Then you should be arrested and your child should be placed in protective custody.
The man said a 17 year old. By that age you can leave home, get married, drive a car, and join the armed forces. I don't quite see how a few pictures of naked people is deserving of prison time for the parent.
Don't like it? Tough. That's the society we live in, one in which pedophiles are the lowest form of criminal we have, and a parent that would opt to allow their child access to the porn on the 'net should have their rights as parents permanently curtailed.
I first started getting an interest in sex when I was about 10 or 11, and first masturbated shortly after. Now, I don't think I'd really feel happy providing my kids with porn, I think masturbation is a rather private thing. However the upside would be that at least you could give 'em access to something that while being erotic, isn't demeaning to women or men and isn't weird or fetishistic in some way, rather than just leaving it to chance what they get hold of.
There's nothing in the goverment initiative that suggests that they will be monitoring the speeds of each individual car. That appears to be a throwaway remark by The Register.
My poor kids are still stuck with the ancient 14" Amstrad monitor that came with my first PC, a 486-33SX. I say ancient, but I suppose it's only about 10 years old.
Maximum resolution is 800x600 and sometimes the screen goes pink. You have to hit the side of the screen for it to go back to normal.
You'll still have to pay your 39GBP for the game disc anyway, won't you? And I've never thought that 6GBP per month just for a glorified lobby service was worth it in the first place.
I always thought that PSO looked cool, but I've also always thought they were taking the mickey by levying a monthly charge, so I've never bought it. If I see it in the 2ndhand bin at GAME for 15 I might buy it just to play offline multiplayer with my kids though.
It's interesting that he's only talking about boys playing with Lego here. My stepdaughters all play with my Lego, although I've been thinking I need to get them some non-technical stuff for them to play with, as it helps you with the basics of solid construction before you move on to the more complex stuff...
For instance, I have Telewest Blueyonder Cable and get 512/128kbs for 25GBP/month.
There's a lot of ADSL companies and if you shop around you can get some quite good deals - I've seen 512kbs from as low as 19GBP/month, and 2Mb/s fo 29GBP/month.
Once you've done the GBP-$ conversion, a lot of these will look quite expensive, but that's quite a recent thing - a result of the dollar's fall in value. For instance, although I am paying the equivalent of $46/month now, back in september it was worth $38. These figures include our 17.5% VAT.
By the way, why the hell won't Slashdot display the symbol for Pounds Sterling? Grr.
You'll have to ask Handspring that, as they license the OS. What this announcement means is that they have now shipped OS6 to the licensees so it is possible that upgrades may appear in a few months time, but you'll need to get them from your device vendor, not palmsource.
You're sort of right - '32 bit colour' is actually 24bit with eight spare bits.However, often on a graphics card the frame buffer will display 24 bit colour using 32 bits per pixel, and use the extra 8 bits for a stencil buffer. The reason for this is that it's normally a lot quicker to access 4 byte aligned memory than unaligned memory.
For textures, the remaining eight bits are often used as the alpha (transparency) channel.
Yup, the 15Gb model is GBP250 in the UK. That's the equivalent of $455, only $45 less than the 40Gb model in the US.... It doesn't look like we get the iPod mini over here, either.
*sigh*
The 40Gb version works out at a splendid $727...
P.S. Can someone please tell me how to get a pound sign on Slashdot?
It's small, but not that small. My mid-sized t68i is only a couple of millimetres larger than that in two dimensions and a few millimeters smaller in one, and I know for a fact there's a whole bunch of phones smaller than mine...
Let's say you're running a game at 1280 x 1024 * 32bit @ 75Hz.
1280 x 1024 x 32 x 75 = 3145728000 bits/second just to display
That's 375 Mb/s.
If you've got DDR 2700 memory, that's a peak rate of around 2540 Mb/s.
Therefore, the screen refresh alone is taking up 15% of your memory bandwidth.
