WoW - The Game That Seized the Globe
The New York Times reports on the global appeal of World of Warcraft. An unmitigated success world-wide, the article examines why the title's U.S. roots haven't stopped it from succeeding abroad. From the article: "Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America. One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly." Keep in mind that distribution and access rates are different in Asia than they are here in the states. The majority of WoW players pay an hourly fee, and didn't have to buy the box.
Once you hit 60... What's the point... Honestly.
Scholo Scholo Strat Strat LBRS Scholo Strat UBRS Strat LBRS Strat Scholo Scholo Strat UBRS BRD Strat Scholo BRD (MC Attunement) Scholo Strat AQ20 MC BWL ZG MC MC BWL ZG AQ40 Scholo (maybe)
Repeat ad infinitum. It got boring for me after about the 15th Scholo run.
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
MMO's are huge in Asia. Games like Lineage have been hitting huge numbers (not WoW numbers, but not far off) for awhile now.
Warcraft and Blizzard are 2 of the biggest names in gaming in the US.
The combination hits a sweet spot for both markets.
p.s. when is someone going to make a Grand Theft Auto MMORPG!!!
Never played the game. So much for a game that seized the globe.
While I congratulate the developers for creating a game that keeps money pouring in at a rate to make the oil companies proud; I am sad to see subscription based games survive.
Everquest (afaik) started the trend and now with WOW pullings in Millions of $ each month, I know that it won't go away. I watch my friends throw money at all these games, one in particular had active accounts in: City of Heroes, WOW, and Everquest all at the same time! He let me try his account (in an attempt to get me hooked) and while the game and MMORPG aspect was fun, I dind't think it was worth the monthly fees.
So now, I stick to classics and Mame. I will never pay a monthly fee for a game.
"The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
...on the millions of U.S. WoW players unleashed on the internet when WoW is down for maintenance. gg Blizz *cough* Zonk.
Sorry for the karma whoring but here's an RSS link to the site that doesn't require registration and the no-ads no pictures version.
Pretend you're a news feed or printer and you too can read stories without inhibiting log-ins or advertisements!
Now, for my two cents, I like WoW. But I loved Star Wars Galaxies pre-CU. I had two accounts in that game. It had this special kind of social aspect to it where people were dependent on even the most mundane professions. On top of that, you could level by dancing in a cantina all day, simply chatting with people. The fighting classes had to come in to relieve fatigue and wounds. It was a great system that, in my opinion, could have been more popular than WoW.
In WoW, fighting is the only thing that gains prestige. All the best weapons are looted, there is no dependence on non-fighting classes nor is there such a thing. I think that if anything is going to surpass WoW at this point, it has to be something that so far out there that it's not even well defined yet.
One thing is sure, it needs to accomodate both fighting classes and socializing classes and keep them equally important.
My work here is dung.
And this in spite of laggy servers, buggy software, frequent outages... At least we are getting a feeling for what the next great game will look - and work - like.
Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly."
Unless my memory failed me, I do remember paying 49.99$ for WoW. There is no free software given away.
Oh, it must be Tuesday Morning.
I hate Grammar Nazi's
They don't give the software away for free (like they should). They make you buy it just like any other game. When the expansion comes out, they'll make everyone buy that, too.
The reason I ask is that when WoW first took off, they had a large number of new players constantly joining the game...but I have a hunch that they are starting to approach their plateau as the game matures and new games come out. Yes, the expansion will help, but its primary customers will be existing players, not new ones.
Anybody have any figures as to what games new players are flocking towards these days?
Buy Steampunk Clothing Online!
I want my $40 back!
Instead of going to a movie once a month, play a MMO. Or, instead of going out to eat once or twice, play a MMO. A music CD will cost you about the same...
$15 doesn't buy much nowadays in the entertainment world, a whole months worth of entertainment for $15 is a deal! (And if you play Everquest 1 year is $100! Less than $10 a month.)
