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Katamari Damacy 2 Due In July

A sequel to the ball rolling simulator Katamari Damacy is due out in July of this year, according to a Gamespot news blurb. From the article: "In Minna Daisuki Katamari Damacy, gamers once again assume the role of the diminutive hero known as the Prince of All Cosmos. And, once again, the prince must save the universe by rolling around a giant snowballing mass of sticky debris (katamari) to pick up various objects." Update: 04/08 06:02 GMT by Z : If it's okay with everyone, I'm just going to retcon this one and pretend that I know how to read.

98 comments

  1. Addictive as Hell by CDarklock · · Score: 2, Interesting

    I just picked this up yesterday on the advice of a fellow game developer, and the most amusing thing about Katamari Damacy is not just the way it takes VERY simplistic gameplay and makes it horrifically addictive, but the weirdo Japanese mentality behind all the messages. I'll certainly grab the sequel when it shows up.

    --
    Microsoft cheerleader, blue flag waving, you got a problem with that?
  2. Sold Out by Mr.Dippy · · Score: 2, Insightful

    "It will be priced at 4,980 yen ($46)."


    WTF. The first game was 20 bucks. Just because the game was a underground hit doesn't mean the maker should sell out and over price the game. 50 dollar games make baby jesus cry.

    --


    -Dipster
    1. Re:Sold Out by th1ckasabr1ck · · Score: 4, Informative
    2. Re:Sold Out by UWC · · Score: 4, Funny

      Well, quite a bit of effort went into ironing out the mechanics of the new card-based rolling system. I mean, is 6 cards in a hand enough? What level of deck customization should be allowed? What about resources? I think the ~$50 price is justified.

    3. Re:Sold Out by American+AC+in+Paris · · Score: 5, Funny
      WTF. The first game was 20 bucks. Just because the game was a underground hit doesn't mean the maker should sell out and over price the game. 50 dollar games make baby jesus cry.

      Yeah--the worst part is that giant robotic arm that comes out of nowhere, grabs you by the waist, carries you to the nearest game retailer, and forces you to buy it.

      The injustice of it all, I tell you! If only there were some way of not buying these horribly overpriced games!

      --

      Obliteracy: Words with explosions

    4. Re:Sold Out by Anonymous Coward · · Score: 0

      Well, quite a bit of effort went into ironing out the mechanics of the new card-based rolling system. I mean, is 6 cards in a hand enough? What level of deck customization should be allowed? What about resources? I think the ~$50 price is justified.

      WTF are you talking about, and why are you wasting my time? Do I have to start reading at +3 to avoid all the idiots with karma?

    5. Re:Sold Out by CDarklock · · Score: 5, Funny

      > WTF. The first game was 20 bucks.

      Well, as any smart provider of addictive substances knows, you *always* discount the first dose. ;)

      --
      Microsoft cheerleader, blue flag waving, you got a problem with that?
    6. Re:Sold Out by Anonymous Coward · · Score: 0

      WTF are you talking about, and why are you wasting my time? Do I have to start reading at +3 to avoid all the idiots with karma?

      http://www.answers.com/joke&r=67

    7. Re:Sold Out by Anonymous Coward · · Score: 0

      why are you wasting my time?

      http://www.slashdot.org/

    8. Re:Sold Out by Anonymous Coward · · Score: 0

      I believe the game was around $40 in Japan when it was first released. It was released in the US for $20.

    9. Re:Sold Out by UWC · · Score: 2, Interesting
      Thank you, sir. I didn't realize that a jab at the trend of hilariously re-imagined sequels would be so violently opposed.

      I do have to say that Metal Gear Acid so far is surprisingly successful at distilling core MGS gameplay elements down to a turn-based strategy format. The cards aren't just used in battles. They're used for everything, even moving, so the card-based aspect of it is completely integrated into the game. So with pretty much everything you do, you're weighing the options of turn delay (every card has an associated delay, which contributes to how long you have to wait until your next turn and thus how many enemies get to take turns in the meantime), card economy (most cards, in addition to their specific purpose, can be used for movement), and potential luck of the draw. Stealth is still hugely important, and you can still check line-of-sight of enemies and plan your route accordingly. You can even knock on walls (one of like two moves that doesn't require a card, but to knock you have to flatten against the wall after a card-based move--the other non-card move is a punch that has a chance of knocking an enemy unconscious, usable only once per turn) to attract enemy attention and set up an ambush or so you can sneak around by another route without detection while the enemy is distracted.

