Am I the only person who really doesn't like Deus Ex much? I bought it on budget a couple of years back after having it hyped up by some friends and I wasn't that impressed. The graphics actually didn't look too bad and the story seemed quite interesting but I felt the game didn't know what it wanted to be. I never finished it though I think I got slightly further than halfway through. Of course, the game has legions of fans, and I like a lot of Warren Spector's other games so it's quite probable that I was just very late for the party and expected a lot more after the years of hearing how great it was.
This is actually what I've heard about studios. I was more referring to the university course which manages to sap most of the fun from games for a lot of people. My comment was a general one based on the many people I know in this position, but personally I still love playing games.
I was worried for a while from speaking to people in the years above me who would say "I haven't really played a game for over a year" and thinking...where is this fun for people who love games? Fortunately I have found that they must simply be WEAK!! Keeping organised lets me play games AND get coursework in on time.
"If these kids going to video game design schools think they are going to play video games all day, they will be quickly disabused of such a nonsensical viewpoint. Game development is hard work." - QFT. I'm doing a degree in Computer Games Technology here in Scotland and while the first year was pretty light things are really started to get heavy. There's a lot of maths involved in the technical side of games and when you're programming games day-in-day-out the last thing you want to do when you get home is load up a game. I tend to spend my free time zoned out and trying not to think about polymorphism.
That said, I'm loving the course and I *really* want to work in the games industry. But as the parent said, there is a huge difference to playing games and making them. Perhaps people who want to play games but make more money than QA testers should look into games journalism, if you can get a job with one of the big mags/websites you could be jetting around the world and getting to play games months before your friends. Either way it's a very cool industry, and I'm looking forward to finding a job I enjoy once I graduate.
You won't be getting a dollar from me then. If this is a big hardware problem I feel bad for the developers who had to work long hours to get their product ready for launch date.
BNL are my favourite band but you're right of course. I'd already heard about this weeks ago from various websites and the band's official newsletter, but I never would have expected to see them make./ news.
Glad you enjoyed it. I took about 20 people with me on the first night and only 5 of them had seen the series. Everyone enjoyed the movie and it's depressing that it wasn't marketed better. It could have been a real money-spinner for Universal if they'd had faith in it and marketed it mainstream.
You sound like a fan, so I'm surprised you're overlooking the fact that Universal did a terrible job at marketing the film. Instead of really spending money and publicising it they decided to market it to the existing fans in the hope that they would take people along to see it and it would be marketed by word of mouth. Conversely, films that everyone and their dog will go and see anyway (Harry Potter, Star Wars etc) have huge marketing campaigns. I know this is because those films will make their marketing budget back many many times over from sales, but I honestly think that if Serenity had been given better marketing it would have done better in cinemas.
Of course, here in the UK it opened at #1 so it just goes to show that we appreciate good movies:P
Personally I always check Gamespy.com first. Seen the reviews for the Shadow the Hedgehog game? Checked a few sites and many are suspiciously glowing, whereas Gamespy and Eurogamer seem willing to be honest and say it's a terrible game.
Dunno which is right but Gamespy seem to be a lot more critical of games.
Wow well done for getting on the "omg Steam suxx0rs" bandwagon.
My personal feelings aside, you're post is filled with bullshit. Steam games are 100000% NOT "locked" to a specific PC. If they were, what would happen when you had to format or your PC was stolen? Hell, your whole house can burn down and as long as you remember your account name and password you can still play your games. Just install Steam on your son's PC and have him log in with your account details. In fact, as long as you just want to play the games single player, you can tell Steam to "Log on in Offline Mode" and it won't connect to the network. Then you can still load your games on your PC while your son plays them on his. Like I said this only works for offline and you'll need to change the settings whenever you want to update your games but that's not often anymore for Half-Life 2.