I just recently quit wow... I mean, I didn't full on cancel my account or delete my character, so it's still there should I ever wish to go back... But I did uninstall and plan on keeping away from it, at least for a while.
/played
/played. Find out for yourself what large, large portion of your life you're throwing away at this game.
You know what did me in though?
Thanks to the glory that is mathematics, I found out that on average, I played for three hours a day. Worst part about averages, I don't even play on the weekdays that much (which means very VERY loaded weekends).
What a waste. Three hours of my life. Every single day! I could be learning how to juggle or searching for a significant other or reading a book or hacking! Something!
If you're like me... On the verge of quitting... And trying to look for that extra push... Look at
Don't get me wrong, it's a great game, and I loved playing it. But it's a lot. Moderation, please.
PS - I just bought Civ 4 (crack for crystal, I know). I don't get it.
As a parent, and generally suspicious net-user, I am glad that there is a fee and associated paper trail back to a real breathing human. That way, if legal recourse is required then it is available. I have noticed that games that allow anonymous entities are often full of cheaters, griefers and I believe they are more of a danger to vulnerable people (e.g. children). Anonymous means of expressions may be required for a democratic society but they can stay in their relevent forums.
On a gaming front I'm glad that the servers stay running, new content is added and that there are support staff available to fix problems - all of which require money.
-- Don't believe everything you read, hear or think
There's only so many things you can do to make a quest interesting or different, in terms of the mechanics.
I disagree with you here. There are plenty of things you can do with mechanics even with AI in RPGs being as primitive as it is. I'll mention a one of many possible examples. In one of the first Fighters Guild Quests for Oblivion you are sent next door to "take care of" a rat problem. Turns out that you are defending the rats, not killing them. You learn from the owner of the house that someone or something is killing her pet rats, you don't learn the who or the why. After a bit more chatting up the locals, you end up staking out a hole in the back of the house trying to determine the real source of the problem. The point is that even a quest with this much complexity is still done with dialog trees and map markers. The problem isn't with the game mechanics; it's with the design mentality of WOW.
only one everything
eldavojohn
Also, to look at it from a different angle. When Blizzard can mask the disastrous news of Ghost pretty much having the plug pulled with piles of good news about WoW numbers, that is also a feat. Ghost was a huge project for Blizzard and would have hailed their return to console games. It not being released is huge as it was in production for several years. They even acquired a company because of Ghost!
Though the game suffered from some obstacles that Blizzard has not had to deal with it was still a major blow. The success of Halo made them change directions, pushing back times. Those times then landed in the middle of the next gen battle, which made developing for either systems hard at the time. Also, they are determined to get Battle.net into the console multiplayer world which has surely ruffled some feathers around the console world.
Got off topic a little, but still it goes to the point tha when the overwhelming good news can all but cover up the bad news of Ghost being canned-- That is big statement to the might WoW carries in the gaming world.
Invexi - a Phoenix, AZ based web design and web development company.
I wonder why you are so sad to see this model survive. 6 millions users cant be wrong. MMORPG are doing something right to survive for so long. The fact that it does not appeal to you is one thing but you should at least respect the fact that 6 millions other gamers actually like the game. Here... let me list a couple of things you will not get from a mame....
... ok that's rather unorthodox but you *can* do it if/when you ever feel inclined to that sort of endeavour.
... all of those do not offer me an entertainment as sustained as being able to log with my friend after a long day of work and just have fun with them.
Social activities
-----------------
- Get online with your friends and go kill mobs as a gang (PvE).
- Make a party of player and wage war on another party (PvP).
- Dress your male character with a robe while getting drunk on the beach
Updates
-------
- Interact with the developers to have your game customized to your need. Tell them what you like and what you dont. They'll do everything they can to improve the game.
- They'll also add content, quest, weapons, armors on a fairly regular basis.
- Events! They can decide that on december 25th, the grinch is gonna come and kick everyone's ass in a WoW-kinda way.
