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Free 3D Animation DAZ|Studio 1.0 Released

Thyme3333 writes "DAZ Productions, Inc. has officially released DAZ|Studio 1.0, a free 3D figure posing and animation software package. DAZ has a made a commitment to keep the DAZ|Studio core application free to the public for as long as possible by relying on the revenues generated by the purchase of content available in the DAZ online store. To obtain a free copy of DAZ|Studio, users must register for a free account on the DAZ website and agree to participate in the company's aptly-named "Tell-Ware" program, which asks that each DAZ|Studio user share information about DAZ|Studio and/or the DAZ website with at least two friends." Good to see that more companies are trying to keep their software free, but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?

222 comments

  1. To answer what will be 99% of people's questions: by PoprocksCk · · Score: 4, Informative

    No, it is not available for Linux. Windows and Macintosh only.

  2. ::Sigh: Learn a bit about economics... by XorNand · · Score: 4, Insightful
    Good to see that more companies are trying to keep their software free, but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?
    Yeah, a pretty accepted software business model is:
    1) Create software that people want
    2) Trade that software for money.

    An alternative buisness model is:
    1) Help foster a community of developers to create software that people want
    2) Connect potential buyers to that product and help them use it
    3)Ask said people for money in return.

    Maybe it's because I run my own business or maybe it's because I studied economics in school, but I tend to look at things a bit different than most other Slashdotters. You've all be spoiled by the easy access to pirated software, music and movies. In the real world, things cost producers both time and money to make. The reason why we all don't have to grow our own food, knit our own sweaters, or write our own code is because we've worked out a neat little system of exchange called "currency". It's just like the barter system, but a lot easier because currency is universally accepted. You don't have to worry about trying to locate someone who's willing to give you potatoes in exchange for your ability to configure sendmail. I only have a finite number of hours in my day, and a finite amount of resources. If I want to be able to eat, drive a car, and buy other people's software, I need to get someone in exchange for my skills. Elsewise I can't afford to give others something in return for their product/service.

    It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free." If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).
    --
    Entrepreneur : (noun), French for "unemployed"
    1. Re:::Sigh: Learn a bit about economics... by pete-classic · · Score: 0
      It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free." If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).


      Have you considered what happens when incremental cost goes to zero? Therein lies the magic of Free Software, my friend.

      -Peter
    2. Re:::Sigh: Learn a bit about economics... by rodgster · · Score: 1

      How about give it away for free for students, hobyists, personal use, etc. In order to build a user base and charge for commercial versions (to be used in businesses for businesses)?

      --
      Who will guard the guards?
    3. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Wait, someone from a CS class asked if I could implement some sorting algorithm for him and offered me potato chips...you're saying I got ripped off? Damn.

    4. Re:::Sigh: Learn a bit about economics... by GIL_Dude · · Score: 1

      Thanks - you saved me from writing that. Spot on - although you'll still get excoriated here for telling the truth since it doesn't match the party line here...

    5. Re:::Sigh: Learn a bit about economics... by hahiss · · Score: 2, Insightful


      Seems to me you offered a bit of economics and travel advice AND a business model---all for free.

      I guess it turns out that sometimes things in life can be free, because people decide that they can share some resources when, for example, they have excess and others can use them. You had excess wisdom and saw that others could use your insight---so you shared it.

      Sharing isn't really a difficult concept to understand either. . . .

      --
      "Every decent man is ashamed of the government he lives under." - H.L. Mencken
    6. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      this is true, but incremental costs would be an incentive to use free software not create it...

    7. Re:::Sigh: Learn a bit about economics... by Swamii · · Score: 1

      Very well said. I think Slashdot has for too long confused freedom software with no-cost software.

      --
      Tech, life, family, faith: Give me a visit
    8. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 1, Informative

      It wasn't free for him to give advice because he was giving up the next best thing he could have been doing. There is *always* a cost to every decision. Didn't you learn that in Econ 101? Judging by your extremely high User ID, you're probably not even old enough to take it. Please refrain from posting until educated, thanks.

    9. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Actually there were two costs to this (in addition to the cost of the computer and net connection used in reading and posting). He had an opportunity cost in time, ie. he spent time posting to /. where he could have been doing something else. You had to spend the time to read it and reply (reading is optional here though). Now I've added in my own costs of reading both and replying.

      I'm assuming in his case the GP was hoping that the opportunity cost of posting would pay for itself in time savings later not reading innane comments on how everything should be free, especially software because it has very low incremental cost.

    10. Re:::Sigh: Learn a bit about economics... by oGMo · · Score: 5, Insightful
      Maybe it's because I run my own business or maybe it's because I studied economics in school, but I tend to look at things a bit different than most other Slashdotters. You've all be spoiled by the easy access to pirated software, music and movies. In the real world, things cost producers both time and money to make. The reason why we all don't have to grow our own food, knit our own sweaters, or write our own code is because we've worked out a neat little system of exchange called "currency".

      And it's probably because you run your own business and studied economics that you're blinded to other nonstandard possibilities.

      This doesn't even appear to be "Free Software" in the way most of us mean. I don't see the ability to download the source, no less under any sort of nonrestrictive license. However, that aside, because you seem to be talking about "real" Free Software, you're overlooking the two most obvious and tangible returns that we get from developing it: recognition, and the time of other developers.

      The first is obvious. The second is more valuable than money; you have the possibility of possibly hundreds or thousands of developers looking at your code, offering patches and extensions to it. Use your economics to translate that into dollars; how much would a staff of 100 developers cost to employ and keep happy? More than most people would ever make selling their code to anyone.

      People usually write stuff and release it because it was useful to them, and it might be useful to others, so they can benefit from the above returns. Once that happens, it becomes even more personally useful.

      Yes, if you're doing business, this might not work; then again, if your business isn't selling software, it very well might.

      It's just like the barter system, but a lot easier because currency is universally accepted. You don't have to worry about trying to locate someone who's willing to give you potatoes in exchange for your ability to configure sendmail. I only have a finite number of hours in my day, and a finite amount of resources. If I want to be able to eat, drive a car, and buy other people's software, I need to get someone in exchange for my skills. Elsewise I can't afford to give others something in return for their product/service.

      Ah, this is what many economists can't wrap their head around. Information is not a limited resource. It's artificially limited by various laws, but it's not a diminishing resource. It is not "used up". Thus the barter analogy fails: if two people exchange information, they end up with twice as much as they had to begin with.

      Time, however, is our most precious and limited resource; sometimes getting someone's time is more than you could afford if you were charged for it.

      It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free."

      Your point is wrong because you misunderstand. Some things are not free because they are limited and thus acquire value based on rarity. Other things are not limited. Information isn't something that is suitable for building an economy on.

      If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      Ah, the old "those damn commies!" standby. "Basic laws of economics" apply in a standard economy. It is conceivable that there is something nonstandard---possibly even something that is sustainable. However, one example of failure in this regard shouldn't be enough to dismiss everything (or you need a class in logic).

      Also, the idea of "basic laws" should be examined under the same light Shoenberg does with the "basic laws of music": there aren't any. Yes, we can listen to some terrible music by someone who has no concept of sound. This doesn't mean there is one set of rules we must follow for making music, however.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    11. Re:::Sigh: Learn a bit about economics... by b17bmbr · · Score: 2, Informative

      it's called marginal cost. learn the lingo. and, by the way, the "marginal cost" goes to 0 for most software. unless it's shrink wrap stuff, i.e. the books, etc. but even if it's downloaded, the marginal cost is the fraction of drive space and bandwidth. it matters not if it's free. where free software shines is in the "added value" of being to manipulate it. but, if I don't or can't use that feature, and make no mistake, it is a feature, than I don't necesasrily gain from software unless it is qualtatively equal or better. people don't necessarily choose free software because using it is not necessarily free.

      --
      My problem? I was perfectly gruntled, until some numbnuts came by and dissed me.
    12. Re:::Sigh: Learn a bit about economics... by DrCode · · Score: 1
      Yeah, a pretty accepted software business model is:
      1) Create software that people want
      2) Trade that software for money.


      That's perfectly reasonable, and I make my living from a company that does just that. The problem is when companies add some additional steps that they might not tell you about:
      3) Leave hidden flaws in your code.
      4) Make customers pay for updates that fix those flaws (but perhaps add new flaws)
      5) Purposely make your product incompatible with similar ones, so your customers are locked in.

    13. Re:::Sigh: Learn a bit about economics... by Jeff+DeMaagd · · Score: 1

      Have you considered what happens when incremental cost goes to zero? Therein lies the magic of Free Software, my friend.

      You still have to convince someone to make that first copy, or find a way to finance that work. Even if it's just a person's free time, there is a cost, that person could be doing other things instead. Free software is nice, but I'd rather spend my time working on paying projects than help make it.

      Then there's maintainance and updates too.

    14. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Have you considered what happens when incremental cost goes to zero?

      Oh yeah. My salary will also become zero and I still have to pay for gas to go to work to create the software the company I work for offers.

      Original poster is right. "Currency". It is just that the prices of different items (computers, TV, Cars, Gasoline, books, furniture, houses, etc etc) all cost something and the salaries just doesn't fit the current price level for everything else. At least not for most people.

    15. Re:::Sigh: Learn a bit about economics... by dominion · · Score: 4, Insightful

      If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      You want to see what happens with a society that follows the basic laws of economics to the letter, look at Argentina. In fact, the over 800 factories that are being run by the employees after the owners and top management fled the country when the economy took a nose dive is about the only thing keeping the Argentine economy alive.

      One of the problems with people who pull out "economics" is that they assume that there is this one, monolithic concept of the economy that is etched in stone, and that success or failure depends on adherence to those set rules. Anybody who pays attention outside of their economics 101 class and looks at the rest of the world, and history itself, can see that there is no set definition of economics. There are only ideologies, and economies are formed around those ideologies, and success or failure can not be boiled down to one or two strawman arguments.

      A new ideology is spreading through the first world, and that ideology is based on the concept that anything that can be readily copied and distributed so cheaply it's almost free belongs to everybody. People trade movies, music, games, software, anything they want, and nobody ever feels a single bit guilty about it.

      And that lack of guilt is exactly why a new ideology is being formed around freely available digital content. The fact of the matter is that most people don't break into people's houses, not because they're afraid of getting caught, but because they know it's not right. Somebody who won't break into someone elses house and steal all their shit wouldn't do it whether there was 1 law against it or 100 laws, or none at all.

      But nobody ever looks at a link to an mp3 of their favorite artist and thinks "Oh, I don't know, this just doesn't feel right...". They think "Whoah, new song! *click*".

      Ideology comes first, and economics are formed around those ideologies. That is why the music industry is failing at stopping piracy: They have an economy based on an old ideology that they are trying to force the consumer who has adopted the new ideology to change back to the old ideology.

      The reality is that the only way to move forward is to adjust the economy to fit the new ideology. Everything else is like trying to push back a tidal wave with a tennis racket.

    16. Re:::Sigh: Learn a bit about economics... by stew77 · · Score: 1

      These business models may work fine for large companies that sell consulting services (IBM comes to mind), but I haven't seen any example of how this would a apply to a company in the 5-30 employee range whose focus is producing software.

    17. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Nice work, one of the better beatdowns I've seen on Slashdot recently. It's nice there's still people like you around to help guys like Hahiss out with basic life knowledge. That guy sure is dim.

    18. Re:::Sigh: Learn a bit about economics... by hahiss · · Score: 1

      Uh, dumbasses:

      Saying that he provided something for free didn't mean that it didn't COST HIM anything---it means that it was provided in such a way that it doesn't COST OTHERS to get. Opportunity costs are utterly irrelevant here, since we're talking about how people can get paid for their labor.

      Ah, there's just no stopping the bloviating on Slashdot.

      --
      "Every decent man is ashamed of the government he lives under." - H.L. Mencken
    19. Re:::Sigh: Learn a bit about economics... by oGMo · · Score: 1
      That's why you wouldn't use them. There is no one-rule-that-applies-everywhere-in-all-situations . Some things work sometimes; other things work other times.

      Perhaps it would be more prudent to start a company that sells service as opposed to one that sells software, though. Might be cheaper to start and run, not to mention more profitable, but again it would depend on the situation.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    20. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Then, here's a thought, don't try to do business in that field. There is no right to making profit. It you stupidly enter a field that you can not compete in and eventually go bankrupt because of it, it's your own damn fault.

    21. Re:::Sigh: Learn a bit about economics... by stew77 · · Score: 1

      Giving the software out at zero charge and asking money for service or selling the software and giving free tech support for customers is the same to me - I don't quite see why certain authorities *cough*FSF*cough* call one of them "Free" and the other evil.

    22. Re:::Sigh: Learn a bit about economics... by kfg · · Score: 1

      Well, I could give the OSS rebutal to your post, i.e. we're like skilled people trading our output with each other for our mutual benefit which grows software wealth and thus does't particularly violate any laws of economics, but. . .

      I rather like your post and have often felt like posting something rather similar.

      I'm concerned though. I not only write some of my own software, but if you troll through my old posts you'll find that I also grow my own food and knit my own sweaters. Spin my own yarn too.

      Does this mean I have to stop charging to play the fiddle? After all, a girl's gotta make a living.

      KFG

    23. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 1, Interesting

      Your reply is insightful and clear, which I honor as I was going to submit my own reply that was along the lines of....

      Nothing is free? Become a citizen of Black Rock City (Burning Man) and experience a "gift economy" and let me know if you still believe nothing is free.

      Of course, my response would most likely be misunderstood or refutted by nay-sayers pointing out the price of entry tickets, or the advertisements printed in one of the city's two newspapers.

