From TFA: The Wheel of Time, by Legend Entertainment Company/GT Interactive. It was one of the first shooters to introduce a compelling story (which happened to be based in one of the richest fantasy worlds around), realistic fantasy fine-art environments (when other shooters were still making unbelievable floating platforms), and strategic combat that combined offense and defense into an incredibly addictive multiplayer experience. Add on the citadel multiplayer game that allowed players to customize their home base before being invaded by their enemies, and you have a game that was light years ahead of its time. Wheel of Time was lauded in the press (Gamespy's Action Game of the Year), but unfortunately, Unreal Tournament and Quake 3 came out at exactly the same time, UT being the only game GTI had the money to promote. You couldn't even find it on shelves.
-Glen Dahlgren, Perpetual Entertainment
Now, I knew I remembered that name from somewhere. http://www.mobygames.com/game/wheel-of-time/
So, it turns out, Glen Dahlgren was the Designer, Producer and Art director for the same project. What a coincidence! He does sound a bit bitter.
I would search through benchmarks and
wonder, "What kind of database
defines me as a person?" We used to
read pornography. Now it was debug prints.
I had it all. Even the opteron optimized
version that can take over 2Gb / process,
but it still maxes at 4Gb
due to 32bit pointers -
proof it were crafted by the
honest, simple, hard-working
indigenous peoples of wherever.
I am Jack's wasted memory.
Sadly, the Edgar did the instant kill chainsaw move far too often, either the monsters were immune, or died and respawned. The drill otoh, was great. While edgar could be nasty with offering and genji glove for 8 attacks, that combination was given most of the time to terra/locke/celes, since they all sucked and had to be beefed.
Sabin was essential, the bum rush did ridiculous amounts of damage for no MP at all, and although it required the same combination as Zangiefs spinning pile driver from SF2, it was far easier to accomplish.
For some reason, I've had sabin in my "main" group every time I've played it through.
Yes, the Swedish extra tax for storage is stupid. check Yes, copyswede is a lobbyist organisation. check Yes, the law is horrible.
But opposing the law on the grounds of "it's a stupid law" isn't the very best of moves. It gives a very bad impression of the company, that somehow the law does not apply to jens company. At least, here in Sweden, that sort of thing is frowned upon.
Jens is only trying to attract customers by using populist tactics. He tried to file a company called Superhero Jens AB, but the name was denied.
I always liked Rubicant, he was cool. Edge was a dumbass for casting a fire based spell on the fire elemental Fiend.
I remember FF2 fondly. Always felt a bit sorry for Kain, that he had to be charmed time and time again. As for which was best of FF2 and FF3, why must that choice be made? They're both great games, let's leave it at that.
As an old zelda fan, this is interesting.
Is this "the last in this genre" like what Eidos said about Tomb Raider before Angel of darkness?
Or maybe what Nintendo could have said about Super Metroid before making the Cube version?
I'm with you, starX.
I played SF2, the original one, for years (or so it feels - my thumb is still busted from mashing the SNES controller). Can still remember our neighbourhood tournaments, there was usually me (Ryu player) and this other guy I've not met since who played Guile. We had such epic battles. Him always sitting there with either a kick or a sonic boom loaded, waiting.. Had to fireball and then quickly jump attack him, sometimes he still managed to airkick me. Boy, feel nostalgic now.
I heard about some SF2: Champion edition hyperfighting Uber killing Whatevering versions, but I never played those.
But what is SF3? I must have missed that one in my transition to pc games.
Or X-com, or what it got renamed to.
That was the greatest game of all time. You had your bases to tend to, to micromanage down to the amount of clips loaded on your assault carriers, some soldiers defending your primary research stations in case of attacks.
Then you had to have radar coverage over the most important investers, since you wanted them to be happy. You had to fly out there and down the ufos over their territories. Not to mention you actually had to help them when their cities were attacked.
Your crew was a mixed bunch, Michiko was the greatest marksman of the team, but had low psi-skills, so you had better pray she wouldn't get mindcontrolled.
You could steer your missiles to blow holes in the enemy UFO roof, and use people in Flight suits to assault the ufo from above.
You sat biting your nails because you'd lost track of that last lone Chrysalis, who could oneshot your best trooper and turn him against you.
Laser guns were great for killing floaters and snakemen, but sucked against Mutons. Heavy plasma was awesome.
You reserched alien technology to learn to use their weapons against them. You had to capture live aliens for interrogation.
God I miss X-com and Terror from the deep. Haven't gotten them to run on my new machine.
From TFA:
The Wheel of Time, by Legend Entertainment Company/GT Interactive. It was one of the first shooters to introduce a compelling story (which happened to be based in one of the richest fantasy worlds around), realistic fantasy fine-art environments (when other shooters were still making unbelievable floating platforms), and strategic combat that combined offense and defense into an incredibly addictive multiplayer experience. Add on the citadel multiplayer game that allowed players to customize their home base before being invaded by their enemies, and you have a game that was light years ahead of its time. Wheel of Time was lauded in the press (Gamespy's Action Game of the Year), but unfortunately, Unreal Tournament and Quake 3 came out at exactly the same time, UT being the only game GTI had the money to promote. You couldn't even find it on shelves.
