hey, this is a pretty cool idea, if there's enough beer^H^H^H^Hresources to build it. though making a giant hard drive out of the Moon will be just a small addition to Google's overall storage capacity, but let's put hard drives C: (Earth) and F: (Moon) into a RAID config instead. has Google developed interplanetary IDE cables yet? Google Cache can be renamed to Lunar Cache or CheeseChache then. it'd certainly sound better. not sure whether it'll get them more chicks though... we've been fed by, orally pleasured by, tortured by and deamortised by human females for a couple thousand years now, so i say let's keep up with the tradition and leave lunar bacteria out of the party. we can bring some women with the regular pizza and beer supply ship. having a drinking party on the Moon will be great, too. now you can get out in the "garden", play dodge-the-asteroid while trying to breath from the beer bubbles and then wonder why doesn't the alcohol "heat you up" this time. you must be homesick. still, it'd be a pretty cool ending: freezing to death full of beer totally drunk next to a tit-shaped research center called Cheese, with a beer-based athmosphere, in an impact crater full of drunken geniuses watching the puny little humans "over there" looking at the sky wondering which next technological breakthrough you're working on up here. *burp*^H^H^H^H^H^H*sigh* they'll have a next big hit over there on the Earth with someone singing "the Cheese is made out on the Moon". the next greatest pickup line will be "let me take you to heaven, but let's stop at the Cheese first". sounds stupid, but then you show her the source code of the interplanetary RAID controller you designed... no wait... that wouldn't actually work well with girls... but no, she'll be astonished when you tell her you work in an impact crater full of beer! yeah... sign me up!
getting back on the subject... i sent a mail to Google, applying for the Cheese Center, and i just got this automated response:
------------- Thank you for contacting Google about our Copernicus Research Center.
We've received an overwhelming response to this opportunity and are not currently accepting additional resumes. We will, however, keep your information on file should we have an opening in the future. At the current staffing levels, we anticipate that we may need additional applicants on or around April Fool's Day in 2104. Until then, we appreciate your interest in Google and your taking the time to write us.
actually, you don't even need to have passed elementary school to be a geek.:) i'm just in 7th grade, but were writing "killer apps" since 4th grade... but i'm trying to get out of geekiness now - i mean i now actually spend more time outside doing my stuff than in front of the monitor!:D
we had a very similar article a couple weeks ago (comparing the amount of FF bugs vs ie bugs discovered), and both articles are bullshit.
first, it doesn't matter how many bugs are discovered, since there are key differences in how the bugs are managed.
microsoft:
bug discovered | / \ / \ / \ who don't cares tell | anyone | | fixed | next crappy year workarounds
Mozilla:
bug discovered | bug confirmed | / \ / \ fixed \ next fixed day the day after tomorrow
...do you see the difference? bugs in FF are discovered, reported, confirmed and then fixed. bugs in ie are discovered, exploied, eventually reported, sometimes confirmed, and maybe fixed.
i doubt any of you ever heard of a small company called Massive Development (don't confuse with the asshats calling themselves "massive" in america, that's a completely different thing). it is (was) a small German game development studio. they first released a game called Schleichfahrt (Archimedean Dynasty, the english version was called) in 1996 (this was after they ported The Settlers from Amiga to PC). it was an underwater simulation playing in the future, with an awesome story, awesome gameplay, etc. many current games use their ideas - Freelancer uses lots of them, for example. it was a pretty big success and since the story was great, everyone hoped for a sequel - which came in 2001. however, in 2000, Massive Development was acquired by the austrian company JoWood. from that point, the sequel of Archimedean Dynasty had to go towards becoming an unrealistic FPS game. the story was almost totally linear (in contrary to AD, whose story depended solely on the player's choice). the biggest feature of the game was no longer great gameplay, but great graphics, instead - it was released at the time of DirectX 7 and the GeForce 3 cards (if i remember correctly), and the game fully utilised it all. there was another sequel (previously planned to be just an addon, but then turned out to be a much bigger project) in 2003, which was way better. the stations were again like they were in AD (still a pretty linear storyline though, i guess it was because of development time and vocalisation), and i could go on for hours - in one words, it was awesome (still the best game i've ever played). and even better, it fully utilised GeForce 4 cards with DirectX 8.:) both sequels played at the same time and their stories leaved many big questions unanswered. everyone hoped for a next sequel, but one never came. about a year ago (i think), jowood started going downhill in a financial sense. they started closing down all their development studios to save money - and they did the same with Massive Develoment, after making them do a stupid PS2 conversion, which was no longer the great game it originally was (even the developers think so). and now, Massive is no longer. one of (if not the...) the greatest game development team is now "on the street" again, and jowood didn't even pay their wages since june!
and the sad thing is, more and more small development studios have a similar fate nowadays, while big game companies only sell shit. this is why i hate all gamer nerds: they pay the big companies for the shitties games on Earth, not having enough IQ for a game like AD/AquaNox.
are these acronmys designed to really mean something? i mean, if you understand what i'm writing then i guess you also know what the word "salt" is, and you probably also know that "alma" means "apple" in Hungarian. what's next?:)
32-bit addressing has a limit of 4GB.
