Why would it matter if it were an SI unit or not? "Mega", in its modern usage is based on the decimal system. So, why would you use it for a binary unit?
That was exactly my point! There is a bit of high-ground for those that equate megabyte to 1,000,000 bytes, but the developers have always equated it to 1024*1024 bytes. The redefinition of the redefinition meant it was no longer in the developers' hands.
This article talks about a class action lawsuit against Seagate, when their marketing department decided that they didn't care about the de facto definition of megabyte that had been in use for 20 years.
Megameter or megaliter might mean 10^6 units. But when used as a prefix to "byte", it was always 2^20 until marketing got their greasy fingers on it.
The point is, you bought the software. That's what matters. You might not buy it again, but considering the cost and training and porting and whatever, you probably wouldn't abandon it.
Now, if your research showed there were two products that might do what you want: Foo v1.01 and Bar v6.0. Which one would you choose, based solely on version number?
The real point of the TFA is (the astonishment) that version numbers are no longer for the developers. They're now marketing tools, similar to a megabyte being 1,000,000 bytes (and far less formatted), or a 17" monitor really only being 15.5".
So, I see no issue with starting the version at non-1.0. I see no issue with not even having a version number, and just call it CE or Pro or 2008.
... and any new MMORPG is wearing milk-bone underwear.
It takes 2-3 years to get a product designed, written, art and models done, network code debugged, levels and scripting designed, UI and plugin code writtent, infrastructure installed, and anti-cheat security implemented. It's a lot of crap, and takes a LOT of money.
The competition has 3+ years of polish and debugging.
Is your new game really going to justify all the expense above? Is your new game going to be polished? Because a fanboi can claim "oh, it's a new game, of course there are bugs." So... uh, why play it when you can play an older, polished one without as many bugs?
New games have to deliver polished, bug-free code, and it has to be fun to play.
AoC did not deliver those things... Instead they got a lot of the requirements right such as cool models and art for the 1-20 range, but dropped the ball heavily on content, bugs, and "fun factor".
If there was no competition, they would've done fine (like they did with a horrible Anarchy Online launch with tons of bugs, unplayable lag, etc). They do not have the same privilege to screw the pooch like they did with AO.
I'm not sure AoC can recover, but they do have many parts of a potentially excellent game.
Consumers rightfully should not buy craptastic ship-now-patch-sometime online games. Yes, you can patch it as you go, but AoC demonstrates that shipping crap and trying to patch it into something good doesn't get rid of the consumer disillusionment of opening a shiny new box of crap.
In the future, the RealNose team plan to... identify various smells, including diseases with distinctive odors such as diabetes and lung, bladder and skin cancers.
I don't know what that smells like, but I think I'll stay with my own nose, thanks.
Several scientific papers came out which had to be recalculated using mathematica or matlab or spice or something, because the data couldn't be trusted after the error was exposed. A small error introduced can be very large, depending how it was used and in the order the data were gathered... thus Excel got a very bad name for doing "meaningful scientific data analysis."
To be fair, there are a ton of scams involving money orders and checks.
It's not just some buyer getting scammed by sending a money order and never receiving merchandise. It's also sellers getting scammed by accepting fake money orders and are then liable for cashing it. Often, they even pay the scammer, because the money order is too large of an amount and the gullible seller refunds the difference.
Perhaps this can be used to create privacy clubs, where they all travel on cloned cards and all share the bill. Their movements couldn't be tracked via this system as long as multiple people were using it.
I hope this wasn't posted already... I searched the thread for "Anonymous" and then felt kind of silly.
if you could convert midi files to run on rock band, I would bet tons of aspiring artists would put out music. There'd be plenty of "bootleg" pop music which would encourage the musicians to publish, too. I read how the bands on GH3 had a slight surge of popularity, so it could hardly be seen as a bad thing.
(posting from iPhone before flying into a trop storm.. Sorry for typos)
Characters were designed to solo reasonably well, even healing classes. But in a group, you can often gain xp slightly more than twice as fast. With the group bonus, that means it'll be break-even at a minimum, so that encourages grouping.
However, when all the characters in the group are your own, you get ALL the xp. And with triple xp, plus the ability to actually PROMOTE your buddy an entire level, it's just a race to 70... it might be faster to multi-box outside of a party just to promote that last level or two.
