That was me posting, and I've worked with pro audio for over 10 years, so can your shit. There is a loss of quality from going out of a DAC and into an ADC, period. I don't give a crap that your dad's a DJ, because you obviously haven't done anything serious with music. Go pull out an oscilloscope and do a frequency analysis on that "lossless" copy, will you? Then come back and tell me that it's the same signal. You'll be surprised to find that it IS NOT.
Even though the signal is all internal, you don't seem to understand that you are going through multiple signal processors, and as such there is always a change in the final sound. What you've said is entirely irrelevant simply due to that. Now, once you have some experience and have grown past your current age of eleventeen, maybe you can come back after you've learned how this stuff actually works.
Whenever I get a phishing email of any sort, I put in a bunch of bogus information, and if they ask for a username/password, the combination is usually fuckyou/dipshit.
My social security number is 313-37-1337 for example. =P
Yea, but see, the average group/artist gets about 5-10% of each of those sales. So, that really would end up being somewhere around $900,000 - $1,800,000. This even further reinforces what you say about touring, because generally the musicians get a much bigger cut of tour revenue, even though most have to pay for all the tour support themselves. Touring REALLY is where the money is at.
I'm aware it still uses the runtime. I'm also aware of the memory usage. I'm also aware that C++ has absolutely no design considerations for a web application, and you'd have to build everything from scratch yourself. Session management, HTTP POST/whatnot, cookie management, everything. All the extra work to build that would end up costing you more money in developer time than it would to get a few slightly beefier servers to run Java,.NET, PHP, or whatever else you'd rather use.
For *anything* that's highly CPU or latency bound, I wouldn't want to use anything but C++, and even optimize it some with ASM if necessary. But for a website? It just makes no sense to reinvent the wheel 5 times just to get a basic website with sessions working.
Another poster already mentioned my source... There are Java icons all over eBay. If you go to any Citibank site, you'll see jsp. Amazon I'm not fully certain of, but if I recall they made an announcement a while ago.
eBay's a pretty complex application, and it's backend is entirely Java. Same with Citibank, and I'm pretty sure Amazon as well, to name a few others. So your "too simple" argument is worthless.
And using C++ for a website, you'd have to be insane. A single buffer overflow could give someone access to your entire server. You don't have to worry about something like that happening with Java, PHP, Python, etc.
As for performance, in most areas Java keeps up with compiled C++ without a problem because it's compiled to machine code at runtime, then cached until the actual code has changed. Scripting languages like PHP, however, do not, and are in general incredibly slow.
3D accelerators don't use raytracing for their rendering. What you said applies when doing rendering of a scene in 3ds max or Maya, but not for a video game. That wouldn't be nearly efficient enough to even play. Have fun with your 10 frames per hour.;-)
And yea, for the record, I've done 3d development.
I'm on Ambien currently for insomnia. Kinda related, but not completely, since it's a sleep aid.
I really should stop IMing people after I've taken it, and just get right in bed and turn the lights off instead of waiting a few minutes for it to kick in. Me [2:44:53 AM]: but if ou take e wee uij think i;m pretttu wwriiiki whwehjeejmhjssssshhhnnmnmnmsnmsnmsngnnhhnaASseeses s
Jason distributed modified client files (artwork, libraries, etc) so that the C4 client and such could connect to his C1 hackjob server. The copyright on those files belongs to NCSoft.
I don't think using the server itself would be copyright violation, though it would probably fall under trade secret violation.
Distributing a modified client is clearly copyright infringement though, just as uploading a copy of a Windows XP CD or a copyrighted work of art is copyright infringement. If they can't nail him on the server, they can absolutely nail him on his distribution of copyrighted material.
This is the reason that the L2J community absolutely shuns modifying the client. If we had to modify it to connect to a server to play, we'd have to distribute those modifications for others to use, thus distributing a derivative of copyrighted material. Instead of that, since the server is synced up with the latest protocol anyway, all we do is poison our DNS to point l2authd.lineage2.com to whatever IP the server is running on using the hosts file. No modification and distribution of the client involved, no copyright infringement involved. People just get the client straight from Fileplanet.
I also think that the reason NCSoft no longer hosts the client on their own servers is because of all the downloads taking place for the private servers such as L2X, L2P, and L2R, which were the three biggest ones. L2P and L2R shut down on their own will after they saw L2X taken down, because they didn't want to get nailed as well.
The modification and redistribution of the client files is the main thing that the leaked private servers can get nailed on. By the time the server's leaked, the official client is out of sync with it and won't even connect. In turn, those servers are forced to release either patches or the entire client that's synced up with the specific leaked server they have, be those patches to the DLLs the game uses, or an entire client. Either way, they're distributing copyrighted works. The L2J emulator folk are not.
