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Extrapolating the Near Future of Gaming

Sci-fi author Charlie Stross gave a keynote address at the recent LOGIN 2009 conference about what we can reasonably expect from games and game-related technology over the next 10 to 20 years. He takes a realistic look at the limitations we'll face with regard to processing power and bandwidth, and goes on to talk about how augmented reality software and aging gamers will affect future titles. Quoting: "But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners."

196 comments

  1. I will only be a 50 year old gamer by Anonymous Coward · · Score: 0

    Thank you very much. You 60 year old gamers can keep playing your old people games while I enjoy mid-life.

    1. Re:I will only be a 50 year old gamer by sa1lnr · · Score: 5, Funny

      "while I enjoy mid-life"

      Crysis?

    2. Re:I will only be a 50 year old gamer by Anonymous Coward · · Score: 1, Funny

      It's time for your half-life to have
      FULL LIFE CONSEQUENCES

  2. Still there will be something in common by sanborn's+man · · Score: 5, Funny

    we will be still waiting for DNF!

    1. Re:Still there will be something in common by Anonymous Coward · · Score: 3, Funny

      Oh please. By this time, Duke Nukem will have become fully self-aware and taken over. Allowed activities will consist solely of ass kicking and chewing non-existent bubblegum.

      This, my friend, is the future.

    2. Re:Still there will be something in common by Hognoxious · · Score: 3, Funny

      Allowed activities will consist solely of ass kicking and chewing non-existent bubblegum.

      These restrictions will even apply to Chuck Norris.

      But only because he wants them to.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    3. Re:Still there will be something in common by Dekker3D · · Score: 1

      nononooo.. you don't get it. the bubblegum will exist, but we'll have to wait 'til christmas to get our yearly rations!

    4. Re:Still there will be something in common by Anonymous Coward · · Score: 0

      Anyone see the strange coincidence that Duke Nukem Forever will not only take forever to make, but its initials are the same as Did Not Finish?

  3. Have a look at the age pyramide by aepervius · · Score: 4, Insightful

    Those 60+ years old gamer will be a minority market in comparison to the 14-20 years old. Which is why today despite having 40 years old demographic, we still have a majority of game geared toward a less mature audience as a whole. And yes, I don't need to be 60 years old to recognize a trite story already made 100 times. I could already recognized that at 25. We don't get wisdom suddenly at 60 years old you know...

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Have a look at the age pyramide by ouimetch · · Score: 5, Insightful

      Nostalgia is also a very big part of growing older, so I imagine it would be very wise to develop games with a more "classical" set-up that will appeal to these older users. Either re-releasing old goodies like various NES, SNES, Genesis titles etc, or developing titles with a familiar playstyle(who wouldn't want to play a sweet new side-scroller) would probly be the way to go.

    2. Re:Have a look at the age pyramide by bluesatin · · Score: 5, Informative

      If you haven't heard of a game called Braid, I'd recommend it to anyone.

      The main creator has a very strong view on gaming ethics, things like achievements shouldn't really exist.

      People will endure a long time of unenjoyable playtime just to get an achievement, the creator of Braid thinks players should just be having fun at every moment of the game just from game mechanics.

      Another great game I'd recommend is World of Goo, everyone that I've introduced to it has fell in love with it.

    3. Re:Have a look at the age pyramide by mdwh2 · · Score: 5, Insightful

      Unless there's going to be a population boom (unlikely in western countries), I don't see how. It may happen if people lose interesting in games as they get older, but I guess the premise is here that that won't happen. Okay, 60+ gamers won't be a majority, but it's plausible to say they'll be a significant part of the market. Certainly far more so than now, where elderly people mostly don't play games, because they never grew up with them.

      And unlike middle aged people, they'll have a lot more time on their hands. And unlike 14-20 year olds, they are more likely to have the money.

      We've already seen a shift in games marketing already - up until the mid 1990s, games were still mainly seen as "for kids", and I noticed that with the Playstation, there was a shift in advertising towards young adults. Makes sense really: firstly kids of the 80s were now in their 20s; secondly, they had more disposable income (especially important considering the increasing costs of games production). The last thing games companies wanted then was to have the image stick that games were something only children played.

    4. Re:Have a look at the age pyramide by Hurricane78 · · Score: 1

      Well, not in Germany. ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    5. Re:Have a look at the age pyramide by malkavian · · Score: 3, Interesting

      The 'aged' sector of the population is an ever increasing one. With the increases in med-tech over the next 20 years, 60 will still be quite spry.
      The sector of growth that's slowing down in the younger generation, as especially in areas of Europe, the land is becoming increasingly overcrowded.
      Most likely, the 14 year old sector of the market will be smaller by dint of being a smaller segment of the population as a whole.
      The majority of games aren't directed at 14-20 anymore. The casual market is exploding, and that covers all ages, and is of marked interest to the older. The 'hardcore' 14-20 something is decreasing, although still released with hype and ceremony; That sector probably isn't going to go away, as there'll always be good money in it, however the larger electronic gaming market will take over a lot of places that are currently occupied by older games (card games etc.) in society.. That's what the article seems to be predicting, and has a stab at seeing how the games companies are likely to adapt to bring in this ever growing segment. After all, it'll have a lot more disposable income than the 14-20 segment. A LOT more.

    6. Re:Have a look at the age pyramide by ChangelingJane · · Score: 2, Insightful

      Which is why today despite having 40 years old demographic, we still have a majority of game geared toward a less mature audience as a whole.

      This has more to do with outdated notions of what market demand there is, rather than actual market demographics. "Gamer" is a label that now constitutes way more than the stereotypical teenage boy image. There are now much older gamers, and much more women playing games. But the industry has yet to catch up, partially because of those outdated notions that still prevail in marketing departments, and also because industry composition hasn't changed nearly as much as its audience.

    7. Re:Have a look at the age pyramide by Keill · · Score: 3, Interesting

      He's missing the point of achievements - although, TBH, some of their current implementations miss the point too:

      Games are about writing stories - achievements are merely the record of the story that's been written.

      Now, the main thing left to do, is to enable the player to write a unique story with unique achievements...

      The biggest problem I see in games atm, is that too many people are focused on them purely as a story TELLING device, rather than story writing - which, in a way, kind-of defeats the purpose of the exercise IMO. (And the mention of plot/narration in the summary is a case in point).

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    8. Re:Have a look at the age pyramide by AKAImBatman · · Score: 4, Insightful

      Games are about writing stories

      Never has their been a more absurd statement.

      Games are about entertainment. Story-based gaming is one possible aspect. But when you're playing, say, Simon; what's the story there?

      The answer is: NOTHING. There is not story. There's not even a flimsy plot to setup why you're pressing the lighted buttons. You just are. And it's fun.

      Same reason why I don't need an excuse to blast aliens in Galaga. It's just FUN.

      Story is a way of adding depth to a game. However, it is not a requirement for a game.

    9. Re:Have a look at the age pyramide by Eli+Gottlieb · · Score: 1

      The problem with achievements is that they make the game designer think that real goals with well-constructed challenges don't have to go into the game. Why spend time making better levels when you can program in an achievement for taking out the hardest enemy with the crappiest gun?

    10. Re:Have a look at the age pyramide by grumbel · · Score: 1

      Simon; what's the story there?

      Its the story of the player overcoming the challenge that is created in the process of playing it. Now given, not exactly the most interesting story to be told to other people, but a kind of story non the less and achievements keep track of that. The "story creation through gameplay" thing makes more sense when you look at open ended games such as SimCity, Civilization or The Sims. They don't have any build in narration, but people can tell you long stories about all things that happened in those games, the narration is dynamically created through gameplay.

    11. Re:Have a look at the age pyramide by Keill · · Score: 1

      You don't understand what I mean by story, then, which, again, isn't entirely unsurprising.

      Take chess for an example. Every move each player makes can be seen as a sentence in his own story that he writes as he plays the game. Each of the players stories combine to tell the overall story of that particular game. That story can then be told to others - (which it often is). Every game can be seen in the same way, (and probably should, from a game-design point of view).

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    12. Re:Have a look at the age pyramide by Keill · · Score: 1

      No - that's just a problem with their implementation, which, as I said before, is the main limitation of them currently.

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    13. Re:Have a look at the age pyramide by Anonymous Coward · · Score: 0

      I think you've misunderstood the type of "story" to which Keill was referring.

      If I play Simon successfully up to 50 iterations, that's a story. It's a personal story, about my own struggle and achievement (also known as bragging ^_-). That's the type of story that achievement systems help to mark.

      They work to highlight when we've done something noteworthy in the game - even sometimes things that aren't bragging material per se, like suffering a particularly odd death.

      Playing TF2, I might not have been keeping track enough to know that I lit five guys on fire in one life, but if I did I'd want to tell my friends about it - the achievement award helps make it more concrete, rather than a big fish tale. ^_-

      There's been a trend in games and game discourse lately toward exploring this personal story-making side of games, rather than a traditional novel/film-like canned-story-telling approach. I think it's one of the things that really sets games apart from other media, and will likely be a big part of how the medium continues to develop.

    14. Re:Have a look at the age pyramide by AKAImBatman · · Score: 1

      Ok, I can see that. But I think the term you're looking for is "memories" or "personal experiences". i.e. "Every move in a game creates a new memory or personal experience for the player." It doesn't quite have the same impact as your story analogy, but it is less confusing. :-)

    15. Re:Have a look at the age pyramide by Keill · · Score: 2, Insightful

      No. It's only confusing if you don't understand the word story. We're talking about an account of a sequence of events - i.e. a story, except rather than telling one, a game is there to allow a player to write one. (Memories and personal experiences are stories too, btw).

      Yes, it may be hard for people to look at games in such a light, and, tbh, most people probably don't need to - but I feel that's important for some to do so, especially any involved in their creation and design.

      It's become very obvious to me that many do not, and therefore don't fully understand the implications of this on quite a few aspects of game design - (especially when all I seem to hear about these days is 'plot' and 'narrative' etc.).

      Trust me, the implications of this viewpoint upon games are massive and numerous - and it's a viewpoint I've had for about 8-9 years now, but found hard to explain and fully understand until recently: I was arguing about someone over the definition of a computer-based-RPG, and we were arguing about story - she was talking about telling stories, I was talking about them being written, but I didn't fully understand that description until afterwards - (and I always knew I was right! :p).

      Note: I'm trying to write a paper about this - (called Story-writing in Computer-based Role Playing Games) - but am finding it hard to fit everything I need into the first few 'chapters' atm. (Am planning to send them in to gamasutra and see what they think before writing the rest - it's going to be a LONG paper that one) - (I'll get there eventually, though).

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    16. Re:Have a look at the age pyramide by garaged · · Score: 1

      i played world of goo like 1 week and no more

      --
      I'm positive, don't belive me look at my karma
    17. Re:Have a look at the age pyramide by bluesatin · · Score: 1

      Something can burn bright but for not very long; take Portal for example, probably one of my favourite games of all time and yet I completed it in 1 day.

  4. Presbyopic eyes? by Anonymous Coward · · Score: 5, Insightful

    More like bionic eyes. It should be easy as long as they're connected to your blue tooth.

    And wtf is it with the iPhone reference, sure these future devices will be descendents of the iPhone in the same way they'll be descendents of Nokia 5110 or the original Gameboy. Srsly, the iPhone is nothing more than a portable touchscreen device with a rather childish looking interface. To put a reference to it in your article is only an attempt to freeload off it's hype.

    1. Re:Presbyopic eyes? by mdwh2 · · Score: 3, Interesting

      I thought entirely the same thing - can't we get through a story without an irrelevant Apple slashvertisement?

      Handheld gaming was hardly invented by the Iphone, nor was Internet access in phones. Apple are long playing catch up here. And they didn't "popularise" it, either - the Iphone is no Ipod, both in terms of features and market share. To suggest that the other devices are clones is ludicrous, and insulting to those companies that worked hard to bring those devices, often long before Apple thought of doing so. As you say, the Gameboy is the obvious popular reference.

      It becomes tediously circular - people freeload off the hype as you say, and by doing so, it adds to the hype.

      It's also patronising to Slashdot readers: yes, I know that the average layperson has to be told "Ipod" instead of "mp3 player", "Windows" instead of "operating system", "Gameboy" instead of "handheld games console" or "Nokia" (the obvious realistic choice) instead of "mobile phone", but I think readers here are capable of knowing what the products are, without it having to be explained in terms of brandnames.

      ("Hey, I've got a web page you might be interested in! It's a webpage that can be read on Iphones and clones, isn't that great?")

