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End of an Era For Zelda

Twilight Princess will represent the end of an era for Zelda games, according to Shigeru Miyamoto.From the Eurogamer article: "'This will be, without a doubt, the last Zelda game as you know it in its present form,' Miyamoto is quoted as saying. He declined to reveal any more details as to how the series will be reborn, but did go on to assure fans that Twilight Princess will be absolutely aces: 'Our goal was to make the best Zelda game ever. The most rich, satisfying and [melancholic]. I worked on it personally, moreso than Wind Waker. I haven't invested as much into any game as I have this one,' Miyamoto said."

133 comments

  1. Next up: by cornface · · Score: 5, Funny

    Zelda Baseball.

    Zelda Konga.

    Zelda Golf.

    Zelda Party!

    Zelda Soccer.

    Zelda Tennis.

    Zelda Kart.

    Dr. Zelda.

    . . .

    1. Re:Next up: by AndreiK · · Score: 1

      Zelda Kart actually sounds pretty fun. Horceracing game, anyone? And of course, you can fight others in a huge horse-battle. Does that sound familiar?

    2. Re:Next up: by macdaddy357 · · Score: 4, Funny

      Zelda Games will never end. There was once a game called Final Fantasy. Was it the last one? Not by a longshot!

      --
      How ya like dat?
    3. Re:Next up: by SetupWeasel · · Score: 1

      Then it wouldn't realy be a Kart game, would it?

    4. Re:Next up: by PhotoBoy · · Score: 1

      I don't know why Nintendo doesn't do something like Super Smash Bros with Mario Kart and open it up to all their franchises. Something like "Nintendo Kart" with characters from all of their popular games could be the tweak needed to break the Mario Kart series out of its current lack of innovation.

    5. Re:Next up: by Anonymous Coward · · Score: 0

      Wow, never would have guessed someone was going to make the ages-old "Final Fantasy wasn't final!!11!!" crack.

      I think what actually surprised me though is that it was modded to Score:5,Funny. That's like calling a Wayans Bros. movie cutting-edge humor.

  2. No more Luigi!?! by mrgreen4242 · · Score: 5, Funny
    Miyamoto also revealed that Mario is getting a brand new sidekick, but kept firmly schtum on the details.

    No!!! I always had an odd affinity for Luigi. He just as skilled as Mario, but always gets shunted to the side. Like in Mario and Luigi: Superstar Saga, it's kind of a joke that no one cares about Luigi. I'm gonna miss is little green overalls...

    1. Re:No more Luigi!?! by Anonymous Coward · · Score: 0
    2. Re:No more Luigi!?! by incom · · Score: 1

      Maybe they meant a replacement for yoshi, he's more of a "sidekick" than luigi, luigi is more of an extra character.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    3. Re:No more Luigi!?! by Anonymous Coward · · Score: 0

      Or a replacement for Toad...

    4. Re:No more Luigi!?! by KillShill · · Score: 1

      oh puhlease.

      yoshi couldn't carry luigi's jockstrap!

      --
      Science : Proprietary , Knowledge : Open Source
    5. Re:No more Luigi!?! by Anonymous Coward · · Score: 0

      Given that Luigi had a launch title of his own on the Gamecube I suspect that we may see him on his own more often.

    6. Re:No more Luigi!?! by Anonymous Coward · · Score: 0

      While I'm on the subject, I've got to add that I'd love to see a game based around the adventure that Luigi tells you about in Paper Mario: The Thousand Year Door. It was really just a parody of the structure of these sorts of games but I'd really like to see how cowardly Luigi bumbles his way through it.

    7. Re:No more Luigi!?! by PhotoBoy · · Score: 1

      Yeah me too, it was great catching up with Luigi each time to hear more about his adventure. Despite looking like a "kiddie" game Paper Mario was one of the best games I've played in ages.

    8. Re:No more Luigi!?! by FidelCatsro · · Score: 1

      hehe that was very cool ,Luigi's peeved off sidekicks were great .
      It was most defiantly not just a kids games , perhaps for those a bit young at heart though .. defiantly one of the most enjoyable RPGs in a long time . Plus it has about 50 hours game-play (from my end of game time record ,play time not time real time) which really impressed me) .. perhaps i just took my time playing it , though normally i finish games well under quoted play times .

      Luigi really could use another staring role .
      I defiantly think that he was talking about Yoshi getting replaced as Mario's sidekick .. or should i say promoted , as they have only ever been sidekicks in 2 games iirc and mainly yoshi has been a star in his own right.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
  3. Scary thought by FLAGGR · · Score: 2, Funny

    Miyamoto also revealed that Mario is getting a brand new sidekick, but kept firmly schtum on the details.

    Now that Link is collecting welfare checks..

    1. Re:Scary thought by Have+Blue · · Score: 1

      He's not collecting welfare checks, he's making ends meet just fine.

  4. Spoiler by Anonymous Coward · · Score: 3, Insightful

    Zelda and Link will die.
    It's the beginning of the Legend of Ganon.

    1. Re:Spoiler by skreeech · · Score: 1

      The land of Hyrule has been ruled by zelda and good for too long. It's time for ganon to collect all the mythical doo-dads and unique weapons to defeat the legendary hero link. Gameplay will start in the darkworld were ganon is powerful and protected. He then needs to gain power to take over the light world.

      --
      [20:36] wwwdot/.dotorg
    2. Re:Spoiler by cgenman · · Score: 1

      You could actually do a game like this, if you were willing to blur lines a bit. The Zelda line has ruled Hyrule for centuries unopposed. But their line has grown fat and lazy, refusing to respond to help while people lay starving in the streets. Enter a young boy by the name of Greg Gannondorf. Born with a strange power he doesn't understand, Greg finds himself unwillingly thrust into the position of reigniting the fires that makes countries strong. History has chosen him to burn down the old so that the country can be reborn, but the path he takes to get there is of his own design. Which path will he choose? Which path will be his destiny?

    3. Re:Spoiler by superpulpsicle · · Score: 1

      They should just reveal Link's real name in the finale..... Robin Hood!

    4. Re:Spoiler by MBraynard · · Score: 1

      No, it's actually Peter Pan!

    5. Re:Spoiler by superpulpsicle · · Score: 1

      Man I was trying to do Link some honor. Now you put him in the same category as Michael Jackson.

  5. Back to Tetris? by tesseract5d · · Score: 1

    Maybe now he can get some more time in practicing his musical instruments for Tetris end-scenes!!

  6. Zelda FPS. by AndreiK · · Score: 5, Insightful

    Rather than just making a crap spinoff of such a great series, they should retire it with dignity.

    1. Re:Zelda FPS. by FidelCatsro · · Score: 3, Interesting

      They still have not made a crap game in the series(Zelda 2 and Wind waker are arguably the worst in the series and they are amazing) .. I would be rather annoyed if they totally ended the timeline though since Twilight princes is to be set before wind waker .. I would like one last game after it to be set after the original Zelda game to tie up all the loose ends and finally have the triforce of power taken from Gannondorf.
      Though when Miyamoto San says that there will not be another Zelda game in its classic form it will most likely be far better.
      He is the only game designer who always delivers a game that lives up to the hype .
      It's rare in the industry to retain such a record , the only other designer who even comes close in my mind is Warren Spector.
      I don't want to seem like a brainless fan-boy and if he ever does mess up i would have no hesitation saying so , but the fact remains he has not yet .

      speculating on marios new sidekick .. I am expecting a bird of some type or perhaps something to do with digging .. but we will have to wait and see.

