The near vacuum of space does not transmit sound. But it does transmit electromagnetic signatures from a spacecraft that the navigation systems in the cockpits of other craft may render as sound.
Sounds good to me. If I'm going to buy human pilots in a space battle, I can certainly buy the idea of a positional sound system designed to aid those pilots with audio cues.
Now that I think about it, a better place for this would've been in the article about Gamestop breaking the street date. Oh well, it's probably been posted there already.
They now have a way to get coconuts through marketing, too. You sign up for "SPECIAL DEALS!" through various websites (linked from the zork site) and get 2-20 coconuts depending on the one you choose. They generally involve signing up your mobile phone, presumably to prove that you've given some real information.
I was surprised at how many achievements I do have! I'm not exactly a prolific poster, but I somehow managed a +5 insightful and a +5 funny in the past.
The angry players isn't something I thought about before, but even if your map isn't approved for general distribution, you can still play on it yourself or with friends, so I don't think it'll be a big issue.
Try capping the maximum simultaneous connection attempts at some low amount. I don't know if it's a problem with all connection types, but I'm on cable and using a linksys router, and it seems that the constant spamming for a connection is what causes the problem.
With a lower max connection attempts setting your torrents will take longer to find good connections, so it'll take longer to get up to speed, but it shouldn't affect your network performance as much.
It looks like it's sort of an inverted "V" shape. I tried drawing some hashes with a pencil and letting my hand jitter a little bit along the direction of the stroke. A couple times I got a small inverted V at the bottom of a hash.
I noticed that there are some strokes that appear to reverse themselves at the bottom, as though the person drew the line from top to bottom, then let their pen rebound before lifting it fully from the paper. Look at the middle of the fourth line of the third section for a couple examples of this. I don't see any examples of the reverse, an extra line coming from the top of the hash. That implies they drew all the lines from top to bottom.
Look at the last stanza, fifth line down, about 10 hash groupings from the right. Lining up the marks with the row above and below, it looks like 2 2 2.
There's actually an easier way than unplugging your network. Create a file named "steam.cfg" in your root Steam directory. Put ForceOfflineMode=enable on the first line in it. When Steam starts, it'll attempt a connection but will fail.
I have a problem with disks being sold in base 10 but my OS displaying everything as base 2. It's just confusing. I look at the solution from the other side, though: Why doesn't my OS display everything in base 10? As a basic end-user, it makes no difference to me.
Instead of 5MB mp3s I could have 5.24. Instead of a 3GB collection, it's 3.22. And now my 100GB drive really is 100GB, rather than 93.13.
People selling memory get to use their inflated numbers, all of our files get bigger, and the confusion is gone for the basic user.
I found a thread with your problem on the Epic forums: http://gearsforums.epicgames.com/showthread.php?t=578715
It's apparently only a problem with the demo and its large installer. The official response is to clear up around 850 megs on your C: drive and try again.
I haven't hosted my own UT server for a while. If I recall, UDP 7777 is the only incoming port needed.
If you need to allow outgoing connections, there are a few more that you'll need to allow. If you don't mind opening up every possibility, try these UT2k4 ports recommended by a random Google search: UDP/TCP 7777-7788, 27900, and 42292.
UT 2004 also contained all of UT 2003's content. It was the same game, just a slightly newer edition. Epic even had a mail-in rebate for 2003 owners who purchased 2004, since 2004 was essentially an expansion if you already had 2003.
There are a lot of excellent looking games there. It's nice to see turnout even larger this year than in the past. From the IGF website: 2007 - 141 games entered; 2006 - 118 games entered; 2005 - 78 games entered; 2004 - 111 games entered. And now 2008, with 173.
On another note, I've looked through a few of the games, and some have public demos, some don't. I'm not generally interested in game hype, I prefer a hands-on experience. It's unfortunate that the ones with demos don't have extra links to a download.
I was under the impression that the CC companies wanted all high transaction retailers to keep the numbers and implement tight security policies. Is this requirement only for those retailers that do keep CC numbers, and those that don't (if there are any) won't have to do anything special?
Why should the credit card data have to be stored by both the retailer and the CC company?
Let the CC company keep a transaction ID and all confidential information, and the retailer keeps the same transaction ID, along with purchase details. That puts the burden of security all in one place, with the CC company, rather than scattered around with all the various retailers.
And if there's a trail to be followed, the CC company and retailer can compare records through the transaction ID.
Sounds good to me. If I'm going to buy human pilots in a space battle, I can certainly buy the idea of a positional sound system designed to aid those pilots with audio cues.
Now that I think about it, a better place for this would've been in the article about Gamestop breaking the street date. Oh well, it's probably been posted there already.
First StarForce posting a link to a torrent of Galactic Civilizations II, now Gamestop breaking the street date. We can only assume that Stardock is doing something right, to be earning so many high-profile enemies!
They gained 3000 members. Sounds like they're around the 18,000 member mark at the moment.
TFA: "A few minutes ago passed the Pirate Party membership People's Party 17 799 members."