If you had any idea about my family, you'd know that we do a bit more than watch. But you don't know me, so I wouldn't expect you to know that. If you're wondering WTF, shoot me an email and I'll explain, hell I'll even throw some pictures in. I don't want to post about it on Slashdot.
Addendum: For the record, my server pretty much just has me and a few (8 or so) close friends of mine on it, and I really don't want to deal with more than that. I'm not trying to run a big server like the L2X guys were, and I wouldn't think of using the illegal official files. It's just a small distraction for fun.
Also, if anyone from NC reads this, I might be able to dig up some extra info on the L2X guys for you if I can find it in my chat logs. I also have a few friends who could help out as well, and probably would jump at the chance.
I've seen the files myself, worked with Jason a few years ago just for kicks - bored college student. They're definitely leaked, and completely illegal to use. There are whole forums dedicated to it, known in the L2 server scene as L2Off.
I personally run a L2 server using an emulator, L2J, which uses no copyrighted files or whatnot and is not illegal. It is, however, a violation of the TOS to connect to it with the official client, but that just means that they can deny you play on the retail servers. Breach of a TOS is not a legal issue.
Using the emulator is completely different from using stolen files - which is what Jason did. He and the other guy that ran it with him were pulling in thousands of dollars a month in donations, and the whole way it was run was very very corrupt. Nevermind the legal issues, the rest of the stuff they did was screwed up as well. I could go on and on but I see no point. I do know that personally when I saw the L2X site taken down last week I was happy as hell, they finally got what they deserved.
I was playing around with Vista RC1 last week, and installers still were able to click on Allow in order to simply bypass that dialog. It seemed like it was possible to do that with UAC as well... Totally asinine. The Creative Audigy drivers if you're wondering. I think the nVidia ones did it as well.
I'm not the only one who saw the article and pictured a guy coding on a laptop while snowboarding down some crazy mountain and trying to avoid the falling avalanche, am I?
5 GB is absolutely nothing these days. It'd make more sense to have it something along the lines of 10 or 15 GB. Either way, I personally think that capping student downloads is pretty braindead. There are much better ways to deal with misbehaving students automatically on a case by case basis.
I'm an admin at University of Miami and we have no bandwidth usage policy, and you know what? We don't hear a single complaint from students about speed. If someone does something against the AUP, either our firewall or the tipping point packet filter will pick it up and notify the help desk and an automated program which terminates the user's session temporarily and gives them notice of what they did wrong.
Also, saying you haven't had complaints about usability is a flat out lie. I know this for a fact because I have several friends on your campus who have complained about it multiple times. One friend installed/patched up World of Warcraft just to find out afterwards that his connection speed was slower than a 56k dialup. Another found one day that his bandwidth usage on your site jumped from 400 megs to 3 gigs, without him doing *anything* during that time frame. A bug possibly? You guys need to rework your software that manages that.
I think the entire point of the uproar is just because people want to feel a bit more comfortable. I don't think most of them believe that the information wasn't publicly available before, I think it's just the creepiness factor of aggregating everything into one central spot.
Completely true, but for something like this is there really a need to announce it all in this way? You log in and you see stuff like "Bob is friends with Bill." I don't really care that Bob is now friends with someone I don't know, I don't really care that Jill posted something on Jane's wall. It's just too cluttered. If they'd streamline it a bit, then fine. I think if they simply made an option in the privacy settings that would allow a user to stop *every item* that belongs to them from appearing on the news feeds, the users would be happy. I'd also bet however that about 95% of the users would enable that option...
Also, from a marketing standpoint, what's the point? They'll get less page hits and thusly less ad hits simply because people will be looking at one page and not digging through their friends profiles to see information...
Court records: Publicly available. I can go down to city hall and look up just about any civil case. Are they publicly announced? No. I don't look at my daily newspaper and see "John sued Jane for $3 for a bottle of shampoo."
You're still so damn sure that publicly available and publicly announced are the same thing? There IS a difference, and you're just too damn dense to see it.
Nah, I know it's true in just about every MMORPG. That still doesn't change that it got boring for me after the first few instance runs. I'll probably play again in a few months after it's regained some freshness for me, but for now it just doesn't seem worth my time.
That was me posting, and I've worked with pro audio for over 10 years, so can your shit. There is a loss of quality from going out of a DAC and into an ADC, period. I don't give a crap that your dad's a DJ, because you obviously haven't done anything serious with music. Go pull out an oscilloscope and do a frequency analysis on that "lossless" copy, will you? Then come back and tell me that it's the same signal. You'll be surprised to find that it IS NOT.