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:Zelda FPS. by Anonymous Coward · · Score: 0

      Wand of Gamelon! Faces of Evil! Know your history, my good sir!

    3. Re:Zelda FPS. by xenocide2 · · Score: 5, Insightful

      When he says that Zelda will not return in classic form, he probably means newer games won't adhere to the standard Zelda design that the first created, a Link to the Past fleshed out, and Ocarina of Time cemented. That form is three dungeons, introduction of the duality of worlds, and seven more dungeons thereafter, leading to a final confrontation of the evil Gannon.

      It seems that WindWaker was supposed to carry that theme further, with the Triforce hunt being the grueling 7 dungeon crawl we know and love, and the duality of worlds being above and below water. We see a bit of that duality in the Tower of the Gods and Hyrule Castle, but nothing like LttP demonstrated.

      The downside to that epic form is that it takes forever to get out the door. The first came out two years after the NES release, LttP was late, Ocarina was delayed several times, and WindWaker was cut short. Zelda clearly has a strong influence with the gamers, given the strong reactions to the infamous E3 trailer, the cel-shading annoucement of WW, and twilight's expectations to make good on that e3 trailer. As game machines get beefier, the work involved doesn't scale proportionately. Higher poly counts, higher texture qualities and more expansive game worlds crush any time saving benefits the newer machine might yield. They're likely retooling Zelda to something more likely to see release dates on time, and maybe even at release. I don't know if that makes it strictly "better" although it's likely to convice more people to play it and wind up liking/loving it, should it be released with the Revolution on day 1.

      I'll miss the classic form, but I do realize that it's an epic form that not many people end up completing. I expect the newer form will be a shorter experience with less of a madlibs rigid game structure, while keeping the emphasis on a single player mode. I could be wrong on this; maybe they've found a way to make Four Swords fun with anonymous strangers on the internet. I know that the Zelda dungeon from SS:M was popular and sparked interest in a Zelda II revival, so that's a possibilty. Hopefully the change makes the franchise cheaper too, so they can use Zelda to push consoles like they can and need to.

      What would be most innovative, though, is a Zelda subscription service. I've often said that Link is like the Natty Bumpo of video games; a romantic character who's stories aren't nessecarily internally consistant between them. WW picked up on this same idea (not that I'm saying I've inspired Miyamato somehow). It would be interesting to see an episodic Zelda on their Revolution networking service. Zelda: Wandering Era or something. You'd lose the RPGish aspects of Zelda that can consume people whole, but gain much more back in storytelling potential, ironically.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    4. Re:Zelda FPS. by rohlfinator · · Score: 1

      "They" (being Nintendo) didn't make those games, crappy as they may have been.

    5. Re:Zelda FPS. by AndreiK · · Score: 1

      If I had mod points, I'd mod that up. There really has been a shortage of good storyline-based games. I honestly don't remember the last game I played based that had a true storyline, from start to finish.

    6. Re:Zelda FPS. by FidelCatsro · · Score: 1

      Dear sir , I had blanked those out of my mind .. I will send my therapist bill to Mr A.coward as it will take many years more therapy to get rid of them again.
      Seriously though.. I wouldn't count those as Zelda games and they were not made or ever partially controlled by Miyamoto san .

        These abomination occurred due to the screwed up partnership with Philips and the ill fated CD add-on for the SNES (another side effect of that being the Playstation ) , the licensing deal for the new console included 2 Zelda games , after nintendo ended the deal Philips still had the rights to make 2 zElda games(typographical error intentional ) .. unfortunately they didn't have the rights to any talent

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    7. Re:Zelda FPS. by FidelCatsro · · Score: 4, Interesting

      there was a Zelda subscription service in japan .. well the modem add-on (Satellaview) for the SNES had two games .. BS Zelda http://en.wikipedia.org/wiki/BS_Zelda and BS Zelda: Kodai no Sekiban http://en.wikipedia.org/wiki/BS_Zelda:_Kodai_no_Se kiban.
      not exactly what you meant ;) but still bloody interesting .. The emulation is not perfect so there is no real way to enjoy them right now IIRC .*If your listening nintendo .. how about including an emulated version of these with Twilight princess *

      Wind waker was great .. unfortunately it was rushed and half the triforce hunt had me reaching for a bottle .
      All together it was a great game ,... just a tad on the short side(if you remove the bloody triforce hunt).

      Link is defiantly a romantic character ( Sentimental romantic , not amorous) and a good iconic hero .
      Though he is not the one to shift consoles to the masses .. that's Mario's job .
      The Zelda games are there for the slightly more dedicated players

      Honestly though , I don't mind waiting 6 years for a Zelda game (well i do moan about it .. but they are always worth the wait )

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    8. Re:Zelda FPS. by FLAGGR · · Score: 1

      Twilight princess is set *after* windwaker, in the reformed Hyrule which you founded at the end of Wind Waker with Tetra as the new Zelda... oops don't read that if you haven't beat WW.

      So, you're wish for a Zelda game having a grand conclusion, with the final end to the triforce struggle with might just be this game.

    9. Re:Zelda FPS. by YellowCyclone · · Score: 1

      i could have sworn it took place AFTER oot, and before TWW

    10. Re:Zelda FPS. by MilenCent · · Score: 1

      This has got to be the first time anyone's compared Leatherstocking to Link....

    11. Re:Zelda FPS. by xenocide2 · · Score: 1

      Honestly, I've never read the books, but I seem to recall from Highschool English that early American romantic themes included a hero in touch with nature, etc. I think I remember the Kevin Costner movie though.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    12. Re:Zelda FPS. by MilenCent · · Score: 1

      Hey, you made the connection. To this English grad student's mind, that's worth all the props right there.

    13. Re:Zelda FPS. by xenocide2 · · Score: 1

      Yea, well I slowly learned the hard way that people who want to develop a theory of video games aren't developers in training, but English students in funny suits. So please pardon me if I view your peers with some amount of disdain-- I think most video game theorists remain somewhat disconnected from the games themselves; perhaps thats nessecary in order to make the journal deadlines ;)

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    14. Re:Zelda FPS. by MilenCent · · Score: 1

      Heh, my problem is that I see it both ways: I can see how English professor-types can find value in video games, but I also see how they largely ignore things like gameplay, design and essential coolness.

      I can even hold both of these concepts in my head at once, but it requires that I thunk down to real mode....

    15. Re:Zelda FPS. by xenocide2 · · Score: 1

      The best way to write about video games is to write new video games.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    16. Re:Zelda FPS. by MilenCent · · Score: 1

      Well I'm not sure that's texactly true.

      I mean, of course a compelling way to prove a point is by example, but writing an essay is an attempt at persuasion. And it takes a lot more effort to make a good game, especially by today's standards, than to write an essay.

    17. Re:Zelda FPS. by Castar · · Score: 1

      BS Zelda? I wonder why that never made it to the US.

      --
      I yearn for you tragically. A. T. Tappman, Chaplain, U.S. Army.
  7. Superman is Dead! by kannibal_klown · · Score: 2, Interesting

    In other news, DC Comics has decided to kill Superman. In a grand move by DC, they will a world faced with real loss and grief as their greatest hero falls.

    "This isn't a ploy." He will be dead and buried, never to return. Superman has been with DC comics for decades, and his death will be a major turning point.