36-bit addressing has a limit of 64GB.
40-bit addressing has a limit of 1TB.
48-bit addressing has a limit of 256TB.
and finally, 64-bit addressing has a limit of as much as 16 petabytes - 16,777,216TB!
hmmm, i wouldn't already call a very first prototype of a new kind of screen obsolete just because the screen resolution is low at first. the first CRT's had much lower resolutions than that, and look where they are now...
by the way, i'm tired so i haven't RTFA, but i'm pretty sure it's done with OLED's and if that's so, you can in theory add any number of OLEDs to it that fit on it, increasing screen resolution to as much as you want. the problem is not the display itself, but how it's all wired up. you can imagine it wouldn't be easy to wire up a couple million OLEDs while maintaining the matter's flexibility and allowing for individual addressibility. it's pretty obvious that this prototype was not a test of how great OLED screens are, but a test of how great foldable OLED screens are...
by the way, the 19" CRT screen sitting in front of me, operating at a screen resolution of 1600*1200*32, is just as "dot-matrix like" as it would be if it were set at 320*240*8...
my old T610 was stolen as well (never got it back). i can add a 3rd type of thief to your list. it's a gypsy classmate with his gypsy friend making you go walking with them otherwise they beat you up. you already know your phone will be stolen (they act much more friendly than they do other times). all of a sudden they ask what kinda phone you got. then they ask whether they could see.. etc.. then when you ask them to give it back to you they both say they don't have it, and all of a sudden one of them has got to go...
a "no-brainer win-win"? wait a sec. i have to look for useful documents about gzip on the net which is a pain in the ass itself, then have to write a gzip compressor, then test it, then build it into my server's code, and then test, test, test. it takes at least a day (~6 hours) and is not nearly as a "piece o' cake" as this guy says.
:)
one thing is wrong with this though, i saw Opera saying MSIE in it's user-agent yesterday. i rewrote my code a bit so that now the user only gets ie.htm if "MSIE" is in the user agent and "Opera" isnt, but still, why does Opera do that?
i have a jabra bt200 and will do some experiments with it someday.
anyway. yesterday as i was sitting on a bus on the way home from drumming school, i disconnected my phone from the bt200 so that i can do a scan for other devices and i found another phone (named "Hayat", no idea what that stands for). i tried to connect to it loads of times with passkey 0000, and most of the time it just said bluetooth connection error. once though it was passkey mismatch, so i guess the phone asked the guy the passkey. when i changed my phone's name to "passkey_is_0000" just to see what happens, the unknown phone disappeared.
see, there's a new form of wardriving - warwalking - with bluetooth!:D
the whole thing took about 16 minutes, and all that time my bt200 was on my ear in search mode. yet nothing happened.
the comment that i replied to said you can't get good quality music off the radio because if you record it on tape the quality will suck. i just replied that obviously if you record on tape, the quality will suck, so why use tape? you could use anything. cds aren't the only other option.
it's funny you're saying that, as i did exactly the same thing yesterday. if the user-agent contains "MSIE", the user gets redirected here:
http://195.56.46.139/ie.htm
i think we should really boycott IE, if enough web servers are inaccessible with IE more and more people will stop using it.
Sure you could record off the radio to tape, but the quality would be truly dreadful. So radio, by and large, can function as a marketing channel for labels.
what's magnetic tapes got to do with radio?
radio broadcasts can be, and often are, good quality. recording on tape will always have bad quality, and that's not related to radio. if you download the same music for free then record it onto tape it'll still be bad quality.
so why use tape? there's a reason that magnetic tapes are disappearing nowadays, and that's because they suck.
would be an interesting feature with Bluetooth...
that's actually a very good idea.
yeah, unfortunately we don't have a marklar to defend Marklar from the marklars this time.
hey, this is a pretty cool idea, if there's enough beer^H^H^H^Hresources to build it. though making a giant hard drive out of the Moon will be just a small addition to Google's overall storage capacity, but let's put hard drives C: (Earth) and F: (Moon) into a RAID config instead. has Google developed interplanetary IDE cables yet?