      With your reply, however, I can clarify my response by highlighting that Black Rock City is built, sustained, and supports a population of over 30,000 people by those very 30,000 people using the most abundant resource that is always free: creativity.

      It is only "not free" if people choose to assign scarcity to creativity by insisting money or goods be exchanged. The basic laws of economics are not like laws of physics in that they are "the way it is" - they are simply a choice., they are "the way we make it."

      Heck - I ran my own business, too. I didn't study economics, but did listen carefully to a Business Director , UCCR who was and still is an accountant with a private practice. I had to learn bookkeeping at least. Nothing I have seen in the "I'm educated in the ways of money" world convinces me that these axioms and altruisms are anything but a choice that we impose value judgements upone people and things.

    24. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Because then I'll never have to pay for anything, because I won't ever need tech support. I can get free (as in beer) software and not worry about being called a pirate.

    25. Re:::Sigh: Learn a bit about economics... by stew77 · · Score: 1

      So it's about being cheap, hence free as in beer and not speech? I don't want to pay anything but still profit from your work?

    26. Re:::Sigh: Learn a bit about economics... by ConceptJunkie · · Score: 1

      Anonymous Coward has a UID of Aleph-Null, and usually the insight that corresponds to it, according to your formulation.

      --
      You are in a maze of twisty little passages, all alike.
    27. Re:::Sigh: Learn a bit about economics... by rand.srand() · · Score: 2, Interesting

      The laws of business aren't muddied with subjectiveness. Whether or not you will be better off giving something away for free will ultimately be determined by if you increased your well-being or lost the time and money (aka opportunity) invested. There is nothing subjective about the end-game.

      That's not to say that it is always stupid to give something away. People have been giving things away in exchange for an opportunity since the beginning of economic time.

      So, still within the framework of the laws of business, the question is what opportunity is created for those involved in free software. If the opportunity created is greater than that foregone, there will be free software. Whether or not it is competitive with commercially created software is an entirely different matter.

      Because of the marginal and highly eventual return on the investment of free software it is a hobby or a side bet for those involved (whether the bet is being made by the individual not being paid, or a company who pays programmers but does not charge).

      Now, if someone can demonstrate to all of us rational players know you can make a fortune giving away software, the tide may turn as we weigh the opportunity of going into commercial software versus free software, combined with needing to eat.

      All still within the confines of the laws of business that you so much hate. Good luck making that fortune.

    28. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 1, Insightful

      The problem simply is, how are you going to pay your bills? The power company, gas, garbage, water, landlords, mortgage company, bank/credit union, supermarket, etc. isn't going to be that impressed by your outstanding code/godlike intellectual property if you don't have currency to pay them. And it's a little hard to code when they shut the power off and evict you.

      I'm sure they aren't going to be too thrilled if you can hand them a dvd to save them downloading time for your free software.

      Bottom line, unless you are a lucky mooch who can rely on family/friends to pay your way for you, then you gotta have money to survive in America.

    29. Re:::Sigh: Learn a bit about economics... by MaineCoon · · Score: 1

      So if the cost to reproduce a work is near zero, and therefore software should be free since it can be copied, I guess the first customer should have to pay the full cost of development for their copy.

      The point of charging for software is to distribute the cost among all interested parties. Once the cost is recovered, it generates profit, but that first sold copyable copy of the software will definitely not recover the cost of creating the work in the first place!

      And generating the profit is not necessarily a bad thing; it allows investing in an even larger project, since now more funds are available to sustain development...

      --
      Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
    30. Re:::Sigh: Learn a bit about economics... by oGMo · · Score: 2, Insightful
      The problem simply is, how are you going to pay your bills?

      Charge for service. Charge for priority feature requests. Charge for documentation. Charge for things that are limited: time, paper, etc.

      No one is saying we should hand out source code instead of money. In fact, I believe I said something about information being an unlimited resource, so using it as currency wouldn't be too wise, would it?

      Nor is anyone saying we should do everything for free. We can still make money and survive in Corporate America. But we can also have Free Software and not be at odds with it.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    31. Re:::Sigh: Learn a bit about economics... by pnatural · · Score: 1

      You've all be spoiled by the easy access to pirated software, music and movies.

      And your post is spoiled by generalizations, fallacies, and misunderstandings.

      You said "all" and I am one of "all". I use nothing but FOSS, and I don't violate copyright, and therefore you are wrong.

    32. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      The use of the very occasional capital letter would make your post more readable.

      TRY IT YOU'LL LIKE IT. At least, anyone who reads what you type will. If you can't be bothered to hit that shift key, why bother to hit the periods, commas, etc?
      afteryougetoutofthe8thgradeyoullcometoappreciateit alittlemore

    33. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      With your reply, however, I can clarify my response by highlighting that Black Rock City is built, sustained, and supports a population of over 30,000 people by those very 30,000 people using the most abundant resource that is always free: creativity.

      For how long? 1 year, 10 years, 100 years? Or just a week or two? And how did the people aquire the resources they are gifting?

    34. Re:::Sigh: Learn a bit about economics... by mspohr · · Score: 1

      Basic service model. Most businesses in the world are service businesses. They earn their money by providing a service, helping people do something. It's only recently that the "intellectual property" invention has led people to believe that they can "invent" something and then sit back and charge monopoly rents and not do any real work.

      --
      I don't read your sig. Why are you reading mine?
    35. Re:::Sigh: Learn a bit about economics... by Red+Flayer · · Score: 1

      "Ah, this is what many economists can't wrap their head around. Information is not a limited resource. It's artificially limited by various laws, but it's not a diminishing resource. It is not "used up". Thus the barter analogy fails: if two people exchange information, they end up with twice as much as they had to begin with."

      Except, the barter anology does work here, because the true units being exchanged are time*(intellectual productivity). He bartered the time it took to come up with A for his trading partner's time it took to come up with B.

      The values of A and B are decreased as they are shared with other people (scarcity). So the economic forces driving the price of information are still scarcity and demand.

      "Some things are not free because they are limited and thus acquire value based on rarity"

      Exactly. Intellectual prowess is a limited resource. Time is a limited resource. Products derived from these two things are therefore a limited resource -- i.e., new technology is a limited resource.

      Is the cost of transferring tech/info/intellectual material very cheap? Yes. But this does not mean that the value of these items is negligible. Cost of transferral != value of good. Also, non-diminishing resource != unlimited resource. One of the limits on a resource is access.

      The best way of ensuring that your information has the highest value is to keep it a secret. This is not an artificial market force (caused by legal action) at all. Once information becomes common knowledge, it becomes almost worthless in terms of trade. This is the only time that your concept applies -- that information is basically free.

      What is the incentive to create/invent for a seller of information? Profit.

      So, the question is, how do you sell your information (or barter it, if you want) but maintain your secrecy? DRM. Unpublished proprietary standards or formats. Hidden source code.

      How else can one profit from their information? By offering it as a goodwill gesture, such as in the article, so that people will be more likely to purchase either other information you have (that is still secret) or hard goods you have.

      Copyrights and patents, the artificial limits that you describe, exist to protect the profit motive of creators. Without this legal protection, the other way for individuals to limit the supply of their intellectual good is to keep it secret.

      And the downside of this secrecy is that no one else can use the information to develop information that depends upon it.

      So, before you slag off on economists for not understanding something, get a grasp of fundamentals.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    36. Re:::Sigh: Learn a bit about economics... by slashdotnickname · · Score: 2, Insightful

      The second is more valuable than money; you have the possibility of possibly hundreds or thousands of developers looking at your code, offering patches and extensions to it.

      This statement pretty much illustrates the fairy-taleish nature of the rest your post. Most projects are small and specific in function (compared to an OS or browser) that they don't generate such an large active development community. These projects mainly depend on a small group of dedicated coders, and good luck if you have an opinion about the direction of the project which the others don't share...

    37. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      I agree with you entirely. Working in the free market is a pretty simple thing to do. Developers are allowed to charge as much or as little (or nothing) if they choose and users are allowed to pay the asking price or choose another product.

      If the entitled, spoiled, b0i-child set wants to run around whining that folks who opt to receive compensation for their labor are operating on an inferior business model, nothing can be done about that. Seems to me that DAZ's asking price is as close to free as you might expect from an enterprise with employees to pay and a good bit freer than Poser.

      Kids, just because you can't afford to pay for software or would rather spend your cash to pay people who won't give you want you want for free does not make a new economic paradigm.

    38. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0
      But nobody ever looks at a link to an mp3 of their favorite artist and thinks "Oh, I don't know, this just doesn't feel right...". They think "Whoah, new song! *click*".

      Sorry, but the *average* mp3 downloader will most likely see the artist on mtv or whatever, and hear that downloading their songs IS wrong. The fact that the downloader is de-sensitized to the act doesn't make it any less wrong.

      Artists WORK hard at making their music for the most part, that WORK should be rewarded.

    39. Re:::Sigh: Learn a bit about economics... by Qzukk · · Score: 1

      To you perhaps, but let's say I want to set up a mailserver, lets say sendmail. I can read the fine manual (o'reilly publishes a nice one, it's about 1000 pages long) and do it myself. Or I could pay someone else (sendmail.com) to A) take the time and B) take the risk (the latter is what big companies are always looking for when they whine about "support")

      The principle is the same as with tinkering with your car, except your car wasn't free as in beer. You can pay someone else to take the time to keep it running, or you can spend a couple of hours every now and then, change the oil and whatever else.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    40. Re:::Sigh: Learn a bit about economics... by Qzukk · · Score: 1

      The values of A and B are decreased as they are shared with other people (scarcity)

      Huh? If I write a program that does something Very Interesting(tm), does it get less Interesting if 10 people run it? 100 people? 1,000,000? The value of a creation is related directly to its perceived utility. Unless the program competes with itself it's utility and value is very unlikely to be related to it's distribution. (Consider a lotto-number program that always gets the jackpot. After you're splitting a $10M jackpot 100M ways, it's pretty pointless, though it might be of interest to see how many people would continue to use it based on the assumption that everyone else will give up and quit thereby raising the value again)

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    41. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0
      A new ideology is spreading through the first world, and that ideology is based on the concept that anything that can be readily copied and distributed so cheaply it's almost free belongs to everybody. People trade movies, music, games, software, anything they want, and nobody ever feels a single bit guilty about it.


      And here we have the Core Problem. There are plenty of things "that can be readily copied and distributed so cheaply it's almost free" that DO take time and/or money to create in the first place. Like music. Or movies. Or in this particular example, code.

      The ideology you're describing, taken to its logical conclusion, makes it impossible for anyone to make writing software, performing music, or producing movies their profession because the people who use and enjoy the fruit of their efforts assign it a value of zero. The creators would be better off financially if they'd flip burgers instead of doing what they're good at, because (in the situation you describe), nobody will actually pay for their skills.

      I guess the New Ideology could best be described as "nothing but amateur art, music, movies, and software, because all the pros had to get real jobs."
    42. Re:::Sigh: Learn a bit about economics... by Hosiah · · Score: 0, Troll
      Sigh: Learn a bit about economics...

      Sheesh! And they talk about *my* gall!

      It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free."If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      OK, now let's learn something about computers: When I grow corn, if I give it away, I have no corn and no money to buy something else. When I knit a sweater and give it away, I have no sweater and no money to compensate me for my effort.

      When I make software and give it away, however, I'm dealing with something that can be copied. That can be reproduced. Endlessly. One copy of a program is exactly the same thing as ten billion copies of a program. Once I've written my program to solve my problem, it costs nothing for me to make a copy of it and let somebody else have it.

      Your jibe at pirated software would be justified, if you were indeed talking about pirated software. It is brainless to steal that which can be legally gotten for free. But you mean to attack Linux, as your misplaced communist reference shows.

      If you knew anything about computers *or* economics, you would be able to see that the economic model (be it capitalist, socialist, or communist) falls apart when applied to something like computer data which is not bound by physical constraints. Show me one of your sweaters or ears of corn, which somebody need produce only once and then can be freely copied forever, and I'll start paying attention to economics as applied to computer data.

      In case somebody equally dense (I see 'em coming!) goes, "Hah! What about movies and books and songs, then? They're all media which can be re-produced forever for free!" No, dummy - when I produce a movie, I am not likely to get the same enjoyment out of watching the movie when I made it myself and know how it ends! Authors of books seldom spend evenings curled up reading them - they had to re-read them so many times during the proof-reading and editing process, they're likely sick of them by then! But the window manager or editing utility that I make can benefit me as much as it can benefit anyone else. This is a *unique* *category* we're talking about, here.

    43. Re:::Sigh: Learn a bit about economics... by Synn · · Score: 1

      Everyone knows what the point of selling software or digital media is, but the problem/issue is that consumers don't have a moral problem stealing it.

      The reason they don't is because a large number of people that grab a copy of software are only taking it because it's free. They wouldn't bother buying it because it doesn't interest them that much. So they rationalize that they're not hurting the producer of the software because they're not really costing the producer any lost revenue.

      Really the concept of make it, print it, sell it doesn't really translate well into software or digital media. But it's the system we know, so it's what we use.

      Other models do work, but you won't see the established businesses pursuing them because you don't buck the system when you're on top. That's why Linux, which is at the core of a huge number of businesses, came from left field.

    44. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Hard drive space and bandwidth are negligible. Most applications (non-games) are under 100 megabytes, with the majority much smaller than that. The actual monetary cost of the free software itself is effectively free.

      However, it's likely to cost you some time to figure out how to use it, or tech support costs. If it makes you less productive than some other product then maybe the time spent using this product instead of the better product isn't worth the dollar value of free. Is opportunity cost the right lingo there?

      You're right about the openness being not particularly useful to most people, but the upshot is that other people can improve the software and hopefully give *you* a better end product in the process. A means to an end.