    10. Re:Sold Out by CoffeeJedi · · Score: 1

      ok, the person who responded to this was an idiot
      the idiot who modded it "Troll" shouldn't be modding the 'Games' section because they obviously don't understand game humor

      if i had mod points, you'd get +1 Funny

      --
      May you be touched by His Noodly Appendage. RAmen.
    11. Re:Sold Out by UWC · · Score: 1
      Many thanks... though I'd probably prefer an "Underrated" to offset the "Troll" :-)

      Notable: first smiley/emoticon I've used in quite some time. Didn't know how else to convey my tone this time.

    12. Re:Sold Out by Zoshnell · · Score: 2, Funny

      You mean it happens in places that are not under a Robocracy? OH NOES, THE ROBOTS WILL CONTROL US ALL!

      --
      "Do you suppose that's why God lives in the Heavens? Because he lives in fear of His creations?" - Steve Buscemi
    13. Re:Sold Out by Snowmit · · Score: 2

      And if only, IF ONLY, the prices on video games would drop over time. Then, my friends, we would live in paradise.

      --
      I have a lot of opinions about Cyborgs and Architects
    14. Re:Sold Out by UWC · · Score: 1

      Yeah, tell that to Wal-Mart, where Eternal Darkness is still $50. WHY ISN'T IT SELLING?!

    15. Re:Sold Out by oGMo · · Score: 1

      Hmm not sure if you like or dislike MG:A; your summary is very accurate, so you're probably like me and like to poke fun even at things you like.

      Straying a bit tangential (although Katamari -> Sony -> PSP isn't that far, is it?), MG:A is definitely a very good game, despite the IGN review. There are times when I'm itching to play a "regular" MGS game, but I've already got 3+ other titles for that.

      But bringing it back on-topic, I thought the original comment was hilarious.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    16. Re:Sold Out by UWC · · Score: 1
      Oh yeah, I'm liking it so far. I'm still surprised at how well it works as a turn-based stealth action card game.

      And such praise from a 3-digit UID! I'm glad the joke was appreciated by some.

    17. Re:Sold Out by Anonymous Coward · · Score: 0

      I, for one, welcome our new gigantic Katamari Damacy force-feeding at $50 arm overlords.

    18. Re:Sold Out by Anonymous Coward · · Score: 0

      So, it's funny only if you know the etymology of the joke...

  3. Whee! by Anonymous Coward · · Score: 0

    As my boyfriend's roommate commented when he saw me playing the original, "Is this a dung beetle game?!"

    Can't wait to freak him out more with the sequel :D Assuming it hits NA-side any time soon.

  4. Sneak Peek! by American+AC+in+Paris · · Score: 4, Funny
    Through ultra-secret inside contacts, I've managed to get my hands on some never-released audio clips from Katamari Damacy 2. Here's the transcript of the "intro" dialog:

    *skritcha-skritcha skratchitta-rachitta skOOOWP-a skritch skratch skratchitta-skritchitty-skritchitta skewww scratch skritchitta-sratcha-ratch sritch*

    --

    Obliteracy: Words with explosions

    1. Re:Sneak Peek! by joeytsai · · Score: 3, Funny

      Here's the super secret ending:

      Poor people sure are different!

      --
      http://www.talknerdy.org
    2. Re:Sneak Peek! by Anonymous Coward · · Score: 0

      Damnit. You nearly made soda spurt out my nose.

      Fortunately, I was drinking maple syrup, instead.

  5. June! Now Longer and with Bonus Features! by WorkerGnome · · Score: 4, Funny

    And by June, they actually mean June 38th, in that The Powers That Be have declared an extension of June into the domains previously granted to July.

  6. What is the point of this game? by Anonymous Coward · · Score: 0

    I haven't played it, and yes I am feeling lazy...what is the point of this game? How does one "win"?

    1. Re:What is the point of this game? by American+AC+in+Paris · · Score: 5, Informative
      I haven't played it, and yes I am feeling lazy...what is the point of this game? How does one "win"?

      ...one "wins" by growing the katamari (ball o' crap) to a certain diameter before time runs out.

      You should really just go out and rent/buy a copy. There's just no good way to describe the game using mere words--you really need to experience whole the giddily bizzare thing for yourself.

      --

      Obliteracy: Words with explosions

    2. Re:What is the point of this game? by Anonymous Coward · · Score: 0

      Bingo. The best review I saw of this game was, sadly enough, on Cartoon Network's Toonami, which gave it a 7/10. You roll stuff up using the least intuitive controls I've ever used. (Yes, when I think "rolling ball around" I think "two analog sticks" and not something sensible like one stick. I mean, no one has ever done a ball rolling game before using just one directional control, obviously you need two.)

