When I was six or so, when we'd go out in crowded places - like the zoo, train stations, etc - my parents would hook one of those extending leashes you get for pets on to a belt or overall buckle. I could wander 50 feet from them, I wouldn't get lost, and they wouldn't worry where I was.
Now, other people without children always called it cruelty, but other parents would come up and ask where to get the leashes.
However, I think the GP is going too far here. If you don't give your child any freedoms (to fail, do something stupid) they'll never learn anything about life, responsibility, and the consequences of failure. Unleashing a child that hasn't learned anything on the world does a disservice to the child and makes for one more idiotic kid-with-adult-powers the system has to coddle and watch out for.
People with no concept of personal responsibility are at fault for some of the worst tragedies the planet has seen.
In the end, does it really matter? They're making money. As long as it's not obviously unsustainable to the shareholders, anything that brings in cash is good.
I was very fond of The Elegant Universe. It was my bedside reading for quite a while.
In the same vein, I can offer some suggestions:
- The Five Ages of the Universe: Understanding the Physics of Eternity, by Fred C. Adams and Greg Laughlin.
- The Book of Nothing: Vacuums, Voids, and the Latest Ideas about the Origins of the Universe, by John D. Barrow.
*sigh* No, communism - the economic theory - has absolutely nothing to do with ultimate government control. In a communist system, there is no government. Perhaps you're thinking of socialism? Or Marxism-Leninism?
Ok, after some searching I found that there's a note about it in the Steam license agreeement - section 12-C part 2. I know I read a more, ah, verbose version in an interview, but I can't find the link at the moment.
First, I think Valve is primarily owned by the founders, so unless they decide to sell it, I don't think it's likely that it will get sold.
Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.
Although it's generally unusual for the males to eat it. It's usually consumed by the female, since it contains vitamins, fats, and other sources of energy that shouldn't go to waste. The mother needs a fair amount of mass to produce breast milk, after all.
A lot of people here are saying that performance is a killer for raytracing in games, and that you need specialized hardware like we have for rasterization now. I would suggest taking a look at the demo set up by the fellow below - he made a raytracer that runs on the GPU. Windows only, sadly, and you'll need an 8800 or better. But - still worth looking at. http://sio2.g0dsoft.com/modules/wmpdownloads/singlefile.php?cid=3&lid=23
Wonderful books, those. The first one is best if you're looking for books that pay attention to the science, as the second two tend to degenerate into politics more.
Actually, type one diabetics have no specific body type tendency. I'm a type 1 diabetic, and it really depends on what you eat. Some of them eat more, dose more insulin, and get fat. Others don't eat as much, dose less insulin, and end up skinny.
Why do they have to be mutually exclusive? It's possible to make games that have an entertaining plotline and decent graphics quality. I mean, Half-Life was by no means "groundbreaking" as far as graphics go, but it was still pretty - and fun to play. Hell, it was based off of a modified quake 1 engine!
I think the problem lies in the development time. When a game is rushed to the door to meet an arbitrary deadline, quality suffers. 8 years ago, a normal game development cycle was about 2-3 years, tops. We all laughed at dakitana for taking 4 and a half, saying that's what killed it. Now, it seems, all the "insightful" or "groundbreaking" games spend at least that long in development. Oblivion, Half-Life 2, etc. are all good examples of this.
It boils down to this: If you have enough time, you can work on eye candy AND on playability. Save the $500,000 on licensed technology for whatever and do it in-house. Not only is it easier to suit it to your needs, but it's more unique.
You know, Anarchy Online had a (very crude) version of the same thing. It would give you missions (quests) to do, generated at random. They were very simple, usually "kill person A", "find person B", "fetch item C", and that ilk, but it was still interesting. Partially because they KNEW that their quest generation code was simple, so they made the quest text hilariously bad to read.
