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User: Diss+Champ

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  1. Re:Baloney Economy on Eve Online's New Chief Economist · · Score: 1

    It's your choice however to be in that small corp solo-mining. There are corps that do those 10-20 person mining ops. There are corps that are basically builder guilds. There is plenty of social interaction in many of those, as well as in my PVP alliance (IRON). I ran a mission corp for a while, plenty of talk on the corp chat, and we did harder missions and complexes as a team, similar to grouped instance-running in other games.

    In order of the economy to be effective, everything can't be free. There has to be something scarce, and it's player time rather than veldspar rocks. You can spend that time solo, as you have been doing, or you can spend that time working with others. If you don't pick a good group of others, at best your experience will be a poor substitute for a single-player game. But thats true of any multiplayer game.

    It amazes me how many people bring out that solo-mining thing. I have been playing more than 2 years. My mining skill is trained to like level 2. I feel no compulsion to mine. I have no need to mine. I achieve my goals in game just fine without ever taking on an asteroid one on one. Solo-mining isn't even a very efficient way to mine for people who like mining- that 10-20 miner gang is pulling in a lot more ore per person per hour if they are well organized, and a lot more valuable too with a bit of excitement if they are operating in dangerous space.

    There are things in the game that take a long time to achieve. Some are meant to take a lot of team effort to achieve. That you can do them solo with enough time and planning doesn't make that the most fun way to go about it, or make it mandatory to do it solo just because it's theoretically possible. Ideally, you do things you enjoy with people you like hanging out with- working on a goal that adds some spice, but not primarily for the destination but the road traveled. Don't pick ugly roads.

  2. Re:Amusing on Blogger Finds Bug in NASA Global Warming Study? · · Score: 1

    While I would tend to agree that "warmest days" may be statistical noise, one of the often argued points by the people shouting Climate Change is that they expect the extremes to become more extreme, not just the average to go up. Looking at whether we get more weather at the extreme ends may be of interest in examining the models that predict that.

    The main issue I have about the climate change alarmists is that the one thing that seems pretty constant about the climate is that it changes. While the global warming people get a 50% chance of weather that suits their rhetorical agenda from an anecdotal perspective, the ones who just call it climate change are sure to look right.

  3. Re:Prior art needed for only three claims on Amazon S3 is Patent-Pending · · Score: 1

    IANAL, but Actually, showing prior to the roots does not kill the patent, only the roots. The whole point of the dependent claims is that the roots quite often don't hold up, and the dependents claim narrower more specific things that might. If the ways in which the dependents narrow things is novel, they are patentable absent the broads. To take a real silly fake patent example Claims: 1. A mechanism for flying. 2. The mechanism of claim 1, wherein a the strange quark seperated then recombined with an up quark to release energy powering an antigravity device. Claim 1 would not make it past an examiner. Claim 2, assuming a teaching section showing enablement and the other normal goodness, would be sent back for rewording to simply state claim 1 instead of referring to it then allowed.

  4. Good for them on Major Shakeup in Nintendo of America Brass? · · Score: 1

    It's about time that corportations got the message that they are not the most important thing in life, that telling everyone to pull up stakes and disrupt the rest of their lives is not a nice thing to do. Maybe other corps will think twice about closing locations where they have people they don't want to lose.

  5. Re:Not really news on World of Darkness MMOG In Active Production · · Score: 1

    They have been hiring new people to do the new game; it used to be everything was in Iceland, the Atlanta office seems to be for this one. While there may be some time helping them get up and running, the Eve team is still working on Eve, not being moved to the new game en masse. There has been some mention of stealing bits of the WoD code to use for station environment and planetary stuff when it's far enough along so it won't be a one way street either.

  6. Re:transition between media. on World of Darkness MMOG In Active Production · · Score: 3, Interesting

    If anyone can avoid turning it into just another level grind, they have a good shot. Eve is more outside the mold than the other MMO that are doing well, and rather than just licensing the world they have the people who do the tabletop/larp games on the inside now. I'm also glad they are willing to take 4-5 years to do it- too many games these days schedule just enough time for the interface without enough for gameplay, and launch with what would be better called a proof of concept demo than complete product.

  7. Re:Roman Numerals? on 40M Vista Licenses in 100 Days · · Score: 2, Funny

    It's worse than that. With Roman Numerals you don't multiply, you subtract smaller numbers before the bigger. Assuming the 40 itself is still modern notation,

    40M = 1000 - 40 = 960 licenses.

  8. Re:Is there a market for this? on Warhammer Online Delayed Until 2008 · · Score: 1

    There's plenty of room more more good games to have decent sized audiences- there probably isn't room for another to succeed as well as WoW without going after WoW players and changing their addiction. I think much of the growth on the shallow end of the pool is WoW players bringing others into WoW- now that they have that area staked out they are harder to dislodge.

    Myself, a 14 day trial of WoW was enough to bore me by the end. Eve is the game I'm currently hooked on, but while it is a great game there is still room to make something better on the deep end. The deep end takes a lot longer to grow audiences though, as aside from people who already had an affinty for it from non-MMO things in the past, there's probably a good bit of wading the rest of the potential audience needs to go through before they appreciate it. I did some wading in Shattered Galaxy myself before Eve hooked me, and tried several others at various times. I'll be trying others that get good word of mouth from the right friends.

