FWIW, PLF has all of the codec-y goodness (and many other useful things besides) that aren't able to be included in Mandrake proper. A nearly instant useable desktop is one of the reasons I use Mandrake.
So it was, that's what I get for relying on my rusty memory. One has to wonder if Microsoft would have gone so far with Mosaic code had they not paid the settlement. Perhaps we'd have a GUI'ed www or lynx instead.
Apparently nothing as far as Microsoft was concerned. IE was originally a customized version of Spry Mosaic, as a part of one of the most monumental fleecings of all time (Altamira notwithstanding.) Microsoft promised to pay a portion of their profits to Spry in return for the browser code, and then gave it (IE) away. Any percent of zero is of course still zero.
To answer your question though, I do remember Netscape having far more rendering features than Mosaic. I seem to recall that background images especially were more interesting in Netscape. A fair amount of the features were non-standard in the same manner as IE's MSHTML extensions though. Many a webmaster would say that we're still recovering from Netscape-specific tags.
Whatever works for you. I have FreeBSD 4 and 5 in VMware on my desktop, with FreeBSD 5 on a partition on my laptop, but prefer Linux based systems for general use. FWIW, the native Doom 3 client required no fiddling around on my system outside of copying over the data files. It works with the saved games I made under Cedega too, which is quite a nice touch.
I'm curious though; has the Linux Doom 3 binary been tried with the FreeBSD Linux emulation layer, or perhaps the Windows binary on any variant of Wine that runs on an x86 *BSD? It'd be interesting to see how it performs in comparison to a Linux kernel based system on the same hardware. The iBCS layer in Linux is quite efficient, I imagine FreeBSD's Linux emulation layer should be as well.
There were few musicians who made the Genesis/Mega Drive sound outstanding IMO. A YKK in the credits pretty much ensured something great was inside. Revenge of Shinobi and SoR 1 had absolutely excellent tracks, and SoR 2 was good too. I must admit a bias to SoR 1 tracks, I still have several tunes in various formats ripped/approximated from this game.
The people working around him were excellent as well. The percussion samples and bass in the games he worked on tended to be several notches above most other titles for the console. Sonic Team and Technosoft's music crews were no slouches, but RoS and the first two SoR games hold the top 3 spots for Genesis/Mega Drive (non-CD) music in my list. Sonic 1 (esp. the Star Lite Zone theme, gotta love that brass) and Thunder Force IV in its entirety were not far behind.
In the end, I wouldn't expect that he'd be considered among the most influential people in the gaming industry overall. I do feel it's worth mentioning that given the chance, I'd send in a vote for a composer whose music still occasionally gets stuck in my head.
As for misspelling the romanization, well... The Japanese renderings of English in general are rather creative. If you speak enough Japanese, you probably realize just how much we butcher their language as well.
are why Windows still sucks IMO, and probably always will. I'm not saying that you're 100% wrong, Linux probably isn't for you. Linux is for those who enjoy computing, not those who tolerate it. I'm just happy to have the choice. I'm even happier now that I have a native Doom 3 client.
(FWIW, I just spent entirely too long getting rid of that @!$*^# VX2 spyware from someone's computer. Your post was just in the wrong place at the wrong time.)
Yuzo Kushiro really deserves something for his outstanding work. Anyone who has knowingly played a game for which he wrote the soundtrack would understand.
In that case, it sounds like an excellent idea. Debian really needs a project (well, aside from Knoppix) to put it onto more desktops. The RPM package format, and Redhat to be honest, has been a bit of a disappointment. Although I don't agree with all your decisions (esp. regarding Gnome, but I suppose one can apt-get KDE) it does sound like a good direction in which to put one's effort.
The short answer is, for the most part they don't. Even setting aside Windows emulators, they don't care about niche markets. I'd rather they did of course, I use Linux full time. The only thing that's going to bring game companies to Linux is a significant market for their games. As Linux continues moving forward, I think that will happen. When 20% of their customers tell them that they no longer want to play in an emulator, they'll listen. We're simply not there yet. For now, Cedega gives me a larger set of apps to choose from.
Students get a rather nice educational discount on many software packages, including Adobe products. I purchased Photoshop and Pagemaker back when I was a student, each one set me back about $100. If Photoshop and Pagemaker ran under Linux back then, I probably wouldn't have bought that powerbook...
The crucial element here is that the mentioned lines are copyrighted by IBM. Copyright law (and not the GPL) is what gives IBM the ability to prevent SCO from distributing the software. The GPL only enters into it because without it, SCO has no license to distribute the software at all.