However, the technology exists to do that sort of thing well... the problem is that for it to be meaningful, you cannot have a truly random environment, it has to have a theme behind it, otherwise players will get bored fast. But it can't always be the same style, either - there needs to be variation - possibly artificially introduced. For example, say you code seasons into the game. As a "area event" the local valley has a crop failure, and thus runs into trouble with lack of food. So they draft some PCs to get some food from the next town over and bring it back. Or maybe another year they have a problem with a new noble family running the fief, and he's taxing them excessively.
Also, areas where there isn't anything of notice happening shouldn't have as many quests, if any. I mean, not every town in the world has a million problems at once that only JOEBOBLEET and his party can solve.
Hmm. I would gladly pay $15 a month for a game that had that featureset. It wouldn't even have to look good.
I played this game when it was back in beta. It wasn't horrible, but it didn't have that much that set it out from all the other generic MMORPGs I've seen.
I've run into a few problems with my school regarding my type one diabetes. I occasionally need to head to the nurse's office to get medical supplies, or to wait until my blood sugar comes down a bit. Luckily, the one teacher that gave me guff about it got yelled at pretty hard, because before I went into school freshman year I made sure that I had a medical plan set up so that if they didn't let me get what I needed, they'd be out of a job and facing a lawsuit faster than you can say "healthcare."
As for student rights - pretty much none. Almost all those wonderful things you see under the U.S. constitution don't actually apply if you're a student and under 18.
...the role-playing games? Neverwinter Nights, NWN2, Diablo I and II, Dungeon Siege I and II, among various others. They make wonderful 2+ games, especially the NWN series and Diablo II.
With the user base that GNOME has, can they spend the time to pay attention to all the users? They should listen to their userbase, but if they can't spend the time to pay attention to all of it...
Just the idle musings of a new person...
When I was six or so, when we'd go out in crowded places - like the zoo, train stations, etc - my parents would hook one of those extending leashes you get for pets on to a belt or overall buckle. I could wander 50 feet from them, I wouldn't get lost, and they wouldn't worry where I was.
Now, other people without children always called it cruelty, but other parents would come up and ask where to get the leashes.
However, I think the GP is going too far here. If you don't give your child any freedoms (to fail, do something stupid) they'll never learn anything about life, responsibility, and the consequences of failure. Unleashing a child that hasn't learned anything on the world does a disservice to the child and makes for one more idiotic kid-with-adult-powers the system has to coddle and watch out for.
People with no concept of personal responsibility are at fault for some of the worst tragedies the planet has seen.
In the end, does it really matter? They're making money. As long as it's not obviously unsustainable to the shareholders, anything that brings in cash is good.
Need a "+/- 1 Infinite Loop" moderation option.
I was very fond of The Elegant Universe. It was my bedside reading for quite a while.
In the same vein, I can offer some suggestions:
- The Five Ages of the Universe: Understanding the Physics of Eternity, by Fred C. Adams and Greg Laughlin.
- The Book of Nothing: Vacuums, Voids, and the Latest Ideas about the Origins of the Universe, by John D. Barrow.
Especially since Apple threw Java support out the window.
*sigh* No, communism - the economic theory - has absolutely nothing to do with ultimate government control. In a communist system, there is no government. Perhaps you're thinking of socialism? Or Marxism-Leninism?
Great. Does that mean the Man-Kzin wars are coming? I have to invest in catnip futures...
2-hit meme combo!
Ok, after some searching I found that there's a note about it in the Steam license agreeement - section 12-C part 2. I know I read a more, ah, verbose version in an interview, but I can't find the link at the moment.
First, I think Valve is primarily owned by the founders, so unless they decide to sell it, I don't think it's likely that it will get sold.
Secondly, Valve has publicly stated that if the company does go out of business, they already have DRM removal patches ready to go for all the content on Steam. So if Valve does go belly-up, you won't lose access to your games.
Although it's generally unusual for the males to eat it. It's usually consumed by the female, since it contains vitamins, fats, and other sources of energy that shouldn't go to waste. The mother needs a fair amount of mass to produce breast milk, after all.