    45. Re:::Sigh: Learn a bit about economics... by dominion · · Score: 1

      makes it impossible for anyone to make writing software, performing music, or producing movies their profession because the people who use and enjoy the fruit of their efforts assign it a value of zero.

      A new economy will be built around the new ideology. What you're trying to do is fit the old square peg into the new round hole.

    46. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      But nobody ever looks at a link to an mp3 of their favorite artist and thinks "Oh, I don't know, this just doesn't feel right...". They think "Whoah, new song! *click*".

      And that is the real problem. If I produce *something* and decide to offer it only to people that pay to have it, having you the opportunity to have it for free against my will is not automatically right! Not just because you feel that something is ok, it really is. Living in a community that defines a sets of rules, means exactly that what is ok and what is not ok is not everytime perfectly fitted to your feelings. If it was that, every criminal would always be right because of their feelings being different from the majority of the people.

      About the fact that the majority of people do not feel bad about downloading mp3, I'm not that sure. Instead I simply thing that if there was a service that grants you complete anonymity while stealing other people's money, and it was very easy to use, just few clicks on your computer, well I thing that a lot a people would use it, feeling bad or not is not important, they would do indeed, because it's very easy to do and you remain anonymous and unpunishable. That's the problem. Very easy.
    47. Re:::Sigh: Learn a bit about economics... by Registered+Coward+v2 · · Score: 1

      If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      Ah, the old "those damn commies!" standby. "Basic laws of economics" apply in a standard economy. It is conceivable that there is something nonstandard---possibly even something that is sustainable. However, one example of failure in this regard shouldn't be enough to dismiss everything (or you need a class in logic).

      Also, the idea of "basic laws" should be examined under the same light Shoenberg does with the "basic laws of music": there aren't any.


      Actually, a great deal of thought has gone into how basic economic concepts drive behavior in non-market situations, such as marriage, suicide, and love. It seems human behavior follows a number of econmic theories - which would tend to point to the conclusion that a certain type of economy is better attuned to human interaction than other types. That's what makes it sustainable. Any system, after all, can run until you run out of raw materials; to be sustainable you need a way to efficiently allocate them and incentives to use them properly.

      Economics, unlike music, is not a matter of taste but more fundamental forces that drive behavior.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    48. Re:::Sigh: Learn a bit about economics... by diogenes57 · · Score: 1
      nobody ever feels a single bit guilty about it.
      Speak for yourself. I for one would feel disgusted by illegally taking something without paying for it. Why should I lower my standards of right and wrong to get something so measly as RIAA music or MS software? I'd rather use free alternatives and/or support the artists/companies that I feel are worthy. It's your kind of attitude that has made MS so powerful. Those who pirated Windows made it the de facto standard in the world and now everyone pays for it.
    49. Re:::Sigh: Learn a bit about economics... by PsiPsiStar · · Score: 1

      It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free." If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      So can I assume then that you're a Slashdot subscriber?

      Or perhaps you think that Slashdot should be paying you for posting here?

      Software is different than most commodities since
      with software, it's possible to make somthing once and then reuse it 100,000 times. So it's amenable to unconventional business models.

      Lets say that making a thing takes $1000 worth of your time to create. Once created, it can be replicated infinitely for almost no cost. It's worth $2 to your customers (in RL this would be much more variable, of course) and you have 100,000 customers. It would cost your customers $1 worth of their time to order the item and it would cost you $1 per item to sell it.

      Using conventional sales models, you can't make a profit.

      But considering that you can generate $100,000 worth of value for $1000 there's a potential opportunity here... if a person can find the right business model.

      --

      ___
      It's the end of my comment as I know it and I feel fine.
    50. Re:::Sigh: Learn a bit about economics... by Rutulian · · Score: 1

      And it's probably because you run your own business and studied economics that you're blinded to other nonstandard possibilities.

      That and the economics a person learns in high school is just that, high school economics. The whole "I'll give you this service in exchange for that service" is a very basic model. Real economics is a lot more complicated, and current models are constantly being debated and revised (kind of like science, because it is a social science) as more is learned about what motivates people to create things or exchange with other people. The posit that people are completely self-interested and only motivated by opportunities to better their personal well-being (the basis for Milton Friedman economics) is heavily criticized in many academic circles, and old views about free market capitalism are starting to change.

    51. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      *sigh*

      If the new economy is based entirely on cliches, you'll be very, very rich.

      If, on the other hand, people actually want to be compensated for their time and effort, I think you're in for a rude awakening.

    52. Re:::Sigh: Learn a bit about economics... by GodGell · · Score: 1

      here is an example for the parent..

      i doubt any of you ever heard of a small company called Massive Development (don't confuse with the asshats calling themselves "massive" in america, that's a completely different thing).
      it is (was) a small German game development studio.
      they first released a game called Schleichfahrt (Archimedean Dynasty, the english version was called) in 1996 (this was after they ported The Settlers from Amiga to PC).
      it was an underwater simulation playing in the future, with an awesome story, awesome gameplay, etc. many current games use their ideas - Freelancer uses lots of them, for example.
      it was a pretty big success and since the story was great, everyone hoped for a sequel - which came in 2001.
      however, in 2000, Massive Development was acquired by the austrian company JoWood. from that point, the sequel of Archimedean Dynasty had to go towards becoming an unrealistic FPS game. the story was almost totally linear (in contrary to AD, whose story depended solely on the player's choice). the biggest feature of the game was no longer great gameplay, but great graphics, instead - it was released at the time of DirectX 7 and the GeForce 3 cards (if i remember correctly), and the game fully utilised it all. there was another sequel (previously planned to be just an addon, but then turned out to be a much bigger project) in 2003, which was way better. the stations were again like they were in AD (still a pretty linear storyline though, i guess it was because of development time and vocalisation), and i could go on for hours - in one words, it was awesome (still the best game i've ever played). and even better, it fully utilised GeForce 4 cards with DirectX 8. :)
      both sequels played at the same time and their stories leaved many big questions unanswered. everyone hoped for a next sequel, but one never came.
      about a year ago (i think), jowood started going downhill in a financial sense. they started closing down all their development studios to save money - and they did the same with Massive Develoment, after making them do a stupid PS2 conversion, which was no longer the great game it originally was (even the developers think so).
      and now, Massive is no longer. one of (if not the...) the greatest game development team is now "on the street" again, and jowood didn't even pay their wages since june!

      and the sad thing is, more and more small development studios have a similar fate nowadays, while big game companies only sell shit. this is why i hate all gamer nerds: they pay the big companies for the shitties games on Earth, not having enough IQ for a game like AD/AquaNox.

      --
      [SHOW SOME LENIENCY TOWARDS ... I mean, FUCK BETA] Eat. Survive. Reproduce. GOTO 10
    53. Re:::Sigh: Learn a bit about economics... by Apotsy · · Score: 1

      Your point is wrong because you misunderstand. Some things are not free because they are limited and thus acquire value based on rarity. Other things are not limited. Information isn't something that is suitable for building an economy on.

      Why not? Just because it's easy to copy doesn't mean it's easy to create. And until it's created, it's a rare as can be -- zero copies exist!

    54. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      Whoa!!!!!

      Information is perfectly beautiful for building an economy on.

      >> if two people exchange information, they end
      >> up with twice as much as they had to begin with.

      In what other economies do you know that you get double back when you give something away?
      Where else do you get 100% ROI's?

    55. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      hey, that's a good way of covering up that you don't get what's being said here.

      last i checked, the free music downloaders were winning.

    56. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      If the people who have a copy of "Very Interesting(tm)" are allowed to distribute it, and you can obtain some economic value from providing someone with "Very Interesting(tm)", then yes as more people have a copy of "Very Interesting(tm)" it becomes less valuable to you. This is because the remainder of the market, who are interested in obtaining "Very Interesting(tm)" are more likely to obtain a copy of "Very Interesting(tm)" from the 10, 100, or 1e6 people than they are from you - The scarcity, and thus value of "Very Interesting(tm)" has been decreased.

    57. Re:::Sigh: Learn a bit about economics... by gtm256 · · Score: 1

      Very nice response to XorNand. Some people are soothed by the idea that no other system works better than the one they're in, in much the same way that those sun glasses worked in the Hitchhiker's Guide to the Galaxy. Remember? The ones that turned black when anything dangerous happend, so as to not disturb the wearer? Blind conformity such as this makes it easier to ignore societal problems. And ignorance is bliss, especially when you're putting all of your energy into a business.

      The thing is, we made this system. We can change it. Just because we're capitalistic doesn't mean we have to sell everything. It's silly to buy air in our society in much the same way as it was silly for the native Americans to buy land. Things can fall in and out of tangibility. (I know there are oxygen bars. It's still silly.)

      But I digress. The main thing I wanted to comment on was the 'virtues of the barter system' spiel. We all got that lecture in elementary school, not high school economics. XorNand's arrogent tone about banal things is kind of obnoxious. Sure now from the incredible invention of barter I don't have to plow the fields and I've got all these modern conveniences. But really do these things add any value to the human existance? I read a book while in COLLEGE anthropology class called Coming of Age In Samoa by Margaret Mead. That book and zillions of others like it will tell you that societies that just farm have a ton of free time. They tend to their crops for only a handfull of hours a week. Contrast that with our own society where everyone works 40 to 60 hours a week. And for what? The barter system? This is time we'll never get back. It's time we could be spending with our loved ones and friends, or coding open source software. :)

      Barter is great and it has gotten us this far. But maybe we should think about where we're heading. We know that the universe is eventually going to cool and life will end here. Entropy sucks like that. I think we should focus on enjoying life now, while we have it. Or we can just spend our existence amassing lots of wealth and then die with coins in our pockets. I don't know, sounds a little absurd to me.

      Sigh: Learn to see beyond the edge of your nose...

    58. Re:::Sigh: Learn a bit about economics... by praxis22 · · Score: 1

      >It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free." If you want to see what happens with a society tries to
      >avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba).

      Bullshit!

      Cuba has a stellar healthcare system, and deals well with frequent hurricanes. The reason for it's troubles is that the major ecconomic power in the region is boycotting the country, etc.

      North Korea has been run for the past 50 plus years by depots, who have cowed the populace into submission. Many people are boycotting them too.

      You want to take a look at a place that's ignoring the West's ideas of ecconomics, then look at China. Most of the software in China is pirated, "China F***ed us" to quote Bill Gates. Just the same as the fact that they also make many counterfiet items, Which they sell to Western Tourists the world over.

      Daz were smart, they saw that Curious Labs, as was, were making a play for the content market, and were relying on old tech and CPU muscle to power poser. The poser market was Daz's sole source of income. So they adapted, bought out a load of associated products, offered services for them, and gave away low res version of thier base figures, and thier own 3d program, to drive sales of the rest of thier products. So if Curious Labs, (now E frontier) should go bust, they don't take Daz with them.

      Smart move if you ask me. Pretty slick software too.

    59. Re:::Sigh: Learn a bit about economics... by Red+Flayer · · Score: 1

      "Huh? If I write a program that does something Very Interesting(tm), does it get less Interesting if 10 people run it? 100 people? 1,000,000? "

      utility != value. 'Interesting' has nothing to do with economics, unless 'interesting' has a perceived value.

      If I create a program called "Competitive Advantage," that gives me exactly that, and I am the only one with that program, the program is worth a ton more to me if I'm the only one who has it. If 10, 100, or 1,000,000 run it, the program has less value because it confers less of a competetive advantage.

      Whether or not the program still confers the same literal abitlity, the 'advantage' or 'value' conferred will be less.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    60. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      oGMo, I've read your recent comments on this issue, on scientific inquiry, your various game-related posts and other things. I'd like to talk with you offlist.

      If you are interested, use the contact email at http://piecorp.org/

    61. Re:::Sigh: Learn a bit about economics... by Hosiah · · Score: 1
      Sigh: Learn a bit about economics... Sheesh! And they talk about *my* gall! It's really not a difficult concept to understand, but if you want the Cliff's Notes version of my point: "Nothing in life is free."If you want to see what happens with a society tries to avoid the basic laws of economics go vacation in North Korea (or to a lesser extent, Cuba). OK, now let's learn something about computers: When I grow corn, if I give it away, I have no corn and no money to buy something else. When I knit a sweater and give it away, I have no sweater and no money to compensate me for my effort. When I make software and give it away, however, I'm dealing with something that can be copied. That can be reproduced. Endlessly. One copy of a program is exactly the same thing as ten billion copies of a program. Once I've written my program to solve my problem, it costs nothing for me to make a copy of it and let somebody else have it. Your jibe at pirated software would be justified, if you were indeed talking about pirated software. It is brainless to steal that which can be legally gotten for free. But you mean to attack Linux, as your misplaced communist reference shows. If you knew anything about computers *or* economics, you would be able to see that the economic model (be it capitalist, socialist, or communist) falls apart when applied to something like computer data which is not bound by physical constraints. Show me one of your sweaters or ears of corn, which somebody need produce only once and then can be freely copied forever, and I'll start paying attention to economics as applied to computer data. In case somebody equally dense (I see 'em coming!) goes, "Hah! What about movies and books and songs, then? They're all media which can be re-produced forever for free!" No, dummy - when I produce a movie, I am not likely to get the same enjoyment out of watching the movie when I made it myself and know how it ends! Authors of books seldom spend evenings curled up reading them - they had to re-read them so many times during the proof-reading and editing process, they're likely sick of them by then! But the window manager or editing utility that I make can benefit me as much as it can benefit anyone else. This is a *unique* *category* we're talking about, here.

      PS Interesting stunt. Log in with alias IDs to mod yourself through the ceiling and mod anybody who says different troll. You must have a pack of bogus tentacles. But I just re-posted, did you think of that? Hu-u-uhh?

