Hard, yes, but not impossible. STALKER achieves most of this as an open-world shooter. You are free to turn back to base at any time. Hell, you are free to give it all up and just sell vodka to mercenaries, if that floats your boat. Sure, there are still "game" limitations, but relatively few of them compared to any invisible-path or rail shooter like CoD.
It's a difficult game for the same reasons that it's a challenging open-world game. You could be jumped by various things at any time, and you often don't have the weapons or ammunition you wished you had. But it comes awfully close to this "reality" you speak of, if your reality involves mutants, anomalies, and government coverups in the Chernobyl exclusion zone. In which case you're better off with a nice Mario game.
"As I said earlier, there’s one exception to rule, and that’s DCs themselves. Every Domain has a unique Domain SID that’s randomly generated by Domain setup, and all machine SIDs for the Domain’s DCs match the Domain SID. So in some sense, that’s a case where machine SIDs do get referenced by other computers. That means that Domain member computers cannot have the same machine SID as that of the DCs and therefore Domain. However, like member computers, each DC also has a computer account in the Domain, and that’s the identity they have when they authenticate to remote systems. All accounts in a Domain, including computers, users and security groups, have SIDs that are based on the Domain SID in the same way local account SIDs are based on the machine SID, but the two are unrelated."
The low ramifications of this as mentioned above may have changed post Win2K and XP. This particular caveat governed our processes as system deployment specialists for Microsoft corporate events. We had to make sure that any potential DC had a unique SID even before the machines were promoted to DC, otherwise we saw (verifiably!) many issues with Workstations failing to join the domain. I seem to recall other more esoteric issues with older Microsoft server products, but that may be delusions based on the mass hysteria we had about unique SIDs at the time.
Just to get your last "fact" out of the way first, Mike Markkula isn't spelled how you think it's spelled.
Touche; I was actually looking at his correct damn name when I wrote that. Age is a bitch.
Secondly, while Apple's market share in the late 1970's was low compared to the PET and the TRS-80, it's influence was substantial. Which is why Apple rapidly gained market share and was ahead of them by 1981. The VIC-20 and C-64 borrowed a lot of ideas from it when they came out in the 80's, but when the IBM PC came out it rapidly took the market share lead and never relinquished it.
I don't believe you are contradicting anything I've written, except perhaps you are suggesting that Apple had a very substantial influence back in the 70's. This seems to be Cringely's and Apple's opinion, which no one else seems to be able to corroborate, either in terms of eyewitness accounts to computer faires, or in raw sales figures.
Which may actually be true, given their personalities. Woz was a kid in a garage with a non-functional board well after Peddle had designed the 6501 and 6502 microprocessors. Peddle actually assisted Woz in engineering the Apple I motherboard (using the same testing equipment designed for the PET), and they have remained friends throughout.
Maybe it was a weird soldering iron; maybe it was Chuck's.:)
No, "Pirates of Silicon Valley" gave far more credit to Apple than they deserved in the early days, and is an example of some outrageous revisionist history. Remember that the battle was between Commodore and Radio Shack at the time. Apple was constantly playing catch-up, and by the end of the 70's remained far back in third place in terms of volume and sales in spite of their marketing claims.
Wozniak, Jobs, Peddle, and Tramiel all discussed a Commodore buyout of Apple in '78. The Steves were receptive, were it not for Tramiel's stubborn and short-sighted decision to walk away from the deal.
Apple has had some brilliant people in marketing and many of them are guilty of revising history to suit the company's expected image.
If you have any interest in the origins of personal computing, you should read about Chuck Peddle's first-hand account of the relationship between the Steves and Commodore in "On The Edge" by Brian Bagnall. It's an amazing account of those years.
Apple makes some great products, and there are some incredible engineers who have been with NeXT and Apple. But let's be truthful about the origins of the Personal Computer. Apple and Microsoft were sideshows at the time.
Oh, and apropos TFA: this guy misspells Mike Markullas name repeatedly. Not sure where that comes from; hopefully it's not in his book.
Re:Still waiting for a great CRPG...
on
Dungeons and Desktops
·
· Score: 5, Informative
Actually, with the Circle of Eight (Google it) patches that continue to be updated, Temple of Elemental Evil is a fantastic CRPG.
Download the Co8 5.0.0 release, and the cumulative patches (currently up to 5.0.5) and rediscover ToEE.