But of course, you know that already, you've read it yourself just as much as people trying to convince you have told you. So again.... that type of interactivity may or may not appeal to you, but you have to admit it offers a gameplay widely different than that of a mame or snes game for instance.
Sure there's a fee but i don't think its overly priced. Based on a monthly fee of 15$ I can honestly say that I spend 3 times the price of that on a single date with my girlfriend, I spend 5 times that price on a monthly basis to go to the movies or buy CDs, I spend more than 100 times that price for a week in the south and yet
The fee required can also be justified to buy the thousands of top-of-the-line servers required to support all the players, pay the developers and of course, lets not be blind, make a profit.
But all in all, I believe that MMOs do offer a value, a style, that offline games cannot offer.
When you say that your friends "throw money at all these games" I say they found a style of gaming that suits them. As long as everyone finds they own style, then all is good right ?
If you look like your passport photo, you're too ill to travel. - Will Kommen
I was consumed by WoW at 60lvl. I was in a guild that were doing BWL/MC/AQ and willing to go to Naxxramas at the time i quited WoW. Here is a video that I made of me deleting my tier 2 priest. It was the only way of me stopping WoW for good! I wasnot willing to sell him as I couldn't thought a noob walking around with my priest at Ironforge :)
http://www.youtube.com/watch?v=dSjyQwMEIAc
Sourdia Rulez
It's the same as all the others... do a little bit of fighting and a lot of wandering around gathering.
Not only is it boring, but it's ironic... people that would whine about working an hour overtime to actually do something useful are playing a game that is inherently wasting time about collecting items in a game...
And it's a really a spectacularly mediocre game that costs a lot of money to play.
Enough about this already.
Did anyone see the picture of a screen showing what they claimed to be WOW? It was Starcraft! Hmm, I wonder if anyone in that office has even played WOW... They probably did a stock photo search for Blizzard and got that picture and probably thought Blizzard didn't exist before WOW came out so ofcourse the picture has got to be of WOW. Clueless journalists...
An engineer is someone who spends 3 hours trying to solve a 2 hour problem in 1 hour - Anonymous
Grand Theft Auto was not produced in the USA, it was produced in Scotland.
r ies)
http://en.wikipedia.org/wiki/Grand_Theft_Auto_(se
Grand Theft Auto (GTA) is a computer and video game series created and primarily developed by Scottish developer Rockstar North
Headline: WoW still dominates MMORPG market. Nothing else to write about. Game journalists thinking of getting real jobs.
-Styopa
"The only way a game like this can exist is through monthly rates. If they just sold the game for an initial price, the game would not be able to afford the massive amount of hardware, bandwidth, customer support, etc."
Guild Wars: MMORPG, initial cost of game same as non-MMORPG games, no monthly fee, release frequent updates, release expensions, appears popular. I assume you aren't familiar with it.
I play eq2. Sometimes more than 10 hours in a day.
I probably wouldn't play without the station exchange. (someone else can paste a link if they want) However, a while back I tried out WoW. I managed to play about an hour before the absolute disgust finally forced me to quit and delete the software.
I honestly don't understand why anyone would play that game. The graphics are a joke. Everything seemed so watered down and uninteresting.
Is eq2 better? I don't know. While I believe it probably has more content, both games are the same in the endgame. Raid raid boring raid.
It's only a matter of time before WoW loses it's top status. All it will take is a game with some originality that gets away from raids.
Some look to vanguard as the next coming... but I figure it will be more of the same.
which of course it never did.
my password really is 'stinkypants'
There exists, somewhere, a list of every current WoW subscriber. This list is also known as the "People not to hire because they'll sit and browse WoW forums all day at work." list.
It is to keep asshats like you from ruining the game; the primary users are single use and designed that way. Getting a mule and killing yourself for 'honor' is fudging the system. I hope you rot.
WoW got old for me after about a week. Tried Eve-Online and can't get enough. Besides it's incredibly complex, persistent universe adn challenging play, it's exceptionally beautiful to look at.