      It has that "it's Japanese, so it's cool!" meme around it. But it is, ultimately, just an average game. There's a good reason it was sold for $20. No one would have played it if it were sold for $50 - it just wasn't that good a game - merely average.

    3. Re:What is the point of this game? by UWC · · Score: 3, Interesting
      While I admit that I'm amused and annoyed that just about everyone advocates it like it's some unknown underground treasure that no one has ever heard of (though I also recognize that its current success comes at least in part from word-of-mouth... though Penny Arcade's coverage of it certainly couldn't have hurt), you give the game a bit too little credit. Even if you strip away the potentially off-putting style that everyone so loves to claim to love, the game is still fairly unique, I think mostly because of the "rolling stuff up" part that allows for interesting changes of scale and perspective as a level progresses instead of maze-running/solving like Marble Madness or Monkey Ball. As for the control scheme, I'm not sure whether I would prefer a single stick or not. I don't have any problem with the dual stick control, though.

      And yeah, I don't think there's any way that the game could have succeeded at $50. It's like a novel toy with some guided play and objectives, and I don't think many would see justification in paying $50 for that.

    4. Re:What is the point of this game? by tepp · · Score: 4, Funny

      I disagree. It's much more than an "Average" game.

      I have other ball-rolling games. Most notably - and most horribly - Fusion Frenzy for the xbox. You know, the game they have to GIVE away cause nobody in their right mind would buy it.

      But Katamari is the only ball rolling game that's horribly addictive. It's because I love to see the world from different perspectives, and I love the whole klep-o-mania aspect of being able to reach out and steal everything into my big ball.

      The soundtrack is adorable. It's the only one nobody asks me to turn down or turn off when I play video games. I sometimes find myself whistling the "roll you up into my life" song while doing housework. The opening title, with the psychadelic mushrooms, is so happy and peaceful. In fact, there's nothing violent in this whole game... and yet it's still fun. Well, you can pick up people, but they're still alive when you do that, and don't seem to be harmed that much.

      The king's dialog is hysterical. That's another big part of the charm. The king is massively high on drugs, I think, and his inane comments really perk up the game. "155 maidens! The sky will be so lovely! Still, I am far, far, prettier than them..."

      I've played a good number of games this year, but usually once I finish the game, that's it. I don't play it again. With Katamari, I often pick it up for a few minutes of happy ball rolling, constantly trying to beat my old scores and unlock the eternity levels on stars 4, 8, and the moon. Or find all the presents. Or finish my collections of objects. The replay value is incredible.

      I can't wait for the next version. I only wish they'd announce a date so I could get my pre-order in. I worry that NAMCO will underestimate the demand and not make enough copies... it's very hard to get a hold of the original Katamari Damacy, due to NAMCO not wanting to flood the market, so I've been unable to give copies of this game away as presents to my relatives. I just want to make sure I get my order in early so I don't have to wait. :)

      --
      Tepp
    5. Re:What is the point of this game? by GTRacer · · Score: 2, Insightful
      Two sticks, one for each of the Prince's hands/arms. Easy.

      If you can play Battlezone, you can play Katamari Damashii.

      GTRacer
      - Have soem cheese.

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    6. Re:What is the point of this game? by Minna+Kirai · · Score: 3, Funny

      AC: You roll stuff up using the least intuitive controls I've ever used.

      Games require a certain amount of difficulty to be engaging and fun.

      The classical example is Doom, a game about killing monsters. The easiest, intuitive interface would be to have a 2d overhead map where you can click on each monster to explode it with an orbital laser... but that way is slightly less entertaining.

      AC: I mean, no one has ever done a ball rolling game before using just one directional control, obviously you need two.

      Yeah, but somehow none of those make rolling even half as fun...

    7. Re:What is the point of this game? by b1t+r0t · · Score: 1
      it's very hard to get a hold of the original Katamari Damacy, due to NAMCO not wanting to flood the market,

      Huh? I've seen plenty of copies in stores (in particular Fry's and Best Buy) since January. It was only hard to find before that. I had to go to an EB in the middle of nowhere to get my copy.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    8. Re:What is the point of this game? by Rysc · · Score: 2

      And why is it so important to win? Oh well, I will humor you.

      You 'win' the game when you create enough stars to repopulate (so to speak) the sky. In practice this is only about 15.

      You 'win' each level by making your katamari big enoigh in the time alotted, or by rolling up enough of a certain type of thing, or by rolling up only a certain type of thing, or only the largest thing of a certain type.

