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Dungeons and Desktops

Aeonite writes "Dungeons and Desktops: The History of Computer Role-playing Games chronicles the rise and fall of the Computer RPG industry, from Akalabeth to Zelda and everything in between. While the bulk of the book is devoted to the genre's 'Golden Age' in the late '80s and early '90s, author Matt Barton explores the entire history of CRPGs, from their origins in the mid '70s to the very recent past. While not entirely comprehensive, the book covers not only the major players and award-winners, but also dozens of obscure 'also-ran' as well as notable games in related genres." Keep reading for the rest of Michael's review. Dungeons and Desktops: The History of Computer Role-playing author Matt Barton pages 451 publisher A.K. Peters Ltd rating 7 reviewer Michael Fiegel ISBN 978-1-56881-411-7 summary A detailed history of CRPGs Barton first defines the genre, insofar as one is able to do so, explaining that a CRPG generally includes elements such as: a system of statistics to track characters (ability scores and skills); the ability to advance characters via experience points; and randomized combat. Barton further attempts to define the genre by comparing CRPGs to what they are not, including JRPGs (Final Fantasy), MMORPGs (World of Warcraft), Adventure Games (Zork), and Strategy Games (Warcraft). A bit later, he explores the origins of the CRPG, listing Baseball Simulation Games (such as Strat-O-Matic), Tabletop wargames (Chainmail), Tolkien, Colossal Cave Adventure, and (of course) Dungeons & Dragons as having had an impact on the creation and evolution of the genre.

The next nine chapters of the book are devoted to the history of the CRPG, which Barton breaks down into six phases, somewhat akin to Hesiod's Five Ages.

The Dark Age covers the period of time from 1974 through the end of the decade, and includes PLATO and Mainframe games such as pedit, Dungeon, dnd and DND (not to be confused with each other, or with D&D or D&D), Oubliette, Moria, Avatar and Orthanc. Also included here, somewhat out of chronological order, are a discussion of Rogue and Rougelikes (Hack, Moria and Angband) and MUDs all the way through to 1989's TinyMUD. The Bronze Age of the CRPG begins in 1979 with the publication of Lord British's Akalabeth: World of Doom (which would go on to sell thousands of copies, making it the first commercially successful CRPG, if not exactly the first) and includes a host of obscure titles, including Wizards Castle, Eamon, Space and Empire, The Tarturian, Odyssey: The Complete Apventure, and Dunjonquest: Temple of Apshai. In 1983, Bronze turns to Silver with the appearance of the Ultima and WIzardry trilogies, games which truly began to lay the groundwork for all that came after. Also mentioned in this chapter are less well-known games such as Sword of Fargoal, Dungeons of Daggorath, Tunnels of Doom, Ali Baba and the Forty Thieves, and Universe.

The Golden Age dawns in 1985, bringing with it the refinement of prior ideas and the perfection of the genre's underlying systems. Barton divides coverage of this age into three chapters. The first covers the Early Golden Age, beginning with the console crash of 1983 and ending with the arrival of the NES in 1985. The CRPG market survived the crash rather unscathed, and in fact flourished thanks to games such as Phantasie, The Wizard's Crown, Ultima IV, and Autoduel. Most notable of all, of course, was 1985's The Bard's Tale, which spawned two sequels (three, if you count 2004's "spiritual sequel" starring Carey Elwes), both of which also receive some attention here.

It is here where the book's structure begins to drift a bit. By Barton's own admission, progress in the CRPG industry is "neither linear nor orderly," and in fact the attempt to align CRPG titles, trilogies and series along a single timeline almost necessarily breaks down. The Bard's Tale trilogy seems as if it would more properly be discussed in the next chapter (The Golden Age Part I). Instead, Barton calls it "The Dawn of the Golden Age" and places it about a third of the way into the "Early Golden Age" chapter, where it somewhat loses some of its impact. Further confusion surrounds the inclusion here of Might and Magic Book I: Secrets of the Inner Sanctum; published in 1986, it is not only followed by a discussion of Alternate Reality: The City (published in 1985), but is preceded by a lengthy discussion of several games which came after it, including The Magic Candle (1989) and Bloodstone (1993). While the author has thematic reasons for covering these games here, one wonders if a strict chronological order would have served better. Even Barton seems a bit off track when he invites the reader to "turn to the second half of the Golden Age," which runs from 1987 to 1993 (for those not keeping track, the first "half" only ran from 1983 to 1985). I don't mean to nitpick over throwaway segue lines, but in a book with a historical focus, the time-shifting is just a bit disconcerting.

Regardless, "The Golden Age Part I" covers the period of time that many consider to be the era of the CRPG, when companies like SSI, Origin, Interplay, and New World Computing dominated not just the CRPG industry, but the computer game industry as a whole. Ample coverage is justifiably given to SSI's Gold Box games, including Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Pools of Darkness. Somewhat curious (to me) is the omission here of any discussion of AD&D Second Edition, which was released in 1989 and officially introduced the concept of THAC0 (which appeared in Pool of Radiance). Other titles covered in this lengthy chapter include: SSI's Krynn trilogy and Savage Frontier games; the original Neverwinter Nights on AOL; Ultima V, VI and VII; Wizardry VI and VII; Might and Magic II, III and so on; Neuromancer; and Interplay's Wasteland.

The next chapter, "The Golden Age Part II," is devoted to JRPGs and groundbreaking CRPGs with real-time 3d graphics that appeared alongside the aforementioned CRPGs. Covered here in the JRPG category are games such as: The Legend of Zelda and its sequels; The Dragon Warrior series; Final Fantasy; Chrono Trigger; Super Mario RPG; and the Phantasy Star series. The chapter also covers Sierra On-Line's Quest for Glory series; the SSI Black Box games (including Eye of the Beholder); Dungeon Master ("the most successful Atari ST game ever released") and its many clones; and other notable genre-bending games including Beyond Zork and Star Saga.

Here again, we fall into a small hole in the timeline, for The Golden Age ends in 1993 and the next age doesn't begin until 1996. The chapter covering this black hole is called "The Bigger They Come," as if suggesting that Barton was unwilling to give a name to this second Dark Age of CRPGs. Here we see coverage of a variety of bad CRPGs, including Interplay's Descent to Undermountain, Ultima VIII and IX, and the Gothic series (which surely deserves more than the two paragraphs it gets). Covered in more depth is SSI's fall from grace following the publication of an assortment of sub-par D&D titles (including Spelljammer, Dark Sun, Al Qadim, and others) and the ensuing loss of their license with TSR. Some attention might have been paid to the "fall from grace" of TSR itself, which suffered financial ruin in the years that followed and was ultimately purchased by WOTC in 1997.

Ever the optimist, Barton instead moves rapidly into The Platinum Age, which covers the period of time from 1996 to 2001 and includes "the best CRPGs ever made." Covered here in some depth are games such as Planescape: Torment, Icewind Dale and its sequel, Dungeon Siege, Ultima Underworld: The Stygian Abyss, Might and Magic: The Mandate of Heaven, Dungeon Keeper, Arx Fatalis, Bethesda's Elder Scrolls series, Interplay's Fallout and Fallout 2, and Troika's Arcanum. The bulk of the chapter, however, is devoted to two games and their sequels: Blizzard's Diablo and Diablo II, which the author treats with noteworthy disdain, and Bioware's Baldur's Gate and its sequel, which Barton believes is "the best CRPG ever made."

While both games receive more or less equal time, it is a bit hard to swallow Barton's dislike for Diablo in the context of a historical overview; nowhere else does he editorialize quite so much, or so vividly. While at first he simply declares that Diablo's consideration as a CRPG "remains a divisive subject," he quickly moves on to less thinly-veiled potshots. At one point, he refers to "hordes of badly behaved teenagers (and middle-aged men, no doubt) scampering to Battle.net, 'pwning' each other and seeking out the latest cheats and hacks to gain an unfair advantage." Later, Barton expresses a "pang of regret over the overwhelming triumph of (the Diablo) series, since it seems to have come at the expense of the older, more sophisticated CRPGs of past eras." He insists that Baldur's Gate "offers much more strategy than Diablo," and argues that Baldur's Gate's multiplayer "helped the game compete against Diablo, whose Battle.net servers had become a swirling vortex for Daddy's money." I don't even know what that means — how can a free service be a vortex for money? The entire argument smacks of something one might find in a Penny Arcade comic strip, such as this one or this one. At the end of the book, Barton goes so far as to predict that "the real-time Diablo and Morrowind-style CRPGs that were so popular throughout the late 1990s and early 2000s seem fated to extinction, usurped by World of Warcraft and other MMORPGs." In the wake of all the buzz surrounding Diablo III's announcement in recent days, this prediction seems slightly premature.

Barton ends the book with a discussion of the Modern Age, "which we are in today." The chapter covers Neverwinter Nights and its sequel, as well as Vampire: The Masquerade and Bloodlines, and Knights of the old Republic and its sequel. After a mention of Fable, Oblivion, more Final Fantasies and Zeldas, and a discussion of why console-based CRPGs seem to be winning out, Barton closes out the book with a look at MMORPGS, from Meridian 59 through WOW and DDO (and every major title in between). He notes (quite properly, in my opinion) that an MMO like WOW has trouble handling a central story and plot as adeptly as a CRPG can, and points out several "emerging trends" concerning CRPGs, including the rise of online gaming, the tendency to announce the death of the standalone, single-player CRPG and — just because we can never have too many digs at Diablo — a mention of the increasing emphasis on action over strategy. "Whereas Ultima Online stressed role-playing, Diablo emphasized roll-playing," says Barton.