    2. Re:Presbyopic eyes? by nyctopterus · · Score: 4, Interesting

      I think you've failed (like a lot of the "Luddite" nerds ) to grasp what the iPhone has done. The interface is not "childish", it's good. In that, it does what you expect it to, and doesn't make me angry. It also feels more "real". Multitouch done properly is really, really nice, and no amount of elitist nerdy pouting is going to change that.

      I have never, and would never, buy a handheld gaming device. I have, however, bought an iPod touch--which I got for reading Slashdot in bed--but have actually bought quite a few games for it.

    3. Re:Presbyopic eyes? by Mprx · · Score: 1, Interesting

      What I expect is such basic features as "copy and paste" and "multitasking". I don't even have to try the iPhone to know that it's bad.

    4. Re:Presbyopic eyes? by mdwh2 · · Score: 4, Interesting

      like a lot of the "Luddite" nerds

      An ironic accusation - it's not "luddite" when those people embraced technologies that did handheld gaming and Internet access years before the Iphone. Quite the opposite.

      The interface is not "childish", it's good. In that, it does what you expect it to, and doesn't make me angry. It also feels more "real". Multitouch done properly is really, really nice, and no amount of elitist nerdy pouting is going to change that.

      And there's not a single actual argument put there - you might as well say "Iphone rules! Nokia sucks!" It's not "childish", it's good, it does what it's supposed to, it doesn't make me angry, it "feels" more "real". It's really really really "nice", anyone who disagrees with me is just nerdy pouty! Please - let's have proper intelligent debate, and actual evidence and examples, not vague terms, assertions and childish insults. (And saying "really" a lot of times doesn't make an argument anymore convincing.)

      I have, however, bought an iPod touch--which I got for reading Slashdot in bed--but have actually bought quite a few games for it.

      So not actually an Iphone then. But good for you. And I have a Motorola V980 that I can use to read Slashdot from bed - your point?

    5. Re:Presbyopic eyes? by ickleberry · · Score: 1

      the iphone's interface is fairly limited in what it can do. no background apps for example, its oversimplified for the sake of bringing it to the mass market of people who wouldn't buy expensive phones otherwise. Shiny effects for the "wow factor" but I don't need those.

      Imagine if instead of some fancy scrolling or drop-down effect the phone did absolutely nothing for the same length of time as the effect would take. It would probably make you angry because it slows you down. An effect is similar - like a window redraw you have to wait until it's complete before you can continue. I would rather have things respond instantly - i don't like fooling myself. Its electronics and should concentrate on doing everything fast rather than trying to emulate the mechanical limitations of real life.

      Touch screen is also a hugely overrated input mechanism - touch screens have been around for decades and if they were really that great there would be no mouse and keyboard now. Even if your user interface is completely optimised for the touch screen it will still be slower and less precise than using a mouse, touch-pad or clitmouse.

    6. Re:Presbyopic eyes? by nyctopterus · · Score: 2, Insightful

      Perhaps the difference here is that I treat it like I would an appliance, not a handheld computer (seriously, handheld is a sucky form factor for computers--multitasking is hard to do properly technically, and the tiny interface does not lend itself to it anyway). As an appliance, it is good. Mostly reacts INSTANTLY to input, very short load times. It's not supposed to be a computer in your pocket--which is why it doesn't suck.

    7. Re:Presbyopic eyes? by nyctopterus · · Score: 1

      Yeah, see, you just don't get it (man). The interface is good because of those animations, and the fact that it feels like I am manipulating material objects with my fingers. As tepples said, millions of years of evolution have gone into this--this is how we have evolved to interact with things, and how expect them to act if we are to keep track of them. You may not like it, maybe you prefer a CL or something, I dunno. But you're simply missing the point here, it is just hype, it's actually nice to use for a lot of people.

    8. Re:Presbyopic eyes? by mattack2 · · Score: 1

      Huh what? The iPhone is effectively a superset of an iPod. (I say effectively because the UI is a bit different from previous iPods, but various iPod generations had differences too.) But all of the functionality is there.

    9. Re:Presbyopic eyes? by nyctopterus · · Score: 1

      Point one, I put "Luddite" in scare quotes because I am aware of the fact that most of these nerds are not really Luddites, but surely you have noticed the huge resistance among a lot of nerds to changes in technology--especially if that change has the slightest whiff of hype--to the extent that they will not admit the good points of that technology (interface changes seem to infuriate them the most).

      Point two, I did give a few reasons for liking the interface, which granted, I didn't expand on much. The "realness" is an important factor. It feels like manipulating real objects with my fingers. Millions of years of evolution have gone into the the finger->object manipulation, having it as an interface works for me. Obviously, it works for a bunch of other people too. The instantaneous of the interface is a real plus for me as well.

      My third point is that the iPod has me spending money on games, which I have never really done before. TFA is about gaming, so I was bringing my comment to bear of the actual subject. The iPhone and iPod Touches have opened a huge new market for games (people who wouldn't buy games or gaming machines normally).

    10. Re:Presbyopic eyes? by mdwh2 · · Score: 1

      I'm not sure how that relates to my argument? The Ipod is successful as an mp3 player, sure. It doesn't matter whether the Iphone is a superset or not - you can't claim that because the Ipod is successful/whatever, therefore the Iphone is. And even if the submitter had said Ipod Touch instead of Iphone, it's still dubious to say that Apple were the first, or are the leader, in the market of handheld games consoles, or Internet devices. Even if we assume that all Ipod Touches were sold for these purposes, you're still competing against the millions of other devices sold, from ordinary mobile phones, netbooks, and every handheld console since the gameboy.

    11. Re:Presbyopic eyes? by mdwh2 · · Score: 1

      What's an "appliance"? Something that isn't as good as a handheld computer? Not exactly a convincing sales pitch...

      This is especially amusing since it's the Iphone fans who often try to promote the Iphone as being some kind of "handheld computer", not merely a phone. Yet the reality is, it's those ordinary phones that have these basic features of a "handheld computer", and the Iphone is relegated to being a mere "appliance" :)

      which is why it doesn't suck.

      It doesn't suck because it has less features? Again, an interesting argument, but if you want a phone, sorry, "appliance", without too many features, you could just pick up a cheap contract-free one for under £50.

    12. Re:Presbyopic eyes? by donnacha · · Score: 4, Interesting

      No, the iPhone reference was important: the keynote was about "Extrapolating the Near Future of Gaming". When you extrapolate, you pull from what is happening today. The iPhone has shown that many normal, non-techie folks will use technology in unexpected way, and to an unexpected extent, if you make it easy enough for them.

      It doesn't matter if hardcore techies think that the iPhone is "childish" or if they think it is a badge of honor to continue using their Motorola V980, it really doesn't matter at all.

      What matters is what the mass of ordinary consumers move towards and, right now, today, Apple are creating a mobile platform and eco-system that could very well remain dominant for the next couple of decades, just as MS did on the desktop.

      But the key point is that the iPhone shows that good design can pull mainstream users towards technologies that were previously adopted only by relatively small niche groups, such as /. readers - our use of technology in twenty years will depend not only upon what is possible but, also, upon the good design and implementation that packages the possible and persuades the mainstream to integrate it into their lives.

    13. Re:Presbyopic eyes? by mattack2 · · Score: 1

      I was refuting what you said "the Iphone is no Ipod, both in terms of features and market share.".

      While very very very technically, you are correct that the features are different since the UI is somewhat different, the UI is also different between other generations of iPod. But at a general level, an iPhone is a superset of an iPod since it does all of the high level features that iPods share (playing music, podcasts, etc.) It doesn't mount like a disk on your desktop, but I don't think all of the other iPods do either.

    14. Re:Presbyopic eyes? by nyctopterus · · Score: 1

      An appliance is meant to denote something which does specific thing; it has specific applications and limited functionality. I'd contrast this to a general computing device, which is supposed to be a platform for doing just about anything. Being an appliance helps to narrow the scope of possible applications, which can lead to a focus on getting what it does do right.

      So yes, in a way, it is better because it has fewer features. This is not a particularly interesting or novel argument.

      Note that I'm not arguing the iPhone is the best phone you can get (I prefer cheaper phones I can drop or lose without having a heart attack), but the interface is efficient and pleasant for the features the it (or iPod Touch) actually have.

    15. Re:Presbyopic eyes? by mdwh2 · · Score: 1

      When you extrapolate, you pull from what is happening today.

      Even today, describing today's market as "Iphone and clones" is nonsensical.

      It doesn't matter if hardcore techies think that the iPhone is "childish" or if they think it is a badge of honor to continue using their Motorola V980

      Eh? I am not the one trumpeting the make of my phone at every opportunity! Let's take a look at TFS - it says "Iphone", not Motorola. That's the whole point of this thread. In fact I didn't mention my Motorola V980 at all, except to point out that even an old phone like that happily reads Slashdot, in the response to someone who evidently thought that reading Slashdot from bed was some wonderful new thing. Throwing in a Slashvertisement in the summary when it's irrelevant is fine, saying they use their Iphone to read Slashdot is fine, but if anyone dare mentions the make of their phone, they're using it as a badge of honour? The level of double standard here is astounding.

      I apologise I haven't thrown out my perfectly fine phone just because Apple released one, that still doesn't do all the things my old phone does (copy/paste, Java, etc). I'll upgrade my phone every few years, and when I do, I'll get a phone that does do everything my current phone does.

      The idea that only hardcore techies don't use Iphones is ludicrous - there are billions of non-Iphone phones in the world.

      What matters is what the mass of ordinary consumers move towards

      I entirely agree - and market sales figures shows that the "mass" is not using the Iphone. Not even close.

      Apple are creating a mobile platform and eco-system that could very well remain dominant for the next couple of decades, just as MS did on the desktop.

      They are creating one platform, but there are many other players, and much bigger ones such as Nokia. It's not that the Iphone's awful, I'm sure it's a perfectly average phone for the money these days, but the point is it's not the be all and end all of phones. Far from it, in fact.

      previously adopted only by relatively small niche groups, such as /. readers

      Bizarrely, what I see is the reverse. Mobile phones have been adopted by ordinary users for years, and it seems to be Apple fans here on Slashdot who have never got a phone until Apple released one (I guess they never thought they needed a phone, but obviously that changes if Apple release one). And now they act as if reading the Internet on a phone is some wonderful thing, completely oblivious to what most consumers have had on their phones for years. So it's an ironic situation where a niche group of geeks here on Slashdot are behind what's been previously adopted by the mainstream.

    16. Re:Presbyopic eyes? by Anonymous Coward · · Score: 0

      Even if your user interface is completely optimised for the touch screen it will still be slower and less precise than using a mouse, touch-pad or clitmouse.

      What is a "clitmouse?" Sounds kinky...

    17. Re:Presbyopic eyes? by Anonymous Coward · · Score: 0

      The iPhone is the first smartphone that actually mattered, and not a fringe device, similar to how Macs brought computing to the mainstream.

    18. Re:Presbyopic eyes? by Kral_Blbec · · Score: 1

      And my brothers blackberry plays music too, whoopie-do-da. Is it a ipod too?

    19. Re:Presbyopic eyes? by donnacha · · Score: 1

      Look, I'm not trying to get at your personally, just as I couldn't give a damn if the corporate entity known as Apple exploded into a million pieces. What I'm observing is that they have somehow integrated existing technologies into a package that becomes more useful to ordinary users over time, more useful than they thought it would be when they made the original decision to purchase. That is a pretty special achievement for any gadget and what it means is that it is changing it's users' habits. That is why it was worthy of a specific mention - not because it is a mainstream device yet, but because it is the only such device which, today, is making headway into the mainstream and is evidently changing the habits of it's users, and changes of that type will affect the future.

      Twitter and Facebook are good examples, I know tons of people to who would never have used either if the iPhone didn't make it so simple and convenient. On the desktop, they always seemed like a waste of time but, as something you can quickly check while out and about, they make sense.

      Games are also a good example: I stopped buying games ten years ago and stopped playing them about five years ago. I assumed that they were something I had grown out of and I was plenty busy with other stuff. When I bought the iPhone, games were the last thing on my mind and, anyway, I presumed that it would not be a very capable gaming platform. Somehow, the app store lured me back into gaming, first with free games, then a couple of dollar games and, now, I'm playing often enough to justify buying the occasional five dollar game, such as Peggle.