    62. Re:::Sigh: Learn a bit about economics... by Qzukk · · Score: 1

      utility != value. 'Interesting' has nothing to do with economics, unless 'interesting' has a perceived value.

      Better put your sword away before you go about lopping off any other major economic philosophies. Utility IS value. I don't buy tampons, because they have no utility for me. I do buy computer upgrades because they are useful to me. 3d Poser-alike software is not useful to me, therefore even for $0, the exertion required to download it makes it too expensive.

      If I create a program called "Competitive Advantage," like one that gives you the exact lotto numbers for the next drawing?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    63. Re:::Sigh: Learn a bit about economics... by Anonymous Coward · · Score: 0

      RIGHT. And that's why GOD invented GROUPIES.

  3. Does Posting to Slashdot count?! by Kjuib · · Score: 4, Funny

    Does posting a link to their website on Slashdot count as 1 or more of the friends that Thyme3333 was suppose to send their way?

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
    1. Re:Does Posting to Slashdot count?! by Andrewkov · · Score: 1

      I think he met the quota!

    2. Re:Does Posting to Slashdot count?! by Spy+der+Mann · · Score: 1

      Does posting a link to their website on Slashdot count as 1 or more of the friends

      Bummer... there goes my pyramid scheme :(

  4. Bitching about free software... niiice! by FortKnox · · Score: 2, Interesting

    perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?

    Or... how about we don't bitch about something we can get for free?

    How many people are holding a gun to your head demanding you send emails to TWO WHOLE PEOPLE you know?
    Better yet... have you ever emailed someone to say "Hey, check out this game" or "Yo, here's a sweet perl module you should check out" or anything of the ilk? The true thought behind this "tell-ware" is the hopes that you enjoy the software enough to email a couple of friends to tell them its worth the download.

    For how much real 3D software can cost, I'm truely surprised someone is bitching about emailing two friends about it...

    Then again, the open source community is full of extreme whackos like ESR, so maybe my surprise is unjust...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Bitching about free software... niiice! by Otter · · Score: 0
      Or... how about we don't bitch about something we can get for free?

      Talking about "bitching" is giving them too much credit -- how about at least dropping the pompous lectures about "a better business model"?

    2. Re:Bitching about free software... niiice! by nacturation · · Score: 2, Funny

      How many people are holding a gun to your head demanding you send emails to TWO WHOLE PEOPLE you know?

      Plus, that can only happen up to 33 times before everyone telling two new people about it reaches the entire world population... and then who do the people at the bottom of the pyramid tell? These chain letters always shaft the last ones in!

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    3. Re:Bitching about free software... niiice! by Jeff+DeMaagd · · Score: 1

      For how much real 3D software can cost, I'm truely surprised someone is bitching about emailing two friends about it...

      I agree. 3D design is very complicated, making it work and work well is expensive, especially work well enough and doesn't waste a professional designer's time with bad user interface practices.

      Also, the number of people that benefit from being able to do 3D design is much smaller than the number of people that can benefit from an operating system or office software.

      I really haven't paid attention, but I really haven't noticed any OSS 3D design software. I'm not sure if it's because there aren't any, there aren't any good ones or what. I've tried to make the core of a good CAD program then I wised up when I realized how much work it would be to make one that's as good as ten year old commercial software, even if it was 2D-only.

    4. Re:Bitching about free software... niiice! by FluffyWithTeeth · · Score: 1
      "Yo, here's a sweet perl module you should check out"

      See, this is how you know you're a nerd ;)
      Not that I can speak, I am on Slashdot, after all...

    5. Re:Bitching about free software... niiice! by LetterRip · · Score: 1

      [QUOTE]Plus, that can only happen up to 33 times before everyone telling two new people about it reaches the entire world population... and then who do the people at the bottom of the pyramid tell? These chain letters always shaft the last ones in![/QUOTE]

      Ah ha - that ignores the possibility of just emailing the person that emailed you!

      Indeed the requirements could be met with a total of three people,

      LetterRip

    6. Re:Bitching about free software... niiice! by arose · · Score: 1
      For how much real 3D software can cost
      Do you consider Wings 3D to be "real 3D software?"
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    7. Re:Bitching about free software... niiice! by bdcrazy · · Score: 1

      I agree with you, and there really isn't a need.

      People wanting to do simple cadd work don't need anything more than a basic program.

      The people who actually need the software know that most people expect engineering documents in (insert well known cadd package here).

      For instance, the Illinois DOT require submittals of Microstation Drawings as well as hard copys. This is similiar to the MS Office problem. They require it so everybody needs it to work, and anything except perfect files (impossible even with a copy of the program, but look at the number of people whining about how OpenOffice doesn't always get everything right) won't cut it. This forces people to have to buy Windows to use Microstation to get contracts to make money... etc.

      With the likes of Pro/E, AutoCAD, Microstation and all their 1st and 3rd party add ons (civil,bim,utility,site,logistics etc) It would be insanely difficult and time consuming to even get a base started. There are several free cadd programs, and the document formats for at least autocad and microstation are available, so it might be possible to play around with but it would be a large undertaking that i don't see many people getting involved with.

      --
      Tonights forecast: Dark. Continued dark throughout most of the evening, with some widely-scattered light towards morning
    8. Re:Bitching about free software... niiice! by FortKnox · · Score: 1

      I'm thinking more on the lines of a professional grade 3D program... Maya... 3D-Max, etc...

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    9. Re:Bitching about free software... niiice! by squidsoup · · Score: 1

      Not to mention Silo, which is possibly the best subdivision modeling software around today, which is only 100 USD. Pretty good value really. Blender (shiver), is free of course as well, and contrary to popular belief, with the aid of mind altering chemicals and deep meditation, can produce reasonable results.

    10. Re:Bitching about free software... niiice! by LetterRip · · Score: 1

      [QUOTE]I agree. 3D design is very complicated, making it work and work well is expensive, especially work well enough and doesn't waste a professional designer's time with bad user interface practices.[/QUOTE]

      Well Blenders interface is difficult, but it is also considered one of the fastest 3D DCC (Digital Content Creation) tools.

      [QUOTE]Also, the number of people that benefit from being able to do 3D design is much smaller than the number of people that can benefit from an operating system or office software.[/QUOTE]

      The number isn't quite as large but it is still pretty huge. Games, desktop publishing, tv, animation, advertising, design software for achitects, engineers, home design, and general artisitic work all benefit for DCC software.

      [QUOTE]
      I really haven't paid attention, but I really haven't noticed any OSS 3D design software. [/QUOTE]

      Blender - blender.org

      Modeling, texturing, animating, rendering, also has a game engine, softbody dynamics (cloth, jello) hard body dynamics (physics collisions), and fluid simulation (a branch project but will be in CVS soon). The whole shebang.

      Also DAZ 3D isn't even close to design software. It is for posing characters, placing objects, and then rendering of still scenes.

      LetterRip

    11. Re:Bitching about free software... niiice! by squidsoup · · Score: 1

      wings is about as professional as you can get.

      The chap that modeled gollum, Bay Raitt, used Mirai. Wings essentially is an open source clone of Mirai.

    12. Re:Bitching about free software... niiice! by ultranova · · Score: 1

      Ah ha - that ignores the possibility of just emailing the person that emailed you!

      Indeed the requirements could be met with a total of three people,

      Actually, since you presumably know yourself, you could just send one email to yourself. That way you could satisfy the requirements with a total of just two people.

      If you happen to own a company, you could send one email to yourself and one to your company (which counts as a legal person), so you could satisfy th requirements by yourself.

      See how easy it is to optimize when you put your mind to it ?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:Bitching about free software... niiice! by Anonymous Coward · · Score: 0

      This is in hopes somebody pays for it. A lot of people i know will get it and say, somebody else will pay for it. When a vast majority of people do that, it fails.

    14. Re:Bitching about free software... niiice! by ultranova · · Score: 1

      Modeling, texturing, animating, rendering, also has a game engine, softbody dynamics (cloth, jello) hard body dynamics (physics collisions), and fluid simulation (a branch project but will be in CVS soon). The whole shebang.

      In other words, it has the same problem as every other 3D program: it tries to cram everything and the kitchen sink into the same program, leading to an interface with n+1 different functions, making it near impossible to learn on your own.

      Why is it that as soon as words "graphics" or "3D" come around, the "a single program does a single thing and does it well" design paradigm goes out to lunch somewhere and everything from modeling to fluid simulations gets bolted into a single misshapen monstrosity that makes Godzilla seem tiny and chimeras seem well-integrated in comparison ?

      Make a single program for modeling - that is, generating geometry. Make another program for texturing - adding all the pretty colors, bumb maps, displacement maps, and whatever other kind of maps exist. Make a third program for skinning - creating the controls that let you animate the 3D actor easily. Make a fourth program for animating - building the scene from actors and scenery and deciding who does what when (these could arguably be separate steps). And make a fifth program for rendering - turning it all into a finished still image, or an AVI/MPEG/THEORA video file, or an SVG animation, or whatever.

      All of these are completely different tasks, so why do they get all bolted into a same program with the same UI which does none of them well ?!?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    15. Re:Bitching about free software... niiice! by Anonymous Coward · · Score: 0

      You think along the lines of who the program is marketed to?

    16. Re:Bitching about free software... niiice! by squidsoup · · Score: 1

      Make a single program for modeling - that is, generating geometry. Make another program for texturing - adding all the pretty colors, bumb maps, displacement maps, and whatever other kind of maps exist. Make a third program for skinning - creating the controls that let you animate the 3D actor easily. Make a fourth program for animating - building the scene from actors and scenery and deciding who does what when (these could arguably be separate steps). And make a fifth program for rendering - turning it all into a finished still image, or an AVI/MPEG/THEORA video file, or an SVG animation, or whatever.


      In some respects, your point is valid. I'm a professional 3d artist, and prefer to model in Silo, a standalone modeling app.

      In practice though, what you are suggesting actually makes things more complicated. There are a number of apps that do behave the way you describe - namely lightwave 3d, and electric image universe. In these apps, modeling, animation, and in the case of universe, rendering are all seperate components.

      The majority of studios are small, and typically one artist has a number of roles. From this perspective, it really does make sense to have all of the tools in one place. A lot of artists like to alternate between modeling and texturing - creating their uv maps while they are in the process of modeling. Programs like mirai even encouraged you to rig your character while you were modeling. Rigging and animation can't really be seperated either - you need to animate your character to see how well your rigging and skinning are working, and adjust accordingly. There are a lot of advantages to having these tools in the same place.

      In most large production pipelines though, rendering is always seperated from content creation (think renderman). Interestingly, the trend is moving towards greater integration with 3d packages though - Mental Ray and PRman both are very nicely integrated with Maya now.
    17. Re:Bitching about free software... niiice! by LocoMan · · Score: 1

      Well, to be fair, you mostly do that today. There are quite a few standalone modellers (Silo being the first that pops to mind), there are apps for texturing (deep paint), there's also zbrush that can model, but its strenght lies in creating highly realistic bump/displacement maps easily, there are programs that work for rigging and animating (it's not really practical to separate them into different programs, the animation's workflow depends too much on the rigging) like Sega's Animanium, Alias's Motionbuilder or even Project:Messiah that has been around for a looooooong time, and standalone renderers, like mental ray or renderman.

      There is the posibility for studios these days to pick one program for everything, or smaller programs for different areas, even different programs to do different things even if they're fully capable on their own (before mental ray was bundled with maya it wasn't uncommon at all for companies to use lightwave as a renderer), or just do what big companies do, create their own programs.

      That's actually why maya is so big around big name studios, because its embedded programming language (MEL) is VERY powerful, so you can literally use maya as a backend and write your own programs around it (that's what Pixar does, for example... the water simulator in finding nemo was heavily based on maya's particle dynamics engine).

      On a more personal note, I do prefer to have one single program to do everything (well, maybe except texturing, I prefer a regular graphics program for that) than several to do small things. I guess I prefer to spend more time practicing my 3D than learning different UIs for each little part of the process.

    18. Re:Bitching about free software... niiice! by Anonymous Coward · · Score: 0

      Heck, if you have multiple personalities, I think that counts. But I still don't know what we're talking about. It's also great for when tax season comes around, think of the deductions! Is it my fault my other 31 personalities suffer attachment disorder? I don't think so. SHUT UP SHUT UP SHUT UP! SHHH! Don't let them hear you, faggot. Who you callin' fag, twink? Yo moma! Our mom's not a fag you nutsack. Mommy! Ohh pink ponies!

  5. I remember seeing an article once by ReformedExCon · · Score: 2, Interesting

    I read an article once about a company that was based on Ayn Rand's Objectivist teachings. The owner was such a fan that he made up a bunch of rules for the company and its employees to follow.

    One of the tenets was that anything of value must be paid for. This meant that they didn't have any "free demos". They did have volume pricing, as well as negotiable prices for large customers, if I recall correctly.

    There is nothing wrong with charging for your product, especially if you think that it is a good one that many people will benefit from.

    --
    Jesus saved me from my past. He can save you as well.
    1. Re:I remember seeing an article once by be-fan · · Score: 1

      That's kind of retarded, if you ask me. If your goal, as a capitalist, is to make as much money as possible (and its an admirable goal, as far as I'm concerned), then why the hell would you diminish your profit by not offering free demos? Companies don't just do that out of the goodness of their hearts, you know. They do it because they make more money that way than they could without the demo.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:I remember seeing an article once by ReformedExCon · · Score: 1

      The article I read was back in 2000/2001, during the "dotcom implosion". They weren't a huge company, maybe less than 30 employees, but for a company of that size, they were very profitable.