Of course, it is Barton's voice which makes the book entertaining; this is no dry history, but the enlightened point of view of a student of CRPGs, shared with the reader in a casual, accessible manner; in many ways, it is a bold manifesto in their defense. Says Barton: "CRPGs are not only the most fun and addictive type of computer game, but possibly the best learning tool ever designed." You may disagree with that, but you can never dispute the author's own dedication to that belief.

Despite the book's somewhat questionable chronological structuring (or, more correctly, its occasional deviations from that structure), the only major flaw worth noting is that the accompanying artwork is, to put it mildly, hideous. The original full-color screenshots look wonderful in Barton's Gamasutra column, but in the book they are mostly reprinted in muddy, blotchy black and white, making it impossible to determine what they depict even with the help of accompanying captions. The book does contain a color insert after page 208, but this 4-page, 8-picture centerpiece is at best forgettable — I flipped past it entirely while reading, and found that upon further review I hadn't missed anything by skipping over it.

Dungeons and Desktops is a mixed bag, somewhat akin to a sack full of Halloween candy. There are some genuinely good pieces of sweetness in there, as well as a great deal of hidden, forgotten gems and some bits you never knew existed. Despite a bit of a jumble towards the middle, taken as a whole the book is well worth picking up if you're a fan of CRPGs or fantasy games in general. Less die-hard fans might find themselves preferring to stick to Barton's Gamasutra columns, and Diablo fans might find themselves gritting their teeth at some points, but then every bag of candy's got a few pieces of black licorice in it, no?

You can purchase Dungeons and Desktops: The History of Computer Role-playing Games from amazon.com. Slashdot welcomes readers' book reviews — to see your own review here, read the book review guidelines, then visit the submission page."

176 comments

  1. Had to be said... by gbulmash · · Score: 5, Funny

    It is pitch black. You are likely to be eaten by a grue.

    > what is a grue?

    The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No grue has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale.

    1. Re:Had to be said... by st33med · · Score: 5, Funny
      > head north

      The grue jumps out. He doesn't eat you, however, he gives you a book about this game and directs you to this huge freaking submission about the book.

      You stare and realize why he directed you to this computer... He wants you to become a troll...

    2. Re:Had to be said... by RichMan · · Score: 3, Funny

      Yeah, but the grue is but a dim shadow to the awesome power of the gazebo.

    3. Re:Had to be said... by Anonymous Coward · · Score: 0

      Few grues have survived the fearsome jaws of the light of day?

    4. Re:Had to be said... by Mortiss · · Score: 5, Informative

      For the uninitiated or too young to remember: http://www.dndadventure.com/html/articles/gaming_stories.html

    5. Re:Had to be said... by Anonymous Coward · · Score: 0

      It is pitch black. You are likely to be eaten by a grue.

      Oblig.: http://youtube.com/watch?v=4nigRT2KmCE

    6. Re:Had to be said... by daedae · · Score: 1

      Oh come on, there's no reason to mod this down... it was in reply to "You stare and realize why he directed you to this computer... He wants you to become a troll...", he was merely following directions and trolling.

    7. Re:Had to be said... by misterhypno · · Score: 3, Funny

      Is that another TROLLOCK joke?!

      I'm still waiting for SSI's "For Whom the Belle Trolls," a CRPG crossover between Dungeons & Dragons and Gettysburg... in which the South CAN rise again - IF the Cleric has sufficient Mana to power that Mass Resurrection spell!

    8. Re:Had to be said... by oatworm · · Score: 1

      It would seem he was successful, then, now wouldn't it?

    9. Re:Had to be said... by kalirion · · Score: 1

      I didn't see any mention of the Wheel of Time....

    10. Re:Had to be said... by Samah · · Score: 1
      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    11. Re:Had to be said... by Hognoxious · · Score: 0

      In Soviet Russia, grue is eaten by YOU!!!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Had to be said... by CodeBuster · · Score: 1

      The grue jumps out.

      I roll to attack...

  2. The mighty MUD by elrous0 · · Score: 5, Informative

    I'm glad he at least acknowledges the MUD (multi-user dungeon). I personally doubt we would have ever seen MMO's like Meridian 59, et. al. without their text-based MUD predecessors. And, unfortunately, many people overlook them when talking about modern MMO's.
    .
    And, as a recovering KobraMUD addict myself, I can definitely attest that the classic MUD's were every bit as addictive as their modern MMO counterparts. Though they required a little more imagination, their miniscule system requirements and free online play helped make up for it (not to mention that their low overhead allowed them to be played without shards or multiple servers--letting you play with all your friends without having to jump servers).

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:The mighty MUD by woot+account · · Score: 5, Interesting

      The first thing I did when I opened the page is searched for "MUD" to make sure he had covered them. Quite honestly, I'm happy playing my MUD of choice (Carrion Fields if we're gonna do a little advertising here) over any MMO I've tried. If for no other reason, because roleplaying actually takes place on it. I tried playing WoW for a while, and immediately went to the RP/PK servers (coming from CF, that's what I'm used to), and I was confused as hell when I saw all these advertisements about guilds with "no RP required!". The truth is, MUDs are still much closer to pencil and paper than MMOs will ever be, and I prefer that.

    2. Re:The mighty MUD by aredubya74 · · Score: 1

      Damn straight. I was never a big PC gamer growing up, but I did play Zork on an original Macintosh. Upon my first exposure to a MUD in early days at college, I was hooked (and yes, I flunked out, though I wouldn't blame the MUD itself).

      --

      RW

    3. Re:The mighty MUD by jaredbpd · · Score: 1

      KobraMUD, eh?

      Did you ever travel in a reassembled teapot on Gong?
      Or haul bananas to Macross?
      Help Puzzem with his Crossword puzzle?
      Find Egbert... you know what I mean?
      Did you have a cool, calculating look in your eye?
      And most importantly, if I were to sass you, what would happen?

    4. Re:The mighty MUD by Sloppy · · Score: 5, Insightful

      I see MUDs not merely as something worth mentioning, but the actual beginning of computer role-playing games. Zork, the Rogue-likes, the classic Ultima series, etc aren't any more "role playing games" than PacMan is.

      I'm not putting those games down, but interacting with other intelligences, while having the capacity to "break character" but not doing it (i.e. having vast flexibility and expressive power), is what makes a role-playing game. If Rogue is a role-playing game (you pretend to be a dungeon-delving monster slayer and treasure hunter) then so is PacMan (you pretend to be a dot-eating thing in a maze). It's not as though playing a character who can use a sword or cast spells, is what sets RPGs apart from everything else. Those things are merely setting details.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    5. Re:The mighty MUD by chaodyn · · Score: 1

      Darker Realms was my MUD of choice - I still remember my password even though it's been 15 years, yet I can't remember my character class when I played Baulder's Gate (I or II). I spent way too much time on that MUD - and Empire. It's a miracle I ever graduated.

    6. Re:The mighty MUD by Cratylus_DS · · Score: 2, Informative

      DR Is still around. darkerrealms.org 2000

    7. Re:The mighty MUD by strokerace · · Score: 4, Informative

      I too am a happy Carrion Fields player, and several MUDs before it.

      I've played a few graphical D&D like games Oblivion, Diablo, etc but they were never able to hold my attention the way muds do. I can only handle so much click, click, click, F5, click, click.

      Since it's just text the development "costs" are low. It creates a dynamic environment that's changing all the time. New skills, spells, classes and areas come in frequently.

      Muds are always evolving and they don't cost you 29.95 for 2 new areas and an additional class.

      And when it comes to PK it's not even close. Muds are the chess to WOW's checkers.

      Each class has around 100 skills or spells they can do and it takes a lot of experience to play at an expert level. In CF it's not uncommon for a skilled player to beat back many opponents in a raid or pk situation.

      It's not for everyone, but if you're looking for the ultimate in role playing and PKing, do yourself a favor and give it a try for a few hours.

    8. Re:The mighty MUD by Dutch+Gun · · Score: 4, Insightful

      I've never heard this definition used to define a role-playing game. I don't think too many would agree with it, because it effectively eliminates all single-player games from the genre.

      I'd say the defining characteristic of an RPG is "directed character growth". That is, the player makes decision during gameplay that significantly alters the abilities / role of the player in the game. Japanese RPGs focus more on growth, while US/European games often focus more on customization. It's a different experience than actual "role playing" with other real people, but just because they share a name, I don't think they necessarily have to provide the exact same experience.

      I don't think you're going to have too much luck trying to convince too many people that Final Fantasy, Elder Scrolls, Mass Effect, and the like are not role-playing games.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    9. Re:The mighty MUD by markov_chain · · Score: 1

      Nod that :)

      Though our MUD is not a sissy roleplaying MUD. The play style is actually frighteningly similar to that of Diablo, just without the graphics and with better quests and content.