And as others have pointed out (thankfully), the 30k account bannings earlier this year were said to all be accounts that had been signed up with the same Half-Life 2 cd-keys (or all using the hacked version of Steam, I'm not certain). What they were NOT however was people trying to play their games on another PC. Point of fact, when my flatmate bought HL2 I just sent him the files over our LAN and he paid for his Steam account to have access to the game. Steam saw the HL2 files on his PC and loaded up fine. That's a little offtopic but it might save you the time of an install/downloading the files from Steam if your son re-installs the game.
Valve have said time and time again that if they shut down the Steam servers they will do something for customers so they can keep playing their games, my guess would be a new version of Steam that doesn't connect to the network.
If you know anything about Walk of Game you'll know that it's only in it's third year. Plenty of awards are already available for this year's games, Walk of Game celebrates games that have been special in some way, or series that have been very successful/influential. These might not always be brand new, but often they really shine years after release. For example, now that there are so many MMORPGs in the market we see that Everquest was important in being one of the first very addictive (to some people) and popular MMOGs. (UO didn't have the same appeal, sorry to burst anyone's bubble)
I should point out that I personally think the thing is rubbish - Halo won an award last year (2 years ago?) just so that all the major consoles were represented and it was nice and fair. Master Chief beside SONIC and MARIO. Hahahahahaha. I don't mean this is as a troll, but Master Chief will have to prove his worth over a longer period of time than two games to show he's as deserving of an award as Sega and Nintendo's mascots.
So basically, you weren't willing to invest the time in the game to read the dialogue and understand the plot. Yes, the gummi ship sections are pretty terrible. Thankfully, after the first few worlds you get a warp drive which lets you skip each gummi section once you have completed it once.
I'm sorry to hear you hated the game so much, I think it's one of the best RPGs on the PS2.
See, that's what I used to think about Kingdom Hearts - it's aimed at kids.
Sure, the game's worlds are based on Disney films, and they are (almost always) aimed at kids. But the game's difficulty and scope, and the themes it explores through the storyline are anything but childish. I used to also think "It's a shame that lots of people will think "pff this looks like a kids game" and not play it", but now I just pity them since KH is a really *really* good game. The sequel has been on the horizon for a long time, and every time I read a preview of it I remember how much I enjoyed the first one.
Auron is in KH2....I don't see how that could possibly be bad:D
Should point out that the parent has obviously played the game and hopefully liked it, this post was more to inform people who hadn't given the original a shot for fear of playing a crappy and short game.
Blamed with good reason. Read "Raising the Bar", the book behind the making of Half-Life 2 for a concise explanation of what the code theft did at Valve.
Blue-Shift? The only thing that kept that game from being "just" an expansion pack was that it wasn't actually an expansion at all since it was standalone. I don't regret buying it, and I enjoyed playing it for the couple (yes, about 2 or maybe 3 at a push) of hours that I spent playing it, but it's not a good example.
Opposing Force, the first Half-Life expansion, now that's a good example of an expansion that went beyond just adding some more content. Experience the story from one of the other sides, squad-based gameplay at parts and new weapons etc. Also a fair number of episodes, takes quite a few hours to play through. OF also had its own multiplayer component and was great value, especially for people who wanted to know more about the storyline of the HL world.
This is the first Half-Life expansion pack to continue the story of the main game, so it will be interesting how Valve go about that. I always liked how there were three Half-Life games from the original generation that all took place in the same general location at the same time but were very different experiences. Of course, I'll happily pay for more levels of Half-Life 2 from Valve so if that's all Aftermath is I'd likely be very pleased nonetheless.
No doubt? The source code stolen was for Half Life 2, this is the expansion.
Since the Aftermath date was announced long after Half Life 2 was released, I see no connection between its delay and the source code theft from well over a year ago.
Am I the only person who really doesn't like Deus Ex much? I bought it on budget a couple of years back after having it hyped up by some friends and I wasn't that impressed. The graphics actually didn't look too bad and the story seemed quite interesting but I felt the game didn't know what it wanted to be. I never finished it though I think I got slightly further than halfway through. Of course, the game has legions of fans, and I like a lot of Warren Spector's other games so it's quite probable that I was just very late for the party and expected a lot more after the years of hearing how great it was.