Google Cache can be renamed to Lunar Cache or CheeseChache then. it'd certainly sound better. not sure whether it'll get them more chicks though...
we've been fed by, orally pleasured by, tortured by and deamortised by human females for a couple thousand years now, so i say let's keep up with the tradition and leave lunar bacteria out of the party. we can bring some women with the regular pizza and beer supply ship. having a drinking party on the Moon will be great, too. now you can get out in the "garden", play dodge-the-asteroid while trying to breath from the beer bubbles and then wonder why doesn't the alcohol "heat you up" this time. you must be homesick.
still, it'd be a pretty cool ending: freezing to death full of beer totally drunk next to a tit-shaped research center called Cheese, with a beer-based athmosphere, in an impact crater full of drunken geniuses watching the puny little humans "over there" looking at the sky wondering which next technological breakthrough you're working on up here. *burp*^H^H^H^H^H^H*sigh*
they'll have a next big hit over there on the Earth with someone singing "the Cheese is made out on the Moon". the next greatest pickup line will be "let me take you to heaven, but let's stop at the Cheese first". sounds stupid, but then you show her the source code of the interplanetary RAID controller you designed... no wait... that wouldn't actually work well with girls... but no, she'll be astonished when you tell her you work in an impact crater full of beer! yeah... sign me up!
getting back on the subject... i sent a mail to Google, applying for the Cheese Center, and i just got this automated response:
-------------
Thank you for contacting Google about our Copernicus Research Center.
We've received an overwhelming response to this opportunity and are not
currently accepting additional resumes. We will, however, keep your
information on file should we have an opening in the future. At the
current staffing levels, we anticipate that we may need additional
applicants on or around April Fool's Day in 2104. Until then, we
appreciate your interest in Google and your taking the time to write us.
Sincerely,
The Googlunar Recruiting Team
-------------
rock on, Google.
actually, you don't even need to have passed elementary school to be a geek. :) :D
i'm just in 7th grade, but were writing "killer apps" since 4th grade... but i'm trying to get out of geekiness now - i mean i now actually spend more time outside doing my stuff than in front of the monitor!
we had a very similar article a couple weeks ago (comparing the amount of FF bugs vs ie bugs discovered), and both articles are bullshit.
/ \
first, it doesn't matter how many bugs are discovered, since there are key differences in how the bugs are managed.
microsoft:
bug discovered
|
/ \
/ \
who don't
cares tell
| anyone
| |
fixed |
next crappy
year workarounds
Mozilla:
bug discovered
|
bug confirmed
|
/ \
/ \
fixed \
next fixed
day the day
after
tomorrow
...do you see the difference?
bugs in FF are discovered, reported, confirmed and then fixed.
bugs in ie are discovered, exploied, eventually reported, sometimes confirmed, and maybe fixed.
here is an example for the parent..
:)
i doubt any of you ever heard of a small company called Massive Development (don't confuse with the asshats calling themselves "massive" in america, that's a completely different thing).
it is (was) a small German game development studio.
they first released a game called Schleichfahrt (Archimedean Dynasty, the english version was called) in 1996 (this was after they ported The Settlers from Amiga to PC).
it was an underwater simulation playing in the future, with an awesome story, awesome gameplay, etc. many current games use their ideas - Freelancer uses lots of them, for example.
it was a pretty big success and since the story was great, everyone hoped for a sequel - which came in 2001.
however, in 2000, Massive Development was acquired by the austrian company JoWood. from that point, the sequel of Archimedean Dynasty had to go towards becoming an unrealistic FPS game. the story was almost totally linear (in contrary to AD, whose story depended solely on the player's choice). the biggest feature of the game was no longer great gameplay, but great graphics, instead - it was released at the time of DirectX 7 and the GeForce 3 cards (if i remember correctly), and the game fully utilised it all. there was another sequel (previously planned to be just an addon, but then turned out to be a much bigger project) in 2003, which was way better. the stations were again like they were in AD (still a pretty linear storyline though, i guess it was because of development time and vocalisation), and i could go on for hours - in one words, it was awesome (still the best game i've ever played). and even better, it fully utilised GeForce 4 cards with DirectX 8.
both sequels played at the same time and their stories leaved many big questions unanswered. everyone hoped for a next sequel, but one never came.
about a year ago (i think), jowood started going downhill in a financial sense. they started closing down all their development studios to save money - and they did the same with Massive Develoment, after making them do a stupid PS2 conversion, which was no longer the great game it originally was (even the developers think so).
and now, Massive is no longer. one of (if not the...) the greatest game development team is now "on the street" again, and jowood didn't even pay their wages since june!
and the sad thing is, more and more small development studios have a similar fate nowadays, while big game companies only sell shit. this is why i hate all gamer nerds: they pay the big companies for the shitties games on Earth, not having enough IQ for a game like AD/AquaNox.
heh?