      But the fun isn't getting to the end. As the story sequences will clearly show you, the story is not exactly the focal point of the game.

      How you actually win Katamary Damashii is by having fun rolling things up, with some added satisfaction if you excel at the activity and unlock new places to play in.

      Now go rent it. Then, after the late fees start to get to you, buy it.

      --
      I want my Cowboyneal
    9. Re:What is the point of this game? by Corpsesarecute · · Score: 1

      I'd probally feel cooler while saying the name if I could actually say it. Oh well, trash rolling is fun.

    10. Re:What is the point of this game? by 88NoSoup4U88 · · Score: 1
      Then, after the late fees start to get to you, buy it.

      Hahahaha, at least I rent at Blockbuster, with NO late fees !!!oneleven!! ;-)

    11. Re:What is the point of this game? by MilenCent · · Score: 1

      But Katamari is the only ball rolling game that's horribly addictive.

      Actually, the Super Monkey Ball games have a fair amount of addictiveness as well, though they're much harder than KD. (I've STILL never gotten to the Expert Extra or Master levels in SMB1.)

      And don't forget about venerable arcade classic Marble Madness!

    12. Re:What is the point of this game? by KDR_11k · · Score: 1

      The easiest, intuitive interface would be to have a 2d overhead map where you can click on each monster to explode it with an orbital laser... but that way is slightly less entertaining.

      Judge for yourself

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. food by Rinisari · · Score: 1

    I still contend that this series has something to do with sushi.

    1. Re:food by tepp · · Score: 1

      Well, you can roll up sushi, and there's even a sushi collection when you beat the game... it's under the big tree.

      I'm missing a few pieces of sushi, not sure which level I missed them on.

      --
      Tepp
    2. Re:food by biglig2 · · Score: 5, Funny

      You're thinking of the Calamari Damacy.

      --
      ~~~~~ BigLig2? You mean there's another one of me?
  8. Giant Rolling Ball by jcuffe · · Score: 5, Interesting

    I want to see how they can make another game where you roll a giant ball around, and manage to make it fresh again... it's like making Tetris 2. How much different can you make it without crippling what makes it fun?

    1. Re:Giant Rolling Ball by Anonymous Coward · · Score: 0

      Here here. Same old game with better graphics.

    2. Re:Giant Rolling Ball by Rysc · · Score: 1

      If you think they need to make it different you clearly have not played the original.

      Once you do you will understand. Just adding more things to pick up would guarantee them a follow up buy by the majority of their userbase.

      Hell, I'd buy any new Katamari game just for the music.

      --
      I want my Cowboyneal
    3. Re:Giant Rolling Ball by jcuffe · · Score: 1

      Of course! How could I have not realized that adding new items to be picked up instantly gives the game 300% replay value? It's pure genious!

    4. Re:Giant Rolling Ball by jmole · · Score: 1

      Add Pirates and Ninjas. And then include some generic rage for the Prince of All Cosmos.

    5. Re:Giant Rolling Ball by Anonymous Coward · · Score: 0

      Let me guess, you prefer Madden 92, Madden 93, Madden 94, Madden 95, Madden 96, Madden 97, Madden 98, Madden 99, Madden 00, Madden 01, Madden 02, Madden 03, Madden 04, Madden 05. I know they skipped a year in there but anyways...gee man your cool you don't like this game. Gee people are dumb for liking this game. Wow!

    6. Re:Giant Rolling Ball by DarkZero · · Score: 1


      I want to see how they can make another game where you roll a giant ball around, and manage to make it fresh again... it's like making Tetris 2. How much different can you make it without crippling what makes it fun?


      Personally, and I think this actually speaks for a lot of Katamari Damacy fans, I don't think they have to change anything at all. Katamari Damacy itself was so good and so short that what I really, really want is the Katamari Damacy equivalent of a Blizzard expansion pack -- just more levels, please. Not a whole new game engine, not a new objective, nothing like that at all. Just more levels.

      When I finally stopped playing Katamari Damacy, I just kept flipping through the levels for a few minutes, realizing that I had replayed all of the interesting ones two or three times, and that I'd found all of the interesting presents. What was left? To spend hours getting a perfect 10m North Star instead of my current 10m32cm North Star? To add another one or two more comets to my already robust collection of comets? I just sort of sat there waiting to find SOMETHING to do, but there was nothing there.

      I don't think I'm alone in thinking that there's a lot more left to do with Katamari Damacy's basic gameplay. I, for one, would like a lot more hilarious levels like Virgo/"Find the Maidens" with the King of All Cosmos laughing at the poor humans the whole time.

