m0n0wall has a built-in captive portal, which you can easily see by glancing at the feature list or perusing the screenshots on their website.
1. ZoneCD requires an external management site-- you need to either require your users to register themselves, or you must submit usernames and passwords to a third party. You can run your own management site if you are willing to tolerate the requirements to do so. This was unacceptable to us, we wanted to manage the database ourselves using RADIUS.
2. NoCat Auth runs fine on Linux, but is an order of magnitude more difficult to set up than m0n0wall, which is an embedded solution that requires no other software to run: it boots, runs, and is configured entirely from a Live CD (notwithstanding an external RADIUS server).
3. I haven't had a need to second-guess my decision. m0n0wall handled 500 concurrent users on a 12 megabit connection with no downtime over the course of seven days.
I successfully implemented a RADIUS-based captive portal on m0n0wall recently. It's a very solid (and free) solution, made more robust by having a separate machine for RADIUS and isc-dhcpd. FreeRADIUS is quite easy to manage, we just used a flat-file for auth. You can also use an SQL server if you need it.
http://www.m0n0.ch/wall
I stuck it on a Dell SFF. Incredibly robust. No downtime in a week (the entire project duration) for over 500 users.
M0n0wall is very easy to use and manage, NoCat had me wiped out trying to configure it. The main stumbler was that active development is only progressing on NoCatSplash, which AFAIK still doesn't do authentication, and NoCat doesn't intuitively run on BSD, tied as it is to Linux' firewall.
And as a BSD user, I was more drawn to m0n0wall anyhow.
It marks the first release that compiles cleanly and works predictably well and solidly on NetBSD/Alpha with full acceleration on modern cards. I don't believe the Alpha platform or NetBSD-specific fixes are even on the radar for the X.org releases.
Someone prove me wrong? I think I'd be the only one to ever compile X.org on NetBSD / Alpha if I tried-- so why bother?
Hands down. Why this is considered an underrated game:
1. Presentation. Two 880K floppies, and a 3 minute FMV at the beginning (although most of that was time spent loading from disk...). This was one of the first FMVs ever to begin a credits sequence.
2. Graphics. This was available on the Atari ST and Genesis, but the platform of choice was the Amiga, which used the Copper extensively. Parallax scrolling and acid-pool effects were outstanding.
3. Gameplay. When you died, you could replay your movements through the level and take over at any point. The replay supported three different speeds.
4. Concept. You were a prisoner sent to fight your way through a deadly prison with a rising acid pool beneath you. Your legs were cut off, your flesh sand-blasted off, your head encased in a new skull and your bones coated with titanium and steel. You ran around on your hands, ferchrissakes. Twisted.
Beautiful game. Screenshots are an adventure in frustration. Try GIS, or read the developer riff on the game here:
Typical for Carmack to agree; it's not as if depth of experience is something in which id has ever excelled. Just point and shoot, people.
System Shock 2, Thief, Deus Ex-- these are the games that are consistently lauded as the masterpieces of the genre, and are as consistently re-played as id's mindless mousekillers. Yes, they were complex. Heretic? Please-- when did you last launch that dog?
And yes, I do *still* play System Shock 2 and Thief.
Game complexity, when done right, enriches and intensifies the experience without making you feel guilty for playing. id never really figured that out, even when handed to them (witness their internal schism over Doom 3 -vs- their first complex RPG). They'd rather someone else do it with their tools. id isn't gunning for the literate gamer. They're looking for the quick buck: they're the Spielberg of game design.
I got one word: Hoverlinks. It's a natural step from tabbed browsing.
Pause over a link and you get a small preview of the click-through content in a hovering dialog a la tooltips. Implement in links using a small frame, perhaps...
So Mark's thrown the gauntlet down. What's your idea?
I _have_ tried Batik, as well as pretty much any SVG tool available on Linux (anything that would be caught by Google and Sourceforge, that is...).
This particular project had requirements that no client on Linux could reproduce: an XML/SVG object rendered into a scalable / scrollable environment that can respond to mouse events (hover effects and browser open upon clicking). That pretty much limits you to Mozilla or IE... Konqueror came closer than Mozilla to this ideal but was still unstable and quirky.
The only platform to fully render a complex Sodipodi XML/SVG/Javascript codebase was IE + Adobe's SVG plugin. Truly sick, but the awesome authoring environment was well worth the pain.
I built an entire web-based interactive Expo map using Sodipodi (sodipodi.sourceforge.net). It was very easy to edit the native XML code (actually, SVG). I found the combination of Sodipodi and vi was as powerful and far more flexible in terms of optimizing the resultant code (e.g. search and replace ¯os) than a proprietary structured program like Illustrator.