The PS3 has an HDMI interface for a reason, and at 1080p and 720p is pixel-perfect on any LCD, DLP, or Plasma monitor-- certainly moreso than any analog VGA CRT connection from a PC; although you can do that too with an HDMI-->VGA adapter. I'll grant you, if you can't upgrade to a 200 monitor with a digital connection, you probably aren't in the PS3's target market.
So do I really want to edit text in front of my 103-inch 720p LCD projector screen? Yes; yes I do. I do most of my programming in front of it.
The problem with the PS3 is simply the price tag. People do not buy a "game toy" for the price that is usually associated with a computer which can be used as much for games as the PS3, with the ability to run other stuff, too. Like browse the web, plug in your camera's memory card and print out your favorite pictures, stream music throughout your home, watch a High-Definition Blu-Ray or standard DVD movie, shop online, contribute to Folding@Home, or run Linux? And oh yeah, play some video games too? Yeah, PCs are useful, aren't they?
See what I did there?
The biggest surprise to me was how the PS3 really *is* a computer. How many *game consoles* print to a USB printer? Granted, the interface is much more guided, like an appliance, but that's okay in my book. Hell, it's cheap for what you get. My wife is amazed by its capability, and it's become the media hub for our home.
This has been on my mind a lot lately, for some unfathomable reason. Insects are so wildly different from other creature archetypes on the planet, that a small, pixie-dust, unscientific part of me believes that they must be exactly this type of alien: the ongoing result of a process of evolution that arose independently from some origin separate from the organisms that gave rise to quad-limbed Earthlings.
Perhaps they are the 'true' earthlings, and the quadruped lineage is the aberration. But it is my fervent belief that Insects were created by the Old Ones. I swear it. Ia.
AmigaTeX, for its time, was arguably the finest implementation of TeX. But no, no implication meant, nor did I mean to imply that AmigaTeX's creation was tied to SLAC in any way-- its use was ubiquitous on the Amigas at SLAC, while Tom Rokicki attended to his doctorate and maintained the program while at Stanford.
This takes me back to when I was a NeXT Campus Consultant at Stanford-- one of my duties was the maintenance and sales of NeXT hardware at SLAC. At the time, I was also an Amiga enthusiast, and was amazed to see how entrenched the Amiga was at SLAC. Mostly due to the encouragement of Willy Langeveld, some great scientific apps came out of SLAC for the Amiga: VLT, Hippograph (both Willy's), TeX (authored by Stanford alum Tom Rokicki); I'm sure there were others. I even saw an A500 out on the floor, in production.
The biggest impression I had of SLAC in the late 80's was of gigantic, warehouse-sized rooms filled with massive, unused rusted machinery. Reminiscent of the Orrery in Oblivion, or Oghma's lair from Dark Crystal. Weird and amazing place; but perhaps my memory has augmented the tour a bit.
I have successfully imaged ext3 volume sets, NTFS disks, and NetBSD disks with this tool. In spite of what you might think, it actually is quite fast and the drive images are relatively compact.
The key is to have a gigabit network at hand, if you can, and to have relatively modern hardware across the board.
Using semi-transparent console windows is something you don't realize you need until you use it. Entering URLs or code snippets from the browser window behind the terminal, doing a diff between the console and Googled code in the browser, etc.-- you find yourself doing a lot less unnecessary cut and paste or clumsy window management.
Every day it's a blessing... But I can see that without it, you might not think it's necessary.
...forgotten, perhaps, regarding Windows since the Microsoft / DEC Alliance days. But I've been running NetBSD's pkgsrc on a fully 64-bit OS for many years now (not to mention someothers). In the OSS world, at least, 64 bit issues have been addressed for some time now.
There is the occasional badly-behaved audio or video application, coded originally on 32-bit x86 Linux, that must be hammered into shape. But it happens quickly enough that my Alpha is, and has been for years, a fully modern 64-bit desktop OS.
I can't think of any daemon I would install through pkgsrc that would be required by system startup scripts.
Since/usr/pkg lives on the.dmg, so does/usr/pkg/etc/rc.d. Any pkgsrc daemon installed is invoked from those scripts (mysqld, httpd, etc.) and can be invoked after the.dmg mount.
Again, the strength is that when you unmount the/usr/pkg.dmg, you have a clean, untouched OS X installation with no pkgsrc bits at all. There's flexibility there.
I guess some people just need to feel "marketed" to. *shrug*
You've already cogently described why you are an ideal Fink user, and disavowed Darwinport's (and pkgsrc's) primary methodology. So you want someone to send you a glossy pamphlet, or something?;^)
If Fink works for you, have a party. If it doesn't work, look for something else that does. Fink doesn't work for me, so I got behind something else.