      I'm afraid I don't have a link to the article, and can't even remember the company's name.

      I understand that it goes against the grain of conventional wisdom which says that you've got to give your customers a free taste so they will come back for seconds. But I also noticed your handle was "be-fan", so I wouldn't put much stock into that conventional wisdom.

      --
      Jesus saved me from my past. He can save you as well.
    3. Re:I remember seeing an article once by blackbear · · Score: 2, Informative
      One of the tenets was that anything of value must be paid for.

      I think he missed a basic point in Objectivist Philosophy. Nothing is free. "Free" demos are just payment for a potential buyer's time and attention while considering a purchase from the demo provider. If you consider your time more valuable than the receipt of a free demo, then the demo is over priced and you won't "buy" it by downloading or participating in it.

      Rand was making the very important point, that to compel someone to provide goods or services without a fair exchange of value is an immoral and usually criminal act. That when perpetrated by a government, constitutes tyranny. She was not saying that you couldn't have sex with your spouse without either first receiving payment, or a reciprical orgasm to satisfy the fair value of the exchange.

    4. Re:I remember seeing an article once by Anonymous Coward · · Score: 0


      She was not saying that you couldn't have sex with your spouse without either first receiving payment, or a reciprical orgasm to satisfy the fair value of the exchange.

      You sound...bitter...

    5. Re:I remember seeing an article once by be-fan · · Score: 1

      I don't know if Be was a particularly good example to use. Be released a free BeOS when they were already near death. Free demos can get interested customers to buy your product, but that wasn't the situation here. With Be, there were no interested customers...

      --
      A deep unwavering belief is a sure sign you're missing something...
  6. PIPE|Alert 1.0RC5094 by Anonymous Coward · · Score: 1, Funny

    DAZ Productions, Inc. has officially released DAZ|Studio 1.0

    Well, wake me up when they release DAZ|UnslashdottableServer.

    P.S.: I seriously hope this is not a precursory indication that we will have to suffer a plentora of innerword-pipes. BIZ|AssHoles

  7. Re:To answer what will be 99% of people's question by ch-chuck · · Score: 4, Informative

    and the next answer is that Blender has a pose mode.

    --
    try { do() || do_not(); } catch (JediException err) { yoda(err); }
  8. Better business model. by Anonymous Coward · · Score: 0

    1. Make a better or at least more desireable product.
    2. Charge money for said product. There is no business without profit!
    3. Spend profits on a Ferrari.
    4. Get head from hot women.

  9. 4 comments and it's Slashdotted already by PingXao · · Score: 1, Redundant


    Internal Server Error

    There were only 2 comments when I first clicked on it. Does someone, someplace offer an early warning service that notifies them when Slashdot has linked to them, so that they may take their servers offline in advance of an avalanche of connections?

    1. Re:4 comments and it's Slashdotted already by Namronorman · · Score: 1

      A smart web host/developer should know better than to allow traffic being re-directed from slashdot if they know what's best for them.

      --
      $fortune
      Tomorrow has been canceled due to lack of interest.
    2. Re:4 comments and it's Slashdotted already by Eberlin · · Score: 4, Funny

      If it's anything like FEMA, they'll show up 5 days later with a fire extinguisher long after your server has turned into a smoldering heap from the Category 5 slashdotting.

    3. Re:4 comments and it's Slashdotted already by Matt+Perry · · Score: 1
      Does someone, someplace offer an early warning service that notifies them when Slashdot has linked to them, so that they may take their servers offline in advance of an avalanche of connections?
      Why not just block connections from Slashdot? Better safe than sorry.

      RewriteEngine on
      RewriteCond %{HTTP_REFERER} ^http://slashdot.org/.*$ [NC]
      RewriteRule ^.*$ http://www.disney.com/ [R,NC]
      --
      Slashdot: Failed Car Analogies. Amateur Lawyering. Anecdote Battles.
    4. Re:4 comments and it's Slashdotted already by Anonymous Coward · · Score: 0

      Aaargh! Why'd you have to spell it out! Of all the great pun opportunities wasted!

      It's a *CAT5 SLASHDOTTING* and don't you forget it! ;-)

    5. Re:4 comments and it's Slashdotted already by gregor-e · · Score: 1

      Ya know, the gods of slash are probably clever enough to coral-cacheify every link automatically. In fact, it seems like a blindingly obvious thing to do. But if they did, then they wouldn't have the immense prestige of laying waste to dozens of innocent sites on a daily basis. Some kind of a power-trip thing, I guess.

  10. Re:To answer what will be 99% of people's question by CDMA_Demo · · Score: 3, Informative

    Another thing: DAZ and Poser work pretty close from the releases in the past that I've seen. I have had problems running both under windows 64 bit, and it was one of the reasons (besides Win 64 driver problems) that I had to switch back to Win XP 32 bit. I'd like to hear from people who can install both these packages under Wine/WineX under Linux 64 or on Win64.

  11. How about... by RUFFyamahaRYDER · · Score: 1

    Good to see that more companies are trying to keep their software free, but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?

    How about we keep the base model of the program free, but allow customized versions for companies or individuals who want things specific to what they are doing?

    1. Re:How about... by barry99705 · · Score: 1

      Been using it since the first beta's. The base program is and will stay free. You pay for content and plug-ins.

  12. Slammed by cached · · Score: 0

    Since the server's getting slammed, heres TFA:

    Whether you're just getting started in 3D, or are an avid 3D artist and enthusiast, DAZ|Studio will allow you to express yourself in 3D like never before. Imagine being able to easily create your own convincing 3d artwork. You don't need to take any special courses or read any complicated books. Perhaps you have a scene in your mind that you'd like to create. Choose your 3D subjects and their virtual environment, and then let DAZ|Studio fill in the rest for you. Or, perhaps you've found an interesting 3D character that you enjoy and would like to build a scene around it. Either way, DAZ|Studio can be the means to bring everything together into a stunning representation of your limitless imagination.
    DAZ|Studio is a free software application that allows you to easily create beautiful digital art. You can use this software to load in people, animals, vehicles, buildings, props, and accessories to create digital scenes. DAZ|Studio includes two pre-configured scenes ready for you to Load & Render within DAZ|Studio. Just double-click on the scene thumbnails inside of DAZ|Studio, and everything will come on screen posed, lit, and ready for you to create a stunning digital image. Click here to view a sample scene render from DAZ|Studio using the included content.




    The power of a single individual can be substantial. Great things can come to pass as a result of the power and good faith of a single person. By joining together, each one of us can help insure a bright future for this 3d community. DAZ strongly believes that by simply telling a friend or two about DAZ|Studio and what can be done by combining this free program with any of the thousands of pieces of digital content available, the growth of the community can become exponential.
    DAZ Productions has a made a committment to keep the DAZ|Studio core application free to the public for as long as possible. In order for this to be possible, DAZ relies on the revenues generated by the purchase of content available in the DAZ online store. The more people that purchase regularly from DAZ, the more development that can be subsidized and the longer the DAZ|Studio core will remain free.
    You CAN make a difference! The more people that you help inform about our community, the better it will become.

    --
    +1 funny, -2 overrated. Life isn't fair.
  13. Re:To answer what will be 99% of people's question by RLiegh · · Score: 2, Interesting

    And ed has a search and replace function; but I wouldn't recommend ed to someone who is used to working with microsoft word! The same is true for daz3d vs blender only more so.

  14. What's wrong with their business model? by Namronorman · · Score: 2, Insightful

    I don't find it wrong in any way. By registering, they know roughly how many people have downloaded it, which helps them remotely see the popularity of it. By telling two friends, it helps spread the word, which I don't see really being spam.

    Since when has word of mouth been considered spam?

    --
    $fortune
    Tomorrow has been canceled due to lack of interest.
    1. Re:What's wrong with their business model? by mackil · · Score: 2, Insightful

      That is actually an excellent point. Reminds me of the old days of shareware when you could copy it a million times and put it anywhere for download. People soon learned which program worked and which didn't. There were always those who would just reinstall it once the trial ran out, but for your typical honest software user, it was a great way to find the best software tool for the job.

      For DAZ, their best chance for success lies in how good their product is. Word of mouth spreads good and bad. This is a clever idea because a piece of software with a community behind it always does better.

    2. Re:What's wrong with their business model? by spauldo · · Score: 1

      Spam is spam, it doesn't matter where it comes from.

      I've gotten this sort of thing before. I'm never happy about it. When a so-called "friend" gives someone my email address, it's a good time to have a nice little "chat" with that friend.

      I've got an IBM type M and I'm not afraid of beating someone about the head with it if needs be.

      --
      Those who can't do, teach. Those who can't teach either, do tech support.
    3. Re:What's wrong with their business model? by m50d · · Score: 1
      Since when has word of mouth been considered spam?

      Since it was forced. Remember all those "free ipod" links in sigs a few months ago? This is exactly the same thing.

      --
      I am trolling
  15. who cares about binaries anymore... by Anonymous Coward · · Score: 0

    call me when they release the source...

  16. 3D will be free by L.+VeGas · · Score: 3, Insightful

    There are quite a few low-end, inexpensive 3D animation packages. Ulead makes one for example. Aside from Blender, there are no truly free 3D packages at all. Truth is, no professional actually uses Blender. You'll see the occasional one-off logo or something like that, but even a serious hobbiest uses something like Lightwave or Max.

    There's been kind of a trickle-down in free software. First we got things everybody needs, like an email client. Then we got software that a lot of people need, like a word processor. Then we got the Gimp, which some people need. Eventually, we'll get the specialty applications, like 3D software. It's just a matter of time.

    1. Re:3D will be free by Sebastian+Jansson · · Score: 2, Insightful

      """
      Truth is, no professional actually uses Blender.
      """
      That's just simply false. Blender was initially made as a in-house software wich has been freed for use by anyone. It's still used professionally. Not so much for movies though, but then you probably have larger budgets anyway.

    2. Re:3D will be free by L.+VeGas · · Score: 1

      Do you have any examples? I'm not being argumentative. I really would like to see some.

      I worked as a professional animator (3D and 2D) for several years and knew nobody that used Blender.

      I would love to be proved wrong. I think Blender's a fantastic product.

    3. Re:3D will be free by Anonymous Coward · · Score: 3, Informative

      Ok, some examples:
      Pre-viz for some of the scenes in SpiderMan 2, for example: the fight with Doc Oc.

      Another: first feature film that used Blender for the 3D effects (Friday or another day ("Vendredi ou un autre jour"))

      http://www.softanim.com/vendredi/index.html
      Blender in use here:
      http://users.skynet.be/mume//vendredi/blender.html
      http://users.skynet.be/mume//vendredi/fx1.html

      Plus I personally know several people who use it professionally.

    4. Re:3D will be free by Anonymous Coward · · Score: 0

      I am a professional working for an Activision studio. I have personally made about 70% of the ingame models including hero characters for an PS2/XBOX game coming out next year.

    5. Re:3D will be free by Anonymous Coward · · Score: 0

      Shows how wrong I was. Thanks.

    6. Re:3D will be free by Anonymous Coward · · Score: 0

      Aside from Blender [nedwolf.com], there are no truly free 3D packages at all.
       
      This is not true. In the free/open-yet-cross-platform category, there is Art of Illusion, which offers ease of use and a lot of features including Sub-Surface Scattering and Global Illumination, Wings3D, which is fantastic for modeling and texturing, and POV-ray, which is also quite capable. In fact, free/open source 3D is one of those "specialty areas" that is practically packed with alternatives you can use.

    7. Re:3D will be free by LnxAddct · · Score: 1

      What the hell are you smoking? It started as a professional product, and the community bought the rights to it. It was used in some parts of Spiderman 2, if you don't believe that then go to your local book store, pick up the book about the making of Spiderman 2, find the storyline screenshots and you'll see Blender. It produces 3d graphics just as good as any other product (see for yourself). It also has one of the fastest known general renderers (not specialized for one kind of scene or another) in existence. It isn't just a 3d modeling suite, you can do all of your post production with it as well. Its featureset is rarely matched (hell it even has a game engine). Its interface has a high learning curve (as all 3D programs do), but it is designed as well as say Vi or Emacs are for text editors. Blender is truly one of the hallmarks of open source and it is finely catching the eyes of many professionals, these are just a few.
      Regards,
      Steve

    8. Re:3D will be free by Arleo · · Score: 1
      Truth is, no professional actually uses Blender. You'll see the occasional one-off logo or something like that, but even a serious hobbiest uses something like Lightwave or Max.
      In august a Belgian short movie won the critics award on the Film Festival of Locarno. Have a look at their websites. The images and special effects are really gorgeous. Modeled in Blender. Painting in Gimp and Cinepaint. Rendered on Suse Linux machines. Anyway, here are all the technical specs.
    9. Re:3D will be free by JasontheMason · · Score: 1
      Aside from Blender, there are no truly free 3D packages at all.

      So Art Of Illusion doesn't count? It's free and does animation, even if it hasn't been used for any real films AFAIK.

      --
      "Ad infinitem et ultra!" - Buzz Lightyear
    10. Re:3D will be free by ducomputergeek · · Score: 1
      I work in a professional video production shop. We're a small outfit of about 20 employees, but we do use 3D software for a varity of animation tasks, but mostly for animated logos and 3D titles.

      We use Lightwave 3D as our primary tool and until a month ago we were starting to use Blender more in house for animatics and quick jobs. Once Blender introduced an internal Ray Tracing engine and Yafray export options, the quality greatly increased.

      What happened was we were attempting to do a simple animatic. We had been using Blender 2.32 and we had recently downloaded 2.37a. Everything with keyframing animation changed from the old default settings. After nearly a day wasted trying to make it work in the new version the we said screw it, exported the models to .LWO format, opened up Lightwave and had the thing done and rendered inside of 2 hours.