The record to 60 was around 22 hours, and 26(?) hours from 60 to 70 (using an exploit where people would leave an instance to grant the remaing people full xp for mobs that were almost dead). I easily see people hitting 70 (with two characters at a time) in under 24 hours.
Before rubbing the crap out of it with an abrasive or hitting it with a blowtorch, try the following:
Clean the disk gently. Rub a very tiny amount of oil onto it. The idea is that oil fills the cracks to allow light to stop refracting all over the place. Rip with cdparanoia without error correction. Burn to new disk.
I've had luck with a white eraser followed by buffing... but I don't recommend buffing out the scratch until you've exhausted the non-destructive methods first. (Someone below recommended a blowtorch, just hot enough to fill in the cracks, which will probably work. But you don't get many tries.)
You can have it prefer your creatures over others.
The reason it's connected is that it downloads creatures other have made for you single player experience. That means the more people play, the more variation there is. As a result, it's a bit harder to play without an internet connection.
In my state, that is grounds for a paddlin'. It would be considered "fighting words", and you'd pretty much be immune from prosecution if you initiated a fight.
IMHO, as far as web postings, credible threats should be investigated. But (the potential of) being far away doesn't make the threat non-credible. I also think that encouraging illegal acts, like saying "someone please find and rape her" should carry severe consequences, and it probably can.
Free speech merely means you can say it. It doesn't mean that you are immune to taking responsibility for what you said.
The more bars you have, the less power your phone consumes. IIRC, 5 bars means the Power Amplifier is consuming a smaller amount, such as 50mw. Farther away from a base station (fewer bars) the power amplifier consumes far more (e.g. 200mw).
The amplifier is, by far, the biggest single power sink in a cellphone, consuming 2-5x the power as the rest of the phone. The more bars you have, the less it consumes.
There could easily be a signal quality meter, but I happen to like the signal strength meter myself.
"What a coincidence... that's the same password on my luggage!"
Forcing users to use strong or randomly-generated passwords tends to lead to keeping it on a post-it note on the monitor!
But post-it notes with a difficult password are not inherently bad. Just store the note in a safe on-site where the data are stored. If someone has access to the safe, they also have access to the disk drives.
For laptops going off-site, encrypt it with the user's public key. Make that encryption part of the extract (which would also guarantee that the data couldn't be carried off by someone masquerading). Yes, each user has to remember a single strong password that protects his private key. But that should be part of the responsibility of having the data. If people are so unwilling to have a strong password to protect the data, they probably shouldn't have access to it anyway.
Causing several unproductive hours for the majority of the work staff doesn't sound like a good idea to me.
Actually, I was being mostly facetious....
Except that it is how several companies do it, due to government contracts, insurance, and (gasp) congressional decree.
I honestly had to take several training courses (yearly) because someone screwed up. And when that happens, the peer pressure is really increased to not screw up.
One time, a person randomly tripped in the hallway, and the potential workman's comp issue was terrifying. I joked that we would have to go to training to learn how to walk. And guess what... "paying attention while walking" was added to an existing mandatory training course!
Once found, how do you deal with it? Do you force encryption, delete it or prevent extracts?
First off you need to have a policy on who is allowed to extract it, and how they should handle the data (be it encryption, keeping the data on-site, etc).
But here's the trick: If you find data kept in violation of the policy, you send EVERYONE to training. I'm talking mandatory training where they lose computer access (and thus, don't get paid) until they do the training. All new hires have to do it, too. Make it really boring, and administered after normal work hours.
After the first time everyone is sent to training for some poor schmuck being careless, I guarantee nobody will ever violate policy again.
Why would it matter if it were an SI unit or not? "Mega", in its modern usage is based on the decimal system. So, why would you use it for a binary unit?
That was exactly my point! There is a bit of high-ground for those that equate megabyte to 1,000,000 bytes, but the developers have always equated it to 1024*1024 bytes. The redefinition of the redefinition meant it was no longer in the developers' hands.
This article talks about a class action lawsuit against Seagate, when their marketing department decided that they didn't care about the de facto definition of megabyte that had been in use for 20 years.
Megameter or megaliter might mean 10^6 units. But when used as a prefix to "byte", it was always 2^20 until marketing got their greasy fingers on it.
The point is, you bought the software. That's what matters. You might not buy it again, but considering the cost and training and porting and whatever, you probably wouldn't abandon it.