    **Skip a month or 2 later**

    Superman is back! Which one is he? Cyborg, young clone, black guy in a power suit, or energy-throwing guy with big glasses?

    **Skip another month or 2 later **

    FACE! The real superman has revealed himself. He never died, but was in stasis! Now he's fighting against the Cyborg to save the Earth.

    I don't doubt that in a few years time we'll see another real Zelda game.

    1. Re:Superman is Dead! by JorDan+Clock · · Score: 1

      There will be another Zelda game. But as he says, not in the same form as past Zelda games. You missed that part, I think.

    2. Re:Superman is Dead! by cornface · · Score: 1

      First guy says: I don't doubt that in a few years time we'll see another real Zelda game.

      Second guy says: There will be another Zelda game. But as he says, not in the same form as past Zelda games. You missed that part, I think.

      Hey second guy, he was saying that he thinks they'll break down and make another standard Zelda game.

      HTH. LTR.

    3. Re:Superman is Dead! by AndreiK · · Score: 2, Funny

      "NoJ Executives: Hey, those people are clamoring for other zelda games." "NoJ #2: But we can't go back on our words!" "Coming Soon: The Legend of Melda, Starring Bink!"

    4. Re:Superman is Dead! by Anonymous Coward · · Score: 0

      No, they will just start making "The Legend of Link", staring Zelda. Of course Zelda will now have giant breasts as she hunts through dungeons looking for the [random objects that need to be collected] and rescuing helpless Prince Link from Gannon.

    5. Re:Superman is Dead! by kannibal_klown · · Score: 3, Interesting
      There will be another Zelda game. But as he says, not in the same form as past Zelda games. You missed that part, I think.


      No I didn't. DC tried different things with Superman that ultimately failed. Eventually they gave up and went with regular Superman. That's what I foresee with Zelda. They'll try a couple of new "formulas" but in the end they'll go back the "young green-suit wearing guy has a destiny involving using a magical sword to save a youngh princess."

      As with Superman, they decided to do away with him. Then they brought back "alternatives." When that didn't fly, they went back to Superman "classic." Then again, it may have been their idea all along to bring him back.

      But...
      They tried "upgrading" Superman around 1997. They changed him from his usual red-yellow-blue super strength hero to a blue energy being. He now controlled electricity and gravity, could phase shift, and travelled via lightning bolts. That's a far cry from "faster than a speeding bullet, more powerful than a speeding locomotive..."

      While he "hip" and modern, they quickly learned that people just wanted their good ol' Superman back. After a while, certain things become a part of culture, and changing them is met with hostility.
    6. Re:Superman is Dead! by Anonymous Coward · · Score: 0

      "After a while, certain things become a part of culture, and changing them is met with hostility."

      Do you want some new coke?

    7. Re:Superman is Dead! by nekojin · · Score: 2, Funny

      Die monster! You don't belong in this world!

    8. Re:Superman is Dead! by BlueHands · · Score: 1

      I would like to think that he says what he means and that they are going to try and go an entirely different direction with Zelda and not go back as soon as it hit some bumps.It maybe that this is even to tie into a shift of game play based on the Revolution.

      Frankly, I think the best thing would be to let Link & Zelda lie fallow for an entire game console generation or 2. That won't happen anytime soon but I like the thought. I have love all off them over the last 2 console cycles but keeping something fresh for over 20 years gets kinda hard...

      --
      I mod everyone down who says "I'll get modded down for this." I hate to disappoint.
    9. Re:Superman is Dead! by geminidomino · · Score: 1

      3 points for the Castlevania reference.

    10. Re:Superman is Dead! by koi88 · · Score: 1


      But we can't go back on our words!

      It will be "Zelda begins". Really.

      --

      I don't need a signature.
    11. Re:Superman is Dead! by CoffeeJedi · · Score: 1

      like this?
      http://marioindahizzouse.ytmnd.com/

      can anyone confirm if that artwork is actually real or not? i don't know where the ytmnd creator got the image
      (i do remember the rap as one of the cartoon themesongs though)

      --
      May you be touched by His Noodly Appendage. RAmen.
    12. Re:Superman is Dead! by StocDred · · Score: 1
      While he "hip" and modern, they quickly learned that people just wanted their good ol' Superman back. After a while, certain things become a part of culture, and changing them is met with hostility.

      Both the Death storyline and the energy suit storyline were never intended to supplant the character entirely. They were just stunt stories to attract attention and drive sales. Whenever any comics company tinkers with a classic character like that, you can bet the status quo will be returned.

      For a fascinating look into the process of Big Event Comics, check out the behind-the-scenes story of Marvel's response to DC's Death and Knightfall storylines, the Spider-Man Clone Saga. Spoiler: the entire Clone Saga was supposed to last for three months, with Peter first a clone, then not a clone and returned to the Spidey mantle... but the marketing jerks kept demanding they extend the story because people were buying the Clone stuff like crazy. As writer after writer desparately tried to keep the Clone Saga interesting, the whole thing spiralled out of control and became one of the worst examples of comics hype in history. Link: http://www.newcomicreviews.com/GHM/specials/LifeOf Reilly/

  8. Offtopic, but anyway... by Anonymous Coward · · Score: 0

    Just check out this quote from the BBC review of Nintendogs, had me cracking me up:

    "And when it comes to walkies, you must bag whatever falls from Fido's backside, making this quite possibly the first game to have players packaging faeces."

    1. Re:Offtopic, but anyway... by rsilvergun · · Score: 2, Funny

      No, I belive that honor goes to Water Closet. And if you don't know what I'm talking about, lucky you.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    2. Re:Offtopic, but anyway... by Anonymous Coward · · Score: 1, Informative

      A link, for the curious...

      http://www.animetric.com/bgames/water.html

  9. Yes! End of an era! by Blakey+Rat · · Score: 1, Funny

    At the end of this game, they're going to reveal that Zelda's really just a disguised hedgehog. Then he'll go on to battle Sonic in later games, at least until they both band together to defeat Master Chief and Crash Bandicoot in a cart race.

  10. He's better than that by AsiNisiMasa · · Score: 1

    You guys aren't giving him enough credit. This is the man responsible for Mario, DK, and Zelda. Considering the fact that Nintendo already has those two mascots, why would he throw this last one away.

    I'm sure he's aware of the fact that hardcore gamers don't like their most famous characters being abused, but he also is experienced enough to balance that with business needs.

    He already has his business lapdogs, he doesn't need a third. This is will surely be a creative change.

    --
    Help a student gain some exp. http://www.halovariants.com/touchup/index.php
    1. Re:He's better than that by realityfighter · · Score: 1, Informative

      This is the man responsible for Mario, DK, and Zelda.

      And Metroid. And F-Zero. And Starfox. And Pikmin. And Earthbound - sweet, sweet Earthbound...

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
    2. Re:He's better than that by BalbanesBeoulve · · Score: 5, Informative

      He didn't create all of those.

      Metroid was Gunpei Yoko, and Earthbound was Shigesato Itoi. But hey, easy mistake. All Japanese people look the same.

    3. Re:He's better than that by cableshaft · · Score: 1

      And he only designed the characters for Starfox. The game was almost all Argonaut. Well, the first one, at least.