God, I can't say enough about how cool Sodipodi has become.
Good luck finding a proper viewer for the interactive code, however. Mozilla+svg has not even been of alpha quality-- all proofing had to be in Windows, IE + Adobe's SVG Viewer.
Apple is as active as ever with the events that count, events that my company helps manage. They sponsor many of the O'Reilly events, as well as (for example) the recent Macromedia DevCon in Orlando.
Apple's quite generous with the hardware at these events, rivalling the amount of equipment found in the largest tradeshow booths.
This, and the fact that Comdex is on the skids (how's CeBit doing?), really just points to the fact that vendors everywhere, Apple included, are realizing that the best way to reach real customers is through smaller, targeted, developer-oriented events.
I wonder if there's some way of applying a low-voltage charge that would lay the hairs flat, and release the grip.
Imagine, if you will, a practical spidey-suit (hinted at in the CNN article). How would anyone with gloves like these be able to throw anything (like a pistol, say) out of his or her grasp?
I mean, I'm just thinking here; not really interested in becoming a superhero or nothin'. Really. Nothing to see here. Move along. *koff*
Toho would need to go all the way back at least to Zilla, the distributed computing app for NeXTstep from 1989. Though in that case there may not be anyone left to sue.
...basically. I've found that sustained data rates are about 1/3 'maximum' rated speed on IDE disks with DMA enabled, and 1/2 rated speed on the various SCSI busses.
Call me cynical, but all those rated speeds are just so much fiction. Disk bus technologies can be compared to each other in a 'soft' manner, but comparisons to absolute and consistent hard numbers are just not realistic.
A pair of coders has suggested that you could sneak into a corporation, boot a machine into single-user, and totally screw it up.
They also suggested that you could dig a hole, fill it full of gold, then you'd be RICH!!!
It's the 'sneaking in' part that has me laughing. What company isn't self-aware enough to NOT notice a Dreamcast with an ethernet connection? ("Whose is this? Anyone know?")
ARexx used to do this on my Amiga back in '89. I remember that to launch applications using tooltypes defined in the icons (and to avoid launching via command line tooltypes in the startup-sequence), I ran an ARexx script that double-clicked on my drive, double-clicked on the Applications folder, and launched the apps I wanted running after I logged in. The script would then place focus in a new CLI window. All by scripting mouse events.
*Sniffle, wipes tear from eye* Ah, the good old days.
I've gotten quality that rivals ExtractStream from the TiVo by recording S-Video onto Mini-DV tapes through either a Sony DV Watchman or a Canon digital video camera.
Once on MiniDV, you can go firewire into your machine. From there, it goes onto DVD via mi iMac.
Easy, no weird cropping (like you have to do with ExtractStream), and the quality is top.
"Some might say that the modern era of 3D hardware acceleration began with the release of the first Voodoo boards in October 1996 (first demonstrated at Siggraph'96 in August)."
Bzzt. I purchased a Diamond Monster 3D from the Palo Alto Fry's Electronics on July 28, 1996, about a month after shrink-wrapped boards began to appear.
You might think it's a minor point, but it moves the significance of the Voodoo much farther back than the author gives it credit.
13 years ago (*gak*) we invited him to speak at our dorm at Stanford; it became a campus-wide event and was quite well-attended by some 100+ people.
As I recall, he was witty, self-effacing, yet very respectful of the community he helped create (in sharp contrast to some other cult figures, esp. amongst the Trek cast). This was in the midst of his fall-out with TSR, so he didn't exactly have glowing words for the company that booted him.
Afterwards there was a long line of Ur-geeks with Monster Manuals and Players Handbooks in-hand for him to sign. I'm glad I brought my DM Guide...:)
He's a great public speaker; consider him if you are involved in any kind of college / geek community.
R/C should be getting *bigger*, not smaller
on
Smallest RC Cars?
·
· Score: 1
Just how do these little things run on shag? I thought so.
m0n0wall has a built-in captive portal, which you can easily see by glancing at the feature list or perusing the screenshots on their website.
1. ZoneCD requires an external management site-- you need to either require your users to register themselves, or you must submit usernames and passwords to a third party. You can run your own management site if you are willing to tolerate the requirements to do so. This was unacceptable to us, we wanted to manage the database ourselves using RADIUS.
2. NoCat Auth runs fine on Linux, but is an order of magnitude more difficult to set up than m0n0wall, which is an embedded solution that requires no other software to run: it boots, runs, and is configured entirely from a Live CD (notwithstanding an external RADIUS server).
3. I haven't had a need to second-guess my decision. m0n0wall handled 500 concurrent users on a 12 megabit connection with no downtime over the course of seven days.