    7. Re:Giant Rolling Ball by chrish · · Score: 1

      "We intend to make 'John Romero and American McGee Present Katamari Damacy 3' darker and more edgy. The Prince is bound to have some issues with the unsupportive King of All Cosmos, and in JMaAMPKD3, you'll be able to play out some of their strained interactions..."

      --
      - chrish
    8. Re:Giant Rolling Ball by Anonymous Coward · · Score: 0

      Uh, a bigger ball. Duh!

  9. A couple of things. by schild · · Score: 5, Informative

    Zonk,

    1. How did you manage to get the date SO WRONG?
    2. It's only coming out in Japan in July, not America. We'll probably get it late summer early fall if we're LUCKY.
    3. Is finding actual news really that hard? This is a press release. A non european/US press release at that.

    You've been naughty. You get a copy of Eve Online for Christmas.

    --
    schild
    editor, f13.net
    1. Re:A couple of things. by davez0r · · Score: 2, Funny

      if it's going to be released in japan in early july, then you might be able to download it off the intarweb in late june. maybe that's what he meant by "out"

      and finding actual news IS hard. i tried it once. the headlines i came up with were:
      - davez0r has pizza for lunch...again!
      - it's raining
      - the weird dude hanging outside of gamestop says that star wars: galactic battlegrounds is the game of the year

  10. gamecube? by fireduck · · Score: 5, Insightful

    Every time I hear this game mentioned (the original actually), I can't help but think this would be a perfect Gamecube title. "Stick everything in your big ball o' crap" fits beautifully next to "town full of animals that trade shirts" and "diminutive astronaut throwing sprouts at pill bugs". I wish Nintendo would be a bit more proactive when it comes to nudging developers to release games for their system.

    1. Re:gamecube? by theREALMcCoy · · Score: 1

      I agree with you completely. This gamne would fit nicely in the 'Cube library. Infact, I think that games like Katamari owe their existence to Nintendo. Nintendo proves that simple, quircky games are appealing. E.G. Wario Touched!, Super Smash Brothers, etc.

    2. Re:gamecube? by Anonymous Coward · · Score: 0

      The control is designed around the PS2 controller's crappy dual analog sticks. It really wouldn't translate to any other console without them having to fix the control. I mean, everyone knows you need to use two sticks to control a rolling ball!

      Yeah, it would be nice to see it on the GameCube, but I'm still afraid they'd try and force us to use the analog stick and the C-stick to control ball. The controls in that game are just so unintuitive on the PS2 - if they ported to the GameCube they'd have to make it make sense.

      They are, apparently, porting it to the DS, so maybe we will see a sensibly-controlled Katarmai at some point. Who knows - they may even port it to the GameCube.

    3. Re:gamecube? by MWoody · · Score: 1

      I agree that the "feel" of the game would fit the cube. However, it's not gonna happen, for two reasons: a) Nintendo doesn't get small games like this because they shun all but the largest 1st and 2nd party developers. b) The lack of dual analog sticks would take away one of the major fun parts of the game: the unique control scheme.

    4. Re:gamecube? by Anonymous Coward · · Score: 0

      a) Nintendo doesn't get small games like this because they shun all but the largest 1st and 2nd party developers.

      Though it's not coming to the cube, the game is making its way to the Nintendo DS.

      b) The lack of dual analog sticks would take away one of the major fun parts of the game: the unique control scheme.

      If it did make it's way to the cube, the cube is equipped with dual analog sticks.

    5. Re:gamecube? by PyroMosh · · Score: 2, Informative

      You realize that it's both developed and poublished by Namco, right?

      You know, the Namco of Pac Man fame?

      And Soul Caliber II fame? (You know, the game, where Nintendo granted them the rights to use Link from The Zelda series in it?)

      Check out Nintendo.com's master games list.

      Also there are dual analogs. One's called a C stick. It might be a tad more awkward due to the non symatry, but it's entirly doable.

    6. Re:gamecube? by UWC · · Score: 1
      Also of note is that the development was done at Namco. Not like it's some crazy independent house that threw it together after a night of drug-fueled insight and pitched it to the big 3 and was only picked up by wise and benevolent little-guy-nurturing Sony.

      On control scheme, the only thing the Gamecube controller is physically lacking is that the analog sticks don't also act as buttons, but I rarely if ever used the quick-reverse move on the PS2 version.