In my experience? Using a curses-based menu to select packages I wanted was an incredible drag. Additionally, last time I used Fink (I have it installed on one of my OS X boxes) it had a dependency error that forced me to delete all Fink bits and rebuild everything.
I've been using pkgsrc on OS X for years now, since 10.2. Works great, any occasional errors are cleared up quickly after a post to the mailing list. But I'm a NetBSD guy, so there's my bias.
Pkgsrc is superior to Fink, for certain-- I'm not familiar with Darwinports and how it stacks up. It's just a different brand of the same strawberry ice cream, I imagine.
Mmm... ice cream. I installed QT just yesterday (so I can compile TyEditor) by simply typing 'make update'... No fuss, no muss.
Looking Glass was very good with emotional moments
on
For Love of The Game
·
· Score: 4, Insightful
Of course, nearly every comment in this thread will be a spoiler, but:
In Thief, when your client for whom you endured legions of undead morphs into the Trickster, and snatches your eye out of your socket and leaves you to die, bleeding. I was absolutely stunned that a game could have such an unpredictable turn of events.
In System Shock 2-- the initial glimpse of a zombie chasing down a Von Braun crewmember behind the fogged, reinforced glass window. Later, cowering and sweating behind collapsed file cabinets, out of ammo with a broken gun and no other weapon-- all the while listening to them call to me "join us... join us... the Many sings to us..."
Don't underestimate NetBSD's top-flight support for Xen, which has supported domain0 for Xen 1.2 since April of 2004, and for Xen 2.0 since January 2005.
Hard, yes, but not impossible. STALKER achieves most of this as an open-world shooter. You are free to turn back to base at any time. Hell, you are free to give it all up and just sell vodka to mercenaries, if that floats your boat. Sure, there are still "game" limitations, but relatively few of them compared to any invisible-path or rail shooter like CoD.
It's a difficult game for the same reasons that it's a challenging open-world game. You could be jumped by various things at any time, and you often don't have the weapons or ammunition you wished you had. But it comes awfully close to this "reality" you speak of, if your reality involves mutants, anomalies, and government coverups in the Chernobyl exclusion zone. In which case you're better off with a nice Mario game.
"As I said earlier, there’s one exception to rule, and that’s DCs themselves. Every Domain has a unique Domain SID that’s randomly generated by Domain setup, and all machine SIDs for the Domain’s DCs match the Domain SID. So in some sense, that’s a case where machine SIDs do get referenced by other computers. That means that Domain member computers cannot have the same machine SID as that of the DCs and therefore Domain. However, like member computers, each DC also has a computer account in the Domain, and that’s the identity they have when they authenticate to remote systems. All accounts in a Domain, including computers, users and security groups, have SIDs that are based on the Domain SID in the same way local account SIDs are based on the machine SID, but the two are unrelated."
The low ramifications of this as mentioned above may have changed post Win2K and XP. This particular caveat governed our processes as system deployment specialists for Microsoft corporate events. We had to make sure that any potential DC had a unique SID even before the machines were promoted to DC, otherwise we saw (verifiably!) many issues with Workstations failing to join the domain. I seem to recall other more esoteric issues with older Microsoft server products, but that may be delusions based on the mass hysteria we had about unique SIDs at the time.
Just to get your last "fact" out of the way first, Mike Markkula isn't spelled how you think it's spelled.
Touche; I was actually looking at his correct damn name when I wrote that. Age is a bitch.
Secondly, while Apple's market share in the late 1970's was low compared to the PET and the TRS-80, it's influence was substantial. Which is why Apple rapidly gained market share and was ahead of them by 1981. The VIC-20 and C-64 borrowed a lot of ideas from it when they came out in the 80's, but when the IBM PC came out it rapidly took the market share lead and never relinquished it.
I don't believe you are contradicting anything I've written, except perhaps you are suggesting that Apple had a very substantial influence back in the 70's. This seems to be Cringely's and Apple's opinion, which no one else seems to be able to corroborate, either in terms of eyewitness accounts to computer faires, or in raw sales figures.
Which may actually be true, given their personalities. Woz was a kid in a garage with a non-functional board well after Peddle had designed the 6501 and 6502 microprocessors. Peddle actually assisted Woz in engineering the Apple I motherboard (using the same testing equipment designed for the PET), and they have remained friends throughout.