You've also got to be drawing the screen every frame, let's say it'd doing this 25 times a second, and that the game you're playing had an average overdraw per pixel of 1.5 and it hits the z-buffer on average twice per pixel.
You've got 125Mb/s used up with the colour and 125Mb/s used up with z-buffer accesses (assuming 16bit buffer) that uses up 10% of your maximum data rate
Overall, then, a quarter of the maximum available bandwidth is being used by the video card.
Actually, the capability *is* there. You can produce a Renderman file that will produce multiple frames quite easily:
RiFrameBegin(0)... RiFrameEnd() RiFrameBegin(1) RiFrameEnd() If the meshes you're using are not morphing at all, just moving you don't need to write out the new mesh data every frame, just use a RiFrameArchive to define the frame once and then reference it from then on.
I'm not sure what kind of thing you're creating here, but the fact that you're not using something like Maya, MAX or XSI to do your animation suggests to me that you're doing flying logos and the like, in which case I can't help thinking that renderman might exceed your needs (Which Renderman renderer are you using? You could by a copy of pretty much any animation/modelling package for less than the cost of a single PRMan license..). Something you could do is use something like OpenSceneGraph and render all your frames in OpenGL. If you render them at the highest resolution you can and them scale them down, you should be able to get some pretty good antialiasing, and it should be very quick to render.
Then you should be arrested and your child should be placed in protective custody.
The man said a 17 year old. By that age you can leave home, get married, drive a car, and join the armed forces. I don't quite see how a few pictures of naked people is deserving of prison time for the parent.
Don't like it? Tough. That's the society we live in, one in which pedophiles are the lowest form of criminal we have, and a parent that would opt to allow their child access to the porn on the 'net should have their rights as parents permanently curtailed.
I first started getting an interest in sex when I was about 10 or 11, and first masturbated shortly after. Now, I don't think I'd really feel happy providing my kids with porn, I think masturbation is a rather private thing. However the upside would be that at least you could give 'em access to something that while being erotic, isn't demeaning to women or men and isn't weird or fetishistic in some way, rather than just leaving it to chance what they get hold of.
We all know that Netscape 4 is an awful, crashy, buggy, standards-breaking piece of crap that set the Internet back years.
But you have to consider what Netscape would be like if it had had the amount of work put into it that mozilla has now.
There's nothing in the goverment initiative that suggests that they will be monitoring the speeds of each individual car. That appears to be a throwaway remark by The Register.
My poor kids are still stuck with the ancient 14" Amstrad monitor that came with my first PC, a 486-33SX. I say ancient, but I suppose it's only about 10 years old.
Maximum resolution is 800x600 and sometimes the screen goes pink. You have to hit the side of the screen for it to go back to normal.
And I wonder why they always use my computer...
*heh* +1, Funny.
Then I was wondering why they were all so ugly.. then I realized it's an English show.
American shows do like their beautiful people.
It's always amusing to compare the people in American soap operas to the people in English ones like, say, EastEnders...
You'll still have to pay your 39GBP for the game disc anyway, won't you? And I've never thought that 6GBP per month just for a glorified lobby service was worth it in the first place.
I always thought that PSO looked cool, but I've also always thought they were taking the mickey by levying a monthly charge, so I've never bought it. If I see it in the 2ndhand bin at GAME for 15 I might buy it just to play offline multiplayer with my kids though.
It's interesting that he's only talking about boys playing with Lego here. My stepdaughters all play with my Lego, although I've been thinking I need to get them some non-technical stuff for them to play with, as it helps you with the basics of solid construction before you move on to the more complex stuff...
I'm English, Fool!
the 4/1/2004 was a week ago...
You're leaving out quite a few options:
For instance, I have Telewest Blueyonder Cable and get 512/128kbs for 25GBP/month.
There's a lot of ADSL companies and if you shop around you can get some quite good deals - I've seen 512kbs from as low as 19GBP/month, and 2Mb/s fo 29GBP/month.