      As for DS control, I'd like to see a top-down view on the bottom screen and use the stylus like you're pushing it across the top of the ball, and have the top screen displaying the standard view from the PS2 version. The only other workable scheme I can think of is to simplify it to a single-stick type scheme and use the thumbstrap as an analog stick like in Mario 64.

    7. Re:gamecube? by tepp · · Score: 1

      You only rarely used the quick reverse move?

      That's my main feature, I love being able to flip 180 degrees and roll the other way once I'm done with one row of objects.

      Now the one thing I can't get right is dash. I just can't seem to get it to make the katamari move.... I can get it to roll fast, in the same spot, but it never seems to go anywhere.

      --
      Tepp
    8. Re:gamecube? by badasscat · · Score: 2, Insightful

      I agree with you completely. This gamne would fit nicely in the 'Cube library. Infact, I think that games like Katamari owe their existence to Nintendo.

      Yeah, because it's not like Namco made Pac-Man before Nintendo even created their first home console, or anything.

      Namco is an old-school developer just like Nintendo (and if you want to go further back, both Namco and Nintendo have been around far longer than video games have even existed). They've both been making video games since the early days of the video arcade, and they've both got their seminal classics and "quirky games" that helped establish genres. I wouldn't say Katamari Damacy "owes its existence" to Nintendo any more than I'd say Donkey Kong owes its existence to Namco.

      Katamari Damacy is just the latest in a long list of Namco puzzle/maze games that started with the original Puckman (later renamed Pac-Man) in 1979 and has continued right up through the modern age with games like Mr. Driller, Star Trigon and now Katamari Damacy. The fact that KD is one of their best, most innovative and most recognized puzzle games in years doesn't mean it's outside their tradition, or more of a "GameCube" style game, or whatever.

    9. Re:gamecube? by theREALMcCoy · · Score: 1

      Hold on a minute buddy. I don't mean that Namco is imitating Nintendo in any way. I mean that Nintendo, along with Sega (Super Monkey Ball), has proven that there exists a market for these quirky games, even in the US. I'm not dissing Namco's legacy, hell I'm not even talking about Nintendo's legacy. I'm saying that Nintendo supports this type of game on a regular basis, and the success of Katamari confirms Nintendo's strategy.

    10. Re:gamecube? by HAKdragon · · Score: 2, Insightful

      Nintendo doesn't get small games like this because they shun all but the largest 1st and 2nd party developers.

      I take it you've never played Ikaruga or Alien Hominid

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    11. Re:gamecube? by Anonymous Coward · · Score: 0

      You have to wiggle it at exactly the right rate. Do the new game tutorial again and watch the sticks on screen wiggle back and forth.

      The hard part is going straight once you launch, I usually end up curving off whichever way I was moving when the ball launched.

    12. Re:gamecube? by Yer+Mom · · Score: 1
      Uh... there are two analogue sticks on a Cube controller.

      The layout would get uncomfortable really quickly, though - the C-stick is definitely designed for occasional tweaks to the camera angle, rather than being a main control.

      A Mac version would be nice, especially if you could control it with the motion sensor in the new Powerbooks :)

      --
      Never mind Spamassassin. When's Spammerassassin coming out?
    13. Re:gamecube? by DeadScreenSky · · Score: 1

      The original post probably should have read: [I[Nintendo doesn't get small games like this because [B]their fans[/B] shun all but the largest 1st and 2nd party developers. [/I]

      Both Ikaruga and Alien Hominid basically bombed on the Cube. Gamecubers generally only buy Nintendo games and the odd huge third party title, unfortunately.

      (Neither game was an exclusive to GC either, I should point out. Ikaruga was a freaking twice-removed port from its original Arcade and Dreamcast releases.)

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
  11. Can't wait by Gwenna · · Score: 5, Funny

    to pick this up in June. Like that's possible....

    --
    More sugar!
    1. Re:Can't wait by CoffeeJedi · · Score: 4, Funny

      you'll be able to pick it up eventually...

      you just need some more stamps, erasers, bugs, pencils, and thumbtacks first!

      --
      May you be touched by His Noodly Appendage. RAmen.
    2. Re:Can't wait by White+Roses · · Score: 0, Redundant

      You'll have to roll up a few more push pins and matches before you can pick it up.

      --
      Do not touch -Willie
  12. Awesome! by Red_Icculus · · Score: 0, Redundant

    The game is so simple, yet so addictive. It is simple for only using the thumbsticks for control and the motive is to make things stick to the katamari you are rolling around. The replay value once you start playing is amazing.

  13. Relax, the $40 is just in Japan. by Blackwulf · · Score: 3, Informative

    That's the same price the original was in Japan, as well.