I successfully implemented a RADIUS-based captive portal on m0n0wall recently. It's a very solid (and free) solution, made more robust by having a separate machine for RADIUS and isc-dhcpd. FreeRADIUS is quite easy to manage, we just used a flat-file for auth. You can also use an SQL server if you need it.
http://www.m0n0.ch/wall
I stuck it on a Dell SFF. Incredibly robust. No downtime in a week (the entire project duration) for over 500 users.
M0n0wall is very easy to use and manage, NoCat had me wiped out trying to configure it. The main stumbler was that active development is only progressing on NoCatSplash, which AFAIK still doesn't do authentication, and NoCat doesn't intuitively run on BSD, tied as it is to Linux' firewall.
And as a BSD user, I was more drawn to m0n0wall anyhow.
It marks the first release that compiles cleanly and works predictably well and solidly on NetBSD/Alpha with full acceleration on modern cards. I don't believe the Alpha platform or NetBSD-specific fixes are even on the radar for the X.org releases.
Someone prove me wrong? I think I'd be the only one to ever compile X.org on NetBSD / Alpha if I tried-- so why bother?
Hands down. Why this is considered an underrated game:
e .h tml
1. Presentation. Two 880K floppies, and a 3 minute FMV at the beginning (although most of that was time spent loading from disk...). This was one of the first FMVs ever to begin a credits sequence.
2. Graphics. This was available on the Atari ST and Genesis, but the platform of choice was the Amiga, which used the Copper extensively. Parallax scrolling and acid-pool effects were outstanding.
3. Gameplay. When you died, you could replay your movements through the level and take over at any point. The replay supported three different speeds.
4. Concept. You were a prisoner sent to fight your way through a deadly prison with a rising acid pool beneath you. Your legs were cut off, your flesh sand-blasted off, your head encased in a new skull and your bones coated with titanium and steel. You ran around on your hands, ferchrissakes. Twisted.
Beautiful game. Screenshots are an adventure in frustration. Try GIS, or read the developer riff on the game here:
http://www.nostalgica.nu/k/killing_game_show-th
Typical for Carmack to agree; it's not as if depth of experience is something in which id has ever excelled. Just point and shoot, people.
System Shock 2, Thief, Deus Ex-- these are the games that are consistently lauded as the masterpieces of the genre, and are as consistently re-played as id's mindless mousekillers. Yes, they were complex. Heretic? Please-- when did you last launch that dog?
And yes, I do *still* play System Shock 2 and Thief.
Game complexity, when done right, enriches and intensifies the experience without making you feel guilty for playing. id never really figured that out, even when handed to them (witness their internal schism over Doom 3 -vs- their first complex RPG). They'd rather someone else do it with their tools. id isn't gunning for the literate gamer. They're looking for the quick buck: they're the Spielberg of game design.
Whatever makes you money, John.
I got one word: Hoverlinks. It's a natural step from tabbed browsing.
Pause over a link and you get a small preview of the click-through content in a hovering dialog a la tooltips. Implement in links using a small frame, perhaps...
So Mark's thrown the gauntlet down. What's your idea?
As I read this I'm thinking the whole time of the enormous, nasty globs of dusty, cold solder that make up my 1978 Commodore Pet's motherboard.
SOI, shmeSOI. I say we get back to centimeter processes-- much easier to hack.
I _have_ tried Batik, as well as pretty much any SVG tool available on Linux (anything that would be caught by Google and Sourceforge, that is...).
This particular project had requirements that no client on Linux could reproduce: an XML/SVG object rendered into a scalable / scrollable environment that can respond to mouse events (hover effects and browser open upon clicking). That pretty much limits you to Mozilla or IE... Konqueror came closer than Mozilla to this ideal but was still unstable and quirky.
The only platform to fully render a complex Sodipodi XML/SVG/Javascript codebase was IE + Adobe's SVG plugin. Truly sick, but the awesome authoring environment was well worth the pain.
I built an entire web-based interactive Expo map using Sodipodi (sodipodi.sourceforge.net). It was very easy to edit the native XML code (actually, SVG). I found the combination of Sodipodi and vi was as powerful and far more flexible in terms of optimizing the resultant code (e.g. search and replace ¯os) than a proprietary structured program like Illustrator.
God, I can't say enough about how cool Sodipodi has become.
Good luck finding a proper viewer for the interactive code, however. Mozilla+svg has not even been of alpha quality-- all proofing had to be in Windows, IE + Adobe's SVG Viewer.
http://homepage.powerup.com.au/~vampire/thing/thin g.htm
and
http://www.fangoria.com/news_article.php?id=368
Apple is as active as ever with the events that count, events that my company helps manage. They sponsor many of the O'Reilly events, as well as (for example) the recent Macromedia DevCon in Orlando.