      --
      Creator of the popular web game Proximity
    4. Re:He's better than that by Anonymous Coward · · Score: 0

      His name is Gunpei Yokoi, not Yoko. I guess to you they must all spell their names the same? Leave the bait elsewhere.

  11. Possible Alternatives by alvinrod · · Score: 4, Interesting
    I know you're just joking around and that it would be possible for Legend of Zelda characters to appear in games like this. After all, Link, Zelda, and a few others are already in the Smash Bros. games. I could see cameos from the characters of the series in Nintendo made games based around popular sports.

    However, I don't think we'd outright see any games like that ever, even if there is a Mario Kart and Mario Golf. Instead I think there are a few different angles that Nintendo might be thinking of taking.

    First up is the traditional RPG. Nintendo really hasn't had many of these on their console in the last few generations. The GameCube was an improvement over the N64, but considering the massive amounts of RPGs on the SNES and other current generation consoles like the PS2, Nintendo has fallen quite short of the mark in providing a plethora of worthwhile RPGs.

    The Legend of Zelda universe would translate pretty well into an RPG. Turn based battles could be considered a real drag after the live action we're used to, but there are always the real time battles as found in the Star Ocean series and Tales of Symphonia. If anyone could make those feel perfect, I think it is Nintendo.

    Another possibility is that the series really isn't undergoing a radical gameplay change or redesign but is instead changing other things around. The themes and characters may become more mature and feature voice acting that the other games in the series have lacked. I'm sure there are a lot of gamers out there who would appreciate a more mature based Legend of Zelda game with all the elements that other modern games have in them.

    This could be conceived as radical and revolutionary because it's a complete departure from the "kiddy" style that Nintendo is often tagged with. Maybe it's just me but I don't think the main Zelda demographic is young children anymore. I think the game mechanics make it a little too complicated for anyone that young. The top down games of the past were pretty easy, but the 3D worlds of today require slightly more mastery.

    Then again this could be a lot of talk to get the community stirred up about Nintendo and Zelda. Drop a line that a game a lot of people have grown up with and loved and the masses will go ballistic. This does seem a lot like a Nintendo PR grab. They tend to come out and talk about how they're going to revolutionize something or how radically different something is going to be instead of tossing out numbers on their console or how it will be the greatest thing since sliced bread.

    There're a lot of other possibilities, but my money is that the games will take on a much more mature (or at least a lot less childish) nature, transition into more of an RPG, or that this is just a PR media attention grab from Nintendo while they work out the details of what they're going to do later.

    1. Re:Possible Alternatives by trickster721 · · Score: 1

      Yeah, somehow I doubt Nintendo's strategy is to make Zelda more like Final Fantasy, as natural a move as that may seem to "traditional" RPG fans. I don't have anything against Square, and I love more progressive RPGs like Symphonia, but Zelda is pretty much defined in opposition to fancy non-gameplay additives like FMV and voice acting.

    2. Re:Possible Alternatives by djdanlib · · Score: 2, Informative

      The full roster of Legend of Zelda characters in Super Smash Brothers is:

      N64 / Super Smash Brothers: Link

      Gamecube / Super Smash Brothers Melee: Link, Young Link, Princess Zelda / Sheik, Ganondorf (sans sword)

      Just so you know :)

    3. Re:Possible Alternatives by Osty · · Score: 1

      The themes and characters may become more mature and feature voice acting that the other games in the series have lacked.

      Oh god, please no voice acting.

      Hey!

      Listen!

      Aaarrrgggghhh!

  12. don't forget by Anonymous Coward · · Score: 0

    Zelda Calibur 2

    Super Smash Zelda Brothers

    .

    For the record, I have no problem with re-using a character in a different genre. I don't give a fuck about Mario as a person, I play games for the gameplay.

  13. You guys pissed him off by sycomonkey · · Score: 5, Funny

    He was really proud and happy about Wind Waker, and you people just couldn't take the style. "Oh, it's too kiddy". "Oh, Celda?". And Miyamoto says "FINE, I will make a realistic zelda, I will make the best Realistic Zelda ever, it will be an epic masterpiece of monumental stature and it will rock, and then I'M NEVER MAKING ANOTHER ONE YOU UNGRATEFUL BASTARDS". Except all that's in Japanese, but you get the idea.

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
    1. Re:You guys pissed him off by Retroneous · · Score: 1

      Absolutely spot on.

      Probably the greatest game designer, technician, coder - whatever you want to call him - of all-time decided that he'd take a new direction and new style with a series that he created.

      The millions of Nintendo fan-boards fill up the next day with "WTF?! Miyamoto STFU!? Zelda should be an adult!!!! READ TFA!". A) Despite the fact that he's called Link and B) Despite the fact that they hadn't played the game.

      I'd be a pissed-off puppy too if I'd worked that damned hard on creating something fresh, new and let's face it - pretty brilliant - only to be shouted and screamed at by folks who were scared that their friends would take the piss for them playing such a "kiddie" game. And who can't stand up for themselves by saying "I'm playing something new and original. Not Madden 2032." - That isn't Miyamoto's fault. It's yours.

    2. Re:You guys pissed him off by satoshi1 · · Score: 1

      Yes. I'm sad that the next Zelda doesn't use the cel-shaded style like Wind Waker did. It was unique. It was awesome. It just worked. I can honestly say that it was easier to believe in the Wind Waker world than the Ocarina of Time world because it looked so damn good.

    3. Re:You guys pissed him off by SetupWeasel · · Score: 1

      I agree. The Wind Waker made good on the lie that was arcade Dragon's Lair. The in-game footage was better than most games' cutscenes. I would love to see an animated series made solely on that engine. It was one of the first games that I could actually forget a computer was rendering it

  14. Online??? by alan_dershowitz · · Score: 3, Interesting

    I'm wondering if the big change he is referring to is an MMORPG version of Zelda. Let me be the first to say KICKASS, and I will probably live in there if they make it.

    Somone already did something like this. Back around 1998, some guy made a multiplayer online version of Legend of Zelda-a Link to the Past by reusing all the SNES game sprites and tiles. It was pretty cool. After a while, Nintendo caught on and sent them a cease-and-desist, and they changed the name to GRAAL, and slowly changed all the graphics. I guess that people still play Graal to this day. It was a good idea. I hope Nintendo does this.

    1. Re:Online??? by skreeech · · Score: 1

      I played graal classic way back in 1999 but never really got into it. In addition to that I think it was on some sort of weird trial system at the time. Like all the other basement MMOs of the time it could have used a lot of polish. Maybe it's gotten that by now though.

      --
      [20:36] wwwdot/.dotorg
    2. Re:Online??? by rohlfinator · · Score: 1

      OoT's plot began with a big war, right? I could definitely envision a Zelda MMOZelda where players choose sides in a full-scale war in the various locales of Hyrule. Not an RPG, mind you... an MMORPG couldn't offer the playability or accessability of the Zelda series.

      But letting players choose between classic Zelda characters (Gorons, Dekus, Hylians, Zoras, Gerudos, Skull Kids, Stalfos, Darknuts, etc) and duking it out in a massive battle through mountains, lakes, tundra, caves, and forests could be really cool. I, for one, would enjoy an MMO with Zelda-like controls and combat. Most current MMORPGs feel too... disjointed for my tastes.