      --
      Tsunami -- You can't bring a good wave down!
    10. Re:The mighty MUD by digitalhermit · · Score: 1

      Maybe some longtime MUD'er can help with this...

      Years ago, maybe around 1990-1992, I played a text based dungeon. It had multiple players and a randomly generated map. The interface was a cross between an Infocom game and NetHack. Looked similar to Larn or Angband in some places.

      Your character could move through the world map and then into stores, training schools, or dungeons. You could also dig pits to bury stuff, follow other parties to watch them covertly, and even submit spells.

      I don't remember the name but it wasn't PC based.. IIRC I was visiting a friend who worked at Gould Computer in S. Florida.

    11. Re:The mighty MUD by Luthwyhn · · Score: 1

      ...and yet, I still can't play an Elf Assassin due to completely arbitrary and inconsistent ideas of Elven ethics that /nobody/ actually roleplays. *grump*

    12. Re:The mighty MUD by Ptraci · · Score: 1

      I'd agree with this, but what's with his inclusion of Dungeon Keeper? That's a strategy game, all about resource management and attack and defense of territory.

    13. Re:The mighty MUD by Pugwash69 · · Score: 1

      Ah I remember playing MUDs. My very first dabbles of this internet thing were accessing StarWars MUD in Amsterdam from the library at my uni. halls of residence. The best thibgs about this is, it looked like you were studying!

      --
      Pro Coffee Drinker
    14. Re:The mighty MUD by kalirion · · Score: 1

      I've never heard this definition used to define a role-playing game. I don't think too many would agree with it, because it effectively eliminates all single-player games from the genre.

      There are plenty of games that let you make moral decisions regarding how you want to proceed in the plot. True, there's not the level of freedom that you could get in a pen and paper game. But check Morrowind or Temple of Elemental Evil out sometime.

    15. Re:The mighty MUD by duckInferno · · Score: 3, Funny

      A prerequisite for roleplaying in WoW is a higher than normal capacity for ignorance.

      Legolol: "Hark, friends. This Westfall Boar has materialised right in front of me!"
      Healorr: "Let us hope that this one posesses a liver."
      Steveland: "Hey look guys, that Defias Messenger that we killed just half an hour ago is alive again, over here!"
      Healorr: "))shut UP steve!!"

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    16. Re:The mighty MUD by Luthwyhn · · Score: 1

      Sounds like Mangband to me? Probably not, though... I only played it briefly, as all the other active players were Japanese.

    17. Re:The mighty MUD by elrous0 · · Score: 1

      All that and a golden Baku watch and imperial medal to boot!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:The mighty MUD by jaredbpd · · Score: 1

      I can't believe I forgot the golden Baku watch! Baku was one of my favorite places to go in Kobra. Climbing up the inside of the statue, or riding the cable car up to the castle...

      What a place!

    19. Re:The mighty MUD by Chris+Mattern · · Score: 1

      Steveland: "Hey look guys, that Defias Messenger that we killed just half an hour ago is alive again, over here!"

      Well, duh. Did you think we were the only ones with Raise spells?

    20. Re:The mighty MUD by Uriel · · Score: 1

      I played on CF for pretty much the whole second age and staffed for a while towards the end of that time.

      I have to say, sometimes in WoW I miss things about CF. One thing in particular... You see, I'm on an RP server...

      Just once, I'd like Nazmorghul or Jullias or Cador to fade into existence while some moron was shouting OOC stuff in the middle of Ironforge, give an appropriate speech and then slay the offender. Maybe eat their corpse, while we're talking wish fulfillment.

  3. Spam Spam Spam Humbug. by jellomizer · · Score: 0, Troll

    I want my glass sword.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Spam Spam Spam Humbug. by simcop2387 · · Score: 1

      This is no troll, you mods need to play more Ultima 6, and listen to Iolo a little more.

    2. Re:Spam Spam Spam Humbug. by Tirlas · · Score: 1

      Careful, Sherry might get strong enough to carry a skiff!

  4. Wrong golden age..? by tjstork · · Score: 3, Interesting

    I grew up on Ultimate I and II and played the board game along with Apple and I'm quite surprised that this early era, where SSI was dominate, along with others, was not indeed the first golden age.

    I have to say that I disagree with his assessment of Diablo as an RPG. To me, Diablo fit right into the proud tradition of the likes of Ultimate and was in many ways a spiritual successor.

    To me a good RPG is like reading a book - its an individual thing and I think there's alway going to be room for that in gaming...

    --
    This is my sig.
    1. Re:Wrong golden age..? by Mister+Whirly · · Score: 1

      Diablo to me was just a really fancy upgrade to the GUI of Dungeon Hack/Rogue/Larn type games. You can build your stats differently, but not much flexibility in the RPG part of the game.

      --
      "But this one goes to 11!"
    2. Re:Wrong golden age..? by snuf23 · · Score: 1

      Yes Diablo is in that lineage. Same one town up above, randomly generated dungeons below model. The biggest difference is that it is action oriented. The oldest game I can recall that had a similar mix was the action oriented Gateway to Apshai. Similar to earlier Temple of Apshai games but with a joystick driven interface and it ran in real time.

      --
      Sometimes my arms bend back.
  5. Awesome by Hatta · · Score: 2, Informative

    Finally a book review I'm actually interested in. I love classic CRPGs, I'm in the middle of Phantasy Star III right now actually. It's nice to see someone treat the subject of video game history seriously. I can see this book useful both as a history of the video game industry, as well as a refresher on any RPGs you may have missed. There are literally thousands of hours of CRPGs available, you can't play them all, so a historical review like this can really help you pick the important ones to play.

    I just have to ask, does he mention nethack?

    --
    Give me Classic Slashdot or give me death!
    1. Re:Awesome by Aeonite · · Score: 1

      Nethack gets a few sentences on page 36, alongside other Roguelikes such as Hack, Larn, Moria, Ancient Domains of Mystery, and Angband.

  6. well by stoolpigeon · · Score: 3, Funny

    apparently he didn't call any of us from the P.V.H.S. computer/role playing club (the membership for both was the same people - so they are kind of interchangeable) to ask us about the crpg we wrote for the apple IIs in the computer lab in '86. which is a shame when one takes into account the oppressive conditions we worked under. mr. cornell would rip a floppy right out of the drive and staple it to the wall if he caught someone playing a game.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:well by mattack2 · · Score: 1

      Do you still have it? Upload it to an Apple II site or put it on your web site if you have one..

  7. Fond memories by ConceptJunkie · · Score: 4, Interesting

    My first experience with CRPGs was a PC port of Rogue around 1983. I was instantly hooked.

    I have many fond memories of playing Oubliette around 1983, and eventually hacking the encryption on the save file. The encryption consisted of adding 0x71 and 0x72 to alternating bytes in the save file. After that I was able to hack the save file to find out if characters could actually survive the 9th level. It turns out having 6 totally maxed out characters might survive a single move on level 9, but certainly not two.

    Way, way too much fun (and time wasted) for what was something like a 60k executable.

    I still have the Turbo Pascal code for encypting/decrypting the save files and doing other operations like restoring age (characters would eventually age and die from the time spent resting to heal).

    Shortly after that (around 85 or so) I discovered a little game called Hack (around version 2.0.3 IIRC). I think heard somewhere it's still around. (Actually I occasionally run Nethack 3.4.3 on my PocketPC for kicks. My oldest kid likes playing it too, but he only plays with tiles, I think anything other than character mode is tantamount to blasphemy.).

    --
    You are in a maze of twisty little passages, all alike.
  8. Gamasutra Articles by AllIGotWasThisNick · · Score: 5, Informative

    For you cheap folks, a version of this work was on Gamasutra last year:

    * Part 1

    * Part 2

    * Part 3

    Not sure if this is the entire book or not.

    1. Re:Gamasutra Articles by Aeonite · · Score: 1

      It is not the entire book, but it seems like it would serve as an extended free preview. The book is still well worth getting for the additional material.

      The website is a better place to look at the pictures, though.

  9. Still waiting for a great CRPG... by Nightspirit · · Score: 4, Insightful

    ...since Baldur's Gate 2. NWN's story sucked but some of the mutliplayer was great; it's a shame NWN2 didn't follow through. The Temple of Elemental Evil could have led to a new golden box age by licensing out the engine if it wasn't such a bug ridden mess. Oblivion just didn't do it for me and Fable/Mass Effect were o.k.

    Fable 2 looks interesting and Dragon Age is supposed to be Bioware's spiritual successor to Baldur's Gate 2; hopefully it will pan out and not just be another Jade Empire/Mass Effect.

    1. Re:Still waiting for a great CRPG... by derinax · · Score: 5, Informative

      Actually, with the Circle of Eight (Google it) patches that continue to be updated, Temple of Elemental Evil is a fantastic CRPG.

      Download the Co8 5.0.0 release, and the cumulative patches (currently up to 5.0.5) and rediscover ToEE.

    2. Re:Still waiting for a great CRPG... by Joe+The+Dragon · · Score: 1

      Try saga Play Saga

    3. Re:Still waiting for a great CRPG... by CFBMoo1 · · Score: 1

      NWN's story sucked but some of the mutliplayer was great; it's a shame NWN2 didn't follow through.