      That sort of spending may not seem like much when the gaming industry deals in billions but, you have to remember, I am just one of hundreds of millions of people who had left gaming behind and who certainly would never have considered buying a handheld gaming device. Yes, so far, Apple have only sold 24 million iPhones, so, those hundreds of millions of people have not yet been drawn back into gaming but, just as with the iPod, Apple will ruthlessly pursue market share. Yes, there will be other phones but, think about it: a key part of value for the consumer is the app store, and no other manufacturer is going to be able to catch up with the momentum it has already generated. Developers are making far more than they originally anticipated, certainly more than they've made on any other mobile platform, and that windfall will only grow as the price of the base iPhone model drops and it enters more territories. The Palm Pre might be an amazing phone but, as a developer, am I going to invest my time into it when I've already got million of potential customers on iTunes? As a customer, am I going to buy a Pre if it can't run my favorite apps? We've already seen how this plays out with Windows, what's the point of denying reality?

    20. Re:Presbyopic eyes? by Splintax · · Score: 1

      No, because it's not an Apple product (the music player app on the iPhone is actually called 'iPod'). Besides, the original claim was that the iPhone is "no iPod [...] in terms of features". The iPhone has all the features of the iPod -- and if the same is true of your brother's blackberry, then it would also be unreasonable to claim that it's "no iPod in terms of features".

    21. Re:Presbyopic eyes? by julesh · · Score: 1

      right now, today, Apple are creating a mobile platform and eco-system that could very well remain dominant for the next couple of decades, just as MS did on the desktop.

      Really? Then how come I see _way_ more people using Nokia N-series smartphones than i do iPhones? It seems to me that Symbian was and still is the dominant platform for smartphones. iPhone may have overtaken windows mobile (though I'm not sure even of that, I really don't see many people with iPhones here in the UK, but I do know quite a few who have windows mobile devices), but nokia are a long way ahead in terms of installed base.

      right now, today, Apple are creating a mobile platform and eco-system that could very well remain dominant for the next couple of decades, just as MS did on the desktop

      Right. But in 1985 a lot of people would have said the same about Apple on the desktop. They had a product that was clearly a technical improvement over their major competitor (IBM at the time, Nokia now), but they failed to convert it into the kind of dominance you're talking about. Whether they can do it this time is still an open question.

    22. Re:Presbyopic eyes? by Anonymous Coward · · Score: 0

      Doesn't sound like you've grasped it either...

      good, feels more real, really, really nice

      Possibly the least objective and least convincing argument I've heard in a long time. Not a single testable or even quantifiable observation in the whole lot.

      We know you, and many others, prefer the Iphone over its counterparts. What we don't know, and apparently never will unless we 'open our hearts to it', is why?
       

    23. Re:Presbyopic eyes? by Anonymous Coward · · Score: 0

      The point is, the people who are going ga-ga over this interface are the ones who only just "GOT IT". The ones of us who are now shaking our heads cynically, as we were before the iWhatsits came out, understood and wished for good interfaces when you were still gushing over your RAZRs. That's where the hostility comes from. You just woke up to facts we already knew. Don't expect us to respect or suddenly like you for doing so, and don't expect us to join your group of ignorami. You should have known better BEFORE, without help. Why weren't you good enough? Too dumb? Too much trend chasing? Doesn't matter, the fact is you're not free thinkers and free thinkers will always detect that.

  5. Business Plan for the over-60 game developer by drmofe · · Score: 5, Funny

    1. Develop radical new gameplay idea.

    2. Get off my damn lawn!

    3. Profit.

    1. Re:Business Plan for the over-60 game developer by Razalhague · · Score: 4, Funny

      2. Get off my damn lawn!

      So, that's what "???" means.

    2. Re:Business Plan for the over-60 game developer by RabidMoose · · Score: 3, Funny

      At age 20, you play "Paperboy".

      At age 60, you play "Shoot the damn paperboy for riding his bicycle on your lawn and breaking your window every morning."

    3. Re:Business Plan for the over-60 game developer by mattack2 · · Score: 1

      Paperboy 2: The Former Customers' Revenge

      (actually, there was a home computer sequel, Paperboy 2, but the arcade version was just Paperboy.)

    4. Re:Business Plan for the over-60 game developer by Anonymous Coward · · Score: 0

      The sequel appeared on many platforms, not just the home computer (http://en.wikipedia.org/wiki/Paperboy_2).

  6. Sci-fi? by gplus · · Score: 5, Informative

    I think he would probably prefer the term SF.

    Sci-fi is Hollywood entertainment with explosions, technobabble, and spaceships that make rumbling sounds as they travel through space. SF (speculative fiction) is something that might contain a bit of actual intelligence hidden inside.

    1. Re:Sci-fi? by Anonymous Coward · · Score: 0

      SF is Scifi written by humanities majors. Most of it is about as good as you'd think.

    2. Re:Sci-fi? by westlake · · Score: 1

      Sci-fi is Hollywood entertainment with explosions, technobabble, and spaceships that make rumbling sounds as they travel through space. SF (speculative fiction) is something that might contain a bit of actual intelligence hidden inside.

      What you are more likely to get is a self-indulgent and tendentious lecture thinly disguised as a story.

      If it's Dangerous Visions and the sixties, the subject will be incest.

      I have never been able to focus on this stuff without my mind drifting off into thoughts about marked cards and loaded dice.

    3. Re:Sci-fi? by julesh · · Score: 1

      I think he would probably prefer the term SF.

      From what I know of Charlie, I don't suspect he cares all that much. He'll probably _use_ the term SF, but largely only because he hangs around with some people who _do_ care.

      Sci-fi is Hollywood entertainment [...]

      The distinction is far from universally maintained, and that is certainly not what the term meant when Forry Ackerman originally invented it. AFAICT, over here in the UK the distinction is far less maintained. And we're more likely to pronounce it skiffy than syfy.

  7. Yes, we're getting older and bringing our stuff... by TinBromide · · Score: 4, Interesting

    It wasn't too long ago that I realized that in 2050 and 2060, old folks homes will be blasting metal so loud that their hard of hearing residents can hear it. By then, heavy metal will be what grandpa listens to and the young'ns will be listening to something equally infuriating and weird as linkin park is to our parents.

    Anywho, instead of bridge or cribbage, there will be virtual dungeon crawls and WoW guild reunions. I think that the direction that games have been taking over the past 10 years has already pushed games to a point that they can be enjoyed by almost everybody with the proper background. While I won't be able to play quake 3 as well in 40 years as I did 8 years ago (when twitch gaming was at its peak and I was in practice), I might be a challange in 40 years in a game like bf2 that is more about resource usage, anticipation, and strategy. Granted there are narrow alley encounters where twitch wins, most of the kills (ignoring air combat) in bf2 came from having a resource (tank or apc), being in the right place, and seeing somebody before they saw you. All of that came from knowing the flow of the map and the more experienced player would most likely kill a rookie who doesn't know what's going on or how to handle the map. The experienced player will track along a hill, not make a silhouette, and watch choke points, they probably won't camp, and I will never equate camping with skill. So knowing how to traverse a map, handle your in game weapon, and not make yourself a target comes with experience and will lead to more kills than being able to whip around and headshot someone. If they can't pick you out, they can't headshot you.

    So what I'm saying is that I will probably be playing games with veeery similar mechanics to those that I am playing now. Twitch gaming, a style that favored picking out movement from a sea of chaos, fast reflexes, and precise movements hasn't been in vogue for the past 5 years. I am certain, dead certain, that playing games like COD and bf2 have killed my abilities to be competitive in games like unreal 3, but in every pick up game I drop into in u3 (for the pc), I dominate. I was pretty OK in UT when it was at its peak and was mediocre at q3. I'd say that U3 is far more twitch than UT, but not as much as Q3. The twitch players aren't the majority of the FPS community. By the time i'm old and wrinkly, Twitch will be a long forgotten relic that we will talk about like people talk about terminals and punch cards.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
  8. Enough with this "plot" nonsense by Mprx · · Score: 1, Insightful

    Games are not art, and games are not a substitute for novels and movies. Games are games, and should play to their own strengths instead of poorly emulating other media. I hope that 20 years from now people will have realized that "narrative games" are a dead end. Interactive storytelling is "AI complete", so the only satisfactory way to include it in games is to use a real intelligent storyteller, as with pencil and paper RPGs. As graphics and physics simulation improve but narrative choice remains the same the railroading will only get more distracting.

    The only change I anticipate in my game playing is switching from action to strategy if my reaction time slows too much.

    1. Re:Enough with this "plot" nonsense by RiotingPacifist · · Score: 2, Interesting

      While i prefer something with non-linear levels* that and a non-rigid plot, i think there is a place for final fantasy, halo, et al. An good plot can definatly defiantly a positive, but i do hope that games based that don't really care much for a plot and are just about the game stick around too. There is a balance somewhere between HL(1) and FF

      *these seam to be disappearing because it takes so long to develop levels that studios don't want to waste development time on stuff that will never be seen.

      --
      IranAir Flight 655 never forget!
    2. Re:Enough with this "plot" nonsense by bluesatin · · Score: 1

      I would disagree, I rescently played the game "Indigo Prophecy" also known as "Fahrenheit" in the US. Even though the plot is a bit ridiculous I loved it, and the ending I got (I presume there was multiple endings) was also less than satisfactory but overall I really enjoyed it.

      Due to my young age I've never really played any of the older games which I've heard included a lot of "interactive novels" depending on what you define one as. I'd love to try a few more of these games in this style, it makes a nice change from other types of game.

    3. Re:Enough with this "plot" nonsense by ouimetch · · Score: 4, Insightful

      While some games are just games, there are many games that have a very artistic style to them. I remember playing Fallout 3 and just stopping and staring around at the scenery once I got outside of vault 101. It is certainly safe to say that many games transcend being simply entertainment, and have enough style and beauty to invoke a powerful emotional reaction in many of its users. Isn't creating an emotional response what art is all about?

    4. Re:Enough with this "plot" nonsense by ageoffri · · Score: 1

      I found the most interesting thing about Fallout 3 is the CTD's it gives. Amazing game to play on the PC.

      --
      -- Slashdot, making the Left look conservative since 1997.
    5. Re:Enough with this "plot" nonsense by Gerafix · · Score: 2, Insightful

      Of course games are "art" or whatever arbitrary labels people feel compelled to attribute to games. Or any other media. It's like saying photography isn't art because it should play its own "strength" instead of poorly emulating... painting? In any case mindless games are fun sometimes, but even a plot that's arbitrary can still be fun. This article leaves out the possibility that we could have implanted devices anyway and something as trivial as eye sight or reaction time wouldn't matter. One can only hope anyway. Maybe if I pray *realllly* hard at FSM.

    6. Re:Enough with this "plot" nonsense by mdwh2 · · Score: 4, Insightful

      Games are not art

      Says who?

      Sure, there's no need for a plot in a simple shoot 'em up, but I think good storytelling is important to things such as role-playing games. No, it's not a full blown AI, but neither is a book or a movie. Surely part of the fun is using your imagination, just as we are expected to do for books.

    7. Re:Enough with this "plot" nonsense by JJJK · · Score: 1

      If movies are art, then games are art. Look at what types of movies exist today and what types of games might exist once they completly shed their "kids only"-image. But I agree that they will continue to coexist and be separated for many years.

    8. Re:Enough with this "plot" nonsense by Mprx · · Score: 2, Interesting

      Movies are art because movies can inspire the full range of human emotions. The only emotions a good game inspires are frustration of defeat and joy of victory (which cannot exist without the former). These emotions are intrinsically linked to the game itself, and don't require any cutscenes or dialog.

      If a game is trying to inspire any other emotion it is failing as a game. You can tell this is true because removing all the "gameplay" would improve it, eg. JRPGs would be better without all the random battles, wandering about the map, item management, etc. If the game were really good you would get annoyed at all the interruptions to the playable parts. It would be better to separate the "artistic" parts and repackage them as a movie or illustrated novel.

      Games are supposed to be fun, not something you have to grind through to get to the "plot" and "achievements". The fun comes from challenging yourself and developing your skills, not mindlessly pressing buttons like a laboratory rat.

    9. Re:Enough with this "plot" nonsense by Shivani1141 · · Score: 2, Insightful

      I for one Love the opportunity a game provides for attention to specific detail and the scenario. If in a novel a writer were to spend a half or more of a chapter explaining the history of a minor character or the role of a nation, it might be seen as a waste of page space. Whereas in a Video game it is completely feasable to do this. You insert characters into optional areas or an inn or the like, that explains these things at the players option, thereby enriching the experience for those who choose to take the time.

      There are numerous examples of exactly this type of content in most Final Fantasy games, But also Atlus titles, etc. Infact it's found in pretty much every critically acclaimed single player rpg.

    10. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 3, Insightful

      The only emotions a good game inspires are frustration of defeat and joy of victory... If a game is trying to inspire any other emotion it is failing as a game.

      Obviously, you haven't played anything after Pac-Man.

    11. Re:Enough with this "plot" nonsense by Mprx · · Score: 1

      I have, and Pac-Man is better than most of them.