They now have a way to get coconuts through marketing, too. You sign up for "SPECIAL DEALS!" through various websites (linked from the zork site) and get 2-20 coconuts depending on the one you choose. They generally involve signing up your mobile phone, presumably to prove that you've given some real information.
I was surprised at how many achievements I do have! I'm not exactly a prolific poster, but I somehow managed a +5 insightful and a +5 funny in the past.
No UID achievement for me, though.
City of Heroes/Villains is going to try something like this out. They've delayed it because it's proven to be a bigger project than they anticipated, though. http://www.cityofheroes.com/news/archives/2008/08/letter_from_pos_1.html
The angry players isn't something I thought about before, but even if your map isn't approved for general distribution, you can still play on it yourself or with friends, so I don't think it'll be a big issue.
I think the gp is referring to the title "Legendary: The Box" (referring to Pandora's Box) which they eventually shortened to "Legendary".
Try capping the maximum simultaneous connection attempts at some low amount. I don't know if it's a problem with all connection types, but I'm on cable and using a linksys router, and it seems that the constant spamming for a connection is what causes the problem.
With a lower max connection attempts setting your torrents will take longer to find good connections, so it'll take longer to get up to speed, but it shouldn't affect your network performance as much.
And here I was hoping that Vanguard was some kind of rhythm game MMO.
It looks like it's sort of an inverted "V" shape. I tried drawing some hashes with a pencil and letting my hand jitter a little bit along the direction of the stroke. A couple times I got a small inverted V at the bottom of a hash.
I noticed that there are some strokes that appear to reverse themselves at the bottom, as though the person drew the line from top to bottom, then let their pen rebound before lifting it fully from the paper. Look at the middle of the fourth line of the third section for a couple examples of this. I don't see any examples of the reverse, an extra line coming from the top of the hash. That implies they drew all the lines from top to bottom.
Look at the last stanza, fifth line down, about 10 hash groupings from the right. Lining up the marks with the row above and below, it looks like 2 2 2.
There's actually an easier way than unplugging your network. Create a file named "steam.cfg" in your root Steam directory. Put ForceOfflineMode=enable on the first line in it. When Steam starts, it'll attempt a connection but will fail.
I have a problem with disks being sold in base 10 but my OS displaying everything as base 2. It's just confusing. I look at the solution from the other side, though: Why doesn't my OS display everything in base 10? As a basic end-user, it makes no difference to me.
Instead of 5MB mp3s I could have 5.24. Instead of a 3GB collection, it's 3.22. And now my 100GB drive really is 100GB, rather than 93.13.
People selling memory get to use their inflated numbers, all of our files get bigger, and the confusion is gone for the basic user.
Ooh, I missed that "twice a week" part. Oh well, that just made my joke 100 times better/worse (you decide)!
So you're saying that if I buy just 80 tickets a day, I'll have above even chances of winning over 40 years!
I found a thread with your problem on the Epic forums: http://gearsforums.epicgames.com/showthread.php?t=578715 It's apparently only a problem with the demo and its large installer. The official response is to clear up around 850 megs on your C: drive and try again.
It might be using your default temp directory (C:\Documents and Settings\User\Local Settings\Temp\).
If you haven't changed it, there are instructions here: http://blogs.msdn.com/astebner/archive/2006/01/15/513134.aspx/
It may not work, but it's worth a shot.
I haven't hosted my own UT server for a while. If I recall, UDP 7777 is the only incoming port needed.
If you need to allow outgoing connections, there are a few more that you'll need to allow. If you don't mind opening up every possibility, try these UT2k4 ports recommended by a random Google search: UDP/TCP 7777-7788, 27900, and 42292.
UT 2004 also contained all of UT 2003's content. It was the same game, just a slightly newer edition. Epic even had a mail-in rebate for 2003 owners who purchased 2004, since 2004 was essentially an expansion if you already had 2003.
There are a lot of excellent looking games there. It's nice to see turnout even larger this year than in the past. From the IGF website: 2007 - 141 games entered; 2006 - 118 games entered; 2005 - 78 games entered; 2004 - 111 games entered. And now 2008, with 173.
On another note, I've looked through a few of the games, and some have public demos, some don't. I'm not generally interested in game hype, I prefer a hands-on experience. It's unfortunate that the ones with demos don't have extra links to a download.
I was under the impression that the CC companies wanted all high transaction retailers to keep the numbers and implement tight security policies. Is this requirement only for those retailers that do keep CC numbers, and those that don't (if there are any) won't have to do anything special?
Why should the credit card data have to be stored by both the retailer and the CC company?
Let the CC company keep a transaction ID and all confidential information, and the retailer keeps the same transaction ID, along with purchase details. That puts the burden of security all in one place, with the CC company, rather than scattered around with all the various retailers.
And if there's a trail to be followed, the CC company and retailer can compare records through the transaction ID.
They may also do it to prevent streaming the video from their site.
initiation of the universe in the collision of two thee-dimensional "branes."
I'm more interested in this. Could we have been misunderstanding zombies all this time?