Apple's quite generous with the hardware at these events, rivalling the amount of equipment found in the largest tradeshow booths.
This, and the fact that Comdex is on the skids (how's CeBit doing?), really just points to the fact that vendors everywhere, Apple included, are realizing that the best way to reach real customers is through smaller, targeted, developer-oriented events.
I wonder if there's some way of applying a low-voltage charge that would lay the hairs flat, and release the grip.
Imagine, if you will, a practical spidey-suit (hinted at in the CNN article). How would anyone with gloves like these be able to throw anything (like a pistol, say) out of his or her grasp?
I mean, I'm just thinking here; not really interested in becoming a superhero or nothin'. Really. Nothing to see here. Move along. *koff*
It's a good thing I already converted all my MP3s to Windows Media!
*ducks*
Toho would need to go all the way back at least to Zilla, the distributed computing app for NeXTstep from 1989. Though in that case there may not be anyone left to sue.
Can Codeweavers Wine coexist with Transgaming's Wine?
Thanks for your prompt reply.
Derina X. Pinchfish
...basically. I've found that sustained data rates are about 1/3 'maximum' rated speed on IDE disks with DMA enabled, and 1/2 rated speed on the various SCSI busses.
Call me cynical, but all those rated speeds are just so much fiction. Disk bus technologies can be compared to each other in a 'soft' manner, but comparisons to absolute and consistent hard numbers are just not realistic.
A pair of coders has suggested that you could sneak into a corporation, boot a machine into single-user, and totally screw it up.
They also suggested that you could dig a hole, fill it full of gold, then you'd be RICH!!!
It's the 'sneaking in' part that has me laughing. What company isn't self-aware enough to NOT notice a Dreamcast with an ethernet connection? ("Whose is this? Anyone know?")
ARexx used to do this on my Amiga back in '89. I remember that to launch applications using tooltypes defined in the icons (and to avoid launching via command line tooltypes in the startup-sequence), I ran an ARexx script that double-clicked on my drive, double-clicked on the Applications folder, and launched the apps I wanted running after I logged in. The script would then place focus in a new CLI window. All by scripting mouse events.
*Sniffle, wipes tear from eye* Ah, the good old days.
Let's not forget about Mrs. Frisby and the Rats of NIMH!
The movie even has curse words, deaths, and a psychedelic sequence of rats undergoing DNA mutation. Gotta love Don Bluth back when he was good.
... H.L. Mencken... A.J. Liebling... kidnapping ... media... media criticism... insane hype... tragedies... death... Princess Di... TWA Flight 800... Pandering media hype... the Net... the Web... hacking... porno scares... insane coverage... offspring... Microsoft... Amazon... kidnapping... Elizabeth Smart... horrific... obvious... depressing.
*Urp* *grabs nearest Zip-Lok baggie*
I've gotten quality that rivals ExtractStream from the TiVo by recording S-Video onto Mini-DV tapes through either a Sony DV Watchman or a Canon digital video camera.
Once on MiniDV, you can go firewire into your machine. From there, it goes onto DVD via mi iMac.
Easy, no weird cropping (like you have to do with ExtractStream), and the quality is top.
Uh, no; it's for drinking, partying, abusing illegal substances and possibly having casual sex.
What college did you go to, and do they have a graduate program?
"Some might say that the modern era of 3D hardware acceleration began with the release of the first Voodoo boards in October 1996 (first demonstrated at Siggraph'96 in August)."
Bzzt. I purchased a Diamond Monster 3D from the Palo Alto Fry's Electronics on July 28, 1996, about a month after shrink-wrapped boards began to appear.
You might think it's a minor point, but it moves the significance of the Voodoo much farther back than the author gives it credit.
13 years ago (*gak*) we invited him to speak at our dorm at Stanford; it became a campus-wide event and was quite well-attended by some 100+ people.
:)
As I recall, he was witty, self-effacing, yet very respectful of the community he helped create (in sharp contrast to some other cult figures, esp. amongst the Trek cast). This was in the midst of his fall-out with TSR, so he didn't exactly have glowing words for the company that booted him.
Afterwards there was a long line of Ur-geeks with Monster Manuals and Players Handbooks in-hand for him to sign. I'm glad I brought my DM Guide...
He's a great public speaker; consider him if you are involved in any kind of college / geek community.
Just how do these little things run on shag? I thought so.
You can pry my Tyco Super Rebound out of my cold, dead hands.
The dogs hate it, but it's too big to eat.