    12. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      Should I say, I watched many movies and popcorn is better than most of them?

    13. Re:Enough with this "plot" nonsense by mattack2 · · Score: 2, Informative

      I don't know if you are including text-based games, but if you are, google "interactive fiction" and go to some of the links. I couldn't find a good starter link (ifarchive.org and http://www.ifwiki.org/index.php/FAQ are a bit unwieldy for a starter, IMHO), but if you search around you can find info about text adventures and ones that are still being developed (and tools to develop your own that will play on essentially every personal computer ever made).

    14. Re:Enough with this "plot" nonsense by mattack2 · · Score: 1

      I think I would agree that Pac-Man is better than most of them, but I think it's silly to say that games aren't art. While one might argue that using cut scenes in games makes them more like a movie, then using offscreen narrators in movies is the same sort of "removing oneself from the medium" technique, and both can be overused. (I certainly don't like *really long* cut scenes, especially ones that can't be skipped.. But they can be entertaining and moving.)

      Plus, I think you should play Ico if you want to see a game that can have an impact.

    15. Re:Enough with this "plot" nonsense by Darkness404 · · Score: 3, Insightful

      Movies are art because movies can inspire the full range of human emotions. The only emotions a good game inspires are frustration of defeat and joy of victory (which cannot exist without the former). These emotions are intrinsically linked to the game itself, and don't require any cutscenes or dialog.

      Um, have you played anything more involved than an Atari 2600 game?

      If a game is trying to inspire any other emotion it is failing as a game. You can tell this is true because removing all the "gameplay" would improve it, eg. JRPGs would be better without all the random battles, wandering about the map, item management, etc. If the game were really good you would get annoyed at all the interruptions to the playable parts. It would be better to separate the "artistic" parts and repackage them as a movie or illustrated novel.

      So wait, you would rather have a J-RPG thats a point and click adventure? Sure, sometimes random battles are annoying, sure, sometimes you think you would do better without them, but they add depth to the game and can be used in very creative ways (such as Pokemon). Wandering about the map is also part of the fun, otherwise the game becomes a chore. So what do you want to do? Have a point and click adventure with no plot, only boss battles and a giant checklist?

      Games are supposed to be fun, not something you have to grind through to get to the "plot" and "achievements". The fun comes from challenging yourself and developing your skills, not mindlessly pressing buttons like a laboratory rat.

      Um, so what games do you classify as "fun"? Pac-Man, Galaga, Space Invaders? You obviously haven't experienced a game with a decent storyline. They can invoke many, many, many emotions. Have you not played Final Fantasy VII and experienced its plot? Have you never played Halo and realized that it was a good game because of the strong plot?

      --
      Taxation is legalized theft, no more, no less.
    16. Re:Enough with this "plot" nonsense by Mprx · · Score: 1

      I already played Ico. The combat system really sucked. I liked some of the level design, but the "storytelling" would have worked better as a movie (even as machinima).

    17. Re:Enough with this "plot" nonsense by nausea_malvarma · · Score: 1

      Games are certainly art... but I think you're right that games must not emulate other media. The essence of gaming is competition and interactivity. Filling your game with cutscreens just cuts down on the game play. But games need not be cinematic to be art. The gameplay itself can say something about the human experience. It doesn't need a plot tacked on to communicate something valuable.

    18. Re:Enough with this "plot" nonsense by Mprx · · Score: 1

      For the best JRPG, read "Fate/Stay Night". All cut scenes all the time! There's the same battles and statistics and magic items you'd expect, but none of that tedious "gameplay". It even has the same illusionary choice as with traditional JRPG "optional" content, with a completion meter to make sure you exhaustively explore all of it.

      Pac-Man, Galaga and Space Invaders are indeed good games, but they are obsoleted by modern arcade games. Play some of Cave's recent games for example (or for something more easily accessible but still superb, DoDonPachi). Fast paced competitive FPSs are also good, such as Quake 3.

      I played FFVII when it was first released. I even cried when Aeris died. But I was a child back then, so I had much lower standards.

    19. Re:Enough with this "plot" nonsense by bryan1945 · · Score: 1

      I always thought the Marathon trilogy was a nice combo of action & puzzle solving with a great story thread put in. There's an open source project called Aelph One that lets you play the old games plus a bunch of user-created scenarios. I'm not much of a gamer, so this is probably the pinnacle of my ability.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    20. Re:Enough with this "plot" nonsense by dissy · · Score: 1

      Games are not art

      You clearly have not played a lot of games then.

      Ask anyone who's played the Zelda series, or Final Fantasy, or Wizadry, or Ultama.
      Excellent story telling.

      Or even games like Oblivion, Fallout, and WoW for visually artistic games.

      An overreaching statement like yours by that fact alone is bound to be incorrect. But its hard for real gamers to even understand your thinking at all if that is all you can say.

    21. Re:Enough with this "plot" nonsense by Mprx · · Score: 0

      Those are games with some art tacked on. The art would be better without a game holding it back, and the games would probably have been made better if there was no art distracting from the problems.

    22. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      That's your opinion.

      As for me, I prefer a game with a good plot

    23. Re:Enough with this "plot" nonsense by Keill · · Score: 1

      Of course games are art: they're just looking at it from a different perspective:

      Story WRITING, instead of story TELLING...

      Unfortunately, it's becoming obvious that not many people in the industry, (let alone the public), see things that way - most still seem to view them as just another medium for telling stories :-/

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    24. Re:Enough with this "plot" nonsense by Yvanhoe · · Score: 1

      Games can be art without focusing on a narrative. Things like Myst and Riven do, in my opinion, qualify as literature. Games can be interactive art. It is a new form, but not a lower one.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    25. Re:Enough with this "plot" nonsense by Io+Alpha · · Score: 1
      As a gamedesigner I think games ARE art, but this

      "They're going to need less twitchy user interfaces - ones compatible with aging reflexes and presbyopic eyes - but better plot, character, and narrative development."

      sounds like a movie on a DVD to me. (And yes, I'm bored of all this talking about plots in games to.)

    26. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      If a game is trying to inspire any other emotion it is failing as a game.

      And that newfangled crap they call "radio" is meant to convey news without making me buy and read a newspaper. If it inspires wonder, fascination, sadness, or anything else except in the delivery of my goddam news, it has failed as a radio station.

      "frustration of defeat" and "joy of victory"? I got more out of my experience playing Sonic the Hedgehog 2 on my Game Gear when I was 6.

      Games are supposed to be fun, not something you have to grind through to get to the "plot" and "achievements".

      I agree, but that is not cause to suggest that games should not aspire to be anything more than "fun". I agree with the AC before me -- go play more Pac Man.

    27. Re:Enough with this "plot" nonsense by tecnico.hitos · · Score: 1

      I played FFVII when it was first released. I even cried when Aeris died. But I was a child back then, so I had much lower standards.

      Sometimes low standards are a good thing, I surely would enjoy life more if I didn't have to worry about "standards".

      --
      The good, the evil and the vacuum tubes.
    28. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      You're doing it wrong then.

      I distinctly remember the sense of awe and wonder playing through each of the Halo title campaigns for the first time, and the swell of emotions as the screen panned through onto some unexpected new vista. Halo was fun because of the combat, but it was also deeply enjoyable on an artistic level, throughout each game. Combining good music with a distinctly interesting environment is indeed art, and anyone who can say otherwise is either lying, hasn't played many games, or suffers from an emotional handicap.

    29. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      The only emotions a good game inspires are frustration of defeat and joy of victory (which cannot exist without the former).

      No. Why is this interesting? Just because YOU don't experience anything playing a game doesn't mean other people don't.

    30. Re:Enough with this "plot" nonsense by genner · · Score: 1

      For the best JRPG, read "Fate/Stay Night". All cut scenes all the time! There's the same battles and statistics and magic items you'd expect, but none of that tedious "gameplay".

      There's also an anime if you can't be bothered to read something.

    31. Re:Enough with this "plot" nonsense by Hatta · · Score: 1

      Um, so what games do you classify as "fun"? Pac-Man, Galaga, Space Invaders?

      Are you arguing that Pac-Man, Galaga, and Space Invaders aren't fun?

      --
      Give me Classic Slashdot or give me death!
    32. Re:Enough with this "plot" nonsense by Hatta · · Score: 1

      Sure, there's no need for a plot in a simple shoot 'em up

      There's no need for plot in a work of art either. Some "simple" shoot 'em ups are truly works of great beauty, plot or no.

      --
      Give me Classic Slashdot or give me death!
    33. Re:Enough with this "plot" nonsense by Hatta · · Score: 1

      Play some of Cave's recent games for example (or for something more easily accessible but still superb, DoDonPachi).

      You argue that games aren't art, but you're familiar with Cave's shooters. I struggle to understand this. Surely DoDonPachi is more worthy of the title of art than, say, the works of Jackson Pollock or Marcel Duchamp?

      --
      Give me Classic Slashdot or give me death!
    34. Re:Enough with this "plot" nonsense by Mprx · · Score: 1

      The quality of the pattern design is in its function. It's designed to present just the right mix of dodging, "reading" and memorizing such that it's an enjoyable challenge to overcome. This is not art, this is craft. If you start paying attention to how pretty it looks for spectators then you end up with something inferior, like the Touhou games.

    35. Re:Enough with this "plot" nonsense by Hatta · · Score: 1

      This is not art, this is craft.

      I guess I would dispute that there's a difference. Something well designed and functional is always more beautiful than something that's merely well designed.

      --
      Give me Classic Slashdot or give me death!
    36. Re:Enough with this "plot" nonsense by Anonymous Coward · · Score: 0

      You misspelled Final Fantasy VI.

  9. Virtual Reality by Warlord88 · · Score: 1

    I'm waiting for virtual reality gaming. Like the one they used to show on "Real Adventures of Johnny Quest". TFA mentions it briefly. No idea whether that kind of technology will be possible in 30 years.

  10. Whaaa by moogied · · Score: 1, Insightful
    I'm sorry, but wtf?? When will the FRIGEN industry understand that the LAST thing gamers care about is the frigen technology?? We just want NO lag, good FPS, and heres a crazy ass idea.. GAMEPLAY.

    Everything else is just wasting everyones money and time.

    --
    So basically, -1 troll/offtopic is really slashdots way of saying "I hate that you thought of something before me."
    1. Re:Whaaa by RyuuzakiTetsuya · · Score: 1

      Save a few servers on TF2 with a low douchebag content, I'm done with FPSes. The genre is stale and lukewarm. Western gamers are like binge drinking frat boys. Is it flat? Stale? Barely lower than room temp? As long as it gets you to where you're going...

      Seriously, I've seen gaming go from street fighter to quake, to a game like Rogue Spear or Metal Gear Solid, back to crap like Half Life 2, and Halo.

      --
      Non impediti ratione cogitationus.
    2. Re:Whaaa by Latinhypercube · · Score: 0

      Yeah, walking around viewing everything through your own perspective is SOO over rated. Personally I now have a camera mounted 2 meters above my head, feeding a headmounted display so I don't have to deal with boring first person perspectives. I wish I could just get rid of perspective all together. Dammit, visual gaming is soo 80's.

    3. Re:Whaaa by Anonymous Coward · · Score: 0

      crap like Half Life 2, and Halo.

      Well Half-life 2 has a 96/100 metacritic score, so yeah a lot of people disagree on that one. It was pretty innovative with respect to all the interaction you could have with your surroundings.
      Halo had a 97 if I'm not mistaken.

    4. Re:Whaaa by grumbel · · Score: 1

      It was pretty innovative with respect to all the interaction you could have with your surroundings.

      What interactions where there? You could shoot people in the face and maybe look at a new paper pinned to a wall and play around with physic engine techdemo tool (aka gravity gun), but thats pretty much all there was, you couldn't even talk to NPCs. Might have been innovative for FPS standards, but those standards are rather low to begin with. Games like The Last Express are a lot more impressive when it comes to interactive storytelling.

    5. Re:Whaaa by RyuuzakiTetsuya · · Score: 1

      Interaction my ass.

      It was an FPS who's only redeeming quality was the fact that the times you were sitting around shooting things were actually kind of fun. HL2 defined the mindless shooter with the voiceless, nearly nameless, nearly faceless protagonist.

      Granted, all of the NPCs are interesting, but, the writing is so stunted and poor. In the time it took for MGS1 - 4 to come out, Valve still has yet to actually *tell* us anything about the Half Life universe other than the Combine have invaded and they're so weak that they were beaten by a dweeb in Emo Glasses and his rag tag team of the AV-Club.

      Oh, sure, the gravity gun was pretty neat, but so what? Spiffy rag doll physics guns make for great engines, not great games.