Sensors failing might come with out-of-boundary values from the sensors, or at least values which change in an inconsistent manner with motor functions. Cases which cause sufficient confusion could easily be set to cause the rover to wait for assistance from mission control. There will always exist unexpected situations that could never be anticipated. Still, it's worth considering whether AI could have prevented the loss of e.g. the polar lander.
Although adding more instruments and increasing lifespan sounds attractive, being able to do more in the same amount of time is at least as useful. The devices have already had a reasonable lifespan. The tools they are equipped with are sending back massive amounts of data. There's even the possibility that the rovers could hibernate to be used in the future when conditions become favorable for operation again. Battery technology, space on the block storage, and accumulation of dust on their solar panels are pretty much the limitations at this point.
If the rovers could be given a set of requirements and then execute them with less human intervention, they could be sending back more images/measurements. They could be covering more ground to provide measurements from different sites. They would probably even end up with more electricity for science purposes.
The ~/.transgaming/config file comes with presets for several games, including Doom 3 in the most recent release. I've installed Point2Play, but IMO it's less convenient than cedega by itself.
The parts of cedega that aren't in CVS, as you noted, probably can't be released due to licensing issues. I'm just happy that we can use it to play games we'd otherwise need a Windows system to run. Given the choice between using cedega and having to use Windows for these copy restricted games, a choice I wouldn't have without Transgaming, I'll take cedega.
You're assuming that it's using DRAM. If this were the case, it would either be a volatile card or would require a battery to maintain data. Since it's going to sit in the same MMC form factor and is being compared against SD memory cards, both are highly unlikely. It's probably flash or something like it, which consumes relatively little power when compared to an operating hard drive. I'll believe the 2TB capacity in this form factor when I see it though. That's probably a few years away.
As for Taiwan handing everything over to the US, due to the possibility of being invaded... If I were in Taiwan I'd want as much assistance from the rest of the world as possible. This course of action reads too much like a last will and testament, and I have my doubts that they're interested in giving up just yet. We also couldn't manufacture things as cheaply as they do in Taiwan, since our costs are greater. If they did move their fabs and design centers here, they'd probably get outsourced to India et al for this reason.
Well, they're not going to release it on other platforms at least. When you upgrade IE in Windows, it becomes "part of the OS" according to MS. I imagine they might still make the case that it's not a separate product, but an update to an existing Windows component.
I'm a sysadmin, I build and maintain Linux systems for production use. Others where I work use the OS for various purposes, including software development and embedded systems. Some use it as their primary desktop, as I do. The results of the development, made more productive by a solid IT infrastructure foundation, make the money.
I suppose one could turn the question around and ask how one makes money using a non-free operating system, when they're not the one selling/developing it. If anything you would seemingly make less because the OS adds an additional cost, but that doesn't show the big picture. It's the results that really matter, the OS is just a means to the end.
For me, I think it was playing it about 5 years before it came out on the Playstation. At the time, it was really an incredible game. The involved dialogue, much better than average acting, and detailed story (with cinemas!) were not something you could find on every game system at that point.
At the time, what I think impressed me the most was that Lunar: EB took great advantage of the Sega CD hardware to produce an incredible game. The Playstation might as well be sleeping, although the bitmaps still have to go through the geometry engine. I still have both Lunar: SSS and Lunar: EB for this system and have no plans to get rid of them. They're a great reminder of how far gaming technology has come, and more importantly (or paradoxically?) that 3D graphics do not a great game make.
A bit more on topic though, my Dark Wizard CD became too scratched to play properly a few years ago. Luckily I was able to make a copy, since my CD-RW drive was able to read the disc more accurately than my Sega CD unit. If copy protection had prevented me from copying this game, I'm pretty sure I wouldn't be happy with the vendor either.
A barcode scanner is really little more than a serial keyboard. Writing code to interface the PSA to a database, especially a networked device such as the PSA which could communicate with other systems, seems relatively trivial compared to the visual, planning and navigational systems that would be required to allow such a device to operate autonomously. If and when the device is fully operational and ready for flight testing, I'm sure details such as this could be worked out.
Yup, it's actually an open source library being used by a number of projects, the URL follows:
http://www.littlecms.com/
There are a few GIMP plugins which use this as well for e.g. dealing with CMYK images.
FWIW, PLF has all of the codec-y goodness (and many other useful things besides) that aren't able to be included in Mandrake proper. A nearly instant useable desktop is one of the reasons I use Mandrake.
