According to the reliable source "shit I made up", the printing press has to be slowed down periodically to avoid overheating; hence "braking" a story. No idea why this term carried over into digital media.:P
When did the government the Taliban represents sign the Geneva conventions?
Signatories are obligated to apply these Conventions in conflict with non-signatory powers, as long as the opponents implicitly accept and apply them themselves. Now that may not be the case, but it is an important distinction, particularly since "the Taliban" are decentralized and don't have a legitimate authority that would be able to ratify and enforce such a treaty.
But is it enjoyment if you feel compelled to waste that time?
There are people who literally pay other people to handle their Farmville account while they're on vacation. That doesn't sound like time enjoyed wasting.
The games I enjoy most have usually been out for years - the most gripping strategy games I've ever played are SMAC (or Civ), Settlers (II - IV) (when I want less complexity) AoE II. On the roleplaying and adventure side, very little beats rogue-likes for depth, except maybe the Exile/Avernum series and Myst games. The only space-fighting sim I've ever really liked is Escape Velocity.
I know the spammer got off lightly by comparison because he attacked more than one and a half computers and accounts... still, in the summary it would be honest to use consistent units - 18 months, 12 months.
From what I read, single-player games sometimes get an edition where that stuff is removed (also, blood color mods, but that might also be in American versions to get a lower rating), so it can be sold here.
The same also applies to in-game content for multi-player games (after all, textures and stuff doesn't need to be transmitted over the network), but not to user-created content like avatars - so yeah, their decision on this actually makes sense.
While the symbol (and the name) are older, there are many ways to draw the original symbol that barely or superficially resemble the Nazi emblem: From orientation (right or left-facing; the Nazi flag always faced right) to the rotation (the Nazi flag stands on end at a 45% angle) to the color (the Nazi flag is red-white-black).
That implies a hazy line, but it redefines the offense as one of intent, context and of what a reasonable observer would see.
If you draw something like this, you can use the "traditional symbol of luck" defense; if you draw this, then it's a fairly obvious lie.
empower passengers with good-samaritan style legislation that exempts persons from prosecution for acts they genuinely believe to be in prevention of a terrorist incident
"That man looked brown^H^H^H^H^H armed! And he's got Arab writing on his shirt!"
Without interacting with the dispatcher, you can't be sure that you've provided the necessary info. Talking is faster than typing, even for a T9 wizard. Is there any reason why you should text a 911 responder instead of just calling them?
Unlike the idiocy of the RIAA, these decisions at least make good business sense: Instead of treating your actual customers as implicit criminals by shackling them with DRM, go after people who weren't going to be your customers anyway.
However, there are still numerous problems with this:
1.) Given what we know of the practices of organizations that sue alleged filesharers, who will guarantee they won't target innocent people? 2.) Illegal acquisition of the game can still result in a future sale of services, addons, or sequels. By pursuing this path, they alienate people who have admittedly not much to show as legitimate customers, but who could have become so. In order to be sure that their fine will make up for future lost business from this customer, the fine needs to be higher. This kind of alienates them even more, and also leads to issue #3. 3.) When a company sues or legally targets individuals, there is a PR backlash even if the action is justified. (There is a sympathy for the underdog - ie. the individual - from other customers). Can they be sure that this PR backlash (plus the legal fees) will be offset by the fines?
In my opinion, the most reliable way to profit from intellectual property is to provide on-going paid, non-transferable services. This doesn't apply in all cases, but when it does, piracy will have a negligible (or even overall positive) effect, without any need for legal action.
According to the reliable source "shit I made up", the printing press has to be slowed down periodically to avoid overheating; hence "braking" a story. No idea why this term carried over into digital media. :P
Okay, it acts in the best interest of its leaders, not itself. :P
What did they expect after making those references?