  9. It's a good thing.. on Thousands of White House E-mails Deleted · · Score: 1

    .. that noone cares how many emails I've lost over the years.

    Email is a medium while to the non-technical person seems the epitome of temporary. While there have been people who have gotten in trouble (both PR wise and in more serious ways) for emails that were kept when they didn't expect them to be, the average Joe still pays little attention to what happens to an email after they've read it. Neither in the sense of making sure to keep it, or making sure it's gone.

  10. Re:HD DVD, is that the best news you can do? on Popular HD DVD Disc Hits a Snag · · Score: 1, Redundant

    re: "Children of Men" for those who haven't noticed it:

    It's just another holywood blockbuster based on a book the moviemaker didn't understand.

    Read the book. Skip the movie.

  11. Re:What's the point? on Ask CCP About EVE Online · · Score: 1

    About the only ship that would take that long to get from one corner of the map to the other would be a freighter, and that would be traveling AFK. Since they added "warp to zero" everywhere, travel is faster even without instas. In addition, if your goal is just to get somewhere, rather than get cargo there, you can either deathjump anywhere your corp has an office + lots of other places in a couple minutes, or clone jump without losing implants once every 24 hours.

    So, what you're missing I think is that part of the way people make ISK is moving cargo- in order to be able to make money moving cargo there has to be some time cost to do that- so big cargo capacity ships either need to be slow (freighter) or cost fuel to move (carriers).

    Your question is kind of like asking what the point in New York City is if it takes 8 to 10 hours to get from one point in the city to another while crawling on your hands and knees.

  12. Re:Power over Ethernet Could Help on IEEE Seeks For Ethernet To 'Go Green' · · Score: 1

    The issue with doing DC instead of AC for stuff that can do DC, is the AC to DC conversion tends to muck with the phase a bit. No biggie for small stuff, but when you get to industrial sized stuff, dealing with that is an issue. By that, I mean you either take steps not to screw with phase, or you let the power company do it and pay them more for your power than if you do it yourself.
    If every house was all-DC, the power company would have to set up to keep all that properly balanced more than they currently do for the net of the wall-warts. As the percentage of stuff on wall-warts grows, that may stop being true, but I'm guessing (I'm not in the power bussiness) that we're still not close enough that the power company would be real happy with it.
    From an energy saving point of view, it would take more wiring, but having AC and DC plugs could be a savings if one could get the device people to standardize on one voltage they all wanted to use. Unfortunately, those wall-warts are not all going to the same voltage, and DC to DC conversion has losses just like AC to DC conversion, so if you just need a different wall-wart to get you to the RIGHT DC, all you've done is add an extra conversion step to the chain.

    On an industrial scale of course for a server farm or whatever, a unified conversion is indeed a lot more attractive.

  13. Re:Cache? on Net Neutrality and BitTorrent - No More Throttling? · · Score: 1

    As long as the ISP is acting as a common carrier, they don't need to determine the legitmacy of content. If they simply identify caching based on popularity, they're in good shape. If they start trying to tell the difference between someone downloading the latest Ubuntu and someone downloading next week's episode of 24, that's when they have to start worrying about liability if they screw up their identification scheme.

  14. Re:If only there was a galaxy sized mirror near it on Astronomer Discovers the Most Distant Stars Ever Observed From Earth · · Score: 1

    Well, since you asked..
    The Genesis account does clearly state the light was created before the stars. Look at the order of the days. Also, the universe a whole being created before the created before the days started counting, with no time specification regarding the gap between. Whether the account is correct or not is for another analysis, but that one at least is a simple read what you're arguing with first. :)

  15. Re:monopoly on 2006 Board Games Gift Guide · · Score: 1

    For a completely non-random economics, the 18xx series of railroad games is a blast. The main drawback with them is that one person who knows what they are doing with a bunch of newbies will toast them- but then, that's natural for when strategy matters. 1830 was the first one to sell a lot in the US; of hobby-created ones there are at least 100 out there. The most recent well-distributed commercial distribution is 1861, which is fairly friendly to new players. 1870 from Mayfair includes rules for a beginners variant that helps ease new players into running a company before adding the investment side of the game. Be aware that most 18xx games take 4-6 hours- just like a cutthroat monopoly game played with proper rules can.

    Age of Steam and Powergrid are other good economic games, there is some randomness but they are much better than monopoly in that regard and deeper.

    If you're looking for something really light and pretty short with some economic component, High Society might be enjoyable. In increasing complexity from there, other short games include Settlers of Catan, San Juan, Bohnanza. I'd recommend Puerto Rico as well, but it's apparently temporarily unavailable- it sold out for the season already and they won't have more made until next year. You might get lucky and see one in an out-of-the-way games store.

  16. Re:Update on the link on Practices of an Agile Developer · · Score: 1

    Slashdot always links to B they get money that way. It's good check around whenever looking for a book- they're just telling you one place that has it, not where you have to get it.

