Since I assume they forked the code at some point from the current "open-source" version to their own "commercial" version 1.0, how recent was this fork?
If it's not that old, we haven't lost all that much.
The part about the publisher stipulating that the open-source effort not compete directly with the commercial effort worries me more. Might we see Microsoft releasing their own "closed" Linux, without release of srouce code, but stipulating that Linux development can continue, just not in direct compettion with windows?!?
Definition of frequency?
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If pi does contain every possible string of numbers, then it follows that any finite-length string must appear an infinite number of times.
So, yes, trivially, all strings appear an infinite number of times. Or are we talking about another measure of frequency (number of appearances in a substring of pi's digits of a given length?)
As long as these things use magnetic media with moving parts, I would be leery of a disk head crash. As they get more miniturized, I'm just more scared that a disk failure will wipe out a large chunk of data, due to the extremely high information density.
I'll wait until solid state lets us have hard-disk like capacities.
Besides the Linux renderfarm, the article mentioned that they took advantage of idle CPU time on artists' Octane workstations as well. I wonder if they ran Renderman as well, or if they did other stuff?
Anyone know what software they used to do texture design/3-D painting, something I noticed they didn't cover, or did they hack up their own proprietary stuff? How about compositing?
Modeling, animation: Maya with proprietary tools added
Lighting: Maya
Rendering: Renderman + lots o' custom shaders + a bit of Maya for VFX
Texturing: ???
Compositing: ???
Check out the services of spamcop.net It lets you submit spam mail, extracts the IPs from the header, discarding the bogus ones, allows you to automatically send a note to the abuse department of the offending ISP, and tells you exactly how many people have submitted the same message, and now many times that ISP has been responsible for messages that generated spamcop complaint.
Very cool.
I would get Ullman/Aho/Hopcroft's automata book instead. They just came out with a brand new, much more accessible and understandable, yet unchanged in depth, edition (about time! =) )
Does the DVD forum specs specify explicitly how hard the DVD regional code must be to defeat? I assume that if the company wasn't explicitly publishing these instructions, but somehow, some non-company "hacker" found them, that it shouldn't be an issue. Like how Xing was not held accountable after its player was cracked by the DeCSS people.
The Quake 3 "source" excludes the renderer, Quake VM, and networking code -- the most "interesting" parts of the game. It's just enough for you to write a mod with, but Quake 3 engine itself is hardly "open source".
The SGI press release says that they used Maya for animation and Renderman for rendering. How about lighting and texture design? Does anyone know what packages they used there?
How many bits is the crypto key -- if it's compliant with US export restrictions, than a bruteforce attack to determine it, and thus make a working XP keygen seems possible.
What is the purpose of the MS CD/product keys anyways? Are they individually serialized for individual copy of the product? If they are the same on the product level (not unique for distinct copies), then what is the point in preventing piracy with them?
Most of the "manufacturing" going on in China and Taiwan is actually ASSEMBLY of components into a final product, not actual MANUFATURE of components themselves (eg, semiconductors or DVD readers), which themselves come from US or Japan.
Perhaps if Sony wanted China/Taiwan to actually fab the chips, then there might be danger of intellectual property being stolen.
To assemble stuff requires far less advanced technology (soldering, etc) than actually making the raw components. So, in order to get any useful technology, the Chinese would have to take the chip apart or use other methods of reverse engineering, and I don't see how not letting China/Taiwan handle the assembly would stop this anyways.
Well, we didn't care where we landed on the moon exactly. On the other hand, with missiles, you need very precise guidance == fast processors (for terrain recognition, for example) and accurate sensors too.
For nukes, precision is less of a problem, but still it's much more difficult than what we faced in the moon missions.
A list of the 10 top searches, not just declining/rising ones (filtered for adult content, if need be) is needed on their page. I think that might be quite interesting, even if it doesn't change much.
Believe it or not, Ricochet isn't just useful for mobile professionals. There are STILL "pockets", even in the Silicon Valley, with still no cable or DSL service.
An example is southern Los Altos, California, near the Foothill Expressway/CA 280 intersection. Not exactly an undeveloped area!
My Ricochet connection I have is not a convenience that I use when I just go travel -- it is MY PRIMARY BROADBAND CONNECTION.
Besides Ricochet, the only other option is satellite, which is just as expensive, but with horrible latency problems to boot, making them almost useless for anything interactive like telnet/ssh.
In realistic graphical simulations, rendering is only a small part of the equation. Most of what we perceive to be "unrealistic" lies in the modelling of animation and movement -- physical dynamics and interactions such as collisions, deformations, effectsm natural pheonomena like wind, human locomotion, etc. We never think of these things conciously, but perceptually, if anything is out of place, we immediately notice something's amiss.