      I miss developing online stuff with the NWN1 toolset. It crashes constantly under Vista and the NWN2 toolset has graphical errors that render it's controls unusable on my system.

      NWN1 was fun, I created an open vault hacked character detector that I setup like a virus scanner. It used a signature based method for detecting item properties once they allowed people to work with them.

      The other big thing I did in that at the very end was suggested to me by someone I met early on. I created a module that had a stage and pre-programmed plays. You could cue up Three Blind Mice, Little Ms. Muffet, etc.

      I would have loved to spend more time working on those two projects.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    4. Re:Still waiting for a great CRPG... by crunzh · · Score: 2, Interesting

      Oblivion (eldar scrolls 4) is IMHO the best crpg since baldurs gate 2.

      --
      Visit http://www.crunzh.com/ for free software. Mac/Lin/Win
    5. Re:Still waiting for a great CRPG... by MachDelta · · Score: 1

      Ok, I know its not much younger than BG2, but have you tried Knights of the Old Republic? Even if you're not a Star Wars nerd, its an AWESOME CRPG.

      KotOR 2, on the other hand, isn't quite as good. If you can get past the bugs, the missing planet, and the fact that the ending kind of falls flat, it's still oodles of fun though. Just another victim of being rushed out the door.

      Anyways, I recommend the KotOR series simply for the fact that my girlfriend who is
      a) Not much of a geek.
      b) "Hates" D&D even though I pointed out to her that the KotOR ruleset is just a simplified version of D&D.
      c) Not usually into RPGs and only has a passing interest in Star Wars.
      Is absofrikkinloutely in love with the series. And if she can fall in love with it, it must be pretty damn good.

    6. Re:Still waiting for a great CRPG... by nomadic · · Score: 1

      KotOR 2, on the other hand, isn't quite as good. If you can get past the bugs, the missing planet, and the fact that the ending kind of falls flat, it's still oodles of fun though. Just another victim of being rushed out the door.

      If they had actually finished the damn game (which honestly wouldn't have taken THAT much more work) it probably would have been even better than KotOR 1.

    7. Re:Still waiting for a great CRPG... by Nathrael · · Score: 1

      Well, I think you can't compare them. Oblivion is mainly an action-RPG without much focus on character development etc (doesn't mean it's not fun to play though). Baldur's Gate II was much more - you could, unlike in nearly any CRPG I've seen except maybe KotOR, actually really develop and roleplay your main character, and while you had to follow the given storyline, you nearly always were given multiple ways to accomplish the current task.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    8. Re:Still waiting for a great CRPG... by Pluvius · · Score: 4, Insightful

      Baldur's Gate II was much more - you could, unlike in nearly any CRPG I've seen except maybe KotOR, actually really develop and roleplay your main character, and while you had to follow the given storyline, you nearly always were given multiple ways to accomplish the current task.

      You haven't played Fallout or Planescape: Torment, have you? You poor, poor man.

      Rob

    9. Re:Still waiting for a great CRPG... by meringuoid · · Score: 1
      NWN's story sucked but some of the mutliplayer was great; it's a shame NWN2 didn't follow through.

      Download some of the user-made modules: in particular the Shadowlords and Dreamcatcher campaigns. The third part of the saga, Demon, was great fun and technically amazing but for me didn't really seem fit with the others.

      --
      Real Daleks don't climb stairs - they level the building.
    10. Re:Still waiting for a great CRPG... by Anonymous Coward · · Score: 0

      Nightspirit wrote,

      "NWN's story sucked..."

      Did you see this posted at a NW fan site? NWN Original Document

    11. Re:Still waiting for a great CRPG... by meringuoid · · Score: 1
      If they had actually finished the damn game (which honestly wouldn't have taken THAT much more work) it probably would have been even better than KotOR 1.

      If they had actually finished the game, we might JUST be expecting a release about, oh... now.

      Oh, wait: we are.

      --
      Real Daleks don't climb stairs - they level the building.
    12. Re:Still waiting for a great CRPG... by geekoid · · Score: 1

      "Temple of Elemental Evil is a fantastic CRPG."

      GAH! You sir are either twisted, or have been deprived of any quality CRPG.

      ah, great. Now I'm actually thinking of giving it a try again. Bastard!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:Still waiting for a great CRPG... by crunzh · · Score: 1

      Umm there are a lot of skills and abilities in oblivion and I think I spend just as much time developing them as in BG2. There are also a lot of side quests.

      --
      Visit http://www.crunzh.com/ for free software. Mac/Lin/Win
    14. Re:Still waiting for a great CRPG... by Nathrael · · Score: 1

      I've played Fallout 2, but in my opinion it wasn't getting close to Baldur's Gate II, but I guess this is personal preference. Thanks for recommending me Planescape: Torment though, I think I'll give it a try.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    15. Re:Still waiting for a great CRPG... by Nathrael · · Score: 1

      When I speak of "character development", I do not mean stat development. Stats are just a tool, but not roleplaying. Character development is, when you are able to really interact with the game's world as the character you are playing would (yeah, I'm a P&P-roleplayer), unlike in Oblivion where you always just could do what the game devs had in mind four you.

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    16. Re:Still waiting for a great CRPG... by sesshomaru · · Score: 2, Informative
      There is one of these for Vampire: The Masquerade: Bloodlines too. Actually there are two competing fan made patches. Here's the one I like:

      Vampire: The Masquerade - Bloodlines True v5.04AT Unofficial Patch

      --
      "MIT betrayed all of its basic principles."
    17. Re:Still waiting for a great CRPG... by CodeBuster · · Score: 1

      What bugged me most about NWN2 were the relatively poor 3D graphics, although I suppose that it does make for a somewhat more interesting combat experience if you can manage the loading times and overlook the World of Warcraft style zones and areas. You are right about the story not holding a candle to the Baldur's Gate series (BG, BG2, and Throne of Bhaal) but really where could they have gone with a new story to top Baldur's Gate? One can only alter the entire Forgotten Realms with climactic wars culminating in the creation of a new deity so many times after all. The problem with the 3D graphics these days is that they still don't look better or even as good as hand painted backgrounds with well rendered 3D to 2D sprites can AND CRPGs (not MMORPGs mind you) are among the games that benefit the least from current 3D graphics since the game is usually more about character development and interesting choices within the context of a complex and engaging story. It is my opinion that there is a lot of pent up demand for a really good sequel to the classic Infinity Engine games, updated and enhanced to take advantage of better average graphics cards and larger screens with higher resolutions, with some of the best parts of NWN (scripting, custom modules, network play, and campaign manager) thrown in. TOEE is the most recent game that sort of approximates the direction I would like to see a sequel go. I am sure that 3D CRPGs will get there someday, but until they can render in real time such that I cannot tell the difference between the game and a good fantasy movie series like LOTR, I would prefer high quality 2D isometric. I am looking forward to Fallout 3, so maybe that will change my mind (the series really is in good hands with Bethesda).

    18. Re:Still waiting for a great CRPG... by Pluvius · · Score: 1

      Well, there's your problem: You played Fallout 2. I was referring to Fallout 1.

      Rob

  10. Diablo by Jerf · · Score: 4, Interesting

    Diablo is a graphical Roguelike; in particular, it's basically a somewhat-dumbed-down*-but-much-prettier Angband. If Hack/Moria/Angband make the cut, there's no way to exclude Diablo.

    (*: Not really a criticism. The Roguelikes often take advantage of their essentially textual nature to do things that simply can't be done graphically, or would be fantastically difficult. Anybody want to write the code that morphs any given monster type into any other given monster type for NethackGL? Not me!)

    1. Re:Diablo by Aeonite · · Score: 4, Insightful

      In fact, Barton makes this comparison explicit in his discussion of Diablo, referring to it as "a Roguelike for the '90s."

    2. Re:Diablo by felipekk · · Score: 5, Funny

      Anybody want to write the code that morphs any given monster type into any other given monster type for NethackGL?

      Show($monster1);
      Show($smoke);
      Hide($monster1);
      Show($monster2);
      Hide($smoke);

    3. Re:Diablo by Anonymous Coward · · Score: 1, Informative

      There's also the fact that this did happen. Kinda. Fetish Shamans turned into Fetishes when killed.

    4. Re:Diablo by HeavensBlade23 · · Score: 1

      Indeed. Originally Diablo was turn-based and required characters to eat. It was only with some trepidation they turned it into a real-time action RPG.

  11. Avatar by dpille · · Score: 1

    You can, in fact, still play Avatar by starting here. Unfortunately, every time I've tried, there's not a soul on- and of course, playing with others was the whole reason it was fun in the first place. It still amazes me that I'm old enough to have played some "dark age" foundational computer game. My 6-year-old son would no doubt simply blink in incomprehension if I ever tried to explain Avatar or Arctic, the mud I eventually graduated to.

    1. Re:Avatar by rickb928 · · Score: 1

      What are you talking about? I never see less than 10 users, and as many as 24.

      Try zavatar. Good version. Look for ilu or Spray'nPray, I'll show you a good time...

      And ask for a second logon... woot!

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    2. Re:Avatar by questhe · · Score: 1

      Usually 15-25 people on. Log in and say 'Hi' to Ogg or Overlord. It's lesson avatar. Still fun.

