After reading this Inquirer column it could be that Sony are waiting it out until they can make the console cheaper.
From the column: Merrill Lynch estimated that the cost to produce a single PS3 would be a shade under $500. Considering that the Xbox 360 is expected will be priced at around $299, it was felt that even a $399 price tag on the PS3 meant Sony taking a $1bn hit on hardware costs alone in the first year.
When you consider that they've packed Bluetooth, HDTV (a feature Nintendo ended up dropping because of cost) and the first Commercial release of Blu-Ray in there, it's not too surprising that the earlier they launch the console, the harder Sony's going to get hit in the pocket.
As far as I'm concerned, Rockstar well and truly boned the modding community on this one.
Rockstar are very quick to shift the blame for the Hot Coffee saga onto the modding groups, who, if we believe the powers who be, sullied the good name of honest game developers who would never be involved in such frivolous acts as incorporating a sex simulator into an honest family game such as GTA: SA is.
How though, is this any different to the modders who brought Multi Theft Auto (MTA) to GTA: Vice City? They harnessed 'unutilised' code present in the game to enable multiplayer/network play capabilities. This action was hailed by Rockstar as a good thing.
The only difference between MTA and Hot Coffee is that Rockstar didn't mind the former being exposed... and renounced any involvement in the exposure of the latter.
From the article:
It also points to the need for privacy laws -- and, in this case, national-security laws -- recognizing the harm that can be done with only a few computer keystrokes.
Yeah, because the one thing the U.S is dangerously short of is national-security laws.
From TFA: The ribbon is 62,000 miles long
The climbers travel at a steady 200 miles per hour
That's one hell of an elevator trip. The new opportunities this provides for artists of Elevator Music alone should make this venture worthwhile for someone.
I'm not surprised. This game almost accidentally made its way out of Japan and spread on other shores mainly on word of mouth. Figures then that it's not rentable in Blockbuster/others purely due to the lack of promotional material these people base their purchases on.
Lighting effects and a new level's all well and good, but surely the folks at Valve could be putting their energies to better use?
I for one certainly could have waited another month or two for this release if it had meant they could put more manpower into delivering Day of Defeat: Source or Team Fortress 2 (Valve's very own Duke Nukem Forever) to the people earlier.
With the constant delays their fanbase endured during the development of HL2, releasing something more gamers actually want would have been a tremendous sign of good faith.
While it's a nice idea, 20 actors over a massive environment containing thousands of players seems to be spreading it a little thin. For the average user, are these actors going to have any real impact on a player's experience? Seems to me if the game gets anywhere as popular as other MMORPGs, you're going to have little chance of interacting with an actor.
Wake me up when they finally find bacteria that use Bluetooth.
I for one welcome our new Joe DiMaggio-bot overlords. (I am so very sorry.)
From the column:
Merrill Lynch estimated that the cost to produce a single PS3 would be a shade under $500. Considering that the Xbox 360 is expected will be priced at around $299, it was felt that even a $399 price tag on the PS3 meant Sony taking a $1bn hit on hardware costs alone in the first year.
When you consider that they've packed Bluetooth, HDTV (a feature Nintendo ended up dropping because of cost) and the first Commercial release of Blu-Ray in there, it's not too surprising that the earlier they launch the console, the harder Sony's going to get hit in the pocket.
Adblock for Konqueror!?
Don't these people know that they're missing out on free internet content?!
Rockstar are very quick to shift the blame for the Hot Coffee saga onto the modding groups, who, if we believe the powers who be, sullied the good name of honest game developers who would never be involved in such frivolous acts as incorporating a sex simulator into an honest family game such as GTA: SA is.
How though, is this any different to the modders who brought Multi Theft Auto (MTA) to GTA: Vice City? They harnessed 'unutilised' code present in the game to enable multiplayer/network play capabilities. This action was hailed by Rockstar as a good thing.
The only difference between MTA and Hot Coffee is that Rockstar didn't mind the former being exposed... and renounced any involvement in the exposure of the latter.
It also points to the need for privacy laws -- and, in this case, national-security laws -- recognizing the harm that can be done with only a few computer keystrokes.
Yeah, because the one thing the U.S is dangerously short of is national-security laws.
The ribbon is 62,000 miles long
The climbers travel at a steady 200 miles per hour
That's one hell of an elevator trip. The new opportunities this provides for artists of Elevator Music alone should make this venture worthwhile for someone.
I'm not surprised. This game almost accidentally made its way out of Japan and spread on other shores mainly on word of mouth. Figures then that it's not rentable in Blockbuster/others purely due to the lack of promotional material these people base their purchases on.
I for one certainly could have waited another month or two for this release if it had meant they could put more manpower into delivering Day of Defeat: Source or Team Fortress 2 (Valve's very own Duke Nukem Forever) to the people earlier.
With the constant delays their fanbase endured during the development of HL2, releasing something more gamers actually want would have been a tremendous sign of good faith.
While it's a nice idea, 20 actors over a massive environment containing thousands of players seems to be spreading it a little thin. For the average user, are these actors going to have any real impact on a player's experience? Seems to me if the game gets anywhere as popular as other MMORPGs, you're going to have little chance of interacting with an actor.