    I bet you anything when they release it in the US, it will be at the same $19.99 price point.

  14. DS Release by Blackwulf · · Score: 3, Informative

    Namco has somewhat announced that they are making Katamari Damacy for the Nintendo DS.

    Personally, I'm glad it's out for the PS2. That means the most amount of people can enjoy it.

    1. Re:DS Release by Durinthal · · Score: 1

      But if it was released on multiple consoles, then even more people would be able to enjoy it than if it was simply on the PS2 (and DS, apparently).

  15. Cheap at $50 by MilenCent · · Score: 3, Interesting

    I went in halfsies on a PS2 specifically for *this game*, making its effective cost to me $85, and it was worth it. I've ranted a number of times about how Nintendo is practically the sole source of originality in the game industry anymore, but their release schedule has been so *light* lately....

    And Katamari Damacy is simply great, it beats anything Nintendo has come up with this generation, even their more original stuff this time around, Pikmin and Animal Crossing. Here's hoping other developers take a hint from its success.

    But even with all this... I wouldn't have bought a PS2 by myself for it. $170 is too much for one game.

    1. Re:Cheap at $50 by MagicDude · · Score: 1

      So ... you're knocking Nintendo because someone else made a game that was off the mainstream, and therefore since Nintendo didn't make it, they suck?

    2. Re:Cheap at $50 by MilenCent · · Score: 1

      No, I'm knocking Nintendo because, increasingly, games like Katamari Damacy, and Animal Crossing and Pikmin, are the only things that get me excited about video games anymore. I *expect* cool things like this from Nintendo, but there hasn't been as many of them this generation as I had hoped. From Namco it was more unexpected, and thus all the cooler when it happened.

      Again, you could interpret it as a knock against Nintendo. I rather think of it as a knock against the entire damn video game industry.

  16. All that matters is.... by IIDX · · Score: 1

    You don't pick up the cows

    1. Re:All that matters is.... by snorklewacker · · Score: 2, Funny

      > You don't pick up the cows

      Gads, you should have my girlfriend playing on the Taurus level. She barrels around a corner and I scream "LOOK OUT, A COW! ARGH!"

      And she restarts for the 20th time, she's hell bent on getting that cousin. When she finally finds him, she's gently "sneaking" around the cows guarding him in a way that'd put Solid Snake to shame.

      Finally did it. Don't think she got the gift though, so we'll be dodging cows for a while yet.

      --
      I am no longer wasting my time with slashdot
    2. Re:All that matters is.... by Qzukk · · Score: 1

      If it was just the cows, that'd be one thing... no, anything black and white is cow enough for the King. I finally settled for a "big enough" cow-man after a stream of milk cartons, black and white hazard cones, and signs with picturess of cows.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
  17. i'd love to care, honestly.. by evilmousse · · Score: 0, Offtopic

    ..but they'd need to release it for more fsking systems.

  18. So, we meet again! by Minna+Kirai · · Score: 3, Funny

    Alack, my evil half-brother, Minna Daisuki, has somehow survived our last confrontation and returned to bedevil me again! Shall I never be rid of that meddling do-gooder?

    1. Re:So, we meet again! by dancingmad · · Score: 1

      MWHAHAHAHA.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    2. Re:So, we meet again! by Anonymous Coward · · Score: 0

      Explanation for clueless moderators:

      "Minna kirai" = "Everyone's worst"
      "Minna daisuki" = "Everyone's favorite"

  19. The beauty ofthe game... by British · · Score: 3, Informative

    ..was the fact it had crude graphics for certain items.

    All of the humans and such looked like Playmobil figures. It looks as if the developers tried using as few polygons as possible to make them. The result are eye-catching characters with weird tweaks(like diving board hairstyles). The cop reminds me of the cop from South Park.

    I also like some of the sounds the people make when you pick them up. One of them is a woman making a weird cackling laugh "ahihahiahhaihaih".
    Probably an unlocalized sound, unlike the ones that are in plain English.

    The other favorite sound is one of the big office where there's a phone ringing and some woman screaming.

    As for a sequel there's some room. You could introduce a puzzle segment where you have to get your katamari a certain size to pass a tunnel, otherwise it goes down a pit(like billiard balls).

  20. In case anyone cares... by Anonymous Coward · · Score: 0

    Minna Daisuki basically means "Everyone (loves/really likes)"

    Kind of an odd name for a sequel. I'm wondering if it's actually just a souped up version of the first game. Which would make sense given how soon it's coming on the heels of the first.