      --
      You don't understand: I am not locked up in here with you, you are locked up in here with ME!
    3. Re:Avatar by Anonymous Coward · · Score: 0

      Aha! The "z" in front, no wonder. Thanks for that, I had totally forgotten.

  12. A great book for CRPGs enthusiasts by markpapadakis · · Score: 1

    The book packs a lot of mini reviews, history and, at least for those of us who had the chance to play and feel attached to some of those games, a lot of 'oh, wow, those were the days' moments. If you enjoy CRPGs, you should read this book.

    --
    Technology ramblings : Simple is Beautiful
  13. I bet... by kiehlster · · Score: 1

    ...without RTFR or RTFB, the book doesn't discuss the emergence of the comical RPG/MMO like Dungeon Runners and Kingdom of Loathing. I'm certain both came about with some hint of inspiration from Dead Alewives' D&D sketch and the over-geekification of RPG enthusiasts.

  14. Apple //e by Is0m0rph · · Score: 1

    Some of my fondest memories of computer gaming was when I was about 11 and my parents bought an Apple //e (Upgraded too! This thing had 128K of RAM and TWO floppy drives). I spent a lot of hours playing Wizardry, Ultima 2 & 3, Apshai Trilogy, Phantasie, etc.

    1. Re:Apple //e by Anonymous Coward · · Score: 0

      ahh of course! back when you could still use an apple to play a decent game...

    2. Re:Apple //e by all5n · · Score: 1

      Ah yes. Wizardry and Ultima IV on the Apple ][. Good memories.

  15. Nethack? by Anonymous Coward · · Score: 1, Insightful

    I'm not sure if it was just the review missing it out or if it was that books fault, but where the hell is the mention for Nethack? It is easily the best rouge-like, it holds several crowns in the gaming world (probably including most die-hard fans) and is, for me the pinical of gaming excellence; the evolving new features and areas are also a nice touch too.

    1. Re:Nethack? by Aeonite · · Score: 1

      The book mentions it; the review does not. The sheer number of games he discusses means that this would turn into a Wikipedia article if I tried to list them all.

  16. ok by nomadic · · Score: 1, Flamebait

    Just so you all know, the greatest RPGs of all time are:

    1. Ultima 5
    2. Wasteland
    3. Planescape: Torment


    That is all. It's sad that the two best computer game genres, CRPGs and adventure games, mostly vanished under a horde of FPSes and wretched japanese console RPGs.

    1. Re:ok by lenester · · Score: 1

      Ultima Underworld and TES2: Daggerfall are IMO truly excellent games which brought together the FPS and CRPG genres. Unfortunately the same balance doesn't appear to have been struck again, yet... FPS takes over because flash is king. :(

    2. Re:ok by eharvill · · Score: 1

      Just so you all know, the greatest RPGs of all time are:
      1. Ultima 5

      If you haven't checked it out yet -

      http://lazarus.planetdungeonsiege.gamespy.com/

      Well worth the time if you enjoyed the original.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    3. Re:ok by nomadic · · Score: 1

      I've heard of it, and while I can certainly respect them for doing it I kind of want to safeguard my memories of the tile-based RPG. There's something kind of warm and cozy about tile-based RPGs that you just can't get with isolinear or 3d...

    4. Re:ok by eharvill · · Score: 1

      I can definitely understand that sentiment. I've tried to go back and play it under various emulators (c64/nes/pc vga) within the last few years, but I simply cannot get past the clunky interface. I guess I've gotten spoiled with these new fangled mouse contraptions we have now. If there was a release that had a better keyboard interface I would love to go back and play it through, tiles and all. I loved the music (originally played on a c64) and the exploration. I probably made it 3/4 through the game 2 or 3 times, but damn those 1541 floppy drives corrupting my game data. I have yet to save Lord British and I am determined to do so with this remake.

      Yikes, sorry for the babbling...

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    5. Re:ok by nomadic · · Score: 1

      The PC version had it's own quirks (like if you dropped your entire party off at the inn the game was likely to completely bug up), and every once in a while your game would corrupt as you entered a dungeon. The interface issue I can understand; I've found that I can replay old games (did Wasteland a few weeks ago) that I actually played as a kid, but I have trouble playing old games that I never played back in the day.

  17. Was Eamon really obscure? by SnapShot · · Score: 1

    It was my first introduction to CRPGs (played during lunch on the two available Apple II computers in the Junior High library) and there were dozens of 5 1/2 disks with adventures being traded in the school. If I remember correctly there was on adventure on the main game disk, but others could be loaded in (including one based on Monty Python's Search for the Holy Grail).

    --
    Waltz, nymph, for quick jigs vex Bud.
    1. Re:Was Eamon really obscure? by PCM2 · · Score: 1

      Eamon certainly wasn't obscure to me. For those who have never heard of it, it was a basically a text-adventure system with fighting and character-maintenance mechanics. You would start each adventure in the "Main Hall" to heal, outfit, and equip your character, then you'd swap disks to begin whichever adventure you wanted to go on.

      What was interesting about it was that it was completely public-domain and written in BASIC, so the people who wrote the adventures could modify the base game engine to do whatever they wanted -- even things that weren't envisioned by the original author of the system. Most of the adventures were likewise public domain (though a few weren't) which meant they could be ordered for about $5 apiece from a variety of sources (in that pre-Internet age). It was great fun and also a good way for kids to develop programming skills.

      The author went on to make a commercial version that was essentially the same thing, but since he didn't add considerably much to the game play and the proprietary license meant there were never more than a handful of adventures available (compared to literally hundreds for Eamon), it naturally bombed. Interesting how that works.

      --
      Breakfast served all day!
    2. Re:Was Eamon really obscure? by mattack2 · · Score: 1

      Nitpicky, the Wikipedia page about it says it's for non-commercial distribution, and the splash screen shown there http://en.wikipedia.org/wiki/Image:Eamon-splashscreen.jpg does too. The author made a commercial version called SwordThrust http://en.wikipedia.org/wiki/SwordThrust . So, at the time at least, it wasn't really public domain.

    3. Re:Was Eamon really obscure? by PCM2 · · Score: 1

      If you look at the Wikipedia page you reference, it says quite clearly that "The creator of this image, Don Brown, expressly released all of his work concerning Eamon into the public domain in 1980." I didn't even own a computer in 1980.

      --
      Breakfast served all day!
  18. The memories.. by Paranatural · · Score: 1

    Ah, the great games of old...

    I never played that many, I did play a few though.

    Might and Magic I, M&M III, M&M IV (By time we got a PC that could handle 2, 3 was out...)

    PoolRad was a great game. I got it just as I was learning about D&D. I remember so many great things about that game.

    I was going to protest a few omissions till I remembered the starting criteria. The Space Quest games, Civilization I etc.

  19. no Dark Heart? by jank1887 · · Score: 1

    I would have hoped he'd mentioned Dark Heart of Uukrul. It was uniquely styled if nothing else. Puzzles out the wazoo (luckily you only needed to solve like 8 out of twelve to beat the game. at the time I barely got half of them. there were built in limits to power leveling (at least it slowed you down a bit).

    1. Re:no Dark Heart? by Aeonite · · Score: 1

      The author discusses this on pages 162-163. I left it out of the review because people seem to prefer when I'm terse.

    2. Re:no Dark Heart? by Golthur · · Score: 1

      Dark Heart of Uukrul was a great game, with a very unique feel for the day. So many great things - no boxy dungeons, the whole thing "felt" like a "real" underground city; the notable difference between wizards' spells and priests' prayers (which you had to guess the meaning of, since all they told you was the literal prayer text); SATOR and ROTAS >:-)

      I still remember the first place where you start encountering the grey and black orcs with fear.

      Truly an awesome, awesome game, and one I replay at least once every few years.

      --
      Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.
    3. Re:no Dark Heart? by Anonymous Coward · · Score: 0

      If that's terse, I'd hate to see verbose... :-)

    4. Re:no Dark Heart? by Anonymous Coward · · Score: 0

      The au

      Are you still talking? :-)

  20. Eye of the Beholder series by Spy+der+Mann · · Score: 4, Insightful

    How come nobody here has mentioned Eye of the Beholder and the dungeon-crawling genre?

    1. Re:Eye of the Beholder series by Anonymous Coward · · Score: 0

      ... Because it was mentioned in the first article?

       

      the SSI Black Box games (including Eye of the Beholder)

    2. Re:Eye of the Beholder series by Anonymous Coward · · Score: 0

      I think that falls into the "Dungeon Master and its many clones" mentioned above.

  21. Obscure games? by Imagix · · Score: 1

    Is it strange that I played a bunch of the "obscure" titles: Eamon, Dunjonquest : The Temple of Apshai, Odessey : The Complete Apventure, and Ali Baba and the Forty Thieves?

  22. What, no Apshai? by Murpster · · Score: 2, Funny

    One of the first "programming" things I did was rewrite pieces of the BASIC parts of Temple of Apshai on my Commodore 64... like to make the shopkeeper say "Thou dost smell like a fart!" I loved me some Infocom, Ultima III-V, and Phantasie.

    1. Re:What, no Apshai? by Anonymous Coward · · Score: 0

      I have the book, and the Apshai series is covered, emphasizing the accompanying textbook the games get for room descriptions.