Now, if your research showed there were two products that might do what you want: Foo v1.01 and Bar v6.0. Which one would you choose, based solely on version number?
The real point of the TFA is (the astonishment) that version numbers are no longer for the developers. They're now marketing tools, similar to a megabyte being 1,000,000 bytes (and far less formatted), or a 17" monitor really only being 15.5".
So, I see no issue with starting the version at non-1.0. I see no issue with not even having a version number, and just call it CE or Pro or 2008.
... and any new MMORPG is wearing milk-bone underwear.
It takes 2-3 years to get a product designed, written, art and models done, network code debugged, levels and scripting designed, UI and plugin code writtent, infrastructure installed, and anti-cheat security implemented. It's a lot of crap, and takes a LOT of money.
The competition has 3+ years of polish and debugging.
Is your new game really going to justify all the expense above? Is your new game going to be polished? Because a fanboi can claim "oh, it's a new game, of course there are bugs." So... uh, why play it when you can play an older, polished one without as many bugs?
New games have to deliver polished, bug-free code, and it has to be fun to play.
AoC did not deliver those things... Instead they got a lot of the requirements right such as cool models and art for the 1-20 range, but dropped the ball heavily on content, bugs, and "fun factor".
If there was no competition, they would've done fine (like they did with a horrible Anarchy Online launch with tons of bugs, unplayable lag, etc). They do not have the same privilege to screw the pooch like they did with AO.
I'm not sure AoC can recover, but they do have many parts of a potentially excellent game.
Consumers rightfully should not buy craptastic ship-now-patch-sometime online games. Yes, you can patch it as you go, but AoC demonstrates that shipping crap and trying to patch it into something good doesn't get rid of the consumer disillusionment of opening a shiny new box of crap.
In the future, the RealNose team plan to ... identify various smells, including diseases with distinctive odors such as diabetes and lung, bladder and skin cancers.
I don't know what that smells like, but I think I'll stay with my own nose, thanks.
Care to expand on why you think you can't do 'meaningful scientific data analysis in Excel?'
A while back, and this might not be true today, Excel gave errors when doing certain functions. In this case it was standard deviation.
Several scientific papers came out which had to be recalculated using mathematica or matlab or spice or something, because the data couldn't be trusted after the error was exposed. A small error introduced can be very large, depending how it was used and in the order the data were gathered ... thus Excel got a very bad name for doing "meaningful scientific data analysis."
No, that was 40.7%. Old and busted.
This is 40.8%. :p
To be fair, there are a ton of scams involving money orders and checks.
It's not just some buyer getting scammed by sending a money order and never receiving merchandise. It's also sellers getting scammed by accepting fake money orders and are then liable for cashing it. Often, they even pay the scammer, because the money order is too large of an amount and the gullible seller refunds the difference.
This looks like a clear-cut example of what the 4th amendment is meant to do.
The fact this article was on 9/11 is revealing.
Generally, the phone companies give all information to the police, at their request, except for actual tapping of conversations.
What makes this landmark is that the records are included, not just real-time spying on citizens.
Khaaaan!!!!!!
(I had to tag that....)
They may just like sun on their backs and not in their eyes.
Next, these researchers will discover a bizarre new breed of Australian cows that like to point south.
Perhaps this can be used to create privacy clubs, where they all travel on cloned cards and all share the bill. Their movements couldn't be tracked via this system as long as multiple people were using it.
I hope this wasn't posted already... I searched the thread for "Anonymous" and then felt kind of silly.
if you could convert midi files to run on rock band, I would bet tons of aspiring artists would put out music. There'd be plenty of "bootleg" pop music which would encourage the musicians to publish, too. I read how the bands on GH3 had a slight surge of popularity, so it could hardly be seen as a bad thing.
(posting from iPhone before flying into a trop storm .. Sorry for typos)
Now, wtf do you expect us to discuss?
Maybe the fact that the reply box is about 2" x 2" (at least on my terse setup). At least all the replies will be short.
This looks more like a therapy session for the complaint department run by a luddite who gets a total of 6 emails a day.
What makes multi-boxing fun?
Characters were designed to solo reasonably well, even healing classes. But in a group, you can often gain xp slightly more than twice as fast. With the group bonus, that means it'll be break-even at a minimum, so that encourages grouping.
