$3,014,000,000.00 + $953,000,000.00 = $3,967,000,000 (total video game sales for 2005)
which makes PC game sales just over 24% of 2005's Video game software sales.
For the 6% of total sales figure to be correct, console game sales would have to be increased to $14.93 billion
or PC game sales decreased to $238 million.
I don't really see how you can consider the anonymity of the internet a factor that is making the country's population more diverse. In my opinion, it is more of a common factor that is binding the people of the United States.
It also seems that the type of anonymity you are thinking of is concealing your actions behind a screen, rather than screening things that causes prejudice from your actions.
I guess you don't really understand, from a gamer's perspective, what a good job for a gamer would be. Most of the people who walk into the Video Game Specialty stores are more than casually intersted in video games. These are the people who, when they aren't playing video games, think about video games. Now, when someone who, weather it is justified or not, is believed to be more experienced, or have 'inside information' into the games makes a suggestion, people feel that the employee's opinion has more weight than someone else's. The majority of the consumers that go into these stores are young boys in their early teens. Boys at that age are very impressionable, and I don't believe I would be too far off in saying that many of them wish they could work at the store in the future, and be like the video game guy.
Alternatly, there are the parents/girlfriends/grandparents, who walk into the store, not having a specific title in mind, who ask the employees for help in making a selection. In that case the employee's suggestion is about the only thing they have to work with, making the employee's suggestion much more powerful.
Maybe the point that you are missing is the fact that the largest group that patronizes these stores are the younger boys, who aren't quite as set in their opinions of different games.
As a person who worked for a videogame retailer when Enter the Matrix was 'Coming Soon...', I can tell you that there was a huge push to get reservations for that game. Of course that was fed by the rest of the hype surrounding that game, and just about all other movie tie-in games. Almost any suggestion that the employees make to customers resulted in, at the least, a more thorough consideration by the customer, if not an outright sale.
Supervision and limitation are the most important points. I would say that making your monitoring twofold would be the best approach. Let him know that you will be able to trace his footprints online without you having to look over his shoulder, as well as letting him know the boundaries. Also, being physically present in the room when the computer is being used a good portion of the time will discourage the _innapropriate_ behavior.
Don't give the message that you are going to be sitting next to him whenever he is using the computer, so you will see whatever he types in his e-mail. But rather a moderate supervision. The last part is to be consistant, don't let your rules reflect what kind of mood you are in.
I would say, at this point in his life, he is 4 years from being considered legally an adult, and you should think of him as an adult that needs extra boundaries and guidance, rather than a very clever 3 year old.
I don't mean to trivialize the added risk on peoples' lives as a result of vulnerabilities. I didn't watch the video because I believed that these issues were only issues on paper, as others who have watched the video, pointed out.
The night manager at the Taco-Bell I work at has been taking home 2 packets of the mild sauce and 1 packet of the hot sauce home every time she works. I've tried calling the District manager, and the corporate office, but no one is doing anything. Should I put a video up of her taking them?
Blizzard was (probably still is) terrible at policing their own servers. Back when I played Diablo II, cheating in the form of duped/hacked items, as well as cheating by using programs like Maphack were rampant. Blizzard made a token effort to stop it every once and a while, but for the most part they simply didn't care.
I would say that the 'policing' by Blizzard has gotten much better, especially in WoW. I'm not going to get into technical issues regarding the hacks available for Diablo II (mainly because I would only show my ignorance), but wouldn't it stand to reason that fixing the exploits would require major changes that were unrealistic for Blizzard to do with a patch? They have put more and more reliance on having the server handle the information that can be used for exploits such as these in WoW.
On the other hand, there were bnetd servers whose admins took a hardline stance against using hacks. Also many of the bnetd admins also would kick griefers that Blizzard would do absolutely nothing about on the battlenet servers.
How were they able to tell who was using maphack? Did they rely on other users to report them? What happens when you are PVPing, and you beat someone, due to skill, and they don't like that. They report you as a cheater, or maybe they get their whole guild to to try to increase credibility, and then you get banned? You may be able to argue that they were dealing with a smaller, tighter, and already proven reliable population. But that's unrealistic to compare to the at-large population.
Just pop in a movie.