    2. Re:What, no Apshai? by 18_Rabbit · · Score: 1

      mmm...those c64 games were the best. It seems like you like the same type of games I do, what are you playing now? I'm also wondering if anyone remembers/played the roguelike Mission:Thunderbolt games. I really liked those, shame the full series never got made!

    3. Re:What, no Apshai? by sticks_us · · Score: 1

      Ha! I did some of that too, but the game that I really hacked on was Telengard (check it here) which was written for the C64 in a mixture of basic and assembly. The asm parts were for handling some of the graphics chores only, IIRC, which meant that the rest of the code was easily tweaked.

      +400 swords, anyone? Level 750 dragons? Oh yeah. I went there.

      --
      "Beware of bugs in the above code; I have only proved it correct, not tried it." -- Donald Knuth
  23. RPGs by pluther · · Score: 2, Insightful

    I have to disagree with his criteria for what makes an RPG. He mentions having a character that can get more powerful as you play, which is a common element, but I think the essence of what really makes it a role-playing game would be the ability to interact with other characters and the world in a variety of ways. Having choices lets you select a "personality" for your character, even if it's only from a limited set of choices. Even if they all end up going the same place, being able to reply to the king wanting you to save the princess with "of course, your majesty. ", "What's in it for me?", or "Hm, I wonder what the Dragon's offering." can go a long way.

    Of course, this is just a long-winded way of pointing out that Star Control 2 was by far the best CRPG ever made and I hope they do another one like that some day.

    --
    If the masses can keep you down, you're not the Ubermensch.
    1. Re:RPGs by Aeonite · · Score: 1

      I summarize the criteria Barton uses to describe CRPGs - he says it more eloquently. He also mentions others, including combat support (healing), towns where you buy things, random encounters, and other characteristics that many, if not most, share in common.

    2. Re:RPGs by bigstrat2003 · · Score: 1

      I have to further disagree. To me, an RPG is a game whose primary purpose is to tell a story, and whose main gameplay facets are exploration and some sort of combat system that makes your character more powerful. It also shouldn't be able to be stuck in another genre particularly neatly (for example, Bioshock tells a story, and features character advancement, but I would consider it more of an FPS/RPG hybrid than a straight-up RPG or FPS).

      Choices aren't really required for an RPG. Final Fantasy games are undisputably RPGs, but they don't have any real way to affect the story (generally... there are exceptions). I can't think of any RPGs, however, which didn't offer some sort of system for making your character more powerful as you play.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:RPGs by cens0r · · Score: 1

      God I love StarCon 2. I still play all the way through almost once a year.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
  24. Diablo a CRPG? by doomicon · · Score: 1

    I never thought of Diablo as a CRPG, button mashing, face smashing, wtfpwning FFA, yes.. but RPG? nah.

    --

    Awesome!
    1. Re:Diablo a CRPG? by loftwyr · · Score: 1

      It's in the class of CRPG as Magic the Gathering is to tabletop RPGs.

    2. Re:Diablo a CRPG? by quintessentialk · · Score: 1

      As others have pointed out elsewhere, the Diablo games are no less than rogue like games. If you consider these games RPGs, it is hard to identify what criteria would include them but not Diablo.

      Of course, the Diablo games were reasonably 'mainstream', so maybe it fails the 'rpg' test for that reason alone.

    3. Re:Diablo a CRPG? by daedae · · Score: 1

      I think that's a poor comparison. Diablo fits the criteria for a CRPG as given, and although I would disagree in that I think FF should be equally considered a CRPG, his base is a decent one to work from. I can't think of any decent base for describing tabletop RPGs that would let you squirrel M:tG into it though...tabletop wargaming, perhaps, but not RPGs.

      (I'm assuming your point was "Diablo is no more a CRPG than M:tG is a tabletop RPG," which I disagree with... sorry if I missed the point.)

  25. QFG, but no Hero's Quest? by zullnero · · Score: 1

    I know about the silly lawsuit over the old Hero's Quest...but how can you leave that out in favor of the later, far crappier, Quest for Glory series? In my humble opinion, Sierra has sucked ever since discarding the command interpreter. Hero's Quest 1 and 2 raised my typing speed by 20 wpm. That might have been the most professionally beneficial thing an RPG has ever done for me.

    1. Re:QFG, but no Hero's Quest? by Anonymous Coward · · Score: 0

      Well, technically, it's the same series. Granted, the interface changed a little from 2 to 3, but the general game (story, style, characters) remained the same. Most people I know who have played the games refer to them either by Quest for Glory OR Hero's Quest, rather than mention them as seperate titles.

    2. Re:QFG, but no Hero's Quest? by Anonymous Coward · · Score: 0

      I know about the silly lawsuit over the old Hero's Quest...but how can you leave that out in favor of the later, far crappier, Quest for Glory series? In my humble opinion, Sierra has sucked ever since discarding the command interpreter.

      They are the same series. The law suite only changed the name. Quest For Glory 1 was re released as the command line game along wit the GUI version. Hero's Quest II is the exact same game as Quest for Glory II it never even got a face lifted version. By the time 3 came out I wanted the GUI interface because my machine could handle and display better and more diverse graphics.

  26. A sneak preview by Teh+MegaHurtz · · Score: 5, Funny

    Chapter 1:

    I put on my robe and wizard hat...

  27. Tiltowait by Anonymous+Crowhead · · Score: 1

    No Wizardry? What a gyp.

    1. Re:Tiltowait by afabbro · · Score: 1

      Good point - though perhaps just the review is missing it, not the book. Wizardry was a mainstay from the early PC days (Apple ][) until it burned out in the early part of this decade. I loved Sir-Tech.

      --
      Advice: on VPS providers
  28. Best MUD by Phairdon · · Score: 5, Insightful

    Does the book mention Gemstone III or Dragonrealms at all? Those MUDs were very influential in my addiction to role-playing games. Also, when I used to play Asheron's Call or World of Warcraft I would constantly think that this or that feature was not as good as Dragonrealms. MUDs are just way more interactive than a graphical MMO.

    1. Re:Best MUD by bughunter · · Score: 1
      Aye, I played both, and recall them fondly. I played GS3 on AOL back when it was a nickel a minute, running up $400/mo AOL bills. In fact, it was AOL's conversion to flat-rate pricing that broke my addiction. I couldn't get a dialup connection for weeks, despite near constant redialing.

      And now, when I play WoW, I regularly lament the fact that Blizzard spent so much on graphics and so little on gameplay, and wonder how much they could do if they attempted the same kind of immersive quests that DR and GS3 offered.

      --
      I can see the fnords!
    2. Re:Best MUD by woot+account · · Score: 1

      Go back to playing a MUD, then. Most are free (ignoring the pay for perks crap ones), and have better gameplay than WoW.

    3. Re:Best MUD by Durinthal · · Score: 1

      Honestly, Simutronics deserves its own category for the games it's made. They're the highest quality MUDs and have more features than any MMORPG ever released.

      (I still want a true skill-based experience system in a MMORPG. DR has yet to be beat.)

  29. Related Gamasutra Article by sesshomaru · · Score: 2, Informative
    The author of the book has some extensive article online about the subject, here's one from Gamasutra:

    The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994-2004)

    --
    "MIT betrayed all of its basic principles."
  30. Platinum Age timeline? by SDF-7 · · Score: 1

    Apparently the author met a purple "h" in the mines on the way to writing the book. Ultima Underworld: The Stygian Abyss was in 1992 (http://en.wikipedia.org/wiki/Ultima_Underworld:_The_Stygian_Abyss), not "the period of time from 1996 to 2001". The above summary would put this smack at the end of the "Second half of the Golden Age".

    (Knew it sounded odd because I remembered playing it in my first round of college... ). Kind of makes you wonder what else they got wrong, frankly.

    1. Re:Platinum Age timeline? by Aeonite · · Score: 2, Interesting

      Barton says on page 288 that Ultima Underworld was published in 1992. However, this statement is indeed contained within "The Platinum Age" chapter, which on page 12 he says is 1996-2001. See my commentary within the review for why I agree that this is occasionally confusing.

    2. Re:Platinum Age timeline? by SDF-7 · · Score: 1

      Ok. I caught that there was some skipping around between sub-Golden age listings, but this seemed bigger than that (coming after the second dark age and all... and with both titles in the series out of sequence, I find myself at more than a bit of a loss as to why it would only come up by Platinum... but hey, whatever). Thanks for the clarification.

  31. Been there, done that by sxmjmae · · Score: 1

    Played most of those games. It was a much quicker response to those "play-by-mail" games that came before them.

    --
    My Sig indicates the end of the comment I posted.
  32. Old favorite by DrgnDancer · · Score: 1

    Any mention of Darklands? I loved that game.

    --
    I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    1. Re:Old favorite by bromodrosis · · Score: 1

      Oh Lord. That game was the biggest time sink of my early 20's. I wasted entire sleepless weekends of my ute killing spiders and cleaning Bavarian basements. GoodTimes.

    2. Re:Old favorite by Anonymous Coward · · Score: 0

      Ditto. One of the only games that felt real enough that I cared what was going on. Fantastic enough to be a little creepy, but the historical and geographical realness made a big impact in terms of wanting to invest time and energy in the game. Not to mention a great weapons and combat system.