    3. Re:Online??? by alan_dershowitz · · Score: 1

      It was a cool idea, but after a while you figured out that there wasn't that much to actually do. I eventually got bored of it and left. Cheating was getting bad at about the time I left, and when I can back a while later, all the fucking cheaters (the same people who played 24 hours a day) had become "gamecops", deputized under Stefan to keep order, which is a real morale killer. Then they started charging for it, and one of the guys I knew from the beginning got thrown in jail for attempted child abduction of someone he met in the game. They changed all the graphics, and it was never as cool as when it was Zelda.

  15. Re:They never should have made it 3D by FLAGGR · · Score: 1, Flamebait

    Right, that's why people regard Ocarina as one of the worst games of all time. "FPS" model for Zelda? What FPS are you talking about? First Person Shooter? Zelda was a platformer/adventure game, in third person. Frames Per Second? Wind Waker played pretty smooth for me. Or are you insinuating that Zelda should be first person ala metroid prime? If you are then let me be the first to punch you in the face.

    He said that Zelda would reborn in some different way. Not back to 2D. MMORPG maybe? Hyrule Online, that would kick ass! I wanna be a Zora motherfucker, and have one of those bitchin' bone guitars!

    Anyway, just because you're an old bastard that had to walk 15 miles to school everyday, through snow, uphill bothways, and doesn't like this new fangled "3D" thing, doesn't mean other people don't, and judging by the reviews for the past 3 3d zelda games (OoT, MM and WW) and the amount of hype over this new title, it looks like you're in a very small minority.

  16. Don't you just love sensationalism? by mouse_clicker · · Score: 5, Insightful

    You guys are pathetic. I bet most of you read the title and assumed you knew what the article meant. He means Zelda is changing in the same way it changed between A Link to the Past and Ocarina of Time, and Mario is changing in same way it did between Super Mario World and Super Mario 64. As new features become available, games can take advantage of new gameplay possibilites not available before. The best example of this was the transition between 2D and 3D. Miyamoto is suggesting the Revolution is opening new doors to expand both the Mario and Zelda series. You guys should actually think about what you're saying.

  17. Re:They never should have made it 3D by Otter · · Score: 4, Funny
    Or are you insinuating that Zelda should be first person ala metroid prime? If you are then let me be the first to punch you in the face.

    No offense, but has it occurred to you that you might be just a bit too excitable about Zelda?

  18. In general it is a good idea ... by Anonymous Coward · · Score: 0

    All games need to be reimagined from time to time to prevent them from becoming stale and boring; series like Tomb Radier, Doom/Quake, Mortal Kombat, Grand Theft Auto, and so forth become less enjoyable to continue to play because the same quality (and same game dynamics) become less enjoyable to play with each successive game.

    Now, the Zelda and Mario games have avoided this problem in the past by having 'themes' that each game is based off of that warp the same basic gameplay; OoT, Majora's Mask and Wind Waker have all played rather differently while still maintaining the same basic gameplay dynamic; Super Mario Sunshine played much differently than Super Mario 64 while still being true to the series. Eventually some of the core elements would have to be adjusted in order to keep the new games interesting.

    Personally I have no clue as to what the eventual change will be. With what we know about the Revolution (which isn't much) one could assume that the Revolutions controler may offer some feature which could have a dramatic effect on the gameplay; or quite possibly Nintendo could be planning to take advantage of online gameplay. Any controller that Nintendo would produce would probably be based on what it would do to improve gameplay for Zelda and Mario primarily so this isn't too far of a stretch. I do know that Nintendo has had several small teams experimenting with online gameplay and one could assume that they would have played around with their most successful franchises first; I wouldn't anticipate either a MMO game nor a Quake-Syle Deathmatch game but something far simpler.

    1. Re:In general it is a good idea ... by skreeech · · Score: 1

      Going on the rumors I've heard about the gyro in the controller maybe the next game would have much more indepth combat revolving around dodging and swinging at the same time and all the weapons actually being solid objects that would clash against each other if two swings meet.

      I'm also hoping that Mario Kart will be based on leaning into corners as it's next theme.

      --
      [20:36] wwwdot/.dotorg
    2. Re:In general it is a good idea ... by Pxtl · · Score: 1

      The problem is that such "re-imaginings" can end up losing more than they gain. The original was popular for a reason - there was a logic behind its bubbling to the top of the charts. The "re-imagining" often loses its successful features for new ones that may or may not fly - sort of a "feature russian roulette" - replacing tried-and-tested good gameplay with new, untested ideas that are often inferior.

      Consider Doom's unpopular remake. The new gameplay is just dull and repetative. Compare v. Serious Sam and Painkiller, which applied classic Doom gameplay to modern technology.

  19. Re:Yes! End of an era! by Rallion · · Score: 2, Funny

    At the end of this game, they're going to reveal that Zelda's really just a disguised hedgehog. Then he'll go on to battle Sonic in later games, at least until they both band together to defeat Master Chief and Crash Bandicoot in a cart race.

    Link.

  20. Re:They never should have made it 3D by KillShill · · Score: 1

    damn straight.

    3d just didn't work for the zelda series.

    hell, i couldn't play ocarina of time for more than an hour before throwing it in the trash bin.

    2d still has plenty of life in it... even if it's a pseudo-2d like that recent mario game.

    --
    Science : Proprietary , Knowledge : Open Source
  21. Re:They never should have made it 3D by WhatAmIDoingHere · · Score: 1, Insightful

    Who considers Ocarina to be one of the worst games of all time? I've played through like 15 times.. I may break out my n64 and play through again now that I'm thinking about it.

    --
    Not a Twitter sockpuppet... but I wish I was.
  22. Re:They never should have made it 3D by Anonymous Coward · · Score: 0

    I just got through playing the 2D "Minnish Cap" Zelda game for my GBA...it's more pleasant to look at than any 3D incarnation of Zelda.

    That's odd...considering its graphics are a 2D representation of the style in Wind Waker.

    By the way, Majora's Mask is the one of the best games to come out of Nintendo yet. That's not even something we're going to talk about - it's just something you should know.

  23. Zelda as I know it... by LoverOfJoy · · Score: 2, Funny
    This will be, without a doubt, the last Zelda game as you know it in its present form
    No more Zelda driving a car while throwing bananas back at Mario and Donkey Kong???
    1. Re:Zelda as I know it... by mouse_clicker · · Score: 1

      Since when has Zelda been apart of Mario Kart? Mario Kart only uses characters from the Mario universe. How do you even type?

    2. Re:Zelda as I know it... by Anonymous Coward · · Score: 0

      I think he was kidding.

    3. Re:Zelda as I know it... by tepples · · Score: 1

      Mario Kart only uses characters from the Mario universe.

      Grandparent was talking about Smash Kart.

  24. Re:They never should have made it 3D by Anonymous Coward · · Score: 0

    sarcasm buddy. sarcasm.

  25. Not the least bit worried. by An'Desha+Danin · · Score: 1, Redundant

    If there was ever a man who earned the right to take whatever new directions he sees fit, it's Miyamoto. To put it mildly, the man knows what he's doing.

    --
    Anything you might ever need to say about anything has already been said better by Penny Arcade.
  26. Re:Yes! End of an era! by Blakey+Rat · · Score: 0, Offtopic

    I like how my joke got marked as "off-topic." If you didn't think it was funny, try maybe "over-rated."

  27. Good Riddance by Oracle+of+Bandwidth · · Score: 0, Troll

    Every Zelda game after the SNES version has not been worth picking up off of a discount game rack. It's sad to see such a great game slaughtered, This should have been announced 2 console generations ago.