That's what 4 clicks for about 2 hrs. of entertainment.
If that still burns too many calories, call your mom down to the basement and have her put it on for you.
2005 NPD console software sales:t ory=10798
t ory=7832
$3.014 billion
http://www.gamasutra.com/php-bin/news_index.php?s
2005 NPD PC game software sales:
$953 million
http://www.gamasutra.com/php-bin/news_index.php?s
Now the hard part:
$3,014,000,000.00 + $953,000,000.00 = $3,967,000,000 (total video game sales for 2005)
which makes PC game sales just over 24% of 2005's Video game software sales.
For the 6% of total sales figure to be correct, console game sales would have to be increased to $14.93 billion
or PC game sales decreased to $238 million.
Come on, you have a Night Elf alt don't you?
I want to know what your problem is with the soap from Fight Club. It's still real soap, just made from different ingredients.
I don't really see how you can consider the anonymity of the internet a factor that is making the country's population more diverse. In my opinion, it is more of a common factor that is binding the people of the United States.
It also seems that the type of anonymity you are thinking of is concealing your actions behind a screen, rather than screening things that causes prejudice from your actions.
I guess you don't really understand, from a gamer's perspective, what a good job for a gamer would be. Most of the people who walk into the Video Game Specialty stores are more than casually intersted in video games. These are the people who, when they aren't playing video games, think about video games. Now, when someone who, weather it is justified or not, is believed to be more experienced, or have 'inside information' into the games makes a suggestion, people feel that the employee's opinion has more weight than someone else's. The majority of the consumers that go into these stores are young boys in their early teens. Boys at that age are very impressionable, and I don't believe I would be too far off in saying that many of them wish they could work at the store in the future, and be like the video game guy. Alternatly, there are the parents/girlfriends/grandparents, who walk into the store, not having a specific title in mind, who ask the employees for help in making a selection. In that case the employee's suggestion is about the only thing they have to work with, making the employee's suggestion much more powerful. Maybe the point that you are missing is the fact that the largest group that patronizes these stores are the younger boys, who aren't quite as set in their opinions of different games.
As a person who worked for a videogame retailer when Enter the Matrix was 'Coming Soon...', I can tell you that there was a huge push to get reservations for that game. Of course that was fed by the rest of the hype surrounding that game, and just about all other movie tie-in games. Almost any suggestion that the employees make to customers resulted in, at the least, a more thorough consideration by the customer, if not an outright sale.
Supervision and limitation are the most important points. I would say that making your monitoring twofold would be the best approach. Let him know that you will be able to trace his footprints online without you having to look over his shoulder, as well as letting him know the boundaries. Also, being physically present in the room when the computer is being used a good portion of the time will discourage the _innapropriate_ behavior. Don't give the message that you are going to be sitting next to him whenever he is using the computer, so you will see whatever he types in his e-mail. But rather a moderate supervision. The last part is to be consistant, don't let your rules reflect what kind of mood you are in. I would say, at this point in his life, he is 4 years from being considered legally an adult, and you should think of him as an adult that needs extra boundaries and guidance, rather than a very clever 3 year old.
Lots of links to schedules, and recommendations of places to go to watch. http://www.sworld.com.au/steven/space/shuttle/guid e.txt
I don't mean to trivialize the added risk on peoples' lives as a result of vulnerabilities. I didn't watch the video because I believed that these issues were only issues on paper, as others who have watched the video, pointed out.
The night manager at the Taco-Bell I work at has been taking home 2 packets of the mild sauce and 1 packet of the hot sauce home every time she works. I've tried calling the District manager, and the corporate office, but no one is doing anything. Should I put a video up of her taking them?
Everyone knows they use red lasers for the sharks.
How were they able to tell who was using maphack? Did they rely on other users to report them? What happens when you are PVPing, and you beat someone, due to skill, and they don't like that. They report you as a cheater, or maybe they get their whole guild to to try to increase credibility, and then you get banned? You may be able to argue that they were dealing with a smaller, tighter, and already proven reliable population. But that's unrealistic to compare to the at-large population.
Just pop in a movie. That's what 4 clicks for about 2 hrs. of entertainment. If that still burns too many calories, call your mom down to the basement and have her put it on for you.