      --
      Non impediti ratione cogitationus.
  11. Ewwwww by Dachannien · · Score: 3, Funny

    Have you seen what's out there on the Internet? I'm not sure I want that stuff smeared all over my meatspace.

  12. Stupid article... by blahplusplus · · Score: 2, Interesting

    ... If anything it is the OLD TIMERS in the game industry making games, Chris Taylor, will Wright, etc... hardcore gamers grow up and get jobs in the gaming industry. The so called "young gamers" will get old one day too.

    This stupid idea that all older gamers are a homogenous group vs younger gamers is stupid, there are lots of young gamers that prefer games that the older generation does because they are at HEART gamers. They aren't in gaming for the fads, they are in it for the fun.

    There is discontent among older gamers about what they best games were newer vs older, we are not a homogenous group so lets not pretend that somehow young gamers will not like anything older gamers like and vice versa.

  13. no by Anonymous Coward · · Score: 1, Funny

    I refuse to believe my amazing Counter-Strike skills will diminish over time.

    Because when I'm 60, I'll be fragging 16 year olds in the newest Counter-Strike iteration, and be able to retort to any flame with "Boy, I was playing this game when your daddy was in diapers".

  14. Addendum by TinBromide · · Score: 3, Interesting

    By the way, in my post I made a few assumptions that should be cleared out. I ignored single player games because I have no clue if they'll be around in 40 years. Yes, there will be a demand for them, but they're also the easiest to pirate and have less replay value than multiplayer games. So while there may be a market for them, developers may stop making them in favor of MMO's or as tutorial modes for multiplayer. They may also finally find a voice and become as established as novels and graphics and authoring tools may become so advanced that a single author can purchase something titled gameshop pro and start whipping out a game that will be marketable in a year and the single player game market may be just as expansive as a borders book store, and just as affordable due to the competition.

    I have no clue what is held for the SP market, but I did focus on the multiplayer dynamics, which is also what the summary focuses on. (I refuse to RTFA).

    By the way, what I talk about in bf2 sounds similar to map control in q3, but map control is half of victory in q3, the rest is skill, reflexes, and winning fire fights. In bf2, winning an encounter is often an instance of spotting someone first, lining them up, and killing them first, less dodging, jumping, and fast reflexes. Its a fine difference but I could imagine a 64 year old Me doing just as well as a 24 year old Me in BF2. I can't say the same of q3. I also view Q3 to be the pinnacle of twitch gaming, almost everything after that was made more "accessible" to the "casual" gamer.

    --
    Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    1. Re:Addendum by ahabswhale · · Score: 0, Flamebait

      Q3 is hardly the pinnacle of twitch gaming. UT2k4 is the pinnacle of twitch gaming. There's nothing more twitch than that. I know, I've played every FPS you've ever heard of. There is no game that moves as fast or requires as rapid and accurate a response as UT2k4. Unfortunately, U3 moved away from that. They killed the skill of the game and as far as I'm concerned FPSs are in a downward spiral where it's all about great graphics and gameplay is a distant second. Btw, I'm 44 and I LOVE twitch. I expect to always love it so please don't speak for everyone by saying that twitch has no future. Twitch gamers still exist, they still LOVE twitch, it's the game producers who have abandoned us. Every game is dumbed down so that any no talent hack can play and have a chance. It's the LCD formula that so pervades society. I don't mind the existence of such games per se except for the fact that publishers know there's more money in making them so real gamers get left out in the cold.

      Sadly, I have a feeling I'll still be playing UT2k4 ten years from now.

      --
      Are agnostics skeptical of unicorns too?
    2. Re:Addendum by TinBromide · · Score: 2, Insightful

      I dunno. It was my impression that ut2k3/4 was a mix of the strategic encounter of UT with the twitch of Q3. UT2k4 has too many effective spam weapons to be as twitchy as q3. In my mind, the pinnacle of Twitch was running around with the q3 railgun. It was also my impression that ut2k3 was more twitch than ut2k4.

      I absolutely believe that the developers are abandoning the twitch gameplay for something more "accessible". Its a real minority that is willing to tune their reflexes and system to such a degree that they would bring themselves into what I would classify as Twitch. Combine that with the illusion of pc piracy (the scape goat for developers switching over to the massive base of consoles and the $60 price point), and developers switch to console dynamics, which are very unfavorable to twitch games.

      That also explains why there aren't as many twitch gamers in u3, they stayed with ut2k4.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    3. Re:Addendum by ahabswhale · · Score: 1

      UT2k3/4 does support more strategic game modes however, it still supports good ol' death match (and variations of death match). UT has MUCH faster movement than the other games which is why faster reflexes are required. In addition to the spam weps you referred to, there are the sniper rifle and lighting gun which are the same thing as the rail gun. However, the shock rifle is probably the ultimate twitch weapon. The only people in UT2k4 who rely on spam weps like the chaingun and flak canon are noobs and those who for some reason refuse to learn how to shoot but they get owned most of the time regardless.

      --
      Are agnostics skeptical of unicorns too?
    4. Re:Addendum by TinBromide · · Score: 2, Interesting

      After i posted, i realized i didn't properly define strategic encounter. Essentially, in Q3, unless your target had extra armor or health, a railgun was an instant kill. They also had what seemed like an eternity while the rail-gun cycled shots, so if you missed someone, you were pretty much dead, so it had to be the first shot and accurate. The lightening gun or sniper rifle were only fatal with a headshot, but the sniper rifle cycled fast enough that you could get off the required torso shots with proper dodging. The lightning gun is similar and I think that at the highest echelons of UT2k3/4 go for headshots and that could be the dynamic. I can't come up with a clear definition that excludes counter strike, cod, and bf2, all of which I consider to be more strategic in their encounters than twitch based.

      While you will disagree with me, twitch game play = 1 shot per encounter between a 2 sided match if executed well (i.e. whoever gets the first shot gets a kill, instantly), and a strategic match requires having to cycle through multiple shots before one side falls. There were more strategic fights in ut2k3 at the higher levels than there were in q3. I think that a few dynamics in ut2k3 extended life expectancy in a fire fight from Q3 and those dynamics weren't terribly diminished in ut2k4. For example, a well timed jump would prevent the lightning gun or sniper rifle from being a 1 shot kill, but the railgun didn't need a headshot.

      I'm not quite sure what to make of instagib as I've always found it far easier than traditional gameplay modes.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    5. Re:Addendum by ahabswhale · · Score: 1

      What you're describing is more or less instagib gameplay via a specific weapon which you can also do on UT2k3/4. However, instagib != twitch. "Twitch" is simply reaction time + accuracy oriented gameplay which UT2k3/4 has in spades regardless of whether you are on an instagib server. I find UT2k4 much more twitchy due to the fact that movement is vastly faster than it is in Q3 and similar games. Source and target can be moving in different directions at very high rates of speed and it requires a great deal of skill (and twitch) to make those shots regardless of whether they result in instant kills.

      --
      Are agnostics skeptical of unicorns too?
    6. Re:Addendum by TinBromide · · Score: 1

      Ah, I agree with you about movement speed, but every time I fire up q3 or even quake live, it feels like the movement speed of q3 is faster than ut2k4. UT2K4 just has what seem like smaller targets because the maps tend to be bigger to make room for double jumps and sprints. I've played on Q3 conversion maps where the map was scaled to match the player character size (in ut2k3, the PC size was decreased by 25% compared to the maps that were remade from UT to allow for the double jump), and the feeling was far less twitchy than the original Q3 maps.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    7. Re:Addendum by Shadow+of+Eternity · · Score: 1

      Actually BF2 is just as twitchy as UT2k4. There's no debating that after you've seen a sniper dolphin dive across the map dropping claymores in people's faces and instapopping them at point blank.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    8. Re:Addendum by TinBromide · · Score: 1

      Dolphin diving was removed with a patch IIRC. It was a game glitch, not an intended mechanic.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    9. Re:Addendum by ahabswhale · · Score: 1

      You do know you can change the POV level, right?

      --
      Are agnostics skeptical of unicorns too?
    10. Re:Addendum by Aceticon · · Score: 1

      Funnily enough I've played BF2 on my thirties and had the same experience as you did - using experience plus tactical and strategical ability I could outscore the twitchy players which where probably little over half my age. In UT3 it was a lot harder to keep up since the game relied so much more on fast reactions and pin-point accuracy.

      That said, it's perfectly possible to rule the air in BF2 either with choppers or fighter-jets when you're in your thirties as long as you have a joystick: the vehicles have momentum, so fast reactions aren't everything and you need to always be one step ahead of the machine if you want to pull-off the more dangerous moves (mostly high-speed flying and pop-ups/side strafing in confined spaces)

    11. Re:Addendum by TinBromide · · Score: 1

      yeah, but changing the pov doesn't change the size of the characters relative to the levels or the movement speed.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    12. Re:Addendum by ahabswhale · · Score: 1

      No but it can have a significant impact on how fast the game looks. In fact, advanced players typically adjust their pov based on the weapon loaded (via macro). I was responding to your sense of fast the game feels, and this specifically addresses that issue.

      --
      Are agnostics skeptical of unicorns too?
  15. Anything as long as... by PottedMeat · · Score: 1

    I can do it while stoned. Which is how I intend to spend my entire retirement. Until then I'll live in semi-retirement. ;)

  16. a dupe post from 2000? by vlm · · Score: 1

    But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older.

    Is this a dupe from Y2K? 2020 - 20 = 2000

    And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets

    ... with screens the size of a postage stamp?

    He has to be kidding. I won't play games on my phone because the screen is too small, and I'm a "young guy". My grandma uses a magnifying glass to operate her TV remote control. I have a 24 inch monitor for a reason, and its not to justify buying pants with 24 inch wide pockets. Similarly, my nice zillion watt surround sound subwoofer speaker system is not quite as portable as my phone. Without a mouse or trackball I would not be able to play FPS.

    Trying to convince me to "upgrade" from my current system to a cellphone is about as likely as convincing me to "upgrade" back to msdos 3.3, CGA graphics, and a 40 MB pre-IDE era hardcard.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:a dupe post from 2000? by FlyingBishop · · Score: 1

      He went on to talk about microprojectors, as well as glasses that give the illusion of sitting in front of a full-blown computer screen and keyboard.

      For actual writing (whether code or prose) nothing beats a full-sized keyboard like the one I'm using in front of my keyboard.

      However, there will doubtless exist objects roughly like the iPhone which project a full-size screen, and either use accelerometers to stabilize the image, or simply require you to mount it somewhere stationary. It would basically be like using a DS as a console controller, only with the console in the DS.

      To be clear, my favorite games will always be those played in front of a monitor (possibly with some gesture interface) and a full-fledged keyboard.

    2. Re:a dupe post from 2000? by grumbel · · Score: 1

      For actual writing (whether code or prose) nothing beats a full-sized keyboard like the one I'm using in front of my keyboard.

      Speech is easily twice as fast as typing. Its just the voice recognition software and natural language processing that is still a little to fragile for mass market penetration.

      To be clear, my favorite games will always be those played in front of a monitor (possibly with some gesture interface) and a full-fledged keyboard.

      The keyboard was never a good game controller to begin with and the monitor is kind of the wrong tool for the job as well, a big TV screen or a VR helmet (real 3d) are much prettier.

    3. Re:a dupe post from 2000? by julesh · · Score: 1

      And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets ... with screens the size of a postage stamp?

      He has to be kidding.

      Read his novel, Halting State, which is set in the future he's talking about here. Sure, the people in this world play games on their phones, but they aren't phones as we would recognise them today. Their output devices are augmented-reality glasses that show messages and icons overlayed over real objects when the device is used as a phone, or replace reality entirely when it is used for a game, total-immersion style.

      Sure, he acknowledges that some people will still play on desktop machines, simply because they can get higher resolution graphics and faster response times that way, but he sees most people playing games while commuting, in breaks from work, stuff like that. I think he has a point. Lots of people play silly little games on their phones to fill in time; if that could be a fully-fledged MMORPG with high quality, immersive graphics, I think it would be even more popular. And that tech is probably about 15-20 years away (I think the 2020 quoted is probably a typo; he may have meant 2028, as the novel this stuff was based on was published end of 07/early 08, so 2008 is likely when this was written).

  17. Trying to be too hip... by MadMorf · · Score: 0, Troll

    ...gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners

    Using the term "meatspace", automatically identifies you a hipster doofus in my book...

     

    1. Re:Trying to be too hip... by westlake · · Score: 1

      Using the term "meatspace", automatically identifies you a hipster doofus in my book...

      When I try a line like this, it's toasted: I don't know what YUI know

    2. Re:Trying to be too hip... by MadMorf · · Score: 1

      Yup. Modded as a Troll.