      After that it was decided to delete Blender from the computers and go 100% to Lightwave for all our animation needs. Here is why:

      Blender has been changing rapidly, too rapidly. One of our animation pros commented: "Its like having to learn a new application every 3 months they make so many changes". Anytime you make that many changes it takes time to relearn and that time takes money. Case in point, our project that should have been set up and ready to go in about an hour or two and rendered with the output ready after lunch took wasted nearly 6 hours. That 6 hours we spent (3 of us employees) trying to do a simple task easily cost us $600 an hour in lost time if you add in our salaries plus lost time we could have spend working on other projects we had at the time. That's $3,600 we wasted on a Free program.

      Lightwave now costs about $800 a seat. Most of our seats were around $1500 each and we have 10 seats. However, people we hire typically right out of college have had at least a basic Lightwave 101 course with their video production classes.

      That being said, Blender 3D can do some impressive work, especially someone that knows what they are doing. I've used Blender since version 1.8 and 5+ years later I'm still not great at 3D work with Blender. I've used Lightwave for about 3 years and can do a more professional looking stuff quicker, mainly because I can download and purchase a lot more models for Lightwave than I can find for Blender.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  17. Boobs... by warmgun · · Score: 4, Informative

    All but one of the renders on the company's online gallery page features gratuitous cleavage. Just thought I'd throw that out there...

    1. Re:Boobs... by someone300 · · Score: 1

      Most people that look at stuff like this are probably male, so best appeal to them ;)

      nVidia are very big on their girls and virtual-girls too

    2. Re:Boobs... by mackil · · Score: 1

      So the site will be experiencing the /. effect times 10 thanks to your post.

    3. Re:Boobs... by Anonymous Coward · · Score: 0

      That's okay. All but one user (me) on this site are complete boobs.

    4. Re:Boobs... by gardyloo · · Score: 2, Funny

      All but one of the renders on the company's online gallery page features gratuitous cleavage

          Hey, it's really hard to render in personality and sense of humour. Spheres are easy.

    5. Re:Boobs... by MilenCent · · Score: 1

      You say this as if there something wrong with it.

      Okayokay just kidding. Truth be told, actually, it'd be nice if the "basic" model package (which was 50mb+) came with anything other than a female figure, a fairy dress and accessories, and a forest scene. It can be as free as anything, but it sounds like, to get any use out of it at all besides sylvan fantasy scenes, you have to pay for more "content." That's weak.

  18. A little competition is a good thing. by Odonian · · Score: 5, Informative
    DAZ started life as a content provider for MetaCreations' Poser software (now owned by Curious Labs); DAZ made (and still makes) human figures with superior morph capability and texture detail vs. what comes with Poser, along with other content from various independent modelers who use their site to sell their models.

    Lately they've been delving into selling actual applications; they bought the Mimic software for lip synching for instance which complements Poser by providing automated .wav to pose conversion to synchronize models' lips and facial expressions to a sound clip in an automated way.

    This latest offering will put them squarely in competition with Curious Labs, which I would say is a good thing. Poser is simultaneously one of the most amazing applications, and most annoying applications I've used. The program produces fantastic human figure graphics and animation, but is also incredibly buggy, slow, and memory/resource intensive. Still, it's much cheaper than the higher end competition which is priced out of the hobbyist market, so it is currently the only game in town. Having another choice in the low end would be very good, providing it's halfway useable.

    1. Re:A little competition is a good thing. by Picticon · · Score: 1

      I'd add to the criticism of Poser. It has the most annoying interface ever developed. Half the screen is filled with a gradient. The actual work space is only allocated 25% of the screen. And if you do take the time to rearrange all the little toolbars, make sure you exit. Cause the program will likely crash, losing all your settings.

    2. Re:A little competition is a good thing. by pla · · Score: 1

      DAZ started life...

      Pretty good history, but you left out a rather critical phrase to conveying the greatness of DAZ to our fellow SlashDotters; namely, the phrase:

      "and 99% of its users do nothing but make 3d rendered porn with it".


      Not that I mean that as a complaint, not at all... But really, let's convey the true greatness of DAZ here, rather than glossing it over with the pseudo-professionalism of "DAZ made human figures with superior morph capability and texture detail".

    3. Re:A little competition is a good thing. by praxis22 · · Score: 1

      Well it is a hobbyist market after all, what always surprised me is that many of the people who do this are female, and they mostly render naked chicks too :)

      check the galleries at renderosity.com for ample pixelated pultrichude ;)

  19. SPAM?!? by midnighttoadstool · · Score: 4, Insightful
    ...but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?

    It seems to me that this company is actually asking for a concious effort at the email equivalent of 'word of mouth'. I think that its an admirable idea and doesn't truly constitute SPAM except by a looser definition than I, personally, would accept.

    1. Re:SPAM?!? by georgewilliamherbert · · Score: 1
      I second this; what they're doing (as far as I can see) isn't spamming at all, by any of the definitions I have seen used. If they are spamming, that's not supported by what's been posted so far.

      Given that real spammers are being sued and arrested, the article writeup here borders on libelous. Why on earth did that tag have to get appended to an otherwise useful and interesting article intro???

  20. Apple in a way does it... by StacyWebb · · Score: 3, Interesting

    With iTunes the application is free to download and use. But is there money to be made? Yes. By users purchasing the music they want online.. This same model is being used here, the core of the application is free, but content costs. This is where they will make money, not in the application itself but in the content individuals puchase. The "tell-ware" model is mainly to get the word out on the product, for those who perhaps do not read Slashdot.

  21. Suggestion. by D14BL0 · · Score: 0

    Good to see that more companies are trying to keep their software free, but perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising?

    Add a PayPal donation button. If users like your product enough, they'll support it. While it's not forcing anybody to pay, it gives people a chance to help out with a product that they enjoy.

    1. Re:Suggestion. by bshellenberg · · Score: 1

      That "business model" is totally useless. Adobe, Macromedia etc. go year in year out making millions if not hundreds of millions of dollars on software sales. Meanwhile, a good project like Blender scrapes and begs for a measly 500 bucks. That isn't a business model, as the main point of business is to make money.

      --
      Karma: Neutered
    2. Re:Suggestion. by delire · · Score: 1

      Meanwhile, a good project like Blender scrapes and begs for a measly 500 bucks.
      Link please.

      Blender is doing just fine, the Blender Foundation increasingly receives funding (recently for a film project employ several artists), is used in educational programmes and was recently the platform used to storyboard the film Spiderman2.0.

      Blender and Maya may be in similar markets, but their economic and distribution models are entirely different.

      Read on here.
  22. Cuba? I'd love to! by Anonymous Coward · · Score: 1, Insightful

    I'd love to visit Cuba. Best birdwatching on the planet, great food, friendly people, among other things.

    Unfortunately, my country's government will not allow me to visit Cuba, and would arrest & imprison me upon my return, and fine me $10,000 or more.

    Home of the Free.

  23. free as in beer by blechx · · Score: 5, Insightful

    Note that this program is only free as in beer and is not Free Software. If you are looking for free as in speech 3d-modellers and renderers, look at http://blender3d.org/, an exellent and highly advanced program.

    1. Re:free as in beer by RLiegh · · Score: 3, Informative

      Both are in the same general field, but having used both I can tell you that daz3d is light-years away from blender when it comes to good UI design and usability; also daz3d comes from an established (5+ years, iirc) content provider so there is a variety of pre-made materials and content that is ready to use with daz3d right now.

      I'm not a graphics professional (and maybe blender is more useful to someone who is), but from an ameteur's point of view, there's really no comparison to be made. daz3d is easier to use, and therefore more powerful, and there is a lot of ready-to-use content out there for it (with blender3d you pretty much have to roll your own everything as far as I know).

    2. Re:free as in beer by Anonymous Coward · · Score: 0

      I have only been using any 3d software for about 6 months, and daz3d was the first one I used. Very easy and simple to use love it. tried poser but found that way too confusing and complicated. Looked at other software but I dont understand modelling so keep away from that for now.

      There are plenty of freebies around that can be used within the program (so far i have several gb worth)

      As far as I am concerned its Thank you Daz for making 3d studio core free, otherwise I wouldn't have got into this hobby.

    3. Re:free as in beer by stew77 · · Score: 2, Funny

      Blender is free as in speech, but the language is ancient suomi.

    4. Re:free as in beer by WWWWolf · · Score: 1
      Blender is free as in speech, but the language is ancient suomi.

      Oh yeah, I had wondered what this passage from Kalevala exactly meant.

      Joukahainen Blendatessa
      koreen kopsahti fileeksi.
      Vaka vanha Väinämöinen
      editoimahan lipesi:
      Kohta siitä kelpo hahmo
      meshi miehen muotoon vääntyi.
      Aika lailla ekstrudella
      Huitoi vanha Väinämöinen.

      (A bit of a literal translation: "As Joukahainen did Blend / a file of core he stumbled into. / The ancient Väinämöinen / did start editing: / Soon did the fair figure / turn the mesh into form of man. / With quite a bit with Extruder / did the ancient Väinämöinen swing around.")

    5. Re:free as in beer by Hosiah · · Score: 1
      with blender3d you pretty much have to roll your own everything as far as I know

      Yeah, no kidding. It's called "ART"! Those of us who may, indeed, be "amatuer" are at least doing our own work, amatuerishly though it might be.

  24. Ask the Slash crowd for biz advice? by Anonymous Coward · · Score: 0

    perhaps the Slashdot crowd could offer advice on a better business model than spam and merchandising? Isn't that like asking a homeless person where to get the best mortage rates? Or a methhead for dental advice? Daz is in business to make money/profit which seems to be a bitter pill most slashposters can't seem to fathom since they don't live in the realworld.

  25. Re:To answer what will be 99% of people's question by arose · · Score: 1

    And the new MakeHuman model looks promising, but needs targets and rigging.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  26. Private Porn studio by Anonymous Coward · · Score: 0

    Having used this within the last few months, I was quite impressed with the stunning realism that's possible. Just be warned, however, that with a few good models and texture skins it can turn into your own private porn studio. Not that I did that, mind you, but I'm just saying...

  27. This is all a sham. by Anubis333 · · Score: 1, Flamebait

    What kind of 3d software:

    1) has no modeling tools
    2) lists 'rotate, translate, and scale with visual feedback' as a fucking 'feature'?! Or 'multiple views' I mean this is 3D SOFTWARE, right?

    Here's the shimmy on this product from someone in the business. This guy is giving away free software to pose characters he makes in a real 3d package. He is giving the software out free, and charging for the content. This is not an '3d package'; this is more like poser or some app where you manipulate unoriginal content of others. Akin to a barbie dressup game; you pose the dolls he makes, and to market it, he has people post that is is some kind of 'free 3d animation package'. It is an application that lets you pose dolls you purchase from him.

    I am really trying to pull my punches here, as Daz is the creator of some of my fav old school plugins for real 3d apps.

    And don't get me wrong; this is a great tool for pervs who want to post a naked 'virtual girl'.

    1. Re:This is all a sham. by Anonymous Coward · · Score: 1, Informative

      There is plenty of free stuff available for use with the program including clothing, hair and lots of props. There is also 3 models available in the store that at this moment are free too.

      What is wrong with creating Art from "unoriginal content"?? plenty of people do it, especially the stuff you see in london exhibitions.(and they get a lot of money for doing it)

      I have only been using 3d programs for 6 months and this one is the easiest I have found to use. I have started creating my own textures and displacement maps from the freebies that people with a heck of a lot more talent than me have produced.

      BTW I am female and aint no perv and I will be sticking to using this great free program.

    2. Re:This is all a sham. by greasy_ass_fart · · Score: 1

      From the business point of view this could be an == incredibly profitable biz == once its advanced 'virtual girl' core fuctionality is adapted and licensed by porn-related people.

    3. Re:This is all a sham. by Pseudonym · · Score: 2, Informative
      What kind of 3d software:
      1) has no modeling tools

      Most of them. Games, for example.

      2) lists 'rotate, translate, and scale with visual feedback' as a fucking 'feature'?! Or 'multiple views' I mean this is 3D SOFTWARE, right?

      I think you're missing the point.

      DAZ is not trying to create competition for Houdini or even Vue d'Esprit. That would be stupid. There are plenty of players in that market already who have a head start.

      DAZ is trying to do something new: 3D clip art. Clip art sells well for a reason. This program is going to take that into 3D. They want people to be able to use 3D models as easily as they use ring tones. It's actually a pretty grand vision and, unlike most dot coms, it's not so dumb, since it plays right into modern remix culture.

      We shall see if they succeed or not, but if anyone can do it, they can.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
  28. Online store? by sleighb0y · · Score: 2, Funny

    "by relying on the revenues generated by the purchase of content available in the DAZ online store"

    Is that code for "virtual-girl porn site" ?

    I think ANY 3d-modeler app can be used for more productive tasks than rendering breasts that are two times too big.

  29. Amazed by Anonymous Coward · · Score: 1, Insightful

    I've said effectively the same thing on Slashdot many times and always get modded down and often trolled. Hard to get people to accept that software, movies and music don't come from the good fairy. The next big block buster film or game costs money to make. If you don't like the quality of the product don't buy it in the first place, supply and demand works. Simply downloading it to "strike back" at the maker is hypocritical. Saying all digital information should be free is rediculous and will result in a radical drop in availible product as well as a drop in quality. If all software should be free then all programers have to work for free.

    1. Re:Amazed by janoc · · Score: 1
      It is amazing how many people do not get the difference between free as in beer and free as in freedom and immediately pull out this "explanation" or "argument" why something isn't free.

      Slashdotters are not stupid and you do not have to lecture them about this, especially when you have misunderstood the point.

