If a keyboard and mouse were ever introduced on a console system, the manufacturer better be damned sure they ship them with the original bundle. Otherwise the multiplayer games to be unbalanced (haves vs the have nots).
Overall, the U.S. transportation sector accounts for 33 percent of U.S. carbon dioxide
emissions and highway fuel consumption for 20 percent.13 Other greenhouse gases from the
transportation sector such as methane, nitrous oxide, and hydrofluorocarbons contribute an
estimated 23 million metric tons of carbon equivalent,14 which is equal to about 5 percent of
transportation carbon dioxide emissions.15 The remaining two thirds of U.S. emissions are
attributable mainly to the industry and to industrial and commercial buildings and the energyusing
devices they contain; this includes emissions from the generation of electricity, nearly all
of which goes to the industrial and buildings sectors. The numbers show that U.S. greenhousegas
emissions cannot be sufficiently reduced by focusing on motor vehicles alone, but neither
can they be sufficiently reduced without a significant effort in the transport sector.
I'd rather get to a point in America where the city planners meet with business owners and focus on reducing the time the majority of people commute from their homes to their place of interest. It's more plausible than changing the American's preferences.
Right, graphics and technology on their own don't add any value, but they can make your gaming experience more exciting.
Take Hard Rain for example... The near-photo-realistic characters suspend your disbelief to the point where you can almost share their challenges throughout the story. Having higher tech can even further this suspension of disbelief when attempting to design a game that doesn't focus entirely on frenetic action.
And yet developers can still design a game to run at lower requirements and create an engrossing game. Take for example Left 4 Dead or Team Fortress 2. Both can run on 5 year old hardware because the developers have focused their design around the obstacles of not having the graphical horsepower to depict every blade of grass or wrinkle on their characters' faces. They chose to speed up the game and avoid having the player study every small detail in each setting. It's focus is on progression of the game with highlights of interesting commentary made by characters as they would react to each other and settings in the world.
I hope they add more encounters with lots of (cannon-fodder) monsters. I think I missed that the most from the earlier installments.
With the new tech out today... it should be more possible?
I don't completely believe fragmentation would be that much of an issue. Could it?? I see your point when discussing a massively multiplayer open-world game, but most games aren't tackling the MMORPG genre.
Most levels are design linearly to a degree that there is a beginning and an end. If you allocate based on the spacial position of the artifacts being loaded, then you can pretty much guarantee that fragmentation can be avoided.
The guns aren't supposed to be equally used. Nobody buys a sniper rifle to camp near the base. They buy submachineguns or assault rifles. I hope this algorithm they are working with accounts for spending habits and not about even distribution.
When I produce a toddler I'm going to set them up with the latest version of Linux and open source apps and teach them the basics of computing on it. They will start computing with a different outlook on how a computer operates.
The kid will know more than any other toddler... Not only will they know how to draw using a mouse, they'll be able to mount drives, set up their httpd, etc.:)
I can't wait until they come back home after visiting their friends. This is similar to how my parents raised me... They raised me on religion then let me discover the other avenues of life for myself when I went to college.:)
From my several years of experience with working for a company which makes a lot of its money from the government, I haven't seen a significant trend on what kinds of technologies the project planners or developers suggest. Its usually what works the best for the project at hand.
In fact for most contracts, the cost of an architecture is a major factor. Depending on the skill level of the implementors of an IT-based project, this could mean going with either Microsoft/Intel or a *nix solution. The more skilled (and well-paid) the team, the better the chance that *nix solutions are chosen over M$/Intel. Unless of course there's a particular component that requires it to be run under a win32 environment. Also for long-running contracts that are to be maintained by lower paid workers, Microsoft/SQL Server is usually used. Almost everyone runs Windows, so its very likely they will have developed or maintained a Windows system.
Fortunately I had the joy of working for a very talented group which embraced a wide variety of platforms for fairly complicated problems. The only significant trend was Java.:)
So I suppose taking into account statistics (applying the Bell curve), maybe I just was in the upper echelon of skills regarding IT decisions and avoided the majority of solutions using Microsoft/Intel. Boy I miss that job... but I digress.
Ah but what if the pilot only received half the message? Then Red-Red-Green could appear to look like Red-Red... You would have to devise a scramble pattern to indicate the beginning of the "message" which would then be followed by the instruction pattern.
If a keyboard and mouse were ever introduced on a console system, the manufacturer better be damned sure they ship them with the original bundle. Otherwise the multiplayer games to be unbalanced (haves vs the have nots).
OMG. I hate this setup. It's like a computer lab at a university, but if the walls are all windows then it could work.