Hey, don't toss that Indy just yet... If you really want to sell it, contact me.
So it was, that's what I get for relying on my rusty memory. One has to wonder if Microsoft would have gone so far with Mosaic code had they not paid the settlement. Perhaps we'd have a GUI'ed www or lynx instead.
Apparently nothing as far as Microsoft was concerned. IE was originally a customized version of Spry Mosaic, as a part of one of the most monumental fleecings of all time (Altamira notwithstanding.) Microsoft promised to pay a portion of their profits to Spry in return for the browser code, and then gave it (IE) away. Any percent of zero is of course still zero.
To answer your question though, I do remember Netscape having far more rendering features than Mosaic. I seem to recall that background images especially were more interesting in Netscape. A fair amount of the features were non-standard in the same manner as IE's MSHTML extensions though. Many a webmaster would say that we're still recovering from Netscape-specific tags.
Whatever works for you. I have FreeBSD 4 and 5 in VMware on my desktop, with FreeBSD 5 on a partition on my laptop, but prefer Linux based systems for general use. FWIW, the native Doom 3 client required no fiddling around on my system outside of copying over the data files. It works with the saved games I made under Cedega too, which is quite a nice touch.
I'm curious though; has the Linux Doom 3 binary been tried with the FreeBSD Linux emulation layer, or perhaps the Windows binary on any variant of Wine that runs on an x86 *BSD? It'd be interesting to see how it performs in comparison to a Linux kernel based system on the same hardware. The iBCS layer in Linux is quite efficient, I imagine FreeBSD's Linux emulation layer should be as well.
There were few musicians who made the Genesis/Mega Drive sound outstanding IMO. A YKK in the credits pretty much ensured something great was inside. Revenge of Shinobi and SoR 1 had absolutely excellent tracks, and SoR 2 was good too. I must admit a bias to SoR 1 tracks, I still have several tunes in various formats ripped/approximated from this game.
The people working around him were excellent as well. The percussion samples and bass in the games he worked on tended to be several notches above most other titles for the console. Sonic Team and Technosoft's music crews were no slouches, but RoS and the first two SoR games hold the top 3 spots for Genesis/Mega Drive (non-CD) music in my list. Sonic 1 (esp. the Star Lite Zone theme, gotta love that brass) and Thunder Force IV in its entirety were not far behind.
In the end, I wouldn't expect that he'd be considered among the most influential people in the gaming industry overall. I do feel it's worth mentioning that given the chance, I'd send in a vote for a composer whose music still occasionally gets stuck in my head.
As for misspelling the romanization, well... The Japanese renderings of English in general are rather creative. If you speak enough Japanese, you probably realize just how much we butcher their language as well.
And the need for hints such as those at the following URL:
T &f =24&t=22661
http://www.lavasoftsupport.com/index.php?&act=S
are why Windows still sucks IMO, and probably always will. I'm not saying that you're 100% wrong, Linux probably isn't for you. Linux is for those who enjoy computing, not those who tolerate it. I'm just happy to have the choice. I'm even happier now that I have a native Doom 3 client.
(FWIW, I just spent entirely too long getting rid of that @!$*^# VX2 spyware from someone's computer. Your post was just in the wrong place at the wrong time.)
Yuzo Kushiro really deserves something for his outstanding work. Anyone who has knowingly played a game for which he wrote the soundtrack would understand.
> We received a personal invitation!!! :-)
Sure, but only on _this_ website.
In that case, it sounds like an excellent idea. Debian really needs a project (well, aside from Knoppix) to put it onto more desktops. The RPM package format, and Redhat to be honest, has been a bit of a disappointment. Although I don't agree with all your decisions (esp. regarding Gnome, but I suppose one can apt-get KDE) it does sound like a good direction in which to put one's effort.
The short answer is, for the most part they don't. Even setting aside Windows emulators, they don't care about niche markets. I'd rather they did of course, I use Linux full time. The only thing that's going to bring game companies to Linux is a significant market for their games. As Linux continues moving forward, I think that will happen. When 20% of their customers tell them that they no longer want to play in an emulator, they'll listen. We're simply not there yet. For now, Cedega gives me a larger set of apps to choose from.
Students get a rather nice educational discount on many software packages, including Adobe products. I purchased Photoshop and Pagemaker back when I was a student, each one set me back about $100. If Photoshop and Pagemaker ran under Linux back then, I probably wouldn't have bought that powerbook...
