stupid, but let's continue...
"Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle?
Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits."
Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.)
Now, here's a statement that is logistically flawed, and very stupid because of it.
"Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content?
No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first."
INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya.
More flawed stupidity:
"According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs?
The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age."
I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age".
Now HERE'S a huge nugget of unforgivable stupidity.
"Do you think the interactivity of game violence makes it different than violence on television, which is passive?
Of course, as you actually grow neural pathways called dendrites that enable you to perform more easily the physical acts of violence. Plu
That's not 'disturbing', that's just shitty and vaguely insulting. Assuming I were the teacher, this would warrant a low grade, and depending on how I was feeling that day, maybe a trip to the office and likely a suspension.
So, if this is any indication, I can now be arrested for writing a bad, vaguely insulting missive? If that's the case, I'd be on death row by now.
Fucking wankers...
"Unless these guys are on the case."
Tell me where the Mactop is or I swear to god I will kill you!
You mean like Firefly?
Obviously you ignored the "Watch for Falling Xboxen" sign.
It's a sad day on Slashdot when such content-free bashing comments are rated "insightful".
That depends on your definition of "small". Why do you think that the non-ugly geeks never get dates either?
I don't care about increased polygon counts, vector shading, whatever they're using in the Lost Coast thingy for Half-Life 2. Okay, I DO, but mostly from a technical standpoint and an "oh wow" factor.
:P
I've said it time and time again. I'd rather play a game with beautiful hand-drawn sprites rather than crappy (but beautifully rendered) 3D characters. That said, I'm also a realist-if you can make something that looks bad in 2D better in 3D, then do so. There's also the limitation of genre. Most adventure genres don't need 3D rendering (and a few fringe subgenres absoulutely DEMAND hand-drawn art). However, racers and FPSes just don't look as good with Mode 7. Of course, there's always games that can only work in 3D but look crappy because of tech (read: Starfox). I could go on all day about it, but I won't.
That said, I believe that environments, done well enough, look far better in fully interactive 3D. Or maybe that's just me
For those who want good art direction AND visuals, pick up a GBA and get some of the higher-rated titles (and Sigma Star Saga, because it's underrated), and virtually every half-decent RPG. Almost all of the best GBA games have stunning art direction, and pixel-pushed goodness.
You know, if the people who steal the kits HAVE ALREADY STOLEN KITS, you'd think they would be less...you know, DUMB. Still, this is good news for the HAXX0R crowd who gives us all our neat stuff like Linux on Xbox and the like. Oh, and first post.
I think Microsoft has prior art on that one.
It's the exploitation of their characters in non-standard games that they're talking about, there. Nintendo IS the one who does this the most (though you bring a valid point, considering how each of those franchises except GTA and arguably Final Fantasy has made a kart racer or other non-standard game), and they get the most scorn for it.
On the other hand, how hard is it to make a non-(insert franchise here) game that will sell on its own merits, without tossing in the franchise elements? Although some genres demand it and even manage to rest on their own merits as well (kart racers, party games, and pinball games), but things are just getting out of hand. A Mario DDR game? I'd like to smack the person who thought of that around a few times...
Also, Gradius. We need Gradius.
Also, just because there are a lot of remixes for a game doesn't mean it doesn't deserve it (Megaman 2 in particular)...but it does mean that they aren't often GOOD remixes. I mean, finding a decent mix of the Chrono Trigger theme is like pulling your hair out with tweezers...VERY painful. And there's not one mix of the Wily Castle theme from MM2 I like, despite it being my favorite song of the game.
"Solder Fumes?"
"Yeah, I don't know him."
I resent that.
In Canada, having beer WHILE doing something is implied. I'm tired of this stereotype, like how we pronounce aboot "about" and how we don't live in igloos. It makes me SICK,
For example:
"Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition?
I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None."
Right here, he's dodging the question. He said GTA, not games in general. And he also said basketball, not sports in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.)