Maybe it was a weird soldering iron; maybe it was Chuck's. :)
No, "Pirates of Silicon Valley" gave far more credit to Apple than they deserved in the early days, and is an example of some outrageous revisionist history. Remember that the battle was between Commodore and Radio Shack at the time. Apple was constantly playing catch-up, and by the end of the 70's remained far back in third place in terms of volume and sales in spite of their marketing claims.
Wozniak, Jobs, Peddle, and Tramiel all discussed a Commodore buyout of Apple in '78. The Steves were receptive, were it not for Tramiel's stubborn and short-sighted decision to walk away from the deal.
Apple has had some brilliant people in marketing and many of them are guilty of revising history to suit the company's expected image.
If you have any interest in the origins of personal computing, you should read about Chuck Peddle's first-hand account of the relationship between the Steves and Commodore in "On The Edge" by Brian Bagnall. It's an amazing account of those years.
Apple makes some great products, and there are some incredible engineers who have been with NeXT and Apple. But let's be truthful about the origins of the Personal Computer. Apple and Microsoft were sideshows at the time.
Oh, and apropos TFA: this guy misspells Mike Markullas name repeatedly. Not sure where that comes from; hopefully it's not in his book.
Actually, with the Circle of Eight (Google it) patches that continue to be updated, Temple of Elemental Evil is a fantastic CRPG.
Download the Co8 5.0.0 release, and the cumulative patches (currently up to 5.0.5) and rediscover ToEE.
TV? Hertz? CRT?
The PS3 has an HDMI interface for a reason, and at 1080p and 720p is pixel-perfect on any LCD, DLP, or Plasma monitor-- certainly moreso than any analog VGA CRT connection from a PC; although you can do that too with an HDMI-->VGA adapter. I'll grant you, if you can't upgrade to a 200 monitor with a digital connection, you probably aren't in the PS3's target market.
So do I really want to edit text in front of my 103-inch 720p LCD projector screen? Yes; yes I do. I do most of my programming in front of it.
See what I did there?
The biggest surprise to me was how the PS3 really *is* a computer. How many *game consoles* print to a USB printer? Granted, the interface is much more guided, like an appliance, but that's okay in my book. Hell, it's cheap for what you get. My wife is amazed by its capability, and it's become the media hub for our home.
This has been on my mind a lot lately, for some unfathomable reason. Insects are so wildly different from other creature archetypes on the planet, that a small, pixie-dust, unscientific part of me believes that they must be exactly this type of alien: the ongoing result of a process of evolution that arose independently from some origin separate from the organisms that gave rise to quad-limbed Earthlings.
Perhaps they are the 'true' earthlings, and the quadruped lineage is the aberration. But it is my fervent belief that Insects were created by the Old Ones. I swear it. Ia.
AmigaTeX, for its time, was arguably the finest implementation of TeX. But no, no implication meant, nor did I mean to imply that AmigaTeX's creation was tied to SLAC in any way-- its use was ubiquitous on the Amigas at SLAC, while Tom Rokicki attended to his doctorate and maintained the program while at Stanford.
This takes me back to when I was a NeXT Campus Consultant at Stanford-- one of my duties was the maintenance and sales of NeXT hardware at SLAC. At the time, I was also an Amiga enthusiast, and was amazed to see how entrenched the Amiga was at SLAC. Mostly due to the encouragement of Willy Langeveld, some great scientific apps came out of SLAC for the Amiga: VLT, Hippograph (both Willy's), TeX (authored by Stanford alum Tom Rokicki); I'm sure there were others. I even saw an A500 out on the floor, in production.
The biggest impression I had of SLAC in the late 80's was of gigantic, warehouse-sized rooms filled with massive, unused rusted machinery. Reminiscent of the Orrery in Oblivion, or Oghma's lair from Dark Crystal. Weird and amazing place; but perhaps my memory has augmented the tour a bit.
My short list:
d ownloads/default.asp
r ms.html#interix
p -pkgsrc/
Anything by VanDyke software. This stuff just bleeds "professional": http://www.vandyke.com/
Now, how to turn Windows into a fully armed and operational battlestation:
Download Microsoft Windows Services for UNIX, aka Interix:
http://www.microsoft.com/windowsserversystem/sfu/
Install using the NetBSD pkgsrc guide for Interix:
http://www.netbsd.org/Documentation/pkgsrc/platfo
Now patch it (a necessary step):
http://www.duh.org/interix/hotfixes.php
Now, download and install the latest Interix bootstrap binaries from ftp://ftp.netbsd.org/pub/pkgsrc/packages/bootstra
Grab pkgsrc-current from ftp://ftp.netbsd.org/pub/pkgsrc/current
Now go to town!