  18. Relationship cues for the mammalian brain by tepples · · Score: 3, Insightful

    Its electronics and should concentrate on doing everything fast rather than trying to emulate the mechanical limitations of real life.

    Prior to electronics, H. sapiens had thousands of years to adapt to the mechanical limitations of real life. Animations tap into that adaptation, giving the mammalian brain valuable subliminal cues as to how two pieces of information are related.

  19. A big world, in which you can be young again by Animats · · Score: 1

    Something like Second Life 3.x, or the virtual world in Snow Crash. Or GTA as a MMORPG.

    (I'm surprised that there isn't an online version of GTA yet. Admittedly it's tough to do well until the lag problem is solved. We need networks where you're guaranteed about 10KB/s with under 50ms of round trip delay, for the data that really has to be timely. The rest of the data (geometry updates, etc.) can have far more lag, but a fraction of the data needs priority. The QoS people need to get their act together, so that clients and servers can request a low-bandwidth low-latency end to end path. To make this work, the bandwidth has to be limited.)

    1. Re:A big world, in which you can be young again by centuren · · Score: 1

      It seems like GTA online could be done now, as long as the implementation was such that people with high lag didn't affect the performance of other players in the same world without lag. After all, it seems like there's plenty of people who don't care enough about gameplay to let a laggy connection stop them, and I've never heard anyone with a great connection complain about being able to easily kill them.

  20. Excuse for "sound" in space by tepples · · Score: 3, Interesting

    Sci-fi is Hollywood entertainment with explosions, technobabble, and spaceships that make rumbling sounds as they travel through space.

    The near vacuum of space does not transmit sound. But it does transmit electromagnetic signatures from a spacecraft that the navigation systems in the cockpits of other craft may render as sound.

    1. Re:Excuse for "sound" in space by MortimerV · · Score: 1

      The near vacuum of space does not transmit sound. But it does transmit electromagnetic signatures from a spacecraft that the navigation systems in the cockpits of other craft may render as sound.

      Sounds good to me. If I'm going to buy human pilots in a space battle, I can certainly buy the idea of a positional sound system designed to aid those pilots with audio cues.

    2. Re:Excuse for "sound" in space by Shadow+of+Eternity · · Score: 1

      That was always my rationalisation. Rule of Cool aside there's simply a limit to the amount of information you can meaningfully convey to a pilot/crew using visual cues. Eventually it's going to be simpler to apply distinct sounds to certain things and feed them to the pilot, after all we're BUILT for that.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:Excuse for "sound" in space by grumbel · · Score: 2, Interesting

      The near vacuum of space does not transmit sound.

      When you have an explosion in space, the space is no longer a vacuum, as there is plenty of expanding gas from the explosion and that also happens to expand faster then the sound travels. That still doesn't give you StarWars style space battles, but I am wondering what a nearby explosion in space would sound like.

    4. Re:Excuse for "sound" in space by Anonymous Coward · · Score: 0

      Depends on your point of view. If you're holed up in your own starship, it would sound like debris hitting your hull.

    5. Re:Excuse for "sound" in space by Spatial · · Score: 1

      It sounds like thousands of tiny holes being made in your ship. Shrapnel is bad enough with an atmosphere to slow it down.

    6. Re:Excuse for "sound" in space by PapagenoX · · Score: 1

      I always thought of the omnipresent spaceship rumble as being what the people _inside_ the ship would be hearing (even though we as the audience are viewing the ship from the outside). Now of course that doesn't explain the whooshes and explosion sounds.

  21. Obligatory... by LaurieDash · · Score: 1

    Not really much point extrapolating beyond 2012... (now i would like to put a tounge in cheek or winky smiley but i fear in the /. world it's the mark of a moron... actually fuck it...) :P

  22. Multimedia Fusion: Has that time already come? by tepples · · Score: 1

    [Single-player video games] may also finally find a voice and become as established as novels and graphics and authoring tools may become so advanced that a single author can purchase something titled gameshop pro and start whipping out a game that will be marketable in a year

    Let me fix that: "authoring tools may become so advanced that a single author can purchase something titled Multimedia Fusion or Adobe Flash and start whipping out a game that will be marketable in a year." This already happens. The real question is whether console gatekeepers such as Nintendo are willing to open themselves up to microISVs.

    1. Re:Multimedia Fusion: Has that time already come? by TinBromide · · Score: 1

      Haha, wow, I guess I made all kinds of crazy statements without clarification. While the flash game market has been around for a while, a large amount of the memorable flash games were created by people with graphic based artistic ability and an understanding of unique and compelling game mechanics. What I was thinking was more along the lines of being able to create/use advanced graphics and elements to convey a story that is both compelling and entertaining. What I was thinking was a toolset so powerful that a single person can create a 3d game like morrowind in under a year. Currently, an author uses a text editor or word processor to create a world inhabited by characters with motives and personality. I was thinking that a future author will be able to use a toolset that makes it so easy to create 3d models and textures, levels and dialogue, that the only limit is the authors imagination, not skill set, man hour limits, and budget that we see in today's games. Essentially, creating a game would be as easy as writing a novel. It's easy if you have the vision and persistence.

      This would be a world where best selling authors have to share the lime light with a NY times best-selling game designer on a list that is updated weekly.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    2. Re:Multimedia Fusion: Has that time already come? by Wooky_linuxer · · Score: 1

      Ouch. Since when writing a novel is easy? Writing games needs talent. I understand that today you have to put together a skilled team in many areas - coders, 3D modellers, level designers, 2D artists for textures and sketches, and possibly a lot more that I may be missing. Not to mention actually good management unless you want to end up like 3DRealms. BUT, you will always need talent. Perhaps you can have a framework that may drastically reduce the need for coders, given a certain engine. But there is no way you can have all the rest simply pop out of thin air.

      --
      Where is that guy who'd die defending what I had to say when I need him?
    3. Re:Multimedia Fusion: Has that time already come? by Anonymous Coward · · Score: 0

      Although it wasn't much on creating custom textures {though it did allow it}, the PC game Neverwinter Nights had a very robust Toolset that made it a cakewalk to create a campaign.

    4. Re:Multimedia Fusion: Has that time already come? by TinBromide · · Score: 1

      Have you tried? The easy part is writing it. Granted I haven't been published yet, but the knack of it is sitting down and putting words onto pages. If you don't do that, then it is hard. I was hinting at an engine and tool set that was so easy to use that it would be near trivial to create a model/texture that matched your mental image of it. Perhaps you could scribble and tweak using general language, perhaps someone will perfect mind-reading, whatever. This is the future I'm talking about! I want my flying car!

      PS, judging by your registration number, chances are you may have written the 100,000 words required for a novel in your time posting at slashdot. Granted they're sporadic, unrelated posts, but if you had directed all of that energy towards a single story, you *might* be published by now. Once I realized how many words I was putting on the internets, I decided to take some of my free time and see if I couldn't tell a story I had in the back of my head for a few years.

      --
      Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
    5. Re:Multimedia Fusion: Has that time already come? by Wooky_linuxer · · Score: 1

      Well then. Any monkey can put together words at random. Writing a good novel/book is what's hard, just like writing a good game is. Anyone with a basic understanding of programming can put together a game, and with some game engines not even that is necessary. I understand what you mean, I simply don't think it is possible - unless as you said they perfect mind reading, and then there will be a lot more interesting things to do I guess.

      --
      Where is that guy who'd die defending what I had to say when I need him?
  23. Ranbow's End by marciot · · Score: 4, Interesting

    Reading through that article made me think of the novel "Rainbow's End" by Vernor Vinge:

    http://en.wikipedia.org/wiki/Rainbows_End

    He spends a lot of time in that novel describing a world where augmented reality and total interconnectedness makes our day-to-day living into an ginourmous Second Life-esque, instant-messaging, avatar-riddled inferno.

    I found it to be a difficult book to get through, because I kept thinking to myself, I don't believe people will be so banal as to take such incredible technology and make it into something so frivolous and pointless.

    But, then I realize, it has already happened, and it's naive to think it won't happen again.

    -- Marcio

    1. Re:Ranbow's End by liamoshan · · Score: 1
      It's not surprising an article by Charles Stross reminds you of work by Vernor Vinge.

      Charlie Stross's novels explore some of the same topics as Vinge, particularly Accelerando, which is an awesomely headfucking look at the Singularity. He's also released it as a creative commons free ebook, so there's no reason not to check it out

    2. Re:Ranbow's End by Anonymous Coward · · Score: 0

      It's "Rainbows End". Looks like you missed the point of the title.

      Anyway, the book is horrible, imo. It's not very imaginative and deeply self-aware; painfully so. Vinge's writing is inconsistent and sometimes incoherent.

      Other than that, it's a great read.

    3. Re:Ranbow's End by marciot · · Score: 1

      I've downloaded it for future reading. Thanks for the tip.

  24. Future of humans by FooRat · · Score: 1

    I don't know about you, but I could really do with a prosthetic memory like that -- and as our populations age, as more people have to live with dementia, there'll be huge demand for it

    Actually, if you look at all the current research going on, there is a good chance that by 2020 (and an extremely good chance by 2030) that we will have cures for most forms of dementia (i.e. Alzheimers etc.) by then.

    1. Re:Future of humans by Anne+Thwacks · · Score: 1
      cures for most forms of dementia

      That is assuming we have survived bird flu, swine flu, horse flu, goat flu, and mad politician disease.

      Not to mention globule warming.

      --
      Sent from my ASR33 using ASCII
  25. The end of linear games by 4D6963 · · Score: 4, Interesting

    Games of today look great, but a couple of aspects of some of the most popular games like GTA, Call of Duty and Resident Evil are outdated and I'll take the optimistic risk to say they'll soon start to disappear.

    I'm talking about ultra linearity (yes, even GTA is very linear) and the annoying aspects that accompany it, most noticeably the "try this missing again and again and again until you succeed it", and to a lesser extent to put the player in a ultra scripted environment where you could pretty much dictate them what they have to do, and have to prevent them from doing such trivial things as jumping over a small fence. As games become ever increasingly realistic, those sorts of unrealistic limitations are becoming important threats to the player's suspension of disbelief, and game designers will I believe have to get more subtle and work their way around it.

    But in my opinion both the problems of linearity and unrealistic limitations means that game designers and developers will enter an uphill battle to rethink the aforementioned ageing paradigms, but I think that in a way those new paradigms will be the new shiny graphics. To use the GTA series as an example, right now it's basically all centred around a long string of very scripted fixed missions cut with cinematics, with an "either succeed in all the required aspects or try again like nothing happened" system which is arguably incompatible with realism. In my opinion, the GTA of the future should be much more life-like, dynamic, one way to see how it would work would be like the Sims series, you are one person, you make encounters, create connections, obtain things from your connections such as jobs or whatever you may need, and everything you would do would have an influence of sorts. Fail a job and you have to deal with the consequences and impact on your reputation, start shooting people at random and you earn a reputation of psychopathic killer, by drugs, sell them on someone else's turf and watch things escalating with them, become a real estate agent, spend ten years in jail, join a gang, start a gang and delegate tasks, become a politician, etc, in other words, a free unscripted crime world/business world simulator.

    I'm not saying it would be easy at all to create, but I think there is lots to be done and innovated in that domain, and I think and hope that within the next few years game designers will see themselves forced to explore such solutions, and if it becomes a crucial aspect of making a successful game then great resources, talent and work will be put into it and the results will be very much worth it. Since both the market and technology push us towards realism we'll have to make things realistic in more ways than just the reflections on cars or the physics of driving.

    --
    You just got troll'd!
    1. Re:The end of linear games by PopeRatzo · · Score: 2, Insightful

      Fail a job and you have to deal with the consequences and impact on your reputation, start shooting people at random and you earn a reputation of psychopathic killer, by drugs, sell them on someone else's turf and watch things escalating with them, become a real estate agent, spend ten years in jail, join a gang, start a gang and delegate tasks, become a politician, etc

      That sounds too much like real life. Can't I just shoot monsters in some underground bunker?

      --
      You are welcome on my lawn.
    2. Re:The end of linear games by 4D6963 · · Score: 1

      You want monsters in your GTA? Also, are you a gangster/crook in real life? I don't see how else selling drugs on a rival drug dealer's turf could be too familiar an experience otherwise ;). If anything it's the Sims that should sound too much like real life, yet it sells just great.

      --
      You just got troll'd!
    3. Re:The end of linear games by Bodrius · · Score: 1

      I keep hearing about the bright future of non-linear gameplay taking over...