Overall, the U.S. transportation sector accounts for 33 percent of U.S. carbon dioxide emissions and highway fuel consumption for 20 percent.13 Other greenhouse gases from the transportation sector such as methane, nitrous oxide, and hydrofluorocarbons contribute an estimated 23 million metric tons of carbon equivalent,14 which is equal to about 5 percent of transportation carbon dioxide emissions.15 The remaining two thirds of U.S. emissions are attributable mainly to the industry and to industrial and commercial buildings and the energyusing devices they contain; this includes emissions from the generation of electricity, nearly all of which goes to the industrial and buildings sectors. The numbers show that U.S. greenhousegas emissions cannot be sufficiently reduced by focusing on motor vehicles alone, but neither can they be sufficiently reduced without a significant effort in the transport sector.
Spending the majority of the effort on a fraction of the problem won't solve anything.
I'd rather get to a point in America where the city planners meet with business owners and focus on reducing the time the majority of people commute from their homes to their place of interest. It's more plausible than changing the American's preferences.
Right, graphics and technology on their own don't add any value, but they can make your gaming experience more exciting.
Take Hard Rain for example... The near-photo-realistic characters suspend your disbelief to the point where you can almost share their challenges throughout the story. Having higher tech can even further this suspension of disbelief when attempting to design a game that doesn't focus entirely on frenetic action.
And yet developers can still design a game to run at lower requirements and create an engrossing game. Take for example Left 4 Dead or Team Fortress 2. Both can run on 5 year old hardware because the developers have focused their design around the obstacles of not having the graphical horsepower to depict every blade of grass or wrinkle on their characters' faces. They chose to speed up the game and avoid having the player study every small detail in each setting. It's focus is on progression of the game with highlights of interesting commentary made by characters as they would react to each other and settings in the world.
Sounds like QA dropped the ball on testing the system before deployment.
I hope they add more encounters with lots of (cannon-fodder) monsters. I think I missed that the most from the earlier installments. With the new tech out today... it should be more possible?
Citation needed here.
This article is clearly trolling.
Heh touche :D
Maybe Carmack has a good strategy for all of this coming out in Rage.
I don't completely believe fragmentation would be that much of an issue. Could it?? I see your point when discussing a massively multiplayer open-world game, but most games aren't tackling the MMORPG genre.
Most levels are design linearly to a degree that there is a beginning and an end. If you allocate based on the spacial position of the artifacts being loaded, then you can pretty much guarantee that fragmentation can be avoided.
Agreed, I doubt anyone has upgraded their harddrive in order to increase their virtual memory pool.
We all know that they *always* had our number. What? You don't use your credit card? Sometimes they'll even ask for your zip code.
Well at least the stats can determine how man people can actually INSTALL and RUN Vista.
The guns aren't supposed to be equally used. Nobody buys a sniper rifle to camp near the base. They buy submachineguns or assault rifles. I hope this algorithm they are working with accounts for spending habits and not about even distribution.
When I produce a toddler I'm going to set them up with the latest version of Linux and open source apps and teach them the basics of computing on it. They will start computing with a different outlook on how a computer operates.
The kid will know more than any other toddler... Not only will they know how to draw using a mouse, they'll be able to mount drives, set up their httpd, etc. :)
I can't wait until they come back home after visiting their friends. This is similar to how my parents raised me... They raised me on religion then let me discover the other avenues of life for myself when I went to college. :)
From my several years of experience with working for a company which makes a lot of its money from the government, I haven't seen a significant trend on what kinds of technologies the project planners or developers suggest. Its usually what works the best for the project at hand. In fact for most contracts, the cost of an architecture is a major factor. Depending on the skill level of the implementors of an IT-based project, this could mean going with either Microsoft/Intel or a *nix solution. The more skilled (and well-paid) the team, the better the chance that *nix solutions are chosen over M$/Intel. Unless of course there's a particular component that requires it to be run under a win32 environment. Also for long-running contracts that are to be maintained by lower paid workers, Microsoft/SQL Server is usually used. Almost everyone runs Windows, so its very likely they will have developed or maintained a Windows system. Fortunately I had the joy of working for a very talented group which embraced a wide variety of platforms for fairly complicated problems. The only significant trend was Java. :)
So I suppose taking into account statistics (applying the Bell curve), maybe I just was in the upper echelon of skills regarding IT decisions and avoided the majority of solutions using Microsoft/Intel. Boy I miss that job... but I digress.
Ah but what if the pilot only received half the message? Then Red-Red-Green could appear to look like Red-Red... You would have to devise a scramble pattern to indicate the beginning of the "message" which would then be followed by the instruction pattern.