Which would be why he was called "Warren Spector" and not just "Warren".
This is actually what I've heard about studios. I was more referring to the university course which manages to sap most of the fun from games for a lot of people. My comment was a general one based on the many people I know in this position, but personally I still love playing games. I was worried for a while from speaking to people in the years above me who would say "I haven't really played a game for over a year" and thinking...where is this fun for people who love games? Fortunately I have found that they must simply be WEAK!! Keeping organised lets me play games AND get coursework in on time.
"If these kids going to video game design schools think they are going to play video games all day, they will be quickly disabused of such a nonsensical viewpoint. Game development is hard work." - QFT. I'm doing a degree in Computer Games Technology here in Scotland and while the first year was pretty light things are really started to get heavy. There's a lot of maths involved in the technical side of games and when you're programming games day-in-day-out the last thing you want to do when you get home is load up a game. I tend to spend my free time zoned out and trying not to think about polymorphism. That said, I'm loving the course and I *really* want to work in the games industry. But as the parent said, there is a huge difference to playing games and making them. Perhaps people who want to play games but make more money than QA testers should look into games journalism, if you can get a job with one of the big mags/websites you could be jetting around the world and getting to play games months before your friends. Either way it's a very cool industry, and I'm looking forward to finding a job I enjoy once I graduate.
You won't be getting a dollar from me then. If this is a big hardware problem I feel bad for the developers who had to work long hours to get their product ready for launch date.
Not Terribly Shitty, Chap, according to the Barenaked Ladies.
BNL are my favourite band but you're right of course. I'd already heard about this weeks ago from various websites and the band's official newsletter, but I never would have expected to see them make ./ news.
You must have been a really bad date, I got coffee too.
Glad you enjoyed it. I took about 20 people with me on the first night and only 5 of them had seen the series. Everyone enjoyed the movie and it's depressing that it wasn't marketed better. It could have been a real money-spinner for Universal if they'd had faith in it and marketed it mainstream.
You sound like a fan, so I'm surprised you're overlooking the fact that Universal did a terrible job at marketing the film. Instead of really spending money and publicising it they decided to market it to the existing fans in the hope that they would take people along to see it and it would be marketed by word of mouth. Conversely, films that everyone and their dog will go and see anyway (Harry Potter, Star Wars etc) have huge marketing campaigns. I know this is because those films will make their marketing budget back many many times over from sales, but I honestly think that if Serenity had been given better marketing it would have done better in cinemas. Of course, here in the UK it opened at #1 so it just goes to show that we appreciate good movies :P
Apparently you don't know your history very well. What did Wallace ever do with Europe, aside from sign a treaty with France?
Who the HELL calls the USA "The Colonies"??? I call it "The States" all the time, sorry if that annoys you but it's just a short nice name.
Personally I always check Gamespy.com first. Seen the reviews for the Shadow the Hedgehog game? Checked a few sites and many are suspiciously glowing, whereas Gamespy and Eurogamer seem willing to be honest and say it's a terrible game. Dunno which is right but Gamespy seem to be a lot more critical of games.
Wow well done for getting on the "omg Steam suxx0rs" bandwagon. My personal feelings aside, you're post is filled with bullshit. Steam games are 100000% NOT "locked" to a specific PC. If they were, what would happen when you had to format or your PC was stolen? Hell, your whole house can burn down and as long as you remember your account name and password you can still play your games. Just install Steam on your son's PC and have him log in with your account details. In fact, as long as you just want to play the games single player, you can tell Steam to "Log on in Offline Mode" and it won't connect to the network. Then you can still load your games on your PC while your son plays them on his. Like I said this only works for offline and you'll need to change the settings whenever you want to update your games but that's not often anymore for Half-Life 2. And as others have pointed out (thankfully), the 30k account bannings earlier this year were said to all be accounts that had been signed up with the same Half-Life 2 cd-keys (or all using the hacked version of Steam, I'm not certain). What they were NOT however was people trying to play their games on another PC. Point of fact, when my flatmate bought HL2 I just sent him the files over our LAN and he paid for his Steam account to have access to the game. Steam saw the HL2 files on his PC and loaded up fine. That's a little offtopic but it might save you the time of an install/downloading the files from Steam if your son re-installs the game. Valve have said time and time again that if they shut down the Steam servers they will do something for customers so they can keep playing their games, my guess would be a new version of Steam that doesn't connect to the network.