    1. Re:In case anyone cares... by generic-man · · Score: 2, Informative

      I've heard that the story involves you rolling up things to appease fans (because Everybody Loves Katamari Damacy) instead of to replace the stars/moon in the sky.

      Early movies have suggested that actual gameplay is very very similar to the original.

      --
      For more information, click here.
    2. Re:In case anyone cares... by Minna+Kirai · · Score: 3, Insightful

      AC: Minna Daisuki basically means "Everyone (loves/really likes)"

      True, but sentence order in Japanese is not the same as in English. Instead of "subject verb object", it is "subject object verb", or even "object subject verb", as each noun has a suffix telling which role it plays in the sentence. That suffix can be omitted, in which case the listener takes her best guess as to what role it plays. If you just say "Minna daisuki" by itself, that may be interpreted as "I love everyone", because that's more likely than "everyone loves me". (Test it yourself, such as by pasting words from it into Bablefish)

      So, if the verb isn't at the end, its not really a grammatical Japanese sentence at all, and the true meaning is anyone's guess. It could just as easily mean "Katamari Damacy loves everyone"... or, it could be an intentional mimicry of English word order (as in "Everyone Loves Raymond")

    3. Re:In case anyone cares... by generic-man · · Score: 1

      True, but anime/game titles aimed at little kids tend not to follow proper Japanese grammar. Then again, it's trendy to break grammar conventions in English too for marketing reasons: "Think different" and "You've got mail" spring to mind.

      And Babelfish is only good for entertainment value in translating Asian text.

      --
      For more information, click here.
  21. Did you ever notice....? by Anonymous Coward · · Score: 0

    Did you ever notice how much the King in the Burger King commercials looks like the King of All Cosmos from Katamari Damacy?

    Check it out: http://www.marachan.com/

    I'm not sure which one's creepier.

    1. Re:Did you ever notice....? by Anonymous Coward · · Score: 0

      Hehe, that was pretty funny.
      I assume you've seen this?

  22. Katamari Damacy MIA? by B00yah · · Score: 1

    I've now checked 5 different blockbusters, and 2 hollywood videos, and not only can I not find this game (it's just 6mos old, right?), but they have no clue what I'm talking about. Hopefully 2 gets some more attention from the "outside" (not gamers) world.

    1. Re:Katamari Damacy MIA? by Dubpal · · Score: 1

      I'm not surprised. This game almost accidentally made its way out of Japan and spread on other shores mainly on word of mouth. Figures then that it's not rentable in Blockbuster/others purely due to the lack of promotional material these people base their purchases on.

      --
      If you want a picture of the future, imagine a boot stamping on a human face forever.
      - George Orwell
    2. Re:Katamari Damacy MIA? by tepp · · Score: 1

      You probably won't find it for rent.

      See, NAMCO only did a limited run when they made the English version of Katamari Damacy. They didn't expect it to be a hit.

      Well, now the word is out, and everyone wants one. But NAMCO won't up the production rates. So it is VERY VERY hard to get ahold of it to buy - forget about renting. For example, I've asked several EBX's if they have any copies - they always say "no, but we keep trying to order some in...". Amazon is sold out, used copies sell on Ebay for 30$, when the original sold for 20$ in the stores.

      My sister bought me a copy for my birthday last year. I'm so glad she did, cause now you can't get ahold of a copy of this game for love or money.

      And no, I'll never sell my copy. :)

      --
      Tepp
    3. Re:Katamari Damacy MIA? by generic-man · · Score: 1

      I've seen it in plenty of stores: Best Buy, Gamestop, EB... they typically only have a few copies on the shelf, but that's true of any non-new PS2 game.

      You should do a search on eBay for Katamari Damacy. The U.S. version sells for $16 brand new on eBay, if it sells at all.

      --
      For more information, click here.
  23. soundtrack by Sarin · · Score: 1

    I really hope the soundtrack in the sequel will be as good as the original. Those jazzy and weird electronic tracks compliment the game very well.
    I downloaded the mp3's a while ago, but still wish to find the cd-version, has anyone seen it online somewhere?

    1. Re:soundtrack by GrosTuba · · Score: 2, Informative

      How is this search engine called again ? Ah, that's it : Google.

      After a quick search, here is the first relevant link : Katamari Damacy Soundtrack. And no, I won't gain anything from you clicking on this link.

      And yes, it completely deserves to be bought, especially the Japanese version, which is IMHO slightly better thant the US version.

      --
      Who needs a .sig anyway ?
  24. Meow...! by splatbang · · Score: 1

    I like rolling over cats.