Even though the signal is all internal, you don't seem to understand that you are going through multiple signal processors, and as such there is always a change in the final sound. What you've said is entirely irrelevant simply due to that. Now, once you have some experience and have grown past your current age of eleventeen, maybe you can come back after you've learned how this stuff actually works.
You're not fooling anyone.
Whenever I get a phishing email of any sort, I put in a bunch of bogus information, and if they ask for a username/password, the combination is usually fuckyou/dipshit.
My social security number is 313-37-1337 for example. =P
Yea, but see, the average group/artist gets about 5-10% of each of those sales. So, that really would end up being somewhere around $900,000 - $1,800,000. This even further reinforces what you say about touring, because generally the musicians get a much bigger cut of tour revenue, even though most have to pay for all the tour support themselves. Touring REALLY is where the money is at.
I'm aware it still uses the runtime. I'm also aware of the memory usage. I'm also aware that C++ has absolutely no design considerations for a web application, and you'd have to build everything from scratch yourself. Session management, HTTP POST/whatnot, cookie management, everything. All the extra work to build that would end up costing you more money in developer time than it would to get a few slightly beefier servers to run Java, .NET, PHP, or whatever else you'd rather use.
For *anything* that's highly CPU or latency bound, I wouldn't want to use anything but C++, and even optimize it some with ASM if necessary. But for a website? It just makes no sense to reinvent the wheel 5 times just to get a basic website with sessions working.
Another poster already mentioned my source... There are Java icons all over eBay. If you go to any Citibank site, you'll see jsp. Amazon I'm not fully certain of, but if I recall they made an announcement a while ago.
eBay's a pretty complex application, and it's backend is entirely Java. Same with Citibank, and I'm pretty sure Amazon as well, to name a few others. So your "too simple" argument is worthless.
And using C++ for a website, you'd have to be insane. A single buffer overflow could give someone access to your entire server. You don't have to worry about something like that happening with Java, PHP, Python, etc.
As for performance, in most areas Java keeps up with compiled C++ without a problem because it's compiled to machine code at runtime, then cached until the actual code has changed. Scripting languages like PHP, however, do not, and are in general incredibly slow.
3D accelerators don't use raytracing for their rendering. What you said applies when doing rendering of a scene in 3ds max or Maya, but not for a video game. That wouldn't be nearly efficient enough to even play. Have fun with your 10 frames per hour. ;-)
And yea, for the record, I've done 3d development.
I'm on Ambien currently for insomnia. Kinda related, but not completely, since it's a sleep aid.
s s
I really should stop IMing people after I've taken it, and just get right in bed and turn the lights off instead of waiting a few minutes for it to kick in.
Me [2:44:53 AM]: but if ou take e wee uij think i;m pretttu wwriiiki whwehjeejmhjssssshhhnnmnmnmsnmsnmsngnnhhnaASseese
What the HELL is that?
Jason distributed modified client files (artwork, libraries, etc) so that the C4 client and such could connect to his C1 hackjob server. The copyright on those files belongs to NCSoft.
I don't think using the server itself would be copyright violation, though it would probably fall under trade secret violation.
Distributing a modified client is clearly copyright infringement though, just as uploading a copy of a Windows XP CD or a copyrighted work of art is copyright infringement. If they can't nail him on the server, they can absolutely nail him on his distribution of copyrighted material.
This is the reason that the L2J community absolutely shuns modifying the client. If we had to modify it to connect to a server to play, we'd have to distribute those modifications for others to use, thus distributing a derivative of copyrighted material. Instead of that, since the server is synced up with the latest protocol anyway, all we do is poison our DNS to point l2authd.lineage2.com to whatever IP the server is running on using the hosts file. No modification and distribution of the client involved, no copyright infringement involved. People just get the client straight from Fileplanet.
I also think that the reason NCSoft no longer hosts the client on their own servers is because of all the downloads taking place for the private servers such as L2X, L2P, and L2R, which were the three biggest ones. L2P and L2R shut down on their own will after they saw L2X taken down, because they didn't want to get nailed as well.
The modification and redistribution of the client files is the main thing that the leaked private servers can get nailed on. By the time the server's leaked, the official client is out of sync with it and won't even connect. In turn, those servers are forced to release either patches or the entire client that's synced up with the specific leaked server they have, be those patches to the DLLs the game uses, or an entire client. Either way, they're distributing copyrighted works. The L2J emulator folk are not.