(Just don't forget to ALT-ENTER your C Shell terminal, with green on black text, natch)
/ my first post in three months, and this is what I chose to write.
They should take a card from Douglas Adams et. al... and just slap some shit together, and let the digital effects speak for themselves.
No... wait... don't.
http://www.feyrer.de/g4u/
I have successfully imaged ext3 volume sets, NTFS disks, and NetBSD disks with this tool. In spite of what you might think, it actually is quite fast and the drive images are relatively compact.
The key is to have a gigabit network at hand, if you can, and to have relatively modern hardware across the board.
You would be surprised, once you have it.
Using semi-transparent console windows is something you don't realize you need until you use it. Entering URLs or code snippets from the browser window behind the terminal, doing a diff between the console and Googled code in the browser, etc.-- you find yourself doing a lot less unnecessary cut and paste or clumsy window management.
Every day it's a blessing... But I can see that without it, you might not think it's necessary.
...forgotten, perhaps, regarding Windows since the Microsoft / DEC Alliance days. But I've been running NetBSD's pkgsrc on a fully 64-bit OS for many years now (not to mention some others). In the OSS world, at least, 64 bit issues have been addressed for some time now.
There is the occasional badly-behaved audio or video application, coded originally on 32-bit x86 Linux, that must be hammered into shape. But it happens quickly enough that my Alpha is, and has been for years, a fully modern 64-bit desktop OS.
I can't think of any daemon I would install through pkgsrc that would be required by system startup scripts.
/usr/pkg lives on the .dmg, so does /usr/pkg/etc/rc.d. Any pkgsrc daemon installed is invoked from those scripts (mysqld, httpd, etc.) and can be invoked after the .dmg mount.
/usr/pkg .dmg, you have a clean, untouched OS X installation with no pkgsrc bits at all. There's flexibility there.
Since
Again, the strength is that when you unmount the
I guess some people just need to feel "marketed" to. *shrug*
;^)
You've already cogently described why you are an ideal Fink user, and disavowed Darwinport's (and pkgsrc's) primary methodology. So you want someone to send you a glossy pamphlet, or something?
If Fink works for you, have a party. If it doesn't work, look for something else that does. Fink doesn't work for me, so I got behind something else.
Not at all. I use a .dmg file mounted under /usr/pkgsrc.
.dmg, it's instantly portable to my other Macs. You really ought to discover .dmg files. They are quite nice.
Because all pkgsrc bits reside on the
In my experience? Using a curses-based menu to select packages I wanted was an incredible drag. Additionally, last time I used Fink (I have it installed on one of my OS X boxes) it had a dependency error that forced me to delete all Fink bits and rebuild everything.
/usr/pkgsrc/x11/qt3
cd
make update
is much, much easier.
This statement ("cannot use a HFS+ file system for pkgsrc") is obsolete. Please see
0 8/0001.html
http://mail-index.netbsd.org/pkgsrc-bugs/2004/07/
I've been using pkgsrc on OS X for years now, since 10.2. Works great, any occasional errors are cleared up quickly after a post to the mailing list. But I'm a NetBSD guy, so there's my bias.
http://www.netbsd.org/Documentation/pkgsrc/
Pkgsrc is superior to Fink, for certain-- I'm not familiar with Darwinports and how it stacks up. It's just a different brand of the same strawberry ice cream, I imagine.
Mmm... ice cream. I installed QT just yesterday (so I can compile TyEditor) by simply typing 'make update'... No fuss, no muss.
Of course, nearly every comment in this thread will be a spoiler, but:
In Thief, when your client for whom you endured legions of undead morphs into the Trickster, and snatches your eye out of your socket and leaves you to die, bleeding. I was absolutely stunned that a game could have such an unpredictable turn of events.
In System Shock 2-- the initial glimpse of a zombie chasing down a Von Braun crewmember behind the fogged, reinforced glass window. Later, cowering and sweating behind collapsed file cabinets, out of ammo with a broken gun and no other weapon-- all the while listening to them call to me "join us... join us... the Many sings to us..."
Emotional games, those.
Don't underestimate NetBSD's top-flight support for Xen, which has supported domain0 for Xen 1.2 since April of 2004, and for Xen 2.0 since January 2005.
http://www.netbsd.org/Ports/xen/howto.html
Please see "Installing NetBSD as domain0".