Once you've done the GBP-$ conversion, a lot of these will look quite expensive, but that's quite a recent thing - a result of the dollar's fall in value. For instance, although I am paying the equivalent of $46/month now, back in september it was worth $38. These figures include our 17.5% VAT.
By the way, why the hell won't Slashdot display the symbol for Pounds Sterling? Grr.
I don't really see how 'synergy' applies here.
I had thought that might only let you access stuff on MS operating system, but to limit it to once uncommon variant seems odd.
Restricting the extender media playback to just PCs running Windows Media Center seems asinine, and I can't see any good technical reason for it.
What's that in real money?
It's 2700 MBytes/s if you count a megabyte as 1,000,000 bytes. If you count it as 1,048,576 bytes (1024 * 1024), then it works out as 2540 MBytes/s.
I think I may have written Mb rather than MB, I always forget which one is bits and which one is bytes. My bad.
However, climbing mountains with packs of gear on isn't going to be a dogs forte.
That's why we need war GOATS.
Yes, but it was PalmOne who bought handspring (Who make the Palm series of PDAs) rather than PalmSource, who make PalmOS.
You'll have to ask Handspring that, as they license the OS. What this announcement means is that they have now shipped OS6 to the licensees so it is possible that upgrades may appear in a few months time, but you'll need to get them from your device vendor, not palmsource.
You're sort of right - '32 bit colour' is actually 24bit with eight spare bits.However, often on a graphics card the frame buffer will display 24 bit colour using 32 bits per pixel, and use the extra 8 bits for a stencil buffer. The reason for this is that it's normally a lot quicker to access 4 byte aligned memory than unaligned memory.
For textures, the remaining eight bits are often used as the alpha (transparency) channel.
Yup, the 15Gb model is GBP250 in the UK. That's the equivalent of $455, only $45 less than the 40Gb model in the US.... It doesn't look like we get the iPod mini over here, either.
*sigh*
The 40Gb version works out at a splendid $727...
P.S. Can someone please tell me how to get a pound sign on Slashdot?
Yeah, but it's a bit fugly, innit?
It's small, but not that small. My mid-sized t68i is only a couple of millimetres larger than that in two dimensions and a few millimeters smaller in one, and I know for a fact there's a whole bunch of phones smaller than mine...
Let's say you're running a game at 1280 x 1024 * 32bit @ 75Hz.
1280 x 1024 x 32 x 75 = 3145728000 bits/second just to display
That's 375 Mb/s.
If you've got DDR 2700 memory, that's a peak rate of around 2540 Mb/s.
Therefore, the screen refresh alone is taking up 15% of your memory bandwidth.
You've also got to be drawing the screen every frame, let's say it'd doing this 25 times a second, and that the game you're playing had an average overdraw per pixel of 1.5 and it hits the z-buffer on average twice per pixel.
You've got 125Mb/s used up with the colour and 125Mb/s used up with z-buffer accesses (assuming 16bit buffer) that uses up 10% of your maximum data rate
Overall, then, a quarter of the maximum available bandwidth is being used by the video card.
Actually, the capability *is* there. You can produce a Renderman file that will produce multiple frames quite easily:
...
RiFrameBegin(0)
RiFrameEnd()
RiFrameBegin(1)
RiFrameEnd()
If the meshes you're using are not morphing at all, just moving you don't need to write out the new mesh data every frame, just use a RiFrameArchive to define the frame once and then reference it from then on.
I'm not sure what kind of thing you're creating here, but the fact that you're not using something like Maya, MAX or XSI to do your animation suggests to me that you're doing flying logos and the like, in which case I can't help thinking that renderman might exceed your needs (Which Renderman renderer are you using? You could by a copy of pretty much any animation/modelling package for less than the cost of a single PRMan license..). Something you could do is use something like OpenSceneGraph and render all your frames in OpenGL. If you render them at the highest resolution you can and them scale them down, you should be able to get some pretty good antialiasing, and it should be very quick to render.