-Glen Dahlgren, Perpetual Entertainment
Now, I knew I remembered that name from somewhere.
http://www.mobygames.com/game/wheel-of-time/
So, it turns out, Glen Dahlgren was the Designer, Producer and Art director for the same project. What a coincidence! He does sound a bit bitter.
that the guns in GTA carried non-generic ammo. I mean, honestly, I cant take that guy serious after the catastrophe that was Deus Ex:Invisible War.
eventually it'll be the corporations there that take over the space flights
And by then, it will be corporations that name everything: The IBM Stellar Sphere. The Microsoft Galaxy. Planet Starbucks.
You mean, release the foundation of all modern Microsoft OSes as Open Source? I don't deem that very likely.
I would search through benchmarks and wonder, "What kind of database defines me as a person?" We used to read pornography. Now it was debug prints. I had it all. Even the opteron optimized version that can take over 2Gb / process, but it still maxes at 4Gb due to 32bit pointers - proof it were crafted by the honest, simple, hard-working indigenous peoples of wherever. I am Jack's wasted memory.
iTunes is free so that doesn't really bother me much.
Not as in beer, and not as in speech. Or, perhaps, the player itself is free as in beer, but that hardly constitues any kind of advantage over mp3s.
Sadly, the Edgar did the instant kill chainsaw move far too often, either the monsters were immune, or died and respawned. The drill otoh, was great. While edgar could be nasty with offering and genji glove for 8 attacks, that combination was given most of the time to terra/locke/celes, since they all sucked and had to be beefed.
Sabin was essential, the bum rush did ridiculous amounts of damage for no MP at all, and although it required the same combination as Zangiefs spinning pile driver from SF2, it was far easier to accomplish.
For some reason, I've had sabin in my "main" group every time I've played it through.
How about most major resellers refusing to sell Jens' products, since the warranty circus takes forever to get through?
Some stores have taken on themselves to repair the players themselves, at an economical loss, only to serve their customers better than Jens does.
Or, perhaps, Jens famous fights with his korean suppliers, how his payments are late/few etc.
Never trust a guy that wants your money to do something for the greater good.
Yes, the Swedish extra tax for storage is stupid. check
Yes, copyswede is a lobbyist organisation. check
Yes, the law is horrible.
But opposing the law on the grounds of "it's a stupid law" isn't the very best of moves. It gives a very bad impression of the company, that somehow the law does not apply to jens company. At least, here in Sweden, that sort of thing is frowned upon.
Jens is only trying to attract customers by using populist tactics. He tried to file a company called Superhero Jens AB, but the name was denied.
Rubicant: I will show you how!
I always liked Rubicant, he was cool. Edge was a dumbass for casting a fire based spell on the fire elemental Fiend.
I remember FF2 fondly. Always felt a bit sorry for Kain, that he had to be charmed time and time again. As for which was best of FF2 and FF3, why must that choice be made? They're both great games, let's leave it at that.
1. Become a lawyer
2. Profit!!!
I, for one, welcome our new all-patenting overlords.
Does the digital imaging device run linux?
Imagine a beowulf cluster of.. *sigh* I cant go on. I'm polluting the internet.
As an old zelda fan, this is interesting. Is this "the last in this genre" like what Eidos said about Tomb Raider before Angel of darkness? Or maybe what Nintendo could have said about Super Metroid before making the Cube version?
you have to shoot zombies in the head. The rest of their bodies regenerate.
I'm with you, starX.
I played SF2, the original one, for years (or so it feels - my thumb is still busted from mashing the SNES controller). Can still remember our neighbourhood tournaments, there was usually me (Ryu player) and this other guy I've not met since who played Guile. We had such epic battles. Him always sitting there with either a kick or a sonic boom loaded, waiting.. Had to fireball and then quickly jump attack him, sometimes he still managed to airkick me. Boy, feel nostalgic now.
I heard about some SF2: Champion edition hyperfighting Uber killing Whatevering versions, but I never played those.
But what is SF3? I must have missed that one in my transition to pc games.
Or X-com, or what it got renamed to. That was the greatest game of all time. You had your bases to tend to, to micromanage down to the amount of clips loaded on your assault carriers, some soldiers defending your primary research stations in case of attacks. Then you had to have radar coverage over the most important investers, since you wanted them to be happy. You had to fly out there and down the ufos over their territories. Not to mention you actually had to help them when their cities were attacked. Your crew was a mixed bunch, Michiko was the greatest marksman of the team, but had low psi-skills, so you had better pray she wouldn't get mindcontrolled. You could steer your missiles to blow holes in the enemy UFO roof, and use people in Flight suits to assault the ufo from above. You sat biting your nails because you'd lost track of that last lone Chrysalis, who could oneshot your best trooper and turn him against you. Laser guns were great for killing floaters and snakemen, but sucked against Mutons. Heavy plasma was awesome. You reserched alien technology to learn to use their weapons against them. You had to capture live aliens for interrogation. God I miss X-com and Terror from the deep. Haven't gotten them to run on my new machine.