Unreal Tournament 3 Performance Revealed
Vigile writes "The Unreal Tournament 3 demo will be dropping sometime in the next two weeks. With a launch on the PC, PS3, Xbox 360 and even an in-box Linux client it will definitely be one of the most widely-played titles this holiday. With an early take on the UT3 demo's performance, PC Perspective has put up an article that compares cards from NVIDIA and AMD in both single and dual-GPU configurations to see which are the best performers. It turns out that even mid-range cards are going to be more than capable of playing UT3 at impressive image quality levels."
Looks good, and I'll definitely be checking it out. However, I wonder how much of UT3's thunder will be stolen by the gem of pure awesomeness that is TF2? For myself, TF2 is the only game in town for FPS action at the moment. The vehicles in UT3 might be a definite point in its favour, though, so I'm looking forward to the demo that's dropping later today.
P.P.S. I'm doing Science and I'm still alive.
That seems odd. A linux client, but not a Mac client? Less than 1% of the desktop market versus around 6% (and much higher outside of business), and they go for the smaller of the two? Or does the summary just leave out the Mac release?
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i should prolly preorder this, but, im hoping i can get it the day it comes out (and not have homework or tests)
But seriously, online FPS games never charge you recurring payments just to get online.
FYI, the demo was just released today. Talk about being late to the party?
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The in-box Linux client of UT2004 made several sales of the game for me and my friends. It's one of the few FPS games we've kept playing, and it's still a fun game. Knowing that Linux is inside the retail box means I'll be picking it up ASAP.
Thank you EPIC!
get downloading!
Worthplaying
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I just ripped the links off Voodoo Extreme. reply with more mirrors!
Considering the fact that I already own three games in the Unreal Tournament franchise, how the fourth game in the Tournament series can be called '3' is beyond me...
1. Unreal Tournament
2. Unreal Tournament 2003
3. Unreal Tournament 2004
4. Unreal Tournament 3 (?)
Such pedantics will not affect my purchase of said game, however, provided my rig has enough balls to render the game at a reasonable frame rate.
It doesn't really compare to most modern games.
Seriously. How about some benchmarks with a mid/low range CPU?
I think I can safely assume that if bits of the demo dropped to 20FPS with a Intel Core 2 Duo Extreme X6800, 4 Gigs of RAM and an Nvidia 8800GTS, there's really no point in even trying on a midrange machine.
Why can't I find the button to digg this article down?
Mod my comments down. It'll be fun.
Game performance reviews that just target the latest cards annoy me now. A quick look at http://www.steampowered.com/status/survey.html shows that the latest ATI and NVidia card represent about 6-7% of users. While doing a wider range of cards obviously takes longer, looking at performance on the most popular cards of the last gen would sure be informative.
They should have at least supplied a torrent... I'm downloading it right now and it is really really slow (think single digit Kb/s - pointless, really).
I skipped over UT2k3 but bought (for my 64bit AMD Linux box) UT2k4 soon after launch after playing the demo. The vehicles make a HUGE difference to the game play, especially on Onslaught mode. Well coordinated teams which are prepared to use the vehicles to gain a strategic advantage rip through the levels. Speed between objectives is one major advantage, as is the heavy weaponry you can bring to bear on choke points.
Now, if DM is your thing, I can see that the vehicles are merely "meh". If Assault or Onslaught are more your focus, then the vehicles change the game play, speeding up the devastation and allowing a more frenzied game.
Cheers,
Toby Haynes
Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
Xbox 360 and even an in-box Linux client it will definitely be one of the most widely-played titles this holiday." i could've swore this title was a ps3-exclusive on the consoles...
I can't wait to try it out on my smokin' 2.4Ghz P4, 1GB RAM, 256MB 9600 Pro !!! [sniff] Seriously though, I'll post some low/minimal data when I've got it... just for ha ha's.
How am I supposed to play this at work if I can't install it on my Windows XP Pro x64 installation!!?!?? I even ran the installer on a x32 WinXP, getting the .msi from the temp directory and running that and it told me it couldn't load without being run by the setup.exe.
Damn them for using lousy installer packaging software.
Whoever designed the front end UI needs SLAPPING. Hard. Very hard. And often.
TF2 is great for small map tight shooters, ala traditional Quake/early UT style play. Quake Wars, however, is also a very good shooter, and makes a fine addition into the Battlefield/Battlefront/vehicle UT (call it strategic shooter?) FPS sub-genre.
Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
And here is a torrent (I'm getting 200K/s right now)
http://www.gameupdates.org/details.php?id=1657Oopsie here is the good one :p
You know I'm not sure which bit puzzles me the most - the "designed for irritation" menu system, or the absolutely dire performance.. Just to put my comments into context - my PC, whilst not exactly cutting edge, is not ancient either, and probably quite typical of PC specs out there today. It's 2-3 years old and runs a 3.2Ghz Prescott P4, with 1Gb of dual channel DDR2, and an nVidia 6800 ultra (in an AGP slot).
:P)
I started off by turning up all the dials to maximum - max detail, texture detail, and maximum res for my Samsung panel - 1600x1050. I knew this was more than my video card could handle from a playable
frame rate perspective, but I wanted to see what I was missing, looks-wise and if it was worth spending some cash on a new PCI express board, a quad core cpu, 2Gb of ram and an 8800. I can't say I was impressed to be honest: whilst the detail on some of the models - especially the gun models was nice, the overall effect was quite flat. The lighting didn't look at all impressive, and to me, doesn't measure up to HL2 or Quake4. Nothing jumps out at me to say "wow this is the next level up from Q3/Unreal2 engined games"
I started backing things off then to get the game up to speed. I ended up with everything at minimum and the screen res at 640x480 with 50% rendering (the minimum)and it not only looked worse than the original Doom, but still ran like a 3 legged dog after a night out on the ale. No where near playable speeds. Is this thing written in bash or something? This coupled with the UI problems (the mouse pointer moves like it's in treacle, the selections in the key config screen move about whilst your trying to get your sluggish pointer on them, it takes several layers of menus to get to anything if you try it whilst a game is in progress, and of course, no frigging @ symbol) left me thinking : "and they call this progress? - bring back Unreal2 XMP". Then, just to confirm my conclusion, the game hung. It's capped at 60fps, which back in the Q2 days was widely accepted as the *minimum* frame rate for competitive play.
I know it's labelled as a beta, and I can let them off the @ sign thing, but it's a monumentally bad move to release anything that performs this badly for public review - beta or not. It's a shame, as I think it actually has the makings of a half decent game (although they need to rationalise the weapons: dump all the gloop guns, and 34 different plasma rifles).
BTW - I'm sure most of the Slashdot audience already know this, but you can type an "@" by holding ALT and typing it's ASCII code: 64 on the numeric pad. This worked for me, and then it made me go and set up my keys again once I'd registered....
In summary - it's a nice looking game, and has some good features, but it isn't all that, and doesn't make me want to rush out and buy it (and a new PC
Cheers,
Scoot.