However, when all the characters in the group are your own, you get ALL the xp. And with triple xp, plus the ability to actually PROMOTE your buddy an entire level, it's just a race to 70... it might be faster to multi-box outside of a party just to promote that last level or two.
The record to 60 was around 22 hours, and 26(?) hours from 60 to 70 (using an exploit where people would leave an instance to grant the remaing people full xp for mobs that were almost dead). I easily see people hitting 70 (with two characters at a time) in under 24 hours.
Before rubbing the crap out of it with an abrasive or hitting it with a blowtorch, try the following:
Clean the disk gently.
Rub a very tiny amount of oil onto it. The idea is that oil fills the cracks to allow light to stop refracting all over the place.
Rip with cdparanoia without error correction.
Burn to new disk.
I've had luck with a white eraser followed by buffing... but I don't recommend buffing out the scratch until you've exhausted the non-destructive methods first. (Someone below recommended a blowtorch, just hot enough to fill in the cracks, which will probably work. But you don't get many tries.)
You can have it prefer your creatures over others.
The reason it's connected is that it downloads creatures other have made for you single player experience. That means the more people play, the more variation there is. As a result, it's a bit harder to play without an internet connection.
They bill it as a "massively single-player game."
In my state, that is grounds for a paddlin'. It would be considered "fighting words", and you'd pretty much be immune from prosecution if you initiated a fight.
IMHO, as far as web postings, credible threats should be investigated. But (the potential of) being far away doesn't make the threat non-credible. I also think that encouraging illegal acts, like saying "someone please find and rape her" should carry severe consequences, and it probably can.
Free speech merely means you can say it. It doesn't mean that you are immune to taking responsibility for what you said.
The more bars you have, the less power your phone consumes. IIRC, 5 bars means the Power Amplifier is consuming a smaller amount, such as 50mw. Farther away from a base station (fewer bars) the power amplifier consumes far more (e.g. 200mw).
The amplifier is, by far, the biggest single power sink in a cellphone, consuming 2-5x the power as the rest of the phone. The more bars you have, the less it consumes.
There could easily be a signal quality meter, but I happen to like the signal strength meter myself.
"What a coincidence... that's the same password on my luggage!"
Forcing users to use strong or randomly-generated passwords tends to lead to keeping it on a post-it note on the monitor!
But post-it notes with a difficult password are not inherently bad. Just store the note in a safe on-site where the data are stored. If someone has access to the safe, they also have access to the disk drives.
For laptops going off-site, encrypt it with the user's public key. Make that encryption part of the extract (which would also guarantee that the data couldn't be carried off by someone masquerading). Yes, each user has to remember a single strong password that protects his private key. But that should be part of the responsibility of having the data. If people are so unwilling to have a strong password to protect the data, they probably shouldn't have access to it anyway.
Causing several unproductive hours for the majority of the work staff doesn't sound like a good idea to me.
Actually, I was being mostly facetious....
Except that it is how several companies do it, due to government contracts, insurance, and (gasp) congressional decree.
I honestly had to take several training courses (yearly) because someone screwed up. And when that happens, the peer pressure is really increased to not screw up.
One time, a person randomly tripped in the hallway, and the potential workman's comp issue was terrifying. I joked that we would have to go to training to learn how to walk. And guess what... "paying attention while walking" was added to an existing mandatory training course!
Ah, government work.
Once found, how do you deal with it? Do you force encryption, delete it or prevent extracts?
First off you need to have a policy on who is allowed to extract it, and how they should handle the data (be it encryption, keeping the data on-site, etc).
But here's the trick: If you find data kept in violation of the policy, you send EVERYONE to training. I'm talking mandatory training where they lose computer access (and thus, don't get paid) until they do the training. All new hires have to do it, too. Make it really boring, and administered after normal work hours.
After the first time everyone is sent to training for some poor schmuck being careless, I guarantee nobody will ever violate policy again.
Q: What do you get when you cross Microsoft and Apache?
A: Microsoft.
Give this guy a medal - he comes to slashdot and complain about people being "geeky".
Plus he does it on an "internet bully" thread.
He's going to try to take our lunch money next.
AoC is more interesting visually, and from levels 1-20.
That's about all.
Crappy content, annoying bugs, stealth changes/nerfs every tuesday.
Yeah, I subscribed for 3 months to give them a little boost, but I knew I'd stop playing after 1.
You have lime
You have salt.
Just need some tequila.