World of Warcraft is to Eve as Pong is to Half-Life 2.
You are welcome on my lawn.
To all those complaining about subscription fees in gaming - I hear ya. In the good old days, I swore I'd never pay for a game - I just downloaded them all from IRC. Then they got "good enough" that I started paying for the ones I felt were worth it - and swore that I'd never pay subscription fees. Then WoW came along and I tried it - now I'm paying subscription fees and swearing I'll never buy into episodic content...wonder what game will finally make me decide episodic content is worth it.
Anyway, here's something to consider. I save money because I play WoW - no joke. WoW is so fun and engaging and has new things for me to experience every time I sit down and play it...to such a degree, that I really don't play other games. I canceled my GameFly subscription, I don't buy games anymore - haven't bought a console in ages. I spend less money on games per year with my subscription to WoW than I did without it. I'll get to a point with WoW where I'm tired with it, and want to go back to my other games - but for right now, a subscription-based game is a money-saver for this gamer.
...Seize The Day.
Carpe Dictum - Seize THIS!
That's the game that SHOWS your "globes". Easily confused.
"Was it a millionaire who said 'Imagine No Posessions?'" -- Elvis Costello
Its adicting... way more so then most other MMO's I think for it's simplicity. The expansion is coming around the corner. They're addressing a lot of issue players have had with the game as it currently is. One of the biggest things is shortening the number of people needed for end game content. Originally to do anything signifigant beyond hitting 60 you had to get 40 people together. Now that number will be down to 25. Also with the level cap going to 70 existing 40 man content will be 20-25 manable.
;)
Some of it's biggest problems:
* Lag.. it's a huge problem though they're working on it slowly.
* PvP. The honor system is setup such that some people actually go 6-8 hours or more a day, 7 days a week to make rank. This can get very unhealthy. They're addressing that with the expansion by removing the existing honor system and making it more people friendly.
* PvP survivability. Right now a decked out character can pretty much kill a person so quick that healing isn't an option. You basicly have level 60 characters running around with gear that should be for people 60+. Highest I think is around level 90 gear that only requires 60. One side of the coin says anyone can get it if they put the time in, other side is not everyone has the time. Either way it's easy for pick up groups to get totally steamrolled. Some are calling for normaling damage more so things arn't as whacked out as can be. The other thing is its neat to one shot someone but after a while that can get boring and you want something more challenging.
* Healers.. right now there's a signifigant lack of healers or high healer rotation. Thats most likely typical with any MMO. Who wants to stare at peoples health bars and fill them all day, every day? Very few. They need to set the end game class gear so for healers so it's not just good at the PvE but also PvP. Yeah you got huge healing bonuses but if your not damaging someone it's kinda prolonging the inevitable. A lot of people say, "Oh great, another heal set to grind for. Whoopie." and burn out.
* Epic gear isn't so epic anymore. Its to the point where gear thats suposed to be rare is actually everywhere practiclly. Take a walk through each factions heavly populated cities and you'd have a hard time not seeing druids that look like moose or deer with their suits. Warriors that look like pin cushions or axe heads. Still to some extent that can be a good thing in that more people get to see end game content to some degree.
* Customization.. you can't dye or paint your armor. It's as it always will be till you get a new piece. You also can't change your hair style or color. There are a lot of choices but your looking at static ones mostly.
* Twinking, botting, gold farming, it's all in there.
Some of it's biggest benefits...
* $15/month unlimited access gets you on any server with like 8 character slots per server. Server types range from PvP, PvE, RP, and RP-PVP.
* Little things. You don't just have epic dragons to slay, you have a wandering faire that travels between two factions cities. Fishing contests in neutral towns, some other factions hold festivals like the Lunar Festival from the druids common faction. These events have some nifty quests and rewards that are neat outside of the regular grind.