      And yet, practically all the successful forms of entertainment in human history have been about explicit excercises on linearity (I'm treating linear/non-linear as defined in the parent post, as 'scripted' vs 'non-scripted').

      Books, theatre, music, radio - even (specially) the original storytelling around the tribal fire... they're mostly about linear communication. There are greater/lesser degrees of interactivity, but the common pattern is authorial control in order to maximize drama.

      Frankly, even in videogames pure sandbox environments are rarely more compelling than the heavily scripted experiences of GTA and co. - and the more they compete with each other, the more the heavily scripted missions become a selling point for the GTAs.

      There are good reasons making the pure sandbox as enjoyable is challenging - both technological and psychological. As geeks, it is easy for us to focus on the technological challenges, and find them both tractable and fascinating to solve... but that doesn't mean they're the bigger problem in the concept. There's a good chunk of research indicating enjoying linear narratives is hardwired into our brains and plays a role on how we develop language, identity, etc.

      Historically, forms of entertainment have evolved into more sophisticated excercises on pushing the right psychological buttons in the audience (or even better, finding new ones). And most really good entertainment has been about carefully constructing the *appearance of emergent behavior* in a controlled form - not about emergence itself... about suspending disbelief, and yet making the fictional world *more* predictable (therefore, satisfying) than the real world.

      It's not just a matter of medium limitations - live improv performances have been able to provide emergence since before there was any other form of entertainment. And they're often enjoyable, but hardly anyone would argue they're the future of entertainment. Even on TV (to pick a modern medium) most sporadic innovations for non-linear/emergent entertainment die out (candid-cameras?) or end up as low-quality linearity (the scripted melodramas of 'reality tv').

      That doesn't mean non-linear games are not a big part of the future, or that there wouldn't be exceptional games among them. If anything, the great value of video games is they can navigate between the two extremes to find very interesting combinations: RPGs with webs of linear stories, MMOGs where the players provide the storylines...

      But treating non-linearity itself as "The Future" for video games instead of just another element or style, ignores both the history of human entertainment and just common sense.

      We already live in the ultimate non-linear environment / life simulator - we play a game to escape it, and we keep playing it because it is *compelling*, not just because it has a savegame.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    4. Re:The end of linear games by Anonymous Coward · · Score: 0

      I sometimes see elements of this in games like Farcry 2, although it is still just a start

  26. Today's 60-something gamer... by westlake · · Score: 4, Interesting

    But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings

    Today's sixty-something gamer doesn't like being patronized either.

    If you began with the PC in your thirties, you entered a game market that remarkably diverse and often explicitly "adult."

    But not as the adolescent imagines it. You can't shoot your way through a Lucas adventure or a Maxis simulation.

    For a senior, the most satisfying moments in a stealth shooter, an RPG or strategy game, come when you sense the most economical solution. You aren't role playing as 007 in his prime - you are playing the aging, wounded Batman of The Dark Night Returns or perhaps the very young Carrie Kelley.

    Without gadgets. Without armor.

    Using only her wits to survive.

    1. Re:Today's 60-something gamer... by bleape · · Score: 0, Offtopic

      Well, I have only just started playing on forum based rpgs, and discovered that they can be preety fun. The best one i've come across is preety small; but it has a loyal fan base and is very funny to play. sofearinozat Anybody know where the World of Warcraft European servers are located? Someone said they are all in Britain but I am not sure. Would they have some in Germany, some in Finland etc? I am trying to do a business plan for my own massive multiplayer game and was wonder how they spread out the resources. WoW Europe Gold

    2. Re:Today's 60-something gamer... by Sabathius · · Score: 1

      Pencil me in as "totally agree". Some of my favorite moments of gaming life were in the Thief and System Shock (no, not Bioshock) mythologies. The immersion-level of these games was unlike anything that had come before them. (Thank you Looking Glass Studios, R.I.P.) Thief 4 is currently being produced (fuck yeah!), and my hope is that System Shock is going to be in the pipe sometime soon as well.

      I see games like Thief and System Shock flourishing as time goes on, because they reward paying close attention, strategy, careful progress and style of play rather than the cookie-cutter crap that passes for "good games" these days.

  27. I'd like to inform the author of TFA... by PopeRatzo · · Score: 1

    You don't have to be in your sixties to have "presbyopic" eyes.

    And the notion that we're going to be playing our games on "exotic gizmos descended from the iPhone" sort of defies current trends.

    I especially can't imagine playing a game on any descendant of the iPhone if I'm going to have "presbyopic eyes", unless the author foresees us connecting our iPhone-descendants to large displays and HID controllers, which sort of defeats the whole purpose of using the iPhone descendant.

    Other than all of its assertions, the article is fine.

    --
    You are welcome on my lawn.
    1. Re:I'd like to inform the author of TFA... by julesh · · Score: 1

      And the notion that we're going to be playing our games on "exotic gizmos descended from the iPhone" sort of defies current trends.

      Not really, no. More and more people play games on their phones all the time. Games are among the most pouplar add-on software for phones. It isn't far-fetched to suggest that this trend will continue and a lot of people will spend a lot of time playing games on their phones in the future.

      I especially can't imagine playing a game on any descendant of the iPhone if I'm going to have "presbyopic eyes", unless the author foresees us connecting our iPhone-descendants to large displays and HID controllers, which sort of defeats the whole purpose of using the iPhone descendant.

      Did you... err... read the article? The bit where it talks about using picoprojectors pointed at glasses as output devices so we get equivalents of extremely large displays without the bulk?

  28. Charlie's blog by w0mprat · · Score: 2, Informative
    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  29. Photography's strength is obvious... by Chmcginn · · Score: 1

    Lensflare. JJ Abrams certainly agrees.

    --
    Have you been touched by his noodly appendage?
  30. Obviously he's a sci fi author by Anonymous Coward · · Score: 1, Informative

    Plot? Character? Narrative development? WTF? These are games. Guitar Hero needs none of the above to be totally entertaining, and the product of the decade.

    Obviously to a writer, the writing is the big thing game developers should work on. He's missing the big picture.

  31. Some people like to achieve achievements. by tecnico.hitos · · Score: 3, Insightful

    There is nothing wrong with achievements. They are not unethical at all.

    They are part of gaming experience that many players find enjoyable. Gamers are not required to complete achievements, so as long as the player can choose whether he will pursue or not the achievements and still gets an enjoyable experience for doing or while not doing so, it is fine.

    If there is still a sizable amount of game content and/or other games to satisfy the unsatisfied player, there is no need to complain.

    --
    The good, the evil and the vacuum tubes.
    1. Re:Some people like to achieve achievements. by bluesatin · · Score: 2, Insightful

      But a vast majority of people I know feel the urge to complete every single last achievement, even if it means them sitting there getting more and more stressed out because they can't get it.

      People are easily compelled to try and "compete" against things to beat them, it's the same mechanic that leaves people playing games like World of Warcraft for hours upon hours even if they're not enjoying it.

      Most people on Slashdot will probably have not experienced this, I expect other people here are like me and will realise that we're not enjoying something and stop doing it, other people might not.

    2. Re:Some people like to achieve achievements. by CrimsonAvenger · · Score: 1

      But a vast majority of people I know feel the urge to complete every single last achievement, even if it means them sitting there getting more and more stressed out because they can't get it.

      Where I come from, we call people like that "idiots". Getting stressed out over a game defeats the purpose of a game.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    3. Re:Some people like to achieve achievements. by sortius_nod · · Score: 2, Interesting

      I agree, but you should really clarify "stress".

      Negative emotion stress is, of course, not good. The adrenaline, edge of your seat, put you in the zone stress is great.

      It's one reason I find some games totally miss the mark be it via controls, atmosphere, achievements, or even gameplay. They can pull out either of these stresses depending on if they do it right. You need that feeling of urgency and distress to get your mind into the game, for that suspension of disbelief. Negative emotion stress is quite different, rage quits, anger, smacktalk, etc.

    4. Re:Some people like to achieve achievements. by Bodrius · · Score: 2, Insightful

      Does that have much to do with achievements and scoring systems per se, or rather with just game houses using this (or any method) to compensate for Bad Game Design?

      Like it or not, many people find a lot of the entertainment in the process of finishing every quest, scoring every point and finding every hidden level in a game. This predates 'achievements', and for that matter video games in general.

      Quite frankly, the same principle persistence of being "compelled to try and compete against things to beat them, even on the face of failure", is considered a virtue on most other entertainment activities (sports, chess, music, etc) - and most people recognize the hard-won victory as both highly enjoyable and a sign of some merit. Why would we expect differently of electronic games? Should we even want any differently?

      Of course, what you may actually be complaining about is just the general prevalence of Lazy Design - where the intended actual game is lazily padded with mediocre assets to meet whatever is the Entertainment Value Metric of the season: hours of gameplay, # of levels, guns, characters, multiplayer maps... or, I guess, 'achievements'.

      None of which is a new problem - or even a 'gaming problem' per se. It happens with every new element of enjoyment that gets added to a medium, and only time will tell if the usual cycle of obsession ends up enriching it, or the trend just dies by itself.

      I grew up with ye olde Sierra games with their trillion ways to die and (later) "success => click-every-pixel" moments... and loved them *despite* those frustrations, because they had enough actual challenges, and typically even the death scenes were funny - it kept the whole experience entertaining.

      Unfortunately, their style led to a lot of other adventure games which confused their failures with their success, and happily copied the wrong elements. Games where "challenging" was measured by obscurity of the puzzles, and "hours of entertainment" often meant higher count of dead ends and collecting irrelevant bonus items. And consequently to quite a few people thinking that's what 'adventure games' were about.

      That had little to do with adventure games being frustrating excercises in surreal thinking, and a lot more to do with developers being unable to build an interactive narrative with coherent puzzles and enough meat for >20 hours of entertainment... and too willing to throw a few puzzles of the "this-should-keep-the-player-busy-restarting" variety at the problem (memories of "Darkseed" come to mind).

      These days, adventure games have a challenging enough time in the market. But dead ends are well recognized as critical design defects on games of any genre - and it's hard to find an A-title padding its "hours of gameplay" with difficulty to complete-the-game... if anything, they'll provide as many 'alternative solutions' as possible to keep any player unblocked, lest they be massacred in the reviews.

      I'd fully expect any misuse of achievements to see a similar correction.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    5. Re:Some people like to achieve achievements. by dudpixel · · Score: 1

      I often will play a game up until the point where I realise I'm getting stressed. I may continue to try to finish the level for longer than I should, but eventually the game is tossed, never to be played again.

      There are gamers who like a game to get progressively harder with each new level, but I'm not one of them. The thrill of the game is not so much the challenge, but the experience.

      I draw the line between improving ones skill at a game, and fighting against the game. When I find that I'm struggling against the game itself, thats when its time to walk away. For example, my favourite games are car racing games, and with many games I have struggled against the physics model. I dont mind arcade-like games either, but there are some games where the physics model really detracts from the experience.

      --
      This seemed like a reasonable sig at the time.
    6. Re:Some people like to achieve achievements. by grumbel · · Score: 1

      People are easily compelled to try and "compete" against things to beat them, it's the same mechanic that leaves people playing games like World of Warcraft for hours upon hours even if they're not enjoying it.

      I think achievements are quite a different deal then WoW. WoW works by providing very little challenge and constant progress, so people get easily addicted, as the frustration is low and the "just one more quest" factor is extremely high. WoW also has this as its core gameplay mechanics, its pretty much all the game has to offer. Achievements on the other side are something build on top of an already existing game, so you can completly ignore them and still get to see everything the game has to offer. Achievements also provide neither constant progress nor easy challenges, many can be extremely hard. Achievements also have a clear end, ones you completed them, you are done, nothing left to do. What achievements do is basically just a way to increase the replay value of a game. Instead of setting up new challenges for the game yourself, the game comes with predefined challenges and keeps track of them. It gives incentive to play the game some more, play it in a different style then normal and such, but it doesn't really do much to give a game WoW like addiction factor.

    7. Re:Some people like to achieve achievements. by rtb61 · · Score: 1

      Stress as a result of frustration and idiotic gaming choices or stress as a result of anxiety with challenging gaming choices. learning the game is the most fun, continually repeating an action over and over again until you get the timing right is boring and pointless.

      The really big changes in gaming coming up. Virtual reality games where the hardware finally starts to catch up to the hype finally making it possible and mesh network gaming on netbooks. Mesh network multi player gaming on netbooks, quick and easy, link with people in the immediate vicinity, very much like the old board games and card games of the previous century, a much more social gaming experience but it requires netbooks to become nearly universal similar to mobile phones. You can bet mesh networking will also become very popular for 'er' file trading.