If you know anything about Walk of Game you'll know that it's only in it's third year. Plenty of awards are already available for this year's games, Walk of Game celebrates games that have been special in some way, or series that have been very successful/influential. These might not always be brand new, but often they really shine years after release. For example, now that there are so many MMORPGs in the market we see that Everquest was important in being one of the first very addictive (to some people) and popular MMOGs. (UO didn't have the same appeal, sorry to burst anyone's bubble) I should point out that I personally think the thing is rubbish - Halo won an award last year (2 years ago?) just so that all the major consoles were represented and it was nice and fair. Master Chief beside SONIC and MARIO. Hahahahahaha. I don't mean this is as a troll, but Master Chief will have to prove his worth over a longer period of time than two games to show he's as deserving of an award as Sega and Nintendo's mascots.
A true fan would no that Dib had no mother ;)
Nevermind :P
I was trying the "humorous answer to a troll" approach, but it backfired and I looked like a moron. Hooray! :D
Wasn't that Jafar in Disney's Aladdin?
So basically, you weren't willing to invest the time in the game to read the dialogue and understand the plot. Yes, the gummi ship sections are pretty terrible. Thankfully, after the first few worlds you get a warp drive which lets you skip each gummi section once you have completed it once. I'm sorry to hear you hated the game so much, I think it's one of the best RPGs on the PS2.
Or perhaps more appropriately: "Why is his head so big? Why iiis his head sooo biiig?!"
See, that's what I used to think about Kingdom Hearts - it's aimed at kids. Sure, the game's worlds are based on Disney films, and they are (almost always) aimed at kids. But the game's difficulty and scope, and the themes it explores through the storyline are anything but childish. I used to also think "It's a shame that lots of people will think "pff this looks like a kids game" and not play it", but now I just pity them since KH is a really *really* good game. The sequel has been on the horizon for a long time, and every time I read a preview of it I remember how much I enjoyed the first one. Auron is in KH2....I don't see how that could possibly be bad :D
Should point out that the parent has obviously played the game and hopefully liked it, this post was more to inform people who hadn't given the original a shot for fear of playing a crappy and short game.
Well, your grammar and spelling were correct, I'll give you that.
Blamed with good reason. Read "Raising the Bar", the book behind the making of Half-Life 2 for a concise explanation of what the code theft did at Valve.
Blue-Shift? The only thing that kept that game from being "just" an expansion pack was that it wasn't actually an expansion at all since it was standalone. I don't regret buying it, and I enjoyed playing it for the couple (yes, about 2 or maybe 3 at a push) of hours that I spent playing it, but it's not a good example. Opposing Force, the first Half-Life expansion, now that's a good example of an expansion that went beyond just adding some more content. Experience the story from one of the other sides, squad-based gameplay at parts and new weapons etc. Also a fair number of episodes, takes quite a few hours to play through. OF also had its own multiplayer component and was great value, especially for people who wanted to know more about the storyline of the HL world. This is the first Half-Life expansion pack to continue the story of the main game, so it will be interesting how Valve go about that. I always liked how there were three Half-Life games from the original generation that all took place in the same general location at the same time but were very different experiences. Of course, I'll happily pay for more levels of Half-Life 2 from Valve so if that's all Aftermath is I'd likely be very pleased nonetheless.
No doubt? The source code stolen was for Half Life 2, this is the expansion. Since the Aftermath date was announced long after Half Life 2 was released, I see no connection between its delay and the source code theft from well over a year ago.