* RP... yes AAARRRPEEEE! There seems to be a very health RP community on the RP servers. You definatly have your share of arse-hats, catgirl and vampire wannabe's but it's there. Some people actually post some great stories and content about their characters. Why bother when you have PnP D&D, etc? Why not? You actually get to meet more people outside of your neck of the woods and get to hear some great stories and you don't have to give up the PnP D&D, etc.
* Cow people.. tell me it's not cool to be a cow, especially a cow with a big gun. You get to be part of the secret cow level. It's a playable race inspite of them telling you there is no cow level.
There's a lot of other pro's and co
~~ Behold the flying cow with a rail gun! ~~
The online version of the article is missing a picture and caption that the paper version had. The paper version had a picture of Starcraft with the caption: "In World of Warcraft, thousands of players can simultaneously occupy one of the hundreds of virtual universes online. Players can explore on their own or team up with others for the more difficult challenges."
Oops.
Sure, flame me.. but if you do, you're just admitting that you're {Too weak} and can't hack a real MMORPG like FFXI.
Firstly, this statement is incorrect:
"The majority of WoW players pay an hourly fee, and didn't have to buy the box."
The majority of WoW players pay a MONTHLY fee and HAD to buy the box for $40-$60 retail.
About the what's the point when you hit (insert maximum level here):
This view always comes up in any online game. Ding 60, now what? Uh, WoW, like any other online game has plenty of content designed just for level 60 players. There is better gear to get, raids with big bosses to kill and there's always the Hoarde (or Alliance) to kill. There's plenty to do! It's not just about grinding your way to the top level. If that's all you view the game as, you're missing the whole point of a persistent character style game.
In WoW, it's very common for a 60 to help out lowbies. Either run them through a dungeon they can't get a group for or help guide them through dangerous PvP territory, help them wrap up a few quests real quick or get a little better equip. It takes little time, the 60 is usually capable of doing all the work themselves and it gives a nice leg up for the struggling lowbie. It's a gesture of good will and I find it encouraging that, despite having a reputation for potty mouthed kids, there are many who won't go out of their way to gank you or who will spend 40 minutes or so helping out a stranger just for the heck of it.
You get out of a game what you put in. I've always been able to find things of interest to do when others burned out long ago. Sure there are days where I feel like there's nothing I feel like doing so I don't log in, but then that allows me to do other things outside the game (novel concept).
One problem with RPGs is they're designed to keep you playing forever. This protects the revenue stream of the publisher. To do this, they make things take a long time to do so that you're always working on something. I'd be perfectly happy playing the game, slaying the dragon and saving the princess and then taking a short break of a month or two before some new content came out. Only the cheapest of people will cancel their $15/mo for that period and it's not like I wouldn't log in and do some smaller things or help friends during that interim period. But instead, these games are designed so that even the most hardcore gamer will have to put in months to slay that dragon and save that princess. Someone working full time would spend years trying to get to the same point.
WoW is better at this than others but it still takes too long to get stuff done, IMO. A 12hr/week player should be able to do all the raids, dragon slaying and princess boinking. The first company to get this and deliver in a game that can deliver content at an adequate rate to keep the game moving forward is going to make WoW look like a minor player, at least if they do a good job with the background and mechanics/etc.
The next 5-10 years will be interesting to see how the genre develops...
Fortunately for me I got my MMORPG fever taken care of when EQ was big.
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
I would never pay a monthly fee for a game, because: a) I'm already paying for my internet connection. b) There are cheaper ways to entertain myself.
I never considered playing WoW because not only I don't like the fantasy/medieval setting...but I am holding my breath for Star Trek Online...
Whenever I get that MMO itch, I just play Kingdom of Loathing. :P
*biew biew*
I read this article in the NY Times in the morning. They had a picture of someone playing Starcraft and labeled it as WoW. haha
I realize how much of a customer base WoW has but their site is regularly down every tuesday during the maintenance time. That time usualy lasts most of the day. They are very lucky because I think most companies would loose customers if their sites were down regularly one day every week like Blizzards WoW site.