If you had any idea about my family, you'd know that we do a bit more than watch. But you don't know me, so I wouldn't expect you to know that. If you're wondering WTF, shoot me an email and I'll explain, hell I'll even throw some pictures in. I don't want to post about it on Slashdot.
Addendum: For the record, my server pretty much just has me and a few (8 or so) close friends of mine on it, and I really don't want to deal with more than that. I'm not trying to run a big server like the L2X guys were, and I wouldn't think of using the illegal official files. It's just a small distraction for fun.
Also, if anyone from NC reads this, I might be able to dig up some extra info on the L2X guys for you if I can find it in my chat logs. I also have a few friends who could help out as well, and probably would jump at the chance.
That isn't at all how it works... It's a highly modified Unreal engine, and the server isn't even close to being anormal Unreal server. But nice try.
I've seen the files myself, worked with Jason a few years ago just for kicks - bored college student. They're definitely leaked, and completely illegal to use. There are whole forums dedicated to it, known in the L2 server scene as L2Off. I personally run a L2 server using an emulator, L2J, which uses no copyrighted files or whatnot and is not illegal. It is, however, a violation of the TOS to connect to it with the official client, but that just means that they can deny you play on the retail servers. Breach of a TOS is not a legal issue. Using the emulator is completely different from using stolen files - which is what Jason did. He and the other guy that ran it with him were pulling in thousands of dollars a month in donations, and the whole way it was run was very very corrupt. Nevermind the legal issues, the rest of the stuff they did was screwed up as well. I could go on and on but I see no point. I do know that personally when I saw the L2X site taken down last week I was happy as hell, they finally got what they deserved.
Yea, but we totally kicked the Mavs' collective asses.
Ah crap, nevermind. My mistake. I'm just used to that term being used for both of them.
Much like Windows XP is not Windows NT?
Windows Mobile is just a rebranded Windows CE.
Late on the reply here, but it was the 32 bit version.
I was playing around with Vista RC1 last week, and installers still were able to click on Allow in order to simply bypass that dialog. It seemed like it was possible to do that with UAC as well... Totally asinine. The Creative Audigy drivers if you're wondering. I think the nVidia ones did it as well.
Come on! This is Slashdot! We don't RTFA here! So how would I have known there were pairs involved? =P Sheesh!
I'm not the only one who saw the article and pictured a guy coding on a laptop while snowboarding down some crazy mountain and trying to avoid the falling avalanche, am I?
5 GB is absolutely nothing these days. It'd make more sense to have it something along the lines of 10 or 15 GB. Either way, I personally think that capping student downloads is pretty braindead. There are much better ways to deal with misbehaving students automatically on a case by case basis.
I'm an admin at University of Miami and we have no bandwidth usage policy, and you know what? We don't hear a single complaint from students about speed. If someone does something against the AUP, either our firewall or the tipping point packet filter will pick it up and notify the help desk and an automated program which terminates the user's session temporarily and gives them notice of what they did wrong.
Also, saying you haven't had complaints about usability is a flat out lie. I know this for a fact because I have several friends on your campus who have complained about it multiple times. One friend installed/patched up World of Warcraft just to find out afterwards that his connection speed was slower than a 56k dialup. Another found one day that his bandwidth usage on your site jumped from 400 megs to 3 gigs, without him doing *anything* during that time frame. A bug possibly? You guys need to rework your software that manages that.
Replace the images with goatse! >:-)
I think the entire point of the uproar is just because people want to feel a bit more comfortable. I don't think most of them believe that the information wasn't publicly available before, I think it's just the creepiness factor of aggregating everything into one central spot.
Completely true, but for something like this is there really a need to announce it all in this way? You log in and you see stuff like "Bob is friends with Bill." I don't really care that Bob is now friends with someone I don't know, I don't really care that Jill posted something on Jane's wall. It's just too cluttered. If they'd streamline it a bit, then fine. I think if they simply made an option in the privacy settings that would allow a user to stop *every item* that belongs to them from appearing on the news feeds, the users would be happy. I'd also bet however that about 95% of the users would enable that option... Also, from a marketing standpoint, what's the point? They'll get less page hits and thusly less ad hits simply because people will be looking at one page and not digging through their friends profiles to see information...
Court records: Publicly available. I can go down to city hall and look up just about any civil case. Are they publicly announced? No. I don't look at my daily newspaper and see "John sued Jane for $3 for a bottle of shampoo."
You're still so damn sure that publicly available and publicly announced are the same thing? There IS a difference, and you're just too damn dense to see it.
Nah, I know it's true in just about every MMORPG. That still doesn't change that it got boring for me after the first few instance runs. I'll probably play again in a few months after it's regained some freshness for me, but for now it just doesn't seem worth my time.