    1. Re:Good Riddance by rohlfinator · · Score: 1

      Let me guess... you couldn't beat Ocarina of Time? :p

      I'm sure you already know this, but you're in the vast minority. The three 3D Zeldas have each been top-rated and top-selling games on their respective consoles. Nearly every third-person adventure game since 1996 borrows some gameplay elements from OoT (targeting, context-sensitive commands, puzzle design). So whether you enjoyed the games or not, it's foolish to ignore their success and impact on the industry.

      And by the way, there have been at least four 2D Zelda games since LttP. Are you implying that those are trash as well, or were you referring to only the 3D games?

    2. Re:Good Riddance by geminidomino · · Score: 1

      The three 3D Zeldas have each been top-rated and top-selling games on their respective consoles.

      While I've been a Zelda fan since TLoZ on the NES (I still have the shiny gold cartridge! Pretty...) I should point out that this is the same logic used to dismiss complaints about Microsoft software.

    3. Re:Good Riddance by jclast · · Score: 1

      I may not be who you directed this at, but I still haven't beaten OoT. I can't make it past the Fire Temple, and I was stuck inside Jabu-Jabu's Belly for weeks. The world was beautiful, but I think Nintendo really figured out 3-D LoZ with good controls in Wind Waker.

      The challenge I find in Wind Waker is due to game design. The challenge I find in Ocarina of Time is due to the control scheme. It just feels clunky, and I can't convince Link to do what I want him to. I don't have this issue in WW.

      It's good, but it's certainly not the be-all and end-all of third-person adventure games. Maybe I'm just nostaligic, but the best third-person adventure game award, I think, ought to go to Legend of Zelda: A Link to the Past.

      --
      e2 | LJ
    4. Re:Good Riddance by Oracle+of+Bandwidth · · Score: 1

      I got so bored with OoT that I did in fact give up. Majora's mask was just so annoying I only played it for a bit. The cell shading in WW (Not that cell shading is bad, just this cell shading made me sick to my stomach, not that it was poor quality, I really got sick playing it) made me sick, so scratch that one. OoT felt way too much like Mario 64, the great faries annoyed me, and I hated the whole shike thing at the end. I wasn't aware they had made more 2d Zelda games. I was only referring to the 3d ones. Basically they took a great game, and a world with so much potential and sat on it, and made a game on par with Banjo and Kazooy.

  28. What's he mean? by MilenCent · · Score: 5, Insightful

    I'm going to present a few speculative ideas as to where the series could go after Twilight Princess, but before that, here are the main Zelda games to date, sorted by type and numbered according to release order:

    The Legend of Zelda (#1)

    Zelda II: The Adventure of Link (#2)

    A Link to the Past (#3)
    Link's Awakening (#4)
    Oracle of Ages (#6A)
    Oracle of Seasons (#6B)

    Ocarina of Time (#5)
    Majora's Mask (#7)
    Wind Waker (#8)
    Twilight Princess (forthcoming)

    I don't count Four Swords Adventures in here (which would be #9) as it was more of a multiplayer action game with levels with a Zelda theme than a "real" Zelda.

    Notice, the later eight games don't actually have that much in common with the first two. The three primary developments in the series were, undoubtably, the original NES Zelda, Link to the Past, and Ocarina of Time.

    But it's kind of amazing, really, how much the series changed between the original NES game (#1) and LttP (#3). In contrast, the differences between LttP and Ocarina had less to do with gameplay and more to do with control and perspective. Those eight games are what Zelda has come to mean to players: a primary exploration gimmick, sequential dungeons with bosses that usually require the dungeon item to beat and caught up a Heart Container and a McGuffin when defeated, the hunt for hidden Pieces of Heart and minor McGuffins, get-this-to-go-there Metroid-style game progression, and a fairly leisurely game world when it comes to monsters and difficulty.

    It's easy to forget, however, that much was changed between The Legend of Zelda to Link to the Past, things that cannot be explained away just by moving to the SNES, or the intervening (and even more different) Zelda II.

    The biggest of these are:

    1. The game was actually hard. The first Zelda is a good workout, and it gets much tougher (some may say too hard) in the Second Quest. Pieces of Heart are almost meaningless in later Zeldas; I eventually completed all of Ocarina of Time quite easily with only the three hearts I began with, and only had trouble during the fight with Ganon (and Nayru's Love took the edge entirely off of that). But in the original Zelda, the first thing you do is get *all* the Hearts you can easily get before even stepping foot into Level One.

    A new Zelda could mark a return to the difficulty the series began with, and was also seen in Zelda II and Link's Awakening. (One problem with that, however, is that the current head of the Zelda series has said he doesn't like the original game's difficulty.)

    2. The original Zelda had meaningful choices, something not seen a lot of in adventure games these days. Not that anyone really chose the Red Potion over the Heart Container, of course, or ever picked to lose a HC instead of 50 rupees if they could afford it in one of the Second Quest's infamous Money-Or-Life rooms. But the point is, that adventure games with meaningful failure states are quite rare.

    My own personal favorite idea for how this could be made done (something I spent a fair bit of time playing around in Zelda Classic trying to figure out) is a system where each dungeon has *two*, mutually-exclusive, items, which allow the player to reach different areas in each game depending on the choices he's made.

    3. As said before, starting with Link to the Past, the design began to resemble Metroid in progression. You get an item (usually in Level One) that lets you reach Level Two, the item in Level Two lets you reach Level Three, and so on. There are places where this skips, but most of the items work like this.

    In the original game, however, you could explore, if I count right, 126 of the game's 128 overworld screens before going into even the first dungeon. And there's something to be said for this degree of player freedom, even if it's unfashionable in the game industry these days. The thing I loved best about the original game, that's never been duplicated in any of the later installments in the

    1. Re:What's he mean? by Mattintosh · · Score: 1

      You're close, but either played way too much of the original, or not enough of LttP.

      The original was most certainly a get-item-go-to-next-screen march on rails. It just had a very large, inert starting area (126 of 128 overworld screens). Note how, even in the original, you couldn't go to levels out of order without major headaches. (1, 2, 3, and 8 are available from the start in the first quest without anything more than a blue candle, but good luck with 8. The second quest narrows it down to 1 and 3 and a death wish.)

      Meanwhile, there was just as much flexibility in LttP. I always went through (in the Dark World) 1, then 2, then 4 (to get the sword upgrade), then 3(made much easier by the sword), then 6 (to get the cane that makes a brick), then 5 (made much easier by the cane), then 7 and onward. And there are ways to get through 3 without going through 2 first (2 had the hookshot, which is why it's "required" before 3).

      So really, the Zelda series has always been a progressive dungeon crawl with a wide-open "overworld" area connecting the dungeons. Other games in the series that continue the tradition: The Adventure of Link(it was a side-scroller, but still the same), Link's Awakening, Oracle of *, Ocarina of Time, and from what I hear, Wind Waker.