  30. Open Source 3d figures by stew77 · · Score: 2, Informative

    In the opposite direction, Zygote, Sixus 1 and e Frontier have released "open source" 3d figures under the name of "project: human", which is more or less competition for DAZ' core business.

    Project human figures can be found here:
    female
    male
    and here:
    http://www.project-human.com/

    Feel free to have a flamewar about whether or not the license is GPL compatible...

    1. Re:Open Source 3d figures by WWWWolf · · Score: 1

      From a cursory glance, license seems OSD-compliant. Though I haven't had my morning coffee and I'm not a lawyer.

      Also, another cool thing would be Blender project MakeHuman; Can create all sorts of human figures, fully poseable within Blender. Pretty cool stuff.

  31. blender = anurism by Brigadier · · Score: 2, Informative


    I tried using blender once a while back. Now even though I had worked with 3DStudio, Lightwave and Maya I got an anurism trying to figure out blender's interface.

    1. Re:blender = anurism by squidsoup · · Score: 3, Insightful

      blender was designed by and for schizophrenic space mutants. you are not alone.

    2. Re:blender = anurism by stew77 · · Score: 4, Funny

      It's like vi:
      Once you learnt how to use it, you're convinced that it's better than anything else. Or you give up two years before you reach that point.

    3. Re:blender = anurism by grumbel · · Score: 1

      That might have been true some three years ago, but its constantly improving at rapid speed since it went OpenSource. True, it has still some uglynesses here and there, but overall once you learn the interface, now easier then ever with all the official docu and the video tutorials available, its very pleasant and comfortable to use. Sure, you have to remember some keyboard shortcuts to use it well, but everything is now available via menu too.

    4. Re:blender = anurism by Pseudonym · · Score: 1

      Blender's interface might be completely incomprehensible, but it's still no competition for ZBrush.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    5. Re:blender = anurism by squidsoup · · Score: 1

      good point. zbrush is nuts.

    6. Re:blender = anurism by darilon · · Score: 1

      I know many consider vi to be difficult to learn, but my experience teaching it to students from grades 9-12 indicates it's actually quite simple to learn with a small amount of instruction. Since I also teach 3D, I guess I better check into Blender - perhaps it will be just as elegant as vi.

    7. Re:blender = anurism by Anonymous Coward · · Score: 0

      maybe you're not fit to do 3d animation.
      blender's gui is maybe inedible but it's because you have to take the time to do the indispensable tutorials. after that, even 3dsmax and maya look like non-intuitive.

    8. Re:blender = anurism by Anonymous Coward · · Score: 0

      I use blender all the time, mainly as it was my first introduction to the world of 3D. I have since tried Maya, Lightwave, 3DStudio etc.... But i have to say that blender is by far the fastest workflow once you get to know it. Most people with half a brain cell know that Linux is more powerful than windows, but it user interface etc... is much more frightening.

  32. Free as in "Years Behind." by delire · · Score: 1


    Perhaps if they opened their code they could begin to compete with the free and open-source offerings.

    Compare DAZ to Blender/Yafray

    Blender was free, closed-source software for some years. No doubt DAZ will also make the decision to emancipate themselves in order to grow in time with their users.

    1. Re:Free as in "Years Behind." by LetterRip · · Score: 2, Insightful

      They can't open source the renderer because they don't own the source to it. Their interface is pretty weak and has very little functionality, they have nothing to really offer that could compete with Blender as far as '3d'.

      LetterRip

  33. Unleash the Artish within! by Anonymous Coward · · Score: 0

    But I guess not the copyeditor.

  34. FREE Plug-In for Daz Studio by rubberbando · · Score: 1

    I was checking out their store and found a plug-in thats on sale (for FREE).

    --
    DEAD DEAD DEAD DELETE ME
  35. False advertising guys... by Spy+der+Mann · · Score: 1

    All but one of the renders on the company's online gallery page features gratuitous cleavage.

    Don't listen to him, here's the page
    http://www.daz3d.com.nyud.net:8090/program/studio/ 1_0gallery.php
    and the graphics don't look very stunning... (from a male perspective i mean)

    1. Re:False advertising guys... by warmgun · · Score: 1
      Ahem:

      1) Girl wearing very small, tight shirt thing with HUGE boobs, low cut short shorts with a thong showing, and a big ass sword.

      2) Woman wearing tight chain mail top, with smaller boobs than #1, a VERY revealing chainmail underwear, no pants, and a big ass axe.

      3) Woman wearing nothing in a field of flowers, positioned in a "tasteful" way (i.e. you can't see her nipples or hoo-ha), but no big ass weapon (boo!).

      4) Woman dressed as goth with tight black latex/leather pants and tight black latex/leather top, bellybutton visible behind mesh across belly, and a pussy...cat.

      5) Mermaid with anime eyes, nether regions and nipples obscured by scales, but the "cleavage" of the boobs are still skin!

      6) Creature with the head from the Queen in the Alien movies and body of a model, boobs "tastefully" hidden.

      And the odd one out is some skeleton with a cloak. But it could be female!

    2. Re:False advertising guys... by yotto · · Score: 1

      I see:

      1) Chick with big boobs and a huge sword-axe-whatever.
      2) Catwoman, or someone that's supposed to look like catwoman. Sure, she's toned, but her body isn't out of proportion. I see people with similar body types every day.
      3) A skeleton.
      4) A woman in a field. Sure, she's naked, but you can't see anything, and while attractive she's far from OMFGTEHSEXAY!
      5) I think I dated that chick in college.
      6) I never blew that one up because I didn't realize it had a chick body in it. You're right, but I don't see any cleavage.
      7) I know guys with bigger boobs.

  36. MOD PARENT UP! by Spy+der+Mann · · Score: 1

    The comparison is awesome. But I haven't decided whether to ask for insightful or funny.

    1. Re:MOD PARENT UP! by symbolic · · Score: 1

      I'm not sure I agree...Blender is a hardcore tool that was meant for people that KNOW 3D. Knowing how to click buttons and move sliders doesn't qualify. There's plenty of that in Blender, but if you don't know how to apply it correctly, you'll have a difficult time. Blender is the set of paints, the paint brushes, and the palette knives. If you are skilled, you can make wonderful things happen. Poser et al are like coloring books. They tell you what to draw, and compartively speaking, your're relatively limited in how you can render your final image.

  37. Blender and 3D Canvas by Sundroid · · Score: 3, Informative

    Blender (http://www.blender.org/cms/Home.2.0.html) is totally free, as in open-source, no-strings-attached free.

    3D Canvas (http://www.amabilis.com/products.htm) is a fun introductory 3d software for beginners.

    1. Re:Blender and 3D Canvas by cr0sh · · Score: 1

      Do either of these products support posable models, bones structurs and human modeling? That is, do they have RK (or whatever the "new" thing is) and pre-built human models to morph and play with? Is there a source of freeware human model meshes? The last time I looked, there wasn't. At best, you had to buy the meshes separately, and it wasn't clear how easily they would integrate with those products. I am certain a good 3D artist could easily work with it all, but something that impressed me (as a beginner) about Poser (when I last used it, which was version 3 a long time ago) was how easy it was to model a human figure, pose it, animate it, etc - in a fairly intuitive manner...

      --
      Reason is the Path to God - Anon
  38. better business model than spam and merchandising? by Anonymous Coward · · Score: 0

    First off, it's NOT spam, ScuttleMonkey you fucktard. And there's nothing wrong with selling stuff. You must be one of those taxpayer-subsidized anti-capitalist hypocrites.

  39. Why it's Free by Anonymous Coward · · Score: 0

    DAZ sells content for Poser. That makes their business reliant on Poser.

    Most people who use Poser don't actually create any models themselves, so there's a rather strong demand for the sort of content that DAZ creates.

    The problem is, there have been issues with Poser - it was sold to another company, versions have been late - which made its future uncertain. So DAZ wrote this as a means of ensuring their corporate survival if Poser were to disappear from the market.

    So it's no so much "Free as in Beer" as in "Free as in The Band." You get to hear the band play for free (use their renderer), but still have to pay for the beer (purchase their content).

  40. Good alternative for Linux users by raulfragoso · · Score: 2, Interesting

    Blender 3D is a good alternative for the Linux users: http://www.blender3d.org/

    1. Re:Good alternative for Linux users by Hosiah · · Score: 1

      Blender runs on Windows, too, as part of the legendary OpenCD project: http://www.theopencd.org/

    2. Re:Good alternative for Linux users by Anonymous Coward · · Score: 0

      Daz Studio works quite well with wine- plain ol free wine, not cedega or the other pay-version. Blender is a fine 3D modelling program, and I have it installed on both my linux and windows boxes. It doesn't compare, because the programs do different things. Studio isn't a modeller- read the description at the site. It's a VR studio, plain and simple. Someone commented playing with barbie dolls; ok- that's if you do the girly stuff. Plenty of stuff out there besides and in addition to chicks.
      For the longest time I read Slashdot because I thought it was informative; now I'm finding (and not in the direct post I replied to, let me be clear) just ignorant and elitist snobbery.

  41. Re:To answer what will be 99% of people's question by Bent+Mind · · Score: 1

    I also found this on their site:

    Note: DAZ|Studio will not function installed on a UNIX partition under Mac OS X

    Since when does a graphic application care what file system you use? Or am I misunderstanding something?

    --
    Request a Linux Shockwave player here: http://www.macromedia.com/support/email/wishform/
  42. Blender is Better by Arru · · Score: 1

    My advice: give it another try. I tried Blender for the first time about 2 years ago and was baffled by the weird UI (and lacking features like raytracing)

    Then I gave it another shot a year later, and it had improved a lot, to the point where I tried using it for some small projects. And now I'm hooked!

    It's true that the interface is weird, say the first hour of using it or so, but it's also very customiseable. Free upgrades roughly every month, with new features and improvements. Recently with Google's Summer of Code projects. And don't forget the game engine!

    To sum it up, Belnder is teh roxxorz!

    --
    There's no 'on' position on the Slacker switch!
    1. Re:Blender is Better by geminidomino · · Score: 1

      What about sources for tutorials for those of us who are just starting out? Any love there?

    2. Re:Blender is Better by LocoMan · · Score: 2, Informative
    3. Re:Blender is Better by spiderworm · · Score: 2, Informative
  43. Re:To answer what will be 99% of people's question by Anonymous Coward · · Score: 0

    (besides Win 64 driver problems)

    Wouldn't have happened to have been video card driver problems now would it?

  44. Re:To answer what will be 99% of people's question by CDMA_Demo · · Score: 1

    No no, I was using NVIDIA 5700 LE, which is well supported. I was able to run games and 3D programs. Poser has its own set of "drivers" which were not written back then for Win64 or Wine.

  45. Economics is... by nightwing2000 · · Score: 1

    Trying to constrict or direct economics is like trying to hold back water. Water always wants to flow, always downhill (except for those very minor surface effects).

    You can do minor direction - temporary dams, change of flow channel - but even this has unintended consequences.

    You can dam it for a while, but the more you try to contain it, the bigger and clunkier the dam (and the bigger the mess when it finally gives)

    If you block one channel, it will find a different route to go.

    You can't squeeze it; if you try, it will burst- more mess.

    If you try (like tax dollars) to spread it evenly regardless of natural flow, it will either flow back to where it was going anyway, or evaporate and precipitate somewhere where you didn't intend.

    What is information? Yes it's incremental cost (cost of copying) is virtually free, but unless the development cost (cost of first assembly/ writing/ collection) is free (as a byproduct - say, you install the phone lines, you automatically have the white pages list) then it is worth whatever people will pay for it.

    MS Office, for example, is worth more to businesses than the casual home user. Innovation would come in figuring a means to exploit that variable value. The phone company, for example, is regulated to make a home line cheaper than a business line. Charge too much, and there is an incentive to pirate. Charge too little, you go broke (? Not Bill...).

    One innovation (Bill copies IBM) is to bundle it all into an OS that the hardware manufacturer then licenses, thus ensuring that consumer choices, and motive to pirate, is restricted (and you can vary the price depending on the "business use" appeal of the hardware...).

    Perhaps one day we will all "subscribe" to software the way we do to those extra channels on cable. If you use your PeguinPoint this month, the "ArtistCollective Appropriation" (ASCAP?)will charge you $1.

  46. Ponzi scheme by powdered+toast+dude · · Score: 1
    Even though no money changes hands, the geometric nature by which it spreads makes it smell kind of Ponzi-like to me. The more it spreads, the more the difficulty of benefitting approaches infinity.

    Not a classic Ponzi, and probably won't spread prohibitively, but... just sayin'.

    --
    I'm an animal lover -- they're delicious!
    1. Re:Ponzi scheme by Boglin · · Score: 1

      I've been beta testing the program for, gosh, at least a year now and I can assure you that it's not a Ponzi scheme, but rather the old Kodak business model. It used to be that Kodak gave you the camera, but sold you the film. Well, for as long as DAZ has been in existence, the main source of their income has been the sale of 3D models. They're just releasing the program because it means more people will be potential customers. Oh, this also frees them from being solely dependent on the existence of Curious Labs' Poser product, which is just good business planning. Finally, the whole Tell-Ware thing isn't mandatory. Back when you downloaded Doom off of a BBS, ID didn't require you to share the game with three of your friends; they simply hoped that you did. In reality, this will only spread geometrically if people believe that their friends will be interested in it.

  47. Implementation by phorm · · Score: 1

    The implementation is a bit flawed though. Much as I hate popups, perhaps having an "email-a-friend" that pops up on the first X executions every Y runs would be more useful (one you actually use the program and see if it is good or not).