I think I need to add "clicking on strange youtube links" to the list of things to never ever do. Seriously. Pass the bleach?
A lot of people here are saying that performance is a killer for raytracing in games, and that you need specialized hardware like we have for rasterization now. I would suggest taking a look at the demo set up by the fellow below - he made a raytracer that runs on the GPU. Windows only, sadly, and you'll need an 8800 or better. But - still worth looking at. http://sio2.g0dsoft.com/modules/wmpdownloads/singlefile.php?cid=3&lid=23
Posting to undo bad moderation. Have a nice day :)
Wonderful books, those. The first one is best if you're looking for books that pay attention to the science, as the second two tend to degenerate into politics more.
Actually, type one diabetics have no specific body type tendency. I'm a type 1 diabetic, and it really depends on what you eat. Some of them eat more, dose more insulin, and get fat. Others don't eat as much, dose less insulin, and end up skinny.
Why do they have to be mutually exclusive? It's possible to make games that have an entertaining plotline and decent graphics quality. I mean, Half-Life was by no means "groundbreaking" as far as graphics go, but it was still pretty - and fun to play. Hell, it was based off of a modified quake 1 engine! I think the problem lies in the development time. When a game is rushed to the door to meet an arbitrary deadline, quality suffers. 8 years ago, a normal game development cycle was about 2-3 years, tops. We all laughed at dakitana for taking 4 and a half, saying that's what killed it. Now, it seems, all the "insightful" or "groundbreaking" games spend at least that long in development. Oblivion, Half-Life 2, etc. are all good examples of this. It boils down to this: If you have enough time, you can work on eye candy AND on playability. Save the $500,000 on licensed technology for whatever and do it in-house. Not only is it easier to suit it to your needs, but it's more unique.
The FP for the NASA article was pretty good...
You know, Anarchy Online had a (very crude) version of the same thing. It would give you missions (quests) to do, generated at random. They were very simple, usually "kill person A", "find person B", "fetch item C", and that ilk, but it was still interesting. Partially because they KNEW that their quest generation code was simple, so they made the quest text hilariously bad to read. However, the technology exists to do that sort of thing well... the problem is that for it to be meaningful, you cannot have a truly random environment, it has to have a theme behind it, otherwise players will get bored fast. But it can't always be the same style, either - there needs to be variation - possibly artificially introduced. For example, say you code seasons into the game. As a "area event" the local valley has a crop failure, and thus runs into trouble with lack of food. So they draft some PCs to get some food from the next town over and bring it back. Or maybe another year they have a problem with a new noble family running the fief, and he's taxing them excessively. Also, areas where there isn't anything of notice happening shouldn't have as many quests, if any. I mean, not every town in the world has a million problems at once that only JOEBOBLEET and his party can solve. Hmm. I would gladly pay $15 a month for a game that had that featureset. It wouldn't even have to look good.
I played this game when it was back in beta. It wasn't horrible, but it didn't have that much that set it out from all the other generic MMORPGs I've seen.
Try Dance Dance Revolution. You don't play with your hands, AND you'll get a workout!
I've run into a few problems with my school regarding my type one diabetes. I occasionally need to head to the nurse's office to get medical supplies, or to wait until my blood sugar comes down a bit. Luckily, the one teacher that gave me guff about it got yelled at pretty hard, because before I went into school freshman year I made sure that I had a medical plan set up so that if they didn't let me get what I needed, they'd be out of a job and facing a lawsuit faster than you can say "healthcare." As for student rights - pretty much none. Almost all those wonderful things you see under the U.S. constitution don't actually apply if you're a student and under 18.
...the role-playing games? Neverwinter Nights, NWN2, Diablo I and II, Dungeon Siege I and II, among various others. They make wonderful 2+ games, especially the NWN series and Diablo II.
Sssh! That's the great slashdot secret!
With the user base that GNOME has, can they spend the time to pay attention to all the users? They should listen to their userbase, but if they can't spend the time to pay attention to all of it... Just the idle musings of a new person...