~~ Behold the flying cow with a rail gun! ~~
In the article description it says that wow is given away and then charged for by the month. How come for us they still make us buy the damn box? No matter what you still have to buy the original box to get an original key which is still up around $49AU. Then we still have to pay our $20 a month. They get the same game for free and then 4c an hour. What a rip. It just reminds me how they put region encoding on DVD's so they could sell them in asia for $4 and Aus for $30.
Comment removed based on user account deletion
I have yet to find a Japanese guy (and I'm working in an IT company in Tokyo) that knows about WoW. The only MMORPG they know about - *if* they are into games - is Final Fantasy XI. But we all know that Japan is another planet so "global" is still not enough ... Waiting for WoW to have "galactic appeal"...
I would have to say I dont mind paying the $15 a month, I used to stay away from the MMO's because of that reason but then i tried Guild Wars and WoW, man I am hooked, i couldnt stick with Guild Wars and as you may know it is now free. I used to play games on XBox GameCube all those things and was buying a new game very mounth because of how fast i would beat them, that was about $50 every month. Now with WoW for the small price Im paying I get and Update roughly every month. Now with an expansion coming out Im trying even harder to lvl my char so i can try the new stuff. Aside from that I have seen all the people that complain about blizzard and how the servers are slow, and Im ussually one of the people compaining, but do you know how hard it is to keep that many servers and updates running that smoothly. WoW is obviously doing something right because i dont think i have ever seen an advertisment for them and if I didnt play Warcraft3 I might not have known about it. When I get home however I find it fun to sit at the computer and while talking to my freinds over Vent kill them in the game. Like others have said if you dont like it read a book or stop complaining about the $15 a month and go buy a game for $50. As for me i could never get into a book and so i will stick with this, I might sound dumb when I feel I acomplished something and yell I GOT LVL 60! but i think it sounds better than, I FINISHED READING HARRY POTTER!
Tuesday Night in Aus/NZ :(
Means I have to find something else to do after 9:30pm. Sucks even more when they have extended maintenance.
You yanks have it easy since most of you are either in bed or heading off to work/school/whatever, not primetime like other regions of the globe.
Homonyms are fun!
You're driving your car, but they're riding their bikes there.
As opposed to any other RPG? How many fundamentally different quest _types_ were in Oblivion? Kill X, or find Y, or deliver Z, then report back. That was it.
And don't get me started on other game types. FPS? Kill, kill, kill, find key, kill some more. Action-RPG? See FPS, but in a third person view and with melee weapons. RTS? Build X peons/harvesters/whatever, build a factory, click on build zergling/dwarf/infantry/whatever factory 20 times, rush. The only competition is finding the exact number of those to build for a win, then apply that mindlessly online. Adventure? One single action: click on everything, try to use everything on everything. The only difference being to what ilogical extremes the designers went with those item combinations to slow you down. Etc.
So if the mere repeating the _type_ of action you perform is turning you off, you might as well quit gaming completely. Seriously.
What makes an RPG good, though, are gameply, story, setting, etc. E.g., in Oblivion technically the Fighters' Guild quest with the goblin village is just another "Find. Loot. Kill. Report back." quest, but in practice it was one spooky experience and it gave you a part of the story. E.g., the Dark Brotherhood quests in Oblivion again were, after all, techically "Find. Loot. Kill. Report back." quests all right, but that was one spooky story arc towards the end. If anyone could look at that disembowelled guy hanged upside down and think only "ok, quest delivered", then they just lack the imagination for an RPG. (I'd get into more details, but it's already bordering on major spoilers.)
And so it is with MMOs too. Just lumping action types into categories is like saying "wtf, there are only 2 tree types here" and missing the forest completely, as you're busy categorizing the trees. Admittedly, _most_ MMOs are full of mass-produced crap (EQ2's or SWG's quests come to mind, for example), but WoW actually gives you a piece of story with a logical reason why you're doing that stuff.