Now please go and do the impossible. :P
Signatories are obligated to apply these Conventions in conflict with non-signatory powers, as long as the opponents implicitly accept and apply them themselves. Now that may not be the case, but it is an important distinction, particularly since "the Taliban" are decentralized and don't have a legitimate authority that would be able to ratify and enforce such a treaty.
Also, OpenNIC.
Do you need to own a fluffy cat and a monocle to join?
... Reiser?
What does murder have to do with computer crime?
And every time you try to switch it to "Terror" instead, it explodes?
But is it enjoyment if you feel compelled to waste that time?
There are people who literally pay other people to handle their Farmville account while they're on vacation. That doesn't sound like time enjoyed wasting.
The games I enjoy most have usually been out for years - the most gripping strategy games I've ever played are SMAC (or Civ), Settlers (II - IV) (when I want less complexity) AoE II. On the roleplaying and adventure side, very little beats rogue-likes for depth, except maybe the Exile/Avernum series and Myst games. The only space-fighting sim I've ever really liked is Escape Velocity.
The RIAA is acting like a toddler throwing a tantrum.
I know the spammer got off lightly by comparison because he attacked more than one and a half computers and accounts... still, in the summary it would be honest to use consistent units - 18 months, 12 months.
They're totally succeeding at outstupiding the TSA. I don't think even airports have banned pencils yet.
...
From what I read, single-player games sometimes get an edition where that stuff is removed (also, blood color mods, but that might also be in American versions to get a lower rating), so it can be sold here.
The same also applies to in-game content for multi-player games (after all, textures and stuff doesn't need to be transmitted over the network), but not to user-created content like avatars - so yeah, their decision on this actually makes sense.
While the symbol (and the name) are older, there are many ways to draw the original symbol that barely or superficially resemble the Nazi emblem: From orientation (right or left-facing; the Nazi flag always faced right) to the rotation (the Nazi flag stands on end at a 45% angle) to the color (the Nazi flag is red-white-black).
That implies a hazy line, but it redefines the offense as one of intent, context and of what a reasonable observer would see.
If you draw something like this, you can use the "traditional symbol of luck" defense; if you draw this, then it's a fairly obvious lie.
"That man looked brown^H^H^H^H^H armed! And he's got Arab writing on his shirt!"
Brilliant idea.
"bein hld hstg @ UVA 2 guy w smg. fml."
"IRC? Don't you mean mIRC?"
("... what's a client?")
"Sir, your underwear violates our security protocols. Please step this way for your cavity search."
And Facebook.
"Add 911 as Friend"
"Poke 911"
"Write on 911's Wall"
(Five people liked your wall post: "just got mugged omg help ".)
Without interacting with the dispatcher, you can't be sure that you've provided the necessary info. Talking is faster than typing, even for a T9 wizard. Is there any reason why you should text a 911 responder instead of just calling them?
Unlike the idiocy of the RIAA, these decisions at least make good business sense: Instead of treating your actual customers as implicit criminals by shackling them with DRM, go after people who weren't going to be your customers anyway.
However, there are still numerous problems with this:
1.) Given what we know of the practices of organizations that sue alleged filesharers, who will guarantee they won't target innocent people?
2.) Illegal acquisition of the game can still result in a future sale of services, addons, or sequels. By pursuing this path, they alienate people who have admittedly not much to show as legitimate customers, but who could have become so. In order to be sure that their fine will make up for future lost business from this customer, the fine needs to be higher. This kind of alienates them even more, and also leads to issue #3.
3.) When a company sues or legally targets individuals, there is a PR backlash even if the action is justified. (There is a sympathy for the underdog - ie. the individual - from other customers). Can they be sure that this PR backlash (plus the legal fees) will be offset by the fines?
In my opinion, the most reliable way to profit from intellectual property is to provide on-going paid, non-transferable services. This doesn't apply in all cases, but when it does, piracy will have a negligible (or even overall positive) effect, without any need for legal action.
They killed the double because he knew who killed JFK and faked the moon landing.
Why stop when the memory drain is already working? =D