      Too bad it failed fatally right near the end of the game. :P

    3. Re:Old favorite by ginbot462 · · Score: 1

      I also was fan of that seemingly forgotten game. I saw this mention, http://en.wikipedia.org/wiki/Low_fantasy, and felt that was a good description of the type of RPG setting it was. Though the dungeons did have dwarves/gnomes (can't remember) and dragons.

      Me: Throws an exploding potion in memory of fallen homies (those villagers really were satan worshipers!)

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
  33. One problem I see with this book by Pluvius · · Score: 1

    The Legend of Zelda isn't an RPG. Well, unless you're talking about Zelda II. Surely with the research that's been done in the making of the book, Barton must've noticed the existence of the console adventure genre (of which Zelda is the archetype) in the video-game magazines of the day, a convention that still persists despite many people miscategorizing Zelda as an RPG. Perhaps he included the series because it was arguably the second biggest outside influence on the console RPG genre (behind the Ultima series).

    Rob

  34. Technically by Anonymous Coward · · Score: 0

    ...and yet, I still can't play an Elf Assassin due to completely arbitrary and inconsistent ideas of Elven ethics that /nobody/ actually roleplays. *grump*

    You can play an elf assassin, you just can't start as one. You need to become that unique character in play.

    There was an elf necromancer some years back. Can't create one of those either.

    1. Re:Technically by Luthwyhn · · Score: 3, Insightful

      Yeah well, I remember that character, actually. That's not my point though. They say Elves can't be Assassins because of their code of ethics, and yet I've never once seen an Elf Warrior who would wait for random bloodoath #2792 to strike first, for example. Elves have no more ethics, in terms or how they're played, than Orcs.

      I've been saying for years that they need to crack down on enforcing racial roleplay in CF, but nobody does it. As long as your Dwarf speaks with a psuedo-Scottish accent, nobody cares one bit if you hang out with Elves and Half-Drow 'til the cows come home. The only semblance of RP that goes on is strictly alignment based, and it's completely boring (not to mention hellish for us neutrals)

    2. Re:Technically by Luthwyhn · · Score: 1

      Oh, and more on that Necro: he went through an alignment change to do that. Part of my issue with Elf Assassins is that it's /completely legit/ other races to have Good Assassins... the Imms just arbitrarily decided that assassination is "too evil" for Elves, though? I've never seen a good assassin get alignment changed for using the assassinate skill. It's completely bogus.

      Then again, they won't let you have a Dwarvish Bard either (don't bother mentioning that someone has done it before, I remember that too; my point is that it shouldn't require extreme roleplay and the luck of having the attention of an Imm), so screw'em. I'll go back to Puzzle Pirates if I want funny accents.

    3. Re:Technically by woot+account · · Score: 2, Informative

      I think it comes down to this: is Carrion Fields perfect? No, it isn't. There's things I think should be changed. But in my experience, for a decent (again, not perfect) roleplaying experience without having to find a local pencil and paper group or whatever, it's the best out there.

      PS, STSF is OP.

    4. Re:Technically by Anonymous Coward · · Score: 0

      There are ranges of class/race/cabal combinations that are not allowed for sometimes arbitrary (depending on your point of view) reasons. While I also wonder why elves cannot be assassins...the question is surely moot. Only a player new to carrion fields or a glutton for punishment would ever consider playing an Elf Assassin. The 'autosneak' advantage of elves is not worth the 500/level (as the 200/level you pay for being an assassins provides sneak, if not autosneak). Elves are weak to iron (Ouch!) and fairly low on fortitude (naturally low constitution). All the extra XP required to play the Elf/Assy would cause for the player to have a high pk range (more people above him in pk, and very few below) and at the same time he would prove an easy target.

      -Deadboy

    5. Re:Technically by Luthwyhn · · Score: 1

      Some of us, though, don't really care about leveling/pk, and would like the option purely for RP reasons.

  35. Good memories....Ultima V and Autoduel by PhantomHarlock · · Score: 2, Interesting

    I am glad to hear that he is broad minded enough to include Autoduel, which breaks from the traditional fantasy theme.

    For a long time I thought that Ultima V was the best Ultima ever made. Then I met someone else who shared that opinion and then knew that I may not be crazy. Ultima IV was also not far behind, or at least it's equal. That's probably why a group of people went through great pains to recreate Ultima V using the dungeon seige engine. (see this link for info.)

    A lot of the other games mentioned I remember playing on the C=64, Amiga, Apple II and PC.
    Another good one is Sentinel Planets. That was a hybrid space combat / planetary exploration game with EGA graphics on the PC. Probably one of the first PC games that was vaguely well done.

    I do disagree with the assessment of Diablo. It sounds to me like he turns a nose up at diablo because it emphasizes action more than the roleplaying aspect. In comparison to his favorite, Baldurs Gate, it is a completely different game. Personally, I enjoy the more action based games myself, mostly due to a lack of time and brain power to want to do anything else after a long work day. Just a sign of getting older I suppose. The Diablo games and Starcraft are the perfect balance. You can jump in, have a good game and put it away for a while.

    Good times...

    1. Re:Good memories....Ultima V and Autoduel by nomadic · · Score: 3, Insightful

      For a long time I thought that Ultima V was the best Ultima ever made. Then I met someone else who shared that opinion and then knew that I may not be crazy.

      I went through those two stages too. Ultima V really was the perfect CRPG; every aspect was just perfectly done.

    2. Re:Good memories....Ultima V and Autoduel by G+Codemonkey · · Score: 1

      Holy crap, someone else who remembers Sentinel Worlds I: Future Magic. That was a fantastic game, incredibly deep and complex and well done for its time.

    3. Re:Good memories....Ultima V and Autoduel by weinerdog · · Score: 1

      For a long time I thought that Ultima V was the best Ultima ever made. Then I met someone else who shared that opinion and then knew that I may not be crazy. Ultima IV was also not far behind, or at least it's equal. That's probably why a group of people went through great pains to recreate Ultima V using the dungeon seige engine. (see this link for info.)

      Ultima V was too ambitious for its time. The depth of its story and gameplay were a huge leap forward from Ultima IV or anything else that came before it, and it was the last of the classic Ultima format with multi-scale maps. The storyline and ambiance were dark and quite mature. Subsequent Ultimas were more detailed and interactive, but also felt so small and cozy compared to the vast Britannia of Ultima V.

      Unfortunately, Ultima V really pushed the limits of the computers of the day, both in terms of technology and interface design. On the C64, it ran slowly, and the interface was too clunky to handle all of the complexity, making much of the game play, especially combat, kind of aggravating. The long disk accesses when changing areas were also an annoyance, especially with a single 1541 floppy drive. As much as I loved the game, I actually abandoned it without finishing it (as I did with Ultima VIII, but that was because U8 was just a bad game) because certain aspects of game play were a chore. On a C64 emulator sped up about 25%, the game is considerably more playable.

      --
      There's no such thing as Scotchtoberfest!
  36. Gothic series by chris411 · · Score: 2, Interesting

    It seemed as though the review is implying that the Gothic series belong to 'bad' CRPGs. I couldn't disagree more. So far I've played the first and second, and it's doubtlessly one of my favorite CRPG series. And this is from someone who has played and enjoyed many of the Bard's Tale, Wizardry, Magic Candle, and Might & Magic games, and yet doesn't even like Diablo. Granted, I've had the benefit of patches, and playing these games on an above average PC when taking the requirements into account, both factors which probably hurt this series.

    1. Re:Gothic series by Anonymous Coward · · Score: 0

      I agree with you that Gothic 1 & 2 were good games - they were rated pretty highly by people once they got past the unintuitive controls!

      My other point is that he's got the dates totally wrong - he includes them in the section about the 'second dark age', as submitter puts it, which ends in '96 - when Gothic didn't come out until 2001!

  37. Legend of the Red Dragon by joocemann · · Score: 1

    or Exitilus.

    Now THOSE were awesome RPGs.

    If you weren't around during the time of BBS and door games, disregard. This throwback is for older nerds.

    1. Re:Legend of the Red Dragon by CritterUXH · · Score: 1

      LoRD really was a great game! On the Local BBS I used to haunt I pulled 1st place 3 seasons in a row. Though you really could only play for about 15 - 20 minutes a day, then you were out of turns.

      But it worked out, the BBS had Tele-Arena, MajorMUD, and Trade Wars. Them was the good ol' days..

      --
      -Critter Hart
    2. Re:Legend of the Red Dragon by joocemann · · Score: 1

      dude... You know how LoRD had its own built in addons/doors that you could put in? There was this one that allowed you to burn one candle and one incense per day, but it had a glitch! The candles and incense would give you like +2 exp, etc...

      Anyway.. The glitch was... Go in, burn your two items, leave the 'addon', go back in, leave, then go back in and you get to do 2 more! This was the way you could go from the bottom to the top in a matter of hours, especially if you happened to write a script that does it for you...

      Fun times.

      Exitilus was a less popular, but more game just like LoRD.

  38. Diablo & Diablo II by GotGame.com · · Score: 1

    I guess strictly speaking, the Diablo series isn't that great of an RPG . . . but man, in terms of just being good games, they definitely will beat out most other games mentioned in that book . . .