      Personally, what killed the series' fun for me was the transition to 3D. I don't want complicated control schemes or "impressive" enemy graphics. I was distinctly underwhelmed by people fading into and out of existence as I walked around in OoT. And the retardedness of "Wall Masters" not only coming from the ceiling (a tradition started in LttP, presumably because they wanted an elegant way to "get" you without futzing around with the 45-degree angle walls in LttP) but through the ceiling... that's just too much. Oh, yes... through the ceiling. The corridor leading into the large area in the shadow temple where you encounter that thing... you'll round a corner and notice a line separating textures on the floor... cross it and you're fair game for that damned hand... even though it's falling through solid matter, something that supposedly ceased when it quit coming from the walls. That's when I decided that OoT was an abomination and was completely against everything Zelda games were supposed to be. Majora's Mask and Wind Waker are continuations of this. I'm guessing this new Twilight Princess game will be the same. 3D is great for shooting things. It sucks for dungeon games like Zelda.

      The best Zelda game since LttP is Four Swords Adventures. (The Gamecube one, not the GBA LttP side-game.) It was a real, honest-to-god Zelda game, complete with all the goodies, and with none of the annoying 3D bullcrap! It had one hell of a set of rails, though. Which is why I want a "real" Zelda game done the same way, with the same ingenuity and, most importantly, the same 2D view and non-sucky controls.

      Bah, it's 1:00 AM and I've probably written enough to piss off every modern Zelda fan in existence. Hell, the bring-back-2D thing is probably heresy in itself. I'm done griping/ranting/wishing.

      G'night.

    2. Re:What's he mean? by Osty · · Score: 1

      Excellent points that I won't address. Instead, I'm going to be pedantic. You missed a couple games:

      Of course, those games weren't written by Nintendo (the CD-i games should just be forgotten entirely, and Minish Cap was developed by Flagship), but neither were the other Oracle games you listed (they were done by Flagship as well).
    3. Re:What's he mean? by azrane2005 · · Score: 0

      The CD-i games would be forgotten if people like you would stop listing them with the actual, good Zelda games that have been looked over and released by Nintendo. What sets The Oracles and Minish Cap apart from those abominations is that their release was overseen by Nintendo, on a Nintendo system. They had the last say in whether the games saw the light of day.

    4. Re:What's he mean? by geminidomino · · Score: 1

      (1, 2, 3, and 8 are available from the start in the first quest without anything more than a blue candle, but good luck with 8

      Level 6 as well... even harder than 8 though... damn Wizrobes and Like-Likes...

    5. Re:What's he mean? by KDR_11k · · Score: 1

      You didn't like Minish Cap or what?

      The shadow hands don't come down from the ceiling in Windwaker, they're part of the level (you'll notice a vortex on the floor, the hand comes out of that) and don't move around (only grab stuff near them). The controls got a lot better than OOT, being able to control the camera takes away a lot of the frustration.

      But I agree, Zelda doesn't benefit one bit from 3d, needs more 2d.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:What's he mean? by kisrael · · Score: 1

      Of all the old Nintendo franchises, I thought Zelda made the easiest leap to 3D...because a 2D overhead view is kind of 3D already, it just has limited "Z" movement (come to think of it, thanks to that harsh mistress gravity, I only have limited "Z" movement as well, I always need stairs or an elevator, except for some trivial jumps.)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    7. Re:What's he mean? by ashground · · Score: 1

      You missed a couple often-overlooked Zelda games. Namely, the two CD-I Zelda games as well as the two BS Zelda games. They were all very much part of Zelda lore. Well, maybe not the BS Zeldas so much.

    8. Re:What's he mean? by MilenCent · · Score: 1

      You're close, but either played way too much of the original, or not enough of LttP.

      I played a great deal of both games. I happen to like the original more because of its difficulty and much greater number of secrets to find, however.

      I was referring to non-linearity of the game structure, but it's in fact possible to take levels substantially out of order in the first game, too. You can take the levels out of order in LttP as well, but the non-linearity feels a fair bit stricter there, especially if you haven't played a huge amount of Zelda before.

      Further, LttP doesn't even let you explore specific areas until you get key items (from dungeons), and overworld exploration is the definitive Zelda attribute, I'd say. I believe it's possible to make a Zelda game WITHOUT dungeons (Wind Waker, which you could say only had five-to-seven, approached this), but a Zelda without an overworld would lose more than could be made up.

      On Ocarina of Time's people-fading-out, you realize that only happened with the Kokiri, didn't you? I always thought that was an intentional attribute of the kids, and not a hardware limitation.

      If you're going to discard all the 3D Zeldas based on the behavior of Wall Masters, well, I don't really know what to say. I would say that the Four Swords games, while cool for what they were, due to their enforced level-based nature, felt more like generic action games than anything specifically Zelda-ish. (It didn't help that all players needed a GBA, either -- how many people really played it the way that God intended?)

      I personally think that the Zelda series is one of the ones that made the best transition to 3D... but I would be sad if all Zeldas were 3D from now 'til doomsday.

    9. Re:What's he mean? by MilenCent · · Score: 1

      I didn't include the CD-i Zeldas because they were abominations, and Nintendo had little to do with them other than licensing.

      I didn't include the BS Zeldas because they were of limited exposure even in Japan, because they never made it to the States, and because they were only even playable for very short periods of time. They've only become widely known recently because of the general Nintendophile's mania for all things Zelda, but they're largely a footnote, really.

      I didn't include Minish Cap because... I forgot about it. (I even own it, and I forgot about it. Sheesh!)

  29. Wind Waker by Phantasmo · · Score: 2, Interesting

    Boy, I steered clear of Wind Waker because of all the bad things I heard about it. However, I hit a bit of a slow period and a friend of mine loaned it to me. I really regret my decision to pass it up. It's seriously one of the best games I've ever played.
    In fact, I think if it hadn't been a Zelda game, the industry would be raving about its innovative gameplay and terrific graphics. Unfortunately it seems like the community really wanted OoT on steroids. Well, that's what it's getting with Twilight Princess. I'm sorry to read that Miyamoto wasn't happy with WW, but I certainly got a lot of fun out of it.

    --

    The US Army: promoting democracy through unquestioned obedience
  30. Re:Yes! End of an era! by Anonymous Coward · · Score: 0

    It's off-topic because you don't even fucking now the game you are "joking" about. Why the hell are you even in the games section, you seem to also think Crash Bandicoot is Sony's mascot.

    lactose lol

  31. Which era? by FriendOfBagu · · Score: 1
    I've seen comments talking about this as the end of the "classic" Zelda, but remember that the current era of Zelda is very different than its roots.

    Early in the series, each game was hugely different from the predecessor. But after Ocarina of Time, each console game has been adhering to the same basic mechanics, and I'm assuming that Twilight Princess will do the same. That would make 4 games following the same model. While that is the norm for most game sequels, the Zelda series used to experience a huge Doctor-Who-like regeneration with every game.

    I doubt that the new era that Miyamoto is talking about has anything to do with becoming darker or becoming an RPG, but that it means the end of the scheme that the series has followed since OoT. Transitioning to 3D was an expected step at that time, but I don't know what the next step could be. I'm guessing that it will be dependent on the features of the mysterious Revolution controller.

    I'm really looking forward to Twilight Princess, and I love the current era of Zelda, but I'm also hoping that Miyamoto's comments mean a return to Zelda's tradition of constantly changing yet being consistently awesome.

    1. Re:Which era? by mouse_clicker · · Score: 1

      Early in the series, each game was hugely different from the predecessor.

      You're kidding, right? A Link to the Past was basically like a massively souped up Legend of Zelda, in the same way Super Mario World was a massively souped up Super Mario Bros- way better looking and a lot bigger, but otherwise almost the same. Link's Awakening might as well have been running on the same engine as Legend of Zelda. I'm fairly certain the Oracles were running on the same engine as Link's Awakening, and the Minnish Cap was a much simpler, much prettier version of the Oracles.