16 gbit == 2 gbyte
you need 16 of these to get 32gbytes, not 32.
LMFAO :D you got modded down, i guess not many people understood the joke.. poor them :D
it's even better then.. were they aiming for "apple soul" or something? :)
are these acronmys designed to really mean something? i mean, if you understand what i'm writing then i guess you also know what the word "salt" is, and you probably also know that "alma" means "apple" in Hungarian. what's next? :)
AMD64 is 48-bit...
wait a sec. if you have a 64-bit databus, why use only 48 bits of it for addressing?
just thought i'd add some extra (obvious) info:
32-bit addressing has a limit of 4GB.
36-bit addressing has a limit of 64GB.
40-bit addressing has a limit of 1TB.
48-bit addressing has a limit of 256TB.
and finally, 64-bit addressing has a limit of as much as 16 petabytes - 16,777,216TB!
hmmm, i wouldn't already call a very first prototype of a new kind of screen obsolete just because the screen resolution is low at first. the first CRT's had much lower resolutions than that, and look where they are now...
by the way, i'm tired so i haven't RTFA, but i'm pretty sure it's done with OLED's and if that's so, you can in theory add any number of OLEDs to it that fit on it, increasing screen resolution to as much as you want. the problem is not the display itself, but how it's all wired up. you can imagine it wouldn't be easy to wire up a couple million OLEDs while maintaining the matter's flexibility and allowing for individual addressibility. it's pretty obvious that this prototype was not a test of how great OLED screens are, but a test of how great foldable OLED screens are...
by the way, the 19" CRT screen sitting in front of me, operating at a screen resolution of 1600*1200*32, is just as "dot-matrix like" as it would be if it were set at 320*240*8...
my old T610 was stolen as well (never got it back). i can add a 3rd type of thief to your list. it's a gypsy classmate with his gypsy friend making you go walking with them otherwise they beat you up. you already know your phone will be stolen (they act much more friendly than they do other times). all of a sudden they ask what kinda phone you got. then they ask whether they could see.. etc.. then when you ask them to give it back to you they both say they don't have it, and all of a sudden one of them has got to go...
i'll take a look into zlib. but i imagine even without having to implement gzip it's not as easy as the original parent says. :)
a "no-brainer win-win"? wait a sec. i have to look for useful documents about gzip on the net which is a pain in the ass itself, then have to write a gzip compressor, then test it, then build it into my server's code, and then test, test, test. it takes at least a day (~6 hours) and is not nearly as a "piece o' cake" as this guy says.
:D
that's almost ironic.
but the next weird thing is that all IEs begin their user-agent with Mozilla/%d. wtf? are fake user-agents that common?
:) one thing is wrong with this though, i saw Opera saying MSIE in it's user-agent yesterday. i rewrote my code a bit so that now the user only gets ie.htm if "MSIE" is in the user agent and "Opera" isnt, but still, why does Opera do that?
ok then, i removed the Mozilla link :)
i have a jabra bt200 and will do some experiments with it someday. :D
anyway. yesterday as i was sitting on a bus on the way home from drumming school, i disconnected my phone from the bt200 so that i can do a scan for other devices and i found another phone (named "Hayat", no idea what that stands for). i tried to connect to it loads of times with passkey 0000, and most of the time it just said bluetooth connection error. once though it was passkey mismatch, so i guess the phone asked the guy the passkey. when i changed my phone's name to "passkey_is_0000" just to see what happens, the unknown phone disappeared. see, there's a new form of wardriving - warwalking - with bluetooth!
the whole thing took about 16 minutes, and all that time my bt200 was on my ear in search mode. yet nothing happened.
the comment that i replied to said you can't get good quality music off the radio because if you record it on tape the quality will suck. i just replied that obviously if you record on tape, the quality will suck, so why use tape?
you could use anything. cds aren't the only other option.
it's funny you're saying that, as i did exactly the same thing yesterday. if the user-agent contains "MSIE", the user gets redirected here: http://195.56.46.139/ie.htm i think we should really boycott IE, if enough web servers are inaccessible with IE more and more people will stop using it.
Sure you could record off the radio to tape, but the quality would be truly dreadful. So radio, by and large, can function as a marketing channel for labels. what's magnetic tapes got to do with radio? radio broadcasts can be, and often are, good quality. recording on tape will always have bad quality, and that's not related to radio. if you download the same music for free then record it onto tape it'll still be bad quality. so why use tape? there's a reason that magnetic tapes are disappearing nowadays, and that's because they suck.
Err.. if it isn't, how come they've just released a beta of a new version?
personally, i don't consider making silly workarounds and making some new shiny icons every once in a decade "active development".