Now this isn't THAT stupid, but let's continue...
"Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle?
Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits."
Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.) Now, here's a statement that is logistically flawed, and very stupid because of it.
"Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content?
No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first."
INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya.
More flawed stupidity:
"According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs?
The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age." I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age".
Now HERE'S a huge nugget of unforgivable stupidity.
"Do you think the interactivity of game violence makes it different
Stupid formatting...Sorry about this. I'll repost it later.
Now, to avoid the flames, I will not argue his position (even though I could). But, a lot of things he says are just plain stupid. For example: "Do you think that video games are similar to sports? There are much-touted statistics that link aggression levels to video game playing, but isn't that precisely what happens in any kind of competition? I'm sorry, but a basketball games goal is to score more points, not maim the other player. That is where sportsmanship comes in. There is no sportsmanship in any GTA game. None." Right here, he's dodging the question. He said GTA, not games in general. And Jack may not know this, but there is plenty of sportsmanship in gaming-unwritten rules to be obeyed. (No screen-peeking, don't talk about stupid stuff on your headset, don't be a n00b, etc.) Now this isn't THAT stupid, but let's continue... "Different mediums, as they've come along, have had their share of controversy. From pulp horror and graphic novels, to movies, music and television; is this part of a cycle? Yes, it is the last cycle. These are murder simulators. Manhunt has been called the video game equivalent of a snuff film. I am working with an Oakland, CA prosecutor in a murder trial in which the older gang members used GTA 3 to train teens to do carjackings and murders. The Army uses these games to break down the inhibition to kill of new recruits." Last cycle? Ffft. There will always be something else people blame, deserving or not. The GTA games were BASED on gang violence, not the other way around. And the Army has always used games. Assuming he's right, isn't it a GOOD thing to break down the inhibiton for soldiers to kill. Assuming he's wrong, the Army makes these games for training purposes, NOT for psychological purposes. (They have FOX News for that.) Now, here's a statement that is logistically flawed, and very stupid because of it. "Is the self-imposed rating system for video games enough? Is the ESRB working? What is the relevance of a rating system for video games if the powers that be will black-list certain games because of their graphic content? No, of course it's not working. Senator Lieberman and Dr. Walsh just had their latest "Video Game Report Card" news conference. Underage kids can buy the most violent games half the time. I just successfully sued Best Buy and compelled them to institute a new nationwide policy. They will now ID anyone appearing to be 21 or younger to make sure no one under 17 buys M-rated games. This is a huge development. You really need to report that. It is an industry first." INDUSTRY FIRST!? Nearly every chain has had that policy, at least unofficially, for YEARS. Kids buying violent games is part parents, part shady dealings, part pawn shops, part friends, and part piracy. I'm suprised he could get away with the suit, myself. It's just so flawed in conception, that it would be dismissed in any other court. That's America for ya. More flawed stupidity: "According to the Center for Child Death Review, 1,242 kids were murdered with guns and 174 children died from accidental firearm-related injuries in 2000. Aside from stories that get covered in the news [like Columbine], there are few, if any, actual statistics that show how many children's deaths are directly linked to video games. Do the facts speak for themselves? Or is it just that nobody is really keeping tabs? The federal government found that in the school year 2003, there were 48 school killings. The year before that there were 16, and the year before that 17. Something is going on. I submit that the video game generation is coming of age." I remember there being violent games in 2002 and 2001, myself. And it's kinda hard for school-age children to "come of age". Now HERE'S a huge nugget of unforgivable stupidity. "Do you think the interactivity of game violence makes it different than violence on television, which is passive? Of course, as you actually grow neural pathways called dendrites that enable you to perform more easily the physical acts of violence. Plu
So true... While there are people with problems that are video-game related, these are either outside the norm or Everquest players.
This is the final goal for open source. They need to become a gaming platform, both commercially and not, if they want to win the war with Microsoft.