Especially at low levels it's actually better in that aspect than a lot of single-player RPGs. See, about half the SP RPGs took Hollywood's whole "hero's journey" recipe literally (beats using their own brains to come up with something new) and stretched it to fill anywhere between 10 and 100 hours with it. But that means that the "looky, he's an everyman just like you" part that might have took 10 minutes in an action movie, becomes hours of doing mundane non-interesting crap that has nothing to do with the story later. Not so in WoW. Sure, the newbie quest arcs aren't world-saving class, but they're at least logical, make sense on their own, and do make you feel like being a part of something and doing something useful. And they tell you a bit of the world's story too.
A polar bear is a cartesian bear after a coordinate transform.
There are SO MANY things better to do!
I have no sig yet I must scream.
Then you're not at the level 60 raids if you still _can_ try something new or do an instance with a PUG. See, WoW is a great game at level 1 and goes only gradually downhill from there. But the endgame is a boring repetitive farming exercise. You'll be squeezed in one role. (Try explaining to most guilds that your Priest's role concept at level 60 is damage dealing for a change, then tell me how many laughed their ass off and how many had a tantrum.) You'll spam one icon over and over again in raids. You'll do the same instance 100 times, in the same role, with the same tactics, pulling (or watching someone pull) the same enemies in the same order, spamming the same icon over and over again.
Most other things don't even work, or aren't easy to get to work when you need 40 people to cooperate. Try doing the endgame grind, like in your example, without a main healer and a main tank, and you'll get your ass handed to you in no time.
Or yeah, try doing a tier 2 instance in a PUG. Tell me how it felt to wait for 5 hours until you got the 40'th PUG member, by which time 10 of the first had left because it's midnight already. Then tell me how well it worked when half of them don't actually have the equipment to be anywhere near there, and getting them to work together was like herding cats.
The game basically changes massively at that point. And, sad to say, not for the better. That is why people are bitching about it.
Admittedly, some get really sour about the whole game at that point, as it was basically the bait that got them head-first into that unholy grind. So they'll start hating WoW as a whole, and every single mechanic or quest it ever had. Can't really blame them too much, but it does have the side-effect of making it hard to have a rational and informative discussion about the game. Someone seeing the whole game, from the Deadmines to MC painted with the same brush will get the wrong ideas, often along the lines of "wtf, these people whine about everything indiscriminately. I bet it's no worse than the Deadmines."
A polar bear is a cartesian bear after a coordinate transform.
"or example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe."
Would that be Grand Theft Auto, the game (every single version of which) has been made in the UK (a part of Europe).
"Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe.
They're taking GTA as an example of a game that hasn't appealed outside it's 'regional culture' - it quite clearly has, it was made in the UK and appeals to the US.
A better point would be that some cultures just don't 'like' contemporary settings for their games - I can't think of a single Japanese game that attempts to 'simulate' modern day Japan - they prefer more escapism.
Also if we're going to say 'games don't travel' - then what about the entire Mario series?
I *think* what the article meant to say was that WOW is one of the very few western produced games that's taken off in the East.
The funny thing is that I absolutely agree with you and MMORPGs let me spend more time than ever with my friends. My friends and I + spouses are in our mid 30s to early 40s, we've moved all over the country, got real jobs, and some kids. I can't go to the movies with those folks any more, have a barbeque, or meet for drinks, but every Tuesday and Thursday night for a few hours we're all back together again. It's a load of fun.
That makes sense.
Before the MMO was the MOO and MUD.
Sure it was text,
but it was the same online fun.
As for the fee, The Internet is not free.
Art and content to not grow on trees.
Perhaps you want to see posters for Coke and Fritos all over.
Oh and buy a Vegematic on line and get your monster slicer sword.
Bingo. I'll have to wholeheartedly aggree with everything you wrote there, even if in retrospect it wasn't that obvious at the time. Still, in my own defense, I did manage to eventually figure out that I needed a break, and went on to play something else.
A polar bear is a cartesian bear after a coordinate transform.