Here, even the most advanced renderer won't help much if you're talking about real-time interactive stuff -- it is sitll raw CPU speed here...
Does the fungus only target alumnium? If so, is it possible to make CDs out of materials other than aluminum? Perhaps some other (reasonably non-reactive) metal with similar reflectivity?
that would give TiVO-like video recording functionality (live pause, etc.), using a commodity PC with fast HDs, and video in, but without being hobbled to a subscription service? Hmmm...
What an ironically perfect title -- because it describes perfectly what will happen to your content after the time limit!!!
If it's not that old, we haven't lost all that much.
The part about the publisher stipulating that the open-source effort not compete directly with the commercial effort worries me more. Might we see Microsoft releasing their own "closed" Linux, without release of srouce code, but stipulating that Linux development can continue, just not in direct compettion with windows?!?
So, yes, trivially, all strings appear an infinite number of times. Or are we talking about another measure of frequency (number of appearances in a substring of pi's digits of a given length?)
I'll wait until solid state lets us have hard-disk like capacities.
Besides the Linux renderfarm, the article mentioned that they took advantage of idle CPU time on artists' Octane workstations as well. I wonder if they ran Renderman as well, or if they did other stuff?
Modeling, animation: Maya with proprietary tools added
Lighting: Maya
Rendering: Renderman + lots o' custom shaders + a bit of Maya for VFX
Texturing: ???
Compositing: ???
Check out the services of spamcop.net It lets you submit spam mail, extracts the IPs from the header, discarding the bogus ones, allows you to automatically send a note to the abuse department of the offending ISP, and tells you exactly how many people have submitted the same message, and now many times that ISP has been responsible for messages that generated spamcop complaint. Very cool.
I would get Ullman/Aho/Hopcroft's automata book instead. They just came out with a brand new, much more accessible and understandable, yet unchanged in depth, edition (about time! =) )
How many publishers have going out of business that can be attributed to piracy? Where are all the sob stories?
Does the DVD forum specs specify explicitly how hard the DVD regional code must be to defeat? I assume that if the company wasn't explicitly publishing these instructions, but somehow, some non-company "hacker" found them, that it shouldn't be an issue. Like how Xing was not held accountable after its player was cracked by the DeCSS people.
Could you use the Japanese Linux kit on a US PS 2 if you had the right modchip? Or is it more substantial hardware differences than that?
But Adobe was the one who filed the complaint in the first place. If they had not, would the FBI have become aware of Sklyarov at all?
The Quake 3 "source" excludes the renderer, Quake VM, and networking code -- the most "interesting" parts of the game. It's just enough for you to write a mod with, but Quake 3 engine itself is hardly "open source".
The SGI press release says that they used Maya for animation and Renderman for rendering. How about lighting and texture design? Does anyone know what packages they used there?
What is the purpose of the MS CD/product keys anyways? Are they individually serialized for individual copy of the product? If they are the same on the product level (not unique for distinct copies), then what is the point in preventing piracy with them?
Perhaps if Sony wanted China/Taiwan to actually fab the chips, then there might be danger of intellectual property being stolen.
To assemble stuff requires far less advanced technology (soldering, etc) than actually making the raw components. So, in order to get any useful technology, the Chinese would have to take the chip apart or use other methods of reverse engineering, and I don't see how not letting China/Taiwan handle the assembly would stop this anyways.
For nukes, precision is less of a problem, but still it's much more difficult than what we faced in the moon missions.
The motherboard isn't where most of the technology lies, it's in the processor itself. And those aren't being made in Taiwan, that's for sure.
A list of the 10 top searches, not just declining/rising ones (filtered for adult content, if need be) is needed on their page. I think that might be quite interesting, even if it doesn't change much.
Could you use a generic PC USB keyboard or mouse with the PS2, and not pay those inflated prices for them?
Huh? Japan isn't a GSM country either, situation there is even worse than in the US -- but their own proprietary iMode phones are way cool...
An example is southern Los Altos, California, near the Foothill Expressway/CA 280 intersection. Not exactly an undeveloped area!
My Ricochet connection I have is not a convenience that I use when I just go travel -- it is MY PRIMARY BROADBAND CONNECTION.
Besides Ricochet, the only other option is satellite, which is just as expensive, but with horrible latency problems to boot, making them almost useless for anything interactive like telnet/ssh.
Here, even the most advanced renderer won't help much if you're talking about real-time interactive stuff -- it is sitll raw CPU speed here...
that would give TiVO-like video recording functionality (live pause, etc.), using a commodity PC with fast HDs, and video in, but without being hobbled to a subscription service? Hmmm...