      Virtually reality gaming, nothing could be cooler for a whole range of different types of games but the hardware requires some really serious and expensive processing power and the technology for the headsets still has a ways to go.

      --
      Chaos - everything, everywhere, everywhen
    8. Re:Some people like to achieve achievements. by CrimsonAvenger · · Score: 1

      Negative emotion stress is, of course, not good. The adrenaline, edge of your seat, put you in the zone stress is great.

      Quite so.

      However, I've never heard anyone use the phrase "stressed out" to describe "adrenaline, edge of your seat, put you in the zone stress".

      On the other hand, I've known a lot of people who worked really hard to get every little marker of success a game offers, even when it took enormous amounts of time, was mind-numbingly boring, and didn't help them with the fun parts of the game at all.

      To be sure, most games need more "fun parts" and fewer "mind-numbingly boring parts" that take "enormous amounts of time"....

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    9. Re:Some people like to achieve achievements. by garaged · · Score: 1

      some people NEED the extra strees, had to belive for the faint of heart, but true

      --
      I'm positive, don't belive me look at my karma
  32. Pointing Stick by tecnico.hitos · · Score: 2, Informative
    --
    The good, the evil and the vacuum tubes.
    1. Re:Pointing Stick by Anonymous Coward · · Score: 0

      Ahh, thanks...

  33. Matrix is a game... by tecnico.hitos · · Score: 1

    ...and actually people volunteered for it. There was a lot of hype.

    In case you are wondering:

    • Yes, you are inside it, more precisely the third iteration of recursive simulations.
    • The reality is actually very different from the world we experience, because the physics were simplified and altered many times. At this rate they only resemble slightly the real physical laws.
    • Fourth iteration is about to come.
    --
    The good, the evil and the vacuum tubes.
  34. I've got 35 years of gaming by Organic+Brain+Damage · · Score: 1

    experience under my belt. And today's games bore the crap out of me. Except World of Goo.

    1. Re:I've got 35 years of gaming by Yaos · · Score: 1

      Sorry, you're old, all old people are the same. Old people of today enjoy the exact same things old people from 200 years ago enjoyed. The article says so. Then it says old people are not all the same. What I'm trying to say here is that I don't know what I'm talking about.

  35. Can't see where you are getting at by tecnico.hitos · · Score: 1

    Movies are art because movies can inspire the full range of human emotions.

    It depends on your involvement. If I chose not to get involved with a movie I can watch it without missing one bit and not to feel what was intended, doing witty remarks instead. Same for games.

    A game allow a higher level of immersion because of its interactive nature. Some young gamers often are agitated when they play, moving towards the direction they want the character go. Often gamers not only relate to the main character, as it is expected but feel as is it was some sort of impersonation of themselves.

    Maybe game plots don't appeal you and you doesn't feel very involved. If you did, you would see that games can at the very least cause the same effects as movies... unless they are crappy.

    Personally lack of plot adds to the crappiness level, YMMV. It would be interesting to know what kind of games you do like.

    --
    The good, the evil and the vacuum tubes.
  36. Achievements will still be around by Herkum01 · · Score: 1

    New Achievement: Style of the Time Age 60+ while wearing or talking about wearing an onion on your belt.

  37. Re:Yes, we're getting older and bringing our stuff by VoltageX · · Score: 1

    You can pry my cribbage from my cold, arthritic hands.

    --
    "Anonymous could not immediately be reached for further comment." - International Business Times
  38. Good on the future - shakey on the past. by DerekLyons · · Score: 1

    His picture of the future is an interesting one - but his grasp of the past is shaky at best. In particular, the picture of the civilian aerospace industry he paints is largely wrong.

  39. His talking about transistors got me thinking. by Yaos · · Score: 1

    You know, we've had the vacuum tube for many years now, and despite this we can only fit one or two inside of something made for the consumer. As I understand it, in today's computers they have to constantly replace vacuum tubes. Even if we could fit thousands of vacuum tubes in a consumer appliance or machine, nobody would be willing to use it as it would constantly break. He is also one of this science fiction writers that see some things advancing and others not advancing for no particular reason. It's like "The Final Question", a computer smarter than everybody put together, but nobody invented the Internet or home computer.

  40. The truth by genner · · Score: 1

    We will still be landing on omaha beach.
    Zombies need to be killed. AGAIN.
    The princess will still need to be saved.

  41. Near future of gaming = more bankrupt publishers by rbarreira · · Score: 1

    The near future of gaming is easy to predict... More and more publishers will go bankrupt and/or get consolidated with the big ones. In the past 20 years development costs have been increasing exponentially, while revenue hasn't been increasing as fast. It's easy to tell where that leads to.

    The cause is mainly that graphics are getting better and better, which means more and more artists are required to make a game. Polyphony Digital, makers of the Gran Turismo series have said a single artist takes 6 months to make a car model for GT5 (for PS3), whereas the same artist took a month doing so for GT3 and GT4 (for PS2), and just a day in GT and GT2 (for PS1).

    This has lead to a lot of bankruptcies and consolidation in the gaming industry, with publishers like EA growing a lot. However, we're now at the point that even these big fish are losing money, with EA full of red ink ever since the current generation of consoles started. Take 2 has been posting losses even with its GTA4 multi-million-units cash cow (which has allegedly cost around $100 million to develop. Just open up google finance and check out these companies earnings, they're consistently dismal in the last few quarters/years.

    In recent times, Midway has gone bankrupt, troubled Eidos got bought out by Square-Enix and 3D Realms has gone bankrupt. More will follow, THQ being one of the most troubled in the short term.

    About the only big companies making money on gaming these days are Nintendo (which took a cautious approach to graphical capabilites in order to keep development costs manageable), Ubisoft, Epic (which makes a lot of its money from engine licensing), Valve (which has Steam) and of course Activision-Blizzard with the WoW cash cow.

    Graphical improvements must be toned down for the gaming industry to be viable. Expect the next generation of consoles to take a Wii-like approach towards hardware power, increasing little over the previous generation. Instead the gaming industry will have to generate real innovation, instead of just more polygons and pixels on the screen.

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  42. Re:Yes, we're getting older and bringing our stuff by Anonymous Coward · · Score: 0

    Erm, no, actually, I'm 42 and I listened to plenty of metal when I was a teenager, and the fact is, your body changes as you get older, and your mind is part of your body. You just aren't interested in that kind of obnoxious crap any more after a while. You can be all nostalgic and WISH you were still into it, but that doesn't change anything.

  43. Re:Near future of gaming = more bankrupt publisher by domatic · · Score: 1

    The cause is mainly that graphics are getting better and better, which means more and more artists are required to make a game. Polyphony Digital, makers of the Gran Turismo series have said a single artist takes 6 months to make a car model for GT5 (for PS3), whereas the same artist took a month doing so for GT3 and GT4 (for PS2), and just a day in GT and GT2 (for PS1).

    This has lead to a lot of bankruptcies and consolidation in the gaming industry, with publishers like EA growing a lot. However, we're now at the point that even these big fish are losing money, with EA full of red ink ever since the current generation of consoles started. Take 2 has been posting losses even with its GTA4 multi-million-units cash cow (which has allegedly cost around $100 million to develop. Just open up google finance and check out these companies earnings, they're consistently dismal in the last few quarters/years.

    There won't be any "toning down" of graphical improvements. At the very least, games will be held to current graphical standards. The expectations have already been set. What is needed here is better tools. The single artist needs to be able to once again create that car model in a day. Raw graphics capability has grown without a matching increase in the competency of game engines and authoring tools. So there is big money for whoever can figure out how to start addressing that.
     

  44. Re:Near future of gaming = more bankrupt publisher by Hatta · · Score: 1

    Along with the decline of big budget gaming, you'll see an increase in small time developers with low budgets and overhead who simply make a good game. You'll see far fewer GTA4s and COD4s, and many more World of Goos, Everyday Shooters, and Cave Stories. This is a good thing, MO.

    --
    Give me Classic Slashdot or give me death!
  45. Neither game, nor art, nor fiction by JB47394 · · Score: 1

    Games are games, but these things aren't defined to be games. To be honest, they aren't defined to be much of anything specific. They can be fiction, a game, a social experience, a workplace and many other things. Any given implementation can focus on whatever the designers are interested in.

    As for the linked article, the author is a science fiction author, so his future is colored by the idea that storytelling is important. For me, just being able to experience new things online with other folks is important. I don't care about winning or losing, reading storylines or making friends online.

    My future is colored by my hope that I'll get more of the sort of thing that I enjoy - those new virtual experiences. I also hope that y'all get more of what you enjoy so long as it's something that isn't going to mess up your life.

  46. "End of Moore" is no longer controversial? by Anonymous Coward · · Score: 0

    I haven't read every comment, but a quick search of the higher-modded ones indicates the word "Moore" doesn't even come up.

    It seems that Stross's comments on the "End of Moore's Law" around 2020-2030 are not a matter for argument.

    In 1987, a Scientific American article by the head of IBM's research division wouldn't commit to improvements beyond about 2002. By 1995, staff writer Gary Stix was back to point out that at 30 nm, electrons would start to wander between circuit elements by quantum tunnelling alone. In 1996, a father/son team, Dan & Jerry Hutcheson, with about 40 years in the business between them, noted that the problem wasn't just physics, but the point where nobody was willing to pay enough for a better chip to fund the exponentially-more-costly fabs. They were figuring on the curve flattening out by a few years ago.

    Intel gleefully made fun of all of them with their introduction to 45nm technology in late 2007, but the problem was that 2007 was a little "late" already for 45nm - a strict Moore's Law prediction from 10 years earlier would have had it happen around 2003-4. I still have a news clipping of Andy Grove in the early 90's was predicting 4 GHz for 2001. (Still waiting, Andy.)

    I summarized it all in a little essay for my local Unix group in 1996, The End of Moore's Law, Thank God! that has duly been made fun of since, as it repeated the "around 2005" predictions.

    It's easier to make fun of if you assume the predictors are talking about a brick wall being hit, a "Last Chip" with no successors.

    But nobody seems to be making fun of Stross, I think partly because we now have seen a sharp tapering off of GHz increases, years ago; and partly because the imaginary "wall" is now understood to mean a gradual flattening of the curve - we'll only realize it's actually flat after it has been for a few years.

    I think those old 2005 predictions were pretty good in sense that it was the "beginning of the end", when the curve started to bend, when the 2nd derivative went negative, if you will.

    The Hutchesons in 1996 talked a lot about the industry fragmenting into specialized products when the improvements tapered off; and now Mr. Stross is echoing that idea.

    Normally, these discussions bring out what I call "Moore Boosters" who Just Believe, they got Faith, that the exponential curve will continue forever, "They'll Think Of Something". I'm not sure whether Stross placated these types with his handwave to quantum computing (don't forget DNA test-tube computers...) or whether they're finally going away. Guys: the industry has performed the Exponential Miracle for five decades now. But it's unwise to ever *expect* miracles, and less wise still to count on them.

    The smart move is to assume Stross has it figured about right (he has done his homework) and then you can have only pleasant surprises.

  47. Re:Yes, we're getting older and bringing our stuff by V+for+Vendetta · · Score: 1

    Erm, yes, actually. I'm 40 (I don't think these 2 years make a difference, given my musical record) and started listening to Metal with 12 and still enjoy it as much as when I discovered it back in the days. Granted, I listen to different (read: more) bands now. But I never felt that Metal is no longer for me. The opposite is true: while as a kid I could only afford to buy a LP here and there, I'm now able to buy (Yes, BUY. Not download.) everything record I like. And not to mention that visiting concerts is now much easier than with 12. My parents had the typical prejudices against those "long haired do-not-goods" and rarely let me go somewhere.

  48. A failure of imagination by westlake · · Score: 1

    Some of my favorite moments of gaming life were in the Thief and System Shock (no, not Bioshock) mythologies.

    Infocom's text adventures drew from every genre in popular fiction, except perhaps the gangster story and the western.

    Sierra and Lucas in their prime had a similar range.

    "The Dig" was a science problem story - the sort of thing Arthur Clarke cut his teeth on - set in an environment heart-breaking in its loneliness and isolation.

    Later games like "Grim Fandango" and "Planescape: Torment" were true journeys of the soul.

    The console game designer has played animal characters against their comic stereotypes.

    Children had at least a nominal presence as NPCs in "Fallout." It shapes your thinking and decisions in very subtle ways.

    "Bioshock" takes you a place that you wish you had the time to explore more fully. There can be greater rewards and deeper satisfaction to be found in a game than the body count.
               

  49. Horseshit by omfglearntoplay · · Score: 1

    When I'm a 60 something gamer, I'm going to have plenty of built-in response times (not reflexes... that's when a doctor hits your knee).