  39. Zelda by Enderandrew · · Score: 1

    That really irks me. Nintendo classifies Zelda as an adventure game, precisely because it is an adventure game. Some people assume anything with a sword in it must be an RPG, because they so closely associate a fantasy setting with the RPG genre. Game genres are defined by gameplay mechanics. Thusly you can have Auto Wars, which as Mad Max-esque RPG that centered around cars. That is firmly an RPG. You can have RPGs set in the old West, or in space. Chris Avellone of Obisidian Entertainment (he was also the lead design on Planescape: Torment) has talked about doing an RPG based in high school.

    Just because Zelda has a fantasy setting, that does not make it an RPG. I refuse to take a book seriously that supposedly dedicates itself to the study of the COMPUTER RPG genre, that list a game that is neither a computer game, nor an RPG.

    However, just last year someone wrote a great retrospective on the CRPG genre in three parts. I think Gamesutra ended up buying the articles. Google would likely pick them up. The articles can be read for free, and they were really great.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Zelda by Aeonite · · Score: 1

      Barton discusses this issue and points out that the Link sequel is more properly an RPG since Link gains experience. As the original though, Zelda certainly warrants discussion. My review cannot possibly hope to put this all into the proper context in such a short space.

    2. Re:Zelda by Enderandrew · · Score: 1

      Zelda doesn't warrant discussion outside of Zelda 2. The original Zelda features no stat-based gameplay of any sort. Stat-based gameplay is the defining aspect of the RPG genre.

      Nintendo is the sole authority of Zelda, and they have never once called the original Zelda an RPG. They have always classified the game as an adventure game. Retailers classify it as an adventure game. Reviewers classify it as an adventure game.

      It is an adventure game. Just because one entry in the series dabbled with experience points, that doesn't mean Zelda belongs in the history of CRPGS.

      Such an egregrious entry makes it difficult for me to take the book seriously or have any interest in reading it. And I love reading up on CRPG history. I've played most of the classics in the genre.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    3. Re:Zelda by Anonymous Coward · · Score: 0

      Others here have mentioned that those Gamasutra articles were also written by the author of the book.

    4. Re:Zelda by mattack2 · · Score: 1

      explaining that a CRPG generally includes elements such as: a system of statistics to track characters (ability scores and skills); the ability to advance characters via experience points; and randomized combat

      You do get better at various skills over time and gain new skills, but I suspect based upon this classification Bully counts as an 'adventure game'. It does seem to have some of these criteria though. (Is Grand Theft Auto [the modern series on PS2 & later] an adventure game too? Bully is essentially a high-school-themed version of GTA.)

    5. Re:Zelda by Pluvius · · Score: 1

      The biggest difference between a console adventure and an RPG is that the console adventure doesn't have an experience system. In Zelda, your character improves by picking up heart containers and other such concrete items, while in an RPG he generally improves by various deeds such as killing monsters and doing quests, all of which increase an abstract experience meter.

      GTA is a hybrid of genres. All of the games put driving/racing and third-person shooting together, while San Andreas also included RPG elements. I wouldn't include console adventure gaming in the mix because the key distinguishing characteristic there is environmental puzzles, which GTA doesn't have. I haven't played Bully, but from what I've heard of it I'd say that it's a mix of action and life simulation.

      Rob

  40. ULTIMA (Re:Wrong golden age..?) by mattack2 · · Score: 2, Interesting

    Umm, Ultima, not Ultimate. Are you implicitly taking spell-checker corrections?

  41. the correct response by geekoid · · Score: 1

    Healorr: /ignore Steveland

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  42. The Witcher by Anonymous Coward · · Score: 1, Informative

    Try The Witcher.

    One of the best RPG's in a long time, but seems to have slipped under the radar a bit.

  43. No BBS Doors? by Anonymous Coward · · Score: 0

    LORD and the like are a big part of MUD/MOO/MMO history!

  44. dates wrong? by Anonymous Coward · · Score: 0

    Wizardry I: Proving Grounds of the Mad Overlord was 1981 (sequels in 1982 and 1984). Ultima I was a year after Akalabeth ('82 was 2, '83 was 3, I believe). In 6th grade I co-wrote wizedit, the wizardry scenario editor (but a bigger, better one found later made mine die - that was 1982).

    Diablo was originally intended to be hack with graphics and evolved into a realtime monster masher. To say it isn't a CRPG is like saying hack isn't. Same premise, different execution. As far as CRPGs go, it's a regression, but still an CRPG.

  45. anyone remember RakkaTu (spelling?) by WannaBeGeekGirl · · Score: 1

    it was a text based adventure game on the Trash-80. Zork was a lot like it--i got further in Rakka Tu because there weren't any dang grues...

    my memory is too lousy to remember if we (my dad and I--because I was fairly young he was helping me play) finished it or how far we got. i kept wishing someone would port it to my PDA like they did so many of the Infocomm text adventure games so i'd stuff to do in all-hands meetings.

    --
    ~WBGG~ "And I'm so sad like a good book I can't put this Day Back a sorta fairytale with you" ~Tori Amos
  46. Not enough room for console RPG by Anonymous Coward · · Score: 0

    JRPG = Japanese RPG ? When was this term coined ? This is new to me. Personally I think Japanese abbreviations make more sense because they subdivide RPGs according to the gameplay not by support/origin. They have the terms A-RPG for Action RPG (that would be Zelda II, Ys, Secret of Mana...) and S-RPG for Simulation RPG (T-RPG in the West, tactical RPGs such as Shining Force, FF Tactics, Fire Emblem...).

    At a glance of the summary, I'd say this book must be pretty thorough for computer RPGs but lacking for console ones. Console RPGs would need their own book and that would be more like an encyclopedia considering the overwhelming number of games that has been released. The thing is that many of them were Japan-only, which would take quite a bit of search to list them all as I'm sure this book only refers to RPGs translated in English for a US release (Dragon Warrior's just the US name for the Famicom episodes of the almighty Dragon Quest series).

    And I echo the complaints of people saying Zelda isn't a RPG. It's just too tempting for authors to slip in such a popular name as Zelda.

  47. Graphics, what are those? by Anonymous Coward · · Score: 0

    I didn't see any mention of LoRD, Tradewars (BBS faves) or my VERY old fave, Rakka-Tu (TRS-80).

    1. Re:Graphics, what are those? by CritterUXH · · Score: 1

      You hit my two all time favs! LoRD and Tradewars! I spent many many nights in Tradewars micromanaging dozens of planets and securing my string of sectors.

      --
      -Critter Hart
  48. Anyone remember... by Lexical_Scope · · Score: 1

    Realms of Arkania: Blade of Destiny and it's sequels. I spent so many hours playing the first one on my Amiga. I even paid £300 for a 20MB (yes, that's 20 MEG) external HDD so I wouldn't have to swap disks so much. God I loved that game!

    http://en.wikipedia.org/wiki/Realms_of_Arkania:_Blade_of_Destiny

  49. Nowhere else to put this by Anonymous Coward · · Score: 0

    "...AD&D Second Edition, which was released in 1989 and officially introduced the concept of THAC0".

    Uh, no.

    The Blue Book (D&D) had thac0. I had it. It just wasn't part of the monster description.

  50. Fallout, like Planescape:Torment by Anonymous Coward · · Score: 0

    had me actually sorry for the character at the end of the game.

    That's a good way to prove its provenance.

  51. NetHack rocks by us7892 · · Score: 1

    I still play NetHack couple times a month. Excellent.

    http://www.nethack.org/

    And, indeed, the depth of NetHack is impressive.

    http://ars.userfriendly.org/cartoons/?id=20011107&mode=classic

  52. Diablo by Anonymous Coward · · Score: 1, Informative

    was primitive in terms of gameplay,but thats only on the surface.
    The game was full of obscure glitches and hidden things. Many players calculated stats that were not shown on screen.
      There is "Jarulfs guide to diablo and Hellfire" which compiled these stats.

  53. RPG stands for? by Anonymous Coward · · Score: 0

    RPG's don't exist without a GM/DM. Does this computer based pseudo-RPG sound familiar?

    "You are faced with a sleeping man blocking a linear plot line, what do you do?"

    >Try stepping over the sleeping man in the path
    >Wake up the sleeping man so I can move through
    >Squeeze past the sleeping man, there is plenty of space, come on!
    >I attack the sleeping man... wtf, I can attack tree's and chickens but not this sleeping guy in my way?
    >Fine, I'll go to the castle, defeat the evil, trade the crystalline shield for a bag of weeds, take the bag of weeds across the ocean to a random farmer, listen to his long story about weeds, graciously accept a feather as a reward, and attempt to wake up the sleeping man with said feather.

    "The sleeping man awakes, and moves from the path."

  54. Another crawl that's been under rated. by Anonymous Coward · · Score: 0

    Dungeon Master. I believe it was originally an Amiga game? Ported to Java. Very cool spellcasting system that you actually have to figure out for yourself via symbols. This was actually the first game that creeped me out. heh Footsteps in the distance and other creepy sounds. Here's the download page. http://homepage.mac.com/aberfield/dmj/download.html
    Give it a look see and just remember this game was out very many years ago.