      Granted they're all incredible games, but the only 2D Zelda that was "hugely different" from its predecessor was Adventure of Link and it is clearly the oddball of the franchise. And if you consider each of the top-down games to be hugely different from one another, then I don't see how Majora's Mask's time paradox and Wind Waker's unbelievably huge ocean fail to qualify. I seriously wonder if a lot of you guys are even talking about the same series...

    2. Re:Which era? by KDR_11k · · Score: 1

      Zelda 1 was a lot less linear than LttP, you don't need most of the dungeon items at all and all dungeons are available pretty early. It had almost no puzzles except "push this block" and "bomb this wall".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Which era? by FriendOfBagu · · Score: 1
      You're kidding, right?

      No, I'm not kidding. I'll agree that LttP was a lot like the original on steroids, but still the first 4 console Zeldas used 3 very different formulas. And they didn't revisit the original formula until they had a lot of steroids to add to it.

      Link's Awakening might as well have been running on the same engine as Legend of Zelda.

      I guess I didn't make it clear, but I was only talking about console versions of Zelda, not portable versions. The portable Zeldas all seemed very inspired by LttP (and if you're going to copy a game, might as well copy a great one). But on the consoles there was a lot of variety between how the earlier games played.

      The Zelda Collector's Edition is what convinced me to buy a Gamecube. The four games on that disc contain a lot more variety of gameplay than the 8 or so on the MegaMan collection. I'm hoping that Miyamoto's comments mean that they're going to mix it up like that again.

      I seriously wonder if a lot of you guys are even talking about the same series...

      I guess we weren't talking about the same series, since I wasn't including the GameBoy Zeldas.

    4. Re:Which era? by mouse_clicker · · Score: 1

      If we're only talking about console versions, then, that's only 3 games, and Adventure of Link is the only thing that justifies your argument on a technical level because Nintendo tried something completely different (and it didn't work as well as they had hoped). So you know what they did? Went back to how it was before- LttP operated on the exact same formula as LoZ, just on a much more intricate level. I really don't see how you can argue any other way, it's completely obvious. And the next console Zelda after LttP was OoT, which was a massive change. I think most of you guys are just looking for things to complain about with the 3D games, which I find odd because most sane people regard them as the best games ever made, or at least second only to LttP, but that's purely a matter of personal opinion, and you don't need to justify personal opinion by making stuff up...

  32. Re:They never should have made it 3D by Bill+Wong · · Score: 1

    That would rock!
    3D Link in 2D prerendered world, with 3D monsters & effects.

  33. the change is Ganon dies for good? by NeMon'ess · · Score: 1

    Ever since Link to the Past I've wanted Ganon to die and stay dead. What was this stupidity of going even further back in time or forward and Ganon always gets resurrected? It's not like he was an especially charismatic villan. I want him to die so my victory will matter more.

  34. Re:They never should have made it 3D by Mattintosh · · Score: 2, Funny

    Who considers Ocarina to be one of the worst games of all time?

    Me. It ruined Zelda. The effect was twofold:

    First, it gave Zelda this fancy 3D crap that wowed everyone for a minute or two. That part, I can forgive. I was wowed along with everyone else. That said, the controls sucked large portions of ass, and that's mostly why I hated the change. Console Controllers Aren't Made For 3D Games(tm).

    Second, it brought n00bs into the fanbase. Not just regular newbs that can be taught to be decent people, but n00b fanboys that love their Playstations and don't subscribe to the One True Nintendo Way. Even that I could forgive if it wasn't for the other half of this n00b problem: they're usually ungrateful and arrogant, and outspokenly so. They refuse to play the older Zelda games because "they're old and crusty and who cares?" and they firmly and stubbornly believe that "3D is better than 2D because it has more D's!!111one!!!2twoone!" It's a childish and contemptible mindset that leaves anyone who enjoys the older games with the taste of vomit in their mouth. The types of n00bs I'm speaking of here are the ones that griped about Wind Waker's graphics and used non-words like "Celda" and didn't punctuate their "sentences" properly. I honestly hope Nintendo goes back to 2D Zeldas just to piss these assholes off and to chase them back to their stupid Playstations.

    I'd love to be the first one to say: NO "D" FOR YOU!

  35. Interesting future by jurgenaut · · Score: 0

    As an old zelda fan, this is interesting. Is this "the last in this genre" like what Eidos said about Tomb Raider before Angel of darkness? Or maybe what Nintendo could have said about Super Metroid before making the Cube version?

  36. um, new control mechanism maybe? by Psykechan · · Score: 1

    If the next game will be the beginning of a new Zelda era, than wouldn't it make sense for it to be because of the new control mechanism that will be part of Revolution?

    Think about it, of the non-handheld Zelda games, the last transition was from 2D to 3D and was marked with the series moving to the N64. This wasn't done out of malice, but it did represent a new era for the Zelda series; arguably one that was very beneficial.

    The core of the franchise will probably be unchanged; Link will still battle Gannon over golden triangles while Zelda looks on from her cage, but the gameplay will change significantly.

    I'm personally hoping that they keep the "sandbox" style intact but make it a bit less linear.

  37. Re:Yes! End of an era! by Anonymous Coward · · Score: 0

    Is anyone else amused at how seriously some people seem to be taking this? Hell, I've spent weeks on end playing Zelda games, but I don't get all offended when someone cracks a joke about Link and Zelda doing it "cuckoo style".

  38. Re:They never should have made it 3D by Pxtl · · Score: 1

    I also disliked Ocarina of Time. Mostly because it didn't really cater to gamers like me who don't like wasting time.

    Running across an empty field is not fun. Trying to figure out where my next goal is is not fun. Games are not work.

    I just went back to Mario 64 where, if I didn't like a mission I could just go try a different one. Plus, there were less endless fields to cross.

  39. Re:They never should have made it 3D by Anonymous Coward · · Score: 0

    I think it only took less than ten minutes to cross hyrule field. Not exactly endless.

  40. Zelda MMORPG? by PenguinCandidate · · Score: 1

    God, I hope not. Friends don't let friends succumb to 16 hour gaming sessions without food or water ... or showers for that matter.

  41. This obviously means by Strell · · Score: 1

    the death of Tingle.

    --
    I'm not scared of anonymous cowards.
  42. Ganon has two N's, not three by tepples · · Score: 1

    Enter a young boy by the name of Greg Gannondorf.

    You might be GANNON-BANNED (first warning).

  43. The legend of MAX by tepples · · Score: 1

    It's the beginning of the Legend of Ganon.

    Almost. Another source claims that Zelda and Link will become dancers along with Mario in Super Step Bros., the sequel to DDR Mario Mix. This game will continue the Legend of Max.

  44. "Definitely" by wheany · · Score: 1

    "Definitely"

    1. Re:"Definitely" by FidelCatsro · · Score: 1

      No actually i did mean defiantly , Its was a bit of word play I use quite often . Basically i was meaning it "Was far better than i had expected it to be " ;) .
      Plus it normally catches people out who expect a standard phrase like "Definitely one of the best *"
      Unless of course you're just agreeing with me then cough*.
      My only real error there was using it twice

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:"Definitely" by wheany · · Score: 1

      Three times. And you didn't use any other form of "definitely" in the whole message.