    1. Re:Implementation by PenGun · · Score: 0

      Well I got a class 1 and I like to take my 747 to the store for bread.

          PenGun
        Do What Now ??? ... Standards and Practices !

  48. Try this for outragous 'free' then by cruachan · · Score: 2, Informative

    Well, at least DAZ is giving it away up-front. Came across this the other day - http://www.daylongraphics.com/products/leveller/op ensrc.htm - the company appears to be offering to make the 'next' version of their product open source if people will donate $200,000 to the company 'Open Source' fund beforehand.

    Please someone correct me if I've misunderstood this, but it seems totally outragous.

    1. Re:Try this for outragous 'free' then by Anonymous Coward · · Score: 1, Informative

      It's a speciality modeler, not something that most people would ever bother developing. KLevel tried to go the pure free-from-the-start route and wound up totally dead in a few months; this way it stands a much better chance.

  49. He's got a small one! by Anonymous Coward · · Score: 0

    Wow. Impressive UID. You must be a real nerd.

  50. OK, we'll see how this goes... by Hosiah · · Score: 1
    First off, I have to dig out my Win-duhs bolt-bucket and connect it. Then the site wants a login. Now I'm downloading it, and the first of the three files is 50 MBs. Blender fits on a floppy disk, so I'm going to hope this means DAZstudio is 50 times as good...

    If I can produce any kind of image with it, I can post it to my graphics blog and comment that it was done with such 'n' such; that should meet the "two-friends" requirement. (Yes, funny people, more than two people have visited it...something like three and a half already!)

  51. Re:Hear that "swooshing" sound? by symbolic · · Score: 1


    That's the sound of 30 million heterosexual adolescent males who suddenly started paying attention.

  52. Correction by PsiPsiStar · · Score: 1

    Assume that it would cost your customers $1.50 worth of their time to order the item, and would cost you $1 to sell it. So if you priced the item at $1.50, giving yourself a 50 cent profit per item sold, your customers would, theoretically, say to themselves "I'd have to pay $1.50 plus $1.50 worth of my time to buy a $2 item. It's not worth it." Of course, most people aren't so rational.

    --

    ___
    It's the end of my comment as I know it and I feel fine.
  53. Free Tail-lights. by Anonymous Coward · · Score: 0

    "If you are looking for free as in speech 3d-modellers and renderers, look at http://blender3d.org/, an exellent and highly advanced program."

    Which was created originally using the Cathedral model. And now is in the hands of the Bazaar model for incremental improvements.

  54. It might help to think of Daz Studio as follows by Anonymous Coward · · Score: 0

    I think it helps to think of Daz Studio as:

    a set designer and crew that can place props and
    a stage light crew and a camera crew with the user as director or lead photographer.

    Daz Studio is not nearly as complete as say Blender, but it is quite easy to learn and use and users can make stunning results quickly.

    You make props and models with other 3D tools like Blender, Wings3D, Anim8or, Metatsequaia, or obtain them free at the Daz web site and other sites like www.renderosity.com, or buy items if you must needed.

    Buying is not a hardship if you actually make money off your 3D creations, but not needed if 3D is just a casual hobby. There must be 10,000 free items you can get for non-commercial 3D art renders. You can also get free programs like Knotplot, PlantStudio, and TesselSphere to make certain types of 3D objects which can then be imported and used.

    In summary, think of Daz Studio as just one more tool you can use to create 3D art if you wish. In real life, we do not often complete a task with only a single tool, so do not limit yourself to just one tool when making 3D computer art. Check out Daz Studio and other tools that are out there and use those which work best for you.

    I do hope Daz creates Linux & BSD versions of Studio, such action could certainly add to their user base.

    Disclainer: I do not work in the 3D industry but have used the Daz Studio beta software as a hobby over several monthes. It has been a lot of fun and learning and the software sure has improved!

    mcvdaz

  55. Let's play Barbie! by mooncaine · · Score: 1

    I used to see lots of DAZ Poser figures on Renderosity, and it seemed all the Poser stuff people spent their time on was like playing with 3D Barbie dolls. I say "used to see" because Renderosity got boring and I stopped looking, so I don't know how different it is today ... but the DAZ gallery today looks like more of the same "Let's play Barbie" style.

    1. Re:Let's play Barbie! by praxis22 · · Score: 1

      IMO the poser gallery at renderosity has gone downhill, lots of new people rending much the same stuff, and the usual stuff of forum life. Seems like a fair few talented types have left too. I stopped using poser after my last drive crash, used to have a poser partiton, now I have none.

      But such is tha nature of the hobby, the poser crowd are always being maligned as perverts, though I think this more becuase of the show and tell nature of the beast. Poser users are not 3d buffs, they're not interested in building thier own female figure, and they don't mind showing of thier rendered T&A pics. I've no doubt that a good many people who've built thier own female have rendered dubious pics, hell even Aki Ross has nude renders, but I doubt they ever get shown, lest people call them perverts...

      My screensaver is over 750Mb of rendered "porn" my wife likes it, she's the only reason I still go to 'rosity as she keeps asking me to find new images.

      But to each their own I guess, I may give studio a spin, dust off all my inexpensive content, and see how it flies, I suggest you do likewise and anjoy a little guilty pleasure ;)

  56. Some comments about DAZ & Poser by Anonymous Coward · · Score: 1, Interesting

    It amazes me that people bitch and complain about software that is provided for free. Heck, you dont even need to buy stuff for this program since many sites related to poser usually has decent freestuff available.

    Yes DAZ has their issues (but dont all software companies). They've been working on the thing for 3 years with a public beta almost since the beginning and even before their first beta, they said the core app will be free. I trust them on this. They may be a little slow, but they listen to the community. Then again, they're not a multi-million year company with a six digit workforce. I think theres 30 people at the company. Cut them a little slack. ;)

    As far as the code, they specified they will not release a SDK until after version 1 is out. They said "plugins will be able to control all aspects of the application and have access to everything within it".

    Most of the images that are seen on poser sites, are the "NVIATWAS" (Nekkied Vicky in a temple with a sword) renders as "we" call them. This is where poser has recevied part of its bad rep. Not everyone uses this software to get their rocks off. The stuff in the DAZ gallery is also submitted by users. The sites you visit will kinda dictate what kind of images are common there. Want oversized boobs? try http://renderosity.com/
    Want a "family oriented" type of environment? http://wooyah.com/ & http://cbb3d.com/ are good ones.

    For the elitists: Yes, I'm a Poser6 user, and despite the elietist bullshit I use it for illustrations. Why the hell should I have to buy 3ds, LW, maya, xsi and have to spend countless hours to learn them to reinvent the wheel and the car just for a simple illustration. Why go through all that if I can produce better results utilizing prefab'ed materials. Think of it as doing still life photography. Many photographers dont make their subjects, so why should I if I dont have to?

    BTW: yes, I'm defending DAZ, but it just irks me how far people will go to piss on something (especially free). Oh, and I'm always this vocal so its not like someone totally pissed me off. :)

    Cheers,
    MGCJerry - Fellow poser user and occasional /. reader. Google my name to see the stuff I illustrate. ;) :

  57. NOT Free by CarpetShark · · Score: 1

    Also, it's NOT Free, in the GNU sense. If it was, the range of platforms would be expandable.

    Combined with the other issues that people have already mentioned, this is a dumb advert, with no relevance for most /.'s readers.

  58. Blender is for pros, DAZ is a cool toy by Arru · · Score: 1

    You're right...there is no comparison. I haven't tried DAZ|Studio myself because of the fsck'd up download process, but judging from a lot of posts here it's something akin to Poser and the Sims ;-) ... because you are supposed to buy expansion packs contataining material that's impossible to make yourself in this "3D package".

    Blender is the total 3D package. It's got nearly all state-of-the art modeling and (paired with Yafray rendering features, it's not the baddest 3D software out there but it's free as in (beer|speech) and with DAZ|Studio there is no comparison. Blender is very useful and practical, but like Photoshop it takes some skills and understanding of principles to create decent output. I worked my way up from the likes of Bryce and Infini-D and after getting proficient at Cinema4D, Blender wasn't that much of a challenge. But I know it is complicated and totally non-standard. Unfortunately that is partially true for any pro 3D package.

    DAZ seems to be a toy, much like Bryce. Toys are nice, easy and always fun. Probably a necessary introduction to grasp basic 3D. I welcome this addition to free 3D products but it really does not alter in any way Blender's position as top free 3D package.

    --
    There's no 'on' position on the Slacker switch!
  59. PIPE|Me by Anonymous Coward · · Score: 0

    It goes back to when SGI merged Alias Research and Wavefront Technologies into Alias|Wavefront (now Alias Systems Corp.

  60. Blender tutorials by Arru · · Score: 1

    Actually, tutorials is one of Blender's weak points right now - especially considering the relative pro-iness of the UI. Other people have posted links to the two most prominent sources, other than that you may consider buying the Blender 2.3 printed manual. It includes a 3D beginners section. It's quite cheap for what you get, I'm getting one myself soon ;-)

    --
    There's no 'on' position on the Slacker switch!
  61. Re:OK, we'll see how this goes...followup by Hosiah · · Score: 1
    I am ashamed to report that I did not follow through with this experiment.

    Disclaimer: I am a lamer when it comes to Windows these days. I couldn't read the quick-start tutorial because my version of Adobe complained the file I was trying to open didn't exist. The installer bombed on me, or my ancient, crufty Windows copy bombed while it was running. There were instructions on how to get everything so it can be found, but I only *think* I followed them. Take anybody else's word before mine on this one.

    It seems that the parts you download are just the bare-bones "demo" that - as far as I could explore - do not allow you to generate *any* images. You can load .jpg's for background, and for models, you have to import stuff from poser files, which I don't have. For all I know, you have to buy the whole suite to make anything interresting happen. I found the controls for adding a "farae forest" scene or a mushroom object, but was apparently missing the files. Or maybe I was on the verge of finding the right spell to make scenes happen, but I'll never know because I gave up, in part because using Windows feels like a hair shirt to me.

    On the upside: The interface is very snazzy and smooth. The controls are intuitive. The notoriusly-hard-to-learn Blender could take a lesson here. On the downside: I was meshing my first face a mere two hours after installing Blender. The DAZ program lacked only the buttons to add a base polygon or two to the scene so I could begin meshing it, and it would have held my attention for *much* longer.

    I'm sure users of payware programs like Lightwave and Poser will have a completely different perspective.

  62. Re:This is all a sham.(Parent unfairly moderated) by Hosiah · · Score: 1
    What kind of 3d software: 1) has no modeling tools 2) lists 'rotate, translate, and scale with visual feedback' as a fucking 'feature'?! Or 'multiple views' I mean this is 3D SOFTWARE, right? Here's the shimmy on this product from someone in the business. This guy is giving away free software to pose characters he makes in a real 3d package. He is giving the software out free, and charging for the content. This is not an '3d package'; this is more like poser or some app where you manipulate unoriginal content of others. Akin to a barbie dressup game; you pose the dolls he makes, and to market it, he has people post that is is some kind of 'free 3d animation package'. It is an application that lets you pose dolls you purchase from him. I am really trying to pull my punches here, as Daz is the creator of some of my fav old school plugins for real 3d apps. And don't get me wrong; this is a great tool for pervs who want to post a naked 'virtual girl'.

    Thank you for clearing all that up for me! (Note my later post on "giving it a try")

    Whoever modded this "Flamebait" needs to stop with the knee-jerk reactions to provocative words and pay attention to the message: Everything he says about the program jibes with my brief experience using it. Letting me figure out: No, it's not because I'm an idiot, it's because of what kind of program it is, is why I couldn't create any original content. He even goes on to defend Daz based on his favorable impression of their past products.

    Not a flame by any definition.

  63. And what's this? by Hosiah · · Score: 1
    some app where you manipulate unoriginal content of others.

    Well, this *has* been an awakening! So, all this time I've been kicking myself for not being able (Yet!) to create human mesh models that look as good as "the competition"'s, and now I find out that payware studios sell you the models and you pose them and post it as your own, original art? Gee, I could get a reputation for an artistic genius too, if I went out and bought the Mona Lisa, busted it out of it's frame, sprayed some water on it to make the paint look fresh, propped it up on an easel in my studio, and passed it as my own, original work!

    So, which 3D packages use this practice?

  64. Re:OK, we'll see how this goes...followup by Anonymous Coward · · Score: 0

    Shame you didn't carry on with the experiment you was really really close there.
    Glad you found the controls easy to use. One reason I have stuck with it.

    maybe someday you will go back to it. There are 3 free models available in the store and a free weekly give away too. Someone else mentioned before that there is loads of freebies around the net, models, clothing etc. oh yeah and there is tutorials on the site too.

  65. Re:OK, we'll see how this goes...followup by Hosiah · · Score: 1
    There are 3 free models available in the store and a free weekly give away too. Someone else mentioned before that there is loads of freebies around the net, models, clothing etc.

    Geeeeeeee, thanks, but somebody else cleared it up for me: this is NOT what I was expecting (a tool for creating your own models), but rather a device for manipulating *other* people's models. Completely different thing, different concept, even, from what I think when I hear "3D renderer".

    Anyway, very nice, but I played "The Sims" back in my Windows days, and that was all the "doll play" I needed! I'm all grown up and ready to draw my *own* models, and I'll let other people have some for free, when I get good enough that people would want to use them.

  66. Sigh: Learn a bit about sweeping presumptions by Anonymous Coward · · Score: 0

    You had me interested in what you had to say up until this part:

    You've all be spoiled by the easy access to pirated software, music and movies.

    That's when I stopped reading. Since I use legally free software, your post was obviously irrelevant to anyone like me.

    -the real Urocyon
    Anon only 'cause I'm too lazy to create an account