It's not _that_ hard to get a kid, and the monkey's an add-on option these days.
http://trunkmonkeyad.com/
The crucial element here is that the mentioned lines are copyrighted by IBM. Copyright law (and not the GPL) is what gives IBM the ability to prevent SCO from distributing the software. The GPL only enters into it because without it, SCO has no license to distribute the software at all.
Not yet at the same time, you'll need to wait for the duct tape patch in a week or so.
Sensors failing might come with out-of-boundary values from the sensors, or at least values which change in an inconsistent manner with motor functions. Cases which cause sufficient confusion could easily be set to cause the rover to wait for assistance from mission control. There will always exist unexpected situations that could never be anticipated. Still, it's worth considering whether AI could have prevented the loss of e.g. the polar lander.
Although adding more instruments and increasing lifespan sounds attractive, being able to do more in the same amount of time is at least as useful. The devices have already had a reasonable lifespan. The tools they are equipped with are sending back massive amounts of data. There's even the possibility that the rovers could hibernate to be used in the future when conditions become favorable for operation again. Battery technology, space on the block storage, and accumulation of dust on their solar panels are pretty much the limitations at this point.
If the rovers could be given a set of requirements and then execute them with less human intervention, they could be sending back more images/measurements. They could be covering more ground to provide measurements from different sites. They would probably even end up with more electricity for science purposes.
The ~/.transgaming/config file comes with presets for several games, including Doom 3 in the most recent release. I've installed Point2Play, but IMO it's less convenient than cedega by itself.
The parts of cedega that aren't in CVS, as you noted, probably can't be released due to licensing issues. I'm just happy that we can use it to play games we'd otherwise need a Windows system to run. Given the choice between using cedega and having to use Windows for these copy restricted games, a choice I wouldn't have without Transgaming, I'll take cedega.
You're assuming that it's using DRAM. If this were the case, it would either be a volatile card or would require a battery to maintain data. Since it's going to sit in the same MMC form factor and is being compared against SD memory cards, both are highly unlikely. It's probably flash or something like it, which consumes relatively little power when compared to an operating hard drive. I'll believe the 2TB capacity in this form factor when I see it though. That's probably a few years away.
As for Taiwan handing everything over to the US, due to the possibility of being invaded... If I were in Taiwan I'd want as much assistance from the rest of the world as possible. This course of action reads too much like a last will and testament, and I have my doubts that they're interested in giving up just yet. We also couldn't manufacture things as cheaply as they do in Taiwan, since our costs are greater. If they did move their fabs and design centers here, they'd probably get outsourced to India et al for this reason.
Well, they're not going to release it on other platforms at least. When you upgrade IE in Windows, it becomes "part of the OS" according to MS. I imagine they might still make the case that it's not a separate product, but an update to an existing Windows component.
You are truly one disturbed, disturbed individual. I like you.
I'm a sysadmin, I build and maintain Linux systems for production use. Others where I work use the OS for various purposes, including software development and embedded systems. Some use it as their primary desktop, as I do. The results of the development, made more productive by a solid IT infrastructure foundation, make the money.
I suppose one could turn the question around and ask how one makes money using a non-free operating system, when they're not the one selling/developing it. If anything you would seemingly make less because the OS adds an additional cost, but that doesn't show the big picture. It's the results that really matter, the OS is just a means to the end.
For me, I think it was playing it about 5 years before it came out on the Playstation. At the time, it was really an incredible game. The involved dialogue, much better than average acting, and detailed story (with cinemas!) were not something you could find on every game system at that point.
At the time, what I think impressed me the most was that Lunar: EB took great advantage of the Sega CD hardware to produce an incredible game. The Playstation might as well be sleeping, although the bitmaps still have to go through the geometry engine. I still have both Lunar: SSS and Lunar: EB for this system and have no plans to get rid of them. They're a great reminder of how far gaming technology has come, and more importantly (or paradoxically?) that 3D graphics do not a great game make.
A bit more on topic though, my Dark Wizard CD became too scratched to play properly a few years ago. Luckily I was able to make a copy, since my CD-RW drive was able to read the disc more accurately than my Sega CD unit. If copy protection had prevented me from copying this game, I'm pretty sure I wouldn't be happy with the vendor either.
A barcode scanner is really little more than a serial keyboard. Writing code to interface the PSA to a database, especially a networked device such as the PSA which could communicate with other systems, seems relatively trivial compared to the visual, planning and navigational systems that would be required to allow such a device to operate autonomously. If and when the device is fully operational and ready for flight testing, I'm sure details such as this could be worked out.