  17. Re:I'm highlyl skeptical on Bar Performer Arrested For Copyright Violations · · Score: 1

    In this case, with the owner and performer the same person, perhaps they are going after him because he is the owner?

  18. Effects on Spam? on US Outlaws Online Gambling · · Score: 1

    If we're lucky, this will decrease the profitability of online gambling spam- if there isn't a convenient way for them to get your cash fast, their ability to pick up impulse bussiness should decrease.

    Then again, since it's only the US, and spammers seem to prefer a shotgun approach, it might not make any difference. Since there are still plenty of people who could easily waste their money elsewhere, the spam will continue.

  19. Lectures at NCSU sometimes available at library on Professor Sells Lectures Online · · Score: 1

    When I was in grad school at NCSU several years ago, some of the classrooms were set up for video taping and were also sent out to students at remote locations. At least some of these were available for viewing at the library- in fact, in one class I took, rather than meeting in the classroom the whole semester, part of the semester we were supposed to watch the tapes of some past lectures. So reading this story what I'm wondering is whether the professor was using the facilities that would normally lead to the lectures being available freely at the library, or was taping things at his own expense in one of the "normal" classrooms. And whether the lectures were also made available at the library, with the podcast being simply a convenience, or if the prof in this case has a monopoly on the lecture's distribution.

  20. Re:a successful skill-based MMORPG... on Classes vs. Skills in MMOGs · · Score: 1

    But you DO have a limited amount of skill points (assuming balanced attributes) at any given time, which you can't redistribute. And as you put more into a given skill you get better at it. The massive amount of possible skills relative to the rate of learning them ensures that you are effectively picking which ones to get. Sure most people eventually pick up certain skills useful to everyone, but there are plenty of specialized ones. But yes, Eve does allow a huge amount of freedom, even for a "skills" game. The ability to completely change your role in the game without throwing away your old character is most excellent. And they made it work- given reasons for "class" systems mostly boil down to "It's easy to design" or "It's easy not to screw up" they are not compelling when Eve makes it work, and the ability to change course makes up for a lot of screwing up at character creation. The one place Eve falls down is that if you don't balance your attributes at the start when you have no clue what they really mean down the road, there's not a lot you can do about it later- you're stuck with advancing your skills more slowly. Which is still better than not being able to get them at all if you pick the wrong class in a "class" game.

  21. Re:Waiting on Backward Sunspot Heralds Next Solar Cycle · · Score: 1

    Nah, it's a _reverse_ sunspot. It gets credit if the temperatures go down.

  22. Re:I'm not a chip guy on AMD Announces Quad Core Tape-Out · · Score: 2, Informative

    Tapeout is when the designers are finished with deciding where all the transistors and such are on the chip (layout), and the layout data files are sent over to the mask-maker to be changed to the masks (basically things you shine light, xrays, whatever through in order to put those designs on the chips during fabrication). Long long ago, actual tape was used for masks.

  23. Re:Value is in the eye of the beholder on MMORPG Developers Warned of Security Risks · · Score: 3, Interesting

    I DO pay for my Eve access with my ingame currency. Here's how:

    The one way in which CCP allows Eve users to use ingame currency for out of game stuff is to buy timecodes from other players. Those players spent real game cash to get the timecards, so CCP is still getting their cut. So it's true that CCP is not accepting the currency for playtime directly, they are agreeing in principle that paying for gametime with ingame currency is "OK".

    This practice is somewhat controversial in the Eve community. It's not that it's particularly unbalancing for me to buy my gametime this way, it's that people with realgame cash to buy LOTS of gamecards can get LOTS of ingame currency, and buy characters, blueprints, and other stuff with it- wealth isn't being added to the system, but it IS being concentrated. Ultimately, I think it's not a big deal or I'd still be paying RL cash for my subscription, but some feel that CCP should stop allowing time for ISK transactions.

    One good effect of his practice however is it is undermining gold farmers somewhat- by allowing a outlet for those who want to turn real game cash into ingame cash w/o risking account banning, and at a better rate than ISK was welling for, it makes it harder for the farmers to profit. They can try to do a reverse- buy gametime with ISK then sell it for RL cash, but there's enough chance of being burned that way that the people with RL cash are more likely to simply go through the approved system and not risk getting a bad code.

    The US dollars I've saved paying for game time with US dollars is significant - I bought enough time to get me well into next year in case CCP changes their policy. And since I earn the ingame dollars doing things I consider fun, it's win-win for me.

  24. Re:Congress Passes Efficient Government Initiative on Congress Passes Energy Efficient Server Initiative · · Score: 1

    Sure you will. They'll pass things with names like that at the drop of a hat. On the good days, they'll have just as much actual effect as the energy thing. On the bad ones, they'll be stacked with all sorts of expensive ways not to increase actual efficency, but which along the way funnel money to various interests.

  25. Re:You know what... on An inside look at Intellectual Ventures · · Score: 1

    Even under the current system, the examiners would recognize the abundant prior art and reject that one. It's the non-lawyer stuff they have trouble with.